mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 19:57:46 +00:00
renamed ability to battlecommand
- moved spells to scripts/commands/ - added aoe range field to battle_commands.sql - changed AttackState to use character's onAttack
This commit is contained in:
parent
6f5a480cbd
commit
6c74222b68
23 changed files with 658 additions and 335 deletions
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@ -1343,7 +1343,7 @@ namespace FFXIVClassic_Map_Server
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player.charaWork.parameterSave.commandSlot_recastTime[index - player.charaWork.commandBorder] = reader.GetUInt32(2);
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//Recast timer
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Ability ability = Server.GetWorldManager().GetAbility((ushort)(trueCommandId ^ 2700083200));
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BattleCommand ability = Server.GetWorldManager().GetAbility((ushort)(trueCommandId ^ 2700083200));
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player.charaWork.parameterTemp.maxCommandRecastTime[index - player.charaWork.commandBorder] = (ushort) (ability != null ? ability.recastTimeSeconds : 1);
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//Previous recast timer
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player.charaWork.parameterSave.commandSlot_recastTime[index - player.charaWork.commandBorder] = reader.GetUInt32(2);
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@ -2149,9 +2149,9 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public static Dictionary<ushort, Ability> LoadGlobalAbilityList()
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public static Dictionary<ushort, BattleCommand> LoadGlobalBattleCommandList()
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{
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var abilities = new Dictionary<ushort, Ability>();
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var battleCommands = new Dictionary<ushort, BattleCommand>();
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -2160,7 +2160,7 @@ namespace FFXIVClassic_Map_Server
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conn.Open();
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var query = ("SELECT `id`, name, classJob, lvl, requirements, validTarget, aoeType, numHits, positionBonus, procRequirement, `range`, buffDuration, debuffDuration, " +
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"castType, castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration FROM abilities;");
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"castType, castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration, aoeRange FROM battle_commands;");
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MySqlCommand cmd = new MySqlCommand(query, conn);
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@ -2168,33 +2168,34 @@ namespace FFXIVClassic_Map_Server
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{
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while (reader.Read())
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{
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var id = reader.GetUInt16(0);
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var name = reader.GetString(1);
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var ability = new Ability(id, name);
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var id = reader.GetUInt16("id");
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var name = reader.GetString("name");
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var battleCommand = new BattleCommand(id, name);
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ability.job = reader.GetByte(2);
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ability.level = reader.GetByte(3);
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ability.requirements = (AbilityRequirements)reader.GetUInt16(4);
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ability.validTarget = (ValidTarget)reader.GetByte(5);
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ability.aoeType = (TargetFindAOEType)reader.GetByte(6);
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ability.numHits = reader.GetByte(7);
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ability.positionBonus = (AbilityPositionBonus)reader.GetByte(8);
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ability.procRequirement = (AbilityProcRequirement)reader.GetByte(9);
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ability.range = reader.GetInt32(10);
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ability.debuffDurationSeconds = reader.GetUInt32(11);
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ability.buffDurationSeconds = reader.GetUInt32(12);
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ability.castType = reader.GetByte(13);
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ability.castTimeSeconds = reader.GetUInt32(14);
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ability.recastTimeSeconds = reader.GetUInt32(15);
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ability.mpCost = reader.GetUInt16(16);
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ability.tpCost = reader.GetUInt16(17);
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ability.animationType = reader.GetByte(18);
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ability.effectAnimation = reader.GetUInt16(19);
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ability.modelAnimation = reader.GetUInt16(20);
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ability.animationDurationSeconds = reader.GetUInt16(21);
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ability.battleAnimation = (uint)((ability.animationType << 24) | (ability.modelAnimation << 12) | (ability.effectAnimation));
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battleCommand.job = reader.GetByte("classJob");
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battleCommand.level = reader.GetByte("lvl");
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battleCommand.requirements = (AbilityRequirements)reader.GetUInt16("requirements");
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battleCommand.validTarget = (ValidTarget)reader.GetByte("validTarget");
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battleCommand.aoeType = (TargetFindAOEType)reader.GetByte("aoeType");
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battleCommand.numHits = reader.GetByte("numHits");
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battleCommand.positionBonus = (AbilityPositionBonus)reader.GetByte("positionBonus");
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battleCommand.procRequirement = (AbilityProcRequirement)reader.GetByte("procRequirement");
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battleCommand.range = reader.GetInt32("range");
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battleCommand.debuffDurationSeconds = reader.GetUInt32("debuffDuration");
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battleCommand.buffDurationSeconds = reader.GetUInt32("buffDuration");
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battleCommand.castType = reader.GetByte("castType");
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battleCommand.castTimeSeconds = reader.GetUInt32("castTime");
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battleCommand.recastTimeSeconds = reader.GetUInt32("recastTime");
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battleCommand.mpCost = reader.GetUInt16("mpCost");
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battleCommand.tpCost = reader.GetUInt16("tpCost");
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battleCommand.animationType = reader.GetByte("animationType");
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battleCommand.effectAnimation = reader.GetUInt16("effectAnimation");
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battleCommand.modelAnimation = reader.GetUInt16("modelAnimation");
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battleCommand.animationDurationSeconds = reader.GetUInt16("animationDuration");
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battleCommand.aoeRange = reader.GetInt32("aoeRange");
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battleCommand.battleAnimation = (uint)((battleCommand.animationType << 24) | (battleCommand.modelAnimation << 12) | (battleCommand.effectAnimation));
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abilities.Add(id, ability);
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battleCommands.Add(id, battleCommand);
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}
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}
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}
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@ -2207,7 +2208,7 @@ namespace FFXIVClassic_Map_Server
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conn.Dispose();
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}
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}
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return abilities;
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return battleCommands;
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}
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@ -93,7 +93,7 @@
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<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
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<Compile Include="actors\chara\ai\HateContainer.cs" />
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<Compile Include="actors\chara\ai\PathFind.cs" />
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<Compile Include="actors\chara\ai\Ability.cs" />
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<Compile Include="actors\chara\ai\BattleCommand.cs" />
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<Compile Include="actors\chara\ai\state\AttackState.cs" />
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<Compile Include="actors\chara\ai\state\DeathState.cs" />
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<Compile Include="actors\chara\ai\state\MagicState.cs" />
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@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server
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private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
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private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
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private Dictionary<uint, StatusEffect> effectList = new Dictionary<uint, StatusEffect>();
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private Dictionary<ushort, Ability> abilityList = new Dictionary<ushort, Ability>();
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private Dictionary<ushort, BattleCommand> abilityList = new Dictionary<ushort, BattleCommand>();
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private Server mServer;
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@ -1153,12 +1153,12 @@ namespace FFXIVClassic_Map_Server
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public void LoadAbilities()
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{
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abilityList = Database.LoadGlobalAbilityList();
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abilityList = Database.LoadGlobalBattleCommandList();
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}
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public Ability GetAbility(uint id)
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public BattleCommand GetAbility(uint id)
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{
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Ability ability;
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BattleCommand ability;
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return abilityList.TryGetValue((ushort)id, out ability) ? ability.Clone() : null;
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}
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}
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@ -11,6 +11,7 @@ using System.Collections.Generic;
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using FFXIVClassic_Map_Server.actors.chara;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.actors.chara.ai.state;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@ -177,6 +178,7 @@ namespace FFXIVClassic_Map_Server.Actors
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
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}
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#region ai stuff
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public void PathTo(float x, float y, float z, float stepSize = 0.70f, int maxPath = 40, float polyRadius = 0.0f)
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{
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aiContainer?.pathFind?.PreparePath(x, y, z, stepSize, maxPath, polyRadius);
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return true;
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}
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public virtual bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
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public virtual bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
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{
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return false;
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}
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public virtual bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
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public virtual bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
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{
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return false;
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}
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public virtual bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
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public virtual bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
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{
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return false;
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}
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@ -470,6 +472,27 @@ namespace FFXIVClassic_Map_Server.Actors
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// todo: for battlenpc/player calculate speed
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return moveSpeeds[2] + GetMod((uint)Modifier.Speed);
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}
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public virtual void OnAttack(State state, BattleAction action)
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{
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}
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public virtual void OnCast(State state, BattleAction action)
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{
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}
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public virtual void OnWeaponSkill(State state, BattleAction action)
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{
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}
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public virtual void OnAbility(State state, BattleAction action)
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{
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}
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#endregion
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}
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}
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@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.actors.chara.ai.utils;
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namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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Miss = 0x08
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}
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class Ability
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class BattleCommand
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{
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public ushort id;
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public string name;
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public uint battleAnimation;
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public ushort worldMasterTextId;
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public uint param;
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public int aoeRange;
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public TargetFind targetFind;
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public Ability(ushort id, string name)
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public BattleCommand(ushort id, string name)
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{
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this.id = id;
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this.name = name;
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this.range = 0;
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}
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public Ability Clone()
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public BattleCommand Clone()
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{
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return (Ability)MemberwiseClone();
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return (BattleCommand)MemberwiseClone();
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}
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public bool IsSpell()
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if (aoeType == TargetFindAOEType.Box)
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{
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// todo: read box width from sql
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targetFind.SetAOEBox(validTarget, range, 3);
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targetFind.SetAOEBox(validTarget, range, aoeRange);
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}
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else
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{
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targetFind.SetAOEType(validTarget, aoeType, range, 40);
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targetFind.SetAOEType(validTarget, aoeType, range, aoeRange);
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}
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/*
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worldMasterTextId
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32512 cannot be performed on a KO'd target.
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32513 can only be performed on a KO'd target.
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32514 cannot be performed on yourself.
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// todo: calculate cost based on modifiers also (probably in BattleUtils)
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if (mpCost > 0 && (mpCost = CalculateCost((ushort)user.charaWork.parameterSave.state_mainSkillLevel)) > user.GetMP())
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if (BattleUtils.CalculateSpellCost(user, target, this) > user.GetMP())
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{
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// todo: error message
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32545, 0x20, (uint)id);
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else
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cost = (ushort)(8000 + (level - 70) * 500);
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return (ushort)Math.Ceiling((cost * ((mpCost == 0 ? tpCost : mpCost) * 0.001)));
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if (mpCost != 0)
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return (ushort)Math.Ceiling((cost * mpCost * 0.001));
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return tpCost;
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}
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}
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}
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@ -137,6 +137,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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point = path[path.Count - 1];
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}
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else
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{
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return true;
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}
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if (distanceFromPoint == 0)
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return owner.positionX == point.X && owner.positionZ == point.Z;
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@ -1,6 +1,7 @@
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -368,6 +369,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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private StatusEffectOverwrite overwrite; // how to handle adding an effect with same id (see StatusEfectOverwrite)
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private bool silent = false; // do i send a message on losing effect
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HitEffect animationEffect;
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public StatusEffect(Character owner, uint id, UInt64 magnitude, uint tickMs, uint durationMs, byte tier = 0)
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{
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this.owner = owner;
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@ -566,5 +569,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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this.silent = silent;
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}
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public void SetAnimation(uint hitEffect)
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{
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animationEffect = (HitEffect)hitEffect;
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}
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public uint GetAnimation()
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{
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return (uint)animationEffect;
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}
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}
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}
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@ -68,6 +68,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public bool AddStatusEffect(StatusEffect newEffect, Character source, bool silent = false)
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{
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/*
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worldMasterTextId
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32001 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),resist,resists)] the effect of [@SHEET(xtx/status,$E8(11),3)].
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32002 [@SHEET(xtx/status,$E8(11),3)] fails to take effect.
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*/
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// todo: check flags/overwritable and add effect to list
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var effect = GetStatusEffectById(newEffect.GetStatusEffectId());
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bool canOverwrite = false;
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@ -85,8 +90,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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{
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// todo: send packet to client with effect added message
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, newEffect.GetSource().actorId, newEffect.GetOwner().actorId, 0x7678, 0, 0, newEffect.GetStatusId(), 0, 0));
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}
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// wont send a message about losing effect here
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@ -119,11 +122,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (effects.ContainsKey(effect.GetStatusEffectId()))
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{
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// send packet to client with effect remove message
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if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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if (!silent && !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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{
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// todo: send packet to client with effect added message
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, owner.actorId, 0x7679, 0, 0, effect.GetStatusId(), 0, 0));
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}
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// todo: this is retarded..
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@ -147,7 +149,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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if (effect.GetStatusEffectId() == effectId)
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{
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RemoveStatusEffect(effect, silent);
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RemoveStatusEffect(effect, effect.GetSilent() || silent);
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break;
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}
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}
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@ -309,13 +309,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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private void AddAllInHateList()
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{
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if (!(owner is BattleNpc))
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{
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Program.Log.Error($"TargetFind.AddAllInHateList() owner [{owner.actorId}] {owner.customDisplayName} {owner.actorName} is not a BattleNpc");
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}
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else
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{
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foreach (var hateEntry in ((BattleNpc)owner).hateContainer.GetHateList())
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{
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AddTarget(hateEntry.Value.actor, false);
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}
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}
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}
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public bool CanTarget(Character target, bool withPet = false, bool retarget = false)
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{
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@ -66,6 +66,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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owner.aiContainer.InternalCast(target, spellId);
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}
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public override void WeaponSkill(Character target, uint weaponSkillId)
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{
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owner.aiContainer.InternalWeaponSkill(target, weaponSkillId);
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}
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public override void Ability(Character target, uint abilityId)
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{
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owner.aiContainer.InternalAbility(target, abilityId);
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@ -11,8 +11,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class AttackState : State
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{
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private int damage = 0;
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private bool tooFar = false;
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private DateTime attackTime;
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||||
|
||||
public AttackState(Character owner, Character target) :
|
||||
|
@ -31,8 +29,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
public override void OnStart()
|
||||
{
|
||||
// todo: check within attack range
|
||||
|
||||
owner.LookAt(target);
|
||||
}
|
||||
|
||||
public override bool Update(DateTime tick)
|
||||
|
@ -46,7 +42,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
return true;
|
||||
}
|
||||
*/
|
||||
if (owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
|
||||
if (target == null || owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
|
||||
owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
|
||||
|
||||
if (target == null || target.IsDead())
|
||||
|
@ -90,22 +86,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
|
||||
public override void OnComplete()
|
||||
{
|
||||
damage = utils.AttackUtils.CalculateDamage(owner, target);
|
||||
// todo: possible underflow
|
||||
BattleAction action = new BattleAction();
|
||||
//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
|
||||
|
||||
// onAttack(actor, target, damage)
|
||||
utils.BattleUtils.DamageTarget(owner, target, damage);
|
||||
lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
|
||||
|
||||
{
|
||||
var actors = owner.zone.GetActorsAroundActor<Player>(owner, 50);
|
||||
foreach (var player in actors)
|
||||
{
|
||||
var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
|
||||
player.QueuePacket(packet);
|
||||
}
|
||||
}
|
||||
target.DelHP((short)damage);
|
||||
owner.LookAt(target);
|
||||
action.targetId = target.actorId;
|
||||
action.effectId = (uint)HitEffect.Hit;
|
||||
action.worldMasterTextId = 0x765D;
|
||||
action.param = 1; // todo: hit effect doesnt display without this?
|
||||
owner.OnAttack(this, action);
|
||||
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -15,29 +15,34 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
class MagicState : State
|
||||
{
|
||||
|
||||
private Ability spell;
|
||||
private uint cost;
|
||||
private BattleCommand spell;
|
||||
private Vector3 startPos;
|
||||
|
||||
public MagicState(Character owner, Character target, ushort spellId) :
|
||||
base(owner, target)
|
||||
{
|
||||
this.startPos = owner.GetPosAsVector3();
|
||||
this.startTime = DateTime.Now;
|
||||
// todo: lookup spell from global table
|
||||
this.spell = Server.GetWorldManager().GetAbility(spellId);
|
||||
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellPrepare", owner, target, spell);
|
||||
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
|
||||
|
||||
// todo: check recast
|
||||
if (owner.CanCast(target, spell, ref errorPacket))
|
||||
if (returnCode == 0 && owner.CanCast(target, spell, ref errorPacket))
|
||||
{
|
||||
// todo: Azia can fix, check the recast time and send error
|
||||
OnStart();
|
||||
}
|
||||
else if (interrupt || errorPacket != null)
|
||||
else
|
||||
{
|
||||
if (owner is Player && errorPacket != null)
|
||||
((Player)owner).QueuePacket(errorPacket);
|
||||
if (owner is Player)
|
||||
{
|
||||
// "Your battle command fails to activate"
|
||||
if (errorPacket == null)
|
||||
errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId);
|
||||
|
||||
((Player)owner).QueuePacket(errorPacket);
|
||||
}
|
||||
errorPacket = null;
|
||||
interrupt = true;
|
||||
}
|
||||
|
@ -45,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
|
||||
public override void OnStart()
|
||||
{
|
||||
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellStart", owner, target, spell);
|
||||
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicStart", owner, target, spell);
|
||||
|
||||
if (returnCode != 0)
|
||||
{
|
||||
|
@ -55,8 +60,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
else
|
||||
{
|
||||
// todo: check within attack range
|
||||
startPos = owner.GetPosAsVector3();
|
||||
owner.LookAt(target);
|
||||
float[] baseCastDuration = { 1.0f, 0.25f };
|
||||
|
||||
float spellSpeed = spell.castTimeSeconds;
|
||||
|
@ -126,12 +129,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
action.unknown = 1;
|
||||
action.targetId = chara.actorId;
|
||||
action.worldMasterTextId = spell.worldMasterTextId;
|
||||
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
|
||||
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
|
||||
actions[i++] = action;
|
||||
|
||||
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
|
||||
}
|
||||
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
|
||||
owner.zone.BroadcastPacketAroundActor(owner,
|
||||
spell.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions)) :
|
||||
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, spell.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, spell.id, actions[0].amount, actions[0].param)
|
||||
);
|
||||
owner.zone.BroadcastPacketsAroundActor(owner, packets);
|
||||
}
|
||||
|
||||
|
@ -181,5 +187,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
}
|
||||
owner.zone.BroadcastPacketsAroundActor(owner, packets);
|
||||
}
|
||||
|
||||
public BattleCommand GetSpell()
|
||||
{
|
||||
return spell;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,5 +59,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
this.target = target;
|
||||
}
|
||||
|
||||
public Character GetTarget()
|
||||
{
|
||||
return target;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
class WeaponSkillState : State
|
||||
{
|
||||
|
||||
private Ability skill;
|
||||
private BattleCommand skill;
|
||||
|
||||
public WeaponSkillState(Character owner, Character target, ushort skillId) :
|
||||
base(owner, target)
|
||||
|
@ -22,19 +22,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
this.startTime = DateTime.Now;
|
||||
// todo: lookup skill from global table
|
||||
this.skill = Server.GetWorldManager().GetAbility(skillId);
|
||||
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillPrepare", owner, target, skill);
|
||||
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
|
||||
|
||||
// todo: check recast
|
||||
if (owner.CanWeaponSkill(target, skill, ref errorPacket))
|
||||
if (returnCode == 0 && owner.CanWeaponSkill(target, skill, ref errorPacket))
|
||||
{
|
||||
// todo: Azia can fix, check the recast time and send error
|
||||
OnStart();
|
||||
}
|
||||
else if (interrupt || errorPacket != null)
|
||||
else
|
||||
{
|
||||
if (owner is Player && errorPacket != null)
|
||||
((Player)owner).QueuePacket(errorPacket);
|
||||
if (owner is Player)
|
||||
{
|
||||
// "Your battle command fails to activate"
|
||||
if (errorPacket == null)
|
||||
errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId, owner.actorId, owner.actorId, owner.actorId);
|
||||
|
||||
((Player)owner).QueuePacket(errorPacket);
|
||||
}
|
||||
errorPacket = null;
|
||||
interrupt = true;
|
||||
}
|
||||
|
@ -42,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
|
||||
public override void OnStart()
|
||||
{
|
||||
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillStart", owner, target, skill);
|
||||
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillStart", owner, target, skill);
|
||||
|
||||
if (returnCode != 0)
|
||||
{
|
||||
|
@ -96,25 +101,29 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
isCompleted = true;
|
||||
|
||||
var targets = skill.targetFind.GetTargets();
|
||||
|
||||
BattleAction[] actions = new BattleAction[targets.Count];
|
||||
List<SubPacket> packets = new List<SubPacket>();
|
||||
|
||||
var i = 0;
|
||||
foreach (var chara in targets)
|
||||
{
|
||||
var action = new BattleAction();
|
||||
action.effectId = 0;
|
||||
action.effectId = (uint)HitEffect.Hit;
|
||||
action.param = 1;
|
||||
action.unknown = 1;
|
||||
action.targetId = chara.actorId;
|
||||
action.worldMasterTextId = skill.worldMasterTextId;
|
||||
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
|
||||
// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
|
||||
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
|
||||
actions[i++] = action;
|
||||
|
||||
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
|
||||
}
|
||||
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions));
|
||||
owner.zone.BroadcastPacketsAroundActor(owner, packets);
|
||||
|
||||
owner.zone.BroadcastPacketAroundActor(owner,
|
||||
skill.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions)) :
|
||||
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, skill.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, skill.id, actions[0].amount, actions[0].param)
|
||||
);
|
||||
}
|
||||
|
||||
public override void TryInterrupt()
|
||||
|
@ -147,5 +156,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
{
|
||||
return owner.CanWeaponSkill(target, skill, ref errorPacket);
|
||||
}
|
||||
|
||||
public BattleCommand GetWeaponSkill()
|
||||
{
|
||||
return skill;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,12 +5,66 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
|
||||
{
|
||||
static class BattleUtils
|
||||
{
|
||||
public static void DamageTarget(Character attacker, Character defender, int damage)
|
||||
public static void TryAttack(Character attacker, Character defender, BattleAction action)
|
||||
{
|
||||
// todo: get hit rate, hit count, set hit effect
|
||||
action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1);
|
||||
|
||||
}
|
||||
|
||||
public static ushort CalculateAttackDamage(Character attacker, Character defender, BattleAction action)
|
||||
{
|
||||
ushort damage = (ushort)(Program.Random.Next(10) * 10);
|
||||
|
||||
// todo: handle all other crap before protect/stoneskin
|
||||
|
||||
// todo: handle crit etc
|
||||
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Protect) || defender.statusEffects.HasStatusEffect(StatusEffectId.Protect2))
|
||||
{
|
||||
if (action != null)
|
||||
action.effectId |= (uint)HitEffect.Protect;
|
||||
}
|
||||
|
||||
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
|
||||
{
|
||||
if (action != null)
|
||||
action.effectId |= (uint)HitEffect.Stoneskin;
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
public static ushort CalculateSpellDamage(Character attacker, Character defender, BattleAction action)
|
||||
{
|
||||
ushort damage = 0;
|
||||
|
||||
// todo: handle all other crap before shell/stoneskin
|
||||
|
||||
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
|
||||
{
|
||||
// todo: shell probably only shows on magic..
|
||||
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
|
||||
{
|
||||
if (action != null)
|
||||
action.effectId |= (uint)HitEffect.Shell;
|
||||
}
|
||||
}
|
||||
|
||||
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
|
||||
{
|
||||
if (action != null)
|
||||
action.effectId |= (uint)HitEffect.Stoneskin;
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
public static void DamageTarget(Character attacker, Character defender, BattleAction action)
|
||||
{
|
||||
// todo: other stuff too
|
||||
if (defender is BattleNpc)
|
||||
|
@ -19,15 +73,31 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
|
|||
{
|
||||
((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
|
||||
}
|
||||
((BattleNpc)defender).hateContainer.UpdateHate(attacker, damage);
|
||||
((BattleNpc)defender).hateContainer.UpdateHate(attacker, action.amount);
|
||||
}
|
||||
defender.DelHP((short)damage);
|
||||
defender.DelHP((short)action.amount);
|
||||
}
|
||||
|
||||
public static int CalculateSpellDamage(Character attacker, Character defender, Ability spell)
|
||||
public static int CalculateSpellDamage(Character attacker, Character defender, BattleCommand spell)
|
||||
{
|
||||
// todo: spell formulas and stuff (stoneskin, mods, stats, etc)
|
||||
return 69;
|
||||
}
|
||||
|
||||
public static uint CalculateSpellCost(Character caster, Character target, BattleCommand spell)
|
||||
{
|
||||
var scaledCost = spell.CalculateCost((uint)caster.charaWork.parameterSave.state_mainSkillLevel);
|
||||
|
||||
// todo: calculate cost for mob/player
|
||||
if (caster.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
return scaledCost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
|||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.state;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
|
@ -95,19 +97,19 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return true;
|
||||
}
|
||||
|
||||
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
|
||||
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
|
||||
{
|
||||
// todo:
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
|
||||
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
|
||||
{
|
||||
// todo:
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
|
||||
public override bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
|
||||
{
|
||||
// todo:
|
||||
return false;
|
||||
|
@ -183,7 +185,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
||||
|
||||
// dont bother checking for any in-range players if going back to spawn
|
||||
if (!this.isMovingToSpawn && this.aggroType != AggroType.None)
|
||||
if (!this.isMovingToSpawn && this.aiContainer.pathFind.AtPoint() && this.aggroType != AggroType.None)
|
||||
{
|
||||
foreach (var player in zone.GetActorsAroundActor<Player>(this, 50))
|
||||
{
|
||||
|
@ -199,5 +201,18 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f;
|
||||
}
|
||||
|
||||
public override void OnAttack(State state, BattleAction action)
|
||||
{
|
||||
// player melee animation
|
||||
uint battleAnimation = 0x19001000;
|
||||
// todo: get hitrate and shit, handle protect effect and whatever
|
||||
BattleUtils.TryAttack(this, state.GetTarget(), action);
|
||||
|
||||
zone.BroadcastPacketAroundActor(this,
|
||||
BattleActionX01Packet.BuildPacket(actorId, actorId, target.actorId, (uint)battleAnimation,
|
||||
(uint)action.effectId, (ushort)action.worldMasterTextId, (ushort)BattleActionX01PacketCommand.Attack, (ushort)action.amount, (byte)action.param)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,8 @@ using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
|
|||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.state;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
|
@ -2016,7 +2018,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return true;
|
||||
}
|
||||
|
||||
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
|
||||
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
|
||||
{
|
||||
// todo: move the ability specific stuff to ability.cs
|
||||
if (target == null)
|
||||
|
@ -2039,7 +2041,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return true;
|
||||
}
|
||||
|
||||
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
|
||||
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
|
||||
{
|
||||
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
|
||||
if (target == null)
|
||||
|
@ -2061,5 +2063,24 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnAttack(State state, BattleAction action)
|
||||
{
|
||||
// melee attack animation
|
||||
uint battleAnimation = 0x19001000;
|
||||
|
||||
// todo: change animation based on equipped weapon
|
||||
action.effectId |= (uint)HitEffect.HitVisual1; // melee
|
||||
|
||||
// todo: get hitrate and shit, handle protect effect and whatever
|
||||
BattleUtils.TryAttack(this, state.GetTarget(), action);
|
||||
action.amount = BattleUtils.CalculateAttackDamage(this, state.GetTarget(), action);
|
||||
//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
|
||||
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, actorId, action.targetId, (uint)battleAnimation,
|
||||
0x8000000 | action.effectId, (ushort)action.worldMasterTextId, (ushort)BattleActionX01PacketCommand.Attack, (ushort)action.amount, (byte)action.param)
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -191,12 +191,16 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
return (int)res.Number;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int CallLuaAbilityFunction(Character actor, Ability ability, string folder, string functionName, params object[] args)
|
||||
public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args)
|
||||
{
|
||||
string path = $"./scripts/{folder}/{ability.name}.lua";
|
||||
string path = $"./scripts/commands/{folder}/{command.name}.lua";
|
||||
|
||||
if (File.Exists(path))
|
||||
{
|
||||
|
@ -208,7 +212,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error($"LuaEngine.CallLuaSpellFunction [{functionName}] {e.Message}");
|
||||
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
|
||||
}
|
||||
DynValue res = new DynValue();
|
||||
|
||||
|
@ -219,6 +223,10 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
return (int)res.Number;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
function onSpellPrepare(caster, target, spell)
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellStart(caster, target, spell)
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellFinish(caster, target, spell, action)
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
|
||||
|
||||
action.param = damage;
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.AddBaseHate(caster);
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
|
@ -1,15 +1,16 @@
|
|||
function onSpellPrepare(caster, target, spell)
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellStart(caster, target, spell)
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellFinish(caster, target, spell, action)
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
|
||||
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
if target.hateContainer then
|
||||
target.hateContainer.AddBaseHate(caster);
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
129
research/worldMasterTextIds.txt
Normal file
129
research/worldMasterTextIds.txt
Normal file
|
@ -0,0 +1,129 @@
|
|||
# battle commands
|
||||
## general
|
||||
30101 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)].
|
||||
30102 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] again.
|
||||
30103 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),switch,switches)] to [@SHEET(xtx/text_jobName,$E8(3),1)].
|
||||
30104 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group has been engaged.
|
||||
30105 Readying [@SHEET(xtx/command,$E8(1),3)]...
|
||||
30106 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)].
|
||||
30107 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
|
||||
30108 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30109 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),regain,regains)] consciousness.
|
||||
30110 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s party is defeated.
|
||||
30111 [@IF($E4($EB(1),$EB(3)),Your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] party is defeated.
|
||||
30112 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] incapacitated.
|
||||
30113 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] no longer incapacitated.
|
||||
30114 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
|
||||
30115 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
|
||||
30116 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30117 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30118 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is engaged.
|
||||
30119 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is defeated.
|
||||
30120 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged.
|
||||
30121 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
|
||||
30122 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged.
|
||||
30123 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
|
||||
30124 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is aware of your presence.
|
||||
30125 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
|
||||
30126 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)].
|
||||
30127 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)].
|
||||
30128 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)].
|
||||
30129 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),call,calls)] for help. [@IF($E4($E8(12),1),Another enemy joins,[@2B([@IF($E5($E8(12),0),[@IF($E2($E8(12),10),[@SWITCH($E8(12),one,two,three,four,five,six,seven,eight,nine,ten)],[@VALUE($E8(12))])],[@VALUE($E8(12))])])] more enemies join)] the fight!
|
||||
|
||||
## combat
|
||||
30201 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),interrupt,interrupts)] the [@SHEET(xtx/command,$E8(10),2)].
|
||||
30202 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
|
||||
30203 Invalid target. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
|
||||
30204 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that weaponskill at this time.
|
||||
30205 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that ability at this time.
|
||||
30206 Target not in line of sight. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
|
||||
30207 Target out of range. [@IF($E4($E8(1),12004),Battle Regimen cannot be begun,[@SHEET(xtx/command,$E8(1),3)] fails)].
|
||||
30208 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(2),$EB(3)),[@IF($E4($EB(1),$EB(2)),yourself,[@IF($E9(6),herself,himself)])],[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], but [@IF($E4($EB(1),$EB(2)),fail,fails)].
|
||||
30209 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
|
||||
30210 Unable to claim [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. Party leader is in a different area.
|
||||
30211 You cannot cast spells while moving.
|
||||
30301 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30302 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30303 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30304 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30305 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30306 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30307 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30308 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30309 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30310 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)].
|
||||
30311 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] misses[@IF($E4($EB(2),$EB(3)),[@IF($E4($E9(7),$E9(8)),, [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])].
|
||||
30312 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] obstructing [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)].
|
||||
30313 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the[@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30314 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] impervious to [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s [@SHEET(xtx/command,$E8(1),3)].
|
||||
30315 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])].
|
||||
30316 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
|
||||
30317 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] partially [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30318 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] slightly [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30319 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30320 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] HP.
|
||||
30321 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP.
|
||||
30322 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP.
|
||||
30323 Additional effect: [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage dealt.
|
||||
30328 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)].
|
||||
30329 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect.
|
||||
30330 [@SHEET(xtx/status,$E8(11),2)].
|
||||
30331 [@SHEET(xtx/status,$E8(11),4)].
|
||||
30332 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30333 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30334 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30335 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)].
|
||||
30336 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect.
|
||||
30337 [@SHEET(xtx/status,$E8(11),2)].
|
||||
30338 [@SHEET(xtx/status,$E8(11),4)].
|
||||
30339 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
|
||||
30340 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
|
||||
30350 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),hit,hits)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30351 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30352 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] attack hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30353 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),steal,steals)] an item from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]!
|
||||
30354 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30355 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),expend,expends)] [@VALUE($E8(10))] HP searching for projectiles.
|
||||
30356 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] MP.
|
||||
30357 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] TP.
|
||||
30358 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),cover,covers)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30359 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] as a shield, diverting [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30360 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], but it was only a [@IF($E0($E8(1),27605),diversion,decoy)].
|
||||
30361 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30362 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30363 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30364 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30365 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30366 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30367 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30368 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30369 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30370 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
|
||||
30371 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),miss,misses)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
|
||||
30372 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),disrupt,disrupts)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
|
||||
30373 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30374 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),anticipate,anticipates)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
|
||||
30375 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
|
||||
30376 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30377 Counter![@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] partially [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30378 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] slightly [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30379 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30380 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] HP.
|
||||
30381 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] MP.
|
||||
30382 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to gain [@VALUE($E8(10))] TP.
|
||||
30383 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] MP.
|
||||
30384 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] TP.
|
||||
30385 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] TP is now 0.
|
||||
30386 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30387 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] places [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30388 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)].
|
||||
30389 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@SHEET(xtx/status,$E8(11),3)] to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])].
|
||||
30390 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] of [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] status effects.
|
||||
30391 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@VALUE($E8(10))] status effects to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])].
|
||||
30392 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
|
||||
30393 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
|
||||
30394 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter[@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
|
||||
30395 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30396 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30397 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
|
||||
30398 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] reduces [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] TP to 0.
|
|
@ -1,214 +0,0 @@
|
|||
-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64)
|
||||
--
|
||||
-- Host: localhost Database: ffxiv_server
|
||||
-- ------------------------------------------------------
|
||||
-- Server version 5.7.18-log
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
|
||||
/*!40103 SET TIME_ZONE='+00:00' */;
|
||||
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
||||
|
||||
--
|
||||
-- Table structure for table `abilities`
|
||||
--
|
||||
|
||||
DROP TABLE IF EXISTS `abilities`;
|
||||
/*!40101 SET @saved_cs_client = @@character_set_client */;
|
||||
/*!40101 SET character_set_client = utf8 */;
|
||||
CREATE TABLE `abilities` (
|
||||
`id` smallint(5) unsigned NOT NULL,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`classJob` tinyint(3) unsigned NOT NULL,
|
||||
`lvl` tinyint(3) unsigned NOT NULL,
|
||||
`requirements` smallint(5) unsigned NOT NULL,
|
||||
`validTarget` tinyint(3) unsigned NOT NULL,
|
||||
`aoeType` tinyint(3) unsigned NOT NULL,
|
||||
`numHits` tinyint(3) unsigned NOT NULL,
|
||||
`positionBonus` tinyint(3) unsigned NOT NULL,
|
||||
`procRequirement` tinyint(3) unsigned NOT NULL,
|
||||
`range` int(10) unsigned NOT NULL,
|
||||
`buffDuration` int(10) unsigned NOT NULL,
|
||||
`debuffDuration` int(10) unsigned NOT NULL,
|
||||
`castType` tinyint(3) unsigned NOT NULL,
|
||||
`castTime` int(10) unsigned NOT NULL,
|
||||
`recastTime` int(10) unsigned NOT NULL,
|
||||
`mpCost` smallint(5) unsigned NOT NULL,
|
||||
`tpCost` smallint(5) unsigned NOT NULL,
|
||||
`animationType` tinyint(3) unsigned NOT NULL,
|
||||
`effectAnimation` smallint(5) unsigned NOT NULL,
|
||||
`modelAnimation` smallint(5) unsigned NOT NULL,
|
||||
`animationDuration` smallint(5) unsigned NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
|
||||
--
|
||||
-- Dumping data for table `abilities`
|
||||
--
|
||||
|
||||
LOCK TABLES `abilities` WRITE;
|
||||
/*!40000 ALTER TABLE `abilities` DISABLE KEYS */;
|
||||
set autocommit=0;
|
||||
INSERT INTO `abilities` VALUES (27100,'second_wind',2,6,3,1,0,1,0,0,5,0,0,0,0,45,0,0,14,519,2,2);
|
||||
INSERT INTO `abilities` VALUES (27101,'blindside',2,14,3,1,0,1,0,0,5,0,60,0,0,60,0,0,14,635,2,2);
|
||||
INSERT INTO `abilities` VALUES (27102,'taunt',2,42,4,32,0,1,0,0,5,5,0,0,0,60,0,0,14,517,2,2);
|
||||
INSERT INTO `abilities` VALUES (27103,'featherfoot',2,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,535,2,2);
|
||||
INSERT INTO `abilities` VALUES (27104,'fists_of_fire',2,34,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,684,2,2);
|
||||
INSERT INTO `abilities` VALUES (27105,'fists_of_earth',2,22,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,685,2,2);
|
||||
INSERT INTO `abilities` VALUES (27106,'hundred_fists',15,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,712,2,2);
|
||||
INSERT INTO `abilities` VALUES (27107,'spinning_heel',15,35,0,0,0,1,0,0,5,0,0,0,0,120,0,0,14,718,2,2);
|
||||
INSERT INTO `abilities` VALUES (27108,'shoulder_tackle',15,30,0,0,0,1,0,0,5,0,0,0,0,60,0,0,18,1048,205,2);
|
||||
INSERT INTO `abilities` VALUES (27109,'fists_of_wind',15,40,0,0,0,1,0,0,5,0,0,0,0,10,0,0,14,720,2,2);
|
||||
INSERT INTO `abilities` VALUES (27110,'pummel',2,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1027,1,2);
|
||||
INSERT INTO `abilities` VALUES (27111,'concussive_blow',2,10,1,32,0,1,4,0,5,30,0,0,0,30,0,1500,18,20,3,2);
|
||||
INSERT INTO `abilities` VALUES (27112,'simian_thrash',2,50,4,32,0,1,0,0,5,0,0,0,0,80,0,2000,18,1003,202,2);
|
||||
INSERT INTO `abilities` VALUES (27113,'aura_pulse',2,38,4,32,1,1,0,0,5,30,0,0,0,40,0,1500,18,66,203,2);
|
||||
INSERT INTO `abilities` VALUES (27114,'pounce',2,4,4,32,0,1,2,0,5,10,0,0,0,20,0,1500,18,8,3,2);
|
||||
INSERT INTO `abilities` VALUES (27115,'demolish',2,30,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,1028,2,2);
|
||||
INSERT INTO `abilities` VALUES (27116,'howling_fist',2,46,4,32,0,1,4,0,5,0,0,0,0,80,0,3000,18,1029,2,2);
|
||||
INSERT INTO `abilities` VALUES (27117,'sucker_punch',2,26,1,32,0,1,4,0,5,0,0,0,0,15,0,1000,18,73,3,2);
|
||||
INSERT INTO `abilities` VALUES (27118,'dragon_kick',15,45,0,0,0,1,0,0,5,0,0,0,0,60,0,2000,18,1041,204,2);
|
||||
INSERT INTO `abilities` VALUES (27119,'haymaker',2,18,4,32,0,1,0,1,5,0,0,0,0,5,0,250,18,23,201,2);
|
||||
INSERT INTO `abilities` VALUES (27140,'sentinel',3,22,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,526,2,2);
|
||||
INSERT INTO `abilities` VALUES (27141,'aegis_boon',3,6,8,1,0,1,0,0,5,0,30,0,0,60,0,0,14,583,21,2);
|
||||
INSERT INTO `abilities` VALUES (27142,'rampart',3,2,3,1,0,1,0,2,5,0,60,0,0,120,0,0,14,536,2,2);
|
||||
INSERT INTO `abilities` VALUES (27143,'tempered_will',3,42,8,1,0,1,0,0,5,0,20,0,0,180,0,0,14,515,2,2);
|
||||
INSERT INTO `abilities` VALUES (27144,'outmaneuver',3,34,8,1,0,1,0,0,5,0,30,0,0,90,0,0,14,512,21,2);
|
||||
INSERT INTO `abilities` VALUES (27145,'flash',3,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,696,2,2);
|
||||
INSERT INTO `abilities` VALUES (27146,'cover',16,30,0,0,0,1,0,0,5,0,15,0,0,60,0,0,14,725,2,2);
|
||||
INSERT INTO `abilities` VALUES (27147,'divine_veil',16,35,0,0,0,1,0,0,5,0,20,0,0,60,0,0,14,713,2,2);
|
||||
INSERT INTO `abilities` VALUES (27148,'hallowed_ground',16,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,709,2,2);
|
||||
INSERT INTO `abilities` VALUES (27149,'holy_succor',16,40,0,0,0,1,0,0,15,0,0,0,2,10,100,0,1,701,1,2);
|
||||
INSERT INTO `abilities` VALUES (27150,'fast_blade',3,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1023,1,2);
|
||||
INSERT INTO `abilities` VALUES (27151,'flat_blade',3,26,1,32,0,1,0,0,5,0,0,0,0,10,0,1500,18,1024,2,2);
|
||||
INSERT INTO `abilities` VALUES (27152,'savage_blade',3,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1000,18,1025,1,2);
|
||||
INSERT INTO `abilities` VALUES (27153,'goring_blade',3,50,8,32,0,1,2,0,5,30,0,0,0,60,0,3000,18,1026,301,2);
|
||||
INSERT INTO `abilities` VALUES (27154,'riot_blade',3,30,8,32,0,1,2,0,5,30,0,0,0,80,0,2000,18,75,2,2);
|
||||
INSERT INTO `abilities` VALUES (27155,'rage_of_halone',3,46,8,32,0,1,0,0,5,0,0,0,0,20,0,1500,18,1008,302,2);
|
||||
INSERT INTO `abilities` VALUES (27156,'shield_bash',3,18,17,32,0,1,0,0,5,5,0,0,0,30,0,250,18,5,26,2);
|
||||
INSERT INTO `abilities` VALUES (27157,'war_drum',3,38,24,32,1,1,0,2,5,0,0,0,0,60,0,500,14,502,21,2);
|
||||
INSERT INTO `abilities` VALUES (27158,'phalanx',3,4,8,1,0,1,0,0,5,0,0,0,0,5,0,250,18,32,1,2);
|
||||
INSERT INTO `abilities` VALUES (27159,'spirits_within',16,45,0,0,0,1,0,0,5,0,0,0,0,60,0,3000,18,1044,304,2);
|
||||
INSERT INTO `abilities` VALUES (27180,'provoke',4,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,600,2,2);
|
||||
INSERT INTO `abilities` VALUES (27181,'foresight',4,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,545,2,2);
|
||||
INSERT INTO `abilities` VALUES (27182,'bloodbath',4,6,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,581,2,2);
|
||||
INSERT INTO `abilities` VALUES (27183,'berserk',4,22,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,682,2,2);
|
||||
INSERT INTO `abilities` VALUES (27184,'rampage',4,34,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,546,2,2);
|
||||
INSERT INTO `abilities` VALUES (27185,'enduring_march',4,42,32,1,0,1,0,0,5,0,20,0,0,180,0,0,14,539,2,2);
|
||||
INSERT INTO `abilities` VALUES (27186,'vengeance',17,30,0,1,0,1,0,0,5,0,0,0,0,150,0,0,14,714,2,2);
|
||||
INSERT INTO `abilities` VALUES (27187,'antagonize',17,35,0,1,0,1,0,0,5,0,0,0,0,120,0,0,14,715,2,2);
|
||||
INSERT INTO `abilities` VALUES (27188,'collusion',17,40,0,4,0,1,0,0,5,0,0,0,0,90,0,0,14,711,2,2);
|
||||
INSERT INTO `abilities` VALUES (27189,'mighty_strikes',17,50,0,1,0,1,0,0,5,0,0,0,0,900,0,0,14,716,2,2);
|
||||
INSERT INTO `abilities` VALUES (27190,'heavy_swing',4,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,14,1,2);
|
||||
INSERT INTO `abilities` VALUES (27191,'skull_sunder',4,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,43,1,2);
|
||||
INSERT INTO `abilities` VALUES (27192,'steel_cyclone',17,45,0,32,1,1,0,0,5,0,0,0,0,30,0,2000,18,1040,404,2);
|
||||
INSERT INTO `abilities` VALUES (27193,'brutal_swing',4,4,1,32,0,1,4,0,5,0,0,0,0,20,0,1500,18,15,3,2);
|
||||
INSERT INTO `abilities` VALUES (27194,'maim',4,26,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,88,1,2);
|
||||
INSERT INTO `abilities` VALUES (27195,'godsbane',4,50,32,32,0,1,0,0,5,0,0,0,0,60,0,3000,18,1014,402,2);
|
||||
INSERT INTO `abilities` VALUES (27196,'path_of_the_storm',4,38,32,32,0,1,2,0,5,0,0,0,0,30,0,1500,18,44,401,2);
|
||||
INSERT INTO `abilities` VALUES (27197,'whirlwind',4,46,32,32,1,1,0,0,5,0,0,0,0,80,0,3000,18,1015,403,2);
|
||||
INSERT INTO `abilities` VALUES (27198,'fracture',4,18,32,32,0,1,0,4,5,8,0,0,0,40,0,500,18,42,3,2);
|
||||
INSERT INTO `abilities` VALUES (27199,'overpower',4,30,1,32,2,1,0,4,5,0,0,0,0,5,0,250,18,89,1,2);
|
||||
INSERT INTO `abilities` VALUES (27220,'hawks_eye',7,6,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,516,2,2);
|
||||
INSERT INTO `abilities` VALUES (27221,'quelling_strikes',7,22,3,1,0,1,0,0,5,30,0,0,0,60,0,0,14,614,2,2);
|
||||
INSERT INTO `abilities` VALUES (27222,'decoy',7,2,3,1,0,1,0,0,15,0,60,0,0,90,100,0,14,565,2,2);
|
||||
INSERT INTO `abilities` VALUES (27223,'chameleon',7,42,3,1,0,1,0,0,5,0,0,0,0,180,0,0,14,504,2,2);
|
||||
INSERT INTO `abilities` VALUES (27224,'barrage',7,34,64,1,0,1,0,0,5,0,60,0,0,90,0,0,14,683,2,2);
|
||||
INSERT INTO `abilities` VALUES (27225,'raging_strikes',7,14,64,1,0,1,0,0,5,0,0,0,0,10,0,0,14,632,2,2);
|
||||
INSERT INTO `abilities` VALUES (27226,'swiftsong',7,26,64,1,1,1,0,0,15,0,180,0,0,10,100,0,1,150,1,2);
|
||||
INSERT INTO `abilities` VALUES (27227,'battle_voice',18,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,721,2,2);
|
||||
INSERT INTO `abilities` VALUES (27228,'heavy_shot',7,1,1,32,0,1,0,0,5,0,0,0,0,10,0,1000,18,1036,4,2);
|
||||
INSERT INTO `abilities` VALUES (27229,'leaden_arrow',7,10,1,32,0,1,0,0,5,30,0,0,0,30,0,1500,18,1035,4,2);
|
||||
INSERT INTO `abilities` VALUES (27230,'wide_volley',7,50,64,32,1,1,0,0,5,0,0,0,0,80,0,2000,18,18,703,2);
|
||||
INSERT INTO `abilities` VALUES (27231,'quick_nock',7,38,64,32,2,1,0,0,5,0,0,0,0,180,0,1000,18,1017,702,2);
|
||||
INSERT INTO `abilities` VALUES (27232,'rain_of_death',18,45,0,32,1,1,0,0,5,0,0,0,0,30,0,3000,18,1037,704,2);
|
||||
INSERT INTO `abilities` VALUES (27233,'piercing_arrow',7,4,1,32,0,1,0,0,5,0,0,0,0,20,0,1000,18,1038,1,2);
|
||||
INSERT INTO `abilities` VALUES (27234,'gloom_arrow',7,30,1,32,0,1,0,0,5,30,0,0,0,10,0,1000,18,1039,4,2);
|
||||
INSERT INTO `abilities` VALUES (27235,'bloodletter',7,46,64,32,0,1,0,0,5,30,0,0,0,80,0,1500,18,53,701,2);
|
||||
INSERT INTO `abilities` VALUES (27236,'shadowbind',7,18,64,32,0,1,0,0,5,30,0,0,0,40,0,250,18,17,4,2);
|
||||
INSERT INTO `abilities` VALUES (27237,'ballad_of_magi',18,30,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,709,1,2);
|
||||
INSERT INTO `abilities` VALUES (27238,'paeon_of_war',18,40,0,1,1,1,0,0,15,0,0,0,3,10,50,1000,1,710,1,2);
|
||||
INSERT INTO `abilities` VALUES (27239,'minuet_of_rigor',18,35,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,711,1,2);
|
||||
INSERT INTO `abilities` VALUES (27258,'refill',7,1,0,1,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2);
|
||||
INSERT INTO `abilities` VALUES (27259,'light_shot',7,1,0,32,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2);
|
||||
INSERT INTO `abilities` VALUES (27260,'invigorate',8,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,575,2,2);
|
||||
INSERT INTO `abilities` VALUES (27261,'power_surge',8,34,128,1,0,1,0,0,5,0,0,0,0,10,0,0,14,686,2,2);
|
||||
INSERT INTO `abilities` VALUES (27262,'life_surge',8,22,128,1,0,1,0,0,5,0,0,0,0,15,0,250,14,687,2,2);
|
||||
INSERT INTO `abilities` VALUES (27263,'dread_spike',8,42,128,1,0,1,0,0,5,0,0,0,0,120,0,0,14,686,2,2);
|
||||
INSERT INTO `abilities` VALUES (27264,'blood_for_blood',8,6,3,1,0,1,0,0,5,0,0,0,0,60,0,0,14,689,2,2);
|
||||
INSERT INTO `abilities` VALUES (27265,'keen_flurry',8,26,3,1,0,1,0,0,5,0,0,0,0,90,0,0,14,569,2,2);
|
||||
INSERT INTO `abilities` VALUES (27266,'jump',19,30,0,32,0,1,0,0,5,0,0,0,0,60,0,0,18,1045,804,2);
|
||||
INSERT INTO `abilities` VALUES (27267,'elusive_jump',19,40,0,1,0,1,0,0,5,0,0,0,0,180,0,0,18,1046,806,2);
|
||||
INSERT INTO `abilities` VALUES (27268,'dragonfire_dive',19,50,0,32,1,1,0,0,5,0,0,0,0,900,0,0,18,1045,804,2);
|
||||
INSERT INTO `abilities` VALUES (27269,'true_thrust',8,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1030,2,2);
|
||||
INSERT INTO `abilities` VALUES (27270,'leg_sweep',8,30,1,32,1,1,0,0,5,8,0,0,0,30,0,1000,18,37,1,2);
|
||||
INSERT INTO `abilities` VALUES (27271,'doom_spike',8,46,128,32,3,1,0,0,5,0,0,0,0,60,0,3000,18,83,801,2);
|
||||
INSERT INTO `abilities` VALUES (27272,'disembowel',19,35,0,32,0,1,0,0,5,0,0,0,0,30,0,750,18,1042,2,2);
|
||||
INSERT INTO `abilities` VALUES (27273,'heavy_thrust',8,10,1,32,0,1,0,0,5,4,0,0,0,20,0,1500,18,1031,1,2);
|
||||
INSERT INTO `abilities` VALUES (27274,'vorpal_thrust',8,2,1,32,0,1,2,0,5,0,0,0,0,20,0,1500,18,1032,2,2);
|
||||
INSERT INTO `abilities` VALUES (27275,'impulse_drive',8,18,1,32,0,1,4,0,5,0,0,0,0,30,0,1500,18,1033,2,2);
|
||||
INSERT INTO `abilities` VALUES (27276,'chaos_thrust',8,50,128,32,0,1,0,0,5,0,0,0,0,80,0,3000,18,40,802,2);
|
||||
INSERT INTO `abilities` VALUES (27277,'ring_of_talons',19,45,0,32,1,1,0,0,5,0,0,0,0,60,0,2000,18,1009,803,2);
|
||||
INSERT INTO `abilities` VALUES (27278,'feint',8,4,1,32,0,1,0,8,5,0,0,0,0,10,0,250,18,39,2,2);
|
||||
INSERT INTO `abilities` VALUES (27279,'full_thrust',8,38,128,32,0,1,0,8,5,0,0,0,0,30,0,250,18,1034,801,2);
|
||||
INSERT INTO `abilities` VALUES (27300,'dark_seal',22,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,518,2,2);
|
||||
INSERT INTO `abilities` VALUES (27301,'resonance',22,22,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,669,2,2);
|
||||
INSERT INTO `abilities` VALUES (27302,'excruciate',22,38,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,694,2,2);
|
||||
INSERT INTO `abilities` VALUES (27303,'necrogenesis',22,6,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,695,2,2);
|
||||
INSERT INTO `abilities` VALUES (27304,'parsimony',22,2,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,568,2,2);
|
||||
INSERT INTO `abilities` VALUES (27305,'convert',26,30,0,1,0,1,0,0,5,0,0,0,0,450,0,0,14,724,2,2);
|
||||
INSERT INTO `abilities` VALUES (27306,'sleep',22,42,256,32,0,1,0,0,15,60,0,0,3,0,75,0,1,651,1,2);
|
||||
INSERT INTO `abilities` VALUES (27307,'sanguine_rite',22,30,3,1,0,1,0,0,15,0,20,0,0,60,120,0,1,152,1,2);
|
||||
INSERT INTO `abilities` VALUES (27308,'blizzard',22,4,256,32,0,1,0,0,15,30,0,0,3,10,90,0,1,502,1,2);
|
||||
INSERT INTO `abilities` VALUES (27309,'blizzara',22,26,256,32,1,1,0,0,15,30,0,0,0,40,150,0,1,506,1,2);
|
||||
INSERT INTO `abilities` VALUES (27310,'fire',22,10,3,32,1,1,0,0,15,0,0,0,3,8,105,0,1,501,1,2);
|
||||
INSERT INTO `abilities` VALUES (27311,'fira',22,34,3,32,1,1,0,0,15,0,0,0,5,16,180,0,1,504,1,2);
|
||||
INSERT INTO `abilities` VALUES (27312,'firaga',22,50,256,32,1,1,0,0,15,0,0,0,8,7,255,0,1,700,1,2);
|
||||
INSERT INTO `abilities` VALUES (27313,'thunder',22,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,503,1,2);
|
||||
INSERT INTO `abilities` VALUES (27314,'thundara',22,18,256,32,0,1,0,0,15,4,0,0,0,30,135,0,1,508,1,2);
|
||||
INSERT INTO `abilities` VALUES (27315,'thundaga',22,46,256,32,0,1,0,0,15,0,0,0,5,45,195,0,1,509,1,2);
|
||||
INSERT INTO `abilities` VALUES (27316,'burst',26,50,0,32,0,1,0,0,15,0,0,0,4,900,90,0,1,705,1,2);
|
||||
INSERT INTO `abilities` VALUES (27317,'sleepga',26,45,0,32,1,1,0,0,15,0,0,0,4,0,100,0,1,704,1,2);
|
||||
INSERT INTO `abilities` VALUES (27318,'flare',26,40,0,32,1,1,0,0,15,0,0,0,8,120,200,0,1,706,1,2);
|
||||
INSERT INTO `abilities` VALUES (27319,'freeze',26,35,0,32,0,1,0,0,15,0,0,0,5,120,120,0,1,707,1,2);
|
||||
INSERT INTO `abilities` VALUES (27340,'sacred_prism',23,34,3,1,0,1,0,0,5,0,60,0,0,90,0,0,14,690,2,2);
|
||||
INSERT INTO `abilities` VALUES (27341,'shroud_of_saints',23,38,512,1,0,1,0,0,5,0,20,0,0,180,0,0,14,691,2,2);
|
||||
INSERT INTO `abilities` VALUES (27342,'cleric_stance',23,10,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,692,2,2);
|
||||
INSERT INTO `abilities` VALUES (27343,'blissful_mind',23,14,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,693,2,2);
|
||||
INSERT INTO `abilities` VALUES (27344,'presence_of_mind',27,30,0,1,0,1,0,0,5,0,0,0,0,300,0,0,14,722,2,2);
|
||||
INSERT INTO `abilities` VALUES (27345,'benediction',27,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,723,2,2);
|
||||
INSERT INTO `abilities` VALUES (27346,'cure',23,2,3,2,0,1,0,0,15,0,0,0,2,5,40,0,1,101,1,2);
|
||||
INSERT INTO `abilities` VALUES (27347,'cura',23,30,512,2,0,1,0,0,15,0,0,0,2,5,100,0,1,103,1,2);
|
||||
INSERT INTO `abilities` VALUES (27348,'curaga',23,46,512,4,1,1,0,0,15,0,0,0,3,10,150,0,1,146,1,2);
|
||||
INSERT INTO `abilities` VALUES (27349,'raise',23,18,512,2,0,1,0,0,15,0,0,0,10,300,150,0,1,148,1,2);
|
||||
INSERT INTO `abilities` VALUES (27350,'stoneskin',23,26,3,2,0,1,0,0,15,0,300,0,3,30,50,0,1,133,1,2);
|
||||
INSERT INTO `abilities` VALUES (27351,'protect',23,6,3,4,1,1,0,0,15,0,300,0,3,30,80,0,1,1085,1,2);
|
||||
INSERT INTO `abilities` VALUES (27352,'repose',23,50,0,32,0,1,0,0,15,0,0,0,3,0,80,0,1,151,1,2);
|
||||
INSERT INTO `abilities` VALUES (27353,'aero',23,4,3,32,0,1,0,0,15,0,0,0,3,6,75,0,1,510,1,2);
|
||||
INSERT INTO `abilities` VALUES (27354,'aerora',23,42,512,32,1,1,0,0,15,0,0,0,4,20,150,0,1,511,1,2);
|
||||
INSERT INTO `abilities` VALUES (27355,'stone',23,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,513,1,2);
|
||||
INSERT INTO `abilities` VALUES (27356,'stonera',23,22,512,32,1,1,0,0,15,0,0,0,3,30,150,0,1,514,1,2);
|
||||
INSERT INTO `abilities` VALUES (27357,'esuna',27,40,0,2,0,1,0,0,15,0,0,0,2,10,40,0,1,702,1,2);
|
||||
INSERT INTO `abilities` VALUES (27358,'regen',27,35,0,2,0,1,0,0,15,0,0,0,2,5,20,0,1,703,1,2);
|
||||
INSERT INTO `abilities` VALUES (27359,'holy',27,45,0,32,1,1,0,0,15,0,0,0,0,300,100,0,1,708,1,2);
|
||||
/*!40000 ALTER TABLE `abilities` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
commit;
|
||||
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
|
||||
|
||||
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
|
||||
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
||||
|
||||
-- Dump completed on 2017-08-23 3:05:29
|
215
sql/battle_commands.sql
Normal file
215
sql/battle_commands.sql
Normal file
|
@ -0,0 +1,215 @@
|
|||
-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64)
|
||||
--
|
||||
-- Host: localhost Database: ffxiv_server
|
||||
-- ------------------------------------------------------
|
||||
-- Server version 5.7.18-log
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
|
||||
/*!40103 SET TIME_ZONE='+00:00' */;
|
||||
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
||||
|
||||
--
|
||||
-- Table structure for table `battle_commands`
|
||||
--
|
||||
|
||||
DROP TABLE IF EXISTS `battle_commands`;
|
||||
/*!40101 SET @saved_cs_client = @@character_set_client */;
|
||||
/*!40101 SET character_set_client = utf8 */;
|
||||
CREATE TABLE `battle_commands` (
|
||||
`id` smallint(5) unsigned NOT NULL,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`classJob` tinyint(3) unsigned NOT NULL,
|
||||
`lvl` tinyint(3) unsigned NOT NULL,
|
||||
`requirements` smallint(5) unsigned NOT NULL,
|
||||
`validTarget` tinyint(3) unsigned NOT NULL,
|
||||
`aoeType` tinyint(3) unsigned NOT NULL,
|
||||
`numHits` tinyint(3) unsigned NOT NULL,
|
||||
`positionBonus` tinyint(3) unsigned NOT NULL,
|
||||
`procRequirement` tinyint(3) unsigned NOT NULL,
|
||||
`range` int(10) unsigned NOT NULL,
|
||||
`buffDuration` int(10) unsigned NOT NULL,
|
||||
`debuffDuration` int(10) unsigned NOT NULL,
|
||||
`castType` tinyint(3) unsigned NOT NULL,
|
||||
`castTime` int(10) unsigned NOT NULL,
|
||||
`recastTime` int(10) unsigned NOT NULL,
|
||||
`mpCost` smallint(5) unsigned NOT NULL,
|
||||
`tpCost` smallint(5) unsigned NOT NULL,
|
||||
`animationType` tinyint(3) unsigned NOT NULL,
|
||||
`effectAnimation` smallint(5) unsigned NOT NULL,
|
||||
`modelAnimation` smallint(5) unsigned NOT NULL,
|
||||
`animationDuration` smallint(5) unsigned NOT NULL,
|
||||
`aoeRange` int(10) NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
|
||||
--
|
||||
-- Dumping data for table `battle_commands`
|
||||
--
|
||||
|
||||
LOCK TABLES `battle_commands` WRITE;
|
||||
/*!40000 ALTER TABLE `battle_commands` DISABLE KEYS */;
|
||||
set autocommit=0;
|
||||
INSERT INTO `battle_commands` VALUES (27100,'second_wind',2,6,3,1,0,1,0,0,5,0,0,0,0,45,0,0,14,519,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27101,'blindside',2,14,3,1,0,1,0,0,5,0,60,0,0,60,0,0,14,635,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27102,'taunt',2,42,4,32,0,1,0,0,5,5,0,0,0,60,0,0,14,517,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27103,'featherfoot',2,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,535,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27104,'fists_of_fire',2,34,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,684,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27105,'fists_of_earth',2,22,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,685,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27106,'hundred_fists',15,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,712,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27107,'spinning_heel',15,35,0,0,0,1,0,0,5,0,0,0,0,120,0,0,14,718,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27108,'shoulder_tackle',15,30,0,0,0,1,0,0,5,0,0,0,0,60,0,0,18,1048,205,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27109,'fists_of_wind',15,40,0,0,0,1,0,0,5,0,0,0,0,10,0,0,14,720,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27110,'pummel',2,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1027,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27111,'concussive_blow',2,10,1,32,0,1,4,0,5,30,0,0,0,30,0,1500,18,20,3,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27112,'simian_thrash',2,50,4,32,0,1,0,0,5,0,0,0,0,80,0,2000,18,1003,202,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27113,'aura_pulse',2,38,4,32,1,1,0,0,5,30,0,0,0,40,0,1500,18,66,203,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27114,'pounce',2,4,4,32,0,1,2,0,5,10,0,0,0,20,0,1500,18,8,3,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27115,'demolish',2,30,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,1028,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27116,'howling_fist',2,46,4,32,0,1,4,0,5,0,0,0,0,80,0,3000,18,1029,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27117,'sucker_punch',2,26,1,32,0,1,4,0,5,0,0,0,0,15,0,1000,18,73,3,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27118,'dragon_kick',15,45,0,0,0,1,0,0,5,0,0,0,0,60,0,2000,18,1041,204,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27119,'haymaker',2,18,4,32,0,1,0,1,5,0,0,0,0,5,0,250,18,23,201,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27140,'sentinel',3,22,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,526,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27141,'aegis_boon',3,6,8,1,0,1,0,0,5,0,30,0,0,60,0,0,14,583,21,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27142,'rampart',3,2,3,1,0,1,0,2,5,0,60,0,0,120,0,0,14,536,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27143,'tempered_will',3,42,8,1,0,1,0,0,5,0,20,0,0,180,0,0,14,515,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27144,'outmaneuver',3,34,8,1,0,1,0,0,5,0,30,0,0,90,0,0,14,512,21,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27145,'flash',3,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,696,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27146,'cover',16,30,0,0,0,1,0,0,5,0,15,0,0,60,0,0,14,725,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27147,'divine_veil',16,35,0,0,0,1,0,0,5,0,20,0,0,60,0,0,14,713,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27148,'hallowed_ground',16,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,709,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27149,'holy_succor',16,40,0,0,0,1,0,0,15,0,0,0,2,10,100,0,1,701,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27150,'fast_blade',3,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1023,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27151,'flat_blade',3,26,1,32,0,1,0,0,5,0,0,0,0,10,0,1500,18,1024,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27152,'savage_blade',3,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1000,18,1025,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27153,'goring_blade',3,50,8,32,0,1,2,0,5,30,0,0,0,60,0,3000,18,1026,301,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27154,'riot_blade',3,30,8,32,0,1,2,0,5,30,0,0,0,80,0,2000,18,75,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27155,'rage_of_halone',3,46,8,32,0,1,0,0,5,0,0,0,0,20,0,1500,18,1008,302,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27156,'shield_bash',3,18,17,32,0,1,0,0,5,5,0,0,0,30,0,250,18,5,26,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27157,'war_drum',3,38,24,32,1,1,0,2,5,0,0,0,0,60,0,500,14,502,21,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27158,'phalanx',3,4,8,1,0,1,0,0,5,0,0,0,0,5,0,250,18,32,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27159,'spirits_within',16,45,0,0,0,1,0,0,5,0,0,0,0,60,0,3000,18,1044,304,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27180,'provoke',4,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,600,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27181,'foresight',4,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,545,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27182,'bloodbath',4,6,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,581,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27183,'berserk',4,22,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,682,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27184,'rampage',4,34,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,546,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27185,'enduring_march',4,42,32,1,0,1,0,0,5,0,20,0,0,180,0,0,14,539,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27186,'vengeance',17,30,0,1,0,1,0,0,5,0,0,0,0,150,0,0,14,714,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27187,'antagonize',17,35,0,1,0,1,0,0,5,0,0,0,0,120,0,0,14,715,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27188,'collusion',17,40,0,4,0,1,0,0,5,0,0,0,0,90,0,0,14,711,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27189,'mighty_strikes',17,50,0,1,0,1,0,0,5,0,0,0,0,900,0,0,14,716,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27190,'heavy_swing',4,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,14,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27191,'skull_sunder',4,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,43,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27192,'steel_cyclone',17,45,0,32,1,1,0,0,5,0,0,0,0,30,0,2000,18,1040,404,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27193,'brutal_swing',4,4,1,32,0,1,4,0,5,0,0,0,0,20,0,1500,18,15,3,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27194,'maim',4,26,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,88,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27195,'godsbane',4,50,32,32,0,1,0,0,5,0,0,0,0,60,0,3000,18,1014,402,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27196,'path_of_the_storm',4,38,32,32,0,1,2,0,5,0,0,0,0,30,0,1500,18,44,401,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27197,'whirlwind',4,46,32,32,1,1,0,0,5,0,0,0,0,80,0,3000,18,1015,403,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27198,'fracture',4,18,32,32,0,1,0,4,5,8,0,0,0,40,0,500,18,42,3,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27199,'overpower',4,30,1,32,2,1,0,4,5,0,0,0,0,5,0,250,18,89,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27220,'hawks_eye',7,6,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,516,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27221,'quelling_strikes',7,22,3,1,0,1,0,0,5,30,0,0,0,60,0,0,14,614,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27222,'decoy',7,2,3,1,0,1,0,0,15,0,60,0,0,90,100,0,14,565,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27223,'chameleon',7,42,3,1,0,1,0,0,5,0,0,0,0,180,0,0,14,504,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27224,'barrage',7,34,64,1,0,1,0,0,5,0,60,0,0,90,0,0,14,683,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27225,'raging_strikes',7,14,64,1,0,1,0,0,5,0,0,0,0,10,0,0,14,632,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27226,'swiftsong',7,26,64,1,1,1,0,0,15,0,180,0,0,10,100,0,1,150,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27227,'battle_voice',18,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,721,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27228,'heavy_shot',7,1,1,32,0,1,0,0,5,0,0,0,0,10,0,1000,18,1036,4,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27229,'leaden_arrow',7,10,1,32,0,1,0,0,5,30,0,0,0,30,0,1500,18,1035,4,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27230,'wide_volley',7,50,64,32,1,1,0,0,5,0,0,0,0,80,0,2000,18,18,703,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27231,'quick_nock',7,38,64,32,2,1,0,0,5,0,0,0,0,180,0,1000,18,1017,702,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27232,'rain_of_death',18,45,0,32,1,1,0,0,5,0,0,0,0,30,0,3000,18,1037,704,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27233,'piercing_arrow',7,4,1,32,0,1,0,0,5,0,0,0,0,20,0,1000,18,1038,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27234,'gloom_arrow',7,30,1,32,0,1,0,0,5,30,0,0,0,10,0,1000,18,1039,4,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27235,'bloodletter',7,46,64,32,0,1,0,0,5,30,0,0,0,80,0,1500,18,53,701,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27236,'shadowbind',7,18,64,32,0,1,0,0,5,30,0,0,0,40,0,250,18,17,4,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,709,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27238,'paeon_of_war',18,40,0,1,1,1,0,0,15,0,0,0,3,10,50,1000,1,710,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,711,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27258,'refill',7,1,0,1,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27259,'light_shot',7,1,0,32,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27260,'invigorate',8,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,575,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27261,'power_surge',8,34,128,1,0,1,0,0,5,0,0,0,0,10,0,0,14,686,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27262,'life_surge',8,22,128,1,0,1,0,0,5,0,0,0,0,15,0,250,14,687,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27263,'dread_spike',8,42,128,1,0,1,0,0,5,0,0,0,0,120,0,0,14,686,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27264,'blood_for_blood',8,6,3,1,0,1,0,0,5,0,0,0,0,60,0,0,14,689,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27265,'keen_flurry',8,26,3,1,0,1,0,0,5,0,0,0,0,90,0,0,14,569,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27266,'jump',19,30,0,32,0,1,0,0,5,0,0,0,0,60,0,0,18,1045,804,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27267,'elusive_jump',19,40,0,1,0,1,0,0,5,0,0,0,0,180,0,0,18,1046,806,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27268,'dragonfire_dive',19,50,0,32,1,1,0,0,5,0,0,0,0,900,0,0,18,1045,804,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27269,'true_thrust',8,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1030,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27270,'leg_sweep',8,30,1,32,1,1,0,0,5,8,0,0,0,30,0,1000,18,37,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27271,'doom_spike',8,46,128,32,3,1,0,0,5,0,0,0,0,60,0,3000,18,83,801,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27272,'disembowel',19,35,0,32,0,1,0,0,5,0,0,0,0,30,0,750,18,1042,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27273,'heavy_thrust',8,10,1,32,0,1,0,0,5,4,0,0,0,20,0,1500,18,1031,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27274,'vorpal_thrust',8,2,1,32,0,1,2,0,5,0,0,0,0,20,0,1500,18,1032,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27275,'impulse_drive',8,18,1,32,0,1,4,0,5,0,0,0,0,30,0,1500,18,1033,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27276,'chaos_thrust',8,50,128,32,0,1,0,0,5,0,0,0,0,80,0,3000,18,40,802,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27277,'ring_of_talons',19,45,0,32,1,1,0,0,5,0,0,0,0,60,0,2000,18,1009,803,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27278,'feint',8,4,1,32,0,1,0,8,5,0,0,0,0,10,0,250,18,39,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27279,'full_thrust',8,38,128,32,0,1,0,8,5,0,0,0,0,30,0,250,18,1034,801,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27300,'dark_seal',22,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,518,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27301,'resonance',22,22,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,669,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27302,'excruciate',22,38,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,694,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27303,'necrogenesis',22,6,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,695,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27304,'parsimony',22,2,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,568,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27305,'convert',26,30,0,1,0,1,0,0,5,0,0,0,0,450,0,0,14,724,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27306,'sleep',22,42,256,32,0,1,0,0,15,60,0,0,3,0,75,0,1,651,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27307,'sanguine_rite',22,30,3,1,0,1,0,0,15,0,20,0,0,60,120,0,1,152,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27308,'blizzard',22,4,256,32,0,1,0,0,15,30,0,0,3,10,90,0,1,502,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27309,'blizzara',22,26,256,32,1,1,0,0,15,30,0,0,0,40,150,0,1,506,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27310,'fire',22,10,3,32,1,1,0,0,15,0,0,0,3,8,105,0,1,501,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27311,'fira',22,34,3,32,1,1,0,0,15,0,0,0,5,16,180,0,1,504,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27312,'firaga',22,50,256,32,1,1,0,0,15,0,0,0,8,7,255,0,1,700,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27313,'thunder',22,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,503,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27314,'thundara',22,18,256,32,0,1,0,0,15,4,0,0,0,30,135,0,1,508,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27315,'thundaga',22,46,256,32,0,1,0,0,15,0,0,0,5,45,195,0,1,509,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27316,'burst',26,50,0,32,0,1,0,0,15,0,0,0,4,900,90,0,1,705,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27317,'sleepga',26,45,0,32,1,1,0,0,15,0,0,0,4,0,100,0,1,704,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27318,'flare',26,40,0,32,1,1,0,0,15,0,0,0,8,120,200,0,1,706,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27319,'freeze',26,35,0,32,0,1,0,0,15,0,0,0,5,120,120,0,1,707,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27340,'sacred_prism',23,34,3,1,0,1,0,0,5,0,60,0,0,90,0,0,14,690,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27341,'shroud_of_saints',23,38,512,1,0,1,0,0,5,0,20,0,0,180,0,0,14,691,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27342,'cleric_stance',23,10,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,692,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27343,'blissful_mind',23,14,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,693,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27344,'presence_of_mind',27,30,0,1,0,1,0,0,5,0,0,0,0,300,0,0,14,722,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27345,'benediction',27,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,723,2,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27346,'cure',23,2,3,2,0,1,0,0,15,0,0,0,2,5,40,0,1,101,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27347,'cura',23,30,512,2,0,1,0,0,15,0,0,0,2,5,100,0,1,103,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27348,'curaga',23,46,512,4,1,1,0,0,15,0,0,0,3,10,150,0,1,146,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27349,'raise',23,18,512,2,0,1,0,0,15,0,0,0,10,300,150,0,1,148,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27350,'stoneskin',23,26,3,2,0,1,0,0,15,0,300,0,3,30,50,0,1,133,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27351,'protect',23,6,3,4,1,1,0,0,15,0,300,0,3,30,80,0,1,1085,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27352,'repose',23,50,0,32,0,1,0,0,15,0,0,0,3,0,80,0,1,151,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27353,'aero',23,4,3,32,0,1,0,0,15,0,0,0,3,6,75,0,1,510,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27354,'aerora',23,42,512,32,1,1,0,0,15,0,0,0,4,20,150,0,1,511,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27355,'stone',23,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,513,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27356,'stonera',23,22,512,32,1,1,0,0,15,0,0,0,3,30,150,0,1,514,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27357,'esuna',27,40,0,2,0,1,0,0,15,0,0,0,2,10,40,0,1,702,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27358,'regen',27,35,0,2,0,1,0,0,15,0,0,0,2,5,20,0,1,703,1,2,0);
|
||||
INSERT INTO `battle_commands` VALUES (27359,'holy',27,45,0,32,1,1,0,0,15,0,0,0,0,300,100,0,1,708,1,2,0);
|
||||
/*!40000 ALTER TABLE `battle_commands` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
commit;
|
||||
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
|
||||
|
||||
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
|
||||
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
||||
|
||||
-- Dump completed on 2017-08-28 1:38:36
|
Loading…
Add table
Reference in a new issue