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More targeting changes

Added CanUse instead of CanAttack/CanWeaponSkill/CanCast since they all
check the same things anyway.

Fixed some bugs like mp checking against hp in AddMP.
This commit is contained in:
Yogurt 2019-05-29 19:46:29 -07:00
parent a458608322
commit 289e4dc24b
5 changed files with 41 additions and 100 deletions

View file

@ -232,8 +232,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoBattleAction(ushort commandId, uint animationId, CommandResult[] results) public void DoBattleAction(ushort commandId, uint animationId, CommandResult[] results)
{ {
int currentIndex = 0; int currentIndex = 0;
//AoE abilities only ever hit 16 people, so we probably won't need this loop anymore
//Apparently aoe are limited to 8?
while (true) while (true)
{ {
if (results.Length - currentIndex >= 10) if (results.Length - currentIndex >= 10)
@ -247,9 +246,6 @@ namespace FFXIVClassic_Map_Server.Actors
} }
else else
break; break;
//I think aoe effects play on all hit enemies. Firaga does at least
//animationId = 0; //If more than one packet is sent out, only send the animation once to avoid double playing.
} }
} }
@ -446,20 +442,11 @@ namespace FFXIVClassic_Map_Server.Actors
return true; return true;
} }
public virtual bool CanCast(Character target, BattleCommand spell) public virtual bool CanUse(Character target, BattleCommand skill, CommandResult error = null)
{ {
return false; return false;
} }
public virtual bool CanWeaponSkill(Character target, BattleCommand skill)
{
return false;
}
public virtual bool CanUseAbility(Character target, BattleCommand ability)
{
return false;
}
public virtual uint GetAttackDelayMs() public virtual uint GetAttackDelayMs()
{ {
@ -628,7 +615,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetMP(uint mp) public void SetMP(uint mp)
{ {
charaWork.parameterSave.mpMax = (short)mp; charaWork.parameterSave.mpMax = (short)mp;
if (mp > charaWork.parameterSave.hpMax[0]) if (mp > charaWork.parameterSave.mpMax)
SetMaxMP(mp); SetMaxMP(mp);
updateFlags |= ActorUpdateFlags.HpTpMp; updateFlags |= ActorUpdateFlags.HpTpMp;
@ -1070,6 +1057,7 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnHit, "onCrit", this, defender, action, actionContainer); statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnHit, "onCrit", this, defender, action, actionContainer);
} }
//The order of messages that appears after using a command is: //The order of messages that appears after using a command is:
//1. Cast start messages. (ie "You begin casting... ") //1. Cast start messages. (ie "You begin casting... ")
@ -1146,13 +1134,14 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
if (command.isCombo && hitTarget) if (command.isCombo && hitTarget)
((Player)this).SetCombos(command.comboNextCommandId); ((Player)this).SetCombos(command.comboNextCommandId);
else //Only reset combo if the command is a spell or weaponskill, since abilities can be used between combo skills
else if (command.commandType == CommandType.Spell || command.commandType == CommandType.WeaponSkill)
((Player)this).SetCombos(); ((Player)this).SetCombos();
} }
CommandResult error = new CommandResult(actorId, 0, 0);
DelMP(command.CalculateMpCost(this)); DelMP(command.CalculateMpCost(this));
DelTP(command.CalculateTpCost(this)); DelTP(command.CalculateTpCost(this));
actions.CombineLists(); actions.CombineLists();
DoBattleAction(command.id, command.battleAnimation, actions.GetList()); DoBattleAction(command.id, command.battleAnimation, actions.GetList());
} }

View file

@ -36,13 +36,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.target = target != null ? target : owner; this.target = target != null ? target : owner;
if (returnCode == 0 && owner.CanCast(this.target, spell)) if (returnCode == 0 && owner.CanUse(this.target, spell, errorResult))
{ {
OnStart(); OnStart();
} }
else else
{ {
errorResult = new CommandResult(owner.actorId, 32553, 0);
interrupt = true; interrupt = true;
} }
} }
@ -174,7 +173,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
private bool CanCast() private bool CanCast()
{ {
return owner.CanCast(target, spell) && spell.IsValidMainTarget(owner, target) && !HasMoved(); return owner.CanUse(target, spell);
} }
private bool HasMoved() private bool HasMoved()

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.skill = Server.GetWorldManager().GetBattleCommand(skillId); this.skill = Server.GetWorldManager().GetBattleCommand(skillId);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill); var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
if (returnCode == 0 && owner.CanWeaponSkill(target, skill)) if (returnCode == 0 && owner.CanUse(this.target, skill, errorResult))
{ {
OnStart(); OnStart();
} }
@ -167,7 +167,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
private bool CanUse() private bool CanUse()
{ {
return owner.CanWeaponSkill(target, skill) && skill.IsValidMainTarget(owner, target); return owner.CanUse(target, skill);
} }
public BattleCommand GetWeaponSkill() public BattleCommand GetWeaponSkill()

View file

@ -188,7 +188,7 @@ namespace FFXIVClassic_Map_Server.Actors
return true; return true;
} }
public override bool CanCast(Character target, BattleCommand spell) public override bool CanUse(Character target, BattleCommand spell, CommandResult error = null)
{ {
// todo: // todo:
if (target == null) if (target == null)
@ -209,18 +209,6 @@ namespace FFXIVClassic_Map_Server.Actors
return true; return true;
} }
public override bool CanWeaponSkill(Character target, BattleCommand skill)
{
// todo:
return true;
}
public override bool CanUseAbility(Character target, BattleCommand ability)
{
// todo:
return false;
}
public uint GetDespawnTime() public uint GetDespawnTime()
{ {
return despawnTime; return despawnTime;
@ -264,7 +252,7 @@ namespace FFXIVClassic_Map_Server.Actors
zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01)); zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
zone.BroadcastPacketsAroundActor(this, GetInitPackets()); zone.BroadcastPacketsAroundActor(this, GetInitPackets());
charaWork.parameterSave.hp = charaWork.parameterSave.hpMax; charaWork.parameterSave.hp = charaWork.parameterSave.hpMax;
charaWork.parameterSave.mp = charaWork.parameterSave.mpMax; charaWork.parameterSave.hp = (short[])charaWork.parameterSave.hpMax.Clone();
RecalculateStats(); RecalculateStats();
OnSpawn(); OnSpawn();

View file

@ -2169,110 +2169,75 @@ namespace FFXIVClassic_Map_Server.Actors
return true; return true;
} }
public override bool CanCast(Character target, BattleCommand spell) //Do we need separate functions? they check the same things
public override bool CanUse(Character target, BattleCommand skill, CommandResult error = null)
{ {
//Might want to do these with a CommandResult instead to be consistent with the rest of command stuff if (!skill.IsValidMainTarget(this, target, error) || !IsValidTarget(target, skill.mainTarget))
if (GetHotbarTimer(spell.id) > Utils.UnixTimeStampUTC())
{
// todo: this needs confirming
// Please wait a moment and try again.
SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20, (uint)spell.id);
return false;
}
if (target == null)
{
// Target does not exist.
SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)spell.id);
return false;
}
if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) > spell.range)
{
// The target is too far away.
SendGameMessage(Server.GetWorldManager().GetActor(), 32539, 0x20, (uint)spell.id);
return false;
}
if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) < spell.minRange)
{
// The target is too close.
SendGameMessage(Server.GetWorldManager().GetActor(), 32538, 0x20, (uint)spell.id);
return false;
}
if (target.positionY - positionY > (spell.rangeHeight / 2))
{
// The target is too far above you.
SendGameMessage(Server.GetWorldManager().GetActor(), 32540, 0x20, (uint)spell.id);
return false;
}
if (positionY - target.positionY > (spell.rangeHeight / 2))
{
// The target is too far below you.
SendGameMessage(Server.GetWorldManager().GetActor(), 32541, 0x20, (uint)spell.id);
return false;
}
if (!IsValidTarget(target, spell.mainTarget) || !spell.IsValidMainTarget(this, target))
{ {
// error packet is set in IsValidTarget // error packet is set in IsValidTarget
return false; return false;
} }
return true;
}
public override bool CanWeaponSkill(Character target, BattleCommand skill) //Might want to do these with a BattleAction instead to be consistent with the rest of command stuff
{
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
if (GetHotbarTimer(skill.id) > Utils.UnixTimeStampUTC()) if (GetHotbarTimer(skill.id) > Utils.UnixTimeStampUTC())
{ {
// todo: this needs confirming // todo: this needs confirming
// Please wait a moment and try again. // Please wait a moment and try again.
SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20, (uint)skill.id); error?.SetTextId(32535);
return false; return false;
} }
if (target == null) if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) > skill.range)
{ {
// Target does not exist. // The target is too far away.
SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)skill.id); error?.SetTextId(32539);
return false;
}
if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) < skill.minRange)
{
// The target is too close.
error?.SetTextId(32538);
return false; return false;
} }
//Original game checked height difference before horizontal distance
if (target.positionY - positionY > (skill.rangeHeight / 2)) if (target.positionY - positionY > (skill.rangeHeight / 2))
{ {
// The target is too far above you. // The target is too far above you.
SendGameMessage(Server.GetWorldManager().GetActor(), 32540, 0x20, (uint)skill.id); error?.SetTextId(32540);
return false; return false;
} }
if (positionY - target.positionY > (skill.rangeHeight / 2)) if (positionY - target.positionY > (skill.rangeHeight / 2))
{ {
// The target is too far below you. // The target is too far below you.
SendGameMessage(Server.GetWorldManager().GetActor(), 32541, 0x20, (uint)skill.id); error?.SetTextId(32541);
return false; return false;
} }
var targetDist = Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ); if (skill.CalculateMpCost(this) > GetMP())
if (targetDist > skill.range)
{ {
// The target is out of range. // You do not have enough MP.
SendGameMessage(Server.GetWorldManager().GetActor(), 32537, 0x20, (uint)skill.id); error?.SetTextId(32545);
return false; return false;
} }
if (targetDist < skill.minRange) if (skill.CalculateTpCost(this) > GetTP())
{ {
// The target is too close. // You do not have enough TP.
SendGameMessage(Server.GetWorldManager().GetActor(), 32538, 0x20, (uint)skill.id); error?.SetTextId(32546);
return false; return false;
} }
//Proc requirement
if (!IsValidTarget(target, skill.validTarget) || !skill.IsValidMainTarget(this, target)) if (skill.procRequirement != BattleCommandProcRequirement.None && !charaWork.battleTemp.timingCommandFlag[(int)skill.procRequirement - 1])
{ {
// error packet is set in IsValidTarget //Conditions for use are not met
error?.SetTextId(32556);
return false; return false;
} }
return true; return true;
} }