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2 changed files with 78 additions and 19 deletions
57
FFXIVClassic Map Server/actors/chara/Modifier.cs
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57
FFXIVClassic Map Server/actors/chara/Modifier.cs
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@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara
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{
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enum Modifier : UInt32
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{
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None = 0,
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Hp = 1,
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HpPercent = 2,
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Mp = 3,
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MpPercent = 4,
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Tp = 5,
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TpPercent = 6,
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Regen = 7,
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Refresh = 8,
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Strength = 9,
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Vitality = 10,
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Dexterity = 11,
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Intelligence = 12,
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Mind = 13,
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Piety = 14,
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Attack = 15,
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Accuracy = 16,
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Defense = 17,
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Evasion = 18,
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MagicAttack = 19,
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MagicHeal = 20, // is this needed? shouldnt it just be calc'd from mind
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MagicAccuracy = 21,
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MagicEvasion = 22,
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MagicDefense = 23,
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MagicEnhancePotency = 24,
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MagicEnfeeblingPotency = 25,
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ResistFire = 26,
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ResistIce = 27,
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ResistWind = 28,
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ResistLightning = 29,
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ResistEarth = 30,
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ResistWater = 31, // <3 u jorge
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AttackRange = 32,
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Speed = 33,
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/* fuck off
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CRAFT_PROCESSING = 30,
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CRAFT_MAGIC_PROCESSING = 31,
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CRAFT_PROCESS_CONTROL = 32,
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HARVEST_POTENCY = 33,
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HARVEST_LIMIT = 34,
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HARVEST_RATE = 35,
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*/
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}
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}
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@ -44,34 +44,36 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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return true;
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return true;
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}
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}
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*/
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*/
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if (owner.target == null || target.IsDead())
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if (target == null || target.IsDead())
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{
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{
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return true;
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}
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}
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else
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if (owner.target.actorId != owner.currentLockedTarget)
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owner.aiContainer.ChangeTarget(Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget) as Character);
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if (IsAttackReady())
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{
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{
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if (CanAttack())
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if (owner.target != target || owner.target.actorId != owner.currentLockedTarget)
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{
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owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget) as Character);
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TryInterrupt();
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// todo: check weapon delay/haste etc and use that
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if (IsAttackReady())
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if (!interrupt)
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{
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if (CanAttack())
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{
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{
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OnComplete();
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TryInterrupt();
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// todo: check weapon delay/haste etc and use that
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if (!interrupt)
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{
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OnComplete();
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}
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else
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{
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}
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SetInterrupted(false);
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}
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}
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else
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else
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{
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{
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// todo: handle interrupt/paralyze etc
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}
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}
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SetInterrupted(false);
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}
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else
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{
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// todo: handle interrupt/paralyze etc
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}
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}
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}
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}
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return false;
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return false;
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