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Implemented the player portion of the new actor system.

This commit is contained in:
Filip Maj 2016-01-02 18:17:03 -05:00
parent 93a42c1ba3
commit 360d72b376
9 changed files with 117 additions and 44 deletions

View file

@ -214,19 +214,17 @@ namespace FFXIVClassic_Lobby_Server
reply12.replaceActorID(player.actorID);
#endregion
client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
// client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false);
client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);
client.queuePacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
// client.queuePacket(reply6);
client.queuePacket(block132);
BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID);
//client.queuePacket(block132);
BasePacket actorPacket = player.getActor().getInitPackets(player.actorID);
actorPacket.debugPrintPacket();
client.queuePacket(actorPacket);
@ -246,11 +244,6 @@ namespace FFXIVClassic_Lobby_Server
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(player.actorID, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
client.queuePacket(partyListPacket);
//0x144 happens
client.queuePacket(SetActorStatusAllPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false);
client.queuePacket(SetActorIconPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
client.queuePacket(SetActorIsZoningPacket.buildPacket(player.actorID, player.actorID, false), true, false);
////////ITEMS////////
client.queuePacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false);

View file

@ -24,7 +24,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
public uint displayNameId = 0xFFFFFFFF;
public string customDisplayName;
public uint animationId;
public uint currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
public uint currentSubState = SetActorStatePacket.SUB_STATE_NONE;
public float positionX, positionY, positionZ, rotation;
public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
@ -32,6 +33,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
public uint currentZoneId;
public bool isZoning = false;
public string className;
public List<LuaParam> classParams;
@ -40,6 +43,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
actorId = Id;
}
public SubPacket createAddActorPacket(uint playerActorId)
{
return AddActorPacket.buildPacket(actorId, playerActorId, 0);
}
public SubPacket createNamePacket(uint playerActorId)
{
return SetActorNamePacket.buildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF ? customDisplayName : "");
@ -61,17 +69,31 @@ namespace FFXIVClassic_Map_Server.dataobjects
return MoveActorToPositionPacket.buildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
}
public SubPacket createScriptBindPacket(uint playerActorId)
public SubPacket createStatePacket(uint playerActorID)
{
return SetActorStatePacket.buildPacket(actorId, playerActorID, currentMainState, currentSubState);
}
public SubPacket createIsZoneingPacket(uint playerActorId)
{
return SetActorIsZoningPacket.buildPacket(actorId, playerActorId, false);
}
public virtual SubPacket createScriptBindPacket(uint playerActorId)
{
return null;
}
public BasePacket createActorSpawnPackets(uint playerActorId)
public virtual BasePacket getInitPackets(uint playerActorId)
{
if (this is Character)
return ((Character)this).createActorSpawnPackets(playerActorId);
else
return null;
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0xFF));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
}
public override bool Equals(Object obj)

View file

@ -8,6 +8,9 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class CharaWork
{
public uint PROPERTY_NAMEPLATE_VISIBLE = 1;
public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5;
public ParameterSave parameterSave = new ParameterSave();
public ParameterTemp parameterTemp = new ParameterTemp();
public BattleSave battleSave = new BattleSave();
@ -15,8 +18,9 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
public EventSave eventSave = new EventSave();
public EventTemp eventTemp = new EventTemp();
public byte[] property = new byte[32];
public byte[] property = new byte[32];
public ushort[] status = new ushort[20];
public uint[] statusShownTime = new uint[20];
public int[] command = new int[64];

View file

@ -39,11 +39,12 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
public uint modelID;
public uint[] appearanceIDs = new uint[0x1D];
public uint animationId = 0;
public uint currentTarget = 0xC0000000;
public uint currentLockedTarget = 0xC0000000;
public uint currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
public uint currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
public uint currentActorIcon = 0;
public CharaWork charaWork = new CharaWork();
public PlayerWork playerWork = new PlayerWork();
@ -52,27 +53,25 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
{
}
public SubPacket createAppearancePacket(uint playerActorID)
public SubPacket createAppearancePacket(uint playerActorId)
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelID, appearanceIDs);
return setappearance.buildPacket(actorId, playerActorID);
return setappearance.buildPacket(actorId, playerActorId);
}
public SubPacket createStatePacket(uint playerActorID)
public SubPacket createInitStatusPacket(uint playerActorId)
{
return SetActorStatePacket.buildPacket(actorId, playerActorID, currentMainState, currentSubState);
return (SetActorStatusAllPacket.buildPacket(actorId, playerActorId, charaWork.status));
}
public BasePacket createActorSpawnPackets(uint playerActorID)
public SubPacket createSetActorIconPacket(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createSpeedPacket(playerActorID));
subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF));
subpackets.Add(createAppearancePacket(playerActorID));
subpackets.Add(createNamePacket(playerActorID));
subpackets.Add(_0xFPacket.buildPacket(playerActorID, playerActorID));
subpackets.Add(createStatePacket(playerActorID));
return BasePacket.createPacket(subpackets, true, false);
return SetActorIconPacket.buildPacket(actorId, playerActorId, currentActorIcon);
}
public SubPacket createIdleAnimationPacket(uint playerActorId)
{
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
}
}

View file

@ -1,7 +1,10 @@
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.database;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
@ -12,6 +15,8 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class Player : Character
{
PlayerWork playerWork = new PlayerWork();
public Player(uint actorID) : base(actorID)
{
actorName = String.Format("_player{0:00000000}", actorID);
@ -66,7 +71,59 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
appearanceIDs[L_EAR] = appearance.leftEar;
appearanceIDs[R_FINGER] = appearance.rightFinger;
appearanceIDs[L_FINGER] = appearance.leftFinger;
}
public List<SubPacket> create0x132Packets(uint playerActorId)
{
List<SubPacket> packets = new List<SubPacket>();
packets.Add(_0x132Packet.buildPacket(playerActorId, 0xB, "commandForced"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0xA, "commandDefault"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandWeak"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x4, "commandContent"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandJudgeMode"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "commandRequest"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "widgetCreate"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "macroRequest"));
return packets;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
if (isMyPlayer(playerActorId))
{
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
}
else
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket getInitPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
if (isMyPlayer(playerActorId))
subpackets.AddRange(create0x132Packets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0xFF));
subpackets.Add(createAppearancePacket(playerActorId));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIdleAnimationPacket(playerActorId));
subpackets.Add(createInitStatusPacket(playerActorId));
subpackets.Add(createSetActorIconPacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
//subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
}
public bool isMyPlayer(uint otherActorId)
{
return actorId == otherActorId;
}
}
}

View file

@ -137,7 +137,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
else
{
BasePacket p = actor.createActorSpawnPackets(playerActor.actorId);
BasePacket p = actor.getInitPackets(playerActor.actorId);
p.replaceActorID(playerActor.actorId);
basePackets.Add(p);
actorInstanceList.Add(actor);

View file

@ -186,7 +186,7 @@ namespace FFXIVClassic_Map_Server
return luaParams;
}
public static List<LuaParam> createLuaParamList(object[] list)
public static List<LuaParam> createLuaParamList(params object[] list)
{
List<LuaParam> luaParams = new List<LuaParam>();

View file

@ -25,10 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor
if (displayNameID == 0xFFFFFFFF)
{
if (customName.Length <= 0x20)
binWriter.Write(Encoding.ASCII.GetBytes(customName));
else
binWriter.Write(Encoding.ASCII.GetBytes("ERROR: NAME TO BIG"));
binWriter.Write(Encoding.ASCII.GetBytes(customName), 0, Encoding.ASCII.GetByteCount(customName) >= 0x20 ? 0x19 : Encoding.ASCII.GetByteCount(customName));
}
}

View file

@ -25,6 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const int MAIN_STATE_UNKNOWN4 = 0x20;
//What is this for?
public const int SUB_STATE_NONE = 0x00;
public const int SUB_STATE_PLAYER = 0xBF;
public const int SUB_STATE_MONSTER = 0x03;