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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 13:17:45 +00:00
Implemented countdowns.
This commit is contained in:
parent
58334a0e5f
commit
441c1a6383
5 changed files with 42 additions and 5 deletions
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@ -143,6 +143,7 @@
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<Compile Include="packets\receive\events\EventStartPacket.cs" />
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<Compile Include="packets\receive\events\EventStartPacket.cs" />
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<Compile Include="packets\receive\GroupCreatedPacket.cs" />
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<Compile Include="packets\receive\GroupCreatedPacket.cs" />
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<Compile Include="packets\receive\HandshakePacket.cs" />
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<Compile Include="packets\receive\HandshakePacket.cs" />
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<Compile Include="packets\receive\CountdownRequestPacket.cs" />
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<Compile Include="packets\receive\LangaugeCodePacket.cs" />
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<Compile Include="packets\receive\LangaugeCodePacket.cs" />
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<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
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<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
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<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
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<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
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@ -188,6 +189,7 @@
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<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
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<Compile Include="packets\send\actor\PlayAnimationOnActorPacket.cs" />
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<Compile Include="packets\send\actor\PlayAnimationOnActorPacket.cs" />
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<Compile Include="packets\send\actor\PlayBGAnimation.cs" />
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<Compile Include="packets\send\actor\PlayBGAnimation.cs" />
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<Compile Include="packets\send\actor\StartCountdownPacket.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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@ -285,7 +287,7 @@
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<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
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<Compile Include="packets\send\_0x02Packet.cs" />
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<Compile Include="packets\send\_0x02Packet.cs" />
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<Compile Include="packets\send\_0x10Packet.cs" />
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<Compile Include="packets\send\SetDalamudPacket.cs" />
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<Compile Include="packets\send\_0xE2Packet.cs" />
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<Compile Include="packets\send\_0xE2Packet.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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@ -210,6 +210,11 @@ namespace FFXIVClassic_Map_Server
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case 0x00CE:
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case 0x00CE:
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subpacket.DebugPrintSubPacket();
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subpacket.DebugPrintSubPacket();
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break;
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break;
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//Countdown requested
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case 0x00CF:
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CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
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session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
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break;
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//Event Result
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//Event Result
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case 0x012E:
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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subpacket.DebugPrintSubPacket();
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@ -1623,9 +1623,9 @@ namespace FFXIVClassic_Map_Server.Actors
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currentEventRunning = null;
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currentEventRunning = null;
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}
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}
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public void BroadcastCountdown(byte countdownLength, uint startTime)
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public void BroadcastCountdown(byte countdownLength, ulong syncTime)
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{
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{
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BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, startTime, "Go!"), true);
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BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true);
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}
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}
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public void SendInstanceUpdate()
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public void SendInstanceUpdate()
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@ -0,0 +1,30 @@
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class CountdownRequestPacket
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{
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public bool invalidPacket = false;
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public byte countdownLength;
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public ulong syncTime;
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public CountdownRequestPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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countdownLength = binReader.ReadByte();
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binReader.BaseStream.Seek(8, SeekOrigin.Begin);
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syncTime = binReader.ReadUInt64();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0xE5;
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public const ushort OPCODE = 0xE5;
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public const uint PACKET_SIZE = 0x48;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, uint startTime, string message)
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public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message)
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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{
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binWriter.Write((Byte)countdownLength);
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binWriter.Write((Byte)countdownLength);
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binWriter.Seek(8, SeekOrigin.Begin);
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binWriter.Seek(8, SeekOrigin.Begin);
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binWriter.Write((UInt32)startTime);
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binWriter.Write((UInt64)syncTime);
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binWriter.Seek(18, SeekOrigin.Begin);
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binWriter.Seek(18, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message));
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binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message));
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}
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}
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