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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Cleanup.
This commit is contained in:
parent
c9f35a207b
commit
44c45c4ad2
4 changed files with 57 additions and 56 deletions
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@ -39,9 +39,17 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public string className;
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public string className;
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public List<LuaParam> classParams;
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public List<LuaParam> classParams;
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public Actor(uint Id)
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public Actor(uint actorId)
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{
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{
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actorId = Id;
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this.actorId = actorId;
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}
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public Actor(uint actorId, string actorName, string className, List<LuaParam> classParams)
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{
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this.actorId = actorId;
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this.actorName = actorName;
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this.className = className;
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this.classParams = classParams;
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}
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}
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public SubPacket createAddActorPacket(uint playerActorId)
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public SubPacket createAddActorPacket(uint playerActorId)
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@ -91,7 +99,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public virtual SubPacket createScriptBindPacket(uint playerActorId)
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public virtual SubPacket createScriptBindPacket(uint playerActorId)
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{
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{
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return null;
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, classParams);
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}
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}
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public virtual BasePacket getInitPackets(uint playerActorId)
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public virtual BasePacket getInitPackets(uint playerActorId)
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@ -103,6 +111,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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return BasePacket.createPacket(subpackets, true, false);
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}
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}
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@ -36,8 +36,8 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public const int R_FINGER = 23;
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public const int R_FINGER = 23;
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public const int L_FINGER = 24;
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public const int L_FINGER = 24;
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public uint modelID;
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public uint modelId;
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public uint[] appearanceIDs = new uint[0x1D];
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public uint[] appearanceIds = new uint[0x1D];
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public uint animationId = 0;
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public uint animationId = 0;
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@ -49,13 +49,13 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public CharaWork charaWork = new CharaWork();
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public CharaWork charaWork = new CharaWork();
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public PlayerWork playerWork = new PlayerWork();
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public PlayerWork playerWork = new PlayerWork();
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public Character(uint actorID) : base(actorID)
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public Character(uint actorId) : base(actorId)
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{
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{
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}
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}
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public SubPacket createAppearancePacket(uint playerActorId)
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public SubPacket createAppearancePacket(uint playerActorId)
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{
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{
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SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelID, appearanceIDs);
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SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
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return setappearance.buildPacket(actorId, playerActorId);
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return setappearance.buildPacket(actorId, playerActorId);
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}
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}
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@ -40,50 +40,43 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara.npc
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if (appearance == null)
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if (appearance == null)
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return;
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return;
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modelID = DBAppearance.getTribeModel(appearance.tribe);
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modelId = DBAppearance.getTribeModel(appearance.tribe);
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appearanceIDs[SIZE] = appearance.size;
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appearanceIds[SIZE] = appearance.size;
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appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
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appearanceIds[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
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appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
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appearanceIds[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
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appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
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appearanceIds[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
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appearanceIDs[VOICE] = appearance.voice;
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appearanceIds[VOICE] = appearance.voice;
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appearanceIDs[WEAPON1] = appearance.mainHand;
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appearanceIds[WEAPON1] = appearance.mainHand;
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appearanceIDs[WEAPON2] = appearance.offHand;
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appearanceIds[WEAPON2] = appearance.offHand;
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appearanceIDs[HEADGEAR] = appearance.head;
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appearanceIds[HEADGEAR] = appearance.head;
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appearanceIDs[BODYGEAR] = appearance.body;
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appearanceIds[BODYGEAR] = appearance.body;
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appearanceIDs[LEGSGEAR] = appearance.legs;
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appearanceIds[LEGSGEAR] = appearance.legs;
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appearanceIDs[HANDSGEAR] = appearance.hands;
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appearanceIds[HANDSGEAR] = appearance.hands;
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appearanceIDs[FEETGEAR] = appearance.feet;
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appearanceIds[FEETGEAR] = appearance.feet;
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appearanceIDs[WAISTGEAR] = appearance.waist;
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appearanceIds[WAISTGEAR] = appearance.waist;
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appearanceIDs[R_EAR] = appearance.rightEar;
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appearanceIds[R_EAR] = appearance.rightEar;
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appearanceIDs[L_EAR] = appearance.leftEar;
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appearanceIds[L_EAR] = appearance.leftEar;
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appearanceIDs[R_FINGER] = appearance.rightFinger;
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appearanceIds[R_FINGER] = appearance.rightFinger;
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appearanceIDs[L_FINGER] = appearance.leftFinger;
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appearanceIds[L_FINGER] = appearance.leftFinger;
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}
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket getInitPackets(uint playerActorId)
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public override BasePacket getInitPackets(uint playerActorId)
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{
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0xFF));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(createAppearancePacket(playerActorId));
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subpackets.Add(createAppearancePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIdleAnimationPacket(playerActorId));
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subpackets.Add(createIdleAnimationPacket(playerActorId));
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subpackets.Add(createInitStatusPacket(playerActorId));
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subpackets.Add(createInitStatusPacket(playerActorId));
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subpackets.Add(createSetActorIconPacket(playerActorId));
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subpackets.Add(createSetActorIconPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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//subpackets.Add(createScriptBindPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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return BasePacket.createPacket(subpackets, true, false);
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}
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}
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@ -79,24 +79,24 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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{
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DBAppearance appearance = Database.getAppearance(true, actorId);
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DBAppearance appearance = Database.getAppearance(true, actorId);
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modelID = DBAppearance.getTribeModel(appearance.tribe);
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modelId = DBAppearance.getTribeModel(appearance.tribe);
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appearanceIDs[SIZE] = appearance.size;
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appearanceIds[SIZE] = appearance.size;
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appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
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appearanceIds[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
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appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
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appearanceIds[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
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appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
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appearanceIds[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
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appearanceIDs[VOICE] = appearance.voice;
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appearanceIds[VOICE] = appearance.voice;
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appearanceIDs[WEAPON1] = appearance.mainHand;
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appearanceIds[WEAPON1] = appearance.mainHand;
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appearanceIDs[WEAPON2] = appearance.offHand;
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appearanceIds[WEAPON2] = appearance.offHand;
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appearanceIDs[HEADGEAR] = appearance.head;
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appearanceIds[HEADGEAR] = appearance.head;
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appearanceIDs[BODYGEAR] = appearance.body;
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appearanceIds[BODYGEAR] = appearance.body;
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appearanceIDs[LEGSGEAR] = appearance.legs;
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appearanceIds[LEGSGEAR] = appearance.legs;
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appearanceIDs[HANDSGEAR] = appearance.hands;
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appearanceIds[HANDSGEAR] = appearance.hands;
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appearanceIDs[FEETGEAR] = appearance.feet;
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appearanceIds[FEETGEAR] = appearance.feet;
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appearanceIDs[WAISTGEAR] = appearance.waist;
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appearanceIds[WAISTGEAR] = appearance.waist;
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appearanceIDs[R_EAR] = appearance.rightEar;
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appearanceIds[R_EAR] = appearance.rightEar;
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appearanceIDs[L_EAR] = appearance.leftEar;
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appearanceIds[L_EAR] = appearance.leftEar;
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appearanceIDs[R_FINGER] = appearance.rightFinger;
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appearanceIds[R_FINGER] = appearance.rightFinger;
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appearanceIDs[L_FINGER] = appearance.leftFinger;
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appearanceIds[L_FINGER] = appearance.leftFinger;
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}
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}
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public List<SubPacket> create0x132Packets(uint playerActorId)
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public List<SubPacket> create0x132Packets(uint playerActorId)
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@ -122,7 +122,6 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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}
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}
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else
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else
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lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
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lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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}
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