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Added retainer push command and fixed a bug with kickEvent (kinda???)
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parent
b9c0084080
commit
8b4eb8c57e
2 changed files with 3 additions and 2 deletions
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@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
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binWriter.Write((UInt32)playerActorId);
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binWriter.Write((UInt32)playerActorId);
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binWriter.Write((UInt32)targetActorId);
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binWriter.Write((UInt32)targetActorId);
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int test = 0;
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int test = 0x75DC8705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
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binWriter.Write((UInt32)test);
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binWriter.Write((UInt32)test);
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binWriter.Write((UInt32)0x30400000);
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binWriter.Write((UInt32)0x30400000);
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@ -4,7 +4,7 @@ Source Host: localhost
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Source Database: ffxiv_server
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Source Database: ffxiv_server
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Target Host: localhost
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Target Host: localhost
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Target Database: ffxiv_server
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Target Database: ffxiv_server
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Date: 1/10/2017 11:46:45 PM
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Date: 1/10/2017 11:58:58 PM
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*/
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*/
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SET FOREIGN_KEY_CHECKS=0;
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SET FOREIGN_KEY_CHECKS=0;
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@ -162,3 +162,4 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280124', '10010', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8');
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INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200027', '10008', '0', '8');
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