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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Fixed packet Console output
This commit is contained in:
parent
33a52c4fa8
commit
554c8b5514
4 changed files with 33 additions and 17 deletions
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@ -335,10 +335,14 @@ namespace FFXIVClassic_Lobby_Server.packets
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{
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{
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#if DEBUG
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkYellow;
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Console.BackgroundColor = ConsoleColor.DarkYellow;
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Log.Debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isEncrypted, header.packetSize, header.numSubpackets));
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
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Log.Debug(String.Format("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
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foreach (SubPacket sub in getSubpackets())
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foreach (SubPacket sub in getSubpackets())
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{
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sub.debugPrintSubPacket();
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sub.debugPrintSubPacket();
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}
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Console.BackgroundColor = ConsoleColor.Black;
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Console.BackgroundColor = ConsoleColor.Black;
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#endif
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#endif
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}
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}
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@ -141,14 +141,18 @@ namespace FFXIVClassic_Lobby_Server.packets
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{
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{
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#if DEBUG
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Log.Debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
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Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
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if (header.type == 0x03)
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if (header.type == 0x03)
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Log.Debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
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{
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
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Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
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if (header.type == 0x03)
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}
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
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Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
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Console.BackgroundColor = ConsoleColor.Black;
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Console.BackgroundColor = ConsoleColor.Black;
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#endif
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#endif
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}
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}
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@ -333,10 +333,14 @@ namespace FFXIVClassic_Map_Server.packets
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{
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{
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#if DEBUG
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkYellow;
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Console.BackgroundColor = ConsoleColor.DarkYellow;
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Log.Debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets));
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
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Log.Debug(String.Format("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
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foreach (SubPacket sub in getSubpackets())
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foreach (SubPacket sub in getSubpackets())
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{
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sub.debugPrintSubPacket();
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sub.debugPrintSubPacket();
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}
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Console.BackgroundColor = ConsoleColor.Black;
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Console.BackgroundColor = ConsoleColor.Black;
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#endif
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#endif
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}
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}
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@ -141,14 +141,18 @@ namespace FFXIVClassic_Map_Server.packets
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{
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{
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#if DEBUG
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Log.Debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
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Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
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if (header.type == 0x03)
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if (header.type == 0x03)
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Log.Debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
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{
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
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Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
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if (header.type == 0x03)
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}
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
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Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
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Console.BackgroundColor = ConsoleColor.Black;
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Console.BackgroundColor = ConsoleColor.Black;
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#endif
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#endif
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}
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}
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