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Got retainer meeting group working and cleaned up retainer instancing. Added a RemoveItemAtSlot with quantity.

This commit is contained in:
Filip Maj 2017-09-09 10:54:40 -04:00
parent 5bec522c8e
commit 76f073d85f
4 changed files with 70 additions and 15 deletions

View file

@ -182,7 +182,11 @@ namespace FFXIVClassic_Map_Server
if (ownerActor == null)
{
//Is it your retainer?
if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.actorId == eventStart.scriptOwnerActorID)
ownerActor = session.GetActor().currentSpawnedRetainer;
//Is it a instance actor?
if (ownerActor == null)
ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner);
if (ownerActor == null)
{

View file

@ -1,5 +1,7 @@
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System;
using System.Collections.Generic;
using System.Linq;
@ -10,22 +12,45 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
{
class Retainer : Npc
{
public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
Player player;
public Retainer(string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
{
this.actorId = 0xD0000000 | id;
this.player = player;
this.actorName = String.Format("_rtnre{0:x7}", actorId);
}
public void SendBazaarItems(Player player)
{
Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
Inventory bazaar = new Inventory(this, 150, (ushort)0);
bazaar.AddItem(1000001);
bazaar.AddItem(3020517);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
bazaar.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void SendStorageItems(Player player)
{
Inventory storage = new Inventory(this, 4, 1);
Inventory storage = new Inventory(this, 10, Inventory.CURRENCY);
storage.AddItem(1000001);
storage.AddItem(3020519);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void SendHuhItems(Player player)
{
Inventory storage = new Inventory(this, 20, 7);
storage.AddItem(1000003);
storage.AddItem(1000016);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
}
}

View file

@ -232,6 +232,27 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
SendUpdatePackets((Player)owner);
}
public void RemoveItemAtSlot(ushort slot, int quantity)
{
if (slot >= endOfListIndex)
return;
if (list[slot] != null)
{
list[slot].quantity -= quantity;
if (list[slot].quantity <= 0)
{
list[slot] = null;
doRealign();
}
isDirty[slot] = true;
if (owner is Player)
SendUpdatePackets((Player)owner);
}
}
public void ChangeDurability(uint slot, uint durabilityChange)
{
isDirty[slot] = true;
@ -390,12 +411,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
//Send Updated Slots
SendInventoryPackets(player, items);
//Send Remove packets for tail end
SendInventoryRemovePackets(player, slotsToRemove);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
#endregion

View file

@ -135,7 +135,8 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Instancing
//Retainer
RetainerMeetingRelationGroup retainerMeetingGroup = null;
public Retainer currentSpawnedRetainer = null;
public bool sentRetainerSpawn = false;
@ -1742,30 +1743,30 @@ namespace FFXIVClassic_Map_Server.Actors
chocoboAppearance = appearanceId;
}
public bool SpawnMyRetainer(Npc bell, int retainerIndex)
public Retainer SpawnMyRetainer(Npc bell, int retainerIndex)
{
Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex);
ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
if (actorClass == null)
return false;
return null;
float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
Retainer retainer = new Retainer(retainerData.Item1, retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
Retainer retainer = new Retainer(retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
retainer.LoadEventConditions(actorClass.eventConditions);
//RetainerMeetingRelationGroup group = new RetainerMeetingRelationGroup(5555, this, retainer);
//group.SendGroupPackets(playerSession);
retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer);
retainerMeetingGroup.SendGroupPackets(playerSession);
currentSpawnedRetainer = retainer;
sentRetainerSpawn = false;
return true;
return retainer;
}
public void DespawnMyRetainer()
@ -1773,6 +1774,8 @@ namespace FFXIVClassic_Map_Server.Actors
if (currentSpawnedRetainer != null)
{
currentSpawnedRetainer = null;
retainerMeetingGroup.SendDeletePacket(playerSession);
retainerMeetingGroup = null;
}
}