mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
More work on the world server. Modified map server to communicate with it.
This commit is contained in:
parent
bd26a71fef
commit
6bffe69b21
16 changed files with 507 additions and 577 deletions
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@ -295,6 +295,41 @@ namespace FFXIVClassic.Common
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return packet;
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}
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/// <summary>
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/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
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/// </summary>
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/// <param name="offset">Current offset in buffer.</param>
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/// <param name="buffer">Incoming buffer.</param>
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/// <returns>Returns either a BasePacket or null if not enough data.</returns>
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public static BasePacket CreatePacket(ref int offset, byte[] buffer, int bytesRead)
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{
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BasePacket newPacket = null;
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//Too small to even get length
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if (bytesRead <= offset)
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return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
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//Too small to whole packet
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if (bytesRead < offset + packetSize)
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return null;
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if (buffer.Length < offset + packetSize)
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return null;
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try
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{
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newPacket = new BasePacket(buffer, ref offset);
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}
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catch (OverflowException)
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{
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return null;
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}
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return newPacket;
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}
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public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
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{
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var data = packet.data;
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@ -153,6 +153,41 @@ namespace FFXIVClassic.Common
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return outBytes;
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}
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/// <summary>
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/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
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/// </summary>
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/// <param name="offset">Current offset in buffer.</param>
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/// <param name="buffer">Incoming buffer.</param>
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/// <returns>Returns either a BasePacket or null if not enough data.</returns>
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public static SubPacket CreatePacket(ref int offset, byte[] buffer, int bytesRead)
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{
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SubPacket newPacket = null;
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//Too small to even get length
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if (bytesRead <= offset)
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return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
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//Too small to whole packet
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if (bytesRead < offset + packetSize)
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return null;
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if (buffer.Length < offset + packetSize)
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return null;
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try
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{
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newPacket = new SubPacket(buffer, ref offset);
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}
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catch (OverflowException)
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{
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return null;
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}
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return newPacket;
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}
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public void DebugPrintSubPacket()
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{
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#if DEBUG
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@ -169,6 +204,9 @@ namespace FFXIVClassic.Common
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logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
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ConsoleOutputColor.DarkMagenta);
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}
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else
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logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE),
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ConsoleOutputColor.DarkMagenta);
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#endif
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}
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}
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@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server
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if (cmd.Any())
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{
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// if client isnt null, take player to be the player actor
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var player = client?.GetActor();
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var player = client.GetActor();
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if (cmd.Equals("help"))
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{
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@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server
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INIFile configIni = new INIFile("./map_config.ini");
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ConfigConstants.OPTIONS_BINDIP = configIni.GetValue("General", "server_ip", "127.0.0.1");
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ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "54992");
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ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "1989");
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ConfigConstants.OPTIONS_TIMESTAMP = configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true");
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ConfigConstants.DATABASE_WORLDID = UInt32.Parse(configIni.GetValue("Database", "worldid", "0"));
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@ -91,7 +91,7 @@
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<Compile Include="actors\quest\Quest.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="ClientConnection.cs" />
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<Compile Include="ZoneConnection.cs" />
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<Compile Include="CommandProcessor.cs" />
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<Compile Include="ConfigConstants.cs" />
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<Compile Include="Database.cs" />
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@ -26,393 +26,283 @@ namespace FFXIVClassic_Map_Server
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Server mServer;
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CommandProcessor cp;
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Dictionary<uint, ConnectedPlayer> mPlayers;
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List<ClientConnection> mConnections;
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public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
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public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList)
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{
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mPlayers = playerList;
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mConnections = connectionList;
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mServer = server;
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cp = new CommandProcessor(playerList);
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}
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public void ProcessPacket(ClientConnection client, BasePacket packet)
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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if (packet.header.isCompressed == 0x01)
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BasePacket.DecryptPacket(client.blowfish, ref packet);
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ConnectedPlayer player = null;
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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if (subpacket.header.type == 0x01)
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{
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packet.DebugPrintPacket();
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byte[] reply1Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF,
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0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0
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};
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if(mPlayers.ContainsKey(subpacket.header.targetId))
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player = mPlayers[subpacket.header.targetId];
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byte[] reply2Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26,
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0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
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0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
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0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
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};
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BasePacket reply1 = new BasePacket(reply1Data);
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BasePacket reply2 = new BasePacket(reply2Data);
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//Write Timestamp into Reply1
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using (MemoryStream mem = new MemoryStream(reply1.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Write((UInt32)Utils.UnixTimeStampUTC());
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}
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}
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//Read in Actor Id that owns this connection
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{ }
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}
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}
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//Should never happen.... unless actor id IS 0!
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if (actorID == 0)
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break;
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client.owner = actorID;
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//Write Actor ID into reply2
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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}
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}
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ConnectedPlayer player = null;
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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{
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while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
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{ }
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player = mPlayers[client.owner];
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}
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//Create connected player if not Created
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if (player == null)
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{
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player = new ConnectedPlayer(actorID);
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mPlayers[actorID] = player;
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}
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player.SetConnection(packet.header.connectionType, client);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
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//Create player actor
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reply1.DebugPrintPacket();
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client.QueuePacket(reply1);
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client.QueuePacket(reply2);
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break;
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}
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else if (subpacket.header.type == 0x07)
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{
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BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
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//client.QueuePacket(init);
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}
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else if (subpacket.header.type == 0x08)
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if (player == null)
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{
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//Response, client's current [actorID][time]
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//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
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//client.QueuePacket(init);
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packet.DebugPrintPacket();
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}
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else if (subpacket.header.type == 0x03)
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player = new ConnectedPlayer(client, subpacket.header.targetId);
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}
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subpacket.DebugPrintSubPacket();
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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ConnectedPlayer player = null;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
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player.Ping();
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break;
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//Unknown
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case 0x0002:
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if(mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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subpacket.DebugPrintSubPacket();
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player = new ConnectedPlayer(client, subpacket.header.targetId);
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mPlayers[subpacket.header.targetId] = player;
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client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
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if (player == null || !player.IsClientConnectionsReady())
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return;
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Server.GetWorldManager().DoLogin(player.GetActor());
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
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player.Ping();
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break;
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//Unknown
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case 0x0002:
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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subpacket.DebugPrintSubPacket();
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subpacket.DebugPrintSubPacket();
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client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
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if (chatMessage.message.StartsWith("!"))
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{
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if (cp.DoCommand(chatMessage.message, player))
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return; ;
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}
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Server.GetWorldManager().DoLogin(player.GetActor());
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player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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subpacket.DebugPrintSubPacket();
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if (chatMessage.message.StartsWith("!"))
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{
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if (cp.DoCommand(chatMessage.message, player))
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continue;
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}
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player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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player.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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_0x07Packet unknown07 = new _0x07Packet(subpacket.data);
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break;
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break;
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//Langauge Code
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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player.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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_0x07Packet unknown07 = new _0x07Packet(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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case 0x00CA:
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//Update Position
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//subpacket.DebugPrintSubPacket();
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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player.GetActor().SendInstanceUpdate();
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//subpacket.DebugPrintSubPacket();
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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player.GetActor().SendInstanceUpdate();
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if (player.GetActor().IsInZoneChange())
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player.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.GetActor().currentTarget = setTarget.actorID;
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player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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player.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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if (player.GetActor().IsInZoneChange())
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player.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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}
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*/
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.GetActor().currentTarget = setTarget.actorID;
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player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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player.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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|
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|
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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|
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
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||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it a instance actor?
|
||||
ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it a Director?
|
||||
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
|
||||
ownerActor = player.GetActor().currentDirector;
|
||||
else
|
||||
{
|
||||
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player.GetActor().StartEvent(ownerActor, eventStart);
|
||||
|
||||
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
//Unknown, happens at npc spawn and cutscene play????
|
||||
case 0x00CE:
|
||||
break;
|
||||
//Event Result
|
||||
case 0x012E:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
|
||||
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
|
||||
/*
|
||||
//Is it a static actor? If not look in the player's instance
|
||||
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
|
||||
if (updateOwnerActor == null)
|
||||
{
|
||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
|
||||
|
||||
//Is it a Director?
|
||||
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
|
||||
updateOwnerActor = player.GetActor().currentDirector;
|
||||
|
||||
if (updateOwnerActor == null)
|
||||
ownerActor = player.GetActor().currentDirector;
|
||||
else
|
||||
{
|
||||
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
}
|
||||
*/
|
||||
player.GetActor().UpdateEvent(eventUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
|
||||
player.GetActor().StartEvent(ownerActor, eventStart);
|
||||
|
||||
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
//Unknown, happens at npc spawn and cutscene play????
|
||||
case 0x00CE:
|
||||
break;
|
||||
//Event Result
|
||||
case 0x012E:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
|
||||
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
|
||||
/*
|
||||
//Is it a static actor? If not look in the player's instance
|
||||
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
|
||||
if (updateOwnerActor == null)
|
||||
{
|
||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
|
||||
|
||||
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
|
||||
updateOwnerActor = player.GetActor().currentDirector;
|
||||
|
||||
if (updateOwnerActor == null)
|
||||
break;
|
||||
}
|
||||
*/
|
||||
player.GetActor().UpdateEvent(eventUpdate);
|
||||
|
||||
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
|
||||
|
||||
break;
|
||||
case 0x012F:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
||||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||
player.GetActor().SendCharaExpInfo();
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
||||
break;
|
||||
case 0x01CF:
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 0x012F:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
||||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||
player.GetActor().SendCharaExpInfo();
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
||||
break;
|
||||
case 0x01CF:
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
else
|
||||
packet.DebugPrintPacket();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server
|
|||
private Socket mServerSocket;
|
||||
|
||||
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint, ConnectedPlayer>();
|
||||
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
|
||||
private ZoneConnection mWorldConnection = new ZoneConnection();
|
||||
private LuaEngine mLuaEngine = new LuaEngine();
|
||||
|
||||
private static WorldManager mWorldManager;
|
||||
|
@ -119,7 +119,7 @@ namespace FFXIVClassic_Map_Server
|
|||
Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
|
||||
mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
|
||||
mProcessor = new PacketProcessor(this, mConnectedPlayerList);
|
||||
|
||||
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
|
||||
//mGameThread.Start();
|
||||
|
@ -138,21 +138,18 @@ namespace FFXIVClassic_Map_Server
|
|||
#region Socket Handling
|
||||
private void AcceptCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = null;
|
||||
ZoneConnection conn = null;
|
||||
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
conn = new ClientConnection();
|
||||
conn = new ZoneConnection();
|
||||
conn.socket = socket.EndAccept(result);
|
||||
conn.buffer = new byte[BUFFER_SIZE];
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Add(conn);
|
||||
}
|
||||
|
||||
mWorldConnection = conn;
|
||||
|
||||
Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
|
||||
//Queue recieving of data from the connection
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
|
@ -163,11 +160,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (conn != null)
|
||||
{
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
mWorldConnection = null;
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
|
@ -175,10 +168,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (conn != null)
|
||||
{
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
mWorldConnection = null;
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
|
@ -208,20 +198,13 @@ namespace FFXIVClassic_Map_Server
|
|||
/// <param name="result"></param>
|
||||
private void ReceiveCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = (ClientConnection)result.AsyncState;
|
||||
ZoneConnection conn = (ZoneConnection)result.AsyncState;
|
||||
|
||||
//Check if disconnected
|
||||
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
|
||||
{
|
||||
if (mConnectedPlayerList.ContainsKey(conn.owner))
|
||||
mConnectedPlayerList.Remove(conn.owner);
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
if (conn.connType == BasePacket.TYPE_ZONE)
|
||||
Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner);
|
||||
return;
|
||||
mWorldConnection = null;
|
||||
Program.Log.Info("Disconnected from world server!");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -237,13 +220,13 @@ namespace FFXIVClassic_Map_Server
|
|||
//Build packets until can no longer or out of data
|
||||
while (true)
|
||||
{
|
||||
BasePacket basePacket = BuildPacket(ref offset, conn.buffer, bytesRead);
|
||||
SubPacket subPacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead);
|
||||
|
||||
//If can't build packet, break, else process another
|
||||
if (basePacket == null)
|
||||
if (subPacket == null)
|
||||
break;
|
||||
else
|
||||
mProcessor.ProcessPacket(conn, basePacket);
|
||||
mProcessor.ProcessPacket(conn, subPacket);
|
||||
}
|
||||
|
||||
//Not all bytes consumed, transfer leftover to beginning
|
||||
|
@ -264,63 +247,20 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
else
|
||||
{
|
||||
Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner);
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
mWorldConnection = null;
|
||||
Program.Log.Info("Disconnected from world server!");
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
if (conn.socket != null)
|
||||
{
|
||||
Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner);
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
mWorldConnection = null;
|
||||
Program.Log.Info("Disconnected from world server!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
|
||||
/// </summary>
|
||||
/// <param name="offset">Current offset in buffer.</param>
|
||||
/// <param name="buffer">Incoming buffer.</param>
|
||||
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
|
||||
public BasePacket BuildPacket(ref int offset, byte[] buffer, int bytesRead)
|
||||
{
|
||||
BasePacket newPacket = null;
|
||||
|
||||
//Too small to even get length
|
||||
if (bytesRead <= offset)
|
||||
return null;
|
||||
|
||||
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
|
||||
|
||||
//Too small to whole packet
|
||||
if (bytesRead < offset + packetSize)
|
||||
return null;
|
||||
|
||||
if (buffer.Length < offset + packetSize)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
newPacket = new BasePacket(buffer, ref offset);
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
|
|
@ -7,27 +7,22 @@ using System.Net;
|
|||
|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
class ClientConnection
|
||||
class ZoneConnection
|
||||
{
|
||||
//Connection stuff
|
||||
public Blowfish blowfish;
|
||||
public Socket socket;
|
||||
public byte[] buffer;
|
||||
private BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(1000);
|
||||
private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
|
||||
public int lastPartialSize = 0;
|
||||
|
||||
//Instance Stuff
|
||||
public uint owner = 0;
|
||||
public int connType = 0;
|
||||
|
||||
public void QueuePacket(BasePacket packet)
|
||||
{
|
||||
SendPacketQueue.Add(packet);
|
||||
//SendPacketQueue.Add(packet);
|
||||
}
|
||||
|
||||
public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
|
||||
SendPacketQueue.Add(subpacket);
|
||||
}
|
||||
|
||||
public void FlushQueuedSendPackets()
|
||||
|
@ -37,9 +32,9 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
while (SendPacketQueue.Count > 0)
|
||||
{
|
||||
BasePacket packet = SendPacketQueue.Take();
|
||||
SubPacket packet = SendPacketQueue.Take();
|
||||
|
||||
byte[] packetBytes = packet.GetPacketBytes();
|
||||
byte[] packetBytes = packet.GetBytes();
|
||||
|
||||
try
|
||||
{
|
|
@ -20,50 +20,20 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
|
||||
public uint languageCode = 1;
|
||||
|
||||
private ClientConnection zoneConnection;
|
||||
private ClientConnection chatConnection;
|
||||
private ZoneConnection zoneConnection;
|
||||
|
||||
private uint lastPingPacket = Utils.UnixTimeStampUTC();
|
||||
|
||||
public string errorMessage = "";
|
||||
|
||||
public ConnectedPlayer(uint actorId)
|
||||
public ConnectedPlayer(ZoneConnection zc, uint actorId)
|
||||
{
|
||||
zoneConnection = zc;
|
||||
this.actorID = actorId;
|
||||
playerActor = new Player(this, actorId);
|
||||
actorInstanceList.Add(playerActor);
|
||||
}
|
||||
|
||||
public void SetConnection(int type, ClientConnection conn)
|
||||
{
|
||||
conn.connType = type;
|
||||
switch (type)
|
||||
{
|
||||
case BasePacket.TYPE_ZONE:
|
||||
zoneConnection = conn;
|
||||
break;
|
||||
case BasePacket.TYPE_CHAT:
|
||||
chatConnection = conn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsClientConnectionsReady()
|
||||
{
|
||||
return (zoneConnection != null && chatConnection != null);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
zoneConnection.Disconnect();
|
||||
chatConnection.Disconnect();
|
||||
}
|
||||
|
||||
public bool IsDisconnected()
|
||||
{
|
||||
return (!zoneConnection.IsConnected() && !chatConnection.IsConnected());
|
||||
}
|
||||
|
||||
public void QueuePacket(BasePacket basePacket)
|
||||
{
|
||||
zoneConnection.QueuePacket(basePacket);
|
||||
|
|
|
@ -18,15 +18,15 @@ namespace FFXIVClassic_World_Server
|
|||
|
||||
public static bool Load()
|
||||
{
|
||||
Program.Log.Info("Loading config.ini");
|
||||
Program.Log.Info("Loading world_config.ini");
|
||||
|
||||
if (!File.Exists("./config.ini"))
|
||||
if (!File.Exists("./world_config.ini"))
|
||||
{
|
||||
Program.Log.Error("FILE NOT FOUND!");
|
||||
return false;
|
||||
}
|
||||
|
||||
INIFile configIni = new INIFile("./config.ini");
|
||||
INIFile configIni = new INIFile("./world_config.ini");
|
||||
|
||||
ConfigConstants.OPTIONS_BINDIP = configIni.GetValue("General", "server_ip", "127.0.0.1");
|
||||
ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "54992");
|
||||
|
|
|
@ -16,6 +16,9 @@ namespace FFXIVClassic_World_Server.DataObjects
|
|||
public readonly int[] ownedZoneIds;
|
||||
public bool isConnected = false;
|
||||
public Socket zoneServerConnection;
|
||||
private ClientConnection conn;
|
||||
|
||||
private byte[] buffer = new byte[0xFFFF];
|
||||
|
||||
public ZoneServer(string ip, int port)
|
||||
{
|
||||
|
@ -34,6 +37,18 @@ namespace FFXIVClassic_World_Server.DataObjects
|
|||
{
|
||||
zoneServerConnection.Connect(remoteEP);
|
||||
isConnected = true;
|
||||
conn = new ClientConnection();
|
||||
conn.socket = zoneServerConnection;
|
||||
conn.buffer = new byte[0xFFFF];
|
||||
|
||||
try
|
||||
{
|
||||
zoneServerConnection.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{ Program.Log.Error("Failed to connect"); return; }
|
||||
|
@ -54,5 +69,71 @@ namespace FFXIVClassic_World_Server.DataObjects
|
|||
}
|
||||
}
|
||||
|
||||
private void ReceiveCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = (ClientConnection)result.AsyncState;
|
||||
//Check if disconnected
|
||||
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
|
||||
{
|
||||
conn = null;
|
||||
isConnected = false;
|
||||
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
int bytesRead = conn.socket.EndReceive(result);
|
||||
|
||||
bytesRead += conn.lastPartialSize;
|
||||
|
||||
if (bytesRead >= 0)
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
//Build packets until can no longer or out of data
|
||||
while (true)
|
||||
{
|
||||
SubPacket subpacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead);
|
||||
|
||||
//If can't build packet, break, else process another
|
||||
if (subpacket == null)
|
||||
break;
|
||||
else
|
||||
Server.GetServer().OnReceiveSubPacketFromZone(this, subpacket);
|
||||
}
|
||||
|
||||
//Not all bytes consumed, transfer leftover to beginning
|
||||
if (offset < bytesRead)
|
||||
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
|
||||
|
||||
conn.lastPartialSize = bytesRead - offset;
|
||||
|
||||
//Build any queued subpackets into basepackets and send
|
||||
conn.FlushQueuedSendPackets();
|
||||
|
||||
if (offset < bytesRead)
|
||||
//Need offset since not all bytes consumed
|
||||
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
else
|
||||
//All bytes consumed, full buffer available
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
}
|
||||
else
|
||||
{
|
||||
conn = null;
|
||||
isConnected = false;
|
||||
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
conn = null;
|
||||
isConnected = false;
|
||||
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='FFXIVClassic_World_Server.Program' minlevel='Trace' writeTo='console' />
|
||||
<logger name='FFXIVClassic.Common.*' minlevel='Debug' writeTo='packets' />
|
||||
<!--
|
||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||
|
|
|
@ -75,6 +75,7 @@ namespace FFXIVClassic_World_Server
|
|||
{
|
||||
//Send to the correct zone server
|
||||
uint targetSession = subpacket.header.targetId;
|
||||
mServer.GetSession(targetSession).routing1 = Server.GetServer().GetWorldManager().mZoneServerList["127.0.0.1:1989"];
|
||||
|
||||
if (mServer.GetSession(targetSession).routing1 != null)
|
||||
mServer.GetSession(targetSession).routing1.SendPacket(subpacket);
|
||||
|
@ -85,7 +86,7 @@ namespace FFXIVClassic_World_Server
|
|||
else
|
||||
packet.DebugPrintPacket();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,14 +31,18 @@ namespace FFXIVClassic_World_Server.Packets.Send
|
|||
}
|
||||
|
||||
byte[] reply2Data = {
|
||||
0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
|
||||
0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
|
||||
0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
|
||||
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
|
||||
};
|
||||
|
||||
data = reply2Data;
|
||||
/*
|
||||
0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
|
||||
0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
|
||||
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
|
||||
*/
|
||||
|
||||
return new SubPacket(false, OPCODE, 0, 0, data);
|
||||
return new SubPacket(false, OPCODE, 0, 0, reply2Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,55 +75,7 @@ namespace FFXIVClassic_World_Server
|
|||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Socket Handling
|
||||
private void AcceptCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = null;
|
||||
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
|
||||
|
||||
try
|
||||
{
|
||||
conn = new ClientConnection();
|
||||
conn.socket = socket.EndAccept(result);
|
||||
conn.buffer = new byte[BUFFER_SIZE];
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Add(conn);
|
||||
}
|
||||
|
||||
Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
|
||||
//Queue recieving of data from the connection
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
//Queue the accept of the next incomming connection
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
if (conn != null)
|
||||
{
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (conn != null)
|
||||
{
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddSession(ClientConnection connection, Session.Channel type, uint id)
|
||||
{
|
||||
|
@ -182,6 +134,70 @@ namespace FFXIVClassic_World_Server
|
|||
return null;
|
||||
}
|
||||
|
||||
public void OnReceiveSubPacketFromZone(ZoneServer zoneServer, SubPacket subpacket)
|
||||
{
|
||||
uint sessionId = subpacket.header.targetId;
|
||||
|
||||
if (mZoneSessionList.ContainsKey(sessionId))
|
||||
{
|
||||
ClientConnection conn = mZoneSessionList[sessionId].clientConnection;
|
||||
conn.QueuePacket(subpacket, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
public WorldManager GetWorldManager()
|
||||
{
|
||||
return mWorldManager;
|
||||
}
|
||||
|
||||
#region Socket Handling
|
||||
private void AcceptCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = null;
|
||||
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
|
||||
|
||||
try
|
||||
{
|
||||
conn = new ClientConnection();
|
||||
conn.socket = socket.EndAccept(result);
|
||||
conn.buffer = new byte[BUFFER_SIZE];
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Add(conn);
|
||||
}
|
||||
|
||||
Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
|
||||
//Queue recieving of data from the connection
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
|
||||
//Queue the accept of the next incomming connection
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
if (conn != null)
|
||||
{
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (conn != null)
|
||||
{
|
||||
lock (mConnectionList)
|
||||
{
|
||||
mConnectionList.Remove(conn);
|
||||
}
|
||||
}
|
||||
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
|
||||
/// </summary>
|
||||
|
@ -214,7 +230,7 @@ namespace FFXIVClassic_World_Server
|
|||
//Build packets until can no longer or out of data
|
||||
while (true)
|
||||
{
|
||||
BasePacket basePacket = BuildPacket(ref offset, conn.buffer, bytesRead);
|
||||
BasePacket basePacket = BasePacket.CreatePacket(ref offset, conn.buffer, bytesRead);
|
||||
|
||||
//If can't build packet, break, else process another
|
||||
if (basePacket == null)
|
||||
|
@ -264,48 +280,7 @@ namespace FFXIVClassic_World_Server
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
|
||||
/// </summary>
|
||||
/// <param name="offset">Current offset in buffer.</param>
|
||||
/// <param name="buffer">Incoming buffer.</param>
|
||||
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
|
||||
public BasePacket BuildPacket(ref int offset, byte[] buffer, int bytesRead)
|
||||
{
|
||||
BasePacket newPacket = null;
|
||||
|
||||
//Too small to even get length
|
||||
if (bytesRead <= offset)
|
||||
return null;
|
||||
|
||||
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
|
||||
|
||||
//Too small to whole packet
|
||||
if (bytesRead < offset + packetSize)
|
||||
return null;
|
||||
|
||||
if (buffer.Length < offset + packetSize)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
newPacket = new BasePacket(buffer, ref offset);
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public WorldManager GetWorldManager()
|
||||
{
|
||||
return mWorldManager;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace FFXIVClassic_World_Server
|
|||
class WorldManager
|
||||
{
|
||||
private Server mServer;
|
||||
private Dictionary<string, ZoneServer> mZoneServerList;
|
||||
public Dictionary<string, ZoneServer> mZoneServerList;
|
||||
|
||||
public WorldManager(Server server)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue