mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 20:57:47 +00:00
Cleanup.
This commit is contained in:
parent
c9f35a207b
commit
44c45c4ad2
4 changed files with 57 additions and 56 deletions
|
@ -39,9 +39,17 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
public string className;
|
||||
public List<LuaParam> classParams;
|
||||
|
||||
public Actor(uint Id)
|
||||
public Actor(uint actorId)
|
||||
{
|
||||
actorId = Id;
|
||||
this.actorId = actorId;
|
||||
}
|
||||
|
||||
public Actor(uint actorId, string actorName, string className, List<LuaParam> classParams)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.actorName = actorName;
|
||||
this.className = className;
|
||||
this.classParams = classParams;
|
||||
}
|
||||
|
||||
public SubPacket createAddActorPacket(uint playerActorId)
|
||||
|
@ -91,7 +99,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
|
||||
public virtual SubPacket createScriptBindPacket(uint playerActorId)
|
||||
{
|
||||
return null;
|
||||
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, classParams);
|
||||
}
|
||||
|
||||
public virtual BasePacket getInitPackets(uint playerActorId)
|
||||
|
@ -103,6 +111,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
subpackets.Add(createNamePacket(playerActorId));
|
||||
subpackets.Add(createStatePacket(playerActorId));
|
||||
subpackets.Add(createIsZoneingPacket(playerActorId));
|
||||
subpackets.Add(createScriptBindPacket(playerActorId));
|
||||
return BasePacket.createPacket(subpackets, true, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,8 +36,8 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
|
|||
public const int R_FINGER = 23;
|
||||
public const int L_FINGER = 24;
|
||||
|
||||
public uint modelID;
|
||||
public uint[] appearanceIDs = new uint[0x1D];
|
||||
public uint modelId;
|
||||
public uint[] appearanceIds = new uint[0x1D];
|
||||
|
||||
public uint animationId = 0;
|
||||
|
||||
|
@ -49,13 +49,13 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
|
|||
public CharaWork charaWork = new CharaWork();
|
||||
public PlayerWork playerWork = new PlayerWork();
|
||||
|
||||
public Character(uint actorID) : base(actorID)
|
||||
public Character(uint actorId) : base(actorId)
|
||||
{
|
||||
}
|
||||
|
||||
public SubPacket createAppearancePacket(uint playerActorId)
|
||||
{
|
||||
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelID, appearanceIDs);
|
||||
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
|
||||
return setappearance.buildPacket(actorId, playerActorId);
|
||||
}
|
||||
|
||||
|
|
|
@ -40,50 +40,43 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara.npc
|
|||
if (appearance == null)
|
||||
return;
|
||||
|
||||
modelID = DBAppearance.getTribeModel(appearance.tribe);
|
||||
appearanceIDs[SIZE] = appearance.size;
|
||||
appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
|
||||
appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
|
||||
appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
|
||||
appearanceIDs[VOICE] = appearance.voice;
|
||||
appearanceIDs[WEAPON1] = appearance.mainHand;
|
||||
appearanceIDs[WEAPON2] = appearance.offHand;
|
||||
appearanceIDs[HEADGEAR] = appearance.head;
|
||||
appearanceIDs[BODYGEAR] = appearance.body;
|
||||
appearanceIDs[LEGSGEAR] = appearance.legs;
|
||||
appearanceIDs[HANDSGEAR] = appearance.hands;
|
||||
appearanceIDs[FEETGEAR] = appearance.feet;
|
||||
appearanceIDs[WAISTGEAR] = appearance.waist;
|
||||
appearanceIDs[R_EAR] = appearance.rightEar;
|
||||
appearanceIDs[L_EAR] = appearance.leftEar;
|
||||
appearanceIDs[R_FINGER] = appearance.rightFinger;
|
||||
appearanceIDs[L_FINGER] = appearance.leftFinger;
|
||||
modelId = DBAppearance.getTribeModel(appearance.tribe);
|
||||
appearanceIds[SIZE] = appearance.size;
|
||||
appearanceIds[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
|
||||
appearanceIds[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
|
||||
appearanceIds[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
|
||||
appearanceIds[VOICE] = appearance.voice;
|
||||
appearanceIds[WEAPON1] = appearance.mainHand;
|
||||
appearanceIds[WEAPON2] = appearance.offHand;
|
||||
appearanceIds[HEADGEAR] = appearance.head;
|
||||
appearanceIds[BODYGEAR] = appearance.body;
|
||||
appearanceIds[LEGSGEAR] = appearance.legs;
|
||||
appearanceIds[HANDSGEAR] = appearance.hands;
|
||||
appearanceIds[FEETGEAR] = appearance.feet;
|
||||
appearanceIds[WAISTGEAR] = appearance.waist;
|
||||
appearanceIds[R_EAR] = appearance.rightEar;
|
||||
appearanceIds[L_EAR] = appearance.leftEar;
|
||||
appearanceIds[R_FINGER] = appearance.rightFinger;
|
||||
appearanceIds[L_FINGER] = appearance.leftFinger;
|
||||
|
||||
}
|
||||
|
||||
public override SubPacket createScriptBindPacket(uint playerActorId)
|
||||
{
|
||||
List<LuaParam> lParams;
|
||||
|
||||
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
|
||||
|
||||
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
|
||||
}
|
||||
|
||||
public override BasePacket getInitPackets(uint playerActorId)
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
subpackets.Add(createAddActorPacket(playerActorId));
|
||||
subpackets.Add(createAddActorPacket(playerActorId));
|
||||
subpackets.Add(createSpeedPacket(playerActorId));
|
||||
subpackets.Add(createSpawnPositonPacket(playerActorId, 0xFF));
|
||||
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
|
||||
subpackets.Add(createAppearancePacket(playerActorId));
|
||||
subpackets.Add(createNamePacket(playerActorId));
|
||||
subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
|
||||
subpackets.Add(createStatePacket(playerActorId));
|
||||
subpackets.Add(createIdleAnimationPacket(playerActorId));
|
||||
subpackets.Add(createInitStatusPacket(playerActorId));
|
||||
subpackets.Add(createSetActorIconPacket(playerActorId));
|
||||
subpackets.Add(createIsZoneingPacket(playerActorId));
|
||||
//subpackets.Add(createScriptBindPacket(playerActorId));
|
||||
subpackets.Add(createScriptBindPacket(playerActorId));
|
||||
|
||||
return BasePacket.createPacket(subpackets, true, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -79,24 +79,24 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
|
|||
{
|
||||
DBAppearance appearance = Database.getAppearance(true, actorId);
|
||||
|
||||
modelID = DBAppearance.getTribeModel(appearance.tribe);
|
||||
appearanceIDs[SIZE] = appearance.size;
|
||||
appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
|
||||
appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
|
||||
appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
|
||||
appearanceIDs[VOICE] = appearance.voice;
|
||||
appearanceIDs[WEAPON1] = appearance.mainHand;
|
||||
appearanceIDs[WEAPON2] = appearance.offHand;
|
||||
appearanceIDs[HEADGEAR] = appearance.head;
|
||||
appearanceIDs[BODYGEAR] = appearance.body;
|
||||
appearanceIDs[LEGSGEAR] = appearance.legs;
|
||||
appearanceIDs[HANDSGEAR] = appearance.hands;
|
||||
appearanceIDs[FEETGEAR] = appearance.feet;
|
||||
appearanceIDs[WAISTGEAR] = appearance.waist;
|
||||
appearanceIDs[R_EAR] = appearance.rightEar;
|
||||
appearanceIDs[L_EAR] = appearance.leftEar;
|
||||
appearanceIDs[R_FINGER] = appearance.rightFinger;
|
||||
appearanceIDs[L_FINGER] = appearance.leftFinger;
|
||||
modelId = DBAppearance.getTribeModel(appearance.tribe);
|
||||
appearanceIds[SIZE] = appearance.size;
|
||||
appearanceIds[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
|
||||
appearanceIds[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
|
||||
appearanceIds[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
|
||||
appearanceIds[VOICE] = appearance.voice;
|
||||
appearanceIds[WEAPON1] = appearance.mainHand;
|
||||
appearanceIds[WEAPON2] = appearance.offHand;
|
||||
appearanceIds[HEADGEAR] = appearance.head;
|
||||
appearanceIds[BODYGEAR] = appearance.body;
|
||||
appearanceIds[LEGSGEAR] = appearance.legs;
|
||||
appearanceIds[HANDSGEAR] = appearance.hands;
|
||||
appearanceIds[FEETGEAR] = appearance.feet;
|
||||
appearanceIds[WAISTGEAR] = appearance.waist;
|
||||
appearanceIds[R_EAR] = appearance.rightEar;
|
||||
appearanceIds[L_EAR] = appearance.leftEar;
|
||||
appearanceIds[R_FINGER] = appearance.rightFinger;
|
||||
appearanceIds[L_FINGER] = appearance.leftFinger;
|
||||
}
|
||||
|
||||
public List<SubPacket> create0x132Packets(uint playerActorId)
|
||||
|
@ -122,7 +122,6 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
|
|||
}
|
||||
else
|
||||
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
|
||||
|
||||
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue