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New style of scripting for better complex menus.

This commit is contained in:
Filip Maj 2016-06-17 23:17:24 -04:00
parent cdf4b3a2f2
commit 4e69022072
8 changed files with 170 additions and 58 deletions

View file

@ -274,7 +274,7 @@ namespace FFXIVClassic_Map_Server
}
}
LuaEngine.DoActorOnEventStarted(player.GetActor(), ownerActor, eventStart);
player.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
break;
@ -286,7 +286,7 @@ namespace FFXIVClassic_Map_Server
subpacket.DebugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
if (updateOwnerActor == null)
@ -299,8 +299,10 @@ namespace FFXIVClassic_Map_Server
if (updateOwnerActor == null)
break;
}
*/
player.GetActor().UpdateEvent(eventUpdate);
LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:

View file

@ -181,6 +181,11 @@ namespace FFXIVClassic_Map_Server.Actors
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
}
public string GetUniqueId()
{
return uniqueIdentifier;
}
public uint GetActorClassId()
{
return actorClassId;
@ -322,7 +327,7 @@ namespace FFXIVClassic_Map_Server.Actors
return lparams;
}
public void DoEventStart(Player player, EventStartPacket eventStart)
public Coroutine GetEventStartCoroutine(Player player)
{
Script parent = null, child = null;
@ -331,31 +336,23 @@ namespace FFXIVClassic_Map_Server.Actors
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null)
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return;
return null;
}
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(this);
objects.Add(eventStart.triggerName);
if (eventStart.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
//Run Script
DynValue result;
Coroutine coroutine;
if (child != null && !child.Globals.Get("onEventStarted").IsNil())
result = child.Call(child.Globals["onEventStarted"], objects.ToArray());
coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
else if (!parent.Globals.Get("onEventStarted").IsNil())
result = parent.Call(parent.Globals["onEventStarted"], objects.ToArray());
coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
else
return;
return null;
return coroutine;
}
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)

View file

@ -15,6 +15,8 @@ using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using MoonSharp.Interpreter;
using FFXIVClassic_Map_Server.packets.receive.events;
namespace FFXIVClassic_Map_Server.Actors
{
@ -83,7 +85,7 @@ namespace FFXIVClassic_Map_Server.Actors
public uint currentCommand = 0;
public string currentCommandName = "";
public uint eventMenuId = 0;
public Coroutine currentEventRunning;
//Player Info
public uint[] timers = new uint[20];
@ -1118,6 +1120,35 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(spacket);
}
public void StartEvent(Actor owner, EventStartPacket start)
{
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(this);
objects.Add(owner);
objects.Add(start.triggerName);
if (start.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(start.luaParams));
if (owner is Npc)
{
currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
currentEventRunning.Resume(objects.ToArray());
}
else
LuaEngine.DoActorOnEventStarted(this, owner, start);
}
public void UpdateEvent(EventUpdatePacket update)
{
if (currentEventRunning == null)
return;
if (currentEventRunning.State == CoroutineState.Suspended)
currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams));
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
{
if (actor == null)
@ -1150,7 +1181,6 @@ namespace FFXIVClassic_Map_Server.Actors
currentEventOwner = 0;
currentEventName = "";
eventMenuId = 0;
}
public void EndCommand()
@ -1163,16 +1193,6 @@ namespace FFXIVClassic_Map_Server.Actors
currentCommandName = "";
}
public void SetCurrentMenuId(uint id)
{
eventMenuId = id;
}
public uint GetCurrentMenuId()
{
return eventMenuId;
}
public void SendInstanceUpdate()
{

View file

@ -71,7 +71,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
{
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
}
public Player GetActor()

View file

@ -58,12 +58,6 @@ namespace FFXIVClassic_Map_Server.lua
public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
if (target is Npc)
{
((Npc)target).DoEventStart(player, eventStart);
return;
}
string luaPath;
if (target is Command)

View file

@ -45,6 +45,21 @@ function onEventStarted(player, npc)
end
player:RunEventFunction("welcomeTalk", nil, saySheetId, player);
coroutine.yield();
while (true) do
player:RunEventFunction("selectMode", nil, npc:GetActorClassId(), false, 1000001); --Step 2, state your business
choice = coroutine.yield();
if (choice == 3) then
elseif (choice == 4) then
player:EndEvent();
break;
end
end
end
function onEventUpdate(player, npc, step, menuOptionSelected)

View file

@ -1,15 +1,93 @@
--[[
PopulaceShopSalesman Script
Functions:
welcomeTalk(sheetId, player) - Start Message
selectMode(askMode) - Shows buy/sell modes. If askmode > 0 show guild tutorial. If askmode == -7/-8/-9 show nothing. Else show affinity/condition tutorials.
selectModeOfClassVendor() - Opens categories for class weapons and gear
selectModeOfMultiWeaponVendor(consumptionTutorialId) - Opens categories for weapons/tools (war/magic/land/hand). Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa
selectModeOfMultiArmorVendor(consumptionTutorialId) - Opens categories for armor in different slots. Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa
openShopBuy(player, shopPack, currancyItemId) - ShopPack: Items to appear in window. CurrancyItemId: What is being used to buy these items.
selectShopBuy(player) - Call after openShopBuy() to open widget
closeShopBuy(player) - Closes the buy window
openShopSell(player) - Call this to open sell window
selectShopSell(player) - Call after openShopSell()
closeShopSell(player) - Closes the sell window
selectFacility(?, sheetId, 3) - Opens the facility chooser.
confirmUseFacility(player, cost) - Facility cost confirm
informSellPrice(1, chosenItem, price) - Shows sell confirm window. ChosenItem must be correct.
startTutorial(nil, tutorialId) - Opens up a tutorial menu for each guild type based on tutorialId
finishTalkTurn() - Done at the end.
--]]
function callClientFunction(player, functionName, ...)
player:RunEventFunction(functionName, ...);
result = coroutine.yield();
return result;
end
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc)
player:SendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()))
player:EndEvent();
--player:RunEventFunction("welcomeTalk");
end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
require("/unique/".. npc.zone.zoneName .."/PopulaceShopSalesman/" .. npc:GetUniqueId())
callClientFunction(player, "welcomeTalk", shopInfo.welcomeText, player);
while (true) do
choice = callClientFunction(player, "selectMode", 1);
if (choice == nil) then
break;
elseif (choice == 1) then
callClientFunction(player, "openShopBuy", player, shopInfo.shopPack, shopInfo.shopCurrancy);
while (true) do
buyResult = callClientFunction(player, "selectShopBuy", player);
if (buyResult == 0) then
callClientFunction(player, "closeShopBuy", player);
break;
else
player:SendMessage(0x20, "", "Player bought a thing at slot " .. tostring(buyResult)..".");
end
end
elseif (choice == 2) then
callClientFunction(player, "openShopSell", player);
while (true) do
sellResult = callClientFunction(player, "selectShopSell", player);
if (sellResult == nil) then
callClientFunction(player, "closeShopSell", player);
break;
else
player:SendMessage(0x20, "", "Player sold a thing at slot " .. tostring(sellResult)..".");
end
end
elseif (choice == 3) then
callClientFunction(player, "selectFacility", 2, 35, 3);
callClientFunction(player, "confirmUseFacility", player, 35);
elseif (choice == 4) then
callClientFunction(player, "startTutorial", nil, 29);
end
end
callClientFunction(player, "finishTalkTurn", player);
player:EndEvent();
end

View file

@ -0,0 +1,6 @@
shopInfo = {
welcomeText = 94,
shopPack = 0x67,
shopCurrancy = nil
}