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Merge branch 'develop'

# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
This commit is contained in:
Filip Maj 2016-03-30 20:18:28 -04:00
commit 8da3a6ff9c
37 changed files with 216 additions and 60 deletions

View file

@ -76,6 +76,7 @@ namespace FFXIVClassic_Lobby_Server
public void disconnect()
{
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
}
}

View file

@ -51,9 +51,9 @@ namespace FFXIVClassic_Lobby_Server
#region Socket Handling
public bool startServer()
{
cleanupThread = new Thread(new ThreadStart(socketCleanup));
cleanupThread.Name = "LobbyThread:Cleanup";
cleanupThread.Start();
//cleanupThread = new Thread(new ThreadStart(socketCleanup));
//cleanupThread.Name = "LobbyThread:Cleanup";
//cleanupThread.Start();
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_LOBBY_PORT);
@ -147,7 +147,7 @@ namespace FFXIVClassic_Lobby_Server
bytesRead += conn.lastPartialSize;
if (bytesRead >= 0)
if (bytesRead > 0)
{
int offset = 0;
@ -187,6 +187,7 @@ namespace FFXIVClassic_Lobby_Server
lock (mConnectionList)
{
conn.disconnect();
mConnectionList.Remove(conn);
}
}

View file

@ -178,7 +178,7 @@ namespace FFXIVClassic_Lobby_Server
case 0x0002:
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
mServer.GetWorldManager().DoLogin(player.getActor());
Server.GetWorldManager().DoLogin(player.getActor());
break;
@ -239,23 +239,23 @@ namespace FFXIVClassic_Lobby_Server
}
*/
player.getActor().eventCurrentOwner = eventStart.scriptOwnerActorID;
player.getActor().eventCurrentStarter = eventStart.eventStarter;
player.getActor().eventCurrentStarter = eventStart.triggerName;
//Is it a static actor? If not look in the player's instance
Actor ownerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
if (ownerActor == null)
{
ownerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (ownerActor == null)
{
Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
}
}
LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
//Event Result
case 0x012E:
@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server
Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (updateOwnerActor == null)
break;
}

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Lobby_Server
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine mLuaEngine = new LuaEngine();
private WorldManager mWorldManager;
private static WorldManager mWorldManager;
private static Dictionary<uint, Item> gamedataItems;
private static StaticActors mStaticActors;
@ -450,7 +450,7 @@ namespace FFXIVClassic_Lobby_Server
}
}
public WorldManager GetWorldManager()
public static WorldManager GetWorldManager()
{
return mWorldManager;
}

View file

@ -403,6 +403,46 @@ namespace FFXIVClassic_Map_Server
LuaEngine.onZoneIn(player);
}
//Moves actor within zone to spawn position
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
if (ze.zoneId != player.zoneId)
return;
DoPlayerMoveInZone(player, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor within the zone
public void DoPlayerMoveInZone(Player player, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.removeActorFromZone(player);
player.zone.addActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
player.playerSession.queuePacket(player.createSpawnTeleportPacket(player.actorId, 0x0f), true, false);
player.sendInstanceUpdate();
}
}
//Login Zone In
public void DoLogin(Player player)
{

View file

@ -93,6 +93,22 @@ namespace FFXIVClassic_Map_Server.Actors
//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnedFirstTime = true;
spawnPacket.debugPrintSubPacket();
return spawnPacket;
}
public SubPacket createSpawnTeleportPacket(uint playerActorId, uint spawnType)
{
SubPacket spawnPacket;
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnPacket.debugPrintSubPacket();
return spawnPacket;
}
@ -176,7 +192,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)

View file

@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors
public class TalkEventCondition
{
public byte unknown1;
public byte unknown2;
public bool isDisabled = false;
public string conditionName;
}

View file

@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
List<LuaParam> lParams;
Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.doActorOnInstantiate(player, this);
if (lParams == null)

View file

@ -118,6 +118,10 @@ namespace FFXIVClassic_Map_Server.Actors
private int lastPosition = 0;
private int lastStep = 0;
//Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve)
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public PlayerWork playerWork = new PlayerWork();
public ConnectedPlayer playerSession;
@ -704,34 +708,34 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (msgParams.Length == 0)
{
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)

View file

@ -1,13 +1,14 @@
using System;
using FFXIVClassic_Lobby_Server.common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.Actors
{
class Quest : Actor
{
private int currentPhase = 0;
private uint questFlags = 0;
private Dictionary<string, Object> questData = new Dictionary<string, object>();
public Quest(uint actorID, string name)
: base(actorID)
@ -15,5 +16,70 @@ namespace FFXIVClassic_Map_Server.Actors
actorName = name;
}
public void InitQuestData(string dataName, object initialValue)
{
questData[dataName] = initialValue;
}
public void UpdateQuestData(string dataName, object data)
{
if (questData.ContainsKey(dataName))
questData[dataName] = data;
//Inform update
}
public object GetQuestData(string dataName)
{
if (questData.ContainsKey(dataName))
return questData[dataName];
else
return null;
}
public uint GetQuestId()
{
return actorId;
}
public void SetQuestFlag(int bitIndex, bool value)
{
if (bitIndex >= 32)
{
Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
return;
}
int mask = 1 << bitIndex;
if (value)
questFlags |= (uint)(1 << bitIndex);
else
questFlags &= (uint)~(1 << bitIndex);
//Inform update
}
public bool GetQuestFlag(int bitIndex)
{
if (bitIndex >= 32)
{
Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
return false;
}
else
return (questFlags & (1 << bitIndex)) == 1;
}
public int GetPhase()
{
return currentPhase;
}
public void NextPhase()
{
currentPhase++;
}
}
}

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.lua
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onInstantiate"], target);
@ -76,8 +76,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -85,6 +86,7 @@ namespace FFXIVClassic_Map_Server.lua
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventStart.triggerName);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
//Run Script
@ -113,8 +115,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -145,8 +148,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -161,8 +165,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(FILEPATH_PLAYER);

View file

@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
public uint errorNum;
public string error = null;
public string eventStarter;
public string triggerName;
public List<LuaParam> luaParams;
@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
{
strList.Add(curByte);
}
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
triggerName = Encoding.ASCII.GetString(strList.ToArray());
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);

View file

@ -22,9 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((UInt16)condition.emoteId);
binWriter.Write((Byte)condition.unknown1); //4
binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}

View file

@ -22,8 +22,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
condition.unknown1 = 4;
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}

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@ -6,7 +6,7 @@ Switches between active and passive mode states
--]]
function onEventStarted(player, actor)
function onEventStarted(player, actor, triggerName)
if (player:getState() == 0) then
player:changeState(2);

View file

@ -8,7 +8,7 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
function onEventStarted(player, actor)
function onEventStarted(player, actor, triggerName)
worldMaster = getWorldMaster();

View file

@ -8,7 +8,7 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
--]]
function onEventStarted(player, actor)
function onEventStarted(player, actor, triggerName)
--local points = player:getAttributePoints();
--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);

View file

@ -6,7 +6,7 @@ Handles player examining someone
--]]
function onEventStarted(player, commandactor, arg1, arg2, arg3, arg4, checkedActorId)
function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
actor = player:getActorInInstance(checkedActorId);

View file

@ -6,7 +6,7 @@ Handles mounting and dismounting the Chocobo and Goobbue
--]]
function onEventStarted(player, actor, isGoobbue)
function onEventStarted(player, actor, triggerName, isGoobbue)
if (player:getState() == 0) then

View file

@ -4,7 +4,7 @@ DiceCommand Script
--]]
function onEventStarted(player, actor, maxNumber)
function onEventStarted(player, actor, triggerName, maxNumber)
if (maxNumber == nil) then
maxNumber = 999;

View file

@ -4,7 +4,7 @@ EmoteSitCommand Script
--]]
function onEventStarted(player, actor, emoteId)
function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then
if (emoteId == 0x2712) then

View file

@ -9,7 +9,7 @@ emoteTable = {
};
function onEventStarted(player, actor, emoteId)
function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then
player:doEmote(emoteId);

View file

@ -53,7 +53,7 @@ GRAPHICSLOT_L_RINGFINGER = 24;
GRAPHICSLOT_R_INDEXFINGER = 25;
GRAPHICSLOT_L_INDEXFINGER = 26;
function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds)
function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds)
equipSlot = equipSlot-1;
--Equip Item

View file

@ -9,7 +9,7 @@ The param "itemDBIds" has the vars: item1 and item2.
--]]
function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
player:getInventory(0x00):removeItem(invActionInfo.slot);
player:endEvent();
end

View file

@ -20,7 +20,7 @@ function onEventStarted(player, command)
player:runEventFunction("delegateCommand", command, "eventConfirm");
end
function onEventUpdate(player, command, step, arg1, arg2)
function onEventUpdate(player, command, triggerName, step, arg1, arg2)
currentMenuId = player:getCurrentMenuId();

View file

@ -8,6 +8,6 @@ function onEventStarted(player, actor, questId)
-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
end
function onEventUpdate(player, actor, step, arg1)
function onEventUpdate(player, actor, triggerName, step, arg1)
end

View file

@ -7,6 +7,6 @@ function onEventStarted(player, actor, questId)
player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
end
function onEventUpdate(player, actor, step, arg1)
function onEventUpdate(player, actor, triggerName, step, arg1)
end

View file

@ -16,7 +16,7 @@ Confirm Menu: 2
--]]
function onEventStarted(player, actor, isTeleport)
function onEventStarted(player, actor, triggerName, isTeleport)
if (isTeleport == 0) then
player:setCurrentMenuId(0);
player:runEventFunction("delegateCommand", actor, "eventRegion", 100);

View file

@ -24,7 +24,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Object/Aetheryte/AetheryteParent", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
player:runEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
end

View file

@ -0,0 +1,13 @@
function onInstantiate(npc)
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, 0x10A350, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5);
end
player:endEvent();
end

View file

@ -0,0 +1,10 @@
function onZoneInit(zone)
end
function onZoneIn(zone, player)
end
function onZoneOut(zone, player)
end

View file

@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW

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@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectBed", false, false, false, false, false, 0x1250FB, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
player:runEventFunction("askLogout", player);
end

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@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectInnDoor", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)

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@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectItemStorage", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)

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@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceCutScenePlayer", false, false, false, false, false, 0x107B38, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)

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@ -2,7 +2,7 @@ function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)