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renamed ability to battlecommand

- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
This commit is contained in:
Tahir Akhlaq 2017-08-28 04:45:20 +01:00
parent 6f5a480cbd
commit 6c74222b68
23 changed files with 658 additions and 335 deletions

View file

@ -1343,7 +1343,7 @@ namespace FFXIVClassic_Map_Server
player.charaWork.parameterSave.commandSlot_recastTime[index - player.charaWork.commandBorder] = reader.GetUInt32(2);
//Recast timer
Ability ability = Server.GetWorldManager().GetAbility((ushort)(trueCommandId ^ 2700083200));
BattleCommand ability = Server.GetWorldManager().GetAbility((ushort)(trueCommandId ^ 2700083200));
player.charaWork.parameterTemp.maxCommandRecastTime[index - player.charaWork.commandBorder] = (ushort) (ability != null ? ability.recastTimeSeconds : 1);
//Previous recast timer
player.charaWork.parameterSave.commandSlot_recastTime[index - player.charaWork.commandBorder] = reader.GetUInt32(2);
@ -2149,9 +2149,9 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<ushort, Ability> LoadGlobalAbilityList()
public static Dictionary<ushort, BattleCommand> LoadGlobalBattleCommandList()
{
var abilities = new Dictionary<ushort, Ability>();
var battleCommands = new Dictionary<ushort, BattleCommand>();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -2160,7 +2160,7 @@ namespace FFXIVClassic_Map_Server
conn.Open();
var query = ("SELECT `id`, name, classJob, lvl, requirements, validTarget, aoeType, numHits, positionBonus, procRequirement, `range`, buffDuration, debuffDuration, " +
"castType, castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration FROM abilities;");
"castType, castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration, aoeRange FROM battle_commands;");
MySqlCommand cmd = new MySqlCommand(query, conn);
@ -2168,33 +2168,34 @@ namespace FFXIVClassic_Map_Server
{
while (reader.Read())
{
var id = reader.GetUInt16(0);
var name = reader.GetString(1);
var ability = new Ability(id, name);
var id = reader.GetUInt16("id");
var name = reader.GetString("name");
var battleCommand = new BattleCommand(id, name);
ability.job = reader.GetByte(2);
ability.level = reader.GetByte(3);
ability.requirements = (AbilityRequirements)reader.GetUInt16(4);
ability.validTarget = (ValidTarget)reader.GetByte(5);
ability.aoeType = (TargetFindAOEType)reader.GetByte(6);
ability.numHits = reader.GetByte(7);
ability.positionBonus = (AbilityPositionBonus)reader.GetByte(8);
ability.procRequirement = (AbilityProcRequirement)reader.GetByte(9);
ability.range = reader.GetInt32(10);
ability.debuffDurationSeconds = reader.GetUInt32(11);
ability.buffDurationSeconds = reader.GetUInt32(12);
ability.castType = reader.GetByte(13);
ability.castTimeSeconds = reader.GetUInt32(14);
ability.recastTimeSeconds = reader.GetUInt32(15);
ability.mpCost = reader.GetUInt16(16);
ability.tpCost = reader.GetUInt16(17);
ability.animationType = reader.GetByte(18);
ability.effectAnimation = reader.GetUInt16(19);
ability.modelAnimation = reader.GetUInt16(20);
ability.animationDurationSeconds = reader.GetUInt16(21);
ability.battleAnimation = (uint)((ability.animationType << 24) | (ability.modelAnimation << 12) | (ability.effectAnimation));
battleCommand.job = reader.GetByte("classJob");
battleCommand.level = reader.GetByte("lvl");
battleCommand.requirements = (AbilityRequirements)reader.GetUInt16("requirements");
battleCommand.validTarget = (ValidTarget)reader.GetByte("validTarget");
battleCommand.aoeType = (TargetFindAOEType)reader.GetByte("aoeType");
battleCommand.numHits = reader.GetByte("numHits");
battleCommand.positionBonus = (AbilityPositionBonus)reader.GetByte("positionBonus");
battleCommand.procRequirement = (AbilityProcRequirement)reader.GetByte("procRequirement");
battleCommand.range = reader.GetInt32("range");
battleCommand.debuffDurationSeconds = reader.GetUInt32("debuffDuration");
battleCommand.buffDurationSeconds = reader.GetUInt32("buffDuration");
battleCommand.castType = reader.GetByte("castType");
battleCommand.castTimeSeconds = reader.GetUInt32("castTime");
battleCommand.recastTimeSeconds = reader.GetUInt32("recastTime");
battleCommand.mpCost = reader.GetUInt16("mpCost");
battleCommand.tpCost = reader.GetUInt16("tpCost");
battleCommand.animationType = reader.GetByte("animationType");
battleCommand.effectAnimation = reader.GetUInt16("effectAnimation");
battleCommand.modelAnimation = reader.GetUInt16("modelAnimation");
battleCommand.animationDurationSeconds = reader.GetUInt16("animationDuration");
battleCommand.aoeRange = reader.GetInt32("aoeRange");
battleCommand.battleAnimation = (uint)((battleCommand.animationType << 24) | (battleCommand.modelAnimation << 12) | (battleCommand.effectAnimation));
abilities.Add(id, ability);
battleCommands.Add(id, battleCommand);
}
}
}
@ -2207,7 +2208,7 @@ namespace FFXIVClassic_Map_Server
conn.Dispose();
}
}
return abilities;
return battleCommands;
}

View file

@ -93,7 +93,7 @@
<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
<Compile Include="actors\chara\ai\HateContainer.cs" />
<Compile Include="actors\chara\ai\PathFind.cs" />
<Compile Include="actors\chara\ai\Ability.cs" />
<Compile Include="actors\chara\ai\BattleCommand.cs" />
<Compile Include="actors\chara\ai\state\AttackState.cs" />
<Compile Include="actors\chara\ai\state\DeathState.cs" />
<Compile Include="actors\chara\ai\state\MagicState.cs" />

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
private Dictionary<uint, StatusEffect> effectList = new Dictionary<uint, StatusEffect>();
private Dictionary<ushort, Ability> abilityList = new Dictionary<ushort, Ability>();
private Dictionary<ushort, BattleCommand> abilityList = new Dictionary<ushort, BattleCommand>();
private Server mServer;
@ -1153,12 +1153,12 @@ namespace FFXIVClassic_Map_Server
public void LoadAbilities()
{
abilityList = Database.LoadGlobalAbilityList();
abilityList = Database.LoadGlobalBattleCommandList();
}
public Ability GetAbility(uint id)
public BattleCommand GetAbility(uint id)
{
Ability ability;
BattleCommand ability;
return abilityList.TryGetValue((ushort)id, out ability) ? ability.Clone() : null;
}
}

View file

@ -11,6 +11,7 @@ using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
namespace FFXIVClassic_Map_Server.Actors
{
@ -177,6 +178,7 @@ namespace FFXIVClassic_Map_Server.Actors
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
#region ai stuff
public void PathTo(float x, float y, float z, float stepSize = 0.70f, int maxPath = 40, float polyRadius = 0.0f)
{
aiContainer?.pathFind?.PreparePath(x, y, z, stepSize, maxPath, polyRadius);
@ -265,17 +267,17 @@ namespace FFXIVClassic_Map_Server.Actors
return true;
}
public virtual bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
public virtual bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
{
return false;
}
public virtual bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
public virtual bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
{
return false;
}
public virtual bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
public virtual bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
{
return false;
}
@ -470,6 +472,27 @@ namespace FFXIVClassic_Map_Server.Actors
// todo: for battlenpc/player calculate speed
return moveSpeeds[2] + GetMod((uint)Modifier.Speed);
}
public virtual void OnAttack(State state, BattleAction action)
{
}
public virtual void OnCast(State state, BattleAction action)
{
}
public virtual void OnWeaponSkill(State state, BattleAction action)
{
}
public virtual void OnAbility(State state, BattleAction action)
{
}
#endregion
}
}

View file

@ -7,6 +7,7 @@ using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
namespace FFXIVClassic_Map_Server.actors.chara.ai
{
@ -43,7 +44,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
Miss = 0x08
}
class Ability
class BattleCommand
{
public ushort id;
public string name;
@ -70,20 +71,20 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public uint battleAnimation;
public ushort worldMasterTextId;
public uint param;
public int aoeRange;
public TargetFind targetFind;
public Ability(ushort id, string name)
public BattleCommand(ushort id, string name)
{
this.id = id;
this.name = name;
this.range = 0;
}
public Ability Clone()
public BattleCommand Clone()
{
return (Ability)MemberwiseClone();
return (BattleCommand)MemberwiseClone();
}
public bool IsSpell()
@ -104,15 +105,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (aoeType == TargetFindAOEType.Box)
{
// todo: read box width from sql
targetFind.SetAOEBox(validTarget, range, 3);
targetFind.SetAOEBox(validTarget, range, aoeRange);
}
else
{
targetFind.SetAOEType(validTarget, aoeType, range, 40);
targetFind.SetAOEType(validTarget, aoeType, range, aoeRange);
}
/*
worldMasterTextId
32512 cannot be performed on a KO'd target.
32513 can only be performed on a KO'd target.
32514 cannot be performed on yourself.
@ -143,8 +145,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
}
// todo: calculate cost based on modifiers also (probably in BattleUtils)
if (mpCost > 0 && (mpCost = CalculateCost((ushort)user.charaWork.parameterSave.state_mainSkillLevel)) > user.GetMP())
if (BattleUtils.CalculateSpellCost(user, target, this) > user.GetMP())
{
// todo: error message
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32545, 0x20, (uint)id);
@ -215,7 +217,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
else
cost = (ushort)(8000 + (level - 70) * 500);
return (ushort)Math.Ceiling((cost * ((mpCost == 0 ? tpCost : mpCost) * 0.001)));
if (mpCost != 0)
return (ushort)Math.Ceiling((cost * mpCost * 0.001));
return tpCost;
}
}
}

View file

@ -137,6 +137,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
point = path[path.Count - 1];
}
else
{
return true;
}
if (distanceFromPoint == 0)
return owner.positionX == point.X && owner.positionZ == point.Z;

View file

@ -1,6 +1,7 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using System;
using System.Collections.Generic;
using System.Linq;
@ -368,6 +369,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private StatusEffectOverwrite overwrite; // how to handle adding an effect with same id (see StatusEfectOverwrite)
private bool silent = false; // do i send a message on losing effect
HitEffect animationEffect;
public StatusEffect(Character owner, uint id, UInt64 magnitude, uint tickMs, uint durationMs, byte tier = 0)
{
this.owner = owner;
@ -566,5 +569,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
this.silent = silent;
}
public void SetAnimation(uint hitEffect)
{
animationEffect = (HitEffect)hitEffect;
}
public uint GetAnimation()
{
return (uint)animationEffect;
}
}
}

View file

@ -68,6 +68,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public bool AddStatusEffect(StatusEffect newEffect, Character source, bool silent = false)
{
/*
worldMasterTextId
32001 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),resist,resists)] the effect of [@SHEET(xtx/status,$E8(11),3)].
32002 [@SHEET(xtx/status,$E8(11),3)] fails to take effect.
*/
// todo: check flags/overwritable and add effect to list
var effect = GetStatusEffectById(newEffect.GetStatusEffectId());
bool canOverwrite = false;
@ -85,8 +90,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect added message
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, newEffect.GetSource().actorId, newEffect.GetOwner().actorId, 0x7678, 0, 0, newEffect.GetStatusId(), 0, 0));
}
// wont send a message about losing effect here
@ -119,11 +122,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (effects.ContainsKey(effect.GetStatusEffectId()))
{
// send packet to client with effect remove message
if (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
if (!silent && !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect added message
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
player.QueuePacket(packets.send.actor.battle.BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, owner.actorId, 0x7679, 0, 0, effect.GetStatusId(), 0, 0));
}
// todo: this is retarded..
@ -147,7 +149,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
if (effect.GetStatusEffectId() == effectId)
{
RemoveStatusEffect(effect, silent);
RemoveStatusEffect(effect, effect.GetSilent() || silent);
break;
}
}

View file

@ -309,11 +309,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private void AddAllInHateList()
{
if (!(owner is BattleNpc))
Program.Log.Error($"TargetFind.AddAllInHateList() owner [{owner.actorId}] {owner.customDisplayName} {owner.actorName} is not a BattleNpc");
foreach (var hateEntry in ((BattleNpc)owner).hateContainer.GetHateList())
{
AddTarget(hateEntry.Value.actor, false);
Program.Log.Error($"TargetFind.AddAllInHateList() owner [{owner.actorId}] {owner.customDisplayName} {owner.actorName} is not a BattleNpc");
}
else
{
foreach (var hateEntry in ((BattleNpc)owner).hateContainer.GetHateList())
{
AddTarget(hateEntry.Value.actor, false);
}
}
}

View file

@ -66,6 +66,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
owner.aiContainer.InternalCast(target, spellId);
}
public override void WeaponSkill(Character target, uint weaponSkillId)
{
owner.aiContainer.InternalWeaponSkill(target, weaponSkillId);
}
public override void Ability(Character target, uint abilityId)
{
owner.aiContainer.InternalAbility(target, abilityId);

View file

@ -11,8 +11,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
class AttackState : State
{
private int damage = 0;
private bool tooFar = false;
private DateTime attackTime;
public AttackState(Character owner, Character target) :
@ -31,8 +29,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void OnStart()
{
// todo: check within attack range
owner.LookAt(target);
}
public override bool Update(DateTime tick)
@ -46,7 +42,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
return true;
}
*/
if (owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
if (target == null || owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
if (target == null || target.IsDead())
@ -90,22 +86,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void OnComplete()
{
damage = utils.AttackUtils.CalculateDamage(owner, target);
// todo: possible underflow
BattleAction action = new BattleAction();
//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
// onAttack(actor, target, damage)
utils.BattleUtils.DamageTarget(owner, target, damage);
lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
{
var actors = owner.zone.GetActorsAroundActor<Player>(owner, 50);
foreach (var player in actors)
{
var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
player.QueuePacket(packet);
}
}
target.DelHP((short)damage);
owner.LookAt(target);
action.targetId = target.actorId;
action.effectId = (uint)HitEffect.Hit;
action.worldMasterTextId = 0x765D;
action.param = 1; // todo: hit effect doesnt display without this?
owner.OnAttack(this, action);
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
}

View file

@ -15,29 +15,34 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
class MagicState : State
{
private Ability spell;
private uint cost;
private BattleCommand spell;
private Vector3 startPos;
public MagicState(Character owner, Character target, ushort spellId) :
base(owner, target)
{
this.startPos = owner.GetPosAsVector3();
this.startTime = DateTime.Now;
// todo: lookup spell from global table
this.spell = Server.GetWorldManager().GetAbility(spellId);
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellPrepare", owner, target, spell);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
// todo: check recast
if (owner.CanCast(target, spell, ref errorPacket))
if (returnCode == 0 && owner.CanCast(target, spell, ref errorPacket))
{
// todo: Azia can fix, check the recast time and send error
OnStart();
}
else if (interrupt || errorPacket != null)
else
{
if (owner is Player && errorPacket != null)
((Player)owner).QueuePacket(errorPacket);
if (owner is Player)
{
// "Your battle command fails to activate"
if (errorPacket == null)
errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId);
((Player)owner).QueuePacket(errorPacket);
}
errorPacket = null;
interrupt = true;
}
@ -45,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void OnStart()
{
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellStart", owner, target, spell);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicStart", owner, target, spell);
if (returnCode != 0)
{
@ -55,8 +60,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
else
{
// todo: check within attack range
startPos = owner.GetPosAsVector3();
owner.LookAt(target);
float[] baseCastDuration = { 1.0f, 0.25f };
float spellSpeed = spell.castTimeSeconds;
@ -126,12 +129,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
action.unknown = 1;
action.targetId = chara.actorId;
action.worldMasterTextId = spell.worldMasterTextId;
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
actions[i++] = action;
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
}
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
owner.zone.BroadcastPacketAroundActor(owner,
spell.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions)) :
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, spell.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, spell.id, actions[0].amount, actions[0].param)
);
owner.zone.BroadcastPacketsAroundActor(owner, packets);
}
@ -181,5 +187,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
}
owner.zone.BroadcastPacketsAroundActor(owner, packets);
}
public BattleCommand GetSpell()
{
return spell;
}
}
}

View file

@ -59,5 +59,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.target = target;
}
public Character GetTarget()
{
return target;
}
}
}

View file

@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
class WeaponSkillState : State
{
private Ability skill;
private BattleCommand skill;
public WeaponSkillState(Character owner, Character target, ushort skillId) :
base(owner, target)
@ -22,19 +22,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.startTime = DateTime.Now;
// todo: lookup skill from global table
this.skill = Server.GetWorldManager().GetAbility(skillId);
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillPrepare", owner, target, skill);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
// todo: check recast
if (owner.CanWeaponSkill(target, skill, ref errorPacket))
if (returnCode == 0 && owner.CanWeaponSkill(target, skill, ref errorPacket))
{
// todo: Azia can fix, check the recast time and send error
OnStart();
}
else if (interrupt || errorPacket != null)
else
{
if (owner is Player && errorPacket != null)
((Player)owner).QueuePacket(errorPacket);
if (owner is Player)
{
// "Your battle command fails to activate"
if (errorPacket == null)
errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId, owner.actorId, owner.actorId, owner.actorId);
((Player)owner).QueuePacket(errorPacket);
}
errorPacket = null;
interrupt = true;
}
@ -42,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void OnStart()
{
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillStart", owner, target, skill);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillStart", owner, target, skill);
if (returnCode != 0)
{
@ -96,25 +101,29 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
isCompleted = true;
var targets = skill.targetFind.GetTargets();
BattleAction[] actions = new BattleAction[targets.Count];
List<SubPacket> packets = new List<SubPacket>();
var i = 0;
foreach (var chara in targets)
{
var action = new BattleAction();
action.effectId = 0;
action.effectId = (uint)HitEffect.Hit;
action.param = 1;
action.unknown = 1;
action.targetId = chara.actorId;
action.worldMasterTextId = skill.worldMasterTextId;
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
actions[i++] = action;
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
}
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions));
owner.zone.BroadcastPacketsAroundActor(owner, packets);
owner.zone.BroadcastPacketAroundActor(owner,
skill.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions)) :
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, skill.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, skill.id, actions[0].amount, actions[0].param)
);
}
public override void TryInterrupt()
@ -147,5 +156,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
return owner.CanWeaponSkill(target, skill, ref errorPacket);
}
public BattleCommand GetWeaponSkill()
{
return skill;
}
}
}

View file

@ -5,12 +5,66 @@ using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
{
static class BattleUtils
{
public static void DamageTarget(Character attacker, Character defender, int damage)
public static void TryAttack(Character attacker, Character defender, BattleAction action)
{
// todo: get hit rate, hit count, set hit effect
action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1);
}
public static ushort CalculateAttackDamage(Character attacker, Character defender, BattleAction action)
{
ushort damage = (ushort)(Program.Random.Next(10) * 10);
// todo: handle all other crap before protect/stoneskin
// todo: handle crit etc
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Protect) || defender.statusEffects.HasStatusEffect(StatusEffectId.Protect2))
{
if (action != null)
action.effectId |= (uint)HitEffect.Protect;
}
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
{
if (action != null)
action.effectId |= (uint)HitEffect.Stoneskin;
}
return damage;
}
public static ushort CalculateSpellDamage(Character attacker, Character defender, BattleAction action)
{
ushort damage = 0;
// todo: handle all other crap before shell/stoneskin
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
{
// todo: shell probably only shows on magic..
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
{
if (action != null)
action.effectId |= (uint)HitEffect.Shell;
}
}
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
{
if (action != null)
action.effectId |= (uint)HitEffect.Stoneskin;
}
return damage;
}
public static void DamageTarget(Character attacker, Character defender, BattleAction action)
{
// todo: other stuff too
if (defender is BattleNpc)
@ -19,15 +73,31 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
{
((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
}
((BattleNpc)defender).hateContainer.UpdateHate(attacker, damage);
((BattleNpc)defender).hateContainer.UpdateHate(attacker, action.amount);
}
defender.DelHP((short)damage);
defender.DelHP((short)action.amount);
}
public static int CalculateSpellDamage(Character attacker, Character defender, Ability spell)
public static int CalculateSpellDamage(Character attacker, Character defender, BattleCommand spell)
{
// todo: spell formulas and stuff (stoneskin, mods, stats, etc)
return 69;
}
public static uint CalculateSpellCost(Character caster, Character target, BattleCommand spell)
{
var scaledCost = spell.CalculateCost((uint)caster.charaWork.parameterSave.state_mainSkillLevel);
// todo: calculate cost for mob/player
if (caster.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
{
}
else
{
}
return scaledCost;
}
}
}

View file

@ -13,6 +13,8 @@ using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
using FFXIVClassic_Map_Server.utils;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
namespace FFXIVClassic_Map_Server.Actors
{
@ -95,19 +97,19 @@ namespace FFXIVClassic_Map_Server.Actors
return true;
}
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
{
// todo:
return false;
}
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
{
// todo:
return false;
}
public override bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
public override bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
{
// todo:
return false;
@ -183,7 +185,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
// dont bother checking for any in-range players if going back to spawn
if (!this.isMovingToSpawn && this.aggroType != AggroType.None)
if (!this.isMovingToSpawn && this.aiContainer.pathFind.AtPoint() && this.aggroType != AggroType.None)
{
foreach (var player in zone.GetActorsAroundActor<Player>(this, 50))
{
@ -199,5 +201,18 @@ namespace FFXIVClassic_Map_Server.Actors
{
return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f;
}
public override void OnAttack(State state, BattleAction action)
{
// player melee animation
uint battleAnimation = 0x19001000;
// todo: get hitrate and shit, handle protect effect and whatever
BattleUtils.TryAttack(this, state.GetTarget(), action);
zone.BroadcastPacketAroundActor(this,
BattleActionX01Packet.BuildPacket(actorId, actorId, target.actorId, (uint)battleAnimation,
(uint)action.effectId, (ushort)action.worldMasterTextId, (ushort)BattleActionX01PacketCommand.Attack, (ushort)action.amount, (byte)action.param)
);
}
}
}

View file

@ -23,6 +23,8 @@ using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
namespace FFXIVClassic_Map_Server.Actors
{
@ -2016,7 +2018,7 @@ namespace FFXIVClassic_Map_Server.Actors
return true;
}
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
{
// todo: move the ability specific stuff to ability.cs
if (target == null)
@ -2039,7 +2041,7 @@ namespace FFXIVClassic_Map_Server.Actors
return true;
}
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
{
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
if (target == null)
@ -2061,5 +2063,24 @@ namespace FFXIVClassic_Map_Server.Actors
}
return true;
}
public override void OnAttack(State state, BattleAction action)
{
// melee attack animation
uint battleAnimation = 0x19001000;
// todo: change animation based on equipped weapon
action.effectId |= (uint)HitEffect.HitVisual1; // melee
// todo: get hitrate and shit, handle protect effect and whatever
BattleUtils.TryAttack(this, state.GetTarget(), action);
action.amount = BattleUtils.CalculateAttackDamage(this, state.GetTarget(), action);
//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, actorId, action.targetId, (uint)battleAnimation,
0x8000000 | action.effectId, (ushort)action.worldMasterTextId, (ushort)BattleActionX01PacketCommand.Attack, (ushort)action.amount, (byte)action.param)
);
}
}
}

View file

@ -191,12 +191,16 @@ namespace FFXIVClassic_Map_Server.lua
return (int)res.Number;
}
}
else
{
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
}
return -1;
}
public static int CallLuaAbilityFunction(Character actor, Ability ability, string folder, string functionName, params object[] args)
public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args)
{
string path = $"./scripts/{folder}/{ability.name}.lua";
string path = $"./scripts/commands/{folder}/{command.name}.lua";
if (File.Exists(path))
{
@ -208,7 +212,7 @@ namespace FFXIVClassic_Map_Server.lua
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaSpellFunction [{functionName}] {e.Message}");
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
@ -219,6 +223,10 @@ namespace FFXIVClassic_Map_Server.lua
return (int)res.Number;
}
}
else
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
}
return -1;
}

View file

@ -1,16 +1,18 @@
function onSpellPrepare(caster, target, spell)
function onMagicPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
function onMagicStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
function onMagicFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
action.param = damage;
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);

View file

@ -1,15 +1,16 @@
function onSpellPrepare(caster, target, spell)
function onMagicPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
function onMagicStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
function onMagicFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);

View file

@ -0,0 +1,129 @@
# battle commands
## general
30101 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)].
30102 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] again.
30103 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),switch,switches)] to [@SHEET(xtx/text_jobName,$E8(3),1)].
30104 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group has been engaged.
30105 Readying [@SHEET(xtx/command,$E8(1),3)]...
30106 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)].
30107 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
30108 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30109 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),regain,regains)] consciousness.
30110 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s party is defeated.
30111 [@IF($E4($EB(1),$EB(3)),Your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] party is defeated.
30112 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] incapacitated.
30113 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] no longer incapacitated.
30114 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
30115 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground.
30116 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30117 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30118 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is engaged.
30119 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is defeated.
30120 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged.
30121 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
30122 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged.
30123 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
30124 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is aware of your presence.
30125 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated.
30126 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)].
30127 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)].
30128 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)].
30129 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),call,calls)] for help. [@IF($E4($E8(12),1),Another enemy joins,[@2B([@IF($E5($E8(12),0),[@IF($E2($E8(12),10),[@SWITCH($E8(12),one,two,three,four,five,six,seven,eight,nine,ten)],[@VALUE($E8(12))])],[@VALUE($E8(12))])])] more enemies join)] the fight!
## combat
30201 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),interrupt,interrupts)] the [@SHEET(xtx/command,$E8(10),2)].
30202 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
30203 Invalid target. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
30204 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that weaponskill at this time.
30205 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that ability at this time.
30206 Target not in line of sight. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
30207 Target out of range. [@IF($E4($E8(1),12004),Battle Regimen cannot be begun,[@SHEET(xtx/command,$E8(1),3)] fails)].
30208 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(2),$EB(3)),[@IF($E4($EB(1),$EB(2)),yourself,[@IF($E9(6),herself,himself)])],[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], but [@IF($E4($EB(1),$EB(2)),fail,fails)].
30209 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails.
30210 Unable to claim [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. Party leader is in a different area.
30211 You cannot cast spells while moving.
30301 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30302 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30303 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30304 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30305 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30306 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30307 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30308 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30309 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30310 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)].
30311 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] misses[@IF($E4($EB(2),$EB(3)),[@IF($E4($E9(7),$E9(8)),, [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])].
30312 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] obstructing [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)].
30313 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the[@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30314 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] impervious to [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s [@SHEET(xtx/command,$E8(1),3)].
30315 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])].
30316 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
30317 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] partially [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30318 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] slightly [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30319 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30320 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] HP.
30321 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP.
30322 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP.
30323 Additional effect: [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage dealt.
30328 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)].
30329 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect.
30330 [@SHEET(xtx/status,$E8(11),2)].
30331 [@SHEET(xtx/status,$E8(11),4)].
30332 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30333 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30334 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30335 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)].
30336 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect.
30337 [@SHEET(xtx/status,$E8(11),2)].
30338 [@SHEET(xtx/status,$E8(11),4)].
30339 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
30340 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
30350 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),hit,hits)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30351 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30352 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] attack hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30353 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),steal,steals)] an item from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]!
30354 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30355 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),expend,expends)] [@VALUE($E8(10))] HP searching for projectiles.
30356 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] MP.
30357 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] TP.
30358 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),cover,covers)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30359 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] as a shield, diverting [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30360 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], but it was only a [@IF($E0($E8(1),27605),diversion,decoy)].
30361 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30362 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30363 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30364 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30365 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30366 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30367 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30368 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30369 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30370 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
30371 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),miss,misses)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
30372 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),disrupt,disrupts)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
30373 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30374 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),anticipate,anticipates)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack.
30375 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])].
30376 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30377 Counter![@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] partially [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30378 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] slightly [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30379 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30380 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] HP.
30381 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] MP.
30382 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to gain [@VALUE($E8(10))] TP.
30383 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] MP.
30384 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] TP.
30385 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] TP is now 0.
30386 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30387 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] places [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30388 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)].
30389 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@SHEET(xtx/status,$E8(11),3)] to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])].
30390 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] of [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] status effects.
30391 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@VALUE($E8(10))] status effects to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])].
30392 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.
30393 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
30394 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter[@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)]
30395 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30396 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30397 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])].
30398 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] reduces [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] TP to 0.

View file

@ -1,214 +0,0 @@
-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64)
--
-- Host: localhost Database: ffxiv_server
-- ------------------------------------------------------
-- Server version 5.7.18-log
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `abilities`
--
DROP TABLE IF EXISTS `abilities`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `abilities` (
`id` smallint(5) unsigned NOT NULL,
`name` varchar(255) NOT NULL,
`classJob` tinyint(3) unsigned NOT NULL,
`lvl` tinyint(3) unsigned NOT NULL,
`requirements` smallint(5) unsigned NOT NULL,
`validTarget` tinyint(3) unsigned NOT NULL,
`aoeType` tinyint(3) unsigned NOT NULL,
`numHits` tinyint(3) unsigned NOT NULL,
`positionBonus` tinyint(3) unsigned NOT NULL,
`procRequirement` tinyint(3) unsigned NOT NULL,
`range` int(10) unsigned NOT NULL,
`buffDuration` int(10) unsigned NOT NULL,
`debuffDuration` int(10) unsigned NOT NULL,
`castType` tinyint(3) unsigned NOT NULL,
`castTime` int(10) unsigned NOT NULL,
`recastTime` int(10) unsigned NOT NULL,
`mpCost` smallint(5) unsigned NOT NULL,
`tpCost` smallint(5) unsigned NOT NULL,
`animationType` tinyint(3) unsigned NOT NULL,
`effectAnimation` smallint(5) unsigned NOT NULL,
`modelAnimation` smallint(5) unsigned NOT NULL,
`animationDuration` smallint(5) unsigned NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `abilities`
--
LOCK TABLES `abilities` WRITE;
/*!40000 ALTER TABLE `abilities` DISABLE KEYS */;
set autocommit=0;
INSERT INTO `abilities` VALUES (27100,'second_wind',2,6,3,1,0,1,0,0,5,0,0,0,0,45,0,0,14,519,2,2);
INSERT INTO `abilities` VALUES (27101,'blindside',2,14,3,1,0,1,0,0,5,0,60,0,0,60,0,0,14,635,2,2);
INSERT INTO `abilities` VALUES (27102,'taunt',2,42,4,32,0,1,0,0,5,5,0,0,0,60,0,0,14,517,2,2);
INSERT INTO `abilities` VALUES (27103,'featherfoot',2,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,535,2,2);
INSERT INTO `abilities` VALUES (27104,'fists_of_fire',2,34,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,684,2,2);
INSERT INTO `abilities` VALUES (27105,'fists_of_earth',2,22,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,685,2,2);
INSERT INTO `abilities` VALUES (27106,'hundred_fists',15,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,712,2,2);
INSERT INTO `abilities` VALUES (27107,'spinning_heel',15,35,0,0,0,1,0,0,5,0,0,0,0,120,0,0,14,718,2,2);
INSERT INTO `abilities` VALUES (27108,'shoulder_tackle',15,30,0,0,0,1,0,0,5,0,0,0,0,60,0,0,18,1048,205,2);
INSERT INTO `abilities` VALUES (27109,'fists_of_wind',15,40,0,0,0,1,0,0,5,0,0,0,0,10,0,0,14,720,2,2);
INSERT INTO `abilities` VALUES (27110,'pummel',2,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1027,1,2);
INSERT INTO `abilities` VALUES (27111,'concussive_blow',2,10,1,32,0,1,4,0,5,30,0,0,0,30,0,1500,18,20,3,2);
INSERT INTO `abilities` VALUES (27112,'simian_thrash',2,50,4,32,0,1,0,0,5,0,0,0,0,80,0,2000,18,1003,202,2);
INSERT INTO `abilities` VALUES (27113,'aura_pulse',2,38,4,32,1,1,0,0,5,30,0,0,0,40,0,1500,18,66,203,2);
INSERT INTO `abilities` VALUES (27114,'pounce',2,4,4,32,0,1,2,0,5,10,0,0,0,20,0,1500,18,8,3,2);
INSERT INTO `abilities` VALUES (27115,'demolish',2,30,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,1028,2,2);
INSERT INTO `abilities` VALUES (27116,'howling_fist',2,46,4,32,0,1,4,0,5,0,0,0,0,80,0,3000,18,1029,2,2);
INSERT INTO `abilities` VALUES (27117,'sucker_punch',2,26,1,32,0,1,4,0,5,0,0,0,0,15,0,1000,18,73,3,2);
INSERT INTO `abilities` VALUES (27118,'dragon_kick',15,45,0,0,0,1,0,0,5,0,0,0,0,60,0,2000,18,1041,204,2);
INSERT INTO `abilities` VALUES (27119,'haymaker',2,18,4,32,0,1,0,1,5,0,0,0,0,5,0,250,18,23,201,2);
INSERT INTO `abilities` VALUES (27140,'sentinel',3,22,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,526,2,2);
INSERT INTO `abilities` VALUES (27141,'aegis_boon',3,6,8,1,0,1,0,0,5,0,30,0,0,60,0,0,14,583,21,2);
INSERT INTO `abilities` VALUES (27142,'rampart',3,2,3,1,0,1,0,2,5,0,60,0,0,120,0,0,14,536,2,2);
INSERT INTO `abilities` VALUES (27143,'tempered_will',3,42,8,1,0,1,0,0,5,0,20,0,0,180,0,0,14,515,2,2);
INSERT INTO `abilities` VALUES (27144,'outmaneuver',3,34,8,1,0,1,0,0,5,0,30,0,0,90,0,0,14,512,21,2);
INSERT INTO `abilities` VALUES (27145,'flash',3,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,696,2,2);
INSERT INTO `abilities` VALUES (27146,'cover',16,30,0,0,0,1,0,0,5,0,15,0,0,60,0,0,14,725,2,2);
INSERT INTO `abilities` VALUES (27147,'divine_veil',16,35,0,0,0,1,0,0,5,0,20,0,0,60,0,0,14,713,2,2);
INSERT INTO `abilities` VALUES (27148,'hallowed_ground',16,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,709,2,2);
INSERT INTO `abilities` VALUES (27149,'holy_succor',16,40,0,0,0,1,0,0,15,0,0,0,2,10,100,0,1,701,1,2);
INSERT INTO `abilities` VALUES (27150,'fast_blade',3,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1023,1,2);
INSERT INTO `abilities` VALUES (27151,'flat_blade',3,26,1,32,0,1,0,0,5,0,0,0,0,10,0,1500,18,1024,2,2);
INSERT INTO `abilities` VALUES (27152,'savage_blade',3,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1000,18,1025,1,2);
INSERT INTO `abilities` VALUES (27153,'goring_blade',3,50,8,32,0,1,2,0,5,30,0,0,0,60,0,3000,18,1026,301,2);
INSERT INTO `abilities` VALUES (27154,'riot_blade',3,30,8,32,0,1,2,0,5,30,0,0,0,80,0,2000,18,75,2,2);
INSERT INTO `abilities` VALUES (27155,'rage_of_halone',3,46,8,32,0,1,0,0,5,0,0,0,0,20,0,1500,18,1008,302,2);
INSERT INTO `abilities` VALUES (27156,'shield_bash',3,18,17,32,0,1,0,0,5,5,0,0,0,30,0,250,18,5,26,2);
INSERT INTO `abilities` VALUES (27157,'war_drum',3,38,24,32,1,1,0,2,5,0,0,0,0,60,0,500,14,502,21,2);
INSERT INTO `abilities` VALUES (27158,'phalanx',3,4,8,1,0,1,0,0,5,0,0,0,0,5,0,250,18,32,1,2);
INSERT INTO `abilities` VALUES (27159,'spirits_within',16,45,0,0,0,1,0,0,5,0,0,0,0,60,0,3000,18,1044,304,2);
INSERT INTO `abilities` VALUES (27180,'provoke',4,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,600,2,2);
INSERT INTO `abilities` VALUES (27181,'foresight',4,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,545,2,2);
INSERT INTO `abilities` VALUES (27182,'bloodbath',4,6,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,581,2,2);
INSERT INTO `abilities` VALUES (27183,'berserk',4,22,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,682,2,2);
INSERT INTO `abilities` VALUES (27184,'rampage',4,34,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,546,2,2);
INSERT INTO `abilities` VALUES (27185,'enduring_march',4,42,32,1,0,1,0,0,5,0,20,0,0,180,0,0,14,539,2,2);
INSERT INTO `abilities` VALUES (27186,'vengeance',17,30,0,1,0,1,0,0,5,0,0,0,0,150,0,0,14,714,2,2);
INSERT INTO `abilities` VALUES (27187,'antagonize',17,35,0,1,0,1,0,0,5,0,0,0,0,120,0,0,14,715,2,2);
INSERT INTO `abilities` VALUES (27188,'collusion',17,40,0,4,0,1,0,0,5,0,0,0,0,90,0,0,14,711,2,2);
INSERT INTO `abilities` VALUES (27189,'mighty_strikes',17,50,0,1,0,1,0,0,5,0,0,0,0,900,0,0,14,716,2,2);
INSERT INTO `abilities` VALUES (27190,'heavy_swing',4,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,14,1,2);
INSERT INTO `abilities` VALUES (27191,'skull_sunder',4,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,43,1,2);
INSERT INTO `abilities` VALUES (27192,'steel_cyclone',17,45,0,32,1,1,0,0,5,0,0,0,0,30,0,2000,18,1040,404,2);
INSERT INTO `abilities` VALUES (27193,'brutal_swing',4,4,1,32,0,1,4,0,5,0,0,0,0,20,0,1500,18,15,3,2);
INSERT INTO `abilities` VALUES (27194,'maim',4,26,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,88,1,2);
INSERT INTO `abilities` VALUES (27195,'godsbane',4,50,32,32,0,1,0,0,5,0,0,0,0,60,0,3000,18,1014,402,2);
INSERT INTO `abilities` VALUES (27196,'path_of_the_storm',4,38,32,32,0,1,2,0,5,0,0,0,0,30,0,1500,18,44,401,2);
INSERT INTO `abilities` VALUES (27197,'whirlwind',4,46,32,32,1,1,0,0,5,0,0,0,0,80,0,3000,18,1015,403,2);
INSERT INTO `abilities` VALUES (27198,'fracture',4,18,32,32,0,1,0,4,5,8,0,0,0,40,0,500,18,42,3,2);
INSERT INTO `abilities` VALUES (27199,'overpower',4,30,1,32,2,1,0,4,5,0,0,0,0,5,0,250,18,89,1,2);
INSERT INTO `abilities` VALUES (27220,'hawks_eye',7,6,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,516,2,2);
INSERT INTO `abilities` VALUES (27221,'quelling_strikes',7,22,3,1,0,1,0,0,5,30,0,0,0,60,0,0,14,614,2,2);
INSERT INTO `abilities` VALUES (27222,'decoy',7,2,3,1,0,1,0,0,15,0,60,0,0,90,100,0,14,565,2,2);
INSERT INTO `abilities` VALUES (27223,'chameleon',7,42,3,1,0,1,0,0,5,0,0,0,0,180,0,0,14,504,2,2);
INSERT INTO `abilities` VALUES (27224,'barrage',7,34,64,1,0,1,0,0,5,0,60,0,0,90,0,0,14,683,2,2);
INSERT INTO `abilities` VALUES (27225,'raging_strikes',7,14,64,1,0,1,0,0,5,0,0,0,0,10,0,0,14,632,2,2);
INSERT INTO `abilities` VALUES (27226,'swiftsong',7,26,64,1,1,1,0,0,15,0,180,0,0,10,100,0,1,150,1,2);
INSERT INTO `abilities` VALUES (27227,'battle_voice',18,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,721,2,2);
INSERT INTO `abilities` VALUES (27228,'heavy_shot',7,1,1,32,0,1,0,0,5,0,0,0,0,10,0,1000,18,1036,4,2);
INSERT INTO `abilities` VALUES (27229,'leaden_arrow',7,10,1,32,0,1,0,0,5,30,0,0,0,30,0,1500,18,1035,4,2);
INSERT INTO `abilities` VALUES (27230,'wide_volley',7,50,64,32,1,1,0,0,5,0,0,0,0,80,0,2000,18,18,703,2);
INSERT INTO `abilities` VALUES (27231,'quick_nock',7,38,64,32,2,1,0,0,5,0,0,0,0,180,0,1000,18,1017,702,2);
INSERT INTO `abilities` VALUES (27232,'rain_of_death',18,45,0,32,1,1,0,0,5,0,0,0,0,30,0,3000,18,1037,704,2);
INSERT INTO `abilities` VALUES (27233,'piercing_arrow',7,4,1,32,0,1,0,0,5,0,0,0,0,20,0,1000,18,1038,1,2);
INSERT INTO `abilities` VALUES (27234,'gloom_arrow',7,30,1,32,0,1,0,0,5,30,0,0,0,10,0,1000,18,1039,4,2);
INSERT INTO `abilities` VALUES (27235,'bloodletter',7,46,64,32,0,1,0,0,5,30,0,0,0,80,0,1500,18,53,701,2);
INSERT INTO `abilities` VALUES (27236,'shadowbind',7,18,64,32,0,1,0,0,5,30,0,0,0,40,0,250,18,17,4,2);
INSERT INTO `abilities` VALUES (27237,'ballad_of_magi',18,30,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,709,1,2);
INSERT INTO `abilities` VALUES (27238,'paeon_of_war',18,40,0,1,1,1,0,0,15,0,0,0,3,10,50,1000,1,710,1,2);
INSERT INTO `abilities` VALUES (27239,'minuet_of_rigor',18,35,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,711,1,2);
INSERT INTO `abilities` VALUES (27258,'refill',7,1,0,1,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2);
INSERT INTO `abilities` VALUES (27259,'light_shot',7,1,0,32,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2);
INSERT INTO `abilities` VALUES (27260,'invigorate',8,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,575,2,2);
INSERT INTO `abilities` VALUES (27261,'power_surge',8,34,128,1,0,1,0,0,5,0,0,0,0,10,0,0,14,686,2,2);
INSERT INTO `abilities` VALUES (27262,'life_surge',8,22,128,1,0,1,0,0,5,0,0,0,0,15,0,250,14,687,2,2);
INSERT INTO `abilities` VALUES (27263,'dread_spike',8,42,128,1,0,1,0,0,5,0,0,0,0,120,0,0,14,686,2,2);
INSERT INTO `abilities` VALUES (27264,'blood_for_blood',8,6,3,1,0,1,0,0,5,0,0,0,0,60,0,0,14,689,2,2);
INSERT INTO `abilities` VALUES (27265,'keen_flurry',8,26,3,1,0,1,0,0,5,0,0,0,0,90,0,0,14,569,2,2);
INSERT INTO `abilities` VALUES (27266,'jump',19,30,0,32,0,1,0,0,5,0,0,0,0,60,0,0,18,1045,804,2);
INSERT INTO `abilities` VALUES (27267,'elusive_jump',19,40,0,1,0,1,0,0,5,0,0,0,0,180,0,0,18,1046,806,2);
INSERT INTO `abilities` VALUES (27268,'dragonfire_dive',19,50,0,32,1,1,0,0,5,0,0,0,0,900,0,0,18,1045,804,2);
INSERT INTO `abilities` VALUES (27269,'true_thrust',8,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1030,2,2);
INSERT INTO `abilities` VALUES (27270,'leg_sweep',8,30,1,32,1,1,0,0,5,8,0,0,0,30,0,1000,18,37,1,2);
INSERT INTO `abilities` VALUES (27271,'doom_spike',8,46,128,32,3,1,0,0,5,0,0,0,0,60,0,3000,18,83,801,2);
INSERT INTO `abilities` VALUES (27272,'disembowel',19,35,0,32,0,1,0,0,5,0,0,0,0,30,0,750,18,1042,2,2);
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INSERT INTO `abilities` VALUES (27274,'vorpal_thrust',8,2,1,32,0,1,2,0,5,0,0,0,0,20,0,1500,18,1032,2,2);
INSERT INTO `abilities` VALUES (27275,'impulse_drive',8,18,1,32,0,1,4,0,5,0,0,0,0,30,0,1500,18,1033,2,2);
INSERT INTO `abilities` VALUES (27276,'chaos_thrust',8,50,128,32,0,1,0,0,5,0,0,0,0,80,0,3000,18,40,802,2);
INSERT INTO `abilities` VALUES (27277,'ring_of_talons',19,45,0,32,1,1,0,0,5,0,0,0,0,60,0,2000,18,1009,803,2);
INSERT INTO `abilities` VALUES (27278,'feint',8,4,1,32,0,1,0,8,5,0,0,0,0,10,0,250,18,39,2,2);
INSERT INTO `abilities` VALUES (27279,'full_thrust',8,38,128,32,0,1,0,8,5,0,0,0,0,30,0,250,18,1034,801,2);
INSERT INTO `abilities` VALUES (27300,'dark_seal',22,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,518,2,2);
INSERT INTO `abilities` VALUES (27301,'resonance',22,22,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,669,2,2);
INSERT INTO `abilities` VALUES (27302,'excruciate',22,38,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,694,2,2);
INSERT INTO `abilities` VALUES (27303,'necrogenesis',22,6,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,695,2,2);
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INSERT INTO `abilities` VALUES (27305,'convert',26,30,0,1,0,1,0,0,5,0,0,0,0,450,0,0,14,724,2,2);
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INSERT INTO `abilities` VALUES (27308,'blizzard',22,4,256,32,0,1,0,0,15,30,0,0,3,10,90,0,1,502,1,2);
INSERT INTO `abilities` VALUES (27309,'blizzara',22,26,256,32,1,1,0,0,15,30,0,0,0,40,150,0,1,506,1,2);
INSERT INTO `abilities` VALUES (27310,'fire',22,10,3,32,1,1,0,0,15,0,0,0,3,8,105,0,1,501,1,2);
INSERT INTO `abilities` VALUES (27311,'fira',22,34,3,32,1,1,0,0,15,0,0,0,5,16,180,0,1,504,1,2);
INSERT INTO `abilities` VALUES (27312,'firaga',22,50,256,32,1,1,0,0,15,0,0,0,8,7,255,0,1,700,1,2);
INSERT INTO `abilities` VALUES (27313,'thunder',22,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,503,1,2);
INSERT INTO `abilities` VALUES (27314,'thundara',22,18,256,32,0,1,0,0,15,4,0,0,0,30,135,0,1,508,1,2);
INSERT INTO `abilities` VALUES (27315,'thundaga',22,46,256,32,0,1,0,0,15,0,0,0,5,45,195,0,1,509,1,2);
INSERT INTO `abilities` VALUES (27316,'burst',26,50,0,32,0,1,0,0,15,0,0,0,4,900,90,0,1,705,1,2);
INSERT INTO `abilities` VALUES (27317,'sleepga',26,45,0,32,1,1,0,0,15,0,0,0,4,0,100,0,1,704,1,2);
INSERT INTO `abilities` VALUES (27318,'flare',26,40,0,32,1,1,0,0,15,0,0,0,8,120,200,0,1,706,1,2);
INSERT INTO `abilities` VALUES (27319,'freeze',26,35,0,32,0,1,0,0,15,0,0,0,5,120,120,0,1,707,1,2);
INSERT INTO `abilities` VALUES (27340,'sacred_prism',23,34,3,1,0,1,0,0,5,0,60,0,0,90,0,0,14,690,2,2);
INSERT INTO `abilities` VALUES (27341,'shroud_of_saints',23,38,512,1,0,1,0,0,5,0,20,0,0,180,0,0,14,691,2,2);
INSERT INTO `abilities` VALUES (27342,'cleric_stance',23,10,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,692,2,2);
INSERT INTO `abilities` VALUES (27343,'blissful_mind',23,14,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,693,2,2);
INSERT INTO `abilities` VALUES (27344,'presence_of_mind',27,30,0,1,0,1,0,0,5,0,0,0,0,300,0,0,14,722,2,2);
INSERT INTO `abilities` VALUES (27345,'benediction',27,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,723,2,2);
INSERT INTO `abilities` VALUES (27346,'cure',23,2,3,2,0,1,0,0,15,0,0,0,2,5,40,0,1,101,1,2);
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INSERT INTO `abilities` VALUES (27348,'curaga',23,46,512,4,1,1,0,0,15,0,0,0,3,10,150,0,1,146,1,2);
INSERT INTO `abilities` VALUES (27349,'raise',23,18,512,2,0,1,0,0,15,0,0,0,10,300,150,0,1,148,1,2);
INSERT INTO `abilities` VALUES (27350,'stoneskin',23,26,3,2,0,1,0,0,15,0,300,0,3,30,50,0,1,133,1,2);
INSERT INTO `abilities` VALUES (27351,'protect',23,6,3,4,1,1,0,0,15,0,300,0,3,30,80,0,1,1085,1,2);
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INSERT INTO `abilities` VALUES (27353,'aero',23,4,3,32,0,1,0,0,15,0,0,0,3,6,75,0,1,510,1,2);
INSERT INTO `abilities` VALUES (27354,'aerora',23,42,512,32,1,1,0,0,15,0,0,0,4,20,150,0,1,511,1,2);
INSERT INTO `abilities` VALUES (27355,'stone',23,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,513,1,2);
INSERT INTO `abilities` VALUES (27356,'stonera',23,22,512,32,1,1,0,0,15,0,0,0,3,30,150,0,1,514,1,2);
INSERT INTO `abilities` VALUES (27357,'esuna',27,40,0,2,0,1,0,0,15,0,0,0,2,10,40,0,1,702,1,2);
INSERT INTO `abilities` VALUES (27358,'regen',27,35,0,2,0,1,0,0,15,0,0,0,2,5,20,0,1,703,1,2);
INSERT INTO `abilities` VALUES (27359,'holy',27,45,0,32,1,1,0,0,15,0,0,0,0,300,100,0,1,708,1,2);
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--
-- Table structure for table `battle_commands`
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DROP TABLE IF EXISTS `battle_commands`;
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CREATE TABLE `battle_commands` (
`id` smallint(5) unsigned NOT NULL,
`name` varchar(255) NOT NULL,
`classJob` tinyint(3) unsigned NOT NULL,
`lvl` tinyint(3) unsigned NOT NULL,
`requirements` smallint(5) unsigned NOT NULL,
`validTarget` tinyint(3) unsigned NOT NULL,
`aoeType` tinyint(3) unsigned NOT NULL,
`numHits` tinyint(3) unsigned NOT NULL,
`positionBonus` tinyint(3) unsigned NOT NULL,
`procRequirement` tinyint(3) unsigned NOT NULL,
`range` int(10) unsigned NOT NULL,
`buffDuration` int(10) unsigned NOT NULL,
`debuffDuration` int(10) unsigned NOT NULL,
`castType` tinyint(3) unsigned NOT NULL,
`castTime` int(10) unsigned NOT NULL,
`recastTime` int(10) unsigned NOT NULL,
`mpCost` smallint(5) unsigned NOT NULL,
`tpCost` smallint(5) unsigned NOT NULL,
`animationType` tinyint(3) unsigned NOT NULL,
`effectAnimation` smallint(5) unsigned NOT NULL,
`modelAnimation` smallint(5) unsigned NOT NULL,
`animationDuration` smallint(5) unsigned NOT NULL,
`aoeRange` int(10) NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `battle_commands`
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LOCK TABLES `battle_commands` WRITE;
/*!40000 ALTER TABLE `battle_commands` DISABLE KEYS */;
set autocommit=0;
INSERT INTO `battle_commands` VALUES (27100,'second_wind',2,6,3,1,0,1,0,0,5,0,0,0,0,45,0,0,14,519,2,2,0);
INSERT INTO `battle_commands` VALUES (27101,'blindside',2,14,3,1,0,1,0,0,5,0,60,0,0,60,0,0,14,635,2,2,0);
INSERT INTO `battle_commands` VALUES (27102,'taunt',2,42,4,32,0,1,0,0,5,5,0,0,0,60,0,0,14,517,2,2,0);
INSERT INTO `battle_commands` VALUES (27103,'featherfoot',2,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,535,2,2,0);
INSERT INTO `battle_commands` VALUES (27104,'fists_of_fire',2,34,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,684,2,2,0);
INSERT INTO `battle_commands` VALUES (27105,'fists_of_earth',2,22,4,1,0,1,0,0,5,0,0,0,0,10,0,0,14,685,2,2,0);
INSERT INTO `battle_commands` VALUES (27106,'hundred_fists',15,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,712,2,2,0);
INSERT INTO `battle_commands` VALUES (27107,'spinning_heel',15,35,0,0,0,1,0,0,5,0,0,0,0,120,0,0,14,718,2,2,0);
INSERT INTO `battle_commands` VALUES (27108,'shoulder_tackle',15,30,0,0,0,1,0,0,5,0,0,0,0,60,0,0,18,1048,205,2,0);
INSERT INTO `battle_commands` VALUES (27109,'fists_of_wind',15,40,0,0,0,1,0,0,5,0,0,0,0,10,0,0,14,720,2,2,0);
INSERT INTO `battle_commands` VALUES (27110,'pummel',2,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1027,1,2,0);
INSERT INTO `battle_commands` VALUES (27111,'concussive_blow',2,10,1,32,0,1,4,0,5,30,0,0,0,30,0,1500,18,20,3,2,0);
INSERT INTO `battle_commands` VALUES (27112,'simian_thrash',2,50,4,32,0,1,0,0,5,0,0,0,0,80,0,2000,18,1003,202,2,0);
INSERT INTO `battle_commands` VALUES (27113,'aura_pulse',2,38,4,32,1,1,0,0,5,30,0,0,0,40,0,1500,18,66,203,2,0);
INSERT INTO `battle_commands` VALUES (27114,'pounce',2,4,4,32,0,1,2,0,5,10,0,0,0,20,0,1500,18,8,3,2,0);
INSERT INTO `battle_commands` VALUES (27115,'demolish',2,30,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,1028,2,2,0);
INSERT INTO `battle_commands` VALUES (27116,'howling_fist',2,46,4,32,0,1,4,0,5,0,0,0,0,80,0,3000,18,1029,2,2,0);
INSERT INTO `battle_commands` VALUES (27117,'sucker_punch',2,26,1,32,0,1,4,0,5,0,0,0,0,15,0,1000,18,73,3,2,0);
INSERT INTO `battle_commands` VALUES (27118,'dragon_kick',15,45,0,0,0,1,0,0,5,0,0,0,0,60,0,2000,18,1041,204,2,0);
INSERT INTO `battle_commands` VALUES (27119,'haymaker',2,18,4,32,0,1,0,1,5,0,0,0,0,5,0,250,18,23,201,2,0);
INSERT INTO `battle_commands` VALUES (27140,'sentinel',3,22,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,526,2,2,0);
INSERT INTO `battle_commands` VALUES (27141,'aegis_boon',3,6,8,1,0,1,0,0,5,0,30,0,0,60,0,0,14,583,21,2,0);
INSERT INTO `battle_commands` VALUES (27142,'rampart',3,2,3,1,0,1,0,2,5,0,60,0,0,120,0,0,14,536,2,2,0);
INSERT INTO `battle_commands` VALUES (27143,'tempered_will',3,42,8,1,0,1,0,0,5,0,20,0,0,180,0,0,14,515,2,2,0);
INSERT INTO `battle_commands` VALUES (27144,'outmaneuver',3,34,8,1,0,1,0,0,5,0,30,0,0,90,0,0,14,512,21,2,0);
INSERT INTO `battle_commands` VALUES (27145,'flash',3,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,696,2,2,0);
INSERT INTO `battle_commands` VALUES (27146,'cover',16,30,0,0,0,1,0,0,5,0,15,0,0,60,0,0,14,725,2,2,0);
INSERT INTO `battle_commands` VALUES (27147,'divine_veil',16,35,0,0,0,1,0,0,5,0,20,0,0,60,0,0,14,713,2,2,0);
INSERT INTO `battle_commands` VALUES (27148,'hallowed_ground',16,50,0,0,0,1,0,0,5,0,0,0,0,900,0,0,14,709,2,2,0);
INSERT INTO `battle_commands` VALUES (27149,'holy_succor',16,40,0,0,0,1,0,0,15,0,0,0,2,10,100,0,1,701,1,2,0);
INSERT INTO `battle_commands` VALUES (27150,'fast_blade',3,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1023,1,2,0);
INSERT INTO `battle_commands` VALUES (27151,'flat_blade',3,26,1,32,0,1,0,0,5,0,0,0,0,10,0,1500,18,1024,2,2,0);
INSERT INTO `battle_commands` VALUES (27152,'savage_blade',3,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1000,18,1025,1,2,0);
INSERT INTO `battle_commands` VALUES (27153,'goring_blade',3,50,8,32,0,1,2,0,5,30,0,0,0,60,0,3000,18,1026,301,2,0);
INSERT INTO `battle_commands` VALUES (27154,'riot_blade',3,30,8,32,0,1,2,0,5,30,0,0,0,80,0,2000,18,75,2,2,0);
INSERT INTO `battle_commands` VALUES (27155,'rage_of_halone',3,46,8,32,0,1,0,0,5,0,0,0,0,20,0,1500,18,1008,302,2,0);
INSERT INTO `battle_commands` VALUES (27156,'shield_bash',3,18,17,32,0,1,0,0,5,5,0,0,0,30,0,250,18,5,26,2,0);
INSERT INTO `battle_commands` VALUES (27157,'war_drum',3,38,24,32,1,1,0,2,5,0,0,0,0,60,0,500,14,502,21,2,0);
INSERT INTO `battle_commands` VALUES (27158,'phalanx',3,4,8,1,0,1,0,0,5,0,0,0,0,5,0,250,18,32,1,2,0);
INSERT INTO `battle_commands` VALUES (27159,'spirits_within',16,45,0,0,0,1,0,0,5,0,0,0,0,60,0,3000,18,1044,304,2,0);
INSERT INTO `battle_commands` VALUES (27180,'provoke',4,14,3,32,0,1,0,0,5,0,0,0,0,30,0,0,14,600,2,2,0);
INSERT INTO `battle_commands` VALUES (27181,'foresight',4,2,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,545,2,2,0);
INSERT INTO `battle_commands` VALUES (27182,'bloodbath',4,6,3,1,0,1,0,0,5,0,30,0,0,60,0,0,14,581,2,2,0);
INSERT INTO `battle_commands` VALUES (27183,'berserk',4,22,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,682,2,2,0);
INSERT INTO `battle_commands` VALUES (27184,'rampage',4,34,32,1,0,1,0,0,5,0,0,0,0,10,0,0,14,546,2,2,0);
INSERT INTO `battle_commands` VALUES (27185,'enduring_march',4,42,32,1,0,1,0,0,5,0,20,0,0,180,0,0,14,539,2,2,0);
INSERT INTO `battle_commands` VALUES (27186,'vengeance',17,30,0,1,0,1,0,0,5,0,0,0,0,150,0,0,14,714,2,2,0);
INSERT INTO `battle_commands` VALUES (27187,'antagonize',17,35,0,1,0,1,0,0,5,0,0,0,0,120,0,0,14,715,2,2,0);
INSERT INTO `battle_commands` VALUES (27188,'collusion',17,40,0,4,0,1,0,0,5,0,0,0,0,90,0,0,14,711,2,2,0);
INSERT INTO `battle_commands` VALUES (27189,'mighty_strikes',17,50,0,1,0,1,0,0,5,0,0,0,0,900,0,0,14,716,2,2,0);
INSERT INTO `battle_commands` VALUES (27190,'heavy_swing',4,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,14,1,2,0);
INSERT INTO `battle_commands` VALUES (27191,'skull_sunder',4,10,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,43,1,2,0);
INSERT INTO `battle_commands` VALUES (27192,'steel_cyclone',17,45,0,32,1,1,0,0,5,0,0,0,0,30,0,2000,18,1040,404,2,0);
INSERT INTO `battle_commands` VALUES (27193,'brutal_swing',4,4,1,32,0,1,4,0,5,0,0,0,0,20,0,1500,18,15,3,2,0);
INSERT INTO `battle_commands` VALUES (27194,'maim',4,26,1,32,0,1,0,0,5,0,0,0,0,30,0,1500,18,88,1,2,0);
INSERT INTO `battle_commands` VALUES (27195,'godsbane',4,50,32,32,0,1,0,0,5,0,0,0,0,60,0,3000,18,1014,402,2,0);
INSERT INTO `battle_commands` VALUES (27196,'path_of_the_storm',4,38,32,32,0,1,2,0,5,0,0,0,0,30,0,1500,18,44,401,2,0);
INSERT INTO `battle_commands` VALUES (27197,'whirlwind',4,46,32,32,1,1,0,0,5,0,0,0,0,80,0,3000,18,1015,403,2,0);
INSERT INTO `battle_commands` VALUES (27198,'fracture',4,18,32,32,0,1,0,4,5,8,0,0,0,40,0,500,18,42,3,2,0);
INSERT INTO `battle_commands` VALUES (27199,'overpower',4,30,1,32,2,1,0,4,5,0,0,0,0,5,0,250,18,89,1,2,0);
INSERT INTO `battle_commands` VALUES (27220,'hawks_eye',7,6,3,1,0,1,0,0,5,0,15,0,0,90,0,0,14,516,2,2,0);
INSERT INTO `battle_commands` VALUES (27221,'quelling_strikes',7,22,3,1,0,1,0,0,5,30,0,0,0,60,0,0,14,614,2,2,0);
INSERT INTO `battle_commands` VALUES (27222,'decoy',7,2,3,1,0,1,0,0,15,0,60,0,0,90,100,0,14,565,2,2,0);
INSERT INTO `battle_commands` VALUES (27223,'chameleon',7,42,3,1,0,1,0,0,5,0,0,0,0,180,0,0,14,504,2,2,0);
INSERT INTO `battle_commands` VALUES (27224,'barrage',7,34,64,1,0,1,0,0,5,0,60,0,0,90,0,0,14,683,2,2,0);
INSERT INTO `battle_commands` VALUES (27225,'raging_strikes',7,14,64,1,0,1,0,0,5,0,0,0,0,10,0,0,14,632,2,2,0);
INSERT INTO `battle_commands` VALUES (27226,'swiftsong',7,26,64,1,1,1,0,0,15,0,180,0,0,10,100,0,1,150,1,2,0);
INSERT INTO `battle_commands` VALUES (27227,'battle_voice',18,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,721,2,2,0);
INSERT INTO `battle_commands` VALUES (27228,'heavy_shot',7,1,1,32,0,1,0,0,5,0,0,0,0,10,0,1000,18,1036,4,2,0);
INSERT INTO `battle_commands` VALUES (27229,'leaden_arrow',7,10,1,32,0,1,0,0,5,30,0,0,0,30,0,1500,18,1035,4,2,0);
INSERT INTO `battle_commands` VALUES (27230,'wide_volley',7,50,64,32,1,1,0,0,5,0,0,0,0,80,0,2000,18,18,703,2,0);
INSERT INTO `battle_commands` VALUES (27231,'quick_nock',7,38,64,32,2,1,0,0,5,0,0,0,0,180,0,1000,18,1017,702,2,0);
INSERT INTO `battle_commands` VALUES (27232,'rain_of_death',18,45,0,32,1,1,0,0,5,0,0,0,0,30,0,3000,18,1037,704,2,0);
INSERT INTO `battle_commands` VALUES (27233,'piercing_arrow',7,4,1,32,0,1,0,0,5,0,0,0,0,20,0,1000,18,1038,1,2,0);
INSERT INTO `battle_commands` VALUES (27234,'gloom_arrow',7,30,1,32,0,1,0,0,5,30,0,0,0,10,0,1000,18,1039,4,2,0);
INSERT INTO `battle_commands` VALUES (27235,'bloodletter',7,46,64,32,0,1,0,0,5,30,0,0,0,80,0,1500,18,53,701,2,0);
INSERT INTO `battle_commands` VALUES (27236,'shadowbind',7,18,64,32,0,1,0,0,5,30,0,0,0,40,0,250,18,17,4,2,0);
INSERT INTO `battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,709,1,2,0);
INSERT INTO `battle_commands` VALUES (27238,'paeon_of_war',18,40,0,1,1,1,0,0,15,0,0,0,3,10,50,1000,1,710,1,2,0);
INSERT INTO `battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,1,1,1,0,0,15,0,0,0,3,10,100,0,1,711,1,2,0);
INSERT INTO `battle_commands` VALUES (27258,'refill',7,1,0,1,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2,0);
INSERT INTO `battle_commands` VALUES (27259,'light_shot',7,1,0,32,0,1,0,0,5,0,0,0,0,0,0,0,0,0,0,2,0);
INSERT INTO `battle_commands` VALUES (27260,'invigorate',8,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,575,2,2,0);
INSERT INTO `battle_commands` VALUES (27261,'power_surge',8,34,128,1,0,1,0,0,5,0,0,0,0,10,0,0,14,686,2,2,0);
INSERT INTO `battle_commands` VALUES (27262,'life_surge',8,22,128,1,0,1,0,0,5,0,0,0,0,15,0,250,14,687,2,2,0);
INSERT INTO `battle_commands` VALUES (27263,'dread_spike',8,42,128,1,0,1,0,0,5,0,0,0,0,120,0,0,14,686,2,2,0);
INSERT INTO `battle_commands` VALUES (27264,'blood_for_blood',8,6,3,1,0,1,0,0,5,0,0,0,0,60,0,0,14,689,2,2,0);
INSERT INTO `battle_commands` VALUES (27265,'keen_flurry',8,26,3,1,0,1,0,0,5,0,0,0,0,90,0,0,14,569,2,2,0);
INSERT INTO `battle_commands` VALUES (27266,'jump',19,30,0,32,0,1,0,0,5,0,0,0,0,60,0,0,18,1045,804,2,0);
INSERT INTO `battle_commands` VALUES (27267,'elusive_jump',19,40,0,1,0,1,0,0,5,0,0,0,0,180,0,0,18,1046,806,2,0);
INSERT INTO `battle_commands` VALUES (27268,'dragonfire_dive',19,50,0,32,1,1,0,0,5,0,0,0,0,900,0,0,18,1045,804,2,0);
INSERT INTO `battle_commands` VALUES (27269,'true_thrust',8,1,1,32,0,1,1,0,5,0,0,0,0,10,0,1000,18,1030,2,2,0);
INSERT INTO `battle_commands` VALUES (27270,'leg_sweep',8,30,1,32,1,1,0,0,5,8,0,0,0,30,0,1000,18,37,1,2,0);
INSERT INTO `battle_commands` VALUES (27271,'doom_spike',8,46,128,32,3,1,0,0,5,0,0,0,0,60,0,3000,18,83,801,2,0);
INSERT INTO `battle_commands` VALUES (27272,'disembowel',19,35,0,32,0,1,0,0,5,0,0,0,0,30,0,750,18,1042,2,2,0);
INSERT INTO `battle_commands` VALUES (27273,'heavy_thrust',8,10,1,32,0,1,0,0,5,4,0,0,0,20,0,1500,18,1031,1,2,0);
INSERT INTO `battle_commands` VALUES (27274,'vorpal_thrust',8,2,1,32,0,1,2,0,5,0,0,0,0,20,0,1500,18,1032,2,2,0);
INSERT INTO `battle_commands` VALUES (27275,'impulse_drive',8,18,1,32,0,1,4,0,5,0,0,0,0,30,0,1500,18,1033,2,2,0);
INSERT INTO `battle_commands` VALUES (27276,'chaos_thrust',8,50,128,32,0,1,0,0,5,0,0,0,0,80,0,3000,18,40,802,2,0);
INSERT INTO `battle_commands` VALUES (27277,'ring_of_talons',19,45,0,32,1,1,0,0,5,0,0,0,0,60,0,2000,18,1009,803,2,0);
INSERT INTO `battle_commands` VALUES (27278,'feint',8,4,1,32,0,1,0,8,5,0,0,0,0,10,0,250,18,39,2,2,0);
INSERT INTO `battle_commands` VALUES (27279,'full_thrust',8,38,128,32,0,1,0,8,5,0,0,0,0,30,0,250,18,1034,801,2,0);
INSERT INTO `battle_commands` VALUES (27300,'dark_seal',22,14,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,518,2,2,0);
INSERT INTO `battle_commands` VALUES (27301,'resonance',22,22,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,669,2,2,0);
INSERT INTO `battle_commands` VALUES (27302,'excruciate',22,38,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,694,2,2,0);
INSERT INTO `battle_commands` VALUES (27303,'necrogenesis',22,6,3,1,0,1,0,0,5,0,30,0,0,90,0,0,14,695,2,2,0);
INSERT INTO `battle_commands` VALUES (27304,'parsimony',22,2,256,1,0,1,0,0,5,0,30,0,0,90,0,0,14,568,2,2,0);
INSERT INTO `battle_commands` VALUES (27305,'convert',26,30,0,1,0,1,0,0,5,0,0,0,0,450,0,0,14,724,2,2,0);
INSERT INTO `battle_commands` VALUES (27306,'sleep',22,42,256,32,0,1,0,0,15,60,0,0,3,0,75,0,1,651,1,2,0);
INSERT INTO `battle_commands` VALUES (27307,'sanguine_rite',22,30,3,1,0,1,0,0,15,0,20,0,0,60,120,0,1,152,1,2,0);
INSERT INTO `battle_commands` VALUES (27308,'blizzard',22,4,256,32,0,1,0,0,15,30,0,0,3,10,90,0,1,502,1,2,0);
INSERT INTO `battle_commands` VALUES (27309,'blizzara',22,26,256,32,1,1,0,0,15,30,0,0,0,40,150,0,1,506,1,2,0);
INSERT INTO `battle_commands` VALUES (27310,'fire',22,10,3,32,1,1,0,0,15,0,0,0,3,8,105,0,1,501,1,2,0);
INSERT INTO `battle_commands` VALUES (27311,'fira',22,34,3,32,1,1,0,0,15,0,0,0,5,16,180,0,1,504,1,2,0);
INSERT INTO `battle_commands` VALUES (27312,'firaga',22,50,256,32,1,1,0,0,15,0,0,0,8,7,255,0,1,700,1,2,0);
INSERT INTO `battle_commands` VALUES (27313,'thunder',22,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,503,1,2,0);
INSERT INTO `battle_commands` VALUES (27314,'thundara',22,18,256,32,0,1,0,0,15,4,0,0,0,30,135,0,1,508,1,2,0);
INSERT INTO `battle_commands` VALUES (27315,'thundaga',22,46,256,32,0,1,0,0,15,0,0,0,5,45,195,0,1,509,1,2,0);
INSERT INTO `battle_commands` VALUES (27316,'burst',26,50,0,32,0,1,0,0,15,0,0,0,4,900,90,0,1,705,1,2,0);
INSERT INTO `battle_commands` VALUES (27317,'sleepga',26,45,0,32,1,1,0,0,15,0,0,0,4,0,100,0,1,704,1,2,0);
INSERT INTO `battle_commands` VALUES (27318,'flare',26,40,0,32,1,1,0,0,15,0,0,0,8,120,200,0,1,706,1,2,0);
INSERT INTO `battle_commands` VALUES (27319,'freeze',26,35,0,32,0,1,0,0,15,0,0,0,5,120,120,0,1,707,1,2,0);
INSERT INTO `battle_commands` VALUES (27340,'sacred_prism',23,34,3,1,0,1,0,0,5,0,60,0,0,90,0,0,14,690,2,2,0);
INSERT INTO `battle_commands` VALUES (27341,'shroud_of_saints',23,38,512,1,0,1,0,0,5,0,20,0,0,180,0,0,14,691,2,2,0);
INSERT INTO `battle_commands` VALUES (27342,'cleric_stance',23,10,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,692,2,2,0);
INSERT INTO `battle_commands` VALUES (27343,'blissful_mind',23,14,512,1,0,1,0,0,5,0,0,0,0,30,0,0,14,693,2,2,0);
INSERT INTO `battle_commands` VALUES (27344,'presence_of_mind',27,30,0,1,0,1,0,0,5,0,0,0,0,300,0,0,14,722,2,2,0);
INSERT INTO `battle_commands` VALUES (27345,'benediction',27,50,0,1,1,1,0,0,5,0,0,0,0,900,0,0,14,723,2,2,0);
INSERT INTO `battle_commands` VALUES (27346,'cure',23,2,3,2,0,1,0,0,15,0,0,0,2,5,40,0,1,101,1,2,0);
INSERT INTO `battle_commands` VALUES (27347,'cura',23,30,512,2,0,1,0,0,15,0,0,0,2,5,100,0,1,103,1,2,0);
INSERT INTO `battle_commands` VALUES (27348,'curaga',23,46,512,4,1,1,0,0,15,0,0,0,3,10,150,0,1,146,1,2,0);
INSERT INTO `battle_commands` VALUES (27349,'raise',23,18,512,2,0,1,0,0,15,0,0,0,10,300,150,0,1,148,1,2,0);
INSERT INTO `battle_commands` VALUES (27350,'stoneskin',23,26,3,2,0,1,0,0,15,0,300,0,3,30,50,0,1,133,1,2,0);
INSERT INTO `battle_commands` VALUES (27351,'protect',23,6,3,4,1,1,0,0,15,0,300,0,3,30,80,0,1,1085,1,2,0);
INSERT INTO `battle_commands` VALUES (27352,'repose',23,50,0,32,0,1,0,0,15,0,0,0,3,0,80,0,1,151,1,2,0);
INSERT INTO `battle_commands` VALUES (27353,'aero',23,4,3,32,0,1,0,0,15,0,0,0,3,6,75,0,1,510,1,2,0);
INSERT INTO `battle_commands` VALUES (27354,'aerora',23,42,512,32,1,1,0,0,15,0,0,0,4,20,150,0,1,511,1,2,0);
INSERT INTO `battle_commands` VALUES (27355,'stone',23,1,3,32,0,1,0,0,15,0,0,0,2,6,75,0,1,513,1,2,0);
INSERT INTO `battle_commands` VALUES (27356,'stonera',23,22,512,32,1,1,0,0,15,0,0,0,3,30,150,0,1,514,1,2,0);
INSERT INTO `battle_commands` VALUES (27357,'esuna',27,40,0,2,0,1,0,0,15,0,0,0,2,10,40,0,1,702,1,2,0);
INSERT INTO `battle_commands` VALUES (27358,'regen',27,35,0,2,0,1,0,0,15,0,0,0,2,5,20,0,1,703,1,2,0);
INSERT INTO `battle_commands` VALUES (27359,'holy',27,45,0,32,1,1,0,0,15,0,0,0,0,300,100,0,1,708,1,2,0);
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