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Fixed the last actor speed. It was active mode speed.

This commit is contained in:
Filip Maj 2017-01-03 19:02:35 -05:00
parent 8a0ebe7ec4
commit 4b0ffb3882
4 changed files with 15 additions and 14 deletions

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.Actors
public float positionX, positionY, positionZ, rotation; public float positionX, positionY, positionZ, rotation;
public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
public ushort moveState, oldMoveState; public ushort moveState, oldMoveState;
public float[] moveSpeeds = new float[5]; public float[] moveSpeeds = new float[4];
public uint zoneId, zoneId2; public uint zoneId, zoneId2;
public Area zone = null; public Area zone = null;
@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.Actors
this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN; this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
} }
public SubPacket CreateAddActorPacket(uint playerActorId, byte val) public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
@ -289,17 +289,17 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeSpeed(int type, float value) public void ChangeSpeed(int type, float value)
{ {
moveSpeeds[type] = value; moveSpeeds[type] = value;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
} }
public void ChangeSpeed(float speedStop, float speedWalk, float speedRun) public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive)
{ {
moveSpeeds[0] = speedStop; moveSpeeds[0] = speedStop;
moveSpeeds[1] = speedWalk; moveSpeeds[1] = speedWalk;
moveSpeeds[2] = speedRun; moveSpeeds[2] = speedRun;
moveSpeeds[3] = speedRun; moveSpeeds[3] = speedActive;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
} }

View file

@ -12,6 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_STOP = 0.0f; public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f; public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f; public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{ {
@ -30,19 +31,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)DEFAULT_RUN); binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2); binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_RUN); binWriter.Write((Single)DEFAULT_ACTIVE);
binWriter.Write((UInt32)3); binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5); binWriter.Write((UInt32)4);
} }
} }
return new SubPacket(OPCODE, playerActorID, targetActorID, data); return new SubPacket(OPCODE, playerActorID, targetActorID, data);
} }
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed) public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -59,12 +60,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)runSpeed); binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2); binWriter.Write((UInt32)2);
binWriter.Write((Single)runSpeed); binWriter.Write((Single)activeSpeed);
binWriter.Write((UInt32)3); binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5); binWriter.Write((UInt32)4);
} }
} }

View file

@ -24,7 +24,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
player:SetMountState(2); player:SetMountState(2);
end end
player:ChangeSpeed(0.0, 5.0, 10.0); player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
player:ChangeState(15); player:ChangeState(15);
else else
player:ChangeMusic(player:GetZone().bgmDay); player:ChangeMusic(player:GetZone().bgmDay);
@ -38,7 +38,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
end end
player:SetMountState(0); player:SetMountState(0);
player:ChangeSpeed(0.0, 2.0, 5.0) player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
player:ChangeState(0); player:ChangeState(0);
end end

View file

@ -9,5 +9,5 @@ function onTrigger(player, argc, stop, walk, run)
walk = tonumber(walk) or 2; walk = tonumber(walk) or 2;
run = tonumber(run) or 5; run = tonumber(run) or 5;
player:ChangeSpeed(stop, walk, run); player:ChangeSpeed(stop, walk, run, run);
end; end;