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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 21:27:46 +00:00
Added callbacks to help with quest management. Abandoning a quest now works.
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parent
9d63be52e3
commit
7fa4a1eb80
4 changed files with 78 additions and 2 deletions
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@ -894,6 +894,17 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public int GetHighestLevel()
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{
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int max = 0;
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foreach (short level in charaWork.battleSave.skillLevel)
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{
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if (level > max)
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max = level;
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}
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return max;
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}
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public InventoryItem[] GetGearset(ushort classId)
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{
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return Database.GetEquipment(this, classId);
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@ -1113,6 +1124,14 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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//TODO: Add checks for you being in an instance or main scenario
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public void AbandonQuest(uint id)
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{
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Quest quest = GetQuest(id);
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RemoveQuestByQuestId(id);
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quest.DoAbandon();
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}
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public void RemoveQuestByQuestId(uint id)
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{
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RemoveQuest((0xA0F00000 | id));
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@ -1,4 +1,5 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.lua;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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@ -79,7 +80,7 @@ namespace FFXIVClassic_Map_Server.Actors
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else
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questFlags &= (uint)~(1 << bitIndex);
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//Inform update
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DoCompletionCheck();
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}
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public bool GetQuestFlag(int bitIndex)
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@ -103,6 +104,8 @@ namespace FFXIVClassic_Map_Server.Actors
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currentPhase = phaseNumber;
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owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
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SaveData();
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DoCompletionCheck();
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}
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public uint GetQuestFlags()
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@ -120,5 +123,21 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.SaveQuest(owner, this);
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}
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public void DoCompletionCheck()
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
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if (returned.Count >= 1 && returned[0].typeID == 3)
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{
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owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, GetQuestId());
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owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
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}
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}
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public void DoAbandon()
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest");
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owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
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}
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}
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}
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@ -26,6 +26,7 @@ namespace FFXIVClassic_Map_Server.lua
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const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
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const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
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const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
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const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
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private static LuaEngine mThisEngine;
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private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
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@ -141,6 +142,12 @@ namespace FFXIVClassic_Map_Server.lua
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{
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return String.Format(FILEPATH_ZONE, ((Area)target).zoneName);
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}
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else if (target is Quest)
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{
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string initial = ((Quest)target).actorName.Substring(0, 3);
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string questName = ((Quest)target).actorName;
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return String.Format(FILEPATH_QUEST, initial, questName);
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}
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else
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return "";
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}
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@ -256,6 +263,16 @@ namespace FFXIVClassic_Map_Server.lua
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if (target is Npc)
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return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, args);
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object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
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Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
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if (player != null)
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{
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args2[0] = player;
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args2[1] = target;
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}
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else
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args2[0] = target;
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string luaPath = GetScriptPath(target);
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LuaScript script = LoadScript(luaPath);
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if (script != null)
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@ -263,7 +280,7 @@ namespace FFXIVClassic_Map_Server.lua
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if (!script.Globals.Get(funcName).IsNil())
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{
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//Run Script
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DynValue result = script.Call(script.Globals[funcName], this);
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DynValue result = script.Call(script.Globals[funcName], args2);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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21
data/scripts/quests/etc/etc5g0.lua
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21
data/scripts/quests/etc/etc5g0.lua
Normal file
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@ -0,0 +1,21 @@
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--Quest Flags
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TALKED_PFARAHR = 0;
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function canAcceptQuest(player)
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return (player:HasQuest("etc5g0") == false and player:GetHighestLevel() >= 1);
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end
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function isObjectivesComplete(player, quest)
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return (quest:GetPhase() == 2);
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end
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function onAbandonQuest(player, quest)
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vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon");
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pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr");
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if (vkorolon ~= nil and canAcceptQuest(player)) then
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vkorolon:SetQuestGraphic(player, 0x2);
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end
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if (pfarahr ~= nil) then
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pfarahr:SetQuestGraphic(player, 0x0);
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end
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end
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