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Moved the warp and send packet code out of packet processor and into the server object. Rewrote the warp command to use the world manager (still working on it). Add a playmusic command.

This commit is contained in:
Filip Maj 2016-01-19 22:07:29 -05:00
parent d90dc0cb80
commit 3fcc9eea49
3 changed files with 48 additions and 78 deletions

View file

@ -361,77 +361,5 @@ namespace FFXIVClassic_Lobby_Server
} }
} }
/*
public Actor findActor(ConnectedPlayer player, uint id)
{
Actor ownerActor = mStaticActors[id];
if (ownerActor == null)
{
foreach (Actor a in player.actorInstanceList)
{
if (a.actorID == player.eventCurrentOwner)
{
ownerActor = a;
break;
}
}
if (ownerActor == null)
return null;
}
return ownerActor;
}
*/
private void initNpcs()
{
/*
List<Npc> npcList = Database.getNpcList();
foreach (Npc npc in npcList)
inn.addActorToZone(npc);
Log.info(String.Format("Loaded {0} npcs...", npcList.Count));
* */
}
private void loadTest(ClientConnection client, ConnectedPlayer player)
{
string sequence = "6789abcdefghijklmnopqrsuvwxy";
//10 for just login
for (int i = 7; i < sequence.Length; i++)
{
BasePacket packet = new BasePacket("./packets/tt2/" + sequence[i]);
packet.replaceActorID(player.actorID);
client.queuePacket(packet);
}
}
public void doWarp(uint mapID, float x, float y, float z)
{
List<SubPacket> pList = new List<SubPacket>();
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers)
{
pList.Clear();
entry.Value.getActor().positionX = x;
entry.Value.getActor().positionY = y;
entry.Value.getActor().positionZ = z;
pList.Add(_0xE2Packet.buildPacket(0x6c, 0xF));
pList.Add(SetMapPacket.buildPacket(0x6c, mapID, 0));
BasePacket packet = BasePacket.createPacket(pList, true, false);
BasePacket actorPacket = entry.Value.getActor().getInitPackets(entry.Value.actorID);
packet.replaceActorID(entry.Value.actorID);
actorPacket.replaceActorID(entry.Value.actorID);
entry.Value.queuePacket(packet);
entry.Value.queuePacket(actorPacket);
}
}
} }
} }

View file

@ -87,8 +87,19 @@ namespace FFXIVClassic_Lobby_Server
Log.error("Could not load packet: " + e); Log.error("Could not load packet: " + e);
} }
} }
else if (split[0].Equals("music"))
{
try
{
server.doMusic(split[1]);
}
catch (Exception e)
{
Log.error("Could not change music: " + e);
}
}
} }
else if (split.Length >= 3) if (split.Length >= 3)
{ {
if (split[0].Equals("warp")) if (split[0].Equals("warp"))
{ {

View file

@ -13,6 +13,7 @@ using System.IO;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server; using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {
@ -266,12 +267,42 @@ namespace FFXIVClassic_Lobby_Server
} }
} }
public void doWarp(String map, String x, String y, String z) public void doMusic(string music)
{ {
if (map.ToLower().StartsWith("0x")) ushort musicId;
mProcessor.doWarp(Convert.ToUInt32(map, 16), Single.Parse(x), Single.Parse(y), Single.Parse(z));
if (music.ToLower().StartsWith("0x"))
musicId = Convert.ToUInt16(music, 16);
else else
mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z)); musicId = Convert.ToUInt16(music);
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.queuePacket(musicPacket);
}
}
public void doWarp(string map, string sx, string sy, string sz)
{
uint mapId;
float x,y,z;
if (map.ToLower().StartsWith("0x"))
mapId = Convert.ToUInt32(map, 16);
else
mapId = Convert.ToUInt32(map);
x = Single.Parse(sx);
y = Single.Parse(sy);
z = Single.Parse(sz);
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket e2Packet = BasePacket.createPacket(_0xE2Packet.buildPacket(0x6c, 0xF), true, false);
entry.Value.queuePacket(e2Packet);
mWorldManager.DoZoneChange(entry.Value.getActor(), mapId, 0x2, x, y, z, 0.0f);
}
} }
public WorldManager GetWorldManager() public WorldManager GetWorldManager()