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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 21:57:45 +00:00
Fixed the last actor speed. It was active mode speed.
This commit is contained in:
parent
8a0ebe7ec4
commit
4b0ffb3882
4 changed files with 15 additions and 14 deletions
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@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public float positionX, positionY, positionZ, rotation;
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public float positionX, positionY, positionZ, rotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public ushort moveState, oldMoveState;
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public float[] moveSpeeds = new float[5];
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public float[] moveSpeeds = new float[4];
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public uint zoneId, zoneId2;
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public uint zoneId, zoneId2;
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public Area zone = null;
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public Area zone = null;
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@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.Actors
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this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
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this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
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this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
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}
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}
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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@ -289,17 +289,17 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeSpeed(int type, float value)
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public void ChangeSpeed(int type, float value)
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{
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{
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moveSpeeds[type] = value;
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moveSpeeds[type] = value;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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}
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public void ChangeSpeed(float speedStop, float speedWalk, float speedRun)
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public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive)
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{
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{
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moveSpeeds[0] = speedStop;
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moveSpeeds[0] = speedStop;
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moveSpeeds[1] = speedWalk;
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moveSpeeds[1] = speedWalk;
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moveSpeeds[2] = speedRun;
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moveSpeeds[2] = speedRun;
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moveSpeeds[3] = speedRun;
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moveSpeeds[3] = speedActive;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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}
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@ -12,6 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const float DEFAULT_STOP = 0.0f;
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public const float DEFAULT_STOP = 0.0f;
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_RUN = 5.0f;
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public const float DEFAULT_RUN = 5.0f;
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public const float DEFAULT_ACTIVE = 5.0f;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
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{
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{
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@ -30,19 +31,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)2);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((Single)DEFAULT_ACTIVE);
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binWriter.Write((UInt32)3);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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binWriter.Write((UInt32)4);
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}
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -59,12 +60,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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binWriter.Write((Single)runSpeed);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)2);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((Single)activeSpeed);
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binWriter.Write((UInt32)3);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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binWriter.Write((UInt32)4);
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}
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}
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}
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}
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@ -24,7 +24,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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player:SetMountState(2);
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player:SetMountState(2);
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end
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end
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player:ChangeSpeed(0.0, 5.0, 10.0);
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player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
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player:ChangeState(15);
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player:ChangeState(15);
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else
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else
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player:ChangeMusic(player:GetZone().bgmDay);
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player:ChangeMusic(player:GetZone().bgmDay);
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@ -38,7 +38,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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end
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end
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player:SetMountState(0);
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player:SetMountState(0);
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player:ChangeSpeed(0.0, 2.0, 5.0)
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player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
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player:ChangeState(0);
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player:ChangeState(0);
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end
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end
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@ -9,5 +9,5 @@ function onTrigger(player, argc, stop, walk, run)
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walk = tonumber(walk) or 2;
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walk = tonumber(walk) or 2;
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run = tonumber(run) or 5;
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run = tonumber(run) or 5;
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player:ChangeSpeed(stop, walk, run);
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player:ChangeSpeed(stop, walk, run, run);
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end;
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end;
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