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Implemented countdowns.

This commit is contained in:
Filip Maj 2017-10-01 12:39:46 -04:00
parent 58334a0e5f
commit 441c1a6383
5 changed files with 42 additions and 5 deletions

View file

@ -143,6 +143,7 @@
<Compile Include="packets\receive\events\EventStartPacket.cs" /> <Compile Include="packets\receive\events\EventStartPacket.cs" />
<Compile Include="packets\receive\GroupCreatedPacket.cs" /> <Compile Include="packets\receive\GroupCreatedPacket.cs" />
<Compile Include="packets\receive\HandshakePacket.cs" /> <Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\CountdownRequestPacket.cs" />
<Compile Include="packets\receive\LangaugeCodePacket.cs" /> <Compile Include="packets\receive\LangaugeCodePacket.cs" />
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" /> <Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
@ -188,6 +189,7 @@
<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" /> <Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
<Compile Include="packets\send\actor\PlayAnimationOnActorPacket.cs" /> <Compile Include="packets\send\actor\PlayAnimationOnActorPacket.cs" />
<Compile Include="packets\send\actor\PlayBGAnimation.cs" /> <Compile Include="packets\send\actor\PlayBGAnimation.cs" />
<Compile Include="packets\send\actor\StartCountdownPacket.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" /> <Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" /> <Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" /> <Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
@ -285,7 +287,7 @@
<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" /> <Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" /> <Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
<Compile Include="packets\send\_0x02Packet.cs" /> <Compile Include="packets\send\_0x02Packet.cs" />
<Compile Include="packets\send\_0x10Packet.cs" /> <Compile Include="packets\send\SetDalamudPacket.cs" />
<Compile Include="packets\send\_0xE2Packet.cs" /> <Compile Include="packets\send\_0xE2Packet.cs" />
<Compile Include="packets\receive\PingPacket.cs" /> <Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" /> <Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />

View file

@ -210,6 +210,11 @@ namespace FFXIVClassic_Map_Server
case 0x00CE: case 0x00CE:
subpacket.DebugPrintSubPacket(); subpacket.DebugPrintSubPacket();
break; break;
//Countdown requested
case 0x00CF:
CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
break;
//Event Result //Event Result
case 0x012E: case 0x012E:
subpacket.DebugPrintSubPacket(); subpacket.DebugPrintSubPacket();

View file

@ -1623,9 +1623,9 @@ namespace FFXIVClassic_Map_Server.Actors
currentEventRunning = null; currentEventRunning = null;
} }
public void BroadcastCountdown(byte countdownLength, uint startTime) public void BroadcastCountdown(byte countdownLength, ulong syncTime)
{ {
BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, startTime, "Go!"), true); BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true);
} }
public void SendInstanceUpdate() public void SendInstanceUpdate()

View file

@ -0,0 +1,30 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.receive
{
class CountdownRequestPacket
{
public bool invalidPacket = false;
public byte countdownLength;
public ulong syncTime;
public CountdownRequestPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
countdownLength = binReader.ReadByte();
binReader.BaseStream.Seek(8, SeekOrigin.Begin);
syncTime = binReader.ReadUInt64();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0xE5; public const ushort OPCODE = 0xE5;
public const uint PACKET_SIZE = 0x48; public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, uint startTime, string message) public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{ {
binWriter.Write((Byte)countdownLength); binWriter.Write((Byte)countdownLength);
binWriter.Seek(8, SeekOrigin.Begin); binWriter.Seek(8, SeekOrigin.Begin);
binWriter.Write((UInt32)startTime); binWriter.Write((UInt64)syncTime);
binWriter.Seek(18, SeekOrigin.Begin); binWriter.Seek(18, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message)); binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message));
} }