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Save player rotation for relative warps

Make !warp more robust with error handling
This commit is contained in:
TheManii 2016-04-09 11:28:21 -07:00
parent b1a9ced93e
commit 2eb40a0d7c

View file

@ -130,26 +130,30 @@ namespace FFXIVClassic_Lobby_Server
}
}
public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
public void doWarp(ConnectedPlayer client, string zone, string privateArea, float x, float y, float z, float r)
{
uint zoneId;
float x,y,z;
x = Single.Parse(sx);
y = Single.Parse(sy);
z = Single.Parse(sz);
if (zone == null)
{
if (client != null)
mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, 0.0f);
mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, r);
}
else
{
if (zone.ToLower().StartsWith("0x"))
zoneId = Convert.ToUInt32(zone, 16);
else
zoneId = Convert.ToUInt32(zone);
if (zone.ToLower().StartsWith("0x"))
{
try {zoneId = Convert.ToUInt32(zone, 16);}
catch (FormatException e)
{return;}
}
else
{
try {zoneId = Convert.ToUInt32(zone);}
catch (FormatException e)
{return;}
}
if (mWorldManager.GetZone(zoneId) == null)
{
@ -159,12 +163,12 @@ namespace FFXIVClassic_Lobby_Server
}
if (client != null)
mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
}
}
}
@ -351,62 +355,113 @@ namespace FFXIVClassic_Lobby_Server
}
}
private void parseWarp(ConnectedPlayer client, string[] split)
{
//bool relx = false,
// rely = false,
// relz = false;
float x = 0,
y = 0,
z = 0;
private void parseWarp(ConnectedPlayer client, string[] split)
{
//bool relx = false,
// rely = false,
// relz = false;
float x = 0, y = 0, z = 0, r = 0.0f;
string zone = null, privatearea = null;
if (split.Length == 2) // Predefined list
doWarp(client, split[1]);
else if (split.Length == 4) // X/Y/Z
{
#region relativewarp
if (split[1].StartsWith("@"))
{
//relx = true;
split[1] = split[1].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[1]))
split[1] = "0";
x = Single.Parse(split[1]) + client.getActor().positionX;
split[1] = x.ToString();
}
if (split[2].StartsWith("@"))
{
//rely = true;
split[2] = split[2].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[2]))
split[2] = "0";
y = Single.Parse(split[2]) + client.getActor().positionY;
split[2] = y.ToString();
}
if (split[3].StartsWith("@"))
{
//relz = true;
split[3] = split[3].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[3]))
// TODO: Handle !warp Playername
doWarp(client, split[1]);
}
else if (split.Length == 4)
{
#region !warp X Y Z
if (split[1].StartsWith("@"))
{
//relx = true;
split[1] = split[1].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[1]))
split[1] = "0";
try { x = Single.Parse(split[1]) + client.getActor().positionX; }
catch (FormatException e)
{ return; }
split[1] = x.ToString();
}
if (split[2].StartsWith("@"))
{
//rely = true;
split[2] = split[2].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[2]))
split[2] = "0";
try { y = Single.Parse(split[2]) + client.getActor().positionY; }
catch (FormatException e)
{ return; }
split[2] = y.ToString();
}
if (split[3].StartsWith("@"))
{
//relz = true;
split[3] = split[3].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[3]))
split[3] = "0";
z = Single.Parse(split[3]) + client.getActor().positionZ;
split[3] = z.ToString();
try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
catch (FormatException e)
{ return; }
split[3] = z.ToString();
}
#endregion
//sendMessage(client, String.Format("relx: {0}, rely: {1}, relz: {2}, x: {3}, y: {4}, z: {5}, fx: {6}, fy: {7}, fz: {8}", relx, rely, relz, split[1], split[2], split[3], x, y ,z));
try
{
x = Single.Parse(split[1]);
y = Single.Parse(split[2]);
z = Single.Parse(split[3]);
}
catch (FormatException e)
{ return; }
r = client.getActor().rotation;
//sendMessage(client, String.Format("relx: {0}, rely: {1}, relz: {2}, x: {3}, y: {4}, z: {5}, fx: {6}, fy: {7}, fz: {8}", relx, rely, relz, split[1], split[2], split[3], x, y ,z));
sendMessage(client, String.Format("Warping to: X: {0}, Y: {1}, Z: {2}", split[1], split[2], split[3]));
doWarp(client, null, null, split[1], split[2], split[3]);
}
else if (split.Length == 5) // Zone + X/Y/Z
doWarp(client, split[1], null, split[2], split[3], split[4]);
else if (split.Length == 6) // Zone + instance + X/Y/Z
doWarp(client, split[1], split[2], split[3], split[4], split[5]);
#endregion
}
else if (split.Length == 5)
{
#region !warp Zone X Y Z
try
{
x = Single.Parse(split[2]);
y = Single.Parse(split[3]);
z = Single.Parse(split[4]);
}
catch (FormatException e)
{ return; }
zone = split[1];
#endregion
}
else if (split.Length == 6)
{
#region !warp Zone Instance X Y Z
try
{
x = Single.Parse(split[3]);
y = Single.Parse(split[4]);
z = Single.Parse(split[5]);
}
catch (FormatException e)
{ return; }
zone = split[1];
privatearea = split[2];
#endregion
}
else
return; // catch any invalid warps here
doWarp(client, zone, privatearea, x, y, z, r);
}
/// <summary>
@ -696,7 +751,7 @@ namespace FFXIVClassic_Lobby_Server
#region !warp
else if (split[0].Equals("warp"))
{
{
parseWarp(client, split);
return true;
}