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Adding the rest of the wld quests: Sanguine Studies, Secrets Unearthed, and Rustproof.

This commit is contained in:
Filip Maj 2022-03-29 21:19:35 -04:00
parent 65ee91e49c
commit 4d424e57f9
3 changed files with 301 additions and 0 deletions

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require ("global")
--[[
Quest Script
Name: Sanguine Studies
Code: Wld0u2
Id: 110754
Prereq: Level 27, Any Class
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Amal'jaa Grunts
SEQ_001 = 1; -- Talk to Papala.
-- Actor Class Ids
ENPC_PAPALA = 1001316;
BNPC_AMALJAA_GRUNTS = 2106537;
-- Quest Markers
MRKR_PAPALA = 11130101;
MRKR_AMALJAA_GRUNTS = 11130102;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_PAPALA, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_PAPALA);
quest:SetENpc(BNPC_AMALJAA_GRUNTS);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_PAPALA, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_PAPALA and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPapalaStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000");
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
-- TODO FINISH THIS
function onKillBNpc(player, quest, bnpc)
if (bnpc == BNPC_AMALJAA_GRUNTS) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_AMALJAA_GRUNTS;
elseif (sequence == SEQ_001) then
return MRKR_PAPALA;
end
end

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require ("global")
--[[
Quest Script
Name: Secrets Unearthed
Code: Wld0u3
Id: 110756
Prereq: Level 17, Any Class
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Mumukiya.
SEQ_001 = 1; -- Talk to Abelard.
-- Actor Class Ids
MUMUKIYA = 1001165;
ABELARD = 1001596;
-- Quest Markers
MRKR_ABELARD = 11130201;
MRKR_MUMUKIYA = 11130202;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(MUMUKIYA, QFLAG_PLATE);
end
if (sequence == SEQ_000) then
quest:SetENpc(MUMUKIYA);
quest:SetENpc(ABELARD, QFLAG_PLATE);
elseif (sequence == SEQ_001) then
quest:SetENpc(ABELARD);
quest:SetENpc(MUMUKIYA, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == MUMUKIYA and not player:HasQuest(quest)) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventMUMUKIYAStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
end
-- Quest Progress
if (seq == SEQ_000) then
if (npcClassId == MUMUKIYA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000");
elseif (npcClassId == ABELARD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
quest:StartSequence(SEQ_001);
end
elseif (seq == SEQ_001) then
--Quest Complete
if (npcClassId == MUMUKIYA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
elseif (npcClassId == ABELARD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
quest:StartSequence(SEQ_001);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ABELARD;
elseif (sequence == SEQ_001) then
return MRKR_MUMUKIYA;
end
end

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require ("global")
--[[
Quest Script
Name: Sanguine Studies
Code: Wld0u4
Id: 1107546
Prereq: Level 28, Any Class, Sanguine Studies completed.
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Amal'jaa Drudges
SEQ_001 = 1; -- Talk to Papala.
-- Actor Class Ids
ENPC_PAPALA = 1001316;
BNPC_AMALJAA_DRUDGES = 2106542;
-- Quest Markers
MRKR_AMALJAA_DRUDGES = 11130301;
MRKR_PAPALA = 11130302;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_PAPALA, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_PAPALA);
quest:SetENpc(BNPC_AMALJAA_DRUDGES);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_PAPALA, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_PAPALA and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPAPALAStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
-- TODO FINISH THIS
function onKillBNpc(player, quest, bnpc)
if (bnpc == BNPC_AMALJAA_DRUDGES) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_AMALJAA_DRUDGES;
elseif (sequence == SEQ_001) then
return MRKR_PAPALA;
end
end