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add some more locks, fixed typo in AddHP, add missing ability

This commit is contained in:
Tahir Akhlaq 2017-08-23 03:08:43 +01:00
parent c79b5c9992
commit 54af893570
8 changed files with 146 additions and 111 deletions

View file

@ -113,7 +113,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (!mActorList.ContainsKey(actor.actorId))
mActorList.Add(actor.actorId, actor);
}
int gridX = (int)actor.positionX / boundingGridSize;
int gridY = (int)actor.positionZ / boundingGridSize;
@ -134,10 +134,12 @@ namespace FFXIVClassic_Map_Server.Actors
lock (mActorBlock)
mActorBlock[gridX, gridY].Add(actor);
}
}
public void RemoveActorFromZone(Actor actor)
{
lock (mActorList)
{
mActorList.Remove(actor.actorId);
int gridX = (int)actor.positionX / boundingGridSize;
@ -159,6 +161,7 @@ namespace FFXIVClassic_Map_Server.Actors
lock (mActorBlock)
mActorBlock[gridX, gridY].Remove(actor);
}
}
public void UpdateActorPosition(Actor actor)
{
@ -420,6 +423,8 @@ namespace FFXIVClassic_Map_Server.Actors
}
public void SpawnActor(SpawnLocation location)
{
lock (mActorList)
{
ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId);
@ -440,8 +445,11 @@ namespace FFXIVClassic_Map_Server.Actors
AddActorToZone(npc);
}
}
public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, float rot = 0, ushort state = 0, uint animId = 0, bool isMob = true)
{
lock (mActorList)
{
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
@ -468,8 +476,11 @@ namespace FFXIVClassic_Map_Server.Actors
return npc;
}
}
public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, uint regionId, uint layoutId)
{
lock (mActorList)
{
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
@ -491,6 +502,7 @@ namespace FFXIVClassic_Map_Server.Actors
return npc;
}
}
public void DespawnActor(string uniqueId)
{

View file

@ -39,6 +39,8 @@ namespace FFXIVClassic_Map_Server.actors.area
}
public void CheckDestroy()
{
lock (mActorList)
{
if (isContentFinished)
{
@ -52,6 +54,7 @@ namespace FFXIVClassic_Map_Server.actors.area
GetParentZone().DeleteContentArea(this);
}
}
}
}
}

View file

@ -118,6 +118,8 @@ namespace FFXIVClassic_Map_Server.actors.area
}
public Actor FindActorInZone(uint id)
{
lock (mActorList)
{
if (!mActorList.ContainsKey(id))
{
@ -135,6 +137,7 @@ namespace FFXIVClassic_Map_Server.actors.area
else
return mActorList[id];
}
}
public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName, params object[] args)
{

View file

@ -213,26 +213,9 @@ namespace FFXIVClassic_Map_Server.Actors
if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
{
var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
//Parameters
propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.mp");
propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]");
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
packets.AddRange(propPacketUtil.Done());
}
base.PostUpdate(tick, packets);

View file

@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
if (target is Player)
((Player)target).SendPacket("139_attack");
}
target.AddHP((short)damage);
target.DelHP((short)damage);
attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
owner.LookAt(target);
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);

View file

@ -12,6 +12,7 @@ using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
using FFXIVClassic_Map_Server.utils;
namespace FFXIVClassic_Map_Server.Actors
{
@ -67,6 +68,25 @@ namespace FFXIVClassic_Map_Server.Actors
this.statusEffects.Update(tick);
}
public override void PostUpdate(DateTime tick, List<SubPacket> packets = null)
{
// todo: should probably add another flag for battleTemp since all this uses reflection
packets = new List<SubPacket>();
if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
{
var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]");
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
packets.AddRange(propPacketUtil.Done());
}
}
public override bool CanAttack()
{

View file

@ -1715,6 +1715,19 @@ namespace FFXIVClassic_Map_Server.Actors
public override void PostUpdate(DateTime tick, List<SubPacket> packets = null)
{
// todo: should probably add another flag for battleTemp since all this uses reflection
packets = new List<SubPacket>();
if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
{
var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
propPacketUtil.AddProperty($"charaWork.parameterSave.hp[{currentJob}]");
propPacketUtil.AddProperty($"charaWork.parameterSave.hpMax[{currentJob}]");
propPacketUtil.AddProperty($"charaWork.parameterSave.state_mainSkill[{currentJob}]");
packets.AddRange(propPacketUtil.Done());
}
base.PostUpdate(tick);
}
@ -1741,7 +1754,7 @@ namespace FFXIVClassic_Map_Server.Actors
addHp = addHp.Clamp(short.MinValue, charaWork.parameterSave.hpMax[currentJob]);
charaWork.parameterSave.hp[currentJob] = (short)addHp;
if (charaWork.parameterSave.hp[0] < 1)
if (charaWork.parameterSave.hp[currentJob] < 1)
Die(Program.Tick);
updateFlags |= ActorUpdateFlags.HpTpMp;

View file

@ -86,6 +86,7 @@ INSERT INTO `abilities` VALUES (27146,'cover',16,30,0,0,0,1,0,0,5,0,15,0,0,60,0,
INSERT INTO `abilities` VALUES (27147,'divine_veil',16,35,0,0,0,1,0,0,5,0,20,0,0,60,0,0,14,713,2,2);
INSERT INTO `abilities` VALUES (27148,'hallowed_ground',16,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,709,2,2);
INSERT INTO `abilities` VALUES (27149,'holy_succor',16,40,0,0,0,1,0,0,15,0,0,0,2,10,100,0,1,701,1,2);
INSERT INTO `abilities` VALUES (27150,'fast_blade',3,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1023,1,2);
INSERT INTO `abilities` VALUES (27151,'flat_blade',3,26,1,32,0,1,0,0,5,0,0,0,0,10,0,1500,18,1024,2,2);
INSERT INTO `abilities` VALUES (27152,'savage_blade',3,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1000,18,1025,1,2);
INSERT INTO `abilities` VALUES (27153,'goring_blade',3,50,8,32,0,1,2,0,5,30,0,0,0,60,0,3000,18,1026,301,2);
@ -210,4 +211,4 @@ commit;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-- Dump completed on 2017-08-22 19:57:25
-- Dump completed on 2017-08-23 3:05:29