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Add packet flush when packet queue is full to Lobby and World servers
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2 changed files with 6 additions and 0 deletions
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@ -40,6 +40,9 @@ namespace FFXIVClassic_Lobby_Server
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public void QueuePacket(BasePacket packet)
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public void QueuePacket(BasePacket packet)
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{
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{
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if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
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FlushQueuedSendPackets();
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SendPacketQueue.Add(packet);
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SendPacketQueue.Add(packet);
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}
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}
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@ -20,6 +20,9 @@ namespace FFXIVClassic_World_Server
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public void QueuePacket(BasePacket packet)
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public void QueuePacket(BasePacket packet)
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{
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{
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if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
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FlushQueuedSendPackets();
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SendPacketQueue.Add(packet);
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SendPacketQueue.Add(packet);
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}
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}
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