diff --git a/data/scripts/commands/NegotiationCommand.lua b/data/scripts/commands/NegotiationCommand.lua index 11a79156..d3d581af 100644 --- a/data/scripts/commands/NegotiationCommand.lua +++ b/data/scripts/commands/NegotiationCommand.lua @@ -7,11 +7,11 @@ Functions: openListWidget(player, originId, 10 bools to show/hide) - Shows a list of things to Parley for based on a sequential list from xtx_negotiationTable. openAskWidget(player, title, difficulty, desiredItemId, requiredItemId) - Opens the widget asking if the player will Parley. openNegotiationWidget(player, title, itemId, maxTurns, time, ability1, ability2, ability3, ability4, ability5) - Inits the widget system (call first). -inputNegotiationWidget(player, ?, abort, resumeTimer) - +inputNegotiationWidget(player, ?, abort, resumeTimer) - Begins player input. closeNegotiationWidget(player) - Closes the Parley widget. negotiationEmote(player, animId) - Plays an animation -updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI. +updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI depending on the first argument: < 12: Places Item 13: Plays SFX + ???