diff --git a/FFXIVClassic Map Server/Database.cs b/FFXIVClassic Map Server/Database.cs
index 530d0a8d..88e8ad1c 100644
--- a/FFXIVClassic Map Server/Database.cs
+++ b/FFXIVClassic Map Server/Database.cs
@@ -16,6 +16,7 @@ using FFXIVClassic_Map_Server.common.EfficientHashTables;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
+using FFXIVClassic_Map_Server.actors.chara.player;
namespace FFXIVClassic_Lobby_Server
{
@@ -451,9 +452,9 @@ namespace FFXIVClassic_Lobby_Server
}
}
- player.invNormal = getInventory(player, 0, InventorySetBeginPacket.CODE_INVENTORY);
- player.invKeyItems = getInventory(player, 0, InventorySetBeginPacket.CODE_KEYITEMS);
- player.invCurrancy = getInventory(player, 0, InventorySetBeginPacket.CODE_CURRANCY);
+ player.inventories[Inventory.NORMAL].initList(getInventory(player, 0, Inventory.NORMAL));
+ player.inventories[Inventory.KEYITEMS].initList(getInventory(player, 0, Inventory.KEYITEMS));
+ player.inventories[Inventory.CURRANCY].initList(getInventory(player, 0, Inventory.CURRANCY));
}
catch (MySqlException e)
@@ -575,7 +576,7 @@ namespace FFXIVClassic_Lobby_Server
cmd.Parameters.AddWithValue("@durability", durability);
cmd.ExecuteNonQuery();
- insertedItem = new Item((uint)cmd.LastInsertedId, itemId, quantity, (uint)player.getLastInventorySlot(type), isUntradeable, quality, durability, 0, 0, 0, 0, 0, 0);
+ insertedItem = new Item((uint)cmd.LastInsertedId, itemId, quantity, (uint)player.inventories[type].getNextEmptySlot(), isUntradeable, quality, durability, 0, 0, 0, 0, 0, 0);
}
catch (MySqlException e)
{ Console.WriteLine(e); }
@@ -588,7 +589,7 @@ namespace FFXIVClassic_Lobby_Server
return insertedItem;
}
- public static void addQuantity(Player player, uint itemId, int quantity)
+ public static void addQuantity(Player player, uint slot, int quantity)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@@ -599,13 +600,13 @@ namespace FFXIVClassic_Lobby_Server
string query = @"
UPDATE characters_inventory
SET quantity = quantity + @quantity
- WHERE serverItemId = (SELECT id FROM server_items WHERE characterId = @charId AND itemId = @itemId LIMIT 1)
+ WHERE serverItemId = (SELECT id FROM server_items WHERE characterId = @charId AND slot = @slot LIMIT 1)
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@quantity", quantity);
- cmd.Parameters.AddWithValue("@itemId", itemId);
+ cmd.Parameters.AddWithValue("@slot", slot);
cmd.ExecuteNonQuery();
}
diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index 9c8bf883..6cd62949 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -65,6 +65,7 @@
+
diff --git a/FFXIVClassic Map Server/Server.cs b/FFXIVClassic Map Server/Server.cs
index 17710ea2..2961810d 100644
--- a/FFXIVClassic Map Server/Server.cs
+++ b/FFXIVClassic Map Server/Server.cs
@@ -16,6 +16,7 @@ using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
+using FFXIVClassic_Map_Server.actors.chara.player;
namespace FFXIVClassic_Lobby_Server
{
@@ -411,14 +412,14 @@ namespace FFXIVClassic_Lobby_Server
if (client != null)
{
Player p = client.getActor();
- p.addItem(itemId, 0, 1, 1);
+ p.inventories[Inventory.NORMAL].addItem(itemId, 0, 1, 1);
}
else
{
foreach (KeyValuePair entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
- p.addItem(itemId, 0, 1, 1);
+ p.inventories[Inventory.NORMAL].addItem(itemId, 0, 1, 1);
}
}
}
diff --git a/FFXIVClassic Map Server/actors/chara/player/Inventory.cs b/FFXIVClassic Map Server/actors/chara/player/Inventory.cs
new file mode 100644
index 00000000..48a45024
--- /dev/null
+++ b/FFXIVClassic Map Server/actors/chara/player/Inventory.cs
@@ -0,0 +1,160 @@
+using FFXIVClassic_Lobby_Server;
+using FFXIVClassic_Lobby_Server.packets;
+using FFXIVClassic_Map_Server.Actors;
+using FFXIVClassic_Map_Server.dataobjects;
+using FFXIVClassic_Map_Server.packets.send.actor.inventory;
+using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FFXIVClassic_Map_Server.actors.chara.player
+{
+ class Inventory
+ {
+ public const ushort NORMAL = 0x0000; //Max 0xC8
+ public const ushort LOOT = 0x0004; //Max 0xA
+ public const ushort MELDREQUEST = 0x0005; //Max 0x04
+ public const ushort BAZAAR = 0x0007; //Max 0x0A
+ public const ushort CURRANCY = 0x0063; //Max 0x140
+ public const ushort KEYITEMS = 0x0064; //Max 0x500
+ public const ushort EQUIPMENT = 0x00FE; //Max 0x23
+
+ private Player owner;
+ private ushort inventoryCapacity;
+ private ushort inventoryCode;
+ private List- list;
+
+ public Inventory(Player ownerPlayer, ushort capacity, ushort code)
+ {
+ owner = ownerPlayer;
+ inventoryCapacity = capacity;
+ inventoryCode = code;
+ }
+
+ #region Inventory Management
+ public void initList(List
- itemsFromDB)
+ {
+ list = itemsFromDB;
+ }
+
+ public void addItem(uint itemId, ushort type, int quantity, byte quality)
+ {
+ List addItemPackets = new List();
+ Item storedItem = null;
+
+ //Check if item id exists
+ foreach (Item item in list)
+ {
+ if (item.itemId == itemId && item.quantity < 99)
+ {
+ storedItem = item;
+ break;
+ }
+ }
+
+ //If it's unique, abort
+ // if (storedItem != null && storedItem.isUnique)
+ // return ITEMERROR_UNIQUE;
+
+ //If Inventory is full
+ // if (storedItem == null && isInventoryFull())
+ // return ITEMERROR_FULL;
+
+ //Update lists and db
+ owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
+ owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
+ if (storedItem == null)
+ {
+ Item addedItem = Database.addItem(owner, itemId, quantity, quality, false, 100, type);
+ list.Add(addedItem);
+ sendInventoryPackets(addedItem);
+ }
+ else
+ {
+ Database.addQuantity(owner, storedItem.slot, quantity);
+ storedItem.quantity += quantity;
+ sendInventoryPackets(storedItem);
+ }
+ owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
+ owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
+ }
+
+ public void removeItem(uint itemId, uint quantity)
+ {
+
+ }
+
+ public void changeDurability(uint slot, uint durabilityChange)
+ {
+
+ }
+
+ public void changeSpiritBind(uint slot, uint spiritBindChange)
+ {
+
+ }
+
+ public void changeMateria(uint slot, byte materiaSlot, byte materiaId)
+ {
+
+ }
+ #endregion
+
+ #region Packet Functions
+ public void sendFullInventory()
+ {
+ owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
+ sendInventoryPackets(list);
+ owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
+ }
+
+ private void sendInventoryPackets(Item item)
+ {
+ owner.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, item));
+ }
+
+ private void sendInventoryPackets(List
- items)
+ {
+ int currentIndex = 0;
+
+ while (true)
+ {
+ if (items.Count - currentIndex >= 64)
+ owner.queuePacket(InventoryListX64Packet.buildPacket(owner.actorId, items, ref currentIndex));
+ else if (items.Count - currentIndex >= 32)
+ owner.queuePacket(InventoryListX32Packet.buildPacket(owner.actorId, items, ref currentIndex));
+ else if (items.Count - currentIndex >= 16)
+ owner.queuePacket(InventoryListX16Packet.buildPacket(owner.actorId, items, ref currentIndex));
+ else if (items.Count - currentIndex > 1)
+ owner.queuePacket(InventoryListX08Packet.buildPacket(owner.actorId, items, ref currentIndex));
+ else if (items.Count - currentIndex == 1)
+ {
+ owner.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, items[currentIndex]));
+ currentIndex++;
+ }
+ else
+ break;
+ }
+
+ }
+ #endregion
+
+ #region Inventory Utils
+
+ public bool isFull()
+ {
+ return list.Count >= inventoryCapacity;
+ }
+
+ public int getNextEmptySlot()
+ {
+ return list.Count == 0 ? 0 : list.Count();
+ }
+
+ #endregion
+
+ }
+}
diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs
index 6d73e3b2..02cc4817 100644
--- a/FFXIVClassic Map Server/actors/chara/player/Player.cs
+++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs
@@ -2,6 +2,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors.area;
+using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
@@ -60,12 +61,7 @@ namespace FFXIVClassic_Map_Server.Actors
public uint currentTitle;
//Inventory
- public List
- invNormal = new List
- ();
- public List
- invCurrancy = new List
- ();
- public List
- invKeyItems = new List
- ();
- public List
- invLoot = new List
- ();
- public List
- invMeldRequest = new List
- ();
- public List
- invBazaar = new List
- ();
+ public Dictionary inventories = new Dictionary();
public int[] invEquipment = new int[MAXSIZE_INVENTORY_EQUIPMENT];
//GC Related
@@ -99,6 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
className = "Player";
currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
+ inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
+ inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
+ inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
+
charaWork.property[0] = 1;
charaWork.property[1] = 1;
charaWork.property[2] = 1;
@@ -428,58 +428,9 @@ namespace FFXIVClassic_Map_Server.Actors
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
playerSession.queuePacket(partyListPacket);
#endregion
-
- #region itemsetup
- ////////ITEMS////////
+
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
-
- queuePacket(InventorySetBeginPacket.buildPacket(actorId, 200, InventorySetBeginPacket.CODE_INVENTORY));
- sendInventoryPackets(invNormal);
- queuePacket(InventorySetEndPacket.buildPacket(actorId));
-
- /*
-
- //TEST
- List
- items = new List
- ();
- items.Add(new Item(1337, 8030920, 0)); //Leather Jacket
- items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
- items.Add(new Item(1339, 5030402, 2)); //Thyrus
- items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
- items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
- items.Add(new Item(1342, 8032407, 5)); //Green Summer Halter (Female)
- //items.Add(new Item(1343, 8051307, 6)); //Green Summer Tanga (Female)
-
- int count = 0;
-
- items[2].quality = 2;
- items[0].durability = 9999;
- items[0].spiritbind = 10000;
- items[0].materia1 = 6;
- items[0].materia2 = 7;
- items[0].materia3 = 8;
- items[0].materia4 = 9;
- items[0].materia5 = 10;
- items[1].durability = 9999;
- items[2].durability = 0xFFFFFFF;
- items[3].durability = 9999;
- items[4].quantity = 99;
-
- List packets = new List();
- packets.Add(InventorySetBeginPacket.buildPacket(actorId, 200, InventorySetBeginPacket.CODE_INVENTORY));
- packets.Add(InventoryListX08Packet.buildPacket(actorId, items,ref count));
- packets.Add(InventorySetEndPacket.buildPacket(actorId));
-
- Item i = new Item(1343, 8051307, 0);
-
- packets.Add(InventorySetBeginPacket.buildPacket(actorId, 0x500, InventorySetBeginPacket.CODE_KEYITEMS));
- packets.Add(InventoryListX01Packet.buildPacket(actorId, i));
- packets.Add(InventorySetEndPacket.buildPacket(actorId));
-
- BasePacket testPacket = BasePacket.createPacket(packets, true, false);
- testPacket.debugPrintPacket();
- playerSession.queuePacket(testPacket);
- */
- #endregion
+ inventories[Inventory.NORMAL].sendFullInventory();
#region equipsetup
EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
@@ -492,13 +443,9 @@ namespace FFXIVClassic_Map_Server.Actors
//Equip Init
// playerSession.queuePacket(InventorySetBeginPacket.buildPacket(actorId, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
// playerSession.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(actorId), true, false));
- // playerSession.queuePacket(InventorySetEndPacket.buildPacket(actorId), true, false);
-
-
- playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
- ////////ITEMS////////
-
+ // playerSession.queuePacket(InventorySetEndPacket.buildPacket(actorId), true, false);
#endregion
+ playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
playerSession.queuePacket(getInitPackets(actorId));
@@ -520,36 +467,6 @@ namespace FFXIVClassic_Map_Server.Actors
}
- private void sendInventoryPackets(Item item)
- {
- queuePacket(InventoryListX01Packet.buildPacket(actorId, item));
- }
-
- private void sendInventoryPackets(List
- items)
- {
- int currentIndex = 0;
-
- while (true)
- {
- if (items.Count - currentIndex >= 64)
- queuePacket(InventoryListX64Packet.buildPacket(actorId, items, ref currentIndex));
- else if (items.Count - currentIndex >= 32)
- queuePacket(InventoryListX32Packet.buildPacket(actorId, items, ref currentIndex));
- else if (items.Count - currentIndex >= 16)
- queuePacket(InventoryListX16Packet.buildPacket(actorId, items, ref currentIndex));
- else if (items.Count - currentIndex <= 8 && items.Count - currentIndex > 1)
- queuePacket(InventoryListX08Packet.buildPacket(actorId, items, ref currentIndex));
- else if (items.Count - currentIndex == 1)
- {
- queuePacket(InventoryListX01Packet.buildPacket(actorId, items[currentIndex]));
- currentIndex++;
- }
- else
- break;
- }
-
- }
-
private void sendRemoveInventoryPackets(List slots)
{
int currentIndex = 0;
@@ -716,94 +633,6 @@ namespace FFXIVClassic_Map_Server.Actors
//zone.broadcastPacketAroundActor(this, worldMasterMessage);
}
- public void addItem(uint itemId, ushort type, int quantity, byte quality)
- {
- List addItemPackets = new List();
- Item storedItem = null;
-
- //Check if item id exists
- switch (type)
- {
- case InventorySetBeginPacket.CODE_INVENTORY:
- foreach (Item item in invNormal)
- {
- if (item.itemId == itemId)
- {
- storedItem = item;
- break;
- }
- }
- break;
- case InventorySetBeginPacket.CODE_KEYITEMS:
- break;
- case InventorySetBeginPacket.CODE_CURRANCY:
- break;
- case InventorySetBeginPacket.CODE_MELDREQUEST:
- break;
- case InventorySetBeginPacket.CODE_BAZAAR:
- break;
- case InventorySetBeginPacket.CODE_LOOT:
- break;
- }
-
- //Update lists and db
- queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
-
- switch (type)
- {
- case InventorySetBeginPacket.CODE_INVENTORY:
- queuePacket(InventorySetBeginPacket.buildPacket(actorId, 200, InventorySetBeginPacket.CODE_INVENTORY));
- if (storedItem == null)
- {
- Item addedItem = Database.addItem(this, itemId, quantity, quality, false, 100, type);
- invNormal.Add(addedItem);
- sendInventoryPackets(addedItem);
- }
- else
- {
- Database.addQuantity(this, itemId, quantity);
- storedItem.quantity += quantity;
- sendInventoryPackets(storedItem);
- }
- queuePacket(InventorySetEndPacket.buildPacket(actorId));
- break;
- case InventorySetBeginPacket.CODE_KEYITEMS:
- break;
- case InventorySetBeginPacket.CODE_CURRANCY:
- break;
- case InventorySetBeginPacket.CODE_MELDREQUEST:
- break;
- case InventorySetBeginPacket.CODE_BAZAAR:
- break;
- case InventorySetBeginPacket.CODE_LOOT:
- break;
- }
-
- //addItemPackets.Add(InventorySetBeginPacket.buildPacket(actorId, MAXSIZE_INVENTORY_NORMAL, type));
- //sendInventoryPackets()
- queuePacket(InventorySetEndPacket.buildPacket(actorId));
- }
-
- public void removeItem(uint itemId, uint quantity)
- {
-
- }
-
- public void changeDurability(uint slot, uint durabilityChange)
- {
-
- }
-
- public void changeSpiritBind(uint slot, uint spiritBindChange)
- {
-
- }
-
- public void changeMateria(uint slot, byte materiaSlot, byte materiaId)
- {
-
- }
-
public void runEventFunction(string functionName, params object[] parameters)
{
List lParams = LuaUtils.createLuaParamList(parameters);
@@ -845,25 +674,5 @@ namespace FFXIVClassic_Map_Server.Actors
}
- public int getLastInventorySlot(ushort type)
- {
- switch (type)
- {
- case InventorySetBeginPacket.CODE_INVENTORY:
- return invNormal.Count == 0 ? 0 : invNormal.Count() + 1;
- case InventorySetBeginPacket.CODE_KEYITEMS:
- return invKeyItems.Count == 0 ? 0 : invKeyItems.Count() + 1;
- case InventorySetBeginPacket.CODE_CURRANCY:
- return invCurrancy.Count == 0 ? 0 : invCurrancy.Count() + 1;
- case InventorySetBeginPacket.CODE_MELDREQUEST:
- return invMeldRequest.Count == 0 ? 0 : invMeldRequest.Count() + 1;
- case InventorySetBeginPacket.CODE_BAZAAR:
- return invBazaar.Count == 0 ? 0 : invBazaar.Count() + 1;
- case InventorySetBeginPacket.CODE_LOOT:
- return invLoot.Count == 0 ? 0 : invLoot.Count() + 1;
- }
-
- return 0;
- }
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
index a2093215..57b04b08 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
@@ -28,9 +28,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
else
max = 8;
- for (int i = listOffset; i < max; i++)
+ for (int i = 0; i < max; i++)
{
- binWriter.Write(items[i].toPacketBytes());
+ binWriter.Write(items[listOffset].toPacketBytes());
listOffset++;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
index 1d73b514..e6bf12d0 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
else
max = 16;
- for (int i = listOffset; i < items.Count; i++)
+ for (int i = 0; i < max; i++)
{
binWriter.Write(items[i].toPacketBytes());
listOffset++;
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
index b19461e7..5f376b97 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
else
max = 32;
- for (int i = listOffset; i < items.Count; i++)
+ for (int i = 0; i < max; i++)
{
binWriter.Write(items[i].toPacketBytes());
listOffset++;
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
index c74a7e4c..ba705072 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
else
max = 64;
- for (int i = listOffset; i < max; i++)
+ for (int i = 0; i < max; i++)
{
binWriter.Write(items[i].toPacketBytes());
listOffset++;
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
index 6c0d6881..a8246a2a 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
@@ -13,14 +13,6 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
- public const ushort CODE_INVENTORY = 0x0000; //Max 0xC8
- public const ushort CODE_LOOT = 0x0004; //Max 0xA
- public const ushort CODE_MELDREQUEST = 0x0005; //Max 0x04
- public const ushort CODE_BAZAAR = 0x0007; //Max 0x0A
- public const ushort CODE_CURRANCY = 0x0063; //Max 0x140
- public const ushort CODE_KEYITEMS = 0x0064; //Max 0x500
- public const ushort CODE_EQUIPMENT = 0x00FE; //Max 0x23
-
public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code)
{
byte[] data = new byte[8];