mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
Ported over the network code from the map server. A lot of backedlogged changes are here as well.
This commit is contained in:
parent
af4a0d5546
commit
8c73f6e926
12 changed files with 443 additions and 184 deletions
|
@ -22,6 +22,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
public byte[] buffer = new byte[0xffff];
|
public byte[] buffer = new byte[0xffff];
|
||||||
public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
|
public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
|
||||||
public BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
|
public BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
|
||||||
|
public int lastPartialSize = 0;
|
||||||
|
|
||||||
//Instance Stuff
|
//Instance Stuff
|
||||||
public uint currentUserId = 0;
|
public uint currentUserId = 0;
|
||||||
|
|
|
@ -146,7 +146,6 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
|
|
||||||
cmd.Parameters.AddWithValue("@characterId", cid);
|
cmd.Parameters.AddWithValue("@characterId", cid);
|
||||||
cmd.Parameters.AddWithValue("@baseId", 0xFFFFFFFF);
|
cmd.Parameters.AddWithValue("@baseId", 0xFFFFFFFF);
|
||||||
cmd.Parameters.AddWithValue("@tribe", charaInfo.appearance.tribe);
|
|
||||||
cmd.Parameters.AddWithValue("@size", charaInfo.appearance.size);
|
cmd.Parameters.AddWithValue("@size", charaInfo.appearance.size);
|
||||||
cmd.Parameters.AddWithValue("@voice", charaInfo.appearance.voice);
|
cmd.Parameters.AddWithValue("@voice", charaInfo.appearance.voice);
|
||||||
cmd.Parameters.AddWithValue("@skinColor", charaInfo.appearance.skinColor);
|
cmd.Parameters.AddWithValue("@skinColor", charaInfo.appearance.skinColor);
|
||||||
|
@ -360,7 +359,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
conn.Open();
|
conn.Open();
|
||||||
appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE id=@CharaId", new { CharaId = charaId }).SingleOrDefault();
|
appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
|
||||||
}
|
}
|
||||||
catch (MySqlException e)
|
catch (MySqlException e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -15,60 +15,8 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
{
|
{
|
||||||
class PacketProcessor
|
class PacketProcessor
|
||||||
{
|
{
|
||||||
List<ClientConnection> mConnections;
|
|
||||||
Boolean isAlive = true;
|
|
||||||
|
|
||||||
public PacketProcessor(List<ClientConnection> connectionList)
|
public void processPacket(ClientConnection client, BasePacket packet)
|
||||||
{
|
|
||||||
mConnections = connectionList;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update()
|
|
||||||
{
|
|
||||||
Console.WriteLine("Packet processing thread has started");
|
|
||||||
while (isAlive)
|
|
||||||
{
|
|
||||||
lock (mConnections)
|
|
||||||
{
|
|
||||||
foreach (ClientConnection client in mConnections)
|
|
||||||
{
|
|
||||||
//Receive packets
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
if (client.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
|
|
||||||
break;
|
|
||||||
|
|
||||||
try {
|
|
||||||
if (client.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
|
|
||||||
break;
|
|
||||||
BasePacketHeader header = BasePacket.getHeader(client.incomingStream.Peek(BasePacket.BASEPACKET_SIZE));
|
|
||||||
|
|
||||||
if (client.incomingStream.Size < header.packetSize)
|
|
||||||
break;
|
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(client.incomingStream.Get(header.packetSize));
|
|
||||||
processPacket(client, packet);
|
|
||||||
|
|
||||||
}
|
|
||||||
catch(OverflowException)
|
|
||||||
{ break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
//Send packets
|
|
||||||
while (client.sendPacketQueue.Count != 0)
|
|
||||||
client.flushQueuedSendPackets();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Don't waste CPU if isn't needed
|
|
||||||
if (mConnections.Count == 0)
|
|
||||||
Thread.Sleep(2000);
|
|
||||||
else
|
|
||||||
Thread.Sleep(100);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void processPacket(ClientConnection client, BasePacket packet)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
if ((packet.header.packetSize == 0x288) && (packet.data[0x34] == 'T')) //Test Ticket Data
|
if ((packet.header.packetSize == 0x288) && (packet.data[0x34] == 'T')) //Test Ticket Data
|
||||||
|
@ -80,31 +28,35 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
|
|
||||||
BasePacket.decryptPacket(client.blowfish, ref packet);
|
BasePacket.decryptPacket(client.blowfish, ref packet);
|
||||||
|
|
||||||
//packet.debugPrintPacket();
|
packet.debugPrintPacket();
|
||||||
|
|
||||||
List<SubPacket> subPackets = packet.getSubpackets();
|
List<SubPacket> subPackets = packet.getSubpackets();
|
||||||
foreach (SubPacket subpacket in subPackets)
|
foreach (SubPacket subpacket in subPackets)
|
||||||
{
|
{
|
||||||
subpacket.debugPrintSubPacket();
|
subpacket.debugPrintSubPacket();
|
||||||
switch (subpacket.header.opcode)
|
|
||||||
|
if (subpacket.header.type == 3)
|
||||||
{
|
{
|
||||||
case 0x03:
|
switch (subpacket.gameMessage.opcode)
|
||||||
ProcessGetCharacters(client, subpacket);
|
{
|
||||||
break;
|
case 0x03:
|
||||||
case 0x04:
|
ProcessGetCharacters(client, subpacket);
|
||||||
ProcessSelectCharacter(client, subpacket);
|
break;
|
||||||
break;
|
case 0x04:
|
||||||
case 0x05:
|
ProcessSelectCharacter(client, subpacket);
|
||||||
ProcessSessionAcknowledgement(client, subpacket);
|
break;
|
||||||
break;
|
case 0x05:
|
||||||
case 0x0B:
|
ProcessSessionAcknowledgement(client, subpacket);
|
||||||
ProcessModifyCharacter(client, subpacket);
|
break;
|
||||||
break;
|
case 0x0B:
|
||||||
case 0x0F:
|
ProcessModifyCharacter(client, subpacket);
|
||||||
|
break;
|
||||||
|
case 0x0F:
|
||||||
//Mod Retainers
|
//Mod Retainers
|
||||||
default:
|
default:
|
||||||
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
|
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,7 +35,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
startServer = false;
|
startServer = false;
|
||||||
|
|
||||||
//Test DB Connection
|
//Test DB Connection
|
||||||
Console.Write("Testing DB connection... ");
|
Console.Write("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
|
||||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
|
|
@ -7,19 +7,19 @@ using System.Net.Sockets;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using FFXIVClassic_Lobby_Server.common;
|
using FFXIVClassic_Lobby_Server.common;
|
||||||
|
using FFXIVClassic_Lobby_Server.packets;
|
||||||
|
|
||||||
namespace FFXIVClassic_Lobby_Server
|
namespace FFXIVClassic_Lobby_Server
|
||||||
{
|
{
|
||||||
class Server
|
class Server
|
||||||
{
|
{
|
||||||
public const int FFXIV_LOBBY_PORT = 54994;
|
public const int FFXIV_LOBBY_PORT = 54994;
|
||||||
public const int BUFFER_SIZE = 0x400;
|
public const int BUFFER_SIZE = 0xFFFF;
|
||||||
public const int BACKLOG = 100;
|
public const int BACKLOG = 100;
|
||||||
|
|
||||||
private Socket mServerSocket;
|
private Socket mServerSocket;
|
||||||
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
|
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
|
||||||
private PacketProcessor mProcessor;
|
private PacketProcessor mProcessor;
|
||||||
private Thread mProcessorThread;
|
|
||||||
|
|
||||||
#region Socket Handling
|
#region Socket Handling
|
||||||
public bool startServer()
|
public bool startServer()
|
||||||
|
@ -56,9 +56,8 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
|
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
|
||||||
Console.ForegroundColor = ConsoleColor.Gray;
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
|
||||||
mProcessor = new PacketProcessor(mConnectionList);
|
mProcessor = new PacketProcessor();
|
||||||
mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
|
|
||||||
mProcessorThread.Start();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,20 +109,51 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
private void receiveCallback(IAsyncResult result)
|
private void receiveCallback(IAsyncResult result)
|
||||||
{
|
{
|
||||||
ClientConnection conn = (ClientConnection)result.AsyncState;
|
ClientConnection conn = (ClientConnection)result.AsyncState;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
int bytesRead = conn.socket.EndReceive(result);
|
int bytesRead = conn.socket.EndReceive(result);
|
||||||
if (bytesRead > 0)
|
|
||||||
{
|
|
||||||
conn.processIncoming(bytesRead);
|
|
||||||
|
|
||||||
//Queue the next receive
|
bytesRead += conn.lastPartialSize;
|
||||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
|
||||||
|
if (bytesRead >= 0)
|
||||||
|
{
|
||||||
|
int offset = 0;
|
||||||
|
|
||||||
|
//Build packets until can no longer or out of data
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead);
|
||||||
|
|
||||||
|
//If can't build packet, break, else process another
|
||||||
|
if (basePacket == null)
|
||||||
|
break;
|
||||||
|
else
|
||||||
|
mProcessor.processPacket(conn, basePacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Not all bytes consumed, transfer leftover to beginning
|
||||||
|
if (offset < bytesRead)
|
||||||
|
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
|
||||||
|
|
||||||
|
Array.Clear(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset));
|
||||||
|
|
||||||
|
conn.lastPartialSize = bytesRead - offset;
|
||||||
|
|
||||||
|
//Build any queued subpackets into basepackets and send
|
||||||
|
conn.flushQueuedSendPackets();
|
||||||
|
|
||||||
|
if (offset < bytesRead)
|
||||||
|
//Need offset since not all bytes consumed
|
||||||
|
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
||||||
|
else
|
||||||
|
//All bytes consumed, full buffer available
|
||||||
|
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
|
Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
|
||||||
conn.socket.Close();
|
|
||||||
lock (mConnectionList)
|
lock (mConnectionList)
|
||||||
{
|
{
|
||||||
mConnectionList.Remove(conn);
|
mConnectionList.Remove(conn);
|
||||||
|
@ -134,8 +164,8 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
{
|
{
|
||||||
if (conn.socket != null)
|
if (conn.socket != null)
|
||||||
{
|
{
|
||||||
Log.conn(String.Format("Connection @ {0} has disconnected.", conn.currentUserId == 0 ? "Unknown User " : "User " + conn.currentUserId));
|
Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
|
||||||
conn.socket.Close();
|
|
||||||
lock (mConnectionList)
|
lock (mConnectionList)
|
||||||
{
|
{
|
||||||
mConnectionList.Remove(conn);
|
mConnectionList.Remove(conn);
|
||||||
|
@ -144,6 +174,41 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="offset">Current offset in buffer.</param>
|
||||||
|
/// <param name="buffer">Incoming buffer.</param>
|
||||||
|
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
|
||||||
|
public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead)
|
||||||
|
{
|
||||||
|
BasePacket newPacket = null;
|
||||||
|
|
||||||
|
//Too small to even get length
|
||||||
|
if (bytesRead <= offset)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
|
||||||
|
|
||||||
|
//Too small to whole packet
|
||||||
|
if (bytesRead < offset + packetSize)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (buffer.Length < offset + packetSize)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
newPacket = new BasePacket(buffer, ref offset);
|
||||||
|
}
|
||||||
|
catch (OverflowException)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return newPacket;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@ namespace FFXIVClassic_Lobby_Server.common
|
||||||
public static string ByteArrayToHex(byte[] bytes)
|
public static string ByteArrayToHex(byte[] bytes)
|
||||||
{
|
{
|
||||||
var lookup32 = _lookup32;
|
var lookup32 = _lookup32;
|
||||||
var result = new char[(bytes.Length * 3) + ((bytes.Length/16) < 1 ? 1 : (bytes.Length/16)*3) + bytes.Length+60];
|
var result = new char[(bytes.Length * 3) + ((bytes.Length / 16) < 1 ? 1 : (bytes.Length / 16) * 3) + bytes.Length + 60];
|
||||||
int numNewLines = 0;
|
int numNewLines = 0;
|
||||||
for (int i = 0; i < bytes.Length; i++)
|
for (int i = 0; i < bytes.Length; i++)
|
||||||
{
|
{
|
||||||
|
@ -33,45 +33,151 @@ namespace FFXIVClassic_Lobby_Server.common
|
||||||
result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16);
|
result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16);
|
||||||
result[(3 * i) + (17 * numNewLines) + 2] = ' ';
|
result[(3 * i) + (17 * numNewLines) + 2] = ' ';
|
||||||
|
|
||||||
result[(numNewLines * (3*16+17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
|
result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
|
||||||
|
|
||||||
if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i+1) % 16 == 0)
|
if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i + 1) % 16 == 0)
|
||||||
{
|
{
|
||||||
result[(numNewLines * (3*16+17)) + (3 * 16) + (16)] = '\n';
|
result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (16)] = '\n';
|
||||||
numNewLines++;
|
numNewLines++;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
return new string(result);
|
return new string(result);
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
/// <summary>
|
public static UInt32 UnixTimeStampUTC()
|
||||||
/// Grabs an instance of a class directly from the MySqlDataReader instead of manually building from GetString() etc.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T">Type of object to return</typeparam>
|
|
||||||
/// <param name="reader">Reader instance</param>
|
|
||||||
/// <returns>new T</returns>
|
|
||||||
public static T GetSQLObject<T>(this MySql.Data.MySqlClient.MySqlDataReader reader)
|
|
||||||
{
|
{
|
||||||
var obj = Activator.CreateInstance(typeof(T));
|
UInt32 unixTimeStamp;
|
||||||
var fields = obj.GetType().GetFields();
|
DateTime currentTime = DateTime.Now;
|
||||||
|
DateTime zuluTime = currentTime.ToUniversalTime();
|
||||||
|
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
||||||
|
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
|
||||||
|
|
||||||
foreach (var field in obj.GetType().GetFields())
|
return unixTimeStamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UInt64 MilisUnixTimeStampUTC()
|
||||||
|
{
|
||||||
|
UInt64 unixTimeStamp;
|
||||||
|
DateTime currentTime = DateTime.Now;
|
||||||
|
DateTime zuluTime = currentTime.ToUniversalTime();
|
||||||
|
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
||||||
|
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
|
||||||
|
|
||||||
|
return unixTimeStamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ulong swapEndian(ulong input)
|
||||||
|
{
|
||||||
|
return ((0x00000000000000FF) & (input >> 56) |
|
||||||
|
(0x000000000000FF00) & (input >> 40) |
|
||||||
|
(0x0000000000FF0000) & (input >> 24) |
|
||||||
|
(0x00000000FF000000) & (input >> 8) |
|
||||||
|
(0x000000FF00000000) & (input << 8) |
|
||||||
|
(0x0000FF0000000000) & (input << 24) |
|
||||||
|
(0x00FF000000000000) & (input << 40) |
|
||||||
|
(0xFF00000000000000) & (input << 56));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint swapEndian(uint input)
|
||||||
|
{
|
||||||
|
return ((input >> 24) & 0xff) |
|
||||||
|
((input << 8) & 0xff0000) |
|
||||||
|
((input >> 8) & 0xff00) |
|
||||||
|
((input << 24) & 0xff000000);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int swapEndian(int input)
|
||||||
|
{
|
||||||
|
uint inputAsUint = (uint)input;
|
||||||
|
|
||||||
|
input = (int)
|
||||||
|
(((inputAsUint >> 24) & 0xff) |
|
||||||
|
((inputAsUint << 8) & 0xff0000) |
|
||||||
|
((inputAsUint >> 8) & 0xff00) |
|
||||||
|
((inputAsUint << 24) & 0xff000000));
|
||||||
|
|
||||||
|
return input;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint MurmurHash2(string key, uint seed)
|
||||||
|
{
|
||||||
|
// 'm' and 'r' are mixing constants generated offline.
|
||||||
|
// They're not really 'magic', they just happen to work well.
|
||||||
|
|
||||||
|
byte[] data = Encoding.ASCII.GetBytes(key);
|
||||||
|
const uint m = 0x5bd1e995;
|
||||||
|
const int r = 24;
|
||||||
|
int len = key.Length;
|
||||||
|
int dataIndex = len - 4;
|
||||||
|
|
||||||
|
// Initialize the hash to a 'random' value
|
||||||
|
|
||||||
|
uint h = seed ^ (uint)len;
|
||||||
|
|
||||||
|
// Mix 4 bytes at a time into the hash
|
||||||
|
|
||||||
|
|
||||||
|
while (len >= 4)
|
||||||
{
|
{
|
||||||
var attrs = field.GetCustomAttributes(typeof(System.Runtime.Serialization.DataMemberAttribute), true) as System.Runtime.Serialization.DataMemberAttribute[];
|
h *= m;
|
||||||
|
|
||||||
if (attrs.Length == 0)
|
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
|
||||||
{
|
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
|
||||||
continue;
|
((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
||||||
}
|
((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
||||||
|
((k << 24) & 0xff000000); // byte 0 to byte 3
|
||||||
|
|
||||||
var fieldID = attrs[0].Name;
|
k *= m;
|
||||||
var fieldType = field.FieldType;
|
k ^= k >> r;
|
||||||
|
k *= m;
|
||||||
|
|
||||||
field.SetValue(obj, reader.GetValue(reader.GetOrdinal(fieldID)));
|
h ^= k;
|
||||||
|
|
||||||
|
dataIndex -= 4;
|
||||||
|
len -= 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (T)obj;
|
// Handle the last few bytes of the input array
|
||||||
}*/
|
switch (len)
|
||||||
|
{
|
||||||
|
case 3:
|
||||||
|
h ^= (uint)data[0] << 16; goto case 2;
|
||||||
|
case 2:
|
||||||
|
h ^= (uint)data[len - 2] << 8; goto case 1;
|
||||||
|
case 1:
|
||||||
|
h ^= data[len - 1];
|
||||||
|
h *= m;
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Do a few final mixes of the hash to ensure the last few
|
||||||
|
// bytes are well-incorporated.
|
||||||
|
|
||||||
|
h ^= h >> 13;
|
||||||
|
h *= m;
|
||||||
|
h ^= h >> 15;
|
||||||
|
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
|
||||||
|
|
||||||
|
int dataCounter = 0;
|
||||||
|
for (int i = 0; i < array.Length; i += 8)
|
||||||
|
{
|
||||||
|
for (int bitCount = 0; bitCount < 8; bitCount++)
|
||||||
|
{
|
||||||
|
if (i + bitCount >= array.Length)
|
||||||
|
break;
|
||||||
|
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
||||||
|
}
|
||||||
|
dataCounter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,7 +10,6 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
{
|
{
|
||||||
////////////
|
////////////
|
||||||
//Chara Info
|
//Chara Info
|
||||||
public byte tribe = 0;
|
|
||||||
public byte size = 0;
|
public byte size = 0;
|
||||||
public byte voice = 0;
|
public byte voice = 0;
|
||||||
public ushort skinColor = 0;
|
public ushort skinColor = 0;
|
||||||
|
|
|
@ -44,6 +44,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
public uint currentClass = 0;
|
public uint currentClass = 0;
|
||||||
public uint currentJob = 0;
|
public uint currentJob = 0;
|
||||||
public uint allegiance = 0;
|
public uint allegiance = 0;
|
||||||
|
public uint tribe = 0;
|
||||||
|
|
||||||
public uint currentLevel = 1;
|
public uint currentLevel = 1;
|
||||||
|
|
||||||
|
@ -60,7 +61,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
{
|
{
|
||||||
uint version = reader.ReadUInt32();
|
uint version = reader.ReadUInt32();
|
||||||
uint unknown1 = reader.ReadUInt32();
|
uint unknown1 = reader.ReadUInt32();
|
||||||
appearance.tribe = reader.ReadByte();
|
info.tribe = reader.ReadByte();
|
||||||
appearance.size = reader.ReadByte();
|
appearance.size = reader.ReadByte();
|
||||||
appearance.hairStyle = reader.ReadUInt16();
|
appearance.hairStyle = reader.ReadUInt16();
|
||||||
appearance.hairHighlightColor = reader.ReadUInt16();
|
appearance.hairHighlightColor = reader.ReadUInt16();
|
||||||
|
@ -106,7 +107,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public String buildForCharaList(Character chara, Appearance appearance)
|
public static String buildForCharaList(Character chara, Appearance appearance)
|
||||||
{
|
{
|
||||||
byte[] data;
|
byte[] data;
|
||||||
|
|
||||||
|
@ -137,7 +138,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
|
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
|
||||||
writer.Write((UInt32)0x1c);
|
writer.Write((UInt32)0x1c);
|
||||||
writer.Write((UInt32)0x04);
|
writer.Write((UInt32)0x04);
|
||||||
writer.Write((UInt32)getTribeModel(appearance.tribe));
|
writer.Write((UInt32)getTribeModel(chara.tribe));
|
||||||
writer.Write((UInt32)appearance.size);
|
writer.Write((UInt32)appearance.size);
|
||||||
uint colorVal = appearance.skinColor | (uint)(appearance.hairColor << 10) | (uint)(appearance.eyeColor << 20);
|
uint colorVal = appearance.skinColor | (uint)(appearance.hairColor << 10) | (uint)(appearance.eyeColor << 20);
|
||||||
writer.Write((UInt32)colorVal);
|
writer.Write((UInt32)colorVal);
|
||||||
|
@ -185,7 +186,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
writer.Write((UInt16)chara.currentLevel);
|
writer.Write((UInt16)chara.currentLevel);
|
||||||
writer.Write((byte)chara.currentJob);
|
writer.Write((byte)chara.currentJob);
|
||||||
writer.Write((UInt16)1);
|
writer.Write((UInt16)1);
|
||||||
writer.Write((byte)appearance.tribe);
|
writer.Write((byte)chara.tribe);
|
||||||
|
|
||||||
writer.Write((UInt32)0xe22222aa);
|
writer.Write((UInt32)0xe22222aa);
|
||||||
|
|
||||||
|
@ -204,8 +205,8 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
|
|
||||||
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
|
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
|
||||||
|
|
||||||
writer.Write((UInt32)chara.allegiance);
|
writer.Write((UInt32)chara.initialTown);
|
||||||
writer.Write((UInt32)chara.allegiance);
|
writer.Write((UInt32)chara.initialTown);
|
||||||
}
|
}
|
||||||
|
|
||||||
data = stream.GetBuffer();
|
data = stream.GetBuffer();
|
||||||
|
@ -223,7 +224,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
||||||
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
|
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
|
||||||
}
|
}
|
||||||
|
|
||||||
public UInt32 getTribeModel(byte tribe)
|
public static UInt32 getTribeModel(byte tribe)
|
||||||
{
|
{
|
||||||
switch (tribe)
|
switch (tribe)
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,12 +20,13 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
public bool doRename;
|
public bool doRename;
|
||||||
public uint currentZoneId;
|
public uint currentZoneId;
|
||||||
|
|
||||||
public uint guardian = 0;
|
public byte guardian = 0;
|
||||||
public uint birthMonth = 0;
|
public byte birthMonth = 0;
|
||||||
public uint birthDay = 0;
|
public byte birthDay = 0;
|
||||||
public uint currentClass = 0;
|
public uint currentClass = 3;
|
||||||
public uint currentJob = 0;
|
public uint currentJob = 0;
|
||||||
public uint allegiance = 0;
|
public byte initialTown = 0;
|
||||||
|
public byte tribe = 0;
|
||||||
|
|
||||||
public uint currentLevel = 1;
|
public uint currentLevel = 1;
|
||||||
|
|
||||||
|
|
|
@ -10,24 +10,29 @@ using System.IO;
|
||||||
|
|
||||||
namespace FFXIVClassic_Lobby_Server.packets
|
namespace FFXIVClassic_Lobby_Server.packets
|
||||||
{
|
{
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct BasePacketHeader
|
public struct BasePacketHeader
|
||||||
{
|
{
|
||||||
public byte isAuthenticated;
|
public byte isAuthenticated;
|
||||||
public byte isEncrypted;
|
public byte isEncrypted;
|
||||||
public ushort reserved;
|
public ushort connectionType;
|
||||||
public ushort packetSize;
|
public ushort packetSize;
|
||||||
public ushort numSubpackets;
|
public ushort numSubpackets;
|
||||||
public uint unknown1; //Id?
|
public ulong timestamp; //Miliseconds
|
||||||
public uint unknown2; //Usually 0x13B
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BasePacket{
|
public class BasePacket
|
||||||
|
{
|
||||||
|
|
||||||
|
public const int TYPE_ZONE = 1;
|
||||||
|
public const int TYPE_CHAT = 2;
|
||||||
public const int BASEPACKET_SIZE = 0x10;
|
public const int BASEPACKET_SIZE = 0x10;
|
||||||
|
|
||||||
public BasePacketHeader header;
|
public BasePacketHeader header;
|
||||||
public byte[] data;
|
public byte[] data;
|
||||||
|
|
||||||
|
//Loads a sniffed packet from a file
|
||||||
public unsafe BasePacket(String path)
|
public unsafe BasePacket(String path)
|
||||||
{
|
{
|
||||||
byte[] bytes = File.ReadAllBytes(path);
|
byte[] bytes = File.ReadAllBytes(path);
|
||||||
|
@ -45,10 +50,16 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
int packetSize = header.packetSize;
|
int packetSize = header.packetSize;
|
||||||
|
|
||||||
data = new byte[packetSize - BASEPACKET_SIZE];
|
if (packetSize - BASEPACKET_SIZE != 0)
|
||||||
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
{
|
||||||
|
data = new byte[packetSize - BASEPACKET_SIZE];
|
||||||
|
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
data = new byte[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Loads a sniffed packet from a byte array
|
||||||
public unsafe BasePacket(byte[] bytes)
|
public unsafe BasePacket(byte[] bytes)
|
||||||
{
|
{
|
||||||
if (bytes.Length < BASEPACKET_SIZE)
|
if (bytes.Length < BASEPACKET_SIZE)
|
||||||
|
@ -141,6 +152,52 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
return outBytes;
|
return outBytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
|
public void replaceActorID(uint actorID)
|
||||||
|
{
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
using (BinaryReader binreader = new BinaryReader(mem))
|
||||||
|
{
|
||||||
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
|
{
|
||||||
|
uint read = binreader.ReadUInt32();
|
||||||
|
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||||
|
{
|
||||||
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
|
binWriter.Write(actorID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
|
public void replaceActorID(uint fromActorID, uint actorID)
|
||||||
|
{
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
using (BinaryReader binreader = new BinaryReader(mem))
|
||||||
|
{
|
||||||
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
|
{
|
||||||
|
uint read = binreader.ReadUInt32();
|
||||||
|
if (read == fromActorID) //Original ID
|
||||||
|
{
|
||||||
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
|
binWriter.Write(actorID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Utility Functions
|
#region Utility Functions
|
||||||
public static BasePacket createPacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
public static BasePacket createPacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
|
@ -148,16 +205,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
BasePacketHeader header = new BasePacketHeader();
|
||||||
byte[] data = null;
|
byte[] data = null;
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed?(byte)1:(byte)0;
|
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||||
header.isEncrypted = isEncrypted?(byte)1:(byte)0;
|
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||||
header.numSubpackets = (ushort)subpackets.Count;
|
header.numSubpackets = (ushort)subpackets.Count;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
foreach (SubPacket subpacket in subpackets)
|
foreach (SubPacket subpacket in subpackets)
|
||||||
header.packetSize += subpacket.header.subpacketSize;
|
header.packetSize += subpacket.header.subpacketSize;
|
||||||
|
|
||||||
data = new byte[header.packetSize-0x10];
|
data = new byte[header.packetSize - 0x10];
|
||||||
|
|
||||||
//Add Subpackets
|
//Add Subpackets
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
|
@ -184,6 +242,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||||
header.numSubpackets = (ushort)1;
|
header.numSubpackets = (ushort)1;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
header.packetSize += subpacket.header.subpacketSize;
|
header.packetSize += subpacket.header.subpacketSize;
|
||||||
|
@ -200,13 +259,35 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static BasePacket createPacket(byte[] data, bool isAuthed, bool isEncrypted)
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.Assert(data != null);
|
||||||
|
|
||||||
|
//Create Header
|
||||||
|
BasePacketHeader header = new BasePacketHeader();
|
||||||
|
|
||||||
|
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||||
|
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||||
|
header.numSubpackets = (ushort)1;
|
||||||
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
|
//Get packet size
|
||||||
|
header.packetSize += (ushort)data.Length;
|
||||||
|
|
||||||
|
BasePacket packet = new BasePacket(header, data);
|
||||||
|
return packet;
|
||||||
|
}
|
||||||
|
|
||||||
public static unsafe void encryptPacket(Blowfish blowfish, BasePacket packet)
|
public static unsafe void encryptPacket(Blowfish blowfish, BasePacket packet)
|
||||||
{
|
{
|
||||||
byte[] data = packet.data;
|
byte[] data = packet.data;
|
||||||
int size = packet.header.packetSize;
|
int size = packet.header.packetSize;
|
||||||
|
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
while (offset < data.Length) {
|
while (offset < data.Length)
|
||||||
|
{
|
||||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||||
|
|
||||||
|
@ -219,7 +300,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
if (data.Length < offset + header.subpacketSize)
|
if (data.Length < offset + header.subpacketSize)
|
||||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||||
|
|
||||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize-0x10);
|
blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
|
@ -246,7 +327,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
if (data.Length < offset + header.subpacketSize)
|
if (data.Length < offset + header.subpacketSize)
|
||||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||||
|
|
||||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize-0x10);
|
blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
|
|
|
@ -77,8 +77,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
|
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
|
||||||
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
|
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
|
||||||
|
|
||||||
CharaInfo info = JsonConvert.DeserializeObject<CharaInfo>(chara.charaInfo);
|
binWriter.Write(CharaInfo.buildForCharaList(chara, appearance)); //Appearance Data
|
||||||
binWriter.Write(info.buildForCharaList(chara, appearance)); //Appearance Data
|
|
||||||
//binWriter.Write(CharaInfo.debug()); //Appearance Data
|
//binWriter.Write(CharaInfo.debug()); //Appearance Data
|
||||||
|
|
||||||
characterCount++;
|
characterCount++;
|
||||||
|
|
|
@ -12,24 +12,31 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct SubPacketHeader
|
public struct SubPacketHeader
|
||||||
{
|
{
|
||||||
public ushort subpacketSize;
|
public ushort subpacketSize;
|
||||||
public ushort unknown0; //Always 0x03
|
public ushort type;
|
||||||
public uint sourceId;
|
public uint sourceId;
|
||||||
public uint targetId;
|
public uint targetId;
|
||||||
public uint unknown1;
|
public uint unknown1;
|
||||||
public ushort unknown4; //Always 0x14
|
}
|
||||||
public ushort opcode;
|
|
||||||
public uint unknown5;
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public uint timestamp;
|
public struct GameMessageHeader
|
||||||
public uint unknown6;
|
{
|
||||||
|
public ushort unknown4; //Always 0x14
|
||||||
|
public ushort opcode;
|
||||||
|
public uint unknown5;
|
||||||
|
public uint timestamp;
|
||||||
|
public uint unknown6;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SubPacket
|
public class SubPacket
|
||||||
{
|
{
|
||||||
public const int SUBPACKET_SIZE = 0x20;
|
public const int SUBPACKET_SIZE = 0x10;
|
||||||
|
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||||
|
|
||||||
public SubPacketHeader header;
|
public SubPacketHeader header;
|
||||||
public byte[] data;
|
public GameMessageHeader gameMessage;
|
||||||
|
public byte[] data;
|
||||||
|
|
||||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||||
{
|
{
|
||||||
|
@ -41,11 +48,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (header.type == 0x3)
|
||||||
|
{
|
||||||
|
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||||
|
{
|
||||||
|
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (bytes.Length < offset + header.subpacketSize)
|
if (bytes.Length < offset + header.subpacketSize)
|
||||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||||
|
|
||||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
if (header.type == 0x3)
|
||||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
{
|
||||||
|
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
|
||||||
|
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||||
|
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||||
|
}
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
|
@ -53,22 +76,34 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||||
{
|
{
|
||||||
this.header = new SubPacketHeader();
|
this.header = new SubPacketHeader();
|
||||||
header.opcode = opcode;
|
this.gameMessage = new GameMessageHeader();
|
||||||
|
|
||||||
|
gameMessage.opcode = opcode;
|
||||||
header.sourceId = sourceId;
|
header.sourceId = sourceId;
|
||||||
header.targetId = targetId;
|
header.targetId = targetId;
|
||||||
|
|
||||||
UInt32 unixTimestamp = (UInt32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
|
gameMessage.timestamp = Utils.UnixTimeStampUTC();
|
||||||
header.timestamp = unixTimestamp;
|
|
||||||
|
|
||||||
header.unknown0 = 0x03;
|
header.type = 0x03;
|
||||||
header.unknown1 = 0x00;
|
header.unknown1 = 0x00;
|
||||||
header.unknown4 = 0x14;
|
gameMessage.unknown4 = 0x14;
|
||||||
header.unknown5 = 0x00;
|
gameMessage.unknown5 = 0x00;
|
||||||
header.unknown6 = 0x00;
|
gameMessage.unknown6 = 0x00;
|
||||||
|
|
||||||
this.data = data;
|
this.data = data;
|
||||||
|
|
||||||
header.subpacketSize = (ushort)(0x20 + data.Length);
|
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
public SubPacket(SubPacket original, uint newTargetId)
|
||||||
|
{
|
||||||
|
this.header = new SubPacketHeader();
|
||||||
|
this.gameMessage = original.gameMessage;
|
||||||
|
header.subpacketSize = original.header.subpacketSize;
|
||||||
|
header.type = original.header.type;
|
||||||
|
header.sourceId = original.header.sourceId;
|
||||||
|
header.targetId = newTargetId;
|
||||||
|
data = original.data;
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] getHeaderBytes()
|
public byte[] getHeaderBytes()
|
||||||
|
@ -83,11 +118,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
return arr;
|
return arr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public byte[] getGameMessageBytes()
|
||||||
|
{
|
||||||
|
int size = Marshal.SizeOf(gameMessage);
|
||||||
|
byte[] arr = new byte[size];
|
||||||
|
|
||||||
|
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||||
|
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||||
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
return arr;
|
||||||
|
}
|
||||||
|
|
||||||
public byte[] getBytes()
|
public byte[] getBytes()
|
||||||
{
|
{
|
||||||
byte[] outBytes = new byte[header.subpacketSize];
|
byte[] outBytes = new byte[header.subpacketSize];
|
||||||
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE, data.Length);
|
|
||||||
|
if (header.type == 0x3)
|
||||||
|
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
|
||||||
|
|
||||||
|
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
|
||||||
return outBytes;
|
return outBytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -95,8 +146,12 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
Console.BackgroundColor = ConsoleColor.DarkRed;
|
Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||||
Console.WriteLine("Size: 0x{0:X}, Opcode: 0x{1:X}", header.subpacketSize, header.opcode);
|
Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
|
||||||
|
if (header.type == 0x03)
|
||||||
|
Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
|
||||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
|
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
|
||||||
|
if (header.type == 0x03)
|
||||||
|
Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
|
||||||
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
|
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
|
||||||
Console.BackgroundColor = ConsoleColor.Black;
|
Console.BackgroundColor = ConsoleColor.Black;
|
||||||
|
|
Loading…
Add table
Reference in a new issue