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Finished refactoring Map Server. Clear of syntax errors.

This commit is contained in:
Filip Maj 2017-06-27 16:55:14 -04:00
parent d8ac8216c4
commit 7c4091a196
89 changed files with 211 additions and 188 deletions

View file

@ -72,9 +72,9 @@ namespace FFXIVClassic.Common
offset += header.subpacketSize; offset += header.subpacketSize;
} }
public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, targetId, data) { } public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { }
public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, uint targetId, byte[] data) public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data)
{ {
header = new SubPacketHeader(); header = new SubPacketHeader();

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@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server
private void SendMessage(Session session, String message) private void SendMessage(Session session, String message)
{ {
if (session != null) if (session != null)
session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message)); session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
} }
internal bool DoCommand(string input, Session session) internal bool DoCommand(string input, Session session)

View file

@ -115,7 +115,7 @@ namespace FFXIVClassic_Map_Server
} }
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break; break;
//Langauge Code (Client safe to send packets to now) //Langauge Code (Client safe to send packets to now)
@ -150,7 +150,7 @@ namespace FFXIVClassic_Map_Server
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID; session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true); session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
break; break;
//Lock Target //Lock Target
case 0x00CC: case 0x00CC:

View file

@ -612,8 +612,8 @@ namespace FFXIVClassic_Map_Server
} }
//Send packets //Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType); player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance(); player.playerSession.ClearInstance();
player.SendInstanceUpdate(); player.SendInstanceUpdate();
@ -661,8 +661,8 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation; player.rotation = spawnRotation;
//Send packets //Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false); player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
player.playerSession.LockUpdates(false); player.playerSession.LockUpdates(false);
player.SendInstanceUpdate(); player.SendInstanceUpdate();
@ -705,8 +705,8 @@ namespace FFXIVClassic_Map_Server
player.SendGameMessage(GetActor(), 34108, 0x20); player.SendGameMessage(GetActor(), 34108, 0x20);
//Send packets //Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType); player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance(); player.playerSession.ClearInstance();
player.SendInstanceUpdate(); player.SendInstanceUpdate();
@ -740,8 +740,8 @@ namespace FFXIVClassic_Map_Server
//Send packets //Send packets
if (!isLogin) if (!isLogin)
{ {
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false); player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
//player.SendZoneInPackets(this, spawnType); //player.SendZoneInPackets(this, spawnType);
} }

View file

@ -240,6 +240,25 @@ namespace FFXIVClassic_Map_Server.Actors
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
} }
public virtual SubPacket CreateScriptBindPacket()
{
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
}
public virtual BasePacket GetSpawnPackets(Player player, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket( spawnType));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(player));
return BasePacket.CreatePacket(subpackets, true, false);
}
public virtual BasePacket GetSpawnPackets() public virtual BasePacket GetSpawnPackets()
{ {
return GetSpawnPackets(0x1); return GetSpawnPackets(0x1);
@ -251,7 +270,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateAddActorPacket(8)); subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets()); subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket()); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket( spawnType)); subpackets.Add(CreateSpawnPositonPacket(spawnType));
subpackets.Add(CreateNamePacket()); subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket()); subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateIsZoneingPacket());

View file

@ -84,23 +84,23 @@ namespace FFXIVClassic_Map_Server.Actors
} }
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
List<LuaParam> lParams; List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
} }
public override BasePacket GetSpawnPackets(uint playerActorId) public override BasePacket GetSpawnPackets()
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area
return parentZone; return parentZone;
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
List<LuaParam> lParams; List<LuaParam> lParams;
@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area
string realClassName = className.Substring(className.LastIndexOf("/") + 1); string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false); lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket(); ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
} }

View file

@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null; return null;
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
bool isEntranceDesion = false; bool isEntranceDesion = false;
List<LuaParam> lParams; List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion); lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
} }
public void AddSpawnLocation(SpawnLocation spawn) public void AddSpawnLocation(SpawnLocation spawn)

View file

@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.Actors
currentContentGroup = group; currentContentGroup = group;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId); ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this);
propPacketUtil.AddProperty("charaWork.currentContentGroup"); propPacketUtil.AddProperty("charaWork.currentContentGroup");
zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done()); zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done());

View file

@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server.Actors
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
} }
public override BasePacket GetSpawnPackets(ushort spawnType) public override BasePacket GetSpawnPackets(Player player, ushort spawnType)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket()); subpackets.Add(CreateAddActorPacket());
@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateInitStatusPacket()); subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket()); subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket()); subpackets.Add(CreateScriptBindPacket(player));
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }

View file

@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors
* Timer Array - 20 Number * Timer Array - 20 Number
*/ */
public override SubPacket CreateScriptBindPacket(Player player) public override SubPacket CreateScriptBindPacket(Player requestPlayer)
{ {
List<LuaParam> lParams; List<LuaParam> lParams;
if (IsMyPlayer(player.actorId)) if (IsMyPlayer(requestPlayer.actorId))
{ {
if (loginInitDirector != null) if (loginInitDirector != null)
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true);
@ -292,11 +292,11 @@ namespace FFXIVClassic_Map_Server.Actors
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
} }
public override BasePacket GetSpawnPackets(Player player, ushort spawnType) public override BasePacket GetSpawnPackets(Player requestPlayer, ushort spawnType)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket( 8)); subpackets.Add(CreateAddActorPacket(8));
if (IsMyPlayer(player.actorId)) if (IsMyPlayer(requestPlayer.actorId))
subpackets.AddRange(Create0x132Packets()); subpackets.AddRange(Create0x132Packets());
subpackets.Add(CreateSpeedPacket()); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(spawnType)); subpackets.Add(CreateSpawnPositonPacket(spawnType));
@ -308,12 +308,12 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateInitStatusPacket()); subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket()); subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateIsZoneingPacket());
subpackets.AddRange(CreatePlayerRelatedPackets(player)); subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId));
subpackets.Add(CreateScriptBindPacket(player)); subpackets.Add(CreateScriptBindPacket(requestPlayer));
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }
public List<SubPacket> CreatePlayerRelatedPackets(Player player) public List<SubPacket> CreatePlayerRelatedPackets(uint requestingPlayerActorId)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
@ -326,7 +326,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (currentJob != 0) if (currentJob != 0)
subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob));
if (IsMyPlayer(player.actorId)) if (IsMyPlayer(requestingPlayerActorId))
{ {
subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId));
@ -512,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
QueuePacket(GetSpawnPackets(player, spawnType)); QueuePacket(GetSpawnPackets(this, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); //GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment #region Inventory & Equipment
@ -529,9 +529,9 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.QueuePacket(GetInitPackets()); playerSession.QueuePacket(GetInitPackets());
BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId); BasePacket areaMasterSpawn = zone.GetSpawnPackets();
BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId); BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets();
BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId); BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets();
playerSession.QueuePacket(areaMasterSpawn); playerSession.QueuePacket(areaMasterSpawn);
playerSession.QueuePacket(debugSpawn); playerSession.QueuePacket(debugSpawn);
@ -552,16 +552,16 @@ namespace FFXIVClassic_Map_Server.Actors
if (zone.GetWeatherDirector() != null) if (zone.GetWeatherDirector() != null)
{ {
BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(actorId); BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets();
playerSession.QueuePacket(weatherDirectorSpawn); playerSession.QueuePacket(weatherDirectorSpawn);
} }
foreach (Director director in ownedDirectors) foreach (Director director in ownedDirectors)
{ {
director.GetSpawnPackets(actorId).DebugPrintPacket(); director.GetSpawnPackets().DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId)); QueuePacket(director.GetSpawnPackets());
QueuePacket(director.GetInitPackets(actorId)); QueuePacket(director.GetInitPackets());
} }
if (currentContentGroup != null) if (currentContentGroup != null)
@ -1451,7 +1451,7 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
director.GetSpawnPackets().DebugPrintPacket(); director.GetSpawnPackets().DebugPrintPacket();
QueuePacket(director.GetSpawnPackets()); QueuePacket(director.GetSpawnPackets());
QueuePacket(director.GetInitPackets(actorId)); QueuePacket(director.GetInitPackets());
} }
public void RemoveDirector(Director director) public void RemoveDirector(Director director)

View file

@ -18,23 +18,23 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "Debug"; this.className = "Debug";
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
List<LuaParam> lParams; List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
} }
public override BasePacket GetSpawnPackets(uint playerActorId) public override BasePacket GetSpawnPackets()
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }

View file

@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1)); eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
List<LuaParam> actualLParams = new List<LuaParam>(); List<LuaParam> actualLParams = new List<LuaParam>();
actualLParams.Insert(0, new LuaParam(2, classPath)); actualLParams.Insert(0, new LuaParam(2, classPath));
@ -54,28 +54,28 @@ namespace FFXIVClassic_Map_Server.actors.director
for (int i = 1; i < lparams.Count; i++) for (int i = 1; i < lparams.Count; i++)
actualLParams.Add(lparams[i]); actualLParams.Add(lparams[i]);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
} }
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) public override BasePacket GetSpawnPackets(ushort spawnType = 1)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateAddActorPacket(0));
subpackets.AddRange(GetEventConditionPackets(playerActorId)); subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0)); subpackets.Add(CreateSpawnPositonPacket(0));
subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }
public override BasePacket GetInitPackets(uint playerActorId) public override BasePacket GetInitPackets()
{ {
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddTarget(); initProperties.AddTarget();
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false); return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false);
} }
public void OnTalkEvent(Player player, Npc npc) public void OnTalkEvent(Player player, Npc npc)
@ -108,9 +108,9 @@ namespace FFXIVClassic_Map_Server.actors.director
{ {
foreach (Player p in GetPlayerMembers()) foreach (Player p in GetPlayerMembers())
{ {
GetSpawnPackets(p.actorId).DebugPrintPacket(); GetSpawnPackets().DebugPrintPacket();
p.QueuePacket(GetSpawnPackets(p.actorId)); p.QueuePacket(GetSpawnPackets());
p.QueuePacket(GetInitPackets(p.actorId)); p.QueuePacket(GetInitPackets());
} }
} }

View file

@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.actors.director
} }
guildleveWork.startTime = Utils.UnixTimeStampUTC(); guildleveWork.startTime = Utils.UnixTimeStampUTC();
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
propertyBuilder.AddProperty("guildleveWork.startTime"); propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done()); SendPacketsToPlayers(propertyBuilder.Done());
} }
@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.actors.director
guildleveWork.startTime = 0; guildleveWork.startTime = 0;
guildleveWork.signal = -1; guildleveWork.signal = -1;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
propertyBuilder.AddProperty("guildleveWork.signal"); propertyBuilder.AddProperty("guildleveWork.signal");
propertyBuilder.NewTarget("guildleveWork/start"); propertyBuilder.NewTarget("guildleveWork/start");
propertyBuilder.AddProperty("guildleveWork.startTime"); propertyBuilder.AddProperty("guildleveWork.startTime");
@ -153,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void SyncAllInfo() public void SyncAllInfo()
{ {
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
if (guildleveWork.aimNum[0] != 0) if (guildleveWork.aimNum[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[0]"); propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
@ -188,7 +188,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void UpdateAimNumNow(int index, sbyte value) public void UpdateAimNumNow(int index, sbyte value)
{ {
guildleveWork.aimNumNow[index] = value; guildleveWork.aimNumNow[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index)); propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done()); SendPacketsToPlayers(propertyBuilder.Done());
} }
@ -196,7 +196,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void UpdateUiState(int index, sbyte value) public void UpdateUiState(int index, sbyte value)
{ {
guildleveWork.uiState[index] = value; guildleveWork.uiState[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index)); propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done()); SendPacketsToPlayers(propertyBuilder.Done());
} }
@ -206,7 +206,7 @@ namespace FFXIVClassic_Map_Server.actors.director
guildleveWork.markerX[markerIndex] = x; guildleveWork.markerX[markerIndex] = x;
guildleveWork.markerY[markerIndex] = y; guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z; guildleveWork.markerZ[markerIndex] = z;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId); ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex)); propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex)); propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex)); propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));

View file

@ -84,7 +84,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id); SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket(); test.DebugPrintSubPacket();
session.QueuePacket(test, true, false); session.QueuePacket(test);
} }
public override void SendGroupPackets(Session session) public override void SendGroupPackets(Session session)
@ -92,26 +92,26 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC(); ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.id); List<GroupMember> members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0; int currentIndex = 0;
while (true) while (true)
{ {
if (GetMemberCount() - currentIndex >= 64) if (GetMemberCount() - currentIndex >= 64)
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32) else if (GetMemberCount() - currentIndex >= 32)
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16) else if (GetMemberCount() - currentIndex >= 16)
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0) else if (GetMemberCount() - currentIndex > 0)
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else else
break; break;
} }
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
} }

View file

@ -120,33 +120,33 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC(); ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.id); List<GroupMember> members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0; int currentIndex = 0;
while (true) while (true)
{ {
if (GetMemberCount() - currentIndex >= 64) if (GetMemberCount() - currentIndex >= 64)
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32) else if (GetMemberCount() - currentIndex >= 32)
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16) else if (GetMemberCount() - currentIndex >= 16)
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0) else if (GetMemberCount() - currentIndex > 0)
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else else
break; break;
} }
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
} }
public void SendDeletePacket(Session session) public void SendDeletePacket(Session session)
{ {
if (session != null) if (session != null)
session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this), true, false); session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this));
} }
public virtual void SendInitWorkValues(Session session) public virtual void SendInitWorkValues(Session session)

View file

@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.setTarget("/_init"); groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id); SubPacket test = groupWork.buildPacket(session.id, session.id);
session.QueuePacket(test, true, false); session.QueuePacket(test);
} }
public override uint GetTypeId() public override uint GetTypeId()

View file

@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id); SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket(); test.DebugPrintSubPacket();
session.QueuePacket(test, true, false); session.QueuePacket(test);
} }
} }

View file

@ -17,23 +17,23 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "WorldMaster"; this.className = "WorldMaster";
} }
public override SubPacket CreateScriptBindPacket(uint playerActorId) public override SubPacket CreateScriptBindPacket()
{ {
List<LuaParam> lParams; List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null); lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
} }
public override BasePacket GetSpawnPackets(uint playerActorId) public override BasePacket GetSpawnPackets()
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false); return BasePacket.CreatePacket(subpackets, true, false);
} }
} }

View file

@ -135,13 +135,17 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (actor is Character && ((Character)actor).isStatic) if (actor is Character && ((Character)actor).isStatic)
continue; continue;
GetActor().QueuePacket(actor.CreatePositionUpdatePacket(playerActor.actorId)); GetActor().QueuePacket(actor.CreatePositionUpdatePacket());
} }
else else
{ {
GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1)); if (actor is Player)
GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId)); GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1));
GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId)); else
GetActor().QueuePacket(actor.GetSpawnPackets(1));
GetActor().QueuePacket(actor.GetInitPackets());
GetActor().QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor); actorInstanceList.Add(actor);
if (actor is Npc) if (actor is Npc)

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)master); binWriter.Write((UInt32)master);
} }
} }
return new SubPacket(true, OPCODE, 0, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
} }
} }
return new SubPacket(true, OPCODE, 0, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)result); binWriter.Write((UInt32)result);
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
public static SubPacket BuildPacket(Session session) public static SubPacket BuildPacket(Session session)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((Byte)rank); binWriter.Write((Byte)rank);
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
} }
} }
return new SubPacket(true, OPCODE, 0, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
public static SubPacket BuildPacket(Session session, uint actorId) public static SubPacket BuildPacket(Session session, uint actorId)
@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId); binWriter.Write((UInt32)actorId);
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt16)(isDisband ? 1 : 0)); binWriter.Write((UInt16)(isDisband ? 1 : 0));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
public static SubPacket BuildPacket(Session session, ushort command, uint actorId) public static SubPacket BuildPacket(Session session, ushort command, uint actorId)
@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId); binWriter.Write((UInt32)actorId);
} }
} }
return new SubPacket(true, OPCODE, session.id, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }

View file

@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt16)errorCode); binWriter.Write((UInt16)errorCode);
} }
} }
return new SubPacket(true, OPCODE, 0, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt32)destinationZone); binWriter.Write((UInt32)destinationZone);
} }
} }
return new SubPacket(true, OPCODE, 0, session.id, data); return new SubPacket(true, OPCODE, session.id, data);
} }
} }
} }

View file

@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
} }
} }
return new SubPacket(OPCODE, sessionId, sessionId, data); return new SubPacket(OPCODE, sessionId, data);
} }
} }
} }

View file

@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
} }
} }
return new SubPacket(OPCODE, sourceActorId, playerActorID, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
} }
} }
return new SubPacket(OPCODE, sourceActorId, playerActorID, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
} }
} }
return new SubPacket(OPCODE, sourceActorId, playerActorID, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
} }
} }
return new SubPacket(OPCODE, sourceActorId, playerActorID, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }

View file

@ -11,13 +11,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{ {
byte[] data = new byte[8]; byte[] data = new byte[8];
data[0] = 2; data[0] = 2;
return new SubPacket(OPCODE, sourceActorId, targetActorId, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
public static SubPacket BuildPacket(uint playerActorID) public static SubPacket BuildPacket(uint playerActorID)
{ {
byte[] data = new byte[8]; byte[] data = new byte[8];
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
data = mem.GetBuffer(); data = mem.GetBuffer();
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }

View file

@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
data = mem.GetBuffer(); data = mem.GetBuffer();
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }

View file

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, sourceActorId, targetActorId, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }

View file

@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, sourceActorId, targetActorId, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, sourceActorId, targetActorId, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
} }
} }
return new SubPacket(OPCODE, sourceActorId, targetActorId, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
} }

View file

@ -10,12 +10,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public static SubPacket BuildPacket(uint playerActorId) public static SubPacket BuildPacket(uint playerActorId)
{ {
return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]); return new SubPacket(OPCODE, playerActorId, new byte[8]);
} }
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID) public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
{ {
return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]); return new SubPacket(OPCODE, sourceActorId, new byte[8]);
} }
} }

View file

@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send
public static SubPacket BuildPacket(uint playerActorID) public static SubPacket BuildPacket(uint playerActorID)
{ {
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); return new SubPacket(OPCODE, playerActorID, new byte[8]);
} }
} }
} }

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
} }
} }
SubPacket subpacket = new SubPacket(OPCODE, playerActorID, playerActorID, data); SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data);
return subpacket; return subpacket;
} }

View file

@ -7,9 +7,9 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x0011; public const ushort OPCODE = 0x0011;
public const uint PACKET_SIZE = 0x28; public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID) public static SubPacket BuildPacket(uint sourceActorId)
{ {
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); return new SubPacket(OPCODE, sourceActorId, new byte[8]);
} }
} }
} }

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }
} }

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send
} }
} }
return new SubPacket(OPCODE, playerActorId, playerActorId, data); return new SubPacket(OPCODE, playerActorId, data);
} }
} }
} }

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (Byte) (val & 0xFF); data[0] = (Byte) (val & 0xFF);
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -56,7 +56,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }

View file

@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -201,7 +201,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
closeStreams(); closeStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); SubPacket packet = new SubPacket(OPCODE, actorID, data);
return packet; return packet;
} }

View file

@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
{ {
if (details == null) if (details == null)
{ {
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, sourceActorId, data);
} }
binWriter.Write((UInt32)details.purposeId); binWriter.Write((UInt32)details.purposeId);

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1; data[0] = 1;
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
data[0] = (byte)(wasSent ? 0x1 : 0x0); data[0] = (byte)(wasSent ? 0x1 : 0x0);
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
} }
} }
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(startGM ? 1 : 0); data[0] = (byte)(startGM ? 1 : 0);
return new SubPacket(OPCODE, playerActorID, playerActorID, data); return new SubPacket(OPCODE, playerActorID, data);
} }
} }
} }