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missed a file from previous commit

This commit is contained in:
Tahir Akhlaq 2017-08-24 05:36:12 +01:00
parent 9bb298b2f3
commit 5e2487c8cc
2 changed files with 78 additions and 19 deletions

View file

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara
{
enum Modifier : UInt32
{
None = 0,
Hp = 1,
HpPercent = 2,
Mp = 3,
MpPercent = 4,
Tp = 5,
TpPercent = 6,
Regen = 7,
Refresh = 8,
Strength = 9,
Vitality = 10,
Dexterity = 11,
Intelligence = 12,
Mind = 13,
Piety = 14,
Attack = 15,
Accuracy = 16,
Defense = 17,
Evasion = 18,
MagicAttack = 19,
MagicHeal = 20, // is this needed? shouldnt it just be calc'd from mind
MagicAccuracy = 21,
MagicEvasion = 22,
MagicDefense = 23,
MagicEnhancePotency = 24,
MagicEnfeeblingPotency = 25,
ResistFire = 26,
ResistIce = 27,
ResistWind = 28,
ResistLightning = 29,
ResistEarth = 30,
ResistWater = 31, // <3 u jorge
AttackRange = 32,
Speed = 33,
/* fuck off
CRAFT_PROCESSING = 30,
CRAFT_MAGIC_PROCESSING = 31,
CRAFT_PROCESS_CONTROL = 32,
HARVEST_POTENCY = 33,
HARVEST_LIMIT = 34,
HARVEST_RATE = 35,
*/
}
}

View file

@ -44,34 +44,36 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
return true;
}
*/
if (owner.target == null || target.IsDead())
if (target == null || target.IsDead())
{
return true;
}
if (owner.target.actorId != owner.currentLockedTarget)
owner.aiContainer.ChangeTarget(Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget) as Character);
if (IsAttackReady())
else
{
if (CanAttack())
{
TryInterrupt();
if (owner.target != target || owner.target.actorId != owner.currentLockedTarget)
owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget) as Character);
// todo: check weapon delay/haste etc and use that
if (!interrupt)
if (IsAttackReady())
{
if (CanAttack())
{
OnComplete();
TryInterrupt();
// todo: check weapon delay/haste etc and use that
if (!interrupt)
{
OnComplete();
}
else
{
}
SetInterrupted(false);
}
else
{
// todo: handle interrupt/paralyze etc
}
SetInterrupted(false);
}
else
{
// todo: handle interrupt/paralyze etc
}
}
return false;