1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-22 04:37:47 +00:00

Implemented the "SetActorProperty" packet.

This commit is contained in:
Filip Maj 2015-10-14 17:18:29 -04:00
parent 1d20f8b8b8
commit 6939c380cd

View file

@ -0,0 +1,142 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPropetyPacket
{
public const ushort OPCODE = 0x0137;
public const uint PACKET_SIZE = 0xA8;
private const ushort MAXBYTES = 0x7D;
//These are known property IDs
public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
public const uint TARGETABLE = 0x2138FD71;
public const uint LS_CREST = 0xBC98941D;
public const uint HP = 0x4232BCAA;
public const uint MP = 0x13F89710;
public const uint TP = 0;
public const uint HPMAX = 0x7BCDFB69;
public const uint MPMAX = 0x3C95D5C5;
public const uint TPMAX = 0;
public const uint JOB = 0x7532CE24;
public const uint LEVEL = 0x96063588;
public const uint STAT_STRENGTH = 0x647A29A8;
public const uint STAT_VITALITY = 0x939E884A;
public const uint STAT_DEXTERITY = 0x416571AC;
public const uint STAT_INTELLIGENCE = 0x2DFBC13A;
public const uint STAT_MIND = 0x0E704141;
public const uint STAT_PIETY = 0x6CCAF8B3;
public const uint STAT_ACCURACY = 0x91CD44E7;
public const uint STAT_EVASION = 0x11B1B22D;
public const uint STAT_ATTACK = 0xBA51C4E1;
public const uint STAT_DEFENSE = 0x8CAE90DB;
public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5;
public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB;
public const uint STAT_MAGIC_ACCURACY = 0xD57DC284;
public const uint STAT_MAGIC_EVASION = 0x17AB37EF;
public const uint RESISTANCE_FIRE = 0x79C7ECFF;
public const uint RESISTANCE_ICE = 0xE17D8C7A;
public const uint RESISTANCE_WIND = 0x204CF942;
public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73;
public const uint RESISTANCE_EARTH = 0x5FC56D16;
public const uint RESISTANCE_WATER = 0x64803E98;
public const uint TRIBE = 0x774A02BF;
public const uint GUARDIAN = 0x5AB3D930;
public const uint BIRTHDAY = 0x822C9556;
public const uint BIRTHMONTH = 0x0EFB92D4;
public const uint ALLEGIANCE = 0xAAD96353;
//End of properties
private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20];
private string script;
private MemoryStream mem;
private BinaryWriter binWriter;
public SetActorPropetyPacket(string script)
{
this.script = script;
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
binWriter.Seek(1, SeekOrigin.Begin);
}
public void closeStreams()
{
binWriter.Dispose();
mem.Dispose();
}
public bool addByte(uint id, byte value)
{
if (runningByteTotal + 6 + Encoding.ASCII.GetByteCount(script) > MAXBYTES)
return false;
binWriter.Write((byte)1);
binWriter.Write((UInt32)id);
binWriter.Write((byte)value);
runningByteTotal+=6;
return true;
}
public bool addShort(uint id, ushort value)
{
if (runningByteTotal + 7 + Encoding.ASCII.GetByteCount(script) > MAXBYTES)
return false;
binWriter.Write((byte)2);
binWriter.Write((UInt32)id);
binWriter.Write((UInt16)value);
runningByteTotal+=7;
return true;
}
public bool addInt(uint id, uint value)
{
if (runningByteTotal + 9 + Encoding.ASCII.GetByteCount(script) > MAXBYTES)
return false;
binWriter.Write((byte)4);
binWriter.Write((UInt32)id);
binWriter.Write((UInt32)value);
runningByteTotal+=9;
return true;
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
{
binWriter.Write((ushort)00);
binWriter.Write(Encoding.ASCII.GetBytes(script));
binWriter.Seek(0, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
closeStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;
}
}
}