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# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
This commit is contained in:
Tahir Akhlaq 2017-07-08 04:10:36 +01:00
commit 4695193aa0
235 changed files with 2840 additions and 1024 deletions

View file

@ -72,9 +72,9 @@ namespace FFXIVClassic.Common
offset += header.subpacketSize;
}
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data) : this(true, opcode, sourceId, targetId, data) { }
public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { }
public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, uint targetId, byte[] data)
public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data)
{
header = new SubPacketHeader();
@ -89,7 +89,7 @@ namespace FFXIVClassic.Common
}
header.sourceId = sourceId;
header.targetId = targetId;
header.targetId = 0;
if (isGameMessage)
header.type = 0x03;
@ -117,6 +117,11 @@ namespace FFXIVClassic.Common
data = original.data;
}
public void SetTargetId(uint target)
{
this.header.targetId = target;
}
public byte[] GetHeaderBytes()
{
var size = Marshal.SizeOf(header);

View file

@ -90,14 +90,15 @@ namespace FFXIVClassic_Lobby_Server
if (userId == 0)
{
ErrorPacket errorPacket = new ErrorPacket(sessionPacket.sequence, 0, 0, 13001, "Your session has expired, please login again.");
SubPacket subpacket = errorPacket.BuildPacket();
BasePacket errorBasePacket = BasePacket.CreatePacket(subpacket, true, false);
BasePacket.EncryptPacket(client.blowfish, errorBasePacket);
client.QueuePacket(errorBasePacket);
ErrorPacket errorPacket = new ErrorPacket(sessionPacket.sequence, 0, 0, 13001, "Your session has expired, please login again.");
SubPacket subpacket = errorPacket.BuildPacket();
subpacket.SetTargetId(0xe0006868);
BasePacket errorBasePacket = BasePacket.CreatePacket(subpacket, true, false);
BasePacket.EncryptPacket(client.blowfish, errorBasePacket);
client.QueuePacket(errorBasePacket);
Program.Log.Info("Invalid session, kicking...");
return;
Program.Log.Info("Invalid session, kicking...");
return;
}
Program.Log.Info("USER ID: {0}", userId);

View file

@ -61,7 +61,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
accountCount = 0;
}
@ -88,7 +89,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}

View file

@ -59,7 +59,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter.Dispose();
memStream.Dispose();
return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
return new SubPacket(OPCODE, 0xe0006868, data);
}
}
}

View file

@ -87,7 +87,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
characterCount = 0;
}
@ -133,7 +134,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
characterCount = 0;
}
@ -145,7 +147,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}

View file

@ -38,7 +38,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
return subpacket;
}
}

View file

@ -64,7 +64,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
namesCount = 0;
}
@ -91,7 +92,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}

View file

@ -65,7 +65,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
retainerCount = 0;
}
@ -92,7 +93,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}

View file

@ -49,7 +49,8 @@ namespace FFXIVClassic_Lobby_Server.packets
data = memStream.GetBuffer();
}
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
return subPackets;

View file

@ -63,7 +63,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
serverCount = 0;
}
@ -90,7 +91,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}

View file

@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server
{
class CommandProcessor
{
private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
private static Dictionary<uint, ItemData> gamedataItems = Server.GetGamedataItems();
const UInt32 ITEM_GIL = 1000001;
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server
private void SendMessage(Session session, String message)
{
if (session != null)
session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool DoCommand(string input, Session session)

View file

@ -70,11 +70,11 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<uint, Item> GetItemGamedata()
public static Dictionary<uint, ItemData> GetItemGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, Item> gamedataItems = new Dictionary<uint, Item>();
Dictionary<uint, ItemData> gamedataItems = new Dictionary<uint, ItemData>();
try
{
@ -98,16 +98,16 @@ namespace FFXIVClassic_Map_Server
while (reader.Read())
{
uint id = reader.GetUInt32("catalogID");
Item item = null;
ItemData item = null;
if (Item.IsWeapon(id))
if (ItemData.IsWeapon(id))
item = new WeaponItem(reader);
else if (Item.IsArmor(id))
else if (ItemData.IsArmor(id))
item = new ArmorItem(reader);
else if (Item.IsAccessory(id))
else if (ItemData.IsAccessory(id))
item = new AccessoryItem(reader);
else
item = new Item(reader);
item = new ItemData(reader);
gamedataItems.Add(item.catalogID, item);
}
@ -126,6 +126,47 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<uint, GuildleveData> GetGuildleveGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, GuildleveData> gamedataGuildleves = new Dictionary<uint, GuildleveData>();
try
{
conn.Open();
string query = @"
SELECT
*
FROM gamedata_guildleves
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32("id");
GuildleveData guildleve = new GuildleveData(reader);
gamedataGuildleves.Add(guildleve.id, guildleve);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return gamedataGuildleves;
}
}
public static void SavePlayerAppearance(Player player)
{
string query;
@ -391,6 +432,42 @@ namespace FFXIVClassic_Map_Server
}
}
public static void MarkGuildleve(Player player, uint glId, bool isAbandoned, bool isCompleted)
{
string query;
MySqlCommand cmd;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
query = @"
UPDATE characters_quest_guildleve_regional
SET abandoned = @abandoned, completed = @completed
WHERE characterId = @charaId and guildleveId = @guildleveId
";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@guildleveId", glId);
cmd.Parameters.AddWithValue("@abandoned", isAbandoned);
cmd.Parameters.AddWithValue("@completed", isCompleted);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void SaveGuildleve(Player player, uint glId, int slot)
{
string query;

View file

@ -108,7 +108,10 @@
<Compile Include="actors\chara\Work.cs" />
<Compile Include="actors\debug\Debug.cs" />
<Compile Include="actors\director\Director.cs" />
<Compile Include="actors\director\GuildleveDirector.cs" />
<Compile Include="actors\director\Work\GuildleveWork.cs" />
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\GLContentGroup.cs" />
<Compile Include="actors\group\ContentGroup.cs" />
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
<Compile Include="actors\group\Work\GlobalTemp.cs" />
@ -125,6 +128,7 @@
<Compile Include="actors\quest\Quest.cs" />
<Compile Include="actors\StaticActors.cs" />
<Compile Include="actors\world\WorldMaster.cs" />
<Compile Include="dataobjects\GuildleveData.cs" />
<Compile Include="dataobjects\ZoneConnection.cs" />
<Compile Include="CommandProcessor.cs" />
<Compile Include="ConfigConstants.cs" />
@ -144,7 +148,7 @@
<Compile Include="actors\chara\player\PlayerWork.cs" />
<Compile Include="dataobjects\InventoryItem.cs" />
<Compile Include="dataobjects\Session.cs" />
<Compile Include="dataobjects\Item.cs" />
<Compile Include="dataobjects\ItemData.cs" />
<Compile Include="dataobjects\RecruitmentDetails.cs" />
<Compile Include="dataobjects\SeamlessBoundry.cs" />
<Compile Include="dataobjects\SearchEntry.cs" />
@ -176,7 +180,6 @@
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\ActorSpecialGraphicPacket.cs" />
<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleAction.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
@ -219,8 +222,7 @@
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorSubStatPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xD9Packet.cs" />
<Compile Include="packets\send\actor\_0xD8Packet.cs" />
<Compile Include="packets\send\actor\SetActorBGPropertiesPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
@ -260,7 +262,6 @@
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
<Compile Include="packets\send\LogoutPacket.cs" />
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
@ -359,8 +360,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts\" /e /d /y /s</PostBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>

View file

@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
{
Session session = mServer.GetSession(subpacket.header.targetId);
Session session = mServer.GetSession(subpacket.header.sourceId);
if (session == null && subpacket.gameMessage.opcode != 0x1000)
return;
@ -59,7 +59,7 @@ namespace FFXIVClassic_Map_Server
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
session = mServer.AddSession(subpacket.header.targetId);
session = mServer.AddSession(subpacket.header.sourceId);
if (!beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
@ -80,7 +80,7 @@ namespace FFXIVClassic_Map_Server
Server.GetServer().RemoveSession(session.id);
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);
client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
@ -92,14 +92,14 @@ namespace FFXIVClassic_Map_Server
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
session.QueuePacket(_0x2Packet.BuildPacket(session.id));
client.FlushQueuedSendPackets();
break;
@ -115,14 +115,12 @@ namespace FFXIVClassic_Map_Server
}
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break;
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
session = mServer.GetSession(subpacket.header.targetId);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
@ -150,7 +148,7 @@ namespace FFXIVClassic_Map_Server
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
@ -247,15 +245,15 @@ namespace FFXIVClassic_Map_Server
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
break;
//End Recruiting
case 0x01C4:
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
break;
//Party Window Opened, Request State
case 0x01C5:
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
break;
//Search Recruiting
case 0x01C7:
@ -271,7 +269,7 @@ namespace FFXIVClassic_Map_Server
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
break;
//Accepted Recruiting
case 0x01C6:
@ -280,64 +278,64 @@ namespace FFXIVClassic_Map_Server
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
break;
case 0x01CB:
int offset1 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
break;
case 0x01CE:
int offset2 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
break;
case 0x01CF:
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
break;
//Request if GM ticket exists
case 0x01D3:
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
break;
//Request for GM response message
case 0x01D4:
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
break;
//Request to end ticket
case 0x01D6:
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);

View file

@ -22,7 +22,6 @@ namespace FFXIVClassic_Map_Server
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG

View file

@ -27,7 +27,8 @@ namespace FFXIVClassic_Map_Server
private static CommandProcessor mCommandProcessor = new CommandProcessor();
private static ZoneConnection mWorldConnection = new ZoneConnection();
private static WorldManager mWorldManager;
private static Dictionary<uint, Item> mGamedataItems;
private static Dictionary<uint, ItemData> mGamedataItems;
private static Dictionary<uint, GuildleveData> mGamedataGuildleves;
private static StaticActors mStaticActors;
private PacketProcessor mProcessor;
@ -43,6 +44,8 @@ namespace FFXIVClassic_Map_Server
mGamedataItems = Database.GetItemGamedata();
Program.Log.Info("Loaded {0} items.", mGamedataItems.Count);
mGamedataGuildleves = Database.GetGuildleveGamedata();
Program.Log.Info("Loaded {0} guildleves.", mGamedataGuildleves.Count);
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList();
@ -267,7 +270,7 @@ namespace FFXIVClassic_Map_Server
return mWorldManager;
}
public static Dictionary<uint, Item> GetGamedataItems()
public static Dictionary<uint, ItemData> GetGamedataItems()
{
return mGamedataItems;
}
@ -282,7 +285,7 @@ namespace FFXIVClassic_Map_Server
return mStaticActors.FindStaticActor(name);
}
public static Item GetItemGamedata(uint id)
public static ItemData GetItemGamedata(uint id)
{
if (mGamedataItems.ContainsKey(id))
return mGamedataItems[id];
@ -290,5 +293,13 @@ namespace FFXIVClassic_Map_Server
return null;
}
public static GuildleveData GetGuildleveGamedata(uint id)
{
if (mGamedataGuildleves.ContainsKey(id))
return mGamedataGuildleves[id];
else
return null;
}
}
}

View file

@ -600,19 +600,24 @@ namespace FFXIVClassic_Map_Server
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Delete any GL directors
GuildleveDirector glDirector = player.GetGuildleveDirector();
if (glDirector != null)
player.RemoveDirector(glDirector);
//Delete content if have
if (player.currentContentGroup != null)
{
player.currentContentGroup.RemoveMember(player.actorId);
player.SetCurrentContentGroup(null, player);
player.SetCurrentContentGroup(null);
if (oldZone is PrivateAreaContent)
((PrivateAreaContent)oldZone).CheckDestroy();
}
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@ -660,8 +665,8 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
player.playerSession.LockUpdates(false);
player.SendInstanceUpdate();
@ -704,8 +709,8 @@ namespace FFXIVClassic_Map_Server
player.SendGameMessage(GetActor(), 34108, 0x20);
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@ -739,8 +744,8 @@ namespace FFXIVClassic_Map_Server
//Send packets
if (!isLogin)
{
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
//player.SendZoneInPackets(this, spawnType);
}
@ -766,11 +771,6 @@ namespace FFXIVClassic_Map_Server
}
public ContentGroup CreateContentGroup(Director director)
{
return CreateContentGroup(director, null);
}
public ContentGroup CreateContentGroup(Director director, params Actor[] actors)
{
if (director == null)
@ -799,6 +799,62 @@ namespace FFXIVClassic_Map_Server
}
}
public ContentGroup CreateContentGroup(Director director, List<Actor> actors)
{
if (director == null)
return null;
lock (groupLock)
{
uint[] initialMembers = null;
if (actors != null)
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
}
groupIndexId = groupIndexId | 0x3000000000000000;
ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers);
mContentGroups.Add(groupIndexId, contentGroup);
groupIndexId++;
if (initialMembers != null && initialMembers.Length != 0)
contentGroup.SendAll();
return contentGroup;
}
}
public ContentGroup CreateGLContentGroup(Director director, List<Actor> actors)
{
if (director == null)
return null;
lock (groupLock)
{
uint[] initialMembers = null;
if (actors != null)
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
}
groupIndexId = groupIndexId | 0x2000000000000000;
GLContentGroup contentGroup = new GLContentGroup(groupIndexId, director, initialMembers);
mContentGroups.Add(groupIndexId, contentGroup);
groupIndexId++;
if (initialMembers != null && initialMembers.Length != 0)
contentGroup.SendAll();
return contentGroup;
}
}
public void DeleteContentGroup(ulong groupId)
{
lock (groupLock)
@ -806,7 +862,6 @@ namespace FFXIVClassic_Map_Server
if (mContentGroups.ContainsKey(groupId) && mContentGroups[groupId] is ContentGroup)
{
ContentGroup group = (ContentGroup)mContentGroups[groupId];
group.SendDeletePackets();
mContentGroups.Remove(groupId);
}
}
@ -825,55 +880,55 @@ namespace FFXIVClassic_Map_Server
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
{
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
{
SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellDelete(Player player, string name)
{
SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
{
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
{
SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellCancelInvite(Player player)
{
SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellLeave(Player player, string lsname)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)

View file

@ -9,6 +9,7 @@ using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.area;
using System.Reflection;
using System.ComponentModel;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
namespace FFXIVClassic_Map_Server.Actors
{
@ -94,56 +95,62 @@ namespace FFXIVClassic_Map_Server.Actors
hasMoved = true;
}
public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
{
return AddActorPacket.BuildPacket(actorId, playerActorId, val);
public SubPacket CreateAddActorPacket(byte val) {
return AddActorPacket.BuildPacket(actorId, val);
}
public SubPacket CreateNamePacket(uint playerActorId)
public SubPacket CreateNamePacket()
{
return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
}
public SubPacket CreateSpeedPacket(uint playerActorId)
public SubPacket CreateSpeedPacket()
{
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
}
public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
public SubPacket CreateSpawnPositonPacket(ushort spawnType)
{
return CreateSpawnPositonPacket(null, spawnType);
}
public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType)
{
//TODO: FIX THIS IF
uint playerActorId = player == null ? 0 : player.actorId; //Get Rid
SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId)
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
else if (playerActorId == actorId)
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
else
{
if (this is Player)
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
else
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
}
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
//return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnedFirstTime = true;
return spawnPacket;
}
public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
public SubPacket CreateSpawnTeleportPacket(ushort spawnType)
{
SubPacket spawnPacket;
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
//return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
//spawnPacket.DebugPrintSubPacket();
return spawnPacket;
}
public SubPacket CreatePositionUpdatePacket(uint playerActorId)
public SubPacket CreatePositionUpdatePacket()
{
int updateMs = 300;
var diffTime = (DateTime.Now - lastMoveUpdate);
@ -171,17 +178,16 @@ namespace FFXIVClassic_Map_Server.Actors
positionUpdates.RemoveAt(0);
}
lastMoveUpdate = DateTime.Now;
return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState);
}
return null;
}
return null; }
public SubPacket CreateStatePacket(uint playerActorID)
public SubPacket CreateStatePacket()
{
return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState);
return SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState);
}
public List<SubPacket> GetEventConditionPackets(uint playerActorId)
public List<SubPacket> GetEventConditionPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
@ -192,126 +198,147 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition));
subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition));
}
return subpackets;
}
public BasePacket GetSetEventStatusPackets(uint playerActorId)
public List<SubPacket> GetSetEventStatusPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
//Return empty list
if (eventConditions == null)
return BasePacket.CreatePacket(subpackets, true, false);
return subpackets;
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
return BasePacket.CreatePacket(subpackets, true, false);
return subpackets;
}
public SubPacket CreateIsZoneingPacket(uint playerActorId)
public SubPacket CreateIsZoneingPacket()
{
return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false);
return SetActorIsZoningPacket.BuildPacket(actorId, false);
}
public virtual SubPacket CreateScriptBindPacket(uint playerActorId)
public virtual SubPacket CreateScriptBindPacket(Player player)
{
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
}
public virtual BasePacket GetSpawnPackets(uint playerActorId)
public virtual SubPacket CreateScriptBindPacket()
{
return GetSpawnPackets(playerActorId, 0x1);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
}
public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
public virtual List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(player, spawnType));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(player));
return subpackets;
}
public virtual BasePacket GetInitPackets(uint playerActorId)
public virtual List<SubPacket> GetSpawnPackets()
{
return GetSpawnPackets(0x1);
}
public virtual List<SubPacket> GetSpawnPackets(ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(null, spawnType));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
public virtual List<SubPacket> GetInitPackets()
{
List<SubPacket> packets = new List<SubPacket>();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddByte(0xE14B0CA8, 1);
initProperties.AddByte(0x2138FD71, 1);
initProperties.AddByte(0xFBFBCFB1, 1);
initProperties.AddTarget();
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
packets.Add(initProperties.BuildPacket(actorId));
return packets;
}
public override bool Equals(Object obj)
@ -346,8 +373,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeState(ushort newState)
{
currentMainState = newState;
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState);
SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId);
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
zone.BroadcastPacketAroundActor(this, battleActionPacket);
}
@ -355,7 +382,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeSpeed(int type, float value)
{
moveSpeeds[type] = value;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
@ -365,7 +392,7 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[1] = speedWalk;
moveSpeeds[2] = speedRun;
moveSpeeds[3] = speedActive;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
@ -475,8 +502,8 @@ namespace FFXIVClassic_Map_Server.Actors
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
changeProperty.AddProperty(this, name);
changeProperty.AddTarget();
SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
player.playerSession.QueuePacket(subpacket, true, false);
SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
player.playerSession.QueuePacket(subpacket);
subpacket.DebugPrintSubPacket();
return true;
}
@ -493,8 +520,8 @@ namespace FFXIVClassic_Map_Server.Actors
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
changeProperty.AddProperty(this, name);
changeProperty.AddTarget();
SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
player.playerSession.QueuePacket(subpacket, true, false);
SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
player.playerSession.QueuePacket(subpacket);
subpacket.DebugPrintSubPacket();
return true;
}
@ -529,7 +556,7 @@ namespace FFXIVClassic_Map_Server.Actors
rotation = rot;
// todo: handle zone?
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState));
}
public Area GetZone()

View file

@ -84,24 +84,24 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
#region Actor Management
@ -368,6 +368,12 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void BroadcastPacketsAroundActor(Actor actor, List<SubPacket> packets)
{
foreach (SubPacket packet in packets)
BroadcastPacketAroundActor(actor, packet);
}
public void BroadcastPacketAroundActor(Actor actor, SubPacket packet)
{
if (isIsolated)
@ -466,6 +472,11 @@ namespace FFXIVClassic_Map_Server.Actors
RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId));
}
public void DespawnActor(Actor actor)
{
RemoveActorFromZone(actor);
}
public Director GetWeatherDirector()
{
return mWeatherDirector;
@ -477,7 +488,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (player != null && !zoneWide)
{
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
if (zoneWide)
{
@ -488,23 +499,67 @@ namespace FFXIVClassic_Map_Server.Actors
if (actor.Value is Player)
{
player = ((Player)actor.Value);
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
}
}
}
}
public Director CreateDirector(string path)
public Director CreateDirector(string path, params object[] args)
{
lock (directorLock)
{
Director director = new Director(directorIdCount, this, path);
Director director = new Director(directorIdCount, this, path, args);
currentDirectors.Add(director.actorId, director);
directorIdCount++;
return director;
}
}
if (!director.IsCreated())
return null;
public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args)
{
String directorScriptPath = "";
currentDirectors.Add(directorIdCount, director);
uint type = Server.GetGuildleveGamedata(glid).plateId;
if (glid == 10801 || glid == 12401 || glid == 11601)
directorScriptPath = "Guildleve/PrivateGLBattleTutorial";
else
{
switch (type)
{
case 20021:
directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal";
break;
case 20022:
directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal";
break;
case 20023:
directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal";
break;
case 20024:
directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal";
break;
case 20025:
directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal";
break;
case 20026:
directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal";
break;
case 20027:
directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal";
break;
case 20028:
directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal";
break;
}
}
lock (directorLock)
{
GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args);
currentDirectors.Add(director.actorId, director);
directorIdCount++;
return director;
}
@ -516,7 +571,8 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (currentDirectors.ContainsKey(id))
{
currentDirectors[id].RemoveChildren();
if (!currentDirectors[id].IsDeleted())
currentDirectors[id].EndDirector();
currentDirectors.Remove(id);
}
}

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area
return parentZone;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area
string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
}

View file

@ -75,13 +75,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
bool isEntranceDesion = false;
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public void AddSpawnLocation(SpawnLocation spawn)

View file

@ -75,33 +75,33 @@ namespace FFXIVClassic_Map_Server.Actors
this.statusEffects = new StatusEffects(this);
}
public SubPacket CreateAppearancePacket(uint playerActorId)
public SubPacket CreateAppearancePacket()
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
return setappearance.BuildPacket(actorId, playerActorId);
return setappearance.BuildPacket(actorId);
}
public SubPacket CreateInitStatusPacket(uint playerActorId)
public SubPacket CreateInitStatusPacket()
{
return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
}
public SubPacket CreateSetActorIconPacket(uint playerActorId)
public SubPacket CreateSetActorIconPacket()
{
return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
return SetActorIconPacket.BuildPacket(actorId, currentActorIcon);
}
public SubPacket CreateIdleAnimationPacket(uint playerActorId)
public SubPacket CreateIdleAnimationPacket()
{
return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId);
return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
}
public void SetQuestGraphic(Player player, int graphicNum)
{
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum));
}
public void SetCurrentContentGroup(ContentGroup group, Player player = null)
public void SetCurrentContentGroup(ContentGroup group)
{
if (group != null)
charaWork.currentContentGroup = group.GetTypeId();
@ -110,17 +110,21 @@ namespace FFXIVClassic_Map_Server.Actors
currentContentGroup = group;
if (player != null)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId);
propPacketUtil.AddProperty("charaWork.currentContentGroup");
player.QueuePackets(propPacketUtil.Done());
}
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this);
propPacketUtil.AddProperty("charaWork.currentContentGroup");
zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done());
}
public void PlayAnimation(uint animId)
public void PlayAnimation(uint animId, bool onlySelf = false)
{
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
if (onlySelf)
{
if (this is Player)
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
else
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
public void PathTo(float x, float y, float z, float stepSize = 0.70f, int maxPath = 40, float polyRadius = 0.0f)

View file

@ -127,27 +127,18 @@ namespace FFXIVClassic_Map_Server.Actors
GenerateActorName((int)actorNumber);
}
public SubPacket CreateAddActorPacket(uint playerActorId)
public SubPacket CreateAddActorPacket()
{
return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
return AddActorPacket.BuildPacket(actorId, 8);
}
int val = 0x0b00;
// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket(Player player)
{
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
{
lParams[5].value = val;
val++;
player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val));
}
if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
isStatic = true;
else
@ -162,8 +153,8 @@ namespace FFXIVClassic_Map_Server.Actors
string classNameFake = "PopulaceStandard";
lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
isStatic = true;
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
//ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams);
}
else
{
@ -176,37 +167,37 @@ namespace FFXIVClassic_Map_Server.Actors
lParams.Insert(6, new LuaParam(0, (int)actorClassId));
}
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
//ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
public override List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
subpackets.Add(CreateAddActorPacket());
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x0));
if (isMapObj)
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, instance, layout));
subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout));
else
subpackets.Add(CreateAppearancePacket(playerActorId));
subpackets.Add(CreateAppearancePacket());
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIdleAnimationPacket(playerActorId));
subpackets.Add(CreateInitStatusPacket(playerActorId));
subpackets.Add(CreateSetActorIconPacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIdleAnimationPacket());
subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(player));
return BasePacket.CreatePacket(subpackets, true, false);
return subpackets;
}
public override BasePacket GetInitPackets(uint playerActorId)
public override List<SubPacket> GetInitPackets()
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
//Potential
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
@ -260,7 +251,7 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty("npcWork.pushCommandPriority");
}
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
return propPacketUtil.Done();
}
public string GetUniqueId()
@ -276,7 +267,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeNpcAppearance(uint id)
{
LoadNpcAppearance(id);
zone.BroadcastPacketAroundActor(this, CreateAppearancePacket(actorId));
zone.BroadcastPacketAroundActor(this, CreateAppearancePacket());
}
public void LoadNpcAppearance(uint id)
@ -394,7 +385,12 @@ namespace FFXIVClassic_Map_Server.Actors
public void PlayMapObjAnimation(Player player, string animationName)
{
player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, player.actorId, animationName));
player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName));
}
public void Despawn()
{
zone.DespawnActor(this);
}
public void Update(DateTime tick)

View file

@ -63,24 +63,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
}
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, toPlayer.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
int currentIndex = 0;
while (true)
{
if (items.Count - currentIndex >= 16)
toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, toPlayer.actorId, items[currentIndex]));
toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
currentIndex++;
}
else
break;
}
toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId, toPlayer.actorId));
toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SendFullEquipment(bool DoClear)

View file

@ -92,7 +92,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (!IsSpaceForAdd(itemId, quantity))
return false;
Item gItem = Server.GetItemGamedata(itemId);
ItemData gItem = Server.GetItemGamedata(itemId);
List<ushort> slotsToUpdate = new List<ushort>();
List<SubPacket> addItemPackets = new List<SubPacket>();
@ -175,7 +175,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
//New item that spilled over
for (int i = 0; i < itemId.Length; i++)
{
Item gItem = Server.GetItemGamedata(itemId[i]);
ItemData gItem = Server.GetItemGamedata(itemId[i]);
InventoryItem addedItem = Database.AddItem(owner, itemId[i], 1, (byte)1, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode);
list.Add(addedItem);
}
@ -457,7 +457,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
for (int i = 0; i < list.Count; i++)
{
InventoryItem item = list[i];
Item gItem = Server.GetItemGamedata(item.itemId);
ItemData gItem = Server.GetItemGamedata(item.itemId);
if (item.itemId == itemId && item.quantity < gItem.maxStack)
{
quantityCount -= (gItem.maxStack - item.quantity);

View file

@ -253,17 +253,17 @@ namespace FFXIVClassic_Map_Server.Actors
this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this));
}
public List<SubPacket> Create0x132Packets(uint playerActorId)
public List<SubPacket> Create0x132Packets()
{
List<SubPacket> packets = new List<SubPacket>();
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xB, "commandForced"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xA, "commandDefault"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandWeak"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate"));
packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest"));
return packets;
}
@ -278,10 +278,10 @@ namespace FFXIVClassic_Map_Server.Actors
* Timer Array - 20 Number
*/
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket(Player requestPlayer)
{
List<LuaParam> lParams;
if (IsMyPlayer(playerActorId))
if (IsMyPlayer(requestPlayer.actorId))
{
if (loginInitDirector != null)
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true);
@ -291,69 +291,74 @@ namespace FFXIVClassic_Map_Server.Actors
else
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
public override List<SubPacket> GetSpawnPackets(Player requestPlayer, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
if (IsMyPlayer(playerActorId))
subpackets.AddRange(Create0x132Packets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(CreateAppearancePacket(playerActorId));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(_0xFPacket.BuildPacket(playerActorId, playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIdleAnimationPacket(playerActorId));
subpackets.Add(CreateInitStatusPacket(playerActorId));
subpackets.Add(CreateSetActorIconPacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.AddRange(CreatePlayerRelatedPackets(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(8));
if (IsMyPlayer(requestPlayer.actorId))
subpackets.AddRange(Create0x132Packets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(this, spawnType));
subpackets.Add(CreateAppearancePacket());
subpackets.Add(CreateNamePacket());
subpackets.Add(_0xFPacket.BuildPacket(actorId));
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIdleAnimationPacket());
subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId));
subpackets.Add(CreateScriptBindPacket(requestPlayer));
return subpackets;
}
public List<SubPacket> CreatePlayerRelatedPackets(uint playerActorId)
public List<SubPacket> CreatePlayerRelatedPackets(uint requestingPlayerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
if (gcCurrent != 0)
subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
if (currentTitle != 0)
subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, playerActorId, currentTitle));
subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle));
if (currentJob != 0)
subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, playerActorId, currentJob));
subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob));
if (IsMyPlayer(playerActorId))
if (IsMyPlayer(requestingPlayerActorId))
{
subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId));
subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId));
if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
{
subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, playerActorId, chocoboName));
subpackets.Add(SetHasChocoboPacket.BuildPacket(playerActorId, hasChocobo));
subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName));
subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo));
}
if (hasGoobbue)
subpackets.Add(SetHasGoobbuePacket.BuildPacket(playerActorId, hasGoobbue));
subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue));
subpackets.Add(SetAchievementPointsPacket.BuildPacket(playerActorId, achievementPoints));
subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints));
subpackets.Add(Database.GetLatestAchievements(this));
subpackets.Add(Database.GetAchievementsPacket(this));
}
if (mountState == 1)
subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance));
else if (mountState == 2)
subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1));
return subpackets;
}
public override BasePacket GetInitPackets(uint playerActorId)
public override List<SubPacket> GetInitPackets()
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax");
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
@ -498,7 +503,7 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty("playerWork.birthdayDay");
propPacketUtil.AddProperty("playerWork.initialTown");
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
return propPacketUtil.Done();
}
public void SendSeamlessZoneInPackets()
@ -509,14 +514,14 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendZoneInPackets(WorldManager world, ushort spawnType)
{
QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false));
QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF));
QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01));
QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));
QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
QueuePacket(GetSpawnPackets(actorId, spawnType));
QueuePackets(GetSpawnPackets(this, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
@ -528,14 +533,14 @@ namespace FFXIVClassic_Map_Server.Actors
inventories[Inventory.MELDREQUEST].SendFullInventory();
inventories[Inventory.LOOT].SendFullInventory();
equipment.SendFullEquipment(false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId), true, false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
playerSession.QueuePacket(GetInitPackets(actorId));
playerSession.QueuePacket(GetInitPackets());
BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId);
List<SubPacket> areaMasterSpawn = zone.GetSpawnPackets();
List<SubPacket> debugSpawn = world.GetDebugActor().GetSpawnPackets();
List<SubPacket> worldMasterSpawn = world.GetActor().GetSpawnPackets();
playerSession.QueuePacket(areaMasterSpawn);
playerSession.QueuePacket(debugSpawn);
@ -556,16 +561,14 @@ namespace FFXIVClassic_Map_Server.Actors
if (zone.GetWeatherDirector() != null)
{
BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(actorId);
playerSession.QueuePacket(weatherDirectorSpawn);
playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets());
}
foreach (Director director in ownedDirectors)
{
director.GetSpawnPackets(actorId).DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId));
QueuePacket(director.GetInitPackets(actorId));
QueuePackets(director.GetSpawnPackets());
QueuePackets(director.GetInitPackets());
}
if (currentContentGroup != null)
@ -600,30 +603,24 @@ namespace FFXIVClassic_Map_Server.Actors
return actorId == otherActorId;
}
public void QueuePacket(BasePacket packet)
public void QueuePacket(SubPacket packet)
{
playerSession.QueuePacket(packet);
}
public void QueuePacket(SubPacket packet)
{
playerSession.QueuePacket(packet, true, false);
}
public void QueuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.QueuePacket(subpacket, true, false);
playerSession.QueuePacket(packets);
}
public void SendPacket(string path)
{
try
{
BasePacket packet = new BasePacket(path);
// BasePacket packet = new BasePacket(path);
packet.ReplaceActorID(actorId);
QueuePacket(packet);
//packet.ReplaceActorID(actorId);
//QueuePacket(packet);
}
catch (Exception e)
{
@ -633,13 +630,19 @@ namespace FFXIVClassic_Map_Server.Actors
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
{
SubPacket clonedPacket = new SubPacket(packet, actorId);
QueuePacket(clonedPacket);
}
foreach (Actor a in playerSession.actorInstanceList)
{
if (a is Player)
{
Player p = (Player)a;
if (p.Equals(this) && !sendToSelf)
if (p.Equals(this))
continue;
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
@ -659,14 +662,14 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (flag)
{
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true);
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true);
}
else
{
if (isGM)
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.ISGM), true);
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true);
else
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, 0), true);
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true);
}
}
@ -719,7 +722,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendMessage(uint logType, string sender, string message)
{
QueuePacket(SendMessagePacket.BuildPacket(actorId, actorId, logType, sender, message));
QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message));
}
public void Logout()
@ -756,19 +759,18 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1));
}
public void SendChocoboAppearance()
public void SendMountAppearance()
{
BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true);
}
public void SendGoobbueAppearance()
{
BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true);
if (mountState == 1)
BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true);
else if (mountState == 2)
BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true);
}
public void SetMountState(byte mountState)
{
this.mountState = mountState;
SendMountAppearance();
}
public byte GetMountState()
@ -778,41 +780,41 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoEmote(uint targettedActor, uint animId, uint descId)
{
BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, targettedActor, animId, descId), true);
BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true);
}
public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
{
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
@ -847,7 +849,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendAppearance()
{
BroadcastPacket(CreateAppearancePacket(actorId), true);
BroadcastPacket(CreateAppearancePacket(), true);
}
public void SendCharaExpInfo()
@ -879,7 +881,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaInfo1.AddTarget();
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
QueuePacket(charaInfo1.BuildPacket(actorId));
}
else if (lastStep == 1)
{
@ -910,7 +912,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaInfo1.AddTarget();
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
QueuePacket(charaInfo1.BuildPacket(actorId));
}
}
@ -967,7 +969,7 @@ namespace FFXIVClassic_Map_Server.Actors
playerWork.restBonusExpRate = 0.0f;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId);
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this);
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
@ -988,7 +990,7 @@ namespace FFXIVClassic_Map_Server.Actors
appearanceIds[slot] = 0;
else
{
Item item = Server.GetItemGamedata(invItem.itemId);
ItemData item = Server.GetItemGamedata(invItem.itemId);
if (item is EquipmentItem)
{
EquipmentItem eqItem = (EquipmentItem)item;
@ -1011,7 +1013,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.SavePlayerAppearance(this);
BroadcastPacket(CreateAppearancePacket(actorId), true);
BroadcastPacket(CreateAppearancePacket(), true);
}
public Inventory GetInventory(ushort type)
@ -1096,9 +1098,9 @@ namespace FFXIVClassic_Map_Server.Actors
public int GetFreeGuildleveSlot()
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] == 0)
if (work.guildleveId[i] == 0)
return i;
}
@ -1139,23 +1141,38 @@ namespace FFXIVClassic_Map_Server.Actors
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questGuildleve[freeSlot] = id;
work.guildleveId[freeSlot] = (ushort)id;
Database.SaveGuildleve(this, id, freeSlot);
SendGuildleveClientUpdate(freeSlot);
}
public void MarkGuildleve(uint id, bool abandoned, bool completed)
{
if (HasGuildleve(id))
{
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (work.guildleveId[i] == id)
{
work.guildleveChecked[i] = completed;
work.guildleveDone[i] = abandoned;
Database.MarkGuildleve(this, id, abandoned, completed);
SendGuildleveMarkClientUpdate(i);
}
}
}
}
public void RemoveGuildleve(uint id)
{
if (HasGuildleve(id))
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
if (work.guildleveId[i] == id)
{
Database.RemoveGuildleve(this, id);
questGuildleve[i] = 0;
playerWork.questGuildleve[i] = 0;
work.guildleveId[i] = 0;
SendGuildleveClientUpdate(i);
break;
}
@ -1338,9 +1355,9 @@ namespace FFXIVClassic_Map_Server.Actors
public bool HasGuildleve(uint id)
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
if (work.guildleveId[i] == id)
return true;
}
@ -1393,7 +1410,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.SaveNpcLS(this, npcLSId, isCalling, isExtra);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this, actorId);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this);
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId));
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId));
QueuePackets(propPacketUtil.Done());
@ -1401,15 +1418,23 @@ namespace FFXIVClassic_Map_Server.Actors
private void SendQuestClientUpdate(int slot)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this);
propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
private void SendGuildleveClientUpdate(int slot)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", slot));
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
private void SendGuildleveMarkClientUpdate(int slot)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot));
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
@ -1424,33 +1449,37 @@ namespace FFXIVClassic_Map_Server.Actors
if (!ownedDirectors.Contains(director))
{
ownedDirectors.Add(director);
director.AddChild(this);
if (spawnImmediatly)
{
director.GetSpawnPackets(actorId).DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId));
QueuePacket(director.GetInitPackets(actorId));
}
director.AddMember(this);
}
}
public void SendDirectorPackets(Director director)
{
director.GetSpawnPackets(actorId).DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId));
QueuePacket(director.GetInitPackets(actorId));
QueuePackets(director.GetSpawnPackets());
QueuePackets(director.GetInitPackets());
}
public void RemoveDirector(Director director)
{
if (!ownedDirectors.Contains(director))
if (ownedDirectors.Contains(director))
{
QueuePacket(RemoveActorPacket.BuildPacket(director.actorId));
ownedDirectors.Remove(director);
director.RemoveChild(this);
director.RemoveMember(this);
}
}
public GuildleveDirector GetGuildleveDirector()
{
foreach (Director d in ownedDirectors)
{
if (d is GuildleveDirector)
return (GuildleveDirector)d;
}
return null;
}
public Director GetDirector(string directorName)
{
foreach (Director d in ownedDirectors)
@ -1481,15 +1510,15 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, actorId));
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendDataPacket(params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
@ -1517,7 +1546,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
{
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actorId, actor.actorId, enabled, unknown, conditionName));
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
}
public void RunEventFunction(string functionName, params object[] parameters)

View file

@ -18,24 +18,24 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "Debug";
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
}

View file

@ -15,17 +15,23 @@ namespace FFXIVClassic_Map_Server.actors.director
{
private uint directorId;
private string directorScriptPath;
private List<Actor> childrenOwners = new List<Actor>();
private List<Actor> members = new List<Actor>();
private bool isCreated = false;
private bool isDeleted = false;
private bool isDeleting = false;
public Director(uint id, Area zone, string directorPath)
private Script directorScript;
private Coroutine currentCoroutine;
public Director(uint id, Area zone, string directorPath, params object[] args)
: base((6 << 28 | zone.actorId << 19 | (uint)id))
{
directorId = id;
this.zone = zone;
this.zoneId = zone.actorId;
directorScriptPath = directorPath;
DoActorInit(directorScriptPath);
GenerateActorName((int)id);
LoadLuaScript();
eventConditions = new EventList();
eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
@ -34,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> actualLParams = new List<LuaParam>();
actualLParams.Insert(0, new LuaParam(2, classPath));
@ -48,28 +54,30 @@ namespace FFXIVClassic_Map_Server.actors.director
for (int i = 1; i < lparams.Count; i++)
actualLParams.Add(lparams[i]);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(0));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
public override BasePacket GetInitPackets(uint playerActorId)
public override List<SubPacket> GetInitPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddTarget();
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
subpackets.Add(initProperties.BuildPacket(actorId));
return subpackets;
}
public void OnTalkEvent(Player player, Npc npc)
@ -82,43 +90,91 @@ namespace FFXIVClassic_Map_Server.actors.director
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
}
public void DoActorInit(string directorPath)
public void StartDirector(bool spawnImmediate, params object[] args)
{
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
object[] args2 = new object[args.Length + 1];
args2[0] = this;
Array.Copy(args, 0, args2, 1, args.Length);
List<LuaParam> lparams = CallLuaScript("init", args2);
if (lparams.Count >= 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
GenerateActorName((int)directorId);
isCreated = true;
}
if (isCreated && spawnImmediate)
{
foreach (Player p in GetPlayerMembers())
{
p.QueuePackets(GetSpawnPackets());
p.QueuePackets(GetInitPackets());
}
}
if (this is GuildleveDirector)
((GuildleveDirector)this).LoadGuildleve();
StartCoroutine("main", this);
}
public void AddChild(Actor actor)
public void EndDirector()
{
if (!childrenOwners.Contains(actor))
childrenOwners.Add(actor);
}
isDeleting = true;
public void RemoveChild(Actor actor)
{
if (childrenOwners.Contains(actor))
childrenOwners.Remove(actor);
if (childrenOwners.Count == 0)
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
if (this is GuildleveDirector)
((GuildleveDirector)this).EndGuildleveDirector();
public void RemoveChildren()
{
childrenOwners.Clear();
List<Actor> players = GetPlayerMembers();
foreach (Actor player in players)
((Player)player).RemoveDirector(this);
members.Clear();
isDeleted = true;
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
public void AddMember(Actor actor)
{
if (!members.Contains(actor))
members.Add(actor);
}
public void RemoveMember(Actor actor)
{
if (members.Contains(actor))
members.Remove(actor);
if (GetPlayerMembers().Count == 0 && !isDeleting)
EndDirector();
}
public List<Actor> GetMembers()
{
return members;
}
public List<Actor> GetPlayerMembers()
{
return members.FindAll(s => s is Player);
}
public List<Actor> GetNpcMembers()
{
return members.FindAll(s => s is Npc);
}
public bool IsCreated()
{
return isCreated;
}
public bool IsDeleted()
{
return isDeleted;
}
public void GenerateActorName(int actorNumber)
{
//Format Class Name
@ -166,5 +222,45 @@ namespace FFXIVClassic_Map_Server.actors.director
return directorScriptPath;
}
private void LoadLuaScript()
{
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
directorScript = LuaEngine.LoadScript(luaPath);
if (directorScript == null)
Program.Log.Error("Could not find script for director {0}.", GetName());
}
private List<LuaParam> CallLuaScript(string funcName, params object[] args)
{
if (directorScript != null)
{
if (!directorScript.Globals.Get(funcName).IsNil())
{
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
private List<LuaParam> StartCoroutine(string funcName, params object[] args)
{
if (directorScript != null)
{
if (!directorScript.Globals.Get(funcName).IsNil())
{
currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
DynValue value = currentCoroutine.Resume(args);
LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
}
}

View file

@ -0,0 +1,258 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.director.Work;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class GuildleveDirector : Director
{
public uint guildleveId;
public Player guildleveOwner;
public byte selectedDifficulty;
public ContentGroup contentGroup;
public GuildleveData guildleveData;
public GuildleveWork guildleveWork = new GuildleveWork();
public bool isEnded = false;
public uint completionTime = 0;
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
: base(id, zone, directorPath, args)
{
this.guildleveId = guildleveId;
this.selectedDifficulty = selectedDifficulty;
this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
this.guildleveOwner = guildleveOwner;
guildleveWork.aimNum[0] = guildleveData.aimNum[0];
guildleveWork.aimNum[1] = guildleveData.aimNum[1];
guildleveWork.aimNum[2] = guildleveData.aimNum[2];
guildleveWork.aimNum[3] = guildleveData.aimNum[3];
if (guildleveWork.aimNum[0] != 0)
guildleveWork.uiState[0] = 1;
if (guildleveWork.aimNum[1] != 0)
guildleveWork.uiState[1] = 1;
if (guildleveWork.aimNum[2] != 0)
guildleveWork.uiState[2] = 1;
if (guildleveWork.aimNum[3] != 0)
guildleveWork.uiState[3] = 1;
guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
}
public void LoadGuildleve()
{
contentGroup = Server.GetWorldManager().CreateGLContentGroup(this, GetMembers());
}
public void StartGuildleve()
{
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player) p;
//Set music
if (guildleveData.location == 1)
player.ChangeMusic(22);
else if (guildleveData.location == 2)
player.ChangeMusic(14);
else if (guildleveData.location == 3)
player.ChangeMusic(26);
else if (guildleveData.location == 4)
player.ChangeMusic(16);
//Show Start Messages
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
}
guildleveWork.startTime = Utils.UnixTimeStampUTC();
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void EndGuildleve(bool wasCompleted)
{
if (isEnded)
return;
isEnded = true;
completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
if (wasCompleted)
{
foreach (Actor a in GetPlayerMembers())
{
Player player = (Player)a;
player.MarkGuildleve(guildleveId, true, true);
player.PlayAnimation(0x02000002, true);
player.ChangeMusic(81);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
}
}
foreach (Actor a in GetNpcMembers())
{
Npc npc = (Npc)a;
npc.Despawn();
RemoveMember(a);
}
guildleveWork.startTime = 0;
guildleveWork.signal = -1;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
propertyBuilder.AddProperty("guildleveWork.signal");
propertyBuilder.NewTarget("guildleveWork/start");
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
if (wasCompleted)
{
Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
contentGroup.AddMember(aetheryteNode);
foreach (Actor a in GetPlayerMembers())
{
Player player = (Player)a;
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
}
}
}
public void AbandonGuildleve()
{
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player)p;
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
player.MarkGuildleve(guildleveId, true, false);
}
EndGuildleve(false);
EndDirector();
}
//Delete ContentGroup, change music back
public void EndGuildleveDirector()
{
contentGroup.DeleteGroup();
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player)p;
player.ChangeMusic(player.GetZone().bgmDay);
}
}
public void SyncAllInfo()
{
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
if (guildleveWork.aimNum[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
if (guildleveWork.aimNum[1] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
if (guildleveWork.aimNum[2] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
if (guildleveWork.aimNum[3] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
if (guildleveWork.aimNumNow[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
if (guildleveWork.aimNumNow[1] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
if (guildleveWork.aimNumNow[2] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
if (guildleveWork.aimNumNow[3] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
if (guildleveWork.uiState[0] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[0]");
if (guildleveWork.uiState[1] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[1]");
if (guildleveWork.uiState[2] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[2]");
if (guildleveWork.uiState[3] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[3]");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateAimNumNow(int index, sbyte value)
{
guildleveWork.aimNumNow[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateUiState(int index, sbyte value)
{
guildleveWork.uiState[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateMarkers(int markerIndex, float x, float y, float z)
{
guildleveWork.markerX[markerIndex] = x;
guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void SendPacketsToPlayers(List<SubPacket> packets)
{
List<Actor> players = GetPlayerMembers();
foreach (Actor p in players)
{
((Player)p).QueuePackets(packets);
}
}
public static uint GlBorderIconIDToAnimID(uint iconId)
{
return iconId - 20000;
}
public static uint GlPlateIconIDToAnimID(uint iconId)
{
return iconId - 20020;
}
public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
{
return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
}
public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
{
uint borderBits = border;
uint plateBits = plate << 7;
uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
return 0x0B000000 | boostBits | plateBits | borderBits;
}
}
}

View file

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director.Work
{
class GuildleveWork
{
public uint startTime = 0;
public sbyte[] aimNum = new sbyte[4];
public sbyte[] aimNumNow = new sbyte[4];
public sbyte[] uiState = new sbyte[4];
public float[] markerX = new float[3];
public float[] markerY = new float[3];
public float[] markerZ = new float[3];
public sbyte signal;
}
}

View file

@ -25,7 +25,13 @@ namespace FFXIVClassic_Map_Server.actors.group
if (initialMembers != null)
{
for (int i = 0; i < initialMembers.Length; i++)
{
Session s = Server.GetServer().GetSession(initialMembers[i]);
if (s != null)
s.GetActor().SetCurrentContentGroup(this);
members.Add(initialMembers[i]);
}
}
this.director = director;
@ -38,11 +44,10 @@ namespace FFXIVClassic_Map_Server.actors.group
return;
members.Add(actor.actorId);
if (actor is Character)
{
((Character)actor).SetCurrentContentGroup(this);
SendCurrentContentSync(actor);
}
SendGroupPacketsAll(members);
}
@ -79,7 +84,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test, true, false);
session.QueuePacket(test);
}
public override void SendGroupPackets(Session session)
@ -87,43 +92,29 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else
break;
}
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
}
public void SendCurrentContentSync(Actor currentContentChanged)
{
foreach (uint memberId in members)
{
Session session = Server.GetServer().GetSession(memberId);
if (session != null)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", currentContentChanged, session.id);
propPacketUtil.AddProperty("charaWork.currentContentGroup");
session.GetActor().QueuePackets(propPacketUtil.Done());
}
}
}
public override uint GetTypeId()
{
return Group.ContentGroup_SimpleContentGroup24B;
@ -135,12 +126,23 @@ namespace FFXIVClassic_Map_Server.actors.group
SendGroupPacketsAll(members);
}
public void DeleteAll()
public void DeleteGroup()
{
SendDeletePackets(members);
for (int i = 0; i < members.Count; i++)
{
Session s = Server.GetServer().GetSession(members[i]);
if (s != null)
s.GetActor().SetCurrentContentGroup(null);
Actor a = director.GetZone().FindActorInArea(members[i]);
if (a is Npc)
((Npc)a).Despawn();
members.Remove(members[i]);
i--;
}
Server.GetWorldManager().DeleteContentGroup(groupIndex);
}
public void CheckDestroy()
{
bool foundSession = false;
@ -155,7 +157,7 @@ namespace FFXIVClassic_Map_Server.actors.group
}
if (!foundSession)
Server.GetWorldManager().DeleteContentGroup(groupIndex);
DeleteGroup();
}
}

View file

@ -0,0 +1,29 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class GLContentGroup : ContentGroup
{
public GLContentGroup(ulong groupIndex, Director director, uint[] initialMembers)
: base(groupIndex, director, initialMembers)
{
}
public override uint GetTypeId()
{
return Group.ContentGroup_GuildleveGroup;
}
}
}

View file

@ -120,33 +120,33 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else
break;
}
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
}
public void SendDeletePacket(Session session)
{
if (session != null)
session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this), true, false);
session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this));
}
public virtual void SendInitWorkValues(Session session)

View file

@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
session.QueuePacket(test, true, false);
session.QueuePacket(test);
}
public override uint GetTypeId()

View file

@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test, true, false);
session.QueuePacket(test);
}
}

View file

@ -17,24 +17,24 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "WorldMaster";
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
}
}

View file

@ -0,0 +1,61 @@
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class GuildleveData
{
public readonly uint id;
public readonly uint classType;
public readonly uint location;
public readonly ushort factionCreditRequired;
public readonly ushort level;
public readonly uint aetheryte;
public readonly uint plateId;
public readonly uint borderId;
public readonly uint objective;
public readonly byte timeLimit;
public readonly uint skill;
public readonly byte favorCount;
public readonly sbyte[] aimNum = new sbyte[4];
public readonly uint[] itemTarget = new uint[4];
public readonly uint[] mobTarget = new uint[4];
public GuildleveData(MySqlDataReader reader)
{
id = reader.GetUInt32("id");
classType = reader.GetUInt32("classType");
location = reader.GetUInt32("location");
factionCreditRequired = reader.GetUInt16("factionCreditRequired");
level = reader.GetUInt16("level");
aetheryte = reader.GetUInt32("aetheryte");
plateId = reader.GetUInt32("plateId");
borderId = reader.GetUInt32("borderId");
objective = reader.GetUInt32("objective");
timeLimit = reader.GetByte("timeLimit");
skill = reader.GetUInt32("skill");
favorCount = reader.GetByte("favorCount");
aimNum[0] = reader.GetSByte("aimNum1");
aimNum[1] = reader.GetSByte("aimNum2");
aimNum[2] = reader.GetSByte("aimNum3");
aimNum[3] = reader.GetSByte("aimNum4");
itemTarget[0] = reader.GetUInt32("item1");
itemTarget[1] = reader.GetUInt32("item2");
itemTarget[2] = reader.GetUInt32("item3");
itemTarget[3] = reader.GetUInt32("item4");
mobTarget[0] = reader.GetUInt32("mob1");
mobTarget[1] = reader.GetUInt32("mob2");
mobTarget[2] = reader.GetUInt32("mob3");
mobTarget[3] = reader.GetUInt32("mob4");
}
}
}

View file

@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
this.quantity = 1;
this.slot = slot;
Item gItem = Server.GetItemGamedata(itemId);
ItemData gItem = Server.GetItemGamedata(itemId);
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
}

View file

@ -3,7 +3,7 @@ using System;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Item
class ItemData
{
//Basic
public readonly uint catalogID;
@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public readonly int repairLevel;
public readonly int repairLicense;
public Item(MySqlDataReader reader)
public ItemData(MySqlDataReader reader)
{
catalogID = reader.GetUInt32("catalogID");
name = reader.GetString("name");
@ -387,7 +387,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
class EquipmentItem : Item
class EquipmentItem : ItemData
{
//graphics
public readonly uint graphicsWeaponId;

View file

@ -28,17 +28,18 @@ namespace FFXIVClassic_Map_Server.dataobjects
{
this.id = sessionId;
playerActor = new Player(this, sessionId);
actorInstanceList.Add(playerActor);
}
public void QueuePacket(BasePacket basePacket)
public void QueuePacket(List<SubPacket> packets)
{
Server.GetWorldConnection().QueuePacket(basePacket);
foreach (SubPacket s in packets)
QueuePacket(s);
}
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
public void QueuePacket(SubPacket subPacket)
{
Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
subPacket.SetTargetId(id);
Server.GetWorldConnection().QueuePacket(subPacket);
}
public Player GetActor()
@ -82,7 +83,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.rotation = rot;
playerActor.moveState = moveState;
GetActor().zone.UpdateActorPosition(GetActor());
GetActor().GetZone().UpdateActorPosition(GetActor());
playerActor.QueuePositionUpdate(new Vector3(x,y,z));
}
@ -99,29 +100,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
if (list.Contains(actorInstanceList[i]) && actorInstanceList[i] is Npc)
{
Npc npc = (Npc)actorInstanceList[i];
long milliseconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
{
lastMilis = milliseconds;
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
continue;
}
}
if (!list.Contains(actorInstanceList[i]))
{
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
//Add new actors or move
@ -139,16 +122,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (actor is Character && ((Character)actor).isStatic)
continue;
var packet = actor.CreatePositionUpdatePacket(playerActor.actorId);
if (packet != null)
GetActor().QueuePacket(packet);
QueuePacket(actor.CreatePositionUpdatePacket());
}
else
{
GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1));
GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId));
GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId));
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
if (actor is Npc)

View file

@ -17,14 +17,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
public int lastPartialSize = 0;
public void QueuePacket(BasePacket packet)
{
List<SubPacket> subPackets = packet.GetSubpackets();
foreach (SubPacket s in subPackets)
SendPacketQueue.Add(s);
}
public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
public void QueuePacket(SubPacket subpacket)
{
SendPacketQueue.Add(subpacket);
}
@ -68,7 +61,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation), true, false);
QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
}
}
}

View file

@ -21,13 +21,13 @@ namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_PLAYER = "./scripts/player.lua";
const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua";
const string FILEPATH_CONTENT = "./scripts/content/{0}.lua";
const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
public const string FILEPATH_PLAYER = "./scripts/player.lua";
public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua";
public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua";
public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
private static LuaEngine mThisEngine;
private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
@ -112,10 +112,18 @@ namespace FFXIVClassic_Map_Server.lua
{
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(null, coroutine, value);
try
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(null, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
player.EndEvent();
@ -366,14 +374,22 @@ namespace FFXIVClassic_Map_Server.lua
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
try{
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
}
private DynValue ResolveResume(Actor actor, Coroutine coroutine, DynValue value)
public DynValue ResolveResume(Actor actor, Coroutine coroutine, DynValue value)
{
var isPlayer = actor is Player;
@ -579,22 +595,22 @@ namespace FFXIVClassic_Map_Server.lua
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
script.Globals["GetStaticActorById"] = (Func<uint, Actor>)Server.GetStaticActors;
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
script.Globals["GetItemGamedata"] = (Func<uint, ItemData>)Server.GetItemGamedata;
script.Globals["GetGuildleveGamedata"] = (Func<uint, GuildleveData>)Server.GetGuildleveGamedata;
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
return script;
}
private static void SendError(Player player, string message)
public static void SendError(Player player, string message)
{
message = "[LuaError] " + message;
if (player == null)
return;
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
}
}

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)master);
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)result);
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
public static SubPacket BuildPacket(Session session)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((Byte)rank);
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
public static SubPacket BuildPacket(Session session, uint actorId)
@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId);
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt16)(isDisband ? 1 : 0));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
public static SubPacket BuildPacket(Session session, ushort command, uint actorId)
@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId);
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}

View file

@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt16)errorCode);
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt32)destinationZone);
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
return new SubPacket(true, OPCODE, session.id, data);
}
}
}

View file

@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
}
}
return new SubPacket(OPCODE, sessionId, sessionId, data);
return new SubPacket(OPCODE, sessionId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint animationId, uint descriptionId)
public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
packet.DebugPrintSubPacket();
return packet;
}

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CC;
public const uint PACKET_SIZE = 0x128;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
public static SubPacket BuildPacket(uint sourceActorId, string objectName, string className, List<LuaParam> initParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, int iconCode)
public static SubPacket BuildPacket(uint sourceActorId, int iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, targetActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CA;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint actorID, byte val)
public static SubPacket BuildPacket(uint sourceActorId, byte val)
{
byte[] data = new byte[PACKET_SIZE-0x20];
data[0] = val; //Why?
return new SubPacket(OPCODE, playerActorID, actorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -1,27 +0,0 @@
using FFXIVClassic.Common;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class BattleAction1Packet
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket BuildPacket(uint sourceId, uint targetId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
}
}
return new SubPacket(OPCODE, sourceId, targetId, data);
}
}
}

View file

@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0007;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint sourceActorId)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
return new SubPacket(OPCODE, sourceActorId, new byte[8]);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}

View file

@ -12,9 +12,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00DA;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint animationID)
public static SubPacket BuildPacket(uint sourceActorId, uint animationID)
{
return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)animationID));
return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)animationID));
}
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00D9;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string animName)
public static SubPacket BuildPacket(uint sourceActorId, string animName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CB;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint actorId)
public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)actorId);
binWriter.Write((UInt32)sourceActorId);
}
}
return new SubPacket(OPCODE, actorId, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
appearanceIDs = appearanceTable;
}
public SubPacket BuildPacket(uint playerActorID, uint actorID)
public SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}

View file

@ -5,12 +5,12 @@ using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xD8Packet
class SetActorBGPropertiesPacket
{
public const ushort OPCODE = 0x00D8;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint val1, uint val2)
public static SubPacket BuildPacket(uint sourceActorId, uint val1, uint val2)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0145;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint iconCode)
public static SubPacket BuildPacket(uint sourceActorId, uint iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x017B;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(isDimmed ? 1 : 0);
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x013D;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
public static SubPacket BuildPacket(uint sourceActorId, uint displayNameID, string customName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}

View file

@ -19,7 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
public const ushort SPAWNTYPE_WARP_LIGHT = 7;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];
@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -113,7 +113,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork") || split[0].Equals("guildleveWork")))
return false;
Object curObj = actor;
@ -159,6 +159,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return AddByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
return AddByte(id, (byte)curObj);
else if (curObj is sbyte)
return AddByte(id, (byte)(sbyte)curObj);
else if (curObj is ushort)
return AddShort(id, (ushort)curObj);
else if (curObj is short)
@ -207,14 +209,14 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
currentTarget = newTarget;
}
public SubPacket BuildPacket(uint playerActorID, uint actorID)
public SubPacket BuildPacket(uint sourceActorId)
{
binWriter.Seek(0, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
CloseStreams();
SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}

View file

@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -40,10 +40,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
public static SubPacket BuildPacket(uint sourceActorId, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -69,7 +69,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -30,10 +30,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x134;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
public static SubPacket BuildPacket(uint sourceActorId, uint mainState, uint subState)
{
ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined));
return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes(combined));
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0177;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00D3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
public static SubPacket BuildPacket(uint sourceActorId, uint targetID)
{
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID));
}
}
}

View file

@ -8,9 +8,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00DB;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
public static SubPacket BuildPacket(uint sourceActorId, uint targetID)
{
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID));
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x132;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, ushort number, string function)
public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -1,29 +0,0 @@
using System.IO;
using FFXIVClassic.Common;
using System;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xD9Packet
{
public const ushort OPCODE = 0x00D9;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string anim)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim));
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}

View file

@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x000F;
public const uint PACKET_SIZE = 0x38;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
public static SubPacket BuildPacket(uint sourceActor)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActor, data);
}
}
}

View file

@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -2,8 +2,6 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
// see xtx_command
@ -47,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0136;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte unknown2, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016B;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.NoticeEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016F;
public const uint PACKET_SIZE = 0x58;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.PushCircleEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0170;
public const uint PACKET_SIZE = 0x60;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.PushFanEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
binWriter.Write((Single)condition.radius);
binWriter.Write((UInt32)0xbfc90fdb);
binWriter.Write((UInt32)0x3f860a92);
binWriter.Write((UInt32)sourceActorID); //Actor Id
binWriter.Write((UInt32)sourceActorId); //Actor Id
binWriter.Write((Single)10.0f);
binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
@ -32,8 +32,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
new SubPacket(OPCODE, sourceActorID, playerActorID, data).DebugPrintSubPacket();
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
new SubPacket(OPCODE, sourceActorId, data).DebugPrintSubPacket();
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0175;
public const uint PACKET_SIZE = 0x60;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.PushBoxEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
public static SubPacket BuildPacket(uint sourceActorId, EventList.TalkEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

View file

@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
return new SubPacket(OPCODE, playerActorId, data);
}
}

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
return new SubPacket(OPCODE, playerActorId, data);
}
}

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
return new SubPacket(OPCODE, playerActorId, data);
}
}

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
return new SubPacket(OPCODE, playerActorId, data);
}
}

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