mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
Ported over the network code from the map server. A lot of backedlogged changes are here as well.
This commit is contained in:
parent
af4a0d5546
commit
8c73f6e926
12 changed files with 443 additions and 184 deletions
|
@ -22,6 +22,7 @@ namespace FFXIVClassic_Lobby_Server
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public byte[] buffer = new byte[0xffff];
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public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
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public BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
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public int lastPartialSize = 0;
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//Instance Stuff
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public uint currentUserId = 0;
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@ -146,7 +146,6 @@ namespace FFXIVClassic_Lobby_Server
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cmd.Parameters.AddWithValue("@characterId", cid);
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cmd.Parameters.AddWithValue("@baseId", 0xFFFFFFFF);
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cmd.Parameters.AddWithValue("@tribe", charaInfo.appearance.tribe);
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cmd.Parameters.AddWithValue("@size", charaInfo.appearance.size);
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cmd.Parameters.AddWithValue("@voice", charaInfo.appearance.voice);
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cmd.Parameters.AddWithValue("@skinColor", charaInfo.appearance.skinColor);
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@ -360,7 +359,7 @@ namespace FFXIVClassic_Lobby_Server
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try
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{
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conn.Open();
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appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE id=@CharaId", new { CharaId = charaId }).SingleOrDefault();
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appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
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}
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catch (MySqlException e)
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{
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@ -15,60 +15,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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class PacketProcessor
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{
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List<ClientConnection> mConnections;
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Boolean isAlive = true;
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public PacketProcessor(List<ClientConnection> connectionList)
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{
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mConnections = connectionList;
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}
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public void update()
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{
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Console.WriteLine("Packet processing thread has started");
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while (isAlive)
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{
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lock (mConnections)
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{
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foreach (ClientConnection client in mConnections)
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{
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//Receive packets
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while (true)
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{
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if (client.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
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break;
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try {
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if (client.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
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break;
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BasePacketHeader header = BasePacket.getHeader(client.incomingStream.Peek(BasePacket.BASEPACKET_SIZE));
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if (client.incomingStream.Size < header.packetSize)
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break;
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BasePacket packet = new BasePacket(client.incomingStream.Get(header.packetSize));
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processPacket(client, packet);
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}
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catch(OverflowException)
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{ break; }
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}
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//Send packets
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while (client.sendPacketQueue.Count != 0)
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client.flushQueuedSendPackets();
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}
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}
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//Don't waste CPU if isn't needed
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if (mConnections.Count == 0)
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Thread.Sleep(2000);
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else
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Thread.Sleep(100);
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}
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}
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private void processPacket(ClientConnection client, BasePacket packet)
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public void processPacket(ClientConnection client, BasePacket packet)
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{
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if ((packet.header.packetSize == 0x288) && (packet.data[0x34] == 'T')) //Test Ticket Data
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@ -80,31 +28,35 @@ namespace FFXIVClassic_Lobby_Server
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BasePacket.decryptPacket(client.blowfish, ref packet);
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//packet.debugPrintPacket();
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packet.debugPrintPacket();
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List<SubPacket> subPackets = packet.getSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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subpacket.debugPrintSubPacket();
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switch (subpacket.header.opcode)
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if (subpacket.header.type == 3)
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{
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case 0x03:
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ProcessGetCharacters(client, subpacket);
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break;
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case 0x04:
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ProcessSelectCharacter(client, subpacket);
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break;
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case 0x05:
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ProcessSessionAcknowledgement(client, subpacket);
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break;
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case 0x0B:
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ProcessModifyCharacter(client, subpacket);
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break;
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case 0x0F:
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switch (subpacket.gameMessage.opcode)
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{
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case 0x03:
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ProcessGetCharacters(client, subpacket);
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break;
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case 0x04:
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ProcessSelectCharacter(client, subpacket);
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break;
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case 0x05:
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ProcessSessionAcknowledgement(client, subpacket);
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break;
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case 0x0B:
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ProcessModifyCharacter(client, subpacket);
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break;
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case 0x0F:
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//Mod Retainers
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default:
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Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
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break;
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default:
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Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
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break;
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}
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}
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}
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}
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@ -35,7 +35,7 @@ namespace FFXIVClassic_Lobby_Server
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startServer = false;
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//Test DB Connection
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Console.Write("Testing DB connection... ");
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Console.Write("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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@ -7,19 +7,19 @@ using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Threading;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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namespace FFXIVClassic_Lobby_Server
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{
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class Server
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{
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public const int FFXIV_LOBBY_PORT = 54994;
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public const int BUFFER_SIZE = 0x400;
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public const int BUFFER_SIZE = 0xFFFF;
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public const int BACKLOG = 100;
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private Socket mServerSocket;
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private PacketProcessor mProcessor;
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private Thread mProcessorThread;
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#region Socket Handling
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public bool startServer()
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Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor(mConnectionList);
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mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
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mProcessorThread.Start();
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mProcessor = new PacketProcessor();
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return true;
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}
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@ -110,20 +109,51 @@ namespace FFXIVClassic_Lobby_Server
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private void receiveCallback(IAsyncResult result)
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{
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ClientConnection conn = (ClientConnection)result.AsyncState;
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try
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{
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int bytesRead = conn.socket.EndReceive(result);
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if (bytesRead > 0)
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{
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conn.processIncoming(bytesRead);
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//Queue the next receive
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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bytesRead += conn.lastPartialSize;
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if (bytesRead >= 0)
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{
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int offset = 0;
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//Build packets until can no longer or out of data
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while (true)
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{
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BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead);
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//If can't build packet, break, else process another
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if (basePacket == null)
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break;
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else
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mProcessor.processPacket(conn, basePacket);
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}
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//Not all bytes consumed, transfer leftover to beginning
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if (offset < bytesRead)
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Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
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Array.Clear(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset));
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conn.lastPartialSize = bytesRead - offset;
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//Build any queued subpackets into basepackets and send
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conn.flushQueuedSendPackets();
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if (offset < bytesRead)
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//Need offset since not all bytes consumed
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conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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else
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//All bytes consumed, full buffer available
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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}
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else
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{
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Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
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conn.socket.Close();
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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{
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if (conn.socket != null)
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{
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Log.conn(String.Format("Connection @ {0} has disconnected.", conn.currentUserId == 0 ? "Unknown User " : "User " + conn.currentUserId));
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conn.socket.Close();
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Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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@ -144,6 +174,41 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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/// <summary>
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/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
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/// </summary>
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/// <param name="offset">Current offset in buffer.</param>
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/// <param name="buffer">Incoming buffer.</param>
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/// <returns>Returns either a BasePacket or null if not enough data.</returns>
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public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead)
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{
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BasePacket newPacket = null;
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//Too small to even get length
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if (bytesRead <= offset)
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return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
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//Too small to whole packet
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if (bytesRead < offset + packetSize)
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return null;
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if (buffer.Length < offset + packetSize)
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return null;
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try
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{
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newPacket = new BasePacket(buffer, ref offset);
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}
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catch (OverflowException)
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{
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return null;
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}
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return newPacket;
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}
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#endregion
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}
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@ -24,7 +24,7 @@ namespace FFXIVClassic_Lobby_Server.common
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public static string ByteArrayToHex(byte[] bytes)
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{
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var lookup32 = _lookup32;
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var result = new char[(bytes.Length * 3) + ((bytes.Length/16) < 1 ? 1 : (bytes.Length/16)*3) + bytes.Length+60];
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var result = new char[(bytes.Length * 3) + ((bytes.Length / 16) < 1 ? 1 : (bytes.Length / 16) * 3) + bytes.Length + 60];
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int numNewLines = 0;
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for (int i = 0; i < bytes.Length; i++)
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{
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@ -33,45 +33,151 @@ namespace FFXIVClassic_Lobby_Server.common
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result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16);
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result[(3 * i) + (17 * numNewLines) + 2] = ' ';
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result[(numNewLines * (3*16+17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
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result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
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if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i+1) % 16 == 0)
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if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i + 1) % 16 == 0)
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{
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result[(numNewLines * (3*16+17)) + (3 * 16) + (16)] = '\n';
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result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (16)] = '\n';
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numNewLines++;
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}
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}
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return new string(result);
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}
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/*
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/// <summary>
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/// Grabs an instance of a class directly from the MySqlDataReader instead of manually building from GetString() etc.
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/// </summary>
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/// <typeparam name="T">Type of object to return</typeparam>
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/// <param name="reader">Reader instance</param>
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/// <returns>new T</returns>
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public static T GetSQLObject<T>(this MySql.Data.MySqlClient.MySqlDataReader reader)
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public static UInt32 UnixTimeStampUTC()
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{
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var obj = Activator.CreateInstance(typeof(T));
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var fields = obj.GetType().GetFields();
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UInt32 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
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foreach (var field in obj.GetType().GetFields())
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return unixTimeStamp;
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}
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public static UInt64 MilisUnixTimeStampUTC()
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{
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UInt64 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static ulong swapEndian(ulong input)
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{
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return ((0x00000000000000FF) & (input >> 56) |
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(0x000000000000FF00) & (input >> 40) |
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(0x0000000000FF0000) & (input >> 24) |
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(0x00000000FF000000) & (input >> 8) |
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(0x000000FF00000000) & (input << 8) |
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(0x0000FF0000000000) & (input << 24) |
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(0x00FF000000000000) & (input << 40) |
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(0xFF00000000000000) & (input << 56));
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}
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public static uint swapEndian(uint input)
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{
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return ((input >> 24) & 0xff) |
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((input << 8) & 0xff0000) |
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((input >> 8) & 0xff00) |
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((input << 24) & 0xff000000);
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}
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public static int swapEndian(int input)
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{
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uint inputAsUint = (uint)input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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((inputAsUint << 8) & 0xff0000) |
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((inputAsUint >> 8) & 0xff00) |
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((inputAsUint << 24) & 0xff000000));
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return input;
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}
|
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|
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public static uint MurmurHash2(string key, uint seed)
|
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{
|
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// 'm' and 'r' are mixing constants generated offline.
|
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// They're not really 'magic', they just happen to work well.
|
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|
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byte[] data = Encoding.ASCII.GetBytes(key);
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const uint m = 0x5bd1e995;
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const int r = 24;
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int len = key.Length;
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int dataIndex = len - 4;
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|
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// Initialize the hash to a 'random' value
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uint h = seed ^ (uint)len;
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|
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// Mix 4 bytes at a time into the hash
|
||||
|
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|
||||
while (len >= 4)
|
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{
|
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var attrs = field.GetCustomAttributes(typeof(System.Runtime.Serialization.DataMemberAttribute), true) as System.Runtime.Serialization.DataMemberAttribute[];
|
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h *= m;
|
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|
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if (attrs.Length == 0)
|
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{
|
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continue;
|
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}
|
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uint k = (uint)BitConverter.ToInt32(data, dataIndex);
|
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
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((k << 24) & 0xff000000); // byte 0 to byte 3
|
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|
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var fieldID = attrs[0].Name;
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var fieldType = field.FieldType;
|
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k *= m;
|
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k ^= k >> r;
|
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k *= m;
|
||||
|
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field.SetValue(obj, reader.GetValue(reader.GetOrdinal(fieldID)));
|
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h ^= k;
|
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|
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dataIndex -= 4;
|
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len -= 4;
|
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}
|
||||
|
||||
return (T)obj;
|
||||
}*/
|
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// Handle the last few bytes of the input array
|
||||
switch (len)
|
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{
|
||||
case 3:
|
||||
h ^= (uint)data[0] << 16; goto case 2;
|
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case 2:
|
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h ^= (uint)data[len - 2] << 8; goto case 1;
|
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case 1:
|
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h ^= data[len - 1];
|
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h *= m;
|
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break;
|
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};
|
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|
||||
// Do a few final mixes of the hash to ensure the last few
|
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// bytes are well-incorporated.
|
||||
|
||||
h ^= h >> 13;
|
||||
h *= m;
|
||||
h ^= h >> 15;
|
||||
|
||||
return h;
|
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}
|
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|
||||
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
|
||||
{
|
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byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
|
||||
|
||||
int dataCounter = 0;
|
||||
for (int i = 0; i < array.Length; i += 8)
|
||||
{
|
||||
for (int bitCount = 0; bitCount < 8; bitCount++)
|
||||
{
|
||||
if (i + bitCount >= array.Length)
|
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break;
|
||||
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
||||
}
|
||||
dataCounter++;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
{
|
||||
////////////
|
||||
//Chara Info
|
||||
public byte tribe = 0;
|
||||
public byte size = 0;
|
||||
public byte voice = 0;
|
||||
public ushort skinColor = 0;
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
public uint currentClass = 0;
|
||||
public uint currentJob = 0;
|
||||
public uint allegiance = 0;
|
||||
public uint tribe = 0;
|
||||
|
||||
public uint currentLevel = 1;
|
||||
|
||||
|
@ -60,7 +61,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
{
|
||||
uint version = reader.ReadUInt32();
|
||||
uint unknown1 = reader.ReadUInt32();
|
||||
appearance.tribe = reader.ReadByte();
|
||||
info.tribe = reader.ReadByte();
|
||||
appearance.size = reader.ReadByte();
|
||||
appearance.hairStyle = reader.ReadUInt16();
|
||||
appearance.hairHighlightColor = reader.ReadUInt16();
|
||||
|
@ -106,7 +107,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
return info;
|
||||
}
|
||||
|
||||
public String buildForCharaList(Character chara, Appearance appearance)
|
||||
public static String buildForCharaList(Character chara, Appearance appearance)
|
||||
{
|
||||
byte[] data;
|
||||
|
||||
|
@ -137,7 +138,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
|
||||
writer.Write((UInt32)0x1c);
|
||||
writer.Write((UInt32)0x04);
|
||||
writer.Write((UInt32)getTribeModel(appearance.tribe));
|
||||
writer.Write((UInt32)getTribeModel(chara.tribe));
|
||||
writer.Write((UInt32)appearance.size);
|
||||
uint colorVal = appearance.skinColor | (uint)(appearance.hairColor << 10) | (uint)(appearance.eyeColor << 20);
|
||||
writer.Write((UInt32)colorVal);
|
||||
|
@ -185,7 +186,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
writer.Write((UInt16)chara.currentLevel);
|
||||
writer.Write((byte)chara.currentJob);
|
||||
writer.Write((UInt16)1);
|
||||
writer.Write((byte)appearance.tribe);
|
||||
writer.Write((byte)chara.tribe);
|
||||
|
||||
writer.Write((UInt32)0xe22222aa);
|
||||
|
||||
|
@ -204,8 +205,8 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
|
||||
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
|
||||
|
||||
writer.Write((UInt32)chara.allegiance);
|
||||
writer.Write((UInt32)chara.allegiance);
|
||||
writer.Write((UInt32)chara.initialTown);
|
||||
writer.Write((UInt32)chara.initialTown);
|
||||
}
|
||||
|
||||
data = stream.GetBuffer();
|
||||
|
@ -223,7 +224,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
|
|||
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
|
||||
}
|
||||
|
||||
public UInt32 getTribeModel(byte tribe)
|
||||
public static UInt32 getTribeModel(byte tribe)
|
||||
{
|
||||
switch (tribe)
|
||||
{
|
||||
|
|
|
@ -20,12 +20,13 @@ namespace FFXIVClassic_Lobby_Server
|
|||
public bool doRename;
|
||||
public uint currentZoneId;
|
||||
|
||||
public uint guardian = 0;
|
||||
public uint birthMonth = 0;
|
||||
public uint birthDay = 0;
|
||||
public uint currentClass = 0;
|
||||
public byte guardian = 0;
|
||||
public byte birthMonth = 0;
|
||||
public byte birthDay = 0;
|
||||
public uint currentClass = 3;
|
||||
public uint currentJob = 0;
|
||||
public uint allegiance = 0;
|
||||
public byte initialTown = 0;
|
||||
public byte tribe = 0;
|
||||
|
||||
public uint currentLevel = 1;
|
||||
|
||||
|
|
|
@ -10,24 +10,29 @@ using System.IO;
|
|||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct BasePacketHeader
|
||||
{
|
||||
public byte isAuthenticated;
|
||||
public byte isEncrypted;
|
||||
public ushort reserved;
|
||||
public ushort packetSize;
|
||||
public ushort numSubpackets;
|
||||
public uint unknown1; //Id?
|
||||
public uint unknown2; //Usually 0x13B
|
||||
public byte isAuthenticated;
|
||||
public byte isEncrypted;
|
||||
public ushort connectionType;
|
||||
public ushort packetSize;
|
||||
public ushort numSubpackets;
|
||||
public ulong timestamp; //Miliseconds
|
||||
}
|
||||
|
||||
public class BasePacket{
|
||||
public class BasePacket
|
||||
{
|
||||
|
||||
public const int TYPE_ZONE = 1;
|
||||
public const int TYPE_CHAT = 2;
|
||||
public const int BASEPACKET_SIZE = 0x10;
|
||||
|
||||
public BasePacketHeader header;
|
||||
public byte[] data;
|
||||
public byte[] data;
|
||||
|
||||
//Loads a sniffed packet from a file
|
||||
public unsafe BasePacket(String path)
|
||||
{
|
||||
byte[] bytes = File.ReadAllBytes(path);
|
||||
|
@ -45,10 +50,16 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
int packetSize = header.packetSize;
|
||||
|
||||
data = new byte[packetSize - BASEPACKET_SIZE];
|
||||
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
||||
if (packetSize - BASEPACKET_SIZE != 0)
|
||||
{
|
||||
data = new byte[packetSize - BASEPACKET_SIZE];
|
||||
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
||||
}
|
||||
else
|
||||
data = new byte[0];
|
||||
}
|
||||
|
||||
//Loads a sniffed packet from a byte array
|
||||
public unsafe BasePacket(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
|
@ -141,6 +152,52 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
return outBytes;
|
||||
}
|
||||
|
||||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void replaceActorID(uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
binWriter.Write(actorID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void replaceActorID(uint fromActorID, uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
if (read == fromActorID) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
binWriter.Write(actorID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Utility Functions
|
||||
public static BasePacket createPacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
|
@ -148,16 +205,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
BasePacketHeader header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed?(byte)1:(byte)0;
|
||||
header.isEncrypted = isEncrypted?(byte)1:(byte)0;
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)subpackets.Count;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
header.packetSize += subpacket.header.subpacketSize;
|
||||
|
||||
data = new byte[header.packetSize-0x10];
|
||||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
int offset = 0;
|
||||
|
@ -184,6 +242,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
header.packetSize += subpacket.header.subpacketSize;
|
||||
|
@ -200,13 +259,35 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket createPacket(byte[] data, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
header.packetSize += (ushort)data.Length;
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static unsafe void encryptPacket(Blowfish blowfish, BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
while (offset < data.Length) {
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||
|
||||
|
@ -219,7 +300,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
if (data.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize-0x10);
|
||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
@ -246,7 +327,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
if (data.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize-0x10);
|
||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
|
|
@ -77,8 +77,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
|
||||
|
||||
CharaInfo info = JsonConvert.DeserializeObject<CharaInfo>(chara.charaInfo);
|
||||
binWriter.Write(info.buildForCharaList(chara, appearance)); //Appearance Data
|
||||
binWriter.Write(CharaInfo.buildForCharaList(chara, appearance)); //Appearance Data
|
||||
//binWriter.Write(CharaInfo.debug()); //Appearance Data
|
||||
|
||||
characterCount++;
|
||||
|
|
|
@ -12,24 +12,31 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SubPacketHeader
|
||||
{
|
||||
public ushort subpacketSize;
|
||||
public ushort unknown0; //Always 0x03
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
public uint timestamp;
|
||||
public uint unknown6;
|
||||
public ushort subpacketSize;
|
||||
public ushort type;
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GameMessageHeader
|
||||
{
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
public uint timestamp;
|
||||
public uint unknown6;
|
||||
}
|
||||
|
||||
public class SubPacket
|
||||
{
|
||||
public const int SUBPACKET_SIZE = 0x20;
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
|
||||
public SubPacketHeader header;
|
||||
public byte[] data;
|
||||
public SubPacketHeader header;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
{
|
||||
|
@ -41,11 +48,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
if (bytes.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||
}
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
@ -53,22 +76,34 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
header.opcode = opcode;
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
header.targetId = targetId;
|
||||
|
||||
UInt32 unixTimestamp = (UInt32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
|
||||
header.timestamp = unixTimestamp;
|
||||
gameMessage.timestamp = Utils.UnixTimeStampUTC();
|
||||
|
||||
header.unknown0 = 0x03;
|
||||
header.type = 0x03;
|
||||
header.unknown1 = 0x00;
|
||||
header.unknown4 = 0x14;
|
||||
header.unknown5 = 0x00;
|
||||
header.unknown6 = 0x00;
|
||||
gameMessage.unknown4 = 0x14;
|
||||
gameMessage.unknown5 = 0x00;
|
||||
gameMessage.unknown6 = 0x00;
|
||||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(0x20 + data.Length);
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public SubPacket(SubPacket original, uint newTargetId)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = original.gameMessage;
|
||||
header.subpacketSize = original.header.subpacketSize;
|
||||
header.type = original.header.type;
|
||||
header.sourceId = original.header.sourceId;
|
||||
header.targetId = newTargetId;
|
||||
data = original.data;
|
||||
}
|
||||
|
||||
public byte[] getHeaderBytes()
|
||||
|
@ -83,11 +118,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE, data.Length);
|
||||
|
||||
if (header.type == 0x3)
|
||||
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
|
||||
|
||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
|
||||
return outBytes;
|
||||
}
|
||||
|
||||
|
@ -95,8 +146,12 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
{
|
||||
#if DEBUG
|
||||
Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
Console.WriteLine("Size: 0x{0:X}, Opcode: 0x{1:X}", header.subpacketSize, header.opcode);
|
||||
Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
|
||||
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
|
|
Loading…
Add table
Reference in a new issue