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If kickEvent is fired, the current event is popped. Commited Inventory changes.

This commit is contained in:
Filip Maj 2017-12-17 14:43:38 -05:00
parent 1e9d61c838
commit 7e2246e8d8
2 changed files with 517 additions and 445 deletions

File diff suppressed because it is too large Load diff

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@ -1691,6 +1691,8 @@ namespace FFXIVClassic_Map_Server.Actors
if (actor == null)
return;
runningEvents.Pop();
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1, conditionName, lParams);
spacket.DebugPrintSubPacket();
@ -1702,6 +1704,8 @@ namespace FFXIVClassic_Map_Server.Actors
if (actor == null)
return;
runningEvents.Pop();
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
spacket.DebugPrintSubPacket();