diff --git a/.gitignore b/.gitignore index 80009ced..52c3f698 100644 --- a/.gitignore +++ b/.gitignore @@ -15,7 +15,6 @@ *.userprefs # Build results -[Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ diff --git a/FFXIVClassic Common Class Lib/BasePacket.cs b/Common Class Lib/BasePacket.cs similarity index 84% rename from FFXIVClassic Common Class Lib/BasePacket.cs rename to Common Class Lib/BasePacket.cs index 9f9a4c4c..ab15d307 100644 --- a/FFXIVClassic Common Class Lib/BasePacket.cs +++ b/Common Class Lib/BasePacket.cs @@ -1,13 +1,35 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; + +using Ionic.Zlib; using NLog; using NLog.Targets; -using Ionic.Zlib; -namespace FFXIVClassic.Common +namespace Meteor.Common { [StructLayout(LayoutKind.Sequential)] public struct BasePacketHeader @@ -239,7 +261,14 @@ namespace FFXIVClassic.Common { var subpacketData = subpacket.GetBytes(); Array.Copy(subpacketData, 0, data, offset, subpacketData.Length); - offset += (ushort) subpacketData.Length; + offset += (ushort)subpacketData.Length; + } + + //Compress this array into a new one if needed + if (isCompressed) + { + data = CompressData(data); + header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); } Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset); @@ -266,7 +295,15 @@ namespace FFXIVClassic.Common data = new byte[header.packetSize - 0x10]; //Add Subpackets - var subpacketData = subpacket.GetBytes(); + byte[] subpacketData = subpacket.GetBytes(); + + //Compress this array into a new one if needed + if (isCompressed) + { + subpacketData = CompressData(subpacketData); + header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); + } + Array.Copy(subpacketData, 0, data, 0, subpacketData.Length); Debug.Assert(data != null); @@ -291,6 +328,13 @@ namespace FFXIVClassic.Common //Get packet size header.packetSize += (ushort) data.Length; + //Compress this array into a new one if needed + if (isCompressed) + { + data = CompressData(data); + header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); + } + var packet = new BasePacket(header, data); return packet; } @@ -390,17 +434,31 @@ namespace FFXIVClassic.Common { zipStream.CopyTo(resultStream); packet.data = resultStream.ToArray(); + packet.header.isCompressed = 0; + packet.header.packetSize = (ushort)(BASEPACKET_SIZE + packet.data.Length); } } - public static unsafe void CompressPacket(ref BasePacket packet) + public static unsafe BasePacket CompressPacket(BasePacket uncompressedPacket) { - using (var compressedStream = new MemoryStream(packet.data)) + using (var compressedStream = new MemoryStream(uncompressedPacket.data)) using (var zipStream = new ZlibStream(compressedStream, Ionic.Zlib.CompressionMode.Compress)) using (var resultStream = new MemoryStream()) { zipStream.CopyTo(resultStream); - packet.data = resultStream.ToArray(); + BasePacket compressedPacket = BasePacket.CreatePacket(resultStream.ToArray(), uncompressedPacket.header.isAuthenticated == 1, true); + return compressedPacket; + } + } + + public static unsafe byte[] CompressData(byte[] data) + { + using (var compressedStream = new MemoryStream(data)) + using (var zipStream = new ZlibStream(compressedStream, Ionic.Zlib.CompressionMode.Compress)) + using (var resultStream = new MemoryStream()) + { + zipStream.CopyTo(resultStream); + return resultStream.ToArray(); } } @@ -416,4 +474,4 @@ namespace FFXIVClassic.Common logger.Log(logEvent); } } -} \ No newline at end of file +} diff --git a/FFXIVClassic Common Class Lib/Bitfield.cs b/Common Class Lib/Bitfield.cs similarity index 68% rename from FFXIVClassic Common Class Lib/Bitfield.cs rename to Common Class Lib/Bitfield.cs index 8a54eec3..0ccdd48a 100644 --- a/FFXIVClassic Common Class Lib/Bitfield.cs +++ b/Common Class Lib/Bitfield.cs @@ -1,6 +1,27 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic.Common +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Common { [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class BitfieldLengthAttribute : Attribute @@ -60,7 +81,7 @@ namespace FFXIVClassic.Common // Calculate a bitmask of the desired length long mask = 0; for (int i = 0; i < fieldLength; i++) - mask |= 1 << i; + mask |= 1L << i; r |= ((UInt32)f.GetValue(t) & mask) << offset; @@ -71,4 +92,4 @@ namespace FFXIVClassic.Common return r; } } -} \ No newline at end of file +} diff --git a/FFXIVClassic Common Class Lib/Blowfish.cs b/Common Class Lib/Blowfish.cs similarity index 97% rename from FFXIVClassic Common Class Lib/Blowfish.cs rename to Common Class Lib/Blowfish.cs index e42fd062..ac397e4d 100644 --- a/FFXIVClassic Common Class Lib/Blowfish.cs +++ b/Common Class Lib/Blowfish.cs @@ -1,6 +1,27 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic.Common +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Common { public class Blowfish { diff --git a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj b/Common Class Lib/Common Class Lib.csproj similarity index 74% rename from FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj rename to Common Class Lib/Common Class Lib.csproj index 5e54cb7e..1462cb50 100644 --- a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj +++ b/Common Class Lib/Common Class Lib.csproj @@ -1,90 +1,117 @@ - - - - - - Debug - AnyCPU - {3A3D6626-C820-4C18-8C81-64811424F20E} - Library - Properties - FFXIVClassic.Common - FFXIVClassic.Common - v4.5 - 512 - - - 792e4711 - - - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - false - false - true - - - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - false - - - - ..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - ..\packages\NLog.4.3.5\lib\net45\NLog.dll - True - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - - + + + + + + Debug + AnyCPU + {3A3D6626-C820-4C18-8C81-64811424F20E} + Library + Properties + Meteor.Common + Meteor.Common + v4.5.1 + 512 + + + 792e4711 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + false + false + true + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + false + true + + + true + bin\Debug\ + DEBUG;TRACE + true + full + x64 + prompt + MinimumRecommendedRules.ruleset + + + bin\x64\Release\ + TRACE + true + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + + + + ..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll + + + ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll + True + + + ..\packages\NLog.4.5.0\lib\net45\NLog.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + + \ No newline at end of file diff --git a/FFXIVClassic Common Class Lib/EfficientHashTables.cs b/Common Class Lib/EfficientHashTables.cs similarity index 83% rename from FFXIVClassic Common Class Lib/EfficientHashTables.cs rename to Common Class Lib/EfficientHashTables.cs index d96f2303..8efecc17 100644 --- a/FFXIVClassic Common Class Lib/EfficientHashTables.cs +++ b/Common Class Lib/EfficientHashTables.cs @@ -1,6 +1,27 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic.Common +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Common { namespace EfficientHashTables { diff --git a/FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs b/Common Class Lib/Properties/AssemblyInfo.cs similarity index 95% rename from FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs rename to Common Class Lib/Properties/AssemblyInfo.cs index 79f8aa4e..dc121c0b 100644 --- a/FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs +++ b/Common Class Lib/Properties/AssemblyInfo.cs @@ -1,36 +1,35 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("FFXIVClassic.Common")] -[assembly: AssemblyDescription("Common class library for FFXIVClassic project")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("ffxivclassic.fragmenterworks.com")] -[assembly: AssemblyProduct("FFXIVClassic.Common")] -[assembly: AssemblyCopyright("Copyright © 2016")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("3a3d6626-c820-4c18-8c81-64811424f20e")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +using System.Reflection; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("FFXIVClassic.Common")] +[assembly: AssemblyDescription("Common class library for FFXIVClassic project")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("ffxivclassic.fragmenterworks.com")] +[assembly: AssemblyProduct("FFXIVClassic.Common")] +[assembly: AssemblyCopyright("Copyright © 2016")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("3a3d6626-c820-4c18-8c81-64811424f20e")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/FFXIVClassic Common Class Lib/STA_INIFile.cs b/Common Class Lib/STA_INIFile.cs similarity index 99% rename from FFXIVClassic Common Class Lib/STA_INIFile.cs rename to Common Class Lib/STA_INIFile.cs index 1f0d64c3..451b804e 100644 --- a/FFXIVClassic Common Class Lib/STA_INIFile.cs +++ b/Common Class Lib/STA_INIFile.cs @@ -3,13 +3,14 @@ // ******************************* // *** (C)2009-2013 S.T.A. snc *** // ******************************* + using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; -namespace FFXIVClassic.Common +namespace Meteor.Common { public class INIFile { diff --git a/Common Class Lib/Sql.cs b/Common Class Lib/Sql.cs new file mode 100644 index 00000000..28022de4 --- /dev/null +++ b/Common Class Lib/Sql.cs @@ -0,0 +1,33 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using NLog; + +namespace Meteor.Common +{ + // todo: + // havent decided whether it's worth wrapping every sql class + // so i'll just leave it with logger for now + public class Sql + { + public static Logger Log = LogManager.GetCurrentClassLogger(); + } +} diff --git a/FFXIVClassic Common Class Lib/SubPacket.cs b/Common Class Lib/SubPacket.cs similarity index 88% rename from FFXIVClassic Common Class Lib/SubPacket.cs rename to Common Class Lib/SubPacket.cs index 585e5c6b..1336f768 100644 --- a/FFXIVClassic Common Class Lib/SubPacket.cs +++ b/Common Class Lib/SubPacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Runtime.InteropServices; -using FFXIVClassic.Common; + using NLog; using NLog.Targets; -namespace FFXIVClassic.Common +namespace Meteor.Common { [StructLayout(LayoutKind.Sequential)] public struct SubPacketHeader @@ -215,4 +236,4 @@ namespace FFXIVClassic.Common #endif } } -} \ No newline at end of file +} diff --git a/FFXIVClassic Common Class Lib/Utils.cs b/Common Class Lib/Utils.cs similarity index 70% rename from FFXIVClassic Common Class Lib/Utils.cs rename to Common Class Lib/Utils.cs index a6479b78..78c2c6bb 100644 --- a/FFXIVClassic Common Class Lib/Utils.cs +++ b/Common Class Lib/Utils.cs @@ -1,355 +1,487 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic.Common -{ - public static class Utils - { - private static readonly uint[] _lookup32 = CreateLookup32(); - - private static uint[] CreateLookup32() - { - var result = new uint[256]; - for (var i = 0; i < 256; i++) - { - var s = i.ToString("X2"); - result[i] = s[0] + ((uint)s[1] << 16); - } - return result; - } - - public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16) - { - if (bytes == null) - { - return string.Empty; - } - - var hexChars = "0123456789ABCDEF".ToCharArray(); - - var offsetBlock = 8 + 3; - var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2; - var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length; - - var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray(); - var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine; - - var sb = new StringBuilder(numLines * lineLength); - - for (var i = 0; i < bytes.Length; i += bytesPerLine) - { - var h = i + offset; - - line[0] = hexChars[(h >> 28) & 0xF]; - line[1] = hexChars[(h >> 24) & 0xF]; - line[2] = hexChars[(h >> 20) & 0xF]; - line[3] = hexChars[(h >> 16) & 0xF]; - line[4] = hexChars[(h >> 12) & 0xF]; - line[5] = hexChars[(h >> 8) & 0xF]; - line[6] = hexChars[(h >> 4) & 0xF]; - line[7] = hexChars[(h >> 0) & 0xF]; - - var hexColumn = offsetBlock; - var charColumn = byteBlock; - - for (var j = 0; j < bytesPerLine; j++) - { - if (j > 0 && (j & 7) == 0) - { - hexColumn++; - } - - if (i + j >= bytes.Length) - { - line[hexColumn] = ' '; - line[hexColumn + 1] = ' '; - line[charColumn] = ' '; - } - else - { - var by = bytes[i + j]; - line[hexColumn] = hexChars[(by >> 4) & 0xF]; - line[hexColumn + 1] = hexChars[by & 0xF]; - line[charColumn] = by < 32 ? '.' : (char)by; - } - - hexColumn += 3; - charColumn++; - } - - sb.Append(line); - } - - return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray()); - } - - public static uint UnixTimeStampUTC() - { - uint unixTimeStamp; - var currentTime = DateTime.Now; - var zuluTime = currentTime.ToUniversalTime(); - var unixEpoch = new DateTime(1970, 1, 1); - unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds; - - return unixTimeStamp; - } - - public static ulong MilisUnixTimeStampUTC() - { - ulong unixTimeStamp; - var currentTime = DateTime.Now; - var zuluTime = currentTime.ToUniversalTime(); - var unixEpoch = new DateTime(1970, 1, 1); - unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds; - - return unixTimeStamp; - } - - public static ulong SwapEndian(ulong input) - { - return 0x00000000000000FF & (input >> 56) | - 0x000000000000FF00 & (input >> 40) | - 0x0000000000FF0000 & (input >> 24) | - 0x00000000FF000000 & (input >> 8) | - 0x000000FF00000000 & (input << 8) | - 0x0000FF0000000000 & (input << 24) | - 0x00FF000000000000 & (input << 40) | - 0xFF00000000000000 & (input << 56); - } - - public static uint SwapEndian(uint input) - { - return ((input >> 24) & 0xff) | - ((input << 8) & 0xff0000) | - ((input >> 8) & 0xff00) | - ((input << 24) & 0xff000000); - } - - public static int SwapEndian(int input) - { - var inputAsUint = (uint)input; - - input = (int) - (((inputAsUint >> 24) & 0xff) | - ((inputAsUint << 8) & 0xff0000) | - ((inputAsUint >> 8) & 0xff00) | - ((inputAsUint << 24) & 0xff000000)); - - return input; - } - - public static uint MurmurHash2(string key, uint seed) - { - // 'm' and 'r' are mixing constants generated offline. - // They're not really 'magic', they just happen to work well. - - var data = Encoding.ASCII.GetBytes(key); - const uint m = 0x5bd1e995; - const int r = 24; - var len = key.Length; - var dataIndex = len - 4; - - // Initialize the hash to a 'random' value - - var h = seed ^ (uint)len; - - // Mix 4 bytes at a time into the hash - - - while (len >= 4) - { - h *= m; - - var k = (uint)BitConverter.ToInt32(data, dataIndex); - k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 - ((k << 8) & 0xff0000) | // move byte 1 to byte 2 - ((k >> 8) & 0xff00) | // move byte 2 to byte 1 - ((k << 24) & 0xff000000); // byte 0 to byte 3 - - k *= m; - k ^= k >> r; - k *= m; - - h ^= k; - - dataIndex -= 4; - len -= 4; - } - - // Handle the last few bytes of the input array - switch (len) - { - case 3: - h ^= (uint)data[0] << 16; - goto case 2; - case 2: - h ^= (uint)data[len - 2] << 8; - goto case 1; - case 1: - h ^= data[len - 1]; - h *= m; - break; - } - ; - - // Do a few final mixes of the hash to ensure the last few - // bytes are well-incorporated. - - h ^= h >> 13; - h *= m; - h ^= h >> 15; - - return h; - } - - public static byte[] ConvertBoolArrayToBinaryStream(bool[] array) - { - var data = new byte[array.Length / 8 + (array.Length % 8 != 0 ? 1 : 0)]; - - var dataCounter = 0; - for (var i = 0; i < array.Length; i += 8) - { - for (var bitCount = 0; bitCount < 8; bitCount++) - { - if (i + bitCount >= array.Length) - break; - data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); - } - dataCounter++; - } - - return data; - } - - public static string ToStringBase63(int number) - { - var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; - - var secondDigit = lookup.Substring((int)Math.Floor(number / (double)lookup.Length), 1); - var firstDigit = lookup.Substring(number % lookup.Length, 1); - - return secondDigit + firstDigit; - } - - - public static string FFXIVLoginStringDecodeBinary(string path) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - byte[] data = File.ReadAllBytes(path); - int offset = 0x5405a; - //int offset = 0x5425d; - //int offset = 0x53ea0; - while (true) - { - string result = ""; - uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; - uint key2 = data[offset + 2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[offset + 3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[offset + 4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - offset += 4 + count2; - } - } - - public static string FFXIVLoginStringDecode(byte[] data) - { - string result = ""; - uint key = (uint)data[0] << 8 | data[1]; - uint key2 = data[2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - uint finalKey = key; - key = data[3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - encrypted = encrypted ^ (finalKey & 0xFF); - result += (char)encrypted; - count--; - count2++; - } - - return result; - } - - public static byte[] FFXIVLoginStringEncode(uint key, string text) - { - key = key & 0xFFFF; - - uint count = 0; - byte[] asciiBytes = Encoding.ASCII.GetBytes(text); - byte[] result = new byte[4 + text.Length]; - for (count = 0; count < text.Length; count++) - { - result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - } - - count = count ^ key; - result[3] = (byte)(count & 0xFF); - - key += 0x22AF & 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - - result[2] = (byte)(key & 0xFF); - - key += 0x22AF & 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - - - result[1] = (byte)(key & 0xFF); - result[0] = (byte)((key >> 8) & 0xFF); - - return result; - } - - public static uint RotateLeft(uint value, int bits) - { - return (value << bits) | (value >> (16 - bits)); - } - - public static uint RotateRight(uint value, int bits) - { - return (value >> bits) | (value << (16 - bits)); - } - } -} \ No newline at end of file +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.Common +{ + public static class Utils + { + private static readonly uint[] _lookup32 = CreateLookup32(); + private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); + + private static uint[] CreateLookup32() + { + var result = new uint[256]; + for (var i = 0; i < 256; i++) + { + var s = i.ToString("X2"); + result[i] = s[0] + ((uint)s[1] << 16); + } + return result; + } + + public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16) + { + if (bytes == null) + { + return string.Empty; + } + + var hexChars = "0123456789ABCDEF".ToCharArray(); + + var offsetBlock = 8 + 3; + var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2; + var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length; + + var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray(); + var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine; + + var sb = new StringBuilder(numLines * lineLength); + + for (var i = 0; i < bytes.Length; i += bytesPerLine) + { + var h = i + offset; + + line[0] = hexChars[(h >> 28) & 0xF]; + line[1] = hexChars[(h >> 24) & 0xF]; + line[2] = hexChars[(h >> 20) & 0xF]; + line[3] = hexChars[(h >> 16) & 0xF]; + line[4] = hexChars[(h >> 12) & 0xF]; + line[5] = hexChars[(h >> 8) & 0xF]; + line[6] = hexChars[(h >> 4) & 0xF]; + line[7] = hexChars[(h >> 0) & 0xF]; + + var hexColumn = offsetBlock; + var charColumn = byteBlock; + + for (var j = 0; j < bytesPerLine; j++) + { + if (j > 0 && (j & 7) == 0) + { + hexColumn++; + } + + if (i + j >= bytes.Length) + { + line[hexColumn] = ' '; + line[hexColumn + 1] = ' '; + line[charColumn] = ' '; + } + else + { + var by = bytes[i + j]; + line[hexColumn] = hexChars[(by >> 4) & 0xF]; + line[hexColumn + 1] = hexChars[by & 0xF]; + line[charColumn] = by < 32 ? '.' : (char)by; + } + + hexColumn += 3; + charColumn++; + } + + sb.Append(line); + } + + return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray()); + } + + public static uint UnixTimeStampUTC(DateTime? time = null) + { + uint unixTimeStamp; + var currentTime = time ?? DateTime.Now; + var zuluTime = currentTime.ToUniversalTime(); + var unixEpoch = new DateTime(1970, 1, 1); + unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds; + + return unixTimeStamp; + } + + public static ulong MilisUnixTimeStampUTC(DateTime? time = null) + { + ulong unixTimeStamp; + var currentTime = time ?? DateTime.Now; + var zuluTime = currentTime.ToUniversalTime(); + var unixEpoch = new DateTime(1970, 1, 1); + unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds; + + return unixTimeStamp; + } + + public static DateTime UnixTimeStampToDateTime(uint timestamp) + { + return epoch.AddSeconds(timestamp); + } + + public static ulong SwapEndian(ulong input) + { + return 0x00000000000000FF & (input >> 56) | + 0x000000000000FF00 & (input >> 40) | + 0x0000000000FF0000 & (input >> 24) | + 0x00000000FF000000 & (input >> 8) | + 0x000000FF00000000 & (input << 8) | + 0x0000FF0000000000 & (input << 24) | + 0x00FF000000000000 & (input << 40) | + 0xFF00000000000000 & (input << 56); + } + + public static uint SwapEndian(uint input) + { + return ((input >> 24) & 0xff) | + ((input << 8) & 0xff0000) | + ((input >> 8) & 0xff00) | + ((input << 24) & 0xff000000); + } + + public static int SwapEndian(int input) + { + var inputAsUint = (uint)input; + + input = (int) + (((inputAsUint >> 24) & 0xff) | + ((inputAsUint << 8) & 0xff0000) | + ((inputAsUint >> 8) & 0xff00) | + ((inputAsUint << 24) & 0xff000000)); + + return input; + } + + public static ushort SwapEndian(ushort input) + { + return (ushort)(((input << 8) & 0xff00) | + ((input >> 8) & 0x00ff)); + } + + public static uint MurmurHash2(string key, uint seed) + { + // 'm' and 'r' are mixing constants generated offline. + // They're not really 'magic', they just happen to work well. + + var data = Encoding.ASCII.GetBytes(key); + const uint m = 0x5bd1e995; + const int r = 24; + var len = key.Length; + var dataIndex = len - 4; + + // Initialize the hash to a 'random' value + + var h = seed ^ (uint)len; + + // Mix 4 bytes at a time into the hash + + + while (len >= 4) + { + h *= m; + + var k = (uint)BitConverter.ToInt32(data, dataIndex); + k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 + ((k << 8) & 0xff0000) | // move byte 1 to byte 2 + ((k >> 8) & 0xff00) | // move byte 2 to byte 1 + ((k << 24) & 0xff000000); // byte 0 to byte 3 + + k *= m; + k ^= k >> r; + k *= m; + + h ^= k; + + dataIndex -= 4; + len -= 4; + } + + // Handle the last few bytes of the input array + switch (len) + { + case 3: + h ^= (uint)data[0] << 16; + goto case 2; + case 2: + h ^= (uint)data[len - 2] << 8; + goto case 1; + case 1: + h ^= data[len - 1]; + h *= m; + break; + } + ; + + // Do a few final mixes of the hash to ensure the last few + // bytes are well-incorporated. + + h ^= h >> 13; + h *= m; + h ^= h >> 15; + + return h; + } + + public static byte[] ConvertBoolArrayToBinaryStream(bool[] array) + { + var data = new byte[array.Length / 8 + (array.Length % 8 != 0 ? 1 : 0)]; + + var dataCounter = 0; + for (var i = 0; i < array.Length; i += 8) + { + for (var bitCount = 0; bitCount < 8; bitCount++) + { + if (i + bitCount >= array.Length) + break; + data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); + } + dataCounter++; + } + + return data; + } + + public static string ToStringBase63(int number) + { + var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + + var secondDigit = lookup.Substring((int)Math.Floor(number / (double)lookup.Length), 1); + var firstDigit = lookup.Substring(number % lookup.Length, 1); + + return secondDigit + firstDigit; + } + + public static string ReadNullTermString(BinaryReader reader, int maxSize = 0x20) + { + return Encoding.ASCII.GetString(reader.ReadBytes(maxSize)).Trim(new[] { '\0' }); + } + + public static void WriteNullTermString(BinaryWriter writer, string value, int maxSize = 0x20) + { + writer.Write(Encoding.ASCII.GetBytes(value), 0, Encoding.ASCII.GetByteCount(value) >= maxSize ? maxSize : Encoding.ASCII.GetByteCount(value)); + } + + public static string FFXIVLoginStringDecodeBinary(string path) + { + Console.OutputEncoding = System.Text.Encoding.UTF8; + byte[] data = File.ReadAllBytes(path); + int offset = 0x5405a; + //int offset = 0x5425d; + //int offset = 0x53ea0; + while (true) + { + string result = ""; + uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; + uint key2 = data[offset + 2]; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key &= 0xFFFF; + key2 = key2 ^ key; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key &= 0xFFFF; + uint finalKey = key; + key = data[offset + 3]; + uint count = (key2 & 0xFF) << 8; + key = key ^ finalKey; + key &= 0xFF; + count |= key; + + int count2 = 0; + while (count != 0) + { + uint encrypted = data[offset + 4 + count2]; + finalKey = RotateRight(finalKey, 1) & 0xFFFF; + finalKey -= 0x22AF; + finalKey &= 0xFFFF; + encrypted = encrypted ^ (finalKey & 0xFF); + + result += (char)encrypted; + count--; + count2++; + } + + offset += 4 + count2; + } + } + + public static string FFXIVLoginStringDecode(byte[] data) + { + string result = ""; + uint key = (uint)data[0] << 8 | data[1]; + uint key2 = data[2]; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key2 = key2 ^ key; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + uint finalKey = key; + key = data[3]; + uint count = (key2 & 0xFF) << 8; + key = key ^ finalKey; + key &= 0xFF; + count |= key; + + int count2 = 0; + while (count != 0) + { + uint encrypted = data[4 + count2]; + finalKey = RotateRight(finalKey, 1) & 0xFFFF; + finalKey -= 0x22AF; + encrypted = encrypted ^ (finalKey & 0xFF); + result += (char)encrypted; + count--; + count2++; + } + + return result; + } + + public static byte[] FFXIVLoginStringEncode(uint key, string text) + { + key = key & 0xFFFF; + + uint count = 0; + byte[] asciiBytes = Encoding.ASCII.GetBytes(text); + byte[] result = new byte[4 + text.Length]; + for (count = 0; count < text.Length; count++) + { + result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); + key += 0x22AF; + key &= 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + } + + count = count ^ key; + result[3] = (byte)(count & 0xFF); + + key += 0x22AF & 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + + result[2] = (byte)(key & 0xFF); + + key += 0x22AF & 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + + + result[1] = (byte)(key & 0xFF); + result[0] = (byte)((key >> 8) & 0xFF); + + return result; + } + + public static uint RotateLeft(uint value, int bits) + { + return (value << bits) | (value >> (16 - bits)); + } + + public static uint RotateRight(uint value, int bits) + { + return (value >> bits) | (value << (16 - bits)); + } + + public static T Clamp(this T value, T min, T max) where T : IComparable + { + if (value.CompareTo(min) < 0) + return min; + else if (value.CompareTo(max) > 0) + return max; + else + return value; + } + + public static T Min(this T value, T min) where T : IComparable + { + if (value.CompareTo(min) > 0) + return min; + else + return value; + } + + public static T Max(this T value, T max) where T : IComparable + { + + if (value.CompareTo(max) < 0) + return max; + else + return value; + } + + public static float DistanceSquared(Vector3 lhs, Vector3 rhs) + { + return DistanceSquared(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); + } + + public static float Distance(Vector3 lhs, Vector3 rhs) + { + return Distance(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); + } + + public static float Distance(float x, float y, float z, float x2, float y2, float z2) + { + if (x == x2 && y == y2 && z == z2) + return 0.0f; + + return (float)Math.Sqrt(DistanceSquared(x, y, z, x2, y2, z2)); + } + + public static float DistanceSquared(float x, float y, float z, float x2, float y2, float z2) + { + if (x == x2 && y == y2 && z == z2) + return 0.0f; + + // todo: my maths is shit + var dx = x - x2; + var dy = y - y2; + var dz = z - z2; + + return dx * dx + dy * dy + dz * dz; + } + + //Distance of just the x and z valeus, ignoring y + public static float XZDistanceSquared(Vector3 lhs, Vector3 rhs) + { + return XZDistanceSquared(lhs.X, lhs.Z, rhs.X, rhs.Z); + } + + public static float XZDistance(Vector3 lhs, Vector3 rhs) + { + return XZDistance(lhs.X, lhs.Z, rhs.X, rhs.Z); + } + + public static float XZDistance(float x, float z, float x2, float z2) + { + if (x == x2 && z == z2) + return 0.0f; + + return (float)Math.Sqrt(XZDistanceSquared(x, z, x2, z2)); + } + + + public static float XZDistanceSquared(float x, float z, float x2, float z2) + { + if (x == x2 && z == z2) + return 0.0f; + + // todo: mz maths is shit + var dx = x - x2; + var dz = z - z2; + + return dx * dx + dz * dz; + } + } +} diff --git a/Common Class Lib/Vector3.cs b/Common Class Lib/Vector3.cs new file mode 100644 index 00000000..57cd8604 --- /dev/null +++ b/Common Class Lib/Vector3.cs @@ -0,0 +1,180 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Common +{ + public class Vector3 + { + public float X; + public float Y; + public float Z; + public static Vector3 Zero = new Vector3(); + + public Vector3(float x, float y, float z) + { + X = x; + Y = y; + Z = z; + } + + public Vector3() + { + X = 0.0f; + Y = 0.0f; + Z = 0.0f; + } + + public static Vector3 operator +(Vector3 lhs, Vector3 rhs) + { + Vector3 newVec = new Vector3(lhs.X, lhs.Y, lhs.Z); + newVec.X += rhs.X; + newVec.Y += rhs.Y; + newVec.Z += rhs.Z; + return newVec; + } + + public static Vector3 operator -(Vector3 lhs, Vector3 rhs) + { + return new Vector3(lhs.X - rhs.X, lhs.Y - rhs.Y, lhs.Z - rhs.Z); + } + + public static Vector3 operator *(Vector3 lhs, Vector3 rhs) + { + return new Vector3(lhs.X * rhs.X, lhs.Y * rhs.Y, lhs.Z * rhs.Z); + } + + public static Vector3 operator *(float scalar, Vector3 rhs) + { + return new Vector3(scalar * rhs.X, scalar * rhs.Y, scalar * rhs.Z); + } + + public static Vector3 operator /(Vector3 lhs, float scalar) + { + return new Vector3(lhs.X / scalar, lhs.Y / scalar, lhs.Z / scalar); + } + + public static bool operator !=(Vector3 lhs, Vector3 rhs) + { + return !(lhs?.X == rhs?.X && lhs?.Y == rhs?.Y && lhs?.Z == rhs?.Z); + } + + public static bool operator ==(Vector3 lhs, Vector3 rhs) + { + return (lhs?.X == rhs?.X && lhs?.Y == rhs?.Y && lhs?.Z == rhs?.Z); + } + + public float Length() + { + return (float)Math.Sqrt(this.LengthSquared()); + } + + public float LengthSquared() + { + return (this.X * this.X) + (this.Y * this.Y) + (this.Z * this.Z); + } + + public static float Dot(Vector3 lhs, Vector3 rhs) + { + return (lhs.X * rhs.X) + (lhs.Y * rhs.Y) + (lhs.Z * rhs.Z); + } + + public static float GetAngle(Vector3 lhs, Vector3 rhs) + { + return GetAngle(lhs.X, lhs.Z, rhs.X, rhs.Z); + } + + public static float GetAngle(float x, float z, float x2, float z2) + { + if (x == x2) + return 0.0f; + + var angle = (float)(Math.Atan((z2 - z) / (x2 - x))); + return (float)(x > x2 ? angle + Math.PI : angle); + } + + public Vector3 NewHorizontalVector(float angle, float extents) + { + var newVec = new Vector3(); + newVec.Y = this.Y; + newVec.X = this.X + (float)Math.Cos(angle) * extents; + newVec.Z = this.Z + (float)Math.Sin(angle) * extents; + + return newVec; + } + + public bool IsWithinCircle(Vector3 center, float maxRadius, float minRadius) + { + if (this.X == center.X && this.Z == center.Z) + return true; + + float diffX = center.X - this.X; + float diffZ = center.Z - this.Z; + + float distance = Utils.XZDistance(center.X, center.Z, X, Z); + + return distance <= maxRadius && distance >= minRadius; + } + + public bool IsWithinBox(Vector3 upperLeftCorner, Vector3 lowerRightCorner) + { + return upperLeftCorner.X <= this.X && + upperLeftCorner.Y <= this.Y && + upperLeftCorner.Z <= this.Z && + lowerRightCorner.X >= this.X && + lowerRightCorner.Y >= this.Y && + lowerRightCorner.Z >= this.Z; + } + + //Checks if this vector is in a cone, note it doesn't check for distance + public bool IsWithinCone(Vector3 coneCenter, float coneRotation, float coneAngle) + { + float angleToTarget = GetAngle(coneCenter, this); + float halfAngleOfAoe = (float) (coneAngle * Math.PI / 2); + float rotationToAdd = coneRotation + halfAngleOfAoe; + + //This is the angle relative to the lower angle of the cone + angleToTarget = (angleToTarget + rotationToAdd - (0.5f * (float)Math.PI)) % (2 * (float) Math.PI); + + //If the relative angle is less than the total angle of the cone, the target is inside the cone + return angleToTarget >= 0 && angleToTarget <= (coneAngle * Math.PI); + } + + public override bool Equals(object obj) + { + var vector = obj as Vector3; + return vector != null && + X == vector.X && + Y == vector.Y && + Z == vector.Z; + } + + public override int GetHashCode() + { + var hashCode = -307843816; + hashCode = hashCode * -1521134295 + X.GetHashCode(); + hashCode = hashCode * -1521134295 + Y.GetHashCode(); + hashCode = hashCode * -1521134295 + Z.GetHashCode(); + return hashCode; + } + } +} diff --git a/FFXIVClassic Common Class Lib/app.config b/Common Class Lib/app.config similarity index 53% rename from FFXIVClassic Common Class Lib/app.config rename to Common Class Lib/app.config index 143834c2..14a5fe96 100644 --- a/FFXIVClassic Common Class Lib/app.config +++ b/Common Class Lib/app.config @@ -1,9 +1,9 @@ - - - - - - - - - \ No newline at end of file + + + + + + + + + diff --git a/FFXIVClassic Common Class Lib/packages.config b/Common Class Lib/packages.config similarity index 74% rename from FFXIVClassic Common Class Lib/packages.config rename to Common Class Lib/packages.config index 5436126a..9a3092a2 100644 --- a/FFXIVClassic Common Class Lib/packages.config +++ b/Common Class Lib/packages.config @@ -1,6 +1,6 @@ - - - - - + + + + + \ No newline at end of file diff --git a/data/lobby_config.ini b/Data/lobby_config.ini similarity index 100% rename from data/lobby_config.ini rename to Data/lobby_config.ini diff --git a/data/map_config.ini b/Data/map_config.ini similarity index 100% rename from data/map_config.ini rename to Data/map_config.ini diff --git a/Data/scripts/ability.lua b/Data/scripts/ability.lua new file mode 100644 index 00000000..b3d59883 --- /dev/null +++ b/Data/scripts/ability.lua @@ -0,0 +1,58 @@ +-- todo: add enums for status effects in global.lua +require("global") +require("battleutils") + +--[[ + statId - see BattleTemp.cs + modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] +function HandleHealingSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function HandleAttackSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function HandleStoneskin(caster, target, skill, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; + +--For abilities that inflict statuses, like aegis boon or taunt +function onStatusAbilityFinish(caster, target, skill, action) + --action.CalcHitType(caster, target, skill); + action.DoAction(caster, target, skill); + action.TryStatus(caster, target, skill, false); + + return action.amount; +end; + +function onAttackAbilityFinish(caster, target, skill, action) + local damage = math.random(50, 150); + action.amount = damage; + action.DoAction(caster, target, skill); + + return action.amount; +end; + +function onHealAbilityFinish(caster, target, skill, action) + local amount = math.random(150, 250); + action.amount = amount; + action.DoAction(caster, target, skill); + action.TryStatus(caster, target, skill, true); + return action.amount; +end; \ No newline at end of file diff --git a/data/scripts/aetheryte.lua b/Data/scripts/aetheryte.lua similarity index 100% rename from data/scripts/aetheryte.lua rename to Data/scripts/aetheryte.lua diff --git a/Data/scripts/ally.lua b/Data/scripts/ally.lua new file mode 100644 index 00000000..e1e06d30 --- /dev/null +++ b/Data/scripts/ally.lua @@ -0,0 +1,117 @@ +require ("global") +require ("magic") +require ("weaponskill") + +allyGlobal = +{ +} + +function allyGlobal.onSpawn(ally, target) + +end + +function allyGlobal.onEngage(ally, target) + +end + +function allyGlobal.onAttack(ally, target, damage) + +end + +function allyGlobal.onDamageTaken(ally, attacker, damage) + +end + +function allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.HelpPlayers(ally, contentGroupCharas) +end + +function allyGlobal.onDeath(ally, player, lastAttacker) + +end + +function allyGlobal.onDespawn(ally) + +end + +function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget) + print("helpPlayers"); + if contentGroupCharas and not ally.IsEngaged() then + print("contentGroup exists"); + for chara in contentGroupCharas do + print("looping"); + if chara then + -- probably a player, or another ally + -- todo: queue support actions, heal, try pull hate off player etc + if chara.IsPlayer() then + print("chara is a player"); + -- do stuff + if not ally.IsEngaged() then + if chara.IsEngaged() then + allyGlobal.EngageTarget(ally, chara.target, nil); + break; + end + end + elseif chara.IsMonster() and chara.IsEngaged() then + if not ally.IsEngaged() then + print("Engaging monster that is engaged"); + allyGlobal.EngageTarget(ally, chara, nil); + break; + end + end + end + end + end +end + +function allyGlobal.tryAggro(ally, contentGroupCharas) + local count = 0; + if contentGroupCharas and not ally.IsEngaged() then + for i = 0, #contentGroupCharas - 1 do + if contentGroupCharas[i] and ally then + if contentGroupCharas[i].IsPlayer() then + -- probably a player, or another ally + -- todo: queue support actions, heal, try pull hate off player etc + if contentGroupCharas[i].target then + if ally.aiContainer:GetTargetFind():CanTarget(contentGroupCharas[i].target) and contentGroupCharas[i].target.IsMonster() and contentGroupCharas[i].target.hateContainer:HasHateForTarget(contentGroupCharas[i]) then + -- do stuff + allyGlobal.EngageTarget(ally, contentGroupCharas[i].target, nil); + break; + end + end + elseif contentGroupCharas[i].IsMonster() and contentGroupCharas[i].IsEngaged() then + if not ally.IsEngaged() then + print("Engaging monster that is engaged"); + allyGlobal.EngageTarget(ally, contentGroupCharas[i], nil); + break; + end + end + end + end + end +end + +function allyGlobal.HealPlayer(ally, player) + +end + +function allyGlobal.SupportAction(ally, player) + +end + +function allyGlobal.EngageTarget(ally, target, contentGroupCharas) + if contentGroupCharas then + for chara in contentGroupCharas do + if chara.IsMonster() then + if chara.allegiance ~= ally.allegiance then + ally.Engage(chara) + break; + end + end + end + elseif target then + print("Engaging"); + ally.Engage(target) + ally.hateContainer.AddBaseHate(target); + end +end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/mapobj/DoorStandard.lua b/Data/scripts/base/chara/npc/mapobj/DoorStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/mapobj/DoorStandard.lua rename to Data/scripts/base/chara/npc/mapobj/DoorStandard.lua diff --git a/data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua b/Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua similarity index 100% rename from data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua rename to Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua diff --git a/data/scripts/base/chara/npc/mapobj/MapObjStandard.lua b/Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/mapobj/MapObjStandard.lua rename to Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua diff --git a/data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua rename to Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua diff --git a/data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua rename to Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua diff --git a/data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua b/Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua rename to Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua diff --git a/data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua rename to Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua diff --git a/data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua rename to Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua diff --git a/data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua rename to Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua diff --git a/data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua b/Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua rename to Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua diff --git a/data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua b/Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua rename to Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua diff --git a/data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua b/Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua rename to Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua diff --git a/data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua b/Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua rename to Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua diff --git a/data/scripts/base/chara/npc/object/BgKeepout.lua b/Data/scripts/base/chara/npc/object/BgKeepout.lua similarity index 100% rename from data/scripts/base/chara/npc/object/BgKeepout.lua rename to Data/scripts/base/chara/npc/object/BgKeepout.lua diff --git a/data/scripts/base/chara/npc/object/BookShelf.lua b/Data/scripts/base/chara/npc/object/BookShelf.lua similarity index 100% rename from data/scripts/base/chara/npc/object/BookShelf.lua rename to Data/scripts/base/chara/npc/object/BookShelf.lua diff --git a/data/scripts/base/chara/npc/object/ElevatorStandard.lua b/Data/scripts/base/chara/npc/object/ElevatorStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/object/ElevatorStandard.lua rename to Data/scripts/base/chara/npc/object/ElevatorStandard.lua diff --git a/data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua b/Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua similarity index 100% rename from data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua rename to Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua diff --git a/data/scripts/base/chara/npc/object/MarketEntrance.lua b/Data/scripts/base/chara/npc/object/MarketEntrance.lua similarity index 52% rename from data/scripts/base/chara/npc/object/MarketEntrance.lua rename to Data/scripts/base/chara/npc/object/MarketEntrance.lua index fb4deadc..5c0269b6 100644 --- a/data/scripts/base/chara/npc/object/MarketEntrance.lua +++ b/Data/scripts/base/chara/npc/object/MarketEntrance.lua @@ -4,19 +4,20 @@ MarketEntrance Script Functions: -eventPushChoiceAreaOrQuest(0xc13, 0xc1a, 0xdba,0, false, 0) - +eventPushChoiceAreaOrQuest(gcLeaderPlaceName[Fronds, etc], showMarketWards/Houses (must be 0xc1a), gcHQPlaceName, anotherPlaceName, showItemSearchCounter, stopSearchingItemId) - eventPushStepPrvMarket(?, ?, ?) - --]] require ("global") +local MARKETWARD_ENTRANCE = {-201.0, 0.0, -160.0, 1.5}; + function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) - callClientFunction(player, "eventPushChoiceAreaOrQuest", 0xc13, 0xc1a, 0xdba,0, false, 0); - + callClientFunction(player, "eventPushChoiceAreaOrQuest", 0xc13, 0xc1a, 0xdba, 0, true, 1); player:EndEvent(); end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/object/MateriaBook.lua b/Data/scripts/base/chara/npc/object/MateriaBook.lua similarity index 100% rename from data/scripts/base/chara/npc/object/MateriaBook.lua rename to Data/scripts/base/chara/npc/object/MateriaBook.lua diff --git a/data/scripts/base/chara/npc/object/MiningPoint.lua b/Data/scripts/base/chara/npc/object/MiningPoint.lua similarity index 100% rename from data/scripts/base/chara/npc/object/MiningPoint.lua rename to Data/scripts/base/chara/npc/object/MiningPoint.lua diff --git a/data/scripts/base/chara/npc/object/ObjectBed.lua b/Data/scripts/base/chara/npc/object/ObjectBed.lua similarity index 88% rename from data/scripts/base/chara/npc/object/ObjectBed.lua rename to Data/scripts/base/chara/npc/object/ObjectBed.lua index 4b211b9c..42108e2d 100644 --- a/data/scripts/base/chara/npc/object/ObjectBed.lua +++ b/Data/scripts/base/chara/npc/object/ObjectBed.lua @@ -9,8 +9,10 @@ function onEventStarted(player, npc, triggerName) choice = callClientFunction(player, "askLogout", player); if (choice == 2) then + player:SetSleeping(); player:QuitGame(); elseif (choice == 3) then + player:SetSleeping(); player:Logout(); elseif (choice == 4) then player:SendMessage(33, "", "Heck the bed"); diff --git a/data/scripts/base/chara/npc/object/ObjectEventDoor.lua b/Data/scripts/base/chara/npc/object/ObjectEventDoor.lua similarity index 100% rename from data/scripts/base/chara/npc/object/ObjectEventDoor.lua rename to Data/scripts/base/chara/npc/object/ObjectEventDoor.lua diff --git a/data/scripts/base/chara/npc/object/ObjectInnDoor.lua b/Data/scripts/base/chara/npc/object/ObjectInnDoor.lua similarity index 100% rename from data/scripts/base/chara/npc/object/ObjectInnDoor.lua rename to Data/scripts/base/chara/npc/object/ObjectInnDoor.lua diff --git a/data/scripts/base/chara/npc/object/ObjectItemStorage.lua b/Data/scripts/base/chara/npc/object/ObjectItemStorage.lua similarity index 89% rename from data/scripts/base/chara/npc/object/ObjectItemStorage.lua rename to Data/scripts/base/chara/npc/object/ObjectItemStorage.lua index a511db6c..ca81859d 100644 --- a/data/scripts/base/chara/npc/object/ObjectItemStorage.lua +++ b/Data/scripts/base/chara/npc/object/ObjectItemStorage.lua @@ -31,7 +31,7 @@ function onEventStarted(player, npc, triggerName) itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice); if (itemId ~= nil) then - player:GetInventory(INVENTORY_NORMAL):RemoveItem(itemId, 1); + player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(itemId, 1); end elseif (storageChoice == 2) then @@ -44,7 +44,7 @@ function onEventStarted(player, npc, triggerName) itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice); if (itemId ~= nil) then - player:GetInventory(INVENTORY_NORMAL):AddItem(itemId, 1); + player:GetItemPackage(INVENTORY_NORMAL):AddItem(itemId, 1); end end diff --git a/data/scripts/base/chara/npc/object/ObjectShip.lua b/Data/scripts/base/chara/npc/object/ObjectShip.lua similarity index 100% rename from data/scripts/base/chara/npc/object/ObjectShip.lua rename to Data/scripts/base/chara/npc/object/ObjectShip.lua diff --git a/data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua b/Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua similarity index 100% rename from data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua rename to Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua diff --git a/data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua b/Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua similarity index 100% rename from data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua rename to Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua diff --git a/data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua b/Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua similarity index 100% rename from data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua rename to Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua diff --git a/Data/scripts/base/chara/npc/object/RetainerFurniture.lua b/Data/scripts/base/chara/npc/object/RetainerFurniture.lua new file mode 100644 index 00000000..1f812a38 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/RetainerFurniture.lua @@ -0,0 +1,56 @@ +--[[ + +RetainerFurniture Script + +Functions: + +eventPushStepOpenRetainerMenu() - Opens menu to choose retainer +eventRingBell() - Plays the bell ring animation +eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen +eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu. +eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. +eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling. +eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. +eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20. +eventTalkFinish() - Finishs the talk with retainer +eventPlayerTurn(rotation) - Turns the player +--]] + +require ("global") +require ("retainer") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu"); + + if (retainerNumber == nil or retainerNumber == 0) then + player:EndEvent(); + return; + end + + callClientFunction(player, "eventRingBell"); + retainer = player:SpawnMyRetainer(npc, retainerNumber); + + while (true) do + choice = callClientFunction(player, "eventTalkRetainerMenu", false, true); + if (choice == 1) then + doItemTrade(player, retainer); + elseif (choice == 2) then + doBazaar(player, retainer); + elseif (choice == 7) then + callClientFunction(player, "eventTalkRetainerMannequin", 0); + elseif (choice == 8) then + callClientFunction(player, "eventTalkSelectBazaarStreet", 20); + else + break; + end + end + + player:DespawnMyRetainer(); + player:EndEvent(); +end diff --git a/data/scripts/base/chara/npc/object/TaskBoard.lua b/Data/scripts/base/chara/npc/object/TaskBoard.lua similarity index 100% rename from data/scripts/base/chara/npc/object/TaskBoard.lua rename to Data/scripts/base/chara/npc/object/TaskBoard.lua diff --git a/data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua similarity index 100% rename from data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua rename to Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua diff --git a/data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua similarity index 100% rename from data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua rename to Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua diff --git a/data/scripts/base/chara/npc/populace/PopulaceAchievement.lua b/Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceAchievement.lua rename to Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua diff --git a/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua b/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua new file mode 100644 index 00000000..26bfbece --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua @@ -0,0 +1,159 @@ +--[[ + +PopulaceBlackMarketeer Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventSellItemAsk(player, itemName, tradePrice) - Requires GC Affiliation. Trade menu for Commemorative Coin +eventAskMainMenu(player, index) - Shows menu prompt to purchase with gil or with GC seals +eventTalkBye(player) - Says bye text +eventTalkStepBreak() - Ends talk, NPC turns to face original position + +eventSealShopMenuOpen() - Opens menu for purchasing with grand company seals +eventSealShopMenuAsk() - Returns two values, one that seems to always be true, and an index of purchased item +eventSealShopMenuClose() - Closes seal menu +eventGilShopMenuOpen() - Opens menu for purchasing with gil +eventGilShopMenuAsk() - Returns two values, one that seems to always be true, and an index of purchased item +eventGilShopMenuClose() - Closes gil menu + +Class applies to only three NPCs +Actorclass Id - 1500293 : Momoroon, Limsa Lominsa +Actorclass Id - 1500294 : Gagaroon, Gridania +Actorclass Id - 1500295 : Lalaroon, Ul'dah + +--]] + +require ("global") +require ("shop") + +shopInfo = { -- [ index ] = { itemId, gilPrice, sealPrice, city, itemCategory } +[1001] = {3020202, 100, 10000, 1, 1}, +[1002] = {3020509, 400, 40000, 1, 1}, +[1003] = {3020510, 400, 40000, 1, 1}, +[1004] = {3020504, 1000, 100000, 1, 1}, +[1005] = {3020505, 1000, 100000, 1, 1}, +[1101] = {9040018, 1500, 150000, 1, 2}, +[1102] = {9010025, 2000, 200000, 1, 2}, +[1301] = {2001014, 4000, 400000, 1, 4}, +[2001] = {3020203, 100, 10000, 2, 1}, +[2002] = {3020509, 400, 40000, 2, 1}, +[2003] = {3020510, 400, 40000, 2, 1}, +[2004] = {3020504, 1000, 100000, 2, 1}, +[2005] = {3020505, 1000, 100000, 2, 1}, +[2101] = {9040018, 1500, 150000, 2, 2}, +[2102] = {9010025, 2000, 200000, 2, 2}, +[2301] = {2001015, 4000, 400000, 2, 4}, +[3001] = {3020204, 100, 10000, 3, 1}, +[3002] = {3020509, 400, 40000, 3, 1}, +[3003] = {3020510, 400, 40000, 3, 1}, +[3004] = {3020504, 1000, 100000, 3, 1}, +[3005] = {3020505, 1000, 100000, 3, 1}, +[3101] = {9040018, 1500, 150000, 3, 2}, +[3102] = {9010025, 2000, 200000, 3, 2}, +[3301] = {2001016, 4000, 400000, 3, 4}, +} + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + commemorativeCoin = 10011251; + commemorativeCoinValue = 25000; + gilCurrency = 1000001; + playerGC = player.gcCurrent + playerGCSeal = 1000200 + playerGC; + + callClientFunction(player, "eventTalkWelcome", player); + + if player:GetItemPackage(INVENTORY_NORMAL):HasItem(commemorativeCoin) and playerGC > 0 then + -- Checks for player having a commemorative coin, show window trade option if so. + coinChoice = callClientFunction(player, "eventSellItemAsk", player, commemorativeCoin, commemorativeCoinValue); + if coinChoice == 1 then + currencyType = callClientFunction(player, "eventAskMainMenu", player); + elseif coinChoice == 2 then + -- You trade for . + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, commemorativeCoin, 1, playerGCSeal, 1, 1, commemorativeCoinValue); + player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(commemorativeCoin, 1); + player:GetItemPackage(INVENTORY_CURRENCY):addItem(playerGCSeal, 25000, 1) + -- TODO: Add handling for checking GC seals limit and not going over it + end + else + -- If no grand company alignment, go straight to the shop that uses gil, otherwise show gc seal option. + if playerGC == 0 then + processGilShop(player); + else + currencyType = callClientFunction(player, "eventAskMainMenu", player); + if currencyType == 1 then + processGilShop(player); + elseif currencyType == 2 then + processSealShop(player); + end + end + end + + callClientFunction(player, "eventTalkBye", player); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); +end + + +function processGilShop(player) + + callClientFunction(player, "eventGilShopMenuOpen", player); + + while (true) do + unk1, buyResult = callClientFunction(player, "eventGilShopMenuAsk", player); + printf(unk1); + if (buyResult == 0 or buyResult == -1) then + callClientFunction(player, "eventGilShopMenuClose", player); + break; + else + if shopInfo[buyResult] == nil then + -- Prevent server crash from someone trying to buy a non-existent item via packet injection. + break; + else + -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list + if shopInfo[buyResult][5] == 4 then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + + purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][3], gilCurrency); + end + end + end +end + + +function processSealShop(player) + + callClientFunction(player, "eventSealShopMenuOpen", player); + + while (true) do + unk1, buyResult = callClientFunction(player, "eventSealShopMenuAsk", player); + + if (buyResult == 0 or buyResult == -1) then + callClientFunction(player, "eventSealShopMenuClose", player); + break; + else + if shopInfo[buyResult] == nil then + -- Prevent server crash from someone trying to buy a non-existent item via packet injection. + break; + else + -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list + if shopInfo[buyResult][5] == 4 then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + + purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][2], playerGCSeal); + end + end + end +end + diff --git a/data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua b/Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua rename to Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua diff --git a/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua b/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua new file mode 100644 index 00000000..1993da44 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua @@ -0,0 +1,26 @@ +--[[ + +PopulaceBranchVendor Script + +Functions: + +eventTalkWelcome(player) - Starts talk turn and +eventSearchItemAsk(nil, stopSearchingItemId) - +eventTalkStepBreak() - Finishes the talk turn. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "eventTalkWelcome", player); + callClientFunction(player, "eventSearchItemAsk", nil, 0); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua b/Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua rename to Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua diff --git a/data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua b/Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua rename to Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua new file mode 100644 index 00000000..9e1bee75 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua @@ -0,0 +1,41 @@ +--[[ + +PopulaceCaravanAdviser Script + +Functions: + +adviserDeffault() - Not a typo. NPC dialog talking about a chocobo. Resets their sight on you, perhaps used on closing dialog? +adviserAsk() - Brings up a menu for caravan info, or purchasing gysahl greens +adviserAdvise() - NPC dialog discussing feeding chocobos +adviserSales(price) - Gysahl purchase dialog and prompt +adviserBuy() - Dialog to play after purchasing gysahl greens +adviserBuyNG() - NPC plays /shrug animation. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local gysahlPrice = 20; + local choice = callClientFunction(player, "adviserAsk"); + + if choice == 1 then + callClientFunction(player, "adviserAdvise"); + elseif choice == 2 then + local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice); + + if purchaseChoice == 1 then + callClientFunction(player, "adviserBuy"); + elseif purchaseChoice == 2 then + callClientFunction(player, "adviserBuyNG"); + end + elseif choice == 3 then + callClientFunction(player, "adviserDeffault") + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua new file mode 100644 index 00000000..efc47570 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua @@ -0,0 +1,68 @@ +--[[ + +PopulaceCaravanGuide Script + +This script handles the caravan guide class, which is for the actor who escorts the chocobos behind them during Caravan Security events. + + +Functions: + +caravanGuardCancel() - Menu prompt to abandon the caravan + +caravanGuardReward(cargo, nil, areaName, playerGC, killCount, areaName2) + - Reward dialog for completing the caravan + - cargo = 0 (none) through 9 (all) for varying degrees of success dialog + - If playerGC doesn't match the GC of the areaName region, NPC mentions you don't need their seals. + - killCount shows an extra dialog if 40-49 enemies were slain, and a different one at 50+ + +caravanGuardNotReward() - Dialog stating you didn't contribute to the event at all +caravanGuardFailReward(areaName, areaName2) - Failure dialog, NPC offers free gysahl green, then offers free teleport back to aetheryte +caravanGuardThanks(name1, name2, name3) - Dialog for joining the caravan. NPC names the three chocobos. Name IDs from xtx_displayName +caravanGuardOffer(areaName, areaName2, playerGC) - Dialog for who to talk to for joining the caravan. +caravanGuardAmple(areaName, areaName2) - Dialog for NPC taking a break? +caravanGuardSuccess() - Dialog when you reached destination? +caravanGuardFailure(areaName, areaName2) - Failure dialog for mentioned area. +caravanGuardIgnore() - Resets NPC state for player? Or used for players not flagged for the event. +caravanGuardBonusReward(nil, isBonus?) - NPC says variation on a piece of dialog from the boolean passed +caravanGuardNotBonusReward() - Inventory full flavour dialog + + +Notes: +Functions employing areaName/areaName2 add their value together in the client's script to get the area name. Said area values are... +1 = Wineport, 2 = Quarrymill, 3 = Silver Bazaar, 4 = Aleport, 5 = Hyrstmill, 6 = Golden Bazaar + +areaName will always be 1-3 for caravanGuardReward to function as expected for GC-related dialog +areaName2 will always be either 0 or 3. 0 for the lower level caravan area name, 3 for the higher level. + +populaceCaravanGuide sheet: +ID Dialog Comment +6 It is time. Come, let us ride. - Caravan begins. +12 We've arrived at last! Come and speak to me when you're ready to claim your reward. - Caravan completed. +23 We're under attack! The chocobos! Protect the chocobos! - Caravan aggros monsters +27 Gods, have we already come this far? At this pace, we stand to make good time. - Says between 50% & 90% of the way to desgination? Can be said more than once per run +28 Well fought, friend. I thank the gods you're with us. Come, onward! - Cleared monsters that caravan aggro'd + +TO-DO: +Document actors involved. Should be six of them. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local areaName = 1; + local areaName2 = 3; + local playerGC = 1; + local cargo = 9; + local killCount = 50; + callClientFunction(player, "caravanGuardOffer", areaName, areaName2, playerGC); + --callClientFunction(player, "caravanGuardReward", cargo, nil, areaName, playerGC, killCount, areaName2); + --player:SendGameMessageDisplayIDSender(npc, 6, MESSAGE_TYPE_SAY, npc.displayNameId); + + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua new file mode 100644 index 00000000..c125228b --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua @@ -0,0 +1,49 @@ +--[[ + +PopulaceCaravanManager Script + +Functions: + +caravanGuardEntry(areaGC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCountRequired, levelRequired) + - Dialog for signing up for caravan. areaGC(1-3) & areaName(0 or 3) added together to get location name. + - If difficulty => 40 on areaGC 1-3 & areaName 0, NPC mentions it's be a tougher trip + +caravanGuardQuestion(areaName1, areaName2, escortMax, isSameGC?, playerGC?) - Ask about the caravan escort +caravanGuardJoinOK(areaName1, areaName2, playerGC) - Dialog for successfully joining the caravan +caravanGuardJoinNG(nil, maxEscorts, playerGC) - Dialog dictating how many escorts total filled the run. +caravanGuardAmple(nil, playerGC, playerGC) - Dialog for caravan escort being full. +caravanGuardOther(npcGC) - Dialog where NPC mentions you're not part of the given Grand Company parameter +caravanGuardSigh() - NPC does a shrug animation +caravanGuardHuh() - NPC does /huh +caravanGuardCancel(nil, playerGC) - Dialog for canceling caravan escort. + + +Notes: +Some NPC dialog address you differently if your GC rank is Chief Sergeant (id 27) or higher, but only in non-English languages. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local GC = 3; + local playerGC = 1; + local areaName = 0; + local level = 25; + local playerCount = 8; + local difficulty = 41; + local hasRoomForGCSeals = false; + local isSameGC = true; + local escortMax = 8; + areaName1 = 1; + areaName2 = 3; + + -- callClientFunction(player, "caravanGuardCancel", nil, 3); + + callClientFunction(player, "caravanGuardEntry", GC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCount, level); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua b/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua new file mode 100644 index 00000000..0c32d5fa --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua @@ -0,0 +1,119 @@ +--[[ + +PopulaceChocoboLender Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu +eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo +eventSetChocoboName(true) - Opens the set name dialog +eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city. +eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state. +eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye + +Notes: + +* Rent price and time seems to be hardcoded into the client. Price is always 800gil and time is 10m. +* The func eventSetChocoboName *requires* the actor with id `1080101` to be present in the client instance or it will crash (thanks Jorge for finding that). +* Special spawn codes must be sent for getting your chocobo or renting for it to work properly. + +--]] + +require ("global") + +local rentalPrice = 800; +local rentalTime = 10; + +local gcIssuances = { + [1500006] = 2001004, + [1500061] = 2001005, + [1000840] = 2001006 +}; + +local startAppearances = { + [1500006] = CHOCOBO_LIMSA1, + [1500061] = CHOCOBO_GRIDANIA1, + [1000840] = CHOCOBO_ULDAH1 +}; + +local cityExits = { + [1500006] = {133, -6.032, 46.356, 132.572, 3.034}, + [1500061] = {150, 333.271, 5.889, -943.275, 0.794}, + [1000840] = {170, -26.088, 181.846, -79.438, 2.579} +}; + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local curLevel = 20; -- TODO: pull from character + local hasIssuance = player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(gcIssuances[npc:GetActorClassId()]); + local hasChocobo = player.hasChocobo; + + if (hasChocobo == false) then -- Let GMs auto have the issuance for debugging + hasIssuance = true; + end + + local hasFunds = (player:GetCurrentGil() >= rentalPrice); + + callClientFunction(player, "eventTalkWelcome", player); + + local menuChoice = callClientFunction(player, "eventAskMainMenu", player, curLevel, hasFunds, hasIssuance, hasChocobo, hasChocobo, 0); + + if (menuChoice == 1) then -- Issuance option + + callClientFunction(player, "eventTalkMyChocobo", player); + local nameResponse = callClientFunction(player, "eventSetChocoboName", true); + + if (nameResponse == "") then -- Cancel Chocobo naming + callClientFunction(player, "eventCancelChocoboName", player); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); + return; + else + local appearance = startAppearances[npc:GetActorClassId()]; + player:IssueChocobo(appearance, nameResponse); + + callClientFunction(player, "eventAfterChocoboName", player); + + --Add Chocobo License and remove issuance + if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(2001007) == false) then + player:GetItemPackage(INVENTORY_KEYITEMS):AddItem(2001007); + end + player:GetItemPackage(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[npc:GetActorClassId()], 1); + + --Warp with the special chocobo warp mode. + mountChocobo(player); + GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()][1], nil, 0, SPAWN_CHOCOBO_GET, cityExits[npc:GetActorClassId()][2], cityExits[npc:GetActorClassId()][3], cityExits[npc:GetActorClassId()][4], cityExits[npc:GetActorClassId()][5]); + end + + elseif(menuChoice == 2) then -- Summon Bird + mountChocobo(player); + GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()][1], nil, 0, SPAWN_NO_ANIM, cityExits[npc:GetActorClassId()][2], cityExits[npc:GetActorClassId()][3], cityExits[npc:GetActorClassId()][4], cityExits[npc:GetActorClassId()][5]); + elseif(menuChoice == 3) then -- Change Barding + callClientFunction(player, "eventTalkStepBreak", player); + elseif(menuChoice == 5) then -- Rent Bird + mountChocobo(player, true, 1); + GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()][1], nil, 0, SPAWN_CHOCOBO_RENTAL, cityExits[npc:GetActorClassId()][2], cityExits[npc:GetActorClassId()][3], cityExits[npc:GetActorClassId()][4], cityExits[npc:GetActorClassId()][5]); + else + callClientFunction(player, "eventTalkStepBreak", player); + end + + player:EndEvent(); +end + +function mountChocobo(player, isRental, rentalMinutes) + if (isRental) then + player:ChangeMusic(64); + player:StartChocoboRental(rentalMinutes); + else + player:ChangeMusic(83); + end + + player:SendMountAppearance(); + player:SetMountState(1); + player:ChangeSpeed(0.0, 5.0, 10.0, 10.0); + player:ChangeState(15); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua new file mode 100644 index 00000000..63ed7364 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua @@ -0,0 +1,43 @@ +--[[ + +PopulaceCompanyBuffer Script + +Functions: + +eventTalkWelcome(player, boolean) - Welcome dialog. Boolean seems to be related to rank? +eventTalkBufEffect() - Dialog for applying Sanction +eventTalkBufEffectAfter(player) - Dialog after applying Sanction +eventTalkStepBreak() - Returns to NPC's neutral state + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1500388] = 1, -- Maelstrom Representative + [1500389] = 2, -- Adder Representative + [1500390] = 3, -- Flame Representative +} + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + + local choice = callClientFunction(player, "eventTalkWelcome", player, true); + + if (choice == 1 and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then + callClientFunction(player, "eventTalkBufEffect"); + callClientFunction(player, "eventTalkBufEffectAfter", player); + -- TODO: Add Sanction buff + else + player:SendMessage(0x20, "", "Quit hex editing your memory."); + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua new file mode 100644 index 00000000..68bb71be --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua @@ -0,0 +1,66 @@ +--[[ + +PopulaceCompanyGLPublisher Script + +xtx_gcRank for GC Rank values + +Functions: + +talkOutsider() - Dialog for no affiliated with GC. Seems to always read Maelstrom? +talkOfferWelcome(unk1) - Errors +askCompanyLeve() - Errors +askLeveDetail(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8) - Errors + +eventGLDifficulty() - Difficulty window, returns player choice +eventGLStart(leveName, difficulty, unk1) - leveName from xtx_guildleve + +talkAfterOffer() +talkOfferLimit() + +finishTalkTurn() - Resets NPC target/facing + +eventGLPlay(leveName, guardianFavor, favorCost, difficulty) - Menu for active levequest +eventGLShinpu(guardianFavor, favorCost) - Menu to accept favor buff. evenGLPlay() calls it +eventGLThanks() - Errors + +eventGLReward( -- Leve reward screen + guildleveId, + clearTime, + missionBonus, + difficultyBonus, + factionNumber, + factionBonus, + factionCredit, + glRewardItem, + glRewardNumber, + glRewardSubItem, + glRewardSubNumber, + difficulty +) + + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500222] = 1, -- Storm Sergeant Hammil +[1500223] = 1, -- Storm Sergeant Sternn +[1500224] = 2, -- Serpent Sergeant Cordwyk +[1500225] = 2, -- Serpent Sergeant Lodall +[1500226] = 3, -- Flame Sergeant Byrne +[1500227] = 3, -- Flame Sergeant Dalvag +} + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "talkOutsider"); + + callClientFunction(player, "finishTalkTurn"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua new file mode 100644 index 00000000..044f5fc1 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua @@ -0,0 +1,45 @@ +--[[ + +PopulaceCompanyGuide Script + +Functions: + +eventTalkWelcome() - Dialog for new recruits +eventTalkProvisional() - Message for when rank isn't high enough? +eventTalkExclusive() - Message for wrong GC. +eventTalkComMember(nil, npc, isFoundationDay) - Information menus for various GC related activities +eventTalkStepBreak() - Returns to NPC's neutral state + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1001737] = 1, -- Maelstrom Representative + [1001738] = 2, -- Adder Representative + [1001739] = 3, -- Flame Representative +} + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + local npcGC = gcRep[npc:GetActorClassId()]; + + if (playerGC ~= npcGC and playerGCRanks[playerGC] == 127) then + callClientFunction(player, "eventTalkWelcome"); + elseif (playerGC == npcGC and playerGCRanks[playerGC] == 127) then + callClientFunction(player, "eventTalkProvisional"); + elseif (playerGC ~= npcGC and playerGCRanks[playerGC] ~= 127) then + callClientFunction(player, "eventTalkExclusive"); + elseif (playerGC == npcGC and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then + callClientFunction(player, "eventTalkComMember", nil, npc, true); + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua new file mode 100644 index 00000000..33ed752d --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua @@ -0,0 +1,77 @@ +--[[ + +PopulaceCompanyOfficer Script + +xtx_gcRank for GC Rank values + +Functions: + +eventTalkWelcome() - Welcome dialog +eventTalkWelcomeQuest() - Same as Welcome dialog? +eventTalkPreJoin() - Dialog for starting GC rank? +eventTalkExclusive() - Dialog to play when you're not of that GC? +eventTalkJoinedOnly() - Reads like chat-end dialog for your GC. +eventTalkJoined(gcRank, gcRank, isCanAfford, isShowPromotion) - Menu to ask about/for promotion + +eventDoRankUp(gcRank, gcRank) - Plays rank-up animation and opens GC window. +eventRankUpDone(???, ???) - Has your character do the GC salute? Values seem to do nothing? +eventRankCategoryUpBefore(gcRank) - 11/21/31 - Mentions which GC quest you need to clear to continue promotion +eventRankCategoryUpAfter() - Follow-up dialog after ranking up +eventTalkQuestUncomplete() - Quest prerequisite dialog for ranking up to Second Lieutenant (1.23b rank cap) +eventTalkFestival() - Foundation Day 2011 event dialog. Server needs to reward 1000 GC seals after. +eventTalkFestival2() - Foundation Day 2011 event dialog. Seems to reward more seals, unsure how many. +eventTalkFestival2012(value) - Foundation Day 2012 event dialog. Rewards amount of seals dictated by value, retail used 5000. + +eventTalkStepBreak() - Resets NPC target/facing +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500199] = 1, -- Limsa Officer +[1500200] = 2, -- Grid Officer +[1500198] = 3, -- Flame Officer +} + +function onEventStarted(player, npc, triggerName) + + playerGC = player.gcCurrent; + playerGCSeal = 1000200 + playerGC; + playerCurrentRank = 13; + playerRankUpCost = 1500; + playerNextRank = 15; + currentRankCap = 31; -- Second Lieutenant + npcId = npc:GetActorClassId(); + + if playerGC == gcOfficer[npcId] then + callClientFunction(player, "eventTalkWelcome"); + if playerCurrentRank < currentRankCap then + if player:GetItemPackage(INVENTORY_CURRENCY):HasItem(playerGCSeal, playerRankUpCost) then + -- Show Promotion window, allow paying + local choice = callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, true, true); + + -- If promotion accepted + if choice == 1 then + callClientFunction(player, "eventDoRankUp", playerNextRank, playerNextRank); + -- TODO: Table GC info or get it in source/sql. Handle actual upgrade of GC rank/seal cap/cost/etc. + end + + else + -- Show Promotion window, show dialog you can't afford promotion + callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, false, true); + end + else + callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank); + end + + callClientFunction(player, "eventTalkJoinedOnly"); + else + callClientFunction(player, "eventTalkExclusive"); + end + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua new file mode 100644 index 00000000..7f6dd5a2 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua @@ -0,0 +1,510 @@ +--[[ + +PopulaceCompanyShop Script + + +Functions: + +eventTalkStepCantUse() -- When player tries to buy from another GC's shop +eventTalkPreJoin() -- Dialog for the shop +eventTalkPreJoinQuest() -- Tutorial dialog for the shop? +eventTalkJoined(???) -- Dialog for the shop, they salute. Orphaned parameter? + +eventTalkFestival() -- Festival Day Event Dialog +eventTalkFestival2() -- Festival Day Event Follow-up Dialog + +eventTalkMainMenu(???, ???) -- Shop menu for picking GC items +eventShopMenuOpen() -- Sets up shop menu. Calls getSpecialEventWork, value 8 shows GC firework & 11 a Patriot's Choker +eventShopMenuAsk() -- Opens up the shop menu. +eventShopMenuClose() + +eventGuideChocoboWhistle(???) -- Tutorial dialog after purchasing Chocobo issuance slip. Orphaned parameter? +eventGuideTownTransport(index) -- Tutorial dialog after purchasing an aetherpass. Index is item ID. +eventAskChocoboCustomize(index, price) -- Chocobo Barding purchase dialog. Index is item ID. +eventChocoboCustomize() -- Follow-up dialog if you purchase Chocobo Barding. + +getGrandCompanyNumber() -- Returns GC value of the NPC +getShopItemStartIndex(index) -- Gets starting index value based on GC shop +getShopItemEndIndex(index) -- Gets ending index value based on GC shop +getShopSellingItemMax(???) -- +getShopSellingItemDetail(player, ???, ???) + +eventTalkStepBreak() -- Returns NPC to their starting direction +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500202] = 1, -- Limsa Shop +[1500203] = 2, -- Grid Shop +[1500201] = 3, -- Flame Shop +} + +shopInfo = { -- [index] = { itemID, itemQuality, itemQuantity, itemCost, gcRank, city, special, itemCategory } +[100001] = {3010403, 1, 10, 20, 0, 1, 0, 1}, +[100002] = {3010402, 1, 10, 30, 0, 1, 0, 1}, +[100003] = {3020202, 1, 1, 50, 0, 1, 0, 1}, +[100004] = {3020406, 1, 20, 10, 0, 1, 0, 1}, +[100005] = {3020403, 1, 10, 15, 0, 1, 0, 1}, +[100006] = {3020402, 1, 5, 60, 0, 1, 0, 1}, +[100007] = {3020404, 1, 5, 100, 0, 1, 0, 1}, +[100008] = {3020528, 1, 5, 50, 0, 1, 0, 1}, +[100009] = {3020516, 1, 5, 50, 0, 1, 0, 1}, +[100010] = {3020411, 1, 1, 15, 0, 1, 0, 1}, +[100011] = {3020412, 1, 1, 200, 0, 1, 0, 1}, +[100012] = {3020509, 1, 1, 200, 0, 1, 0, 1}, +[100013] = {3020510, 1, 1, 200, 0, 1, 0, 1}, +[100014] = {10013001, 1, 20, 5, 0, 1, 0, 1}, +[100015] = {10013002, 1, 20, 25, 0, 1, 0, 1}, +[100016] = {10013003, 1, 20, 45, 0, 1, 0, 1}, +[100017] = {10013004, 1, 20, 100, 0, 1, 0, 1}, +[100018] = {10013005, 1, 20, 150, 0, 1, 0, 1}, +[100019] = {3910402, 1, 99, 85, 0, 1, 0, 1}, +[100020] = {3910103, 1, 99, 120, 0, 1, 0, 1}, +[100021] = {3910203, 1, 99, 120, 0, 1, 0, 1}, +[100022] = {3910305, 1, 99, 85, 0, 1, 0, 1}, +[100023] = {3920004, 1, 999, 50, 0, 1, 0, 1}, +[100024] = {3920006, 1, 999, 70, 0, 1, 0, 1}, +[100025] = {3920003, 1, 999, 115, 0, 1, 0, 1}, +[100026] = {3910005, 1, 99, 75, 0, 1, 0, 1}, +[100027] = {3910006, 1, 99, 90, 0, 1, 0, 1}, +[100028] = {3940011, 1, 20, 20, 0, 1, 0, 1}, +[100029] = {3940010, 1, 20, 30, 0, 1, 0, 1}, +[100030] = {3020504, 1, 1, 400, 15, 1, 0, 1}, +[100031] = {3020505, 1, 1, 400, 15, 1, 0, 1}, +[100032] = {3020506, 1, 1, 300, 31, 1, 0, 1}, +[101001] = {4040010, 1, 1, 500, 0, 1, 0, 2}, +[101002] = {4040110, 1, 1, 1000, 0, 1, 0, 2}, +[101003] = {4040205, 1, 1, 1400, 0, 1, 0, 2}, +[101004] = {4040305, 1, 1, 3000, 0, 1, 0, 2}, +[101005] = {4040204, 1, 1, 4000, 0, 1, 0, 2}, +[101006] = {4080304, 1, 1, 950, 0, 1, 0, 2}, +[101007] = {4080211, 1, 1, 1000, 0, 1, 0, 2}, +[101008] = {4080106, 1, 1, 2000, 0, 1, 0, 2}, +[101009] = {4080303, 1, 1, 4000, 0, 1, 0, 2}, +[101010] = {5020010, 1, 1, 900, 0, 1, 0, 2}, +[101011] = {5020209, 1, 1, 1000, 0, 1, 0, 2}, +[101012] = {5020213, 1, 1, 1600, 0, 1, 0, 2}, +[101013] = {5020305, 1, 1, 4000, 0, 1, 0, 2}, +[101014] = {8030350, 1, 1, 750, 0, 1, 0, 2}, +[101015] = {8030447, 1, 1, 750, 0, 1, 0, 2}, +[101016] = {8031223, 1, 1, 750, 0, 1, 0, 2}, +[101017] = {8032008, 1, 1, 750, 0, 1, 0, 2}, +[101018] = {9050029, 1, 1, 900, 0, 1, 0, 2}, +[101019] = {9050044, 1, 1, 1900, 0, 1, 0, 2}, +[101020] = {9040032, 1, 1, 950, 0, 1, 0, 2}, +[101021] = {9040025, 1, 1, 1500, 0, 1, 0, 2}, +[101022] = {8013201, 1, 1, 1000, 11, 1, 0, 2}, +[101023] = {8032601, 1, 1, 1000, 11, 1, 0, 2}, +[101024] = {8071301, 1, 1, 1000, 11, 1, 0, 2}, +[101025] = {8081701, 1, 1, 1000, 11, 1, 0, 2}, +[101026] = {8050620, 1, 1, 1200, 11, 1, 0, 2}, +[101027] = {8050243, 1, 1, 1200, 11, 1, 0, 2}, +[101028] = {8050344, 1, 1, 1200, 11, 1, 0, 2}, +[101029] = {8050028, 1, 1, 1200, 11, 1, 0, 2}, +[101030] = {8090706, 1, 1, 1200, 11, 1, 0, 2}, +[101031] = {4030205, 1, 1, 2500, 13, 1, 0, 2}, +[101032] = {4020306, 1, 1, 2500, 13, 1, 0, 2}, +[101033] = {4040014, 1, 1, 2500, 13, 1, 0, 2}, +[101034] = {4080408, 1, 1, 2500, 13, 1, 0, 2}, +[101035] = {4070310, 1, 1, 2500, 13, 1, 0, 2}, +[101036] = {5030307, 1, 1, 2500, 13, 1, 0, 2}, +[101037] = {5020112, 1, 1, 2500, 13, 1, 0, 2}, +[101038] = {4100205, 1, 1, 2000, 13, 1, 0, 2}, +[101039] = {8011609, 1, 1, 3000, 15, 1, 0, 2}, +[101040] = {8032311, 1, 1, 3000, 15, 1, 0, 2}, +[101041] = {8071017, 1, 1, 3000, 15, 1, 0, 2}, +[101042] = {8050132, 1, 1, 3000, 15, 1, 0, 2}, +[101043] = {8081123, 1, 1, 3000, 15, 1, 0, 2}, +[101044] = {4030117, 1, 1, 4500, 17, 1, 0, 2}, +[101045] = {4020210, 1, 1, 4500, 17, 1, 0, 2}, +[101046] = {4040406, 1, 1, 4500, 17, 1, 0, 2}, +[101047] = {4080107, 1, 1, 4500, 17, 1, 0, 2}, +[101048] = {4070108, 1, 1, 4500, 17, 1, 0, 2}, +[101049] = {5030111, 1, 1, 4500, 17, 1, 0, 2}, +[101050] = {5020013, 1, 1, 4500, 17, 1, 0, 2}, +[101051] = {4100405, 1, 1, 4000, 17, 1, 0, 2}, +[101052] = {8011610, 1, 1, 5000, 21, 1, 0, 2}, +[101053] = {8032312, 1, 1, 5000, 21, 1, 0, 2}, +[101054] = {8071018, 1, 1, 5000, 21, 1, 0, 2}, +[101055] = {8050133, 1, 1, 5000, 21, 1, 0, 2}, +[101056] = {8050769, 1, 1, 5000, 21, 1, 0, 2}, +[101057] = {8081124, 1, 1, 5000, 21, 1, 0, 2}, +[101058] = {8080565, 1, 1, 5000, 21, 1, 0, 2}, +[101059] = {8090609, 1, 1, 5000, 21, 1, 0, 2}, +[101060] = {9050021, 1, 1, 1000, 21, 1, 0, 2}, +[101061] = {9050022, 1, 1, 1000, 21, 1, 0, 2}, +[101062] = {9010025, 1, 1, 1000, 21, 1, 0, 2}, +[101063] = {4100804, 1, 1, 5500, 23, 1, 0, 2}, +[101064] = {8013614, 1, 1, 5500, 23, 1, 0, 2}, +[101065] = {8032820, 1, 1, 5500, 23, 1, 0, 2}, +[101066] = {8051516, 1, 1, 5500, 23, 1, 0, 2}, +[101067] = {8071520, 1, 1, 5500, 23, 1, 0, 2}, +[101068] = {9030060, 1, 1, 5500, 23, 1, 0, 2}, +[101069] = {9050067, 1, 1, 5500, 23, 1, 0, 2}, +[101070] = {8013615, 1, 1, 6000, 25, 1, 0, 2}, +[101071] = {8013616, 1, 1, 6000, 25, 1, 0, 2}, +[101072] = {8032821, 1, 1, 6000, 25, 1, 0, 2}, +[101073] = {8071521, 1, 1, 6000, 25, 1, 0, 2}, +[101074] = {8081914, 1, 1, 6000, 25, 1, 0, 2}, +[101075] = {9040065, 1, 1, 6000, 25, 1, 0, 2}, +[101076] = {9010061, 1, 1, 6000, 25, 1, 0, 2}, +[101077] = {4100805, 1, 1, 6500, 27, 1, 0, 2}, +[101078] = {4020408, 1, 1, 6500, 27, 1, 0, 2}, +[101079] = {4040508, 1, 1, 6500, 27, 1, 0, 2}, +[101080] = {4080508, 1, 1, 6500, 27, 1, 0, 2}, +[101081] = {4070408, 1, 1, 6500, 27, 1, 0, 2}, +[101082] = {5030408, 1, 1, 6500, 27, 1, 0, 2}, +[101083] = {5020408, 1, 1, 6500, 27, 1, 0, 2}, +[101084] = {4030604, 1, 1, 25000, 31, 1, 0, 2}, +[101085] = {4020404, 1, 1, 25000, 31, 1, 0, 2}, +[101086] = {4040504, 1, 1, 25000, 31, 1, 0, 2}, +[101087] = {4080504, 1, 1, 25000, 31, 1, 0, 2}, +[101088] = {4070404, 1, 1, 25000, 31, 1, 0, 2}, +[101089] = {5030404, 1, 1, 25000, 31, 1, 0, 2}, +[101090] = {5020404, 1, 1, 25000, 31, 1, 0, 2}, +[101091] = {8013204, 1, 1, 6000, 31, 1, 0, 2}, +[101092] = {8032604, 1, 1, 6000, 31, 1, 0, 2}, +[101093] = {8071304, 1, 1, 6000, 31, 1, 0, 2}, +[101094] = {8081704, 1, 1, 6000, 31, 1, 0, 2}, +[102001] = {3020601, 1, 20, 5, 0, 1, 8, 3}, +[102002] = {9040018, 1, 1, 1000, 11, 1, 11, 3}, +[103001] = {2001004, 1, 1, 3000, 11, 1, 0, 4}, +[103002] = {2001014, 1, 1, 3000, 15, 1, 0, 4}, +[103003] = {2001017, 1, 1, 2000, 21, 1, 0, 4}, +[103004] = {2001018, 1, 1, 3000, 21, 1, 0, 4}, +[103005] = {2001019, 1, 1, 4000, 21, 1, 0, 4}, +[103006] = {2001026, 1, 1, 25000, 27, 1, 0, 4}, +[200001] = {3010403, 1, 10, 20, 0, 2, 0, 1}, +[200002] = {3010402, 1, 10, 30, 0, 2, 0, 1}, +[200003] = {3020203, 1, 1, 50, 0, 2, 0, 1}, +[200004] = {3020406, 1, 20, 10, 0, 2, 0, 1}, +[200005] = {3020403, 1, 10, 15, 0, 2, 0, 1}, +[200006] = {3020402, 1, 5, 60, 0, 2, 0, 1}, +[200007] = {3020404, 1, 5, 100, 0, 2, 0, 1}, +[200008] = {3020528, 1, 5, 50, 0, 2, 0, 1}, +[200009] = {3020516, 1, 5, 50, 0, 2, 0, 1}, +[200010] = {3020411, 1, 1, 15, 0, 2, 0, 1}, +[200011] = {3020412, 1, 1, 200, 0, 2, 0, 1}, +[200012] = {3020509, 1, 1, 200, 0, 2, 0, 1}, +[200013] = {3020510, 1, 1, 200, 0, 2, 0, 1}, +[200014] = {10013001, 1, 20, 5, 0, 2, 0, 1}, +[200015] = {10013002, 1, 20, 25, 0, 2, 0, 1}, +[200016] = {10013003, 1, 20, 45, 0, 2, 0, 1}, +[200017] = {10013004, 1, 20, 100, 0, 2, 0, 1}, +[200018] = {10013005, 1, 20, 150, 0, 2, 0, 1}, +[200019] = {3910402, 1, 99, 85, 0, 2, 0, 1}, +[200020] = {3910103, 1, 99, 120, 0, 2, 0, 1}, +[200021] = {3910203, 1, 99, 120, 0, 2, 0, 1}, +[200022] = {3910305, 1, 99, 85, 0, 2, 0, 1}, +[200023] = {3920004, 1, 999, 50, 0, 2, 0, 1}, +[200024] = {3920006, 1, 999, 70, 0, 2, 0, 1}, +[200025] = {3920003, 1, 999, 115, 0, 2, 0, 1}, +[200026] = {3910005, 1, 99, 75, 0, 2, 0, 1}, +[200027] = {3910006, 1, 99, 90, 0, 2, 0, 1}, +[200028] = {3940011, 1, 20, 20, 0, 2, 0, 1}, +[200029] = {3940010, 1, 20, 30, 0, 2, 0, 1}, +[200030] = {3020504, 1, 1, 400, 15, 2, 0, 1}, +[200031] = {3020505, 1, 1, 400, 15, 2, 0, 1}, +[200032] = {3020506, 1, 1, 300, 31, 2, 0, 1}, +[201001] = {5030107, 1, 1, 350, 0, 2, 0, 2}, +[201002] = {5030207, 1, 1, 750, 0, 2, 0, 2}, +[201003] = {5030206, 1, 1, 1000, 0, 2, 0, 2}, +[201004] = {5030029, 1, 1, 1500, 0, 2, 0, 2}, +[201005] = {5030031, 1, 1, 2400, 0, 2, 0, 2}, +[201006] = {5030209, 1, 1, 3000, 0, 2, 0, 2}, +[201007] = {5030028, 1, 1, 4000, 0, 2, 0, 2}, +[201008] = {4020109, 1, 1, 800, 0, 2, 0, 2}, +[201009] = {4020106, 1, 1, 1000, 0, 2, 0, 2}, +[201010] = {4020008, 1, 1, 2200, 0, 2, 0, 2}, +[201011] = {4020305, 1, 1, 4000, 0, 2, 0, 2}, +[201012] = {4100005, 1, 1, 1000, 0, 2, 0, 2}, +[201013] = {4100109, 1, 1, 4000, 0, 2, 0, 2}, +[201014] = {8030035, 1, 1, 750, 0, 2, 0, 2}, +[201015] = {8030919, 1, 1, 750, 0, 2, 0, 2}, +[201016] = {8031821, 1, 1, 750, 0, 2, 0, 2}, +[201017] = {8032220, 1, 1, 750, 0, 2, 0, 2}, +[201018] = {9050029, 1, 1, 900, 0, 2, 0, 2}, +[201019] = {9050044, 1, 1, 1900, 0, 2, 0, 2}, +[201020] = {9040035, 1, 1, 950, 0, 2, 0, 2}, +[201021] = {9040025, 1, 1, 1500, 0, 2, 0, 2}, +[201022] = {8013202, 1, 1, 1000, 11, 2, 0, 2}, +[201023] = {8032602, 1, 1, 1000, 11, 2, 0, 2}, +[201024] = {8071302, 1, 1, 1000, 11, 2, 0, 2}, +[201025] = {8081702, 1, 1, 1000, 11, 2, 0, 2}, +[201026] = {8050148, 1, 1, 1200, 11, 2, 0, 2}, +[201027] = {8050244, 1, 1, 1200, 11, 2, 0, 2}, +[201028] = {8051222, 1, 1, 1200, 11, 2, 0, 2}, +[201029] = {8050029, 1, 1, 1200, 11, 2, 0, 2}, +[201030] = {8090707, 1, 1, 1200, 11, 2, 0, 2}, +[201031] = {4030710, 1, 1, 2500, 13, 2, 0, 2}, +[201032] = {4020211, 1, 1, 2500, 13, 2, 0, 2}, +[201033] = {4040407, 1, 1, 2500, 13, 2, 0, 2}, +[201034] = {4080213, 1, 1, 2500, 13, 2, 0, 2}, +[201035] = {4070215, 1, 1, 2500, 13, 2, 0, 2}, +[201036] = {5030113, 1, 1, 2500, 13, 2, 0, 2}, +[201037] = {5020014, 1, 1, 2500, 13, 2, 0, 2}, +[201038] = {4100608, 1, 1, 2000, 13, 2, 0, 2}, +[201039] = {8010566, 1, 1, 3000, 15, 2, 0, 2}, +[201040] = {8030625, 1, 1, 3000, 15, 2, 0, 2}, +[201041] = {8070724, 1, 1, 3000, 15, 2, 0, 2}, +[201042] = {8050618, 1, 1, 3000, 15, 2, 0, 2}, +[201043] = {8080715, 1, 1, 3000, 15, 2, 0, 2}, +[201044] = {4030016, 1, 1, 4500, 17, 2, 0, 2}, +[201045] = {4020012, 1, 1, 4500, 17, 2, 0, 2}, +[201046] = {4040111, 1, 1, 4500, 17, 2, 0, 2}, +[201047] = {4080010, 1, 1, 4500, 17, 2, 0, 2}, +[201048] = {4070013, 1, 1, 4500, 17, 2, 0, 2}, +[201049] = {5030308, 1, 1, 4500, 17, 2, 0, 2}, +[201050] = {5020113, 1, 1, 4500, 17, 2, 0, 2}, +[201051] = {4100507, 1, 1, 4000, 17, 2, 0, 2}, +[201052] = {8010567, 1, 1, 5000, 21, 2, 0, 2}, +[201053] = {8030626, 1, 1, 5000, 21, 2, 0, 2}, +[201054] = {8070725, 1, 1, 5000, 21, 2, 0, 2}, +[201055] = {8050619, 1, 1, 5000, 21, 2, 0, 2}, +[201056] = {8050768, 1, 1, 5000, 21, 2, 0, 2}, +[201057] = {8080716, 1, 1, 5000, 21, 2, 0, 2}, +[201058] = {8080564, 1, 1, 5000, 21, 2, 0, 2}, +[201059] = {8090506, 1, 1, 5000, 21, 2, 0, 2}, +[201060] = {9050025, 1, 1, 1000, 21, 2, 0, 2}, +[201061] = {9050026, 1, 1, 1000, 21, 2, 0, 2}, +[201062] = {9010025, 1, 1, 1000, 21, 2, 0, 2}, +[201063] = {4100806, 1, 1, 5500, 23, 2, 0, 2}, +[201064] = {8013617, 1, 1, 5500, 23, 2, 0, 2}, +[201065] = {8032822, 1, 1, 5500, 23, 2, 0, 2}, +[201066] = {8051517, 1, 1, 5500, 23, 2, 0, 2}, +[201067] = {8071522, 1, 1, 5500, 23, 2, 0, 2}, +[201068] = {9030061, 1, 1, 5500, 23, 2, 0, 2}, +[201069] = {9050068, 1, 1, 5500, 23, 2, 0, 2}, +[201070] = {8013618, 1, 1, 6000, 25, 2, 0, 2}, +[201071] = {8013619, 1, 1, 6000, 25, 2, 0, 2}, +[201072] = {8032823, 1, 1, 6000, 25, 2, 0, 2}, +[201073] = {8071523, 1, 1, 6000, 25, 2, 0, 2}, +[201074] = {8081915, 1, 1, 6000, 25, 2, 0, 2}, +[201075] = {9040066, 1, 1, 6000, 25, 2, 0, 2}, +[201076] = {9010062, 1, 1, 6000, 25, 2, 0, 2}, +[201077] = {4100807, 1, 1, 6500, 27, 2, 0, 2}, +[201078] = {4020409, 1, 1, 6500, 27, 2, 0, 2}, +[201079] = {4040509, 1, 1, 6500, 27, 2, 0, 2}, +[201080] = {4080509, 1, 1, 6500, 27, 2, 0, 2}, +[201081] = {4070409, 1, 1, 6500, 27, 2, 0, 2}, +[201082] = {5030409, 1, 1, 6500, 27, 2, 0, 2}, +[201083] = {5020409, 1, 1, 6500, 27, 2, 0, 2}, +[201084] = {4030605, 1, 1, 25000, 31, 2, 0, 2}, +[201085] = {4020405, 1, 1, 25000, 31, 2, 0, 2}, +[201086] = {4040505, 1, 1, 25000, 31, 2, 0, 2}, +[201087] = {4080505, 1, 1, 25000, 31, 2, 0, 2}, +[201088] = {4070405, 1, 1, 25000, 31, 2, 0, 2}, +[201089] = {5030405, 1, 1, 25000, 31, 2, 0, 2}, +[201090] = {5020405, 1, 1, 25000, 31, 2, 0, 2}, +[201091] = {8013205, 1, 1, 6000, 31, 2, 0, 2}, +[201092] = {8032605, 1, 1, 6000, 31, 2, 0, 2}, +[201093] = {8071305, 1, 1, 6000, 31, 2, 0, 2}, +[201094] = {8081705, 1, 1, 6000, 31, 2, 0, 2}, +[202001] = {3020603, 1, 20, 5, 0, 2, 8, 3}, +[202002] = {9040018, 1, 1, 1000, 11, 2, 11, 3}, +[203001] = {2001005, 1, 1, 3000, 11, 2, 0, 4}, +[203002] = {2001015, 1, 1, 3000, 15, 2, 0, 4}, +[203003] = {2001020, 1, 1, 2000, 21, 2, 0, 4}, +[203004] = {2001021, 1, 1, 3000, 21, 2, 0, 4}, +[203005] = {2001022, 1, 1, 4000, 21, 2, 0, 4}, +[203006] = {2001026, 1, 1, 25000, 27, 2, 0, 4}, +[300001] = {3010403, 1, 10, 20, 0, 3, 0, 1}, +[300002] = {3010402, 1, 10, 30, 0, 3, 0, 1}, +[300003] = {3020204, 1, 1, 50, 0, 3, 0, 1}, +[300004] = {3020406, 1, 20, 10, 0, 3, 0, 1}, +[300005] = {3020403, 1, 10, 15, 0, 3, 0, 1}, +[300006] = {3020402, 1, 5, 60, 0, 3, 0, 1}, +[300007] = {3020404, 1, 5, 100, 0, 3, 0, 1}, +[300008] = {3020528, 1, 5, 50, 0, 3, 0, 1}, +[300009] = {3020516, 1, 5, 50, 0, 3, 0, 1}, +[300010] = {3020411, 1, 1, 15, 0, 3, 0, 1}, +[300011] = {3020412, 1, 1, 200, 0, 3, 0, 1}, +[300012] = {3020509, 1, 1, 200, 0, 3, 0, 1}, +[300013] = {3020510, 1, 1, 200, 0, 3, 0, 1}, +[300014] = {10013001, 1, 20, 5, 0, 3, 0, 1}, +[300015] = {10013002, 1, 20, 25, 0, 3, 0, 1}, +[300016] = {10013003, 1, 20, 45, 0, 3, 0, 1}, +[300017] = {10013004, 1, 20, 100, 0, 3, 0, 1}, +[300018] = {10013005, 1, 20, 150, 0, 3, 0, 1}, +[300019] = {3910402, 1, 99, 85, 0, 3, 0, 1}, +[300020] = {3910103, 1, 99, 120, 0, 3, 0, 1}, +[300021] = {3910203, 1, 99, 120, 0, 3, 0, 1}, +[300022] = {3910305, 1, 99, 85, 0, 3, 0, 1}, +[300023] = {3920004, 1, 999, 50, 0, 3, 0, 1}, +[300024] = {3920006, 1, 999, 70, 0, 3, 0, 1}, +[300025] = {3920003, 1, 999, 115, 0, 3, 0, 1}, +[300026] = {3910005, 1, 99, 75, 0, 3, 0, 1}, +[300027] = {3910006, 1, 99, 90, 0, 3, 0, 1}, +[300028] = {3940011, 1, 20, 20, 0, 3, 0, 1}, +[300029] = {3940010, 1, 20, 30, 0, 3, 0, 1}, +[300030] = {3020504, 1, 1, 400, 15, 3, 0, 1}, +[300031] = {3020505, 1, 1, 400, 15, 3, 0, 1}, +[300032] = {3020506, 1, 1, 300, 31, 3, 0, 1}, +[301001] = {4030006, 1, 1, 400, 0, 3, 0, 2}, +[301002] = {4030015, 1, 1, 1000, 0, 3, 0, 2}, +[301003] = {4030405, 1, 1, 1600, 0, 3, 0, 2}, +[301004] = {4030506, 1, 1, 3200, 0, 3, 0, 2}, +[301005] = {4030505, 1, 1, 4000, 0, 3, 0, 2}, +[301006] = {4070011, 1, 1, 550, 0, 3, 0, 2}, +[301007] = {4070105, 1, 1, 1000, 0, 3, 0, 2}, +[301008] = {4070212, 1, 1, 1500, 0, 3, 0, 2}, +[301009] = {4070211, 1, 1, 4000, 0, 3, 0, 2}, +[301010] = {4100710, 1, 1, 450, 0, 3, 0, 2}, +[301011] = {4100403, 1, 1, 1000, 0, 3, 0, 2}, +[301012] = {4100404, 1, 1, 1900, 0, 3, 0, 2}, +[301013] = {4100306, 1, 1, 4000, 0, 3, 0, 2}, +[301014] = {8030248, 1, 1, 750, 0, 3, 0, 2}, +[301015] = {8030548, 1, 1, 750, 0, 3, 0, 2}, +[301016] = {8031021, 1, 1, 750, 0, 3, 0, 2}, +[301017] = {8031513, 1, 1, 750, 0, 3, 0, 2}, +[301018] = {9050029, 1, 1, 900, 0, 3, 0, 2}, +[301019] = {9050044, 1, 1, 1900, 0, 3, 0, 2}, +[301020] = {9040036, 1, 1, 950, 0, 3, 0, 2}, +[301021] = {9040025, 1, 1, 1500, 0, 3, 0, 2}, +[301022] = {8013203, 1, 1, 1000, 11, 3, 0, 2}, +[301023] = {8032603, 1, 1, 1000, 11, 3, 0, 2}, +[301024] = {8071303, 1, 1, 1000, 11, 3, 0, 2}, +[301025] = {8081703, 1, 1, 1000, 11, 3, 0, 2}, +[301026] = {8050520, 1, 1, 1200, 11, 3, 0, 2}, +[301027] = {8051024, 1, 1, 1200, 11, 3, 0, 2}, +[301028] = {8050345, 1, 1, 1200, 11, 3, 0, 2}, +[301029] = {8050449, 1, 1, 1200, 11, 3, 0, 2}, +[301030] = {8090708, 1, 1, 1200, 11, 3, 0, 2}, +[301031] = {4030305, 1, 1, 2500, 13, 3, 0, 2}, +[301032] = {4020011, 1, 1, 2500, 13, 3, 0, 2}, +[301033] = {4040208, 1, 1, 2500, 13, 3, 0, 2}, +[301034] = {4080306, 1, 1, 2500, 13, 3, 0, 2}, +[301035] = {4070012, 1, 1, 2500, 13, 3, 0, 2}, +[301036] = {5030037, 1, 1, 2500, 13, 3, 0, 2}, +[301037] = {5020217, 1, 1, 2500, 13, 3, 0, 2}, +[301038] = {4100112, 1, 1, 2000, 13, 3, 0, 2}, +[301039] = {8011522, 1, 1, 3000, 15, 3, 0, 2}, +[301040] = {8030744, 1, 1, 3000, 15, 3, 0, 2}, +[301041] = {8070361, 1, 1, 3000, 15, 3, 0, 2}, +[301042] = {8050766, 1, 1, 3000, 15, 3, 0, 2}, +[301043] = {8080562, 1, 1, 3000, 15, 3, 0, 2}, +[301044] = {4030408, 1, 1, 4500, 17, 3, 0, 2}, +[301045] = {4020113, 1, 1, 4500, 17, 3, 0, 2}, +[301046] = {4040306, 1, 1, 4500, 17, 3, 0, 2}, +[301047] = {4080409, 1, 1, 4500, 17, 3, 0, 2}, +[301048] = {4070311, 1, 1, 4500, 17, 3, 0, 2}, +[301049] = {5030210, 1, 1, 4500, 17, 3, 0, 2}, +[301050] = {5020307, 1, 1, 4500, 17, 3, 0, 2}, +[301051] = {4100712, 1, 1, 4000, 17, 3, 0, 2}, +[301052] = {8011523, 1, 1, 5000, 21, 3, 0, 2}, +[301053] = {8030745, 1, 1, 5000, 21, 3, 0, 2}, +[301054] = {8070362, 1, 1, 5000, 21, 3, 0, 2}, +[301055] = {8050811, 1, 1, 5000, 21, 3, 0, 2}, +[301056] = {8050767, 1, 1, 5000, 21, 3, 0, 2}, +[301057] = {8080015, 1, 1, 5000, 21, 3, 0, 2}, +[301058] = {8080563, 1, 1, 5000, 21, 3, 0, 2}, +[301059] = {8090709, 1, 1, 5000, 21, 3, 0, 2}, +[301060] = {9050023, 1, 1, 1000, 21, 3, 0, 2}, +[301061] = {9050024, 1, 1, 1000, 21, 3, 0, 2}, +[301062] = {9010025, 1, 1, 1000, 21, 3, 0, 2}, +[301063] = {4100808, 1, 1, 5500, 23, 3, 0, 2}, +[301064] = {8013620, 1, 1, 5500, 23, 3, 0, 2}, +[301065] = {8032824, 1, 1, 5500, 23, 3, 0, 2}, +[301066] = {8051518, 1, 1, 5500, 23, 3, 0, 2}, +[301067] = {8071524, 1, 1, 5500, 23, 3, 0, 2}, +[301068] = {9030062, 1, 1, 5500, 23, 3, 0, 2}, +[301069] = {9050069, 1, 1, 5500, 23, 3, 0, 2}, +[301070] = {8013621, 1, 1, 6000, 25, 3, 0, 2}, +[301071] = {8013622, 1, 1, 6000, 25, 3, 0, 2}, +[301072] = {8032825, 1, 1, 6000, 25, 3, 0, 2}, +[301073] = {8071525, 1, 1, 6000, 25, 3, 0, 2}, +[301074] = {8081916, 1, 1, 6000, 25, 3, 0, 2}, +[301075] = {9040067, 1, 1, 6000, 25, 3, 0, 2}, +[301076] = {9010063, 1, 1, 6000, 25, 3, 0, 2}, +[301077] = {4100809, 1, 1, 6500, 27, 3, 0, 2}, +[301078] = {4020410, 1, 1, 6500, 27, 3, 0, 2}, +[301079] = {4040510, 1, 1, 6500, 27, 3, 0, 2}, +[301080] = {4080510, 1, 1, 6500, 27, 3, 0, 2}, +[301081] = {4070410, 1, 1, 6500, 27, 3, 0, 2}, +[301082] = {5030410, 1, 1, 6500, 27, 3, 0, 2}, +[301083] = {5020410, 1, 1, 6500, 27, 3, 0, 2}, +[301084] = {4030606, 1, 1, 25000, 31, 3, 0, 2}, +[301085] = {4020406, 1, 1, 25000, 31, 3, 0, 2}, +[301086] = {4040506, 1, 1, 25000, 31, 3, 0, 2}, +[301087] = {4080506, 1, 1, 25000, 31, 3, 0, 2}, +[301088] = {4070406, 1, 1, 25000, 31, 3, 0, 2}, +[301089] = {5030406, 1, 1, 25000, 31, 3, 0, 2}, +[301090] = {5020406, 1, 1, 25000, 31, 3, 0, 2}, +[301091] = {8013206, 1, 1, 6000, 31, 3, 0, 2}, +[301092] = {8032606, 1, 1, 6000, 31, 3, 0, 2}, +[301093] = {8071306, 1, 1, 6000, 31, 3, 0, 2}, +[301094] = {8081706, 1, 1, 6000, 31, 3, 0, 2}, +[302001] = {3020602, 1, 20, 5, 0, 3, 8, 3}, +[302002] = {9040018, 1, 1, 1000, 11, 3, 11, 3}, +[303001] = {2001006, 1, 1, 3000, 11, 3, 0, 4}, +[303002] = {2001016, 1, 1, 3000, 15, 3, 0, 4}, +[303003] = {2001023, 1, 1, 2000, 21, 3, 0, 4}, +[303004] = {2001024, 1, 1, 3000, 21, 3, 0, 4}, +[303005] = {2001025, 1, 1, 4000, 21, 3, 0, 4}, +[303006] = {2001026, 1, 1, 25000, 27, 3, 0, 4}, +} + +function onEventStarted(player, npc, triggerName) + skipGCcheck = 0; -- 0 No, 1 Yes + playerGC = player.gcCurrent; + playerGCSeal = 1000200 + playerGC; + playerCurrentRank = 13; + npcId = npc:GetActorClassId(); + + if (playerGC == gcOfficer[npcId] or skipGCcheck == 1) then + callClientFunction(player, "eventTalkPreJoin"); + --player:SendMessage(0x20, "", "[Info]: Client takes awhile to load GC shops"); + while (true) do + + eventTalkChoice = callClientFunction(player, "eventTalkMainMenu", 8, 11); + --player:SendMessage(0x20, "", "eventTalkMainMenu: " .. tostring(eventTalkChoice)); + + if (eventTalkChoice == 1) then + t1, t2, t3 = callClientFunction(player, "eventShopMenuOpen"); + + --player:SendMessage(0x20, "", "eventShopMenuOpen: " .. tostring(t1) .. ", ".. tostring(t2) .. ", ".. tostring(t3)); + + while (true) do + -- TODO: ADD RANK CHECK, CITY CHECK, AND ITEM-RANGE CHECK + + buyResult, buyIndex = callClientFunction(player, "eventShopMenuAsk"); + + if (buyIndex == -1) then + callClientFunction(player, "eventShopMenuClose"); + break; + else + -- [index] = { itemID, itemQuality, itemQuantity, itemCost gcRank, city, special, itemCategory } + if (shopInfo[buyIndex][8] == 4) then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + end + + purchaseItem(player, location, shopInfo[buyIndex][1], shopInfo[buyIndex][3], shopInfo[buyIndex][2], shopInfo[buyIndex][4], playerGCSeal); + end + + --player:SendMessage(0x20, "", "Player picked an item at gcSealShopIndex " .. tostring(buyResult) .. ", ".. tostring(buyIndex)); + + elseif (eventTalkChoice == -1) then + break; + end + end + else + callClientFunction(player, "eventTalkStepCantUse"); + end + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + + + + + + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua new file mode 100644 index 00000000..3da329e2 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua @@ -0,0 +1,464 @@ +--[[ + +PopulaceCompanySupply Script + +This class handles the menus for player's delivering specific items in exchange for grand company seals. +The supply/provision schedule runs on a weekly rotation, which resets Monday at 12AM JST, with eight rotations total to cycle through. +Each desired item has a server-wide max that it can be turned in, and when that is fulfilled, it moves to the next item in that week's list to work on. + +NPCs involved in the script use the Noc001 script for dialog and menu interactions. + + +Functions: + +eventTalkPreJoin() - Dialog when you're not affiliated +eventTalkExclusive() - Dialog when you're part of a GC but not the one of the actor? +eventTalkJoined() - Salutes then softlocks the client due to removed dialog strings. Obsolete function. + +eventQuestItemMenuOpen(itemId, itemPrice, itemPriceHq, supplyType) - supplyType: 1 = Supply, 2 = Provisioning, 3 = Totorak, 4 = Dzmael, 5 = Primal, 6 = NM drops +eventQuestItemMenuSelect(quantity, quality, unk) - Brings up the shop-style menu for viewing item detail and confirming item delivery. Args appear to do nothing on client? +eventQuestItemMenuClose() - Closes menu + +eventQuestSupplyItemActor(unk1) -- Client calls this automatically for setting up Expeditionary window in some manner +eventQuestSupplyItemID(unk1, unk2) -- eventQuestSupplyItemActor() calls this to sets item ranges based on category + +getEventQuestSupplyMode() - Returns current supply mode set by eventQuestItemMenuOpen() +eventTalkStepBreak() - Resets actor engage state + + +Noc001 Functions: + +pENPCAskSupplyWelcome(npcGC) -- Welcome dialog +pENPCAskSupply(npcGC) -- Brings up the delivery selection menu +eventQuestAskExWelcome(npcGC) -- Dialog when you pick Expeditionary +eventQuestAskExArea(npcGC) -- Brings up the Expeditionary selection menu +pENPCAskNowTalk(npcGC) -- Dialog for picking Delivery Status from pENPCAskSupply() + +nowSup(itemId1, current1, max1, itemId2, current2, max2, itemId3, current3, max3) -- Says current 3 items and current amount delivered vs. max it'll take +nowSupAddItem(itemId, current, max) -- Lists bonus item +pItem(itemId1, unk1, itemId2, unk2, itemId3, unk3, itemId4, unk4) -- Lists which item(s) you want to delivery. Fourth item is the bonus, set 0 for hidden. + +showSupplyLimit(minutes, seconds, current, required) -- Shows time remaining to finish delivery, shows current/required amount +eventShowPrizeMessage(npcGC) -- Reward dialog for handing something in? + +pELimitErr() -- Error msg for GC no longer accepting items. +pETradeErr() -- Transaction error. Inventory error? +pETradeErrLimit(minutes, seconds, current, required) -- Transaction error. Shows time remaining and current/required amount +pESuppylMaxErrKeyWait(isShowLimit, minutes, seconds, current, required) -- Error msg for delivery quota already filled. Optional timer/amount display +pESuppylSealMaxErr() -- Error msg for capped on GC seals, transaction incomplete + +eventQuestCantEx(npcGC) -- Dialog explaining you need to be Private Second Class to do Expeditionary missions +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1500210] = 1, -- Maelstrom Representative + [1500211] = 2, -- Adder Representative + [1500212] = 3, -- Flame Representative +} + +local gcItems = { -- Debug purposes. Static item list with seal value and max turn-in. + [111] = {id = 10002015, seals = 8, cap = 1900}, + [112] = {id = 8031419, seals = 68, cap = 300}, + [113] = {id = 3010011, seals = 3, cap = 5000}, + [114] = {id = 8011108, seals = 89, cap = 400}, + + [115] = {id = 10004001, seals = 5, cap = 3000}, + [116] = {id = 10008109, seals = 3, cap = 5000}, + [117] = {id = 12000180, seals = 5, cap = 3000}, + [118] = {id = 10004026, seals = 9, cap = 3400}, + + [121] = {id = 10008211, seals = 5, cap = 3000}, + [122] = {id = 3020407, seals = 5, cap = 2500}, + [123] = {id = 8030220, seals = 92, cap = 200}, + [124] = {id = 8030922, seals = 99, cap = 400}, + + [125] = {id = 10001014, seals = 3, cap = 5000}, + [126] = {id = 10008007, seals = 5, cap = 3000}, + [127] = {id = 3011217, seals = 3, cap = 5000}, + [128] = {id = 3011207, seals = 3, cap = 6000}, + + [131] = {id = 4030204, seals = 69, cap = 300}, + [132] = {id = 10004103, seals = 9, cap = 1700}, + [133] = {id = 10009208, seals = 6, cap = 3000}, + [134] = {id = 1, seals = 1, cap = 1}, -- Unknown + + [135] = {id = 10004008, seals = 9, cap = 1700}, + [136] = {id = 10008007, seals = 5, cap = 3000}, + [137] = {id = 3011201, seals = 5, cap = 3000}, + [138] = {id = 10009401, seals = 6, cap = 6000}, + + [211] = {id = 10002012, seals = 5, cap = 3000}, + [212] = {id = 4100007, seals = 51, cap = 300}, + [213] = {id = 3010108, seals = 2, cap = 3000}, + [214] = {id = 8080825, seals = 42, cap = 800}, + + [215] = {id = 10004003, seals = 5, cap = 3000}, + [216] = {id = 10002012, seals = 3, cap = 5000}, + [217] = {id = 3011104, seals = 2, cap = 3000}, + [218] = {id = 3011107, seals = 3, cap = 6000}, + +} + + +local gcWeek = { -- Debug purposes. Static weekly item lists. [week] = { [city] = {[category] = { info } } } + [1] = { + [1] = { -- Limsa + [1] = { -- Supply + gcItems[111], + gcItems[112], + gcItems[113], + gcItems[114], + }, + [2] = { -- Provision + gcItems[115], + gcItems[116], + gcItems[117], + gcItems[118], + } + }, + [2] = { -- Gridania + [1] = { -- Supply + gcItems[121], + gcItems[122], + gcItems[123], + gcItems[124], + }, + [2] = { -- Provision + gcItems[125], + gcItems[126], + gcItems[127], + gcItems[128], + } + }, + [3] = { -- Ul'dah + [1] = { -- Supply + gcItems[131], + gcItems[132], + gcItems[133], + gcItems[134], + }, + [2] = { -- Provision + gcItems[135], + gcItems[136], + gcItems[137], + gcItems[138], + } + } + }, + + [2] = { + [1] = { -- Limsa + [1] = { -- Supply + gcItems[211], + gcItems[212], + gcItems[213], + gcItems[214], + }, + [2] = { -- Provision + gcItems[215], + gcItems[216], + gcItems[217], + gcItems[218], + } + } + } + +} + +local gcDelivery = { -- Debug purposes. Holds values for current turned in amount and 4th item bonus status. + week = 1, + currentCount = { + { + {49, 81, 5000, 5}, {2402, 4779, 589, 2} -- Limsa Supply/Provision + }, + { + {1, 2, 3, 4}, {5, 6, 7, 8} -- Gridania Supply/Provision + }, + { + {10, 32, 9, 18}, {23, 49, 9, 300} -- Ul'dah Supply/Provision + } + }, + bonus = { {1, 1}, {0,1}, {0,1} }; -- City -> {Supply, Provision} + timeRemainingMinutes = 99, + timeRemainingSeconds = 59, +} + +local supplyQuest = GetStaticActor("Noc001"); +local skipGCcheck = false; -- Debug +local skipRankCheck = false; -- Debug +local gcCheckProceed = false; -- Debug + + + + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local limsaRank = player.gcRankLimsa; + local gridaniaRank = player.gcRankGridania; + local uldahRank = player.gcRankUldah; + local playerGCSeal = 1000200 + playerGC; + + local npcId = npc:GetActorClassId(); + local npcGC = gcRep[npcId]; + + if (skipGCcheck == true) then + gcCheckProceed = true; + end + + if ((playerGC ~= npcGC) and skipGCcheck == false) then + if (playerGC == 0) then + callClientFunction(player, "eventTalkPreJoin"); + else + callClientFunction(player, "eventTalkExclusive"); + end + else + gcCheckProceed = true; + end + + if gcCheckProceed then + callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupplyWelcome", gcRep[npcId]); + while (true) do + + local choice = callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupply", gcRep[npcId]); + + if (choice == 2) then -- Supply + deliveryMenuInfo(player, npcGC, 1); + + elseif (choice == 3) then -- Provision + deliveryMenuInfo(player, npcGC, 2); + + elseif (choice == 4) then -- Expeditionary + local proceed = false; + + if (skipRankCheck == true) then + proceed = true; + else + if (playerGC == 1 and limsaRank >= 13 and limsaRank <= 111) + or (playerGC == 2 and gridaniaRank >= 13 and gridaniaRank <= 111) + or (playerGC == 3 and uldahRank >= 13 and uldahRank <= 111) then + proceed = true + end + end + + if proceed == true then + callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExWelcome", gcRep[npcId]); + while (true) do + local exChoice = callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExArea", gcRep[npcId]); + + if (exChoice >= 3) then + deliveryMenuOpen(player, npc, 0,0,0, exChoice); + else + break; + end + end + else + callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestCantEx",gcRep[npcId]); + end + + elseif (choice == 5) then -- Requested item + deliveryStatus(player, npcGC); + else + break; + end + + wait(1); + end + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent() + +end + + +function deliveryMenuInfo(player, city, category) + + local gcContents = getWeeklyItems(city, category); + local gcCurrent = getCurrentCount(city, category); + local supplyChoice = 0; + + while (true) do + + if gcDelivery.bonus[city][category] == 1 then -- Show fourth item if condition is met, otherwise show three. + + supplyChoice = callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "pItem", + gcContents[1].id, + 1, + gcContents[2].id, + 1, + gcContents[3].id, + 1, + gcContents[4].id, + 1 + ); + else + supplyChoice = callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "pItem", + gcContents[1].id, + 1, + gcContents[2].id, + 1, + gcContents[3].id, + 1, + 0, + 0 + ); + end + + if supplyChoice >= 2 then + + if gcCurrent[supplyChoice-1] < gcContents[supplyChoice-1].cap then + local hqPrice = math.ceil(gcContents[supplyChoice-1].seals * 1.5); + + deliveryMenuOpen + ( + player, + npc, + gcContents[supplyChoice-1].id, + gcContents[supplyChoice-1].seals, + hqPrice, + category + ); + + else + callClientFunction(player, "delegateEvent", player, supplyQuest, "pESuppylMaxErrKeyWait"); + end + elseif supplyChoice == 1 then + break; + end + wait(1); + end +end + + +function deliveryMenuOpen(player, npc, itemId, price, hqPrice, supplyType) + + callClientFunction(player, "eventQuestItemMenuOpen", itemId, price, hqPrice, supplyType); + + while (true) do + + local choice, quantity, quality, itemSlot, Type7Param = callClientFunction(player, "eventQuestItemMenuSelect"); + + if choice == false then + callClientFunction(player, "eventQuestItemMenuClose"); + break; + end + + --[[ + player:SendMessage(0x20, "", "Choice: " .. tostring(choice)); + player:SendMessage(0x20, "", "Quantity: " .. tostring(quantity)); + player:SendMessage(0x20, "", "Quality: " .. tostring(quality)); + player:SendMessage(0x20, "", "Slot: " .. tostring(itemSlot)); -- Broke at some point, always return 0, investigate sometime + player:SendMessage(0x20, "", "Type7Param: " .. tostring(Type7Param.slot)); + --]] + + pickedItem = GetItemGamedata(player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(Type7Param.slot).itemId).name; + player:SendMessage(0x20, "", "Player tried to deliver " .. quantity .. " " .. pickedItem); + + -- TODO: Add error handling for capped seals, no-long-available-to-deliver, etc + wait(1); + end +end + + + +function deliveryStatus(player, city) + local gcContents = getWeeklyItems(city, 1); + local gcCurrent = getCurrentCount(city, 1); + + callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskNowTalk", gcRep[npcId]); + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSup", + gcContents[1].id, + gcCurrent[1], + gcContents[1].cap, + gcContents[2].id, + gcCurrent[2], + gcContents[2].cap, + gcContents[3].id, + gcCurrent[3], + gcContents[3].cap + ); + if gcDelivery.bonus[city][1] == 1 then + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSupAddItem", + gcContents[4].id, + gcCurrent[4], + gcContents[4].cap + ); + end; + + gcContents = getWeeklyItems(city, 2); + gcCurrent = getCurrentCount(city, 2); + + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSup", + gcContents[1].id, + gcCurrent[1], + gcContents[1].cap, + gcContents[2].id, + gcCurrent[2], + gcContents[2].cap, + gcContents[3].id, + gcCurrent[3], + gcContents[3].cap + ); + if gcDelivery.bonus[city][2] == 1 then + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSupAddItem", + gcContents[4].id, + gcCurrent[4], + gcContents[4].cap + ); + end; + + callClientFunction(player, "delegateEvent", player, supplyQuest, "showSupplyLimit", gcDelivery.timeRemainingMinutes, gcDelivery.timeRemainingSeconds, 2, 8); +end + + +function getWeeklyItems(city, category) + return gcWeek[gcDelivery.week][city][category] +end + +function getCurrentCount(city, category) + return gcDelivery.currentCount[city][category]; +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua new file mode 100644 index 00000000..3fd8e34a --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua @@ -0,0 +1,120 @@ +--[[ + +PopulaceCompanyWarp Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventAskMainMenu(player, index) - Shows teleport menu, hides the teleport location at index value to prevent warping to the spot you're at +eventAfterWarpOtherZone(player) - Fades out for warp +eventTalkStepBreak() - Ends talk +--]] + +require ("global") + +warpNpc = +{ --[actorId] = {warpIndex, cityId} -- ()s around name indicate missing NPC + Aethernet + [1500321] = {1, 1}, -- (Storm Private Gardner) + [1500331] = {2, 1}, -- (Storm Private Rich) + [1500323] = {3, 1}, -- (Storm Private Potter) + [1500330] = {4, 1}, -- (Storm Private Hunt) + [1500322] = {5, 1}, -- (Storm Private Abel) + [1500332] = {6, 1}, -- (Storm Private Stone) + [1500339] = {7, 1}, -- (Storm Private Holt) + [1500324] = {1, 2}, -- serpent_private_white + [1500334] = {2, 2}, -- serpent_private_hill + [1500326] = {3, 2}, -- serpent_private_carver + [1500333] = {4, 2}, -- serpent_private_stone + [1500325] = {5, 2}, -- serpent_private_holmes + [1500335] = {6, 2}, -- serpent_private_kirk + [1500327] = {1, 3}, -- flame_private_newton + [1500337] = {2, 3}, -- (Flame Private Tanner) + [1500329] = {3, 3}, -- (Flame Private Morning) + [1500336] = {4, 3}, -- (Flame Private Covey) + [1500328] = {5, 3}, -- flame_private_allen + [1500338] = {6, 3}, -- (Flame Private Yar) +} + +aethernet = +{ + { -- 1: Limsa + {zone = 230, x = -424.140, y = 42.000, z = 371.988, r = -2.472}, -- 1 - Aetheryte Plaza + {zone = 133, x = -439.744, y = 40.000, z = 234.376, r = 0.287}, -- 2 - Drowning Wench + {zone = 230, x = -498.131, y = 43.622, z = 60.818, r = 0.254}, -- 3 - The Bismarck + {zone = 230, x = -759.331, y = 12.000, z = 239.413, r = -0.869}, -- 4 - Ferry Docks + {zone = 230, x = -623.582, y = 4.000, z = 369.318, r = 1.736}, -- 5 - Fisherman's Bottom + {zone = 230, x = -525.536, y = 18.000, z = 173.735, r = 3.082}, -- 6 - The Octant + {zone = 133, x = -231.711, y = 12.000, z = 193.573, r = -0.786}, -- 7 - Procession of Terns + {zone = 128, x = -20.783, y = 42.214, z = 146.946, r = 2.046}, -- 8 - Zephyr Gate + }, + { -- 2: Gridania + {zone = 206, x = -107.878, y = 17.524, z = -1343.871, r = 0.657}, -- 1 - Aetheryte Plaza + {zone = 155, x = 96.868, y = 3.480, z = -1211.040, r = 2.582}, -- 2 - Carline Canopy + {zone = 206, x = 86.942, y = 19.789, z = -1420.891, r = 2.965}, -- 3 - Atelier Fen-Yil + {zone = 206, x = -84.621, y = 19.061, z = -1502.665, r = 0.756}, -- 4 - Whistling Miller + {zone = 206, x = 205.101, y = 9.526, z = -1245.405, r = -1.749}, -- 5 - Quiver's Hold + {zone = 206, x = 160.578, y = 25.061, z = -1556.662, r = 1.896}, -- 6 - Wailing Barracks + {zone = 150, x = 318.838, y = 4.036, z = -992.071, r = -0.307}, -- 7 - Mistalle Bridges + {zone = 206, x = -192.167, y = 4.466, z = -1061.777, r = -0.026}, -- 8 - Berlends Bridges + }, + { -- 3: Ul'dah + {zone = 175, x = -190.574, y = 190.000, z = 18.086, r = 2.190}, -- 1 - Aetheryte Plaza + {zone = 175, x = -36.513, y = 192.000, z = 37.130, r = -0.490}, -- 2 - Quicksand + {zone = 209, x = -192.971, y = 230.000, z = 209.348, r = 2.860}, -- 3 - Frondale's Phrontistery + {zone = 209, x = -60.243, y = 200.000, z = 257.718, r = -1.276}, -- 4 - Onyx Lane + {zone = 209, x = -147.633, y = 198.000, z = 160.064, r = -1.600}, -- 5 - Gold Court + {zone = 209, x = -263.776, y = 202.000, z = 206.699, r = -3.135}, -- 6 - Arrzaneth Ossuary + {zone = 170, x = -29.721, y = 182.635, z = -76.313, r = 2.625}, -- 7 - Gate of Nald + {zone = 170, x = 129.957, y = 183.862, z = 220.719, r = 1.515}, -- 8 - Gate of Thal + } +} + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local passLimsa = 2001014; + local passGrid = 2001015; + local passUldah = 2001016; + passCheck = 1; -- 0 = Check player for Aetherpass keyitem. 1 = Ignore it. + + npcId = npc:GetActorClassId(); + city = warpNpc[npcId][2]; + + + if city == 1 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passLimsa) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end; + elseif city == 2 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passGrid) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end; + elseif city == 3 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passUldah) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end + end + + if passCheck == 1 then + choice = callClientFunction(player, "eventAskMainMenu", player, warpNpc[npcId][1]); + + if choice == 0 then + --callClientFunction(player, "playereventTalkStepBreak"); + player:EndEvent(); + else + -- callClientFunction(player, "eventAfterWarpOtherZone", player); -- Commented out for now to prevent double fade-to-black for warp + player:EndEvent(); + GetWorldManager():DoZoneChange(player, aethernet[city][choice].zone, nil, 0, 15, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r); + end + end + + player:EndEvent(); +end diff --git a/data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua rename to Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua diff --git a/data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua b/Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua rename to Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua diff --git a/data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua b/Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua rename to Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua diff --git a/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua b/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua new file mode 100644 index 00000000..10f80622 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua @@ -0,0 +1,51 @@ +--[[ + +PopulaceItemRepairer Script + +Functions: + +talkWelcome(player, sayWelcomeText, currentLevel?, changes 1500243 from "welcome" to "well met") - Opens the main menu +selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - Select item slot. +confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. +confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? +finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + result = callClientFunction(player, "talkWelcome", player, true, 20, false); + + if (result == 1) then + local currentPage = 1; + local slotToRepair = nil; + + while (true) do + slot, page, listIndx = callClientFunction(player, "selectItem", nil, currentPage, 4, 2, 55, 55, 55, 55); + + if (slot == nil and page ~= nil) then + currentPage = page; + else + slotToRepair = slot; + break; + end + end + + if (slotToRepair ~= nil) then + callClientFunction(player, "confirmRepairItem", player, 100, 8032827, 0); + end + + elseif (result == 2) then + callClientFunction(player, "confirmUseFacility", player); + end + + callClientFunction(player, "finishTalkTurn"); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua new file mode 100644 index 00000000..1a01e526 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua @@ -0,0 +1,72 @@ +--[[ + +PopulaceLinkshellManager Script + +Functions: + +eventTalkStep1(noLinkshellActive) - Says intro. If noLinkshellActive = true, say newbie stuff. +eventTalkStep2(noLinkshellActive) - Shows menu, if noLinkshellActive = true, only give ability to make linkshell. +eventTalkStepMakeupDone() - Confirm when creating LS +eventTalkStepModifyDone() - Confirm when modding LS +eventTalkStepBreakDone() - Confirm when deleting LS + +Text IDs: + +25121 - That [@SWITCH($E8(1),linkshell,company)] name is already being used. +25122 - That [@SWITCH($E8(1),linkshell,company)] name cannot be used. +25123 - The [@SWITCH($E8(1),linkshell,company)] “[@STRING($EA(2))]” has been [@SWITCH($E8(1),created,founded)]. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function createLinkshell(player, name, crest) + GetWorldManager():RequestWorldLinkshellCreate(player, name, crest); + return waitForSignal("ls_result"); +end + +function modifyLinkshell(player, name, crest) + +end + +function disbandLinkshell(player, name, crest) + +end + +function onEventStarted(player, npc, triggerName) + + local hasNoActiveLS = false; + + callClientFunction(player, "eventTalkStep1", hasNoActiveLS); + local command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS); + + --Create + if (command == 3) then + local result = createLinkshell(player, lsName, crestId); + if (result == 0) then + callClientFunction(player, "eventTalkStepMakeupDone"); + elseif (result == 1) then + player:SendGameMessage(player, GetWorldMaster(), 25121, 0x20); --LS already exists + callClientFunction(player, "eventTalkStepBreakDone"); + elseif (result == 2) then + player:SendGameMessage(player, GetWorldMaster(), 25122, 0x20); --Cannot use this name (reserved/banned) + callClientFunction(player, "eventTalkStepBreakDone"); + elseif (result == 3) then + end + --Modify + elseif (command == 4) then + modifyLinkshell(player, lsName, crestId); + callClientFunction(player, "eventTalkStepModifyDone"); + --Disband + elseif (command == 5) then + disbandLinkshell(player, lsName, crestId); + callClientFunction(player, "eventTalkStepBreakDone"); + end + + player:endEvent(); + +end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceNMReward.lua b/Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceNMReward.lua rename to Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua diff --git a/data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua b/Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua rename to Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua diff --git a/data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua b/Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua rename to Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua diff --git a/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua new file mode 100644 index 00000000..5506a6ae --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua @@ -0,0 +1,145 @@ +--[[ + +PopulaceRetainerManager Script + +Functions: + +eventTalkStep1(true) - Intro tutorial if no retainer +newEventTalkStep1(sayIntro) - Seems to be a post-Tanaka version of the intro???? +eventTalkStep2() - Choose retainer yourself (go to race select) or let npc do it +eventTaklSelectCutSeane(cutsceneName, actorClassId1, actorClassId2, actorClassId3, actorClassId4, actorClassId5) - Starts the advance cutscene to choose a retainer. 5 retainer actorClassId's are given. +eventTalkStep4(actorClassId) - Opens up the retainer naming dialog +eventTalkStepFinalAnswer(actorClassId) - Confirm Dialog +eventTalkStepError(errorCode) - Error dialog, 1: No Extra Retainers, 2: Server Busy. +eventTalkStepFinish() + + +--]] + +require ("global") + + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + local npcActorClass = npc:GetActorClassId() + local retainerIndex = 3001100; + local cutscene = "rtn0l010" -- Defaulting to Limsa for now for testing + + if npcActorClass == 1000166 then + cutscene = "rtn0l010"; + retainerIndex = 3001101; + elseif npcActorClass == 1000865 then + cutscene = "rtn0u010"; + retainerIndex = 3002101; + elseif npcActorClass == 1001184 then + cutscene = "rtn0g010"; + retainerIndex = 3003101; + else + return; + end + + + introChoice = callClientFunction(player, "newEventTalkStep1", false); + + if (introChoice == 1) then + + -- Choose Retainer or Random + raceChoice = callClientFunction(player, "eventTalkStep2"); + + while (true) do + + + if (retainerChoice == 0) then + raceChoice = callClientFunction(player, "eventTalkStep22"); + end + + + if (raceChoice == 0) then + --Choose random actorId from a valid set for the city + + math.randomseed(os.time()); + local randomRetainer = math.random(retainerIndex, (retainerIndex+74)); + + retainerName = callClientFunction(player, "eventTalkStep4", randomRetainer); + + if (retainerName ~= "") then + confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", randomRetainer); + + if (confirmChoice == 1) then + callClientFunction(player, "eventTalkStepFinish"); + player:EndEvent(); + return; + elseif (confirmChoice == 3) then + raceChoice = 0; + else + player:EndEvent(); + return; + end + else + callClientFunction(player, "eventTalkStepBreak"); + raceChoice = -1; + end + + + elseif (raceChoice > 0) and (raceChoice < 16) then + --Choose 5 random but correct actor ids for the city and race/tribe + + local retainerRace = ((retainerIndex) + (5*(raceChoice-1))); + local retainerRaceChoices = {retainerRace, retainerRace+1, retainerRace+2, retainerRace+3, retainerRace+4}; + + -- Randomize the appearance order of the available five + shuffle(retainerRaceChoices); + + retainerChoice = callClientFunction(player, "eventTaklSelectCutSeane", cutscene, retainerRaceChoices[1], retainerRaceChoices[2], retainerRaceChoices[3], retainerRaceChoices[4], retainerRaceChoices[5]); + + if (retainerChoice == -1) then + player:EndEvent(); + return; + elseif (retainerChoice > 0) then + --Retainer chosen, choose name + retainerName = callClientFunction(player, "eventTalkStep4", retainerRaceChoices[retainerChoice]); + + if (retainerName ~= "") then + confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", retainerRaceChoices[retainerChoice]); + + if (confirmChoice == 1) then + callClientFunction(player, "eventTalkStepFinish"); + player:EndEvent(); + return; + elseif (confirmChoice == 3) then + retainerChoice = 0; + else + player:EndEvent(); + return; + end + else + callClientFunction(player, "eventTalkStepBreak"); + raceChoice = -1; + end + + end + else + break; + end + + + end + + end + + player:EndEvent(); +end + + + +function shuffle(tbl) + for i = #tbl, 2, -1 do + local j = math.random(i) + tbl[i], tbl[j] = tbl[j], tbl[i] + end + return tbl +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua b/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua new file mode 100644 index 00000000..e7221be1 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua @@ -0,0 +1,84 @@ +--[[ + +PopulaceSpecialEventCryer Script + +Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events. +In 2011 they appear to be used for recruitment information for their respective Grand Company. +In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event. + +Functions: + +For 2011. +eventTalkStep0(joined) - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions +eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company. + +For 2012. +eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1. +eventTalkCsOverflow(player, npcGC) - Error message that you can't hold the seals being offered. +eventTalkCrystalExchange2(player, npcGC) - NPC dialog for accepting exchange of crystals for seals + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + + +local gcRep = { + [1001619] = 1, -- Maelstrom Representative 2011 + [1002105] = 1, -- Maelstrom Representative 2012 + [1001623] = 2, -- Adder Representative 2011 + [1002109] = 2, -- Adder Representative 2012 + [1001627] = 3, -- Flame Representative 2011 + [1002113] = 3, -- Flame Representative 2012 +} + + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local npcId = npc:GetActorClassId(); + local npcGC = gcRep[npcId]; + local npcGCSeal = 1000200 + npcGC; + local hasCrystal = 1; + local crystal = 3020537; + local cluster = 3020413; + local eventMode = 2012; + + + if eventMode == 2011 then + if playerGC == 0 then + callClientFunction(player, "eventTalkStep0", 0); + elseif playerGC == npcGC then + callClientFunction(player, "eventTalkStep0", 1); + else + callClientFunction(player, "eventTalkNotGCmenber", npcGC); + end + + elseif eventMode == 2012 then + choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal); + + if choice == 1 then + --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); + player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals."); + callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC); + + local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000); + end + elseif choice == 2 then + player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster."); + --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); + callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC); + + local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000); + end + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceStandard.lua b/Data/scripts/base/chara/npc/populace/PopulaceStandard.lua similarity index 100% rename from data/scripts/base/chara/npc/populace/PopulaceStandard.lua rename to Data/scripts/base/chara/npc/populace/PopulaceStandard.lua diff --git a/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua b/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua new file mode 100644 index 00000000..6c03a449 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua @@ -0,0 +1,107 @@ +--[[ + +PopulaceGuildShop Script + +In 1.20, the devs removed Guild Marks as acquirable. In 1.21, this class was set up to allow exchanging them for +a variety of materia/crystals/gil, as well as refunding traits purchased with marks. Traits used to be purchased +to slot in, where-as with late-XIV they are just automatically unlocked once the appropriate level is met. + +Functions: + +cashbackTalkCommand(arg1 through arg10) -- Dialog for refunding purchased skills prior to Job update. Args are xtx_command values for command names. +cashbackTalk(nil, refundAmount, arg3 through arg10) -- Dialog for refunding treaties to guild marks. Arg3 through 10 use xtx_itemName values. +selectMode(nil, npcId, isShowExchange, guildCurrency, unk) -- Menus for exchanging leftover marks, undoing class points, and learning about guild. Unk seems related to point resetting + +maskShopListIndex(shopPack?, isSomething) -- Presumably hides an item in the shop list. Needs to be called after openShopBuy or errors client. +guildExplain(npcId, player) -- Guild Mark tutorial dialog. selectMode calls this on its own + +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +guildShopInfo = { -- [actor id] = { saySheetId, guildmarkCurrency } +[1000157] = {9, 1000103}, -- Marauder, S'raemha +[1000158] = {24, 1000120}, -- Culinarian, Noline +[1000162] = {18, 1000114}, -- Blacksmith, Qhas Chalahko +[1000164] = {16, 1000123}, -- Fishermen, Faucillien +[1000459] = {21, 1000117}, -- Leatherworker, Gallia +[1000460] = {13, 1000111}, -- Conjurer, Hetzkin +[1000461] = {15, 1000122}, -- Botanist, Kipopo +[1000462] = {11, 1000107}, -- Lancer, Clarembald +[1000464] = {10, 1000106}, -- Archer, Cassandra +[1000466] = {17, 1000113}, -- Carpenter, Frances +[1000631] = {8, 1000102}, -- Gladiator, Coynach +[1000632] = {7, 1000101}, -- Pugilist, Moruith +[1000633] = {12, 1000110}, -- Thaumaturge, Nyunoeya +[1000634] = {23, 1000119}, -- Alchemist, Kylene +[1000635] = {20, 1000116}, -- Goldsmith, Hnaufrid +[1000636] = {22, 1000118}, -- Weaver, Lafla Morfla +[1000637] = {14, 1000121}, -- Miner, Shilgen +[1001461] = {19, 1000115}, -- Armorer, Notrelchamps +} + + + +function onEventStarted(player, npc) + + local npcId = npc:GetActorClassId(); + local saySheetId = guildShopInfo[npcId][1]; + local shopCurrency = guildShopInfo[npcId][2]; + local gilCurrency = 1000001; + local keepersHymn = 3020410; + local shopPack = 0; + + callClientFunction(player, "welcomeTalk", nil, saySheetId, player); + + while (true) do + local choice = callClientFunction(player, "selectMode", nil, npcId, true, shopCurrency, 100); + + if (choice == 3) then -- Undo Point Allotment + -- TODO: Add point reset handling + elseif (choice == 4) then -- Leave menu selected + player:EndEvent(); + break; + elseif (choice == nil) then -- Escape key hit to leave menu + player:EndEvent(); + break + elseif (choice >= 102 and choice <= 120) then -- Exchange marks for Materia + shopPack = choice + 18; -- Index offset + if (choice == 119) then + shopPack = shopPack + 1; + elseif (choice == 120) then -- Exchange marks for Crystals + shopPack = 144; + end; + processGuildShop(player, shopPack, shopCurrency); + elseif (choice == 121) then -- Exchange marks for Gil. 1 mark = 4 gil + local markAmount = player:GetItemPackage(INVENTORY_CURRENCY):GetItemQuantity(shopCurrency); + purchaseItem(player, INVENTORY_CURRENCY, gilCurrency, markAmount*4, 1, markAmount, shopCurrency); + + end + end + + player:EndEvent() +end + + + +function processGuildShop(player, choice, currency) + + callClientFunction(player, "openShopBuy", player, choice, currency); + --callClientFunction(player, "maskShopListIndex", 137, true); + + while (true) do + buyResult, quantity = callClientFunction(player, "selectShopBuy", player); + + if (buyResult == 0) then + callClientFunction(player, "closeShopBuy", player); + break; + else + player:SendMessage(0x20, "", string.format("Player purchased %s item(s) at index %s in shopPack %s.", quantity, buyResult, choice)); + end + end +end diff --git a/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua b/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua new file mode 100644 index 00000000..11d40f56 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua @@ -0,0 +1,655 @@ +--[[ + +PopulaceShopSalesman Script + +Functions: + +welcomeTalk(sheetId, player) - Start Message +selectMode(askMode) - Shows buy/sell modes. If askmode > 0 show guild tutorial. If askmode == -7/-8/-9 show nothing. Else show affinity/condition tutorials. +selectModeOfClassVendor() - Opens categories for class weapons and gear +selectModeOfMultiWeaponVendor(consumptionmenuId) - Opens categories for weapons/tools (war/magic/land/hand). Arg consumptionmenuId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa +selectModeOfMultiArmorVendor(consumptionmenuId) - Opens categories for armor in different slots. Arg consumptionmenuId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa + +openShopBuy(player, shopPack, CurrencyItemId) - ShopPack: Items to appear in window. CurrencyItemId: What is being used to buy these items. +selectShopBuy(player) - Call after openShopBuy() to open widget +closeShopBuy(player) - Closes the buy window + +openShopSell(player) - Call this to open sell window +selectShopSell(player) - Call after openShopSell() +closeShopSell(player) - Closes the sell window + +confirmSellingItem(itemId, quality, quantity, gil) - Simple Sell confirmation window + +selectFacility(?, sheetId, 3) - Opens the facility chooser. +confirmUseFacility(player, cost) - Facility cost confirm + +informSellPrice(1, chosenItem, price) - Shows sell confirm window. ChosenItem must be correct. + +startTutorial(nil, menuId) - Opens up a tutorial menu for each guild type based on menuId + +finishTalkTurn() - Done at the end. + +--]] + +require ("global") +require ("shop") + +shopInfo = { +--[[ + [actorclass id] = + { + welcomeText - Dialog for the NPC to speak when interacting + menuId, - Displays certain menu/dialog. 29-36 = DoH Facilities menus. -1 Ul'dah, -2 Gridania, -3 Limsa. -7/-8/-9/nil show nothing + shopMode, - Type of shop. 0 = Single shop pack, 1 = Class vendor, 2 = Weapon vendor, 3 = Armor vendor, 4 = Hamlet vendor + shopPack{s}, - The item table index to send the client containing the list of items to display, shopmode 2/3 have a static list + } +--]] +[1000159] = {34, 36, 0, 1016}, +[1000163] = {49, 31, 0, 1017}, +[1000165] = {74, -8, 0, 1019}, +[1001458] = {44, 30, 0, 1018}, +[1500142] = {266, -1, 0, 5001}, +[1500143] = {267, -1, 0, 5002}, +[1500144] = {268, -1, 0, 5003}, +[1500145] = {269, -1, 0, 5004}, +[1500146] = {269, -1, 0, 5005}, +[1500147] = {270, -1, 0, 5006}, +[1500150] = {266, -8, 0, 5001}, +[1500151] = {267, -8, 0, 5002}, +[1500152] = {268, -8, 0, 5003}, +[1500153] = {269, -8, 0, 5004}, +[1500154] = {269, -8, 0, 5005}, +[1500155] = {270, -8, 0, 5006}, +[1500158] = {266, -8, 0, 5001}, +[1500159] = {267, -8, 0, 5002}, +[1500160] = {268, -8, 0, 5003}, +[1500161] = {269, -8, 0, 5004}, +[1500162] = {269, -8, 0, 5005}, +[1500163] = {270, -8, 0, 5006}, +[1500401] = {317, -8, 0, 1013}, +[1500405] = {320, -8, 0, 1013}, +[1500407] = {321, -8, 0, 1012}, +[1500411] = {322, -8, 0, 2017}, +[1500414] = {324, -8, 0, 1012}, +[1500419] = {327, -8, 0, 1012}, +[1500422] = {332, -8, 0, 1013}, +[1500423] = {331, -8, 0, 2017}, +[1500429] = {328, -8, 0, 2017}, +[1500430] = {281, -8, 4, 5122}, +[1500431] = {281, -8, 4, 5118}, +[1500432] = {281, -8, 4, 5120}, +[1600001] = {6, -8, 0, 1006}, +[1600002] = {7, -8, 0, 1007}, +[1600003] = {8, -8, 0, 1008}, +[1600004] = {9, -8, 0, 1009}, +[1600005] = {10, -8, 0, 1010}, +[1600006] = {11, -8, 0, 1011}, +[1600007] = {12, -8, 0, 1012}, +[1600008] = {13, -8, 0, 1013}, +[1600009] = {14, -8, 0, 1014}, +[1600010] = {15, -8, 0, 1015}, +[1600011] = {1, -8, 0, 1001}, +[1600012] = {2, -8, 0, 1002}, +[1600013] = {3, -8, 0, 1003}, +[1600014] = {4, -8, 0, 1004}, +[1600016] = {5, -8, 0, 1005}, +[1600017] = {39, 29, 0, 2020}, +[1600018] = {59, 33, 0, 2021}, +[1600019] = {75, -8, 0, 2022}, +[1600020] = {77, -8, 0, 2010}, +[1600021] = {78, -8, 0, 2011}, +[1600022] = {79, -8, 0, 2012}, +[1600023] = {80, -8, 0, 2013}, +[1600024] = {81, -8, 0, 2014}, +[1600025] = {82, -8, 0, 2015}, +[1600026] = {83, -8, 0, 2016}, +[1600027] = {84, -8, 0, 2017}, +[1600028] = {85, -8, 0, 2018}, +[1600029] = {86, -8, 0, 2019}, +[1600030] = {87, -8, 0, 2001}, +[1600031] = {88, -8, 0, 2003}, +[1600032] = {89, -8, 0, 2002}, +[1600033] = {90, -8, 0, 2004}, +[1600034] = {91, -8, 0, 2005}, +[1600035] = {92, -8, 0, 2006}, +[1600036] = {93, -8, 0, 2007}, +[1600037] = {94, -8, 0, 2008}, +[1600039] = {69, 35, 0, 3020}, +[1600040] = {54, 32, 0, 3019}, +[1600041] = {64, 34, 0, 3021}, +[1600042] = {76, -8, 0, 3022}, +[1600043] = {96, -8, 0, 3009}, +[1600044] = {97, -8, 0, 3010}, +[1600045] = {98, -8, 0, 3011}, +[1600046] = {99, -8, 0, 3012}, +[1600047] = {100, -8, 0, 3013}, +[1600048] = {101, -8, 0, 3014}, +[1600049] = {102, -8, 0, 3016}, +[1600050] = {103, -8, 0, 3015}, +[1600051] = {104, -8, 0, 3017}, +[1600052] = {105, -8, 0, 3004}, +[1600053] = {106, -8, 0, 3007}, +[1600054] = {107, -8, 0, 3018}, +[1600055] = {108, -8, 0, 3006}, +[1600056] = {109, -8, 0, 3005}, +[1600057] = {110, -8, 0, 3002}, +[1600058] = {111, -8, 0, 3003}, +[1600059] = {112, -8, 0, 3001}, +[1600061] = {95, -8, 0, 2009}, +[1600062] = {113, -8, 0, 3008}, +[1600063] = {114, -8, 0, 4001}, +[1600064] = {235, -8, 0, 2023}, +[1600065] = {236, -8, 0, 1020}, +[1600066] = {237, -8, 0, 3023}, +[1600067] = {238, -8, 0, 5007}, +[1600068] = {239, -8, 0, 5007}, +[1600069] = {240, -1, 0, 5007}, +[1600070] = {241, -8, 0, 5008}, +[1600071] = {242, -8, 0, 5008}, +[1600072] = {243, -8, 0, 5008}, +[1600073] = {244, -8, 1, 5009}, +[1600074] = {245, -8, 1, 5015}, +[1600075] = {246, -8, 1, 5021}, +[1600076] = {247, -8, 1, 5027}, +[1600077] = {248, -8, 1, 5033}, +[1600078] = {249, -8, 1, 5039}, +[1600079] = {250, -8, 1, 5045}, +[1600080] = {251, -8, 1, 5051}, +[1600081] = {252, -8, 1, 5057}, +[1600082] = {253, -8, 1, 5063}, +[1600083] = {254, -8, 1, 5069}, +[1600084] = {255, -8, 1, 5075}, +[1600085] = {256, -8, 1, 5081}, +[1600086] = {257, -8, 1, 5087}, +[1600087] = {258, -8, 1, 5093}, +[1600088] = {259, -8, 1, 5099}, +[1600089] = {260, -8, 1, 5105}, +[1600090] = {261, -8, 1, 5111}, +[1600092] = {263, -8, 0, 2024}, +[1600093] = {264, -8, 0, 1021}, +[1600094] = {265, -8, 0, 3024}, +[1600095] = {281, -8, 0, 1005}, +[1600096] = {281, -8, 0, 2009}, +[1600097] = {281, -8, 0, 4001}, +[1600098] = {281, -8, 0, 4002}, +[1600099] = {281, -8, 0, 2009}, +[1600100] = {281, -2, 2, 0}, +[1600101] = {281, -8, 0, 2009}, +[1600103] = {281, -8, 0, 3008}, +[1600104] = {281, -8, 0, 3008}, +[1600107] = {281, -8, 3, 0}, +[1600108] = {281, -8, 0, 3008}, +[1600109] = {281, -3, 2, 0}, +[1600110] = {281, -8, 0, 4001}, +[1600111] = {281, -8, 0, 2009}, +[1600112] = {281, -8, 0, 4002}, +[1600113] = {281, -8, 0, 4001}, +[1600117] = {281, -8, 0, 2009}, +[1600119] = {281, -2, 3, 0}, +[1600120] = {281, -8, 0, 3008}, +[1600121] = {281, -8, 0, 2009}, +[1600122] = {281, -8, 0, 3008}, +[1600125] = {281, -8, 0, 1005}, +[1600126] = {281, -8, 0, 3008}, +[1600129] = {281, -1, 3, 0}, +[1600130] = {281, -8, 0, 4001}, +[1600133] = {281, -1, 2, 0}, +[1600137] = {281, -8, 0, 1005}, +[1600142] = {281, -8, 0, 1005}, + +} + + +shopRange = { --shopRangeStart, shopRangeEnd +[101] = {101001, 101010}; +[102] = {102001, 102010}; +[103] = {103001, 103010}; +[104] = {104001, 104010}; +[105] = {105001, 105010}; +[106] = {106001, 106010}; +[107] = {107001, 107010}; +[108] = {108001, 108017}; +[109] = {109001, 109015}; +[110] = {110001, 110018}; +[111] = {111001, 111018}; +[112] = {112001, 112018}; +[113] = {113001, 113019}; +[114] = {114001, 114015}; +[115] = {115001, 115015}; +[116] = {116001, 116010}; +[117] = {117001, 117010}; +[118] = {118001, 118010}; +[120] = {120001, 120012}; +[121] = {121001, 121012}; +[122] = {122001, 122012}; +[123] = {123001, 123012}; +[124] = {124001, 124012}; +[125] = {125001, 125012}; +[126] = {126001, 126012}; +[127] = {127001, 127012}; +[128] = {128001, 128012}; +[129] = {129001, 129016}; +[130] = {130001, 130012}; +[131] = {131001, 131012}; +[132] = {132001, 132012}; +[133] = {133001, 133012}; +[134] = {134001, 134016}; +[135] = {135001, 135012}; +[136] = {136001, 136012}; +[137] = {137001, 137012}; +[138] = {138001, 138012}; +[139] = {139001, 139012}; +[140] = {140001, 140012}; +[141] = {141001, 141012}; +[142] = {142001, 142012}; +[143] = {143001, 143016}; +[144] = {144001, 144018}; +[145] = {1071001, 1071002}; +[146] = {1072001, 1072006}; +[1001] = {1001001, 1001008}; +[1002] = {1002001, 1002008}; +[1003] = {1003001, 1003007}; +[1004] = {1004001, 1004002}; +[1005] = {1005001, 1005017}; +[1006] = {1006001, 1006006}; +[1007] = {1007001, 1007010}; +[1008] = {1008001, 1008009}; +[1009] = {1009001, 1009012}; +[1010] = {1010001, 1010014}; +[1011] = {1011001, 1011010}; +[1012] = {1012001, 1012007}; +[1013] = {1013001, 1013011}; +[1014] = {1014001, 1014006}; +[1015] = {1015001, 1015007}; +[1016] = {1016001, 1016016}; +[1017] = {1018001, 1018010}; +[1018] = {1017001, 1017013}; +[1019] = {1019001, 1019005}; +[1020] = {1066001, 1066004}; +[1021] = {1069001, 1069005}; +[2001] = {1020001, 1020008}; +[2002] = {1021001, 1021006}; +[2003] = {1022001, 1022007}; +[2004] = {1023001, 1023008}; +[2005] = {1024001, 1024003}; +[2006] = {1025001, 1025008}; +[2007] = {1026001, 1026006}; +[2008] = {1027001, 1027004}; +[2009] = {1028001, 1028016}; +[2010] = {1029001, 1029009}; +[2011] = {1030001, 1030008}; +[2012] = {1031001, 1031010}; +[2013] = {1032001, 1032010}; +[2014] = {1033001, 1033012}; +[2015] = {1034001, 1034015}; +[2016] = {1035001, 1035013}; +[2017] = {1036001, 1036006}; +[2018] = {1037001, 1037006}; +[2019] = {1038001, 1038008}; +[2020] = {1039001, 1039009}; +[2021] = {1040001, 1040010}; +[2022] = {1041001, 1041005}; +[2023] = {1065001, 1065006}; +[2024] = {1068001, 1068006}; +[3001] = {1042001, 1042008}; +[3002] = {1043001, 1043008}; +[3003] = {1044001, 1044008}; +[3004] = {1045001, 1045008}; +[3005] = {1046001, 1046010}; +[3006] = {1047001, 1047008}; +[3007] = {1048001, 1048006}; +[3008] = {1049001, 1049016}; +[3009] = {1050001, 1050013}; +[3010] = {1051001, 1051008}; +[3011] = {1052001, 1052009}; +[3012] = {1053001, 1053010}; +[3013] = {1054001, 1054006}; +[3014] = {1055001, 1055013}; +[3015] = {1056001, 1056005}; +[3016] = {1057001, 1057008}; +[3017] = {1058001, 1058011}; +[3018] = {1059001, 1059007}; +[3019] = {1060001, 1060011}; +[3020] = {1061001, 1061014}; +[3021] = {1062001, 1062016}; +[3022] = {1063001, 1063004}; +[3023] = {1067001, 1067008}; +[3024] = {1070001, 1070004}; +[4001] = {1064001, 1064011}; +[4002] = {1064001, 1064011}; +[5001] = {2001001, 2001018}; +[5002] = {2002001, 2002006}; +[5003] = {2003001, 2003010}; +[5004] = {2004001, 2004009}; +[5005] = {2005001, 2005010}; +[5006] = {2006001, 2006012}; +[5007] = {2007001, 2007010}; +[5008] = {2008001, 2008016}; +[5009] = {2009001, 2009007}; +[5010] = {2009101, 2009104}; +[5011] = {2009201, 2009204}; +[5012] = {2009301, 2009304}; +[5013] = {2009401, 2009404}; +[5014] = {2009501, 2009504}; +[5015] = {2010001, 2010004}; +[5016] = {2010101, 2010104}; +[5017] = {2010201, 2010204}; +[5018] = {2010301, 2010304}; +[5019] = {2010401, 2010404}; +[5020] = {2010501, 2010504}; +[5021] = {2011001, 2011004}; +[5022] = {2011101, 2011104}; +[5023] = {2011201, 2011204}; +[5024] = {2011301, 2011304}; +[5025] = {2011401, 2011404}; +[5026] = {2011501, 2011504}; +[5027] = {2012001, 2012007}; +[5028] = {2012101, 2012104}; +[5029] = {2012201, 2012204}; +[5030] = {2012301, 2012304}; +[5031] = {2012401, 2012404}; +[5032] = {2012501, 2012504}; +[5033] = {2013001, 2013004}; +[5034] = {2013101, 2013104}; +[5035] = {2013201, 2013204}; +[5036] = {2013301, 2013304}; +[5037] = {2013401, 2013404}; +[5038] = {2013501, 2013504}; +[5039] = {2014001, 2014007}; +[5040] = {2014101, 2014104}; +[5041] = {2014201, 2014204}; +[5042] = {2014301, 2014304}; +[5043] = {2014401, 2014404}; +[5044] = {2014501, 2014504}; +[5045] = {2015001, 2015007}; +[5046] = {2015101, 2015104}; +[5047] = {2015201, 2015204}; +[5048] = {2015301, 2015304}; +[5049] = {2015401, 2015404}; +[5050] = {2015501, 2015504}; +[5051] = {2016001, 2016006}; +[5052] = {2016101, 2016104}; +[5053] = {2016201, 2016204}; +[5054] = {2016301, 2016304}; +[5055] = {2016401, 2016404}; +[5056] = {2016501, 2016504}; +[5057] = {2017001, 2017006}; +[5058] = {2017101, 2017104}; +[5059] = {2017201, 2017204}; +[5060] = {2017301, 2017304}; +[5061] = {2017401, 2017404}; +[5062] = {2017501, 2017504}; +[5063] = {2018001, 2018006}; +[5064] = {2018101, 2018104}; +[5065] = {2018201, 2018204}; +[5066] = {2018301, 2018304}; +[5067] = {2018401, 2018404}; +[5068] = {2018501, 2018504}; +[5069] = {2019001, 2019006}; +[5070] = {2019101, 2019104}; +[5071] = {2019201, 2019204}; +[5072] = {2019301, 2019304}; +[5073] = {2019401, 2019404}; +[5074] = {2019501, 2019504}; +[5075] = {2020001, 2020006}; +[5076] = {2020101, 2020104}; +[5077] = {2020201, 2020204}; +[5078] = {2020301, 2020304}; +[5079] = {2020401, 2020404}; +[5080] = {2020501, 2020504}; +[5081] = {2021001, 2021006}; +[5082] = {2021101, 2021104}; +[5083] = {2021201, 2021204}; +[5084] = {2021301, 2021304}; +[5085] = {2021401, 2021404}; +[5086] = {2021501, 2021504}; +[5087] = {2022001, 2022006}; +[5088] = {2022101, 2022104}; +[5089] = {2022201, 2022204}; +[5090] = {2022301, 2022304}; +[5091] = {2022401, 2022404}; +[5092] = {2022501, 2022504}; +[5093] = {2023001, 2023006}; +[5094] = {2023101, 2023104}; +[5095] = {2023201, 2023204}; +[5096] = {2023301, 2023304}; +[5097] = {2023401, 2023404}; +[5098] = {2023501, 2023504}; +[5099] = {2024001, 2024006}; +[5100] = {2024101, 2024104}; +[5101] = {2024201, 2024204}; +[5102] = {2024301, 2024304}; +[5103] = {2024401, 2024404}; +[5104] = {2024501, 2024504}; +[5105] = {2025001, 2025006}; +[5106] = {2025101, 2025104}; +[5107] = {2025201, 2025204}; +[5108] = {2025301, 2025304}; +[5109] = {2025401, 2025404}; +[5110] = {2025501, 2025504}; +[5111] = {2026001, 2026006}; +[5112] = {2026101, 2026104}; +[5113] = {2026201, 2026204}; +[5114] = {2026301, 2026304}; +[5115] = {2026401, 2026404}; +[5116] = {2026501, 2026504}; +[5117] = {2026601, 2026606}; +[5118] = {2026701, 2026708}; +[5119] = {2026801, 2026808}; +[5120] = {2026901, 2026908}; +[5121] = {2027001, 2027008}; +[5122] = {2027101, 2027110}; +[5123] = {2027201, 2027211}; +} + + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + npcId = npc:GetActorClassId(); + + if shopInfo[npcId] == nil then + errorMsg = string.format("This PopulaceShopSalesman actor has no shop set. Actor Class Id: %s", npcId); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", errorMsg ); + player:EndEvent(); + return; + end; + + local shopCurrency = 1000001; + local welcomeText = 1; + local menuId = shopInfo[npcId][2]; + local shopCategory = shopInfo[npcId][3]; + + local itemShop = 0; + local classShop = 1; + local weaponShop = 2; + local armorShop = 3; + local hamletShop = 4; + + local weaponShopPack = {5001,5002,5007,5008}; + local armorShopPack = {5004,5005,5006,5003}; + + local menuBuy = 1; + local menuBuyCount = 1; -- For Shops with multiple buying categories + local menuSell = 2; + local menuFacility = 3; + local menuTutorial = 4; + local menuClose = -3; + local menuHasFacility = false; + local menuHasTutorial = false; + + local shopPack = shopInfo[npcId][4]; -- Starting value for the shopPack of the current NPC Actor + local chosenShopPackage = 0; -- Var to send to openShopMenu() once desired shopPack is determined + local choice; + + callClientFunction(player, "welcomeTalk", shopInfo[npcId][welcomeText], player); + + while (true) do + + if (shopCategory == itemShop) then + choice = callClientFunction(player, "selectMode", menuId); + menuHasFacility = true; + menuHasTutorial = true; + elseif (shopCategory == classShop) then + choice = callClientFunction(player, "selectModeOfClassVendor"); + menuBuyCount = 6; + menuSell = 0; + elseif (shopCategory == weaponShop) then + choice = callClientFunction(player, "selectModeOfMultiWeaponVendor", menuId); + menuBuyCount = 4; + menuSell = 0; + elseif (shopCategory == armorShop) then + choice = callClientFunction(player, "selectModeOfMultiArmorVendor", menuId); + menuBuyCount = 4; + menuSell = 0; + elseif (shopCategory == hamletShop) then + choice = callClientFunction(player, "selectMode", menuId); + + local hamletRegion = shopPack; + local hamletPackAleport = {5117, 5122, 5123}; + local hamletPackHyrstmill = {5117, 5118, 5119}; + local hamletPackGoldenBazaar = {5117, 5120, 5121}; + local hamletLevel = 3; -- Defaulting to highest value for now + + if hamletRegion == 5122 then -- Aleport + -- hamletLevel = GetHamletStatus(idAleport); + shopPack = hamletPackAleport[hamletLevel] or 5117; + elseif hamletRegion == 5118 then -- Hyrstmill + -- hamletLevel = GetHamletStatus(idHyrstmill); + shopPack = hamletPackHyrstmill[hamletLevel] or 5117; + elseif hamletRegion == 5120 then -- The Golden Bazaar + -- hamletLevel = GetHamletStatus(idGoldenBazaar); + shopPack = hamletPackGoldenBazaar[hamletLevel] or 5117; + end + end + + + if choice and (choice >= menuBuy and choice <= menuBuyCount) then + --player:SendMessage(0x20,"", "Menu option: "..choice); + + if (shopCategory == weaponShop) then + chosenShopPackage = weaponShopPack[choice]; + elseif (shopCategory == armorShop) then + chosenShopPackage = armorShopPack[choice]; + else + chosenShopPackage = ((shopPack-1) + choice); + end + + openShopMenu( + player, + menuId, + chosenShopPackage, + shopRange[chosenShopPackage][1], + shopRange[chosenShopPackage][2], + shopCurrency + ); + + elseif (choice == menuSell) then + openSellMenu(player); + + elseif (choice == menuFacility) and (menuHasFacility == true) then + if menuId > 0 then + local classFacility = (shopInfo[npcId][1] + 1) or 35; + facilityChoice = callClientFunction(player, "selectFacility", nil, classFacility, 3); + + if facilityChoice == 1 then + callClientFunction(player, "confirmUseFacility", player, 200); + elseif facilityChoice == 2 then + callClientFunction(player, "confirmUseFacility", player, 400); + elseif facilityChoice == 3 then + callClientFunction(player, "confirmUseFacility", player, 1000); + end + end + elseif (choice == menuTutorial) and (menuHasTutorial == true) then + callClientFunction(player, "startTutorial", nil, menuId); + end + + if (choice == menuClose or choice == nil) then + break; + end + end + + callClientFunction(player, "finishTalkTurn", player); + player:EndEvent(); + +end + + + +function openShopMenu(player, menuId, shopPack, itemRangeStart, itemRangeEnd, shopCurrency) + + callClientFunction(player, "openShopBuy", player, shopPack, shopCurrency); + + player:SendMessage(0x20, "", "shopPack: "..shopPack.." Range: "..itemRangeStart.."-"..itemRangeEnd); + + while (true) do + buyResult, quantity = callClientFunction(player, "selectShopBuy", player); + + if (buyResult == 0) then + callClientFunction(player, "closeShopBuy", player); + break; + else + if itemRangeStart and itemRangeEnd then + itemChosen = (itemRangeStart - 1) + buyResult; + + if (((itemRangeStart-1) + itemChosen) < itemRangeStart) or (itemChosen > itemRangeEnd) then + player:SendMessage(0x20, "", "[ERROR] Client selected item exceeds the valid range."); + callClientFunction(player, "finishTalkTurn", player); + player:EndEvent(); + return; + else + player:SendMessage(0x20, "", "Item chosen: " .. itemChosen .. " Quantity: ".. quantity); + + --[[ + TO-DO: Request item information from server table and throw result to purchaseItem() + + requestItem = GetItemShopInfoThing(itemChosen); + purchaseItem(player, INVENTORY_NORMAL, requestItem.id, quantity, requestItem.quality, requestItem.price, shopCurrency); + --]] + end + end + + end + end + +end + + + +function openSellMenu(player) + callClientFunction(player, "openShopSell", player); + + while (true) do + sellResult, sellQuantity, sellState, unknown, sellItemSlot = callClientFunction(player, "selectShopSell", player); + + if (sellResult == nil) then + callClientFunction(player, "closeShopSell", player); + break; + else + if sellState == 1 then + itemToSell = player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(sellItemSlot-1); + gItemSellId = itemToSell.itemId; + gItemQuality = itemToSell.quality; + gItemPrice = GetItemGamedata(gItemSellId); + gItemPrice = gItemPrice.sellPrice; + + + if gItemQuality == 2 then -- +1 + gItemPrice = (math.floor(gItemPrice * 1.10)); + elseif gItemQuality == 3 then -- +2 + gItemPrice = (math.floor(gItemPrice * 1.25)); + elseif gItemQuality == 4 then -- +3 + gItemPrice = (math.floor(gItemPrice * 1.50)); + end + + callClientFunction(player, "informSellPrice", 1, sellItemSlot, gItemPrice); + + elseif sellState == nil then + sellItem(player, gItemSellId, sellQuantity, gItemQuality, gItemPrice, sellItemSlot-1, shopCurrency); + end + end + end +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua b/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua new file mode 100644 index 00000000..69f13f70 --- /dev/null +++ b/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua @@ -0,0 +1,46 @@ +--[[ + +OrdinaryRetainer Script + +Functions: + +eventTalkRetainerOther() - +eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option. +eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. +eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation. +eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. +sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player. +eventTalkFinish() - Stops npc from looking at player. +eventPlayerTurn(angle) - Turns player to angle. + +--]] + +require ("global") +require ("retainer") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, retainer, triggerName) + + while (true) do + choice = callClientFunction(player, "eventTalkRetainerMenu", 1); + if (choice == 1) then + doItemTrade(player, retainer); + elseif (choice == 2) then + doBazaar(player, retainer); + elseif (choice == 7) then + callClientFunction(player, "eventTalkRetainerMannequin", 0); + elseif (choice == 5) then + player:DespawnMyRetainer(); + else + break; + end + end + + player:EndEvent(); + +end diff --git a/data/scripts/player.lua b/Data/scripts/battlenpc.lua similarity index 72% rename from data/scripts/player.lua rename to Data/scripts/battlenpc.lua index d7939b20..ee4b526c 100644 --- a/data/scripts/player.lua +++ b/Data/scripts/battlenpc.lua @@ -1,7 +1,6 @@ local initClassItems, initRaceItems; -function onBeginLogin(player) - +function onBeginLogin(player) --New character, set the initial quest if (player:GetPlayTime(false) == 0) then initialTown = player:GetInitialTown(); @@ -20,7 +19,7 @@ function onBeginLogin(player) end --For Opening. Set Director and reset position incase d/c - if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then + if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then director = player:GetZone():CreateDirector("OpeningDirector", false); player:AddDirector(director); director:StartDirector(true); @@ -60,7 +59,6 @@ function onBeginLogin(player) player:GetQuest(110009):ClearQuestData(); player:GetQuest(110009):ClearQuestFlags(); end - end function onLogin(player) @@ -83,26 +81,26 @@ function initClassItems(player) --DoW if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG - player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307}); + player:GetItemPackage(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA - player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307}); + player:GetItemPackage(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD - player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307}); + player:GetItemPackage(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307}); player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4}); elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC - player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307}); + player:GetItemPackage(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC - player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307}); + player:GetItemPackage(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); --DoM elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM - player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208}); + player:GetItemPackage(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ - player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208}); + player:GetItemPackage(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); --DoH @@ -126,50 +124,50 @@ end function initRaceItems(player) if (player.playerWork.tribe == 1) then --Hyur Midlander Male - player:GetInventory(0):AddItem(8040001); - player:GetInventory(0):AddItem(8060001); + player:GetItemPackage(0):AddItem(8040001); + player:GetItemPackage(0):AddItem(8060001); elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female - player:GetInventory(0):AddItem(8040002); - player:GetInventory(0):AddItem(8060002); + player:GetItemPackage(0):AddItem(8040002); + player:GetItemPackage(0):AddItem(8060002); elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male - player:GetInventory(0):AddItem(8040003); - player:GetInventory(0):AddItem(8060003); + player:GetItemPackage(0):AddItem(8040003); + player:GetItemPackage(0):AddItem(8060003); elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male - player:GetInventory(0):AddItem(8040004); - player:GetInventory(0):AddItem(8060004); + player:GetItemPackage(0):AddItem(8040004); + player:GetItemPackage(0):AddItem(8060004); elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female - player:GetInventory(0):AddItem(8040006); - player:GetInventory(0):AddItem(8060006); + player:GetItemPackage(0):AddItem(8040006); + player:GetItemPackage(0):AddItem(8060006); elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male - player:GetInventory(0):AddItem(8040005); - player:GetInventory(0):AddItem(8060005); + player:GetItemPackage(0):AddItem(8040005); + player:GetItemPackage(0):AddItem(8060005); elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female - player:GetInventory(0):AddItem(8040007); - player:GetInventory(0):AddItem(8060007); + player:GetItemPackage(0):AddItem(8040007); + player:GetItemPackage(0):AddItem(8060007); elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male - player:GetInventory(0):AddItem(8040008); - player:GetInventory(0):AddItem(8060008); + player:GetItemPackage(0):AddItem(8040008); + player:GetItemPackage(0):AddItem(8060008); elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female - player:GetInventory(0):AddItem(8040010); - player:GetInventory(0):AddItem(8060010); + player:GetItemPackage(0):AddItem(8040010); + player:GetItemPackage(0):AddItem(8060010); elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male - player:GetInventory(0):AddItem(8040009); - player:GetInventory(0):AddItem(8060009); + player:GetItemPackage(0):AddItem(8040009); + player:GetItemPackage(0):AddItem(8060009); elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female - player:GetInventory(0):AddItem(8040011); - player:GetInventory(0):AddItem(8060011); + player:GetItemPackage(0):AddItem(8040011); + player:GetItemPackage(0):AddItem(8060011); elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun - player:GetInventory(0):AddItem(8040012); - player:GetInventory(0):AddItem(8060012); + player:GetItemPackage(0):AddItem(8040012); + player:GetItemPackage(0):AddItem(8060012); elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon - player:GetInventory(0):AddItem(8040013); - player:GetInventory(0):AddItem(8060013); + player:GetItemPackage(0):AddItem(8040013); + player:GetItemPackage(0):AddItem(8060013); elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf - player:GetInventory(0):AddItem(8040014); - player:GetInventory(0):AddItem(8060014); + player:GetItemPackage(0):AddItem(8040014); + player:GetItemPackage(0):AddItem(8060014); elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard - player:GetInventory(0):AddItem(8040015); - player:GetInventory(0):AddItem(8060015); + player:GetItemPackage(0):AddItem(8040015); + player:GetItemPackage(0):AddItem(8060015); end player:GetEquipment():SetEquipment({9, 11},{5,6}); diff --git a/Data/scripts/battleutils.lua b/Data/scripts/battleutils.lua new file mode 100644 index 00000000..00a9f53d --- /dev/null +++ b/Data/scripts/battleutils.lua @@ -0,0 +1,107 @@ +CommandType = +{ + None = 0, + AutoAttack = 1, + Weaponskill = 2, + Ability = 3, + Spell = 4 +} + +ActionType = +{ + None = 0, + Physical = 1, + Magic = 2, + Heal = 3, + Status = 4 +} + +ActionProperty = +{ + None = 0, + Physical = 1, + Magic = 2, + Heal = 4, + Status = 8, + Ranged = 16 +} + +DamageTakenType = +{ + None, + Attack, + Magic, + Weaponskill, + Ability +} + +HitDirection = +{ + None = 0, + Front = 1, + Right = 2, + Rear = 4, + Left = 8 +} + +HitType = +{ + Miss = 0, + Evade = 1, + Parry = 2, + Block = 3, + Resist = 4, + Hit = 5, + Crit = 6 +} + +TargetFindAOEType = +{ + None = 0, + Circle = 1, + Cone = 2, + Box = 3 +} + +StatusEffectFlags = +{ + None = 0, + + --Loss flags - Do we need loseonattacking/caststart? Could just be done with activate flags + LoseOnDeath = bit32.lshift(1, 0), -- effects removed on death + LoseOnZoning = bit32.lshift(1, 1), -- effects removed on zoning + LoseOnEsuna = bit32.lshift(1, 2), -- effects which can be removed with esuna (debuffs) + LoseOnDispel = bit32.lshift(1, 3), -- some buffs which player might be able to dispel from mob + LoseOnLogout = bit32.lshift(1, 4), -- effects removed on logging out + LoseOnAttacking = bit32.lshift(1, 5), -- effects removed when owner attacks another entity + LoseOnCastStart = bit32.lshift(1, 6), -- effects removed when owner starts casting + LoseOnAggro = bit32.lshift(1, 7), -- effects removed when owner gains enmity (swiftsong) + LoseOnClassChange = bit32.lshift(1, 8), --Effect falls off whhen changing class + + --Activate flags + ActivateOnCastStart = bit32.lshift(1, 9), --Activates when a cast starts. + ActivateOnCommandStart = bit32.lshift(1, 10), --Activates when a command is used, before iterating over targets. Used for things like power surge, excruciate. + ActivateOnCommandFinish = bit32.lshift(1, 11), --Activates when the command is finished, after all targets have been iterated over. Used for things like Excruciate and Resonance falling off. + ActivateOnPreactionTarget = bit32.lshift(1, 12), --Activates after initial rates are calculated for an action against owner + ActivateOnPreactionCaster = bit32.lshift(1, 13), --Activates after initial rates are calculated for an action by owner + ActivateOnDamageTaken = bit32.lshift(1, 14), + ActivateOnHealed = bit32.lshift(1, 15), + + --Should these be rolled into DamageTaken? + ActivateOnMiss = bit32.lshift(1, 16), --Activates when owner misses + ActivateOnEvade = bit32.lshift(1, 17), --Activates when owner evades + ActivateOnParry = bit32.lshift(1, 18), --Activates when owner parries + ActivateOnBlock = bit32.lshift(1, 19), --Activates when owner evades + ActivateOnHit = bit32.lshift(1, 20), --Activates when owner hits + ActivateOnCrit = bit32.lshift(1, 21), --Activates when owner crits + + --Prevent flags. Sleep/stun/petrify/etc combine these + PreventSpell = bit32.lshift(1, 22), -- effects which prevent using spells, such as silence + PreventWeaponSkill = bit32.lshift(1, 23), -- effects which prevent using weaponskills, such as pacification + PreventAbility = bit32.lshift(1, 24), -- effects which prevent using abilities, such as amnesia + PreventAttack = bit32.lshift(1, 25), -- effects which prevent basic attacks + PreventMovement = bit32.lshift(1, 26), -- effects which prevent movement such as bind, still allows turning in place + PreventTurn = bit32.lshift(1, 27), -- effects which prevent turning, such as stun + PreventUntarget = bit32.lshift(1, 28), -- effects which prevent changing targets, such as fixation + Stance = bit32.lshift(1, 29) -- effects that do not have a timer +} \ No newline at end of file diff --git a/Data/scripts/commands/Ability.lua b/Data/scripts/commands/Ability.lua new file mode 100644 index 00000000..a9429e93 --- /dev/null +++ b/Data/scripts/commands/Ability.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/AbilityCure.lua b/Data/scripts/commands/AbilityCure.lua new file mode 100644 index 00000000..98e2eec7 --- /dev/null +++ b/Data/scripts/commands/AbilityCure.lua @@ -0,0 +1,5 @@ +require("global") + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + +end \ No newline at end of file diff --git a/Data/scripts/commands/ActivateCommand.lua b/Data/scripts/commands/ActivateCommand.lua new file mode 100644 index 00000000..5afd87dc --- /dev/null +++ b/Data/scripts/commands/ActivateCommand.lua @@ -0,0 +1,20 @@ +require ("global") + +--[[ + +ActivateCommand Script + +Switches between active and passive mode states + +--]] + +function onEventStarted(player, command, triggerName) + + if (player.currentMainState == 0x0000) then + player.Engage(0, 0x0002); + elseif (player.currentMainState == 0x0002) then + player.Disengage(0x0000); + end + player:endEvent(); + sendSignal("playerActive"); +end; \ No newline at end of file diff --git a/Data/scripts/commands/AttackAbility.lua b/Data/scripts/commands/AttackAbility.lua new file mode 100644 index 00000000..47b04053 --- /dev/null +++ b/Data/scripts/commands/AttackAbility.lua @@ -0,0 +1,20 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/AttackMagic.lua b/Data/scripts/commands/AttackMagic.lua new file mode 100644 index 00000000..b5538141 --- /dev/null +++ b/Data/scripts/commands/AttackMagic.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/AttackWeaponSkill.lua b/Data/scripts/commands/AttackWeaponSkill.lua new file mode 100644 index 00000000..3a0e8ff2 --- /dev/null +++ b/Data/scripts/commands/AttackWeaponSkill.lua @@ -0,0 +1,26 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + --Are they in active mode? + if (player:GetState() != 2) then + player:SendGameMessage(GetWorldMaster(), 32503, 0x20); + player:endEvent(); + return; + end + + if not player.aiContainer.IsEngaged() then + player.Engage(targetActor); + end; + player.WeaponSkill(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/BazaarCheckCommand.lua b/Data/scripts/commands/BazaarCheckCommand.lua new file mode 100644 index 00000000..1dd99b5e --- /dev/null +++ b/Data/scripts/commands/BazaarCheckCommand.lua @@ -0,0 +1,30 @@ +--[[ + +BazaarCheckCommand Script + +Handles what happens when you examine a player's bazaar + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, bazaarActorId) + + local bazaarActor = nil; + + if (name ~= nil) then + bazaarActor = player:GetZone():FindPCInZone(name); + elseif (bazaarActorId ~= nil) then + bazaarActor = player:GetZone():FindActorInArea(bazaarActorId); + end + + if (bazaarActor ~= nil) then + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "Currently disabled due to freezing characters."); + --callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar"); + else + --Show error + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarDealCommand.lua b/Data/scripts/commands/BazaarDealCommand.lua new file mode 100644 index 00000000..fe67817d --- /dev/null +++ b/Data/scripts/commands/BazaarDealCommand.lua @@ -0,0 +1,58 @@ +--[[ + +BazaarDealCommand Script + +Handles various bazaar transfer options + +All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item). + +Args: + +rewardItem: Item reference to what will be given to the buyer. If it's gil the itemID will be given instead. If offering an item to seek; reward/seek are combined and put here. +seekItem: Item reference to what the buyer will give us. If it's gil the itemID will be given instead, +bazaarMode: The tag value to set in the bazaar item's data. +arg1: Always nil +bazaarActor: The actor who owns this bazaar +rewardAmount: The amount of rewardItem the buyer will get. +seekAmount: The amount of seekItem we want. + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarMode, arg1, bazaarActor, rewardAmount, seekAmount, arg2, arg3, type9ItemIds) + + local rewarding = nil; + local seeking = nil; + + --Handle special case for offering an item. + if (seekItem == nil) then + rewarding = player:GetItemPackage(rewardItem.offerPackageId):GetItemAtSlot(rewardItem.offerSlot); + seeking = player:GetItemPackage(rewardItem.seekPackageId):GetItemAtSlot(rewardItem.seekSlot); + end + + --Handle Reward + if (rewarding == nil) then + if (type(rewardItem) == "number") then + rewarding = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(rewardItem); + else + rewarding = player:GetItem(rewardItem); + end + end + + --Handle Seek + if (seeking == nil) then + if (type(seekItem) == "number") then + seeking = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(seekItem); + else + seeking = player:GetItem(seekItem); + end + end + + result = GetWorldManager():AddToBazaar(player, rewarding, seeking, rewardAmount, seekAmount, bazaarMode); + + + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarTradeCommand.lua b/Data/scripts/commands/BazaarTradeCommand.lua new file mode 100644 index 00000000..7a934abc --- /dev/null +++ b/Data/scripts/commands/BazaarTradeCommand.lua @@ -0,0 +1,55 @@ +--[[ + +BazaarTradeCommand Script + +Handles bazaar trade + +All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item). + +--]] + +--TODO REFACTOR + +function onEventStarted(player, actor, triggerName, rewardItem, seekItemOrCost, seekAmount, arg1, bazaarActorId, rewardAmount, rewardItemId, nameIndex, arg2, type9ItemIds) + + local originalReward = nil; + local originalSeek = nil; + local bazaarActor = nil; + + --Get the bazaar actor + if (bazaarActorId ~= nil) then + bazaarActor = player:GetZone():FindActorInArea(bazaarActorId); + end + + --Abort if no actor + if (bazaarActor == nil) then + player:SendGameMessage(player, worldMaster, 25111, 0x20); + player:EndEvent(); + return; + end + + --If seekItem is a number, we are buying an item (ExecuteBazaarBuy) + if (type(seekItemOrCost) == "number") then + if (player:GetCurrentGil() >= seekItemOrCost) then + if (GetWorldManager():BazaarBuyOperation(bazaarActor, player, bazaarActor:GetItem(rewardItem), rewardAmount, seekItemOrCost)) then + else + player:SendGameMessage(player, worldMaster, 25111, 0x20); + end + else + player:SendGameMessage(player, worldMaster, 40252, 0x20); + end + else --Else we are fufilling a sought out item (ExecuteBazaarSell) + local rewardItem = bazaarActor:GetItem(rewardItem); + local seekItem = player:GetItem(seekItemOrCost); + if (rewardItem ~= nil and seekItem ~= nil) then + if (GetWorldManager():BazaarSellOperation(bazaarActor, player, rewardItem, rewardAmount, seekItem, seekAmount)) then + else + player:SendGameMessage(player, worldMaster, 25111, 0x20); + end + else + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarUndealCommand.lua b/Data/scripts/commands/BazaarUndealCommand.lua new file mode 100644 index 00000000..a6b0ae16 --- /dev/null +++ b/Data/scripts/commands/BazaarUndealCommand.lua @@ -0,0 +1,22 @@ +--[[ + +BazaarUndealCommand Script + +Handles canceling bazaar items + +25107 - Your bazaar is either full or already contains that unique item. +25111 - Unable to complete transaction. +25112 - You are unable to remove the item from your bazaar. You cannot hold any more items. +25113 - Offered and sought items cannot be identical. +25114 - Items in less than mint condition cannot be offered. +25115 - Items in less than mint condition cannot be placed in your bazaar. + +--]] + +function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarType, narg, bazaarActor, rewardAmount, seekAmount, narg, narg, type9ItemIds) + + GetWorldManager():RemoveFromBazaar(player, player:GetItem(rewardItem)); + + player:EndEvent(); + +end \ No newline at end of file diff --git a/data/scripts/commands/BonusPointCommand.lua b/Data/scripts/commands/BonusPointCommand.lua similarity index 100% rename from data/scripts/commands/BonusPointCommand.lua rename to Data/scripts/commands/BonusPointCommand.lua diff --git a/Data/scripts/commands/ChangeJobCommand.lua b/Data/scripts/commands/ChangeJobCommand.lua new file mode 100644 index 00000000..4cb38f6a --- /dev/null +++ b/Data/scripts/commands/ChangeJobCommand.lua @@ -0,0 +1,6 @@ +function onEventStarted(player, caller, commandRequest, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) + + player:SetCurrentJob(17); + + player:EndEvent(); +end \ No newline at end of file diff --git a/data/scripts/commands/CheckCommand.lua b/Data/scripts/commands/CheckCommand.lua similarity index 100% rename from data/scripts/commands/CheckCommand.lua rename to Data/scripts/commands/CheckCommand.lua diff --git a/data/scripts/commands/ChocoboRideCommand.lua b/Data/scripts/commands/ChocoboRideCommand.lua similarity index 70% rename from data/scripts/commands/ChocoboRideCommand.lua rename to Data/scripts/commands/ChocoboRideCommand.lua index 8163f408..59bb989d 100644 --- a/data/scripts/commands/ChocoboRideCommand.lua +++ b/Data/scripts/commands/ChocoboRideCommand.lua @@ -29,10 +29,14 @@ function onEventStarted(player, actor, triggerName, isGoobbue) worldMaster = GetWorldMaster(); - if (player:GetMountState() == 1) then - player:SendGameMessage(player, worldMaster, 26003, 0x20); + if (player.rentalExpireTime != 0) then + player:SendGameMessage(player, worldMaster, 26004, 0x20); --You dismount. else - player:SendGameMessage(player, worldMaster, 26021, 0x20); + if (player:GetMountState() == 1) then + player:SendGameMessage(player, worldMaster, 26003, 0x20); --You dismount X. + else + player:SendGameMessage(player, worldMaster, 26021, 0x20); --You dismount your Gobbue. + end end player:SetMountState(0); diff --git a/data/scripts/commands/CmnAttackWeaponSkill.lua b/Data/scripts/commands/CmnAttackWeaponSkill.lua similarity index 100% rename from data/scripts/commands/CmnAttackWeaponSkill.lua rename to Data/scripts/commands/CmnAttackWeaponSkill.lua diff --git a/data/scripts/commands/ConfirmGroupCommand.lua b/Data/scripts/commands/ConfirmGroupCommand.lua similarity index 100% rename from data/scripts/commands/ConfirmGroupCommand.lua rename to Data/scripts/commands/ConfirmGroupCommand.lua diff --git a/Data/scripts/commands/ConfirmTradeCommand.lua b/Data/scripts/commands/ConfirmTradeCommand.lua new file mode 100644 index 00000000..109f783c --- /dev/null +++ b/Data/scripts/commands/ConfirmTradeCommand.lua @@ -0,0 +1,20 @@ +--[[ + +ConfirmTradeCommand Script + +Handles what happens when you accept/refuse a trade + +--]] + +function onEventStarted(player, actor, triggerName, groupType, result) + + --Accept + if (result == 1) then + GetWorldManager():AcceptTrade(player); + --Refuse + elseif (result == 2) then + GetWorldManager():RefuseTrade(player); + end + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/CureMagic.lua b/Data/scripts/commands/CureMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/CureMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/CuregaMagic.lua b/Data/scripts/commands/CuregaMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/CuregaMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/DevideAttackWeaponSkill.lua b/Data/scripts/commands/DevideAttackWeaponSkill.lua new file mode 100644 index 00000000..3a0e8ff2 --- /dev/null +++ b/Data/scripts/commands/DevideAttackWeaponSkill.lua @@ -0,0 +1,26 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + --Are they in active mode? + if (player:GetState() != 2) then + player:SendGameMessage(GetWorldMaster(), 32503, 0x20); + player:endEvent(); + return; + end + + if not player.aiContainer.IsEngaged() then + player.Engage(targetActor); + end; + player.WeaponSkill(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/data/scripts/commands/DiceCommand.lua b/Data/scripts/commands/DiceCommand.lua similarity index 79% rename from data/scripts/commands/DiceCommand.lua rename to Data/scripts/commands/DiceCommand.lua index 9f9bd110..d16557aa 100644 --- a/data/scripts/commands/DiceCommand.lua +++ b/Data/scripts/commands/DiceCommand.lua @@ -6,8 +6,8 @@ DiceCommand Script function onEventStarted(player, actor, triggerName, maxNumber) - if (maxNumber == nil) then - maxNumber = 999; + if (maxNumber == nil or maxNumber > 1000 or maxNumber < 1) then + maxNumber = 100; end result = math.random(0, maxNumber); diff --git a/data/scripts/commands/DummyCommand.lua b/Data/scripts/commands/DummyCommand.lua similarity index 100% rename from data/scripts/commands/DummyCommand.lua rename to Data/scripts/commands/DummyCommand.lua diff --git a/Data/scripts/commands/EffectMagic.lua b/Data/scripts/commands/EffectMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/EffectMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/commands/EmoteSitCommand.lua b/Data/scripts/commands/EmoteSitCommand.lua similarity index 100% rename from data/scripts/commands/EmoteSitCommand.lua rename to Data/scripts/commands/EmoteSitCommand.lua diff --git a/data/scripts/commands/EmoteStandardCommand.lua b/Data/scripts/commands/EmoteStandardCommand.lua similarity index 84% rename from data/scripts/commands/EmoteStandardCommand.lua rename to Data/scripts/commands/EmoteStandardCommand.lua index 5b5f762b..7e23b356 100644 --- a/data/scripts/commands/EmoteStandardCommand.lua +++ b/Data/scripts/commands/EmoteStandardCommand.lua @@ -2,6 +2,9 @@ EmoteStandardCommand Script +Returns the correct animation and log description when an emote is activated. +If 'motion' parameter is used, it returns the blank description id 10105 + --]] emoteTable = { @@ -63,21 +66,25 @@ emoteTable = { }; -function onEventStarted(player, actor, triggerName, emoteId, unknownArg1, arg2, arg3, targetId) +function onEventStarted(player, actor, triggerName, emoteId, showText, arg2, arg3, targetId) if (targetId == nil) then targetId = 0; end - - if (player:GetState() == 0) then + + if (player:GetState() == 0 or player:GetState() == 11 or player:GetState() == 13) then emote = emoteTable[emoteId]; if (emote ~= nil) then - player:doEmote(targetId, emote.animId, emote.descId); + if showText == 1 then + player:doEmote(targetId, emote.animId, emote.descId); + else + player:doEmote(targetId, emote.animId, 10105); + end else player:SendMessage(0x20, "", string.format("Not implemented; EmoteId: %d", emoteId)); end end - + player:EndEvent(); end diff --git a/Data/scripts/commands/EquipAbilityCommand.lua b/Data/scripts/commands/EquipAbilityCommand.lua new file mode 100644 index 00000000..2a92841e --- /dev/null +++ b/Data/scripts/commands/EquipAbilityCommand.lua @@ -0,0 +1,85 @@ +require ("global") +--player: Player that called this command +--equipAbilityWidget: Widget that calls this command +--triggername: Event Starter ? +--slot: Which slot the ability will go into +--commandid: command being equipped + + +function onEventStarted(player, equipAbilityWidget, triggername, slot, commandid, unkown, arg1, arg2, arg3, arg4, arg5, arg6) + local worldManager = GetWorldManager(); + local ability = worldManager:GetBattleCommand(commandid); + + + --Equip + if (commandid > 0) then + --[[]] + --Can the player equip any more cross class actions + if (player.charaWork.parameterTemp.otherClassAbilityCount[0] >= player.charaWork.parameterTemp.otherClassAbilityCount[1]) then + --"You cannot set any more actions." + player:SendGameMessage(GetWorldMaster(), 30720, 0x20, 0, 0); + player:endEvent(); + return; + end + + --Is the player high enough level in that class to equip the ability + if (player.charaWork.battleSave.skillLevel[ability.job - 1] < ability.level) then + --"You have not yet acquired that action." + player:SendGameMessage(GetWorldMaster(), 30742, 0x20, 0, 0); + player:endEvent(); + return; + end + + + local oldSlot = player:FindFirstCommandSlotById(commandid); + local isEquipped = oldSlot < player.charaWork.commandBorder + 30; + --If slot is 0, find the first open slot + if (slot == 0) then + --If the ability is already equipped and slot is 0, then it can't be equipped again + --If the slot isn't 0, it's a move or a swap command + if (isEquipped == true) then + --"That action is already set to an action slot." + player:SendGameMessage(GetWorldMaster(), 30719, 0x20, 0); + player:endEvent(); + return; + end + + slot = player:FindFirstCommandSlotById(0) - player.charaWork.commandBorder; + + --If the first open slot is outside the hotbar, then the hotbar is full + if(slot >= 30) then + --"You cannot set any more actions." + player:SendGameMessage(Server.GetWorldManager().GetActor(), 30720, 0x20, 0); + player:endEvent(); + return; + end + else + slot = slot - 1; + end + + if(isEquipped == true) then + player:SwapAbilities(oldSlot, slot + player.charaWork.commandBorder); + else + local tslot = slot + player.charaWork.commandBorder; + player:EquipAbility(player.GetCurrentClassOrJob(), commandid, tslot, true); + end + + --Unequip + elseif (commandid == 0) then + commandid = player.charaWork.command[slot + player.charaWork.commandBorder - 1]; + ability = worldManager.GetBattleCommand(commandid); + --Is the ability a part of the player's current class? + --This check isn't correct because of jobs having different ids + local classId = player:GetCurrentClassOrJob(); + local jobId = player:ConvertClassIdToJobId(classId); + + if(ability.job == classId or ability.job == jobId) then + --"Actions of your current class or job cannot be removed." + player:SendGameMessage(GetWorldMaster(), 30745, 0x20, 0, 0); + elseif (commandid != 0) then + player:UnequipAbility(slot); + end + end + + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/commands/EquipCommand.lua b/Data/scripts/commands/EquipCommand.lua similarity index 72% rename from data/scripts/commands/EquipCommand.lua rename to Data/scripts/commands/EquipCommand.lua index 966939ac..37639946 100644 --- a/data/scripts/commands/EquipCommand.lua +++ b/Data/scripts/commands/EquipCommand.lua @@ -6,7 +6,7 @@ Notes: Gearset activating could be optimized a bit more by doing the item packets in one go. -The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType. +The param "equippedItem" has the vars: actorId, unknown, slot, and inventoryType. The param "itemDBIds" has the vars: item1 and item2. --]] @@ -53,12 +53,12 @@ GRAPHICSLOT_L_RINGFINGER = 24; GRAPHICSLOT_R_INDEXFINGER = 25; GRAPHICSLOT_L_INDEXFINGER = 26; -function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds) +function onEventStarted(player, actor, triggerName, equippedItem, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds) equipSlot = equipSlot-1; --Equip Item - if (invActionInfo ~= nil) then - item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot); + if (equippedItem ~= nil) then + item = player:GetItemPackage(equippedItem.itemPackage):GetItemAtSlot(equippedItem.slot); equipItem(player, equipSlot, item); player:SendAppearance(); --Unequip Item @@ -69,6 +69,8 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param end end + player.CalculateBaseStats(); --player.RecalculateStats(); + player:EndEvent(); end @@ -98,10 +100,8 @@ function loadGearset(player, classId) end end - end - - player:GetEquipment():ToggleDBWrite(true); - + end + player:GetEquipment():ToggleDBWrite(true); end function equipItem(player, equipSlot, item) @@ -145,8 +145,15 @@ function equipItem(player, equipSlot, item) --Item Equipped message player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); - player:GetEquipment():Equip(equipSlot, item); + --Load gearset for new class and begin class change + if (classId ~= nil) then + loadGearset(player, classId); + player:DoClassChange(classId); + end + + player:GetEquipment():Set(equipSlot, item); + --EquipSlot -> GraphicSlot if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND; elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND; elseif (equipSlot == EQUIPSLOT_THROWINGWEAPON) then graphicSlot = GRAPHICSLOT_THROWING; @@ -157,25 +164,58 @@ function equipItem(player, equipSlot, item) elseif (equipSlot == EQUIPSLOT_HANDS) then graphicSlot = GRAPHICSLOT_HANDS; elseif (equipSlot == EQUIPSLOT_FEET) then graphicSlot = GRAPHICSLOT_FEET; elseif (equipSlot == EQUIPSLOT_WAIST) then graphicSlot = GRAPHICSLOT_WAIST; - elseif (equipSlot == EQUIPSLOT_RFINGER) then graphicSlot = GRAPHICSLOT_RFINGER; - elseif (equipSlot == EQUIPSLOT_LFINGER) then graphicSlot = GRAPHICSLOT_LFINGER; + elseif (equipSlot == EQUIPSLOT_NECK) then graphicSlot = GRAPHICSLOT_NECK; + elseif (equipSlot == EQUIPSLOT_RFINGER) then graphicSlot = GRAPHICSLOT_R_RINGFINGER; + elseif (equipSlot == EQUIPSLOT_LFINGER) then graphicSlot = GRAPHICSLOT_L_RINGFINGER; end - + + --Special cases for WVR and GSM. Offhand goes to the special offhand slot. + if (equipSlot == EQUIPSLOT_OFFHAND) then + if (gItem:IsWeaverWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end + if (gItem:IsGoldSmithWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end + end + --Graphic Slot was set, otherwise it's a special case if (graphicSlot ~= nil) then player:GraphicChange(graphicSlot, item); elseif (gItem:IsNailWeapon()) then player:GraphicChange(GRAPHICSLOT_MAINHAND, item); - player:GraphicChange(GRAPHICSLOT_OFFHAND, item); elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_R_EAR, item); player:GraphicChange(GRAPHICSLOT_L_EAR, item); - end - - --Load gearset for new class and begin class change - if (classId ~= nil) then - loadGearset(player, classId); - player:DoClassChange(classId); + elseif (equipSlot == EQUIPSLOT_WRIST) then + player:GraphicChange(GRAPHICSLOT_R_WRIST, item); + player:GraphicChange(GRAPHICSLOT_L_WRIST, item); + end + + --Special graphics for crafting classes + if (classId ~= nil) then + if (gItem:IsCarpenterWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 898,4,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 898,4,0,0); + elseif (gItem:IsBlackSmithWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 899,1,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 899,1,0,0); + elseif (gItem:IsArmorerWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 899,2,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 899,2,0,0); + elseif (gItem:IsGoldSmithWeapon()) then + player:GraphicChange(GRAPHICSLOT_OFFHAND, 729,1,0,0); + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 898,1,0,0); + elseif (gItem:IsTannerWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 898,3,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 898,3,0,0); + elseif (gItem:IsWeaverWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 000,0,0,0); + elseif (gItem:IsAlchemistWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 900,1,0,0); + elseif (gItem:IsCulinarianWeapon()) then + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 900,2,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 898,2,0,0); + else + player:GraphicChange(GRAPHICSLOT_SPMAINHAND, 0,0,0,0); + player:GraphicChange(GRAPHICSLOT_SPOFFHAND, 0,0,0,0); + end end end @@ -188,7 +228,7 @@ function unequipItem(player, equipSlot, item) player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip elseif (item ~= nil) then player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed - player:GetEquipment():Unequip(equipSlot); + player:GetEquipment():Clear(equipSlot); if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT); @@ -205,11 +245,14 @@ function unequipItem(player, equipSlot, item) elseif (equipSlot == EQUIPSLOT_PACK) then player:GraphicChange(GRAPHICSLOT_PACK, nil); elseif (equipSlot == EQUIPSLOT_HEAD) then player:GraphicChange(GRAPHICSLOT_HEAD, nil); elseif (equipSlot == EQUIPSLOT_WAIST) then player:GraphicChange(GRAPHICSLOT_WAIST, nil); + elseif (equipSlot == EQUIPSLOT_NECK) then player:GraphicChange(GRAPHICSLOT_NECK, nil); elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_L_EAR, nil); player:GraphicChange(GRAPHICSLOT_R_EAR, nil); - elseif (equipSlot == EQUIPSLOT_RFINGER) then player:GraphicChange(GRAPHICSLOT_RFINGER, nil); - elseif (equipSlot == EQUIPSLOT_LFINGER) then player:GraphicChange(GRAPHICSLOT_LFINGER, nil); + elseif (equipSlot == EQUIPSLOT_WRIST) then player:GraphicChange(GRAPHICSLOT_L_WRIST, nil); player:GraphicChange(GRAPHICSLOT_R_WRIST, nil); + elseif (equipSlot == EQUIPSLOT_RFINGER) then player:GraphicChange(GRAPHICSLOT_R_RINGFINGER, nil); + elseif (equipSlot == EQUIPSLOT_LFINGER) then player:GraphicChange(GRAPHICSLOT_L_RINGFINGER, nil); end end + return true; end end diff --git a/Data/scripts/commands/EsunaMagic.lua b/Data/scripts/commands/EsunaMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/EsunaMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemMovePackageCommand.lua b/Data/scripts/commands/ItemMovePackageCommand.lua new file mode 100644 index 00000000..5f1bd6c4 --- /dev/null +++ b/Data/scripts/commands/ItemMovePackageCommand.lua @@ -0,0 +1,13 @@ +--[[ + +ItemMovePackageCommand Script + +Handles moving items across item packages (IE: Taking loot) + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, arg2, unknown, arg3, arg4, arg5, type9ItemIds) + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemTransferCommand.lua b/Data/scripts/commands/ItemTransferCommand.lua new file mode 100644 index 00000000..392c54f9 --- /dev/null +++ b/Data/scripts/commands/ItemTransferCommand.lua @@ -0,0 +1,13 @@ +--[[ + +ItemTransferCommand Script + +Handles giving an item to another party member. + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, targetPlayer, arg2, arg3, arg4, arg5, type9ItemIds) + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemWasteCommand.lua b/Data/scripts/commands/ItemWasteCommand.lua new file mode 100644 index 00000000..a5ff9cd2 --- /dev/null +++ b/Data/scripts/commands/ItemWasteCommand.lua @@ -0,0 +1,15 @@ +--[[ + +ItemWasteCommand Script + +Notes: + +The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType. +The param "itemDBIds" has the vars: item1 and item2. + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, arg2, unknown, arg3, arg4, arg5, type9ItemIds) + player:GetItemPackage(itemReference.itemPackage):RemoveItemAtSlot(itemReference.slot); + player:EndEvent(); +end diff --git a/data/scripts/commands/JournalCommand.lua b/Data/scripts/commands/JournalCommand.lua similarity index 100% rename from data/scripts/commands/JournalCommand.lua rename to Data/scripts/commands/JournalCommand.lua diff --git a/data/scripts/commands/LinkshellAppointCommand.lua b/Data/scripts/commands/LinkshellAppointCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellAppointCommand.lua rename to Data/scripts/commands/LinkshellAppointCommand.lua diff --git a/data/scripts/commands/LinkshellChangeCommand.lua b/Data/scripts/commands/LinkshellChangeCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellChangeCommand.lua rename to Data/scripts/commands/LinkshellChangeCommand.lua diff --git a/data/scripts/commands/LinkshellInviteCancelCommand.lua b/Data/scripts/commands/LinkshellInviteCancelCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellInviteCancelCommand.lua rename to Data/scripts/commands/LinkshellInviteCancelCommand.lua diff --git a/data/scripts/commands/LinkshellInviteCommand.lua b/Data/scripts/commands/LinkshellInviteCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellInviteCommand.lua rename to Data/scripts/commands/LinkshellInviteCommand.lua diff --git a/data/scripts/commands/LinkshellKickCommand.lua b/Data/scripts/commands/LinkshellKickCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellKickCommand.lua rename to Data/scripts/commands/LinkshellKickCommand.lua diff --git a/data/scripts/commands/LinkshellResignCommand.lua b/Data/scripts/commands/LinkshellResignCommand.lua similarity index 100% rename from data/scripts/commands/LinkshellResignCommand.lua rename to Data/scripts/commands/LinkshellResignCommand.lua diff --git a/Data/scripts/commands/LoginEventCommand.lua b/Data/scripts/commands/LoginEventCommand.lua new file mode 100644 index 00000000..88d29680 --- /dev/null +++ b/Data/scripts/commands/LoginEventCommand.lua @@ -0,0 +1,43 @@ +--[[ + +LoginEventCommand Script + +Handles post-dream events. + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName, dreamCode, innCode, narg1, narg2, bedActor) + + --In Plain Sight + if (dreamCode == 1) then + player:AddQuest("Etc5g1"); + warpOutOfInn(player, innCode); + --Prophecy Inspection + elseif (dreamCode == 2) then + player:AddQuest("Etc5l3"); + warpOutOfInn(player, innCode); + --Nael Nightmare + elseif (dreamCode == 20) then + warpOutOfInn(player, innCode, true); + end + player:EndEvent(); + +end + +function warpOutOfInn(player, innCode, isNightmare) + local spawnCode = SPAWN_NO_ANIM; + + if (isNightmare) then + spawnCode = SPAWN_NIGHTMARE; + end + + if (innCode == 1) then + GetWorldManager():DoZoneChange(player, 133, nil, 0, spawnCode, -444.266, 39.518, 191, 1.9); + elseif (innCode == 2) then + GetWorldManager():DoZoneChange(player, 155, nil, 0, spawnCode, 59.252, 4, -1219.342, 0.852); + elseif (innCode == 3) then + GetWorldManager():DoZoneChange(player, 209, nil, 0, spawnCode, -110.157, 202, 171.345, 0); + end +end \ No newline at end of file diff --git a/data/scripts/commands/LogoutCommand.lua b/Data/scripts/commands/LogoutCommand.lua similarity index 100% rename from data/scripts/commands/LogoutCommand.lua rename to Data/scripts/commands/LogoutCommand.lua diff --git a/data/scripts/commands/NegotiationCommand.lua b/Data/scripts/commands/NegotiationCommand.lua similarity index 100% rename from data/scripts/commands/NegotiationCommand.lua rename to Data/scripts/commands/NegotiationCommand.lua diff --git a/data/scripts/commands/NpcLinkshellChatCommand.lua b/Data/scripts/commands/NpcLinkshellChatCommand.lua similarity index 100% rename from data/scripts/commands/NpcLinkshellChatCommand.lua rename to Data/scripts/commands/NpcLinkshellChatCommand.lua diff --git a/data/scripts/commands/PartyBreakupCommand.lua b/Data/scripts/commands/PartyBreakupCommand.lua similarity index 100% rename from data/scripts/commands/PartyBreakupCommand.lua rename to Data/scripts/commands/PartyBreakupCommand.lua diff --git a/data/scripts/commands/PartyDisbandCommand.lua b/Data/scripts/commands/PartyDisbandCommand.lua similarity index 100% rename from data/scripts/commands/PartyDisbandCommand.lua rename to Data/scripts/commands/PartyDisbandCommand.lua diff --git a/data/scripts/commands/PartyInviteCommand.lua b/Data/scripts/commands/PartyInviteCommand.lua similarity index 100% rename from data/scripts/commands/PartyInviteCommand.lua rename to Data/scripts/commands/PartyInviteCommand.lua diff --git a/data/scripts/commands/PartyKickCommand.lua b/Data/scripts/commands/PartyKickCommand.lua similarity index 100% rename from data/scripts/commands/PartyKickCommand.lua rename to Data/scripts/commands/PartyKickCommand.lua diff --git a/data/scripts/commands/PartyLeaderCommand.lua b/Data/scripts/commands/PartyLeaderCommand.lua similarity index 100% rename from data/scripts/commands/PartyLeaderCommand.lua rename to Data/scripts/commands/PartyLeaderCommand.lua diff --git a/data/scripts/commands/PartyResignCommand.lua b/Data/scripts/commands/PartyResignCommand.lua similarity index 100% rename from data/scripts/commands/PartyResignCommand.lua rename to Data/scripts/commands/PartyResignCommand.lua diff --git a/Data/scripts/commands/PartyTargetCommand.lua b/Data/scripts/commands/PartyTargetCommand.lua new file mode 100644 index 00000000..e5d77fe5 --- /dev/null +++ b/Data/scripts/commands/PartyTargetCommand.lua @@ -0,0 +1,57 @@ +--[[ + +PartyTargetCommand Script + +Handles placing marks on targets + +--]] +require("global") + +markers = { -- [id] = {overheadIcon, textIcon} + [0] = {0, 0}, -- Clear + [1] = {1000, 304},-- Watch my HP! + [2] = {2000, 305},-- Watch my MP! + [3] = {3000, 306},-- Watch my TP! + [5] = {5000, 308},-- I need enhancing magic! + [6] = {6000, 309},-- I am enfeebled! + [7] = {7000, 310},-- Good! + [8] = {8000, 311},-- Bad! + + [100] = {-7000, 296}, -- Attack this target! + [101] = {-6000, 297}, -- Focus on this target! + [102] = {-5000, 298}, -- Stop this target! + [104] = {-4000, 299}, -- Do not attack this target! + [105] = {-3000, 300}, -- General mark Spade + [106] = {-2000, 301}, -- General mark Club + [107] = {-1000, 302}, -- General mark Diamond +} + + +function onEventStarted(player, actor, triggerName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6) + + workName = "charaWork.parameterTemp.targetInformation"; + uiFunc = "charaWork/stateForAll"; + + markerIndex = markers[commandValue][1] or 0; + iconIndex = markers[commandValue][2] or 0; + categoryKind = tonumber(category) or -1; + worldMaster = GetWorldMaster(); + + if categoryKind == -1 then + return + end + + player:SetWorkValue(player, workName, uiFunc, markerIndex); + + if iconIndex != 0 then + if categoryKind == 1 then + player:SendGameMessage(player, worldMaster, 30422, 0x20, player, iconIndex); + elseif categoryKind == 2 then + player:SendGameMessage(player, worldMaster, 30412, 0x20, player, iconIndex); + end + elseif iconIndex == 0 then + player:SendGameMessage(player, worldMaster, 30413, 0x20, player, 0); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/data/scripts/commands/PlaceDrivenCommand.lua b/Data/scripts/commands/PlaceDrivenCommand.lua similarity index 100% rename from data/scripts/commands/PlaceDrivenCommand.lua rename to Data/scripts/commands/PlaceDrivenCommand.lua diff --git a/Data/scripts/commands/PointSearchAbility.lua b/Data/scripts/commands/PointSearchAbility.lua new file mode 100644 index 00000000..ee05e8c4 --- /dev/null +++ b/Data/scripts/commands/PointSearchAbility.lua @@ -0,0 +1,7 @@ + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + + player.Cast(command.actorId, targetActor); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/RaiseMagic.lua b/Data/scripts/commands/RaiseMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/RaiseMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/commands/RequestInformationCommand.lua b/Data/scripts/commands/RequestInformationCommand.lua similarity index 100% rename from data/scripts/commands/RequestInformationCommand.lua rename to Data/scripts/commands/RequestInformationCommand.lua diff --git a/data/scripts/commands/RequestQuestJournalCommand.lua b/Data/scripts/commands/RequestQuestJournalCommand.lua similarity index 100% rename from data/scripts/commands/RequestQuestJournalCommand.lua rename to Data/scripts/commands/RequestQuestJournalCommand.lua diff --git a/Data/scripts/commands/ShotCommand.lua b/Data/scripts/commands/ShotCommand.lua new file mode 100644 index 00000000..8397d8c9 --- /dev/null +++ b/Data/scripts/commands/ShotCommand.lua @@ -0,0 +1,15 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/SongMagic.lua b/Data/scripts/commands/SongMagic.lua new file mode 100644 index 00000000..b5538141 --- /dev/null +++ b/Data/scripts/commands/SongMagic.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/data/scripts/commands/TeleportCommand.lua b/Data/scripts/commands/TeleportCommand.lua similarity index 92% rename from data/scripts/commands/TeleportCommand.lua rename to Data/scripts/commands/TeleportCommand.lua index 8c4bcd55..327608f4 100644 --- a/data/scripts/commands/TeleportCommand.lua +++ b/Data/scripts/commands/TeleportCommand.lua @@ -91,7 +91,15 @@ function onEventStarted(player, actor, triggerName, isTeleport) local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false); if (choice == 1) then player:PlayAnimation(0x4000FFB); - player:SendGameMessage(worldMaster, 34104, 0x20); + player:SendGameMessage(worldMaster, 34104, 0x20); + + --bandaid fix for returning while dead, missing things like weakness and the heal number + if (player:GetHP() == 0) then + player:SetHP(player.GetMaxHP()); + player:ChangeState(0); + player:PlayAnimation(0x01000066); + end + if (isInn) then --Return to Inn if (player:GetHomePointInn() == 1) then @@ -108,6 +116,7 @@ function onEventStarted(player, actor, triggerName, isTeleport) randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + end end end diff --git a/Data/scripts/commands/TradeExecuteCommand.lua b/Data/scripts/commands/TradeExecuteCommand.lua new file mode 100644 index 00000000..590a0458 --- /dev/null +++ b/Data/scripts/commands/TradeExecuteCommand.lua @@ -0,0 +1,97 @@ +--[[ + +TradeExecuteCommand Script + +Handles all trading between players + +Functions: + +processTradeCommandOpenTray() - Opens the trade widget. +processTradeCommandCloseTray() - Closes the trade widget. +processTradeCommandReply(command, params) - Operates the trade widget. +processUpdateTradeCommandTrayData() - ? + +Commands: + +set: TradeWidget resets "Set Mode" (turned on once item selected while waiting for reply). +back: TradeWidget resets "Choose Mode" (turned on when ui operation is done). +fix: You have accepted the deal. +targetfix: Target has accepted the deal. +doedit: You have canceled your accept. +reedit: Target has canceled their accept. + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName) + + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandOpenTray"); + + tradeOffering = player:GetTradeOfferings(); + + while (true) do + widgetOpen, chosenOperation, tradeSlot, itemActor, quantity, itemPackageId, itemSlot = callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processUpdateTradeCommandTrayData"); + + --Abort script if client script dead + if (widgetOpen == false or widgetOpen == nil) then + player:FinishTradeTransaction(); + break; + end + + --Handle you/target canceling/finishing the trade + if (not player:IsTrading() or not player:GetOtherTrader():IsTrading()) then + player:FinishTradeTransaction(); + break; + end + + --Handle target accepting + if (player:GetOtherTrader():IsTradeAccepted() == true) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "targetfix"); + else + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "reedit"); + end + + --Check if both accepted the trade + if (player:IsTradeAccepted() and player:GetOtherTrader():IsTradeAccepted()) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandCloseTray"); + GetWorldManager():CompleteTrade(player, player:GetOtherTrader()); + break; + end + + --Clear Item + if (chosenOperation == 1) then + player:RemoveTradeItem(tradeSlot - 1); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Clear All + elseif (chosenOperation == 2) then + player:ClearTradeItems(); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Item Chosen + elseif (chosenOperation == 3) then + player:AddTradeItem(tradeSlot - 1, itemActor, quantity); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set", 2, 2, 2, 2); + --Gil Chosen + elseif (chosenOperation == 4) then + player:AddTradeItem(tradeSlot - 1, itemActor, quantity); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Cancel + elseif (chosenOperation == 11) then + player:FinishTradeTransaction(); + break; + --OK + elseif (chosenOperation == 12) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "fix"); + player:AcceptTrade(true); + --Reedit + elseif (chosenOperation == 13) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "doedit"); + player:AcceptTrade(false); + end + + wait(1); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/TradeOfferCancelCommand.lua b/Data/scripts/commands/TradeOfferCancelCommand.lua new file mode 100644 index 00000000..71edd609 --- /dev/null +++ b/Data/scripts/commands/TradeOfferCancelCommand.lua @@ -0,0 +1,14 @@ +--[[ + +TradeOfferCommand Script + +Handles what happens a player cancels a trade + +--]] + +function onEventStarted(player, actor, triggerName, commandId, result) + + GetWorldManager():CancelTrade(player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/TradeOfferCommand.lua b/Data/scripts/commands/TradeOfferCommand.lua new file mode 100644 index 00000000..75eaedff --- /dev/null +++ b/Data/scripts/commands/TradeOfferCommand.lua @@ -0,0 +1,27 @@ +--[[ + +TradeOfferCommand Script + +Handles what happens when you invite to trade + +--]] + +function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) + + local otherActor = nil; + + --ActorID Search + if (actorId ~= nil) then + otherActor = player:GetZone():FindActorInArea(actorId); + --Name Search + elseif (name ~= nil) then + otherActor = player:GetZone():FindPCInZone(name); + end + + if (otherActor ~= nil) then + GetWorldManager():CreateTradeGroup(player, otherActor); + else + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/ability/aegis_boon.lua b/Data/scripts/commands/ability/aegis_boon.lua new file mode 100644 index 00000000..84d41871 --- /dev/null +++ b/Data/scripts/commands/ability/aegis_boon.lua @@ -0,0 +1,18 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27164: Swift Aegis Boon + if caster.HasTrait(27164) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/barrage.lua b/Data/scripts/commands/ability/barrage.lua new file mode 100644 index 00000000..3cbd270d --- /dev/null +++ b/Data/scripts/commands/ability/barrage.lua @@ -0,0 +1,22 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + skill.statusMagnitude = 4; + + --27242: Enhanced Barrage: Adds an additional attack to barrage ( 4 -> 5 ) + if caster.HasTrait(27242) then + skill.statusMagnitude = 5; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/battle_voice.lua b/Data/scripts/commands/ability/battle_voice.lua new file mode 100644 index 00000000..9cc183b2 --- /dev/null +++ b/Data/scripts/commands/ability/battle_voice.lua @@ -0,0 +1,23 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Only the bard gets the Battle Voice effect + if caster == target then + local effect = GetWorldManager():GetStatusEffect(223253); + effect.SetDuration(30); + caster.statusEffects.AddStatusEffect(effect, caster, actionContainer); + end + + local effect = GetWorldManager():GetStatusEffect(223029); + effect.SetDuration(60); + caster.statusEffects.AddStatusEffect(effect, caster, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/berserk.lua b/Data/scripts/commands/ability/berserk.lua new file mode 100644 index 00000000..227bb1a1 --- /dev/null +++ b/Data/scripts/commands/ability/berserk.lua @@ -0,0 +1,31 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27205: Enhanced Berserk: Increases the effect of Berserk by 20% + if caster.HasTrait(27205) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223207: Berserk + --223208: Rampage + --Remove Rampage effect. I'm assuming no message is sent like LNC surges + caster.statusEffects.RemoveStatusEffect(223208); + + --If caster has berserk already, remove it and send a message. + local buff = caster.statusEffects.GetStatusEffectById(223207) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blindside.lua b/Data/scripts/commands/ability/blindside.lua new file mode 100644 index 00000000..a3182ea8 --- /dev/null +++ b/Data/scripts/commands/ability/blindside.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27121: Enhanced Blindside + if caster.HasTrait(27121) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blissful_mind.lua b/Data/scripts/commands/ability/blissful_mind.lua new file mode 100644 index 00000000..7c60d12e --- /dev/null +++ b/Data/scripts/commands/ability/blissful_mind.lua @@ -0,0 +1,39 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27362: Enhanced Blissful Mind + if caster.HasTrait(27362) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Blissful Mind + --223228: Blissful Mind + --223242: Fully Blissful Mind + local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242); + + --If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect + if buff ~= nil then + local amount = buff.GetExtra(); + caster.AddMP(amount); + + actionContainer.AddMPAction(caster.actorId, 33007, amount); + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full + local amount = caster.GetHP() * 0.25; + + caster.DelHP(amount, actionContainer); + skill.statusMagnitude = amount; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blood_for_blood.lua b/Data/scripts/commands/ability/blood_for_blood.lua new file mode 100644 index 00000000..e722cd9c --- /dev/null +++ b/Data/scripts/commands/ability/blood_for_blood.lua @@ -0,0 +1,24 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27283: Enhanced Blood for Blood: Increases damage dealt to enemies by B4B by 25% + if caster.HasTrait(27283) then + ability.statusTier = 2; + end + + --27284: Swift Blood for Blood: Reduces recast time of B4B by 15 seconds + if caster.HasTrait(27284) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/bloodbath.lua b/Data/scripts/commands/ability/bloodbath.lua new file mode 100644 index 00000000..6ae86efa --- /dev/null +++ b/Data/scripts/commands/ability/bloodbath.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27202: Swift Bloodbath + if caster.HasTrait(27202) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/chameleon.lua b/Data/scripts/commands/ability/chameleon.lua new file mode 100644 index 00000000..206401c9 --- /dev/null +++ b/Data/scripts/commands/ability/chameleon.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27245: Swift Chameleon + if caster.HasTrait(27245) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a way to get all targets with hate for player + --target.hateContainer.UpdateHate(caster, -840); + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/cleric_stance.lua b/Data/scripts/commands/ability/cleric_stance.lua new file mode 100644 index 00000000..7750a78c --- /dev/null +++ b/Data/scripts/commands/ability/cleric_stance.lua @@ -0,0 +1,21 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + local buff = caster.statusEffects.GetStatusEffectById(223227) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/collusion.lua b/Data/scripts/commands/ability/collusion.lua new file mode 100644 index 00000000..a77587c3 --- /dev/null +++ b/Data/scripts/commands/ability/collusion.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --8032701: Fighter's Gauntlets: Reduces Collusion cooldown by 10 seconds + if caster.HasItemEquippedInSlot(8032701, 13) then + skill.recastTimeMs = skill.recastTimeMs - 10000; + end + + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/convert.lua b/Data/scripts/commands/ability/convert.lua new file mode 100644 index 00000000..8b4fc608 --- /dev/null +++ b/Data/scripts/commands/ability/convert.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + newMP = math.min(caster.GetHP(), caster.GetMaxMP()) + newHP = math.min(caster.GetMP(), caster.GetMaxHP()) + caster.SetHP(newHP) + caster.SetMP(newMP) + + --Set effect id + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/cover.lua b/Data/scripts/commands/ability/cover.lua new file mode 100644 index 00000000..4ac09ab9 --- /dev/null +++ b/Data/scripts/commands/ability/cover.lua @@ -0,0 +1,24 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --This is for the "Cover" effect the caster receives. + local coverTier = 1 + --8032701: Gallant Surcoat: Enhances Cover + if caster.HasItemEquippedInSlot(8032701, 10) then + coverTier = 2; + end + + caster.statusEffects.AddStatusEffect(223063, coverTier, 0, 15, 0); + + --Apply Covered to target + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dark_seal.lua b/Data/scripts/commands/ability/dark_seal.lua new file mode 100644 index 00000000..1e2f2cd2 --- /dev/null +++ b/Data/scripts/commands/ability/dark_seal.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27320: Swift Dark Seal + if caster.HasTrait(27320) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/decoy.lua b/Data/scripts/commands/ability/decoy.lua new file mode 100644 index 00000000..4e6f4d4b --- /dev/null +++ b/Data/scripts/commands/ability/decoy.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27244: Enhanced Decoy: Renders Decoy capable of evading melee attacks + if caster.HasTrait(27244) then + ability.statusId = 223238; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/default.lua b/Data/scripts/commands/ability/default.lua new file mode 100644 index 00000000..dca16b3d --- /dev/null +++ b/Data/scripts/commands/ability/default.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, skill) + return 0; +end; + +function onAbilityStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/divine_veil.lua b/Data/scripts/commands/ability/divine_veil.lua new file mode 100644 index 00000000..99fb16cc --- /dev/null +++ b/Data/scripts/commands/ability/divine_veil.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --8051401: Gallant Cuisses + if caster.HasItemEquippedInSlot(8051401, 12) then + ability.statusTier = 2; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dragonfire_dive.lua b/Data/scripts/commands/ability/dragonfire_dive.lua new file mode 100644 index 00000000..4375f9fb --- /dev/null +++ b/Data/scripts/commands/ability/dragonfire_dive.lua @@ -0,0 +1,16 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dread_spike.lua b/Data/scripts/commands/ability/dread_spike.lua new file mode 100644 index 00000000..4755a296 --- /dev/null +++ b/Data/scripts/commands/ability/dread_spike.lua @@ -0,0 +1,29 @@ +require("global"); +require("ability"); + + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a better way to do this + + for i = 223212,223217 do + local buff = caster.statusEffects.GetStatusEffectById(i); + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + skill.statusTier = 2; + break; + end + + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/elusive_jump.lua b/Data/scripts/commands/ability/elusive_jump.lua new file mode 100644 index 00000000..f1d12012 --- /dev/null +++ b/Data/scripts/commands/ability/elusive_jump.lua @@ -0,0 +1,16 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --How to do enmity? + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/enduring_march.lua b/Data/scripts/commands/ability/enduring_march.lua new file mode 100644 index 00000000..ba3969d0 --- /dev/null +++ b/Data/scripts/commands/ability/enduring_march.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27203: Enhanced Outmaneuver + if caster.HasTrait(27203) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/excruciate.lua b/Data/scripts/commands/ability/excruciate.lua new file mode 100644 index 00000000..1432ddef --- /dev/null +++ b/Data/scripts/commands/ability/excruciate.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27321: Enhanced Excruciate: Increases critical rate bonus from Excruciate. + if caster.HasTrait(27321) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/featherfoot.lua b/Data/scripts/commands/ability/featherfoot.lua new file mode 100644 index 00000000..f4120804 --- /dev/null +++ b/Data/scripts/commands/ability/featherfoot.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27123: Enhanced Featherfoot + if caster.HasTrait(27123) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_earth.lua b/Data/scripts/commands/ability/fists_of_earth.lua new file mode 100644 index 00000000..8416595e --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_earth.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Earth + if caster.HasTrait(27125) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_fire.lua b/Data/scripts/commands/ability/fists_of_fire.lua new file mode 100644 index 00000000..84ac5ce7 --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_fire.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Fire + if caster.HasTrait(27124) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_wind.lua b/Data/scripts/commands/ability/fists_of_wind.lua new file mode 100644 index 00000000..84ac5ce7 --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_wind.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Fire + if caster.HasTrait(27124) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/flash.lua b/Data/scripts/commands/ability/flash.lua new file mode 100644 index 00000000..ec4f7b05 --- /dev/null +++ b/Data/scripts/commands/ability/flash.lua @@ -0,0 +1,27 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27161: Enhanced Flash: Adds Blind effect to flash + if caster.HasTrait(27161) then + ability.statusChance = 1; + end + + --27162: Enhanced Flash II: Expands Flash to affect enemies near target + if caster.HasTrait(27162) then + ability.aoeTarget = TargetFindAOEType.Circle; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 400; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/foresight.lua b/Data/scripts/commands/ability/foresight.lua new file mode 100644 index 00000000..a54dff7e --- /dev/null +++ b/Data/scripts/commands/ability/foresight.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27201: Swift Foresight + if caster.HasTrait(27201) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hallowed_ground.lua b/Data/scripts/commands/ability/hallowed_ground.lua new file mode 100644 index 00000000..7fe937d3 --- /dev/null +++ b/Data/scripts/commands/ability/hallowed_ground.lua @@ -0,0 +1,28 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27245: Swift Chameleon + if caster.HasTrait(27245) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +--Get all targets with hate on caster and spread 1140 enmity between them. +function onSkillFinish(caster, target, skill, action, actionContainer) + --[[ + local enemies = caster.GetTargetsWithHate() + local enmity = 1140 / enemies.Count + for enemy in enemies do + enemy.hateContainer.updateHate(enmity); + end]] + + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hawks_eye.lua b/Data/scripts/commands/ability/hawks_eye.lua new file mode 100644 index 00000000..e1b2ed10 --- /dev/null +++ b/Data/scripts/commands/ability/hawks_eye.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27240: Enhanced Hawks Eye + --Increases accuracy gained by 50%. (Hawks Eye normally gives 12.5% of your accuracy, Traited it gives 18.75%) + if caster.HasTrait(27240) then + ability.statusTier = 2 + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hundred_fists.lua b/Data/scripts/commands/ability/hundred_fists.lua new file mode 100644 index 00000000..15355468 --- /dev/null +++ b/Data/scripts/commands/ability/hundred_fists.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); +require("modifiers"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Take off 1/3 of attack delay. Not sure if this is the exact amount HF reduces by + skill.statusMagnitude = 0.33 * caster.GetMod(modifiersGlobal.Delay); + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/invigorate.lua b/Data/scripts/commands/ability/invigorate.lua new file mode 100644 index 00000000..cb2b1e53 --- /dev/null +++ b/Data/scripts/commands/ability/invigorate.lua @@ -0,0 +1,29 @@ +require("global"); +require("Ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27280: Enhanced Invigorate: Increases duration of Invigorate by 15 seconds + if caster.HasTrait(27280) then + ability.statusDuration = ability.statusDuration + 15; + end + + --Drachen Mail: Increases Invigorate TP tick from 100 to 120. + local magnitude = 100; + + --8032704: Drachen Mail + if caster.HasItemEquippedInSlot(8032704, 10) then + magnitude = 120; + end + + ability.statusMagnitude = magnitude; + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/jump.lua b/Data/scripts/commands/ability/jump.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/ability/jump.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/keen_flurry.lua b/Data/scripts/commands/ability/keen_flurry.lua new file mode 100644 index 00000000..f06ec21a --- /dev/null +++ b/Data/scripts/commands/ability/keen_flurry.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27285: Enhanced Keen Flurry: Reduces recast time of WS used during KF by 50% + if caster.HasTrait(27285) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/life_surge.lua b/Data/scripts/commands/ability/life_surge.lua new file mode 100644 index 00000000..49500d7a --- /dev/null +++ b/Data/scripts/commands/ability/life_surge.lua @@ -0,0 +1,52 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27282: Enhanced Life Surge: Increases effect of Life Surge by 20% + if caster.HasTrait(27282) then + ability.statusTier = 2; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a better way to do this + --223212: Power Surge I + --223213: Power Surge II + --223212: Power Surge III + --No message is sent when PS is removed by Life Surge + caster.statusEffects.RemoveStatusEffect(223212); + caster.statusEffects.RemoveStatusEffect(223213); + caster.statusEffects.RemoveStatusEffect(223214); + + + --Using this ability moves to the next LS buff + local removeId = 0; + --223215: Life Surge I + --223216: Life Surge II + --223217: Life Surge III + if caster.statusEffects.HasStatusEffect(223215) then + removeId = 223215; + skill.statusId = 223216; + skill.statusTier = 2; + elseif caster.statusEffects.HasStatusEffect(223216) then + removeId = 223216; + skill.statusId = 223217; + skill.statusTier = 3; + elseif caster.statusEffects.HasStatusEffect(223217) then + effect = caster.statusEffects.GetStatusEffectById(223217) + effect.RefreshTime(); + skill.statusId = 223217; + end + + if not (removeId == 0) then + caster.statusEffects.ReplaceEffect(caster.statusEffects.GetStatusEffectById(removeId), skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration); + end + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/light_shot.lua b/Data/scripts/commands/ability/light_shot.lua new file mode 100644 index 00000000..a2567b77 --- /dev/null +++ b/Data/scripts/commands/ability/light_shot.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --For some reason, light shot's hitNum is always 1 (or 0, idk), even with barrage. + --If you set the hitnum like any other multi-hit WS it will play the animation repeatedly. + action.hitNum = 1; + + action.amount = skill.basePotency; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/necrogenesis.lua b/Data/scripts/commands/ability/necrogenesis.lua new file mode 100644 index 00000000..ef6f241e --- /dev/null +++ b/Data/scripts/commands/ability/necrogenesis.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27322: Swift Dark Seal + if caster.HasTrait(27322) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/outmaneuver.lua b/Data/scripts/commands/ability/outmaneuver.lua new file mode 100644 index 00000000..699d7eba --- /dev/null +++ b/Data/scripts/commands/ability/outmaneuver.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27164: Enhanced Outmaneuver + if caster.HasTrait(27164) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/parsimony.lua b/Data/scripts/commands/ability/parsimony.lua new file mode 100644 index 00000000..ce1ff01a --- /dev/null +++ b/Data/scripts/commands/ability/parsimony.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27323: Enhanced Parsimony: Increases MP gained from Parsimony by 25% + if caster.HasTrait(27323) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/power_surge.lua b/Data/scripts/commands/ability/power_surge.lua new file mode 100644 index 00000000..f8695889 --- /dev/null +++ b/Data/scripts/commands/ability/power_surge.lua @@ -0,0 +1,30 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27281: Enhanced Power Surge: Increases effect of Power Surge by 50% + if caster.HasTrait(27281) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + caster.statusEffects.RemoveStatusEffect(223215); + caster.statusEffects.RemoveStatusEffect(223216); + caster.statusEffects.RemoveStatusEffect(223217); + + --If caster has any of the power surge effects + local buff = caster.statusEffects.GetStatusEffectById(223212) or caster.statusEffects.GetStatusEffectById(223213) or caster.statusEffects.GetStatusEffectById(223214); + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/provoke.lua b/Data/scripts/commands/ability/provoke.lua new file mode 100644 index 00000000..64830e2d --- /dev/null +++ b/Data/scripts/commands/ability/provoke.lua @@ -0,0 +1,21 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27200: Enhanced Provoke: Adds Attack Down effect to Provoke. + if caster.HasTrait(27200) then + ability.statusChance = 1.0; + end + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 750; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/quelling_strike.lua b/Data/scripts/commands/ability/quelling_strike.lua new file mode 100644 index 00000000..f9cff85f --- /dev/null +++ b/Data/scripts/commands/ability/quelling_strike.lua @@ -0,0 +1,32 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --QS gives 300 TP by default. + skill.statusMagnitude = 300; + + --27241: Enhanced Quelling Strike: Increases TP gained from QS by 50% + if caster.HasTrait(27241) then + skill.statusMagnitude = skill.statusMagnitude * 1.5; + end + + --When raging strikes is active, Quelling Strikes removes it and immediately restores 100 TP for each tier ofr Raging Strikes. + local buff = caster.statusEffects.GetStatusEffectById(223221) + + if buff ~= nil then + skill.tpCost = -100 * (buff.GetTier() - 1); + --QS doesn't send a message + caster.statusEffects.RemoveStatusEffect(buff); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/raging_strike.lua b/Data/scripts/commands/ability/raging_strike.lua new file mode 100644 index 00000000..e27a5a42 --- /dev/null +++ b/Data/scripts/commands/ability/raging_strike.lua @@ -0,0 +1,28 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + ability.statusMagnitude = 100; + --27243: Enhanced Raging Strike: Increases effect of Raging Strike by 50% + if caster.HasTrait(27241) then + ability.statusMagnitude = ability.statusMagnitude * 1.5; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --If caster has raging strike, remove it and send message, otherwise apply it. + local buff = caster.statusEffects.GetStatusEffectById(223221) + + if buff ~= nil then + --30329: Your Raging Strike removes your Raging Strike effect. + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/rampage.lua b/Data/scripts/commands/ability/rampage.lua new file mode 100644 index 00000000..7b0307de --- /dev/null +++ b/Data/scripts/commands/ability/rampage.lua @@ -0,0 +1,31 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27204: Enhanced Rampage + if caster.HasTrait(27204) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223207: Berserk + --223208: Rampage + --Remove Berserk effect. I'm assuming no message is sent like LNC surges + caster.statusEffects.RemoveStatusEffect(223207); + + --If caster has rampage already, remove it and send a message. + local buff = caster.statusEffects.GetStatusEffectById(223208) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/rampart.lua b/Data/scripts/commands/ability/rampart.lua new file mode 100644 index 00000000..604d4929 --- /dev/null +++ b/Data/scripts/commands/ability/rampart.lua @@ -0,0 +1,27 @@ +require("global"); +require("ability"); +require("battleutils") + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + --27163: Enhanced Rampart:Expands rampart to affect party members + if caster.HasTrait(27163) then + ability.aoeType = TargetFindAOEType.Circle; + end + + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +--180 enmity per member that has enmity on the current enemy +--Need to figure out enmity system +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 180; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/resonance.lua b/Data/scripts/commands/ability/resonance.lua new file mode 100644 index 00000000..0cae6d8d --- /dev/null +++ b/Data/scripts/commands/ability/resonance.lua @@ -0,0 +1,15 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/sacred_prism.lua b/Data/scripts/commands/ability/sacred_prism.lua new file mode 100644 index 00000000..9affbf67 --- /dev/null +++ b/Data/scripts/commands/ability/sacred_prism.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27360: Swift Sacred Prism: Reduces recast by 30 seconds + if caster.HasTrait(27360) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/second_wind.lua b/Data/scripts/commands/ability/second_wind.lua new file mode 100644 index 00000000..7bbd4986 --- /dev/null +++ b/Data/scripts/commands/ability/second_wind.lua @@ -0,0 +1,43 @@ +require("global"); +require("modifiers"); +require("utils") +--require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier +--The primary modifier for SW is class level. + +--There are three other factors that contribute to SW: +-- PGL's SW trait, which increases potency by 25%. +-- A bonus from INT (2INT=1HP) +-- An additional random integer (580 at level 50. +/- 3%) +function onSkillFinish(caster, target, skill, action, actionContainer) + --Base amount seems to be 0.215x^2 - 0.35x + 60 + --^ this isn't totally correct + local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60; + + --Heals can vary by up to 3.5% + amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999); + + --PGL gets an INT bonus for Second Wind + if caster.GetClass() == 2 then + amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2; + end; + + --27120: Enhanced Second Wind + if caster.HasTrait(27120) then + amount = amount * 1.25; + end; + + action.amount = amount; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/sentinel.lua b/Data/scripts/commands/ability/sentinel.lua new file mode 100644 index 00000000..4a4b1a7e --- /dev/null +++ b/Data/scripts/commands/ability/sentinel.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27160: Enhanced Sentinel + if caster.HasTrait(27160) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/shoulder_tackle.lua b/Data/scripts/commands/ability/shoulder_tackle.lua new file mode 100644 index 00000000..1f05b3fe --- /dev/null +++ b/Data/scripts/commands/ability/shoulder_tackle.lua @@ -0,0 +1,26 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --chance to influct stun only when target has no enmity towards you + if not (target.hateContainer.HasHateForTarget(caster)) then + skill.statusChance = 0.50; + end + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/shroud_of_saints.lua b/Data/scripts/commands/ability/shroud_of_saints.lua new file mode 100644 index 00000000..7e5af422 --- /dev/null +++ b/Data/scripts/commands/ability/shroud_of_saints.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27361: Swift Shroud of Saints + if caster.HasTrait(27361) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/taunt.lua b/Data/scripts/commands/ability/taunt.lua new file mode 100644 index 00000000..a73b5378 --- /dev/null +++ b/Data/scripts/commands/ability/taunt.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27122: Swift Taunt: Reduces recast time by 15 seconds. + if caster.HasTrait(27121) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/tempered_will.lua b/Data/scripts/commands/ability/tempered_will.lua new file mode 100644 index 00000000..1c0c4bc3 --- /dev/null +++ b/Data/scripts/commands/ability/tempered_will.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Is this before or after status is gained? + --Will probably need to switch to a flag for this because it might include more than just these 3 effects. + caster.statusEffects.RemoveStatusEffect(228011, actionContainer, 30329); + caster.statusEffects.RemoveStatusEffect(228013, actionContainer, 30329); + caster.statusEffects.RemoveStatusEffect(228021, actionContainer, 30329); + + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/vengeance.lua b/Data/scripts/commands/ability/vengeance.lua new file mode 100644 index 00000000..3506bbaa --- /dev/null +++ b/Data/scripts/commands/ability/vengeance.lua @@ -0,0 +1,22 @@ +require("global"); +require("ability"); +require("battleutils") + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + --8032703: Fighter's Cuirass: Enhances Vengeance + if caster.HasItemEquippedInSlot(8032703, 10) then + skill.statusTier = 2; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/autoattack/default.lua b/Data/scripts/commands/autoattack/default.lua new file mode 100644 index 00000000..29ac2f8b --- /dev/null +++ b/Data/scripts/commands/autoattack/default.lua @@ -0,0 +1,17 @@ +require("global"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/addguildleve.lua b/Data/scripts/commands/gm/addguildleve.lua similarity index 100% rename from data/scripts/commands/gm/addguildleve.lua rename to Data/scripts/commands/gm/addguildleve.lua diff --git a/Data/scripts/commands/gm/addtoparty.lua b/Data/scripts/commands/gm/addtoparty.lua new file mode 100644 index 00000000..fe01fb46 --- /dev/null +++ b/Data/scripts/commands/gm/addtoparty.lua @@ -0,0 +1,29 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds target to party +]] +} + +function onTrigger(player, argc) + local sender = "[addtoparty] "; + + if player then + if player.target then + print("hi") + local id = player.target.actorId + print("hi") + player.currentParty:AddMember(id); + player.target.currentParty = player.currentParty; + print("hi") + else + print(sender.." no target") + end + else + print(sender.." no player"); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/ba.lua b/Data/scripts/commands/gm/ba.lua new file mode 100644 index 00000000..c716b61b --- /dev/null +++ b/Data/scripts/commands/gm/ba.lua @@ -0,0 +1,30 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, animType, modelAnim, effectId) + local sender = "[battleaction] "; + + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + aid = tonumber(animType) or 0 + mid = tonumber(modelAnim) or 0 + eid = tonumber(effectId) or 0 + local id = bit32.lshift(aid, 24); + id = bit32.bor(id, bit32.lshift(mid, 12)); + id = bit32.bor(id, eid) + print((tonumber(id))) + player:DoBattleAction(30301, id); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/delcurrency.lua b/Data/scripts/commands/gm/delcurrency.lua similarity index 89% rename from data/scripts/commands/gm/delcurrency.lua rename to Data/scripts/commands/gm/delcurrency.lua index 28318d71..c0ccf23a 100644 --- a/data/scripts/commands/gm/delcurrency.lua +++ b/Data/scripts/commands/gm/delcurrency.lua @@ -1,41 +1,41 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "ssss", - description = -[[ -Removes currency from player or -!delcurrency | -!delcurrency | -]], -} - -function onTrigger(player, argc, currency, qty, name, lastName) - local sender = "[delcurrency] "; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - currency = tonumber(currency) or nil; - qty = tonumber(qty) or 1; - - local removed = player:GetInventory(INVENTORY_CURRENCY):RemoveItem(currency, qty); - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local message = "Attempting to remove currency" -- "unable to remove currency"; - - if currency and removed then - message = string.format("removed currency %u from %s", currency, player:GetName()); - end - player:SendMessage(messageID, sender, message); - print(message); - else - print(sender.."unable to remove currency, ensure player name is valid."); - end; +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Removes currency from player or +!delcurrency | +!delcurrency | +]], +} + +function onTrigger(player, argc, currency, qty, name, lastName) + local sender = "[delcurrency] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + currency = tonumber(currency) or nil; + qty = tonumber(qty) or 1; + + local removed = player:GetItemPackage(INVENTORY_CURRENCY):RemoveItem(currency, qty); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "Attempting to remove currency" -- "unable to remove currency"; + + if currency and removed then + message = string.format("removed currency %u from %s", currency, player:GetName()); + end + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to remove currency, ensure player name is valid."); + end; end; \ No newline at end of file diff --git a/data/scripts/commands/gm/delitem.lua b/Data/scripts/commands/gm/delitem.lua similarity index 92% rename from data/scripts/commands/gm/delitem.lua rename to Data/scripts/commands/gm/delitem.lua index bdfcd761..df12beec 100644 --- a/data/scripts/commands/gm/delitem.lua +++ b/Data/scripts/commands/gm/delitem.lua @@ -1,55 +1,55 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sssss", - description = -[[ -Removes from for player or . -!delitem | -!delitem | -!delitem | -]], -} - -function onTrigger(player, argc, item, qty, location, name, lastName) - local sender = "[delitem] "; - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - item = tonumber(item) or nil; - qty = tonumber(qty) or 1; - - if location then - location = tonumber(location) or _G[string.upper(location)]; - - if location == nil then - player:SendMessage(messageID, sender, "Unknown item location."); - return; - end; - else - location = INVENTORY_NORMAL; - end; - - local removed = player:GetInventory(location):RemoveItem(item, qty); - - if removed then -- RemoveItem() currently returns nothing for verification, this statement can't work - message = string.format("Removed item %u of kind %u to %s", item, location, player:GetName()); - end; - else - print(sender.."[giveitem] Unable to remove item, ensure player name is valid."); - return; - end; - - local message = string.format("Attempting to remove item %u of kind %u from %s", item, location, player:GetName()); - player:SendMessage(messageID, sender, message); - print(message); +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Removes from for player or . +!delitem | +!delitem | +!delitem | +]], +} + +function onTrigger(player, argc, item, qty, location, name, lastName) + local sender = "[delitem] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + item = tonumber(item) or nil; + qty = tonumber(qty) or 1; + + if location then + location = tonumber(location) or _G[string.upper(location)]; + + if location == nil then + player:SendMessage(messageID, sender, "Unknown item location."); + return; + end; + else + location = INVENTORY_NORMAL; + end; + + local removed = player:GetItemPackage(location):RemoveItem(item, qty); + + if removed then -- RemoveItem() currently returns nothing for verification, this statement can't work + message = string.format("Removed item %u of kind %u to %s", item, location, player:GetName()); + end; + else + print(sender.."[giveitem] Unable to remove item, ensure player name is valid."); + return; + end; + + local message = string.format("Attempting to remove item %u of kind %u from %s", item, location, player:GetName()); + player:SendMessage(messageID, sender, message); + print(message); end; \ No newline at end of file diff --git a/data/scripts/commands/gm/delkeyitem.lua b/Data/scripts/commands/gm/delkeyitem.lua similarity index 90% rename from data/scripts/commands/gm/delkeyitem.lua rename to Data/scripts/commands/gm/delkeyitem.lua index be763961..90b6bb7f 100644 --- a/data/scripts/commands/gm/delkeyitem.lua +++ b/Data/scripts/commands/gm/delkeyitem.lua @@ -1,42 +1,42 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "ssss", - description = -[[ -Removes from player or . -!delkeyitem | -!delkeyitem | -]], -} - -function onTrigger(player, argc, keyitem, qty, name, lastName) - local sender = "[delkeyitem] "; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - keyitem = tonumber(keyitem) or nil; - qty = tonumber(qty) or 1; - local location = INVENTORY_KEYITEMS; - - local removed = player:GetInventory(location):RemoveItem(keyitem, qty); - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local message = "Attempting to remove keyitem" -- "unable to remove keyitem"; - - if removed then - message = string.format("removed keyitem %u from %s", keyitem, player:GetName()); - end; - player:SendMessage(messageID, sender, message); - print(message); - else - print(sender.."unable to remove keyitem, ensure player name is valid."); - end; +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Removes from player or . +!delkeyitem | +!delkeyitem | +]], +} + +function onTrigger(player, argc, keyitem, qty, name, lastName) + local sender = "[delkeyitem] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + keyitem = tonumber(keyitem) or nil; + qty = tonumber(qty) or 1; + local location = INVENTORY_KEYITEMS; + + local removed = player:GetItemPackage(location):RemoveItem(keyitem, qty); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "Attempting to remove keyitem" -- "unable to remove keyitem"; + + if removed then + message = string.format("removed keyitem %u from %s", keyitem, player:GetName()); + end; + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to remove keyitem, ensure player name is valid."); + end; end; \ No newline at end of file diff --git a/data/scripts/commands/gm/despawn.lua b/Data/scripts/commands/gm/despawn.lua similarity index 100% rename from data/scripts/commands/gm/despawn.lua rename to Data/scripts/commands/gm/despawn.lua diff --git a/Data/scripts/commands/gm/eaction.lua b/Data/scripts/commands/gm/eaction.lua new file mode 100644 index 00000000..1c6d9cb9 --- /dev/null +++ b/Data/scripts/commands/gm/eaction.lua @@ -0,0 +1,34 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Equips in the first open slot without checking if you can. +!eaction +]], +} + +function onTrigger(player, argc, commandid) + local sender = "[eaction] "; + + print(commandid); + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + classid = player:GetCurrentClassOrJob(); + commandid = tonumber(commandid) or 0; + + local added = player:EquipAbilityInFirstOpenSlot(classid, commandid); + + else + print(sender.."unable to add command, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/effect.lua b/Data/scripts/commands/gm/effect.lua new file mode 100644 index 00000000..99826e2c --- /dev/null +++ b/Data/scripts/commands/gm/effect.lua @@ -0,0 +1,31 @@ +require("global"); +require("bit32"); + +properties = { + permissions = 0, + parameters = "iiii", + description = +[[ +effect +]], +} + +function onTrigger(player, argc, effectId, magnitude, tick, duration) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "effect"; + + if player then + player.AddHP(100000); + player.DelHP(500); + + effectId = tonumber(effectId) or 223180; + magnitude = tonumber(magnitude) or 700; + tick = tonumber(tick) or 3; + duration = tonumber(duration) or 360; + + while player.statusEffects.HasStatusEffect(effectId) do + player.statusEffects.RemoveStatusEffect(effectId); + end; + player.statusEffects.AddStatusEffect(effectId, magnitude, tick, duration); + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/endevent.lua b/Data/scripts/commands/gm/endevent.lua similarity index 100% rename from data/scripts/commands/gm/endevent.lua rename to Data/scripts/commands/gm/endevent.lua diff --git a/Data/scripts/commands/gm/equipactions.lua b/Data/scripts/commands/gm/equipactions.lua new file mode 100644 index 00000000..9d4363d2 --- /dev/null +++ b/Data/scripts/commands/gm/equipactions.lua @@ -0,0 +1,42 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "s", + description = +[[ +equips all your class and job actions +]], +} + +classToActions = { + [2] = { Start = 27100, End = 27119}, + [3] = { Start = 27140, End = 27159}, + [4] = { Start = 27180, End = 27199}, + [7] = { Start = 27220, End = 27239}, + [8] = { Start = 27260, End = 27279}, + [22] = { Start = 27300, End = 27319}, + [23] = { Start = 27340, End = 27359} +} + +function onTrigger(player, argc) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "equipactions"; + + classId = player.GetClass() + + if classToActions[classId] then + s = classToActions[classId].Start + e = classToActions[classId].End + print('h') + for i = 0, 30 do + player.UnequipAbility(i, false) + end + + for commandid = s, e do + if GetWorldManager():GetBattleCommand(commandid) then + player:EquipAbilityInFirstOpenSlot(player:GetCurrentClassOrJob(), commandid); + end + end + end +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/givecurrency.lua b/Data/scripts/commands/gm/givecurrency.lua new file mode 100644 index 00000000..8aa015f7 --- /dev/null +++ b/Data/scripts/commands/gm/givecurrency.lua @@ -0,0 +1,138 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Adds currency to player or +Defaults to gil if no item entered +!givecurrency | +!givecurrency | +]], +} + +currencyItems = { +["GIL"] = 1000001, +["FIRE_SHARD"] = 1000003, +["ICE_SHARD"] = 1000004, +["WIND_SHARD"] = 1000005, +["EARTH_SHARD"] = 1000006, +["LIGHTNING_SHARD"] = 1000007, +["WATER_SHARD"] = 1000008, +["FIRE_CRYSTAL"] = 1000009, +["ICE_CRYSTAL"] = 1000010, +["WIND_CRYSTAL"] = 1000011, +["EARTH_CRYSTAL"] = 1000012, +["LIGHTNING_CRYSTAL"] = 1000013, +["WATER_CRYSTAL"] = 1000014, +["FIRE_CLUSTER"] = 1000015, +["ICE_CLUSTER"] = 1000016, +["WIND_CLUSTER"] = 1000017, +["EARTH_CLUSTER"] = 1000018, +["LIGHTNING_CLUSTER"] = 1000019, +["WATER_CLUSTER"] = 1000020, +["PUGILISTS_GUILD_MARK"] = 1000101, +["GLADIATORS_GUILD_MARK"] = 1000102, +["MARAUDERS_GUILD_MARK"] = 1000103, +["ARCHERS_GUILD_MARK"] = 1000106, +["LANCERS_GUILD_MARK"] = 1000107, +["THAUMATURGES_GUILD_MARK"] = 1000110, +["CONJURERS_GUILD_MARK"] = 1000111, +["CARPENTERS_GUILD_MARK"] = 1000113, +["BLACKSMITHS_GUILD_MARK"] = 1000114, +["ARMORERS_GUILD_MARK"] = 1000115, +["GOLDSMITHS_GUILD_MARK"] = 1000116, +["LEATHERWORKERS_GUILD_MARK"] = 1000117, +["WEAVERS_GUILD_MARK"] = 1000118, +["ALCHEMISTS_GUILD_MARK"] = 1000119, +["CULINARIANS_GUILD_MARK"] = 1000120, +["MINERS_GUILD_MARK"] = 1000121, +["BOTANISTS_GUILD_MARK"] = 1000122, +["FISHERMENS_GUILD_MARK"] = 1000123, +["STORM_SEAL"] = 1000201, +["SERPENT_SEAL"] = 1000202, +["FLAME_SEAL"] = 1000203, + +["FIRESHARD"] = 1000003, +["ICESHARD"] = 1000004, +["WINDSHARD"] = 1000005, +["EARTHSHARD"] = 1000006, +["LIGHTNINGSHARD"] = 1000007, +["WATERSHARD"] = 1000008, +["FIRECRYSTAL"] = 1000009, +["ICECRYSTAL"] = 1000010, +["WINDCRYSTAL"] = 1000011, +["EARTHCRYSTAL"] = 1000012, +["LIGHTNINGCRYSTAL"] = 1000013, +["WATERCRYSTAL"] = 1000014, +["FIRECLUSTER"] = 1000015, +["ICECLUSTER"] = 1000016, +["WINDCLUSTER"] = 1000017, +["EARTHCLUSTER"] = 1000018, +["LIGHTNINGCLUSTER"] = 1000019, +["WATERCLUSTER"] = 1000020, +["PUGILISTSGUILDMARK"] = 1000101, +["GLADIATORSGUILDMARK"] = 1000102, +["MARAUDERSGUILDMARK"] = 1000103, +["ARCHERSGUILDMARK"] = 1000106, +["LANCERSGUILDMARK"] = 1000107, +["THAUMATURGESGUILDMARK"] = 1000110, +["CONJURERSGUILDMARK"] = 1000111, +["CARPENTERSGUILDMARK"] = 1000113, +["BLACKSMITHSGUILDMARK"] = 1000114, +["ARMORERSGUILDMARK"] = 1000115, +["GOLDSMITHSGUILDMARK"] = 1000116, +["LEATHERWORKERSGUILDMARK"] = 1000117, +["WEAVERSGUILDMARK"] = 1000118, +["ALCHEMISTSGUILDMARK"] = 1000119, +["CULINARIANSGUILDMARK"] = 1000120, +["MINERSGUILDMARK"] = 1000121, +["BOTANISTSGUILDMARK"] = 1000122, +["FISHERMENSGUILDMARK"] = 1000123, +["STORMSEAL"] = 1000201, +["SERPENTSEAL"] = 1000202, +["FLAMESEAL"] = 1000203, +} + +function onTrigger(player, argc, item, qty, name, lastName) + local sender = "[givecurrency] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local worldMaster = GetWorldMaster(); + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + if not currencyItems[string.upper(item)] then + player:SendMessage(messageID, sender, "Invalid parameter for item."); + return; + else + item = currencyItems[string.upper(item)]; + end + + qty = tonumber(qty) or 1; + location = INVENTORY_CURRENCY; + + local invCheck = player:getInventory(location):AddItem(item, qty, 1); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, messageID); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + message = string.format("Added item %s to location %s to %s", item, location, player:GetName()); + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message); + player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/giveexp.lua b/Data/scripts/commands/gm/giveexp.lua new file mode 100644 index 00000000..5ac50b62 --- /dev/null +++ b/Data/scripts/commands/gm/giveexp.lua @@ -0,0 +1,35 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, qty, name, lastName) + local sender = "[giveexp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + currency = 1000001; + qty = tonumber(qty) or 1; + location = INVENTORY_CURRENCY; + + actionList = player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[0], 0); + player:DoBattleAction(0, 0, actionList); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/givegil.lua b/Data/scripts/commands/gm/givegil.lua similarity index 92% rename from data/scripts/commands/gm/givegil.lua rename to Data/scripts/commands/gm/givegil.lua index b4d3a9c1..b92d0ab4 100644 --- a/data/scripts/commands/gm/givegil.lua +++ b/Data/scripts/commands/gm/givegil.lua @@ -27,7 +27,7 @@ function onTrigger(player, argc, qty, name, lastName) qty = tonumber(qty) or 1; location = INVENTORY_CURRENCY; - local added = player:GetInventory(location):AddItem(currency, qty, 1); + local added = player:GetItemPackage(location):AddItem(currency, qty, 1); local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local message = "unable to add gil"; diff --git a/Data/scripts/commands/gm/giveitem.lua b/Data/scripts/commands/gm/giveitem.lua new file mode 100644 index 00000000..bf32999a --- /dev/null +++ b/Data/scripts/commands/gm/giveitem.lua @@ -0,0 +1,66 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Adds to for player or . +!giveitem | +!giveitem | +!giveitem | +]], +} + +function onTrigger(player, argc, item, qty, location, name, lastName) + local sender = "[giveitem] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local worldMaster = GetWorldMaster(); + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + item = tonumber(item) or nil; + + if not item then + player:SendMessage(messageID, sender, "Invalid parameter for item."); + return; + end + + qty = tonumber(qty) or 1; + + if location then + location = _G[string.upper(location)]; + + if not location then + player:SendMessage(messageID, sender, "Unknown item location."); + return; + end; + else + location = INVENTORY_NORMAL; + end; + + local invCheck = player:getItemPackage(location):addItem(item, qty, 1); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, messageID); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + message = string.format("Added item %s to location %s to %s", item, location, player:GetName()); + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message); + player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty); + end + end + +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/givekeyitem.lua b/Data/scripts/commands/gm/givekeyitem.lua similarity index 90% rename from data/scripts/commands/gm/givekeyitem.lua rename to Data/scripts/commands/gm/givekeyitem.lua index 9963005e..13acfcb2 100644 --- a/data/scripts/commands/gm/givekeyitem.lua +++ b/Data/scripts/commands/gm/givekeyitem.lua @@ -1,42 +1,42 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sss", - description = -[[ -Adds to player or . -!giveitem | -!giveitem | -]], -} - -function onTrigger(player, argc, keyitem, name, lastName) - local sender = "[givekeyitem] "; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - keyitem = tonumber(keyitem) or nil; - qty = 1; - location = INVENTORY_KEYITEMS; - - local added = player:GetInventory(location):AddItem(keyitem, qty, 1); - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local message = "unable to add keyitem"; - - if keyitem and added then - message = string.format("added keyitem %u to %s", keyitem, player:GetName()); - end - player:SendMessage(messageID, sender, message); - print(message); - else - print(sender.."unable to add keyitem, ensure player name is valid."); - end; +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds to player or . +!giveitem | +!giveitem | +]], +} + +function onTrigger(player, argc, keyitem, name, lastName) + local sender = "[givekeyitem] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + keyitem = tonumber(keyitem) or nil; + qty = 1; + location = INVENTORY_KEYITEMS; + + local added = player:GetItemPackage(location):AddItem(keyitem, qty, 1); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "unable to add keyitem"; + + if keyitem and added then + message = string.format("added keyitem %u to %s", keyitem, player:GetName()); + end + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to add keyitem, ensure player name is valid."); + end; end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/graphic.lua b/Data/scripts/commands/gm/graphic.lua new file mode 100644 index 00000000..5e7404ce --- /dev/null +++ b/Data/scripts/commands/gm/graphic.lua @@ -0,0 +1,41 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, slot, wId, eId, vId, cId) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[graphic] "; + + slot = tonumber(slot) or 0; + wId = tonumber(wId) or 0; + eId = tonumber(eId) or 0; + vId = tonumber(vId) or 0; + cId = tonumber(cId) or 0; + + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + if player and argc > 0 then + + -- player.appearanceIds[5] = player.achievementPoints; + if argc > 2 then + actor:GraphicChange(slot, wId, eId, vId, cId); + --player.achievementPoints = player.achievementPoints + 1; + actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot)); + actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5])); + else + actor.appearanceIds[slot] = wId; + end + actor:SendAppearance(); + else + player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description); + end; + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/music.lua b/Data/scripts/commands/gm/music.lua similarity index 94% rename from data/scripts/commands/gm/music.lua rename to Data/scripts/commands/gm/music.lua index b1c56e74..3e04c912 100644 --- a/data/scripts/commands/gm/music.lua +++ b/Data/scripts/commands/gm/music.lua @@ -1,14 +1,14 @@ -properties = { - permissions = 0, - parameters = "s", - description = -[[ -Plays music to player. -!music -]], -} - -function onTrigger(player, argc, music) - music = tonumber(music) or 0; - player:ChangeMusic(music); +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Plays music to player. +!music +]], +} + +function onTrigger(player, argc, music) + music = tonumber(music) or 0; + player:ChangeMusic(music); end; \ No newline at end of file diff --git a/data/scripts/commands/gm/mypos.lua b/Data/scripts/commands/gm/mypos.lua similarity index 96% rename from data/scripts/commands/gm/mypos.lua rename to Data/scripts/commands/gm/mypos.lua index 18555542..53ea11ea 100644 --- a/data/scripts/commands/gm/mypos.lua +++ b/Data/scripts/commands/gm/mypos.lua @@ -1,22 +1,22 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "", - description = "prints your current in-game position (different to map coords)", -} - -function onTrigger(player) - local pos = player:GetPos(); - local x = pos[0]; - local y = pos[1]; - local z = pos[2]; - local rot = pos[3]; - local zone = pos[4]; - - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local sender = "[mypos] "; - local message = string.format("X:%.3f Y:%.3f Z:%.3f (Rotation: %.3f) Zone:%d", x, y, z, rot, zone); - - player:SendMessage(messageID, sender, message); +require("global"); + +properties = { + permissions = 0, + parameters = "", + description = "prints your current in-game position (different to map coords)", +} + +function onTrigger(player) + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local rot = pos[3]; + local zone = pos[4]; + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[mypos] "; + local message = string.format("X:%.3f Y:%.3f Z:%.3f (Rotation: %.3f) Zone:%d", x, y, z, rot, zone); + + player:SendMessage(messageID, sender, message); end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/nudge.lua b/Data/scripts/commands/gm/nudge.lua new file mode 100644 index 00000000..65b79140 --- /dev/null +++ b/Data/scripts/commands/gm/nudge.lua @@ -0,0 +1,100 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Positions your character forward a set , defaults to 5 yalms. +!nudge | +!nudge | +!nudge | +]], + +} + +vertical = { +["UP"] = 1, +["U"] = 1, +["+"] = 1, +["ASCEND"] = 1, +["DOWN"] = -1, +["D"] = -1, +["-"] = -1, +["DESCEND"] = -1, +} + +function onTrigger(player, argc, arg1, arg2) + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local rot = pos[3]; + local zone = pos[4]; + local angle = rot + (math.pi/2); + + local worldManager = GetWorldManager(); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[nudge] "; + local distance = 5; + local direction = 0; + + local checkArg1 = tonumber(arg1); + local checkArg2 = tonumber(arg2); + + if argc == 1 then + if checkArg1 then + distance = checkArg1; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + elseif argc == 2 then + if checkArg1 and checkArg2 then -- If both are numbers, just ignore second argument + distance = checkArg1; + elseif checkArg1 and not checkArg2 then -- If first is number and second is string + distance = checkArg1; + if vertical[string.upper(arg2)] then -- Check vertical direction on string, otherwise throw param error + direction = vertical[string.upper(arg2)]; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + elseif (not checkArg1) and checkArg2 then -- If first is string and second is number + distance = checkArg2; + if vertical[string.upper(arg1)] then -- Check vertical direction on string, otherwise throw param error + direction = vertical[string.upper(arg1)]; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + end + + + + local message = string.format("Positioning forward %s yalms.", distance); + + if direction == 1 then + y = y + distance; + message = string.format("Positioning up %s yalms.", distance); + worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); + elseif direction == -1 then + y = y - distance; + message = string.format("Positioning down %s yalms.", distance); + worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); + else + local px = x - distance * math.cos(angle); + local pz = z + distance * math.sin(angle); + if distance < 1 then + message = string.format("Positioning back %s yalms.", distance); + end + worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0); + end; + + player:SendMessage(messageID, sender, message); + +end; diff --git a/Data/scripts/commands/gm/playanimation.lua b/Data/scripts/commands/gm/playanimation.lua new file mode 100644 index 00000000..54fcf46f --- /dev/null +++ b/Data/scripts/commands/gm/playanimation.lua @@ -0,0 +1,28 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Plays animation on target. +!playanimation +]], +} + + +function onTrigger(player, argc, animType, modelAnim, effectId) + local sender = "[battleaction] "; + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + aid = tonumber(animType) or 0 + mid = tonumber(modelAnim) or 0 + eid = tonumber(effectId) or 0 + local id = bit32.lshift(aid, 24); + id = bit32.bor(id, bit32.lshift(mid, 12)); + id = bit32.bor(id, eid) + actor:PlayAnimation(id) + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/quest.lua b/Data/scripts/commands/gm/quest.lua new file mode 100644 index 00000000..6814338e --- /dev/null +++ b/Data/scripts/commands/gm/quest.lua @@ -0,0 +1,124 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Add/Remove Quests, modify and . +!quest add/remove | +!quest phase | +!quest flag true/false | +]], +} + +function onTrigger(player, argc, command, var1, var2, var3) + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[quest] "; + local message = "Error"; + + if player then + if argc == 2 then + if command == "add" or command == "give" or command == "+" then + if tonumber(var1) then + if player:HasQuest(tonumber(var1)) == false then + player:AddQuest(tonumber(var1)); + message = ("adding quest "..var1); + else + message = ("already have quest "..var1); + end + else + if player:HasQuest(var1) == false then + player:AddQuest(var1); + message = ("adding quest "..var1); + else + message = ("already have quest "..var1); + end + end + + elseif command == "remove" or command == "delete" or command == "-" then + if tonumber(var1) and player:HasQuest(tonumber(var1)) == true then + player:RemoveQuestByQuestId(tonumber(var1)); + message = ("removing quest "..var1); + else + if player:HasQuest(var1) == true then + q2 = GetStaticActor(var1); + + if q2 ~= nil then + q3 = q2.actorId; + message = ("removing quest "..var1); + printf(q3); + q4 = bit32.band(q3, 0xA0F00000); + printf(q4); + + --player:RemoveQuest(quest.actorName); + end + else + message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character"); + end + end + else + message = ("error: command "..command.." not recognized"); + end + + elseif argc == 3 then + if command == "phase" or command == "step" then + if (tonumber(var1) and tonumber(var2)) ~= nil then + if player:HasQuest(tonumber(var1)) == true then + player:GetQuest(tonumber(var1)):NextPhase(tonumber(var2)); + message = ("changing phase of quest "..var1.." to "..var2); + else + message = ("phase error: either incorrect ID or quest "..var1.." isn't active on character"); + end + else + message = ("error: invalid parameters used"); + end + else + message = ("error: command "..command.." not recognized"); + end; + + elseif argc == 4 then + if command == "flag" then + if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 32) then + questvar = tonumber(var1); + flagvar = (tonumber(var2)); + boolvar = 0; + + if var3 == "true" or var3 == "1" or var3 == "on" then + boolvar = true; + elseif var3 == "false" or var3 == "0" or var3 == "off" then + boolvar = false; + elseif var3 == "flip" or var3 == "toggle" then + if player:HasQuest(questvar) == true then + boolvar = not player:GetQuest(questvar):GetQuestFlag(flagvar); + end + else + message = ("error: flag: boolean not recognized"); + print(sender..message); + return; + end + + var4 = player:GetQuest(questvar):GetQuestFlag(flagvar); + + if var4 ~= boolvar then + player:GetQuest(questvar):SetQuestFlag(flagvar, boolvar); + player:GetQuest(questvar):SaveData(); + if boolvar == true then + message = ("changing flag "..tonumber(var2).." to true on quest "..questvar); + else + message = ("changing flag "..tonumber(var2).." to false on quest "..questvar); + end + else + message = ("error: flag "..flagvar.." is already set to that state on quest "..questvar); + end + else + message = ("error: command "..command.." not recognized"); + end + end + end + end + + player:SendMessage(messageID, sender, message); + print(sender..message); +end \ No newline at end of file diff --git a/data/scripts/commands/gm/reloadzone.lua b/Data/scripts/commands/gm/reloadzone.lua similarity index 96% rename from data/scripts/commands/gm/reloadzone.lua rename to Data/scripts/commands/gm/reloadzone.lua index 1db18069..3c233c7b 100644 --- a/data/scripts/commands/gm/reloadzone.lua +++ b/Data/scripts/commands/gm/reloadzone.lua @@ -1,32 +1,32 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "s", - description = "reloads ", -} - -function onTrigger(player, argc, zone) - if not player and not zone or tonumber(zone) == 0 then - printf("No valid zone specified!"); - return; - end; - - local sender = "[reloadzones] "; - - zone = tonumber(zone); - - if player then - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - zone = zone or player:GetZoneID(); - player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone)); - --[[ todo: get this working legit - player:GetZone():Clear(); - player:GetZone():AddActorToZone(player); - player:SendInstanceUpdate(); - ]] - end; - - GetWorldManager():ReloadZone(zone); - printf("%s reloaded zone %u", sender, zone); +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "reloads ", +} + +function onTrigger(player, argc, zone) + if not player and not zone or tonumber(zone) == 0 then + printf("No valid zone specified!"); + return; + end; + + local sender = "[reloadzones] "; + + zone = tonumber(zone); + + if player then + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + zone = zone or player:GetZoneID(); + player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone)); + --[[ todo: get this working legit + player:GetZone():Clear(); + player:GetZone():AddActorToZone(player); + player:SendInstanceUpdate(); + ]] + end; + + GetWorldManager():ReloadZone(zone); + printf("%s reloaded zone %u", sender, zone); end; \ No newline at end of file diff --git a/data/scripts/commands/gm/removeguildleve.lua b/Data/scripts/commands/gm/removeguildleve.lua similarity index 100% rename from data/scripts/commands/gm/removeguildleve.lua rename to Data/scripts/commands/gm/removeguildleve.lua diff --git a/data/scripts/commands/gm/sendpacket.lua b/Data/scripts/commands/gm/sendpacket.lua similarity index 96% rename from data/scripts/commands/gm/sendpacket.lua rename to Data/scripts/commands/gm/sendpacket.lua index 78102d68..63a13a1d 100644 --- a/data/scripts/commands/gm/sendpacket.lua +++ b/Data/scripts/commands/gm/sendpacket.lua @@ -1,29 +1,29 @@ -properties = { - permissions = 0, - parameters = "ssss", - description = -[[ -Sends a custom to player or -!sendpacket | -!sendpacket | -]], -} - -function onTrigger(player, argc, path, name, lastName) - local sender = "[sendpacket ]"; - lastName = lastName or ""; - path = "./packets/"..path; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - value = tonumber(value) or 0; - if player and argc > 0 then - player:SendPacket(path) - end; +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Sends a custom to player or +!sendpacket | +!sendpacket | +]], +} + +function onTrigger(player, argc, path, name, lastName) + local sender = "[sendpacket ]"; + lastName = lastName or ""; + path = "./packets/"..path; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + value = tonumber(value) or 0; + if player and argc > 0 then + player:SendPacket(path) + end; end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setappearance.lua b/Data/scripts/commands/gm/setappearance.lua new file mode 100644 index 00000000..88ee7869 --- /dev/null +++ b/Data/scripts/commands/gm/setappearance.lua @@ -0,0 +1,25 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, appearanceId) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setappearance] "; + + app = tonumber(appearanceId) or 0; + player:SendMessage(messageID, sender, string.format("appearance %u", app)); + + if player and player.target then + player.target.ChangeNpcAppearance(app); + player:SendMessage(messageID, sender, string.format("appearance %u", app)); + end; + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setjob.lua b/Data/scripts/commands/gm/setjob.lua new file mode 100644 index 00000000..b6a78e31 --- /dev/null +++ b/Data/scripts/commands/gm/setjob.lua @@ -0,0 +1,21 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, jobId) + local sender = "[setjob] "; + + jobId = tonumber(jobId) + if player then + player:SetCurrentJob(jobId); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmaxhp.lua b/Data/scripts/commands/gm/setmaxhp.lua new file mode 100644 index 00000000..5088680c --- /dev/null +++ b/Data/scripts/commands/gm/setmaxhp.lua @@ -0,0 +1,33 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum hp to and heals them to full. +!setmaxhp | +!setmaxhp +]], +} + +function onTrigger(player, argc, hp, name, lastName) + local sender = "[setmaxhp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + hp = tonumber(hp) or 1; + location = INVENTORY_CURRENCY; + + player:hpstuff(hp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmaxmp.lua b/Data/scripts/commands/gm/setmaxmp.lua new file mode 100644 index 00000000..5088680c --- /dev/null +++ b/Data/scripts/commands/gm/setmaxmp.lua @@ -0,0 +1,33 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum hp to and heals them to full. +!setmaxhp | +!setmaxhp +]], +} + +function onTrigger(player, argc, hp, name, lastName) + local sender = "[setmaxhp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + hp = tonumber(hp) or 1; + location = INVENTORY_CURRENCY; + + player:hpstuff(hp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmod.lua b/Data/scripts/commands/gm/setmod.lua new file mode 100644 index 00000000..ca18cd42 --- /dev/null +++ b/Data/scripts/commands/gm/setmod.lua @@ -0,0 +1,18 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Sets a modifier of player +!setmod | +]], +} + +function onTrigger(player, argc, modId, modVal) + local sender = "[setmod] "; + local mod = tonumber(modId) + local val = tonumber(modVal) + player:SetMod(mod, val); +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/setnpcls.lua b/Data/scripts/commands/gm/setnpcls.lua similarity index 100% rename from data/scripts/commands/gm/setnpcls.lua rename to Data/scripts/commands/gm/setnpcls.lua diff --git a/Data/scripts/commands/gm/setproc.lua b/Data/scripts/commands/gm/setproc.lua new file mode 100644 index 00000000..b8aa1e3c --- /dev/null +++ b/Data/scripts/commands/gm/setproc.lua @@ -0,0 +1,18 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, procid) + local sender = "[giveexp] "; + local pid = tonumber(procid) + player:SetProc(pid, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setsize.lua b/Data/scripts/commands/gm/setsize.lua new file mode 100644 index 00000000..87a62425 --- /dev/null +++ b/Data/scripts/commands/gm/setsize.lua @@ -0,0 +1,24 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, size) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setappearance] "; + + s = tonumber(size) or 0; + + if player and player.target then + player.target.appearanceIds[0] = s; + player.target.zone.BroadcastPacketAroundActor(player.target, player.target.CreateAppearancePacket()); + end; + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setstate.lua b/Data/scripts/commands/gm/setstate.lua new file mode 100644 index 00000000..cfff2cb0 --- /dev/null +++ b/Data/scripts/commands/gm/setstate.lua @@ -0,0 +1,24 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, state) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setstate] "; + + local s = tonumber(state); + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + actor:ChangeState(s); + wait(0.8); + player:SendMessage(0x20, "", "state: "..s); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/settp.lua b/Data/scripts/commands/gm/settp.lua new file mode 100644 index 00000000..37ae85fa --- /dev/null +++ b/Data/scripts/commands/gm/settp.lua @@ -0,0 +1,27 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum tp to and heals them to full. +!setmaxtp | +!setmaxtp +]], +} + +function onTrigger(player, argc, tp) + local sender = "[setmaxtp] "; + + + + if player then + tp = tonumber(tp) or 0; + location = INVENTORY_CURRENCY; + + player:SetTP(tp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/spawn.lua b/Data/scripts/commands/gm/spawn.lua similarity index 58% rename from data/scripts/commands/gm/spawn.lua rename to Data/scripts/commands/gm/spawn.lua index 1ff4d900..1f3f1852 100644 --- a/data/scripts/commands/gm/spawn.lua +++ b/Data/scripts/commands/gm/spawn.lua @@ -6,7 +6,7 @@ properties = { description = "Spawns a actor", } -function onTrigger(player, argc, actorClassId) +function onTrigger(player, argc, actorClassId, width, height) if (actorClassId == nil) then player:SendMessage(0x20, "", "No actor class id provided."); @@ -24,7 +24,16 @@ function onTrigger(player, argc, actorClassId) if (actorClassId ~= nil) then zone = player:GetZone(); - actor = zone:SpawnActor(actorClassId, "test", pos[0], pos[1], pos[2], pos[3]); + local w = tonumber(width) or 0; + local h = tonumber(height) or 0; + printf("%f %f %f", x, y, z); + --local x, y, z = player.GetPos(); + for i = 0, w do + for j = 0, h do + actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]); + actor.SetAppearance(1001149) + end + end end if (actor == nil) then diff --git a/Data/scripts/commands/gm/spawnnpc.lua b/Data/scripts/commands/gm/spawnnpc.lua new file mode 100644 index 00000000..e17295fc --- /dev/null +++ b/Data/scripts/commands/gm/spawnnpc.lua @@ -0,0 +1,135 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +yolo +]], +} + +local modelIds = +{ + ["titan"] = 2107401, + ["ifrit"] = 2207302, + ["ifrithotair"] = 2207310, + ["nail"] = 2207307, + ["garuda"] = 2209501, + ["garudahelper"] = 2209516, + ["plume"] = 2209502, + ["monolith"] = 2209506, + ["mog"] = 2210408, + ["nael"] = 2210902, + ["meteor"] = 2210903, + ["cactuar"] = 2200905, + ["morbol"] = 2201002, + ["drake"] = 2202209, + ["ogre"] = 2202502, + ["treant"] = 2202801, + ["couerl"] = 2203203, + ["wyvern"] = 2203801, + ["clouddragon"] = 2208101, + ["golem"] = 2208901, + ["atomos"] = 2111002, + ["chimera"] = 2308701, + ["salamander"] = 2201302, + ["ahriman"] = 2201704, + ["rat"] = 9111275, + ["bat"] = 2104113, + ["chigoe"] = 2105613, + ["hedgemole"] = 2105709, + ["gnat"] = 2200604, + ["bird"] = 2201208, + ["puk"] = 2200112, + ["angler"] = 2204507, + ["snurble"] = 2204403, + ["lemur"] = 2200505, + ["doe"] = 2200303, + ["hippogryph"] = 2200405, + ["trap"] = 2202710, + ["goat"] = 2102312, + ["dodo"] = 9111263, + ["imp"] = 2202607, + ["spriggan"] = 2290036, + ["cyclops"] = 2210701, + ["raptor"] = 2200205, + ["wolf"] = 2201429, + ["fungus"] = 2205907, + ["basilisk"] = 2200708, + ["bomb"] = 2201611, + ["jellyfish"] = 2105415, + ["slug"] = 2104205, + ["coblyn"] = 2202103, + ["ghost"] = 2204317, + ["crab"] = 2107613, + ["yarzon"] = 2205520, + ["elemental"] = 2105104, + ["boar"] = 2201505, + ["kobold"] = 2206629, + ["sylph"] = 2206702, + ["ixal"] = 2206434, + ["amaljaa"] = 2206502, + ["qiqirn"] = 2206304, + ["apkallu"] = 2202902, + ["goobbue"] = 2103301, + ["garlean"] = 2207005, + ["flan"] = 2103404, + ["swarm"] = 2105304, + ["goblin"] = 2210301, + ["buffalo"] = 2200802, + ["skeleton"] = 2201902, + ["zombie"] = 2201807, + ["toad"] = 2203107, + ["wisp"] = 2209903, + ["juggernaut"] = 6000243, + ["mammet"] = 6000246, + ["lantern"] = 1200329, + ["helper"] = 2310605, + ["diremite"] = 2101108, + ["gong"] = 1200050, +} + +function onTrigger(player, argc, name, width, height, blockCount) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "spawnnpc"; + + if player and (modelIds[name] != nil) then + local pos = player:GetPos(); + local x = tonumber(pos[0]); + local y = tonumber(pos[1]); + local z = tonumber(pos[2]); + local rot = tonumber(pos[3]); + local zone = pos[4]; + local w = tonumber(width) or 0; + + local h = tonumber(height) or 0; + local blocks = tonumber(blockCount) or 0; + for b = 0, blocks do + for i = 0, w do + for j = 0, h do + local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true); + actor.ChangeNpcAppearance(modelIds[name]); + actor.SetMaxHP(5000); + actor.SetHP(5000); + actor.SetMod(modifiersGlobal.CanBlock, 1); + actor.SetMod(modifiersGlobal.AttackRange, 3); + actor.SetMod(modifiersGlobal.MovementSpeed, 5); + actor.SetMobMod(mobModifiersGlobal.Roams, 1); + actor.SetMobMod(mobModifiersGlobal.RoamDelay, 10); + actor.charaWork.parameterSave.state_mainSkillLevel = 52; + actor.moveState = 3; + end; + end; + + x = x + 500 + end; + return; + elseif player and (modelIds[name] == nil) then + player:SendMessage(messageID, sender, "That name isn't valid"); + else + print("I don't even know how you managed this") + end + + return; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/speed.lua b/Data/scripts/commands/gm/speed.lua new file mode 100644 index 00000000..91328471 --- /dev/null +++ b/Data/scripts/commands/gm/speed.lua @@ -0,0 +1,32 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Set movement speed for player. Enter no value to reset to default. +!speed | +!speed | +]] + +} + +function onTrigger(player, argc, stop, walk, run) + local s = tonumber(stop) or 0; + local w = tonumber(walk) or 2; + local r = tonumber(run) or 5; + + if argc == 1 and tonumber(stop) then + w = (tonumber(stop) / 2); + player:ChangeSpeed(0, w, s, s); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to 0/%s/%s", w,s)); + elseif argc == 3 then + player:ChangeSpeed(s, w, r, r); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to %s/%s/%s", s,w,r)); + else + player:ChangeSpeed(0, 2, 5, 5); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "[speed] Speed values set to default"); + end + +end \ No newline at end of file diff --git a/data/scripts/commands/gm/test.lua b/Data/scripts/commands/gm/test.lua similarity index 100% rename from data/scripts/commands/gm/test.lua rename to Data/scripts/commands/gm/test.lua diff --git a/data/scripts/commands/gm/testmapobj.lua b/Data/scripts/commands/gm/testmapobj.lua similarity index 100% rename from data/scripts/commands/gm/testmapobj.lua rename to Data/scripts/commands/gm/testmapobj.lua diff --git a/Data/scripts/commands/gm/vdragon.lua b/Data/scripts/commands/gm/vdragon.lua new file mode 100644 index 00000000..52cade43 --- /dev/null +++ b/Data/scripts/commands/gm/vdragon.lua @@ -0,0 +1,24 @@ +require("global"); +require("utils"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Angle stuff! +!anglestuff +]], +} + +function onTrigger(player, argc) + local sender = "[battleaction] "; + + if player and player.currentTarget then + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + actor.Ability(23459, actor.actorId); + + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/data/scripts/commands/gm/warp.lua b/Data/scripts/commands/gm/warp.lua similarity index 97% rename from data/scripts/commands/gm/warp.lua rename to Data/scripts/commands/gm/warp.lua index 381cb0ab..04eba4f3 100644 --- a/data/scripts/commands/gm/warp.lua +++ b/Data/scripts/commands/gm/warp.lua @@ -1,76 +1,76 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sssssss", - description = -[[ -Warp player or to a location from a list, or enter a zoneID with coordinates. -!warp | -!warp | -!warp | -]], -} - -function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName) - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if not player then - printf("[Command] [warp] error! No target or player specified!"); - return; - end; - - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local sender = "[warp] "; - - -- we're getting a list/array from c# so 0 index - local pos = player:GetPos(); - local player_x = pos[0]; - local player_y = pos[1]; - local player_z = pos[2]; - local player_rot = pos[3]; - local player_zone = pos[4]; - - local worldManager = GetWorldManager(); - - if argc >= 3 then - - if argc == 3 then - local x = tonumber(applyPositionOffset(p1, player_x)) or player_x; - local y = tonumber(applyPositionOffset(p2, player_y)) or player_y; - local z = tonumber(applyPositionOffset(p3, player_z)) or player_z; - - player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone)); - - worldManager:DoPlayerMoveInZone(player, x, y, z, player_rot, 0x00); - else - local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone; - local x = tonumber(applyPositionOffset(p2, player_x)) or player_x; - local y = tonumber(applyPositionOffset(p3, player_y)) or player_y; - local z = tonumber(applyPositionOffset(p4, player_z)) or player_z; - if privateArea == "" then privateArea = nil end; - player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified")); - worldManager:DoZoneChange(player, zone, privateArea, 0, 0x02, x, y, z, 0.00); - end - - else - player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); - end; -end; - -function applyPositionOffset(str, offset) - local s = str; - if s:find("@") then - s = tonumber(s:sub(s:find("@") + 1, s:len())); - if s then s = s + offset end; - end - print(s); - return s; +require("global"); + +properties = { + permissions = 0, + parameters = "sssssss", + description = +[[ +Warp player or to a location from a list, or enter a zoneID with coordinates. +!warp | +!warp | +!warp | +]], +} + +function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName) + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if not player then + printf("[Command] [warp] error! No target or player specified!"); + return; + end; + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warp] "; + + -- we're getting a list/array from c# so 0 index + local pos = player:GetPos(); + local player_x = pos[0]; + local player_y = pos[1]; + local player_z = pos[2]; + local player_rot = pos[3]; + local player_zone = pos[4]; + + local worldManager = GetWorldManager(); + + if argc >= 3 then + + if argc == 3 then + local x = tonumber(applyPositionOffset(p1, player_x)) or player_x; + local y = tonumber(applyPositionOffset(p2, player_y)) or player_y; + local z = tonumber(applyPositionOffset(p3, player_z)) or player_z; + + player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone)); + + worldManager:DoPlayerMoveInZone(player, x, y, z, player_rot, 0x00); + else + local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone; + local x = tonumber(applyPositionOffset(p2, player_x)) or player_x; + local y = tonumber(applyPositionOffset(p3, player_y)) or player_y; + local z = tonumber(applyPositionOffset(p4, player_z)) or player_z; + if privateArea == "" then privateArea = nil end; + player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified")); + worldManager:DoZoneChange(player, zone, privateArea, 0, 0x02, x, y, z, 0.00); + end + + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); + end; +end; + +function applyPositionOffset(str, offset) + local s = str; + if s:find("@") then + s = tonumber(s:sub(s:find("@") + 1, s:len())); + if s then s = s + offset end; + end + print(s); + return s; end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/warpid.lua b/Data/scripts/commands/gm/warpid.lua new file mode 100644 index 00000000..66301140 --- /dev/null +++ b/Data/scripts/commands/gm/warpid.lua @@ -0,0 +1,39 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "Teleports to Actor uniqueId's position", +} + +function onTrigger(player, argc, uID) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warpid] "; + local message = "unable to find actor"; + local worldManager = GetWorldManager(); + + if not player then + printf("[Command] [warpid] Player not found!"); + return; + end; + + actor = GetWorldManager():GetActorInWorldByUniqueId(uID); + + if (actor ~= nil) then + local actorPos = actor:GetPos(); + local playerPos = player:GetPos(); + + if actorPos[4] == playerPos[4] then + worldManager:DoPlayerMoveInZone(player, actorPos[0], actorPos[1], actorPos[2], actorPos[3], 0x00); + else + worldManager:DoZoneChange(player, actorPos[4], nil, 0, 0x02, actorPos[0], actorPos[1], actorPos[2], actorPos[3]); + end + + message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[4], actorPos[0], actorPos[1], actorPos[2]); + end ; + + player:SendMessage(messageID, sender, message); + +end + + \ No newline at end of file diff --git a/Data/scripts/commands/gm/warpplayer.lua b/Data/scripts/commands/gm/warpplayer.lua new file mode 100644 index 00000000..297c9250 --- /dev/null +++ b/Data/scripts/commands/gm/warpplayer.lua @@ -0,0 +1,63 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Warps to name of player, or warps first player to second player + | +<1st target name> <2nd target name> +]], +} + +function onTrigger(player, argc, name, lastName, name2, lastName2) + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warpplayer] "; + + if name and lastName then + p1 = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + end; + + if name2 and lastName2 then + p2 = GetWorldManager():GetPCInWorld(name2.." "..lastName2) or nil; + end; + + if not player then + printf("[Command] [warpplayer] Error! No target or player specified!"); + return; + end; + + local worldManager = GetWorldManager(); + + if argc == 2 then + if not p1 then + printf("[Command] [warpplayer] Error! Invalid player specified!"); + player:SendMessage(messageID, sender, "Error! Invalid player specified!"); + return; + else + local pos = p1:GetPos(); + worldManager:DoZoneChange(player, pos[4], nil, 0, 0x02, pos[0], pos[1], pos[2], pos[3]); + player:SendMessage(messageID, sender, string.format("Moving to %s %s 's coordinates.", name, lastName)); + end; + elseif argc == 4 then; + if not p1 or not p2 then + printf("[Command] [warpplayer] Error! Invalid player specified!"); + player:SendMessage(messageID, sender, "Error! Invalid player specified!"); + return; + else + local pos = p1:GetPos(); + local pos2 = p2:GetPos(); + + worldManager:DoZoneChange(p1, pos2[4], nil, 0, 0x02, pos2[0], pos2[1], pos2[2], pos2[3]); + player:SendMessage(messageID, sender, string.format("Moving %s %s to %s %s 's coordinates.", name, lastName, name2, lastName2)); + p1:SendMessage(messageID, sender, string.format("You are being moved to %s %s 's coordinates.", name2, lastName2)); + end; + else + if player then + player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); + end; + return; + end; +end; diff --git a/data/scripts/commands/gm/weather.lua b/Data/scripts/commands/gm/weather.lua similarity index 96% rename from data/scripts/commands/gm/weather.lua rename to Data/scripts/commands/gm/weather.lua index c8e21d9c..7ae5656d 100644 --- a/data/scripts/commands/gm/weather.lua +++ b/Data/scripts/commands/gm/weather.lua @@ -1,37 +1,37 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "ssss", - description = -[[ -Change the weather visual to and optional for player. -!weather | -!weather | -]], -} - -function onTrigger(player, argc, weather, updateTime, zonewide) - -- todo: change weather - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local sender = "[weather] "; - local message = "unable to change weather"; - - if player then - weather = tonumber(weather) or 0; - updateTime = tonumber(updateTime) or 0; - zonewide = tonumber(zonewide) or 0; - message = string.format("changed weather to %u ", weather); - - if zonewide ~= 0 then - message = string.format(message.."for zone %u", player:GetZoneID()); - else - message = message..player:GetName(); - end; - - -- weatherid, updateTime - player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0); - player:SendMessage(messageID, sender, message); - end; - print(sender..message); +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Change the weather visual to and optional for player. +!weather | +!weather | +]], +} + +function onTrigger(player, argc, weather, updateTime, zonewide) + -- todo: change weather + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[weather] "; + local message = "unable to change weather"; + + if player then + weather = tonumber(weather) or 0; + updateTime = tonumber(updateTime) or 0; + zonewide = tonumber(zonewide) or 0; + message = string.format("changed weather to %u ", weather); + + if zonewide ~= 0 then + message = string.format(message.."for zone %u", player:GetZoneID()); + else + message = message..player:GetName(); + end; + + -- weatherid, updateTime + player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0); + player:SendMessage(messageID, sender, message); + end; + print(sender..message); end; \ No newline at end of file diff --git a/data/scripts/commands/gm/workvalue.lua b/Data/scripts/commands/gm/workvalue.lua similarity index 100% rename from data/scripts/commands/gm/workvalue.lua rename to Data/scripts/commands/gm/workvalue.lua diff --git a/Data/scripts/commands/gm/yolo.lua b/Data/scripts/commands/gm/yolo.lua new file mode 100644 index 00000000..6977d157 --- /dev/null +++ b/Data/scripts/commands/gm/yolo.lua @@ -0,0 +1,193 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +yolo +]], +} + +local quests = +{ + [111807] = { level = 25, weight = 4, rewardexp = 1080 }, + [110868] = { level = 50, weight = 4, rewardexp = 4400 }, + [111603] = { level = 22, weight = 5, rewardexp = 1100 }, + [111602] = { level = 22, weight = 5, rewardexp = 1100 }, + [111420] = { level = 45, weight = 5, rewardexp = 4450 }, + [110811] = { level = 18, weight = 6, rewardexp = 780 }, + [110814] = { level = 18, weight = 6, rewardexp = 780 }, + [110707] = { level = 25, weight = 6, rewardexp = 1620 }, + [110682] = { level = 34, weight = 6, rewardexp = 3180 }, + [111202] = { level = 35, weight = 6, rewardexp = 3360 }, + [111222] = { level = 35, weight = 6, rewardexp = 3360 }, + [111302] = { level = 35, weight = 6, rewardexp = 3360 }, + [111223] = { level = 40, weight = 6, rewardexp = 4260 }, + [110819] = { level = 45, weight = 6, rewardexp = 5340 }, + [111224] = { level = 45, weight = 6, rewardexp = 5340 }, + [111225] = { level = 45, weight = 6, rewardexp = 5340 }, + [110867] = { level = 45, weight = 6, rewardexp = 5340 }, + [110869] = { level = 45, weight = 6, rewardexp = 5340 }, + [110708] = { level = 45, weight = 6, rewardexp = 5340 }, + [110627] = { level = 45, weight = 6, rewardexp = 5340 }, + [111434] = { level = 50, weight = 6, rewardexp = 6600 }, + [110850] = { level = 1, weight = 7, rewardexp = 40 }, + [110851] = { level = 1, weight = 7, rewardexp = 40 }, + [110841] = { level = 20, weight = 7, rewardexp = 1120 }, + [110642] = { level = 20, weight = 7, rewardexp = 1120 }, + [110840] = { level = 20, weight = 7, rewardexp = 1120 }, + [110727] = { level = 21, weight = 7, rewardexp = 1401 }, + [111221] = { level = 30, weight = 7, rewardexp = 2661 }, + [111241] = { level = 30, weight = 7, rewardexp = 2661 }, + [110687] = { level = 28, weight = 9, rewardexp = 2970 }, + [110016] = { level = 34, weight = 50, rewardexp = 26500 }, + [110017] = { level = 38, weight = 50, rewardexp = 32500 }, + [110019] = { level = 46, weight = 50, rewardexp = 46000 } +}; + +local expTable = { + 570, -- 1 + 700, + 880, + 1100, + 1500, + 1800, + 2300, + 3200, + 4300, + 5000, -- 10 + 5900, + 6800, + 7700, + 8700, + 9700, + 11000, + 12000, + 13000, + 15000, + 16000, -- 20 + 20000, + 22000, + 23000, + 25000, + 27000, + 29000, + 31000, + 33000, + 35000, + 38000, -- 30 + 45000, + 47000, + 50000, + 53000, + 56000, + 59000, + 62000, + 65000, + 68000, + 71000, -- 40 + 74000, + 78000, + 81000, + 85000, + 89000, + 92000, + 96000, + 100000, + 100000, + 110000 -- 50 +}; + +local commandCost = { + ["raise"] = 150, + ["cure"] = 40, + ["cura"] = 100, + ["curaga"] = 150, +}; +-- stone: (1, 9) (5, 12) (10, ) +-- cure: (1, 5) (5, 6) (10, ) +-- aero: (1, 9) (5, 12) (10, ) +-- protect: (1, 9) (5, 12) (10, ) +--[[ +function onTrigger(player, argc, id, level, weight) + id = tonumber(id) or 111807; + level = tonumber(level) or quests[id].level; + weight = tonumber(weight) or quests[id].weight; + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "yolo"; + + if id == 1 then + return + end + local message = calcSkillPoint(player, level, weight); + if player then + player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp)); + end; + printf("calculated %s | expected %s", message, quests[id].rewardexp); +end; +]] + + + +function onTrigger(player, argc, width, height, blockCount) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "yolo"; + + if player then + if false then + local effectId = 223004; + + player.statusEffects.RemoveStatusEffect(effectId); + player.statusEffects.AddStatusEffect(effectId, 1, 0, 5); + return; + end; + + local pos = player:GetPos(); + local x = tonumber(pos[0]); + local y = tonumber(pos[1]); + local z = tonumber(pos[2]); + local rot = tonumber(pos[3]); + local zone = pos[4]; + local w = tonumber(width) or 0; + + local h = tonumber(height) or 0; + local blocks = tonumber(blockCount) or 0; + + printf("%f %f %f", x, y, z); + --local x, y, z = player.GetPos(); + for b = 0, blocks do + for i = 0, w do + for j = 0, h do + local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true); + actor.ChangeNpcAppearance(2200905); + actor.SetMaxHP(5000); + actor.SetHP(5000); + actor.SetMod(modifiersGlobal.CanBlock, 1); + actor.SetMod(modifiersGlobal.AttackRange, 3); + actor.SetMod(modifiersGlobal.MovementSpeed, 5); + actor.SetMobMod(mobModifiersGlobal.Roams, 1); + actor.SetMobMod(mobModifiersGlobal.RoamDelay, 10); + actor.charaWork.parameterSave.state_mainSkillLevel = 52; + actor.moveState = 3; + end + end + + x = x + 500 + end + return; + end +end; + +function calculateCommandCost(player, skillName, level) + if skillName and level and commandCost[skillName] then + return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001)); + end; + return 1; +end + +function calcSkillPoint(player, lvl, weight) + weight = weight / 100 + + return math.ceil(expTable[lvl] * weight) +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/zonecount.lua b/Data/scripts/commands/gm/zonecount.lua new file mode 100644 index 00000000..ca0f28b4 --- /dev/null +++ b/Data/scripts/commands/gm/zonecount.lua @@ -0,0 +1,19 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "", + description = +[[ +Get the amount of actors in this zone. +!zonecount +]] + +} + +function onTrigger(player, argc) + + local message = tostring(player.zone.GetAllActors().Count); + + player.SendMessage(0x20, "", message); +end \ No newline at end of file diff --git a/Data/scripts/commands/magic/aero.lua b/Data/scripts/commands/magic/aero.lua new file mode 100644 index 00000000..96f979b4 --- /dev/null +++ b/Data/scripts/commands/magic/aero.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 15; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/aerora.lua b/Data/scripts/commands/magic/aerora.lua new file mode 100644 index 00000000..e07bcfd1 --- /dev/null +++ b/Data/scripts/commands/magic/aerora.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage and conversion to single target +function onCombo(caster, target, spell) + spell.aoeType = 0; + spell.basePotency = spell.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Dispels an effect on each target. + target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/ballad_of_magi.lua b/Data/scripts/commands/magic/ballad_of_magi.lua new file mode 100644 index 00000000..839f79a8 --- /dev/null +++ b/Data/scripts/commands/magic/ballad_of_magi.lua @@ -0,0 +1,57 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Ballad gives 20 MP a tick at 50 + --BV gives 40 MP per tick + --Formula seems to be 0.8 * level - 20, not sure why BV gives 71 at 50 then + local mpPerTick = (0.8 * caster.GetLevel()) - 20; + + --8032705: Choral Shirt: Enhances Ballad of Magi + --With Choral Shirt, Ballad gives 26 mp a tick. It could be a flat 6 or multiply by 1.3 + --Because minuet seemed like a normal addition I'm assuming this is too + if caster.HasItemEquippedInSlot(8032705, 10) then + mpPerTick = mpPerTick + 6; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + mpPerTick = mpPerTick * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = mpPerTick; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223255: Paeon of War + --223256: Minuet of Rigor + -- + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local paeon = target.statusEffects.GetStatusEffectById(223255); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif paeon and paeon.GetSource() == caster then + oldSong = paeon; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/blizzara.lua b/Data/scripts/commands/magic/blizzara.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/blizzara.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/blizzard.lua b/Data/scripts/commands/magic/blizzard.lua new file mode 100644 index 00000000..96482678 --- /dev/null +++ b/Data/scripts/commands/magic/blizzard.lua @@ -0,0 +1,20 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/burst.lua b/Data/scripts/commands/magic/burst.lua new file mode 100644 index 00000000..1c94a9f8 --- /dev/null +++ b/Data/scripts/commands/magic/burst.lua @@ -0,0 +1,26 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage with lesser current hp +function onCombo(caster, target, spell) + +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/cura.lua b/Data/scripts/commands/magic/cura.lua new file mode 100644 index 00000000..c07686a4 --- /dev/null +++ b/Data/scripts/commands/magic/cura.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --2.5 HP per Healing Magic Potency + --0.5 HP per MND + --this is WITH WHM AF chest, don't know formula without AF. AF seems to increase healing by 7-10%? + action.amount = 2.5 * caster.GetMod(modifiersGlobal.HealingMagicPotency) + 0.5 * (caster.GetMod(modifiersGlobal.Mind)); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/curaga.lua b/Data/scripts/commands/magic/curaga.lua new file mode 100644 index 00000000..dadd1241 --- /dev/null +++ b/Data/scripts/commands/magic/curaga.lua @@ -0,0 +1,19 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +--Idea: add way to sort list of targets by hp here? +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/cure.lua b/Data/scripts/commands/magic/cure.lua new file mode 100644 index 00000000..78b86ff6 --- /dev/null +++ b/Data/scripts/commands/magic/cure.lua @@ -0,0 +1,37 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + + --Non-CNJ + --1.10 per HMP + --0 per MND + local hpPerHMP = 1.10; + local hpPerMND = 0; + + --CNJ + --With AF: + --1.25 HP per Healing Magic Potency + --0.25 HP per MND + --This is WITH AF chest. Without is lower. AF is ~7-10% increase apparently + --I'm guessing without AF hpPerHMP will be 1.1? + if (caster.GetClass() == 23) then + hpPerHMP = 1.25; + hpPerMND = 0.25; + end + + action.amount = hpPerHMP * caster.GetMod(modifiersGlobal.HealingMagicPotency) + hpPerMND * (caster.GetMod(modifiersGlobal.Mind)); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/default.lua b/Data/scripts/commands/magic/default.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/default.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/esuna.lua b/Data/scripts/commands/magic/esuna.lua new file mode 100644 index 00000000..2e58b6ce --- /dev/null +++ b/Data/scripts/commands/magic/esuna.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); +require("battleutils"); + +function onMagicPrepare(caster, target, spell) + if not target.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.LoseOnEsuna) then + return -1 + end + + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + + removeEffect = target.statusEffects.GetRandomEffectByFlag(StatusEffectFlags.LoseOnEsuna) + + target.statusEffects.RemoveStatusEffect(removeEffect, actionContainer, 30331); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/fira.lua b/Data/scripts/commands/magic/fira.lua new file mode 100644 index 00000000..c7dc3f48 --- /dev/null +++ b/Data/scripts/commands/magic/fira.lua @@ -0,0 +1,23 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased Damage and reduced recast time in place of stun +function onCombo(caster, target, spell) + spell.castTimeMs = spell.castTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/firaga.lua b/Data/scripts/commands/magic/firaga.lua new file mode 100644 index 00000000..e145c551 --- /dev/null +++ b/Data/scripts/commands/magic/firaga.lua @@ -0,0 +1,23 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased critical damage +function onCombo(caster, target, spell) + spell.castTimeMs = spell.castTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/fire.lua b/Data/scripts/commands/magic/fire.lua new file mode 100644 index 00000000..ad185e22 --- /dev/null +++ b/Data/scripts/commands/magic/fire.lua @@ -0,0 +1,18 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = 5000;-- skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/flare.lua b/Data/scripts/commands/magic/flare.lua new file mode 100644 index 00000000..fd75684f --- /dev/null +++ b/Data/scripts/commands/magic/flare.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 20; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/freeze.lua b/Data/scripts/commands/magic/freeze.lua new file mode 100644 index 00000000..5d7349bb --- /dev/null +++ b/Data/scripts/commands/magic/freeze.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Freeze generates 0 enmity and removes a flat 720 enmity + spell.enmityModifier = 0; + target.hateContainer.UpdateHate(caster, -720); + + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/holy.lua b/Data/scripts/commands/magic/holy.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/holy.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/holy_succor.lua b/Data/scripts/commands/magic/holy_succor.lua new file mode 100644 index 00000000..b10a7c56 --- /dev/null +++ b/Data/scripts/commands/magic/holy_succor.lua @@ -0,0 +1,29 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --8071401: Gallant Gauntlets: Enhances Holy Succor + if caster.HasItemEquippedInSlot(8071401, 13) then + action.amount = action.amount * 1.10; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --When cast on another player you also heal 50% of the amount restored. + if caster != target then + caster.AddHP(action.amount / 2) + --33012: You recover [amount] HP. + actionContainer.AddHPAbsorbAction(caster.actorId, 33012, (action.amount / 2)); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/minuet_of_rigor.lua b/Data/scripts/commands/magic/minuet_of_rigor.lua new file mode 100644 index 00000000..eac2ab46 --- /dev/null +++ b/Data/scripts/commands/magic/minuet_of_rigor.lua @@ -0,0 +1,55 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Miuet gives 35 ACC/MACC by default at level 50. Minuet does scale with level + --BV apparetnly gives 71 ACc/MACC + --Formula seems to be level - 15, not sure why BV gives 71 at 50 then + local acc = caster.GetLevel() - 15; + + --8071405: Choral Ringbands: Enhances Minuet of Rigor + --With Choral Tights, Minuet gives 60 ACC/MACC at 50. Unsure what it is at lower levels (ie if it's a flat added 25 MP or a multiplier) + --Assuming it's a flat 25 because that makes more sense than multiplying by 1.714 + if caster.HasItemEquippedInSlot(8071405, 13) then + acc = acc + 25; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + acc = acc * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = acc; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223255: Paeon of War + --If target has one of these effects that was from this caster, remove it + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local paeon = target.statusEffects.GetStatusEffectById(223255); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif paeon and paeon.GetSource() == caster then + oldSong = paeon; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/paeon_of_war.lua b/Data/scripts/commands/magic/paeon_of_war.lua new file mode 100644 index 00000000..930bd7b8 --- /dev/null +++ b/Data/scripts/commands/magic/paeon_of_war.lua @@ -0,0 +1,53 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Restores 50 TP/tick normally. With Choral Tights it's 60 TP. With Battle voice it's 100, 120 with Coral Tights. + --Battle voice is handled in the Battle Voice script + --Paeon does not scale with level + local tpPerTick = 50; + + --8051405: Choral Tights: Enhances Paeon Of War + if caster.HasItemEquippedInSlot(8051405, 12) then + tpPerTick = 60; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + tpPerTick = tpPerTick * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = tpPerTick; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223256: Minuet of Rigor + --If target has one of these effects that was from this caster, remove it + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/protect.lua b/Data/scripts/commands/magic/protect.lua new file mode 100644 index 00000000..f00ffa35 --- /dev/null +++ b/Data/scripts/commands/magic/protect.lua @@ -0,0 +1,24 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Actual amount of def/mdef will be calculated in OnGain + skill.statusMagnitude = caster.GetMod(modifiersGlobal.EnhancementMagicPotency); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + if caster.HasTrait(27365) then + skill.statusId = 223129 + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/raise.lua b/Data/scripts/commands/magic/raise.lua new file mode 100644 index 00000000..1ca7913f --- /dev/null +++ b/Data/scripts/commands/magic/raise.lua @@ -0,0 +1,19 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + --27363: Enhanced Raise: No longer inflicts weakness. + if caster.HasTrait(27363) then + ability.statusId = 0; + end + return 0; +end; + +--Not sure how raise works yet. +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/regen.lua b/Data/scripts/commands/magic/regen.lua new file mode 100644 index 00000000..66159400 --- /dev/null +++ b/Data/scripts/commands/magic/regen.lua @@ -0,0 +1,34 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + --For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1. + --.625 * Enhancing + local slope = 0.625; + local intercept = -110; + + --8051406: Healer's Culottes: Enhances Regen + if caster.HasItemEquippedInSlot(8051406, 14) then + --I don't know if the numbers in that thread are completely correct because the AF Regen table has 3 1555s in a row. + --If we assume that AF boots multiply both static parts of the regenTick equation by 1.25, we get a decently close match to actual numbers + slope = slope * 1.25; + intercept = intercept * 1.25; + end + + local regenTick = (slope * caster.GetMod(modifiersGlobal.EnhancementMagicPotency)) + intercept + 1; + + spell.statusMagnitude = regenTick; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/repose.lua b/Data/scripts/commands/magic/repose.lua new file mode 100644 index 00000000..8f1a2003 --- /dev/null +++ b/Data/scripts/commands/magic/repose.lua @@ -0,0 +1,15 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/sanguine_rite.lua b/Data/scripts/commands/magic/sanguine_rite.lua new file mode 100644 index 00000000..f34b3319 --- /dev/null +++ b/Data/scripts/commands/magic/sanguine_rite.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + + --27324: Enhanced Sanguine Rite: Reduces damage taken + if caster.HasTrait(27365) then + skill.statusId = 223240 + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/sleep.lua b/Data/scripts/commands/magic/sleep.lua new file mode 100644 index 00000000..8f1a2003 --- /dev/null +++ b/Data/scripts/commands/magic/sleep.lua @@ -0,0 +1,15 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stone.lua b/Data/scripts/commands/magic/stone.lua new file mode 100644 index 00000000..99bf6ec0 --- /dev/null +++ b/Data/scripts/commands/magic/stone.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 50; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stonera.lua b/Data/scripts/commands/magic/stonera.lua new file mode 100644 index 00000000..bc535ed2 --- /dev/null +++ b/Data/scripts/commands/magic/stonera.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage and conversion to single target +function onCombo(caster, target, spell) + spell.aoeType = 0; + spell.basePotency = spell.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stoneskin.lua b/Data/scripts/commands/magic/stoneskin.lua new file mode 100644 index 00000000..6a3c6010 --- /dev/null +++ b/Data/scripts/commands/magic/stoneskin.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); +require("modifiers") + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + + local hpPerPoint = 1.34;--? 1.33? + + --27364: Enhanced Stoneskin: Increases efficacy of Stoneskin + if caster.HasTrait(27364) then + hpPerPoint = 1.96; + end + + skill.statusMagnitude = hpPerPoint * caster.GetMod(modifiersGlobal.EnhancementMagicPotency); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/swiftsong.lua b/Data/scripts/commands/magic/swiftsong.lua new file mode 100644 index 00000000..5ca9cd04 --- /dev/null +++ b/Data/scripts/commands/magic/swiftsong.lua @@ -0,0 +1,35 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223256: Minuet of Rigor + --If target has one of these effects that was from this caster, remove it + local oldSong; + local paeon = target.statusEffects.GetStatusEffectById(223255); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if paeon and paeon.GetSource() == caster then + oldSong = paeon; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thundaga.lua b/Data/scripts/commands/magic/thundaga.lua new file mode 100644 index 00000000..61b2834e --- /dev/null +++ b/Data/scripts/commands/magic/thundaga.lua @@ -0,0 +1,25 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased critical damage +function onCombo(caster, target, spell) + spell.critDamageModifier = 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thundara.lua b/Data/scripts/commands/magic/thundara.lua new file mode 100644 index 00000000..a828567a --- /dev/null +++ b/Data/scripts/commands/magic/thundara.lua @@ -0,0 +1,27 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased Damage and reduced recast time in place of stun +function onCombo(caster, target, spell) + spell.statusChance = 0; + spell.basePotency = spell.basePotency * 1.5; + spell.recastTimeMs = spell.recastTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thunder.lua b/Data/scripts/commands/magic/thunder.lua new file mode 100644 index 00000000..96482678 --- /dev/null +++ b/Data/scripts/commands/magic/thunder.lua @@ -0,0 +1,20 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/aura_pulse.lua b/Data/scripts/commands/weaponskill/aura_pulse.lua new file mode 100644 index 00000000..0bf98213 --- /dev/null +++ b/Data/scripts/commands/weaponskill/aura_pulse.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict slow +function onCombo(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/bloodletter.lua b/Data/scripts/commands/weaponskill/bloodletter.lua new file mode 100644 index 00000000..62e5988f --- /dev/null +++ b/Data/scripts/commands/weaponskill/bloodletter.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Changes status to Bloodletter from Bloodletter2. Changes icon of dot and adds additional damage at the end. +function onCombo(caster, target, skill) + skill.statusId = 223127; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua b/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/breath_of_the_ram.lua b/Data/scripts/commands/weaponskill/breath_of_the_ram.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/breath_of_the_ram.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/brutal_swing.lua b/Data/scripts/commands/weaponskill/brutal_swing.lua new file mode 100644 index 00000000..a304d23e --- /dev/null +++ b/Data/scripts/commands/weaponskill/brutal_swing.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/chaos_thrust.lua b/Data/scripts/commands/weaponskill/chaos_thrust.lua new file mode 100644 index 00000000..ed58cdab --- /dev/null +++ b/Data/scripts/commands/weaponskill/chaos_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased crit hit rating +function onCombo(caster, target, skill) + skill.bonusCritRate = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/concussive_blow.lua b/Data/scripts/commands/weaponskill/concussive_blow.lua new file mode 100644 index 00000000..2271f588 --- /dev/null +++ b/Data/scripts/commands/weaponskill/concussive_blow.lua @@ -0,0 +1,31 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict blind on flank +function onPositional(caster, target, skill) + skill.statusChance = 0.75; +end; + +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/default.lua b/Data/scripts/commands/weaponskill/default.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/default.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/demolish.lua b/Data/scripts/commands/weaponskill/demolish.lua new file mode 100644 index 00000000..3bdd6712 --- /dev/null +++ b/Data/scripts/commands/weaponskill/demolish.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Dispel +--Does dispel have a text id? +function onCombo(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + if skill.isCombo then + target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/disembowel.lua b/Data/scripts/commands/weaponskill/disembowel.lua new file mode 100644 index 00000000..b58a2b8e --- /dev/null +++ b/Data/scripts/commands/weaponskill/disembowel.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased paralysis duration +function onCombo(caster, target, skill) + skill.statusDuration = skill.statusDuration * 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/doom_spike.lua b/Data/scripts/commands/weaponskill/doom_spike.lua new file mode 100644 index 00000000..09f8b0d6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/doom_spike.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); +require("utils"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = 5000;--skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/dragon_kick.lua b/Data/scripts/commands/weaponskill/dragon_kick.lua new file mode 100644 index 00000000..3e4fcb29 --- /dev/null +++ b/Data/scripts/commands/weaponskill/dragon_kick.lua @@ -0,0 +1,29 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to render target unable to use weaponskills (pacification) +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Status only seems to apply on the first hit + if(action.ActionLanded() and action.hitNum == 1) then + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/fast_blade.lua b/Data/scripts/commands/weaponskill/fast_blade.lua new file mode 100644 index 00000000..996efacb --- /dev/null +++ b/Data/scripts/commands/weaponskill/fast_blade.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/feint.lua b/Data/scripts/commands/weaponskill/feint.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/feint.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/flat_blade.lua b/Data/scripts/commands/weaponskill/flat_blade.lua new file mode 100644 index 00000000..0cbd4acf --- /dev/null +++ b/Data/scripts/commands/weaponskill/flat_blade.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + --http://forum.square-enix.com/ffxiv/threads/50479-Gladiator-Paladin-STR-MND-Stat-Caps/page7 + --4.5 is a bonus on top of the 1x of normal flat blade + --This is modified by MND and dlvl and caps at 4.5, dont know the values used though + skill.enmityModifier = 5.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/fracture.lua b/Data/scripts/commands/weaponskill/fracture.lua new file mode 100644 index 00000000..31a84a97 --- /dev/null +++ b/Data/scripts/commands/weaponskill/fracture.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, spell) + return 0; +end; + +function onSkillStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/full_thrust.lua b/Data/scripts/commands/weaponskill/full_thrust.lua new file mode 100644 index 00000000..7e6e7327 --- /dev/null +++ b/Data/scripts/commands/weaponskill/full_thrust.lua @@ -0,0 +1,20 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + caster.AddTP(1000); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/gloom_arrow.lua b/Data/scripts/commands/weaponskill/gloom_arrow.lua new file mode 100644 index 00000000..1045af26 --- /dev/null +++ b/Data/scripts/commands/weaponskill/gloom_arrow.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict blind +function onCombo(caster, target, skill) + skill.statusChance = 0.75; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/godsbane.lua b/Data/scripts/commands/weaponskill/godsbane.lua new file mode 100644 index 00000000..8a8a3673 --- /dev/null +++ b/Data/scripts/commands/weaponskill/godsbane.lua @@ -0,0 +1,47 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + --Get Berserk statuseffect + local berserk = caster.statusEffects.GetStatusEffectById(223160); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase accuracy + if berserk != nil then + local apPerHit = 20; + local defPerHit = 20; + + if berserk.GetTier() == 2 then + apPerHit = 24; + end + + caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra()); + caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra()); + + berserk.SetExtra(0); + skill.accuracyModifier = 50; + end; + + return 0; +end; + +--Increased crit rate +function onCombo(caster, target, skill) + --This is about 25% crit. Don't know if that's what it gave on retail but seems kind of reasonable + skill.critRateBonus = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/goring_blade.lua b/Data/scripts/commands/weaponskill/goring_blade.lua new file mode 100644 index 00000000..a63b71ba --- /dev/null +++ b/Data/scripts/commands/weaponskill/goring_blade.lua @@ -0,0 +1,33 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + skill.statusMagnitude = 25;--could probalby have a status magnitude value + return 0; +end; + +--Chance to increase defense when executed from behind the target +function onPositional(caster, target, skill) + skill.statusChance = 0.90; +end; + +--Increases bleed damage +--Bleed damage seems like it's 25 with comboed being 38 (25 * 1.5 rounded up) +function onCombo(caster, target, skill) + skill.statusMagnitude = 38; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/haymaker.lua b/Data/scripts/commands/weaponskill/haymaker.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/haymaker.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_shot.lua b/Data/scripts/commands/weaponskill/heavy_shot.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_shot.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_swing.lua b/Data/scripts/commands/weaponskill/heavy_swing.lua new file mode 100644 index 00000000..ce72c59b --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_swing.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_thrust.lua b/Data/scripts/commands/weaponskill/heavy_thrust.lua new file mode 100644 index 00000000..cbdea342 --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased stun duration +function onCombo(caster, target, skill) + skill.statusDuration = 10; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/howling_fist.lua b/Data/scripts/commands/weaponskill/howling_fist.lua new file mode 100644 index 00000000..d588268b --- /dev/null +++ b/Data/scripts/commands/weaponskill/howling_fist.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onPositional(caster, target, skill) + skill.accuracyModifier = 50; +end; + +--Increased damage +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/impulse_drive.lua b/Data/scripts/commands/weaponskill/impulse_drive.lua new file mode 100644 index 00000000..1459ebf6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/impulse_drive.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25 +end; + +--Increased crit hit rating +function onCombo(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/leaden_arrow.lua b/Data/scripts/commands/weaponskill/leaden_arrow.lua new file mode 100644 index 00000000..e94da64b --- /dev/null +++ b/Data/scripts/commands/weaponskill/leaden_arrow.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Heavy duration, becomes 60 seconds +function onCombo(caster, target, skill) + skill.statusDuration = 60; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/leg_sweep.lua b/Data/scripts/commands/weaponskill/leg_sweep.lua new file mode 100644 index 00000000..a8428109 --- /dev/null +++ b/Data/scripts/commands/weaponskill/leg_sweep.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict stun +function onCombo(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/maim.lua b/Data/scripts/commands/weaponskill/maim.lua new file mode 100644 index 00000000..5901282d --- /dev/null +++ b/Data/scripts/commands/weaponskill/maim.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + skill.basePotency = 100; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/overpower.lua b/Data/scripts/commands/weaponskill/overpower.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/overpower.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/path_of_the_storm.lua b/Data/scripts/commands/weaponskill/path_of_the_storm.lua new file mode 100644 index 00000000..e8a48aaf --- /dev/null +++ b/Data/scripts/commands/weaponskill/path_of_the_storm.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict heavy when executed from behind +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/phalanx.lua b/Data/scripts/commands/weaponskill/phalanx.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/phalanx.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/piercing_arrow.lua b/Data/scripts/commands/weaponskill/piercing_arrow.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/piercing_arrow.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/pounce.lua b/Data/scripts/commands/weaponskill/pounce.lua new file mode 100644 index 00000000..31089960 --- /dev/null +++ b/Data/scripts/commands/weaponskill/pounce.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/pummel.lua b/Data/scripts/commands/weaponskill/pummel.lua new file mode 100644 index 00000000..996efacb --- /dev/null +++ b/Data/scripts/commands/weaponskill/pummel.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/quick_nock.lua b/Data/scripts/commands/weaponskill/quick_nock.lua new file mode 100644 index 00000000..8ff7da1c --- /dev/null +++ b/Data/scripts/commands/weaponskill/quick_nock.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--fivefold attack/conversion +function onCombo(caster, target, skill) + skill.numHits = 5; + skill.aoeType = 0; + skill.aoeTarget = 2; + --animation change? +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/rage_of_halone.lua b/Data/scripts/commands/weaponskill/rage_of_halone.lua new file mode 100644 index 00000000..d459bdbe --- /dev/null +++ b/Data/scripts/commands/weaponskill/rage_of_halone.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Accuracy increase +function onCombo(caster, target, skill) + --Rage of Halone normally has a -40% hit rate modifier. + --Does the combo negate that, or does it make it even more accurate than if it didnt have the modifier? + skill.accuracyModifier = 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/rain_of_death.lua b/Data/scripts/commands/weaponskill/rain_of_death.lua new file mode 100644 index 00000000..53e84097 --- /dev/null +++ b/Data/scripts/commands/weaponskill/rain_of_death.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict stun +function onCombo(caster, target, skill) + skill.statusChance = 0.75 +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/ring_of_talons.lua b/Data/scripts/commands/weaponskill/ring_of_talons.lua new file mode 100644 index 00000000..ffa4994a --- /dev/null +++ b/Data/scripts/commands/weaponskill/ring_of_talons.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased critical hit rate +function onCombo(caster, target, skill) + skill.bonusCritRate = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/riot_blade.lua b/Data/scripts/commands/weaponskill/riot_blade.lua new file mode 100644 index 00000000..d4cd7c07 --- /dev/null +++ b/Data/scripts/commands/weaponskill/riot_blade.lua @@ -0,0 +1,27 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to decrease defense when executed from behind the target +function onPositional(caster, target, skill) + skill.statusChance = 0.75; + skill.statusMagnitude = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/savage_blade.lua b/Data/scripts/commands/weaponskill/savage_blade.lua new file mode 100644 index 00000000..75985bc7 --- /dev/null +++ b/Data/scripts/commands/weaponskill/savage_blade.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/shadowbind.lua b/Data/scripts/commands/weaponskill/shadowbind.lua new file mode 100644 index 00000000..829a81db --- /dev/null +++ b/Data/scripts/commands/weaponskill/shadowbind.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Bind duration +function onCombo(caster, target, skill) + skill.statusDuration = 30; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/shield_bash.lua b/Data/scripts/commands/weaponskill/shield_bash.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/shield_bash.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/simian_thrash.lua b/Data/scripts/commands/weaponskill/simian_thrash.lua new file mode 100644 index 00000000..545468c0 --- /dev/null +++ b/Data/scripts/commands/weaponskill/simian_thrash.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/skull_sunder.lua b/Data/scripts/commands/weaponskill/skull_sunder.lua new file mode 100644 index 00000000..ac7056dd --- /dev/null +++ b/Data/scripts/commands/weaponskill/skull_sunder.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, spell) + return 0; +end; + +function onSkillStart(caster, target, spell) + return 0; +end; + +--Increased enmity +function onCombo(caster, target, skill) + --https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page17 + skill.enmityModifier = 2.75; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/spirits_within.lua b/Data/scripts/commands/weaponskill/spirits_within.lua new file mode 100644 index 00000000..193a7a70 --- /dev/null +++ b/Data/scripts/commands/weaponskill/spirits_within.lua @@ -0,0 +1,29 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased enmity +function onCombo(caster, target, skill) + skill.enmityModifier = 2.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Increased damage with higher hp + --random guess + local potencyModifier = caster:GetHPP() + 25; + + skill.basePotency = skill.basePotency * potencyModifier; + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/steel_cyclone.lua b/Data/scripts/commands/weaponskill/steel_cyclone.lua new file mode 100644 index 00000000..579f7df0 --- /dev/null +++ b/Data/scripts/commands/weaponskill/steel_cyclone.lua @@ -0,0 +1,48 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +--Resets rampage to increase damage +function onSkillStart(caster, target, skill) + --Get Rampage statuseffect + local rampage = caster.statusEffects.GetStatusEffectById(223208); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency + if rampage != nil then + local parryPerDT = 20; + local delayMsPerDT = 100; + + caster.SubtractMod(modifiersGlobal.Parry, parryPerDT * rampage.GetExtra()); + caster.AddMod(modifiersGlobal.Delay, delayMsPerDT * rampage.GetExtra()); + + rampage.SetExtra(0); + skill.basePotency = skill.basePotency * 1.5; + end; + return 0; +end; + +--Increased critical hit rate +function onCombo(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + if target.target == caster then + skill.statusId = 223015 + end; + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); + + skill.statusId = 0; +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/sucker_punch.lua b/Data/scripts/commands/weaponskill/sucker_punch.lua new file mode 100644 index 00000000..b408a139 --- /dev/null +++ b/Data/scripts/commands/weaponskill/sucker_punch.lua @@ -0,0 +1,44 @@ +require("global"); +require("weaponskill"); +require("battleutils"); +require("hiteffect"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +-- +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, action); + + --additional effect + --Restores MP + --Comboed formula seems to be (0.40 * damage) + 180 + --Uncomboed formula seems to be 0.30 * damage + --These may be wrong. It seems like max mp might influence the slope + + --1.21: Equation used to calculate amount of MP adjusted. + --fug + --This might mean max MP isn't involved and the difference was between patches. need to recheck videos + if action.ActionLanded() and (action.param == HitDirection.Right or action.param == HitDirection.Left) then + local mpToReturn = 0; + + if skill.isCombo then + mpToReturn = (0.40 * action.amount) + 180; + else + mpToReturn = (0.30 * action.amount); + end + + caster.AddMP(mpToReturn); + --30452: You recover x MP. + actionContainer.AddMPAbsorbAction(caster.actorId, 30452, mpToReturn); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/true_thrust.lua b/Data/scripts/commands/weaponskill/true_thrust.lua new file mode 100644 index 00000000..ec3d888f --- /dev/null +++ b/Data/scripts/commands/weaponskill/true_thrust.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy from in front +function onPositional(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua b/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/vorpal_thrust.lua b/Data/scripts/commands/weaponskill/vorpal_thrust.lua new file mode 100644 index 00000000..7669640d --- /dev/null +++ b/Data/scripts/commands/weaponskill/vorpal_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased crit rating from behind +function onPositional(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/war_drum.lua b/Data/scripts/commands/weaponskill/war_drum.lua new file mode 100644 index 00000000..e71feea1 --- /dev/null +++ b/Data/scripts/commands/weaponskill/war_drum.lua @@ -0,0 +1,20 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --might be wrong + action.enmity = action.enmity + 400; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/whirlwind.lua b/Data/scripts/commands/weaponskill/whirlwind.lua new file mode 100644 index 00000000..3a78263f --- /dev/null +++ b/Data/scripts/commands/weaponskill/whirlwind.lua @@ -0,0 +1,41 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Reset Berserk effect, increase damage? +function onCombo(caster, target, skill) + --Get Berserk statuseffect + local berserk = caster.statusEffects.GetStatusEffectById(223160); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency + if berserk != nil then + local apPerHit = 20; + local defPerHit = 20; + + if berserk.GetTier() == 2 then + apPerHit = 24; + end + + caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra()); + caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra()); + + berserk.SetExtra(0); + skill.basePotency = skill.basePotency * 1.5; + end; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/wide_volley.lua b/Data/scripts/commands/weaponskill/wide_volley.lua new file mode 100644 index 00000000..a16f8cd1 --- /dev/null +++ b/Data/scripts/commands/weaponskill/wide_volley.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 40; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/data/scripts/content/SimpleContent30002.lua b/Data/scripts/content/SimpleContent30002.lua similarity index 100% rename from data/scripts/content/SimpleContent30002.lua rename to Data/scripts/content/SimpleContent30002.lua diff --git a/Data/scripts/content/SimpleContent30010.lua b/Data/scripts/content/SimpleContent30010.lua new file mode 100644 index 00000000..f510c173 --- /dev/null +++ b/Data/scripts/content/SimpleContent30010.lua @@ -0,0 +1,79 @@ +require ("global") +require ("modifiers") + +function onCreate(starterPlayer, contentArea, director) + --papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); + --yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659); + + --mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); + --mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); + --mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); + yda = GetWorldManager().SpawnBattleNpcById(6, contentArea); + papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea); + --yda:ChangeState(2); + mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea); + mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea); + mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea); + starterPlayer.currentParty:AddMember(papalymo.actorId); + starterPlayer.currentParty:AddMember(yda.actorId); + starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1); + + + openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); + + director:AddMember(starterPlayer); + director:AddMember(director); + director:AddMember(papalymo); + director:AddMember(yda); + director:AddMember(mob1); + director:AddMember(mob2); + director:AddMember(mob3); + + --director:StartContentGroup(); + +end + +function onDestroy() + +end + +function onUpdate(tick, area) + if area then + local players = area:GetPlayers() + local mobs = area:GetMonsters() + local allies = area:GetAllies() + local resumeChecks = true + for player in players do + if player then + local exitLoop = false + + if allies then + for i = 0, #allies - 1 do + if allies[i] then + if not allies[i]:IsEngaged() then + if player:IsEngaged() and player.target then + + allies[i].neutral = false + allies[i].isAutoAttackEnabled = true + allies[i]:SetMod(modifiersGlobal.Speed, 8) + allyGlobal.EngageTarget(allies[i], player.target) + exitLoop = true + break + -- todo: support scripted paths + elseif allies[i]:GetSpeed() > 0 then + end + end + end + end + end + if exitLoop then + resumeChecks = false + break + end + end + end + if not resumeChecks then + return + end + end +end \ No newline at end of file diff --git a/data/scripts/content/SimpleContent30079.lua b/Data/scripts/content/SimpleContent30079.lua similarity index 100% rename from data/scripts/content/SimpleContent30079.lua rename to Data/scripts/content/SimpleContent30079.lua diff --git a/data/scripts/directors/Guildleve/GuildleveCommon.lua b/Data/scripts/directors/Guildleve/GuildleveCommon.lua similarity index 100% rename from data/scripts/directors/Guildleve/GuildleveCommon.lua rename to Data/scripts/directors/Guildleve/GuildleveCommon.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua diff --git a/data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua similarity index 100% rename from data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua rename to Data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua diff --git a/data/scripts/directors/OpeningDirector.lua b/Data/scripts/directors/OpeningDirector.lua similarity index 99% rename from data/scripts/directors/OpeningDirector.lua rename to Data/scripts/directors/OpeningDirector.lua index b9952fad..bc226d81 100644 --- a/data/scripts/directors/OpeningDirector.lua +++ b/Data/scripts/directors/OpeningDirector.lua @@ -28,7 +28,7 @@ function onUpdate() end function onTalkEvent(player, npc) -; + if (player:HasQuest(110001) == true) then man0l0Quest = player:GetQuest("man0l0"); diff --git a/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua new file mode 100644 index 00000000..934e48be --- /dev/null +++ b/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua @@ -0,0 +1,140 @@ +require ("global") +require ("tutorial") +require ("modifiers") +require ("quests/man/man0g0") + +--processTtrBtl001: Active Mode Tutorial +--processTtrBtl002: Targetting Tutorial (After active mode done) + +function init() + return "/Director/Quest/QuestDirectorMan0g001"; +end + +function onCreateContentArea(players, director, contentArea, contentGroup) + director:StartContentGroup(); +end + +function onEventStarted(player, actor, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + player:SetMod(modifiersGlobal.MinimumHpLock, 1); + player:SendMessage(0x20, "", "Starting"); + startTutorialMode(player); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil); + player:EndEvent(); + player:SendMessage(0x20, "", "Waiting for player active"); + waitForSignal("playerActive"); + player:SendMessage(0x20, "", "player active"); + wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil); + player:SendMessage(0x20, "", "processTtrBtl002 called"); + player:EndEvent(); + + --Combat portion of tutorial + + if player:IsDiscipleOfWar() then + player:SendMessage(0x20, "", "Is DoW"); + waitForSignal("playerAttack"); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); + waitForSignal("tpOver1000"); + player:SetMod(modifiersGlobal.MinimumTpLock, 1000); + closeTutorialWidget(player); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); + waitForSignal("weaponskillUsed"); + player:SetMod(modifiersGlobal.MinimumTpLock, 0); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill + elseif player:IsDiscipleOfMagic() then + player:SendMessage(0x20, "", "Is DoM"); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_CASTING); + waitForSignal("spellUsed"); + closeTutorialWidget(player); + elseif player:IsDiscipleOfHand() then + waitForSignal("abilityUsed"); + elseif player:IsDiscipleOfLand() then + waitForSignal("abilityUsed"); + end + + player:SendMessage(0x20, "", "Waiting for mobkill1"); + waitForSignal("mobkill"); --Should be wait for mobkill + player:SendMessage(0x20, "", "Waiting for mobkill2"); + waitForSignal("mobkill"); + player:SendMessage(0x20, "", "Waiting for mobkill3"); + waitForSignal("mobkill"); + worldMaster = GetWorldMaster(); + player:SetMod(modifiersGlobal.MinimumHpLock, 0); + player:SendMessage(0x20, "", "Sending data packet 'attention'"); + player:SendDataPacket("attention", worldMaster, "", 51073, 2); + wait(5); + player:SendMessage(0x20, "", "Disengaging"); + player:Disengage(0x0000); + wait(5); + player:SendMessage(0x20, "", "NextPhase(10)"); + man0g0Quest:NextPhase(10); + wait(5); + player:SendMessage(0x20, "", "ProcessEvent020_1"); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil); + + wait(5); + + player:SendMessage(0x20, "", "Changing music"); + player:ChangeMusic(7); + wait(5); + + player:SendMessage(0x20, "", "Kick notice event"); + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + wait(5); + + player:SendMessage(0x20, "", "ContentFinished"); + player:GetZone():ContentFinished(); + wait(5); + player:SendMessage(0x20, "", "Remove from party"); + player:RemoveFromCurrentPartyAndCleanup(); + --player:EndEvent(); + --GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); + --[[ + IF DoW: + OpenWidget (TP) + IF TP REACHED: + CloseWidget + OpenWidget (WS) + IF WS USED: + Success + CloseWidget + ELSE MAGIC: + OpenWidget (DEFEAT ENEMY) + ]] + + player:EndEvent(); + + wait(5); + player:SendMessage(0x20, "", "Zone change"); + GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); + +end + +function onUpdate(deltaTime, area) +end + +function onTalkEvent(player, npc) + +end + +function onPushEvent(player, npc) +end + +function onCommandEvent(player, command) + +end + +function onEventUpdate(player, npc) +end + +function onCommand(player, command) +end + +function main(director, contentGroup) + onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup); +end; \ No newline at end of file diff --git a/data/scripts/directors/Quest/QuestDirectorMan0l001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0l001.lua similarity index 96% rename from data/scripts/directors/Quest/QuestDirectorMan0l001.lua rename to Data/scripts/directors/Quest/QuestDirectorMan0l001.lua index f26b1094..eb6d4d75 100644 --- a/data/scripts/directors/Quest/QuestDirectorMan0l001.lua +++ b/Data/scripts/directors/Quest/QuestDirectorMan0l001.lua @@ -15,7 +15,9 @@ function onCreateContentArea(players, director, contentArea, contentGroup) mob2 = contentArea:SpawnActor(2205403, "mob2", -3.02, 17.35, 14.24, -2.81); mob3 = contentArea:SpawnActor(2205403, "mob3", -3.02-3, 17.35, 14.24, -2.81); - contentGroup:AddMember(player); + for _, player in pairs(players) do + contentGroup:AddMember(player); + end; contentGroup:AddMember(director); contentGroup:AddMember(yshtola); contentGroup:AddMember(stahlmann); diff --git a/data/scripts/directors/Quest/QuestDirectorMan0u001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0u001.lua similarity index 100% rename from data/scripts/directors/Quest/QuestDirectorMan0u001.lua rename to Data/scripts/directors/Quest/QuestDirectorMan0u001.lua diff --git a/Data/scripts/effects/aegis_boon.lua b/Data/scripts/effects/aegis_boon.lua new file mode 100644 index 00000000..72286396 --- /dev/null +++ b/Data/scripts/effects/aegis_boon.lua @@ -0,0 +1,19 @@ +require("modifiers") +require("utils") + +--Forces a full block (0 damage taken) +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Can aegis boon block rear attacks or non-physical attacks? + action.blockRate = 100.0; +end; + +--Heals for the amount of HP blocked, up to a certain point. I don't know what determines the cap but it seems to be 703 at level 50. Unsure if it scales down based on level, dlvl, or if that's an arbitrary cap added. +function onBlock(effect, attacker, defender, skill, action, actionContainer) + --Amount blocked + local absorbAmount = math.Clamp(action.amountMitigated, 0, 703); + + --33008: You recover x HP from Aegis Boon + defender.AddHP(absorbAmount); + actionContainer.AddHPAction(defender.actorId, 33008, absorbAmount); + defender.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/effects/aero.lua b/Data/scripts/effects/aero.lua new file mode 100644 index 00000000..5e647f12 --- /dev/null +++ b/Data/scripts/effects/aero.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Doesn't do flat damage. 20 on Lv 50 Truffle Hog, 11 on Coincounter, 7 on nael hard, 19 on 52 fachan +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/antagonize.lua b/Data/scripts/effects/antagonize.lua new file mode 100644 index 00000000..a88cedf7 --- /dev/null +++ b/Data/scripts/effects/antagonize.lua @@ -0,0 +1,13 @@ +require("modifiers") + +--Antagonize's enmity bonus is x1.5 (works for both abilities and damage dealt). x1.65 when AF is worn. +--Is does this mean it's 1.5* or 2.5*? +function onCommandStart(effect, owner, skill, actionContainer) + local enmityModifier = 1.5 + + if effect.GetTier() == 2 then + enmityModifier = 1.65; + end + + skill.enmityModifier = skill.enmityModifier + enmityModifier; +end \ No newline at end of file diff --git a/Data/scripts/effects/ballad_of_magi.lua b/Data/scripts/effects/ballad_of_magi.lua new file mode 100644 index 00000000..9df99bf5 --- /dev/null +++ b/Data/scripts/effects/ballad_of_magi.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/barrage.lua b/Data/scripts/effects/barrage.lua new file mode 100644 index 00000000..3ef7300a --- /dev/null +++ b/Data/scripts/effects/barrage.lua @@ -0,0 +1,13 @@ +function onCommandStart(effect, owner, skill, actionContainer) + --27259: Light Shot + if skill.id == 27259 then + skill.numHits = effect.GetMagnitude(); + end +end; + +function onCommandFinish(effect, owner, skill, actionContainer) + --27259: Light Shot + if skill.id == 27259 then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/battle_voice.lua b/Data/scripts/effects/battle_voice.lua new file mode 100644 index 00000000..8c2f1e56 --- /dev/null +++ b/Data/scripts/effects/battle_voice.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--BV doesn't really do anything i think +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/berserk2.lua b/Data/scripts/effects/berserk2.lua new file mode 100644 index 00000000..0481c1de --- /dev/null +++ b/Data/scripts/effects/berserk2.lua @@ -0,0 +1,57 @@ +require("modifiers"); + +function onGain(owner, effect, actionContainer) +end + +--Increases attack power and reduces defense with each successful attack +--Does this include weaponskills? +--Is this on every hit or every succesfull skill useage? +function onHit(effect, attacker, defender, skill, action, actionContainer) + --Trait increases effect by 20%. Does this include the reduced defense, + --does this increase the cap or the rate at which you get AP or both? + + if (effect.GetExtra() < 10) then + --This will count how many hits there have been + effect.SetExtra(effect.GetExtra() + 1); + + --If you update these make sure to update them in Whirlwind as well + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + --Just going to say every hit adds 20 AP up to 200 + --Same for defense + --Traited will be 24 up to 240 + --assuming defense is static + attacker.AddMod(modifiersGlobal.Attack, apPerHit); + attacker.SubtractMod(modifiersGlobal.Defense, defPerHit); + end +end; + +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + defender.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); + defender.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); + effect.SetExtra(0); +end + +function onLose(owner, effect, actionContainer) + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + owner.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); +end \ No newline at end of file diff --git a/Data/scripts/effects/bind.lua b/Data/scripts/effects/bind.lua new file mode 100644 index 00000000..c57b0582 --- /dev/null +++ b/Data/scripts/effects/bind.lua @@ -0,0 +1,7 @@ +require("modifiers"); + +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/blind.lua b/Data/scripts/effects/blind.lua new file mode 100644 index 00000000..2dec4f7d --- /dev/null +++ b/Data/scripts/effects/blind.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/blindside.lua b/Data/scripts/effects/blindside.lua new file mode 100644 index 00000000..0e0e30d5 --- /dev/null +++ b/Data/scripts/effects/blindside.lua @@ -0,0 +1,15 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --If action hit from the rear and is a weaponskill ation + if (action.param == HitDirection.Rear and skill.GetCommandType() == CommandType.WeaponSkill) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end + + --Remove status and add message + target.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; + diff --git a/Data/scripts/effects/blindside2.lua b/Data/scripts/effects/blindside2.lua new file mode 100644 index 00000000..6b5c3452 --- /dev/null +++ b/Data/scripts/effects/blindside2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --If action hit from the rear and is a weaponskill ation + if (action.param == HitDirection.Rear and skill.GetCommandType() == CommandType.WeaponSkill) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end + + --Figure out INT bonus for tier 2 + + --Remove status and add message + target.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; + diff --git a/Data/scripts/effects/blissful_mind.lua b/Data/scripts/effects/blissful_mind.lua new file mode 100644 index 00000000..9ff217e1 --- /dev/null +++ b/Data/scripts/effects/blissful_mind.lua @@ -0,0 +1,19 @@ +--The amount of time it takes to fully charge varies depending on how much MP it has to restore, meaning its not just a percent every tick +--Based on a few videos it seems like it heals for 0.5% of max MP every second, traited. This is an early guess but it seems correct +--Untraited is less clear. It could be 0.25%, 0.30%, or 0.40%. Guessing it's 0.30 + +function onTick(owner, effect, actionContainer) + local percentPerSecond = 0.0030; + + if effect.GetTier() == 2 then + percentPerSecond = 0.005; + end + + local amount = percentPerSecond * owner.GetMaxMP() + 0.25; + effect.SetExtra(effect.GetExtra() + amount); + if effect.GetExtra() >= effect.GetMagnitude() then + --223242: Fully Blissful Mind + owner.statusEffects.ReplaceEffect(effect, 223242, 1, effect.GetMagnitude(), 0xffffffff); + --owner.statusEffects.ReplaceEffect(effect, true); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/block_proc.lua b/Data/scripts/effects/block_proc.lua new file mode 100644 index 00000000..eb71402a --- /dev/null +++ b/Data/scripts/effects/block_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(1, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/blood_for_blood.lua b/Data/scripts/effects/blood_for_blood.lua new file mode 100644 index 00000000..d1fa7d55 --- /dev/null +++ b/Data/scripts/effects/blood_for_blood.lua @@ -0,0 +1,20 @@ +require("battleUtils") + +--Takes 10% of hp rounded down when using a weaponskill +--Random guess, but increases damage by 10% (12.5% traited)? +function onPreAction(effect, caster, target, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Weaponskill then + local hpToRemove = math.floor(caster.GetHP() * 0.10); + local modifier = 1.10; + + if effect.GetTier() == 2 then + modifier = 1.125; + end + + action.amount = action.amount * modifier; + caster.DelHP(hpToRemove, actionContainer); + + --Remove status and add message + caster.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, true); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/bloodbath.lua b/Data/scripts/effects/bloodbath.lua new file mode 100644 index 00000000..cd6775d6 --- /dev/null +++ b/Data/scripts/effects/bloodbath.lua @@ -0,0 +1,25 @@ +require("modifiers"); +require("battleutils") + +--Absorb HP on next WS or ability +function onHit(effect, attacker, defender, skill, action, actionContainer) + + --1.21: Absorb HP amount no longer affected by player VIT rating. + --Bloodbath seems based on both defener and attacker's stats, even after 1.21. + --Miser's Mistriss seems to resist the effect, whereas nael gets absorbed more than 100% + --Garuda resists a small amount + --Unclear what it's based on. + --Possibly magic resist? Slashing resist? + + --For now using 1.0 as baseline since that seems to be the average + if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability then + local absorbModifier = 1.0 + local absorbAmount = action.amount * absorbModifier; + + attacker.AddHP(absorbAmount); + --30332: You absorb hp from target + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, absorbAmount) + --Bloodbath is lost after absorbing hp + defender.statusEffects.RemoveStatusEffect(effect,actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/bloodletter.lua b/Data/scripts/effects/bloodletter.lua new file mode 100644 index 00000000..5a0401e3 --- /dev/null +++ b/Data/scripts/effects/bloodletter.lua @@ -0,0 +1,21 @@ +require("modifiers") + +--This is the comboed version of bloodletter. +--All videos I can find have it dealing 15 damage. +--Damage type is projectile. +--DoT damage is combined and all hits on a single tick. ie a blodletter doing 15 damage and aero doing 11 will combine and tick for 26. + +--Bloodletter is apparently impacted by PIE +--http://forum.square-enix.com/ffxiv/threads/35795-STR-DEX-PIE-ATK-Testing/page2 +--Chance to land is also impacted by PIE +--This is because PIE increases Enfeebling Magic Potency which impacts additional effect damage and land rates +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, 15); +end + +--Additional damage is 570 at level 50 +--https://ffxiv.gamerescape.com/w/index.php?title=Bloodletter&oldid=298020 +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, 15); + owner.DelHP(570, actionContainer); +end diff --git a/Data/scripts/effects/bloodletter2.lua b/Data/scripts/effects/bloodletter2.lua new file mode 100644 index 00000000..70c48e7a --- /dev/null +++ b/Data/scripts/effects/bloodletter2.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Bloodletter2 is the uncomboed version of Bloodletter. It doesn't deal any additional damage when it falls off but has the same tick damage +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, 15); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, 15); +end diff --git a/Data/scripts/effects/cleric_stance.lua b/Data/scripts/effects/cleric_stance.lua new file mode 100644 index 00000000..6617758f --- /dev/null +++ b/Data/scripts/effects/cleric_stance.lua @@ -0,0 +1,12 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Multiples Attack Magic Potency by 1.2 and Healing Magic Potency by 0.8 + owner.MultiplyMod(modifiersGlobal.AttackMagicPotency, 1.2); + owner.MultiplyMod(modifiersGlobal.HealingMagicPotency, 0.8); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackMagicPotency, 1.2); + owner.DivideMod(modifiersGlobal.HealingMagicPotency, 0.8); +end; \ No newline at end of file diff --git a/Data/scripts/effects/collusion.lua b/Data/scripts/effects/collusion.lua new file mode 100644 index 00000000..e700e6df --- /dev/null +++ b/Data/scripts/effects/collusion.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + local enmity = action.enmity; + action.enmity = 0; + + defender.hateContainer.UpdateHate(effect.GetSource(), enmity); + --Does collusion send a message? + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/combo.lua b/Data/scripts/effects/combo.lua new file mode 100644 index 00000000..5ff9a4fc --- /dev/null +++ b/Data/scripts/effects/combo.lua @@ -0,0 +1,6 @@ +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) + owner:SetCombos(); +end; \ No newline at end of file diff --git a/Data/scripts/effects/cover.lua b/Data/scripts/effects/cover.lua new file mode 100644 index 00000000..89f31cc4 --- /dev/null +++ b/Data/scripts/effects/cover.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--Enahnced Cover: Restores 25% of damage taken as MP. Does not send a message +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if effect.GetTier() == 2 then + defender.AddMP(0.25 * action.amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/covered.lua b/Data/scripts/effects/covered.lua new file mode 100644 index 00000000..129ba9a3 --- /dev/null +++ b/Data/scripts/effects/covered.lua @@ -0,0 +1,15 @@ +require("battleUtils") + +--If person who cast cover is within 8y, change the action's target to them +--Not sure what attacks are valid. It only says "melee attacks", unsure if that includes weaponskills and abilities or just auto attacks +--Right now this will probably be really buggy, since Covered is not necessarily the first effect that will activate on the target + +--Really need to do more research on this, figure out how it interacts with multi-hit attacks, aoe attacks (if those count as melee ever?), etc. +--If it redirects the whole attack instead of a single hit, we might need a new that activates while iterating over targets. +function onPreAction(effect, caster, target, skill, action, actionContainer) + if not skill.isRanged then + if effect.GetSource().IsAlive() and getDistanceBetweenActors(effect.GetSource(), target) <= 8 then + target = effect.GetSource(); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/dark_seal2.lua b/Data/scripts/effects/dark_seal2.lua new file mode 100644 index 00000000..f0e7ecc6 --- /dev/null +++ b/Data/scripts/effects/dark_seal2.lua @@ -0,0 +1,13 @@ +require("modifiers") +require("battleutils") + +--Increases accuracy of next cast. +--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit, +--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy +function onCommandStart(effect, owner, skill, actionContainer) + if skill.GetActionType() == ActionType.Magic then + --50 is random guess. + skill.accuracyModifier = skill.accuracyModifier + 50; + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/decoy.lua b/Data/scripts/effects/decoy.lua new file mode 100644 index 00000000..f2ed8729 --- /dev/null +++ b/Data/scripts/effects/decoy.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--This is the untraited version of decoy. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Evade single ranged or magic attack + --Traited allows for physical attacks + if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic) then + --Unsure if decoy forces a miss/resist or if this is the one case where the evade hittype is used + --Set action's hit rate to 0 + action.hitRate = 0.0; + action.resistRate = 750; + --Remove status and add message + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end + +end; \ No newline at end of file diff --git a/Data/scripts/effects/decoy2.lua b/Data/scripts/effects/decoy2.lua new file mode 100644 index 00000000..f962798d --- /dev/null +++ b/Data/scripts/effects/decoy2.lua @@ -0,0 +1,16 @@ +require("modifiers") +require("battleutils") + +--This is the traited version of Decoy. It can also evade physical attacks. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Evade single ranged or magic attack + --Traited allows for physical attacks + if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic or skill.GetActionType() == ActionType.Physical) then + --Set action's hit rate to 0 + action.hitRate = 0.0; + action.resistRate = 400; + --Remove status and add message + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end + +end; \ No newline at end of file diff --git a/Data/scripts/effects/default.lua b/Data/scripts/effects/default.lua new file mode 100644 index 00000000..d9f217a4 --- /dev/null +++ b/Data/scripts/effects/default.lua @@ -0,0 +1,5 @@ +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/defense_down.lua b/Data/scripts/effects/defense_down.lua new file mode 100644 index 00000000..f8e0305a --- /dev/null +++ b/Data/scripts/effects/defense_down.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/divine_regen.lua b/Data/scripts/effects/divine_regen.lua new file mode 100644 index 00000000..f9795399 --- /dev/null +++ b/Data/scripts/effects/divine_regen.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/divine_veil.lua b/Data/scripts/effects/divine_veil.lua new file mode 100644 index 00000000..fab3b76f --- /dev/null +++ b/Data/scripts/effects/divine_veil.lua @@ -0,0 +1,30 @@ +require("modifiers") + +--Increases block rate by 100% +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawBlockRate, 100); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawBlockRate, 100); +end + +--Applys Divine Regen to party in range when healed by cure or cura +function onHealed(effect, caster, target, skill, action, actionContainer) + -- cure cura + if (skill.id == 27346 or skill.id == 27347) and (caster != target) then + local regenDuration = 30; + --Apparently heals for 85 without AF, 113 with. Unsure if these can be improved with stats + local magnitude = 85 + + --Need a better way to set magnitude when adding effects + if effect.GetTier() == 2 then + magnitude = 113; + end + + --For each party member in range, add divine regen + for chara in target.GetPartyMembersInRange(8) do + chara.statusEffects.AddStatusEffect(223264, effect.GetTier(), magnitude, regenDuration, actionContainer); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/dread_spike.lua b/Data/scripts/effects/dread_spike.lua new file mode 100644 index 00000000..83592924 --- /dev/null +++ b/Data/scripts/effects/dread_spike.lua @@ -0,0 +1,29 @@ +require("modifiers") +require("battleutils") + +--Dread spike completely nullifies a physical action and absorbs how much damage it would have done (when it's powered up) +--I'm going to assume it only absorbs half damage without LS/PS up +--When I say it nullifies an attack, it even gets rid of the message. It's as if the damage action didn't happen. +--It still shows the enemy's "Enemy used [command]." message but there is no 0 damage dealt message. +--Don't know how this works with multi-hit attacks or even how it works with stoneskin or other buffs that respond to damage +-- I dont really know how this should work... +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if skill.GetActionType() == ActionType.Physical then + --maybe this works? + local absorbPercent = 0.5; + + if effect.GetTier() == 2 then + absorbPercent = 1; + end + + local absorbAmount = action.amount * absorbPercent; + action.amount = 0; + action.worldMasterTextId = 0; + + defender.AddHP(absorbAmount); + --30451: You recover [absorbAmount] HP. + actionContainer.AddHPAction(defender.actorId, 30451, absorbAmount) + --Dread Spike is lost after absorbing hp + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/enduring_march.lua b/Data/scripts/effects/enduring_march.lua new file mode 100644 index 00000000..4bc44e98 --- /dev/null +++ b/Data/scripts/effects/enduring_march.lua @@ -0,0 +1,20 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Traited increases speed by 20%. Assuming that means it actually increases speed instead of simply offsetting the negative speed it has by default + local speedModifier = 0.8; + if effect.GetTier() == 2 then + speedModifier = 1.2; + end + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 0.8; + if effect.GetTier() == 2 then + speedModifier = 1.2; + end + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/evade_proc.lua b/Data/scripts/effects/evade_proc.lua new file mode 100644 index 00000000..d9b162e4 --- /dev/null +++ b/Data/scripts/effects/evade_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(0, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/excruciate.lua b/Data/scripts/effects/excruciate.lua new file mode 100644 index 00000000..0a35bf39 --- /dev/null +++ b/Data/scripts/effects/excruciate.lua @@ -0,0 +1,30 @@ +require("modifiers") +require("battleutils") + +--Gradually increases critical rate of spells +function onTick(owner, effect, actionContainer) + --No clue how fast the crit rate increases or how often it ticks + --Only clue I have to go on is that the strategy seemed to be to use it + --before or after fire/thunder and you'd usually get a crit at firaga/thundaga + --Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited + --That's 4% and 8% every 3 seconds of actual crit + local ratePerTick = 25; + + if effect.GetTier() == 2 then + ratePerTick = 50; + end + + effect.SetMagnitude(effect.GetMagnitude() + ratePerTick); +end + +--Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself +--rather than on a hit by hit basis +function onCommandStart(effect, owner, skill, actionContainer) + skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude(); +end + +function onCrit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/expchain.lua b/Data/scripts/effects/expchain.lua new file mode 100644 index 00000000..a9cd5f56 --- /dev/null +++ b/Data/scripts/effects/expchain.lua @@ -0,0 +1,7 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/featherfoot.lua b/Data/scripts/effects/featherfoot.lua new file mode 100644 index 00000000..97cd67c0 --- /dev/null +++ b/Data/scripts/effects/featherfoot.lua @@ -0,0 +1,26 @@ +require("modifiers"); + +--15% in ARR, dont know how it worked in 1.0 +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawEvadeRate, 15); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawEvadeRate, 15); +end; + +--Returns 25%? of amount dodged as MP +function onEvade(effect, attacker, defender, skill, action, actionContainer) + --25% of amount dodged untraited, 50% traited + local percent = 0.25; + if (effect.GetTier() == 2) then + percent = 0.50; + end + + local mpToReturn = percent * action.amountMitigated; + defender.AddMP(math.ceil(mpToReturn)); + --33010: You recover x MP from Featherfoot + actionContainer.AddMPAction(defender.actorId, 33010, mpToReturn); + --Featherfoot is lost after evading + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_earth.lua b/Data/scripts/effects/fists_of_earth.lua new file mode 100644 index 00000000..749dd2b3 --- /dev/null +++ b/Data/scripts/effects/fists_of_earth.lua @@ -0,0 +1,6 @@ +function onGain(owner, effect, actionContainer) +end; + +--Need to do more research on these. +--From what I've seen, they changed the property of the attack to magic and the element to the respective element +--Unsure if it applies to weaponskills or if it's auto attacks only. \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_fire.lua b/Data/scripts/effects/fists_of_fire.lua new file mode 100644 index 00000000..f4176486 --- /dev/null +++ b/Data/scripts/effects/fists_of_fire.lua @@ -0,0 +1,2 @@ +function onGain(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_wind.lua b/Data/scripts/effects/fists_of_wind.lua new file mode 100644 index 00000000..f4176486 --- /dev/null +++ b/Data/scripts/effects/fists_of_wind.lua @@ -0,0 +1,2 @@ +function onGain(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/flare2.lua b/Data/scripts/effects/flare2.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/flare2.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/foresight.lua b/Data/scripts/effects/foresight.lua new file mode 100644 index 00000000..9c4497f5 --- /dev/null +++ b/Data/scripts/effects/foresight.lua @@ -0,0 +1,15 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Parry is .1% per , Random guess but gonna say it gives 20% worth of parry. + owner.AddMod(modifiersGlobal.Parry, 200); +end; + +function onParry(effect, attacker, defender, skill, action, actionContainer) + --Foresight is lost after parrying + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Parry, 200); +end; \ No newline at end of file diff --git a/Data/scripts/effects/fully_blissful_mind.lua b/Data/scripts/effects/fully_blissful_mind.lua new file mode 100644 index 00000000..9bc11a7a --- /dev/null +++ b/Data/scripts/effects/fully_blissful_mind.lua @@ -0,0 +1,7 @@ +function onGain(owner, effect, actionContainer) + --Using extra because that's what blissful_mind uses + effect.SetExtra(effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) +end diff --git a/Data/scripts/effects/glare.lua b/Data/scripts/effects/glare.lua new file mode 100644 index 00000000..2dec4f7d --- /dev/null +++ b/Data/scripts/effects/glare.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/goring_blade.lua b/Data/scripts/effects/goring_blade.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/goring_blade.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/hallowed_ground.lua b/Data/scripts/effects/hallowed_ground.lua new file mode 100644 index 00000000..210ee3d0 --- /dev/null +++ b/Data/scripts/effects/hallowed_ground.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.DamageTakenDown, 100); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.DamageTakenDown, 100); +end; \ No newline at end of file diff --git a/Data/scripts/effects/haste.lua b/Data/scripts/effects/haste.lua new file mode 100644 index 00000000..af2199f9 --- /dev/null +++ b/Data/scripts/effects/haste.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hawks_eye.lua b/Data/scripts/effects/hawks_eye.lua new file mode 100644 index 00000000..f0e4079a --- /dev/null +++ b/Data/scripts/effects/hawks_eye.lua @@ -0,0 +1,24 @@ +require("modifiers"); + +--In one capture, hawks eye seemed to give 18.75% additional accuracy (379 to 450) +--The player in this capture was a Dragoon, so this is untraited. +--Traited Hawk's Eye says it increases Accuracy by 50%. +--This could mean traited hawk's eye gives 28.125% (18.75% * 1.5) or it could mean it gives 68.75% (18.75% + 50%) +--It's also possible that Hawk's Eye gives 15 + 15% accuracy untraited, which would give 450.85, which would be rounded down. +--In that case, traited hawks eye could be 15 + 22.5% or 22.5 + 22.5% or (15 + 15%) * 1.5 +function onGain(owner, effect, actionContainer) + local accuracyMod = 0.1875; + + if effect.GetTier() == 2 then + accuracyMod = 0.28125; + end + + local amountGained = accuracyMod * owner.GetMod(modifiersGlobal.Accuracy); + effect.SetMagnitude(amountGained); + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/heavy.lua b/Data/scripts/effects/heavy.lua new file mode 100644 index 00000000..0e59ab1d --- /dev/null +++ b/Data/scripts/effects/heavy.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 0.8; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 0.8; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hp_boost.lua b/Data/scripts/effects/hp_boost.lua new file mode 100644 index 00000000..64fde502 --- /dev/null +++ b/Data/scripts/effects/hp_boost.lua @@ -0,0 +1,15 @@ +require("modifiers") + +--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current +--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break? +function onGain(owner, effect, actionContainer) + local newMaxHP = owner.GetMaxHP() * 1.25; + local healAmount = newMaxHP - owner.GetMaxHP(); + + owner.SetMaxHP(newMaxHP); + owner.AddHP(healAmount); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMaxHP(owner.GetMaxHP() / 1.25); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hp_penalty.lua b/Data/scripts/effects/hp_penalty.lua new file mode 100644 index 00000000..daf5c20c --- /dev/null +++ b/Data/scripts/effects/hp_penalty.lua @@ -0,0 +1,11 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local newMaxHP = owner.GetMaxHP() * 0.75; + + owner.SetMaxHP(newMaxHP); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMaxHP(owner.GetMaxHP() / 0.75); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hundred_fists.lua b/Data/scripts/effects/hundred_fists.lua new file mode 100644 index 00000000..7c6d4475 --- /dev/null +++ b/Data/scripts/effects/hundred_fists.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Delay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Delay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/invigorate.lua b/Data/scripts/effects/invigorate.lua new file mode 100644 index 00000000..4524940f --- /dev/null +++ b/Data/scripts/effects/invigorate.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--100 TP per tick without AF. 133 TP per tick with AF +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/keen_flurry.lua b/Data/scripts/effects/keen_flurry.lua new file mode 100644 index 00000000..f31059a1 --- /dev/null +++ b/Data/scripts/effects/keen_flurry.lua @@ -0,0 +1,16 @@ +require("battleutils") + +--Untraited reduces cooldown by 50% +--Traited reduces cooldown by 100% +function onCommandStart(effect, owner, skill, actionContainer) + if skill.GetCommandType() == CommandType.Weaponskill then + local reduction = 0.5; + + if effect.GetTier() == 2 then + reduction = 1.0; + end + + skill.recastTimeMs = skill.recastTimeMs - (reduction * skill.recastTimeMs); + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_I.lua b/Data/scripts/effects/life_surge_I.lua new file mode 100644 index 00000000..864fff62 --- /dev/null +++ b/Data/scripts/effects/life_surge_I.lua @@ -0,0 +1,19 @@ +require("battleutils") + +--Heals for 30%? of damage dealt on auto attacks. +--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent? +--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited. +--Seems to match what i can find in videos +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.10; + + if effect.GetTier() == 2 then + healPercent = 0.30; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_II.lua b/Data/scripts/effects/life_surge_II.lua new file mode 100644 index 00000000..944dcafb --- /dev/null +++ b/Data/scripts/effects/life_surge_II.lua @@ -0,0 +1,15 @@ +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.20; + + if effect.GetTier() == 2 then + healPercent = 0.40; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_III.lua b/Data/scripts/effects/life_surge_III.lua new file mode 100644 index 00000000..9307829f --- /dev/null +++ b/Data/scripts/effects/life_surge_III.lua @@ -0,0 +1,19 @@ +require("battleutils") + +--Heals for 30%? of damage dealt on auto attacks. +--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent? +--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited. +--Seems to match what i can find in videos +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.30; + + if effect.GetTier() == 2 then + healPercent = 0.50; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/magic_evasion_down.lua b/Data/scripts/effects/magic_evasion_down.lua new file mode 100644 index 00000000..0bc153a0 --- /dev/null +++ b/Data/scripts/effects/magic_evasion_down.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.MagicEvasion, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.MagicEvasion, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/mighty_strikes.lua b/Data/scripts/effects/mighty_strikes.lua new file mode 100644 index 00000000..5778c3d9 --- /dev/null +++ b/Data/scripts/effects/mighty_strikes.lua @@ -0,0 +1,9 @@ +--Forces crit on attacks made with axes +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Assuming "attacks made with axes" means skills specific to MRD/WAR + if (skill.job == 3 or skill.job == 17) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end +end; + diff --git a/Data/scripts/effects/minuet_of_rigor.lua b/Data/scripts/effects/minuet_of_rigor.lua new file mode 100644 index 00000000..da4a20d0 --- /dev/null +++ b/Data/scripts/effects/minuet_of_rigor.lua @@ -0,0 +1,12 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.MagicAccuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.MagicAccuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/miss_proc.lua b/Data/scripts/effects/miss_proc.lua new file mode 100644 index 00000000..daf71a9f --- /dev/null +++ b/Data/scripts/effects/miss_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(3, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/necrogenesis.lua b/Data/scripts/effects/necrogenesis.lua new file mode 100644 index 00000000..76c281e7 --- /dev/null +++ b/Data/scripts/effects/necrogenesis.lua @@ -0,0 +1,12 @@ +require("modifiers") +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + --Necrogenesis returns 75% of damage done rounded up(?) as MP. + local hpToReturn = math.ceil(0.75 * action.amount); + attacker.AddHP(hpToReturn); + actionContainer.AddHPAbsorbAction(defender.actorId, 33012, hpToReturn); + attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/outmaneuver2.lua b/Data/scripts/effects/outmaneuver2.lua new file mode 100644 index 00000000..e44f58be --- /dev/null +++ b/Data/scripts/effects/outmaneuver2.lua @@ -0,0 +1,24 @@ +require("modifiers") + +--Add 30 raw block rate. No idea how much block it actually gives. +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawBlockRate, 30); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawBlockRate, 30); +end + +--Gives 200 TP on block. Traited: Gives 10% of the amount blocked back as MP +function onBlock(effect, attacker, defender, skill, action, actionContainer) + --200 TP on block + defender.AddTP(200); + + --If traited, add 10% of damage taken as MP + if(effect.GetTier() == 2) then + local mpToReturn = math.ceil(0.10 * action.amount); + defender.AddMP(math.ceil(mpToReturn)); + --33009: You recover x MP from Outmaneuver + actionContainer.AddMPAction(defender.actorId, 33009, mpToReturn); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/paeon_of_war.lua b/Data/scripts/effects/paeon_of_war.lua new file mode 100644 index 00000000..55868d91 --- /dev/null +++ b/Data/scripts/effects/paeon_of_war.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/parry_proc.lua b/Data/scripts/effects/parry_proc.lua new file mode 100644 index 00000000..e2887d6f --- /dev/null +++ b/Data/scripts/effects/parry_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(2, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/parsimony.lua b/Data/scripts/effects/parsimony.lua new file mode 100644 index 00000000..2fa632d0 --- /dev/null +++ b/Data/scripts/effects/parsimony.lua @@ -0,0 +1,24 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onMagicCast(effect, caster, skill) + skill.mpCost = skill.mpCost / 2; +end; + +--Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded? +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + local percent = 0.10; + + if effect.GetTier() == 2 then + percent = 0.35; + end + + --Parsimony returns 10% (35 traited) of damage done rounded up as MP. + local mpToReturn = math.ceil(percent * action.amount); + attacker.AddMP(mpToReturn); + actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn); + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/poison.lua b/Data/scripts/effects/poison.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/poison.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/power_surge_I.lua b/Data/scripts/effects/power_surge_I.lua new file mode 100644 index 00000000..10c7be0d --- /dev/null +++ b/Data/scripts/effects/power_surge_I.lua @@ -0,0 +1,43 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 + +--Base amount of attack gained is 105, which is multiplied by 1.1 if traited. This is why it gives 231 Attack at level 2 +--Unsure why defense is a weird number +function onGain(owner, effect, actionContainer) + local attackGained = 315; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + effect.SetTier(effect.GetTier() + 1); + + --Takes 10 weaponskills/jumps to increase level + if effect.GetTier() > 1 then + local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60); + actionContainer.AddAction(action); + else + effect.RefreshTime(); + end + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/power_surge_II.lua b/Data/scripts/effects/power_surge_II.lua new file mode 100644 index 00000000..b2bfe34c --- /dev/null +++ b/Data/scripts/effects/power_surge_II.lua @@ -0,0 +1,40 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 +function onGain(owner, effect, actionContainer) + local attackGained = 210; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + effect.SetTier(effect.GetTier() + 1); + + --Takes 10 weaponskills/jumps to increase level + if effect.GetTier() > 10 then + local action = owner.statusEffects.ReplaceEffect(effect, 223214, 1, 1, 60); + actionContainer.AddAction(action); + else + effect.RefreshTime(); + end + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/power_surge_III.lua b/Data/scripts/effects/power_surge_III.lua new file mode 100644 index 00000000..ccb3d1dd --- /dev/null +++ b/Data/scripts/effects/power_surge_III.lua @@ -0,0 +1,33 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 +function onGain(owner, effect, actionContainer) + local attackGained = 315; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + --At III just refresh the effect + effect.RefreshTime(); + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/protect.lua b/Data/scripts/effects/protect.lua new file mode 100644 index 00000000..56f4dd9a --- /dev/null +++ b/Data/scripts/effects/protect.lua @@ -0,0 +1,18 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Magnitude is caster's Enhancing Magic Potency. + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense + --4.56 * Enhancing Potency + local defenseBuff = 4.56 * effect.GetMagnitude(); + + owner.AddMod(modifiersGlobal.Defense, defenseBuff); +end; + +function onLose(owner, effect, actionContainer) + local defenseBuff = 4.56 * effect.GetMagnitude(); + + owner.SubtractMod(modifiersGlobal.Defense, defenseBuff); +end; + diff --git a/Data/scripts/effects/protect2.lua b/Data/scripts/effects/protect2.lua new file mode 100644 index 00000000..167a9bc6 --- /dev/null +++ b/Data/scripts/effects/protect2.lua @@ -0,0 +1,36 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Magnitude is caster's Enhancing Magic Potency. + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense + --4.56 * Enhancing Potency + local defenseBuff = 4.56 * effect.GetMagnitude(); + local magicDefenseBuff = 0; + + owner.AddMod(modifiersGlobal.Defense, defenseBuff); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + --There is no "magic defense" stat, instead it gives stats to each resist stat. + magicDefenseBuff = 6.67 * effect.GetMagnitude(); + for i = modifiersGlobal.FireResistance, modifiersGlobal.WaterResistance do + owner.AddMod(i, magicDefenseBuff); + end + + +end; + +function onLose(owner, effect, actionContainer) + local defenseBuff = 4.56 * effect.GetMagnitude(); + local magicDefenseBuff = 0; + + owner.SubtractMod(modifiersGlobal.Defense, defenseBuff); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + --There is no "magic defense" stat, instead it gives stats to each resist stat. + magicDefenseBuff = 6.67 * effect.GetMagnitude(); + for i = modifiersGlobal.FireResistance, modifiersGlobal.WaterResistance do + owner.SubtractMod(i, magicDefenseBuff); + end +end; + diff --git a/Data/scripts/effects/quelling_strike.lua b/Data/scripts/effects/quelling_strike.lua new file mode 100644 index 00000000..41600277 --- /dev/null +++ b/Data/scripts/effects/quelling_strike.lua @@ -0,0 +1,14 @@ +require("modifiers") +require("battleutils") + +--Untraited reduces cooldown by 50% +--Traited reduces cooldown by 100% +function onCommandStart(effect, owner, skill, actionContainer) + --Does this apply to auto attacks? + if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability or skill.GetCommandType() == CommandType.Magic then + if skill.GetActionType() == ActionType.Physical or skill.GetActionType() == ActionType.Magic then + skill.enmityModifier = skill.enmityModifier * 0.8; + skill.tpCost = skill.tpCost - effect.GetMagnitude(); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/quick.lua b/Data/scripts/effects/quick.lua new file mode 100644 index 00000000..b3c7ff3e --- /dev/null +++ b/Data/scripts/effects/quick.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/raging_strike2.lua b/Data/scripts/effects/raging_strike2.lua new file mode 100644 index 00000000..4f1a4c7d --- /dev/null +++ b/Data/scripts/effects/raging_strike2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.id == 27259 then + --Effect stacks up to 3 times + if effect.GetTier() < 3 then + effect.SetTier(effect.GetTier() + 1); + end + end +end + +function onMiss(effect, attacker, defender, skill, action, actionContainer) + if skill.id == 27259 then + + end +end \ No newline at end of file diff --git a/Data/scripts/effects/rampage2.lua b/Data/scripts/effects/rampage2.lua new file mode 100644 index 00000000..169b65e7 --- /dev/null +++ b/Data/scripts/effects/rampage2.lua @@ -0,0 +1,47 @@ +require("modifiers") +require("battleutils") +require("utils") + +parryPerDT = 20; +delayMsPerDT = 100; + +function onGain(owner, effect, actionContainer) +end + +--Increases parry rating and attack speed for each hit. (Need more info) +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + --Assuming 20 parry rating every time you're hit up to 200 + --Delay is more complicated. Most axes are around 4 seconds, so i'm gonna assume it cuts off a full second at max + if (effect.GetExtra() < 10) then + effect.SetExtra(effect.GetExtra() + 1); + + defender.AddMod(modifiersGlobal.Parry, parryPerDT); + defender.SubtractMod(modifiersGlobal.Delay, delayMsPerDT); + end +end + +--Heals for 50% of damage dealt on crits with a maximum of 20% of max hp +--Also only heals for as much hp as you're missing at most +function onCrit(effect, attacker, defender, skill, action, actionContainer) + local healAmount = math.Clamp(action.amount * 0.50, 0, attacker.GetMaxHP() * 0.20); + healAmount = math.Clamp(healAmount, 0, attacker.GetMaxHP() - attacker.GetHP()); + attacker.AddHP(healAmount); + --33012: You recover [healAmount] HP. + actionContainer.AddHPAbsorbAction(defender.actorId, 33008, healAmount); +end; + +--"Effect fades over time" +--Rampage ticks every 6 seconds +function onTick(owner, effect, actionContainer) + --Enduring march prevents fading of rampage effect + if not owner.statusEffects.HasStatusEffect(223078) and (effect.GetExtra() > 0) then + owner.SubtractMod(modifiersGlobal.Parry, parryPerDT); + owner.AddMod(modifiersGlobal.Delay, delayMsPerDT); + effect.SetExtra(effect.GetExtra() - 1); + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Parry, effect.GetExtra() * parryPerDT); + owner.AddMod(modifiersGlobal.Delay, effect.GetExtra() * delayMsPerDT); +end \ No newline at end of file diff --git a/Data/scripts/effects/rampart.lua b/Data/scripts/effects/rampart.lua new file mode 100644 index 00000000..d6476278 --- /dev/null +++ b/Data/scripts/effects/rampart.lua @@ -0,0 +1,15 @@ +require("modifiers") + +--Rampart gives 105 defense at level 50. +--Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5. +--I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though +--The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless +function onGain(owner, effect, actionContainer) + effect.SetMagnitude(2 * owner.GetLevel() + 5); + + owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/refresh.lua b/Data/scripts/effects/refresh.lua new file mode 100644 index 00000000..8524d7bf --- /dev/null +++ b/Data/scripts/effects/refresh.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/regain.lua b/Data/scripts/effects/regain.lua new file mode 100644 index 00000000..9c3aeabf --- /dev/null +++ b/Data/scripts/effects/regain.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/regen.lua b/Data/scripts/effects/regen.lua new file mode 100644 index 00000000..45157ea7 --- /dev/null +++ b/Data/scripts/effects/regen.lua @@ -0,0 +1,8 @@ +--Regen is modified by Enhancing Magic Potency. Formula here: http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/resonance2.lua b/Data/scripts/effects/resonance2.lua new file mode 100644 index 00000000..56426f1f --- /dev/null +++ b/Data/scripts/effects/resonance2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--Increases range of a single spell, no clue by how much, 25% is a random guess +--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both. +--It also increased height of skills +function onMagicCast(effect, caster, skill) + skill.range = skill.range * 1.25; + skill.rangeHeight = skill.rangeHeight * 1.25; +end; + +--The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off. +function onCommandFinish(effect, owner, skill, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/sacred_prism.lua b/Data/scripts/effects/sacred_prism.lua new file mode 100644 index 00000000..236b71cc --- /dev/null +++ b/Data/scripts/effects/sacred_prism.lua @@ -0,0 +1,19 @@ +require("modifiers") +require("battleutils") + +--Cure, Cura, Regen, Esuna, Enhancing spells (Hardcoded as Stoneskin and Sanguine since we dont have a good way to check what's an enhancing spell) +supportedSpells = [27346, 27347, 27358, 27357, 27350, 27307] + +function onMagicCast(effect, caster, skill) + if supportedSpells[skill.id] then + skill.castTimeMs = skill.castTimeMs * 1.5; + skill.aoeType = TargetFindAOEType.Circle; + skill.aoeRange = 15; + end +end + +function onCommandFinish(effect, owner, skill, actionContainer) + if supportedSpells[skill.id] then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/sanguine_rite2.lua b/Data/scripts/effects/sanguine_rite2.lua new file mode 100644 index 00000000..87820d59 --- /dev/null +++ b/Data/scripts/effects/sanguine_rite2.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--Sanguine Rite restores 30% of damage taken as MP +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local mpToRestore = action.amount * 0.30; + defender.AddMP(mpToRestore); + actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore); +end \ No newline at end of file diff --git a/Data/scripts/effects/sanguine_rite3.lua b/Data/scripts/effects/sanguine_rite3.lua new file mode 100644 index 00000000..329dac74 --- /dev/null +++ b/Data/scripts/effects/sanguine_rite3.lua @@ -0,0 +1,22 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Traited Sanguine Rite reduces damage taken by 25%. + --The icon in game says it's 50%, but it's lying + local amount = 25; + + owner.AddMod(modifiersGlobal.DamageTakenDown, amount); +end; + +function onLose(owner, effect, actionContainer) + local amount = 25; + + owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount); +end; + +--Sanguine Rite restores 30% of damage taken as MP +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local mpToRestore = action.amount * 0.30; + defender.AddMP(mpToRestore); + actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore); +end \ No newline at end of file diff --git a/Data/scripts/effects/sentinel.lua b/Data/scripts/effects/sentinel.lua new file mode 100644 index 00000000..637a10fc --- /dev/null +++ b/Data/scripts/effects/sentinel.lua @@ -0,0 +1,30 @@ +require("modifiers") +require("battleutils") + +function onGain(owner, effect, actionContainer) + --Untraited Sentinel is 30% damage taken down, traited is 50% + local amount = 30; + if effect.GetTier() == 2 then + amount = 50; + end + + owner.AddMod(modifiersGlobal.DamageTakenDown, amount); +end; + +function onLose(owner, effect, actionContainer) + local amount = 30; + if effect.GetTier() == 2 then + amount = 50; + end + + owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount); +end; + +--Increases action's enmity by 100 for weaponskills +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +--Sentinel only works on weaponskills. It's possible that was a bug because the description says actions +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.WeaponSkill then + action.enmity = action.enmity + 100; + end +end \ No newline at end of file diff --git a/Data/scripts/effects/sleep.lua b/Data/scripts/effects/sleep.lua new file mode 100644 index 00000000..a526dcba --- /dev/null +++ b/Data/scripts/effects/sleep.lua @@ -0,0 +1,12 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; + +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + defender.statusEffects.RemoveStatusEffect(effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/slow.lua b/Data/scripts/effects/slow.lua new file mode 100644 index 00000000..af2199f9 --- /dev/null +++ b/Data/scripts/effects/slow.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/slowcast.lua b/Data/scripts/effects/slowcast.lua new file mode 100644 index 00000000..a363fcfe --- /dev/null +++ b/Data/scripts/effects/slowcast.lua @@ -0,0 +1,9 @@ +require("modifiers") +require("battleutils") + +--Increases range of a single spell, no clue by how much, 25% is a random guess +--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both. +--It also increased height of skills +function onMagicCast(effect, caster, skill) + skill.castTimeMs = skill.castTimeMs * 1.5; +end; \ No newline at end of file diff --git a/Data/scripts/effects/spinning_heel.lua b/Data/scripts/effects/spinning_heel.lua new file mode 100644 index 00000000..d226be7f --- /dev/null +++ b/Data/scripts/effects/spinning_heel.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.HitCount, 3); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.HitCount, 2); +end; + diff --git a/Data/scripts/effects/stoneskin.lua b/Data/scripts/effects/stoneskin.lua new file mode 100644 index 00000000..d717285b --- /dev/null +++ b/Data/scripts/effects/stoneskin.lua @@ -0,0 +1,18 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + + owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude()); +end + +--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off. +function onLose(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.Stoneskin, 0); +end + +--Using extra for how much mitigation stoneskin has +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/swiftsong.lua b/Data/scripts/effects/swiftsong.lua new file mode 100644 index 00000000..b3c7ff3e --- /dev/null +++ b/Data/scripts/effects/swiftsong.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/tempered_will.lua b/Data/scripts/effects/tempered_will.lua new file mode 100644 index 00000000..d55c99c8 --- /dev/null +++ b/Data/scripts/effects/tempered_will.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.KnockbackImmune, 1); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.KnockbackImmune, 1); +end \ No newline at end of file diff --git a/Data/scripts/effects/tp_bleed.lua b/Data/scripts/effects/tp_bleed.lua new file mode 100644 index 00000000..e5707afe --- /dev/null +++ b/Data/scripts/effects/tp_bleed.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/vengeance.lua b/Data/scripts/effects/vengeance.lua new file mode 100644 index 00000000..6fbcc795 --- /dev/null +++ b/Data/scripts/effects/vengeance.lua @@ -0,0 +1,15 @@ +require("modifiers") +require("battleutils") + +--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying + 1 +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local amount = action.amount + action.amountMitigated + 1; + + --Only reflects magical attacks if wearing AF chest + if skill.GetActionType() == ActionType.Physical or (skill.GetActionType() == ActionType.Magic and effect.GetTier() == 2) then + --30350: Counter! You hit target for x points of damage + --There are counter messages for blocks, can Vengeance be blocked/parried? + attacker.DelHP(amount, actionContainer); + actionContainer.AddHitAction(attacker.actorId, 30350, amount); + end; +end; \ No newline at end of file diff --git a/Data/scripts/gcseals.lua b/Data/scripts/gcseals.lua new file mode 100644 index 00000000..2017956d --- /dev/null +++ b/Data/scripts/gcseals.lua @@ -0,0 +1,66 @@ +--[[ + +Grand Company Seal Helper Functions + +--]] +require("global"); + +local companySeal = {1000201, 1000202, 1000203}; -- Storm, Serpent, Flame +local rankSealCap = { + [0] = 0, -- None + [11] = 10000, -- Private Third Class + [13] = 15000, -- Private Second Class + [15] = 20000, -- Private First Class + [17] = 25000, -- Corporal + [21] = 30000, -- Sergeant Third Class + [23] = 35000, -- Sergeant Second Class + [25] = 40000, -- Sergeant First Class + [27] = 45000, -- Chief Sergeant + [31] = 50000, -- Second Lieutenant + [33] = 50000, -- First Lieutenant + [35] = 50000, -- Captain + [41] = 60000, -- Second Commander + [43] = 60000, -- First Commander + [45] = 60000, -- High Commander + [51] = 70000, -- Rear Marshal + [53] = 70000, -- Vice Marshal + [55] = 70000, -- Marshal + [57] = 70000, -- Grand Marshal + [100] = 100000, -- Champion + [111] = 0, -- Chief Admiral/Elder Seedseer/General + [127] = 10000 -- Recruit +} + +function GetGCSeals(player, company) + company = tonumber(company); + + if company ~= nil and company > 0 and company < 4 then + return player:GetItemPackage(INVENTORY_CURRENCY):GetItemQuantity(companySeal[tonumber(company)]); + else + return -1; + end +end + +function AddGCSeals(player, company, amount) + amount = tonumber(amount); + company = tonumber(company); + + local gcRank = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + local currentAmount = GetGCSeals(player, company); + local maxAmount = rankSealCap[gcRank[company]]; + + if currentAmount ~= -1 then + if amount then + if currentAmount + amount <= maxAmount then + invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(companySeal[company], amount, 1); + if invCheck == INV_ERROR_SUCCESS then + return INV_ERROR_SUCCESS; + end + else + return INV_ERROR_FULL; + end + end + else + return INV_ERROR_SYSTEM_ERROR; + end +end \ No newline at end of file diff --git a/data/scripts/global.lua b/Data/scripts/global.lua similarity index 57% rename from data/scripts/global.lua rename to Data/scripts/global.lua index 1d2e68da..ce3bb6bb 100644 --- a/data/scripts/global.lua +++ b/Data/scripts/global.lua @@ -51,6 +51,12 @@ INVENTORY_KEYITEMS = 0x0064; --Max 0x500 INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23 INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23 +-- INVENTORY ERRORS +INV_ERROR_SUCCESS = 0; +INV_ERROR_FULL = 1; +INV_ERROR_ALREADY_HAS_UNIQUE = 2; +INV_ERROR_SYSTEM_ERROR = 3; + -- CHOCOBO APPEARANCE CHOCOBO_NORMAL = 0; @@ -69,6 +75,77 @@ CHOCOBO_ULDAH2 = 0x3E; CHOCOBO_ULDAH3 = 0x3F; CHOCOBO_ULDAH4 = 0x40; +-- NPC LS +NPCLS_GONE = 0; +NPCLS_INACTIVE = 1; +NPCLS_ACTIVE = 2; +NPCLS_ALERT = 3; + +-- BATTLETEMP GENERAL PARAMETERS +NAMEPLATE_SHOWN = 0; +TARGETABLE = 1; +NAMEPLATE_SHOWN2 = 2; +NAMEPLATE_SHOWN2 = 3; +STAT_STRENGTH = 3; +STAT_VITALITY = 4; +STAT_DEXTERITY = 5; +STAT_INTELLIGENCE = 6; +STAT_MIND = 7; +STAT_PIETY = 8; +STAT_RESISTANCE_FIRE = 9; +STAT_RESISTANCE_ICE = 10; +STAT_RESISTANCE_WIND = 11; +STAT_RESISTANCE_LIGHTNING = 12; +STAT_RESISTANCE_EARTH = 13; +STAT_RESISTANCE_WATER = 14; +STAT_ATTACK = 17; +STAT_ACCURACY = 15; +STAT_NORMALDEFENSE = 18; +STAT_EVASION = 16; +STAT_ATTACK_MAGIC = 24; +STAT_HEAL_MAGIC = 25; +STAT_ENCHANCEMENT_MAGIC_POTENCY = 26; +STAT_ENFEEBLING_MAGIC_POTENCY = 27; +STAT_MAGIC_ACCURACY = 28; +STAT_MAGIC_EVASION = 29; +STAT_CRAFT_PROCESSING = 30; +STAT_CRAFT_MAGIC_PROCESSING = 31; +STAT_CRAFT_PROCESS_CONTROL = 32; +STAT_HARVEST_POTENCY = 33; +STAT_HARVEST_LIMIT = 34; +STAT_HARVEST_RATE = 35; + +-- DAMAGE TAKEN TYPE +DAMAGE_TAKEN_TYPE_NONE = 0; +DAMAGE_TAKEN_TYPE_ATTACK = 1; +DAMAGE_TAKEN_TYPE_MAGIC = 2; +DAMAGE_TAKEN_TYPE_WEAPONSKILL = 3; +DAMAGE_TAKEN_TYPE_ABILITY = 4; + +-- CLASSID +CLASSID_PUG = 2; +CLASSID_GLA = 3; +CLASSID_MRD = 4; +CLASSID_ARC = 7; +CLASSID_LNC = 8; +CLASSID_THM = 22; +CLASSID_CNJ = 23; + +-- SPAWNS +SPAWN_NO_ANIM = 0x00; +SPAWN_ANIM1 = 0x02; +SPAWN_RETAINER = 0x03; +SPAWN_POPMOB = 0x4; +SPAWN_UKN1 = 0x5; +SPAWN_UKN2 = 0x7; +SPAWN_LOADING1 = 0x0F; +SPAWN_LOADING2 = 0x10; +SPAWN_INSTANCE_ERROR = 0x12; +SPAWN_CHOCOBO_GET = 0x13; +SPAWN_CHOCOBO_RENTAL = 0x14; +SPAWN_CUTTER_SANDS = 0x17; +SPAWN_NIGHTMARE = 0x18; + --UTILS function kickEventContinue(player, actor, trigger, ...) @@ -78,8 +155,7 @@ end function callClientFunction(player, functionName, ...) player:RunEventFunction(functionName, ...); - result = coroutine.yield("_WAIT_EVENT", player); - return result; + return coroutine.yield("_WAIT_EVENT", player); end function wait(seconds) diff --git a/data/scripts/guildleve.lua b/Data/scripts/guildleve.lua similarity index 100% rename from data/scripts/guildleve.lua rename to Data/scripts/guildleve.lua diff --git a/Data/scripts/hiteffect.lua b/Data/scripts/hiteffect.lua new file mode 100644 index 00000000..4640df2c --- /dev/null +++ b/Data/scripts/hiteffect.lua @@ -0,0 +1,168 @@ +HitEffect = +{ + --This is used for physical attacks + HitEffectType = bit32.lshift(8,24), + --This is used for additioanl effect hits. Only difference from HitEffectType is that it does not play audio. + AdditionalEffectType = bit32.lshift(24, 24), + --Status effects use 32 << 24 + StatusEffectType = bit32.lshift(32, 24), + --When losing a status effect while using a skill, this prevents the hit effect from playing on the actor playing the animation + StatusLossType = bit32.lshift(40, 24), + --Magic effects use 48 << 24, this is also used for when statuses are lost on attack + MagicEffectType = bit32.lshift(48, 24), + --This places the number on the user regardless of the target this hit effect is for, used for things like bloodbath + SelfHealType = bit32.lshift(72, 24), + --Plays the effect animation with no text or additional effects. Unsure if there are any flags. Used for things like Convert + AnimationEffectType = bit32.lshift(96, 24), + + --Each Type has it's own set of flags. These should be split into their own enums, + --but for now just keep them all under HitEffect so we don't have to change anything. + + --HitEffectType flags + + --Not setting RecoilLv2 or RecoilLv3 results in the weaker RecoilLv1. + --These are the recoil animations that play on the target, ranging from weak to strong. + --The recoil that gets set was likely based on the percentage of HP lost from the attack. + --These also have a visual effect with heals and spells but in reverse. RecoilLv1 has a large effect, Lv3 has none. Crit is very large + --For spells they represent resists. Lv0 is a max resist, Lv3 is no resist. Crit is still used for crits. + --Heals used the same effects sometimes but it isn't clear what for, it seems random? Possibly something like a trait proccing or even just a bug + RecoilLv1 = 0, + RecoilLv2 = bit32.lshift(1, 0), + RecoilLv3 = bit32.lshift(1, 1), + + --Setting both recoil flags triggers the "Critical!" pop-up text and hit visual effect. + CriticalHit = 3, --RecoilLv2 | RecoilLv3 + + --Hit visual and sound effects when connecting with the target. + --Mixing these flags together will yield different results. + --Each visual likely relates to a specific weapon. + --Ex: HitVisual4 flag alone appears to be the visual and sound effect for hand-to-hand attacks. + + --HitVisual is probably based on attack property. + --HitVisual1 is for slashing attacks + --HitVisual2 is for piercing attacks + --HitVisual1 | Hitvisual2 is for blunt attacks + --HitVisual3 is for projectile attacks + --Basically take the attack property of a weapon and shift it left 2 + --For auto attacks attack property is weapon's damageAttributeType1 + --Still not totally sure how this works with weaponskills or what hitvisual4 or the other combinations are for + HitVisual1 = bit32.lshift(1, 2), + HitVisual2 = bit32.lshift(1, 3), + HitVisual3 = bit32.lshift(1, 4), + HitVisual4 = bit32.lshift(1, 5), + + --An additional visual effect that plays on the target when attacked if: + --The attack is physical and they have the protect buff on. + --The attack is magical and they have the shell buff on. + --Special Note: Shell was removed in later versions of the game. + --Another effect plays when both Protect and Shell flags are activated. + --Not sure what this effect is. + --Random guess: if the attack was a hybrid of both physical and magical and the target had both Protect and Shell buffs applied. + Protect = bit32.lshift(1, 6), + Shell = bit32.lshift(1, 7), + ProtectShellSpecial = 192, --Protect | Shell + + --If only HitEffect1 is set out of the hit effects, the "Evade!" pop-up text triggers along with the evade visual. + --If no hit effects are set, the "Miss!" pop-up is triggered and no hit visual is played. + HitEffect1 = bit32.lshift(1, 9), + HitEffect2 = bit32.lshift(1, 10), --Plays the standard hit visual effect, but with no sound if used alone. + HitEffect3 = bit32.lshift(1, 11), --Yellow effect, crit? + HitEffect4 = bit32.lshift(1, 12), --Plays the blocking animation + HitEffect5 = bit32.lshift(1, 13), + GustyHitEffect = 3072, --HitEffect3 | HitEffect2 + GreenTintedHitEffect = 4608, --HitEffect4 | HitEffect1 + + --For specific animations + Miss = 0, + Evade = HitEffect1, + Hit = 1536, --HitEffect1 | HitEffect2, + Crit = HitEffect3, + Parry = 3584, --Hit | HitEffect3, + Block = HitEffect4, + + --Knocks you back away from the attacker. + KnockbackLv1 = 5632, --HitEffect4 | HitEffect2 | HitEffect1 + KnockbackLv2 = 6144, --HitEffect4 | HitEffect3 + KnockbackLv3 = 6656, --HitEffect4 | HitEffect3 | HitEffect1 + KnockbackLv4 = 7168, --HitEffect4 | HitEffect3 | HitEffect2 + KnockbackLv5 = 7680, --HitEffect4 | HitEffect3 | HitEffect2 | HitEffect1 + + --Knocks you away from the attacker in a counter-clockwise direction. + KnockbackCounterClockwiseLv1 = HitEffect5, + KnockbackCounterClockwiseLv2 = 8704, --HitEffect5 | HitEffect1 + + --Knocks you away from the attacker in a clockwise direction. + KnockbackClockwiseLv1 = 9216, --HitEffect5 | HitEffect2 + KnockbackClockwiseLv2 = 9728, --HitEffect5 | HitEffect2 | HitEffect1 + + --Completely drags target to the attacker, even across large distances. + DrawIn = 10240, --HitEffect5 | HitEffect3 + + --An additional visual effect that plays on the target based on according buff. + UnknownShieldEffect = 12288, --HitEffect5 | HitEffect4 + Stoneskin = 12800, --HitEffect5 | HitEffect4 | HitEffect1 + + --A special effect when performing appropriate skill combos in succession. + --Ex: Thunder (SkillCombo1 Effect) -> Thundara (SkillCombo2 Effect) -> Thundaga (SkillCombo3 Effect) + --Special Note: SkillCombo4 was never actually used in 1.0 since combos only chained up to 3 times maximum. + SkillCombo1 = bit32.lshift(1, 15), + SkillCombo2 = bit32.lshift(1, 16), + SkillCombo3 = 98304, --SkillCombo1 | SkillCombo2 + SkillCombo4 = bit32.lshift(1, 17), + + --This is used in the absorb effect for some reason + Unknown = bit32.lshift(1, 19), + + --AdditionalEffectType flags + --The AdditionalEffectType is used for the additional effects some weapons have. + --These effect ids do not repeat the effect of the attack and will not show without a preceding HitEffectType or MagicEffectType + + --It's unclear what this is for. The ifrit fight capture has a BLM using the garuda weapon + --and this flag is set every time but has no apparent effect. + UnknownAdditionalFlag = 1, + + --These play effects on the target + FireEffect = bit32.lshift(1, 10), + IceEffect = bit32.lshift(2, 10), + WindEffect = bit32.lshift(3, 10), + EarthEffect = bit32.lshift(4, 10), + LightningEffect = bit32.lshift(5, 10), + WaterEffect = bit32.lshift(6, 10), + AstralEffect = bit32.lshift(7, 10), --Possibly for blind? + UmbralEffect = bit32.lshift(8, 10), --Posibly for poison? + + --Unknown status effect effects + StatusEffect1 = bit32.lshift(12, 10), + StatusEffect2 = bit32.lshift(13, 10), + + HPAbsorbEffect = bit32.lshift(14, 10), + MPAbsorbEffect = bit32.lshift(15, 10), + TPAbsorbEffect = bit32.lshift(16, 10), + TripleAbsorbEffect = bit32.lshift(17, 10), --Not sure about this + MoogleEffect = bit32.lshift(18, 10), + + --MagicEffectType Flags + --THese are used for magic effects that deal or heal damage as well as damage over time effects + --Crit is the same as HitEffectType + FullResist = 0, + WeakResist = bit32.lshift(1, 0), --Used for level 1, 2, and 3 resists probably + NoResist = bit32.lshift(1, 1), + + MagicShell = bit32.lshift(1, 4), --Used when casting on target with shell effects. MagicEffectType doesnt have a flag for protect or stoneskin + MagicShield = bit32.lshift(1, 5), --When used with an command that has an animation, this plays a purple shield effect. DoTs also have this flag set (at least on ifrit) but they have no animations so it doesnt show + + -- Required for heal text to be blue, not sure if that's all it's used for + Heal = bit32.lshift(1, 8), + MP = bit32.lshift(1, 9), --Causes "MP" text to appear when used with MagicEffectType. | with Heal to make text blue + TP = bit32.lshift(1, 10), --Causes "TP" text to appear when used with MagicEffectType. | with Heal to make text blue + + --SelfHealType flags + --This category causes numbers to appear on the user rather regardless of the target associated with the hit effect and do not play an animation + --These determine the text that displays (HP has no text) + SelfHealHP = 0, + SelfHealMP = bit32.lshift(1, 0), --Shows MP text on self. | with SelfHeal to make blue + SelfHealTP = bit32.lshift(1, 1), --Shows TP text on self. | with SelfHeal to make blue + + --Causes self healing numbers to be blue + SelfHeal = bit32.lshift(1, 10), +} \ No newline at end of file diff --git a/Data/scripts/magic.lua b/Data/scripts/magic.lua new file mode 100644 index 00000000..15387d97 --- /dev/null +++ b/Data/scripts/magic.lua @@ -0,0 +1,43 @@ +-- todo: add enums for status effects in global.lua +require("global") +require("battleutils") + +magic = +{ + +}; + +--[[ + statId - see BattleTemp.cs + modifierId - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] +function magic.HandleHealingMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function magic.HandleAttackMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function magic.HandleEvasion(caster, target, spell, action, statId, modifierId) + + return false; +end; + +function magic.HandleStoneskin(caster, target, spell, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; \ No newline at end of file diff --git a/Data/scripts/modifiers.lua b/Data/scripts/modifiers.lua new file mode 100644 index 00000000..832a9dc9 --- /dev/null +++ b/Data/scripts/modifiers.lua @@ -0,0 +1,185 @@ +modifiersGlobal = +{ + --These line up with ParamNames starting at 15001 and appear on gear + --Health + Hp = 0, --Max HP + Mp = 1, --Max MP + Tp = 2, --Max TP + + --Main stats + Strength = 3, + Vitality = 4, + Dexterity = 5, + Intelligence = 6, + Mind = 7, + Piety = 8, + + --Elemental Resistances + FireResistance = 9, --Lowers Fire damage taken + IceResistance = 10, --Lowers Ice damage taken + WindResistance = 11, --Lowers Wind damage taken + EarthResistance = 12, --Lowers Earth damage taken + LightningResistance = 13, --Lowers Lightning damage taken + WaterResistance = 14, --Lowers Water damage taken + + --Physical Secondary stats + Accuracy = 15, --Increases chance to hit with physical attacks + Evasion = 16, --Decreases chance to be hit by physical attacks + Attack = 17, --Increases damage done with physical attacks + Defense = 18, --Decreases damage taken from physical attacks + + --Physical crit stats + CriticalHitRating = 19, --Increases chance to crit with physical attacks + CriticalHitEvasion = 20, --Decreases chance to be crit by physical attacks + CriticalHitAttackPower = 21, --Increases damage done by critical physical attacks + CriticalHitResilience = 22, --Decreases damage taken from critical physical attacks + + --Magic secondary stats + AttackMagicPotency = 23, --Increases damage done with magical attacks + HealingMagicPotency = 24, --Increases healing done with magic healing + EnhancementMagicPotency = 25, --Increases effect of enhancement magic + EnfeeblingMagicPotency = 26, --Increases effect of enfeebling magic + MagicAccuracy = 27, --Decreases chance for magic to be evaded + MagicEvasion = 28, --Increases chance to evade magic + + --Crafting stats + Craftsmanship = 29, + MagicCraftsmanship = 30, + Control = 31, + Gathering = 32, + Output = 33, + Perception = 34, + + --Magic crit stats + MagicCriticalHitRating = 35, --Increases chance to crit with magical attacks + MagicCriticalHitEvasion = 36, --Decreases chance to be crit by magical attacks + MagicCriticalHitPotency = 37, --Increases damage done by critical magical attacks + MagicCriticalHitResilience = 38, --Decreases damage taken from critical magical attacks + + --Blocking stats + Parry = 39, --Increases chance to parry + BlockRate = 40, --Increases chance to block + Block = 41, --Reduces damage taken from blocked attacks + + --Elemental Potencies + FireMagicPotency = 42, --Increases damage done by Fire Magic + IceMagicPotency = 43, --Increases damage done by Ice Magic + WindMagicPotency = 44, --Increases damage done by Wind Magic + EarthMagicPotency = 45, --Increases damage done by Earth Magic + LightningMagicPotency = 46, --Increases damage done by Lightning Magic + WaterMagicPotency = 47, --Increases damage done by Water Magic + + --Miscellaneous + Regen = 48, --Restores health over time + Refresh = 49, --Restores MP over time + StoreTp = 50, --Increases TP gained by auto attacks and damaging abiltiies + Enmity = 51, --Increases enmity gained from actions + Spikes = 52, --Deals damage or status to attacker when hit + Haste = 53, --Increases attack speed + --54 and 55 didn't have names and seem to be unused + ReducedDurabilityLoss = 56, --Reduces durability loss + IncreasedSpiritbondGain = 57, --Increases rate of spiritbonding + Damage = 58, --Increases damage of auto attacks + Delay = 59, --Increases rate of auto attacks + Fastcast = 60, --Increases speed of casts + MovementSpeed = 61, --Increases movement speed + Exp = 62, --Increases experience gained + RestingHp = 63, --? + RestingMp = 64, --? + + --Attack property resistances + SlashingResistance = 65, --Reduces damage taken by slashing attacks + PiercingResistance = 66, --Reduces damage taken by piercing attacks + BluntResistance = 67, --Reduces damage taken by blunt attacks + ProjectileResistance = 68, --Reduces damage taken by projectile attacks + SonicResistance = 69, --Reduces damage taken by sonic attacks + BreathResistance = 70, --Reduces damage taken by breath attacks + PhysicalResistance = 71, --Reduces damage taken by physical attacks + MagicResistance = 72, --Reduces damage taken by magic attacks + + --Status resistances + SlowResistance = 73, --Reduces chance to be inflicted with slow by status magic + PetrificationResistance = 74, --Reduces chance to be inflicted with petrification by status magic + ParalysisResistance = 75, --Reduces chance to be inflicted with paralysis by status magic + SilenceResistance = 76, --Reduces chance to be inflicted with silence by status magic + BlindResistance = 77, --Reduces chance to be inflicted with blind by status magic + PoisonResistance = 78, --Reduces chance to be inflicted with poison by status magic + StunResistance = 79, --Reduces chance to be inflicted with stun by status magic + SleepResistance = 80, --Reduces chance to be inflicted with sleep by status magic + BindResistance = 81, --Reduces chance to be inflicted with bind by status magic + HeavyResistance = 82, --Reduces chance to be inflicted with heavy by status magic + DoomResistance = 83, --Reduces chance to be inflicted with doom by status magic + + --84-101 didn't have names and seem to be unused + --Miscellaneous + ConserveMp = 101, --Chance to reduce mp used by actions + SpellInterruptResistance = 102, --Reduces chance to be interrupted by damage while casting + DoubleDownOdds = 103, --Increases double down odds + HqDiscoveryRate = 104, + + + --Non-gear mods + None = 105, + NAMEPLATE_SHOWN = 106, + TARGETABLE = 107, + NAMEPLATE_SHOWN2 = 108, + + HpPercent = 109, + MpPercent = 110, + TpPercent = 111, + + AttackRange = 112, --How far away in yalms this character can attack from (probably won't need this when auto attack skills are done) + + Raise = 113, + MinimumHpLock = 114, --Stops HP from falling below this value + MinimumMpLock = 115, --Stops MP from falling below this value + MinimumTpLock = 116, --Stops TP from falling below this value + AttackType = 117, --Attack property of auto attacks (might not need this when auto attack skills are done, unsure) + CanBlock = 118, --Whether the character can block attacks. (For players this is only true when they have a shield) + HitCount = 119, --Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel + + --Flat percent increases to these rates. Might not need these? + RawEvadeRate = 120, + RawParryRate = 121, + RawBlockRate = 122, + RawResistRate = 123, + RawHitRate = 124, + RawCritRate = 125, + + DamageTakenDown = 126, --Percent damage taken down + Regain = 127, --TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits + RegenDown = 128, --Damage over time effects. Separate from normal Regen because of how they are displayed in game + Stoneskin = 129, --Nullifies damage + KnockbackImmune = 130, --Immune to knockback effects when above 0 + Stealth = 131, +} + +mobModifiersGlobal = +{ + None = 0, + SpawnLeash = 1, -- how far can i move before i deaggro target + SightRange = 2, -- how close does target need to be for me to detect by sight + SoundRange = 3, -- how close does target need to be for me to detect by sound + BuffChance = 4, + HealChance = 5, + SkillUseChance = 6, + LinkRadius = 7, + MagicDelay = 8, + SpecialDelay = 9, + ExpBonus = 10, -- + IgnoreSpawnLeash = 11, -- pursue target forever + DrawIn = 12, -- do i suck people in around me + HpScale = 13, -- + Assist = 14, -- gotta call the bois + NoMove = 15, -- cant move + ShareTarget = 16, -- use this actor's id as target id + AttackScript = 17, -- call my script's onAttack whenever i attack + DefendScript = 18, -- call my script's onDamageTaken whenever i take damage + SpellScript = 19, -- call my script's onSpellCast whenever i finish casting + WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill + AbilityScript = 21, -- call my script's onAbility whenever i finish using an ability + CallForHelp = 22, -- actor with this id outside of target's party with this can attack me + FreeForAll = 23, -- any actor can attack me + Roams = 24, -- Do I walk around? + RoamDelay = 25 -- What is the delay between roam ticks +} \ No newline at end of file diff --git a/Data/scripts/player.lua b/Data/scripts/player.lua new file mode 100644 index 00000000..edcfdacd --- /dev/null +++ b/Data/scripts/player.lua @@ -0,0 +1,176 @@ +require("global"); + +local initClassItems, initRaceItems; + +function onBeginLogin(player) + --New character, set the initial quest + if (player:GetPlayTime(false) == 0) then + initialTown = player:GetInitialTown(); + if (initialTown == 1 and player:HasQuest(110001) == false) then + --player:AddQuest(110001); + player:SetHomePoint(1280001); + elseif (initialTown == 2 and player:HasQuest(110005) == false) then + --player:AddQuest(110005); + player:SetHomePoint(1280061); + elseif (initialTown == 3 and player:HasQuest(110009) == false) then + --player:AddQuest(110009); + player:SetHomePoint(1280031); + end + + end + + --For Opening. Set Director and reset position incase d/c + if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(true); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 0.016; + player.positionY = 10.35; + player.positionZ = -36.91; + player.rotation = 0.025; + player:GetQuest(110001):ClearQuestData(); + player:GetQuest(110001):ClearQuestFlags(); + elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(false); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 369.5434; + player.positionY = 4.21; + player.positionZ = -706.1074; + player.rotation = -1.26721; + player:GetQuest(110005):ClearQuestData(); + player:GetQuest(110005):ClearQuestFlags(); + elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then + --director = player:GetZone():CreateDirector("OpeningDirector", false); + --player:AddDirector(director); + --director:StartDirector(false); + --player:SetLoginDirector(director); + --player:KickEvent(director, "noticeEvent", true); + -- + player.positionX = 5.364327; + player.positionY = 196.0; + player.positionZ = 133.6561; + player.rotation = -2.849384; + player:GetQuest(110009):ClearQuestData(); + player:GetQuest(110009):ClearQuestFlags(); + end +end + +function onLogin(player) + + if (player:GetPlayTime(false) == 0) then + player:SendMessage(0x1D,"",">PlayTime == 0, new player!"); + + initClassItems(player); + initRaceItems(player); + + player:SavePlayTime(); + end + +end + +function initClassItems(player) + + local slotTable; + local invSlotTable; + + --DoW + if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG + player:GetItemPackage(0):AddItems({4020001, 8030701, 8050728, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA + player:GetItemPackage(0):AddItems({4030010, 8031120, 8050245, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD + player:GetItemPackage(0):AddItems({4040001, 8011001, 8050621, 8070346, 8090307}); + player:GetEquipment():Set({0, 8, 12, 13, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC + player:GetItemPackage(0):AddItems({4070001, 8030601, 8050622, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC + player:GetItemPackage(0):AddItems({4080201, 8030801, 8051015, 8080501, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + --DoM + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM + player:GetItemPackage(0):AddItems({5020001, 8030245, 8050346, 8080346, 8090208}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ + player:GetItemPackage(0):AddItems({5030101, 8030445, 8050031, 8080246, 8090208}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + + --DoH + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 30) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 31) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 32) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 33) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 34) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 35) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 36) then -- + + --DoL + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 39) then --MIN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 40) then --BTN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 41) then --FSH + end + +end + +function initRaceItems(player) + + if (player.playerWork.tribe == 1) then --Hyur Midlander Male + player:GetItemPackage(0):AddItem(8040001); + player:GetItemPackage(0):AddItem(8060001); + elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female + player:GetItemPackage(0):AddItem(8040002); + player:GetItemPackage(0):AddItem(8060002); + elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male + player:GetItemPackage(0):AddItem(8040003); + player:GetItemPackage(0):AddItem(8060003); + elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male + player:GetItemPackage(0):AddItem(8040004); + player:GetItemPackage(0):AddItem(8060004); + elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female + player:GetItemPackage(0):AddItem(8040006); + player:GetItemPackage(0):AddItem(8060006); + elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male + player:GetItemPackage(0):AddItem(8040005); + player:GetItemPackage(0):AddItem(8060005); + elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female + player:GetItemPackage(0):AddItem(8040007); + player:GetItemPackage(0):AddItem(8060007); + elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male + player:GetItemPackage(0):AddItem(8040008); + player:GetItemPackage(0):AddItem(8060008); + elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female + player:GetItemPackage(0):AddItem(8040010); + player:GetItemPackage(0):AddItem(8060010); + elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male + player:GetItemPackage(0):AddItem(8040009); + player:GetItemPackage(0):AddItem(8060009); + elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female + player:GetItemPackage(0):AddItem(8040011); + player:GetItemPackage(0):AddItem(8060011); + elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun + player:GetItemPackage(0):AddItem(8040012); + player:GetItemPackage(0):AddItem(8060012); + elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon + player:GetItemPackage(0):AddItem(8040013); + player:GetItemPackage(0):AddItem(8060013); + elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf + player:GetItemPackage(0):AddItem(8040014); + player:GetItemPackage(0):AddItem(8060014); + elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard + player:GetItemPackage(0):AddItem(8040015); + player:GetItemPackage(0):AddItem(8060015); + end + + player:GetEquipment():Set({9,11},{5,6}, 0); + +end \ No newline at end of file diff --git a/data/scripts/quests/etc/etc3g0.lua b/Data/scripts/quests/etc/etc3g0.lua similarity index 100% rename from data/scripts/quests/etc/etc3g0.lua rename to Data/scripts/quests/etc/etc3g0.lua diff --git a/data/scripts/quests/etc/etc5g0.lua b/Data/scripts/quests/etc/etc5g0.lua similarity index 100% rename from data/scripts/quests/etc/etc5g0.lua rename to Data/scripts/quests/etc/etc5g0.lua diff --git a/data/scripts/quests/man/man0g0.lua b/Data/scripts/quests/man/man0g0.lua similarity index 100% rename from data/scripts/quests/man/man0g0.lua rename to Data/scripts/quests/man/man0g0.lua diff --git a/data/scripts/quests/man/man0l0.lua b/Data/scripts/quests/man/man0l0.lua similarity index 100% rename from data/scripts/quests/man/man0l0.lua rename to Data/scripts/quests/man/man0l0.lua diff --git a/data/scripts/quests/man/man0u0.lua b/Data/scripts/quests/man/man0u0.lua similarity index 100% rename from data/scripts/quests/man/man0u0.lua rename to Data/scripts/quests/man/man0u0.lua diff --git a/Data/scripts/retainer.lua b/Data/scripts/retainer.lua new file mode 100644 index 00000000..e4aa3c8c --- /dev/null +++ b/Data/scripts/retainer.lua @@ -0,0 +1,59 @@ +--[[ + +Common Retainer Stuff + +Retainer Say Codes: + +1: Hired +2: When called +3: Error when cannot call retainer +4: Dismissed +5: ?? +6: Sold X items report. +7: Nothing got sold. +8: Retainer payed??? +9: Retainer dismissed due to not paid. +10: Retainer dismissed by player. + + +--]] + +function doItemTrade(player, retainer) + callClientFunction(player, "eventTalkRetainerItemTrade", 1); + + while (true) do + resultCode, item, un1, quantity, itemId, quality = callClientFunction(player, "eventTalkRetainerItemTrade", 2); + + player:SendMessage(0x20, "", "" .. tostring(resultCode)); + player:SendMessage(0x20, "", "" .. tostring(un1)); + player:SendMessage(0x20, "", "" .. tostring(quantity)); + player:SendMessage(0x20, "", "" .. tostring(itemId)); + player:SendMessage(0x20, "", "" .. tostring(quality)); + + --Retreieve + if (resultCode == 31) then + retainer:GetItemPackage(item.itemPackage):RemoveItemAtSlot(item.slot, quantity); + retainer:GetItemPackage(item.itemPackage):SendUpdatePackets(player, true); + player:GetItemPackage(item.itemPackage):AddItem(itemId, quantity, quality); + --Entrust + elseif (resultCode == 32) then + player:GetItemPackage(item.itemPackage):RemoveItemAtSlot(item.slot, quantity); + retainer:GetItemPackage(item.itemPackage):AddItem(itemId, quantity, quality); + retainer:GetItemPackage(item.itemPackage):SendUpdatePackets(player, true); + end + + callClientFunction(player, "eventReturnResult", resultCode, false); + + if (resultCode == 100) then + break + end + end + + callClientFunction(player, "eventTalkRetainerItemTrade", 3); +end + +function doBazaar(player, retainer) + callClientFunction(player, "eventTalkRetainerItemList", 1); + callClientFunction(player, "eventTalkRetainerItemList", 2); + callClientFunction(player, "eventTalkRetainerItemList", 3); +end \ No newline at end of file diff --git a/Data/scripts/shop.lua b/Data/scripts/shop.lua new file mode 100644 index 00000000..d0df39b8 --- /dev/null +++ b/Data/scripts/shop.lua @@ -0,0 +1,55 @@ +--[[ + +Shop Buy/Sell Functions + +--]] + +function purchaseItem(player, location, itemId, quantity, quality, price, currency) + + local worldMaster = GetWorldMaster(); + local invCheck = -1; + + if (player:GetItemPackage(INVENTORY_CURRENCY):HasItem(currency, price)) then + invCheck = player:GetItemPackage(location):AddItem(itemId, quantity, quality); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, MESSAGE_TYPE_SYSTEM); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, MESSAGE_TYPE_SYSTEM, itemId, quality); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(0x20, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + player:GetItemPackage(INVENTORY_CURRENCY):removeItem(currency, price); + + if (currency == 1000001) then -- If Gil + -- You purchase for gil. + player:SendGameMessage(player, worldMaster, 25061, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, price); + + elseif (currency == 1000201 or currency == 1000202 or currency == 1000203) then -- If Grand Company seal + -- You exchange for . + player:SendGameMessage(player, worldMaster, 25275, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, price, player.gcCurrent); + + elseif (currency >= 1000101 and currency <= 1000123) then -- If Guild mark + -- You trade for . + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, currency, 1, itemId, 1, price, quantity); + end + end + else + -- You do not have enough gil. (Should never see this) + player:SendGameMessage(player, worldMaster, 25065, MESSAGE_TYPE_SYSTEM); + end + return +end + + +function sellItem(player, itemId, quantity, quality, itemPrice, slot, currency) + local worldMaster = GetWorldMaster(); + local cost = quantity * itemPrice; + + player:GetItemPackage(INVENTORY_CURRENCY):AddItem(currency, cost); + player:GetItemPackage(INVENTORY_NORMAL):RemoveItemAtSlot(slot, quantity); + -- You sell for gil. + player:SendGameMessage(player, worldMaster, 25075, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, cost); +end \ No newline at end of file diff --git a/Data/scripts/statuseffectids.lua b/Data/scripts/statuseffectids.lua new file mode 100644 index 00000000..fcf5cf6a --- /dev/null +++ b/Data/scripts/statuseffectids.lua @@ -0,0 +1,318 @@ +StatusEffectId = +{ + RageofHalone = 221021, + + Quick = 223001, + Haste = 223002, + Slow = 223003, + Petrification = 223004, + Paralysis = 223005, + Silence = 223006, + Blind = 223007, + Mute = 223008, + Slowcast = 223009, + Glare = 223010, + Poison = 223011, + Transfixion = 223012, + Pacification = 223013, + Amnesia = 223014, + Stun = 223015, + Daze = 223016, + ExposedFront = 223017, + ExposedRight = 223018, + ExposedRear = 223019, + ExposedLeft = 223020, + Incapacitation = 223021, + Incapacitation2 = 223022, + Incapacitation3 = 223023, + Incapacitation4 = 223024, + Incapacitation5 = 223025, + Incapacitation6 = 223026, + Incapacitation7 = 223027, + Incapacitation8 = 223028, + HPBoost = 223029, + HPPenalty = 223030, + MPBoost = 223031, + MPPenalty = 223032, + AttackUp = 223033, + AttackDown = 223034, + AccuracyUp = 223035, + AccuracyDown = 223036, + DefenseUp = 223037, + DefenseDown = 223038, + EvasionUp = 223039, + EvasionDown = 223040, + MagicPotencyUp = 223041, + MagicPotencyDown = 223042, + MagicAccuracyUp = 223043, + MagicAccuracyDown = 223044, + MagicDefenseUp = 223045, + MagicDefenseDown = 223046, + MagicResistanceUp = 223047, + MagicResistanceDown = 223048, + CombatFinesse = 223049, + CombatHindrance = 223050, + MagicFinesse = 223051, + MagicHindrance = 223052, + CombatResilience = 223053, + CombatVulnerability = 223054, + MagicVulnerability = 223055, + MagicResilience = 223056, + Inhibited = 223057, + AegisBoon = 223058, + Deflection = 223059, + Outmaneuver = 223060, + Provoked = 223061, + Sentinel = 223062, + Cover = 223063, + Rampart = 223064, + StillPrecision = 223065, + Cadence = 223066, + DiscerningEye = 223067, + TemperedWill = 223068, + Obsess = 223069, + Ambidexterity = 223070, + BattleCalm = 223071, + MasterofArms = 223072, + Taunted = 223073, + Blindside = 223074, + Featherfoot = 223075, + PresenceofMind = 223076, + CoeurlStep = 223077, + EnduringMarch = 223078, + MurderousIntent = 223079, + Entrench = 223080, + Bloodbath = 223081, + Retaliation = 223082, + Foresight = 223083, + Defender = 223084, + Rampage = 223085, + Enraged = 223086, + Warmonger = 223087, + Disorientx1 = 223088, + Disorientx2 = 223089, + Disorientx3 = 223090, + KeenFlurry = 223091, + ComradeinArms = 223092, + Ferocity = 223093, + Invigorate = 223094, + LineofFire = 223095, + Jump = 223096, + Collusion = 223097, + Diversion = 223098, + SpeedSurge = 223099, + LifeSurge = 223100, + SpeedSap = 223101, + LifeSap = 223102, + Farshot = 223103, + QuellingStrike = 223104, + RagingStrike = 223105, + HawksEye = 223106, + SubtleRelease = 223107, + Decoy = 223108, + Profundity = 223109, + TranceChant = 223110, + RoamingSoul = 223111, + Purge = 223112, + Spiritsong = 223113, + Resonance = 223114, + Soughspeak = 223115, + PresenceofMind2 = 223116, + SanguineRite = 223117, + PunishingBarbs = 223118, + DarkSeal = 223119, + Emulate = 223120, + ParadigmShift = 223121, + ConcussiveBlowx1 = 223123, + ConcussiveBlowx2 = 223124, + ConcussiveBlowx3 = 223125, + SkullSunder = 223126, + Bloodletter = 223127, + Levinbolt = 223128, + Protect = 223129, + Shell = 223130, + Reraise = 223131, + ShockSpikes = 223132, + Stoneskin = 223133, + Scourge = 223134, + Bio = 223135, + Dia = 223136, + Banish = 223137, + StygianSpikes = 223138, + ATKAbsorbed = 223139, + DEFAbsorbed = 223140, + ACCAbsorbed = 223141, + EVAAbsorbed = 223142, + AbsorbATK = 223143, + AbsorbDEF = 223144, + AbsorbACC = 223145, + AbsorbEVA = 223146, + SoulWard = 223147, + Burn = 223148, + Frost = 223149, + Shock = 223150, + Drown = 223151, + Choke = 223152, + Rasp = 223153, + Flare = 223154, + Freeze = 223155, + Burst = 223156, + Flood = 223157, + Tornado = 223158, + Quake = 223159, + Berserk = 223160, + RegimenofRuin = 223161, + RegimenofTrauma = 223162, + RegimenofDespair = 223163, + RegimenofConstraint = 223164, + Weakness = 223165, + Scavenge = 223166, + Fastcast = 223167, + MidnightHowl = 223168, + Outlast = 223169, + Steadfast = 223170, + DoubleNock = 223171, + TripleNock = 223172, + Covered = 223173, + PerfectDodge = 223174, + ExpertMining = 223175, + ExpertLogging = 223176, + ExpertHarvesting = 223177, + ExpertFishing = 223178, + ExpertSpearfishing = 223179, + Regen = 223180, + Refresh = 223181, + Regain = 223182, + TPBleed = 223183, + Empowered = 223184, + Imperiled = 223185, + Adept = 223186, + Inept = 223187, + Quick2 = 223188, + Quick3 = 223189, + WristFlick = 223190, + Glossolalia = 223191, + SonorousBlast = 223192, + Comradery = 223193, + StrengthinNumbers = 223194, + + BrinkofDeath = 223197, + CraftersGrace = 223198, + GatherersGrace = 223199, + Rebirth = 223200, + Stealth = 223201, + StealthII = 223202, + StealthIII = 223203, + StealthIV = 223204, + Combo = 223205, + GoringBlade = 223206, + Berserk2 = 223207, + Rampage2 = 223208, + FistsofFire = 223209, + FistsofEarth = 223210, + FistsofWind = 223211, + PowerSurgeI = 223212, + PowerSurgeII = 223213, + PowerSurgeIII = 223214, + LifeSurgeI = 223215, + LifeSurgeII = 223216, + LifeSurgeIII = 223217, + DreadSpike = 223218, + BloodforBlood = 223219, + Barrage = 223220, + RagingStrike2 = 223221, + + Swiftsong = 223224, + SacredPrism = 223225, + ShroudofSaints = 223226, + ClericStance = 223227, + BlissfulMind = 223228, + DarkSeal2 = 223229, + Resonance2 = 223230, + Excruciate = 223231, + Necrogenesis = 223232, + Parsimony = 223233, + SanguineRite2 = 223234, + Aero = 223235, + Outmaneuver2 = 223236, + Blindside2 = 223237, + Decoy2 = 223238, + Protect2 = 223239, + SanguineRite3 = 223240, + Bloodletter2 = 223241, + FullyBlissfulMind = 223242, + MagicEvasionDown = 223243, + HundredFists = 223244, + SpinningHeel = 223245, + DivineVeil = 223248, + HallowedGround = 223249, + Vengeance = 223250, + Antagonize = 223251, + MightyStrikes = 223252, + BattleVoice = 223253, + BalladofMagi = 223254, + PaeonofWar = 223255, + MinuetofRigor = 223256, + GoldLung = 223258, + Goldbile = 223259, + AurumVeil = 223260, + AurumVeilII = 223261, + Flare2 = 223262, + Resting = 223263, + DivineRegen = 223264, + DefenseAndEvasionUp = 223265, + MagicDefenseAndEvasionUp = 223266, + AttackUp2 = 223267, + MagicPotencyUp2 = 223268, + DefenseAndEvasionDown = 223269, + MagicDefenseAndEvasionDown = 223270, + Poison2 = 223271, + DeepBurn = 223272, + LunarCurtain = 223273, + DefenseUp2 = 223274, + AttackDown2 = 223275, + Sanction = 223992, + IntactPodlingToting = 223993, + RedRidingHooded = 223994, + Medicated = 223998, + WellFed = 223999, + + Sleep = 228001, + Bind = 228011, + Fixation = 228012, + Bind2 = 228013, + Heavy = 228021, + Charm = 228031, + Flee = 228041, + Doom = 228051, + SynthesisSupport = 230001, + WoodyardAccess = 230002, + SmithsForgeAccess = 230003, + ArmorersForgeAccess = 230004, + GemmaryAccess = 230005, + TanneryAccess = 230006, + ClothshopAccess = 230007, + LaboratoryAccess = 230008, + CookeryAccess = 230009, + MinersSupport = 230010, + BotanistsSupport = 230011, + FishersSupport = 230012, + GearChange = 230013, + GearDamage = 230014, + HeavyGearDamage = 230015, + Lamed = 230016, + Lamed2 = 230017, + Lamed3 = 230018, + Poison3 = 231002, + Envenom = 231003, + Berserk4 = 231004, + GuardiansAspect = 253002, + + + -- custom effects here + -- status for having procs fall off + EvadeProc = 253003, + BlockProc = 253004, + ParryProc = 253005, + MissProc = 253006 +} \ No newline at end of file diff --git a/data/scripts/tutorial.lua b/Data/scripts/tutorial.lua similarity index 100% rename from data/scripts/tutorial.lua rename to Data/scripts/tutorial.lua diff --git a/data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua b/Data/scripts/unique/fst0Battle03/Monster/bloodthirsty_wolf.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua rename to Data/scripts/unique/fst0Battle03/Monster/bloodthirsty_wolf.lua diff --git a/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua b/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua new file mode 100644 index 00000000..7ed63cac --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua @@ -0,0 +1,28 @@ +require ("global") +require ("ally") + +function onSpawn(ally) + ally:SetMaxHP(69420) + ally:SetHP(ally:GetMaxHP()) + ally.isAutoAttackEnabled = false; + ally.neutral = false +end + +function onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas); +end + + +function onRoam(ally, contentGroupCharas) + ally.detectionType = 0xFF + ally.isMovingToSpawn = false + ally.neutral = false + ally.animationId = 0 + allyGlobal.onCombatTick(ally, nil, nil, contentGroupCharas) +end + + +function tryAggro(ally, contentGroupCharas) + allyGlobal.tryAggro(ally, contentGroupCharas) + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/Monster/yda.lua b/Data/scripts/unique/fst0Battle03/Monster/yda.lua new file mode 100644 index 00000000..4462774b --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/Monster/yda.lua @@ -0,0 +1,26 @@ +require ("global") + +require ("ally") + +function onSpawn(ally) + ally:SetMaxHP(69420) + ally:SetHP(ally:GetMaxHP()) + ally.isAutoAttackEnabled = false + ally.neutral = false +end + +function onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas) +end + +function tryAggro(ally, contentGroupCharas) + allyGlobal.tryAggro(ally, contentGroupCharas) +end + +function onRoam(ally, contentGroupCharas) + ally.detectionType = 0xFF + ally.isMovingToSpawn = false + ally.neutral = false + ally.animationId = 0 + --allyGlobal.onCombatTick(ally, contentGroupCharas) +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua b/Data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua similarity index 100% rename from data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua rename to Data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua diff --git a/data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua b/Data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua similarity index 100% rename from data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua rename to Data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua diff --git a/data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua b/Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua similarity index 88% rename from data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua rename to Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua index a82963ad..e0e54fdf 100644 --- a/data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua +++ b/Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua @@ -7,9 +7,10 @@ end function onEventStarted(player, npc, triggerName) man0g0Quest = player:GetQuest("Man0g0"); - + print("Got Quest Man0g0"); if (man0g0Quest ~= nil) then - + + print("Man0g0Quest is not nil"); if (triggerName == "pushDefault") then callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil); elseif (triggerName == "talkDefault") then @@ -23,6 +24,7 @@ function onEventStarted(player, npc, triggerName) player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); --Was she talked to after papalymo? else + print("Making content area"); if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then player:EndEvent(); @@ -35,13 +37,16 @@ function onEventStarted(player, npc, triggerName) end director = contentArea:GetContentDirector(); - player:AddDirector(director); + --player:AddDirector(director); director:StartDirector(false); player:KickEvent(director, "noticeEvent", true); player:SetLoginDirector(director); + print("Content area and director made"); + player:ChangeState(0); GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16); + print("Zone Change"); return; else callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil); diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua diff --git a/data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua similarity index 100% rename from data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua rename to Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_nelhah.lua b/Data/scripts/unique/fst0Field03/PopulaceStandard/miraudont.lua similarity index 74% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_nelhah.lua rename to Data/scripts/unique/fst0Field03/PopulaceStandard/miraudont.lua index 20a0b514..df4c4a25 100644 --- a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_nelhah.lua +++ b/Data/scripts/unique/fst0Field03/PopulaceStandard/miraudont.lua @@ -2,6 +2,6 @@ require ("global") function onEventStarted(player, npc) defaultFst = GetStaticActor("DftFst"); - callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_sergeant_nelhah_001", nil, nil, nil); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiraudont_001", nil, nil, nil); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua similarity index 100% rename from data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua rename to Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua diff --git a/data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua similarity index 100% rename from data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua rename to Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua diff --git a/data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua similarity index 100% rename from data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua rename to Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua diff --git a/data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua similarity index 100% rename from data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua rename to Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua diff --git a/Data/scripts/unique/fst0Town01/Monster/ass.lua b/Data/scripts/unique/fst0Town01/Monster/ass.lua new file mode 100644 index 00000000..21e27867 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/Monster/ass.lua @@ -0,0 +1,2 @@ +function onDeath(monster, player, lastAttacker) +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua new file mode 100644 index 00000000..02e67d32 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hill_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua new file mode 100644 index 00000000..b7448428 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTask_board_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua diff --git a/data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua rename to Data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua diff --git a/data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua similarity index 100% rename from data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua rename to Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua diff --git a/data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua rename to Data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua diff --git a/data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua b/Data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua rename to Data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua diff --git a/data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua b/Data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua rename to Data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/caplan.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/caplan.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/chalyo_tamlyo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/chalyo_tamlyo.lua new file mode 100644 index 00000000..d9d265f3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/chalyo_tamlyo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithChalyotamlyo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/decima.lua similarity index 61% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/decima.lua index 60f377c2..824e5f63 100644 --- a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/decima.lua @@ -1,7 +1,7 @@ require ("global") function onEventStarted(player, npc) - defaultFst = GetStaticActor("Spl000"); - callClientFunction(player, "delegateEvent", player, defaultFst, "processEventARISMONT", 1, 1, 1); + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDecima_001", nil, nil, nil); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua similarity index 65% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua index 6413be1a..4ea6d7ee 100644 --- a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua @@ -1,7 +1,7 @@ require ("global") function onEventStarted(player, npc) - defaultFst = GetStaticActor("Spl000"); - callClientFunction(player, "delegateEvent", player, defaultFst, "processEventMERLIE", 1,1,1); + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "downTownTalk", nil, nil, nil); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua new file mode 100644 index 00000000..19143bdf --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaroon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/habreham.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/habreham.lua new file mode 100644 index 00000000..9de8b884 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/habreham.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHabreham_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua new file mode 100644 index 00000000..b0b08cd5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLouisoix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua new file mode 100644 index 00000000..44b89d81 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua @@ -0,0 +1,18 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + magickedPrism = 3020615; + + if not player:GetItemPackage(INVENTORY_NORMAL):HasItem(magickedPrism) then + callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 2); + local invCheck = player:GetItemPackage(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, magickedPrism, 10); + end + else + callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 1); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua new file mode 100644 index 00000000..0a24f7e7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_carver_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua new file mode 100644 index 00000000..fc7c975d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_holmes_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua new file mode 100644 index 00000000..c7b840aa --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_kirk_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua new file mode 100644 index 00000000..d6d2ff82 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_stone_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua new file mode 100644 index 00000000..267063c0 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventMERLIE"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua new file mode 100644 index 00000000..d66e5dad --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_white_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua new file mode 100644 index 00000000..fadd1fdd --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventARISMONT"); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulmhylt.lua similarity index 61% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/ulmhylt.lua index 15668acc..f9c9bf11 100644 --- a/data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulmhylt.lua @@ -1,7 +1,7 @@ require ("global") function onEventStarted(player, npc) - defaultFst = GetStaticActor("Spl000"); - callClientFunction(player, "delegateEvent", player, defaultFst, "processEventELNAURE", 1,1,1); + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithUlmhylt_001", nil, nil, nil); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua diff --git a/data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua similarity index 100% rename from data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua rename to Data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua diff --git a/data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua similarity index 100% rename from data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua rename to Data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua diff --git a/data/scripts/unique/ocn0Cruise01/ship_route_1.lua b/Data/scripts/unique/ocn0Cruise01/ship_route_1.lua similarity index 100% rename from data/scripts/unique/ocn0Cruise01/ship_route_1.lua rename to Data/scripts/unique/ocn0Cruise01/ship_route_1.lua diff --git a/data/scripts/unique/ocn0Cruise01/ship_route_2.lua b/Data/scripts/unique/ocn0Cruise01/ship_route_2.lua similarity index 100% rename from data/scripts/unique/ocn0Cruise01/ship_route_2.lua rename to Data/scripts/unique/ocn0Cruise01/ship_route_2.lua diff --git a/data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua rename to Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua diff --git a/data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua rename to Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua diff --git a/data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua rename to Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua diff --git a/data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua rename to Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua diff --git a/data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua rename to Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua diff --git a/data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua similarity index 100% rename from data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua rename to Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua diff --git a/data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua rename to Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua diff --git a/data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua rename to Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua diff --git a/data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua rename to Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua diff --git a/data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua rename to Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua diff --git a/data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua rename to Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua diff --git a/data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua similarity index 100% rename from data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua rename to Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua diff --git a/data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua similarity index 100% rename from data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua rename to Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua diff --git a/data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua b/Data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua similarity index 100% rename from data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua rename to Data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua diff --git a/data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua b/Data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua similarity index 100% rename from data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua rename to Data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua diff --git a/data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua b/Data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua similarity index 100% rename from data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua rename to Data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua diff --git a/Data/scripts/unique/sea0Field02/PopulaceStandard/solelle.lua b/Data/scripts/unique/sea0Field02/PopulaceStandard/solelle.lua new file mode 100644 index 00000000..ae7e3a8a --- /dev/null +++ b/Data/scripts/unique/sea0Field02/PopulaceStandard/solelle.lua @@ -0,0 +1,9 @@ +require ("global") + +--Argument is 20 or ~20. + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSolelle_001", 0); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua similarity index 100% rename from data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua rename to Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua diff --git a/data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua similarity index 100% rename from data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua rename to Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua diff --git a/data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua similarity index 100% rename from data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua rename to Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua diff --git a/data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua rename to Data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua diff --git a/data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua similarity index 100% rename from data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua rename to Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua diff --git a/Data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua b/Data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua new file mode 100644 index 00000000..e69de29b diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua diff --git a/data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua rename to Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua diff --git a/data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua rename to Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua diff --git a/data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua rename to Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua b/Data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua rename to Data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua similarity index 85% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua index 92289ab0..70234f8f 100644 --- a/data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua @@ -2,6 +2,6 @@ require ("global") function onEventStarted(player, npc) defaultSea = GetStaticActor("DftSea"); - callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithANSGOR_100"); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bibiraka.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bibiraka.lua new file mode 100644 index 00000000..c9c044c3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bibiraka.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBibiraka_001", nil, nil, nil); + player:endEvent(); +end diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua new file mode 100644 index 00000000..2b97c724 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_hob_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/syntberk.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syntberk.lua new file mode 100644 index 00000000..37db1a3b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syntberk.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSyntberk_001", nil, nil, nil); + player:endEvent(); +end diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua diff --git a/data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua rename to Data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua diff --git a/data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua similarity index 100% rename from data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua rename to Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua diff --git a/data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua rename to Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua diff --git a/data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua rename to Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua diff --git a/data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua rename to Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua diff --git a/data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua rename to Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua diff --git a/data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua rename to Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua diff --git a/data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua rename to Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua diff --git a/data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua rename to Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua diff --git a/data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua similarity index 100% rename from data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua rename to Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua diff --git a/data/scripts/unique/wil0Battle01/DoorStandard/door1.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door1.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/DoorStandard/door1.lua rename to Data/scripts/unique/wil0Battle01/DoorStandard/door1.lua diff --git a/data/scripts/unique/wil0Battle01/DoorStandard/door2.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door2.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/DoorStandard/door2.lua rename to Data/scripts/unique/wil0Battle01/DoorStandard/door2.lua diff --git a/data/scripts/unique/wil0Battle01/DoorStandard/door3.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door3.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/DoorStandard/door3.lua rename to Data/scripts/unique/wil0Battle01/DoorStandard/door3.lua diff --git a/data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua rename to Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua diff --git a/data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua rename to Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua b/Data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua rename to Data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua diff --git a/data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua similarity index 100% rename from data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua rename to Data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua b/Data/scripts/unique/wil0Field02/PopulaceStandard/pack_chocobo.lua similarity index 73% rename from data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua rename to Data/scripts/unique/wil0Field02/PopulaceStandard/pack_chocobo.lua index e0c0dea5..2a59c3ee 100644 --- a/data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua +++ b/Data/scripts/unique/wil0Field02/PopulaceStandard/pack_chocobo.lua @@ -2,7 +2,6 @@ require ("global") function onEventStarted(player, npc) defaultWil = GetStaticActor("DftWil"); - callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFlamesergeantmimiomio_001", nil, nil, nil); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkCaravanChocoboUld_001", nil, nil, nil); player:endEvent(); -end - +end \ No newline at end of file diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua b/Data/scripts/unique/wil0Field02/PopulaceStandard/zllayan.lua similarity index 73% rename from data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua rename to Data/scripts/unique/wil0Field02/PopulaceStandard/zllayan.lua index e8960bd7..4ba3fb89 100644 --- a/data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua +++ b/Data/scripts/unique/wil0Field02/PopulaceStandard/zllayan.lua @@ -2,6 +2,6 @@ require ("global") function onEventStarted(player, npc) defaultWil = GetStaticActor("DftWil"); - callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFlameprivatesisimuzatetemuza_001", nil, nil, nil); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithZllayan_001", nil, nil, nil); player:endEvent(); end \ No newline at end of file diff --git a/data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua similarity index 100% rename from data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua rename to Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua diff --git a/data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua similarity index 100% rename from data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua rename to Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua diff --git a/data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua similarity index 100% rename from data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua rename to Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua diff --git a/data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua b/Data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua similarity index 100% rename from data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua rename to Data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua diff --git a/data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua b/Data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua similarity index 100% rename from data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua rename to Data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua rename to Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua new file mode 100644 index 00000000..dd06fcaf --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventSISIMUZA"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua new file mode 100644 index 00000000..c3ea9ab8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventMIMIO"); + player:endEvent(); +end + diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua diff --git a/data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua rename to Data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua diff --git a/data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua similarity index 100% rename from data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua rename to Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua new file mode 100644 index 00000000..1cffd8b4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFD9; +end \ No newline at end of file diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua rename to Data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua diff --git a/data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua rename to Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua diff --git a/data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua rename to Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua diff --git a/data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua rename to Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua diff --git a/data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua rename to Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua rename to Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua diff --git a/data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua similarity index 100% rename from data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua rename to Data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua diff --git a/data/scripts/utils.lua b/Data/scripts/utils.lua similarity index 62% rename from data/scripts/utils.lua rename to Data/scripts/utils.lua index 2aff7f62..46cd1399 100644 --- a/data/scripts/utils.lua +++ b/Data/scripts/utils.lua @@ -26,4 +26,19 @@ function getDistanceBetweenActors(actor1, actor2) local dz = pos1[2] - pos2[2] return math.sqrt(dx * dx + dy * dy + dz *dz); +end + +function getXZDistanceBetweenActors(actor1, actor2) + local pos1 = actor1:GetPos(); + local pos2 = actor2:GetPos(); + + local dx = pos1[0] - pos2[0]; + local dz = pos1[2] - pos2[2]; + + return math.sqrt(dx * dx + dz *dz); +end + +function math.Clamp(val, lower, upper) + if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way + return math.max(lower, math.min(upper, val)) end \ No newline at end of file diff --git a/Data/scripts/weaponskill.lua b/Data/scripts/weaponskill.lua new file mode 100644 index 00000000..8fb6dabb --- /dev/null +++ b/Data/scripts/weaponskill.lua @@ -0,0 +1,62 @@ +-- todo: add enums for status effects in global.lua +--require("global") +require("battleutils") +--[[ + statId - see BattleTemp.cs + modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] + + +function CalculateDamage(caster, target, skill, action) + --http://forum.square-enix.com/ffxiv/threads/36412-STR-PIE-ATK-Testing/page2 + --DRG numbers + --Against Level 52 Halberdiers: + --0.8 damage/STR. Caps at 350 + --0.67=0.69 damage/PIE. Hard cap at 310 + --0.35-0.37 damage/ATK for both AA and WS. + + --^ Old? + --http://prestigexiv.guildwork.com/forum/threads/4fecdc94205cb248b5000526-dragoon-and-other-dd-dpsbase-damage-study?page=1#4fecdc94205cb248b5000525 + --10/09/2012 http://forum.square-enix.com/ffxiv/threads/55291-DPS-Testing/page4 + -- 1 point prim: 0.8 damage + -- ATK: .1% damage? .38 damage? + + --Possible formula for melee?: + --local strCap = CalculateCapOfWeapon(caster.getweapon)<- not sure how this is calculated yet, just an example + --local secondaryCap = CalculateSecondaryCapOfWeapon(caster.getweapon) + --local cappedStr = math.min(caster.GetMod(modifiersGlobal.Strength), strCap); + --local cappedSec = math.min(caster.GetMod(caster.secondaryStat), secCap); + --local damageBase = skill.basePotency + (0.85 * cappedStr) + (0.65 * cappedSec); + + --The maximum deviation for weaponskills is ~8%. + --local dev = 0.96 + (math.random() * 8); + --damageBase = math.Clamp(damageBase * dev, 1, 9999); + --return damageBase; + return 100; +end + +function HandleHealingSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function HandleAttackSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function HandleStoneskin(caster, target, skill, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; \ No newline at end of file diff --git a/sql/characters.sql b/Data/sql/characters.sql similarity index 96% rename from sql/characters.sql rename to Data/sql/characters.sql index 78213547..b4194fda 100644 --- a/sql/characters.sql +++ b/Data/sql/characters.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 5/1/2017 10:28:15 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters +-- ---------------------------- CREATE TABLE `characters` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `userId` int(11) unsigned NOT NULL, @@ -48,4 +48,4 @@ CREATE TABLE `characters` ( `homepoint` int(10) unsigned NOT NULL DEFAULT '0', `homepointInn` tinyint(3) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=166 DEFAULT CHARSET=utf8; +) ENGINE=InnoDB AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; diff --git a/sql/characters_achievements.sql b/Data/sql/characters_achievements.sql similarity index 97% rename from sql/characters_achievements.sql rename to Data/sql/characters_achievements.sql index b16b3e9a..52d7e16b 100644 --- a/sql/characters_achievements.sql +++ b/Data/sql/characters_achievements.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_achievements` --- - -DROP TABLE IF EXISTS `characters_achievements`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_achievements` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `achievementId` int(10) unsigned NOT NULL, - `timeDone` int(10) unsigned DEFAULT NULL, - `progress` int(10) unsigned DEFAULT '0', - `progressFlags` int(10) unsigned DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_achievements` --- - -LOCK TABLES `characters_achievements` WRITE; -/*!40000 ALTER TABLE `characters_achievements` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_achievements` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:43 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_achievements` +-- + +DROP TABLE IF EXISTS `characters_achievements`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_achievements` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `achievementId` int(10) unsigned NOT NULL, + `timeDone` int(10) unsigned DEFAULT NULL, + `progress` int(10) unsigned DEFAULT '0', + `progressFlags` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_achievements` +-- + +LOCK TABLES `characters_achievements` WRITE; +/*!40000 ALTER TABLE `characters_achievements` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_achievements` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:43 diff --git a/Data/sql/characters_appearance.sql b/Data/sql/characters_appearance.sql new file mode 100644 index 00000000..8a2810b4 --- /dev/null +++ b/Data/sql/characters_appearance.sql @@ -0,0 +1,52 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 3/14/2020 1:00:50 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_appearance +-- ---------------------------- +CREATE TABLE `characters_appearance` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `baseId` int(10) unsigned NOT NULL, + `size` tinyint(3) unsigned NOT NULL DEFAULT '0', + `voice` tinyint(3) unsigned NOT NULL DEFAULT '0', + `skinColor` smallint(5) unsigned NOT NULL, + `hairStyle` smallint(5) unsigned NOT NULL, + `hairColor` smallint(5) unsigned NOT NULL, + `hairHighlightColor` smallint(5) unsigned NOT NULL DEFAULT '0', + `hairVariation` smallint(5) unsigned NOT NULL, + `eyeColor` smallint(5) unsigned NOT NULL, + `faceType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceEyebrows` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceEyeShape` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceIrisSize` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceNose` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceMouth` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceFeatures` tinyint(3) unsigned NOT NULL, + `ears` tinyint(3) unsigned NOT NULL DEFAULT '0', + `characteristics` tinyint(3) unsigned NOT NULL DEFAULT '0', + `characteristicsColor` tinyint(3) unsigned NOT NULL DEFAULT '0', + `mainhand` int(10) unsigned NOT NULL, + `offhand` int(10) unsigned NOT NULL, + `head` int(10) unsigned NOT NULL, + `body` int(10) unsigned NOT NULL, + `hands` int(10) unsigned NOT NULL, + `legs` int(10) unsigned NOT NULL, + `feet` int(10) unsigned NOT NULL, + `waist` int(10) unsigned NOT NULL, + `neck` int(10) unsigned NOT NULL DEFAULT '0', + `leftIndex` int(10) unsigned NOT NULL DEFAULT '0', + `rightIndex` int(10) unsigned NOT NULL DEFAULT '0', + `leftFinger` int(10) unsigned NOT NULL DEFAULT '0', + `rightFinger` int(10) unsigned NOT NULL DEFAULT '0', + `leftEar` int(10) unsigned NOT NULL DEFAULT '0', + `rightEar` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=7 DEFAULT CHARSET=utf8; \ No newline at end of file diff --git a/sql/characters_blacklist.sql b/Data/sql/characters_blacklist.sql similarity index 97% rename from sql/characters_blacklist.sql rename to Data/sql/characters_blacklist.sql index b5811e89..61e8f8ba 100644 --- a/sql/characters_blacklist.sql +++ b/Data/sql/characters_blacklist.sql @@ -1,51 +1,51 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; 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TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_blacklist` +-- + +DROP TABLE IF EXISTS `characters_blacklist`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_blacklist` ( + `characterId` int(10) unsigned NOT NULL, + `slot` int(10) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_blacklist` +-- + +LOCK TABLES `characters_blacklist` WRITE; +/*!40000 ALTER TABLE `characters_blacklist` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_blacklist` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/sql/characters_chocobo.sql b/Data/sql/characters_chocobo.sql similarity index 97% rename from sql/characters_chocobo.sql rename to Data/sql/characters_chocobo.sql index fd777329..e03126a1 100644 --- a/sql/characters_chocobo.sql +++ b/Data/sql/characters_chocobo.sql @@ -1,53 +1,53 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_chocobo` --- - -DROP TABLE IF EXISTS `characters_chocobo`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_chocobo` ( - `characterId` int(10) unsigned NOT NULL, - `hasChocobo` tinyint(1) unsigned DEFAULT '0', - `hasGoobbue` tinyint(1) unsigned DEFAULT '0', - `chocoboAppearance` tinyint(3) unsigned DEFAULT NULL, - `chocoboName` varchar(255) DEFAULT '', - PRIMARY KEY (`characterId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_chocobo` --- - -LOCK TABLES `characters_chocobo` WRITE; -/*!40000 ALTER TABLE `characters_chocobo` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_chocobo` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:44 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_chocobo` +-- + +DROP TABLE IF EXISTS `characters_chocobo`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_chocobo` ( + `characterId` int(10) unsigned NOT NULL, + `hasChocobo` tinyint(1) unsigned DEFAULT '0', + `hasGoobbue` tinyint(1) unsigned DEFAULT '0', + `chocoboAppearance` tinyint(3) unsigned DEFAULT NULL, + `chocoboName` varchar(255) DEFAULT '', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_chocobo` +-- + +LOCK TABLES `characters_chocobo` WRITE; +/*!40000 ALTER TABLE `characters_chocobo` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_chocobo` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/sql/characters_class_exp.sql b/Data/sql/characters_class_exp.sql similarity index 97% rename from sql/characters_class_exp.sql rename to Data/sql/characters_class_exp.sql index 3cbc7393..3d3445a5 100644 --- a/sql/characters_class_exp.sql +++ b/Data/sql/characters_class_exp.sql @@ -1,68 +1,68 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET 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+ +DROP TABLE IF EXISTS `characters_class_exp`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_class_exp` ( + `characterId` int(10) unsigned NOT NULL, + `pug` int(10) unsigned DEFAULT '0', + `gla` int(10) unsigned DEFAULT '0', + `mrd` int(10) unsigned DEFAULT '0', + `arc` int(10) unsigned DEFAULT '0', + `lnc` int(10) unsigned DEFAULT '0', + `thm` int(10) unsigned DEFAULT '0', + `cnj` int(10) unsigned DEFAULT '0', + `crp` int(10) unsigned DEFAULT '0', + `bsm` int(10) unsigned DEFAULT '0', + `arm` int(10) unsigned DEFAULT '0', + `gsm` int(10) unsigned DEFAULT '0', + `ltw` int(10) unsigned DEFAULT '0', + `wvr` int(10) unsigned DEFAULT '0', + `alc` int(10) unsigned DEFAULT '0', + `cul` int(10) unsigned DEFAULT '0', + `min` int(10) unsigned DEFAULT '0', + `btn` int(10) unsigned DEFAULT '0', + `fsh` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_class_exp` +-- + +LOCK TABLES `characters_class_exp` WRITE; +/*!40000 ALTER TABLE `characters_class_exp` DISABLE KEYS */; + +/*!40000 ALTER TABLE `characters_class_exp` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/sql/characters_class_levels.sql b/Data/sql/characters_class_levels.sql similarity index 97% rename from sql/characters_class_levels.sql rename to Data/sql/characters_class_levels.sql index b93cb82e..8654574c 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@OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_class_levels` +-- + +DROP TABLE IF EXISTS `characters_class_levels`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_class_levels` ( + `characterId` int(10) unsigned NOT NULL, + `pug` smallint(6) DEFAULT '0', + `gla` smallint(6) DEFAULT '0', + `mrd` smallint(6) DEFAULT '0', + `arc` smallint(6) DEFAULT '0', + `lnc` smallint(6) DEFAULT '0', + 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UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_customattributes.sql b/Data/sql/characters_customattributes.sql similarity index 97% rename from sql/characters_customattributes.sql rename to Data/sql/characters_customattributes.sql index 91756517..daac3ca5 100644 --- a/sql/characters_customattributes.sql +++ b/Data/sql/characters_customattributes.sql @@ -1,56 +1,56 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_customattributes` --- - -DROP TABLE IF EXISTS `characters_customattributes`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_customattributes` ( - `characterId` int(10) unsigned NOT NULL, - `pointsRemaining` int(11) DEFAULT '0', - `strSpent` int(11) DEFAULT '0', - `vitSpent` int(11) DEFAULT '0', - `dexSpent` int(11) DEFAULT '0', - `intSpent` int(11) DEFAULT '0', - `minSpent` int(11) DEFAULT '0', - `pieSpent` int(11) DEFAULT '0', - PRIMARY KEY (`characterId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_customattributes` --- - -LOCK TABLES `characters_customattributes` WRITE; -/*!40000 ALTER TABLE `characters_customattributes` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_customattributes` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:45 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_customattributes` +-- + +DROP TABLE IF EXISTS `characters_customattributes`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_customattributes` ( + `characterId` int(10) unsigned NOT NULL, + `pointsRemaining` int(11) DEFAULT '0', + `strSpent` int(11) DEFAULT '0', + `vitSpent` int(11) DEFAULT '0', + `dexSpent` int(11) DEFAULT '0', + `intSpent` int(11) DEFAULT '0', + `minSpent` int(11) DEFAULT '0', + `pieSpent` int(11) DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_customattributes` +-- + +LOCK TABLES `characters_customattributes` WRITE; +/*!40000 ALTER TABLE `characters_customattributes` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_customattributes` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_friendlist.sql b/Data/sql/characters_friendlist.sql similarity index 97% rename from sql/characters_friendlist.sql rename to Data/sql/characters_friendlist.sql index 97e6cd60..cf87df80 100644 --- a/sql/characters_friendlist.sql +++ b/Data/sql/characters_friendlist.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_friendlist` --- - -DROP TABLE IF EXISTS `characters_friendlist`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_friendlist` ( - `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `slot` int(10) unsigned NOT NULL, - `name` varchar(255) NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_friendlist` --- - -LOCK TABLES `characters_friendlist` WRITE; -/*!40000 ALTER TABLE `characters_friendlist` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_friendlist` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:45 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_friendlist` +-- + +DROP TABLE IF EXISTS `characters_friendlist`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_friendlist` ( + `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` int(10) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_friendlist` +-- + +LOCK TABLES `characters_friendlist` WRITE; +/*!40000 ALTER TABLE `characters_friendlist` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_friendlist` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_hotbar.sql b/Data/sql/characters_hotbar.sql similarity index 84% rename from sql/characters_hotbar.sql rename to Data/sql/characters_hotbar.sql index 8b6a1523..b19f308a 100644 --- a/sql/characters_hotbar.sql +++ b/Data/sql/characters_hotbar.sql @@ -1,54 +1,53 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_hotbar` --- - -DROP TABLE IF EXISTS `characters_hotbar`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_hotbar` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `classId` smallint(5) unsigned NOT NULL, - `hotbarSlot` smallint(5) unsigned NOT NULL, - `commandId` int(10) unsigned NOT NULL, - `recastTime` int(10) unsigned DEFAULT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_hotbar` --- - -LOCK TABLES `characters_hotbar` WRITE; -/*!40000 ALTER TABLE `characters_hotbar` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_hotbar` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:46 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_hotbar` +-- + +DROP TABLE IF EXISTS `characters_hotbar`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_hotbar` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `hotbarSlot` smallint(5) unsigned NOT NULL, + `commandId` int(10) unsigned NOT NULL, + `recastTime` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`classId`,`hotbarSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_hotbar` +-- + +LOCK TABLES `characters_hotbar` WRITE; +/*!40000 ALTER TABLE `characters_hotbar` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_hotbar` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-02-15 0:04:39 diff --git a/Data/sql/characters_inventory.sql b/Data/sql/characters_inventory.sql new file mode 100644 index 00000000..03fc8f53 --- /dev/null +++ b/Data/sql/characters_inventory.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory +CREATE TABLE IF NOT EXISTS `characters_inventory` ( + `characterId` int(10) unsigned NOT NULL, + `serverItemId` bigint(20) unsigned NOT NULL, + `itemPackage` smallint(5) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`serverItemId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/characters_inventory_equipment.sql b/Data/sql/characters_inventory_equipment.sql new file mode 100644 index 00000000..df302a61 --- /dev/null +++ b/Data/sql/characters_inventory_equipment.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory_equipment +CREATE TABLE IF NOT EXISTS `characters_inventory_equipment` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `equipSlot` smallint(5) unsigned NOT NULL, + `itemId` bigint(10) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`classId`,`equipSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/sql/characters_linkshells.sql b/Data/sql/characters_linkshells.sql similarity index 97% rename from sql/characters_linkshells.sql rename to Data/sql/characters_linkshells.sql index 629f1c14..b9db6ec3 100644 --- a/sql/characters_linkshells.sql +++ b/Data/sql/characters_linkshells.sql @@ -1,19 +1,19 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 4/2/2017 3:12:27 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters_linkshells --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 3:12:27 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_linkshells +-- ---------------------------- CREATE TABLE `characters_linkshells` ( `characterId` int(10) unsigned NOT NULL, `linkshellId` bigint(20) unsigned NOT NULL, `rank` tinyint(3) unsigned NOT NULL DEFAULT '4', PRIMARY KEY (`characterId`,`linkshellId`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; +) ENGINE=InnoDB DEFAULT CHARSET=utf8; diff --git a/sql/characters_npclinkshell.sql b/Data/sql/characters_npclinkshell.sql similarity index 97% rename from sql/characters_npclinkshell.sql rename to Data/sql/characters_npclinkshell.sql index 1cca9a3a..02a49e2d 100644 --- a/sql/characters_npclinkshell.sql +++ b/Data/sql/characters_npclinkshell.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_npclinkshell` --- - -DROP TABLE IF EXISTS `characters_npclinkshell`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_npclinkshell` ( - `characterId` int(11) unsigned NOT NULL, - `npcLinkshellId` smallint(5) unsigned NOT NULL, - `isCalling` tinyint(1) unsigned NOT NULL DEFAULT '0', - `isExtra` tinyint(1) unsigned NOT NULL DEFAULT '0', - PRIMARY KEY (`characterId`,`npcLinkshellId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_npclinkshell` --- - -LOCK TABLES `characters_npclinkshell` WRITE; -/*!40000 ALTER TABLE `characters_npclinkshell` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_npclinkshell` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:47 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_npclinkshell` +-- + +DROP TABLE IF EXISTS `characters_npclinkshell`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_npclinkshell` ( + `characterId` int(11) unsigned NOT NULL, + `npcLinkshellId` smallint(5) unsigned NOT NULL, + `isCalling` tinyint(1) unsigned NOT NULL DEFAULT '0', + `isExtra` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`npcLinkshellId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_npclinkshell` +-- + +LOCK TABLES `characters_npclinkshell` WRITE; +/*!40000 ALTER TABLE `characters_npclinkshell` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_npclinkshell` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_parametersave.sql b/Data/sql/characters_parametersave.sql similarity index 97% rename from sql/characters_parametersave.sql rename to Data/sql/characters_parametersave.sql index ab2bc84c..c8f1388c 100644 --- a/sql/characters_parametersave.sql +++ b/Data/sql/characters_parametersave.sql @@ -1,55 +1,55 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET 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@OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_parametersave` +-- + +DROP TABLE IF EXISTS `characters_parametersave`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_parametersave` ( + `characterId` int(10) unsigned NOT NULL, + `hp` smallint(6) NOT NULL, + `hpMax` smallint(6) NOT NULL, + `mp` smallint(6) NOT NULL, + `mpMax` smallint(6) NOT NULL, + `mainSkill` tinyint(3) unsigned NOT NULL, + `mainSkillLevel` smallint(6) NOT NULL, + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_parametersave` +-- + +LOCK TABLES `characters_parametersave` WRITE; +/*!40000 ALTER TABLE `characters_parametersave` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_parametersave` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_quest_completed.sql b/Data/sql/characters_quest_completed.sql similarity index 97% rename from sql/characters_quest_completed.sql rename to Data/sql/characters_quest_completed.sql index 1f6d177e..daaaa7cd 100644 --- a/sql/characters_quest_completed.sql +++ b/Data/sql/characters_quest_completed.sql @@ -1,51 +1,51 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_quest_completed` --- - -DROP TABLE IF EXISTS `characters_quest_completed`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_quest_completed` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `questId` int(10) unsigned NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_quest_completed` --- - -LOCK TABLES `characters_quest_completed` WRITE; -/*!40000 ALTER TABLE `characters_quest_completed` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_completed` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET 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@OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_completed` +-- + +DROP TABLE IF EXISTS `characters_quest_completed`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_completed` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_completed` +-- + +LOCK TABLES `characters_quest_completed` WRITE; +/*!40000 ALTER TABLE `characters_quest_completed` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_completed` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_quest_guildleve_local.sql b/Data/sql/characters_quest_guildleve_local.sql similarity index 97% rename from sql/characters_quest_guildleve_local.sql rename to Data/sql/characters_quest_guildleve_local.sql index f7239a26..fc52b955 100644 --- a/sql/characters_quest_guildleve_local.sql +++ b/Data/sql/characters_quest_guildleve_local.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_quest_guildleve_local` --- - -DROP TABLE IF EXISTS `characters_quest_guildleve_local`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_quest_guildleve_local` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `slot` smallint(5) 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Dump completed on 2016-06-07 22:54:48 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_local` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_local`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_local` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_local` +-- + +LOCK TABLES `characters_quest_guildleve_local` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET 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NULL, - `abandoned` tinyint(1) unsigned DEFAULT '0', - `completed` tinyint(1) DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_quest_guildleve_regional` --- - -LOCK TABLES `characters_quest_guildleve_regional` WRITE; -/*!40000 ALTER TABLE `characters_quest_guildleve_regional` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_guildleve_regional` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:48 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_regional` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_regional`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_regional` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `guildleveId` smallint(3) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_regional` +-- + +LOCK TABLES `characters_quest_guildleve_regional` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/sql/characters_quest_guildlevehistory.sql b/Data/sql/characters_quest_guildlevehistory.sql similarity index 97% rename from sql/characters_quest_guildlevehistory.sql rename to Data/sql/characters_quest_guildlevehistory.sql index 8b623145..4bcc4dc9 100644 --- a/sql/characters_quest_guildlevehistory.sql +++ b/Data/sql/characters_quest_guildlevehistory.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_quest_guildlevehistory` --- - -DROP TABLE IF EXISTS `characters_quest_guildlevehistory`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_quest_guildlevehistory` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `questId` int(10) unsigned NOT NULL, - `timeCompleted` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_quest_guildlevehistory` --- - -LOCK TABLES `characters_quest_guildlevehistory` WRITE; -/*!40000 ALTER TABLE `characters_quest_guildlevehistory` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_guildlevehistory` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:48 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildlevehistory` +-- + +DROP TABLE IF EXISTS `characters_quest_guildlevehistory`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildlevehistory` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `timeCompleted` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildlevehistory` +-- + +LOCK TABLES `characters_quest_guildlevehistory` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/sql/characters_quest_scenario.sql b/Data/sql/characters_quest_scenario.sql similarity index 97% rename from sql/characters_quest_scenario.sql rename to Data/sql/characters_quest_scenario.sql index 1136e579..67aeadbb 100644 --- a/sql/characters_quest_scenario.sql +++ b/Data/sql/characters_quest_scenario.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 4/2/2017 2:27:54 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters_quest_scenario --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 2:27:54 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_quest_scenario +-- ---------------------------- CREATE TABLE `characters_quest_scenario` ( `characterId` int(10) unsigned NOT NULL, `slot` smallint(5) unsigned NOT NULL, @@ -19,4 +19,4 @@ CREATE TABLE `characters_quest_scenario` ( `questData` longtext, `questFlags` int(10) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`characterId`,`slot`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; +) ENGINE=InnoDB DEFAULT CHARSET=latin1; diff --git a/sql/characters_retainers.sql b/Data/sql/characters_retainers.sql similarity index 81% rename from sql/characters_retainers.sql rename to Data/sql/characters_retainers.sql index 4e4e4ed3..5ee070dc 100644 --- a/sql/characters_retainers.sql +++ b/Data/sql/characters_retainers.sql @@ -4,7 +4,7 @@ Source Host: localhost Source Database: ffxiv_server Target Host: localhost Target Database: ffxiv_server -Date: 4/15/2017 4:38:42 PM +Date: 9/9/2017 2:30:57 PM */ SET FOREIGN_KEY_CHECKS=0; @@ -14,9 +14,6 @@ SET FOREIGN_KEY_CHECKS=0; CREATE TABLE `characters_retainers` ( `characterId` int(10) unsigned NOT NULL, `retainerId` int(10) unsigned NOT NULL, + `doRename` tinyint(1) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`characterId`,`retainerId`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- diff --git a/sql/characters_statuseffect.sql b/Data/sql/characters_statuseffect.sql similarity index 79% rename from sql/characters_statuseffect.sql rename to Data/sql/characters_statuseffect.sql index 4e60bf4c..6af463be 100644 --- a/sql/characters_statuseffect.sql +++ b/Data/sql/characters_statuseffect.sql @@ -1,52 +1,55 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET 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@saved_cs_client */; - --- --- Dumping data for table `characters_statuseffect` --- - -LOCK TABLES `characters_statuseffect` WRITE; -/*!40000 ALTER TABLE `characters_statuseffect` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_statuseffect` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:49 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_statuseffect` +-- + +DROP TABLE IF EXISTS `characters_statuseffect`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_statuseffect` ( + `characterId` int(10) unsigned NOT NULL, + `statusId` mediumint(8) unsigned NOT NULL, + `magnitude` bigint(20) unsigned NOT NULL, + `duration` int(10) unsigned NOT NULL, + `tick` int(10) unsigned NOT NULL, + `tier` tinyint(3) unsigned NOT NULL, + `extra` bigint(20) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`statusId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_statuseffect` +-- + +LOCK TABLES `characters_statuseffect` WRITE; +/*!40000 ALTER TABLE `characters_statuseffect` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_statuseffect` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-05-27 17:59:07 diff --git a/sql/characters_timers.sql b/Data/sql/characters_timers.sql similarity index 97% rename from sql/characters_timers.sql rename to Data/sql/characters_timers.sql index 1d01a412..31602fa2 100644 --- a/sql/characters_timers.sql +++ b/Data/sql/characters_timers.sql @@ -1,69 +1,69 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_timers` --- - -DROP TABLE IF EXISTS `characters_timers`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_timers` ( - `characterId` int(10) unsigned NOT NULL DEFAULT '0', - `thousandmaws` int(10) unsigned DEFAULT '0', - `dzemaeldarkhold` int(10) unsigned DEFAULT '0', - `bowlofembers_hard` int(10) unsigned DEFAULT '0', - `bowlofembers` int(10) unsigned DEFAULT '0', - `thornmarch` int(10) unsigned DEFAULT '0', - `aurumvale` int(10) unsigned DEFAULT '0', - `cutterscry` int(10) unsigned DEFAULT '0', - `battle_aleport` int(10) unsigned DEFAULT '0', - `battle_hyrstmill` int(10) unsigned DEFAULT '0', - `battle_goldenbazaar` int(10) unsigned DEFAULT '0', - `howlingeye_hard` int(10) unsigned DEFAULT '0', - `howlingeye` int(10) unsigned DEFAULT 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@OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_timers` +-- + +DROP TABLE IF EXISTS `characters_timers`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_timers` ( + `characterId` int(10) unsigned NOT NULL DEFAULT '0', + `thousandmaws` int(10) unsigned DEFAULT '0', + `dzemaeldarkhold` int(10) unsigned DEFAULT '0', + `bowlofembers_hard` int(10) unsigned DEFAULT '0', + `bowlofembers` int(10) unsigned DEFAULT '0', + `thornmarch` int(10) unsigned DEFAULT '0', + `aurumvale` int(10) unsigned DEFAULT '0', + `cutterscry` int(10) unsigned DEFAULT '0', + `battle_aleport` int(10) unsigned DEFAULT '0', + `battle_hyrstmill` int(10) unsigned DEFAULT '0', + `battle_goldenbazaar` int(10) unsigned DEFAULT '0', + `howlingeye_hard` int(10) unsigned DEFAULT '0', + `howlingeye` int(10) unsigned DEFAULT '0', + `castrumnovum` int(10) unsigned DEFAULT '0', + `bowlofembers_extreme` 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file diff --git a/sql/gamedata_achievements.sql b/Data/sql/gamedata_achievements.sql similarity index 98% rename from sql/gamedata_achievements.sql rename to Data/sql/gamedata_achievements.sql index e8832429..1ca7083b 100644 --- a/sql/gamedata_achievements.sql +++ b/Data/sql/gamedata_achievements.sql @@ -1,802 +1,802 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `gamedata_achievements` --- - -SET autocommit = 0; - -DROP TABLE IF EXISTS `gamedata_achievements`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `gamedata_achievements` ( - `achievementId` smallint(5) unsigned NOT NULL, - `name` varchar(255) CHARACTER SET utf8 NOT NULL, - `packetOffsetId` smallint(5) unsigned NOT NULL, - `rewardPoints` smallint(5) unsigned NOT NULL, - PRIMARY KEY (`achievementId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `gamedata_achievements` --- - -LOCK TABLES `gamedata_achievements` WRITE; -/*!40000 ALTER TABLE `gamedata_achievements` DISABLE KEYS */; -INSERT INTO `gamedata_achievements` VALUES (100,'Battle',0,0); -INSERT INTO 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`gamedata_achievements` VALUES (227,'I Got the Magic Stick I',77,5); -INSERT INTO `gamedata_achievements` VALUES (228,'I Got the Magic Stick II',78,5); -INSERT INTO `gamedata_achievements` VALUES (229,'I Got the Magic Stick III',79,5); -INSERT INTO `gamedata_achievements` VALUES (230,'I Got the Magic Stick IV',80,5); -INSERT INTO `gamedata_achievements` VALUES (231,'I Got the Magic Stick V',81,5); -INSERT INTO `gamedata_achievements` VALUES (232,'Bring Out Your Dead I',82,5); -INSERT INTO `gamedata_achievements` VALUES (233,'Bring Out Your Dead II',83,5); -INSERT INTO `gamedata_achievements` VALUES (234,'Bring Out Your Dead III',84,5); -INSERT INTO `gamedata_achievements` VALUES (235,'Bring Out Your Dead IV',85,5); -INSERT INTO `gamedata_achievements` VALUES (236,'Bring Out Your Dead V',86,5); -INSERT INTO `gamedata_achievements` VALUES (237,'Mastering Magic',87,20); -INSERT INTO `gamedata_achievements` VALUES (238,'A Life of Adventure',88,30); -INSERT INTO `gamedata_achievements` VALUES (239,'Knock on Wood I',89,5); -INSERT INTO `gamedata_achievements` VALUES (240,'Knock on Wood II',90,5); -INSERT INTO `gamedata_achievements` VALUES (241,'Knock on Wood III',91,5); -INSERT INTO `gamedata_achievements` VALUES (242,'Knock on Wood IV',92,5); -INSERT INTO `gamedata_achievements` VALUES (243,'Knock on Wood V',93,5); -INSERT INTO `gamedata_achievements` VALUES (244,'\"Temper, Temper I\"',94,5); -INSERT INTO `gamedata_achievements` VALUES (245,'\"Temper, Temper II\"',95,5); -INSERT INTO `gamedata_achievements` VALUES (246,'\"Temper, Temper III\"',96,5); -INSERT INTO `gamedata_achievements` VALUES (247,'\"Temper, Temper IV\"',97,5); -INSERT INTO `gamedata_achievements` VALUES (248,'\"Temper, Temper V\"',98,5); -INSERT INTO `gamedata_achievements` VALUES (249,'The Riddle of Steel I',99,5); -INSERT INTO `gamedata_achievements` VALUES (250,'The Riddle of Steel II',100,5); -INSERT INTO `gamedata_achievements` VALUES (251,'The Riddle of Steel III',101,5); -INSERT INTO `gamedata_achievements` VALUES (252,'The Riddle of Steel IV',102,5); -INSERT INTO `gamedata_achievements` VALUES (253,'The Riddle of Steel V',103,5); -INSERT INTO `gamedata_achievements` VALUES (254,'Heart of Gold I',104,0); -INSERT INTO `gamedata_achievements` VALUES (255,'Heart of Gold II',105,5); -INSERT INTO `gamedata_achievements` VALUES (256,'Heart of Gold III',106,5); -INSERT INTO `gamedata_achievements` VALUES (257,'Heart of Gold IV',107,5); -INSERT INTO `gamedata_achievements` VALUES (258,'Heart of Gold V',108,5); -INSERT INTO `gamedata_achievements` VALUES (259,'Tougher Than Leather I',109,5); -INSERT INTO `gamedata_achievements` VALUES (260,'Tougher Than Leather II',110,5); -INSERT INTO `gamedata_achievements` VALUES (261,'Tougher Than Leather III',111,5); -INSERT INTO `gamedata_achievements` VALUES (262,'Tougher Than Leather IV',112,5); -INSERT INTO `gamedata_achievements` VALUES (263,'Tougher Than Leather V',113,5); -INSERT INTO `gamedata_achievements` VALUES (264,'\"Smiling, Styling, and Textiling I\"',114,5); -INSERT INTO `gamedata_achievements` VALUES (265,'\"Smiling, Styling, and Textiling II\"',115,5); -INSERT INTO `gamedata_achievements` VALUES (266,'\"Smiling, Styling, and Textiling III\"',116,5); -INSERT INTO `gamedata_achievements` VALUES (267,'\"Smiling, Styling, and Textiling IV\"',117,5); -INSERT INTO `gamedata_achievements` VALUES (268,'\"Smiling, Styling, and Textiling V\"',118,5); -INSERT INTO `gamedata_achievements` VALUES (269,'\'Tis True Without Lying I',119,5); -INSERT INTO `gamedata_achievements` VALUES (270,'\'Tis True Without Lying II',120,5); -INSERT INTO `gamedata_achievements` VALUES (271,'\'Tis True Without Lying III',121,5); -INSERT INTO `gamedata_achievements` VALUES (272,'\'Tis True Without Lying IV',122,5); -INSERT INTO `gamedata_achievements` VALUES (273,'\'Tis True Without Lying V',123,5); -INSERT INTO `gamedata_achievements` VALUES (274,'All in Good Taste I',124,5); -INSERT INTO `gamedata_achievements` 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Apprentice',345,5); -INSERT INTO `gamedata_achievements` VALUES (646,'Savoring the Realm: Journeyman',346,5); -INSERT INTO `gamedata_achievements` VALUES (647,'Savoring the Realm: Artisan',347,10); -INSERT INTO `gamedata_achievements` VALUES (648,'A Life of Cooking',348,30); -INSERT INTO `gamedata_achievements` VALUES (683,'Going with the Grain: Artisan',349,0); -INSERT INTO `gamedata_achievements` VALUES (684,'Working the Bellows: Artisan',350,0); -INSERT INTO `gamedata_achievements` VALUES (685,'Pounding Out the Dents: Artisan',351,0); -INSERT INTO `gamedata_achievements` VALUES (686,'Cutting the Carats: Artisan',352,0); -INSERT INTO `gamedata_achievements` VALUES (687,'Hiding in Plain Sight: Artisan',353,0); -INSERT INTO `gamedata_achievements` VALUES (688,'Threading the Needle: Artisan',354,0); -INSERT INTO `gamedata_achievements` VALUES (689,'Mixing It Up: Artisan',355,0); -INSERT INTO `gamedata_achievements` VALUES (690,'Savoring the Realm: Artisan',356,0); -INSERT INTO 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Business: La Noscea III',403,5); -INSERT INTO `gamedata_achievements` VALUES (704,'Mining Your Own Business: La Noscea IV',404,5); -INSERT INTO `gamedata_achievements` VALUES (705,'Mining Your Own Business: La Noscea V',405,5); -INSERT INTO `gamedata_achievements` VALUES (706,'A Miner\'s Life for Me: La Noscea',406,10); -INSERT INTO `gamedata_achievements` VALUES (707,'Mining Your Own Business: Black Shroud I',407,5); -INSERT INTO `gamedata_achievements` VALUES (708,'Mining Your Own Business: Black Shroud II',408,5); -INSERT INTO `gamedata_achievements` VALUES (709,'Mining Your Own Business: Black Shroud III',409,5); -INSERT INTO `gamedata_achievements` VALUES (710,'Mining Your Own Business: Black Shroud IV',410,5); -INSERT INTO `gamedata_achievements` VALUES (711,'Mining Your Own Business: Black Shroud V',411,5); -INSERT INTO `gamedata_achievements` VALUES (712,'A Miner\'s Life for Me: Black Shroud',412,10); -INSERT INTO `gamedata_achievements` VALUES (713,'Mining Your Own Business: Thanalan I',413,5); -INSERT INTO `gamedata_achievements` VALUES (714,'Mining Your Own Business: Thanalan II',414,5); -INSERT INTO `gamedata_achievements` VALUES (715,'Mining Your Own Business: Thanalan III',415,5); -INSERT INTO `gamedata_achievements` VALUES (716,'Mining Your Own Business: Thanalan IV',416,5); -INSERT INTO `gamedata_achievements` VALUES (717,'Mining Your Own Business: Thanalan V',417,5); -INSERT INTO `gamedata_achievements` VALUES (718,'A Miner\'s Life for Me: Thanalan',418,10); -INSERT INTO `gamedata_achievements` VALUES (719,'A Miner\'s Life for Me: Eorzea',419,30); -INSERT INTO `gamedata_achievements` VALUES (720,'Rocking Around the Clock: La Noscea I',420,5); -INSERT INTO `gamedata_achievements` VALUES (721,'Rocking Around the Clock: La Noscea II',421,5); -INSERT INTO `gamedata_achievements` VALUES (722,'Rocking Around the Clock: La Noscea III',422,5); -INSERT INTO `gamedata_achievements` VALUES (723,'Rocking Around the Clock: La Noscea IV',423,5); -INSERT INTO `gamedata_achievements` VALUES (724,'Rocking Around the Clock: La Noscea V',424,5); -INSERT INTO `gamedata_achievements` VALUES (725,'I\'d Rather Be Quarrying: La Noscea',425,10); -INSERT INTO `gamedata_achievements` VALUES (726,'Rocking Around the Clock: Black Shroud I',426,5); -INSERT INTO `gamedata_achievements` VALUES (727,'Rocking Around the Clock: Black Shroud II',427,5); -INSERT INTO `gamedata_achievements` VALUES (728,'Rocking Around the Clock: Black Shroud III',428,5); -INSERT INTO `gamedata_achievements` VALUES (729,'Rocking Around the Clock: Black Shroud IV',429,5); -INSERT INTO `gamedata_achievements` VALUES (730,'Rocking Around the Clock: Black Shroud V',430,5); -INSERT INTO `gamedata_achievements` VALUES (731,'I\'d Rather Be Quarrying: Black Shroud',431,10); -INSERT INTO `gamedata_achievements` VALUES (732,'Rocking Around the Clock: Thanalan I',432,5); -INSERT INTO `gamedata_achievements` VALUES (733,'Rocking Around the Clock: Thanalan II',433,5); -INSERT INTO `gamedata_achievements` VALUES (734,'Rocking Around the Clock: Thanalan III',434,5); -INSERT INTO `gamedata_achievements` VALUES (735,'Rocking Around the Clock: Thanalan IV',435,5); -INSERT INTO `gamedata_achievements` VALUES (736,'Rocking Around the Clock: Thanalan V',436,5); -INSERT INTO `gamedata_achievements` VALUES (737,'I\'d Rather Be Quarrying: Thanalan',437,10); -INSERT INTO `gamedata_achievements` VALUES (738,'Logging the Hours: La Noscea I',438,5); -INSERT INTO `gamedata_achievements` VALUES (739,'Logging the Hours: La Noscea II',439,5); -INSERT INTO `gamedata_achievements` VALUES (740,'Logging the Hours: La Noscea III',440,5); -INSERT INTO `gamedata_achievements` VALUES (741,'Logging the Hours: La Noscea IV',441,5); -INSERT INTO `gamedata_achievements` VALUES (742,'Logging the Hours: La Noscea V',442,5); -INSERT INTO `gamedata_achievements` VALUES (743,'A Botanist\'s Life for Me: La Noscea',443,10); -INSERT INTO `gamedata_achievements` VALUES (744,'Logging the Hours: Black Shroud I',444,5); -INSERT INTO `gamedata_achievements` VALUES (745,'Logging the Hours: Black Shroud II',445,5); -INSERT INTO `gamedata_achievements` VALUES (746,'Logging the Hours: Black Shroud III',446,5); -INSERT INTO `gamedata_achievements` VALUES (747,'Logging the Hours: Black Shroud IV',447,5); -INSERT INTO `gamedata_achievements` VALUES (748,'Logging the Hours: Black Shroud V',448,5); -INSERT INTO `gamedata_achievements` VALUES (749,'A Botanist\'s Life for Me: Black Shroud',449,10); -INSERT INTO `gamedata_achievements` VALUES (750,'Logging the Hours: Thanalan I',450,5); -INSERT INTO `gamedata_achievements` VALUES (751,'Logging the Hours: Thanalan II',451,5); -INSERT INTO `gamedata_achievements` VALUES (752,'Logging the Hours: Thanalan III',452,5); -INSERT INTO `gamedata_achievements` VALUES (753,'Logging the Hours: Thanalan IV',453,5); -INSERT INTO `gamedata_achievements` VALUES (754,'Logging the Hours: Thanalan V',454,5); -INSERT INTO `gamedata_achievements` VALUES (755,'A Botanist\'s Life for Me: Thanalan',455,10); -INSERT INTO `gamedata_achievements` VALUES (756,'A Botanist\'s Life for Me: Eorzea',456,30); -INSERT INTO `gamedata_achievements` VALUES (757,'Reaping What You Sow: La Noscea I',457,5); -INSERT INTO `gamedata_achievements` VALUES (758,'Reaping What You Sow: La Noscea II',458,5); -INSERT INTO `gamedata_achievements` VALUES (759,'Reaping What You Sow: La Noscea III',459,5); -INSERT INTO `gamedata_achievements` VALUES (760,'Reaping What You Sow: La Noscea IV',460,5); -INSERT INTO `gamedata_achievements` VALUES (761,'Reaping What You Sow: La Noscea V',461,5); -INSERT INTO `gamedata_achievements` VALUES (762,'I\'d Rather Be Harvesting: La Noscea',462,10); -INSERT INTO `gamedata_achievements` VALUES (763,'Reaping What You Sow: Black Shroud I',463,5); -INSERT INTO `gamedata_achievements` VALUES (764,'Reaping What You Sow: Black Shroud II',464,5); -INSERT INTO `gamedata_achievements` VALUES (765,'Reaping What You Sow: Black Shroud III',465,5); -INSERT INTO `gamedata_achievements` VALUES (766,'Reaping What You Sow: Black Shroud IV',466,5); -INSERT INTO `gamedata_achievements` VALUES (767,'Reaping What You Sow: Black Shroud V',467,5); -INSERT INTO `gamedata_achievements` VALUES (768,'I\'d Rather Be Harvesting: Black Shroud',468,10); -INSERT INTO `gamedata_achievements` VALUES (769,'Reaping What You Sow: Thanalan I',469,5); -INSERT INTO `gamedata_achievements` VALUES (770,'Reaping What You Sow: Thanalan II',470,5); -INSERT INTO `gamedata_achievements` VALUES (771,'Reaping What You Sow: Thanalan III',471,5); -INSERT INTO `gamedata_achievements` VALUES (772,'Reaping What You Sow: Thanalan IV',472,5); -INSERT INTO `gamedata_achievements` VALUES (773,'Reaping What You Sow: Thanalan V',473,5); -INSERT INTO `gamedata_achievements` VALUES (774,'I\'d Rather Be Harvesting: Thanalan',474,10); -INSERT INTO `gamedata_achievements` VALUES (775,'Good Things Come to Those Who Bait: La Noscea I',475,5); -INSERT INTO `gamedata_achievements` VALUES (776,'Good Things Come to Those Who Bait: La Noscea II',476,5); -INSERT INTO `gamedata_achievements` VALUES (777,'Good Things Come to Those Who Bait: La Noscea III',477,5); -INSERT INTO `gamedata_achievements` VALUES (778,'Good Things Come to Those Who Bait: La Noscea IV',478,5); -INSERT INTO `gamedata_achievements` VALUES (779,'Good Things Come to Those Who Bait: La Noscea V',479,5); -INSERT INTO `gamedata_achievements` VALUES (780,'A Fisher\'s Life for Me: La Noscea',480,10); -INSERT INTO `gamedata_achievements` VALUES (781,'Good Things Come to Those Who Bait: Black Shroud I',481,5); -INSERT INTO `gamedata_achievements` VALUES (782,'Good Things Come to Those Who Bait: Black Shroud II',482,5); -INSERT INTO `gamedata_achievements` VALUES (783,'Good Things Come to Those Who Bait: Black Shroud III',483,5); -INSERT INTO `gamedata_achievements` VALUES (784,'Good Things Come to Those Who Bait: Black Shroud IV',484,5); -INSERT INTO `gamedata_achievements` VALUES (785,'Good Things Come 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(795,'Getting Giggy with It: La Noscea II',495,5); -INSERT INTO `gamedata_achievements` VALUES (796,'Getting Giggy with It: La Noscea III',496,5); -INSERT INTO `gamedata_achievements` VALUES (797,'Getting Giggy with It: La Noscea IV',497,5); -INSERT INTO `gamedata_achievements` VALUES (798,'Getting Giggy with It: La Noscea V',498,5); -INSERT INTO `gamedata_achievements` VALUES (799,'I\'d Rather Be Spearfishing: La Noscea',499,10); -INSERT INTO `gamedata_achievements` VALUES (800,'Getting Giggy with It: Black Shroud I',500,5); -INSERT INTO `gamedata_achievements` VALUES (801,'Getting Giggy with It: Black Shroud II',501,5); -INSERT INTO `gamedata_achievements` VALUES (802,'Getting Giggy with It: Black Shroud III',502,5); -INSERT INTO `gamedata_achievements` VALUES (803,'Getting Giggy with It: Black Shroud IV',503,5); -INSERT INTO `gamedata_achievements` VALUES (804,'Getting Giggy with It: Black Shroud V',504,5); -INSERT INTO `gamedata_achievements` VALUES (805,'I\'d Rather Be Spearfishing: Black Shroud',505,10); -INSERT INTO `gamedata_achievements` VALUES (806,'Getting Giggy with It: Thanalan I',506,5); -INSERT INTO `gamedata_achievements` VALUES (807,'Getting Giggy with It: Thanalan II',507,5); -INSERT INTO `gamedata_achievements` VALUES (808,'Getting Giggy with It: Thanalan III',508,5); -INSERT INTO `gamedata_achievements` VALUES (809,'Getting Giggy with It: Thanalan IV',509,5); -INSERT INTO `gamedata_achievements` VALUES (810,'Getting Giggy with It: Thanalan V',510,5); -INSERT INTO `gamedata_achievements` VALUES (811,'I\'d Rather Be Spearfishing: Thanalan',511,10); -INSERT INTO `gamedata_achievements` VALUES (879,'A Miner\'s Life for Me: La Noscea',512,0); -INSERT INTO `gamedata_achievements` VALUES (880,'A Miner\'s Life for Me: Black Shroud',513,0); -INSERT INTO `gamedata_achievements` VALUES (881,'A Miner\'s Life for Me: Thanalan',514,0); -INSERT INTO `gamedata_achievements` VALUES (882,'I\'d Rather Be Quarrying: La Noscea',515,0); -INSERT INTO `gamedata_achievements` VALUES (883,'I\'d Rather Be Quarrying: Black Shroud',516,0); -INSERT INTO `gamedata_achievements` VALUES (884,'I\'d Rather Be Quarrying: Thanalan',517,0); -INSERT INTO `gamedata_achievements` VALUES (885,'A Botanist\'s Life for Me: La Noscea',518,0); -INSERT INTO `gamedata_achievements` VALUES (886,'A Botanist\'s Life for Me: Black Shroud',519,0); -INSERT INTO `gamedata_achievements` VALUES (887,'A Botanist\'s Life for Me: Thanalan',520,0); -INSERT INTO `gamedata_achievements` VALUES (888,'I\'d Rather Be Harvesting: La Noscea',521,0); -INSERT INTO `gamedata_achievements` VALUES (889,'I\'d Rather Be Harvesting: Black Shroud',522,0); -INSERT INTO `gamedata_achievements` VALUES (890,'I\'d Rather Be Harvesting: Thanalan',523,0); -INSERT INTO `gamedata_achievements` VALUES (891,'A Fisher\'s Life for Me: La Noscea',524,0); -INSERT INTO `gamedata_achievements` VALUES (892,'A Fisher\'s Life for Me: Black Shroud',525,0); -INSERT INTO `gamedata_achievements` VALUES (893,'A Fisher\'s Life for Me: Thanalan',526,0); -INSERT INTO `gamedata_achievements` VALUES (894,'I\'d Rather Be Spearfishing: La Noscea',527,0); -INSERT INTO `gamedata_achievements` VALUES (895,'I\'d Rather Be Spearfishing: Black Shroud',528,0); -INSERT INTO `gamedata_achievements` VALUES (896,'I\'d Rather Be Spearfishing: Thanalan',529,0); -INSERT INTO `gamedata_achievements` VALUES (897,'A Miner\'s Life for Me: Eorzea',530,0); -INSERT INTO `gamedata_achievements` VALUES (898,'A Botanist\'s Life for Me: Eorzea',531,0); -INSERT INTO `gamedata_achievements` VALUES (899,'A Fisher\'s Life for Me: Eorzea',532,0); -INSERT INTO `gamedata_achievements` VALUES (900,'Materia',550,0); -INSERT INTO `gamedata_achievements` VALUES (901,'Getting Too Attached I',551,5); -INSERT INTO `gamedata_achievements` VALUES (902,'Getting Too Attached II',552,5); -INSERT INTO `gamedata_achievements` VALUES (903,'Getting Too Attached III',553,5); -INSERT INTO `gamedata_achievements` VALUES (904,'Getting Too Attached IV',554,5); -INSERT INTO `gamedata_achievements` VALUES (905,'Materia Hysteria',555,10); -INSERT INTO `gamedata_achievements` VALUES (906,'Beginner\'s Luck',556,10); -INSERT INTO `gamedata_achievements` VALUES (907,'I Make My Own Luck',557,20); -INSERT INTO `gamedata_achievements` VALUES (908,'Luck\'s Got Nothing to Do with It',558,30); -INSERT INTO `gamedata_achievements` VALUES (909,'I Got This!',559,40); -INSERT INTO `gamedata_achievements` VALUES (910,'Prepare to Be Assimilated I',560,5); -INSERT INTO `gamedata_achievements` VALUES (911,'Prepare to Be Assimilated II',561,5); -INSERT INTO `gamedata_achievements` VALUES (912,'Prepare to Be Assimilated III',562,5); -INSERT INTO `gamedata_achievements` VALUES (913,'Prepare to Be Assimilated IV',563,5); -INSERT INTO `gamedata_achievements` VALUES (914,'Living in a Materia World',564,10); -INSERT INTO `gamedata_achievements` VALUES (997,'Materia Hysteria',565,0); -INSERT INTO `gamedata_achievements` VALUES (998,'Living in a Materia World',566,0); -INSERT INTO `gamedata_achievements` VALUES (999,'I Got This!',567,0); -INSERT INTO `gamedata_achievements` VALUES (1000,'Quests',600,0); -INSERT INTO `gamedata_achievements` VALUES (1001,'Leaving Limsa Lominsa',601,5); -INSERT INTO `gamedata_achievements` VALUES (1002,'Gone from Gridania',602,5); -INSERT INTO `gamedata_achievements` VALUES (1003,'Out of Ul\'dah',603,5); -INSERT INTO `gamedata_achievements` VALUES (1004,'\"This One Time, at Level Thirty-six...\"',604,5); -INSERT INTO `gamedata_achievements` VALUES (1005,'Tales of War',605,10); -INSERT INTO `gamedata_achievements` VALUES (1006,'Tales of Magic',606,10); -INSERT INTO `gamedata_achievements` VALUES (1007,'Tales of the Hand',607,10); -INSERT INTO `gamedata_achievements` VALUES (1008,'Tales of the Land',608,10); -INSERT INTO `gamedata_achievements` VALUES (1009,'The Greatest Tales Ever Told',609,20); -INSERT INTO `gamedata_achievements` VALUES (1010,'A Little Something on the Side: La Noscea',610,5); -INSERT INTO `gamedata_achievements` VALUES (1011,'A Little Something on the Side: Black Shroud',611,5); -INSERT INTO `gamedata_achievements` VALUES (1012,'A Little Something on the Side: Thanalan',612,5); -INSERT INTO `gamedata_achievements` VALUES (1013,'Sideways',613,10); -INSERT INTO `gamedata_achievements` VALUES (1014,'All the More Region to Leve I',614,5); -INSERT INTO `gamedata_achievements` VALUES (1015,'All the More Region to Leve II',615,5); -INSERT INTO `gamedata_achievements` VALUES (1016,'All the More Region to Leve III',616,5); -INSERT INTO `gamedata_achievements` VALUES (1017,'All the More Region to Leve IV',617,5); -INSERT INTO `gamedata_achievements` VALUES (1018,'All the More Region to Leve V',618,5); -INSERT INTO `gamedata_achievements` VALUES (1019,'All the More Region to Leve VI',619,10); -INSERT INTO `gamedata_achievements` VALUES (1020,'Region d\'Etre',620,20); -INSERT INTO `gamedata_achievements` VALUES (1021,'\"Think Global, Quest Local I\"',621,5); -INSERT INTO `gamedata_achievements` VALUES (1022,'\"Think Global, Quest Local II\"',622,5); -INSERT INTO `gamedata_achievements` VALUES (1023,'\"Think Global, Quest Local III\"',623,5); -INSERT INTO `gamedata_achievements` VALUES (1024,'\"Think Global, Quest Local IV\"',624,5); -INSERT INTO `gamedata_achievements` VALUES (1025,'\"Think Global, Quest Local V\"',625,5); -INSERT INTO `gamedata_achievements` VALUES (1026,'\"Think Global, Quest Local VI\"',626,10); -INSERT INTO `gamedata_achievements` VALUES (1027,'Lost in Localization',627,20); -INSERT INTO `gamedata_achievements` VALUES (1028,'A Slave to Faction I',628,5); -INSERT INTO `gamedata_achievements` VALUES (1029,'A Slave to Faction II',629,5); -INSERT INTO `gamedata_achievements` VALUES (1030,'A Slave to Faction III',630,10); -INSERT INTO `gamedata_achievements` VALUES (1031,'\"Just the Factions, Ma\'am\"',631,20); -INSERT INTO `gamedata_achievements` VALUES (1032,'Serving a Greater Cause I',632,5); -INSERT INTO `gamedata_achievements` VALUES (1033,'Serving a Greater Cause II',633,5); -INSERT INTO `gamedata_achievements` VALUES (1034,'Serving a Greater Cause III',634,5); -INSERT INTO `gamedata_achievements` VALUES (1035,'Serving a Greater Cause IV',635,5); -INSERT INTO `gamedata_achievements` VALUES (1036,'Serving a Greater Cause V',636,5); -INSERT INTO `gamedata_achievements` VALUES (1037,'Serving a Greater Cause VI',637,10); -INSERT INTO `gamedata_achievements` VALUES (1038,'Enraptured Servitude',638,20); -INSERT INTO `gamedata_achievements` VALUES (1039,'Around the Realm and Back Again',639,5); -INSERT INTO `gamedata_achievements` VALUES (1040,'I Survived Camp Bearded Rock',640,5); -INSERT INTO `gamedata_achievements` VALUES (1041,'I Survived Cedarwood',641,5); -INSERT INTO `gamedata_achievements` VALUES (1042,'I Survived Camp Skull Valley',642,5); -INSERT INTO `gamedata_achievements` VALUES (1043,'I Survived Camp Bald Knoll',643,5); -INSERT INTO `gamedata_achievements` VALUES (1044,'I Survived Camp Bloodshore',644,5); -INSERT INTO `gamedata_achievements` VALUES (1045,'I Survived Cassiopeia Hollow',645,5); -INSERT INTO `gamedata_achievements` VALUES (1046,'I Survived Camp Iron Lake',646,5); -INSERT INTO `gamedata_achievements` VALUES (1047,'And All I Got Was This Lousy Achievement: La Noscea',647,10); -INSERT INTO `gamedata_achievements` VALUES (1048,'I Survived Camp Bentbranch',648,5); -INSERT INTO `gamedata_achievements` VALUES (1049,'I Survived Humblehearth',649,5); -INSERT INTO `gamedata_achievements` VALUES (1050,'I Survived Camp Nine Ivies',650,5); -INSERT INTO `gamedata_achievements` VALUES (1051,'I Survived Camp Emerald Moss',651,5); -INSERT INTO `gamedata_achievements` VALUES (1052,'I Survived Treespeak',652,5); -INSERT INTO `gamedata_achievements` VALUES (1053,'I Survived the Mun-Tuy Cellars',653,5); -INSERT INTO `gamedata_achievements` VALUES (1054,'I Survived Camp Tranquil',654,5); -INSERT INTO `gamedata_achievements` VALUES (1055,'And All I Got Was This Lousy Achievement: Black Shroud',655,10); -INSERT INTO `gamedata_achievements` VALUES (1056,'I Survived Camp Black Brush',656,5); -INSERT INTO `gamedata_achievements` VALUES (1057,'I Survived the Nanawa Mines',657,5); -INSERT INTO `gamedata_achievements` VALUES (1058,'I Survived Camp Drybone',658,5); -INSERT INTO `gamedata_achievements` VALUES (1059,'I Survived Halatali',659,5); -INSERT INTO `gamedata_achievements` VALUES (1060,'I Survived Camp Horizon',660,5); -INSERT INTO `gamedata_achievements` VALUES (1061,'I Survived Nophica\'s Wells',661,5); -INSERT INTO `gamedata_achievements` VALUES (1062,'I Survived Camp Broken Water',662,5); -INSERT INTO `gamedata_achievements` VALUES (1063,'And All I Got Was This Lousy Achievement: Thanalan',663,10); -INSERT INTO `gamedata_achievements` VALUES (1064,'Globetrotter',664,20); -INSERT INTO `gamedata_achievements` VALUES (1065,'At the Realm\'s Behest',665,5); -INSERT INTO `gamedata_achievements` VALUES (1066,'To Serve and Protect: Camp Bearded Rock',666,5); -INSERT INTO `gamedata_achievements` VALUES (1067,'To Serve and Protect: Cedarwood',667,5); -INSERT INTO `gamedata_achievements` VALUES (1068,'To Serve and Protect: Camp Skull Valley',668,5); -INSERT INTO `gamedata_achievements` VALUES (1069,'To Serve and Protect: Camp Bald Knoll',669,5); -INSERT INTO `gamedata_achievements` VALUES (1070,'To Serve and Protect: Camp Bloodshore',670,5); -INSERT INTO `gamedata_achievements` VALUES (1071,'To Serve and Protect: Cassiopeia Hollow',671,5); -INSERT INTO `gamedata_achievements` VALUES (1072,'To Serve and Protect: Camp Iron Lake',672,5); -INSERT INTO `gamedata_achievements` VALUES (1073,'La Noscea Got Served...and Protected',673,10); -INSERT INTO `gamedata_achievements` VALUES (1074,'To Serve and Protect: Camp Bentbranch',674,5); -INSERT INTO `gamedata_achievements` VALUES (1075,'To Serve and Protect: Humblehearth',675,5); -INSERT INTO `gamedata_achievements` VALUES (1076,'To Serve and Protect: Camp Nine Ivies',676,5); -INSERT INTO `gamedata_achievements` VALUES (1077,'To Serve and Protect: Camp Emerald Moss',677,5); -INSERT INTO `gamedata_achievements` VALUES (1078,'To Serve and Protect: Treespeak',678,5); -INSERT INTO `gamedata_achievements` VALUES (1079,'To Serve and Protect: Mun[@1F]Tuy Cellars',679,5); -INSERT INTO `gamedata_achievements` VALUES (1080,'To Serve and Protect: Camp Tranquil',680,5); -INSERT INTO `gamedata_achievements` VALUES (1081,'The Black Shroud Got Served...and Protected',681,10); -INSERT INTO `gamedata_achievements` VALUES (1082,'To Serve and Protect: Camp Black Brush',682,5); -INSERT INTO `gamedata_achievements` VALUES (1083,'To Serve and Protect: Nanawa Silvermines',683,5); -INSERT INTO `gamedata_achievements` VALUES (1084,'To Serve and Protect: Camp Drybone',684,5); -INSERT INTO `gamedata_achievements` VALUES (1085,'To Serve and Protect: Halatali',685,5); -INSERT INTO `gamedata_achievements` VALUES (1086,'To Serve and Protect: Camp Horizon',686,5); -INSERT INTO `gamedata_achievements` VALUES (1087,'To Serve and Protect: Nophica\'s Wells',687,5); -INSERT INTO `gamedata_achievements` VALUES (1088,'To Serve and Protect: Camp Broken Water',688,5); -INSERT INTO `gamedata_achievements` VALUES (1089,'Thanalan Got Served...and Protected',689,10); -INSERT INTO `gamedata_achievements` VALUES (1090,'Eorzea Got Served...and Protected',690,20); -INSERT INTO `gamedata_achievements` VALUES (1091,'Leaning Towards the Brotherhood',691,5); -INSERT INTO `gamedata_achievements` VALUES (1092,'Love Thy Brother',692,10); -INSERT INTO `gamedata_achievements` VALUES (1093,'Leaning Towards the Shield',693,5); -INSERT INTO `gamedata_achievements` VALUES (1094,'Another Brick in the Shield Wall',694,10); -INSERT INTO `gamedata_achievements` VALUES (1095,'Leaning Towards the Horn',695,5); -INSERT INTO `gamedata_achievements` VALUES (1096,'A Helping Horn',696,10); -INSERT INTO `gamedata_achievements` VALUES (1097,'Commitment Issues',697,20); -INSERT INTO `gamedata_achievements` VALUES (1098,'Like a Knight in Shining Armor',698,5); -INSERT INTO `gamedata_achievements` VALUES (1099,'Bulletproof',699,5); -INSERT INTO `gamedata_achievements` VALUES (1100,'I am the Warrior',700,5); -INSERT INTO `gamedata_achievements` VALUES (1101,'Dragoon Age',701,5); -INSERT INTO `gamedata_achievements` VALUES (1102,'A Bard\'s Tale',702,5); -INSERT INTO `gamedata_achievements` VALUES (1103,'Seeing White',703,5); -INSERT INTO `gamedata_achievements` VALUES (1104,'Back in Black',704,5); -INSERT INTO `gamedata_achievements` VALUES (1105,'Career Opportunities',705,20); -INSERT INTO `gamedata_achievements` VALUES (1106,'Once in a Lifetime',706,20); -INSERT INTO `gamedata_achievements` VALUES (1107,'x',707,1); -INSERT INTO `gamedata_achievements` VALUES (1108,'x',708,1); -INSERT INTO `gamedata_achievements` VALUES (1109,'x',709,1); -INSERT INTO `gamedata_achievements` VALUES (1110,'x',710,1); -INSERT INTO `gamedata_achievements` VALUES (1156,'Once in a Lifetime',711,20); -INSERT INTO `gamedata_achievements` VALUES (1157,'Patricide',712,0); -INSERT INTO `gamedata_achievements` VALUES (1158,'To Kill a Mocking Bird',713,0); -INSERT INTO `gamedata_achievements` VALUES (1159,'Pounding the Spike',714,0); -INSERT INTO `gamedata_achievements` VALUES (1160,'First Blood: Aleport',715,0); -INSERT INTO `gamedata_achievements` VALUES (1161,'First Blood: Hyrstmill',716,0); -INSERT INTO `gamedata_achievements` VALUES (1162,'First Blood: Golden Bazaar',717,0); -INSERT INTO `gamedata_achievements` VALUES (1163,'To Be or Not to Be the Guardian of Aleport',718,0); -INSERT INTO `gamedata_achievements` VALUES (1164,'To Be or Not to Be the Guardian of Hyrstmill',719,0); -INSERT INTO `gamedata_achievements` VALUES (1165,'To Be or Not to Be the Guardian of the Golden Bazaar',720,0); -INSERT INTO `gamedata_achievements` VALUES (1166,'To Be or Not to Be the Wind of Aleport',721,0); -INSERT INTO `gamedata_achievements` VALUES (1167,'To Be or Not to Be the Wind of Hyrstmill',722,0); -INSERT INTO `gamedata_achievements` VALUES (1168,'To Be or Not to Be the Wind of the Golden Bazaar',723,0); -INSERT INTO `gamedata_achievements` VALUES (1169,'To Be or Not to Be the Hand of Aleport',724,0); -INSERT INTO `gamedata_achievements` VALUES (1171,'To Be or Not to Be the Hand of Hyrstmill',725,0); -INSERT INTO `gamedata_achievements` VALUES (1172,'To Be or Not to Be the Hand of the Golden Bazaar',726,0); -INSERT INTO `gamedata_achievements` VALUES (1173,'A Slave to Faction III',727,0); -INSERT INTO `gamedata_achievements` VALUES (1174,'Serving a Greater Cause VI',728,0); -INSERT INTO `gamedata_achievements` VALUES (1175,'And All I Got Was This Lousy Achievement: La Noscea',729,0); -INSERT INTO `gamedata_achievements` VALUES (1176,'And All I Got Was This Lousy Achievement: Black Shroud',730,0); -INSERT INTO `gamedata_achievements` VALUES (1177,'And All I Got Was This Lousy Achievement: Thanalan',731,0); -INSERT INTO `gamedata_achievements` VALUES (1178,'Globetrotter',732,0); -INSERT INTO `gamedata_achievements` VALUES (1179,'La Noscea Got Served...and Protected',733,0); -INSERT INTO `gamedata_achievements` VALUES (1180,'The Black Shroud Got Served...and Protected',734,0); -INSERT INTO `gamedata_achievements` VALUES (1181,'Thanalan Got Served...and Protected',735,0); -INSERT INTO `gamedata_achievements` VALUES (1182,'Eorzea Got Served...and Protected',736,0); -INSERT INTO `gamedata_achievements` VALUES (1183,'Love Thy Brother',737,0); -INSERT INTO `gamedata_achievements` VALUES (1184,'Another Brick in the Shield Wall',738,0); -INSERT INTO `gamedata_achievements` VALUES (1185,'A Helping Horn',739,0); -INSERT INTO `gamedata_achievements` VALUES (1186,'Commitment Issues',740,0); -INSERT INTO `gamedata_achievements` VALUES (1187,'Career Opportunities',741,0); -INSERT INTO `gamedata_achievements` VALUES (1188,'Sideways',742,0); -INSERT INTO `gamedata_achievements` VALUES (1189,'All the More Region to Leve VI',743,0); -INSERT INTO `gamedata_achievements` VALUES (1190,'\"Think Global, Quest Local VI\"',744,0); -INSERT INTO `gamedata_achievements` VALUES (1191,'Tales of War',745,0); -INSERT INTO `gamedata_achievements` VALUES (1192,'Tales of Magic',746,0); -INSERT INTO `gamedata_achievements` VALUES (1193,'Tales of the Hand',747,0); -INSERT INTO `gamedata_achievements` VALUES (1194,'Tales of the Land',748,0); -INSERT INTO `gamedata_achievements` VALUES (1195,'The Greatest Tales Ever Told',749,0); -INSERT INTO `gamedata_achievements` VALUES (1196,'Region d\'Etre',750,0); -INSERT INTO `gamedata_achievements` VALUES (1197,'Lost in Localization',751,0); -INSERT INTO `gamedata_achievements` VALUES (1198,'\"Just the Factions, Ma\'am\"',752,0); -INSERT INTO `gamedata_achievements` VALUES (1199,'Enraptured Servitude',753,0); -INSERT INTO `gamedata_achievements` VALUES (1200,'Seasonal Events',700,0); -INSERT INTO `gamedata_achievements` VALUES (1201,'It\'s Reining Deer',701,20); -INSERT INTO `gamedata_achievements` VALUES (1202,'Beast from the East',702,5); -INSERT INTO `gamedata_achievements` VALUES (1203,'Red Beast from the East',703,5); -INSERT INTO `gamedata_achievements` VALUES (1204,'Gold Beast from the East',704,5); -INSERT INTO `gamedata_achievements` VALUES (1205,'Black Beast from the East',705,5); -INSERT INTO `gamedata_achievements` VALUES (1206,'Get All the Things!',706,20); -INSERT INTO `gamedata_achievements` VALUES (1207,'Love Me Tender',707,5); -INSERT INTO `gamedata_achievements` VALUES (1208,'B.F.F.',708,5); -INSERT INTO `gamedata_achievements` VALUES (1209,'Did It All for the Glory of Love',709,5); -INSERT INTO `gamedata_achievements` VALUES (1210,'Love Makes the World Go Round',710,20); -INSERT INTO `gamedata_achievements` VALUES (1211,'Royal Audience',711,20); -INSERT INTO `gamedata_achievements` VALUES (1212,'Eggsceptional Hunting',712,5); -INSERT INTO `gamedata_achievements` VALUES (1213,'Eggstraordinary Hunting',713,5); -INSERT INTO `gamedata_achievements` VALUES (1214,'Eggsemplary Hunting',714,5); -INSERT INTO `gamedata_achievements` VALUES (1215,'Eggstreme Hunting',715,5); -INSERT INTO `gamedata_achievements` VALUES (1216,'Eggstravagant Hunting',716,5); -INSERT INTO `gamedata_achievements` VALUES (1217,'Seven Short of a Dozen',717,20); -INSERT INTO `gamedata_achievements` VALUES (1218,'Cascadier Survivor',718,5); -INSERT INTO `gamedata_achievements` VALUES (1219,'Stylish Cascadier',719,5); -INSERT INTO `gamedata_achievements` VALUES (1220,'Dapper Cascadier',720,5); -INSERT INTO `gamedata_achievements` VALUES (1221,'Dapper Cascadier',721,5); -INSERT INTO `gamedata_achievements` VALUES (1222,'Classy Cascadier',722,5); -INSERT INTO `gamedata_achievements` VALUES (1223,'Refined Cascadier',723,5); -INSERT INTO `gamedata_achievements` VALUES (1224,'Clogging Along',724,5); -INSERT INTO `gamedata_achievements` VALUES (1225,'Cascadier for Life',725,20); -INSERT INTO `gamedata_achievements` VALUES (1226,'Chock-full of Elemental Goodness',726,20); -INSERT INTO `gamedata_achievements` VALUES (1281,'It\'s Reining Deer',727,0); -INSERT INTO `gamedata_achievements` VALUES (1282,'Get All the Things!',728,0); -INSERT INTO `gamedata_achievements` VALUES (1283,'Love Makes the World Go Round',729,0); -INSERT INTO `gamedata_achievements` VALUES (1284,'Royal Audience',730,0); -INSERT INTO `gamedata_achievements` VALUES (1285,'Seven Short of a Dozen',731,0); -INSERT INTO `gamedata_achievements` VALUES (1286,'Cascadier for Life',732,20); -INSERT INTO `gamedata_achievements` VALUES (1287,'Chock-full of Elemental Goodness',733,20); -INSERT INTO `gamedata_achievements` VALUES (1300,'Dungeons',750,0); -INSERT INTO `gamedata_achievements` VALUES (1301,'One-upping the Antares',751,5); -INSERT INTO `gamedata_achievements` VALUES (1302,'Kicking Sargas and Taking Names',752,5); -INSERT INTO `gamedata_achievements` VALUES (1303,'Shaula We Dance?',753,5); -INSERT INTO `gamedata_achievements` VALUES (1304,'Like a Batraal Out of Hell',754,5); -INSERT INTO `gamedata_achievements` VALUES (1305,'Miser Neutralizer',755,5); -INSERT INTO `gamedata_achievements` VALUES (1306,'Raiding the Vale',756,5); -INSERT INTO `gamedata_achievements` VALUES (1307,'Breathless',757,5); -INSERT INTO `gamedata_achievements` VALUES (1308,'Three Heads Are Better Than One',758,5); -INSERT INTO `gamedata_achievements` VALUES (1309,'Making the Cut',759,5); -INSERT INTO `gamedata_achievements` VALUES (1310,'Big Ants Don\'t Cry',760,5); -INSERT INTO `gamedata_achievements` VALUES (1400,'Exploration',800,0); -INSERT INTO `gamedata_achievements` VALUES (1401,'Taking in the Sights: La Noscea',801,5); -INSERT INTO `gamedata_achievements` VALUES (1402,'Taking in the Sights: Black Shroud',802,5); -INSERT INTO `gamedata_achievements` VALUES (1403,'Taking in the Sights: Thanalan',803,5); -INSERT INTO `gamedata_achievements` VALUES (1404,'Taking in the Sights: Coerthas',804,5); -INSERT INTO `gamedata_achievements` VALUES (1405,'Taking in the Sights: Mor Dhona',805,5); -INSERT INTO `gamedata_achievements` VALUES (1406,'\"Been There, Done That\"',806,10); -INSERT INTO `gamedata_achievements` VALUES (1499,'\"Been There, Done That\"',807,0); -INSERT INTO `gamedata_achievements` VALUES (1500,'Grand Company',820,5); -INSERT INTO `gamedata_achievements` VALUES (1501,'All Watched Over by a Maelstrom of Loving Grace',821,5); -INSERT INTO `gamedata_achievements` VALUES (1502,'Snakebitten',822,5); -INSERT INTO `gamedata_achievements` VALUES (1503,'\"Come On Baby, Light My Fire\"',823,5); -INSERT INTO `gamedata_achievements` VALUES (1504,'A Storm of Seals I',824,5); -INSERT INTO `gamedata_achievements` VALUES (1505,'A Storm of Seals II',825,5); -INSERT INTO `gamedata_achievements` VALUES (1506,'A Storm of Seals III',826,10); -INSERT INTO `gamedata_achievements` VALUES (1507,'The Ruby Anchor',827,20); -INSERT INTO `gamedata_achievements` VALUES (1508,'A Snake in the Brass I',828,5); -INSERT INTO `gamedata_achievements` VALUES (1509,'A Snake in the Brass II',829,5); -INSERT INTO `gamedata_achievements` VALUES (1510,'A Snake in the Brass III',830,10); -INSERT INTO `gamedata_achievements` VALUES (1511,'The Mahogany Leaf',831,20); -INSERT INTO `gamedata_achievements` VALUES (1512,'Burning a Hole in My Pocket I',832,5); -INSERT INTO `gamedata_achievements` VALUES (1513,'Burning a Hole in My Pocket II',833,5); -INSERT INTO `gamedata_achievements` VALUES (1514,'Burning a Hole in My Pocket III',834,10); -INSERT INTO `gamedata_achievements` VALUES (1515,'The Mythril Scales',835,20); -INSERT INTO `gamedata_achievements` VALUES (1516,'In Good Company: Maelstrom I',836,5); -INSERT INTO `gamedata_achievements` VALUES (1517,'In Good Company: Maelstrom II',837,5); -INSERT INTO `gamedata_achievements` VALUES (1518,'In Good Company: Maelstrom III',838,10); -INSERT INTO `gamedata_achievements` VALUES (1519,'The Turquoise Cannon',839,20); -INSERT INTO `gamedata_achievements` VALUES (1520,'In Good Company: Twin Adder I',840,5); -INSERT INTO `gamedata_achievements` VALUES (1521,'In Good Company: Twin Adder II',841,5); -INSERT INTO `gamedata_achievements` VALUES (1522,'In Good Company: Twin Adder III',842,10); -INSERT INTO `gamedata_achievements` VALUES (1523,'The Ironwood Leaf',843,20); -INSERT INTO `gamedata_achievements` VALUES (1524,'In Good Company: Immortal Flames I',844,5); -INSERT INTO `gamedata_achievements` VALUES (1525,'In Good Company: Immortal Flames II',845,5); -INSERT INTO `gamedata_achievements` VALUES (1526,'In Good Company: Immortal Flames III',846,10); -INSERT INTO `gamedata_achievements` VALUES (1527,'The Silver Scales',847,20); -INSERT INTO `gamedata_achievements` VALUES (1528,'Fueling the Storm I',848,5); -INSERT INTO `gamedata_achievements` VALUES (1529,'Fueling the Storm II',849,5); -INSERT INTO `gamedata_achievements` VALUES (1530,'Fueling the Storm III',850,10); -INSERT INTO `gamedata_achievements` VALUES (1531,'The Onyx Oars',851,20); -INSERT INTO `gamedata_achievements` VALUES (1532,'Feeding the Serpent I',852,5); -INSERT INTO `gamedata_achievements` VALUES (1533,'Feeding the Serpent II',853,5); -INSERT INTO `gamedata_achievements` VALUES (1534,'Feeding the Serpent III',854,10); -INSERT INTO `gamedata_achievements` VALUES (1535,'The Sycamore Leaf',855,20); -INSERT INTO `gamedata_achievements` VALUES (1536,'Fanning the Flames I',856,5); -INSERT INTO `gamedata_achievements` VALUES (1537,'Fanning the Flames II',857,5); -INSERT INTO `gamedata_achievements` VALUES (1538,'Fanning the Flames III',858,10); -INSERT INTO `gamedata_achievements` VALUES (1539,'The Brass Scales',859,20); -INSERT INTO `gamedata_achievements` VALUES (1540,'To Each According to His Need: Maelstrom I',860,5); -INSERT INTO `gamedata_achievements` VALUES (1541,'To Each According to His Need: Maelstrom II',861,5); -INSERT INTO `gamedata_achievements` VALUES (1542,'To Each According to His Need: Maelstrom III',862,10); -INSERT INTO `gamedata_achievements` VALUES (1543,'The Jade Mast',863,20); -INSERT INTO `gamedata_achievements` VALUES (1544,'To Each According to His Need: Twin Adder I',864,5); -INSERT INTO `gamedata_achievements` VALUES (1545,'To Each According to His Need: Twin Adder II',865,5); -INSERT INTO `gamedata_achievements` VALUES (1546,'To Each According to His Need: Twin Adder III',866,10); -INSERT INTO `gamedata_achievements` VALUES (1547,'The Willow Leaf',867,20); -INSERT INTO `gamedata_achievements` VALUES (1548,'To Each According to His Need: Immortal Flames I',868,5); -INSERT INTO `gamedata_achievements` VALUES (1549,'To Each According to His Need: Immortal Flames II',869,5); -INSERT INTO `gamedata_achievements` VALUES (1550,'To Each According to His Need: Immortal Flames III',870,10); -INSERT INTO `gamedata_achievements` VALUES (1551,'The Bronze Scales',871,20); -INSERT INTO `gamedata_achievements` VALUES (1552,'Twelve Minutes or Less or Your Cargo\'s Free',872,5); -INSERT INTO `gamedata_achievements` VALUES (1553,'Ten Minutes or Less or Your Cargo\'s Free',873,5); -INSERT INTO `gamedata_achievements` VALUES (1554,'Eight Minutes or Less or Your Cargo\'s Free',874,10); -INSERT INTO `gamedata_achievements` VALUES (1555,'Gone in Twelve Minutes',875,5); -INSERT INTO `gamedata_achievements` VALUES (1556,'Gone in Ten Minutes',876,5); -INSERT INTO `gamedata_achievements` VALUES (1557,'Gone in Eight Minutes',877,10); -INSERT INTO `gamedata_achievements` VALUES (1558,'Handle with Care I',878,5); -INSERT INTO `gamedata_achievements` VALUES (1559,'Handle with Care II',879,5); -INSERT INTO `gamedata_achievements` VALUES (1560,'Handle with Care III',880,5); -INSERT INTO `gamedata_achievements` VALUES (1561,'Handle with Care IV',881,10); -INSERT INTO `gamedata_achievements` VALUES (1562,'Chocobo Shrugged',882,20); -INSERT INTO `gamedata_achievements` VALUES (1563,'I Make This Look Good',883,5); -INSERT INTO `gamedata_achievements` VALUES (1564,'My Little Chocobo',884,5); -INSERT INTO `gamedata_achievements` VALUES (1565,'Pimp Your Ride',885,5); -INSERT INTO `gamedata_achievements` VALUES (1671,'A Storm of Seals III',886,0); -INSERT INTO `gamedata_achievements` VALUES (1672,'The Ruby Anchor',887,0); -INSERT INTO `gamedata_achievements` VALUES (1673,'A Snake in the Brass III',888,0); -INSERT INTO `gamedata_achievements` VALUES (1674,'The Mahogany Leaf',889,0); -INSERT INTO `gamedata_achievements` VALUES (1675,'Burning a Hole in My Pocket III',890,0); -INSERT INTO `gamedata_achievements` VALUES (1676,'The Mythril Scales',891,0); -INSERT INTO `gamedata_achievements` VALUES (1677,'In Good Company: Maelstrom III',892,0); -INSERT INTO `gamedata_achievements` VALUES (1678,'The Turquoise Cannon',893,0); -INSERT INTO `gamedata_achievements` VALUES (1679,'In Good Company: Twin Adder III',894,0); -INSERT INTO `gamedata_achievements` VALUES (1680,'The Ironwood Leaf',895,0); -INSERT INTO `gamedata_achievements` VALUES (1681,'In Good Company: Immortal Flames III',896,0); -INSERT INTO `gamedata_achievements` VALUES (1682,'The Silver Scales',897,0); -INSERT INTO `gamedata_achievements` VALUES (1683,'Fueling the Storm III',898,0); -INSERT INTO `gamedata_achievements` VALUES (1684,'The Onyx Oars',899,0); -INSERT INTO `gamedata_achievements` VALUES (1685,'Feeding the Serpent III',900,0); -INSERT INTO `gamedata_achievements` VALUES (1686,'The Sycamore Leaf',901,0); -INSERT INTO `gamedata_achievements` VALUES (1687,'Fanning the Flames III',902,0); -INSERT INTO `gamedata_achievements` VALUES (1688,'The Brass Scales',903,0); -INSERT INTO `gamedata_achievements` VALUES (1689,'To Each According to His Need: Maelstrom III',904,0); -INSERT INTO `gamedata_achievements` VALUES (1690,'The Jade Mast',905,0); -INSERT INTO `gamedata_achievements` VALUES (1691,'To Each According to His Need: Twin Adder III',906,0); -INSERT INTO `gamedata_achievements` VALUES (1692,'The Willow Leaf',907,0); -INSERT INTO `gamedata_achievements` VALUES (1693,'To Each According to His Need: Immortal Flames III',908,0); -INSERT INTO `gamedata_achievements` VALUES (1694,'The Bronze Scales',909,0); -INSERT INTO `gamedata_achievements` VALUES (1695,'Eight Minutes or Less or Your Cargo\'s Free',910,0); -INSERT INTO `gamedata_achievements` VALUES (1696,'Gone in Eight Minutes',911,0); -INSERT INTO `gamedata_achievements` VALUES (1697,'Handle with Care IV',912,0); -INSERT INTO `gamedata_achievements` VALUES (1698,'Handle with Care III',913,0); -INSERT INTO `gamedata_achievements` VALUES (1699,'Pimp Your Ride',914,0); -INSERT INTO `gamedata_achievements` VALUES (2001,'Patricide',915,5); -INSERT INTO `gamedata_achievements` VALUES (2006,'To Kill a Mocking Bird',916,5); -INSERT INTO `gamedata_achievements` VALUES (2011,'Pounding the Spike',917,5); -INSERT INTO `gamedata_achievements` VALUES (2016,'An Eye on the Ale I',918,5); -INSERT INTO `gamedata_achievements` VALUES (2017,'An Eye on the Ale II',919,5); -INSERT INTO `gamedata_achievements` VALUES (2018,'An Eye on the Ale III',920,5); -INSERT INTO `gamedata_achievements` VALUES (2019,'An Eye on the Ale IV',921,5); -INSERT INTO `gamedata_achievements` VALUES (2020,'First Blood: Aleport',922,10); -INSERT INTO `gamedata_achievements` VALUES (2021,'An Eye on the Trees I',923,5); -INSERT INTO `gamedata_achievements` VALUES (2022,'An Eye on the Trees II',924,5); -INSERT INTO `gamedata_achievements` VALUES (2023,'An Eye on the Trees III',925,5); -INSERT INTO `gamedata_achievements` VALUES (2024,'An Eye on the Trees IV',926,5); -INSERT INTO `gamedata_achievements` VALUES (2025,'First Blood: Hyrstmill',927,10); -INSERT INTO `gamedata_achievements` VALUES (2026,'An Eye on the Gold I',928,5); -INSERT INTO `gamedata_achievements` VALUES (2027,'An Eye on the Gold II',929,5); -INSERT INTO `gamedata_achievements` VALUES (2028,'An Eye on the Gold III',930,5); -INSERT INTO `gamedata_achievements` VALUES (2029,'An Eye on the Gold IV',931,5); -INSERT INTO `gamedata_achievements` VALUES (2030,'First Blood: Golden Bazaar',932,10); -INSERT INTO `gamedata_achievements` VALUES (2031,'Holding the Hamlet: Aleport I',933,5); -INSERT 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`gamedata_achievements` VALUES (632,'Threading the Needle: Initiate',332,5); +INSERT INTO `gamedata_achievements` VALUES (633,'Threading the Needle: Apprentice',333,5); +INSERT INTO `gamedata_achievements` VALUES (634,'Threading the Needle: Journeyman',334,5); +INSERT INTO `gamedata_achievements` VALUES (635,'Threading the Needle: Artisan',335,10); +INSERT INTO `gamedata_achievements` VALUES (636,'A Weaver\'s Life for Me',336,30); +INSERT INTO `gamedata_achievements` VALUES (637,'Mixing It Up: Amateur',337,5); +INSERT INTO `gamedata_achievements` VALUES (638,'Mixing It Up: Initiate',338,5); +INSERT INTO `gamedata_achievements` VALUES (639,'Mixing It Up: Apprentice',339,5); +INSERT INTO `gamedata_achievements` VALUES (640,'Mixing It Up: Journeyman',340,5); +INSERT INTO `gamedata_achievements` VALUES (641,'Mixing It Up: Artisan',341,10); +INSERT INTO `gamedata_achievements` VALUES (642,'An Alchemist\'s Life for Me',342,30); +INSERT INTO `gamedata_achievements` VALUES (643,'Savoring the Realm: Amateur',343,5); +INSERT INTO `gamedata_achievements` VALUES (644,'Savoring the Realm: Initiate',344,5); +INSERT INTO `gamedata_achievements` VALUES (645,'Savoring the Realm: Apprentice',345,5); +INSERT INTO `gamedata_achievements` VALUES (646,'Savoring the Realm: Journeyman',346,5); +INSERT INTO `gamedata_achievements` VALUES (647,'Savoring the Realm: Artisan',347,10); +INSERT INTO `gamedata_achievements` VALUES (648,'A Life of Cooking',348,30); +INSERT INTO `gamedata_achievements` VALUES (683,'Going with the Grain: Artisan',349,0); +INSERT INTO `gamedata_achievements` VALUES (684,'Working the Bellows: Artisan',350,0); +INSERT INTO `gamedata_achievements` VALUES (685,'Pounding Out the Dents: Artisan',351,0); +INSERT INTO `gamedata_achievements` VALUES (686,'Cutting the Carats: Artisan',352,0); +INSERT INTO `gamedata_achievements` VALUES (687,'Hiding in Plain Sight: Artisan',353,0); +INSERT INTO `gamedata_achievements` VALUES (688,'Threading the Needle: Artisan',354,0); +INSERT INTO `gamedata_achievements` VALUES (689,'Mixing It Up: Artisan',355,0); +INSERT INTO `gamedata_achievements` VALUES (690,'Savoring the Realm: Artisan',356,0); +INSERT INTO `gamedata_achievements` VALUES (691,'A Carpenter\'s Life for Me',357,0); +INSERT INTO `gamedata_achievements` VALUES (692,'A Blacksmith\'s Life for Me',358,0); +INSERT INTO `gamedata_achievements` VALUES (693,'An Armorer\'s Life for Me',359,0); +INSERT INTO `gamedata_achievements` VALUES (694,'A Goldsmith\'s Life for Me',360,0); +INSERT INTO `gamedata_achievements` VALUES (695,'A Leatherworker\'s Life for Me',361,0); +INSERT INTO `gamedata_achievements` VALUES (696,'A Weaver\'s Life for Me',362,0); +INSERT INTO `gamedata_achievements` VALUES (697,'An Alchemist\'s Life for Me',363,0); +INSERT INTO `gamedata_achievements` VALUES (698,'A Life of Cooking',364,0); +INSERT INTO `gamedata_achievements` VALUES (700,'Gathering',400,0); +INSERT INTO `gamedata_achievements` VALUES (701,'Mining Your Own Business: La Noscea I',401,5); +INSERT INTO `gamedata_achievements` VALUES (702,'Mining Your Own Business: La Noscea II',402,5); +INSERT INTO `gamedata_achievements` VALUES (703,'Mining Your Own Business: La Noscea III',403,5); +INSERT INTO `gamedata_achievements` VALUES (704,'Mining Your Own Business: La Noscea IV',404,5); +INSERT INTO `gamedata_achievements` VALUES (705,'Mining Your Own Business: La Noscea V',405,5); +INSERT INTO `gamedata_achievements` VALUES (706,'A Miner\'s Life for Me: La Noscea',406,10); +INSERT INTO `gamedata_achievements` VALUES (707,'Mining Your Own Business: Black Shroud I',407,5); +INSERT INTO `gamedata_achievements` VALUES (708,'Mining Your Own Business: Black Shroud II',408,5); +INSERT INTO `gamedata_achievements` VALUES (709,'Mining Your Own Business: Black Shroud III',409,5); +INSERT INTO `gamedata_achievements` VALUES (710,'Mining Your Own Business: Black Shroud IV',410,5); +INSERT INTO `gamedata_achievements` VALUES (711,'Mining Your Own Business: Black Shroud V',411,5); +INSERT INTO `gamedata_achievements` VALUES (712,'A Miner\'s Life for Me: Black Shroud',412,10); +INSERT INTO `gamedata_achievements` VALUES (713,'Mining Your Own Business: Thanalan I',413,5); +INSERT INTO `gamedata_achievements` VALUES (714,'Mining Your Own Business: Thanalan II',414,5); +INSERT INTO `gamedata_achievements` VALUES (715,'Mining Your Own Business: Thanalan III',415,5); +INSERT INTO `gamedata_achievements` VALUES (716,'Mining Your Own Business: Thanalan IV',416,5); +INSERT INTO `gamedata_achievements` VALUES (717,'Mining Your Own Business: Thanalan V',417,5); +INSERT INTO `gamedata_achievements` VALUES (718,'A Miner\'s Life for Me: Thanalan',418,10); +INSERT INTO `gamedata_achievements` VALUES (719,'A Miner\'s Life for Me: Eorzea',419,30); +INSERT INTO `gamedata_achievements` VALUES (720,'Rocking Around the Clock: La Noscea I',420,5); +INSERT INTO `gamedata_achievements` VALUES (721,'Rocking Around the Clock: La Noscea II',421,5); +INSERT INTO `gamedata_achievements` VALUES (722,'Rocking Around the Clock: La Noscea III',422,5); +INSERT INTO `gamedata_achievements` VALUES (723,'Rocking Around the Clock: La Noscea IV',423,5); +INSERT INTO `gamedata_achievements` VALUES (724,'Rocking Around the Clock: La Noscea V',424,5); +INSERT INTO `gamedata_achievements` VALUES (725,'I\'d Rather Be Quarrying: La Noscea',425,10); +INSERT INTO `gamedata_achievements` VALUES (726,'Rocking Around the Clock: Black Shroud I',426,5); +INSERT INTO `gamedata_achievements` VALUES (727,'Rocking Around the Clock: Black Shroud II',427,5); +INSERT INTO `gamedata_achievements` VALUES (728,'Rocking Around the Clock: Black Shroud III',428,5); +INSERT INTO `gamedata_achievements` VALUES (729,'Rocking Around the Clock: Black Shroud IV',429,5); +INSERT INTO `gamedata_achievements` VALUES (730,'Rocking Around the Clock: Black Shroud V',430,5); +INSERT INTO `gamedata_achievements` VALUES (731,'I\'d Rather Be Quarrying: Black Shroud',431,10); +INSERT INTO `gamedata_achievements` VALUES (732,'Rocking Around the Clock: Thanalan I',432,5); +INSERT INTO `gamedata_achievements` VALUES (733,'Rocking Around the Clock: Thanalan II',433,5); +INSERT INTO `gamedata_achievements` VALUES (734,'Rocking Around the Clock: Thanalan III',434,5); +INSERT INTO `gamedata_achievements` VALUES (735,'Rocking Around the Clock: Thanalan IV',435,5); +INSERT INTO `gamedata_achievements` VALUES (736,'Rocking Around the Clock: Thanalan V',436,5); +INSERT INTO `gamedata_achievements` VALUES (737,'I\'d Rather Be Quarrying: Thanalan',437,10); +INSERT INTO `gamedata_achievements` VALUES (738,'Logging the Hours: La Noscea I',438,5); +INSERT INTO `gamedata_achievements` VALUES (739,'Logging the Hours: La Noscea II',439,5); +INSERT INTO `gamedata_achievements` VALUES (740,'Logging the Hours: La Noscea III',440,5); +INSERT INTO `gamedata_achievements` VALUES (741,'Logging the Hours: La Noscea IV',441,5); +INSERT INTO `gamedata_achievements` VALUES (742,'Logging the Hours: La Noscea V',442,5); +INSERT INTO `gamedata_achievements` VALUES (743,'A Botanist\'s Life for Me: La Noscea',443,10); +INSERT INTO `gamedata_achievements` VALUES (744,'Logging the Hours: Black Shroud I',444,5); +INSERT INTO `gamedata_achievements` VALUES (745,'Logging the Hours: Black Shroud II',445,5); +INSERT INTO `gamedata_achievements` VALUES (746,'Logging the Hours: Black Shroud III',446,5); +INSERT INTO `gamedata_achievements` VALUES (747,'Logging the Hours: Black Shroud IV',447,5); +INSERT INTO `gamedata_achievements` VALUES (748,'Logging the Hours: Black Shroud V',448,5); +INSERT INTO `gamedata_achievements` VALUES (749,'A Botanist\'s Life for Me: Black Shroud',449,10); +INSERT INTO `gamedata_achievements` VALUES (750,'Logging the Hours: Thanalan I',450,5); +INSERT INTO `gamedata_achievements` VALUES (751,'Logging the Hours: Thanalan II',451,5); +INSERT INTO `gamedata_achievements` VALUES (752,'Logging the Hours: Thanalan III',452,5); +INSERT INTO `gamedata_achievements` VALUES (753,'Logging the Hours: Thanalan IV',453,5); +INSERT INTO `gamedata_achievements` VALUES (754,'Logging the Hours: Thanalan V',454,5); +INSERT INTO `gamedata_achievements` VALUES (755,'A Botanist\'s Life for Me: Thanalan',455,10); +INSERT INTO `gamedata_achievements` VALUES (756,'A Botanist\'s Life for Me: Eorzea',456,30); +INSERT INTO `gamedata_achievements` VALUES (757,'Reaping What You Sow: La Noscea I',457,5); +INSERT INTO `gamedata_achievements` VALUES (758,'Reaping What You Sow: La Noscea II',458,5); +INSERT INTO `gamedata_achievements` VALUES (759,'Reaping What You Sow: La Noscea III',459,5); +INSERT INTO `gamedata_achievements` VALUES (760,'Reaping What You Sow: La Noscea IV',460,5); +INSERT INTO `gamedata_achievements` VALUES (761,'Reaping What You Sow: La Noscea V',461,5); +INSERT INTO `gamedata_achievements` VALUES (762,'I\'d Rather Be Harvesting: La Noscea',462,10); +INSERT INTO `gamedata_achievements` VALUES (763,'Reaping What You Sow: Black Shroud I',463,5); +INSERT INTO `gamedata_achievements` VALUES (764,'Reaping What You Sow: Black Shroud II',464,5); +INSERT INTO `gamedata_achievements` VALUES (765,'Reaping What You Sow: Black Shroud III',465,5); +INSERT INTO `gamedata_achievements` VALUES (766,'Reaping What You Sow: Black Shroud IV',466,5); +INSERT INTO `gamedata_achievements` VALUES (767,'Reaping What You Sow: Black Shroud V',467,5); +INSERT INTO `gamedata_achievements` VALUES (768,'I\'d Rather Be Harvesting: Black Shroud',468,10); +INSERT INTO `gamedata_achievements` VALUES (769,'Reaping What You Sow: Thanalan I',469,5); +INSERT INTO `gamedata_achievements` VALUES (770,'Reaping What You Sow: Thanalan II',470,5); +INSERT INTO `gamedata_achievements` VALUES (771,'Reaping What You Sow: Thanalan III',471,5); +INSERT INTO `gamedata_achievements` VALUES (772,'Reaping What You Sow: Thanalan IV',472,5); +INSERT INTO `gamedata_achievements` VALUES (773,'Reaping What You Sow: Thanalan V',473,5); +INSERT INTO `gamedata_achievements` VALUES (774,'I\'d Rather Be Harvesting: Thanalan',474,10); +INSERT INTO `gamedata_achievements` VALUES (775,'Good Things Come to Those Who Bait: La Noscea I',475,5); +INSERT INTO `gamedata_achievements` VALUES (776,'Good Things Come to Those Who Bait: La Noscea II',476,5); +INSERT INTO `gamedata_achievements` VALUES (777,'Good Things Come to Those Who Bait: La Noscea III',477,5); +INSERT INTO `gamedata_achievements` VALUES (778,'Good Things Come to Those Who Bait: La Noscea IV',478,5); +INSERT INTO `gamedata_achievements` VALUES (779,'Good Things Come to Those Who Bait: La Noscea V',479,5); +INSERT INTO `gamedata_achievements` VALUES (780,'A Fisher\'s Life for Me: La Noscea',480,10); +INSERT INTO `gamedata_achievements` VALUES (781,'Good Things Come to Those Who Bait: Black Shroud I',481,5); +INSERT INTO `gamedata_achievements` VALUES (782,'Good Things Come to Those Who Bait: Black Shroud II',482,5); +INSERT INTO `gamedata_achievements` VALUES (783,'Good Things Come to Those Who Bait: Black Shroud III',483,5); +INSERT INTO `gamedata_achievements` VALUES (784,'Good Things Come to Those Who Bait: Black Shroud IV',484,5); +INSERT INTO `gamedata_achievements` VALUES (785,'Good Things Come to Those Who Bait: Black Shroud V',485,5); +INSERT INTO `gamedata_achievements` VALUES (786,'A Fisher\'s Life for Me: Black Shroud',486,10); +INSERT INTO `gamedata_achievements` VALUES (787,'Good Things Come to Those Who Bait: Thanalan I',487,5); +INSERT INTO `gamedata_achievements` VALUES (788,'Good Things Come to Those Who Bait: Thanalan II',488,5); +INSERT INTO `gamedata_achievements` VALUES (789,'Good Things Come to Those Who Bait: Thanalan III',489,5); +INSERT INTO `gamedata_achievements` VALUES (790,'Good Things Come to Those Who Bait: Thanalan IV',490,5); +INSERT INTO `gamedata_achievements` VALUES (791,'Good Things Come to Those Who Bait: Thanalan V',491,5); +INSERT INTO `gamedata_achievements` VALUES (792,'A Fisher\'s Life for Me: Thanalan',492,10); +INSERT INTO `gamedata_achievements` VALUES (793,'A Fisher\'s Life for Me: Eorzea',493,30); +INSERT INTO `gamedata_achievements` VALUES (794,'Getting Giggy with It: La Noscea I',494,5); +INSERT INTO `gamedata_achievements` VALUES (795,'Getting Giggy with It: La Noscea II',495,5); +INSERT INTO `gamedata_achievements` VALUES (796,'Getting Giggy with It: La Noscea III',496,5); +INSERT INTO `gamedata_achievements` VALUES (797,'Getting Giggy with It: La Noscea IV',497,5); +INSERT INTO `gamedata_achievements` VALUES (798,'Getting Giggy with It: La Noscea V',498,5); +INSERT INTO `gamedata_achievements` VALUES (799,'I\'d Rather Be Spearfishing: La Noscea',499,10); +INSERT INTO `gamedata_achievements` VALUES (800,'Getting Giggy with It: Black Shroud I',500,5); +INSERT INTO `gamedata_achievements` VALUES (801,'Getting Giggy with It: Black Shroud II',501,5); +INSERT INTO `gamedata_achievements` VALUES (802,'Getting Giggy with It: Black Shroud III',502,5); +INSERT INTO `gamedata_achievements` VALUES (803,'Getting Giggy with It: Black Shroud IV',503,5); +INSERT INTO `gamedata_achievements` VALUES (804,'Getting Giggy with It: Black Shroud V',504,5); +INSERT INTO `gamedata_achievements` VALUES (805,'I\'d Rather Be Spearfishing: Black Shroud',505,10); +INSERT INTO `gamedata_achievements` VALUES (806,'Getting Giggy with It: Thanalan I',506,5); +INSERT INTO `gamedata_achievements` VALUES (807,'Getting Giggy with It: Thanalan II',507,5); +INSERT INTO `gamedata_achievements` VALUES (808,'Getting Giggy with It: Thanalan III',508,5); +INSERT INTO `gamedata_achievements` VALUES (809,'Getting Giggy with It: Thanalan IV',509,5); +INSERT INTO `gamedata_achievements` VALUES (810,'Getting Giggy with It: Thanalan V',510,5); +INSERT INTO `gamedata_achievements` VALUES (811,'I\'d Rather Be Spearfishing: Thanalan',511,10); +INSERT INTO `gamedata_achievements` VALUES (879,'A Miner\'s Life for Me: La Noscea',512,0); +INSERT INTO `gamedata_achievements` VALUES (880,'A Miner\'s Life for Me: Black Shroud',513,0); +INSERT INTO `gamedata_achievements` VALUES (881,'A Miner\'s Life for Me: Thanalan',514,0); +INSERT INTO `gamedata_achievements` VALUES (882,'I\'d Rather Be Quarrying: La Noscea',515,0); +INSERT INTO `gamedata_achievements` VALUES (883,'I\'d Rather Be Quarrying: Black Shroud',516,0); +INSERT INTO `gamedata_achievements` VALUES (884,'I\'d Rather Be Quarrying: Thanalan',517,0); +INSERT INTO `gamedata_achievements` VALUES (885,'A Botanist\'s Life for Me: La Noscea',518,0); +INSERT INTO `gamedata_achievements` VALUES (886,'A Botanist\'s Life for Me: Black Shroud',519,0); +INSERT INTO `gamedata_achievements` VALUES (887,'A Botanist\'s Life for Me: Thanalan',520,0); +INSERT INTO `gamedata_achievements` VALUES (888,'I\'d Rather Be Harvesting: La Noscea',521,0); +INSERT INTO `gamedata_achievements` VALUES (889,'I\'d Rather Be Harvesting: Black Shroud',522,0); +INSERT INTO `gamedata_achievements` VALUES (890,'I\'d Rather Be Harvesting: Thanalan',523,0); +INSERT INTO `gamedata_achievements` VALUES (891,'A Fisher\'s Life for Me: La Noscea',524,0); +INSERT INTO `gamedata_achievements` VALUES (892,'A Fisher\'s Life for Me: Black Shroud',525,0); +INSERT INTO `gamedata_achievements` VALUES (893,'A Fisher\'s Life for Me: Thanalan',526,0); +INSERT INTO `gamedata_achievements` VALUES (894,'I\'d Rather Be Spearfishing: La Noscea',527,0); +INSERT INTO `gamedata_achievements` VALUES (895,'I\'d Rather Be Spearfishing: Black Shroud',528,0); +INSERT INTO `gamedata_achievements` VALUES (896,'I\'d Rather Be Spearfishing: Thanalan',529,0); +INSERT INTO `gamedata_achievements` VALUES (897,'A Miner\'s Life for Me: Eorzea',530,0); +INSERT INTO `gamedata_achievements` VALUES (898,'A Botanist\'s Life for Me: Eorzea',531,0); +INSERT INTO `gamedata_achievements` VALUES (899,'A Fisher\'s Life for Me: Eorzea',532,0); +INSERT INTO `gamedata_achievements` VALUES (900,'Materia',550,0); +INSERT INTO `gamedata_achievements` VALUES (901,'Getting Too Attached I',551,5); +INSERT INTO `gamedata_achievements` VALUES (902,'Getting Too Attached II',552,5); +INSERT INTO `gamedata_achievements` VALUES (903,'Getting Too Attached III',553,5); +INSERT INTO `gamedata_achievements` VALUES (904,'Getting Too Attached IV',554,5); +INSERT INTO `gamedata_achievements` VALUES (905,'Materia Hysteria',555,10); +INSERT INTO `gamedata_achievements` VALUES (906,'Beginner\'s Luck',556,10); +INSERT INTO `gamedata_achievements` VALUES (907,'I Make My Own Luck',557,20); +INSERT INTO `gamedata_achievements` VALUES (908,'Luck\'s Got Nothing to Do with It',558,30); +INSERT INTO `gamedata_achievements` VALUES (909,'I Got This!',559,40); +INSERT INTO `gamedata_achievements` VALUES (910,'Prepare to Be Assimilated I',560,5); +INSERT INTO `gamedata_achievements` VALUES (911,'Prepare to Be Assimilated II',561,5); +INSERT INTO `gamedata_achievements` VALUES (912,'Prepare to Be Assimilated III',562,5); +INSERT INTO `gamedata_achievements` VALUES (913,'Prepare to Be Assimilated IV',563,5); +INSERT INTO `gamedata_achievements` VALUES (914,'Living in a Materia World',564,10); +INSERT INTO `gamedata_achievements` VALUES (997,'Materia Hysteria',565,0); +INSERT INTO `gamedata_achievements` VALUES (998,'Living in a Materia World',566,0); +INSERT INTO `gamedata_achievements` VALUES (999,'I Got This!',567,0); +INSERT INTO `gamedata_achievements` VALUES (1000,'Quests',600,0); +INSERT INTO `gamedata_achievements` VALUES (1001,'Leaving Limsa Lominsa',601,5); +INSERT INTO `gamedata_achievements` VALUES (1002,'Gone from Gridania',602,5); +INSERT INTO `gamedata_achievements` VALUES (1003,'Out of Ul\'dah',603,5); +INSERT INTO `gamedata_achievements` VALUES (1004,'\"This One Time, at Level Thirty-six...\"',604,5); +INSERT INTO `gamedata_achievements` VALUES (1005,'Tales of War',605,10); +INSERT INTO `gamedata_achievements` VALUES (1006,'Tales of Magic',606,10); +INSERT INTO `gamedata_achievements` VALUES (1007,'Tales of the Hand',607,10); +INSERT INTO `gamedata_achievements` VALUES (1008,'Tales of the Land',608,10); +INSERT INTO `gamedata_achievements` VALUES (1009,'The Greatest Tales Ever Told',609,20); +INSERT INTO `gamedata_achievements` VALUES (1010,'A Little Something on the Side: La Noscea',610,5); +INSERT INTO `gamedata_achievements` VALUES (1011,'A Little Something on the Side: Black Shroud',611,5); +INSERT INTO `gamedata_achievements` VALUES (1012,'A Little Something on the Side: Thanalan',612,5); +INSERT INTO `gamedata_achievements` VALUES (1013,'Sideways',613,10); +INSERT INTO `gamedata_achievements` VALUES (1014,'All the More Region to Leve I',614,5); +INSERT INTO `gamedata_achievements` VALUES (1015,'All the More Region to Leve II',615,5); +INSERT INTO `gamedata_achievements` VALUES (1016,'All the More Region to Leve III',616,5); +INSERT INTO `gamedata_achievements` VALUES (1017,'All the More Region to Leve IV',617,5); +INSERT INTO `gamedata_achievements` VALUES (1018,'All the More Region to Leve V',618,5); +INSERT INTO `gamedata_achievements` VALUES (1019,'All the More Region to Leve VI',619,10); +INSERT INTO `gamedata_achievements` VALUES (1020,'Region d\'Etre',620,20); +INSERT INTO `gamedata_achievements` VALUES (1021,'\"Think Global, Quest Local I\"',621,5); +INSERT INTO `gamedata_achievements` VALUES (1022,'\"Think Global, Quest Local II\"',622,5); +INSERT INTO `gamedata_achievements` VALUES (1023,'\"Think Global, Quest Local III\"',623,5); +INSERT INTO `gamedata_achievements` VALUES (1024,'\"Think Global, Quest Local IV\"',624,5); +INSERT INTO `gamedata_achievements` VALUES (1025,'\"Think Global, Quest Local V\"',625,5); +INSERT INTO `gamedata_achievements` VALUES (1026,'\"Think Global, Quest Local VI\"',626,10); +INSERT INTO `gamedata_achievements` VALUES (1027,'Lost in Localization',627,20); +INSERT INTO `gamedata_achievements` VALUES (1028,'A Slave to Faction I',628,5); +INSERT INTO `gamedata_achievements` VALUES (1029,'A Slave to Faction II',629,5); +INSERT INTO `gamedata_achievements` VALUES (1030,'A Slave to Faction III',630,10); +INSERT INTO `gamedata_achievements` VALUES (1031,'\"Just the Factions, Ma\'am\"',631,20); +INSERT INTO `gamedata_achievements` VALUES (1032,'Serving a Greater Cause I',632,5); +INSERT INTO `gamedata_achievements` VALUES (1033,'Serving a Greater Cause II',633,5); +INSERT INTO `gamedata_achievements` VALUES (1034,'Serving a Greater Cause III',634,5); +INSERT INTO `gamedata_achievements` VALUES (1035,'Serving a Greater Cause IV',635,5); +INSERT INTO `gamedata_achievements` VALUES (1036,'Serving a Greater Cause V',636,5); +INSERT INTO `gamedata_achievements` VALUES (1037,'Serving a Greater Cause VI',637,10); +INSERT INTO `gamedata_achievements` VALUES (1038,'Enraptured Servitude',638,20); +INSERT INTO `gamedata_achievements` VALUES (1039,'Around the Realm and Back Again',639,5); +INSERT INTO `gamedata_achievements` VALUES (1040,'I Survived Camp Bearded Rock',640,5); +INSERT INTO `gamedata_achievements` VALUES (1041,'I Survived Cedarwood',641,5); +INSERT INTO `gamedata_achievements` VALUES (1042,'I Survived Camp Skull Valley',642,5); +INSERT INTO `gamedata_achievements` VALUES (1043,'I Survived Camp Bald Knoll',643,5); +INSERT INTO `gamedata_achievements` VALUES (1044,'I Survived Camp Bloodshore',644,5); +INSERT INTO `gamedata_achievements` VALUES (1045,'I Survived Cassiopeia Hollow',645,5); +INSERT INTO `gamedata_achievements` VALUES (1046,'I Survived Camp Iron Lake',646,5); +INSERT INTO `gamedata_achievements` VALUES (1047,'And All I Got Was This Lousy Achievement: La Noscea',647,10); +INSERT INTO `gamedata_achievements` VALUES (1048,'I Survived Camp Bentbranch',648,5); +INSERT INTO `gamedata_achievements` VALUES (1049,'I Survived Humblehearth',649,5); +INSERT INTO `gamedata_achievements` VALUES (1050,'I Survived Camp Nine Ivies',650,5); +INSERT INTO `gamedata_achievements` VALUES (1051,'I Survived Camp Emerald Moss',651,5); +INSERT INTO `gamedata_achievements` VALUES (1052,'I Survived Treespeak',652,5); +INSERT INTO `gamedata_achievements` VALUES (1053,'I Survived the Mun-Tuy Cellars',653,5); +INSERT INTO `gamedata_achievements` VALUES (1054,'I Survived Camp Tranquil',654,5); +INSERT INTO `gamedata_achievements` VALUES (1055,'And All I Got Was This Lousy Achievement: Black Shroud',655,10); +INSERT INTO `gamedata_achievements` VALUES (1056,'I Survived Camp Black Brush',656,5); +INSERT INTO `gamedata_achievements` VALUES (1057,'I Survived the Nanawa Mines',657,5); +INSERT INTO `gamedata_achievements` VALUES (1058,'I Survived Camp Drybone',658,5); +INSERT INTO `gamedata_achievements` VALUES (1059,'I Survived Halatali',659,5); +INSERT INTO `gamedata_achievements` VALUES (1060,'I Survived Camp Horizon',660,5); +INSERT INTO `gamedata_achievements` VALUES (1061,'I Survived Nophica\'s Wells',661,5); +INSERT INTO `gamedata_achievements` VALUES (1062,'I Survived Camp Broken Water',662,5); +INSERT INTO `gamedata_achievements` VALUES (1063,'And All I Got Was This Lousy Achievement: Thanalan',663,10); +INSERT INTO `gamedata_achievements` VALUES (1064,'Globetrotter',664,20); +INSERT INTO `gamedata_achievements` VALUES (1065,'At the Realm\'s Behest',665,5); +INSERT INTO `gamedata_achievements` VALUES (1066,'To Serve and Protect: Camp Bearded Rock',666,5); +INSERT INTO `gamedata_achievements` VALUES (1067,'To Serve and Protect: Cedarwood',667,5); +INSERT INTO `gamedata_achievements` VALUES (1068,'To Serve and Protect: Camp Skull Valley',668,5); +INSERT INTO `gamedata_achievements` VALUES (1069,'To Serve and Protect: Camp Bald Knoll',669,5); +INSERT INTO `gamedata_achievements` VALUES (1070,'To Serve and Protect: Camp Bloodshore',670,5); +INSERT INTO `gamedata_achievements` VALUES (1071,'To Serve and Protect: Cassiopeia Hollow',671,5); +INSERT INTO `gamedata_achievements` VALUES (1072,'To Serve and Protect: Camp Iron Lake',672,5); +INSERT INTO `gamedata_achievements` VALUES (1073,'La Noscea Got Served...and Protected',673,10); +INSERT INTO `gamedata_achievements` VALUES (1074,'To Serve and Protect: Camp Bentbranch',674,5); +INSERT INTO `gamedata_achievements` VALUES (1075,'To Serve and Protect: Humblehearth',675,5); +INSERT INTO `gamedata_achievements` VALUES (1076,'To Serve and Protect: Camp Nine Ivies',676,5); +INSERT INTO `gamedata_achievements` VALUES (1077,'To Serve and Protect: Camp Emerald Moss',677,5); +INSERT INTO `gamedata_achievements` VALUES (1078,'To Serve and Protect: Treespeak',678,5); +INSERT INTO `gamedata_achievements` VALUES (1079,'To Serve and Protect: Mun[@1F]Tuy Cellars',679,5); +INSERT INTO `gamedata_achievements` VALUES (1080,'To Serve and Protect: Camp Tranquil',680,5); +INSERT INTO `gamedata_achievements` VALUES (1081,'The Black Shroud Got Served...and Protected',681,10); +INSERT INTO `gamedata_achievements` VALUES (1082,'To Serve and Protect: Camp Black Brush',682,5); +INSERT INTO `gamedata_achievements` VALUES (1083,'To Serve and Protect: Nanawa Silvermines',683,5); +INSERT INTO `gamedata_achievements` VALUES (1084,'To Serve and Protect: Camp Drybone',684,5); +INSERT INTO `gamedata_achievements` VALUES (1085,'To Serve and Protect: Halatali',685,5); +INSERT INTO `gamedata_achievements` VALUES (1086,'To Serve and Protect: Camp Horizon',686,5); +INSERT INTO `gamedata_achievements` VALUES (1087,'To Serve and Protect: Nophica\'s Wells',687,5); +INSERT INTO `gamedata_achievements` VALUES (1088,'To Serve and Protect: Camp Broken Water',688,5); +INSERT INTO `gamedata_achievements` VALUES (1089,'Thanalan Got Served...and Protected',689,10); +INSERT INTO `gamedata_achievements` VALUES (1090,'Eorzea Got Served...and Protected',690,20); +INSERT INTO `gamedata_achievements` VALUES (1091,'Leaning Towards the Brotherhood',691,5); +INSERT INTO `gamedata_achievements` VALUES (1092,'Love Thy Brother',692,10); +INSERT INTO `gamedata_achievements` VALUES (1093,'Leaning Towards the Shield',693,5); +INSERT INTO `gamedata_achievements` VALUES (1094,'Another Brick in the Shield Wall',694,10); +INSERT INTO `gamedata_achievements` VALUES (1095,'Leaning Towards the Horn',695,5); +INSERT INTO `gamedata_achievements` VALUES (1096,'A Helping Horn',696,10); +INSERT INTO `gamedata_achievements` VALUES (1097,'Commitment Issues',697,20); +INSERT INTO `gamedata_achievements` VALUES (1098,'Like a Knight in Shining Armor',698,5); +INSERT INTO `gamedata_achievements` VALUES (1099,'Bulletproof',699,5); +INSERT INTO `gamedata_achievements` VALUES (1100,'I am the Warrior',700,5); +INSERT INTO `gamedata_achievements` VALUES (1101,'Dragoon Age',701,5); +INSERT INTO `gamedata_achievements` VALUES (1102,'A Bard\'s Tale',702,5); +INSERT INTO `gamedata_achievements` VALUES (1103,'Seeing White',703,5); +INSERT INTO `gamedata_achievements` VALUES (1104,'Back in Black',704,5); +INSERT INTO `gamedata_achievements` VALUES (1105,'Career Opportunities',705,20); +INSERT INTO `gamedata_achievements` VALUES (1106,'Once in a Lifetime',706,20); +INSERT INTO `gamedata_achievements` VALUES (1107,'x',707,1); +INSERT INTO `gamedata_achievements` VALUES (1108,'x',708,1); +INSERT INTO `gamedata_achievements` VALUES (1109,'x',709,1); +INSERT INTO `gamedata_achievements` VALUES (1110,'x',710,1); +INSERT INTO `gamedata_achievements` VALUES (1156,'Once in a Lifetime',711,20); +INSERT INTO `gamedata_achievements` VALUES (1157,'Patricide',712,0); +INSERT INTO `gamedata_achievements` VALUES (1158,'To Kill a Mocking Bird',713,0); +INSERT INTO `gamedata_achievements` VALUES (1159,'Pounding the Spike',714,0); +INSERT INTO `gamedata_achievements` VALUES (1160,'First Blood: Aleport',715,0); +INSERT INTO `gamedata_achievements` VALUES (1161,'First Blood: Hyrstmill',716,0); +INSERT INTO `gamedata_achievements` VALUES (1162,'First Blood: Golden Bazaar',717,0); +INSERT INTO `gamedata_achievements` VALUES (1163,'To Be or Not to Be the Guardian of Aleport',718,0); +INSERT INTO `gamedata_achievements` VALUES (1164,'To Be or Not to Be the Guardian of Hyrstmill',719,0); +INSERT INTO `gamedata_achievements` VALUES (1165,'To Be or Not to Be the Guardian of the Golden Bazaar',720,0); +INSERT INTO `gamedata_achievements` VALUES (1166,'To Be or Not to Be the Wind of Aleport',721,0); +INSERT INTO `gamedata_achievements` VALUES (1167,'To Be or Not to Be the Wind of Hyrstmill',722,0); +INSERT INTO `gamedata_achievements` VALUES (1168,'To Be or Not to Be the Wind of the Golden Bazaar',723,0); +INSERT INTO `gamedata_achievements` VALUES (1169,'To Be or Not to Be the Hand of Aleport',724,0); +INSERT INTO `gamedata_achievements` VALUES (1171,'To Be or Not to Be the Hand of Hyrstmill',725,0); +INSERT INTO `gamedata_achievements` VALUES (1172,'To Be or Not to Be the Hand of the Golden Bazaar',726,0); +INSERT INTO `gamedata_achievements` VALUES (1173,'A Slave to Faction III',727,0); +INSERT INTO `gamedata_achievements` VALUES (1174,'Serving a Greater Cause VI',728,0); +INSERT INTO `gamedata_achievements` VALUES (1175,'And All I Got Was This Lousy Achievement: La Noscea',729,0); +INSERT INTO `gamedata_achievements` VALUES (1176,'And All I Got Was This Lousy Achievement: Black Shroud',730,0); +INSERT INTO `gamedata_achievements` VALUES (1177,'And All I Got Was This Lousy Achievement: Thanalan',731,0); +INSERT INTO `gamedata_achievements` VALUES (1178,'Globetrotter',732,0); +INSERT INTO `gamedata_achievements` VALUES (1179,'La Noscea Got Served...and Protected',733,0); +INSERT INTO `gamedata_achievements` VALUES (1180,'The Black Shroud Got Served...and Protected',734,0); +INSERT INTO `gamedata_achievements` VALUES (1181,'Thanalan Got Served...and Protected',735,0); +INSERT INTO `gamedata_achievements` VALUES (1182,'Eorzea Got Served...and Protected',736,0); +INSERT INTO `gamedata_achievements` VALUES (1183,'Love Thy Brother',737,0); +INSERT INTO `gamedata_achievements` VALUES (1184,'Another Brick in the Shield Wall',738,0); +INSERT INTO `gamedata_achievements` VALUES (1185,'A Helping Horn',739,0); +INSERT INTO `gamedata_achievements` VALUES (1186,'Commitment Issues',740,0); +INSERT INTO `gamedata_achievements` VALUES (1187,'Career Opportunities',741,0); +INSERT INTO `gamedata_achievements` VALUES (1188,'Sideways',742,0); +INSERT INTO `gamedata_achievements` VALUES (1189,'All the More Region to Leve VI',743,0); +INSERT INTO `gamedata_achievements` VALUES (1190,'\"Think Global, Quest Local VI\"',744,0); +INSERT INTO `gamedata_achievements` VALUES (1191,'Tales of War',745,0); +INSERT INTO `gamedata_achievements` VALUES (1192,'Tales of Magic',746,0); +INSERT INTO `gamedata_achievements` VALUES (1193,'Tales of the Hand',747,0); +INSERT INTO `gamedata_achievements` VALUES (1194,'Tales of the Land',748,0); +INSERT INTO `gamedata_achievements` VALUES (1195,'The Greatest Tales Ever Told',749,0); +INSERT INTO `gamedata_achievements` VALUES (1196,'Region d\'Etre',750,0); +INSERT INTO `gamedata_achievements` VALUES (1197,'Lost in Localization',751,0); +INSERT INTO `gamedata_achievements` VALUES (1198,'\"Just the Factions, Ma\'am\"',752,0); +INSERT INTO `gamedata_achievements` VALUES (1199,'Enraptured Servitude',753,0); +INSERT INTO `gamedata_achievements` VALUES (1200,'Seasonal Events',700,0); +INSERT INTO `gamedata_achievements` VALUES (1201,'It\'s Reining Deer',701,20); +INSERT INTO `gamedata_achievements` VALUES (1202,'Beast from the East',702,5); +INSERT INTO `gamedata_achievements` VALUES (1203,'Red Beast from the East',703,5); +INSERT INTO `gamedata_achievements` VALUES (1204,'Gold Beast from the East',704,5); +INSERT INTO `gamedata_achievements` VALUES (1205,'Black Beast from the East',705,5); +INSERT INTO `gamedata_achievements` VALUES (1206,'Get All the Things!',706,20); +INSERT INTO `gamedata_achievements` VALUES (1207,'Love Me Tender',707,5); +INSERT INTO `gamedata_achievements` VALUES (1208,'B.F.F.',708,5); +INSERT INTO `gamedata_achievements` VALUES (1209,'Did It All for the Glory of Love',709,5); +INSERT INTO `gamedata_achievements` VALUES (1210,'Love Makes the World Go Round',710,20); +INSERT INTO `gamedata_achievements` VALUES (1211,'Royal Audience',711,20); +INSERT INTO `gamedata_achievements` VALUES (1212,'Eggsceptional Hunting',712,5); +INSERT INTO `gamedata_achievements` VALUES (1213,'Eggstraordinary Hunting',713,5); +INSERT INTO `gamedata_achievements` VALUES (1214,'Eggsemplary Hunting',714,5); +INSERT INTO `gamedata_achievements` VALUES (1215,'Eggstreme Hunting',715,5); +INSERT INTO `gamedata_achievements` VALUES (1216,'Eggstravagant Hunting',716,5); +INSERT INTO `gamedata_achievements` VALUES (1217,'Seven Short of a Dozen',717,20); +INSERT INTO `gamedata_achievements` VALUES (1218,'Cascadier Survivor',718,5); +INSERT INTO `gamedata_achievements` VALUES (1219,'Stylish Cascadier',719,5); +INSERT INTO `gamedata_achievements` VALUES (1220,'Dapper Cascadier',720,5); +INSERT INTO `gamedata_achievements` VALUES (1221,'Dapper Cascadier',721,5); +INSERT INTO `gamedata_achievements` VALUES (1222,'Classy Cascadier',722,5); +INSERT INTO `gamedata_achievements` VALUES (1223,'Refined Cascadier',723,5); +INSERT INTO `gamedata_achievements` VALUES (1224,'Clogging Along',724,5); +INSERT INTO `gamedata_achievements` VALUES (1225,'Cascadier for Life',725,20); +INSERT INTO `gamedata_achievements` VALUES (1226,'Chock-full of Elemental Goodness',726,20); +INSERT INTO `gamedata_achievements` VALUES (1281,'It\'s Reining Deer',727,0); +INSERT INTO `gamedata_achievements` VALUES (1282,'Get All the Things!',728,0); +INSERT INTO `gamedata_achievements` VALUES (1283,'Love Makes the World Go Round',729,0); +INSERT INTO `gamedata_achievements` VALUES (1284,'Royal Audience',730,0); +INSERT INTO `gamedata_achievements` VALUES (1285,'Seven Short of a Dozen',731,0); +INSERT INTO `gamedata_achievements` VALUES (1286,'Cascadier for Life',732,20); +INSERT INTO `gamedata_achievements` VALUES (1287,'Chock-full of Elemental Goodness',733,20); +INSERT INTO `gamedata_achievements` VALUES (1300,'Dungeons',750,0); +INSERT INTO `gamedata_achievements` VALUES (1301,'One-upping the Antares',751,5); +INSERT INTO `gamedata_achievements` VALUES (1302,'Kicking Sargas and Taking Names',752,5); +INSERT INTO `gamedata_achievements` VALUES (1303,'Shaula We Dance?',753,5); +INSERT INTO `gamedata_achievements` VALUES (1304,'Like a Batraal Out of Hell',754,5); +INSERT INTO `gamedata_achievements` VALUES (1305,'Miser Neutralizer',755,5); +INSERT INTO `gamedata_achievements` VALUES (1306,'Raiding the Vale',756,5); +INSERT INTO `gamedata_achievements` VALUES (1307,'Breathless',757,5); +INSERT INTO `gamedata_achievements` VALUES (1308,'Three Heads Are Better Than One',758,5); +INSERT INTO `gamedata_achievements` VALUES (1309,'Making the Cut',759,5); +INSERT INTO `gamedata_achievements` VALUES (1310,'Big Ants Don\'t Cry',760,5); +INSERT INTO `gamedata_achievements` VALUES (1400,'Exploration',800,0); +INSERT INTO `gamedata_achievements` VALUES (1401,'Taking in the Sights: La Noscea',801,5); +INSERT INTO `gamedata_achievements` VALUES (1402,'Taking in the Sights: Black Shroud',802,5); +INSERT INTO `gamedata_achievements` VALUES (1403,'Taking in the Sights: Thanalan',803,5); +INSERT INTO `gamedata_achievements` VALUES (1404,'Taking in the Sights: Coerthas',804,5); +INSERT INTO `gamedata_achievements` VALUES (1405,'Taking in the Sights: Mor Dhona',805,5); +INSERT INTO `gamedata_achievements` VALUES (1406,'\"Been There, Done That\"',806,10); +INSERT INTO `gamedata_achievements` VALUES (1499,'\"Been There, Done That\"',807,0); +INSERT INTO `gamedata_achievements` VALUES (1500,'Grand Company',820,0); +INSERT INTO `gamedata_achievements` VALUES (1501,'All Watched Over by a Maelstrom of Loving Grace',821,5); +INSERT INTO `gamedata_achievements` VALUES (1502,'Snakebitten',822,5); +INSERT INTO `gamedata_achievements` VALUES (1503,'\"Come On Baby, Light My Fire\"',823,5); +INSERT INTO `gamedata_achievements` VALUES (1504,'A Storm of Seals I',824,5); +INSERT INTO `gamedata_achievements` VALUES (1505,'A Storm of Seals II',825,5); +INSERT INTO `gamedata_achievements` VALUES (1506,'A Storm of Seals III',826,10); +INSERT INTO `gamedata_achievements` VALUES (1507,'The Ruby Anchor',827,20); +INSERT INTO `gamedata_achievements` VALUES (1508,'A Snake in the Brass I',828,5); +INSERT INTO `gamedata_achievements` VALUES (1509,'A Snake in the Brass II',829,5); +INSERT INTO `gamedata_achievements` VALUES (1510,'A Snake in the Brass III',830,10); +INSERT INTO `gamedata_achievements` VALUES (1511,'The Mahogany Leaf',831,20); +INSERT INTO `gamedata_achievements` VALUES (1512,'Burning a Hole in My Pocket I',832,5); +INSERT INTO `gamedata_achievements` VALUES (1513,'Burning a Hole in My Pocket II',833,5); +INSERT INTO `gamedata_achievements` VALUES (1514,'Burning a Hole in My Pocket III',834,10); +INSERT INTO `gamedata_achievements` VALUES (1515,'The Mythril Scales',835,20); +INSERT INTO `gamedata_achievements` VALUES (1516,'In Good Company: Maelstrom I',836,5); +INSERT INTO `gamedata_achievements` VALUES (1517,'In Good Company: Maelstrom II',837,5); +INSERT INTO `gamedata_achievements` VALUES (1518,'In Good Company: Maelstrom III',838,10); +INSERT INTO `gamedata_achievements` VALUES (1519,'The Turquoise Cannon',839,20); +INSERT INTO `gamedata_achievements` VALUES (1520,'In Good Company: Twin Adder I',840,5); +INSERT INTO `gamedata_achievements` VALUES (1521,'In Good Company: Twin Adder II',841,5); +INSERT INTO `gamedata_achievements` VALUES (1522,'In Good Company: Twin Adder III',842,10); +INSERT INTO `gamedata_achievements` VALUES (1523,'The Ironwood Leaf',843,20); +INSERT INTO `gamedata_achievements` VALUES (1524,'In Good Company: Immortal Flames I',844,5); +INSERT INTO `gamedata_achievements` VALUES (1525,'In Good Company: Immortal Flames II',845,5); +INSERT INTO `gamedata_achievements` VALUES (1526,'In Good Company: Immortal Flames III',846,10); +INSERT INTO `gamedata_achievements` VALUES (1527,'The Silver Scales',847,20); +INSERT INTO `gamedata_achievements` VALUES (1528,'Fueling the Storm I',848,5); +INSERT INTO `gamedata_achievements` VALUES (1529,'Fueling the Storm II',849,5); +INSERT INTO `gamedata_achievements` VALUES (1530,'Fueling the Storm III',850,10); +INSERT INTO `gamedata_achievements` VALUES (1531,'The Onyx Oars',851,20); +INSERT INTO `gamedata_achievements` VALUES (1532,'Feeding the Serpent I',852,5); +INSERT INTO `gamedata_achievements` VALUES (1533,'Feeding the Serpent II',853,5); +INSERT INTO `gamedata_achievements` VALUES (1534,'Feeding the Serpent III',854,10); +INSERT INTO `gamedata_achievements` VALUES (1535,'The Sycamore Leaf',855,20); +INSERT INTO `gamedata_achievements` VALUES (1536,'Fanning the Flames I',856,5); +INSERT INTO `gamedata_achievements` VALUES (1537,'Fanning the Flames II',857,5); +INSERT INTO `gamedata_achievements` VALUES (1538,'Fanning the Flames III',858,10); +INSERT INTO `gamedata_achievements` VALUES (1539,'The Brass Scales',859,20); +INSERT INTO `gamedata_achievements` VALUES (1540,'To Each According to His Need: Maelstrom I',860,5); +INSERT INTO `gamedata_achievements` VALUES (1541,'To Each According to His Need: Maelstrom II',861,5); +INSERT INTO `gamedata_achievements` VALUES (1542,'To Each According to His Need: Maelstrom III',862,10); +INSERT INTO `gamedata_achievements` VALUES (1543,'The Jade Mast',863,20); +INSERT INTO `gamedata_achievements` VALUES (1544,'To Each According to His Need: Twin Adder I',864,5); +INSERT INTO `gamedata_achievements` VALUES (1545,'To Each According to His Need: Twin Adder II',865,5); +INSERT INTO `gamedata_achievements` VALUES (1546,'To Each According to His Need: Twin Adder III',866,10); +INSERT INTO `gamedata_achievements` VALUES (1547,'The Willow Leaf',867,20); +INSERT INTO `gamedata_achievements` VALUES (1548,'To Each According to His Need: Immortal Flames I',868,5); +INSERT INTO `gamedata_achievements` VALUES (1549,'To Each According to His Need: Immortal Flames II',869,5); +INSERT INTO `gamedata_achievements` VALUES (1550,'To Each According to His Need: Immortal Flames III',870,10); +INSERT INTO `gamedata_achievements` VALUES (1551,'The Bronze Scales',871,20); +INSERT INTO `gamedata_achievements` VALUES (1552,'Twelve Minutes or Less or Your Cargo\'s Free',872,5); +INSERT INTO `gamedata_achievements` VALUES (1553,'Ten Minutes or Less or Your Cargo\'s Free',873,5); +INSERT INTO `gamedata_achievements` VALUES (1554,'Eight Minutes or Less or Your Cargo\'s Free',874,10); +INSERT INTO `gamedata_achievements` VALUES (1555,'Gone in Twelve Minutes',875,5); +INSERT INTO `gamedata_achievements` VALUES (1556,'Gone in Ten Minutes',876,5); +INSERT INTO `gamedata_achievements` VALUES (1557,'Gone in Eight Minutes',877,10); +INSERT INTO `gamedata_achievements` VALUES (1558,'Handle with Care I',878,5); +INSERT INTO `gamedata_achievements` VALUES (1559,'Handle with Care II',879,5); +INSERT INTO `gamedata_achievements` VALUES (1560,'Handle with Care III',880,5); +INSERT INTO `gamedata_achievements` VALUES (1561,'Handle with Care IV',881,10); +INSERT INTO `gamedata_achievements` VALUES (1562,'Chocobo Shrugged',882,20); +INSERT INTO `gamedata_achievements` VALUES (1563,'I Make This Look Good',883,5); +INSERT INTO `gamedata_achievements` VALUES (1564,'My Little Chocobo',884,5); +INSERT INTO `gamedata_achievements` VALUES (1565,'Pimp Your Ride',885,5); +INSERT INTO `gamedata_achievements` VALUES (1671,'A Storm of Seals III',886,0); +INSERT INTO `gamedata_achievements` VALUES (1672,'The Ruby Anchor',887,0); +INSERT INTO `gamedata_achievements` VALUES (1673,'A Snake in the Brass III',888,0); +INSERT INTO `gamedata_achievements` VALUES (1674,'The Mahogany Leaf',889,0); +INSERT INTO `gamedata_achievements` VALUES (1675,'Burning a Hole in My Pocket III',890,0); +INSERT INTO `gamedata_achievements` VALUES (1676,'The Mythril Scales',891,0); +INSERT INTO `gamedata_achievements` VALUES (1677,'In Good Company: Maelstrom III',892,0); +INSERT INTO `gamedata_achievements` VALUES (1678,'The Turquoise Cannon',893,0); +INSERT INTO `gamedata_achievements` VALUES (1679,'In Good Company: Twin Adder III',894,0); +INSERT INTO `gamedata_achievements` VALUES (1680,'The Ironwood Leaf',895,0); +INSERT INTO `gamedata_achievements` VALUES (1681,'In Good Company: Immortal Flames III',896,0); +INSERT INTO `gamedata_achievements` VALUES (1682,'The Silver Scales',897,0); +INSERT INTO `gamedata_achievements` VALUES (1683,'Fueling the Storm III',898,0); +INSERT INTO `gamedata_achievements` VALUES (1684,'The Onyx Oars',899,0); +INSERT INTO `gamedata_achievements` VALUES (1685,'Feeding the Serpent III',900,0); +INSERT INTO `gamedata_achievements` VALUES (1686,'The Sycamore Leaf',901,0); +INSERT INTO `gamedata_achievements` VALUES (1687,'Fanning the Flames III',902,0); +INSERT INTO `gamedata_achievements` VALUES (1688,'The Brass Scales',903,0); +INSERT INTO `gamedata_achievements` VALUES (1689,'To Each According to His Need: Maelstrom III',904,0); +INSERT INTO `gamedata_achievements` VALUES (1690,'The Jade Mast',905,0); +INSERT INTO `gamedata_achievements` VALUES (1691,'To Each According to His Need: Twin Adder III',906,0); +INSERT INTO `gamedata_achievements` VALUES (1692,'The Willow Leaf',907,0); +INSERT INTO `gamedata_achievements` VALUES (1693,'To Each According to His Need: Immortal Flames III',908,0); +INSERT INTO `gamedata_achievements` VALUES (1694,'The Bronze Scales',909,0); +INSERT INTO `gamedata_achievements` VALUES (1695,'Eight Minutes or Less or Your Cargo\'s Free',910,0); +INSERT INTO `gamedata_achievements` VALUES (1696,'Gone in Eight Minutes',911,0); +INSERT INTO `gamedata_achievements` VALUES (1697,'Handle with Care IV',912,0); +INSERT INTO `gamedata_achievements` VALUES (1698,'Handle with Care III',913,0); +INSERT INTO `gamedata_achievements` VALUES (1699,'Pimp Your Ride',914,0); +INSERT INTO `gamedata_achievements` VALUES (2001,'Patricide',915,5); +INSERT INTO `gamedata_achievements` VALUES (2006,'To Kill a Mocking Bird',916,5); +INSERT INTO `gamedata_achievements` VALUES (2011,'Pounding the Spike',917,5); +INSERT INTO `gamedata_achievements` VALUES (2016,'An Eye on the Ale I',918,5); +INSERT INTO `gamedata_achievements` VALUES (2017,'An Eye on the Ale II',919,5); +INSERT INTO `gamedata_achievements` VALUES (2018,'An Eye on the Ale III',920,5); +INSERT INTO `gamedata_achievements` VALUES (2019,'An Eye on the Ale IV',921,5); +INSERT INTO `gamedata_achievements` VALUES (2020,'First Blood: Aleport',922,10); +INSERT INTO `gamedata_achievements` VALUES (2021,'An Eye on the Trees I',923,5); +INSERT INTO `gamedata_achievements` VALUES (2022,'An Eye on the Trees II',924,5); +INSERT INTO `gamedata_achievements` VALUES (2023,'An Eye on the Trees III',925,5); +INSERT INTO `gamedata_achievements` VALUES (2024,'An Eye on the Trees IV',926,5); +INSERT INTO `gamedata_achievements` VALUES (2025,'First Blood: Hyrstmill',927,10); +INSERT INTO `gamedata_achievements` VALUES (2026,'An Eye on the Gold I',928,5); +INSERT INTO `gamedata_achievements` VALUES (2027,'An Eye on the Gold II',929,5); +INSERT INTO `gamedata_achievements` VALUES (2028,'An Eye on the Gold III',930,5); +INSERT INTO `gamedata_achievements` VALUES (2029,'An Eye on the Gold IV',931,5); +INSERT INTO `gamedata_achievements` VALUES (2030,'First Blood: Golden Bazaar',932,10); +INSERT INTO `gamedata_achievements` VALUES (2031,'Holding the Hamlet: Aleport I',933,5); +INSERT INTO `gamedata_achievements` VALUES (2032,'Holding the Hamlet: Aleport II',934,5); +INSERT INTO `gamedata_achievements` VALUES (2033,'Holding the Hamlet: Aleport III',935,5); +INSERT INTO `gamedata_achievements` VALUES (2034,'Holding the Hamlet: Aleport IV',936,5); +INSERT INTO `gamedata_achievements` VALUES (2035,'To Be or Not to Be the Guardian of Aleport',937,10); +INSERT INTO `gamedata_achievements` VALUES (2036,'Holding the Hamlet: Hyrstmill I',938,5); +INSERT INTO `gamedata_achievements` VALUES (2037,'Holding the Hamlet: Hyrstmill II',939,5); +INSERT INTO `gamedata_achievements` VALUES (2038,'Holding the Hamlet: Hyrstmill III',940,5); +INSERT INTO `gamedata_achievements` VALUES (2039,'Holding the Hamlet: Hyrstmill IV',941,5); +INSERT INTO `gamedata_achievements` VALUES (2040,'To Be or Not to Be the Guardian of Hyrstmill',942,10); +INSERT INTO `gamedata_achievements` VALUES (2041,'Holding the Hamlet: Golden Bazaar I',943,5); +INSERT INTO `gamedata_achievements` VALUES (2042,'Holding the Hamlet: Golden Bazaar II',944,5); +INSERT INTO `gamedata_achievements` VALUES (2043,'Holding the Hamlet: Golden Bazaar III',945,5); +INSERT INTO `gamedata_achievements` VALUES (2044,'Holding the Hamlet: Golden Bazaar IV',946,5); +INSERT INTO `gamedata_achievements` VALUES (2045,'To Be or Not to Be the Guardian of the Golden Bazaar',947,10); +INSERT INTO `gamedata_achievements` VALUES (2046,'Helping the Hamlet: Aleport I',948,5); +INSERT INTO `gamedata_achievements` VALUES (2047,'Helping the Hamlet: Aleport II',949,5); +INSERT INTO `gamedata_achievements` VALUES (2048,'Helping the Hamlet: Aleport III',950,5); +INSERT INTO `gamedata_achievements` VALUES (2049,'Helping the Hamlet: Aleport IV',951,5); +INSERT INTO `gamedata_achievements` VALUES (2050,'To Be or Not to Be the Wind of Aleport',952,10); +INSERT INTO `gamedata_achievements` VALUES (2051,'Helping the Hamlet: Hyrstmill I',953,5); +INSERT INTO `gamedata_achievements` VALUES (2052,'Helping the Hamlet: Hyrstmill II',954,5); +INSERT INTO `gamedata_achievements` VALUES (2053,'Helping the Hamlet: Hyrstmill III',955,5); +INSERT INTO `gamedata_achievements` VALUES (2054,'Helping the Hamlet: Hyrstmill IV',956,5); +INSERT INTO `gamedata_achievements` VALUES (2055,'To Be or Not to Be the Wind of Hyrstmill',957,10); +INSERT INTO `gamedata_achievements` VALUES (2056,'Helping the Hamlet: Golden Bazaar I',958,5); +INSERT INTO `gamedata_achievements` VALUES (2057,'Helping the Hamlet: Golden Bazaar II',959,5); +INSERT INTO `gamedata_achievements` VALUES (2058,'Helping the Hamlet: Golden Bazaar III',960,5); +INSERT INTO `gamedata_achievements` VALUES (2059,'Helping the Hamlet: Golden Bazaar IV',961,5); +INSERT INTO `gamedata_achievements` VALUES (2060,'To Be or Not to Be the Wind of the Golden Bazaar',962,10); +INSERT INTO `gamedata_achievements` VALUES (2061,'Habiting the Hamlet: Aleport I',963,5); +INSERT INTO `gamedata_achievements` VALUES (2062,'Habiting the Hamlet: Aleport II',964,5); +INSERT INTO `gamedata_achievements` VALUES (2063,'Habiting the Hamlet: Aleport III',965,5); +INSERT INTO `gamedata_achievements` VALUES (2064,'Habiting the Hamlet: Aleport IV',966,5); +INSERT INTO `gamedata_achievements` VALUES (2065,'To Be or Not to Be the Hand of Aleport',967,10); +INSERT INTO `gamedata_achievements` VALUES (2066,'Habiting the Hamlet: Hyrstmill I',968,5); +INSERT INTO `gamedata_achievements` VALUES (2067,'Habiting the Hamlet: Hyrstmill II',969,5); +INSERT INTO `gamedata_achievements` VALUES (2068,'Habiting the Hamlet: Hyrstmill III',970,5); +INSERT INTO `gamedata_achievements` VALUES (2069,'Habiting the Hamlet: Hyrstmill IV',971,5); +INSERT INTO `gamedata_achievements` VALUES (2070,'To Be or Not to Be the Hand of Hyrstmill',972,10); +INSERT INTO `gamedata_achievements` VALUES (2071,'Habiting the Hamlet: Golden Bazaar I',973,5); +INSERT INTO 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INTO `gamedata_actor_appearance` VALUES (1000797,8,2,8,0,0,4,0,0,3,1,2,1,3,2,3,11,13,7,0,294651964,0,0,0,0,0,0,0,29858,5185,10403,4196,196608,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000798,2,2,8,0,0,1,0,0,1,1,5,5,0,1,1,12,1,1,0,780141568,0,0,0,0,0,0,25739,9378,5184,5250,10336,148480,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000799,6,2,4,0,0,7,0,0,0,1,0,1,0,1,3,61,56,60,0,780141568,0,0,0,0,0,0,0,2148,5191,5250,10336,148480,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000800,9,2,1,0,0,3,0,0,4,1,3,0,3,0,0,58,59,60,0,784335882,0,0,0,0,0,0,5216,33956,3149,5184,10336,14336,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000801,5,2,3,0,0,6,0,0,5,1,4,3,2,3,1,67,57,52,0,58724372,59772948,0,0,0,0,0,23883,8352,10337,10336,10336,184320,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000802,5,2,2,0,0,5,0,0,3,0,4,0,2,1,0,3,14,7,0,0,0,0,0,0,0,0,7203,9376,10306,10337,5184,4096,0,0,0,0,0,0,0); 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INTO `gamedata_actor_appearance` VALUES (1001247,9,2,4,0,0,4,0,0,3,0,1,0,2,2,0,81,56,60,0,79694869,32512010,0,0,0,0,0,13664,35360,7424,13696,13568,245760,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001248,7,2,8,0,0,8,0,0,5,0,2,5,2,0,3,13,8,13,0,210765844,236979210,0,0,0,0,0,13664,13888,7424,13696,10624,245760,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001249,3,2,5,0,0,4,0,0,2,1,5,4,0,1,3,16,13,10,0,0,0,0,0,0,0,0,20480,4130,16417,2048,1024,9216,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001250,3,2,8,0,0,7,0,0,2,1,2,2,2,1,1,17,6,5,0,0,0,0,0,0,0,0,20501,7297,2048,1024,8257,10240,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001251,8,2,5,0,0,2,0,0,1,1,4,1,2,1,1,32,15,16,0,0,0,0,0,0,0,0,9316,2084,15424,5120,4384,206848,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001252,10701,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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INTO `gamedata_actor_appearance` VALUES (1001391,9,2,2,0,0,2,0,0,2,0,3,0,2,1,0,70,53,56,0,0,0,0,0,0,0,0,10282,5316,4130,5120,25664,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001392,6,2,3,0,0,6,0,0,0,1,3,3,1,3,2,16,9,1,0,0,0,0,0,0,0,0,20503,16385,7170,1024,5120,205824,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001393,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001394,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001395,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1001396,22,2,0,0,0,1,0,0,0,1,1,0,0,0,0,2,15,4,0,0,0,0,0,0,0,0,922659,922848,1024,1024,1024,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES 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(1090120,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090121,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090122,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090123,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090124,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090125,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090126,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090127,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090128,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090129,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090130,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090131,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090132,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090133,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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(1090147,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090148,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090149,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090150,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090151,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090152,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090153,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090154,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090155,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090156,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090157,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090158,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090159,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090160,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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(1090255,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090256,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090257,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090258,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090259,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090260,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090261,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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(1090390,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090391,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090392,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090393,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090394,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090395,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090396,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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(1090526,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090527,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090528,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090529,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090530,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090531,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090532,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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INTO `gamedata_actor_appearance` VALUES (2280169,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280170,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280171,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280172,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280173,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280174,1,2,5,0,0,8,0,0,5,1,3,3,3,2,1,32,2,12,128,79692880,32507904,0,0,0,0,0,25639,9377,9472,11361,25633,163840,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES 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int(10) unsigned NOT NULL, + `pack` int(10) unsigned NOT NULL, + `pouch` int(10) unsigned NOT NULL, + `head` int(10) unsigned NOT NULL, + `body` int(10) unsigned NOT NULL, + `legs` int(10) unsigned NOT NULL, + `hands` int(10) unsigned NOT NULL, + `feet` int(10) unsigned NOT NULL, + `waist` int(10) unsigned NOT NULL, + `neck` int(10) unsigned NOT NULL, + `leftEar` int(10) unsigned NOT NULL, + `rightEar` int(10) unsigned NOT NULL, + `leftIndex` int(10) unsigned NOT NULL, + `rightIndex` int(10) unsigned NOT NULL, + `leftFinger` int(10) unsigned NOT NULL, + `rightFinger` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_actor_appearance` +-- + +LOCK TABLES `gamedata_actor_appearance` WRITE; +/*!40000 ALTER TABLE `gamedata_actor_appearance` DISABLE KEYS */; +INSERT INTO `gamedata_actor_appearance` VALUES 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`gamedata_actor_appearance` VALUES (1000029,1,2,7,0,0,2,0,0,0,0,0,0,0,0,0,20,1,6,0,168821780,0,0,0,0,0,0,19498,14624,3150,14624,10339,246784,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000030,8,2,3,0,0,8,0,0,0,0,0,0,0,0,0,6,13,2,0,168821770,0,0,0,0,0,0,19501,14624,3072,14624,10371,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000031,6,2,4,0,0,4,0,0,0,0,0,0,0,0,0,23,8,12,0,168821761,0,0,0,0,0,0,19496,14624,3072,14624,10338,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000032,7,2,2,0,0,4,0,0,0,0,0,0,0,0,0,9,11,15,0,168821770,0,0,0,0,0,0,19496,14624,3236,14624,10432,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000033,21,1,2,0,0,1,0,0,4,0,0,3,2,0,0,4,14,3,0,347081758,0,0,0,0,0,0,0,1921,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000034,2,2,8,0,0,2,0,0,0,0,0,0,0,0,0,27,6,12,0,210766898,236979200,0,0,0,231736351,0,9603,9698,9696,9443,9476,194560,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000035,2,2,2,0,0,6,0,0,0,0,0,0,0,0,0,21,1,3,0,347079683,0,0,0,0,0,0,0,4226,2147,1024,4195,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000036,6,2,2,0,0,3,0,0,0,0,0,0,0,0,0,81,51,54,0,347079684,0,0,0,0,0,0,7266,4290,2114,1024,4321,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000037,3,1,7,0,0,7,0,0,0,0,0,0,0,0,0,21,6,10,0,0,0,0,0,0,0,0,20493,2304,5344,1024,10496,126976,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000038,8,1,3,0,0,7,0,0,0,1,1,0,0,0,0,55,55,53,0,0,0,0,0,0,0,0,0,10368,1664,1024,21600,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000039,7,3,5,0,0,6,0,0,0,0,0,0,0,0,0,64,53,57,0,79695902,0,0,0,0,0,0,11301,11460,4225,11459,15457,217088,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000040,5,4,3,0,0,4,2,0,0,0,0,0,0,0,0,58,61,64,0,862980116,0,0,0,0,0,0,0,6401,2177,1024,6401,0,0,0,0,0,0,0,0); +INSERT INTO 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INTO `gamedata_actor_appearance` VALUES (1001247,9,2,4,0,0,4,0,0,3,0,1,0,2,2,0,81,56,60,0,79694869,32512010,0,0,0,0,0,13664,35360,7424,13696,13568,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001248,7,2,8,0,0,8,0,0,5,0,2,5,2,0,3,13,8,13,0,210765844,236979210,0,0,0,0,0,13664,13888,7424,13696,10624,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001249,3,2,5,0,0,4,0,0,2,1,5,4,0,1,3,16,13,10,0,0,0,0,0,0,0,0,20480,4130,16417,2048,1024,9216,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001250,3,2,8,0,0,7,0,0,2,1,2,2,2,1,1,17,6,5,0,0,0,0,0,0,0,0,20501,7297,2048,1024,8257,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001251,8,2,5,0,0,2,0,0,1,1,4,1,2,1,1,32,15,16,0,0,0,0,0,0,0,0,9316,2084,15424,5120,4384,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001252,10701,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001253,3,2,7,0,0,4,0,0,4,1,4,0,3,2,2,16,16,6,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001254,4,2,6,0,0,6,0,0,3,0,0,3,0,0,0,17,13,15,0,60818472,61867048,0,0,0,0,0,5411,10528,10403,10464,25665,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001255,5,2,2,0,0,7,0,0,1,1,5,2,2,3,0,2,14,4,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001256,9,2,2,0,0,3,0,0,1,0,3,1,2,2,2,62,52,57,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001257,1,2,2,0,0,2,0,0,4,0,2,1,3,2,1,18,3,10,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (1001391,9,2,2,0,0,2,0,0,2,0,3,0,2,1,0,70,53,56,0,0,0,0,0,0,0,0,10282,5316,4130,5120,25664,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001392,6,2,3,0,0,6,0,0,0,1,3,3,1,3,2,16,9,1,0,0,0,0,0,0,0,0,20503,16385,7170,1024,5120,205824,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001393,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001394,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001395,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001396,22,2,0,0,0,1,0,0,0,1,1,0,0,0,0,2,15,4,0,0,0,0,0,0,0,0,922659,922848,1024,1024,1024,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(2280141,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280142,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280143,4,2,4,0,0,2,0,0,2,1,3,5,3,3,3,65,52,57,127,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280144,4,3,7,0,0,8,0,0,4,1,1,5,1,2,1,15,8,12,127,347079683,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280145,3,2,1,0,0,2,0,0,5,1,5,3,0,1,0,82,60,58,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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`gamedata_actor_appearance` VALUES (2280152,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280153,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280154,2,2,8,0,0,1,0,0,3,0,1,0,1,0,1,32,16,5,127,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280155,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280156,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (2280169,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280170,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280171,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280172,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280173,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280174,1,2,5,0,0,8,0,0,5,1,3,3,3,2,1,32,2,12,128,79692880,32507904,0,0,0,0,0,25639,9377,9472,11361,25633,163840,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(9220408,5,2,3,0,0,5,0,0,2,1,3,2,0,2,3,3,4,6,0,347079684,0,0,0,0,0,0,7266,4290,2114,1024,4321,177152,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `gamedata_actor_appearance` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +COMMIT; + +-- Dump completed on 2016-06-07 22:54:50 diff --git a/sql/gamedata_actor_class.sql b/Data/sql/gamedata_actor_class.sql similarity index 92% rename from sql/gamedata_actor_class.sql rename to Data/sql/gamedata_actor_class.sql index 5542420b..903d6d4b 100644 --- a/sql/gamedata_actor_class.sql +++ b/Data/sql/gamedata_actor_class.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 6/25/2017 10:44:22 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for gamedata_actor_class --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 3/15/2020 1:03:58 AM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for gamedata_actor_class +-- ---------------------------- CREATE TABLE `gamedata_actor_class` ( `id` int(10) unsigned NOT NULL, `classPath` varchar(64) NOT NULL, @@ -18,7992 +18,7992 @@ CREATE TABLE `gamedata_actor_class` ( `propertyFlags` int(10) unsigned NOT NULL DEFAULT '0', `eventConditions` longtext, PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `gamedata_actor_class` VALUES ('0', '', '0', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000001', '/Chara/Npc/Populace/PopulaceStandard', '1900006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000002', '/Chara/Npc/Populace/PopulaceStandard', '1600179', '19', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000003', '/Chara/Npc/Populace/PopulaceStandard', '1600217', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000004', '/Chara/Npc/Populace/PopulaceStandard', '1500015', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000005', '/Chara/Npc/Populace/PopulaceStandard', '1600150', '19', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000006', '', '1000053', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000007', '', '1000005', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000008', '', '1200028', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000009', '/Chara/Npc/Populace/PopulaceStandard', '2300120', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n }\r\n \r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000010', '/Chara/Npc/Populace/PopulaceStandard', '1400004', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000011', '', '2000005', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000012', '', '1000021', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000013', '', '1000297', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000014', '', '1100019', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000015', '', '1900026', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000016', '', '1900030', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000017', '/Chara/Npc/Populace/PopulaceStandard', '1000006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000018', '', '1000013', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000019', '', '1600233', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000020', '', '1000016', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000021', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000022', '', '1600213', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000023', '', '1200013', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000024', '', '1200014', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000025', '', '1100008', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000026', '', '1400002', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000027', '', '1600091', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000028', '', '1100010', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000029', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000030', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000031', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000032', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000033', '', '2000010', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000034', '', '1100004', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000035', '', '1100002', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000036', '', '1500004', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000037', '', '1200024', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000038', '', '1900054', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000039', '', '1600089', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000040', '', '1400080', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000041', '', '1400081', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000042', '/Chara/Npc/Populace/PopulaceStandard', '1100003', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n }\r\n \r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000043', '', '1200025', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000044', '', '1200009', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000045', '/Chara/Npc/Populace/PopulaceStandard', '1900051', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000046', '/Chara/Npc/Populace/PopulaceStandard', '1500072', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000047', '/Chara/Npc/Populace/PopulaceStandard', '1500034', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000048', '', '1600099', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000049', '/Chara/Npc/Populace/PopulaceStandard', '1300046', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000050', '/Chara/Npc/Populace/PopulaceStandard', '1200075', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000051', '/Chara/Npc/Populace/PopulaceStandard', '1000366', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000052', '/Chara/Npc/Populace/PopulaceStandard', '1200061', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000053', '/Chara/Npc/Populace/PopulaceStandard', '1900022', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000054', '/Chara/Npc/Populace/PopulaceStandard', '1600191', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000055', '', '1600117', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000056', '/Chara/Npc/Populace/PopulaceStandard', '1300005', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000057', '/Chara/Npc/Populace/PopulaceStandard', '1900027', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000058', '', '4000111', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000059', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000060', '/Chara/Npc/Populace/PopulaceStandard', '1600141', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000061', '/Chara/Npc/Populace/PopulaceStandard', '1900019', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000062', '/Chara/Npc/Populace/PopulaceStandard', '1200010', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": 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'/Chara/Npc/Populace/PopulaceStandard', '1300040', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000066', '/Chara/Npc/Populace/PopulaceStandard', '1300025', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000067', '/Chara/Npc/Populace/PopulaceStandard', '1500062', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000068', '/Chara/Npc/Populace/PopulaceStandard', '1000152', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000069', '/Chara/Npc/Populace/PopulaceStandard', '1100350', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000070', '/Chara/Npc/Populace/PopulaceStandard', '1400066', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000071', '/Chara/Npc/Populace/PopulaceStandard', '1200035', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000072', '/Chara/Npc/Populace/PopulaceStandard', '1300052', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n 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\"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280037', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280038', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', 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}\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280114', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280115', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n 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`gamedata_actor_class` VALUES ('5000012', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000013', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000014', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000015', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000016', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000017', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000018', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000019', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000020', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000021', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000022', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000023', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000024', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000025', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000026', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000027', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000028', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000029', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000030', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000031', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000032', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000033', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000034', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000035', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000036', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000037', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000038', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000039', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000040', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000041', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000042', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000043', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000044', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000045', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000046', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000047', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000048', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000049', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000050', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000051', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000052', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000053', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000054', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000055', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000056', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000057', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000058', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000059', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000060', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000061', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000062', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000063', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000064', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000065', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000066', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000067', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000068', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000069', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000070', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000071', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000072', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000073', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000074', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000075', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000076', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000077', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000078', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000079', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000080', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000081', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000082', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000083', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000084', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000085', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000086', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000087', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000088', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000089', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000090', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); -INSERT INTO `gamedata_actor_class` VALUES ('5000101', '', '0', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('5000106', '', '0', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('5000107', '', '0', '0', null); -INSERT INTO `gamedata_actor_class` VALUES 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VALUES ('1000009', '/Chara/Npc/Populace/PopulaceStandard', '2300120', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n }\r\n \r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000010', '/Chara/Npc/Populace/PopulaceStandard', '1400004', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES 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VALUES ('1000032', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000033', '', '2000010', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000034', '', '1100004', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000035', '', '1100002', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000036', '', '1500004', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000037', '', '1200024', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000038', '', '1900054', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000039', '', '1600089', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000040', '', '1400080', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000041', '', '1400081', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000042', '/Chara/Npc/Populace/PopulaceStandard', '1100003', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": 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VALUES ('1000052', '/Chara/Npc/Populace/PopulaceStandard', '1200061', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000053', '/Chara/Npc/Populace/PopulaceStandard', '1900022', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000054', '/Chara/Npc/Populace/PopulaceStandard', '1600191', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000055', '', '1600117', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000056', '/Chara/Npc/Populace/PopulaceStandard', '1300005', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000057', '/Chara/Npc/Populace/PopulaceStandard', '1900027', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000058', '', '4000111', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000059', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000060', '/Chara/Npc/Populace/PopulaceStandard', '1600141', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000061', '/Chara/Npc/Populace/PopulaceStandard', '1900019', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000062', 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VALUES ('1600118', '', '1200212', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600119', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1900259', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1600120', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1200210', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600121', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1300196', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1600122', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1200208', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1600123', '', '1100092', '0', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1600124', '', '1100090', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600125', 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INTO `gamedata_actor_class` VALUES ('2102215', '', '3102215', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102216', '', '3102216', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102217', '', '3102217', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102218', '', '3102218', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102219', '', '3102224', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102220', '', '3102219', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102221', '', '3102220', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102222', '', '3102219', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102223', '', '3102221', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102224', '', '3102221', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102225', '', '3102222', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('2102226', '', '3102223', '0', null); +INSERT INTO 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INTO `gamedata_actor_class` VALUES ('2104019', '/Chara/Npc/Monster/Lemming/GlirulusStandard', '3104019', '23', '{\r\n \"talkEventConditions\": [],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('2104020', '/Chara/Npc/Monster/Lemming/GlirulusStandard', '3104020', '23', '{\r\n \"talkEventConditions\": [],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('2104021', '/Chara/Npc/Monster/Lemming/HareStandard', '3104025', '23', '{\r\n \"talkEventConditions\": [],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": 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('9220208', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220209', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220210', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220301', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220401', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220402', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220403', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220404', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220405', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220406', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220407', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220408', '', '2', '0', null); diff --git a/sql/gamedata_actor_pushcommand.sql b/Data/sql/gamedata_actor_pushcommand.sql similarity index 100% rename from sql/gamedata_actor_pushcommand.sql rename to Data/sql/gamedata_actor_pushcommand.sql diff --git a/sql/gamedata_guildleves.sql b/Data/sql/gamedata_guildleves.sql similarity index 100% rename from sql/gamedata_guildleves.sql rename to Data/sql/gamedata_guildleves.sql diff --git a/sql/gamedata_items.sql b/Data/sql/gamedata_items.sql similarity index 99% rename from sql/gamedata_items.sql rename to Data/sql/gamedata_items.sql index 1d3a36e3..2c379f97 100644 --- a/sql/gamedata_items.sql +++ b/Data/sql/gamedata_items.sql @@ -1,8483 +1,8483 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET 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`isUseable` int(11) NOT NULL, - `mainSkill` int(11) NOT NULL, - `subSkill` int(11) NOT NULL, - `levelType` int(11) NOT NULL, - `level` int(11) NOT NULL, - `compatibility` int(11) NOT NULL, - `effectMagnitude` float NOT NULL, - `effectRate` float NOT NULL, - `shieldBlocking` float NOT NULL, - `effectDuration` float NOT NULL, - `recastTime` float NOT NULL, - `recastGroup` tinyint(4) NOT NULL, - `repairSkill` int(11) NOT NULL, - `repairItem` int(11) NOT NULL, - `repairItemNum` int(11) NOT NULL, - `repairLevel` int(11) NOT NULL, - `repairLicense` int(11) NOT NULL, - PRIMARY KEY (`catalogID`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `gamedata_items` --- - -LOCK TABLES `gamedata_items` WRITE; -/*!40000 ALTER TABLE `gamedata_items` DISABLE KEYS */; -INSERT INTO `gamedata_items` VALUES (0,'[en]','Normal/DummyItem',1,0,0,0,0,60000,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (1000124,'[en]','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (1000201,'Storm Seal','Money/MoneyStandard',999999,0,0,0,0,61603,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (1000202,'Serpent Seal','Money/MoneyStandard',999999,0,0,0,0,61602,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (1000203,'Flame Seal','Money/MoneyStandard',999999,0,0,0,0,61601,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000001,'Key','Important/ImportantItemStandard',1,0,1,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000002,'Pendant','Important/ImportantItemStandard',1,1,0,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO 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VALUES (2000107,'Sheeting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000108,'Nailcasting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000109,'Smelting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000110,'Cobbling Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000111,'Tawing Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000112,'Tanning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000113,'Gemcutting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000114,'Bonecarving Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000115,'Bowyering Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000116,'Fletchery Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000117,'Breadbaking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000118,'Milling Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Assimilator','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001002,'Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001003,'Augmented Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001004,'Storm Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001005,'Serpent Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001006,'Flame Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001007,'Chocobo Whistle','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001008,'Airship Ticket','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001009,'Lapis Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001010,'Emerald Leaf','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001011,'Gold Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001012,'[en]','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001013,'Goobbue Horn','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001014,'Lominsan Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001015,'Gridanian Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001016,'Ul\'dahn Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001017,'Lominsan Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001018,'Lominsan Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001019,'Lominsan Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001020,'Gridanian Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001021,'Gridanian Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001022,'Gridanian Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001023,'Ul\'dahn Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001024,'Ul\'dahn Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001025,'Ul\'dahn Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001026,'On the Properties of Beastmen','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001027,'Soiled Promissory Note','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001028,'Aquamarine Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001029,'Emerald Bough','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001030,'Platinum Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010001,'Meat Miq\'abob','Normal/FoodItem',99,0,0,0,60,60529,2012,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010002,'Aldgoat Steak','Normal/FoodItem',99,0,0,0,97,60530,2012,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010003,'Boiled Egg','Normal/FoodItem',99,0,0,0,24,60614,2016,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010004,'Dodo Omelette','Normal/FoodItem',99,0,0,0,45,60560,2016,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010005,'Cottage Cheese','Normal/FoodItem',99,0,0,0,64,60567,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010006,'Marmot Steak','Normal/FoodItem',99,0,0,0,30,60536,2012,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010007,'Rabbit Pie','Normal/FoodItem',99,0,0,0,56,60533,2012,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010008,'Jerked Beef','Normal/FoodItem',99,0,0,0,134,60531,2012,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010009,'Grilled Dodo','Normal/FoodItem',99,0,0,0,45,60530,2012,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010010,'Shepherd\'s Pie','Normal/FoodItem',99,0,0,0,82,60573,2012,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010011,'Smoked Raptor','Normal/FoodItem',99,0,0,0,118,60576,2012,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010012,'Deviled Eggs','Normal/FoodItem',99,0,0,0,156,60514,2016,1,1,0,0,0,48,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010013,'Roast Dodo','Normal/FoodItem',99,0,0,0,93,61460,2012,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010014,'Mole Loaf','Normal/FoodItem',99,0,0,0,48,60537,2012,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010015,'Blue Cheese','Normal/FoodItem',99,0,0,0,63,60566,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010016,'Mustard Eggs','Normal/FoodItem',99,0,0,0,86,60561,2016,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010017,'Eft Steak','Normal/FoodItem',99,0,0,0,172,60530,2012,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010018,'Cream Cheese','Normal/FoodItem',99,0,0,0,121,61699,2025,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010019,'Rolanberry Cheese','Normal/FoodItem',99,0,0,0,140,61700,2025,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010020,'Apkallu Omelette','Normal/FoodItem',99,0,0,0,169,60560,2016,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010021,'Scrambled Eggs','Normal/FoodItem',99,0,0,0,105,61702,2016,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010022,'Fried Egg','Normal/FoodItem',99,0,0,0,101,61703,2016,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010023,'Trapper\'s Quiche','Normal/FoodItem',99,0,0,0,124,60555,2016,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010024,'[en]','Normal/FoodItem',99,0,0,0,3,60000,2017,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010101,'Grilled Carp','Normal/FoodItem',99,0,0,0,18,60520,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010102,'Salt Cod','Normal/FoodItem',99,0,0,0,18,61543,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010103,'Boiled Crayfish','Normal/FoodItem',99,0,0,0,24,60569,2013,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010104,'Raw Oyster','Normal/FoodItem',99,0,0,0,59,61544,2013,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010105,'Grilled Trout','Normal/FoodItem',99,0,0,0,48,60519,2013,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010106,'Salmon Meuniere','Normal/FoodItem',99,0,0,0,66,60522,2013,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010107,'Tuna Miq\'abob','Normal/FoodItem',99,0,0,0,108,60528,2013,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010108,'Eel Pie','Normal/FoodItem',99,0,0,0,62,60556,2013,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010109,'Salt Cod Puffs','Normal/FoodItem',99,0,0,0,141,60572,2013,1,1,0,0,0,42,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010110,'Stuffed Cabbage','Normal/FoodItem',99,0,0,0,151,60570,2013,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010111,'Lava Toad Legs','Normal/FoodItem',99,0,0,0,171,61477,2013,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010112,'Tree Toad Legs','Normal/FoodItem',99,0,0,0,42,61485,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010113,'Baked Sole','Normal/FoodItem',99,0,0,0,95,61476,2013,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010114,'Braised Pipira','Normal/FoodItem',99,0,0,0,23,61478,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010115,'Boiled Bream','Normal/FoodItem',99,0,0,0,89,61479,2013,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010118,'Mugwort Carp','Normal/FoodItem',99,0,0,0,128,61489,2013,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010201,'Flatbread','Normal/FoodItem',99,0,0,0,13,60494,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010202,'Frumenty','Normal/FoodItem',99,0,0,0,10,60496,2041,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010203,'Honey Muffin','Normal/FoodItem',99,0,0,0,56,60489,2015,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010204,'La Noscean Toast','Normal/FoodItem',99,0,0,0,129,60554,2015,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010205,'Acorn Cookie','Normal/FoodItem',99,0,0,0,94,60508,2015,1,1,0,0,0,34,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010206,'Dark Pretzel','Normal/FoodItem',99,0,0,0,62,60485,2015,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010207,'Cornbread','Normal/FoodItem',99,0,0,0,81,60491,2015,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010208,'Knight\'s Bread','Normal/FoodItem',99,0,0,0,105,60486,2015,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010209,'Walnut Bread','Normal/FoodItem',99,0,0,0,48,60488,2015,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010210,'Lentils & Chestnuts','Normal/FoodItem',99,0,0,0,43,60503,2041,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010211,'Finger Sandwich','Normal/FoodItem',99,0,0,0,140,61708,2015,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010301,'Spinach Saute','Normal/FoodItem',99,0,0,0,66,60506,2014,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010302,'Jack-o\'-lantern','Normal/FoodItem',99,0,0,0,31,60509,2014,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010303,'Landtrap Salad','Normal/FoodItem',99,0,0,0,143,60505,2014,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010304,'Blood Currant Tart','Normal/FoodItem',99,0,0,0,91,60557,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010305,'Parsnip Salad','Normal/FoodItem',99,0,0,0,40,60512,2014,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010306,'Sauerkraut','Normal/FoodItem',99,0,0,0,103,60516,2014,1,1,0,0,0,35,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010307,'Dzemael Gratin','Normal/FoodItem',99,0,0,0,128,61326,2041,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010308,'Tomato Pie','Normal/FoodItem',99,0,0,0,131,60558,2014,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010309,'Roasted Nopales','Normal/FoodItem',99,0,0,0,48,61492,2014,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010310,'Alligator Salad','Normal/FoodItem',99,0,0,0,86,61491,2014,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010311,'Stuffed Artichoke','Normal/FoodItem',99,0,0,0,114,61494,2014,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010312,'Forest Miq\'abob','Normal/FoodItem',99,0,0,0,88,60511,2042,1,1,0,0,0,30,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010313,'Button Mushroom Saute','Normal/FoodItem',99,0,0,0,128,61701,2042,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010314,'Raptor Stew','Normal/FoodItem',99,0,0,0,114,61704,2042,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010315,'Chicken and Mushrooms','Normal/FoodItem',99,0,0,0,57,61705,2042,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010316,'Chanterelle Saute','Normal/FoodItem',99,0,0,0,17,61706,2042,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010317,'Buttons in a Blanket','Normal/FoodItem',99,0,0,0,145,61707,2042,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010401,'Apple Tart','Normal/FoodItem',99,0,0,0,51,60550,2017,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010402,'Ginger Cookie','Normal/FoodItem',99,0,0,0,1,60487,2017,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010403,'Dried Prunes','Normal/FoodItem',99,0,0,0,1,60654,2017,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010404,'Raisins','Normal/FoodItem',99,0,0,0,18,60654,2017,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010405,'Crumpet','Normal/FoodItem',99,0,0,0,84,60492,2017,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010406,'Pastry Fish','Normal/FoodItem',99,0,0,0,144,60490,2017,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010407,'Crowned Cake','Normal/FoodItem',99,0,0,0,153,60559,2017,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010408,'Princess Pudding','Normal/FoodItem',99,0,0,0,18,61462,2017,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010409,'Starlight Log','Normal/FoodItem',99,0,0,0,96,60552,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010410,'Snowflake Peak','Normal/FoodItem',99,0,0,0,48,61461,2017,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010411,'Ore Fruitcake','Normal/FoodItem',99,0,0,0,30,61463,2017,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010412,'Bubble Chocolate','Normal/FoodItem',99,0,0,0,36,61468,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010413,'Pearl Chocolate','Normal/FoodItem',99,0,0,0,36,61470,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010414,'Heart Chocolate','Normal/FoodItem',99,0,0,0,45,61469,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010415,'White Chocolate','Normal/FoodItem',99,0,0,0,45,61471,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010416,'Sweet Rice Cake','Normal/FoodItem',99,0,0,0,1,61472,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010417,'Pumpkin Cookie','Normal/FoodItem',99,0,0,0,24,61673,2017,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010418,'Consecrated Chocolate','Normal/FoodItem',99,0,0,0,33,61471,2017,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010419,'Mizzenmast Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010420,'Roost Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010421,'Hourglass Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010501,'Pea Soup','Normal/FoodItem',99,0,0,0,82,60495,2041,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010502,'Stone Soup','Normal/FoodItem',99,0,0,0,76,60499,2041,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010503,'Beef Stew','Normal/FoodItem',99,0,0,0,170,60532,2041,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010504,'Cawl Cennin','Normal/FoodItem',99,0,0,0,107,60501,2041,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010505,'Ratatouille','Normal/FoodItem',99,0,0,0,120,60510,2041,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010506,'Mutton Stew','Normal/FoodItem',99,0,0,0,32,60504,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010507,'Fish Soup','Normal/FoodItem',99,0,0,0,139,60502,2041,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010508,'Bouillabaisse','Normal/FoodItem',99,0,0,0,158,61325,2041,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010509,'Zoni','Normal/FoodItem',99,0,0,0,32,61465,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010510,'Orobon Stew','Normal/FoodItem',99,0,0,0,88,60521,2041,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010601,'Distilled Water','Normal/FoodItem',99,0,0,0,5,60474,4026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010602,'Sour Red','Normal/FoodItem',99,0,0,0,38,61402,2039,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010603,'Aldgoat Milk','Normal/FoodItem',99,0,0,0,36,60626,2025,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010604,'Buffalo Milk','Normal/FoodItem',99,0,0,0,54,60626,2025,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010605,'Orange Juice','Normal/FoodItem',99,0,0,0,18,60540,2018,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010606,'Pineapple Juice','Normal/FoodItem',99,0,0,0,133,60544,2018,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010607,'Apple Juice','Normal/FoodItem',99,0,0,0,105,60541,2018,1,1,0,0,0,40,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010608,'Mulled Tea','Normal/FoodItem',99,0,0,0,128,60547,2018,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010609,'Mineral Water','Normal/FoodItem',99,0,0,0,20,60474,2018,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010610,'Chamomile Tea','Normal/FoodItem',99,0,0,0,64,61490,2018,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010611,'Grape Juice','Normal/FoodItem',99,0,0,0,59,60542,2018,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010612,'Rolanberry Lassi','Normal/FoodItem',99,0,0,0,120,60766,2025,1,1,0,0,0,46,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011001,'Aldgoat Chuck','Normal/FoodItem',99,0,0,0,137,60578,2024,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011002,'Buffalo Sirloin','Normal/FoodItem',99,0,0,0,221,60578,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011003,'Dodo Tenderloin','Normal/FoodItem',99,0,0,0,84,60577,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011004,'Raptor Shank','Normal/FoodItem',99,0,0,0,168,60583,2024,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011005,'Mutton Loin','Normal/FoodItem',99,0,0,0,53,60579,2024,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011006,'Antelope Shank','Normal/FoodItem',99,0,0,0,116,61473,2024,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011007,'Marmot Meat','Normal/FoodItem',99,0,0,0,26,60655,2024,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011008,'Chicken Breast','Normal/FoodItem',99,0,0,0,95,60577,2024,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011009,'Megalocrab Leg','Normal/FoodItem',99,0,0,0,110,60582,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011010,'Orobon Liver','Normal/FoodItem',99,0,0,0,110,60581,2031,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011011,'Jellyfish Umbrella','Normal/FoodItem',99,0,0,0,63,60580,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011012,'Eft Tail','Normal/FoodItem',99,0,0,0,221,60581,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011013,'Salamander Tail','Normal/FoodItem',99,0,0,0,84,60581,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011014,'Mole Meat','Normal/FoodItem',99,0,0,0,58,60655,2024,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011015,'Chicken Egg','Normal/FoodItem',99,0,0,0,11,60596,2034,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011016,'Apkallu Egg','Normal/FoodItem',99,0,0,0,221,60586,2034,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011017,'Dodo Egg','Normal/FoodItem',99,0,0,0,63,60586,2034,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011018,'Young Dodo Roaster','Normal/FoodItem',99,0,0,0,89,61560,2024,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011019,'Pudding Flesh','Normal/FoodItem',99,0,0,0,221,61266,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011020,'Puk Egg','Normal/FoodItem',99,0,0,0,137,60586,2034,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011101,'Black Eel','Normal/FoodItem',99,0,0,0,77,60663,2032,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011102,'Dark Bass','Normal/FoodItem',99,0,0,0,91,60664,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011103,'Crayfish','Normal/FoodItem',99,0,0,0,10,60666,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011104,'Crimson Crayfish','Normal/FoodItem',99,0,0,0,19,60665,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011105,'Bone Crayfish','Normal/FoodItem',99,0,0,0,19,60667,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011106,'Maiden Carp','Normal/FoodItem',99,0,0,0,14,60668,2032,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011107,'Velodyna Carp','Normal/FoodItem',99,0,0,0,182,60669,2032,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011108,'Pipira','Normal/FoodItem',99,0,0,0,34,60670,2032,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011109,'Black Ghost','Normal/FoodItem',99,0,0,0,115,60671,2032,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011110,'Brass Loach','Normal/FoodItem',99,0,0,0,43,60675,2032,1,1,0,0,0,8,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011111,'Ala Mhigan Fighting Fish','Normal/FoodItem',99,0,0,0,62,60676,2032,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011112,'Rainbow Trout','Normal/FoodItem',99,0,0,0,29,60662,2032,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011113,'Yugr\'am Salmon','Normal/FoodItem',99,0,0,0,82,60661,2032,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011114,'Blindfish','Normal/FoodItem',99,0,0,0,154,60672,2032,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011115,'Striped Goby','Normal/FoodItem',99,0,0,0,24,60723,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011116,'Sandfish','Normal/FoodItem',99,0,0,0,91,60729,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011117,'Lamp Marimo','Normal/FoodItem',99,0,0,0,154,60673,4026,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011118,'Monke Onke','Normal/FoodItem',99,0,0,0,163,60678,2032,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011119,'Alligator Garfish','Normal/FoodItem',99,0,0,0,278,60679,2032,1,1,0,0,0,57,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011120,'Northern Pike','Normal/FoodItem',99,0,0,0,211,60680,2032,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011121,'Southern Pike','Normal/FoodItem',99,0,0,0,192,60681,2032,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011122,'Giant Donko','Normal/FoodItem',99,0,0,0,360,60682,2032,1,1,0,0,0,74,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011123,'Lava Toad','Normal/FoodItem',99,0,0,0,202,60683,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011124,'Pirarucu','Normal/FoodItem',99,0,0,0,432,60684,2032,1,1,0,0,0,89,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011125,'Emperor Fish','Normal/FoodItem',99,0,0,0,465,60685,2032,1,1,0,0,0,96,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011126,'Takitaro','Normal/FoodItem',99,0,0,0,403,60686,2032,1,1,0,0,0,83,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011127,'Cave Cherax','Normal/FoodItem',99,0,0,0,254,60687,2032,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011128,'River Crab','Normal/FoodItem',99,0,0,0,101,60730,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011129,'Helmet Crab','Normal/FoodItem',99,0,0,0,82,60717,2031,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011130,'King Crab','Normal/FoodItem',99,0,0,0,9,60717,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011131,'Tricorn','Normal/FoodItem',99,0,0,0,374,60725,2032,1,1,0,0,0,77,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011132,'Tree Toad','Normal/FoodItem',99,0,0,0,24,60726,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011133,'Dart Frog','Normal/FoodItem',99,0,0,0,202,60719,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011134,'Nether Newt','Normal/FoodItem',99,0,0,0,134,60720,2032,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011135,'Allagan Snail','Normal/FoodItem',99,0,0,0,10,60588,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011136,'Box Turtle','Normal/FoodItem',99,0,0,0,86,60724,2032,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011137,'Giant Catfish','Normal/FoodItem',99,0,0,0,331,60677,2032,1,1,0,0,0,68,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011201,'Saber Sardine','Normal/FoodItem',99,0,0,0,202,60689,2031,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011202,'Ocean Cloud','Normal/FoodItem',99,0,0,0,34,60690,2031,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011203,'Nautilus','Normal/FoodItem',99,0,0,0,130,60691,2031,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011204,'Silver Shark','Normal/FoodItem',99,0,0,0,178,60696,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011205,'Tiger Cod','Normal/FoodItem',99,0,0,0,14,60697,2031,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011206,'Rock Lobster','Normal/FoodItem',99,0,0,0,274,60698,2031,1,1,0,0,0,56,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011207,'Black Sole','Normal/FoodItem',99,0,0,0,139,60699,2031,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011208,'Coral Butterfly','Normal/FoodItem',99,0,0,0,58,60701,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011209,'Bianaq Bream','Normal/FoodItem',99,0,0,0,106,60694,2031,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011210,'Merlthor Goby','Normal/FoodItem',99,0,0,0,24,60674,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011211,'Indigo Herring','Normal/FoodItem',99,0,0,0,154,60695,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011212,'Blowfish','Normal/FoodItem',99,0,0,0,178,60692,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011213,'Rothlyt Oyster','Normal/FoodItem',99,0,0,0,86,60700,2031,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011214,'Finger Shrimp','Normal/FoodItem',99,0,0,0,24,60693,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011215,'Cieldalaes Clam','Normal/FoodItem',99,0,0,0,9,60716,2031,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011216,'Malm Kelp','Normal/FoodItem',99,0,0,0,24,60688,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011217,'Ash Tuna','Normal/FoodItem',99,0,0,0,154,60703,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011218,'Dinichthys','Normal/FoodItem',99,0,0,0,370,60704,2031,1,1,0,0,0,76,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011219,'Titanic Sawfish','Normal/FoodItem',99,0,0,0,456,60705,2031,1,1,0,0,0,94,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011220,'Sunfish','Normal/FoodItem',99,0,0,0,355,60706,2031,1,1,0,0,0,73,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011221,'Mazlaya Marlin','Normal/FoodItem',99,0,0,0,336,60707,2031,1,1,0,0,0,69,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011222,'Gigant Octopus','Normal/FoodItem',99,0,0,0,307,60708,2031,1,1,0,0,0,63,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011223,'Megalodon','Normal/FoodItem',99,0,0,0,408,60709,2031,1,1,0,0,0,84,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011224,'Wahoo','Normal/FoodItem',99,0,0,0,211,60710,2031,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011225,'Hammerhead Shark','Normal/FoodItem',99,0,0,0,158,60711,2031,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011226,'Giant Squid','Normal/FoodItem',99,0,0,0,254,60712,2031,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011227,'Haraldr Haddock','Normal/FoodItem',99,0,0,0,192,60702,2031,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011228,'Sea Cucumber','Normal/FoodItem',99,0,0,0,67,60713,2031,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011229,'Sea Pickle','Normal/FoodItem',99,0,0,0,120,60714,2031,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011230,'Razor Clam','Normal/FoodItem',99,0,0,0,77,60715,2031,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011231,'Vongola Clam','Normal/FoodItem',99,0,0,0,48,60716,2031,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011301,'Cieldalaes Spinach','Normal/FoodItem',99,0,0,0,34,60612,2022,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011302,'Ogre Pumpkin','Normal/FoodItem',99,0,0,0,23,60627,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011303,'Alpine Parsnip','Normal/FoodItem',99,0,0,0,27,60649,2022,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011304,'Salt Leek','Normal/FoodItem',99,0,0,0,74,60658,2022,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011305,'Midland Cabbage','Normal/FoodItem',99,0,0,0,59,60623,2022,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011306,'Wizard Eggplant','Normal/FoodItem',99,0,0,0,56,60609,2022,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011307,'Popoto','Normal/FoodItem',99,0,0,0,41,60601,2022,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011308,'Wild Onion','Normal/FoodItem',99,0,0,0,11,60599,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011309,'Coerthas Carrot','Normal/FoodItem',99,0,0,0,23,60613,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011310,'Ruby Tomato','Normal/FoodItem',99,0,0,0,36,60624,2022,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011311,'La Noscean Lettuce','Normal/FoodItem',99,0,0,0,29,61359,2022,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011312,'Highland Parsley','Normal/FoodItem',99,0,0,0,25,60637,2022,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011313,'Ramhorn Zucchini','Normal/FoodItem',99,0,0,0,32,60643,2022,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011314,'Paprika','Normal/FoodItem',99,0,0,0,36,60644,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011315,'Pimiento','Normal/FoodItem',99,0,0,0,5,60644,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011316,'Maiden Artichoke','Normal/FoodItem',99,0,0,0,72,61360,2022,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011317,'Gysahl Greens','Normal/FoodItem',99,0,0,0,47,60741,2022,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011318,'Aloe','Normal/FoodItem',99,0,0,0,50,60645,2022,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011319,'Nopales','Normal/FoodItem',99,0,0,0,41,60646,2022,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011401,'Iron Acorn','Normal/FoodItem',99,0,0,0,79,60606,2023,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011402,'Gridanian Chestnut','Normal/FoodItem',99,0,0,0,24,60592,2023,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011403,'Gridanian Walnut','Normal/FoodItem',99,0,0,0,14,60591,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011404,'Cinderfoot Olive','Normal/FoodItem',99,0,0,0,29,60620,2023,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011405,'Sunflower Seeds','Normal/FoodItem',99,0,0,0,10,60640,2021,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011406,'Button Mushroom','Normal/FoodItem',99,0,0,0,55,60621,2035,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011407,'Shriekshroom','Normal/FoodItem',99,0,0,0,17,61448,2035,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011408,'Black Truffle','Normal/FoodItem',99,0,0,0,122,60647,2035,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011409,'White Truffle','Normal/FoodItem',99,0,0,0,77,60648,2035,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011410,'Gil Bun','Normal/FoodItem',99,0,0,0,38,61405,2035,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011411,'Chanterelle','Normal/FoodItem',99,0,0,0,14,60594,2035,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011412,'Buffalo Beans','Normal/FoodItem',99,0,0,0,31,60617,2021,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011413,'Jade Peas','Normal/FoodItem',99,0,0,0,58,60617,2021,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011414,'Lalafellin Lentil','Normal/FoodItem',99,0,0,0,26,61339,2021,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011415,'Millioncorn','Normal/FoodItem',99,0,0,0,38,60602,2021,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011416,'Kukuru Bean','Normal/FoodItem',99,0,0,0,19,61467,2023,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011417,'Sticky Rice','Normal/FoodItem',99,0,0,0,36,61497,2021,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011418,'Ratstool','Normal/FoodItem',99,0,0,0,84,61449,2035,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011419,'Dalamud Nut','Normal/FoodItem',99,0,0,0,3,61619,2023,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011420,'Moon Nut','Normal/FoodItem',99,0,0,0,5,61618,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011451,'La Noscean Orange','Normal/FoodItem',99,0,0,0,14,61334,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011452,'Lowland Grapes','Normal/FoodItem',99,0,0,0,7,60630,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011453,'Pixie Plums','Normal/FoodItem',99,0,0,0,41,60659,2023,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011454,'Prickly Pineapple','Normal/FoodItem',99,0,0,0,101,60598,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011455,'Faerie Apple','Normal/FoodItem',99,0,0,0,36,60622,2023,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011456,'Sun Lemon','Normal/FoodItem',99,0,0,0,43,60610,2023,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011457,'Blood Currants','Normal/FoodItem',99,0,0,0,53,60657,2023,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011458,'Rolanberry','Normal/FoodItem',99,0,0,0,101,60618,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011459,'Alligator Pear','Normal/FoodItem',99,0,0,0,70,61370,2023,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011501,'Pie Dough','Normal/FoodItem',99,0,0,0,22,60629,2039,1,0,0,0,0,11,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011502,'Salted Butter','Normal/FoodItem',99,0,0,0,11,60625,2039,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011503,'Maple Sugar','Normal/FoodItem',99,0,0,0,4,61410,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011504,'Sweet Cream','Normal/FoodItem',99,0,0,0,5,61400,2039,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011505,'Chicken Stock','Normal/FoodItem',99,0,0,0,41,60656,2039,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011506,'Garlean Garlic','Normal/FoodItem',99,0,0,0,9,60600,2026,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011507,'Black Pepper','Normal/FoodItem',99,0,0,0,27,60603,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011508,'Pearl Ginger','Normal/FoodItem',99,0,0,0,7,60611,2026,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011509,'Cinnamon','Normal/FoodItem',99,0,0,0,5,61336,2026,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011510,'Sagolii Sage','Normal/FoodItem',99,0,0,0,76,60605,2026,1,0,0,0,0,41,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011511,'Marjoram','Normal/FoodItem',99,0,0,0,29,60632,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011512,'Dragon Pepper','Normal/FoodItem',99,0,0,0,58,60619,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011513,'Laurel','Normal/FoodItem',99,0,0,0,59,60605,2026,1,0,0,0,0,32,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011514,'Thyme','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011515,'Nutmeg','Normal/FoodItem',99,0,0,0,63,61401,2026,1,0,0,0,0,34,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011516,'Desert Saffron','Normal/FoodItem',99,0,0,0,79,61451,2026,1,0,0,0,0,43,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011517,'Midland Basil','Normal/FoodItem',99,0,0,0,41,60607,2026,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011518,'Cloves','Normal/FoodItem',99,0,0,0,27,61455,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011519,'Vanilla Beans','Normal/FoodItem',99,0,0,0,29,60631,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011520,'Galago Mint','Normal/FoodItem',99,0,0,0,29,60635,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011521,'Thanalan Tea Leaves','Normal/FoodItem',99,0,0,0,81,61345,2026,1,0,0,0,0,44,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011522,'Gelatin','Normal/FoodItem',99,0,0,0,38,60580,2039,1,0,0,0,0,20,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011523,'Sunset Wheat','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011524,'Sunset Wheat Flour','Normal/FoodItem',99,0,0,0,9,60593,2021,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011525,'Rye','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011526,'Rye Flour','Normal/FoodItem',99,0,0,0,7,61341,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011527,'Cornmeal','Normal/FoodItem',99,0,0,0,40,61341,2021,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011528,'Almonds','Normal/FoodItem',99,0,0,0,58,60642,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011529,'Table Salt','Normal/FoodItem',99,0,0,0,4,61411,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011530,'Honey','Normal/FoodItem',99,0,0,0,7,60628,2027,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011531,'Maple Syrup','Normal/FoodItem',99,0,0,0,4,61452,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011532,'Olive Oil','Normal/FoodItem',99,0,0,0,25,60595,2040,1,0,0,0,0,13,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011533,'Cider Vinegar','Normal/FoodItem',99,0,0,0,29,61454,2027,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011534,'Ala Mhigan Mustard','Normal/FoodItem',99,0,0,0,40,60656,2026,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011535,'Tomato Sauce','Normal/FoodItem',99,0,0,0,20,60539,2027,1,0,0,0,0,10,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011536,'Lavender Oil','Normal/FoodItem',99,0,0,0,29,61457,2040,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011537,'Clove Oil','Normal/FoodItem',99,0,0,0,27,61458,2040,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011538,'Dried Marjoram','Normal/FoodItem',99,0,0,0,3,60608,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011539,'Dark Vinegar','Normal/FoodItem',99,0,0,0,40,61488,2027,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011540,'Powdered Sugar','Normal/FoodItem',99,0,0,0,11,61563,2027,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011541,'Kukuru Powder','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011542,'Kukuru Butter','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011543,'Fish Stock','Normal/FoodItem',99,0,0,0,18,61367,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011544,'Dodo Stuffing','Normal/FoodItem',99,0,0,0,36,61367,2039,1,0,0,0,0,19,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011545,'Mugwort','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020001,'Potion','Normal/PotionItem',99,0,0,0,56,60019,2002,1,1,0,0,0,8,1001,0,0,0,0,70,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020002,'Hi-potion','Normal/PotionItem',99,0,0,0,156,60020,2002,1,1,0,0,0,24,1001,0,0,0,0,80,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020003,'Mega-potion','Normal/PotionItem',99,0,0,0,281,60021,2002,1,1,0,0,0,44,1001,0,0,0,0,90,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020004,'[en]','Normal/PotionItem',99,0,0,0,13,60022,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020005,'[en]','Normal/PotionItem',99,0,0,0,13,60019,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020006,'Fire Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020007,'Water Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020008,'Wind Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020009,'Earth Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020010,'Lightning Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020011,'Ice Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020101,'Ether','Normal/PotionItem',99,0,0,0,100,60023,2004,1,1,0,0,0,15,1001,0,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020102,'Hi-ether','Normal/PotionItem',99,0,0,0,225,60024,2004,1,1,0,0,0,35,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020103,'Mega-ether','Normal/PotionItem',99,0,0,0,319,60025,2004,1,1,0,0,0,50,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020104,'Hyper Ether','Normal/PotionItem',99,0,0,0,13,60026,2004,1,1,0,0,0,1,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020105,'Fire Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020106,'Water Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020107,'Wind Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020108,'Earth Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020109,'Lightning Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020110,'Ice Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020201,'Elixir','Normal/PotionItem',99,0,0,0,540,60027,2004,1,1,0,0,0,53,1001,0,0,0,0,450,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020202,'Dusken Draught','Normal/PotionItem',1,1,1,0,0,60027,2004,1,1,0,0,0,50,1001,0,0,0,0,210,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020203,'Kiss of the Morning Meadow','Normal/PotionItem',1,1,1,0,0,60028,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020204,'Onyx Tears','Normal/PotionItem',1,1,1,0,0,61609,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020301,'Blinding Potion','Normal/CmnBadStatusItem',99,0,0,0,200,60044,2005,1,1,0,0,0,31,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020302,'Silencing Potion','Normal/CmnBadStatusItem',99,0,0,0,238,60043,2005,1,1,0,0,0,37,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020303,'Sleeping Potion','Normal/CmnBadStatusItem',99,0,0,0,300,60042,2005,1,1,0,0,0,47,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020304,'Paralyzing Potion','Normal/CmnBadStatusItem',99,0,0,0,313,60041,2005,1,1,0,0,0,49,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020305,'Maddening Potion','Normal/EnchantMedicineItem',99,0,0,0,200,61559,2006,1,1,0,0,0,31,1001,0,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020306,'Poisoning Potion','Normal/CmnBadStatusItem',99,0,0,0,231,60039,2005,1,1,0,0,0,36,1001,0,0,0,20,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020307,'Smothering Potion','Normal/CmnBadStatusItem',99,0,0,0,263,60039,2005,1,1,0,0,0,41,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020308,'Disabling Potion','Normal/CmnBadStatusItem',99,0,0,0,288,60039,2005,1,1,0,0,0,45,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020309,'Venom Potion','Normal/CmnBadStatusItem',99,0,0,0,22,60030,2005,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020401,'Eye Drops','Normal/CmnRemoveStatusItem',99,0,0,0,88,60034,2003,1,1,0,0,0,13,1001,1,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020402,'Throat Drops','Normal/CmnRemoveStatusItem',99,0,0,0,206,60035,2003,1,1,0,0,0,32,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020403,'Dawn Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,61556,2003,1,1,0,0,0,19,1001,1,0,0,0,210,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020404,'Spine Drops','Normal/CmnRemoveStatusItem',99,0,0,0,263,61557,2003,1,1,0,0,0,41,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020405,'Nerve Drops','Normal/EnchantMedicineItem',99,0,0,0,206,61558,2006,1,1,0,0,0,32,1001,0,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020406,'Blood Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,60033,2003,1,1,0,0,0,6,1001,1,0,0,0,180,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020407,'Lung Drops','Normal/CmnRemoveStatusItem',99,0,0,0,250,60033,2003,1,1,0,0,0,39,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020408,'Heart Drops','Normal/CmnRemoveStatusItem',99,0,0,0,306,60033,2003,1,1,0,0,0,48,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020409,'Gold Needle','Normal/CmnRemoveStatusItem',99,0,0,0,331,61709,2003,1,1,0,0,0,52,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020410,'The Keeper\'s Hymn','Normal/CmnGoodStatusItem',99,0,1,0,0,60760,7101,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020411,'Company-issue Expectorant','Normal/RaiseItem',1,1,1,0,0,61599,2003,1,1,0,0,0,15,1001,0.6,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020412,'Company-issue Tonic','Normal/RaiseItem',1,1,1,0,0,61600,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020413,'Over-aspected Cluster','Normal/RaiseItem',1,1,1,0,0,61725,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020501,'Ironhide Unguent','Normal/CmnGoodStatusItem',99,0,0,0,125,60038,2006,1,1,0,0,0,19,1001,45,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020502,'Ironwill Unguent','Normal/CmnGoodStatusItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,45,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020503,'[en]','Normal/CmnGoodStatusItem',99,0,0,0,22,60038,2006,1,1,0,0,0,1,1001,1,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020504,'Company-issue Engineering Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020505,'Company-issue Survival Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020506,'Sanction','Normal/CmnGoodStatusItem',1,1,1,0,0,60751,1016,1,1,0,0,0,1,1001,1,0,0,10800,5400,3,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020507,'Peach Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61495,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020508,'Cherry Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61496,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020509,'Company-issue Engineering Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020510,'Company-issue Survival Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020511,'Muscle Restorative','Normal/EnchantMedicineItem',99,0,0,0,123,60038,2006,1,1,0,0,0,10,1001,0,0,0,600,900,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020512,'Potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,131,60038,2006,1,1,0,0,0,20,1001,1,0,0,30,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020513,'Hi-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,256,60038,2006,1,1,0,0,0,40,1001,1,0,0,30,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020514,'Mega-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,325,60038,2006,1,1,0,0,0,51,1001,1,0,0,30,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020515,'Potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,113,60038,2006,1,1,0,0,0,17,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020516,'Hi-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,194,60038,2006,1,1,0,0,0,30,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020517,'Mega-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,300,60038,2006,1,1,0,0,0,47,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020518,'Potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,106,60038,2006,1,1,0,0,0,16,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020519,'Hi-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,244,60038,2006,1,1,0,0,0,38,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020520,'Mega-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,294,60038,2006,1,1,0,0,0,46,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020521,'Potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,100,60038,2006,1,1,0,0,0,15,1001,1,0,0,30,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020522,'Hi-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,1,0,0,30,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020523,'Mega-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,288,60038,2006,1,1,0,0,0,45,1001,1,0,0,30,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020524,'Potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,94,60038,2006,1,1,0,0,0,14,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020525,'Hi-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,175,60038,2006,1,1,0,0,0,27,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020526,'Mega-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,281,60038,2006,1,1,0,0,0,44,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020527,'Potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,88,60038,2006,1,1,0,0,0,13,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020528,'Hi-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,181,60038,2006,1,1,0,0,0,28,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020529,'Mega-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,275,60038,2006,1,1,0,0,0,43,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020530,'Bloodwall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020531,'Bloodwall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020532,'Bloodwall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020533,'Manawall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020534,'Manawall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020535,'Manawall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020536,'Giant\'s Drink','Normal/EnchantMedicineItem',99,0,0,0,517,60038,2006,1,1,0,0,0,50,1001,1,0,0,600,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020537,'Over-aspected Crystal','Normal/EnchantMedicineItem',99,0,0,0,517,61726,2006,1,1,0,0,0,45,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020538,'Lunar Curtain','Normal/CmnGoodStatusItem',99,0,0,0,573,60473,2006,1,1,0,0,0,50,1001,0.5,0,0,15,1800,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020601,'Storm Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020602,'Flame Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020603,'Serpent Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020604,'Lominsan Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020605,'Gridanian Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020606,'Ul\'dahn Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020607,'Magicked Prism (Harbor Herald)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020608,'Magicked Prism (Mythril Eye)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020609,'Magicked Prism (The Raven)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020610,'Magicked Prism (Crimson Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61215,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020611,'Magicked Prism (Emerald Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61217,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020612,'Magicked Prism (Indigo Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61216,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020613,'Bombard Bloom','Normal/CmnGoodStatusItem',99,0,0,0,19,61596,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020614,'Magicked Prism (Maelstrom)','Normal/CmnGoodStatusItem',99,0,0,0,19,61215,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020615,'Magicked Prism (Twin Adder)','Normal/CmnGoodStatusItem',99,0,0,0,19,61212,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020616,'Magicked Prism (Immortal Flames)','Normal/CmnGoodStatusItem',99,0,0,0,19,61216,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910001,'Smoothed Stone','Normal/StandardItem',99,0,0,0,1,60082,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910005,'Levinstone','Normal/StandardItem',99,0,0,0,4,60085,5020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910006,'Firepot','Normal/StandardItem',99,0,0,0,5,61430,5020,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910007,'Bomb Arm','Normal/StandardItem',99,0,0,0,7,60447,5020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910008,'Grenade Arm','Normal/StandardItem',99,0,0,0,8,60447,5020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910009,'Exorcism Bean','Normal/StandardItem',99,0,0,0,1,61466,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910101,'Bronze Chakram','Normal/StandardItem',99,0,0,0,5,70264,5021,1,0,2,0,0,12,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910102,'Steel Chakram','Normal/StandardItem',99,0,0,0,19,70267,5021,1,0,2,0,0,47,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910103,'Iron Chakram','Normal/StandardItem',99,0,0,0,13,70266,5021,1,0,2,0,0,32,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910104,'Silver Chakram','Normal/StandardItem',99,0,0,0,17,70265,5021,1,0,2,0,0,42,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910201,'Bronze Francisca','Normal/StandardItem',99,0,0,0,5,70268,5023,1,0,4,0,0,12,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910202,'Brass Francisca','Normal/StandardItem',99,0,0,0,10,70269,5023,1,0,4,0,0,22,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910203,'Iron Francisca','Normal/StandardItem',99,0,0,0,14,70270,5023,1,0,4,0,0,32,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910204,'Silver Francisca','Normal/StandardItem',99,0,0,0,19,70271,5023,1,0,4,0,0,42,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910301,'Bronze Javelin','Normal/StandardItem',99,0,0,0,6,70274,5022,1,0,8,0,0,12,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910302,'Brass Javelin','Normal/StandardItem',99,0,0,0,11,70273,5022,1,0,8,0,0,22,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910303,'Iron Javelin','Normal/StandardItem',99,0,0,0,16,70272,5022,1,0,8,0,0,32,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910304,'Silver Javelin','Normal/StandardItem',99,0,0,0,21,70275,5022,1,0,8,0,0,42,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910305,'Bronze Azagai','Normal/StandardItem',99,0,0,0,14,70276,5022,1,0,8,0,0,27,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910306,'Iron Azagai','Normal/StandardItem',99,0,0,0,24,70277,5022,1,0,8,0,0,47,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910401,'Bronze Throwing Dagger','Normal/StandardItem',99,0,0,0,4,70385,5024,1,0,3,0,0,12,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910402,'Iron Throwing Dagger','Normal/StandardItem',99,0,0,0,10,70386,5024,1,0,3,0,0,27,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910403,'Silver Throwing Dagger','Normal/StandardItem',99,0,0,0,14,70387,5024,1,0,3,0,0,37,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920001,'Dated Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,3,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920002,'Dated Iron Arrow','Normal/StandardItem',999,0,0,0,5,60844,5017,1,0,7,0,0,23,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920003,'Steel Arrow','Normal/StandardItem',999,0,0,0,1,60845,5017,1,0,7,0,1,28,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920004,'Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,1,8,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920005,'Dated Silver Arrow','Normal/StandardItem',999,0,0,0,8,60847,5017,1,0,7,0,0,33,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920006,'Iron Arrow','Normal/StandardItem',999,0,0,0,1,60844,5017,1,0,7,0,1,18,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920007,'Mythril Arrow','Normal/StandardItem',999,0,0,0,2,60849,5017,1,0,7,0,1,38,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920008,'Cobalt Arrow','Normal/StandardItem',999,0,0,0,2,60845,5017,1,0,7,0,1,48,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920009,'Dated Fang Arrow','Normal/StandardItem',999,0,0,0,2,60837,5017,1,0,7,0,0,9,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920010,'Horn Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920011,'Dated Shell Arrow','Normal/StandardItem',999,0,0,0,6,60837,5017,1,0,7,0,0,27,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920012,'Dated White Coral Arrow','Normal/StandardItem',999,0,0,0,9,60837,5017,1,0,7,0,0,37,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920013,'Wolf Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920014,'Jade Arrow','Normal/StandardItem',999,0,0,0,1,60840,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920015,'Dated Obsidian Arrow','Normal/StandardItem',999,0,0,0,4,60841,5017,1,0,7,0,0,17,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920016,'Warped Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920017,'Dated Flint Arrow','Normal/StandardItem',999,0,0,0,1,60835,5017,1,0,7,0,0,7,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920018,'Dated Blue Coral Arrow','Normal/StandardItem',999,0,0,0,10,60842,5017,1,0,7,0,0,42,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920019,'Dated Red Coral Arrow','Normal/StandardItem',999,0,0,0,11,60838,5017,1,0,7,0,0,47,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920020,'Dated Bronze Swallowtail Arrow','Normal/StandardItem',999,0,0,0,3,60851,5017,1,0,7,0,0,13,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920021,'Dated Iron Swallowtail Arrow','Normal/StandardItem',999,0,0,0,6,60852,5017,1,0,7,0,0,28,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940001,'Bloodworm','Normal/StandardItem',99,0,0,0,1,60783,6112,1,0,41,0,0,2,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940002,'Lugworm','Normal/StandardItem',99,0,0,0,1,60781,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940003,'Moth Pupa','Normal/StandardItem',99,0,0,0,1,60780,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940004,'Pill Bug','Normal/StandardItem',99,0,0,0,2,60782,6112,1,0,41,0,0,8,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940005,'Crayfish Ball','Normal/StandardItem',99,0,0,0,1,60785,6112,1,0,41,0,0,3,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940006,'Goby Ball','Normal/StandardItem',99,0,0,0,3,60786,6112,1,0,41,0,0,11,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940007,'Crab Ball','Normal/StandardItem',99,0,0,0,5,60788,6112,1,0,41,0,0,18,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940008,'Bass Ball','Normal/StandardItem',99,0,0,0,8,60787,6112,1,0,41,0,0,26,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940009,'Herring Ball','Normal/StandardItem',99,0,0,0,11,60784,6112,1,0,41,0,0,37,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940010,'Rat Tail','Normal/StandardItem',99,0,0,0,2,60453,6112,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940011,'Midge Basket','Normal/StandardItem',99,0,0,0,2,60759,6112,1,0,41,0,0,6,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940012,'Syrphid Basket','Normal/StandardItem',99,0,0,0,4,60759,6112,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940101,'Chocobo Fly','Normal/StandardItem',99,0,0,0,19,60773,6113,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940102,'Crow Fly','Normal/StandardItem',99,0,0,0,33,60774,6113,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940103,'Snurble Fly','Normal/StandardItem',99,0,0,0,52,60775,6113,1,0,41,0,0,21,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940104,'Wildfowl Fly','Normal/StandardItem',99,0,0,0,79,60776,6113,1,0,41,0,0,32,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940105,'Vulture Fly','Normal/StandardItem',99,0,0,0,93,60777,6113,1,0,41,0,0,38,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940106,'Floating Minnow','Normal/StandardItem',99,0,0,0,31,60768,6113,1,0,41,0,0,12,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940107,'Sinking Minnow','Normal/StandardItem',99,0,0,0,84,60772,6113,1,0,41,0,0,34,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940108,'Topwater Frog','Normal/StandardItem',99,0,0,0,108,60771,6113,1,0,41,0,0,44,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940109,'Spoon Lure','Normal/StandardItem',99,0,0,0,57,60769,6113,1,0,41,0,0,23,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940110,'Cage Feeder','Normal/StandardItem',99,0,0,0,67,60770,6113,1,0,41,0,0,27,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4020001,'Weathered Hora','Normal/StandardItem',1,1,1,131760,0,70010,5005,1,0,2,0,0,1,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020002,'Dated Bone Hora','Normal/StandardItem',1,0,0,131760,742,70011,5005,1,0,2,0,0,6,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020003,'Dated Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,2862,70012,5005,1,0,2,0,0,26,2130,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4020004,'Dated Crabshell Hora','Normal/StandardItem',1,0,0,131760,4982,70086,5005,1,0,2,0,0,46,2130,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4020005,'Bone Hora','Normal/StandardItem',1,0,0,131760,636,70011,5005,1,0,2,0,1,5,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020006,'Crabshell Hora','Normal/StandardItem',1,0,0,131760,3498,70086,5005,1,0,2,0,1,32,2130,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4020007,'Dated Jade Hora','Normal/StandardItem',1,0,0,131760,5406,70316,5005,1,0,2,0,0,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020008,'Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,4452,70012,5005,1,0,2,0,1,41,2130,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020009,'Verdant Hora','Normal/StandardItem',1,1,1,131760,0,70316,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020010,'Ifrit\'s Claws','Normal/StandardItem',1,1,1,131760,0,70489,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020011,'Ul\'dahn Hora','Normal/StandardItem',1,1,1,131760,0,70012,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020012,'Gridanian Hora','Normal/StandardItem',1,1,1,131760,0,70519,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020101,'Dated Leather Himantes','Normal/StandardItem',1,0,0,161040,960,70087,5005,1,0,2,0,0,9,2130,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020102,'Dated Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,0,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4020103,'Dated Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2880,70091,5005,1,0,2,0,0,29,2130,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4020104,'Dated Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3840,70089,5005,1,0,2,0,0,39,2130,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4020105,'Dated Peiste Cesti','Normal/StandardItem',1,0,0,161040,4800,70090,5005,1,0,2,0,0,49,2130,0,0,0,0,0,-1,33,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020106,'Gridanian Cesti','Normal/StandardItem',1,1,1,161040,0,70091,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4020107,'Sheepskin Himantes','Normal/StandardItem',1,0,0,161040,864,70087,5005,1,0,2,0,1,8,2130,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020108,'Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,1,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4020109,'Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2592,70091,5005,1,0,2,0,1,26,2130,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4020110,'Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3456,70089,5005,1,0,2,0,1,35,2130,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4020111,'Peiste Cesti','Normal/StandardItem',1,0,0,161040,4512,70090,5005,1,0,2,0,1,46,2130,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4020112,'Murderous Mogfists','Normal/StandardItem',1,1,1,161040,0,70496,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020113,'Ul\'dahn Himantes','Normal/StandardItem',1,1,1,161040,0,70090,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020201,'Dated Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1652,70092,5005,1,0,2,0,0,13,2130,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4020202,'Dated Brass Knuckles','Normal/StandardItem',1,0,0,175680,2832,70094,5005,1,0,2,0,0,23,2130,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4020203,'Dated Spiked Knuckles','Normal/StandardItem',1,0,0,175680,4012,70093,5005,1,0,2,0,0,33,2130,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4020204,'Fists of the Sixth Sun','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,0,35,2130,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4020205,'Unbreakable Knuckles','Normal/StandardItem',1,1,1,175680,0,70093,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4020206,'Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1534,70092,5005,1,0,2,0,1,12,2130,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4020207,'Brass Knuckles','Normal/StandardItem',1,0,0,175680,2006,70094,5005,1,0,2,0,1,16,2130,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4020208,'Spiked Knuckles','Normal/StandardItem',1,0,0,175680,2832,70093,5005,1,0,2,0,1,23,2130,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4020209,'Cobalt Knuckles','Normal/StandardItem',1,0,0,175680,5192,70432,5005,1,0,2,0,1,43,2130,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4020210,'Lominsan Knuckles','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020211,'Gridanian Knuckles','Normal/StandardItem',1,1,1,175680,0,70432,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020301,'Dated Iron Baghnakhs','Normal/StandardItem',1,0,0,146400,5848,70007,5005,1,0,2,0,0,42,2130,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4020302,'Steel Claws','Normal/StandardItem',1,0,0,146400,4080,70433,5005,1,0,2,0,1,29,2130,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4020303,'Symon\'s Honeyclaws','Normal/StandardItem',1,1,0,146400,6936,70532,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020304,'Howling Talons','Normal/StandardItem',1,1,1,146400,0,70008,5005,2,0,2,0,0,25,2130,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4020305,'Gridanian Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70009,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020306,'Lominsan Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70007,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020307,'Mythril Claws','Normal/StandardItem',1,0,0,146400,5304,70434,5005,1,0,2,0,1,38,2130,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4020308,'[en]','Normal/StandardItem',1,0,0,146400,272,60000,5005,1,0,2,0,1,1,2130,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4020309,'Cobalt Claws','Normal/StandardItem',1,0,0,146400,6800,70435,5005,1,0,2,0,1,49,2130,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4020310,'Dated Smothering Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0,0,30,0,-1,35,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020311,'Dated Disabling Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0.3,0,30,0,-1,35,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4020401,'Unfinished Sphairai','Normal/StandardItem',1,1,1,65000,0,70619,5005,1,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020402,'Sphairai','Normal/StandardItem',1,1,1,175680,0,70613,5005,4,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020403,'Avengers','Normal/StandardItem',1,0,0,175680,6018,70543,5005,2,0,2,0,1,50,2148,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020404,'Storm Lieutenant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70590,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020405,'Serpent Lieutenant\'s Claws','Normal/StandardItem',1,1,1,146400,0,70597,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020406,'Flame Lieutenant\'s Jamadhars','Normal/StandardItem',1,1,1,146400,0,70604,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020407,'Garuda\'s Talons','Normal/StandardItem',1,1,1,131760,0,70536,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020408,'Storm Sergeant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70569,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020409,'Serpent Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70570,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020410,'Flame Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70571,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020411,'Giantsgall Claws','Normal/StandardItem',1,0,0,146400,6936,70627,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030001,'Bronze Gladius','Normal/StandardItem',1,0,0,87840,800,70096,5006,1,0,3,0,1,7,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030002,'Dated Bronze Spatha','Normal/StandardItem',1,0,0,87840,1200,70014,5006,1,0,3,0,0,11,2131,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030003,'Dated Iron Spatha','Normal/StandardItem',1,0,0,87840,3200,70015,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030004,'Bronze Spatha','Normal/StandardItem',1,0,0,87840,1400,70014,5006,1,0,3,0,1,13,2131,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4030005,'Dated Brass Gladius','Normal/StandardItem',1,0,0,87840,1700,70016,5006,1,0,3,0,0,16,2131,0,0,0,0,0,-1,30,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4030006,'Brass Gladius','Normal/StandardItem',1,0,0,87840,1900,70016,5006,1,0,3,0,1,18,2131,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4030007,'Dated Bee Spatha','Normal/StandardItem',1,0,0,87840,3700,70017,5006,1,0,3,0,0,36,2131,0,0,0,0,0,-1,35,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4030008,'Iron Spatha','Normal/StandardItem',1,0,0,87840,2400,70015,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4030009,'[en]','Normal/StandardItem',1,0,0,87840,200,60000,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4030010,'Weathered Gladius','Normal/StandardItem',1,1,1,87840,0,70095,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030011,'Dated Bronze Gladius','Normal/StandardItem',1,0,0,87840,700,70096,5006,1,0,3,0,0,6,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030012,'Dated Iron Gladius','Normal/StandardItem',1,0,0,87840,2700,70097,5006,1,0,3,0,0,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4030013,'Blunt Goblin Gladius','Normal/StandardItem',1,1,0,48800,1200,70318,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4030014,'Goblin Gladius','Normal/StandardItem',1,1,0,87840,4000,70097,5006,1,0,3,0,0,39,2131,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4030015,'Ul\'dahn Spatha','Normal/StandardItem',1,1,1,87840,0,70015,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030016,'Gridanian Spatha','Normal/StandardItem',1,1,1,87840,0,70017,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030101,'Dated Bronze Dagger','Normal/StandardItem',1,0,0,78080,900,70098,5006,1,0,3,0,0,9,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030102,'Dated Brass Dagger','Normal/StandardItem',1,0,0,78080,1800,70101,5006,1,0,3,0,0,19,2131,0,0,0,0,0,-1,32,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4030103,'Dated Iron Dagger','Normal/StandardItem',1,0,0,78080,2700,70099,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4030104,'Dated Paralyzing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0.2,0,0,60,0,-1,35,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4030105,'Dated Maddening Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,0.05,0,0,60,0,-1,35,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4030106,'Dated Poison Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,3,0,0,60,0,-1,35,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4030107,'Dated Blinding Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,-10,0,0,60,0,-1,35,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4030108,'Dated Silencing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,0,0,0,30,0,-1,35,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4030109,'Dated Sleeping Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0,0,0,30,0,-1,35,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030110,'Bronze Dagger','Normal/StandardItem',1,0,0,78080,540,70098,5006,1,0,3,0,1,5,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030111,'Blunt Goblin Dagger','Normal/StandardItem',1,1,0,48800,880,70319,5006,1,0,3,0,0,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030112,'Goblin Dagger','Normal/StandardItem',1,1,0,78080,2880,70099,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (4030113,'Warden\'s Dagger','Normal/StandardItem',1,1,1,78080,0,70099,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030114,'Brass Dagger','Normal/StandardItem',1,0,0,78080,1530,70101,5006,1,0,3,0,1,16,2131,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4030115,'Steel Baselard','Normal/StandardItem',1,0,0,78080,2430,70436,5006,1,0,3,0,1,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4030116,'Mythril Knife','Normal/StandardItem',1,0,0,78080,3510,70437,5006,1,0,3,0,1,38,2131,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4030117,'Lominsan Baselard','Normal/StandardItem',1,1,1,78080,0,70436,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030118,'Maddening Dagger','Normal/StandardItem',1,0,0,78080,2160,70102,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,35,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4030201,'Dated Iron Shortsword','Normal/StandardItem',1,0,0,97600,4472,70018,5006,1,0,3,0,0,42,2131,0,0,0,0,0,-1,30,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (4030202,'Frostbite','Normal/StandardItem',1,1,1,97600,0,70019,5006,2,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030203,'Iron Shortsword','Normal/StandardItem',1,0,0,97600,2288,70019,5006,1,0,3,0,1,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030204,'Cobalt Katzbalger','Normal/StandardItem',1,0,0,97600,4576,70020,5006,1,0,3,0,1,43,2131,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4030205,'Lominsan Shortsword','Normal/StandardItem',1,1,1,97600,0,70018,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030301,'Dated Iron Falchion','Normal/StandardItem',1,0,0,102480,4290,70103,5006,1,0,3,0,0,38,2131,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4030302,'Dated Toothed Falchion','Normal/StandardItem',1,0,0,102480,5390,70104,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,30,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4030303,'Templar\'s Falchion','Normal/StandardItem',1,1,1,102480,0,70104,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030304,'Steel Falchion','Normal/StandardItem',1,0,0,102480,3520,70438,5006,1,0,3,0,1,31,2131,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4030305,'Ul\'dahn Falchion','Normal/StandardItem',1,1,1,102480,0,70103,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030401,'Dated Iron Longsword','Normal/StandardItem',1,0,0,112240,5452,70278,5006,1,0,3,0,0,46,2131,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4030402,'Blunt Goblin Longsword','Normal/StandardItem',1,1,0,48800,1240,70328,5006,1,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030403,'Goblin Longsword','Normal/StandardItem',1,1,0,112240,4756,70329,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030404,'Flametongue','Normal/StandardItem',1,1,1,112240,0,70330,5006,2,0,3,0,0,35,2131,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4030405,'Steel Longsword','Normal/StandardItem',1,0,0,112240,4292,70439,5006,1,0,3,0,1,36,2131,0,0,0,0,0,-1,30,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4030406,'Cobalt Winglet','Normal/StandardItem',1,0,0,112240,5800,70440,5006,1,0,3,0,1,49,2131,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4030407,'Morbid Mogblade','Normal/StandardItem',1,1,1,112240,0,70497,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030408,'Ul\'dahn Winglet','Normal/StandardItem',1,1,1,112240,0,70516,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030501,'Blunt Goblin Scimitar','Normal/StandardItem',1,1,0,48800,1120,70323,5006,1,0,3,0,0,27,2131,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (4030502,'Goblin Scimitar','Normal/StandardItem',1,1,0,107360,4560,70324,5006,1,0,3,0,0,37,2131,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4030503,'Blunt Aeolian Scimitar','Normal/StandardItem',1,1,0,48800,1640,70323,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030504,'Aeolian Scimitar','Normal/StandardItem',1,1,0,107360,6120,70325,5006,1,0,3,0,0,50,2131,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4030505,'Ul\'dahn Scimitar','Normal/StandardItem',1,1,1,107360,0,70427,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030506,'Cobalt Shamshir','Normal/StandardItem',1,0,0,107360,5640,70427,5006,1,0,3,0,1,46,2131,0,0,0,0,0,-1,30,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4030507,'Ifrit\'s Blade','Normal/StandardItem',1,1,1,107360,0,70490,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030601,'Unfinished Curtana','Normal/StandardItem',1,1,1,48800,0,70620,5006,1,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030602,'Curtana','Normal/StandardItem',1,1,1,112240,0,70611,5006,4,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030603,'Mailbreaker','Normal/StandardItem',1,0,0,112240,5916,70544,5006,2,0,3,0,1,50,2149,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030604,'Storm Lieutenant\'s Cutlass','Normal/StandardItem',1,1,1,97600,0,70591,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030605,'Serpent Lieutenant\'s Longsword','Normal/StandardItem',1,1,1,97600,0,70598,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030606,'Flame Lieutenant\'s Katzbalger','Normal/StandardItem',1,1,1,97600,0,70605,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030607,'Garuda\'s Gaze','Normal/StandardItem',1,1,1,102480,0,70537,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030608,'Giantsgall Longsword','Normal/StandardItem',1,0,0,97600,5304,70626,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030701,'Dated Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,2652,70105,5006,1,0,3,0,0,25,2131,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4030702,'Dated Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,3672,70107,5006,1,0,3,0,0,35,2131,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4030703,'Dated Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4692,70106,5006,1,0,3,0,0,45,2131,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4030704,'Dated Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,5100,70321,5006,1,0,3,0,0,49,2131,0,0,0,0,0,-1,29,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (4030705,'Dated Plumed Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4998,70322,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4030706,'Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,1122,70105,5006,1,0,3,0,1,10,2131,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030707,'Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,2958,70107,5006,1,0,3,0,1,28,2131,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4030708,'Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,3570,70106,5006,1,0,3,0,1,34,2131,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4030709,'Plumed Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,4284,70322,5006,1,0,3,0,1,41,2131,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4030710,'Gridanian Macuahuitl','Normal/StandardItem',1,1,1,82960,0,70321,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030711,'Thormoen\'s Pride','Normal/StandardItem',1,1,0,82960,5202,70530,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040001,'Weathered War Axe','Normal/StandardItem',1,1,1,146400,0,70111,5009,1,0,4,0,0,1,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040002,'Dated Bronze War Axe','Normal/StandardItem',1,0,0,146400,980,70021,5009,1,0,4,0,0,6,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040003,'Dated Iron War Axe','Normal/StandardItem',1,0,0,146400,3780,70022,5009,1,0,4,0,0,26,2132,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4040004,'Bronze War Axe','Normal/StandardItem',1,0,0,146400,840,70021,5009,1,0,4,0,1,5,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040005,'Dated Storm Axe','Normal/StandardItem',1,0,0,146400,3080,70108,5009,1,0,4,0,0,21,2132,0,0,0,0,0,-1,32,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040006,'Dated Inferno Axe','Normal/StandardItem',1,0,0,146400,5180,70109,5009,1,0,4,0,0,36,2132,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4040007,'Cloud Axe','Normal/StandardItem',1,0,0,146400,1540,70108,5009,1,0,4,0,1,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040008,'Dated Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,6580,70279,5009,1,0,4,0,0,46,2132,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4040009,'Iron War Axe','Normal/StandardItem',1,0,0,146400,2240,70022,5009,1,0,4,0,1,15,2132,0,0,0,0,0,-1,30,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4040010,'Inferno Axe','Normal/StandardItem',1,0,0,146400,2940,70109,5009,1,0,4,0,1,20,2132,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (4040011,'Charred Axe','Normal/StandardItem',1,1,1,146400,0,70109,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040012,'Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,3640,70279,5009,1,0,4,0,1,25,2132,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4040013,'Malignant Mogaxe','Normal/StandardItem',1,1,1,146400,0,70498,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040014,'Lominsan War Axe','Normal/StandardItem',1,1,1,146400,0,70279,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040101,'Dated Bronze Labrys','Normal/StandardItem',1,0,0,161040,1584,70024,5009,1,0,4,0,0,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040102,'Dated Iron Labrys','Normal/StandardItem',1,0,0,161040,4464,70025,5009,1,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4040103,'Bronze Labrys','Normal/StandardItem',1,0,0,161040,2016,70024,5009,1,0,4,0,1,13,2132,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4040104,'Dated Spiked Bronze Labrys','Normal/StandardItem',1,0,0,161040,3024,70026,5009,1,0,4,0,0,20,2132,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040105,'Dated Spiked Iron Labrys','Normal/StandardItem',1,0,0,161040,5184,70027,5009,1,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4040106,'Iron Labrys','Normal/StandardItem',1,0,0,161040,2736,70025,5009,1,0,4,0,1,18,2132,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040107,'Spiked Steel Labrys','Normal/StandardItem',1,0,0,161040,4176,70441,5009,1,0,4,0,1,28,2132,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4040108,'Spiked Mythril Labrys','Normal/StandardItem',1,0,0,161040,5616,70442,5009,1,0,4,0,1,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4040109,'Ifrit\'s Battleaxe','Normal/StandardItem',1,1,1,161040,0,70491,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040110,'Lominsan Labrys','Normal/StandardItem',1,1,1,161040,0,70027,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040111,'Gridanian Labrys','Normal/StandardItem',1,1,1,161040,0,70520,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040201,'Dated Iron Bhuj','Normal/StandardItem',1,0,0,175680,5850,70112,5009,1,0,4,0,0,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4040202,'Dated Engraved Bhuj','Normal/StandardItem',1,0,0,175680,7350,70113,5009,1,0,4,0,0,48,2132,0,0,0,0,0,-1,32,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (4040203,'Elmlord\'s Tusk','Normal/StandardItem',1,1,1,175680,0,70421,5009,2,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040204,'Lominsan Bhuj','Normal/StandardItem',1,1,1,175680,0,70428,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040205,'Steel Bhuj','Normal/StandardItem',1,0,0,175680,5250,70443,5009,1,0,4,0,1,34,2132,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4040206,'Mythril Bhuj','Normal/StandardItem',1,0,0,175680,6300,70421,5009,1,0,4,0,1,41,2132,0,0,0,0,0,-1,30,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4040207,'Demilune Bhuj','Normal/StandardItem',1,0,0,175680,7350,70428,5009,1,0,4,0,1,48,2132,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4040208,'Ul\'dahn Bhuj','Normal/StandardItem',1,1,1,175680,0,70113,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040301,'Dated Bronze Bardiche','Normal/StandardItem',1,0,0,131760,6708,70114,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4040302,'Barbarian\'s Bardiche','Normal/StandardItem',1,1,0,131760,7956,70335,5009,2,0,4,0,0,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040303,'Boar\'s Bane','Normal/StandardItem',1,1,1,131760,0,70334,5009,2,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4040304,'Steel Bardiche','Normal/StandardItem',1,0,0,131760,4992,70444,5009,1,0,4,0,1,31,2132,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4040305,'Buccaneer\'s Bardiche','Normal/StandardItem',1,0,0,131760,7176,70445,5009,1,0,4,0,1,45,2132,0,0,0,0,0,-1,30,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4040306,'Ul\'dahn Bardiche','Normal/StandardItem',1,1,1,131760,0,70445,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040401,'Dated Iron Bill','Normal/StandardItem',1,0,0,131760,6708,70336,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,23,0); -INSERT INTO `gamedata_items` VALUES (4040402,'Vintage Bill','Normal/StandardItem',1,1,0,131760,7488,70338,5009,1,0,4,0,0,47,2132,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4040403,'Notched Bill','Normal/StandardItem',1,1,0,65000,1824,70337,5009,1,0,4,0,0,37,2132,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4040404,'Canopus Bill','Normal/StandardItem',1,1,1,131760,0,70429,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040405,'Iron Bill','Normal/StandardItem',1,0,0,131760,3744,70336,5009,1,0,4,0,1,23,2132,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4040406,'Lominsan Bill','Normal/StandardItem',1,1,1,131760,0,70514,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040407,'Gridanian Bill','Normal/StandardItem',1,1,1,131760,0,70336,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040408,'Sibold\'s Reach','Normal/StandardItem',1,1,0,131760,7956,70531,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040501,'Unfinished Bravura','Normal/StandardItem',1,1,1,65000,0,70621,5009,1,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040502,'Bravura','Normal/StandardItem',1,1,1,175680,0,70614,5009,4,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040503,'Rampager','Normal/StandardItem',1,0,0,161040,7344,70545,5009,2,0,4,0,1,50,2150,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040504,'Storm Lieutenant\'s Labrys','Normal/StandardItem',1,1,1,175680,0,70592,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040505,'Serpent Lieutenant\'s Bardiche','Normal/StandardItem',1,1,1,175680,0,70599,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040506,'Flame Lieutenant\'s Axe','Normal/StandardItem',1,1,1,175680,0,70606,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040507,'Garuda\'s Scream','Normal/StandardItem',1,1,1,131760,0,70538,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040508,'Storm Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70563,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040509,'Serpent Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70564,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040510,'Flame Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70565,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040511,'Giantsgall War Axe','Normal/StandardItem',1,0,0,161040,7344,70628,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4050001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,5,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4060001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,6,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4070001,'Weathered Shortbow','Normal/StandardItem',1,1,1,146400,0,70041,5013,1,0,7,0,0,1,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070002,'Dated Willow Shortbow','Normal/StandardItem',1,0,0,146400,952,70038,5013,1,0,7,0,0,6,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070003,'Dated Elm Shortbow','Normal/StandardItem',1,0,0,146400,1632,70039,5013,1,0,7,0,0,11,2133,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070004,'Dated Plumed Willow Shortbow','Normal/StandardItem',1,0,0,146400,2992,70040,5013,1,0,7,0,0,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4070005,'Dated Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,4352,70115,5013,1,0,7,0,0,31,2133,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4070006,'Maple Shortbow','Normal/StandardItem',1,0,0,146400,816,70038,5013,1,0,7,0,1,5,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070007,'Bow of Owls','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,0,25,2133,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4070008,'Verdant Shortbow','Normal/StandardItem',1,1,1,146400,0,70347,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070009,'Plumed Maple Shortbow','Normal/StandardItem',1,0,0,146400,1496,70040,5013,1,0,7,0,1,10,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070010,'Elm Shortbow','Normal/StandardItem',1,0,0,146400,2312,70039,5013,1,0,7,0,1,16,2133,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4070011,'Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,2992,70115,5013,1,0,7,0,1,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4070012,'Ul\'dahn Shortbow','Normal/StandardItem',1,1,1,146400,0,70115,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070013,'Gridanian Shortbow','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070101,'Dated Cavalry Bow','Normal/StandardItem',1,0,0,175680,2220,70117,5013,1,0,7,0,0,14,2133,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4070102,'Dated Ironclad Cavalry Bow','Normal/StandardItem',1,0,0,175680,3700,70118,5013,1,0,7,0,0,24,2133,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4070103,'Dated Armored Cavalry Bow','Normal/StandardItem',1,0,0,175680,5180,70120,5013,1,0,7,0,0,34,2133,0,0,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4070104,'Ash Cavalry Bow','Normal/StandardItem',1,0,0,175680,4884,70119,5013,1,0,7,0,1,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4070105,'Ul\'dahn Bow','Normal/StandardItem',1,1,1,175680,0,70120,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4070106,'Mythril Cavalry Bow','Normal/StandardItem',1,0,0,175680,5624,70446,5013,1,0,7,0,1,37,2133,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4070107,'Cobalt Cavalry Bow','Normal/StandardItem',1,0,0,175680,6512,70447,5013,1,0,7,0,1,43,2133,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4070108,'Lominsan Bow','Normal/StandardItem',1,1,1,175680,0,70447,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070201,'Dated Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,0,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070202,'Dated Ash Longbow','Normal/StandardItem',1,0,0,161040,4060,70043,5013,1,0,7,0,0,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4070203,'Dated Yew Longbow','Normal/StandardItem',1,0,0,161040,6160,70348,5013,1,0,7,0,0,43,2133,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4070204,'Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,1,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070205,'Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,1960,70044,5013,1,0,7,0,1,13,2133,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4070206,'Dated Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,2660,70044,5013,1,0,7,0,0,18,2133,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4070207,'Dated Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,5460,70045,5013,1,0,7,0,0,38,2133,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4070208,'Ash Longbow','Normal/StandardItem',1,0,0,161040,2800,70043,5013,1,0,7,0,1,19,2133,0,0,0,0,0,-1,29,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4070209,'Kokoroon\'s Nestpicker','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,0,35,2133,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4070210,'Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,3500,70045,5013,1,0,7,0,1,24,2133,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4070211,'Ul\'dahn Longbow','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070212,'Oak Longbow','Normal/StandardItem',1,0,0,161040,5040,70448,5013,1,0,7,0,1,35,2133,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4070213,'Yew Longbow','Normal/StandardItem',1,0,0,161040,6580,70348,5013,1,0,7,0,1,46,2133,0,0,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4070214,'Mischievous Mogbow','Normal/StandardItem',1,1,1,161040,0,70500,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070215,'Gridanian Longbow','Normal/StandardItem',1,1,1,161040,0,70045,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070301,'Dated Willow Composite Bow','Normal/StandardItem',1,0,0,190320,3542,70122,5013,1,0,7,0,0,22,2133,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4070302,'Dated Weevil Bow','Normal/StandardItem',1,0,0,190320,5082,70281,5013,1,0,7,0,0,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4070303,'Dated Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6622,70121,5013,1,0,7,0,0,42,2133,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4070304,'Dated Crab Bow','Normal/StandardItem',1,0,0,190320,7392,70280,5013,1,0,7,0,0,47,2133,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4070305,'Joukil\'s Guile','Normal/StandardItem',1,1,1,190320,0,70354,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4070306,'Ash Composite Bow','Normal/StandardItem',1,0,0,190320,4466,70122,5013,1,0,7,0,1,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4070307,'Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6314,70121,5013,1,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070308,'Crab Bow','Normal/StandardItem',1,0,0,190320,7700,70280,5013,1,0,7,0,1,49,2133,0,0,0,0,0,-1,29,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4070309,'Ifrit\'s Bow','Normal/StandardItem',1,1,1,190320,0,70493,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070310,'Lominsan Composite Bow','Normal/StandardItem',1,1,1,190320,0,70122,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070311,'Ul\'dahn Composite Bow','Normal/StandardItem',1,1,1,190320,0,70123,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070312,'Alesone\'s Songbow','Normal/StandardItem',1,1,0,190320,7854,70533,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070401,'Unfinished Artemis Bow','Normal/StandardItem',1,1,1,65000,0,70623,5013,1,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070402,'Artemis Bow','Normal/StandardItem',1,1,1,190320,0,70616,5013,4,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070403,'Sarnga','Normal/StandardItem',1,0,0,175680,7548,70547,5013,2,0,7,0,1,50,2151,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070404,'Storm Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70594,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070405,'Serpent Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70601,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070406,'Flame Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70608,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070407,'Garuda\'s Spine','Normal/StandardItem',1,1,1,161040,0,70540,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070408,'Storm Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70581,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070409,'Serpent Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70582,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070410,'Flame Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70583,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070411,'Giantsgall Longbow','Normal/StandardItem',1,0,0,161040,7140,70630,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080001,'Dated Harpoon','Normal/StandardItem',1,0,0,131760,1360,70124,5014,1,0,8,0,0,9,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080002,'Dated Feathered Harpoon','Normal/StandardItem',1,0,0,131760,2040,70125,5014,1,0,8,0,0,14,2134,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4080003,'Dated Tortoiseshell Harpoon','Normal/StandardItem',1,0,0,131760,4080,70126,5014,1,0,8,0,0,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4080004,'Dated Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5440,70127,5014,1,0,8,0,0,39,2134,0,0,0,0,0,-1,29,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4080005,'Bone Harpoon','Normal/StandardItem',1,0,0,131760,816,70124,5014,1,0,8,0,1,5,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080006,'Crimson Tide','Normal/StandardItem',1,1,1,131760,0,70339,5014,2,0,8,0,0,25,2134,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4080007,'Ifrit\'s Harpoon','Normal/StandardItem',1,1,1,131760,0,70492,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080008,'Feathered Harpoon','Normal/StandardItem',1,0,0,131760,1768,70125,5014,1,0,8,0,1,12,2134,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4080009,'Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5168,70127,5014,1,0,8,0,1,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4080010,'Gridanian Harpoon','Normal/StandardItem',1,1,1,131760,0,70028,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080011,'Gerbald\'s Redspike','Normal/StandardItem',1,1,0,131760,6936,70029,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080101,'Dated Iron Lance','Normal/StandardItem',1,0,0,161040,4408,70030,5014,1,0,8,0,0,28,2134,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4080102,'Dated Heavy Iron Lance','Normal/StandardItem',1,0,0,161040,5928,70129,5014,1,0,8,0,0,38,2134,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4080103,'Dated Banneret Lance','Normal/StandardItem',1,0,0,161040,7448,70031,5014,1,0,8,0,0,48,2134,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4080104,'Iron Lance','Normal/StandardItem',1,0,0,161040,3192,70030,5014,1,0,8,0,1,20,2134,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (4080105,'Heavy Steel Lance','Normal/StandardItem',1,0,0,161040,5320,70449,5014,1,0,8,0,1,34,2134,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4080106,'Mythril Lance','Normal/StandardItem',1,0,0,161040,6232,70450,5014,1,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080107,'Lominsan Lance','Normal/StandardItem',1,1,1,161040,0,70032,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080108,'[en]','Normal/StandardItem',1,0,0,161040,304,60000,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4080109,'Champion\'s Lance','Normal/StandardItem',1,1,0,161040,7752,70341,5014,2,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080110,'Tidesplitter','Normal/StandardItem',1,1,1,161040,0,70129,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4080201,'Weathered Spear','Normal/StandardItem',1,1,1,146400,0,70131,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080202,'Dated Bronze Spear','Normal/StandardItem',1,0,0,146400,980,70033,5014,1,0,8,0,0,6,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080203,'Dated Brass Spear','Normal/StandardItem',1,0,0,146400,2380,70130,5014,1,0,8,0,0,16,2134,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4080204,'Dated Iron Spear','Normal/StandardItem',1,0,0,146400,3780,70034,5014,1,0,8,0,0,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4080205,'Bronze Spear','Normal/StandardItem',1,0,0,146400,1260,70033,5014,1,0,8,0,1,8,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080206,'Iron Spear','Normal/StandardItem',1,0,0,146400,2380,70034,5014,1,0,8,0,1,16,2134,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4080207,'Dated Battle Fork','Normal/StandardItem',1,0,0,146400,5180,70035,5014,1,0,8,0,0,36,2134,0,0,0,0,0,-1,29,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4080208,'Silver Battle Fork','Normal/StandardItem',1,0,0,146400,3780,70451,5014,1,0,8,0,1,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4080209,'Steel Spear','Normal/StandardItem',1,0,0,146400,4480,70452,5014,1,0,8,0,1,31,2134,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4080210,'Cobalt Trident','Normal/StandardItem',1,0,0,146400,6580,70453,5014,1,0,8,0,1,46,2134,0,0,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4080211,'Lominsan Spear','Normal/StandardItem',1,1,1,146400,0,70130,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4080212,'Melancholy Mogfork','Normal/StandardItem',1,1,1,146400,0,70499,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080213,'Gridanian Fork','Normal/StandardItem',1,1,1,146400,0,70035,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080301,'Dated Iron Halberd','Normal/StandardItem',1,0,0,175680,8160,70036,5014,1,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080302,'Shellsplitter','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,0,35,2134,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4080303,'Lominsan Halberd','Normal/StandardItem',1,1,1,175680,0,70430,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080304,'Steel Halberd','Normal/StandardItem',1,0,0,175680,4800,70036,5014,1,0,8,0,1,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4080305,'Cobalt Halberd','Normal/StandardItem',1,0,0,175680,7040,70430,5014,1,0,8,0,1,43,2134,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4080306,'Ul\'dahn Halberd','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080401,'Dated Iron Guisarme','Normal/StandardItem',1,0,0,139080,4884,70132,5014,1,0,8,0,0,32,2134,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4080402,'Dated Jarl\'s Guisarme','Normal/StandardItem',1,0,0,139080,6364,70133,5014,1,0,8,0,0,42,2134,0,0,0,0,0,-1,32,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4080403,'Crooked Guisarme','Normal/StandardItem',1,1,0,65000,1824,70345,5014,1,0,8,0,0,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4080404,'Vintage Guisarme','Normal/StandardItem',1,1,0,139080,7104,70345,5014,1,0,8,0,0,47,2134,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4080405,'Canopus Guisarme','Normal/StandardItem',1,1,1,139080,0,70344,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080406,'Iron Guisarme','Normal/StandardItem',1,0,0,139080,3552,70345,5014,1,0,8,0,1,23,2134,0,0,0,0,0,-1,29,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4080407,'Hart Guisarme','Normal/StandardItem',1,0,0,139080,7400,70454,5014,1,0,8,0,1,49,2134,0,0,0,0,0,-1,29,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4080408,'Lominsan Guisarme','Normal/StandardItem',1,1,1,139080,0,70133,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080409,'Ul\'dahn Guisarme','Normal/StandardItem',1,1,1,139080,0,70517,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080501,'Unfinished Gae Bolg','Normal/StandardItem',1,1,1,65000,0,70622,5014,1,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080502,'Gae Bolg','Normal/StandardItem',1,1,1,146400,0,70615,5014,4,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080503,'Obelisk','Normal/StandardItem',1,0,0,146400,7140,70546,5014,2,0,8,0,1,50,2152,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080504,'Storm Lieutenant\'s Trident','Normal/StandardItem',1,1,1,161040,0,70593,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080505,'Serpent Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70600,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080506,'Flame Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70607,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080507,'Garuda\'s Beak','Normal/StandardItem',1,1,1,131760,0,70539,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080508,'Storm Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70566,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080509,'Serpent Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70567,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080510,'Flame Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70568,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080511,'Giantsgall Trident','Normal/StandardItem',1,0,0,146400,7140,70629,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4090001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,9,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100001,'Dated Leather Targe','Normal/ShieldItem',1,0,0,43920,3828,70135,5003,1,0,10,0,0,32,2105,38,52,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4100002,'Dated Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,2088,70134,5003,1,0,10,0,0,17,2105,15,22,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (4100003,'Dated Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,5568,70141,5003,1,0,10,0,0,47,2105,64,86,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4100004,'Thalassian Targe','Normal/ShieldItem',1,1,1,43920,0,70299,5003,2,0,10,0,0,25,2105,28,38,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4100005,'Gridanian Targe','Normal/ShieldItem',1,1,1,43920,0,70138,5003,2,0,10,0,1,30,2005,37,51,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100006,'Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,1508,70134,5003,1,0,10,0,1,12,2105,12,17,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4100007,'Leather Targe','Normal/ShieldItem',1,0,0,43920,3364,70135,5003,1,0,10,0,1,28,2105,33,49,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4100008,'Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,4988,70141,5003,1,0,10,0,1,42,2105,56,81,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4100101,'Dated Round Chestnut Shield','Normal/ShieldItem',1,0,0,41480,1440,70001,5003,1,0,10,0,0,11,2106,9,14,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100102,'Dated Round Oak Shield','Normal/ShieldItem',1,0,0,41480,3840,70002,5003,1,0,10,0,0,31,2106,34,49,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4100103,'Vintage Round Shield','Normal/ShieldItem',1,1,0,41480,5640,70282,5003,1,0,10,0,0,46,2106,60,86,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4100104,'Dated Warded Round Shield','Normal/ShieldItem',1,0,0,41480,2640,70142,5003,1,0,10,0,0,21,2106,18,27,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4100105,'Dated Serpent Shield','Normal/ShieldItem',1,0,0,41480,5040,70143,5003,1,0,10,0,0,41,2106,47,68,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4100106,'Round Shield','Normal/ShieldItem',1,0,0,41480,1320,70001,5003,1,0,10,0,1,10,2117,10,14,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100107,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100108,'Rotting Round Shield','Normal/ShieldItem',1,1,0,41480,3240,70283,5003,1,0,10,0,0,26,2106,22,33,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4100109,'Gridanian Shield','Normal/ShieldItem',1,1,1,41480,0,70142,5003,2,0,10,0,1,50,2108,66,97,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100110,'Viper-crested Round Shield','Normal/ShieldItem',1,0,0,41480,3120,70143,5003,1,0,10,0,1,25,2117,29,39,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4100111,'Eagle-crested Round Shield','Normal/ShieldItem',1,0,0,41480,5520,70301,5003,1,0,10,0,1,45,2117,64,87,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4100112,'Ul\'dahn Round Shield','Normal/ShieldItem',1,1,1,41480,0,70002,5003,2,0,10,0,1,40,2108,64,82,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100201,'Scarred Kite Shield','Normal/ShieldItem',1,1,0,27000,1476,70304,5003,1,0,10,0,0,40,2106,23,56,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100202,'Vintage Kite Shield','Normal/ShieldItem',1,1,0,58560,8160,70303,5003,1,0,10,0,0,50,2106,120,92,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100203,'Canopus Shield','Normal/ShieldItem',1,1,1,58560,0,70424,5003,3,0,10,0,1,50,2106,122,94,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100204,'Kite Shield','Normal/ShieldItem',1,0,0,58560,7840,70455,5003,1,0,10,0,1,48,2106,119,91,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4100205,'Lominsan Kite Shield','Normal/ShieldItem',1,1,1,58560,0,70303,5003,2,0,10,0,1,40,2106,89,72,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100206,'Thormoen\'s Purpose','Normal/ShieldItem',1,1,0,58560,8160,70529,5003,2,0,10,0,1,50,2106,122,95,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100301,'Dated Bronze Scutum','Normal/ShieldItem',1,0,0,56120,4350,70003,5003,1,0,10,0,0,28,2106,58,37,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100302,'Dated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5850,70144,5003,1,0,10,0,0,38,2106,83,54,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100303,'Dated Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,7350,70145,5003,1,0,10,0,0,48,2106,116,75,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4100304,'Rusting Scutum','Normal/ShieldItem',1,1,0,56120,3450,70144,5003,1,0,10,0,0,22,2106,35,22,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4100305,'Vintage Scutum','Normal/ShieldItem',1,1,0,56120,6450,70284,5003,1,0,10,0,0,42,2106,101,65,0,0,0,-1,31,10013005,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100306,'Ul\'dahn Scutum','Normal/ShieldItem',1,1,1,56120,0,70425,5003,2,0,10,0,1,50,2106,131,84,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100307,'Iron Scutum','Normal/ShieldItem',1,0,0,56120,3600,70144,5003,1,0,10,0,1,23,2106,47,30,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100308,'Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5550,70145,5003,1,0,10,0,1,36,2106,86,56,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4100401,'Dated Lantern Shield','Normal/ShieldItem',1,0,0,53680,5040,70146,5003,1,0,10,0,0,34,2105,50,54,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4100402,'Dated Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,6480,70147,5003,1,0,10,0,0,44,2105,70,75,0,0,0,-1,30,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (4100403,'Ul\'dahn Shield','Normal/ShieldItem',1,1,1,53680,0,70146,5003,2,0,10,0,1,30,2105,45,48,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100404,'Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,5760,70456,5003,1,0,10,0,1,39,2106,57,70,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4100405,'Lominsan Lantern Shield','Normal/ShieldItem',1,1,1,53680,0,70515,5003,2,0,10,0,1,50,2106,86,126,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100501,'Dated Bronze Buckler','Normal/ShieldItem',1,0,0,48800,1960,70004,5003,1,0,10,0,0,13,2105,13,16,0,0,0,-1,31,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4100502,'Dated Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3360,70005,5003,1,0,10,0,0,23,2105,25,31,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100503,'Dated Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4760,70006,5003,1,0,10,0,0,33,2105,45,52,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100504,'Bronze Buckler','Normal/ShieldItem',1,0,0,48800,2100,70004,5003,1,0,10,0,1,14,2118,14,19,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4100505,'Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3080,70005,5003,1,0,10,0,1,21,2118,23,30,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4100506,'Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4900,70006,5003,1,0,10,0,1,34,2118,47,60,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4100507,'Gridanian Buckler','Normal/ShieldItem',1,1,1,48800,0,70522,5003,2,0,10,0,1,50,2118,71,168,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100508,'Warlock\'s Buckler','Normal/ShieldItem',1,1,1,48800,0,70426,5003,2,0,10,0,1,50,2107,83,98,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100509,'[en]','Normal/ShieldItem',1,0,0,48800,280,60000,5003,1,0,10,0,0,1,2105,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100510,'Notched Buckler','Normal/ShieldItem',1,1,0,48800,2380,70285,5003,1,0,10,0,0,16,2105,14,18,0,0,0,-1,31,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4100511,'Vintage Buckler','Normal/ShieldItem',1,1,0,48800,5180,70004,5003,1,0,10,0,0,36,2105,51,60,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4100601,'Dated Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,0,5,2105,8,8,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100602,'Dated Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1760,70150,5003,1,0,10,0,0,15,2105,18,17,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4100603,'Shield of the Savage','Normal/ShieldItem',1,1,1,39040,0,70149,5003,2,0,10,0,0,30,2105,48,48,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100604,'Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,1,5,2105,9,9,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100605,'Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1980,70150,5003,1,0,10,0,1,17,2105,21,23,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (4100606,'Worm-eaten Square Shield','Normal/ShieldItem',1,1,0,39040,1210,70286,5003,1,0,10,0,0,10,2105,11,11,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100607,'Vintage Square Shield','Normal/ShieldItem',1,1,0,39040,2310,70148,5003,1,0,10,0,0,20,2105,26,26,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4100608,'Gridanian Square Shield','Normal/ShieldItem',1,1,1,39040,0,70153,5003,2,0,10,0,1,40,2105,46,68,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100609,'Aubriest\'s Allegory','Normal/ShieldItem',1,1,0,39040,5280,70526,5003,2,0,10,0,1,47,2005,58,75,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4100701,'Dated Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1240,70155,5003,1,0,10,0,0,9,2106,12,11,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100702,'Dated Bronze Pelta','Normal/ShieldItem',1,0,0,51240,2480,70156,5003,1,0,10,0,0,19,2106,26,22,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4100703,'Dated Iron Hoplon','Normal/ShieldItem',1,0,0,51240,3720,70157,5003,1,0,10,0,0,29,2106,48,41,0,0,0,-1,31,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4100704,'Dated Iron Pelta','Normal/ShieldItem',1,0,0,51240,4960,70158,5003,1,0,10,0,0,39,2106,69,58,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4100705,'Dated Bull Hoplon','Normal/ShieldItem',1,0,0,51240,6200,70159,5003,1,0,10,0,0,49,2106,97,82,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4100706,'Tarnished Hoplon','Normal/ShieldItem',1,1,0,51240,1860,70287,5003,1,0,10,0,0,14,2106,16,14,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4100707,'Vintage Hoplon','Normal/ShieldItem',1,1,0,51240,3100,70155,5003,1,0,10,0,0,24,2106,38,32,0,0,0,-1,31,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (4100708,'Waning Sun Pelta','Normal/ShieldItem',1,1,1,51240,0,70158,5003,2,0,10,0,1,30,2106,53,45,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100709,'Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1116,70155,5003,1,0,10,0,1,8,2106,13,11,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100710,'Iron Hoplon','Normal/ShieldItem',1,0,0,51240,2480,70157,5003,1,0,10,0,1,19,2106,28,24,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4100711,'Bull Hoplon','Normal/ShieldItem',1,0,0,51240,3968,70159,5003,1,0,10,0,1,31,2106,57,49,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4100712,'Ul\'dahn Hoplon','Normal/ShieldItem',1,1,1,51240,0,70309,5003,2,0,10,0,1,50,2106,107,131,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100713,'Scorpion Shield','Normal/ShieldItem',1,1,0,51240,6076,70527,5003,2,0,10,0,1,48,2106,92,125,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4100801,'Maelstrom Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70523,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100802,'Immortal Flames Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70524,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100803,'Twin Adder Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70525,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100804,'Storm Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70560,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100805,'Storm Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70578,5003,2,0,10,0,1,50,2106,106,132,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100806,'Serpent Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70561,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100807,'Serpent Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70579,5003,2,0,10,0,1,50,2106,108,130,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100808,'Flame Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70562,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100809,'Flame Sergeant\'s Shield','Normal/ShieldItem',1,1,1,53680,0,70580,5003,2,0,10,0,1,50,2106,85,127,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100810,'Holy Shield','Normal/ShieldItem',1,1,1,58560,0,70612,5003,4,0,10,0,1,50,2120,138,100,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100811,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100812,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100813,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5010001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,21,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5020001,'Weathered Scepter','Normal/StandardItem',1,1,1,107360,0,70160,5105,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020002,'Dated Copper Scepter','Normal/StandardItem',1,0,0,107360,812,70061,5105,1,0,22,0,0,6,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020003,'Dated Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,1392,70062,5105,1,0,22,0,0,11,2135,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020004,'Dated Silver Scepter','Normal/StandardItem',1,0,0,107360,2552,70063,5105,1,0,22,0,0,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5020005,'Dated Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3712,70064,5105,1,0,22,0,0,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5020006,'Dated Ornate Silver Scepter','Normal/StandardItem',1,0,0,107360,4872,70065,5105,1,0,22,0,0,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5020007,'Copper Scepter','Normal/StandardItem',1,0,0,107360,1160,70061,5105,1,0,22,0,1,9,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020008,'Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,2204,70062,5105,1,0,22,0,1,18,2135,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (5020009,'Verdant Scepter','Normal/StandardItem',1,1,1,107360,0,70356,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020010,'Silver Scepter','Normal/StandardItem',1,0,0,107360,3364,70063,5105,1,0,22,0,1,28,2135,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (5020011,'Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3944,70064,5105,1,0,22,0,1,33,2135,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (5020012,'Electrum Scepter','Normal/StandardItem',1,0,0,107360,5104,70065,5105,1,0,22,0,1,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020013,'Lominsan Scepter','Normal/StandardItem',1,1,1,107360,0,70357,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020014,'Gridanian Scepter','Normal/StandardItem',1,1,1,107360,0,70064,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020101,'Dated Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,0,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020102,'Dated Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,2272,70168,5106,1,0,22,0,0,15,2135,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (5020103,'Dated Horn Staff','Normal/StandardItem',1,0,0,146400,3692,70169,5106,1,0,22,0,0,25,2135,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020104,'Aubriest\'s Whisper','Normal/StandardItem',1,1,0,146400,7242,70535,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020105,'Dated Decorated Horn Staff','Normal/StandardItem',1,0,0,146400,5112,70170,5106,1,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020106,'Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,1,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020107,'Taurus Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,0,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020108,'Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,1846,70168,5106,1,0,22,0,1,12,2135,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (5020109,'Horn Staff','Normal/StandardItem',1,0,0,146400,5680,70170,5106,1,0,22,0,1,39,2135,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (5020110,'Ivory Staff','Normal/StandardItem',1,0,0,146400,7100,70365,5106,1,0,22,0,1,49,2135,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (5020111,'Maleficent Mogstaff','Normal/StandardItem',1,1,1,146400,0,70501,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020112,'Lominsan Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020113,'Gridanian Staff','Normal/StandardItem',1,1,1,146400,0,70521,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020114,'Tenfinger Tallstaff','Normal/StandardItem',1,1,1,146400,0,70169,5106,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020115,'[en]','Normal/StandardItem',1,0,0,146400,284,60000,5106,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5020201,'Dated Brand','Normal/StandardItem',1,0,0,87840,2496,70161,5105,1,0,22,0,0,23,2135,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (5020202,'Dated Wind Brand','Normal/StandardItem',1,0,0,87840,4576,70162,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020203,'Dated Earth Brand','Normal/StandardItem',1,0,0,87840,4576,70163,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020204,'Dated Lightning Brand','Normal/StandardItem',1,0,0,87840,4576,70164,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020205,'Dated Ice Brand','Normal/StandardItem',1,0,0,87840,4576,70288,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020206,'Dated Fire Brand','Normal/StandardItem',1,0,0,87840,4576,70289,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020207,'Dated Water Brand','Normal/StandardItem',1,0,0,87840,4576,70290,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020208,'Anathema','Normal/StandardItem',1,1,1,87840,0,70362,5105,2,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020209,'Lominsan Brand','Normal/StandardItem',1,1,1,87840,0,70289,5105,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020210,'Wind Brand','Normal/StandardItem',1,0,0,87840,2288,70162,5105,1,0,22,0,1,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5020211,'Ice Brand','Normal/StandardItem',1,0,0,87840,2808,70288,5105,1,0,22,0,1,26,2135,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (5020212,'Earth Brand','Normal/StandardItem',1,0,0,87840,3328,70163,5105,1,0,22,0,1,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5020213,'Fire Brand','Normal/StandardItem',1,0,0,87840,3848,70289,5105,1,0,22,0,1,36,2135,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (5020214,'Lightning Brand','Normal/StandardItem',1,0,0,87840,4368,70164,5105,1,0,22,0,1,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5020215,'Water Brand','Normal/StandardItem',1,0,0,87840,4888,70290,5105,1,0,22,0,1,46,2135,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (5020216,'Ifrit\'s Cudgel','Normal/StandardItem',1,1,1,87840,0,70495,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020217,'Ul\'dahn Brand','Normal/StandardItem',1,1,1,87840,0,70164,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020301,'Dated Brass Cudgel','Normal/StandardItem',1,0,0,117120,1980,70166,5105,1,0,22,0,0,17,2135,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5020302,'Dated Iron Cudgel','Normal/StandardItem',1,0,0,117120,4180,70165,5105,1,0,22,0,0,37,2135,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (5020303,'Vintage Cudgel','Normal/StandardItem',1,1,0,117120,4950,70165,5105,1,0,22,0,0,44,2135,0,0,0,0,0,-1,30,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (5020304,'Damaged Cudgel','Normal/StandardItem',1,1,0,45000,1260,70363,5105,1,0,22,0,0,34,2135,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (5020305,'Lominsan Cudgel','Normal/StandardItem',1,1,1,117120,0,70431,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020306,'Brass Cudgel','Normal/StandardItem',1,0,0,117120,1760,70166,5105,1,0,22,0,1,15,2135,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (5020307,'Ul\'dahn Cudgel','Normal/StandardItem',1,1,1,117120,0,70518,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020401,'Unfinished Stardust Rod','Normal/StandardItem',1,1,1,55000,0,70624,5106,1,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020402,'Stardust Rod','Normal/StandardItem',1,1,1,146400,0,70617,5106,4,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020403,'Astrolabe','Normal/StandardItem',1,0,0,146400,7242,70548,5106,2,0,22,0,1,50,2153,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020404,'Storm Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70595,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020405,'Serpent Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70602,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020406,'Flame Lieutenant\'s Cudgel','Normal/StandardItem',1,1,1,107360,0,70609,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020407,'Garuda\'s Van','Normal/StandardItem',1,1,1,146400,0,70541,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020408,'Storm Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70586,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020409,'Serpent Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70587,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020410,'Flame Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70588,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020411,'Giantsgall Longstaff','Normal/StandardItem',1,0,0,146400,7242,70632,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030001,'Dated Maple Wand','Normal/StandardItem',1,0,0,97600,784,70172,5107,1,0,23,0,0,7,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030002,'Dated Willow Wand','Normal/StandardItem',1,0,0,97600,1127,70173,5107,1,0,23,0,0,22,2136,0,0,0,0,0,-1,29,10013003,1,9,0); -INSERT INTO `gamedata_items` VALUES (5030003,'Maple Wand','Normal/StandardItem',1,0,0,97600,588,70172,5107,1,0,23,0,1,5,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030004,'Dated Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1274,70174,5107,1,0,23,0,0,12,2136,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (5030005,'Dated Budding Walnut Wand','Normal/StandardItem',1,0,0,97600,4214,70175,5107,1,0,23,0,0,42,2136,0,0,0,0,0,-1,29,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030006,'Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1176,70174,5107,1,0,23,0,1,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030007,'Yew Wand','Normal/StandardItem',1,0,0,97600,2940,70291,5107,1,0,23,0,1,29,2136,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (5030008,'Dated Maple Wand of Flames','Normal/StandardItem',1,0,0,97600,1764,70176,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030009,'Dated Maple Wand of Gales','Normal/StandardItem',1,0,0,97600,1764,70177,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030010,'Dated Maple Wand of Storms','Normal/StandardItem',1,0,0,97600,1764,70178,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030011,'Dated Maple Wand of Tremors','Normal/StandardItem',1,0,0,97600,1764,70179,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030012,'Dated Maple Wand of Tides','Normal/StandardItem',1,0,0,97600,1764,70180,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030013,'Dated Maple Wand of Frost','Normal/StandardItem',1,0,0,97600,1764,70181,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030014,'Dated Walnut Wand','Normal/StandardItem',1,0,0,97600,3724,70291,5107,1,0,23,0,0,37,2136,0,0,0,0,0,-1,29,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (5030015,'Dated Budding Willow Wand','Normal/StandardItem',1,0,0,97600,2744,70292,5107,1,0,23,0,0,27,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030016,'Dated Willow Wand of Flames','Normal/StandardItem',1,0,0,97600,3234,70176,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030017,'Dated Willow Wand of Gales','Normal/StandardItem',1,0,0,97600,3234,70177,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030018,'Dated Willow Wand of Storms','Normal/StandardItem',1,0,0,97600,3234,70178,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030019,'Dated Willow Wand of Tremors','Normal/StandardItem',1,0,0,97600,3234,70179,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030020,'Dated Willow Wand of Tides','Normal/StandardItem',1,0,0,97600,3234,70180,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030021,'Dated Willow Wand of Frost','Normal/StandardItem',1,0,0,97600,3234,70181,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030022,'Dated Walnut Wand of Flames','Normal/StandardItem',1,0,0,97600,4704,70176,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030023,'Dated Walnut Wand of Gales','Normal/StandardItem',1,0,0,97600,4704,70177,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030024,'Dated Walnut Wand of Storms','Normal/StandardItem',1,0,0,97600,4704,70178,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030025,'Dated Walnut Wand of Tremors','Normal/StandardItem',1,0,0,97600,4704,70179,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030026,'Dated Walnut Wand of Tides','Normal/StandardItem',1,0,0,97600,4704,70180,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030027,'Dated Walnut Wand of Frost','Normal/StandardItem',1,0,0,97600,4704,70181,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030028,'Gridanian Wand','Normal/StandardItem',1,1,1,97600,0,70177,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030029,'Budding Yew Wand','Normal/StandardItem',1,0,0,97600,3528,70175,5107,1,0,23,0,1,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030030,'Wand of Tremors','Normal/StandardItem',1,0,0,97600,4214,70179,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030031,'Wand of Tides','Normal/StandardItem',1,0,0,97600,4214,70180,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030032,'Wand of Frost','Normal/StandardItem',1,0,0,97600,4214,70181,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030033,'Wand of Flames','Normal/StandardItem',1,0,0,97600,4802,70176,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030034,'Wand of Gales','Normal/StandardItem',1,0,0,97600,4802,70177,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030035,'Wand of Storms','Normal/StandardItem',1,0,0,97600,4802,70178,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030036,'Malevolent Mogwand','Normal/StandardItem',1,1,1,97600,0,70502,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030037,'Ul\'dahn Wand','Normal/StandardItem',1,1,1,97600,0,70292,5107,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030101,'Weathered Cane','Normal/StandardItem',1,1,1,161040,0,70186,5108,1,0,23,0,0,1,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030102,'Dated Ash Cane','Normal/StandardItem',1,0,0,161040,980,70067,5108,1,0,23,0,0,6,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030103,'Dated Elm Cane','Normal/StandardItem',1,0,0,161040,1680,70068,5108,1,0,23,0,0,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030104,'Dated Pastoral Elm Cane','Normal/StandardItem',1,0,0,161040,3080,70069,5108,1,0,23,0,0,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5030105,'Dated Oak Cane','Normal/StandardItem',1,0,0,161040,4480,70070,5108,1,0,23,0,0,31,2136,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5030106,'Dated Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5880,70071,5108,1,0,23,0,0,41,2136,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5030107,'Elm Cane','Normal/StandardItem',1,0,0,161040,2520,70068,5108,1,0,23,0,1,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030108,'Astaroth Cane','Normal/StandardItem',1,1,1,161040,0,70072,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030109,'Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5460,70071,5108,1,0,23,0,1,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (5030110,'Ifrit\'s Cane','Normal/StandardItem',1,1,1,161040,0,70494,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030111,'Lominsan Cane','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030112,'Bloodcry','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030113,'Gridanian Cane','Normal/StandardItem',1,1,1,161040,0,70069,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030201,'Dated Pine Crook','Normal/StandardItem',1,0,0,175680,2584,70182,5108,1,0,23,0,0,18,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030202,'Dated Plumed Pine Crook','Normal/StandardItem',1,0,0,175680,3264,70183,5108,1,0,23,0,0,23,2136,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (5030203,'Dated Yew Crook','Normal/StandardItem',1,0,0,175680,5304,70184,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (5030204,'Dated Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,5984,70185,5108,1,0,23,0,0,43,2136,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5030205,'Dated Jade Crook','Normal/StandardItem',1,0,0,175680,6664,70377,5108,1,0,23,0,0,48,2136,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (5030206,'Gridanian Crook','Normal/StandardItem',1,1,1,175680,0,70183,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030207,'Yew Crook','Normal/StandardItem',1,0,0,175680,3536,70184,5108,1,0,23,0,1,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030208,'Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,4488,70185,5108,1,0,23,0,1,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030209,'Jade Crook','Normal/StandardItem',1,0,0,175680,6256,70377,5108,1,0,23,0,1,45,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030210,'Ul\'dahn Crook','Normal/StandardItem',1,1,1,175680,0,70378,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030301,'Dated Mahogany Radical','Normal/StandardItem',1,0,0,131760,3796,70187,5108,1,0,23,0,0,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030302,'Dated Flambeau Radical','Normal/StandardItem',1,0,0,131760,5256,70293,5108,1,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030303,'Dated Sprouting Radical','Normal/StandardItem',1,0,0,131760,5694,70189,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (5030304,'Kple Kple','Normal/StandardItem',1,1,1,131760,0,70380,5108,2,0,23,0,0,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030305,'Heart of House d\'Arlendre','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030306,'Yew Radical','Normal/StandardItem',1,0,0,131760,3212,70188,5108,1,0,23,0,1,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5030307,'Lominsan Radical','Normal/StandardItem',1,1,1,131760,0,70189,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030308,'Gridanian Radical','Normal/StandardItem',1,1,1,131760,0,70384,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030309,'Chiran Zabran\'s Tempest','Normal/StandardItem',1,1,0,131760,7446,70534,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030401,'Unfinished Thyrus','Normal/StandardItem',1,1,1,55000,0,70625,5108,1,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030402,'Thyrus','Normal/StandardItem',1,1,1,161040,0,70618,5108,4,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030403,'Alkalurops','Normal/StandardItem',1,0,0,131760,7446,70549,5108,2,0,23,0,1,50,2154,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030404,'Storm Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70596,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030405,'Serpent Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70603,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030406,'Flame Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70610,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030407,'Garuda\'s Wile','Normal/StandardItem',1,1,1,97600,0,70542,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030408,'Storm Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030409,'Serpent Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70584,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030410,'Flame Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70585,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030411,'Giantsgall Cane','Normal/StandardItem',1,0,0,131760,7446,70631,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5040001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,24,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6010001,'Weathered Saw','Normal/ToolItem',1,1,1,97600,0,70190,6003,1,0,29,0,0,1,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010002,'Dated Bronze Saw','Normal/ToolItem',1,0,0,97600,880,70191,6003,1,0,29,0,0,7,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010003,'Dated Iron Saw','Normal/ToolItem',1,0,0,97600,2530,70193,6003,1,0,29,0,0,22,2137,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6010004,'Dated Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,3630,70195,6003,1,0,29,0,0,32,2137,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6010005,'Dated Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1300,70192,6003,1,0,29,0,0,12,2137,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6010006,'Dated Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,4300,70194,6003,1,0,29,0,0,42,2137,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6010007,'Dated Fish Saw','Normal/ToolItem',1,0,0,97600,1800,70192,6003,1,0,29,0,0,17,2137,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6010008,'Dated Crosscut Saw','Normal/ToolItem',1,0,0,97600,3800,70408,6003,1,0,29,0,0,37,2137,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6010009,'Bronze Saw','Normal/ToolItem',1,0,0,97600,990,70191,6003,1,0,29,0,1,8,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010010,'Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1700,70192,6003,1,0,29,0,1,16,2137,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (6010011,'Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,2640,70195,6003,1,0,29,0,1,23,2137,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6010012,'Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,2900,70194,6003,1,0,29,0,1,28,2137,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6010013,'Crosscut Saw','Normal/ToolItem',1,0,0,97600,3500,70408,6003,1,0,29,0,1,34,2137,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6010014,'Mythril Saw','Normal/ToolItem',1,0,0,97600,4400,70457,6003,1,0,29,0,1,39,2137,0,0,0,0,0,-1,30,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6010015,'Bas-relief Cobalt Saw','Normal/ToolItem',1,0,0,97600,5390,70458,6003,1,0,29,0,1,48,2137,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6010016,'Saw of the Luminary','Normal/ToolItem',1,1,1,97600,0,70503,6003,3,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6011001,'Dated Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,924,70196,6004,1,0,29,0,0,10,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6011002,'Dated Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,2352,70197,6004,1,0,29,0,0,27,2137,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6011003,'Dated Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,4032,70409,6004,1,0,29,0,0,47,2137,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6011004,'Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,1008,70196,6004,1,0,29,0,1,11,2137,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6011005,'Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,1764,70197,6004,1,0,29,0,1,20,2137,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6011006,'Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,2688,70409,6004,1,0,29,0,1,31,2137,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6011007,'Mythril Claw Hammer','Normal/ToolItem',1,0,0,63440,3696,70459,6004,1,0,29,0,1,43,2137,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6011008,'Militia Claw Hammer','Normal/ToolItem',1,1,0,63440,4284,70550,6004,2,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6020001,'Weathered Cross-pein Hammer','Normal/ToolItem',1,1,1,97600,0,70078,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020002,'Dated Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,800,70073,6005,1,0,30,0,0,7,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020003,'Dated Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,2300,70074,6005,1,0,30,0,0,22,2138,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6020004,'Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,900,70073,6005,1,0,30,0,1,8,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020005,'Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1500,70075,6005,1,0,30,0,1,14,2138,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6020006,'Dated Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1300,70075,6005,1,0,30,0,0,12,2138,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020007,'Dated Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3300,70076,6005,1,0,30,0,0,32,2138,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6020008,'Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,1900,70074,6005,1,0,30,0,1,18,2138,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6020009,'Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,2500,70076,6005,1,0,30,0,1,24,2138,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6020010,'Dated Wrapped Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4300,70077,6005,1,0,30,0,0,42,2138,0,0,0,0,0,-1,33,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (6020011,'Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3000,70388,6005,1,0,30,0,1,29,2138,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6020012,'Steel Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,3900,70460,6005,1,0,30,0,1,38,2138,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6020013,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6020014,'Wrapped Hawksbeak Hammer','Normal/ToolItem',1,0,0,97600,4900,70461,6005,1,0,30,0,1,48,2138,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6020015,'Hammer of the Luminary','Normal/ToolItem',1,1,1,97600,0,70504,6005,3,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6020016,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6020017,'Dated Fortified Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1800,70075,6005,1,0,30,0,0,17,2138,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6020018,'Dated Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4800,70388,6005,1,0,30,0,0,47,2138,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6021001,'Dated Bronze File','Normal/ToolItem',1,0,0,63440,836,70079,6006,1,0,30,0,0,10,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6021002,'Dated Iron File','Normal/ToolItem',1,0,0,63440,2128,70080,6006,1,0,30,0,0,27,2138,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6021003,'Bronze File','Normal/ToolItem',1,0,0,63440,912,70079,6006,1,0,30,0,1,11,2138,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6021004,'Iron File','Normal/ToolItem',1,0,0,63440,1672,70080,6006,1,0,30,0,1,21,2138,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6021005,'Steel File','Normal/ToolItem',1,0,0,63440,2584,70462,6006,1,0,30,0,1,33,2138,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6021006,'Dated Polished Iron File','Normal/ToolItem',1,0,0,63440,2888,70080,6006,1,0,30,0,0,37,2138,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6021007,'Mythril File','Normal/ToolItem',1,0,0,63440,3344,70463,6006,1,0,30,0,1,43,2138,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6021008,'Militia File','Normal/ToolItem',1,1,0,63440,3876,70551,6006,2,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6030001,'Weathered Doming Hammer','Normal/ToolItem',1,1,1,97600,0,70200,6007,1,0,31,0,0,1,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030002,'Dated Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,832,70198,6007,1,0,31,0,0,7,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030003,'Dated Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,2392,70199,6007,1,0,31,0,0,22,2139,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6030004,'Dated Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1300,70201,6007,1,0,31,0,0,12,2139,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030005,'Dated Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3300,70202,6007,1,0,31,0,0,32,2139,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6030006,'Dated Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4300,70203,6007,1,0,31,0,0,42,2139,0,0,0,0,0,-1,33,10013005,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030007,'Dated Tin Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1800,70201,6007,1,0,31,0,0,17,2139,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6030008,'Dated Heavy-duty Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4800,70199,6007,1,0,31,0,0,47,2139,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6030009,'Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,936,70198,6007,1,0,31,0,1,8,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030010,'Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1500,70201,6007,1,0,31,0,1,14,2139,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6030011,'Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,1976,70199,6007,1,0,31,0,1,18,2139,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6030012,'Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,2500,70202,6007,1,0,31,0,1,24,2139,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6030013,'Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3000,70203,6007,1,0,31,0,1,29,2139,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6030014,'Steel Doming Hammer','Normal/ToolItem',1,0,0,97600,4056,70464,6007,1,0,31,0,1,38,2139,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6030015,'Cobalt Raising Hammer','Normal/ToolItem',1,0,0,97600,4900,70465,6007,1,0,31,0,1,48,2139,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6030016,'Mallet of the Luminary','Normal/ToolItem',1,1,1,97600,0,70505,6007,3,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6031001,'Dated Bronze Pliers','Normal/ToolItem',1,0,0,63440,880,70204,6008,1,0,31,0,0,10,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6031002,'Dated Iron Pliers','Normal/ToolItem',1,0,0,63440,2240,70205,6008,1,0,31,0,0,27,2139,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6031003,'Dated Steel Pliers','Normal/ToolItem',1,0,0,63440,3040,70205,6008,1,0,31,0,0,37,2139,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6031004,'Bronze Pliers','Normal/ToolItem',1,0,0,63440,960,70204,6008,1,0,31,0,1,11,2139,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6031005,'Iron Pliers','Normal/ToolItem',1,0,0,63440,1760,70205,6008,1,0,31,0,1,21,2139,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6031006,'Steel Pliers','Normal/ToolItem',1,0,0,63440,2720,70205,6008,1,0,31,0,1,33,2139,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6031007,'Mythril Pliers','Normal/ToolItem',1,0,0,63440,3520,70466,6008,1,0,31,0,1,43,2139,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6031008,'Militia Pliers','Normal/ToolItem',1,1,0,63440,4080,70552,6008,2,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6040001,'Weathered Chaser Hammer','Normal/ToolItem',1,1,1,97600,0,70206,6009,1,0,32,0,0,1,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040002,'Dated Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,848,70207,6009,1,0,32,0,0,7,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040003,'Dated Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2438,70208,6009,1,0,32,0,0,22,2140,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6040004,'Dated Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1300,70209,6009,1,0,32,0,0,12,2140,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6040005,'Dated Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,4300,70210,6009,1,0,32,0,0,42,2140,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6040006,'Dated Tin Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1800,70209,6009,1,0,32,0,0,17,2140,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6040007,'Dated Fortified Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,3498,70208,6009,1,0,32,0,0,32,2140,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6040008,'Dated Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,5088,70411,6009,1,0,32,0,0,47,2140,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6040009,'Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,954,70207,6009,1,0,32,0,1,8,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040010,'Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1500,70209,6009,1,0,32,0,1,14,2140,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6040011,'Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2014,70208,6009,1,0,32,0,1,18,2140,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6040012,'Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,2500,70210,6009,1,0,32,0,1,24,2140,0,0,0,0,0,-1,32,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6040013,'Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,3180,70411,6009,1,0,32,0,1,29,2140,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6040014,'Mythril Ornamental Hammer','Normal/ToolItem',1,0,0,97600,3900,70467,6009,1,0,32,0,1,38,2140,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6040015,'Electrum Lapidary Hammer','Normal/ToolItem',1,0,0,97600,5390,70468,6009,1,0,32,0,1,48,2140,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6040016,'Gavel of the Luminary','Normal/ToolItem',1,1,1,97600,0,70506,6009,3,0,32,0,1,50,2140,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6041001,'Dated Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1078,70211,6010,1,0,32,0,0,10,2140,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6041002,'Dated Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2744,70212,6010,1,0,32,0,0,27,2140,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6041003,'Dated Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3724,70390,6010,1,0,32,0,0,37,2140,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6041004,'Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1176,70212,6010,1,0,32,0,1,11,2140,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6041005,'Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2156,70211,6010,1,0,32,0,1,21,2140,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6041006,'Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3332,70390,6010,1,0,32,0,1,33,2140,0,0,0,0,0,-1,29,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6041007,'Garnet Grinding Wheel','Normal/ToolItem',1,0,0,63440,4312,70469,6010,1,0,32,0,1,43,2140,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6041008,'Militia Grinding Wheel','Normal/ToolItem',1,1,0,63440,4998,70553,6010,2,0,32,0,1,50,2140,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6050001,'Dated Bronze Head Knife','Normal/ToolItem',1,0,0,97600,784,70213,6011,1,0,33,0,0,7,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050002,'Dated Brass Head Knife','Normal/ToolItem',1,0,0,97600,1274,70214,6011,1,0,33,0,0,12,2141,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6050003,'Weathered Head Knife','Normal/ToolItem',1,1,1,97600,0,70216,6011,1,0,33,0,0,1,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050004,'Dated Iron Head Knife','Normal/ToolItem',1,0,0,97600,3234,70218,6011,1,0,33,0,0,32,2141,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6050005,'Dated Iron Round Knife','Normal/ToolItem',1,0,0,97600,2300,70217,6011,1,0,33,0,0,22,2141,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6050006,'Dated Darksilver Head Knife','Normal/ToolItem',1,0,0,97600,4214,70215,6011,1,0,33,0,0,42,2141,0,0,0,0,0,-1,32,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (6050007,'Dated Heavy-duty Brass Head Knife','Normal/ToolItem',1,0,0,97600,1764,70214,6011,1,0,33,0,0,17,2141,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6050008,'Dated Steel Round Knife','Normal/ToolItem',1,0,0,97600,4800,70217,6011,1,0,33,0,0,47,2141,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6050009,'Bronze Head Knife','Normal/ToolItem',1,0,0,97600,882,70213,6011,1,0,33,0,1,8,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050010,'Brass Head Knife','Normal/ToolItem',1,0,0,97600,1470,70214,6011,1,0,33,0,1,14,2141,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6050011,'Iron Round Knife','Normal/ToolItem',1,0,0,97600,2400,70217,6011,1,0,33,0,1,23,2141,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6050012,'Iron Head Knife','Normal/ToolItem',1,0,0,97600,2842,70218,6011,1,0,33,0,1,28,2141,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6050013,'Steel Round Knife','Normal/ToolItem',1,0,0,97600,3500,70217,6011,1,0,33,0,1,34,2141,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6050014,'Mythril Head Knife','Normal/ToolItem',1,0,0,97600,3822,70470,6011,1,0,33,0,1,38,2141,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6050015,'Electrum Head Knife','Normal/ToolItem',1,0,0,97600,4802,70471,6011,1,0,33,0,1,48,2141,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6050016,'Knife of the Luminary','Normal/ToolItem',1,1,1,97600,0,70507,6011,3,0,33,0,1,50,2141,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6051001,'Dated Bronze Awl','Normal/ToolItem',1,0,0,63440,990,70219,6012,1,0,33,0,0,10,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6051002,'Dated Iron Awl','Normal/ToolItem',1,0,0,63440,2520,70220,6012,1,0,33,0,0,27,2141,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6051003,'Dated Steel Awl','Normal/ToolItem',1,0,0,63440,3420,70412,6012,1,0,33,0,0,37,2141,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6051004,'Bronze Awl','Normal/ToolItem',1,0,0,63440,1080,70219,6012,1,0,33,0,1,11,2141,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6051005,'Iron Awl','Normal/ToolItem',1,0,0,63440,1800,70220,6012,1,0,33,0,1,19,2141,0,0,0,0,0,-1,30,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (6051006,'Steel Awl','Normal/ToolItem',1,0,0,63440,2880,70472,6012,1,0,33,0,1,31,2141,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6051007,'Mythril Awl','Normal/ToolItem',1,0,0,63440,3960,70473,6012,1,0,33,0,1,43,2141,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6051008,'Militia Awl','Normal/ToolItem',1,1,0,63440,4590,70589,6012,2,0,33,0,1,50,2141,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6060001,'Dated Hedgemole Needle','Normal/ToolItem',1,0,0,97600,325,61329,6013,1,0,34,0,0,12,2142,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060002,'Dated Thousand Needle','Normal/ToolItem',1,0,0,97600,1075,61328,6013,1,0,34,0,0,42,2142,0,0,0,0,0,-1,32,10013005,1,21,0); -INSERT INTO `gamedata_items` VALUES (6060003,'Dated Bronze Needle','Normal/ToolItem',1,0,0,97600,180,60825,6013,1,0,34,0,0,7,2142,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060004,'Dated Silver Needle','Normal/ToolItem',1,0,0,97600,742,60832,6013,1,0,34,0,0,32,2142,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6060005,'Dated Iron Needle','Normal/ToolItem',1,0,0,97600,517,60826,6013,1,0,34,0,0,22,2142,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6060006,'Rusty Needle','Normal/ToolItem',1,1,1,97600,0,60825,6013,1,0,34,0,0,1,2142,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060007,'Dated Steel Needle','Normal/ToolItem',1,0,0,97600,855,60827,6013,1,0,34,0,0,37,2142,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (6060008,'Copper Needle','Normal/ToolItem',1,0,0,97600,648,60825,6013,1,0,34,0,1,8,2142,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060009,'Bat Fang Needle','Normal/ToolItem',1,0,0,97600,1088,61329,6013,1,0,34,0,1,16,2142,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (6060010,'Brass Needle','Normal/ToolItem',1,0,0,97600,1512,60831,6013,1,0,34,0,1,20,2142,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6060011,'Silver Needle','Normal/ToolItem',1,0,0,97600,2088,60832,6013,1,0,34,0,1,28,2142,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6060012,'Mythril Needle','Normal/ToolItem',1,0,0,97600,2736,60829,6013,1,0,34,0,1,37,2142,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6060013,'Thousand Needle','Normal/ToolItem',1,0,0,97600,2816,61328,6013,1,0,34,0,1,43,2142,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6060014,'Electrum Needle','Normal/ToolItem',1,0,0,97600,3528,60828,6013,1,0,34,0,1,48,2142,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6060015,'Needle of the Luminary','Normal/ToolItem',1,1,1,97600,0,70508,6013,3,0,34,0,1,50,2142,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6061001,'Dated Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1056,70227,6014,1,0,34,0,0,10,2142,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6061002,'Dated Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,2688,70228,6014,1,0,34,0,0,27,2142,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6061003,'Dated Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,1728,70395,6014,1,0,34,0,0,17,2142,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6061004,'Dated Oak Spinning Wheel','Normal/ToolItem',1,0,0,63440,4608,70396,6014,1,0,34,0,0,47,2142,0,0,0,0,0,-1,29,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (6061005,'Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1152,70227,6014,1,0,34,0,1,11,2142,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6061006,'Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,2304,70395,6014,1,0,34,0,1,23,2142,0,0,0,0,0,-1,29,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6061007,'Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,3168,70228,6014,1,0,34,0,1,32,2142,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6061008,'Mahogany Spinning Wheel','Normal/ToolItem',1,0,0,63440,3936,70474,6014,1,0,34,0,1,40,2142,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (6061009,'Militia Spinning Wheel','Normal/ToolItem',1,1,0,63440,4896,70554,6014,2,0,34,0,1,50,2142,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6070001,'Weathered Alembic','Normal/ToolItem',1,1,1,97600,0,70232,6015,1,0,35,0,0,1,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070002,'Dated Copper Alembic','Normal/ToolItem',1,0,0,97600,816,70229,6015,1,0,35,0,0,7,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070003,'Dated Brass Alembic','Normal/ToolItem',1,0,0,97600,1326,70230,6015,1,0,35,0,0,12,2143,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6070004,'Dated Iron Alembic','Normal/ToolItem',1,0,0,97600,2346,70231,6015,1,0,35,0,0,22,2143,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6070005,'Dated Conical Alembic','Normal/ToolItem',1,0,0,97600,3366,70233,6015,1,0,35,0,0,32,2143,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6070006,'Dated Silver Alembic','Normal/ToolItem',1,0,0,97600,4386,70294,6015,1,0,35,0,0,42,2143,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6070007,'Dated Tin Alembic','Normal/ToolItem',1,0,0,97600,1836,70229,6015,1,0,35,0,0,17,2143,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6070008,'Dated Thermal Alembic','Normal/ToolItem',1,0,0,97600,4800,70234,6015,1,0,35,0,0,47,2143,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6070009,'Bronze Alembic','Normal/ToolItem',1,0,0,97600,918,70229,6015,1,0,35,0,1,8,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070010,'Brass Alembic','Normal/ToolItem',1,0,0,97600,1632,70230,6015,1,0,35,0,1,15,2143,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (6070011,'Iron Alembic','Normal/ToolItem',1,0,0,97600,2448,70231,6015,1,0,35,0,1,23,2143,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6070012,'Conical Alembic','Normal/ToolItem',1,0,0,97600,2958,70233,6015,1,0,35,0,1,28,2143,0,0,0,0,0,-1,31,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6070013,'Silver Alembic','Normal/ToolItem',1,0,0,97600,3570,70294,6015,1,0,35,0,1,34,2143,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6070014,'Mythril Alembic','Normal/ToolItem',1,0,0,97600,4080,70475,6015,1,0,35,0,1,39,2143,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6070015,'Thermal Alembic','Normal/ToolItem',1,0,0,97600,4900,70234,6015,1,0,35,0,1,48,2143,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6070016,'Alembic of the Luminary','Normal/ToolItem',1,1,1,97600,0,70509,6015,3,0,35,0,1,50,2143,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6071001,'Dated Bronze Mortar','Normal/ToolItem',1,0,0,63440,924,70235,6016,1,0,35,0,0,10,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6071002,'Dated Iron Mortar','Normal/ToolItem',1,0,0,63440,2352,70236,6016,1,0,35,0,0,27,2143,0,0,0,0,0,-1,31,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6071003,'Dated Steel Mortar','Normal/ToolItem',1,0,0,63440,3192,70236,6016,1,0,35,0,0,37,2143,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6071004,'Bronze Mortar','Normal/ToolItem',1,0,0,63440,1008,70235,6016,1,0,35,0,1,11,2143,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6071005,'Iron Mortar','Normal/ToolItem',1,0,0,63440,1764,70236,6016,1,0,35,0,1,20,2143,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6071006,'Steel Mortar','Normal/ToolItem',1,0,0,63440,2688,70236,6016,1,0,35,0,1,31,2143,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6071007,'Mythril Mortar','Normal/ToolItem',1,0,0,63440,3696,70476,6016,1,0,35,0,1,43,2143,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6071008,'Militia Mortar','Normal/ToolItem',1,1,0,63440,4284,70555,6016,2,0,35,0,1,50,2143,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6080001,'Weathered Skillet','Normal/ToolItem',1,1,1,97600,0,70240,6017,1,0,36,0,0,1,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080002,'Dated Bronze Skillet','Normal/ToolItem',1,0,0,97600,832,70237,6017,1,0,36,0,0,7,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080003,'Dated Iron Skillet','Normal/ToolItem',1,0,0,97600,1352,70238,6017,1,0,36,0,0,12,2144,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6080004,'Dated Royal Kitchens Skillet','Normal/ToolItem',1,0,0,97600,2392,70239,6017,1,0,36,0,0,22,2144,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6080005,'Dated Iron Frypan','Normal/ToolItem',1,0,0,97600,3300,70241,6017,1,0,36,0,0,32,2144,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6080006,'Dated Bomb Frypan','Normal/ToolItem',1,0,0,97600,4300,70242,6017,1,0,36,0,0,42,2144,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6080007,'Dated White Skillet','Normal/ToolItem',1,0,0,97600,1800,70413,6017,1,0,36,0,0,17,2144,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6080008,'Dated Steel Skillet','Normal/ToolItem',1,0,0,97600,3952,70400,6017,1,0,36,0,0,37,2144,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6080009,'Bronze Skillet','Normal/ToolItem',1,0,0,97600,936,70237,6017,1,0,36,0,1,8,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080010,'Iron Skillet','Normal/ToolItem',1,0,0,97600,1664,70238,6017,1,0,36,0,1,15,2144,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (6080011,'Iron Frypan','Normal/ToolItem',1,0,0,97600,2400,70241,6017,1,0,36,0,1,23,2144,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6080012,'Bomb Frypan','Normal/ToolItem',1,0,0,97600,2900,70242,6017,1,0,36,0,1,28,2144,0,0,0,0,0,-1,31,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6080013,'White Skillet','Normal/ToolItem',1,0,0,97600,3500,70413,6017,1,0,36,0,1,34,2144,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6080014,'Steel Frypan','Normal/ToolItem',1,0,0,97600,4000,70477,6017,1,0,36,0,1,39,2144,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6080015,'Cobalt Skillet','Normal/ToolItem',1,0,0,97600,5096,70478,6017,1,0,36,0,1,48,2144,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6080016,'Pan of the Luminary','Normal/ToolItem',1,1,1,97600,0,70510,6017,3,0,36,0,1,50,2144,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6081001,'Dated Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,858,70243,6018,1,0,36,0,0,10,2144,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6081002,'Dated Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,2184,70244,6018,1,0,36,0,0,27,2144,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6081003,'Dated Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3744,70420,6018,1,0,36,0,0,47,2144,0,0,0,0,0,-1,30,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (6081004,'Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,936,70243,6018,1,0,36,0,1,11,2144,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6081005,'Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,1638,70244,6018,1,0,36,0,1,20,2144,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6081006,'Steel Culinary Knife','Normal/ToolItem',1,0,0,63440,2496,70479,6018,1,0,36,0,1,31,2144,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6081007,'Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3432,70420,6018,1,0,36,0,1,43,2144,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6081008,'Militia Culinary Knife','Normal/ToolItem',1,1,0,63440,3978,70556,6018,2,0,36,0,1,50,2144,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7010001,'Dated Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,800,70081,6103,1,0,39,0,0,7,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010002,'Dated Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2300,70082,6103,1,0,39,0,0,22,2145,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7010003,'Dated Polished Iron Pickaxe','Normal/ToolItem',1,0,0,97600,3300,70295,6103,1,0,39,0,0,32,2145,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7010004,'Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,900,70081,6103,1,0,39,0,1,8,2145,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010005,'Weathered Pickaxe','Normal/ToolItem',1,1,1,97600,0,70083,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010006,'Dated Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1300,70084,6103,1,0,39,0,0,12,2145,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7010007,'Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1500,70084,6103,1,0,39,0,1,14,2145,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (7010008,'Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2000,70082,6103,1,0,39,0,1,19,2145,0,0,0,0,0,-1,30,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (7010009,'Dated Iron Dolabra','Normal/ToolItem',1,0,0,97600,4300,70085,6103,1,0,39,0,0,42,2145,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7010010,'Iron Dolabra','Normal/ToolItem',1,0,0,97600,2652,70085,6103,1,0,39,0,1,25,2145,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (7010011,'Steel Dolabra','Normal/ToolItem',1,0,0,97600,3000,70295,6103,1,0,39,0,1,29,2145,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (7010012,'Plumed Mythril Pickaxe','Normal/ToolItem',1,0,0,97600,3900,70480,6103,1,0,39,0,1,38,2145,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (7010013,'Cobalt Dolabra','Normal/ToolItem',1,0,0,97600,4998,70481,6103,1,0,39,0,1,48,2145,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7010014,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (7010015,'Dated Oiled Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1800,70414,6103,1,0,39,0,0,17,2145,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7010016,'Dated Dodotail Pickaxe','Normal/ToolItem',1,0,0,97600,3800,70404,6103,1,0,39,0,0,37,2145,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7010017,'Pick of the Luminary','Normal/ToolItem',1,1,1,97600,0,70511,6103,3,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7010101,'Dated Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,880,70246,6104,1,0,39,0,0,10,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010102,'Dated Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,2240,70247,6104,1,0,39,0,0,27,2145,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7010103,'Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,960,70246,6104,1,0,39,0,1,11,2145,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010104,'Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,1840,70247,6104,1,0,39,0,1,22,2145,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7010105,'Steel Sledgehammer','Normal/ToolItem',1,0,0,63440,2720,70482,6104,1,0,39,0,1,33,2145,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (7010106,'Dated Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3840,70483,6104,1,0,39,0,0,47,2145,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (7010107,'Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3520,70483,6104,1,0,39,0,1,43,2145,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7010108,'Weathered Sledgehammer','Normal/ToolItem',1,1,1,63440,0,70246,6104,1,0,39,0,0,1,2145,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010109,'Militia Sledgehammer','Normal/ToolItem',1,1,0,63440,4080,70559,6104,2,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7020001,'Dated Bronze Hatchet','Normal/ToolItem',1,0,0,97600,848,70248,6105,1,0,40,0,0,7,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020002,'Weathered Hatchet','Normal/ToolItem',1,1,1,97600,0,70250,6105,1,0,40,0,0,1,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020003,'Dated Brass Hatchet','Normal/ToolItem',1,0,0,97600,2438,70251,6105,1,0,40,0,0,22,2146,0,0,0,0,0,-1,29,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (7020004,'Dated Iron Hatchet','Normal/ToolItem',1,0,0,97600,3498,70249,6105,1,0,40,0,0,32,2146,0,0,0,0,0,-1,29,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (7020005,'Dated Plumed Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1300,70252,6105,1,0,40,0,0,12,2146,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7020006,'Dated Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,4300,70253,6105,1,0,40,0,0,42,2146,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7020007,'Dated Oiled Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1800,70416,6105,1,0,40,0,0,17,2146,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7020008,'Dated Steel Hatchet','Normal/ToolItem',1,0,0,97600,4028,70249,6105,1,0,40,0,0,37,2146,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7020009,'Bronze Hatchet','Normal/ToolItem',1,0,0,97600,954,70248,6105,1,0,40,0,1,8,2146,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020010,'Iron Hatchet','Normal/ToolItem',1,0,0,97600,1696,70249,6105,1,0,40,0,1,15,2146,0,0,0,0,0,-1,30,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (7020011,'Brass Hatchet','Normal/ToolItem',1,0,0,97600,2544,70251,6105,1,0,40,0,1,23,2146,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (7020012,'Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,2900,70252,6105,1,0,40,0,1,28,2146,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (7020013,'Steel Hatchet','Normal/ToolItem',1,0,0,97600,3710,70249,6105,1,0,40,0,1,34,2146,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (7020014,'Mythril Hatchet','Normal/ToolItem',1,0,0,97600,4240,70484,6105,1,0,40,0,1,39,2146,0,0,0,0,0,-1,30,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (7020015,'Horned Hatchet','Normal/ToolItem',1,0,0,97600,5096,70485,6105,1,0,40,0,1,48,2146,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7020016,'Axe of the Luminary','Normal/ToolItem',1,1,1,97600,0,70512,6105,3,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7020101,'Dated Bronze Scythe','Normal/ToolItem',1,0,0,63440,924,70254,6106,1,0,40,0,0,10,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020102,'Dated Iron Scythe','Normal/ToolItem',1,0,0,63440,2352,70255,6106,1,0,40,0,0,27,2146,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7020103,'Dated Steel Scythe','Normal/ToolItem',1,0,0,63440,4032,70255,6106,1,0,40,0,0,47,2146,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (7020104,'Bronze Scythe','Normal/ToolItem',1,0,0,63440,1008,70254,6106,1,0,40,0,1,11,2146,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020105,'Iron Scythe','Normal/ToolItem',1,0,0,63440,1764,70255,6106,1,0,40,0,1,20,2146,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (7020106,'Steel Scythe','Normal/ToolItem',1,0,0,63440,2688,70255,6106,1,0,40,0,1,31,2146,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (7020107,'Mythril Scythe','Normal/ToolItem',1,0,0,63440,3696,70486,6106,1,0,40,0,1,43,2146,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7020108,'Weathered Scythe','Normal/ToolItem',1,1,1,63440,0,70254,6106,1,0,40,0,0,1,2146,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020109,'Militia Scythe','Normal/ToolItem',1,1,0,63440,4284,70558,6106,2,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7030001,'Dated Ash Fishing Rod','Normal/ToolItem',1,0,0,97600,880,70257,6107,1,0,41,0,0,7,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030002,'Weathered Fishing Rod','Normal/ToolItem',1,1,1,97600,0,70258,6107,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030003,'Dated Willow Fishing Rod','Normal/ToolItem',1,0,0,97600,1430,70259,6107,1,0,41,0,0,12,2147,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7030004,'Dated Bamboo Fishing Rod','Normal/ToolItem',1,0,0,97600,2530,70256,6107,1,0,41,0,0,22,2147,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7030005,'Dated Rattan Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,0,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7030006,'Dated Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,4730,70297,6107,1,0,41,0,0,42,2147,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7030007,'Dated Pine Fishing Rod','Normal/ToolItem',1,0,0,97600,1980,70418,6107,1,0,41,0,0,17,2147,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7030008,'Dated Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,4800,70419,6107,1,0,41,0,0,47,2147,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7030009,'Maple Fishing Rod','Normal/ToolItem',1,0,0,97600,990,70257,6107,1,0,41,0,1,8,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030010,'Elm Fishing Rod','Normal/ToolItem',1,0,0,97600,1760,70256,6107,1,0,41,0,1,15,2147,0,0,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (7030011,'Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,2860,70297,6107,1,0,41,0,1,25,2147,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (7030012,'Walnut Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,1,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7030013,'Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,3800,70419,6107,1,0,41,0,1,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7030014,'Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,4840,70487,6107,1,0,41,0,1,43,2147,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7030015,'Gilded Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,5488,70407,6107,1,0,41,0,1,48,2147,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7030016,'Rod of the Luminary','Normal/ToolItem',1,1,1,97600,0,70513,6107,3,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7030101,'Dated Bronze Gig','Normal/ToolItem',1,0,0,63440,858,70262,6108,1,0,41,0,0,10,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030102,'Dated Iron Gig','Normal/ToolItem',1,0,0,63440,2184,70263,6108,1,0,41,0,0,27,2147,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7030103,'Dated Steel Gig','Normal/ToolItem',1,0,0,63440,2964,70263,6108,1,0,41,0,0,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7030104,'Bronze Gig','Normal/ToolItem',1,0,0,63440,936,70262,6108,1,0,41,0,1,11,2147,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030105,'Iron Gig','Normal/ToolItem',1,0,0,63440,1638,70263,6108,1,0,41,0,1,20,2147,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (7030106,'Steel Gig','Normal/ToolItem',1,0,0,63440,2340,70263,6108,1,0,41,0,1,29,2147,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (7030107,'Mythril Gig','Normal/ToolItem',1,0,0,63440,3198,70488,6108,1,0,41,0,1,40,2147,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (7030108,'Weathered Gig','Normal/ToolItem',1,1,1,63440,0,70262,6108,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030109,'Militia Gig','Normal/ToolItem',1,1,0,63440,3978,70557,6108,2,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010001,'Dated Bronze Celata','Normal/StandardItem',1,0,0,20850,8190,80370,7004,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010002,'Dated Iron Celata','Normal/StandardItem',1,0,0,20850,10290,80371,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010003,'Dated Iron Celata (Green)','Normal/StandardItem',1,0,0,20850,10290,80374,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010004,'Dated Iron Celata (Brown)','Normal/StandardItem',1,0,0,20850,10290,80375,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010005,'Steel Celata','Normal/StandardItem',1,0,0,20850,8400,80372,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8010006,'Steel Celata (Blue)','Normal/StandardItem',1,0,0,20850,8400,80376,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8010007,'Cobalt Celata (Blue)','Normal/StandardItem',1,0,0,20850,10500,82412,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010008,'Sentinel\'s Celata','Normal/StandardItem',1,0,0,20850,10710,80380,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010009,'Cobalt Celata','Normal/StandardItem',1,0,0,20850,10500,82159,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010010,'Cobalt Celata (Red)','Normal/StandardItem',1,0,0,20850,10500,82160,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010011,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010012,'Darksteel Celata','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010013,'Darksteel Celata (White)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010014,'Darksteel Celata (Gold)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010015,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010016,'Dented Celata','Normal/StandardItem',1,1,0,20850,4410,81429,7004,1,0,0,0,0,20,1102,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010017,'Vintage Celata','Normal/StandardItem',1,1,0,20850,6510,80370,7004,1,0,0,0,0,30,1102,0,0,0,0,0,-1,31,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010101,'Dated Hempen Hat','Normal/StandardItem',1,0,0,12510,803,80409,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010102,'Dated Hempen Hat (Brown)','Normal/StandardItem',1,0,0,12510,803,80410,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010103,'Dated Hempen Hat (Grey)','Normal/StandardItem',1,0,0,12510,803,80411,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010104,'Dated Hempen Hat (Beige)','Normal/StandardItem',1,0,0,12510,803,80412,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010105,'Dated Canvas Hat','Normal/StandardItem',1,0,0,12510,3099,80413,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010106,'Dated Canvas Hat (Auburn)','Normal/StandardItem',1,0,0,12510,3099,80414,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010107,'Dated Canvas Hat (Pink)','Normal/StandardItem',1,0,0,12510,3099,80415,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010108,'Dated Canvas Hat (Brown)','Normal/StandardItem',1,0,0,12510,3099,80416,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010109,'Dated Canvas Hat (Blue)','Normal/StandardItem',1,0,0,12510,3099,80417,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010110,'Dated Velveteen Hat','Normal/StandardItem',1,0,0,12510,4247,80418,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010111,'Dated Velveteen Hat (Black)','Normal/StandardItem',1,0,0,12510,4247,80419,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010112,'Dated Velveteen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,80420,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010113,'Dated Velveteen Hat (Yellow)','Normal/StandardItem',1,0,0,12510,4247,80421,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010114,'Dated Velveteen Hat (Green)','Normal/StandardItem',1,0,0,12510,4247,80422,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010115,'Woolen Hat','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010116,'Woolen Hat (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010117,'Woolen Hat of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010118,'Woolen Hat (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010119,'Woolen Hat of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010120,'Felt Hat','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010121,'Felt Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010122,'Felt Hat (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010123,'Felt Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010124,'Felt Hat (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010125,'Linen Hat','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010126,'Linen Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010127,'Linen Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010128,'Linen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010129,'Sorcerer\'s Hat','Normal/StandardItem',1,1,1,12510,0,80432,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010130,'Divining Hat','Normal/StandardItem',1,1,1,12510,0,81490,7005,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8010131,'Linen Hat (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010132,'Linen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010133,'Linen Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010134,'Linen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010135,'Linen Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010136,'Woolen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010137,'Woolen Hat of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010138,'Woolen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010139,'Woolen Hat of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010140,'Felt Hat (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010141,'Felt Hat (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010142,'Felt Hat of the Mind','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010143,'Felt Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010144,'Felt Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010145,'Felt Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010146,'Felt Hat of Intelligence','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010147,'Felt Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010148,'Felt Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010149,'Felt Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010201,'Dated Bronze Goggles','Normal/StandardItem',1,0,0,13900,1612,80495,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010202,'Dated Bronze Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,1612,80483,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010203,'Dated Bronze Goggles (Black)','Normal/StandardItem',1,0,0,13900,1612,80484,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010204,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010205,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010206,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010207,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010208,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010209,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010210,'Steel Goggles','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010211,'Steel Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010212,'Steel Goggles (Black)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010213,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010214,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010215,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010216,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010217,'Dated Brass Preserves (Red)','Normal/StandardItem',1,0,0,13900,2620,80487,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010218,'Dated Brass Preserves (Green)','Normal/StandardItem',1,0,0,13900,2620,80488,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010219,'Dated Iron Preserves (Red)','Normal/StandardItem',1,0,0,13900,3628,80491,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010220,'Dated Iron Preserves (Green)','Normal/StandardItem',1,0,0,13900,3628,80492,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010221,'Cobalt Preserves (Red)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8010222,'Cobalt Preserves (Green)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8010223,'Darksteel Eyeguards (Red)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010224,'Darksteel Eyeguards (Green)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010225,'Garlond Goggles','Normal/SpecialEquipItem',1,1,1,13900,0,81352,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010301,'Coeurl\'s Eye','Normal/StandardItem',1,1,1,12510,0,82155,7009,2,0,0,0,1,20,1001,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010302,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010303,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010304,'Leather Eyepatch','Normal/StandardItem',1,0,0,12510,1276,80501,7009,1,0,0,0,0,23,1006,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8010305,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010306,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010307,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010308,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010309,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010310,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010311,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010312,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010313,'Skull Eyepatch (Black)','Normal/StandardItem',1,0,0,12510,1808,80510,7009,1,0,0,0,0,33,1006,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8010314,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010315,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010316,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010317,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010318,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010319,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010320,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010321,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010322,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010323,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010324,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010325,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010326,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010327,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010328,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010329,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010330,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010401,'Dated Copper Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,1612,80433,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010402,'Dated Copper Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,1612,80434,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010403,'Dated Copper Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,1612,80435,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010404,'Dated Copper Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,1612,80436,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010405,'Dated Copper Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,1612,80437,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010406,'Dated Copper Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,1612,80438,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010407,'Dated Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2852,80439,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010408,'Dated Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2852,80440,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010409,'Dated Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2852,80441,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010410,'Dated Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2852,80442,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010411,'Dated Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2852,80443,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010412,'Dated Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2852,80444,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010413,'Dated Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,4092,80445,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010414,'Dated Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,4092,80446,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010415,'Dated Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,4092,80447,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010416,'Dated Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,4092,80448,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010417,'Dated Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,4092,80449,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010418,'Dated Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,4092,80450,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010419,'Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2356,80439,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010420,'Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2356,80440,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010421,'Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2356,80441,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010422,'Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2356,80442,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010423,'Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2356,80443,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010424,'Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2356,80444,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010425,'Dated Darksilver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,5332,80580,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010426,'Dated Darksilver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,5332,80581,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010427,'Dated Darksilver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,5332,80582,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010428,'Dated Darksilver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,5332,80583,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010429,'Dated Darksilver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,5332,80584,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010430,'Dated Darksilver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,5332,80585,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010431,'Dated Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,5952,81555,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010432,'Dated Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,5952,81556,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010433,'Dated Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,5952,81557,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010434,'Dated Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,5952,81558,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010435,'Dated Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,5952,81559,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010436,'Dated Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,5952,81560,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010437,'Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,3596,80445,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010438,'Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,3596,80446,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010439,'Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,3596,80447,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010440,'Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,3596,80448,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010441,'Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,3596,80449,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010442,'Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,3596,80450,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010443,'Mythril Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010444,'Mythril Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010445,'Mythril Circlet (Amber)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010446,'Mythril Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010447,'Mythril Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010448,'Mythril Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010449,'Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,6076,81555,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010450,'Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,6076,81556,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010451,'Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,6076,81557,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010452,'Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,6076,81558,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010453,'Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,6076,81559,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010454,'Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,6076,81560,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010455,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010456,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010457,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010458,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010459,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010460,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010461,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010462,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010463,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010464,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010465,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010466,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010467,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010468,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010469,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010470,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010471,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010472,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010473,'Leather Vizard','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010474,'Nighthawk Visor','Normal/StandardItem',1,1,1,13900,0,80458,7008,2,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010475,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010476,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010477,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010478,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010479,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010480,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010481,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010482,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010501,'Dated Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010502,'Dated Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010503,'Dated Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010504,'Dated Hempen Coif (Beige)','Normal/StandardItem',1,0,0,11120,182,80384,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010505,'Dated Cotton Coif','Normal/StandardItem',1,0,0,11120,1092,80385,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010506,'Dated Cotton Coif (Red)','Normal/StandardItem',1,0,0,11120,1092,80386,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010507,'Dated Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,1092,80387,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010508,'Dated Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,1092,80388,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010509,'Dated Cotton Coif (Blue)','Normal/StandardItem',1,0,0,11120,1092,80389,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010510,'Dated Canvas Coif','Normal/StandardItem',1,0,0,11120,2002,80390,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010511,'Dated Canvas Coif (Auburn)','Normal/StandardItem',1,0,0,11120,2002,80391,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010512,'Dated Canvas Coif (Pink)','Normal/StandardItem',1,0,0,11120,2002,80392,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010513,'Dated Canvas Coif (Brown)','Normal/StandardItem',1,0,0,11120,2002,80393,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010514,'Dated Canvas Coif (Blue)','Normal/StandardItem',1,0,0,11120,2002,80394,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010515,'Dated Velveteen Coif','Normal/StandardItem',1,0,0,11120,2912,80512,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010516,'Dated Velveteen Coif (Black)','Normal/StandardItem',1,0,0,11120,2912,80513,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010517,'Dated Velveteen Coif (Red)','Normal/StandardItem',1,0,0,11120,2912,80514,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010518,'Dated Velveteen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2912,80515,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010519,'Dated Velveteen Coif (Green)','Normal/StandardItem',1,0,0,11120,2912,80516,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010520,'Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010521,'Hempen Coif of Casting (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010522,'Hempen Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010523,'Cotton Coif','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010524,'Cotton Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010525,'Cotton Coif of Toiling (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010526,'Woolen Coif','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010527,'Woolen Coif of Casting (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010528,'Woolen Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010529,'Felt Coif','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010530,'Felt Coif of Toiling (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010531,'Felt Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010532,'Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010533,'Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010534,'Hempen Coif of Casting','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010535,'Hempen Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010536,'Hempen Coif of Toiling','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010537,'Hempen Coif of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010538,'Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010539,'Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010540,'Cotton Coif of Casting','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010541,'Cotton Coif of Casting (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010542,'Cotton Coif of Toiling','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010543,'Cotton Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010544,'Woolen Coif (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010545,'Weathered Coif (Grey)','Normal/StandardItem',1,1,1,11120,0,80517,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010546,'Vintage Coif','Normal/StandardItem',1,1,0,11120,4459,82067,7006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010547,'Torn Coif','Normal/StandardItem',1,1,0,7500,1248,81439,7006,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010548,'Claret Coif','Normal/StandardItem',1,1,1,11120,0,82068,7006,3,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010549,'Woolen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010550,'Woolen Coif of Casting','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010551,'Woolen Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010552,'Woolen Coif of Toiling','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010553,'Woolen Coif of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010554,'Felt Coif (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010555,'Felt Coif (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010556,'Felt Coif (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010557,'Felt Coif (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010558,'Felt Coif of Toiling','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010559,'Felt Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010560,'Felt Coif of Toiling (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010561,'Felt Coif of Toiling (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010562,'Felt Coif of Casting','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010563,'Felt Coif of Casting (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010564,'Felt Coif of Casting (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010565,'Felt Coif of Casting (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010566,'Serpent Private\'s Coif','Normal/StandardItem',1,1,1,13900,0,80388,7006,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010567,'Serpent Sergeant\'s Coif','Normal/StandardItem',1,1,1,13900,0,80393,7006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010601,'Dated Hempen Beret','Normal/StandardItem',1,0,0,12510,525,80395,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010602,'Dated Hempen Beret (Brown)','Normal/StandardItem',1,0,0,12510,525,80396,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010603,'Dated Hempen Beret (Grey)','Normal/StandardItem',1,0,0,12510,525,80397,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010604,'Dated Hempen Beret (Beige)','Normal/StandardItem',1,0,0,12510,525,80398,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010605,'Dated Cotton Beret','Normal/StandardItem',1,0,0,12510,1575,80399,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010606,'Dated Cotton Beret (Green)','Normal/StandardItem',1,0,0,12510,1575,80400,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010607,'Dated Cotton Beret (Red)','Normal/StandardItem',1,0,0,12510,1575,80401,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010608,'Dated Cotton Beret (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80402,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010609,'Dated Cotton Beret (Blue)','Normal/StandardItem',1,0,0,12510,1575,80403,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010610,'Dated Canvas Beret','Normal/StandardItem',1,0,0,12510,2625,80404,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010611,'Dated Canvas Beret (Auburn)','Normal/StandardItem',1,0,0,12510,2625,80405,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010612,'Dated Canvas Beret (Pink)','Normal/StandardItem',1,0,0,12510,2625,80406,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010613,'Dated Canvas Beret (Brown)','Normal/StandardItem',1,0,0,12510,2625,80407,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010614,'Dated Canvas Beret (Blue)','Normal/StandardItem',1,0,0,12510,2625,80408,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010615,'Dated Velveteen Beret','Normal/StandardItem',1,0,0,12510,3675,80518,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010616,'Dated Velveteen Beret (Black)','Normal/StandardItem',1,0,0,12510,3675,80519,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010617,'Dated Velveteen Beret (Red)','Normal/StandardItem',1,0,0,12510,3675,80520,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010618,'Dated Velveteen Beret (Yellow)','Normal/StandardItem',1,0,0,12510,3675,80521,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010619,'Dated Velveteen Beret (Green)','Normal/StandardItem',1,0,0,12510,3675,80522,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010620,'Woolen Beret','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010621,'Woolen Beret of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010622,'Woolen Beret of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010623,'Woolen Beret of Vitality (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010624,'Felt Beret','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010625,'Felt Beret of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010626,'Felt Beret of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010627,'Felt Beret of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010628,'Woolen Beret (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010629,'Woolen Beret (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010630,'Woolen Beret (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010631,'Woolen Beret of Dexterity','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010632,'Woolen Beret of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010633,'Woolen Beret of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010634,'Woolen Beret of Intelligence','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010635,'Woolen Beret of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010636,'Woolen Beret of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010637,'Woolen Beret of Vitality','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010638,'Woolen Beret of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010639,'Woolen Beret of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010640,'Felt Beret (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010641,'Felt Beret (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010642,'Felt Beret (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010643,'Felt Beret (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010644,'Felt Beret of Dexterity','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010645,'Felt Beret of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010646,'Weathered Beret (Beige)','Normal/StandardItem',1,1,1,12510,0,81450,7005,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010647,'Felt Beret of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010648,'Felt Beret of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010649,'Felt Beret of Intelligence','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010650,'Felt Beret of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010651,'Felt Beret of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010652,'Felt Beret of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010653,'Felt Beret of Vitality','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010654,'Felt Beret of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010655,'Felt Beret of Vitality (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010656,'Felt Beret of Vitality (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010701,'Elm Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010702,'Maple Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010703,'Ash Mask','Normal/StandardItem',1,0,0,11120,595,80464,7008,1,0,0,0,0,16,1001,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8010704,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010705,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010706,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010707,'Ash Mask (Lapis Lazuli)','Normal/StandardItem',1,0,0,11120,735,81646,7008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010708,'Mask of the Mortal Hex','Normal/StandardItem',1,1,1,11120,0,82152,7008,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010709,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010710,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010711,'Dated Willow Halfmask','Normal/StandardItem',1,0,0,11120,630,80465,7008,1,0,0,0,0,17,1116,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010712,'Dated Oak Halfmask','Normal/StandardItem',1,0,0,11120,980,80466,7008,1,0,0,0,0,27,1116,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010713,'Dated Yew Halfmask','Normal/StandardItem',1,0,0,11120,1330,80467,7008,1,0,0,0,0,37,1116,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010714,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010715,'Dated Lauan Halfmask','Normal/StandardItem',1,0,0,11120,280,80624,7008,1,0,0,0,0,7,1116,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010716,'Dated Walnut Mask','Normal/StandardItem',1,0,0,11120,1505,82035,7008,1,0,0,0,0,42,1116,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8010801,'Dated Copper Spectacles','Normal/StandardItem',1,0,0,11120,1176,80468,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010802,'Dated Brass Spectacles','Normal/StandardItem',1,0,0,11120,2156,80471,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010803,'Dated Brass Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2156,80472,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010804,'Iron Spectacles','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010805,'Iron Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010806,'Dated Silver Spectacles','Normal/StandardItem',1,0,0,11120,3136,80475,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010807,'Dated Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,3136,80476,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010808,'Silver Spectacles','Normal/StandardItem',1,0,0,11120,2548,80475,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010809,'Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2548,80476,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010810,'Mythril Spectacles','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010811,'Mythril Spectacles (Blue)','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010812,'Pince-nez','Normal/StandardItem',1,1,0,11120,4606,80477,7009,2,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010813,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010814,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010815,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010816,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010817,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010818,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010819,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010820,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010821,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010822,'Torturer\'s Monocle','Normal/StandardItem',1,1,1,11120,0,81656,7009,2,0,0,0,1,30,2005,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8010823,'Electrum Monocle','Normal/StandardItem',1,0,0,11120,4704,81656,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010824,'Electrum Monocle (White)','Normal/StandardItem',1,0,0,11120,4704,81658,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010825,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010826,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010827,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010828,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010829,'Dated Brass Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,1666,80625,7009,1,0,0,0,0,16,1008,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8010830,'Dated Iron Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,2646,80626,7009,1,0,0,0,0,26,1008,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010831,'Dated Silver Magnifiers (Green)','Normal/StandardItem',1,0,0,11120,3626,80627,7009,1,0,0,0,0,36,1008,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010832,'Silver Magnifiers','Normal/StandardItem',1,0,0,11120,2744,80627,7009,1,0,0,0,0,27,2006,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010833,'Mythril Magnifiers','Normal/StandardItem',1,0,0,11120,3724,82203,7009,1,0,0,0,0,37,2006,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010834,'Dated Weathered Spectacles (Black)','Normal/StandardItem',1,0,0,11120,1176,80469,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010835,'Dated Weathered Spectacles (Green)','Normal/StandardItem',1,0,0,11120,1176,80470,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010836,'Weathered Spectacles (White)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010837,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010838,'Weathered Spectacles','Normal/StandardItem',1,1,1,11120,0,81657,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010901,'Dated Hempen Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,1355,80615,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010902,'Dated Hempen Sugarloaf Hat (Grey)','Normal/StandardItem',1,0,0,12510,1355,80616,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010903,'Dated Hempen Sugarloaf Hat (Beige)','Normal/StandardItem',1,0,0,12510,1355,80617,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010904,'Dated Cotton Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,2587,80618,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010905,'Dated Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2587,80619,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010906,'Dated Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2587,80620,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010907,'Dated Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,5051,80621,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010908,'Dated Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,5051,80622,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010909,'Dated Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,5051,80623,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010910,'Cotton Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010911,'Cotton Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010912,'Cotton Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010913,'Cotton Sugarloaf Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010914,'Velveteen Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010915,'Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010916,'Velveteen Sugarloaf Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010917,'Velveteen Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010918,'Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010919,'Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010920,'Cotton Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010921,'Cotton Sugarloaf Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010922,'Cotton Sugarloaf Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010923,'Cotton Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010924,'Cotton Sugarloaf Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010925,'Cotton Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010926,'Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010927,'Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010928,'Velveteen Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010929,'Velveteen Sugarloaf Hat of the Mind (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010930,'Velveteen Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010931,'Velveteen Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010932,'Woolen Sugarloaf Hat (Red)','Normal/StandardItem',1,1,1,12510,0,82032,7005,1,0,0,0,0,35,1115,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010933,'Velveteen Sugarloaf Hat of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010934,'Velveteen Sugarloaf Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8011001,'Weathered Bandana','Normal/StandardItem',1,1,1,11120,0,81301,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011002,'Dated Hempen Bandana','Normal/StandardItem',1,0,0,11120,189,80511,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011003,'Dated Hempen Bandana (Beige)','Normal/StandardItem',1,0,0,11120,189,80628,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011004,'Dated Hempen Bandana (Brown)','Normal/StandardItem',1,0,0,11120,189,80630,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011005,'Dated Hempen Bandana (Grey)','Normal/StandardItem',1,0,0,11120,189,80629,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011006,'Dated Cotton Bandana','Normal/StandardItem',1,0,0,11120,819,80631,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011007,'Dated Cotton Bandana (Red)','Normal/StandardItem',1,0,0,11120,819,80632,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011008,'Dated Cotton Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,819,80633,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011009,'Dated Cotton Bandana (Green)','Normal/StandardItem',1,0,0,11120,819,80634,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011010,'Dated Cotton Bandana (Blue)','Normal/StandardItem',1,0,0,11120,819,80635,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011011,'Dated Canvas Bandana','Normal/StandardItem',1,0,0,11120,1449,80636,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011012,'Dated Canvas Bandana (Auburn)','Normal/StandardItem',1,0,0,11120,1449,80637,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011013,'Dated Canvas Bandana (Pink)','Normal/StandardItem',1,0,0,11120,1449,80638,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011014,'Dated Canvas Bandana (Brown)','Normal/StandardItem',1,0,0,11120,1449,80639,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011015,'Dated Canvas Bandana (Blue)','Normal/StandardItem',1,0,0,11120,1449,80640,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011016,'Velveteen Bandana','Normal/StandardItem',1,0,0,11120,1701,81682,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011017,'Velveteen Bandana (Black)','Normal/StandardItem',1,0,0,11120,1701,81700,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011018,'Velveteen Bandana (Green)','Normal/StandardItem',1,0,0,11120,1701,81703,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011019,'Pirate\'s Bandana','Normal/StandardItem',1,1,0,11120,1197,81687,7006,1,0,0,0,1,18,1001,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011020,'Velveteen Bandana (Red)','Normal/StandardItem',1,0,0,11120,1701,81701,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011021,'Velveteen Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,1701,81702,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011022,'Explorer\'s Bandana','Normal/StandardItem',1,1,0,11120,3087,81710,7006,2,0,0,0,1,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011101,'Dated Copper Barbut','Normal/StandardItem',1,0,0,16680,2156,80544,7004,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011102,'Dated Bronze Barbut','Normal/StandardItem',1,0,0,16680,3696,80545,7004,1,0,0,0,0,23,1107,0,0,0,0,0,-1,31,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8011103,'Dated Iron Barbut','Normal/StandardItem',1,0,0,16680,5236,80546,7004,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8011104,'Dated Visored Barbut','Normal/StandardItem',1,0,0,16680,6776,80547,7004,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011105,'Warden\'s Barbut','Normal/StandardItem',1,1,1,16680,0,80546,7004,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011106,'Bronze Barbut','Normal/StandardItem',1,0,0,16680,2002,80544,7004,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011107,'Decorated Bronze Barbut','Normal/StandardItem',1,0,0,16680,2772,80545,7004,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8011108,'Steel Barbut','Normal/StandardItem',1,0,0,16680,5852,81506,7004,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8011109,'Mythril Barbut','Normal/StandardItem',1,0,0,16680,6622,82177,7004,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8011110,'Cobalt Barbut','Normal/StandardItem',1,0,0,16680,7392,82178,7004,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8011201,'Dated Hunting Hat (Brown)','Normal/StandardItem',1,0,0,15290,1302,80548,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011202,'Dated Hunting Hat (Grey)','Normal/StandardItem',1,0,0,15290,1302,80549,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011203,'Dated Hunting Hat (Beige)','Normal/StandardItem',1,0,0,15290,1302,80550,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011204,'Dated Trapper\'s Hat','Normal/StandardItem',1,0,0,15290,2604,80551,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011205,'Dated Trapper\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,2604,80552,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011206,'Dated Trapper\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,2604,80553,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011207,'Dated Trapper\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,2604,80554,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011208,'Dated Trapper\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,2604,80555,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011209,'Dated Tracker\'s Hat','Normal/StandardItem',1,0,0,15290,3906,80556,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011210,'Dated Tracker\'s Hat (Auburn)','Normal/StandardItem',1,0,0,15290,3906,80557,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011211,'Dated Tracker\'s Hat (Pink)','Normal/StandardItem',1,0,0,15290,3906,80558,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011212,'Dated Tracker\'s Hat (Brown)','Normal/StandardItem',1,0,0,15290,3906,80559,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011213,'Dated Tracker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,3906,80560,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011214,'Dated Bowman\'s Hat','Normal/StandardItem',1,0,0,15290,5208,80561,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011215,'Dated Bowman\'s Hat (Black)','Normal/StandardItem',1,0,0,15290,5208,80562,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011216,'Dated Bowman\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5208,80563,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011217,'Dated Bowman\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,5208,80564,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011218,'Dated Bowman\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,5208,80565,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011219,'Poacher\'s Hat','Normal/StandardItem',1,1,1,15290,0,81527,7005,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011220,'Ranger\'s Hat','Normal/StandardItem',1,0,0,15290,5728,82179,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011221,'Ranger\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5728,82180,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011222,'Rainmaker\'s Hat','Normal/StandardItem',1,0,0,15290,6379,82181,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011223,'Rainmaker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,6379,82182,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011301,'Dated Hempen Turban','Normal/StandardItem',1,0,0,13900,491,80566,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011302,'Dated Hempen Turban (Brown)','Normal/StandardItem',1,0,0,13900,491,80567,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011303,'Dated Hempen Turban (Grey)','Normal/StandardItem',1,0,0,13900,491,80568,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011304,'Dated Hempen Turban (Beige)','Normal/StandardItem',1,0,0,13900,491,80569,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011305,'Dated Cotton Turban','Normal/StandardItem',1,0,0,13900,1037,80570,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011306,'Dated Cotton Turban (Red)','Normal/StandardItem',1,0,0,13900,1037,80571,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011307,'Dated Cotton Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1037,80572,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011308,'Dated Cotton Turban (Green)','Normal/StandardItem',1,0,0,13900,1037,80573,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011309,'Dated Cotton Turban (Blue)','Normal/StandardItem',1,0,0,13900,1037,80574,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011310,'Dated Velveteen Turban','Normal/StandardItem',1,0,0,13900,2129,80575,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011311,'Dated Velveteen Turban (Black)','Normal/StandardItem',1,0,0,13900,2129,80576,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011312,'Dated Velveteen Turban (Red)','Normal/StandardItem',1,0,0,13900,2129,80577,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011313,'Dated Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,2129,80578,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011314,'Dated Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,2129,80579,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011315,'Velveteen Turban','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011316,'Velveteen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011317,'Velveteen Turban of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011318,'Linen Turban','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011319,'Linen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011320,'Linen Turban of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011321,'Woolen Turban','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011322,'Woolen Turban of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011323,'Sipahi Turban','Normal/StandardItem',1,1,1,13900,0,82146,7006,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011324,'Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011325,'Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011326,'Velveteen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011327,'Velveteen Turban of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011328,'Velveteen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011329,'Velveteen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011330,'Linen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011331,'Linen Turban (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011332,'Linen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011333,'Linen Turban of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011334,'Linen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011335,'Linen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011336,'Woolen Turban (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011337,'Woolen Turban (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011338,'Woolen Turban (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011339,'Woolen Turban of Invoking','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011340,'Woolen Turban of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011341,'Woolen Turban of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011401,'Dated Bronze Elmo','Normal/StandardItem',1,0,0,18070,3360,80586,7004,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011402,'Dated Brass Elmo','Normal/StandardItem',1,0,0,18070,5040,80587,7004,1,0,0,0,0,29,1111,0,0,0,0,0,-1,31,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011403,'Conquistador Elmo','Normal/StandardItem',1,1,1,18070,0,81580,7004,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011404,'Iron Elmo','Normal/StandardItem',1,0,0,18070,3864,81571,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011405,'Iron Elmo (Brown)','Normal/StandardItem',1,0,0,18070,3864,81577,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011406,'Mythril Elmo','Normal/StandardItem',1,0,0,18070,7056,82190,7004,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8011407,'Reinforced Mythril Elmo','Normal/StandardItem',1,0,0,18070,7560,82191,7004,1,0,0,0,0,44,2103,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8011408,'Cobalt Elmo','Normal/StandardItem',1,0,0,18070,7896,82192,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011409,'Cobalt Elmo (Red)','Normal/StandardItem',1,0,0,18070,7896,82193,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011501,'Dated Sheepskin Pot Helm','Normal/StandardItem',1,0,0,15290,1288,80588,7004,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011502,'Dated Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,2576,80591,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011503,'Dated Dodoskin Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2576,80592,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011504,'Dated Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,3864,80593,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011505,'Dated Leather Pot Helm (Ochre)','Normal/StandardItem',1,0,0,15290,3864,80594,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011506,'Dated Leather Pot Helm (Green)','Normal/StandardItem',1,0,0,15290,3864,80595,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011507,'Dated Leather Pot Helm (Red)','Normal/StandardItem',1,0,0,15290,3864,80596,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011508,'Dated Toadskin Pot Helm (Sunstone)','Normal/StandardItem',1,0,0,15290,5152,80597,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011509,'Dated Toadskin Pot Helm (Lapis Lazuli)','Normal/StandardItem',1,0,0,15290,5152,80598,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011510,'Dated Toadskin Pot Helm (Sphene)','Normal/StandardItem',1,0,0,15290,5152,80599,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011511,'Dated Toadskin Pot Helm (Malachite)','Normal/StandardItem',1,0,0,15290,5152,80600,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011512,'Dated Toadskin Pot Helm (Fluorite)','Normal/StandardItem',1,0,0,15290,5152,80601,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011513,'Dated Toadskin Pot Helm (Danburite)','Normal/StandardItem',1,0,0,15290,5152,80602,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011514,'Helm of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,81587,7004,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011515,'Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,1159,80589,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011516,'Dodoskin Pot Helm (Grey)','Normal/StandardItem',1,0,0,15290,1159,80590,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011517,'Leather Pot Helm','Normal/StandardItem',1,0,0,15290,2447,80591,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011518,'Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2447,80592,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011519,'Boarskin Pot Helm','Normal/StandardItem',1,0,0,15290,5667,82194,7004,1,0,0,0,0,43,2002,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011520,'Raptorskin Pot Helm','Normal/StandardItem',1,0,0,15290,6311,82195,7004,1,0,0,0,0,48,2002,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011521,'Mercenary\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82142,7004,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011522,'Flame Private\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,80592,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011523,'Flame Sergeant\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82194,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011524,'Veteran\'s Pot Helm','Normal/StandardItem',1,1,0,15290,6440,82512,7004,2,0,0,0,1,49,2004,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8011601,'Dated Bronze Sallet','Normal/StandardItem',1,0,0,16680,2352,80603,7004,1,0,0,0,0,15,1113,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8011602,'Dated Assault Sallet','Normal/StandardItem',1,0,0,16680,3822,80604,7004,1,0,0,0,0,25,1113,0,0,0,0,0,-1,31,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011603,'Dated Iron Sallet','Normal/StandardItem',1,0,0,16680,5292,80605,7004,1,0,0,0,0,35,1113,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011604,'Dated Iron Assault Sallet','Normal/StandardItem',1,0,0,16680,6762,80606,7004,1,0,0,0,0,45,1113,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8011605,'Iron Sallet','Normal/StandardItem',1,0,0,16680,3087,80606,7004,1,0,0,0,0,20,2004,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8011606,'Reinforced Iron Sallet','Normal/StandardItem',1,0,0,16680,3528,80605,7004,1,0,0,0,0,23,2004,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8011607,'Steel Sallet','Normal/StandardItem',1,0,0,16680,4557,81595,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011608,'Steel Sallet (Green)','Normal/StandardItem',1,0,0,16680,4557,81599,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011609,'Storm Private\'s Sallet','Normal/StandardItem',1,1,1,16680,0,80604,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011610,'Storm Sergeant\'s Sallet','Normal/StandardItem',1,1,1,16680,0,81595,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011701,'Dated Bronze Chain Coif','Normal/StandardItem',1,0,0,19460,5096,80607,7004,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011702,'Dated Iron Chain Coif','Normal/StandardItem',1,0,0,19460,6916,80608,7004,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011703,'Dated Cavalry Chain Coif','Normal/StandardItem',1,0,0,19460,8736,80609,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011704,'Dated Cavalry Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8736,80610,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011705,'Dated Cavalry Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8736,80611,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011706,'Dated Cavalry Chain Coif (Ochre)','Normal/StandardItem',1,0,0,19460,8736,80612,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011707,'Dated Cavalry Chain Coif (Green)','Normal/StandardItem',1,0,0,19460,8736,80613,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011708,'Judge\'s Chain Coif','Normal/StandardItem',1,1,1,19460,0,80614,7004,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011709,'Templar\'s Chain Coif','Normal/StandardItem',1,1,0,19460,9100,82046,7004,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8011710,'Mythril Chain Coif','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011711,'Mythril Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011712,'Cobalt Chain Coif','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011713,'Cobalt Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011801,'Dated Hempen Scarf','Normal/StandardItem',1,0,0,11120,224,80641,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011802,'Dated Hempen Scarf (Grey)','Normal/StandardItem',1,0,0,11120,224,80642,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011803,'Dated Hempen Scarf (Beige)','Normal/StandardItem',1,0,0,11120,224,80643,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011804,'Dated Hempen Scarf (Brown)','Normal/StandardItem',1,0,0,11120,224,80644,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011805,'Dated Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,80645,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011806,'Dated Cotton Scarf (Red)','Normal/StandardItem',1,0,0,11120,784,80646,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011807,'Dated Cotton Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,784,80647,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011808,'Dated Cotton Scarf (Green)','Normal/StandardItem',1,0,0,11120,784,80648,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011809,'Dated Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,80649,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011810,'Dated Velveteen Scarf','Normal/StandardItem',1,0,0,11120,1904,80650,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011811,'Dated Velveteen Scarf (Black)','Normal/StandardItem',1,0,0,11120,1904,80652,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011812,'Dated Velveteen Scarf (Red)','Normal/StandardItem',1,0,0,11120,1904,80654,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011813,'Dated Velveteen Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,1904,80651,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011814,'Dated Velveteen Scarf (Green)','Normal/StandardItem',1,0,0,11120,1904,80653,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011815,'Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,81731,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011816,'Cotton Scarf (Brown)','Normal/StandardItem',1,0,0,11120,784,81741,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011817,'Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,81747,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011901,'Moldering Jester\'s Cap','Normal/StandardItem',1,1,0,13900,3628,82033,7005,1,0,0,0,0,26,1007,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011902,'Vintage Jester\'s Cap','Normal/StandardItem',1,1,0,13900,6316,81641,7005,1,0,0,0,0,46,1007,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011903,'Harlequin\'s Cap','Normal/StandardItem',1,1,0,13900,6854,81643,7005,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8012001,'Dated Straw Hat','Normal/StandardItem',1,0,0,18070,322,80523,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012002,'Dated Walking Hat','Normal/StandardItem',1,0,0,18070,1288,80526,7005,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012003,'Dated Tarred Walking Hat','Normal/StandardItem',1,0,0,18070,2898,80529,7005,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8012004,'Dated Fishing Hat','Normal/StandardItem',1,0,0,18070,4508,80532,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012005,'Dated Fishing Hat (Red)','Normal/StandardItem',1,0,0,18070,4508,80533,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012006,'Dated Fishing Hat (Yellow)','Normal/StandardItem',1,0,0,18070,4508,80534,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012007,'Dated Fishing Hat (Green)','Normal/StandardItem',1,0,0,18070,4508,80535,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012008,'Dated Fishing Hat (Blue)','Normal/StandardItem',1,0,0,18070,4508,80536,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012009,'Weathered Sun Hat','Normal/StandardItem',1,1,1,18070,0,80542,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012010,'Weathered Beach Hat (Blue)','Normal/StandardItem',1,1,1,18070,0,80543,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012011,'Straw Hat','Normal/StandardItem',1,0,0,18070,660,80523,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012012,'Stablehand\'s Hat','Normal/StandardItem',1,0,0,18070,660,81471,7005,1,0,0,0,0,10,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012013,'Stablemaid\'s Hat','Normal/StandardItem',1,0,0,18070,660,82172,7005,1,0,0,0,0,10,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012014,'Angler\'s Hat','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012015,'Angler\'s Hat of Strength (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012016,'Angler\'s Hat of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012017,'Straw Hat (Black)','Normal/StandardItem',1,0,0,18070,660,80524,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012018,'Straw Hat (White)','Normal/StandardItem',1,0,0,18070,660,80525,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012019,'Angler\'s Hat (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012020,'Angler\'s Hat (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012021,'Angler\'s Hat of Strength','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012022,'Angler\'s Hat of Strength (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012023,'Angler\'s Hat of Dexterity','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012024,'Angler\'s Hat of Dexterity (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012101,'Onion Helm','Normal/SpecialEquipItem',1,1,1,15290,0,80655,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012102,'Peregrine Helm','Normal/StandardItem',1,1,1,15290,0,82075,7004,2,0,0,0,1,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8012103,'Red Onion Helm','Normal/StandardItem',1,1,0,15290,5345,80657,7004,2,0,0,0,1,45,1001,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8012201,'Buccaneer\'s Tricorne','Normal/StandardItem',1,1,0,13900,6115,82049,7005,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012202,'Silver Tricorne','Normal/StandardItem',1,1,0,12510,2606,82074,7005,2,0,0,0,0,48,1006,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8012301,'Dated Chef\'s Hat','Normal/StandardItem',1,0,0,13900,3168,81848,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012302,'Dated Chef\'s Hat (Black)','Normal/StandardItem',1,0,0,13900,3168,81849,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012303,'Dated Chef\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,3168,81850,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012304,'Dated Chef\'s Hat (Yellow)','Normal/StandardItem',1,0,0,13900,3168,81851,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012305,'Dated Chef\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,3168,81852,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012306,'Vintage Chef\'s Hat','Normal/StandardItem',1,1,0,13900,2664,81846,7005,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012307,'Ripped Chef\'s Hat','Normal/StandardItem',1,1,0,7500,544,81847,7005,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8012308,'Linen Deerstalker','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012309,'Linen Deerstalker of Piety (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012310,'Linen Deerstalker of Intelligence (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012311,'Linen Deerstalker of Dexterity (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012312,'Woolen Deerstalker','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012313,'Woolen Deerstalker of Piety (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012314,'Woolen Deerstalker of Intelligence (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012315,'Woolen Deerstalker of Dexterity (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012316,'Linen Deerstalker (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012317,'Linen Deerstalker (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012318,'Linen Deerstalker (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012319,'Linen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012320,'Linen Deerstalker of Piety (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012321,'Linen Deerstalker of Piety (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012322,'Linen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012323,'Linen Deerstalker of Intelligence (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012324,'Linen Deerstalker of Intelligence (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012325,'Linen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012326,'Linen Deerstalker of Dexterity (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012327,'Linen Deerstalker of Dexterity (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012328,'Woolen Deerstalker (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012329,'Woolen Deerstalker (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012330,'Woolen Deerstalker (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012331,'Woolen Deerstalker (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012332,'Woolen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012333,'Woolen Deerstalker of Piety (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012334,'Woolen Deerstalker of Piety (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012335,'Woolen Deerstalker of Piety (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012336,'Woolen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012337,'Woolen Deerstalker of Intelligence (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012338,'Woolen Deerstalker of Intelligence (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012339,'Woolen Deerstalker of Intelligence (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012340,'Woolen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012341,'Woolen Deerstalker of Dexterity (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012342,'Woolen Deerstalker of Dexterity (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012343,'Woolen Deerstalker of Dexterity (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012401,'Dated Sheepskin Calot','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012402,'Dated Sheepskin Calot (Taupe)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012403,'Dated Sheepskin Calot (Grey)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012404,'Dated Dodoskin Calot','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8012405,'Dated Dodoskin Calot (Black)','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8012406,'Dated Leather Calot (Black)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012407,'Dated Leather Calot (Ochre)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012408,'Dated Leather Calot (Green)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012409,'Dated Leather Calot (Red)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012410,'Sheepskin Calot','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012411,'Sheepskin Calot (Brown)','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012412,'Explorer\'s Calot','Normal/StandardItem',1,1,0,11120,3456,81889,7005,2,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012501,'Dream Hat','Normal/StandardItem',1,0,0,11120,144,81892,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012502,'Reindeer Antlers','Normal/StandardItem',1,1,1,11120,0,82401,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012601,'Black Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81973,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012602,'Silver Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81974,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012603,'Usagi Kabuto','Normal/StandardItem',1,0,0,20000,256,81972,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012604,'Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82407,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012605,'Crimson Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82409,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012606,'Golden Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82408,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012607,'Black Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82410,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012701,'Dated Canvas Wedge Cap','Normal/StandardItem',1,0,0,12500,1984,81956,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012702,'Dated Canvas Wedge Cap (Auburn)','Normal/StandardItem',1,0,0,12500,1984,81957,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012703,'Dated Canvas Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,1984,81958,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012704,'Dated Canvas Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,1984,81959,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012705,'Dated Canvas Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,1984,81960,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012706,'Dated Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,2624,81961,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012707,'Dated Velveteen Wedge Cap (Black)','Normal/StandardItem',1,0,0,12500,2624,81962,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012708,'Dated Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2624,81963,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012709,'Dated Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2624,81964,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012710,'Dated Velveteen Wedge Cap (Green)','Normal/StandardItem',1,0,0,12500,2624,81965,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012711,'Dated Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,3264,82076,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012712,'Dated Linen Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,3264,82077,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012713,'Dated Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,3264,82078,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012714,'Dated Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,3264,82079,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012715,'Dated Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,3264,82080,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012716,'Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012717,'Velveteen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012718,'Velveteen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012719,'Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012720,'Linen Wedge Cap of Crafting (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012721,'Linen Wedge Cap of Gathering (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012722,'Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012723,'Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012724,'Velveteen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012725,'Velveteen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012726,'Velveteen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012727,'Velveteen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012728,'Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012729,'Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012730,'Linen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012731,'Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012732,'Linen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012733,'Linen Wedge Cap of Crafting (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012734,'Linen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012735,'Linen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012736,'Linen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012737,'Linen Wedge Cap of Gathering (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012738,'Linen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012739,'Linen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012801,'Pristine Egg Cap','Normal/StandardItem',1,1,0,12000,10,82056,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012802,'Vibrant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82060,7005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012803,'Brilliant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82059,7005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8012804,'Midnight Egg Cap','Normal/StandardItem',1,1,0,12000,10,82058,7005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8012805,'Chocobo Egg Cap','Normal/StandardItem',1,1,0,12000,10,82057,7005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8012901,'Mythril Mesail','Normal/StandardItem',1,0,0,13900,5598,82156,7008,1,0,0,0,0,42,2104,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8012902,'Cobalt Mesail','Normal/StandardItem',1,0,0,13900,6249,82157,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012903,'Cobalt Mesail (Red)','Normal/StandardItem',1,0,0,13900,6249,82158,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012904,'Cobalt Mesail (Blue)','Normal/StandardItem',1,0,0,13900,6249,82411,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8013001,'Woolen Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,7875,82198,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8013002,'Woolen Cavalier\'s Hat (Purple)','Normal/StandardItem',1,0,0,13900,7875,82199,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8013003,'Felt Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013004,'Felt Cavalier\'s Hat (Brown)','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013005,'Plundered Cavalier\'s Hat','Normal/StandardItem',1,1,0,13900,2800,82154,7005,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8013006,'Felt Cavalier\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,8750,82420,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013007,'Felt Cavalier\'s Hat (Blue)','Normal/StandardItem',1,0,0,13900,8750,82418,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013008,'Felt Cavalier\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,8750,82419,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013101,'Dodoskin Skullcap','Normal/StandardItem',1,0,0,13900,1296,81823,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8013102,'Dodoskin Skullcap (Black)','Normal/StandardItem',1,0,0,13900,1296,81824,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8013201,'Lominsan Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82128,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013202,'Gridanian Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82129,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013203,'Ul\'dahn Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82130,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013204,'Lominsan Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82131,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013205,'Gridanian Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82132,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013206,'Ul\'dahn Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82133,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013301,'Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82137,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013302,'Unripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82138,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013303,'White Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82139,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013304,'Ripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82140,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013401,'Butcher\'s Crown','Normal/StandardItem',1,1,1,13900,0,82403,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013402,'Chronicler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82404,7007,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013403,'Paragon\'s Crown','Normal/StandardItem',1,1,1,13900,0,82405,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013404,'Gambler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82406,7007,3,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013501,'Gallant Coronet','Normal/StandardItem',1,1,1,13900,0,82486,7007,3,0,0,0,1,49,2120,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013502,'Temple Circlet','Normal/StandardItem',1,1,1,13900,0,82491,7007,3,0,0,0,1,49,2119,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013503,'Fighter\'s Burgeonet','Normal/StandardItem',1,1,1,20850,0,82466,7004,3,0,0,0,1,49,2121,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013504,'Drachen Armet','Normal/StandardItem',1,1,1,20850,0,82461,7004,3,0,0,0,1,49,2123,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013505,'Choral Chapeau','Normal/StandardItem',1,1,1,12510,0,82481,7005,3,0,0,0,1,49,2122,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013506,'Healer\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82471,7007,3,0,0,0,1,49,2125,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013507,'Wizard\'s Petasos','Normal/StandardItem',1,1,1,12510,0,82476,7005,3,0,0,0,1,49,2124,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013601,'Darklight Helm','Normal/StandardItem',1,1,1,20850,0,82498,7004,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013602,'Darklight Eyepatch','Normal/StandardItem',1,1,1,12510,0,82502,7009,3,0,0,0,1,50,2128,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013603,'Vanya Hat','Normal/StandardItem',1,0,0,12510,5740,82567,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013604,'Vanya Hat (Yellow)','Normal/StandardItem',1,0,0,12510,5740,82566,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013605,'Vanya Hat (Black)','Normal/StandardItem',1,0,0,12510,5740,82565,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013606,'Vanya Hat (Purple)','Normal/StandardItem',1,0,0,12510,5740,82568,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013607,'Vanya Hat (Red)','Normal/StandardItem',1,0,0,12510,5740,82569,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013608,'Militia Armet','Normal/StandardItem',1,1,1,20850,0,80378,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013609,'Militia Hat','Normal/StandardItem',1,1,1,12510,0,82574,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013610,'Militia Barbut','Normal/StandardItem',1,1,1,16680,0,82576,7004,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013611,'Hamlet Puller\'s Hat','Normal/StandardItem',1,1,1,18070,0,82570,7005,2,0,0,0,1,50,2147,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013612,'Hamlet Cutter\'s Hat','Normal/StandardItem',1,1,1,18070,0,82571,7005,2,0,0,0,1,50,2146,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013613,'Hamlet Digger\'s Helmet','Normal/StandardItem',1,1,1,18070,0,82572,7004,2,0,0,0,1,50,2145,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013614,'Storm Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82588,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013615,'Storm Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,82578,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013616,'Storm Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80520,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013617,'Serpent Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82589,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013618,'Serpent Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81646,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013619,'Serpent Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80521,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013620,'Flame Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82587,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013621,'Flame Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81647,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013622,'Flame Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80519,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013623,'Scarf of Wondrous Wit','Normal/StandardItem',1,1,1,11120,0,81742,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013624,'Legionary Visor','Normal/StandardItem',1,0,0,7500,1472,80460,7008,1,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013625,'Rose Gold Circlet','Normal/StandardItem',1,0,0,13900,5152,82600,7007,1,0,0,0,1,50,2005,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013626,'Chocobo Mask','Normal/StandardItem',1,1,1,13900,0,82607,7004,2,0,0,0,0,35,1001,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8013627,'Carpenter\'s Hood','Normal/StandardItem',1,0,0,11120,3213,82612,7005,1,0,0,0,1,50,2137,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013628,'Blacksmith\'s Goggles','Normal/StandardItem',1,0,0,13900,5140,82613,7009,1,0,0,0,1,50,2138,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013629,'Armorer\'s Visor','Normal/StandardItem',1,0,0,13900,6640,82614,7008,1,0,0,0,1,50,2139,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013630,'Goldsmith\'s Turban','Normal/StandardItem',1,0,0,13900,2784,82615,7005,1,0,0,0,1,50,2140,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013631,'Leatherworker\'s Hat','Normal/StandardItem',1,0,0,15290,6640,82616,7005,1,0,0,0,1,50,2141,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013632,'Weaver\'s Gibus','Normal/StandardItem',1,0,0,13900,8925,82617,7005,1,0,0,0,1,50,2142,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013633,'Alchemist\'s Monocle','Normal/StandardItem',1,0,0,11120,4998,82618,7009,1,0,0,0,1,50,2143,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013634,'Culinarian\'s Hat','Normal/StandardItem',1,0,0,13900,3672,82619,7005,1,0,0,0,1,50,2144,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013635,'Dalamud Horn','Normal/StandardItem',1,1,1,13900,0,82620,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013636,'Imperial Operative Tricorne','Normal/StandardItem',1,1,1,13900,0,82635,7005,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013637,'Imperial Operative Hat','Normal/StandardItem',1,1,1,13900,0,82636,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030001,'Dated Hempen Doublet','Normal/StandardItem',1,0,0,27800,1302,80044,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030002,'Dated Hempen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,1302,80045,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030003,'Dated Hempen Doublet (Grey)','Normal/StandardItem',1,0,0,27800,1302,80046,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030004,'Dated Hempen Doublet (Beige)','Normal/StandardItem',1,0,0,27800,1302,80047,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030005,'Dated Cotton Doublet','Normal/StandardItem',1,0,0,27800,3162,80019,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030006,'Dated Cotton Doublet (Red)','Normal/StandardItem',1,0,0,27800,3162,80020,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030007,'Dated Cotton Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,3162,80021,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030008,'Dated Cotton Doublet (Green)','Normal/StandardItem',1,0,0,27800,3162,80022,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030009,'Dated Cotton Doublet (Blue)','Normal/StandardItem',1,0,0,27800,3162,80023,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030010,'Dated Canvas Doublet','Normal/StandardItem',1,0,0,27800,5022,80024,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030011,'Dated Canvas Doublet (Auburn)','Normal/StandardItem',1,0,0,27800,5022,80025,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030012,'Dated Canvas Doublet (Pink)','Normal/StandardItem',1,0,0,27800,5022,80026,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030013,'Dated Canvas Doublet (Brown)','Normal/StandardItem',1,0,0,27800,5022,80027,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030014,'Dated Canvas Doublet (Blue)','Normal/StandardItem',1,0,0,27800,5022,80028,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030015,'Linen Doublet','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030016,'Linen Doublet (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030017,'Linen Doublet of Vitality (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030018,'Linen Doublet of Strength (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030019,'Linen Doublet of Dexterity (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030020,'Woolen Doublet','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030021,'Woolen Doublet of Vitality (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030022,'Woolen Doublet of Strength (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030023,'Woolen Doublet of Dexterity (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030024,'Linen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030025,'Linen Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030026,'Linen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030027,'Linen Doublet of Vitality (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030028,'Linen Doublet of Vitality (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030029,'Linen Doublet of Strength','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030030,'Linen Doublet of Strength (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030031,'Linen Doublet of Strength (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030032,'Weathered Doublet (Yellow)','Normal/StandardItem',1,1,1,27800,0,80676,7016,1,0,0,0,0,1,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030033,'Onion Doublet','Normal/StandardItem',1,1,1,27800,0,81353,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030034,'Dodore Doublet','Normal/StandardItem',1,0,0,27800,9114,81405,7016,2,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030035,'Gridanian Doublet','Normal/StandardItem',1,1,1,27800,0,80021,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030036,'Linen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030037,'Linen Doublet of Dexterity (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030038,'Linen Doublet of Dexterity (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030039,'Woolen Doublet (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030040,'Woolen Doublet (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030041,'Woolen Doublet (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030042,'Woolen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030043,'Woolen Doublet of Vitality (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030044,'Woolen Doublet of Vitality (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030045,'Woolen Doublet of Strength','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030046,'Woolen Doublet of Strength (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030047,'Woolen Doublet of Strength (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030048,'Woolen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030049,'Woolen Doublet of Dexterity (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030050,'Woolen Doublet of Dexterity (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030101,'Dated Bronze Cuirass','Normal/StandardItem',1,0,0,41700,11700,80048,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030102,'Dated Bronze Cuirass (Auburn)','Normal/StandardItem',1,0,0,41700,11700,80049,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030103,'Dated Bronze Cuirass (Pink)','Normal/StandardItem',1,0,0,41700,11700,80050,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030104,'Dated Bronze Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,11700,80051,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030105,'Dated Bronze Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,11700,80052,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030106,'Dated Iron Cuirass','Normal/StandardItem',1,0,0,41700,14700,80053,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030107,'Dated Iron Cuirass (Green)','Normal/StandardItem',1,0,0,41700,14700,80056,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030108,'Dated Iron Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,14700,80057,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030109,'Steel Cuirass','Normal/StandardItem',1,0,0,41700,12000,80054,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030110,'Steel Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,12000,80058,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030111,'Cobalt Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,15000,82422,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030112,'Sentinel\'s Cuirass','Normal/StandardItem',1,0,0,41700,15300,80062,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030113,'Cobalt Cuirass','Normal/StandardItem',1,0,0,41700,15000,82213,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030114,'Cobalt Cuirass (Red)','Normal/StandardItem',1,0,0,41700,15000,82214,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030115,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030116,'Darksteel Cuirass','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030117,'Darksteel Cuirass (White)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030118,'Darksteel Cuirass (Gold)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030119,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030201,'Dated Hempen Robe','Normal/StandardItem',1,0,0,25020,1148,80091,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030202,'Dated Hempen Robe (Brown)','Normal/StandardItem',1,0,0,25020,1148,80092,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030203,'Dated Hempen Robe (Grey)','Normal/StandardItem',1,0,0,25020,1148,80093,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030204,'Dated Hempen Robe (Beige)','Normal/StandardItem',1,0,0,25020,1148,80094,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030205,'Dated Cotton Robe','Normal/StandardItem',1,0,0,25020,2788,80095,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030206,'Dated Cotton Robe (Red)','Normal/StandardItem',1,0,0,25020,2788,80096,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030207,'Dated Cotton Robe (Yellow)','Normal/StandardItem',1,0,0,25020,2788,80097,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030208,'Dated Cotton Robe (Green)','Normal/StandardItem',1,0,0,25020,2788,80098,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030209,'Dated Cotton Robe (Blue)','Normal/StandardItem',1,0,0,25020,2788,80099,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030210,'Dated Canvas Robe','Normal/StandardItem',1,0,0,25020,4428,80100,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030211,'Dated Canvas Robe (Auburn)','Normal/StandardItem',1,0,0,25020,4428,80101,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030212,'Dated Canvas Robe (Pink)','Normal/StandardItem',1,0,0,25020,4428,80102,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030213,'Dated Canvas Robe (Brown)','Normal/StandardItem',1,0,0,25020,4428,80103,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030214,'Dated Canvas Robe (Blue)','Normal/StandardItem',1,0,0,25020,4428,80104,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030215,'Dated Velveteen Robe','Normal/StandardItem',1,0,0,25020,6068,80105,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030216,'Dated Velveteen Robe (Black)','Normal/StandardItem',1,0,0,25020,6068,80106,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030217,'Dated Velveteen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80107,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030218,'Dated Velveteen Robe (Yellow)','Normal/StandardItem',1,0,0,25020,6068,80108,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030219,'Dated Velveteen Robe (Green)','Normal/StandardItem',1,0,0,25020,6068,80109,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030220,'Linen Robe','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030221,'Linen Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030222,'Linen Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030223,'Linen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030224,'Linen Robe (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030225,'Woolen Robe','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030226,'Woolen Robe (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030227,'Woolen Robe of Casting (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030228,'Woolen Robe (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030229,'Woolen Robe of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030230,'Felt Robe','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030231,'Felt Robe of Casting (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030232,'Felt Robe (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030233,'Felt Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030234,'Linen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030235,'Linen Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030236,'Linen Robe of Casting','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030237,'Linen Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030238,'Woolen Robe of Casting','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030239,'Woolen Robe of Casting (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030240,'Woolen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030241,'Woolen Robe of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030242,'Felt Robe (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030243,'Felt Robe (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030244,'Sorcerer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82149,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030245,'Weathered Robe','Normal/StandardItem',1,1,1,25020,0,80711,7016,1,0,0,0,0,1,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030246,'Vintage Robe','Normal/StandardItem',1,1,0,25020,8036,81485,7016,1,0,0,0,0,48,1106,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030247,'Tattered Robe','Normal/StandardItem',1,1,0,15000,2340,81485,7016,1,0,0,0,0,38,1106,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030248,'Ul\'dahn Robe','Normal/StandardItem',1,1,1,25020,0,80106,7016,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030249,'Felt Robe (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030250,'Felt Robe of Casting','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030251,'Felt Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030252,'Felt Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030253,'Felt Robe of Casting (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030254,'Felt Robe of the Mind','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030255,'Felt Robe of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030256,'Felt Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030257,'Felt Robe of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030301,'Dated Bronze Chainmail','Normal/StandardItem',1,0,0,33360,2080,80127,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030302,'Dated Bronze Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,2080,80128,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030303,'Dated Bronze Chainmail (Grey)','Normal/StandardItem',1,0,0,33360,2080,80129,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030304,'Dated Bronze Chainmail (Beige)','Normal/StandardItem',1,0,0,33360,2080,80130,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030305,'Dated Sentinel\'s Chainmail','Normal/StandardItem',1,0,0,33360,3680,80131,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030306,'Dated Sentinel\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,3680,80132,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030307,'Dated Sentinel\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,3680,80133,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030308,'Dated Sentinel\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,3680,80134,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030309,'Dated Sentinel\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,3680,80135,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030310,'Dated Mercenary\'s Chainmail','Normal/StandardItem',1,0,0,33360,5280,80136,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030311,'Dated Mercenary\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,5280,80137,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030312,'Dated Mercenary\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,80138,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030313,'Dated Mercenary\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,5280,80139,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030314,'Dated Mercenary\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,5280,80140,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030315,'Dated Cavalier\'s Chainmail','Normal/StandardItem',1,0,0,33360,6880,80141,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030316,'Dated Cavalier\'s Chainmail (Auburn)','Normal/StandardItem',1,0,0,33360,6880,80142,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030317,'Dated Cavalier\'s Chainmail (Pink)','Normal/StandardItem',1,0,0,33360,6880,80143,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030318,'Dated Cavalier\'s Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,6880,80144,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030319,'Dated Cavalier\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,6880,80145,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030320,'Steel Chainmail','Normal/StandardItem',1,0,0,33360,5280,82243,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030321,'Steel Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,82244,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030322,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030323,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030324,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030325,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030326,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030327,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030328,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030329,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030330,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030331,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030332,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030333,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030334,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030335,'Felt Tabard','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030336,'Felt Tabard (Teal)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030337,'Felt Tabard (Blue)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030338,'Felt Tabard (Red)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030339,'Felt Tabard (Brown)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030340,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030341,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030342,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030343,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030344,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030345,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030346,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030347,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030348,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030349,'Explorer\'s Tabard','Normal/StandardItem',1,1,0,33360,8160,80147,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030350,'Lominsan Chainmail','Normal/StandardItem',1,1,1,33360,0,82069,7015,2,0,0,0,1,25,2103,0,0,0,0,0,-1,31,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030401,'Dated Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030402,'Dated Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030403,'Dated Hempen Dalmatica (Grey)','Normal/StandardItem',1,0,0,22240,260,80065,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030404,'Dated Hempen Dalmatica (Beige)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030405,'Dated Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,1560,80067,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030406,'Dated Cotton Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,1560,80068,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030407,'Dated Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80069,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030408,'Dated Cotton Dalmatica (Green)','Normal/StandardItem',1,0,0,22240,1560,80070,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030409,'Dated Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,1560,80071,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030410,'Dated Canvas Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80072,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030411,'Dated Canvas Dalmatica (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80073,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030412,'Dated Canvas Dalmatica (Pink)','Normal/StandardItem',1,0,0,22240,2860,80074,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030413,'Dated Canvas Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,2860,80075,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030414,'Dated Canvas Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80076,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030415,'Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030416,'Hempen Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030417,'Hempen Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030418,'Hempen Dalmatica of Casting (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030419,'Hempen Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030420,'Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030421,'Hempen Dalmatica of Casting (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030422,'Hempen Dalmatica of Toiling (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030423,'Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030424,'Cotton Dalmatica of Casting (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030425,'Cotton Dalmatica of Toiling (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030426,'Hempen Dalmatica of Toiling (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030427,'Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030428,'Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030429,'Cotton Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030430,'Cotton Dalmatica of Casting (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030431,'Cotton Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030432,'Cotton Dalmatica of Toiling (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030433,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030434,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030435,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030436,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030437,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030438,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030439,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030440,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030441,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030442,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030443,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030444,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030445,'Weathered Dalmatica','Normal/StandardItem',1,1,1,22240,0,80682,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030446,'Weathered Dalmatica (Grey)','Normal/StandardItem',1,1,1,22240,0,80683,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030447,'Lominsan Dalmatica','Normal/StandardItem',1,1,1,22240,0,80679,7016,2,0,0,0,1,25,2111,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030501,'Dated Hempen Gown','Normal/StandardItem',1,0,0,25020,750,80077,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030502,'Dated Hempen Gown (Brown)','Normal/StandardItem',1,0,0,25020,750,80078,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030503,'Dated Hempen Gown (Grey)','Normal/StandardItem',1,0,0,25020,750,80079,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030504,'Dated Hempen Gown (Beige)','Normal/StandardItem',1,0,0,25020,750,80080,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030505,'Dated Cotton Gown','Normal/StandardItem',1,0,0,25020,2250,80081,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030506,'Dated Cotton Gown (Red)','Normal/StandardItem',1,0,0,25020,2250,80082,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030507,'Dated Cotton Gown (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80083,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030508,'Dated Cotton Gown (Green)','Normal/StandardItem',1,0,0,25020,2250,80084,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030509,'Dated Cotton Gown (Blue)','Normal/StandardItem',1,0,0,25020,2250,80085,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030510,'Dated Canvas Gown','Normal/StandardItem',1,0,0,25020,3750,80086,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030511,'Dated Canvas Gown (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80087,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030512,'Dated Canvas Gown (Pink)','Normal/StandardItem',1,0,0,25020,3750,80088,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030513,'Dated Canvas Gown (Brown)','Normal/StandardItem',1,0,0,25020,3750,80089,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030514,'Dated Canvas Gown (Blue)','Normal/StandardItem',1,0,0,25020,3750,80090,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030515,'Dated Velveteen Gown','Normal/StandardItem',1,0,0,25020,5250,80684,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030516,'Dated Velveteen Gown (Black)','Normal/StandardItem',1,0,0,25020,5250,80685,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030517,'Dated Velveteen Gown (Red)','Normal/StandardItem',1,0,0,25020,5250,80686,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030518,'Dated Velveteen Gown (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80687,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030519,'Dated Velveteen Gown (Green)','Normal/StandardItem',1,0,0,25020,5250,80688,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030520,'Woolen Gown','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030521,'Woolen Gown of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030522,'Woolen Gown of Vitality (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030523,'Woolen Gown of Intelligence (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030524,'Felt Gown','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030525,'Felt Gown of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030526,'Felt Gown of Vitality (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030527,'Felt Gown of Intelligence (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030528,'Woolen Gown (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030529,'Woolen Gown (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030530,'Woolen Gown (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030531,'Woolen Gown of the Mind','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030532,'Woolen Gown of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030533,'Woolen Gown of the Mind (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030534,'Woolen Gown of Vitality','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030535,'Woolen Gown of Vitality (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030536,'Woolen Gown of Vitality (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030537,'Woolen Gown of Intelligence','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030538,'Woolen Gown of Intelligence (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030539,'Woolen Gown of Intelligence (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030540,'Felt Gown (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030541,'Felt Gown (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030542,'Felt Gown (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030543,'Felt Gown (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030544,'Felt Gown of the Mind','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030545,'Felt Gown of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030546,'Weathered Gown (Grey)','Normal/StandardItem',1,1,1,25020,0,80689,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030547,'Weathered Gown (Beige)','Normal/StandardItem',1,1,1,25020,0,80690,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030548,'Ul\'dahn Gown','Normal/StandardItem',1,1,1,25020,0,80685,7016,2,0,0,0,1,25,2006,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030549,'Felt Gown of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030550,'Felt Gown of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030551,'Felt Gown of Vitality','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030552,'Felt Gown of Vitality (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030553,'Felt Gown of Vitality (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030554,'Felt Gown of Vitality (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030555,'Felt Gown of Intelligence','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030556,'Felt Gown of Intelligence (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030557,'Felt Gown of Intelligence (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030558,'Felt Gown of Intelligence (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030601,'Weathered Hunting Tunic (Brown)','Normal/StandardItem',1,1,1,30580,0,80745,7016,1,0,0,0,0,1,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030602,'Dated Hunting Tunic (Brown)','Normal/StandardItem',1,0,0,30580,1860,80125,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030603,'Dated Hunting Tunic (Grey)','Normal/StandardItem',1,0,0,30580,1860,80728,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030604,'Dated Hunting Tunic (Beige)','Normal/StandardItem',1,0,0,30580,1860,80729,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030605,'Dated Trapper\'s Tunic','Normal/StandardItem',1,0,0,30580,3720,80730,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030606,'Dated Trapper\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,3720,80731,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030607,'Dated Trapper\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,3720,80732,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030608,'Dated Trapper\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,3720,80733,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030609,'Dated Trapper\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,3720,80734,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030610,'Dated Tracker\'s Tunic','Normal/StandardItem',1,0,0,30580,5580,80735,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030611,'Dated Tracker\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,30580,5580,80736,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030612,'Dated Tracker\'s Tunic (Pink)','Normal/StandardItem',1,0,0,30580,5580,80737,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030613,'Dated Tracker\'s Tunic (Brown)','Normal/StandardItem',1,0,0,30580,5580,80738,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030614,'Dated Tracker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,5580,80739,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030615,'Dated Bowman\'s Tunic','Normal/StandardItem',1,0,0,30580,7440,80740,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030616,'Dated Bowman\'s Tunic (Black)','Normal/StandardItem',1,0,0,30580,7440,80741,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030617,'Dated Bowman\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,7440,80742,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030618,'Dated Bowman\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,7440,80743,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030619,'Dated Bowman\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,7440,80744,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030620,'Poacher\'s Tunic','Normal/StandardItem',1,1,1,30580,0,81511,7016,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030621,'Ranger\'s Tunic','Normal/StandardItem',1,0,0,30580,8184,82233,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030622,'Ranger\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,8184,82234,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030623,'Rainmaker\'s Tunic','Normal/StandardItem',1,0,0,30580,9114,82235,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030624,'Rainmaker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,9114,82236,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030625,'Serpent Private\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80733,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030626,'Serpent Sergeant\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80738,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030627,'Explorer\'s Tunic','Normal/StandardItem',1,1,0,30580,9114,82509,7016,2,0,0,0,1,48,2004,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030701,'Weathered Shirt','Normal/StandardItem',1,1,1,27800,0,80759,7016,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030702,'Dated Hempen Shirt','Normal/StandardItem',1,0,0,27800,1404,80126,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030703,'Dated Hempen Shirt (Brown)','Normal/StandardItem',1,0,0,27800,1404,80746,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030704,'Dated Hempen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,1404,80747,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030705,'Dated Hempen Shirt (Beige)','Normal/StandardItem',1,0,0,27800,1404,80748,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030706,'Dated Cotton Shirt','Normal/StandardItem',1,0,0,27800,2964,80749,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030707,'Dated Cotton Shirt (Red)','Normal/StandardItem',1,0,0,27800,2964,80750,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030708,'Dated Cotton Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,2964,80751,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030709,'Dated Cotton Shirt (Green)','Normal/StandardItem',1,0,0,27800,2964,80752,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030710,'Dated Cotton Shirt (Blue)','Normal/StandardItem',1,0,0,27800,2964,80753,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030711,'Dated Velveteen Shirt','Normal/StandardItem',1,0,0,27800,6084,80754,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030712,'Dated Velveteen Shirt (Black)','Normal/StandardItem',1,0,0,27800,6084,80755,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030713,'Dated Velveteen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6084,80756,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030714,'Dated Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,6084,80757,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030715,'Dated Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,6084,80758,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030716,'Buccaneer\'s Shirt','Normal/StandardItem',1,1,0,27800,8736,82050,7016,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030717,'Velveteen Shirt','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030718,'Velveteen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030719,'Velveteen Shirt of Invoking (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030720,'Linen Shirt','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030721,'Linen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030722,'Linen Shirt of Invoking (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030723,'Woolen Shirt','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030724,'Woolen Shirt of Invoking (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030725,'Sipahi Shirt','Normal/StandardItem',1,1,1,27800,0,82147,7016,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030726,'Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030727,'Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030728,'Velveteen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030729,'Velveteen Shirt of Slaying (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030730,'Velveteen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030731,'Velveteen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030732,'Linen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030733,'Linen Shirt (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030734,'Linen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030735,'Linen Shirt of Slaying (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030736,'Linen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030737,'Linen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030738,'Woolen Shirt (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030739,'Woolen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030740,'Woolen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030741,'Woolen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030742,'Woolen Shirt of Invoking (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030743,'Woolen Shirt of Invoking (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030744,'Flame Private\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80747,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030745,'Flame Sergeant\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80755,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030801,'Weathered Acton (Grey)','Normal/StandardItem',1,1,1,30580,0,80778,7015,1,0,0,0,0,1,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030802,'Dated Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1840,80149,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030803,'Dated Hempen Acton (Beige)','Normal/StandardItem',1,0,0,30580,1840,80764,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030804,'Dated Hempen Acton (Brown)','Normal/StandardItem',1,0,0,30580,1840,81582,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030805,'Dated Cotton Acton (Red)','Normal/StandardItem',1,0,0,30580,3680,80766,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030806,'Dated Cotton Acton (Blue)','Normal/StandardItem',1,0,0,30580,3680,80767,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030807,'Dated Cotton Acton (Yellow)','Normal/StandardItem',1,0,0,30580,3680,80768,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030808,'Dated Cotton Acton (Green)','Normal/StandardItem',1,0,0,30580,3680,80769,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030809,'Dated Canvas Acton (Auburn)','Normal/StandardItem',1,0,0,30580,5520,80770,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030810,'Dated Canvas Acton (Pink)','Normal/StandardItem',1,0,0,30580,5520,80771,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030811,'Dated Canvas Acton (Brown)','Normal/StandardItem',1,0,0,30580,5520,80772,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030812,'Dated Canvas Acton (Blue)','Normal/StandardItem',1,0,0,30580,5520,80773,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030813,'Dated Velveteen Acton','Normal/StandardItem',1,0,0,30580,7360,80774,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030814,'Dated Velveteen Acton (Green)','Normal/StandardItem',1,0,0,30580,7360,80775,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030815,'Dated Velveteen Acton (Yellow)','Normal/StandardItem',1,0,0,30580,7360,80776,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030816,'Dated Velveteen Acton (Black)','Normal/StandardItem',1,0,0,30580,7360,80777,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030817,'Harlequin\'s Acton','Normal/StandardItem',1,1,0,25020,8976,81583,7015,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030818,'Brigand\'s Acton','Normal/StandardItem',1,1,1,30580,0,80776,7015,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030819,'Hempen Acton','Normal/StandardItem',1,0,0,30580,1656,80764,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030820,'Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1656,80149,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030821,'Cotton Acton','Normal/StandardItem',1,0,0,30580,3496,80767,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030822,'Cotton Acton (Brown)','Normal/StandardItem',1,0,0,30580,3496,80766,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030823,'Mercenary\'s Acton','Normal/StandardItem',1,1,1,30580,0,82143,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030824,'Veteran\'s Acton','Normal/StandardItem',1,1,0,30580,9200,82510,7015,2,0,0,0,1,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030901,'Dated Dodoskin Jacket (Rat)','Normal/StandardItem',1,0,0,33360,3360,80779,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030902,'Dated Dodoskin Jacket (Squirrel)','Normal/StandardItem',1,0,0,33360,3360,80780,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030903,'Dated Dodoskin Jacket (Marmot)','Normal/StandardItem',1,0,0,33360,3360,80781,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030904,'Dated Leather Jacket (Black)','Normal/StandardItem',1,0,0,33360,5460,80782,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030905,'Dated Leather Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,5460,80783,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030906,'Dated Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,5460,80784,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030907,'Dated Leather Jacket (Red)','Normal/StandardItem',1,0,0,33360,5460,80785,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030908,'Dated Scouting Jacket (Black)','Normal/StandardItem',1,0,0,33360,7560,80786,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030909,'Dated Scouting Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,7560,80787,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030910,'Dated Scouting Jacket (Green)','Normal/StandardItem',1,0,0,33360,7560,80788,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030911,'Dated Scouting Jacket (Red)','Normal/StandardItem',1,0,0,33360,7560,80789,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030912,'Dated Harrier\'s Jacket (Black)','Normal/StandardItem',1,0,0,33360,9660,80790,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030913,'Dated Harrier\'s Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,9660,80791,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030914,'Dated Harrier\'s Jacket (Green)','Normal/StandardItem',1,0,0,33360,9660,80792,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030915,'Dated Harrier\'s Jacket (Red)','Normal/StandardItem',1,0,0,33360,9660,80793,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030916,'Wood Wailer\'s Jacket','Normal/StandardItem',1,1,1,33360,0,81589,7015,1,0,0,0,0,20,1113,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030917,'Eternal Shade','Normal/StandardItem',1,1,1,33360,0,81367,7015,2,0,0,0,0,25,2104,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030918,'Alpine War Jacket','Normal/StandardItem',1,1,1,33360,0,82072,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030919,'Gridanian Jacket','Normal/StandardItem',1,1,1,33360,0,80791,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030920,'Leather Jacket','Normal/StandardItem',1,0,0,33360,4410,80786,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030921,'Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,4410,80788,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030922,'Toadskin Jacket','Normal/StandardItem',1,0,0,33360,6510,82248,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030923,'Toadskin Jacket (Black)','Normal/StandardItem',1,0,0,33360,6510,82249,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030924,'Plundered Jacket','Normal/StandardItem',1,1,0,33360,3360,81588,7015,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031001,'Dated Taupe Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80691,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031002,'Dated Taupe Sheepskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,4140,80692,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031003,'Dated Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80693,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031004,'Dated Slate-grey Sheepskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,4140,80694,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031005,'Dated Dodoskin Jerkin','Normal/StandardItem',1,0,0,36140,6440,80695,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031006,'Dated Dodoskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,6440,80696,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031007,'Dated Dodoskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,6440,80697,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031008,'Dated Dodoskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,6440,80698,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031009,'Dated Dodoskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,6440,80699,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031010,'Dated Leather Jerkin','Normal/StandardItem',1,0,0,36140,8740,80700,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031011,'Dated Leather Jerkin (Auburn)','Normal/StandardItem',1,0,0,36140,8740,80701,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031012,'Dated Leather Jerkin (Pink)','Normal/StandardItem',1,0,0,36140,8740,80702,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031013,'Dated Leather Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,8740,80703,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031014,'Dated Leather Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,8740,80704,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031015,'Dated Tarred Leather Jerkin','Normal/StandardItem',1,0,0,36140,11040,80705,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031016,'Dated Tarred Leather Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11040,80706,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031017,'Dated Tarred Leather Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11040,80707,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031018,'Dated Tarred Leather Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11040,80708,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031019,'Dated Tarred Leather Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11040,80709,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031020,'Weathered Jerkin (Brown)','Normal/StandardItem',1,1,1,36140,0,80710,7016,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031021,'Ul\'dahn Jerkin','Normal/StandardItem',1,1,1,36140,0,80707,7016,2,0,0,0,1,25,2007,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031022,'Boarskin Jerkin','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031023,'Boarskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031024,'Boarskin Jerkin of Strength (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031025,'Boarskin Jerkin of Dexterity (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031026,'Raptorskin Jerkin','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031027,'Raptorskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031028,'Raptorskin Jerkin of Strength (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031029,'Raptorskin Jerkin of Dexterity (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031030,'Boarskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031031,'Boarskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031032,'Boarskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031033,'Boarskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031034,'Boarskin Jerkin of Vitality (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031035,'Boarskin Jerkin of Vitality (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031036,'Boarskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031037,'Boarskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031038,'Boarskin Jerkin of Strength (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031039,'Boarskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031040,'Boarskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031041,'Boarskin Jerkin of Dexterity (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031042,'Raptorskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031043,'Raptorskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031044,'Raptorskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031045,'Raptorskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031046,'Raptorskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031047,'Raptorskin Jerkin of Vitality (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031048,'Raptorskin Jerkin of Vitality (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031049,'Raptorskin Jerkin of Vitality (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031050,'Raptorskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031051,'Raptorskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031052,'Raptorskin Jerkin of Strength (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031053,'Raptorskin Jerkin of Strength (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031054,'Raptorskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031055,'Raptorskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031056,'Raptorskin Jerkin of Dexterity (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031057,'Raptorskin Jerkin of Dexterity (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031101,'Dated Hempen Tabard','Normal/StandardItem',1,0,0,25020,960,80830,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031102,'Dated Hempen Tabard (Brown)','Normal/StandardItem',1,0,0,25020,960,80831,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031103,'Dated Hempen Tabard (Beige)','Normal/StandardItem',1,0,0,25020,960,80832,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031104,'Dated Hempen Tabard (Grey)','Normal/StandardItem',1,0,0,25020,960,80833,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031105,'Dated Cotton Tabard','Normal/StandardItem',1,0,0,25020,2560,80834,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031106,'Dated Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2560,80835,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031107,'Dated Cotton Tabard (Blue)','Normal/StandardItem',1,0,0,25020,2560,80836,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031108,'Dated Cotton Tabard (Red)','Normal/StandardItem',1,0,0,25020,2560,80837,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031109,'Dated Cotton Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,2560,80838,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031110,'Dated Canvas Tabard','Normal/StandardItem',1,0,0,25020,4160,80839,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031111,'Dated Canvas Tabard (Auburn)','Normal/StandardItem',1,0,0,25020,4160,80840,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031112,'Dated Canvas Tabard (Pink)','Normal/StandardItem',1,0,0,25020,4160,80841,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031113,'Dated Canvas Tabard (Brown)','Normal/StandardItem',1,0,0,25020,4160,80842,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031114,'Dated Canvas Tabard (Blue)','Normal/StandardItem',1,0,0,25020,4160,80843,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031115,'Dated Velveteen Tabard','Normal/StandardItem',1,0,0,25020,5760,80844,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031116,'Dated Velveteen Tabard (Green)','Normal/StandardItem',1,0,0,25020,5760,80845,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031117,'Dated Velveteen Tabard (Red)','Normal/StandardItem',1,0,0,25020,5760,80846,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031118,'Dated Velveteen Tabard (Black)','Normal/StandardItem',1,0,0,25020,5760,80847,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031119,'Dated Velveteen Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,5760,80848,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031120,'Weathered Tabard','Normal/StandardItem',1,1,1,25020,0,80849,7015,1,0,0,0,0,1,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031121,'Cotton Tabard','Normal/StandardItem',1,0,0,25020,2720,80834,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8031122,'Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2720,80835,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8031201,'Dated Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,750,80850,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031202,'Dated Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,750,80851,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031203,'Dated Hempen Doublet Vest (Beige)','Normal/StandardItem',1,0,0,25020,750,80852,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031204,'Dated Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,750,80853,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031205,'Dated Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,2250,80854,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031206,'Dated Cotton Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,2250,80855,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031207,'Dated Cotton Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,2250,80856,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031208,'Dated Cotton Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,2250,80857,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031209,'Dated Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80858,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031210,'Dated Canvas Doublet Vest','Normal/StandardItem',1,0,0,25020,3750,80859,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031211,'Dated Canvas Doublet Vest (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80860,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031212,'Dated Canvas Doublet Vest (Pink)','Normal/StandardItem',1,0,0,25020,3750,80861,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031213,'Dated Canvas Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3750,80862,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031214,'Dated Canvas Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,3750,80863,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031215,'Weathered Doublet Vest (Grey)','Normal/StandardItem',1,1,1,25020,0,80869,7016,1,0,0,0,0,1,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031216,'Dated Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,5250,80864,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031217,'Dated Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,5250,80865,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031218,'Dated Velveteen Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,5250,80866,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031219,'Dated Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,5250,80867,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031220,'Dated Velveteen Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80868,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031221,'Frayed Cotton Doublet Vest','Normal/StandardItem',1,1,0,25020,1650,81856,7016,1,0,0,0,0,10,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031222,'Vintage Doublet Vest','Normal/StandardItem',1,1,0,25020,4650,80858,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031223,'Lominsan Doublet Vest','Normal/StandardItem',1,1,1,25020,0,80866,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031224,'Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031225,'Hempen Doublet Vest of Gathering (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031226,'Hempen Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031227,'Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031228,'Cotton Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031229,'Cotton Doublet Vest of Crafting (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031230,'Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031231,'Velveteen Doublet Vest of Gathering (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031232,'Velveteen Doublet Vest of Crafting (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031233,'Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031234,'Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031235,'Hempen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031236,'Hempen Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031237,'Hempen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031238,'Hempen Doublet Vest of Crafting (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031239,'Cotton Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031240,'Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031241,'Cotton Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031242,'Cotton Doublet Vest of Gathering (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031243,'Cotton Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031244,'Cotton Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031245,'Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031246,'Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031247,'Velveteen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031248,'Velveteen Doublet Vest of Gathering (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031249,'Velveteen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031250,'Velveteen Doublet Vest of Crafting (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031301,'Dated Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031302,'Dated Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031303,'Dated Hempen Tunic (Beige)','Normal/StandardItem',1,0,0,22240,260,80872,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031304,'Dated Hempen Tunic (Grey)','Normal/StandardItem',1,0,0,22240,260,80873,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031305,'Dated Cotton Tunic','Normal/StandardItem',1,0,0,22240,1560,80874,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031306,'Dated Cotton Tunic (Green)','Normal/StandardItem',1,0,0,22240,1560,80875,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031307,'Dated Cotton Tunic (Blue)','Normal/StandardItem',1,0,0,22240,1560,80876,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031308,'Dated Cotton Tunic (Red)','Normal/StandardItem',1,0,0,22240,1560,80877,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031309,'Dated Cotton Tunic (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80878,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031310,'Dated Canvas Tunic','Normal/StandardItem',1,0,0,22240,2860,80879,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031311,'Dated Canvas Tunic (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80880,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031312,'Dated Canvas Tunic (Pink)','Normal/StandardItem',1,0,0,22240,2860,80881,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031313,'Dated Canvas Tunic (Brown)','Normal/StandardItem',1,0,0,22240,2860,80882,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031314,'Dated Canvas Tunic (Blue)','Normal/StandardItem',1,0,0,22240,2860,80883,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031315,'Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031316,'Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031401,'Dated Hempen Halfrobe','Normal/StandardItem',1,0,0,22240,280,80885,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031402,'Dated Hempen Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,280,80886,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031403,'Dated Hempen Halfrobe (Beige)','Normal/StandardItem',1,0,0,22240,280,80887,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031404,'Dated Hempen Halfrobe (Grey)','Normal/StandardItem',1,0,0,22240,280,80888,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031405,'Dated Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,1680,80889,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031406,'Dated Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,1680,80890,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031407,'Dated Cotton Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,1680,80891,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031408,'Dated Cotton Halfrobe (Red)','Normal/StandardItem',1,0,0,22240,1680,80892,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031409,'Dated Cotton Halfrobe (Yellow)','Normal/StandardItem',1,0,0,22240,1680,80893,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031410,'Dated Canvas Halfrobe','Normal/StandardItem',1,0,0,22240,3080,80894,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031411,'Dated Canvas Halfrobe (Auburn)','Normal/StandardItem',1,0,0,22240,3080,80895,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031412,'Dated Canvas Halfrobe (Pink)','Normal/StandardItem',1,0,0,22240,3080,80896,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031413,'Dated Canvas Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,3080,80897,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031414,'Dated Canvas Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,3080,80898,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031415,'Weathered Halfrobe (Beige)','Normal/StandardItem',1,1,1,22240,0,80904,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031416,'Ascetic\'s Halfrobe','Normal/StandardItem',1,1,1,22240,0,80896,7016,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031417,'Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,3500,80889,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031418,'Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,3500,80890,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031419,'Velveteen Robe','Normal/StandardItem',1,0,0,22240,4480,81873,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8031420,'Velveteen Robe (Black)','Normal/StandardItem',1,0,0,22240,4480,81876,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8031421,'Mage\'s Halfrobe','Normal/StandardItem',1,1,0,22240,7140,82507,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8031501,'Dated Sheepskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,1540,80712,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031502,'Dated Sheepskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,1540,80713,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031503,'Dated Dodoskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,2640,80714,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8031504,'Dated Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2640,80715,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8031505,'Dated Leather Harness (Black)','Normal/StandardItem',1,0,0,33360,7480,80716,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031506,'Dated Leather Harness (Ochre)','Normal/StandardItem',1,0,0,33360,7480,80717,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031507,'Dated Leather Harness (Green)','Normal/StandardItem',1,0,0,33360,7480,80718,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031508,'Dated Leather Harness (Red)','Normal/StandardItem',1,0,0,33360,7480,80719,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031509,'Dated Toadskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9680,80724,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031510,'Dated Toadskin Harness (Ochre)','Normal/StandardItem',1,0,0,33360,9680,80725,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031511,'Dated Toadskin Harness (Green)','Normal/StandardItem',1,0,0,33360,9680,80726,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031512,'Dated Toadskin Harness (Red)','Normal/StandardItem',1,0,0,33360,9680,80727,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031513,'Ul\'dahn Harness','Normal/StandardItem',1,1,1,33360,0,80724,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031514,'Dodoskin Harness','Normal/StandardItem',1,0,0,33360,2860,80714,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031515,'Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2860,80715,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031516,'Boarskin Harness','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031517,'Boarskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031518,'Peisteskin Harness','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8031519,'Peisteskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8031520,'Raptorskin Harness','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031521,'Raptorskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031522,'Raptorskin Harness (White)','Normal/StandardItem',1,0,0,33360,10560,82425,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031523,'Raptorskin Harness (Red)','Normal/StandardItem',1,0,0,33360,10560,82426,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031601,'Dated Bone Scale Mail (Grey)','Normal/StandardItem',1,0,0,36140,3600,80760,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031602,'Dated Bone Scale Mail (Taupe)','Normal/StandardItem',1,0,0,36140,3600,80761,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031603,'Dated Bronze Scale Mail','Normal/StandardItem',1,0,0,36140,4800,81364,7015,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8031604,'Blackened Scale Mail','Normal/StandardItem',1,1,0,36140,5280,81569,7015,1,0,0,0,0,21,1111,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031605,'Vintage Scale Mail','Normal/StandardItem',1,1,0,36140,10080,81568,7015,1,0,0,0,0,41,1111,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031606,'Mosshorn Scale Mail','Normal/StandardItem',1,1,0,36140,11520,81563,7015,2,0,0,0,0,47,1111,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031607,'Kokoroon\'s Darkshell Mail','Normal/StandardItem',1,1,1,36140,0,82064,7015,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031608,'Solid Scale Mail','Normal/StandardItem',1,1,1,36140,0,82070,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8031609,'Iron Scale Mail','Normal/StandardItem',1,0,0,36140,5520,81365,7015,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031610,'Horn Scale Mail','Normal/StandardItem',1,0,0,36140,10080,82245,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031611,'Horn Scale Mail (White)','Normal/StandardItem',1,0,0,36140,10080,82246,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031612,'Tortoiseshell Scale Mail','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8031613,'Tortoiseshell Scale Mail (White)','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8031701,'Dated Bronze Haubergeon','Normal/StandardItem',1,0,0,38920,7280,80794,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031702,'Dated Bronze Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,7280,80795,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031703,'Dated Bronze Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,7280,80796,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031704,'Dated Bronze Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,7280,80797,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031705,'Dated Bronze Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,7280,80798,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031706,'Dated Iron Haubergeon','Normal/StandardItem',1,0,0,38920,9880,80799,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031707,'Dated Iron Haubergeon (Auburn)','Normal/StandardItem',1,0,0,38920,9880,80800,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031708,'Dated Iron Haubergeon (Pink)','Normal/StandardItem',1,0,0,38920,9880,80801,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031709,'Dated Iron Haubergeon (Brown)','Normal/StandardItem',1,0,0,38920,9880,80802,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031710,'Dated Iron Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,9880,80803,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031711,'Dated Cavalry Haubergeon','Normal/StandardItem',1,0,0,38920,12480,80804,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031712,'Dated Cavalry Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,12480,80805,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031713,'Dated Cavalry Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12480,80806,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031714,'Dated Cavalry Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,12480,80807,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031715,'Dated Cavalry Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,12480,80808,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031716,'Judge\'s Haubergeon','Normal/StandardItem',1,1,1,38920,0,80809,7015,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031717,'Ripped Haubergeon','Normal/StandardItem',1,1,0,38920,8060,81401,7015,1,0,0,0,0,30,1114,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031718,'Vintage Haubergeon','Normal/StandardItem',1,1,0,38920,13260,80804,7015,1,0,0,0,0,50,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031719,'Templar\'s Haubergeon','Normal/StandardItem',1,1,0,38920,13000,82047,7015,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8031720,'Mythril Haubergeon','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031721,'Mythril Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031722,'Cobalt Haubergeon','Normal/StandardItem',1,0,0,38920,12740,82251,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031723,'Cobalt Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12740,82252,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031724,'Plundered Haubergeon','Normal/StandardItem',1,1,0,38920,4160,80794,7015,1,0,0,0,1,15,2103,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031801,'Dated Hempen Cowl','Normal/StandardItem',1,0,0,38920,3600,80810,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031802,'Dated Hempen Cowl (Beige)','Normal/StandardItem',1,0,0,38920,3600,80811,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031803,'Dated Hempen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,3600,80812,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031804,'Dated Hempen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,3600,80813,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031805,'Dated Cotton Cowl','Normal/StandardItem',1,0,0,38920,6000,80814,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031806,'Dated Cotton Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,6000,80815,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031807,'Dated Cotton Cowl (Green)','Normal/StandardItem',1,0,0,38920,6000,80816,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031808,'Dated Cotton Cowl (Blue)','Normal/StandardItem',1,0,0,38920,6000,80817,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031809,'Dated Cotton Cowl (Red)','Normal/StandardItem',1,0,0,38920,6000,80818,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031810,'Dated Canvas Cowl','Normal/StandardItem',1,0,0,38920,8400,80819,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031811,'Dated Canvas Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,8400,80820,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031812,'Dated Canvas Cowl (Green)','Normal/StandardItem',1,0,0,38920,8400,80821,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031813,'Dated Canvas Cowl (Blue)','Normal/StandardItem',1,0,0,38920,8400,80822,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031814,'Dated Canvas Cowl (Red)','Normal/StandardItem',1,0,0,38920,8400,80823,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031815,'Dated Velveteen Cowl','Normal/StandardItem',1,0,0,38920,10800,80824,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031816,'Dated Velveteen Cowl (Black)','Normal/StandardItem',1,0,0,38920,10800,80825,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031817,'Dated Velveteen Cowl (Green)','Normal/StandardItem',1,0,0,38920,10800,80826,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031818,'Dated Velveteen Cowl (Red)','Normal/StandardItem',1,0,0,38920,10800,80827,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031819,'Dated Velveteen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,10800,80828,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031820,'Seer\'s Cowl','Normal/StandardItem',1,1,1,38920,0,82065,7017,2,0,0,0,0,35,2005,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031821,'Gridanian Cowl','Normal/StandardItem',1,1,1,38920,0,80820,7017,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031822,'Linen Cowl','Normal/StandardItem',1,0,0,38920,9120,82256,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031823,'Linen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,9120,82257,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031824,'Linen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,9120,82258,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031825,'Woolen Cowl','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031826,'Woolen Cowl (Black)','Normal/StandardItem',1,0,0,38920,11520,82260,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031827,'Woolen Cowl (Red)','Normal/StandardItem',1,0,0,38920,11520,82261,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031828,'Woolen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031901,'Dated Hempen Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,1040,81751,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031902,'Dated Hempen Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,1040,81752,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031903,'Dated Hempen Shepherd\'s Tunic (Grey)','Normal/StandardItem',1,0,0,27800,1040,81753,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031904,'Dated Hempen Shepherd\'s Tunic (Beige)','Normal/StandardItem',1,0,0,27800,1040,81754,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031905,'Dated Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031906,'Dated Cotton Shepherd\'s Tunic (Red)','Normal/StandardItem',1,0,0,27800,2340,81758,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031907,'Dated Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031908,'Dated Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031909,'Dated Cotton Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,2340,81761,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031910,'Dated Canvas Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,3640,81762,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031911,'Dated Canvas Shepherd\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,27800,3640,81763,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031912,'Dated Canvas Shepherd\'s Tunic (Pink)','Normal/StandardItem',1,0,0,27800,3640,81764,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031913,'Dated Canvas Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,3640,81765,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031914,'Dated Canvas Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,3640,81766,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031915,'Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031916,'Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031917,'Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8032001,'Vintage Chef\'s Apron','Normal/StandardItem',1,1,0,27800,4810,81839,7016,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032002,'Stained Chef\'s Apron','Normal/StandardItem',1,1,0,27800,2210,81840,7016,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8032003,'Dated Chef\'s Apron','Normal/StandardItem',1,0,0,27800,5720,81841,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032004,'Dated Chef\'s Apron (Black)','Normal/StandardItem',1,0,0,27800,5720,81842,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032005,'Dated Chef\'s Apron (Red)','Normal/StandardItem',1,0,0,27800,5720,81843,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032006,'Dated Chef\'s Apron (Yellow)','Normal/StandardItem',1,0,0,27800,5720,81844,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032007,'Dated Chef\'s Apron (Green)','Normal/StandardItem',1,0,0,27800,5720,81845,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032008,'Lominsan Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032009,'Linen Smock','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032010,'Linen Smock of the Mind (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032011,'Linen Smock of Piety (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032012,'Linen Smock of Piety (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032013,'Woolen Smock','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032014,'Woolen Smock of the Mind (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032015,'Woolen Smock of Piety (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032016,'Woolen Smock of Piety (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032017,'Linen Smock (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032018,'Linen Smock (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032019,'Linen Smock (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032020,'Linen Smock of the Mind','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032021,'Linen Smock of the Mind (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032022,'Linen Smock of the Mind (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032023,'Linen Smock of Piety','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032024,'Linen Smock of Piety (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032025,'Woolen Smock (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032026,'Woolen Smock (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032027,'Woolen Smock (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032028,'Woolen Smock (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032029,'Woolen Smock of the Mind','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032030,'Woolen Smock of the Mind (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032031,'Woolen Smock of the Mind (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032032,'Woolen Smock of the Mind (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032033,'Woolen Smock of Piety','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032034,'Woolen Smock of Piety (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032035,'Woolen Smock of Piety (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032101,'Dream Tunic','Normal/StandardItem',1,0,0,22240,260,81890,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032102,'Reindeer Suit','Normal/StandardItem',1,1,1,22240,0,82402,7033,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032201,'Dated Canvas Coatee','Normal/StandardItem',1,0,0,25000,3720,81893,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032202,'Dated Canvas Coatee (Auburn)','Normal/StandardItem',1,0,0,25000,3720,81894,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032203,'Dated Canvas Coatee (Pink)','Normal/StandardItem',1,0,0,25000,3720,81895,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032204,'Dated Canvas Coatee (Brown)','Normal/StandardItem',1,0,0,25000,3720,81896,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032205,'Dated Canvas Coatee (Blue)','Normal/StandardItem',1,0,0,25000,3720,81897,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032206,'Dated Velveteen Coatee','Normal/StandardItem',1,0,0,25000,4920,81898,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032207,'Dated Velveteen Coatee (Black)','Normal/StandardItem',1,0,0,25000,4920,81899,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032208,'Dated Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4920,81900,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032209,'Dated Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4920,81901,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032210,'Dated Velveteen Coatee (Green)','Normal/StandardItem',1,0,0,25000,4920,81902,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032211,'Dated Linen Coatee','Normal/StandardItem',1,0,0,25000,6120,81898,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032212,'Dated Linen Coatee (Pink)','Normal/StandardItem',1,0,0,25000,6120,81895,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032213,'Dated Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,6120,81897,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032214,'Dated Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,6120,81896,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032215,'Dated Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,6120,81894,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032216,'Vintage Coatee','Normal/StandardItem',1,1,0,25000,3120,81906,7016,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032217,'Moth-eaten Coatee','Normal/StandardItem',1,1,0,25000,1920,81905,7016,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8032218,'Vintage Seneschal Coatee','Normal/StandardItem',1,1,0,25000,5520,81904,7016,1,0,0,0,0,45,1005,0,0,0,0,0,-1,34,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8032219,'Moth-eaten Seneschal Coatee','Normal/StandardItem',1,1,0,25000,4320,81903,7016,1,0,0,0,0,35,1005,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8032220,'Gridanian Coatee','Normal/StandardItem',1,1,1,25000,0,81901,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032221,'Velveteen Coatee','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032222,'Velveteen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032223,'Velveteen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032224,'Linen Coatee','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032225,'Linen Coatee of Crafting (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032226,'Linen Coatee of Gathering (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032227,'Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032228,'Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032229,'Velveteen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032230,'Velveteen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032231,'Velveteen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032232,'Velveteen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032233,'Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032234,'Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032235,'Linen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032236,'Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032237,'Linen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032238,'Linen Coatee of Crafting (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032239,'Linen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032240,'Linen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032241,'Linen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032242,'Linen Coatee of Gathering (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032243,'Linen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032244,'Linen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032301,'Loyalist\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82061,7016,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032302,'Revolutionary\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82073,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032303,'Woolen Bliaud','Normal/StandardItem',1,0,0,27800,11250,82253,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8032304,'Woolen Bliaud (Purple)','Normal/StandardItem',1,0,0,27800,11250,82254,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8032305,'Felt Bliaud','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032306,'Felt Bliaud (Brown)','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032307,'Plundered Bliaud','Normal/StandardItem',1,1,0,27800,4000,82153,7016,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8032308,'Felt Bliaud (Green)','Normal/StandardItem',1,0,0,27800,12500,82431,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032309,'Felt Bliaud (Blue)','Normal/StandardItem',1,0,0,27800,12500,82429,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032310,'Felt Bliaud (Red)','Normal/StandardItem',1,0,0,27800,12500,82430,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032311,'Storm Private\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82455,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032312,'Storm Sergeant\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82456,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032401,'Red Summer Top','Normal/StandardItem',1,1,1,0,0,82081,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032402,'Green Summer Top','Normal/StandardItem',1,1,1,0,0,82082,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032403,'Blue Summer Top','Normal/StandardItem',1,1,1,0,0,82083,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032404,'Solar Summer Top','Normal/StandardItem',1,1,1,0,0,82084,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032405,'Lunar Summer Top','Normal/StandardItem',1,1,1,0,0,82085,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032406,'Red Summer Halter','Normal/StandardItem',1,1,1,0,0,82091,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032407,'Green Summer Halter','Normal/StandardItem',1,1,1,0,0,82092,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032408,'Blue Summer Halter','Normal/StandardItem',1,1,1,0,0,82093,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032409,'Solar Summer Halter','Normal/StandardItem',1,1,1,0,0,82094,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032410,'Lunar Summer Halter','Normal/StandardItem',1,1,1,0,0,82095,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032501,'Hempen Kurta','Normal/StandardItem',1,0,0,22240,260,82269,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032502,'Hempen Kurta (Grey)','Normal/StandardItem',1,0,0,22240,260,82270,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032601,'Lominsan Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82101,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032602,'Gridanian Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82102,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032603,'Ul\'dahn Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82103,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032604,'Lominsan Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82104,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032605,'Gridanian Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82105,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032606,'Ul\'dahn Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82106,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032701,'Gallant Surcoat','Normal/StandardItem',1,1,1,38920,0,82482,7015,3,0,0,0,1,50,2120,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032702,'Temple Cyclas','Normal/StandardItem',1,1,1,33360,0,82487,7015,3,0,0,0,1,50,2119,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032703,'Fighter\'s Cuirass','Normal/StandardItem',1,1,1,41700,0,82462,7015,3,0,0,0,1,50,2121,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032704,'Drachen Mail','Normal/StandardItem',1,1,1,36140,0,82457,7015,3,0,0,0,1,50,2123,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032705,'Choral Shirt','Normal/StandardItem',1,1,1,27800,0,82477,7015,3,0,0,0,1,50,2122,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032706,'Healer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82467,7016,3,0,0,0,1,50,2125,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032707,'Wizard\'s Coat','Normal/StandardItem',1,1,1,22240,0,82472,7016,3,0,0,0,1,50,2124,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032801,'Heavy Darklight Armor','Normal/StandardItem',1,1,1,60000,0,82492,7014,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032802,'Darklight Cuirass','Normal/StandardItem',1,1,1,41700,0,82495,7014,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032803,'Darklight Corselet','Normal/StandardItem',1,1,1,33360,0,82499,7015,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032804,'Darklight Cowl','Normal/StandardItem',1,1,1,38920,0,82503,7017,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032805,'Heavy Darksteel Armor','Normal/StandardItem',1,0,0,60000,15000,82516,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032806,'Heavy Darksteel Armor (White)','Normal/StandardItem',1,0,0,60000,15000,82515,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032807,'Heavy Darksteel Armor (Red)','Normal/StandardItem',1,0,0,60000,15000,82517,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032808,'Heavy Darksteel Armor (Green)','Normal/StandardItem',1,0,0,60000,15000,82518,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032809,'Heavy Darksteel Armor (Blue)','Normal/StandardItem',1,0,0,60000,15000,82519,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032810,'Gryphonskin Jerkin','Normal/StandardItem',1,0,0,36140,11500,82530,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032811,'Gryphonskin Jerkin (White)','Normal/StandardItem',1,0,0,36140,11500,82531,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032812,'Gryphonskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11500,82532,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032813,'Gryphonskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11500,82533,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032814,'Gryphonskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11500,82534,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032815,'Vanya Robe','Normal/StandardItem',1,0,0,25020,8200,82552,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032816,'Vanya Robe (Yellow)','Normal/StandardItem',1,0,0,25020,8200,82551,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032817,'Vanya Robe (Black)','Normal/StandardItem',1,0,0,25020,8200,82550,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032818,'Vanya Robe (Purple)','Normal/StandardItem',1,0,0,25020,8200,82553,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032819,'Vanya Robe (Red)','Normal/StandardItem',1,0,0,25020,8200,82554,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032820,'Storm Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82583,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032821,'Storm Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032822,'Serpent Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82584,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032823,'Serpent Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81844,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032824,'Flame Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82582,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032825,'Flame Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81842,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032826,'Militia Robe','Normal/StandardItem',1,1,1,25020,0,82599,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032827,'Militia Cuirass','Normal/StandardItem',1,1,1,41700,0,80060,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032828,'Militia Harness','Normal/StandardItem',1,1,1,33360,0,82598,7015,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032829,'Imperial Operative Dalmatica','Normal/StandardItem',1,1,1,22240,0,82605,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032830,'Gryphonskin Tunic','Normal/StandardItem',1,0,0,30580,8556,82601,7016,1,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032831,'Darksteel Haubergeon','Normal/StandardItem',1,0,0,38920,11960,82602,7015,1,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032832,'Coliseum Galerus','Normal/StandardItem',1,0,0,33360,10120,82608,7015,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8032833,'Coliseum Shawl','Normal/StandardItem',1,0,0,25020,7544,82610,7016,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8032834,'Lord\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82624,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032835,'Lord\'s Yukata (Green)','Normal/StandardItem',1,1,1,22240,0,82625,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032836,'Lord\'s Yukata (Grey)','Normal/StandardItem',1,1,1,22240,0,82626,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032837,'Lady\'s Yukata (Red)','Normal/StandardItem',1,1,1,22240,0,82621,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032838,'Lady\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82622,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032839,'Lady\'s Yukata (Black)','Normal/StandardItem',1,1,1,22240,0,82623,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040001,'Well-worn Undershirt','Normal/StandardItem',1,1,1,0,0,81303,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040002,'Well-worn Breastcloth','Normal/StandardItem',1,1,1,0,0,81305,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040003,'Well-worn Chestband','Normal/StandardItem',1,1,1,0,0,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040004,'Well-worn Undersleeves','Normal/StandardItem',1,1,1,0,0,81307,7012,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040005,'Well-worn Undersleeves (Brown)','Normal/StandardItem',1,1,1,0,0,81308,7012,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040006,'Well-worn Bodice','Normal/StandardItem',1,1,1,0,0,81310,7012,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040007,'Well-worn Bodice (Grey)','Normal/StandardItem',1,1,1,0,0,81311,7012,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040008,'Well-worn Camise','Normal/StandardItem',1,1,1,0,0,81313,7012,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040009,'Well-worn Camise (Beige)','Normal/StandardItem',1,1,1,0,0,81314,7012,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040010,'Well-worn Camisole (Brown)','Normal/StandardItem',1,1,1,0,0,81316,7012,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040011,'Well-worn Camisole (Grey)','Normal/StandardItem',1,1,1,0,0,81317,7012,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040012,'Well-worn Halftop','Normal/StandardItem',1,1,1,0,0,81322,7012,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040013,'Well-worn Halftop (Grey)','Normal/StandardItem',1,1,1,0,0,81323,7012,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040014,'Well-worn Singlet (Beige)','Normal/StandardItem',1,1,1,0,0,81319,7012,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040015,'Well-worn Singlet (Grey)','Normal/StandardItem',1,1,1,0,0,81320,7012,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040016,'Hempen Undershirt (Brown)','Normal/StandardItem',1,0,0,0,120,80001,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040017,'Hempen Undershirt','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040018,'Hempen Undershirt (Grey)','Normal/StandardItem',1,0,0,0,120,80003,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040019,'Hempen Undershirt (Beige)','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040020,'Hempen Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,120,81276,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040021,'Hempen Breastcloth','Normal/StandardItem',1,0,0,0,120,81304,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040022,'Hempen Breastcloth (Grey)','Normal/StandardItem',1,0,0,0,120,81278,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040023,'Hempen Breastcloth (Beige)','Normal/StandardItem',1,0,0,0,120,81279,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040024,'Hempen Chestband (Brown)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040025,'Hempen Chestband','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040026,'Hempen Chestband (Grey)','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040027,'Hempen Chestband (Beige)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040028,'Hempen Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040029,'Hempen Undersleeves','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040030,'Hempen Undersleeves (Grey)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040031,'Hempen Undersleeves (Beige)','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040032,'Hempen Bodice (Brown)','Normal/StandardItem',1,0,0,0,120,81285,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040033,'Hempen Bodice','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040034,'Hempen Bodice (Grey)','Normal/StandardItem',1,0,0,0,120,81287,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040035,'Hempen Bodice (Beige)','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040036,'Hempen Camise (Brown)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040037,'Hempen Camise','Normal/StandardItem',1,0,0,0,120,81312,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040038,'Hempen Camise (Grey)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040039,'Hempen Camise (Beige)','Normal/StandardItem',1,0,0,0,120,81314,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040040,'Hempen Camisole (Brown)','Normal/StandardItem',1,0,0,0,120,81316,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040041,'Hempen Camisole','Normal/StandardItem',1,0,0,0,120,81315,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040042,'Hempen Camisole (Grey)','Normal/StandardItem',1,0,0,0,120,81317,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040043,'Hempen Camisole (Beige)','Normal/StandardItem',1,0,0,0,120,82042,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040044,'Hempen Halftop (Brown)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040045,'Hempen Halftop','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040046,'Hempen Halftop (Grey)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040047,'Hempen Halftop (Beige)','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040048,'Hempen Singlet (Brown)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040049,'Hempen Singlet','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040050,'Hempen Singlet (Grey)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040051,'Hempen Singlet (Beige)','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040052,'Cotton Undershirt','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040053,'Cotton Undershirt (Brown)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040054,'Cotton Undershirt (Yellow)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040055,'Cotton Undershirt (Green)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040056,'Cotton Undershirt (Blue)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040057,'Cotton Breastcloth','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040058,'Cotton Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040059,'Cotton Breastcloth (Yellow)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040060,'Cotton Breastcloth (Green)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040061,'Cotton Breastcloth (Blue)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040062,'Cotton Chestband','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040063,'Cotton Chestband (Brown)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040064,'Cotton Chestband (Yellow)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040065,'Cotton Chestband (Green)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040066,'Cotton Chestband (Blue)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040067,'Cotton Undersleeves','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040068,'Cotton Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040069,'Cotton Undersleeves (Yellow)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040070,'Cotton Undersleeves (Green)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040071,'Cotton Undersleeves (Blue)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040072,'Cotton Bodice','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040073,'Cotton Bodice (Brown)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040074,'Cotton Bodice (Yellow)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040075,'Cotton Bodice (Green)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040076,'Cotton Bodice (Blue)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040077,'Cotton Camise','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040078,'Cotton Camise (Brown)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040079,'Cotton Camise (Yellow)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040080,'Cotton Camise (Green)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040081,'Cotton Camise (Blue)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040082,'Cotton Camisole','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040083,'Cotton Camisole (Brown)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040084,'Cotton Camisole (Yellow)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040085,'Cotton Camisole (Green)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040086,'Cotton Camisole (Blue)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040087,'Cotton Halftop','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040088,'Cotton Halftop (Brown)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040089,'Cotton Halftop (Yellow)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040090,'Cotton Halftop (Green)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040091,'Cotton Halftop (Blue)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040092,'Cotton Singlet','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040093,'Cotton Singlet (Brown)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040094,'Cotton Singlet (Yellow)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040095,'Cotton Singlet (Green)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040096,'Cotton Singlet (Blue)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050001,'Dated Hempen Slops','Normal/StandardItem',1,0,0,13900,390,80159,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050002,'Dated Hempen Slops (Beige)','Normal/StandardItem',1,0,0,13900,390,80162,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050003,'Dated Hempen Slops (Brown)','Normal/StandardItem',1,0,0,13900,390,80160,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050004,'Dated Hempen Slops (Grey)','Normal/StandardItem',1,0,0,13900,390,80161,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050005,'Dated Cotton Slops','Normal/StandardItem',1,0,0,13900,948,80163,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050006,'Dated Cotton Slops (Yellow)','Normal/StandardItem',1,0,0,13900,948,80165,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050007,'Dated Cotton Slops (Green)','Normal/StandardItem',1,0,0,13900,948,80166,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050008,'Dated Cotton Slops (Blue)','Normal/StandardItem',1,0,0,13900,948,80167,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050009,'Dated Cotton Slops (Red)','Normal/StandardItem',1,0,0,13900,948,80164,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050010,'Dated Canvas Slops','Normal/StandardItem',1,0,0,13900,1506,80168,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050011,'Dated Canvas Slops (Pink)','Normal/StandardItem',1,0,0,13900,1506,80170,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050012,'Dated Canvas Slops (Brown)','Normal/StandardItem',1,0,0,13900,1506,80171,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050013,'Dated Canvas Slops (Blue)','Normal/StandardItem',1,0,0,13900,1506,80172,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050014,'Dated Canvas Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1506,80169,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050015,'Linen Slops','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050016,'Linen Slops of Vitality (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050017,'Linen Slops of the Mind (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050018,'Linen Slops of Strength (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050019,'Woolen Slops','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050020,'Woolen Slops of Vitality (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050021,'Woolen Slops of the Mind (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050022,'Woolen Slops of Strength (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050023,'Linen Slops (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050024,'Linen Slops (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050025,'Linen Slops (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050026,'Linen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050027,'Linen Slops of Vitality (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050028,'Lominsan Slops','Normal/StandardItem',1,1,1,13900,0,80170,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050029,'Gridanian Slops','Normal/StandardItem',1,1,1,13900,0,80165,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050030,'Weathered Slops (Brown)','Normal/StandardItem',1,1,1,13900,0,80920,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050031,'Weathered Slops (Grey)','Normal/StandardItem',1,1,1,13900,0,80921,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050032,'Weathered Slops (Beige)','Normal/StandardItem',1,1,1,13900,0,80922,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050033,'Linen Slops of Vitality (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050034,'Linen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050035,'Linen Slops of the Mind (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050036,'Linen Slops of the Mind (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050037,'Linen Slops of Strength','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050038,'Linen Slops of Strength (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050039,'Linen Slops of Strength (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050040,'Woolen Slops (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050041,'Woolen Slops (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050042,'Woolen Slops (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050043,'Woolen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050044,'Woolen Slops of Vitality (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050045,'Woolen Slops of Vitality (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050046,'Woolen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050047,'Woolen Slops of the Mind (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050048,'Woolen Slops of the Mind (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050049,'Woolen Slops of Strength','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050050,'Woolen Slops of Strength (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050051,'Woolen Slops of Strength (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050101,'Dated Hempen Trousers','Normal/StandardItem',1,0,0,20850,1710,80173,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050102,'Dated Hempen Trousers (Beige)','Normal/StandardItem',1,0,0,20850,1710,80174,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050103,'Dated Hempen Trousers (Brown)','Normal/StandardItem',1,0,0,20850,1710,80175,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050104,'Dated Hempen Trousers (Grey)','Normal/StandardItem',1,0,0,20850,1710,80176,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050105,'Dated Cotton Trousers','Normal/StandardItem',1,0,0,20850,2610,80177,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050106,'Dated Cotton Trousers (Yellow)','Normal/StandardItem',1,0,0,20850,2610,80178,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050107,'Dated Cotton Trousers (Green)','Normal/StandardItem',1,0,0,20850,2610,80179,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050108,'Dated Cotton Trousers (Blue)','Normal/StandardItem',1,0,0,20850,2610,80180,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050109,'Dated Cotton Trousers (Red)','Normal/StandardItem',1,0,0,20850,2610,80181,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050110,'Dated Canvas Trousers','Normal/StandardItem',1,0,0,20850,3510,80182,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050111,'Dated Canvas Trousers (Pink)','Normal/StandardItem',1,0,0,20850,3510,80183,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050112,'Dated Canvas Trousers (Brown)','Normal/StandardItem',1,0,0,20850,3510,80184,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050113,'Dated Canvas Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3510,80185,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050114,'Dated Canvas Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,3510,80186,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050115,'Dated Tarred Leather Trousers','Normal/StandardItem',1,0,0,20850,4410,80187,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050116,'Dated Tarred Leather Trousers (Pink)','Normal/StandardItem',1,0,0,20850,4410,80188,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050117,'Dated Tarred Leather Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4410,80189,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050118,'Dated Tarred Leather Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4410,80190,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050119,'Dated Tarred Leather Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,4410,80191,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050120,'Velveteen Trousers','Normal/StandardItem',1,0,0,20850,3150,80923,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050121,'Velveteen Trousers (Red)','Normal/StandardItem',1,0,0,20850,3150,80925,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050122,'Woolen Trousers','Normal/StandardItem',1,0,0,20850,4050,82397,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050123,'Woolen Trousers (Purple)','Normal/StandardItem',1,0,0,20850,4050,82398,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050124,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050125,'Linen Trousers','Normal/StandardItem',1,0,0,20850,3600,82395,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050126,'Linen Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3600,82396,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050127,'Felt Trousers (Green)','Normal/StandardItem',1,0,0,20850,4500,82436,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050128,'Felt Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4500,82434,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050129,'Felt Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4500,82435,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050130,'Felt Trousers','Normal/StandardItem',1,0,0,20850,4500,82399,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050131,'Felt Trousers (Red)','Normal/StandardItem',1,0,0,20850,4500,82400,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050132,'Storm Private\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80173,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050133,'Storm Sergeant\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80175,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050134,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050135,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050136,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050137,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050138,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050139,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050140,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050141,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050142,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050143,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050144,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050145,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050146,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050147,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050148,'Gridanian Trousers','Normal/StandardItem',1,1,1,20850,0,80184,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050149,'Sentinel\'s Trousers','Normal/StandardItem',1,0,0,20850,4590,80173,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050150,'Weathered Trousers','Normal/StandardItem',1,1,1,20850,0,80928,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050151,'Paladin\'s Trousers','Normal/StandardItem',1,1,1,20850,0,82062,7021,2,0,0,0,0,35,2103,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050201,'Dated Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050202,'Dated Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050203,'Dated Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050204,'Dated Hempen Breeches (Beige)','Normal/StandardItem',1,0,0,11120,78,80196,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050205,'Dated Cotton Breeches','Normal/StandardItem',1,0,0,11120,468,80197,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050206,'Dated Cotton Breeches (Red)','Normal/StandardItem',1,0,0,11120,468,80198,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050207,'Dated Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,468,80199,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050208,'Dated Cotton Breeches (Green)','Normal/StandardItem',1,0,0,11120,468,80200,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050209,'Dated Cotton Breeches (Blue)','Normal/StandardItem',1,0,0,11120,468,80201,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050210,'Dated Canvas Breeches','Normal/StandardItem',1,0,0,11120,858,80202,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050211,'Dated Canvas Breeches (Auburn)','Normal/StandardItem',1,0,0,11120,858,80203,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050212,'Dated Canvas Breeches (Pink)','Normal/StandardItem',1,0,0,11120,858,80204,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050213,'Dated Canvas Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80205,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050214,'Dated Canvas Breeches (Blue)','Normal/StandardItem',1,0,0,11120,858,80206,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050215,'Dated Velveteen Hose','Normal/StandardItem',1,0,0,11120,1248,80929,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050216,'Dated Velveteen Hose (Black)','Normal/StandardItem',1,0,0,11120,1248,80930,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050217,'Dated Velveteen Hose (Red)','Normal/StandardItem',1,0,0,11120,1248,80931,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050218,'Dated Velveteen Hose (Yellow)','Normal/StandardItem',1,0,0,11120,1248,80932,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050219,'Dated Velveteen Hose (Green)','Normal/StandardItem',1,0,0,11120,1248,80933,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050220,'Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050221,'Hempen Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050222,'Hempen Breeches of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050223,'Cotton Breeches','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050224,'Cotton Breeches of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050225,'Cotton Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050226,'Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050227,'Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050228,'Hempen Breeches of Casting','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050229,'Hempen Breeches of Casting (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050230,'Hempen Breeches of Toiling','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050231,'Hempen Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050232,'Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050233,'Cotton Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050234,'Cotton Breeches of Casting','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050235,'Cotton Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050236,'Cotton Breeches of Toiling','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050237,'Cotton Breeches of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050238,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050239,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050240,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050241,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050242,'Explorer\'s Breeches','Normal/StandardItem',1,1,0,11120,1989,82511,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050243,'Lominsan Breeches','Normal/StandardItem',1,1,1,11120,0,80931,7021,2,0,0,0,1,30,2111,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050244,'Gridanian Breeches','Normal/StandardItem',1,1,1,11120,0,80205,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050245,'Weathered Breeches (Grey)','Normal/StandardItem',1,1,1,11120,0,80934,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050246,'Vintage Hose','Normal/StandardItem',1,1,0,11120,1521,81434,7021,1,0,0,0,0,38,1103,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050247,'Ripped Hose','Normal/StandardItem',1,1,0,7500,638,81434,7021,1,0,0,0,0,28,1103,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050248,'Claret Breeches','Normal/StandardItem',1,1,1,11120,0,82066,7021,3,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050301,'Dated Hempen Chausses','Normal/StandardItem',1,0,0,12510,225,80207,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050302,'Dated Hempen Chausses (Brown)','Normal/StandardItem',1,0,0,12510,225,80208,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050303,'Dated Hempen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,225,80209,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050304,'Dated Hempen Chausses (Beige)','Normal/StandardItem',1,0,0,12510,225,80210,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050305,'Dated Cotton Chausses','Normal/StandardItem',1,0,0,12510,675,80211,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050306,'Dated Cotton Chausses (Red)','Normal/StandardItem',1,0,0,12510,675,80212,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050307,'Dated Cotton Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,675,80213,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050308,'Dated Cotton Chausses (Green)','Normal/StandardItem',1,0,0,12510,675,80214,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050309,'Dated Cotton Chausses (Blue)','Normal/StandardItem',1,0,0,12510,675,80215,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050310,'Dated Canvas Chausses','Normal/StandardItem',1,0,0,12510,1125,80216,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050311,'Dated Canvas Chausses (Auburn)','Normal/StandardItem',1,0,0,12510,1125,80217,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050312,'Dated Canvas Chausses (Pink)','Normal/StandardItem',1,0,0,12510,1125,80218,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050313,'Dated Canvas Chausses (Brown)','Normal/StandardItem',1,0,0,12510,1125,80219,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050314,'Dated Canvas Chausses (Blue)','Normal/StandardItem',1,0,0,12510,1125,80220,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050315,'Dated Velveteen Chausses','Normal/StandardItem',1,0,0,12510,1575,80935,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050316,'Dated Velveteen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1575,80936,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050317,'Dated Velveteen Chausses (Red)','Normal/StandardItem',1,0,0,12510,1575,80937,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050318,'Dated Velveteen Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80938,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050319,'Dated Velveteen Chausses (Green)','Normal/StandardItem',1,0,0,12510,1575,80939,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050320,'Woolen Chausses','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050321,'Woolen Chausses of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050322,'Woolen Chausses of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050323,'Woolen Chausses of Vitality (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050324,'Felt Chausses','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050325,'Felt Chausses of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050326,'Felt Chausses of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050327,'Felt Chausses of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050328,'Woolen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050329,'Woolen Chausses (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050330,'Woolen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050331,'Woolen Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050332,'Woolen Chausses of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050333,'Woolen Chausses of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050334,'Woolen Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050335,'Woolen Chausses of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050336,'Woolen Chausses of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050337,'Woolen Chausses of Vitality','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050338,'Woolen Chausses of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050339,'Woolen Chausses of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050340,'Felt Chausses (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050341,'Felt Chausses (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050342,'Felt Chausses (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050343,'Felt Chausses (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050344,'Lominsan Chausses','Normal/StandardItem',1,1,1,12510,0,80937,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050345,'Ul\'dahn Chausses','Normal/StandardItem',1,1,1,12510,0,80936,7021,2,0,0,0,1,30,2006,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050346,'Weathered Chausses','Normal/StandardItem',1,1,1,12510,0,80940,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050347,'Weathered Chausses (Grey)','Normal/StandardItem',1,1,1,12510,0,80941,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050348,'Felt Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050349,'Felt Chausses of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050350,'Felt Chausses of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050351,'Felt Chausses of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050352,'Felt Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050353,'Felt Chausses of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050354,'Felt Chausses of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050355,'Felt Chausses of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050356,'Felt Chausses of Vitality','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050357,'Felt Chausses of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050358,'Felt Chausses of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050359,'Felt Chausses of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050360,'Mage\'s Chausses','Normal/StandardItem',1,1,0,12510,2160,80219,7021,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050401,'Dated Sheepskin Culottes','Normal/StandardItem',1,0,0,18070,1242,81370,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050402,'Dated Sheepskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,1242,81371,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050403,'Dated Sheepskin Culottes (Beige)','Normal/StandardItem',1,0,0,18070,1242,81372,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050404,'Dated Sheepskin Culottes (Brown)','Normal/StandardItem',1,0,0,18070,1242,81373,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050405,'Dated Dodoskin Culottes','Normal/StandardItem',1,0,0,18070,1932,81374,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050406,'Dated Dodoskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,1932,81375,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050407,'Dated Dodoskin Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,1932,81376,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050408,'Dated Dodoskin Culottes (Green)','Normal/StandardItem',1,0,0,18070,1932,81377,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050409,'Dated Dodoskin Culottes (Blue)','Normal/StandardItem',1,0,0,18070,1932,81378,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050410,'Dated Leather Culottes','Normal/StandardItem',1,0,0,18070,2622,81379,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050411,'Dated Leather Culottes (Auburn)','Normal/StandardItem',1,0,0,18070,2622,81380,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050412,'Dated Leather Culottes (Pink)','Normal/StandardItem',1,0,0,18070,2622,81381,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050413,'Dated Leather Culottes (Brown)','Normal/StandardItem',1,0,0,18070,2622,81382,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050414,'Dated Leather Culottes (Blue)','Normal/StandardItem',1,0,0,18070,2622,81383,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050415,'Dated Tarred Leather Culottes','Normal/StandardItem',1,0,0,18070,3312,81384,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050416,'Dated Tarred Leather Culottes (Black)','Normal/StandardItem',1,0,0,18070,3312,81385,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050417,'Dated Tarred Leather Culottes (Red)','Normal/StandardItem',1,0,0,18070,3312,81386,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050418,'Dated Tarred Leather Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,3312,81387,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050419,'Dated Tarred Leather Culottes (Green)','Normal/StandardItem',1,0,0,18070,3312,82034,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050420,'Boarskin Culottes','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050421,'Boarskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050422,'Boarskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050423,'Boarskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050424,'Raptorskin Culottes','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050425,'Raptorskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050426,'Raptorskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050427,'Raptorskin Culottes of Piety (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050428,'Boarskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050429,'Boarskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050430,'Boarskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050431,'Boarskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050432,'Boarskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050433,'Boarskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050434,'Boarskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050435,'Boarskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050436,'Boarskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050437,'Boarskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050438,'Boarskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050439,'Boarskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050440,'Raptorskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050441,'Raptorskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050442,'Raptorskin Culottes (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050443,'Raptorskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050444,'Raptorskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050445,'Raptorskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050446,'Raptorskin Culottes of the Mind (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050447,'Raptorskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050448,'Raptorskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050449,'Ul\'dahn Culottes','Normal/StandardItem',1,1,1,18070,0,81386,7021,2,0,0,0,1,30,2007,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050450,'Weathered Culottes (Grey)','Normal/StandardItem',1,1,1,18070,0,81356,7021,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050451,'Raptorskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050452,'Raptorskin Culottes of Intelligence (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050453,'Raptorskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050454,'Raptorskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050455,'Raptorskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050456,'Raptorskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050457,'Raptorskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050501,'Dated Sheepskin Subligar (Brown)','Normal/StandardItem',1,0,0,16680,924,80957,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050502,'Dated Sheepskin Subligar (Grey)','Normal/StandardItem',1,0,0,16680,924,80958,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050503,'Dodoskin Subligar','Normal/StandardItem',1,0,0,16680,858,80961,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8050504,'Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,858,80962,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8050505,'Dated Dodoskin Subligar (Yellow)','Normal/StandardItem',1,0,0,16680,1584,80961,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050506,'Dated Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,1584,80962,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050507,'Dated Leather Subligar (Black)','Normal/StandardItem',1,0,0,16680,2244,80963,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8050508,'Dated Leather Subligar (Green)','Normal/StandardItem',1,0,0,16680,2244,80964,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8050509,'Boarskin Subligar','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050510,'Boarskin Subligar (Blue)','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050511,'Peisteskin Subligar','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050512,'Peisteskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050513,'Raptorskin Subligar','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050514,'Raptorskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050515,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050516,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050517,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050518,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050519,'Thormoen\'s Subligar','Normal/StandardItem',1,1,0,16680,3036,82514,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8050520,'Ul\'dahn Subligar','Normal/StandardItem',1,1,1,16680,0,80963,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050521,'Star-Spangled Subligar','Normal/StandardItem',1,1,1,16680,0,81495,7021,1,0,0,0,0,18,1107,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050601,'Dated Hempen Kecks (Brown)','Normal/StandardItem',1,0,0,15290,558,80221,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050602,'Dated Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,558,80222,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050603,'Dated Cotton Kecks','Normal/StandardItem',1,0,0,15290,1116,80967,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8050604,'Dated Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1116,80968,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8050605,'Dated Canvas Kecks','Normal/StandardItem',1,0,0,15290,1674,80969,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8050606,'Dated Canvas Kecks (Auburn)','Normal/StandardItem',1,0,0,15290,1674,80970,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8050607,'Dated Velveteen Kecks','Normal/StandardItem',1,0,0,15290,2232,80971,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050608,'Dated Velveteen Kecks (Black)','Normal/StandardItem',1,0,0,15290,2232,80972,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050609,'Hempen Kecks','Normal/StandardItem',1,0,0,15290,502,80221,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050610,'Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,502,80222,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050611,'Cotton Kecks','Normal/StandardItem',1,0,0,15290,1339,80967,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050612,'Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1339,80968,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050613,'Woolen Kecks','Normal/StandardItem',1,0,0,15290,2455,82300,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050614,'Woolen Kecks (Red)','Normal/StandardItem',1,0,0,15290,2455,82301,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050615,'Felt Kecks','Normal/StandardItem',1,0,0,15290,2734,82302,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050616,'Felt Kecks (Blue)','Normal/StandardItem',1,0,0,15290,2734,82303,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050618,'Serpent Private\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80221,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050619,'Serpent Sergeant\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80971,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050620,'Lominsan Kecks','Normal/StandardItem',1,1,1,15290,0,82141,7021,2,0,0,0,1,30,2103,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050621,'Weathered Kecks (Brown)','Normal/StandardItem',1,1,1,15290,0,80973,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050622,'Weathered Kecks (Grey)','Normal/StandardItem',1,1,1,15290,0,80974,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050701,'Dated Hempen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,421,80223,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050702,'Dated Hempen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,421,80975,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050703,'Dated Hempen Sarouel (Beige)','Normal/StandardItem',1,0,0,13900,421,80976,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050704,'Dated Cotton Sarouel (Red)','Normal/StandardItem',1,0,0,13900,889,80977,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050705,'Dated Cotton Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,889,80978,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050706,'Dated Cotton Sarouel (Green)','Normal/StandardItem',1,0,0,13900,889,80979,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050707,'Dated Cotton Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,889,80980,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050708,'Dated Velveteen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1825,80981,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050709,'Dated Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1825,80982,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050710,'Dated Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1825,80983,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050711,'Dated Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1825,80984,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050712,'Velveteen Sarouel','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050713,'Velveteen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050714,'Velveteen Sarouel of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050715,'Velveteen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050716,'Linen Sarouel','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050717,'Linen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050718,'Linen Sarouel of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050719,'Linen Sarouel of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050720,'Woolen Sarouel','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050721,'Woolen Sarouel of Slaying (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050722,'Woolen Sarouel of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050723,'Woolen Sarouel of Toiling (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050724,'Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050725,'Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050726,'Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050727,'Sipahi Sarouel','Normal/StandardItem',1,1,1,13900,0,82148,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050728,'Weathered Sarouel (Brown)','Normal/StandardItem',1,1,1,13900,0,80985,7021,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050729,'Velveteen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050730,'Velveteen Sarouel of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050731,'Velveteen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050732,'Velveteen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050733,'Velveteen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050734,'Velveteen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050735,'Velveteen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050736,'Velveteen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050737,'Velveteen Sarouel of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050738,'Linen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050739,'Linen Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050740,'Linen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050741,'Linen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050742,'Linen Sarouel of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050743,'Linen Sarouel of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050744,'Linen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050745,'Linen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050746,'Linen Sarouel of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050747,'Linen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050748,'Linen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050749,'Linen Sarouel of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050750,'Woolen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050751,'Woolen Sarouel (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050752,'Woolen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050753,'Woolen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050754,'Woolen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050755,'Woolen Sarouel of Slaying (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050756,'Woolen Sarouel of Slaying (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050757,'Woolen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050758,'Woolen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050759,'Woolen Sarouel of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050760,'Woolen Sarouel of Invoking (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050761,'Woolen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050762,'Woolen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050763,'Woolen Sarouel of Toiling (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050764,'Woolen Sarouel of Toiling (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050765,'Woolen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050766,'Flame Private\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80977,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050767,'Flame Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80981,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050768,'Serpent Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80979,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050769,'Storm Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80978,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050801,'Dated Sheepskin Skirt','Normal/StandardItem',1,0,0,19460,1404,80986,7021,1,0,0,0,0,17,1114,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050802,'Dated Dodoskin Skirt','Normal/StandardItem',1,0,0,19460,2184,80987,7021,1,0,0,0,0,27,1114,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8050803,'Dated Leather Skirt','Normal/StandardItem',1,0,0,19460,2964,80988,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050804,'Dated Leather Skirt (Red)','Normal/StandardItem',1,0,0,19460,2964,80989,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050805,'Dated Leather Skirt (Black)','Normal/StandardItem',1,0,0,19460,2964,80990,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050806,'Dated Leather Skirt (Ochre)','Normal/StandardItem',1,0,0,19460,2964,80991,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050807,'Dated Leather Skirt (Green)','Normal/StandardItem',1,0,0,19460,2964,80992,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050808,'Judge\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80993,7021,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050809,'Boarskin Skirt','Normal/StandardItem',1,0,0,19460,3432,82313,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050810,'Boarskin Skirt (Red)','Normal/StandardItem',1,0,0,19460,3432,82314,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050811,'Flame Sergeant\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80990,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050901,'Woolen Gaskins','Normal/StandardItem',1,0,0,13900,3375,82315,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050902,'Woolen Gaskins (Purple)','Normal/StandardItem',1,0,0,13900,3375,82316,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050903,'Felt Gaskins','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050904,'Felt Gaskins (Brown)','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050905,'Felt Gaskins (Green)','Normal/StandardItem',1,0,0,13900,3750,82442,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050906,'Felt Gaskins (Blue)','Normal/StandardItem',1,0,0,13900,3750,82440,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050907,'Felt Gaskins (Red)','Normal/StandardItem',1,0,0,13900,3750,82441,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050940,'Onion Gaskins','Normal/StandardItem',1,1,1,13900,0,81354,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051001,'Dated Hempen Tights','Normal/StandardItem',1,0,0,12510,344,80942,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051002,'Dated Hempen Tights (Beige)','Normal/StandardItem',1,0,0,12510,344,80943,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051003,'Dated Hempen Tights (Grey)','Normal/StandardItem',1,0,0,12510,344,80944,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051004,'Dated Hempen Tights (Brown)','Normal/StandardItem',1,0,0,12510,344,80945,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051005,'Dated Cotton Tights','Normal/StandardItem',1,0,0,12510,836,80946,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051006,'Dated Cotton Tights (Yellow)','Normal/StandardItem',1,0,0,12510,836,80947,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051007,'Dated Cotton Tights (Green)','Normal/StandardItem',1,0,0,12510,836,80948,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051008,'Dated Cotton Tights (Blue)','Normal/StandardItem',1,0,0,12510,836,80949,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051009,'Dated Cotton Tights (Red)','Normal/StandardItem',1,0,0,12510,836,80950,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051010,'Dated Velveteen Tights','Normal/StandardItem',1,0,0,12510,1820,80951,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051011,'Dated Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1820,80952,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051012,'Dated Velveteen Tights (Green)','Normal/StandardItem',1,0,0,12510,1820,80953,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051013,'Dated Velveteen Tights (Red)','Normal/StandardItem',1,0,0,12510,1820,80954,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051014,'Dated Velveteen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,80955,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051015,'Weathered Tights','Normal/StandardItem',1,1,1,12510,0,80956,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051016,'Harlequin\'s Tights','Normal/StandardItem',1,1,0,13900,2937,81489,7021,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051017,'Ascetic\'s Tights','Normal/StandardItem',1,1,1,12510,0,80954,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051018,'Velveteen Tights','Normal/StandardItem',1,0,0,12510,1328,80951,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8051019,'Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1328,80952,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8051020,'Linen Tights','Normal/StandardItem',1,0,0,12510,1820,82293,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051021,'Linen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,82294,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051022,'Woolen Tights','Normal/StandardItem',1,0,0,12510,2066,82295,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8051023,'Woolen Tights (Black)','Normal/StandardItem',1,0,0,12510,2066,82296,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8051024,'Ul\'dahn Tights','Normal/StandardItem',1,1,1,12510,0,80952,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051025,'Sorcerer\'s Tights','Normal/StandardItem',1,1,1,12510,0,82151,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051101,'Dated Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,384,81777,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051102,'Dated Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,384,81778,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051103,'Dated Hempen Shepherd\'s Slops (Grey)','Normal/StandardItem',1,0,0,13900,384,81779,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051104,'Dated Hempen Shepherd\'s Slops (Beige)','Normal/StandardItem',1,0,0,13900,384,81780,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051105,'Dated Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051106,'Dated Cotton Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,864,81784,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051107,'Dated Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051108,'Dated Cotton Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,864,81787,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051109,'Dated Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051110,'Dated Canvas Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,1344,81788,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051111,'Dated Canvas Shepherd\'s Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1344,81789,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051112,'Dated Canvas Shepherd\'s Slops (Pink)','Normal/StandardItem',1,0,0,13900,1344,81790,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051113,'Dated Canvas Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,1344,81791,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051114,'Dated Canvas Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,1344,81792,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051115,'Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,96,81777,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051116,'Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,96,81778,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051117,'Hempen Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,96,81780,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051118,'Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051119,'Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051120,'Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051121,'Mercenary\'s Slops','Normal/StandardItem',1,1,1,13900,0,81800,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051201,'Dated Canvas Bottom','Normal/StandardItem',1,0,0,12500,1364,81909,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051202,'Dated Canvas Bottom (Auburn)','Normal/StandardItem',1,0,0,12500,1364,81910,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051203,'Dated Canvas Bottom (Pink)','Normal/StandardItem',1,0,0,12500,1364,81911,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051204,'Dated Canvas Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1364,81912,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051205,'Dated Canvas Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1364,81913,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051206,'Dated Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1804,81914,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051207,'Dated Velveteen Bottom (Black)','Normal/StandardItem',1,0,0,12500,1804,81915,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051208,'Dated Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1804,81916,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051209,'Dated Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1804,81917,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051210,'Dated Velveteen Bottom (Green)','Normal/StandardItem',1,0,0,12500,1804,81918,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051211,'Dated Linen Bottom','Normal/StandardItem',1,0,0,12500,2244,81914,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051212,'Dated Linen Bottom (Pink)','Normal/StandardItem',1,0,0,12500,2244,81911,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051213,'Dated Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,2244,81913,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051214,'Dated Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,2244,81912,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051215,'Dated Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,2244,81910,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051216,'Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1276,81914,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051217,'Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1276,81916,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051218,'Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1276,81917,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051219,'Linen Bottom','Normal/StandardItem',1,0,0,12500,1716,81914,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051220,'Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1716,81913,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051221,'Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1716,81912,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051222,'Gridanian Bottom','Normal/StandardItem',1,1,1,12500,0,81917,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051223,'Linen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1716,81911,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051224,'Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1716,81910,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051301,'Red Summer Trunks','Normal/StandardItem',1,1,1,0,0,82086,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051302,'Green Summer Trunks','Normal/StandardItem',1,1,1,0,0,82087,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051303,'Blue Summer Trunks','Normal/StandardItem',1,1,1,0,0,82088,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051304,'Solar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82089,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051305,'Lunar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82090,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051306,'Red Summer Tanga','Normal/StandardItem',1,1,1,0,0,82096,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051307,'Green Summer Tanga','Normal/StandardItem',1,1,1,0,0,82097,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051308,'Blue Summer Tanga','Normal/StandardItem',1,1,1,0,0,82098,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051309,'Solar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82099,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051310,'Lunar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82100,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051401,'Gallant Cuisses','Normal/StandardItem',1,1,1,19460,0,82483,7021,3,0,0,0,1,46,2120,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051402,'Temple Gaskins','Normal/StandardItem',1,1,1,13900,0,82488,7021,3,0,0,0,1,46,2119,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051403,'Fighter\'s Breeches','Normal/StandardItem',1,1,1,16680,0,82463,7021,3,0,0,0,1,46,2121,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051404,'Drachen Breeches','Normal/StandardItem',1,1,1,18070,0,82458,7021,3,0,0,0,1,46,2123,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051405,'Choral Tights','Normal/StandardItem',1,1,1,12510,0,82478,7021,3,0,0,0,1,46,2122,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051406,'Healer\'s Culottes','Normal/StandardItem',1,1,1,13900,0,82468,7021,3,0,0,0,1,46,2125,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051407,'Wizard\'s Tonban','Normal/StandardItem',1,1,1,11120,0,82473,7021,3,0,0,0,1,46,2124,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051501,'Heavy Darklight Flanchard','Normal/StandardItem',1,1,1,40000,0,82493,7021,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051502,'Darklight Breeches','Normal/StandardItem',1,1,1,16680,0,82504,7021,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051503,'Heavy Darksteel Flanchard','Normal/StandardItem',1,0,0,40000,4500,82521,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051504,'Heavy Darksteel Flanchard (White)','Normal/StandardItem',1,0,0,40000,4500,82520,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051505,'Heavy Darksteel Flanchard (Red)','Normal/StandardItem',1,0,0,40000,4500,82522,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051506,'Heavy Darksteel Flanchard (Green)','Normal/StandardItem',1,0,0,40000,4500,82523,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051507,'Heavy Darksteel Flanchard (Blue)','Normal/StandardItem',1,0,0,40000,4500,82524,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051508,'Gryphonskin Trousers','Normal/StandardItem',1,0,0,18070,3450,82535,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051509,'Gryphonskin Trousers (White)','Normal/StandardItem',1,0,0,18070,3450,82536,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051510,'Gryphonskin Trousers (Black)','Normal/StandardItem',1,0,0,18070,3450,82537,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051511,'Gryphonskin Trousers (Red)','Normal/StandardItem',1,0,0,18070,3450,82538,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051512,'Gryphonskin Trousers (Yellow)','Normal/StandardItem',1,0,0,18070,3450,82539,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051513,'Militia Trousers','Normal/StandardItem',1,1,1,20850,0,82590,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051514,'Militia Tights','Normal/StandardItem',1,1,1,12510,0,82575,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051515,'Militia Subligar','Normal/StandardItem',1,1,1,16680,0,82577,7021,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051516,'Storm Sergeant\'s Hose','Normal/StandardItem',1,1,1,11120,0,82585,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051517,'Serpent Sergeant\'s Hose','Normal/StandardItem',1,1,1,13900,0,82586,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051518,'Flame Sergeant\'s Hose','Normal/StandardItem',1,1,1,20850,0,82573,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051519,'Coliseum Subligar','Normal/StandardItem',1,0,0,16680,3036,82609,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8051520,'Coliseum Loincloth','Normal/StandardItem',1,0,0,12510,2263,82611,7021,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8051521,'Lord\'s Drawers (Black)','Normal/StandardItem',1,1,1,11120,0,82630,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051522,'Lord\'s Drawers (White)','Normal/StandardItem',1,1,1,11120,0,82631,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051523,'Lord\'s Drawers (Gold)','Normal/StandardItem',1,1,1,11120,0,82632,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051524,'Lady\'s Knickers (Black)','Normal/StandardItem',1,1,1,11120,0,82627,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051525,'Lady\'s Knickers (White)','Normal/StandardItem',1,1,1,11120,0,82628,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051526,'Lady\'s Knickers (Gold)','Normal/StandardItem',1,1,1,11120,0,82629,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060001,'Well-worn Halftights','Normal/StandardItem',1,1,1,0,0,81327,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060002,'Well-worn Pagne','Normal/StandardItem',1,1,1,0,0,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060003,'Well-worn Loinguard (Brown)','Normal/StandardItem',1,1,1,0,0,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060004,'Well-worn Braies','Normal/StandardItem',1,1,1,0,0,81331,7019,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060005,'Well-worn Braies (Brown)','Normal/StandardItem',1,1,1,0,0,81332,7019,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060006,'Well-worn Stockings','Normal/StandardItem',1,1,1,0,0,81334,7019,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060007,'Well-worn Stockings (Grey)','Normal/StandardItem',1,1,1,0,0,81335,7019,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060008,'Well-worn Shorts','Normal/StandardItem',1,1,1,0,0,81337,7019,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060009,'Well-worn Shorts (Beige)','Normal/StandardItem',1,1,1,0,0,81338,7019,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060010,'Well-worn Drawers (Brown)','Normal/StandardItem',1,1,1,0,0,81340,7019,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060011,'Well-worn Drawers (Grey)','Normal/StandardItem',1,1,1,0,0,81341,7019,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060012,'Well-worn Pantalettes (Grey)','Normal/StandardItem',1,1,1,0,0,81346,7019,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060013,'Well-worn Pantalettes','Normal/StandardItem',1,1,1,0,0,81347,7019,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060014,'Well-worn Trunks (Beige)','Normal/StandardItem',1,1,1,0,0,81343,7019,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060015,'Well-worn Trunks (Grey)','Normal/StandardItem',1,1,1,0,0,81344,7019,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060016,'Hempen Halftights (Brown)','Normal/StandardItem',1,0,0,0,36,80150,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060017,'Hempen Halftights','Normal/StandardItem',1,0,0,0,36,81326,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060018,'Hempen Halftights (Grey)','Normal/StandardItem',1,0,0,0,36,80152,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060019,'Hempen Halftights (Beige)','Normal/StandardItem',1,0,0,0,36,80153,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060020,'Hempen Pagne (Brown)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060021,'Hempen Pagne','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060022,'Hempen Pagne (Grey)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060023,'Hempen Pagne (Beige)','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060024,'Hempen Loinguard (Brown)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060025,'Hempen Loinguard','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060026,'Hempen Loinguard (Grey)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060027,'Hempen Loinguard (Beige)','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060028,'Hempen Braies (Brown)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060029,'Hempen Braies','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060030,'Hempen Braies (Grey)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060031,'Hempen Braies (Beige)','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060032,'Hempen Stockings (Brown)','Normal/StandardItem',1,0,0,0,36,81334,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060033,'Hempen Stockings','Normal/StandardItem',1,0,0,0,36,81333,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060034,'Hempen Stockings (Grey)','Normal/StandardItem',1,0,0,0,36,81335,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060035,'Hempen Stockings (Beige)','Normal/StandardItem',1,0,0,0,36,82043,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060036,'Hempen Shorts (Brown)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060037,'Hempen Shorts','Normal/StandardItem',1,0,0,0,36,81336,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060038,'Hempen Shorts (Grey)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060039,'Hempen Shorts (Beige)','Normal/StandardItem',1,0,0,0,36,81338,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060040,'Hempen Drawers (Brown)','Normal/StandardItem',1,0,0,0,36,81340,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060041,'Hempen Drawers','Normal/StandardItem',1,0,0,0,36,81339,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060042,'Hempen Drawers (Grey)','Normal/StandardItem',1,0,0,0,36,81341,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060043,'Hempen Drawers (Beige)','Normal/StandardItem',1,0,0,0,36,82045,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060044,'Hempen Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,36,81347,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060045,'Hempen Pantalettes','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060046,'Hempen Pantalettes (Grey)','Normal/StandardItem',1,0,0,0,36,81346,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060047,'Hempen Pantalettes (Beige)','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060048,'Hempen Trunks (Brown)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060049,'Hempen Trunks','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060050,'Hempen Trunks (Grey)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060051,'Hempen Trunks (Beige)','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060052,'Cotton Halftights','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060053,'Cotton Halftights (Brown)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060054,'Cotton Halftights (Yellow)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060055,'Cotton Halftights (Green)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060056,'Cotton Halftights (Blue)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060057,'Cotton Pagne','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060058,'Cotton Pagne (Brown)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060059,'Cotton Pagne (Yellow)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060060,'Cotton Pagne (Green)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060061,'Cotton Pagne (Blue)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060062,'Cotton Loinguard','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060063,'Cotton Loinguard (Brown)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060064,'Cotton Loinguard (Yellow)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060065,'Cotton Loinguard (Green)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060066,'Cotton Loinguard (Blue)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060067,'Cotton Braies','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060068,'Cotton Braies (Brown)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060069,'Cotton Braies (Yellow)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060070,'Cotton Braies (Green)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060071,'Cotton Braies (Blue)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060072,'Cotton Stockings','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060073,'Cotton Stockings (Brown)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060074,'Cotton Stockings (Yellow)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060075,'Cotton Stockings (Green)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060076,'Cotton Stockings (Blue)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060077,'Cotton Shorts','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060078,'Cotton Shorts (Brown)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060079,'Cotton Shorts (Yellow)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060080,'Cotton Shorts (Green)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060081,'Cotton Shorts (Blue)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060082,'Cotton Drawers','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060083,'Cotton Drawers (Brown)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060084,'Cotton Drawers (Yellow)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060085,'Cotton Drawers (Green)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060086,'Cotton Drawers (Blue)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060087,'Cotton Pantalettes','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060088,'Cotton Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060089,'Cotton Pantalettes (Yellow)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060090,'Cotton Pantalettes (Green)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060091,'Cotton Pantalettes (Blue)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060092,'Cotton Trunks','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060093,'Cotton Trunks (Brown)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060094,'Cotton Trunks (Yellow)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060095,'Cotton Trunks (Green)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060096,'Cotton Trunks (Blue)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070001,'Dated Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,455,80232,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070002,'Dated Leather Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,1757,80224,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070003,'Dated Leather Smithy\'s Gloves (Black)','Normal/StandardItem',1,0,0,13900,1757,80225,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070004,'Dated Leather Smithy\'s Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1757,80226,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070005,'Dated Leather Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,1757,80227,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070006,'Dated Leather Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,1757,80228,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070007,'Boarskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2799,80996,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070008,'Boarskin Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,2799,80998,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070009,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070010,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070011,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070012,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070013,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070014,'Raptorskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,3124,80229,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070015,'Raptorskin Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,3124,82319,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070016,'Raptorskin Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,3124,80230,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070017,'Raptorskin Smithy\'s Gloves (Blue)','Normal/StandardItem',1,0,0,13900,3124,82443,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070018,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070019,'Weathered Smithy\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81001,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070020,'Dated Thick Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2408,81414,7024,1,0,0,0,0,36,1101,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8070021,'Dated Smithy\'s Gloves (Taupe)','Normal/StandardItem',1,0,0,13900,455,80994,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070022,'Dated Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,455,80995,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070023,'Vintage Smithy\'s Gloves','Normal/StandardItem',1,1,0,13900,3189,80229,7024,1,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070024,'Blackened Smithy\'s Gloves','Normal/StandardItem',1,1,0,7500,780,81415,7024,1,0,0,0,0,38,1101,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070101,'Dated Bronze Gauntlets','Normal/StandardItem',1,0,0,20850,4095,80233,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070102,'Dated Bronze Gauntlets (Auburn)','Normal/StandardItem',1,0,0,20850,4095,80234,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070103,'Dated Bronze Gauntlets (Pink)','Normal/StandardItem',1,0,0,20850,4095,80235,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070104,'Dated Bronze Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,4095,80236,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070105,'Dated Bronze Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4095,80237,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070106,'Dated Iron Gauntlets','Normal/StandardItem',1,0,0,20850,5145,80238,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070107,'Dated Iron Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5145,80241,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070108,'Dated Iron Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,5145,80242,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070109,'Steel Gauntlets','Normal/StandardItem',1,0,0,20850,4200,80239,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070110,'Steel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4200,80243,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070111,'Cobalt Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82444,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070112,'Sentinel\'s Gauntlets','Normal/StandardItem',1,0,0,20850,5355,80247,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070113,'Cobalt Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82320,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070114,'Cobalt Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82321,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070115,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070116,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070117,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070118,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070119,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070201,'Dated Sheepskin Vambraces','Normal/StandardItem',1,0,0,16680,728,80263,7023,1,0,0,0,0,12,1110,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070202,'Dated Dodoskin Vambraces','Normal/StandardItem',1,0,0,16680,1008,80264,7023,1,0,0,0,0,17,1110,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070203,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070204,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070205,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070206,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070207,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070208,'Dated Leather Vambraces','Normal/StandardItem',1,0,0,16680,1848,80270,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070209,'Dated Leather Vambraces (Black)','Normal/StandardItem',1,0,0,16680,1848,80271,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070210,'Dated Leather Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,1848,80272,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070211,'Dated Leather Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,80273,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070212,'Dated Leather Vambraces (Green)','Normal/StandardItem',1,0,0,16680,1848,80274,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070213,'Dated Brass Vambraces','Normal/StandardItem',1,0,0,16680,2408,80275,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070214,'Dated Brass Vambraces (Black)','Normal/StandardItem',1,0,0,16680,2408,80276,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070215,'Dated Brass Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,2408,80277,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070216,'Dated Brass Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,80278,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070217,'Dated Brass Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2408,80279,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070218,'Iron Vambraces','Normal/StandardItem',1,0,0,16680,1288,80280,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8070219,'Iron Vambraces (Brown)','Normal/StandardItem',1,0,0,16680,1288,80282,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8070220,'Steel Vambraces','Normal/StandardItem',1,0,0,16680,1848,81549,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070221,'Steel Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,81550,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070222,'Mythril Vambraces','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070223,'Mythril Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070224,'Cobalt Vambraces','Normal/StandardItem',1,0,0,16680,2688,82363,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070225,'Cobalt Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2688,82364,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070226,'Cobalt Vambraces (Blue)','Normal/StandardItem',1,0,0,16680,2688,82449,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070227,'Cobalt Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2688,82448,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070228,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070229,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070230,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070231,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070232,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070233,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070234,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070235,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070236,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070237,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070238,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070239,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070240,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070241,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070242,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070243,'Judge\'s Vambraces','Normal/StandardItem',1,1,1,16680,0,81076,7023,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070301,'Dated Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,262,80248,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070302,'Dated Hempen Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,262,80249,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070303,'Dated Hempen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,262,80250,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070304,'Dated Hempen Halfgloves (Beige)','Normal/StandardItem',1,0,0,12510,262,80251,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070305,'Dated Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,787,80252,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070306,'Dated Cotton Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,787,80253,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070307,'Dated Cotton Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,787,80254,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070308,'Dated Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,787,80255,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070309,'Dated Cotton Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,787,80256,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070310,'Dated Canvas Halfgloves','Normal/StandardItem',1,0,0,12510,1312,80257,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070311,'Dated Canvas Halfgloves (Auburn)','Normal/StandardItem',1,0,0,12510,1312,80258,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070312,'Dated Canvas Halfgloves (Pink)','Normal/StandardItem',1,0,0,12510,1312,80259,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070313,'Dated Canvas Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,1312,80260,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070314,'Dated Canvas Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,1312,80261,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070315,'Dated Velveteen Halfgloves','Normal/StandardItem',1,0,0,12510,1837,81002,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070316,'Dated Velveteen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,1837,81003,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070317,'Dated Velveteen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,1837,81004,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070318,'Dated Velveteen Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,1837,81005,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070319,'Dated Velveteen Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,1837,81006,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070320,'Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,105,80248,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070321,'Hempen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,105,80251,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070322,'Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,840,80252,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070323,'Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,840,80255,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070324,'Woolen Halfgloves','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070325,'Woolen Halfgloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070326,'Woolen Halfgloves of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070327,'Woolen Halfgloves of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070328,'Felt Halfgloves','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070329,'Felt Halfgloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070330,'Felt Halfgloves of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070331,'Felt Halfgloves of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070332,'Woolen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070333,'Woolen Halfgloves (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070334,'Woolen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070335,'Woolen Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070336,'Woolen Halfgloves of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070337,'Woolen Halfgloves of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070338,'Woolen Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070339,'Woolen Halfgloves of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070340,'Woolen Halfgloves of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070341,'Woolen Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070342,'Woolen Halfgloves of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070343,'Woolen Halfgloves of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070344,'Felt Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070345,'Felt Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070346,'Weathered Halfgloves','Normal/StandardItem',1,1,1,12510,0,81007,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070347,'Felt Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070348,'Felt Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070349,'Felt Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070350,'Felt Halfgloves of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070351,'Felt Halfgloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070352,'Felt Halfgloves of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070353,'Felt Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070354,'Felt Halfgloves of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070355,'Felt Halfgloves of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070356,'Felt Halfgloves of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070357,'Felt Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070358,'Felt Halfgloves of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070359,'Felt Halfgloves of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070360,'Felt Halfgloves of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070361,'Flame Private\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,80250,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070362,'Flame Sergeant\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,81003,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070363,'Mage\'s Halfgloves','Normal/StandardItem',1,1,0,12510,2520,80260,7024,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070401,'Weathered Work Gloves','Normal/StandardItem',1,1,1,18070,0,81041,7024,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070402,'Dated Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,644,80262,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070403,'Dated Hempen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,644,81008,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070404,'Dated Hempen Work Gloves (Beige)','Normal/StandardItem',1,0,0,18070,644,81009,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070405,'Dated Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,644,81010,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070406,'Dated Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1449,81016,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070407,'Dated Cotton Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,1449,81017,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070408,'Dated Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1449,81018,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070409,'Dated Cotton Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,1449,81019,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070410,'Dated Cotton Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,1449,81020,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070411,'Dated Canvas Work Gloves','Normal/StandardItem',1,0,0,18070,2254,81392,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070412,'Dated Canvas Work Gloves (Auburn)','Normal/StandardItem',1,0,0,18070,2254,81393,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070413,'Dated Canvas Work Gloves (Pink)','Normal/StandardItem',1,0,0,18070,2254,81394,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070414,'Dated Canvas Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,2254,81395,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070415,'Dated Canvas Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,2254,81462,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070416,'Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,563,80262,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070417,'Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,563,81010,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070418,'Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1771,81016,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070419,'Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1771,81018,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070420,'Woolen Work Gloves','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070421,'Woolen Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070422,'Woolen Work Gloves of Strength (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070423,'Woolen Work Gloves of Dexterity (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070424,'Felt Work Gloves','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070425,'Felt Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070426,'Felt Work Gloves of Strength (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070427,'Felt Work Gloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070428,'Woolen Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070429,'Woolen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070430,'Woolen Work Gloves (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070431,'Woolen Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070432,'Woolen Work Gloves of Vitality (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070433,'Woolen Work Gloves of Vitality (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070434,'Woolen Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070435,'Woolen Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070436,'Woolen Work Gloves of Strength (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070437,'Woolen Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070438,'Woolen Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070439,'Woolen Work Gloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070440,'Felt Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070441,'Felt Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070442,'Felt Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070443,'Felt Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070444,'Felt Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070445,'Felt Work Gloves of Vitality (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070446,'Felt Work Gloves of Vitality (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070447,'Felt Work Gloves of Vitality (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070448,'Felt Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070449,'Felt Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070450,'Felt Work Gloves of Strength (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070451,'Felt Work Gloves of Strength (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070452,'Felt Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070453,'Felt Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070454,'Felt Work Gloves of Dexterity (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070455,'Felt Work Gloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070501,'Dated Fingerless Sheepskin Gloves','Normal/StandardItem',1,0,0,13900,491,81064,7024,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070502,'Dated Fingerless Dodoskin Gloves','Normal/StandardItem',1,0,0,13900,1037,81066,7024,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070503,'Dated Fingerless Leather Gloves (Black)','Normal/StandardItem',1,0,0,13900,1583,81067,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070504,'Dated Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1583,81068,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070505,'Dated Fingerless Leather Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1583,81069,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070506,'Dated Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1583,81070,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070507,'Dated Fingerless Toadskin Gloves (Black)','Normal/StandardItem',1,0,0,13900,2129,81071,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070508,'Dated Fingerless Toadskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2129,81072,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070509,'Dated Fingerless Toadskin Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,2129,81073,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070510,'Dated Fingerless Toadskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,2129,81074,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070511,'Weathered Fingerless Gloves','Normal/StandardItem',1,1,1,13900,0,81075,7024,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070512,'Asuran Armguards','Normal/SpecialEquipItem',1,1,1,13900,0,81350,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070513,'Brigand\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81537,7024,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070514,'Fingerless Leather Gloves','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070515,'Fingerless Leather Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070516,'Fingerless Leather Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070517,'Fingerless Boarskin Gloves','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070518,'Fingerless Boarskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070519,'Fingerless Boarskin Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070520,'Fingerless Peisteskin Gloves','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070521,'Fingerless Peisteskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070522,'Fingerless Peisteskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070523,'Fingerless Raptorskin Gloves','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070524,'Fingerless Raptorskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070525,'Fingerless Raptorskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070526,'Sipahi Gloves','Normal/StandardItem',1,1,1,13900,0,81538,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070527,'Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070528,'Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070529,'Fingerless Leather Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070530,'Fingerless Leather Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070531,'Fingerless Leather Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070532,'Fingerless Leather Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070533,'Fingerless Boarskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070534,'Fingerless Boarskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070535,'Fingerless Boarskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070536,'Fingerless Boarskin Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070537,'Fingerless Boarskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070538,'Fingerless Boarskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070539,'Fingerless Peisteskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070540,'Fingerless Peisteskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070541,'Fingerless Peisteskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070542,'Fingerless Peisteskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070543,'Fingerless Peisteskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070544,'Fingerless Peisteskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070545,'Fingerless Raptorskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070546,'Fingerless Raptorskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070547,'Fingerless Raptorskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070548,'Fingerless Raptorskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070549,'Fingerless Raptorskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070550,'Fingerless Raptorskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070551,'Fingerless Raptorskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070552,'Fingerless Raptorskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070553,'Fingerless Raptorskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070601,'Dated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1078,81042,7023,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070602,'Dated Reinforced Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1771,81043,7023,1,0,0,0,0,22,1107,0,0,0,0,0,-1,31,10013003,1,9,0); -INSERT INTO `gamedata_items` VALUES (8070603,'Dated Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2618,81044,7023,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (8070604,'Dated Reinforced Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3388,81496,7023,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070605,'Warden\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,81045,7023,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070606,'Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1001,81042,7023,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8070607,'Decorated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1386,81043,7023,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8070608,'Steel Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2926,81497,7023,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070609,'Mythril Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3311,82347,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070610,'Cobalt Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3696,82348,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070701,'Dated Sheepskin Bracers (Brown)','Normal/StandardItem',1,0,0,15290,651,81046,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070702,'Dated Sheepskin Bracers (Grey)','Normal/StandardItem',1,0,0,15290,651,81047,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070703,'Dated Sheepskin Bracers (Beige)','Normal/StandardItem',1,0,0,15290,651,81048,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070704,'Dated Dodoskin Bracers','Normal/StandardItem',1,0,0,15290,1302,81049,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070705,'Dated Dodoskin Bracers (Red)','Normal/StandardItem',1,0,0,15290,1302,81050,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070706,'Dated Dodoskin Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,1302,81051,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070707,'Dated Dodoskin Bracers (Green)','Normal/StandardItem',1,0,0,15290,1302,81052,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070708,'Dated Dodoskin Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1302,81053,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070709,'Dated Leather Bracers','Normal/StandardItem',1,0,0,15290,1953,81054,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070710,'Dated Leather Bracers (Auburn)','Normal/StandardItem',1,0,0,15290,1953,81055,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070711,'Dated Leather Bracers (Pink)','Normal/StandardItem',1,0,0,15290,1953,81056,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070712,'Dated Leather Bracers (Brown)','Normal/StandardItem',1,0,0,15290,1953,81057,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070713,'Dated Leather Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1953,81058,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070714,'Dated Bowyer\'s Bracers','Normal/StandardItem',1,0,0,15290,2604,81059,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070715,'Dated Bowyer\'s Bracers (Black)','Normal/StandardItem',1,0,0,15290,2604,81060,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070716,'Dated Bowyer\'s Bracers (Red)','Normal/StandardItem',1,0,0,15290,2604,81061,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070717,'Dated Bowyer\'s Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,2604,81062,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070718,'Dated Bowyer\'s Bracers (Green)','Normal/StandardItem',1,0,0,15290,2604,81063,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070719,'Venerer\'s Bracers','Normal/StandardItem',1,1,1,15290,0,82063,7024,2,0,0,0,0,35,2133,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070720,'Woolen Bracers','Normal/StandardItem',1,0,0,15290,2864,82349,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070721,'Woolen Bracers (Red)','Normal/StandardItem',1,0,0,15290,2864,82350,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070722,'Felt Bracers','Normal/StandardItem',1,0,0,15290,3189,82351,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070723,'Felt Bracers (Blue)','Normal/StandardItem',1,0,0,15290,3189,82352,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070724,'Serpent Private\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81052,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070725,'Serpent Sergeant\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81057,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070801,'Dated Sheepskin Mitts (Taupe)','Normal/StandardItem',1,0,0,15290,644,81077,7024,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070802,'Dated Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070803,'Dated Dodoskin Mitts (Black)','Normal/StandardItem',1,0,0,15290,1288,81079,7024,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070804,'Dated Leather Mitts','Normal/StandardItem',1,0,0,15290,1932,81080,7024,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070805,'Dated Toadskin Mitts','Normal/StandardItem',1,0,0,15290,2576,81085,7024,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070806,'Mitts of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,82071,7024,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070807,'Sheepskin Mitts','Normal/StandardItem',1,0,0,15290,579,81077,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070808,'Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070809,'Leather Mitts','Normal/StandardItem',1,0,0,15290,1223,81080,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070810,'Leather Mitts (Black)','Normal/StandardItem',1,0,0,15290,1223,81081,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070811,'Mercenary\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82144,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070812,'[en]','Normal/StandardItem',1,0,0,15290,128,60000,7024,1,0,0,0,0,1,1102,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070901,'Dated Sheepskin Armguards','Normal/StandardItem',1,0,0,16680,1176,81086,7023,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070902,'Dated Dodoskin Armguards','Normal/StandardItem',1,0,0,16680,1911,81087,7023,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070903,'Dated Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,2646,81088,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070904,'Dated Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,2646,81089,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070905,'Dated Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,2646,81090,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070906,'Dated Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,2646,81091,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070907,'Dated Spiked Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,3381,81096,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070908,'Dated Spiked Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,3381,81097,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070909,'Dated Spiked Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,3381,81098,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070910,'Dated Spiked Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,3381,81099,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070911,'Leather Armguards','Normal/StandardItem',1,0,0,16680,1543,81088,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8070912,'Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,1543,81090,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8070913,'Toadskin Armguards','Normal/StandardItem',1,0,0,16680,2278,81098,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070914,'Toadskin Armguards (Black)','Normal/StandardItem',1,0,0,16680,2278,81096,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070915,'Spiked Armguards','Normal/StandardItem',1,1,0,16680,3748,82508,7023,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071001,'Dated Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,112,81100,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071002,'Dated Sheepskin Wristguards (Taupe)','Normal/StandardItem',1,0,0,11120,112,81101,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071003,'Dated Sheepskin Wristguards (Grey)','Normal/StandardItem',1,0,0,11120,112,81102,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071004,'Dated Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,392,81103,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8071005,'Dated Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,392,81104,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8071006,'Dated Leather Wristguards','Normal/StandardItem',1,0,0,11120,672,81105,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071007,'Dated Leather Wristguards (Black)','Normal/StandardItem',1,0,0,11120,672,81106,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071008,'Dated Leather Wristguards (Ochre)','Normal/StandardItem',1,0,0,11120,672,81107,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071009,'Dated Leather Wristguards (Green)','Normal/StandardItem',1,0,0,11120,672,81108,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071010,'Dated Leather Wristguards (Red)','Normal/StandardItem',1,0,0,11120,672,81109,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071011,'Dated Toadskin Wristguards','Normal/StandardItem',1,0,0,11120,952,81110,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071012,'Dated Toadskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,952,81111,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071013,'Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,56,81100,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071014,'Sheepskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,56,81101,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071015,'Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,336,81103,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071016,'Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,336,81104,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071017,'Storm Private\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81102,7032,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8071018,'Storm Sergeant\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81106,7032,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071101,'Dated Canvas Shortgloves','Normal/StandardItem',1,0,0,12500,1240,81925,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071102,'Dated Canvas Shortgloves (Auburn)','Normal/StandardItem',1,0,0,12500,1240,81926,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071103,'Dated Canvas Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,1240,81927,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071104,'Dated Canvas Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1240,81928,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071105,'Dated Canvas Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1240,81929,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071106,'Dated Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1640,81930,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071107,'Dated Velveteen Shortgloves (Black)','Normal/StandardItem',1,0,0,12500,1640,81931,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071108,'Dated Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1640,81932,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071109,'Dated Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1640,81933,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071110,'Dated Velveteen Shortgloves (Green)','Normal/StandardItem',1,0,0,12500,1640,81934,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071111,'Dated Linen Shortgloves','Normal/StandardItem',1,0,0,12500,2040,81930,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071112,'Dated Linen Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,2040,81927,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071113,'Dated Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,2040,81929,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071114,'Dated Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,2040,81928,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071115,'Dated Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,2040,81926,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071116,'Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1160,81930,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071117,'Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1160,81932,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071118,'Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1160,81933,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071119,'Linen Shortgloves','Normal/StandardItem',1,0,0,12500,1560,81930,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071120,'Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1560,81929,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071121,'Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1560,81928,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071122,'Linen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1560,81927,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071123,'Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1560,81926,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071201,'Dodoskin Ringbands','Normal/StandardItem',1,0,0,12510,975,82338,7032,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8071202,'Leather Ringbands','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8071203,'Leather Ringbands (Green)','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8071204,'Boarskin Ringbands','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8071205,'Boarskin Ringbands (Brown)','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8071206,'Boarskin Ringbands of Flames','Normal/StandardItem',1,0,0,12510,2697,82341,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071207,'Boarskin Ringbands of Tremors','Normal/StandardItem',1,0,0,12510,2697,82342,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071208,'Boarskin Ringbands of Tides','Normal/StandardItem',1,0,0,12510,2697,82343,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071209,'Boarskin Ringbands of Gales','Normal/StandardItem',1,0,0,12510,2697,82344,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071210,'Boarskin Ringbands of Frost','Normal/StandardItem',1,0,0,12510,2697,82345,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071211,'Boarskin Ringbands of Storms','Normal/StandardItem',1,0,0,12510,2697,82346,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071212,'Sorcerer\'s Ringbands','Normal/StandardItem',1,1,1,12510,0,82150,7032,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071301,'Lominsan Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82110,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071302,'Gridanian Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82111,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071303,'Ul\'dahn Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82112,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071304,'Lominsan Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82113,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071305,'Gridanian Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82114,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071306,'Ul\'dahn Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82115,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071401,'Gallant Gauntlets','Normal/StandardItem',1,1,1,19460,0,82484,7023,3,0,0,0,1,47,2120,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071402,'Temple Gloves','Normal/StandardItem',1,1,1,18070,0,82489,7023,3,0,0,0,1,47,2119,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071403,'Fighter\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,82464,7023,3,0,0,0,1,47,2121,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071404,'Drachen Gauntlets','Normal/StandardItem',1,1,1,18070,0,82459,7023,3,0,0,0,1,47,2123,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071405,'Choral Ringbands','Normal/StandardItem',1,1,1,12510,0,82479,7032,3,0,0,0,1,47,2122,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071406,'Healer\'s Gloves','Normal/StandardItem',1,1,1,12510,0,82469,7032,3,0,0,0,1,47,2125,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071407,'Wizard\'s Gloves','Normal/StandardItem',1,1,1,15290,0,82474,7024,3,0,0,0,1,47,2124,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071501,'Heavy Darklight Gauntlets','Normal/StandardItem',1,1,1,20850,0,82494,7023,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071502,'Darklight Gauntlets','Normal/StandardItem',1,1,1,19460,0,82496,7023,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071503,'Darklight Bracers','Normal/StandardItem',1,1,1,16680,0,82500,7023,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071504,'Darklight Gloves','Normal/StandardItem',1,1,1,12510,0,82505,7024,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071505,'Heavy Darksteel Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82526,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071506,'Heavy Darksteel Gauntlets (White)','Normal/StandardItem',1,0,0,20850,5250,82525,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071507,'Heavy Darksteel Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82527,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071508,'Heavy Darksteel Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5250,82528,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071509,'Heavy Darksteel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82529,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071510,'Gryphonskin Gloves','Normal/StandardItem',1,0,0,18070,4025,82540,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071511,'Gryphonskin Gloves (White)','Normal/StandardItem',1,0,0,18070,4025,82541,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071512,'Gryphonskin Gloves (Black)','Normal/StandardItem',1,0,0,18070,4025,82542,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071513,'Gryphonskin Gloves (Red)','Normal/StandardItem',1,0,0,18070,4025,82543,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071514,'Gryphonskin Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,4025,82544,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071515,'Vanya Gloves','Normal/StandardItem',1,0,0,12510,2870,82557,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071516,'Vanya Gloves (Yellow)','Normal/StandardItem',1,0,0,12510,2870,82556,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071517,'Vanya Gloves (Black)','Normal/StandardItem',1,0,0,12510,2870,82555,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071518,'Vanya Gloves (Purple)','Normal/StandardItem',1,0,0,12510,2870,82558,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071519,'Vanya Gloves (Red)','Normal/StandardItem',1,0,0,12510,2870,82559,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071520,'Storm Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82592,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071521,'Storm Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82579,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071522,'Serpent Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82593,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071523,'Serpent Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82580,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071524,'Flame Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82591,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071525,'Flame Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82581,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071526,'Militia Ringbands','Normal/StandardItem',1,1,1,12510,0,82597,7024,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071527,'Militia Gauntlets','Normal/StandardItem',1,1,1,20850,0,80245,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071528,'Militia Mitt Gauntlets','Normal/StandardItem',1,1,1,16680,0,82596,7023,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080001,'Dated Leather Thighboots','Normal/StandardItem',1,0,0,13900,2008,80300,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080002,'Dated Tarred Leather Thighboots','Normal/StandardItem',1,0,0,13900,2752,80301,7027,1,0,0,0,0,36,1005,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8080003,'Dated Leather Thighboots (Ochre)','Normal/StandardItem',1,0,0,13900,2008,80302,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080004,'Dated Leather Thighboots (Red)','Normal/StandardItem',1,0,0,13900,2008,80303,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080005,'Dated Leather Thighboots (Green)','Normal/StandardItem',1,0,0,13900,2008,80304,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080006,'Boarskin Thighboots','Normal/StandardItem',1,0,0,13900,3199,80292,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8080007,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080008,'Boarskin Thighboots (Red)','Normal/StandardItem',1,0,0,13900,3199,80294,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8080009,'Raptorskin Thighboots (Green)','Normal/StandardItem',1,0,0,13900,3571,80298,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080010,'Raptorskin Thighboots (Blue)','Normal/StandardItem',1,0,0,13900,3571,82450,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080011,'Raptorskin Thighboots','Normal/StandardItem',1,0,0,13900,3571,80297,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080012,'Raptorskin Thighboots (Grey)','Normal/StandardItem',1,0,0,13900,3571,82365,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080013,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080014,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080015,'Flame Sergeant\'s Thighboots','Normal/StandardItem',1,1,1,13900,0,80301,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080016,'Weathered Thighboots ','Normal/StandardItem',1,1,1,13900,0,81120,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080017,'Weathered Thighboots (Grey)','Normal/StandardItem',1,1,1,13900,0,81119,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080018,'Dated Dodoskin Thighboots (Black)','Normal/StandardItem',1,0,0,13900,1264,81117,7027,1,0,0,0,0,16,1005,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8080019,'Vintage Thighboots','Normal/StandardItem',1,1,0,13900,3645,80297,7027,1,0,0,0,0,48,1005,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080020,'Mildewed Thighboots','Normal/StandardItem',1,1,0,7500,1014,81418,7027,1,0,0,0,0,38,1005,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080101,'Dated Bronze Sabatons','Normal/StandardItem',1,0,0,20850,4680,80305,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080102,'Dated Bronze Sabatons (Auburn)','Normal/StandardItem',1,0,0,20850,4680,80306,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080103,'Dated Bronze Sabatons (Pink)','Normal/StandardItem',1,0,0,20850,4680,80307,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080104,'Dated Bronze Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,4680,80308,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080105,'Dated Bronze Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4680,80309,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080106,'Dated Iron Sabatons','Normal/StandardItem',1,0,0,20850,5880,80310,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080107,'Dated Iron Sabatons (Green)','Normal/StandardItem',1,0,0,20850,5880,80313,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080108,'Dated Iron Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,5880,80314,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080109,'Steel Sabatons','Normal/StandardItem',1,0,0,20850,4800,80311,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080110,'Steel Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4800,80315,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080111,'Cobalt Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,6000,82451,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080112,'Sentinel\'s Sabatons','Normal/StandardItem',1,0,0,20850,6120,80319,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080113,'Cobalt Sabatons','Normal/StandardItem',1,0,0,20850,6000,82366,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080114,'Cobalt Sabatons (Red)','Normal/StandardItem',1,0,0,20850,6000,82367,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080115,'Plundered Sabatons','Normal/StandardItem',1,1,0,20850,1920,80305,7026,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080116,'Explorer\'s Sabatons','Normal/StandardItem',1,1,0,20850,6120,80310,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080117,'Darksteel Sabatons (White)','Normal/StandardItem',1,0,0,20850,240,80317,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080118,'Darksteel Sabatons (Gold)','Normal/StandardItem',1,0,0,20850,240,80318,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080119,'[en]','Normal/StandardItem',1,0,0,20850,240,60000,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080201,'Dated Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080202,'Dated Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080203,'Dated Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080204,'Dated Sheepskin Duckbills (Beige)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080205,'Dated Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,624,80324,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080206,'Dated Padded Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,624,80325,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080207,'Dated Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,624,80326,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080208,'Dated Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,624,80327,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080209,'Dated Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,624,80328,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080210,'Dated Leather Duckbills','Normal/StandardItem',1,0,0,11120,1664,80329,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080211,'Dated Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,1664,80330,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080212,'Dated Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,1664,80331,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080213,'Dated Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,1664,80332,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080214,'Dated Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1664,80333,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080215,'Dated Padded Leather Duckbills','Normal/StandardItem',1,0,0,11120,2184,81121,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080216,'Dated Padded Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,2184,81122,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080217,'Dated Padded Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,2184,81123,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080218,'Dated Padded Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,2184,81124,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080219,'Dated Padded Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,2184,81125,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080220,'Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080221,'Sheepskin Duckbills of Casting (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080222,'Sheepskin Duckbills of Toiling (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080223,'Sheepskin Duckbills of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080224,'Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080225,'Padded Sheepskin Duckbills of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080226,'Padded Sheepskin Duckbills of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080227,'Padded Sheepskin Duckbills of Toiling (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080228,'Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080229,'Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080230,'Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080231,'Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080232,'Sheepskin Duckbills of Casting (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080233,'Sheepskin Duckbills of Casting (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080234,'Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080235,'Sheepskin Duckbills of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080236,'Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080237,'Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080238,'Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080239,'Padded Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080240,'Padded Sheepskin Duckbills of Casting (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080241,'Padded Sheepskin Duckbills of Casting (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080242,'Padded Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080243,'Padded Sheepskin Duckbills of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080244,'[en]','Normal/StandardItem',1,0,0,11120,104,60000,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080245,'Plundered Duckbills','Normal/StandardItem',1,1,0,11120,832,80329,7027,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080246,'Weathered Duckbills','Normal/StandardItem',1,1,1,11120,0,81126,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080247,'Torturer\'s Duckbills','Normal/StandardItem',1,1,1,11120,0,80332,7027,2,0,0,0,1,30,2005,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080301,'Dated Lauan Pattens','Normal/StandardItem',1,0,0,12510,300,80334,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080302,'Dated Lauan Pattens (Brown)','Normal/StandardItem',1,0,0,12510,300,80335,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080303,'Dated Lauan Pattens (Grey)','Normal/StandardItem',1,0,0,12510,300,80336,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080304,'Dated Lauan Pattens (Beige)','Normal/StandardItem',1,0,0,12510,300,80337,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080305,'Dated Maple Pattens','Normal/StandardItem',1,0,0,12510,900,80338,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080306,'Dated Maple Pattens (Red)','Normal/StandardItem',1,0,0,12510,900,80339,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080307,'Dated Maple Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,900,80340,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080308,'Dated Maple Pattens (Green)','Normal/StandardItem',1,0,0,12510,900,80341,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080309,'Dated Maple Pattens (Blue)','Normal/StandardItem',1,0,0,12510,900,80342,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080310,'Dated Elm Pattens','Normal/StandardItem',1,0,0,12510,1500,80343,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080311,'Dated Elm Pattens (Auburn)','Normal/StandardItem',1,0,0,12510,1500,80344,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080312,'Dated Elm Pattens (Pink)','Normal/StandardItem',1,0,0,12510,1500,80345,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080313,'Dated Elm Pattens (Brown)','Normal/StandardItem',1,0,0,12510,1500,80346,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080314,'Dated Elm Pattens (Blue)','Normal/StandardItem',1,0,0,12510,1500,80347,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080315,'Dated Ash Pattens','Normal/StandardItem',1,0,0,12510,2100,81127,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080316,'Dated Ash Pattens (Black)','Normal/StandardItem',1,0,0,12510,2100,81128,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080317,'Dated Ash Pattens (Red)','Normal/StandardItem',1,0,0,12510,2100,81129,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080318,'Dated Ash Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,2100,81130,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080319,'Dated Ash Pattens (Green)','Normal/StandardItem',1,0,0,12510,2100,81131,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080320,'Oak Pattens','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080321,'Oak Pattens of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080322,'Oak Pattens of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080323,'Oak Pattens of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080324,'Mahogany Pattens','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080325,'Mahogany Pattens of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080326,'Mahogany Pattens of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080327,'Mahogany Pattens of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080328,'Oak Pattens (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080329,'Oak Pattens (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080330,'Oak Pattens (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080331,'Oak Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080332,'Oak Pattens of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080333,'Oak Pattens of the Mind (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080334,'Oak Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080335,'Oak Pattens of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080336,'Oak Pattens of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080337,'Oak Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080338,'Oak Pattens of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080339,'Oak Pattens of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080340,'Mahogany Pattens (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080341,'Mahogany Pattens (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080342,'Mahogany Pattens (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080343,'Mahogany Pattens (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080344,'Mahogany Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080345,'Mahogany Pattens of the Mind (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080346,'Weathered Pattens','Normal/StandardItem',1,1,1,12510,0,81132,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080347,'Weathered Pattens (Grey)','Normal/StandardItem',1,1,1,12510,0,81133,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080348,'Onion Pattens','Normal/StandardItem',1,1,1,12510,0,81355,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080349,'Warlock\'s Pattens','Normal/StandardItem',1,1,1,12510,0,80346,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080350,'Mahogany Pattens of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080351,'Mahogany Pattens of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080352,'Mahogany Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080353,'Mahogany Pattens of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080354,'Mahogany Pattens of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080355,'Mahogany Pattens of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080356,'Mahogany Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080357,'Mahogany Pattens of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080358,'Mahogany Pattens of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080359,'Mahogany Pattens of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080360,'Mage\'s Pattens','Normal/StandardItem',1,1,0,12510,2880,80346,7027,2,0,0,0,1,47,2005,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080401,'Dated Sheepskin Workboots','Normal/StandardItem',1,0,0,18070,736,81134,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080402,'Dated Sheepskin Workboots (Grey)','Normal/StandardItem',1,0,0,18070,736,81135,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080403,'Dated Sheepskin Workboots (Beige)','Normal/StandardItem',1,0,0,18070,736,81136,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080404,'Dated Sheepskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,736,80348,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080405,'Dated Dodoskin Workboots','Normal/StandardItem',1,0,0,18070,1656,81137,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080406,'Dated Dodoskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,1656,81138,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080407,'Dated Dodoskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,1656,81139,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080408,'Dated Dodoskin Workboots (Green)','Normal/StandardItem',1,0,0,18070,1656,81140,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080409,'Dated Dodoskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,1656,81141,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080410,'Dated Leather Workboots','Normal/StandardItem',1,0,0,18070,2576,81142,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080411,'Dated Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,2576,81143,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080412,'Dated Leather Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,2576,81144,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080413,'Dated Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,2576,81145,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080414,'Dated Leather Workboots (Blue)','Normal/StandardItem',1,0,0,18070,2576,81146,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080415,'Dated Padded Leather Workboots','Normal/StandardItem',1,0,0,18070,3496,81147,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080416,'Dated Padded Leather Workboots (Black)','Normal/StandardItem',1,0,0,18070,3496,81148,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080417,'Dated Padded Leather Workboots (Ochre)','Normal/StandardItem',1,0,0,18070,3496,81149,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080418,'Dated Padded Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,3496,81150,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080419,'Dated Padded Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,3496,81151,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080420,'Dated Toadskin Workboots','Normal/StandardItem',1,0,0,18070,4416,81152,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080421,'Dated Toadskin Workboots (Auburn)','Normal/StandardItem',1,0,0,18070,4416,81153,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080422,'Dated Toadskin Workboots (Pink)','Normal/StandardItem',1,0,0,18070,4416,81154,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080423,'Dated Toadskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4416,81155,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080424,'Dated Toadskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4416,81156,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080425,'Weathered Workboots (Grey)','Normal/StandardItem',1,1,1,18070,0,81158,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080426,'Weathered Workboots','Normal/StandardItem',1,1,1,18070,0,81157,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080427,'Boarskin Workboots','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080428,'Boarskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080429,'Boarskin Workboots of Intelligence (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080430,'Boarskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080431,'Raptorskin Workboots','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080432,'Raptorskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080433,'Raptorskin Workboots of Intelligence (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080434,'Raptorskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080435,'Boarskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080436,'Boarskin Workboots (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080437,'Boarskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080438,'Boarskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080439,'Boarskin Workboots of the Mind (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080440,'Boarskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080441,'Boarskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080442,'Boarskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080443,'Boarskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080444,'Boarskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080445,'Boarskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080446,'Boarskin Workboots of Piety (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080447,'Raptorskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080448,'Raptorskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080449,'Raptorskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080450,'Raptorskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080451,'Raptorskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080452,'Raptorskin Workboots of the Mind (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080453,'Raptorskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080454,'Raptorskin Workboots of the Mind (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080455,'Raptorskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080456,'Raptorskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080457,'Raptorskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080458,'Raptorskin Workboots of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080459,'Raptorskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080460,'Raptorskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080461,'Raptorskin Workboots of Piety (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080462,'Raptorskin Workboots of Piety (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080501,'Weathered Crakows','Normal/StandardItem',1,1,1,13900,0,81198,7027,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080502,'Dated Sheepskin Crakows','Normal/StandardItem',1,0,0,13900,561,80349,7027,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080503,'Dated Dodoskin Crakows','Normal/StandardItem',1,0,0,13900,1185,81189,7027,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8080504,'Dated Leather Crakows (Black)','Normal/StandardItem',1,0,0,13900,1809,81190,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080505,'Dated Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1809,81191,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080506,'Dated Leather Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,1809,81192,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080507,'Dated Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1809,81193,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080508,'Dated Toadskin Crakows (Black)','Normal/StandardItem',1,0,0,13900,2433,81194,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080509,'Dated Toadskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2433,81195,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080510,'Dated Toadskin Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,2433,81196,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080511,'Dated Toadskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2433,81197,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080512,'Hermes\' Shoes','Normal/EnchantItem',1,1,1,13900,0,81351,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080513,'Leather Crakows','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080514,'Leather Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080515,'Leather Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080516,'Leather Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080517,'Boarskin Crakows','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080518,'Boarskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080519,'Boarskin Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080520,'Boarskin Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080521,'Peisteskin Crakows','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080522,'Peisteskin Crakows of Slaying (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080523,'Peisteskin Crakows of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080524,'Peisteskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080525,'Sipahi Crakows','Normal/StandardItem',1,1,1,13900,0,81541,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080526,'Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080527,'Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080528,'Leather Crakows (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080529,'Leather Crakows of Slaying','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080530,'Leather Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080531,'Leather Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080532,'Leather Crakows of Toiling','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080533,'Leather Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080534,'Leather Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080535,'Leather Crakows of Invoking','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080536,'Leather Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080537,'Leather Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080538,'Boarskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080539,'Boarskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080540,'Boarskin Crakows (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080541,'Boarskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080542,'Boarskin Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080543,'Boarskin Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080544,'Boarskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080545,'Boarskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080546,'Boarskin Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080547,'Boarskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080548,'Boarskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080549,'Boarskin Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080550,'Peisteskin Crakows (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080551,'Peisteskin Crakows (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080552,'Peisteskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080553,'Peisteskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080554,'Peisteskin Crakows of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080555,'Peisteskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080556,'Peisteskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080557,'Peisteskin Crakows of Toiling (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080558,'Peisteskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080559,'Peisteskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080560,'Peisteskin Crakows of Invoking (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080561,'Peisteskin Crakows of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080562,'Flame Private\'s Crakows','Normal/StandardItem',1,1,1,13900,0,80349,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080563,'Flame Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81189,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080564,'Serpent Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81197,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080565,'Storm Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81195,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080601,'Weathered Shoes (Taupe)','Normal/StandardItem',1,1,1,11120,0,81253,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080602,'Weathered Shoes','Normal/StandardItem',1,1,1,11120,0,81254,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080603,'Dated Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,128,81242,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080604,'Dated Sheepskin Shoes (Taupe)','Normal/StandardItem',1,0,0,11120,128,80350,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080605,'Dated Sheepskin Shoes (Grey)','Normal/StandardItem',1,0,0,11120,128,81243,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080606,'Dated Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,448,81244,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8080607,'Dated Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,448,81245,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8080608,'Dated Leather Shoes','Normal/StandardItem',1,0,0,11120,768,81246,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080609,'Dated Leather Shoes (Black)','Normal/StandardItem',1,0,0,11120,768,81247,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080610,'Dated Leather Shoes (Ochre)','Normal/StandardItem',1,0,0,11120,768,81248,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080611,'Dated Leather Shoes (Green)','Normal/StandardItem',1,0,0,11120,768,81249,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080612,'Dated Leather Shoes (Red)','Normal/StandardItem',1,0,0,11120,768,81250,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080613,'Dated Toadskin Shoes','Normal/StandardItem',1,0,0,11120,1088,81251,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8080614,'Dated Toadskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,1088,81252,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8080615,'Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,64,81242,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080616,'Sheepskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,64,80350,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080617,'Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,384,81244,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080618,'Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,384,81245,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080701,'Dated Sheepskin Moccasins','Normal/StandardItem',1,0,0,15290,744,81174,7027,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080702,'Dated Dodoskin Moccasins','Normal/StandardItem',1,0,0,15290,1488,81175,7027,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8080703,'Dated Leather Moccasins','Normal/StandardItem',1,0,0,15290,2232,81176,7027,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8080704,'Dated Toadskin Moccasins','Normal/StandardItem',1,0,0,15290,2976,81182,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080705,'Dated Toadskin Moccasins (Red)','Normal/StandardItem',1,0,0,15290,2976,81183,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080706,'Dated Toadskin Moccasins (Ochre)','Normal/StandardItem',1,0,0,15290,2976,81184,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080707,'Dated Toadskin Moccasins (Green)','Normal/StandardItem',1,0,0,15290,2976,81185,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080708,'Dated Toadskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,2976,81186,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080709,'Weathered Moccasins','Normal/StandardItem',1,1,1,15290,0,81187,7027,1,0,0,0,0,1,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080710,'Boarskin Moccasins','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080711,'Boarskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080712,'Hunting Moccasins','Normal/StandardItem',1,0,0,15290,3645,82382,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080713,'Hunting Moccasins (White)','Normal/StandardItem',1,0,0,15290,3645,82383,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080714,'Plundered Moccasins','Normal/StandardItem',1,1,0,15290,1190,81177,7027,1,0,0,0,1,15,1006,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080715,'Serpent Private\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81174,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080716,'Serpent Sergeant\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81181,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080717,'Explorer\'s Moccasins','Normal/StandardItem',1,1,0,15290,3794,82513,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080801,'Dated Sheepskin Jackboots','Normal/StandardItem',1,0,0,13900,345,81227,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080802,'Dated Sheepskin Jackboots (Taupe)','Normal/StandardItem',1,0,0,13900,345,81228,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080803,'Dated Sheepskin Jackboots (Grey)','Normal/StandardItem',1,0,0,13900,345,81229,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080804,'Dated Dodoskin Jackboots','Normal/StandardItem',1,0,0,13900,921,81230,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080805,'Dated Dodoskin Jackboots (Black)','Normal/StandardItem',1,0,0,13900,921,81231,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080806,'Dated Leather Jackboots','Normal/StandardItem',1,0,0,13900,1497,81232,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080807,'Dated Leather Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1497,81233,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080808,'Dated Leather Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,1497,81234,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080809,'Dated Leather Jackboots (Green)','Normal/StandardItem',1,0,0,13900,1497,81235,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080810,'Dated Leather Jackboots (Red)','Normal/StandardItem',1,0,0,13900,1497,81236,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080811,'Dated Armored Jackboots','Normal/StandardItem',1,0,0,13900,2073,81237,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080812,'Dated Armored Jackboots (Black)','Normal/StandardItem',1,0,0,13900,2073,81238,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080813,'Dated Armored Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,2073,81239,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080814,'Dated Armored Jackboots (Green)','Normal/StandardItem',1,0,0,13900,2073,81240,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080815,'Dated Armored Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2073,81241,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080816,'Weathered Jackboots (Taupe)','Normal/StandardItem',1,1,1,13900,0,81228,7026,1,0,0,0,0,1,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080817,'Buccaneer\'s Boots','Normal/StandardItem',1,1,0,13900,2764,81661,7026,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080818,'Bladedancer\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81398,7026,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080819,'Iron-plated Jackboots','Normal/StandardItem',1,0,0,13900,1267,81663,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080820,'Iron-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1267,81664,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080821,'Steel-plated Jackboots','Normal/StandardItem',1,0,0,13900,1843,81668,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8080822,'Steel-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1843,81669,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8080823,'Mythril-plated Jackboots','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8080824,'Mythril-plated Jackboots (White)','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8080825,'Cobalt-plated Jackboots','Normal/StandardItem',1,0,0,13900,2707,82391,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080826,'Cobalt-plated Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2707,82392,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080827,'Cobalt-plated Jackboots (Blue)','Normal/StandardItem',1,0,0,13900,2707,82454,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080901,'Dated Lauan Sandals','Normal/StandardItem',1,0,0,0,48,80285,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080902,'Dated Lauan Sandals (Grey)','Normal/StandardItem',1,0,0,0,48,80286,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080903,'Dated Walnut Sandals (Black)','Normal/StandardItem',1,0,0,0,528,80287,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080904,'Dated Walnut Sandals','Normal/StandardItem',1,0,0,0,528,80288,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080905,'Dated Walnut Sandals (Green)','Normal/StandardItem',1,0,0,0,528,80289,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080906,'Dated Walnut Sandals (Ochre)','Normal/StandardItem',1,0,0,0,528,80290,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080907,'Dated Walnut Sandals (Red)','Normal/StandardItem',1,0,0,0,528,80291,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8081001,'Dated Sheepskin Caligae','Normal/StandardItem',1,0,0,16680,1232,81159,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081002,'Dated Sheepskin Caligae (Taupe)','Normal/StandardItem',1,0,0,16680,1232,81160,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081003,'Dated Sheepskin Caligae (Grey)','Normal/StandardItem',1,0,0,16680,1232,81161,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081004,'Dated Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,2112,81162,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081005,'Dated Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,2112,81163,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081006,'Dated Leather Caligae','Normal/StandardItem',1,0,0,16680,2992,81164,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081007,'Dated Leather Caligae (Black)','Normal/StandardItem',1,0,0,16680,2992,81165,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081008,'Dated Leather Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,2992,81166,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081009,'Dated Leather Caligae (Green)','Normal/StandardItem',1,0,0,16680,2992,81167,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081010,'Dated Leather Caligae (Red)','Normal/StandardItem',1,0,0,16680,2992,81168,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081011,'Dated Armored Caligae','Normal/StandardItem',1,0,0,16680,3872,81169,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081012,'Dated Armored Caligae (Black)','Normal/StandardItem',1,0,0,16680,3872,81170,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081013,'Dated Armored Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,3872,81171,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081014,'Dated Armored Caligae (Green)','Normal/StandardItem',1,0,0,16680,3872,81172,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081015,'Dated Armored Caligae (Red)','Normal/StandardItem',1,0,0,16680,3872,81173,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081016,'Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,1144,81162,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8081017,'Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,1144,81163,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8081018,'Steel-plated Caligae','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8081019,'Steel-plated Caligae (Blue)','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8081020,'Mythril-plated Caligae','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8081021,'Mythril-plated Caligae (Brown)','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8081022,'Cobalt-plated Caligae','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8081023,'Cobalt-plated Caligae (Grey)','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8081101,'Dated Sheepskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,736,81199,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081102,'Dated Sheepskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,736,81200,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081103,'Dated Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,736,81201,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081104,'Dated Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,736,81202,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081105,'Dated Dodoskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,1472,81203,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081106,'Dated Dodoskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,1472,81204,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081107,'Dated Dodoskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1472,81205,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081108,'Dated Leather Leggings','Normal/StandardItem',1,0,0,15290,2208,81206,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081109,'Dated Leather Leggings (Red)','Normal/StandardItem',1,0,0,15290,2208,81207,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081110,'Dated Leather Leggings (Yellow)','Normal/StandardItem',1,0,0,15290,2208,81208,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081111,'Dated Leather Leggings (Green)','Normal/StandardItem',1,0,0,15290,2208,81209,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081112,'Dated Leather Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2208,81210,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081113,'Dated Toadskin Leggings (Auburn)','Normal/StandardItem',1,0,0,15290,2944,81215,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081114,'Dated Toadskin Leggings (Pink)','Normal/StandardItem',1,0,0,15290,2944,81216,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081115,'Dated Toadskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,2944,81217,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081116,'Dated Toadskin Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2944,81218,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081117,'Engineer\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81585,7027,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8081118,'Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,662,81199,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081119,'Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,662,81202,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081120,'Leather Leggings','Normal/StandardItem',1,0,0,15290,1398,81206,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081121,'Leather Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1398,81207,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081122,'Mercenary\'s Leggings','Normal/StandardItem',1,1,1,15290,0,82145,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081123,'Storm Private\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81201,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8081124,'Storm Sergeant\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81203,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081201,'Dated Bronze Sollerets','Normal/StandardItem',1,0,0,19460,2912,81219,7026,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081202,'Dated Iron Sollerets','Normal/StandardItem',1,0,0,19460,3952,81220,7026,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8081203,'Dated Cavalry Sollerets','Normal/StandardItem',1,0,0,19460,4992,81221,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081204,'Dated Cavalry Sollerets (Red)','Normal/StandardItem',1,0,0,19460,4992,81222,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081205,'Dated Cavalry Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4992,81223,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081206,'Dated Cavalry Sollerets (Ochre)','Normal/StandardItem',1,0,0,19460,4992,81224,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081207,'Dated Cavalry Sollerets (Green)','Normal/StandardItem',1,0,0,19460,4992,81225,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081208,'Judge\'s Sollerets','Normal/StandardItem',1,1,1,19460,0,81226,7026,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081209,'Templar\'s Sollerets','Normal/StandardItem',1,1,0,19460,5200,82048,7026,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081210,'Mythril Sollerets','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8081211,'Mythril Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8081212,'Cobalt Sollerets','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8081213,'Cobalt Sollerets (Red)','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8081301,'Dated Sheepskin Espadrilles','Normal/StandardItem',1,0,0,13900,448,81803,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081302,'Dated Sheepskin Espadrilles (Taupe)','Normal/StandardItem',1,0,0,13900,448,81805,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081303,'Dated Sheepskin Espadrilles (Grey)','Normal/StandardItem',1,0,0,13900,448,81804,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081304,'Dated Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081305,'Dated Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081306,'Dated Leather Espadrilles','Normal/StandardItem',1,0,0,13900,1568,81816,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081307,'Dated Leather Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1568,81808,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081308,'Dated Leather Espadrilles (Ochre)','Normal/StandardItem',1,0,0,13900,1568,81809,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081309,'Dated Leather Espadrilles (Green)','Normal/StandardItem',1,0,0,13900,1568,81811,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081310,'Dated Leather Espadrilles (Red)','Normal/StandardItem',1,0,0,13900,1568,81810,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081311,'Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8081312,'Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8081401,'Dated Lauan Clogs','Normal/StandardItem',1,0,0,11120,378,81883,7027,1,0,0,0,0,8,1121,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081402,'Dated Willow Clogs','Normal/StandardItem',1,0,0,11120,798,82039,7027,1,0,0,0,0,18,1121,0,0,0,0,0,-1,29,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081403,'Dated Elm Clogs','Normal/StandardItem',1,0,0,11120,1218,82040,7027,1,0,0,0,0,28,1121,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081404,'Maple Clogs','Normal/StandardItem',1,0,0,11120,84,82039,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081501,'Dream Boots','Normal/StandardItem',1,0,0,11120,84,81891,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081601,'Dated Canvas Gaiters','Normal/StandardItem',1,0,0,12500,1612,81941,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081602,'Dated Canvas Gaiters (Auburn)','Normal/StandardItem',1,0,0,12500,1612,81942,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081603,'Dated Canvas Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,1612,81943,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081604,'Dated Canvas Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,1612,81944,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081605,'Dated Canvas Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,1612,81945,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081606,'Dated Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,2132,81946,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081607,'Dated Velveteen Gaiters (Black)','Normal/StandardItem',1,0,0,12500,2132,81947,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081608,'Dated Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2132,81948,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081609,'Dated Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2132,81949,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081610,'Dated Velveteen Gaiters (Green)','Normal/StandardItem',1,0,0,12500,2132,82055,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081611,'Dated Linen Gaiters','Normal/StandardItem',1,0,0,12500,2652,81946,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081612,'Dated Linen Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,2652,81943,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081613,'Dated Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2652,81945,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081614,'Dated Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2652,81944,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081615,'Dated Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2652,81942,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081616,'Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,1508,81946,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081617,'Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,1508,81948,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081618,'Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,1508,81949,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081619,'Linen Gaiters','Normal/StandardItem',1,0,0,12500,2028,81946,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081620,'Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2028,81945,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081621,'Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2028,81944,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081622,'Linen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2028,81943,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081623,'Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2028,81942,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081701,'Lominsan Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82119,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081702,'Gridanian Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82120,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081703,'Ul\'dahn Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82121,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081704,'Lominsan Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82122,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081705,'Gridanian Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82123,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081706,'Ul\'dahn Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82124,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081801,'Gallant Sollerets','Normal/StandardItem',1,1,1,19460,0,82485,7026,3,0,0,0,1,45,2120,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081802,'Temple Boots','Normal/StandardItem',1,1,1,16680,0,82490,7026,3,0,0,0,1,45,2119,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081803,'Fighter\'s Jackboots','Normal/StandardItem',1,1,1,16680,0,82465,7026,3,0,0,0,1,45,2121,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081804,'Drachen Greaves','Normal/StandardItem',1,1,1,18070,0,82460,7026,3,0,0,0,1,45,2123,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081805,'Choral Sandals','Normal/StandardItem',1,1,1,11120,0,82480,7027,3,0,0,0,1,45,2122,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081806,'Healer\'s Boots','Normal/StandardItem',1,1,1,15290,0,82470,7027,3,0,0,0,1,45,2125,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081807,'Wizard\'s Crakows','Normal/StandardItem',1,1,1,12510,0,82475,7027,3,0,0,0,1,45,2124,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081901,'Darklight Sollerets','Normal/StandardItem',1,1,1,19460,0,82497,7026,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081902,'Darklight Caligae','Normal/StandardItem',1,1,1,16680,0,82501,7026,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081903,'Darklight Boots','Normal/StandardItem',1,1,1,13900,0,82506,7026,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081904,'Gryphonskin Thighboots','Normal/StandardItem',1,0,0,18070,4600,82545,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081905,'Gryphonskin Thighboots (White)','Normal/StandardItem',1,0,0,18070,4600,82546,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081906,'Gryphonskin Thighboots (Black)','Normal/StandardItem',1,0,0,18070,4600,82547,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081907,'Gryphonskin Thighboots (Red)','Normal/StandardItem',1,0,0,18070,4600,82548,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081908,'Gryphonskin Thighboots (Yellow)','Normal/StandardItem',1,0,0,18070,4600,82549,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081909,'Vanya Crakows','Normal/StandardItem',1,0,0,12510,3280,82562,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081910,'Vanya Crakows (Yellow)','Normal/StandardItem',1,0,0,12510,3280,82561,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081911,'Vanya Crakows (Black)','Normal/StandardItem',1,0,0,12510,3280,82560,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081912,'Vanya Crakows (Purple)','Normal/StandardItem',1,0,0,12510,3280,82563,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081913,'Vanya Crakows (Red)','Normal/StandardItem',1,0,0,12510,3280,82564,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081914,'Storm Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81667,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081915,'Serpent Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81665,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081916,'Flame Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81664,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081917,'Militia Duckbills','Normal/StandardItem',1,1,1,12510,0,82595,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081918,'Militia Sabatons','Normal/StandardItem',1,1,1,20850,0,80317,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081919,'Militia Caligae','Normal/StandardItem',1,1,1,16680,0,82594,7026,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081920,'Spruce Pattens','Normal/StandardItem',1,0,0,12510,2760,82603,7027,1,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081921,'Lord\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82634,7028,1,0,0,0,0,1,2031,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081922,'Lady\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82633,7028,1,0,0,0,0,1,2032,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090001,'Dated Leather Tool Belt','Normal/StandardItem',1,0,0,13900,790,80351,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090002,'Dated Leather Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,790,81255,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090003,'Dated Leather Tool Belt (Green)','Normal/StandardItem',1,0,0,13900,790,81256,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090004,'Dated Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,2185,81400,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8090005,'Dated Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,2185,81978,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8090006,'Explorer\'s Belt','Normal/StandardItem',1,1,0,13900,2371,81979,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090007,'Weathered Tool Belt','Normal/StandardItem',1,1,1,13900,0,80351,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090008,'Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,1999,81978,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090009,'Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,1999,81400,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090101,'Dated Bronze Plate Belt','Normal/StandardItem',1,0,0,20850,2925,80357,7030,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090102,'Dated Iron Plate Belt','Normal/StandardItem',1,0,0,20850,3675,80358,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090103,'Dated Iron Plate Belt (Green)','Normal/StandardItem',1,0,0,20850,3675,80359,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090104,'Dated Iron Plate Belt (Brown)','Normal/StandardItem',1,0,0,20850,3675,80360,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090105,'Steel Plate Belt','Normal/StandardItem',1,0,0,20850,3000,80352,7030,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8090106,'Sentinel\'s Plate Belt','Normal/StandardItem',1,0,0,20850,3825,81984,7030,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090107,'Cobalt Plate Belt','Normal/StandardItem',1,0,0,20850,3750,81980,7030,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8090108,'Plundered Plate Belt','Normal/StandardItem',1,1,0,20850,1200,80357,7030,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090109,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090110,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090201,'Dated Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,715,80353,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8090202,'Dated Tarred Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,1040,80361,7030,1,0,0,0,0,31,1001,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090203,'Dated Leather Satchel Belt (Green)','Normal/StandardItem',1,0,0,11120,715,80362,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8090204,'Boarskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1170,81986,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090205,'Boarskin Satchel Belt (Blue)','Normal/StandardItem',1,0,0,11120,1170,81987,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090206,'Raptorskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1495,81988,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8090207,'Warlock\'s Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80361,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090208,'Weathered Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80353,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090301,'Dated Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1035,81257,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8090302,'Dated Tarred Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1610,81258,7030,1,0,0,0,0,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8090303,'Dated Leather Survival Belt (Black)','Normal/StandardItem',1,0,0,18070,1035,81259,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8090304,'Dated Safari Belt','Normal/StandardItem',1,0,0,18070,2185,82030,7030,1,0,0,0,0,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8090305,'Boarskin Survival Belt','Normal/StandardItem',1,0,0,18070,2530,82030,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090306,'Raptorskin Survival Belt','Normal/StandardItem',1,0,0,18070,2817,81993,7030,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8090307,'Weathered Survival Belt','Normal/StandardItem',1,1,1,18070,0,81257,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090401,'Dated Rope Belt','Normal/StandardItem',1,0,0,12510,287,80354,7031,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090402,'Rope Belt','Normal/StandardItem',1,0,0,12510,697,80354,7031,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090403,'Dated Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1517,81260,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090404,'Dated Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1517,81261,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090405,'Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1107,81260,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8090406,'Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1107,81261,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8090407,'Plundered Rope Belt','Normal/StandardItem',1,1,0,12510,656,80363,7031,1,0,0,0,1,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090408,'Mage\'s Rope Belt','Normal/StandardItem',1,1,0,12510,1968,81997,7031,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8090501,'Dated Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1320,81262,7030,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8090502,'Dated Tarred Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1870,81263,7030,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8090503,'Dodoskin Hunting Belt','Normal/StandardItem',1,0,0,16680,715,81262,7030,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8090504,'Toadskin Hunting Belt','Normal/StandardItem',1,0,0,16680,1540,81264,7030,1,0,0,0,0,27,2104,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8090505,'Peisteskin Hunting Belt','Normal/StandardItem',1,0,0,16680,2365,81998,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090506,'Serpent Sergeant\'s Belt','Normal/StandardItem',1,1,1,16680,0,81263,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090507,'Harlequin\'s Belt','Normal/StandardItem',1,1,0,13900,2448,82052,7030,2,0,0,0,0,50,1007,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090601,'Dated Leather Belt (Red)','Normal/StandardItem',1,0,0,15290,930,81265,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090602,'Dated Leather Belt (Ochre)','Normal/StandardItem',1,0,0,15290,930,81266,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090603,'Dated Leather Belt (Green)','Normal/StandardItem',1,0,0,15290,930,81267,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090604,'Dated Tarred Leather Belt','Normal/StandardItem',1,0,0,15290,1395,81268,7030,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8090605,'Boarskin Belt','Normal/StandardItem',1,0,0,15290,2046,82001,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090606,'Boarskin Belt (Brown)','Normal/StandardItem',1,0,0,15290,2046,82002,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090607,'Penance','Normal/StandardItem',1,1,1,15290,0,82003,7030,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090608,'Plundered Leather Belt','Normal/StandardItem',1,1,0,15290,744,81266,7030,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090609,'Storm Sergeant\'s Belt','Normal/StandardItem',1,1,1,15290,0,81268,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090701,'Dated Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1911,81269,7031,1,0,0,0,0,48,1109,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8090702,'Dated Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1521,81270,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090703,'Dated Velveteen Longsash (Yellow)','Normal/StandardItem',1,0,0,13900,1521,81271,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090704,'Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1014,81269,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090705,'Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1014,81270,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090706,'Lominsan Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090707,'Gridanian Sash','Normal/StandardItem',1,1,1,13900,0,81271,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090708,'Ul\'dahn Sash','Normal/StandardItem',1,1,1,13900,0,81269,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090709,'Flame Sergeant\'s Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090801,'Dated Brass Tassets','Normal/StandardItem',1,0,0,16680,1320,80364,7030,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090802,'Dated Iron Tassets','Normal/StandardItem',1,0,0,16680,1720,80365,7030,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090803,'Kobold Iron Tassets','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090804,'Steel Tassets','Normal/StandardItem',1,0,0,16680,1320,80355,7030,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8090805,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090806,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090807,'Templar\'s Tassets','Normal/StandardItem',1,1,0,19460,3250,82011,7030,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8090901,'Dated Dodoskin Field Belt','Normal/StandardItem',1,0,0,16680,1365,81272,7030,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090902,'Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1102,81274,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090903,'Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1102,81275,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090904,'Dated Tarred Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,2415,81273,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8090905,'Dated Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1890,81274,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090906,'Dated Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1890,81275,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090907,'Weathered Field Belt','Normal/StandardItem',1,1,1,16680,0,81272,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090908,'Veteran\'s Field Belt','Normal/StandardItem',1,1,0,16680,2520,81273,7030,2,0,0,0,1,47,2004,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8091001,'Buccaneer\'s Sash','Normal/StandardItem',1,1,0,15290,2208,82054,7031,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8091002,'Dated Tarred Canvas Sash','Normal/StandardItem',1,0,0,11120,742,80366,7031,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8091003,'Dated Canvas Sash (Auburn)','Normal/StandardItem',1,0,0,11120,517,80367,7031,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091004,'Scarlet Sash','Normal/StandardItem',1,1,0,11120,1057,80369,7031,2,0,0,0,1,46,2002,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8091005,'Vanya Sash','Normal/StandardItem',1,0,0,11120,1035,82604,7031,1,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8091101,'Vintage Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,1505,82017,7030,1,0,0,0,0,42,1119,0,0,0,0,0,-1,33,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8091102,'Cracked Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,805,82018,7030,1,0,0,0,0,22,1119,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8091103,'Dated Sheepskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82017,7030,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8091104,'Dated Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,980,82015,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091105,'Dated Leather Shepherd\'s Belt (Black)','Normal/StandardItem',1,0,0,13900,980,82016,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8091106,'Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82015,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8091107,'Militia Belt','Normal/StandardItem',1,1,0,13900,1785,82016,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8091201,'Vintage Chef\'s Belt','Normal/StandardItem',1,1,0,13900,1295,82038,7030,1,0,0,0,0,36,1120,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8091202,'Frayed Chef\'s Belt','Normal/StandardItem',1,1,0,13900,595,82037,7030,1,0,0,0,0,16,1120,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8091203,'Dated Leather Chef\'s Belt','Normal/StandardItem',1,0,0,13900,1190,82036,7030,1,0,0,0,0,33,1120,0,0,0,0,0,-1,33,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8091204,'Raptorskin Artisan\'s Belt','Normal/StandardItem',1,0,0,13900,1645,82393,7030,1,0,0,0,1,46,2144,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8091301,'Dated Canvas Half Apron','Normal/StandardItem',1,0,0,12500,992,81977,7030,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091302,'Dated Velveteen Half Apron (Black)','Normal/StandardItem',1,0,0,12500,1312,82023,7030,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091303,'Vintage Half Apron','Normal/StandardItem',1,1,0,12500,832,82025,7030,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8091304,'Greasy Half Apron','Normal/StandardItem',1,1,0,7500,256,82024,7030,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8091305,'Velveteen Half Apron','Normal/StandardItem',1,0,0,12500,928,82023,7030,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8091306,'Linen Half Apron','Normal/StandardItem',1,0,0,12500,1248,82394,7030,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8091401,'Merchant\'s Purse','Normal/StandardItem',1,0,0,12500,64,81976,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010001,'Dated Copper Wristlets','Normal/StandardItem',1,0,0,8280,660,61106,8006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010002,'Dated Brass Wristlets','Normal/StandardItem',1,0,0,8280,1260,61107,8006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (9010003,'Dated Silver Wristlets','Normal/StandardItem',1,0,0,8280,1860,61108,8006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (9010004,'Dated Darksilver Wristlets','Normal/StandardItem',1,0,0,8280,2160,61116,8006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,16,0); -INSERT INTO `gamedata_items` VALUES (9010005,'Dated Electrum Wristlets','Normal/StandardItem',1,0,0,8280,2460,61109,8006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9010006,'Dated Mythril Wristlets','Normal/StandardItem',1,0,0,8280,3060,61110,8006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,32,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (9010007,'Dated Bone Armillae','Normal/StandardItem',1,0,0,6210,840,61151,8006,1,0,0,0,0,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (9010008,'Dated Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2244,61117,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010009,'Dated Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2244,61118,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010010,'Dated Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2244,61120,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010011,'Dated Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61119,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010012,'Dated Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61122,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010013,'Dated Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61121,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010014,'Dated Pearl Bracelets','Normal/StandardItem',1,0,0,6210,1960,61123,8006,1,0,0,0,0,34,1001,0,0,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (9010015,'Dated Black Pearl Bracelets','Normal/StandardItem',1,0,0,6210,2240,61124,8006,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9010016,'Dated White Coral Wristbands','Normal/StandardItem',1,0,0,7590,1998,61157,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010017,'Dated White Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,1998,61160,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010018,'Dated White Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,1998,61163,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010019,'Dated Blue Coral Wristbands','Normal/StandardItem',1,0,0,7590,2268,61156,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010020,'Dated Blue Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2268,61159,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010021,'Dated Blue Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2268,61162,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010022,'Dated Red Coral Wristbands','Normal/StandardItem',1,0,0,7590,2538,61155,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010023,'Dated Red Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2538,61158,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010024,'Dated Red Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2538,61161,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010025,'Patriot\'s Bracelet','Normal/StandardItem',1,1,1,7590,0,61157,8006,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (9010026,'Copper Wristlets','Normal/StandardItem',1,0,0,7590,560,61106,8006,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010027,'Brass Wristlets','Normal/StandardItem',1,0,0,7590,1360,61107,8006,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (9010028,'Silver Wristlets','Normal/StandardItem',1,0,0,7590,2160,61108,8006,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (9010029,'Mythril Wristlets','Normal/StandardItem',1,0,0,7590,2960,61110,8006,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010030,'Electrum Wristlets','Normal/StandardItem',1,0,0,7590,3760,61109,8006,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (9010031,'Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2494,61117,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010032,'Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2494,61118,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010033,'Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2494,61120,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010034,'Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61119,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010035,'Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61122,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010036,'Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61121,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010037,'Garnet Bracelets','Normal/StandardItem',1,0,0,6900,3354,61133,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010038,'Aquamarine Bracelets','Normal/StandardItem',1,0,0,6900,3354,61134,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010039,'Heliodor Bracelets','Normal/StandardItem',1,0,0,6900,3354,61136,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010040,'Peridot Bracelets','Normal/StandardItem',1,0,0,6900,3354,61135,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010041,'Amethyst Bracelets','Normal/StandardItem',1,0,0,6900,3354,61138,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010042,'Goshenite Bracelets','Normal/StandardItem',1,0,0,6900,3354,61137,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010043,'Pearl Bracelets','Normal/StandardItem',1,0,0,6900,3354,61145,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010044,'Rubellite Bracelets','Normal/StandardItem',1,0,0,6900,4214,61139,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010045,'Turquoise Bracelets','Normal/StandardItem',1,0,0,6900,4214,61140,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010046,'Amber Bracelets','Normal/StandardItem',1,0,0,6900,4214,61142,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010047,'Tourmaline Bracelets','Normal/StandardItem',1,0,0,6900,4214,61141,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010048,'Spinel Bracelets','Normal/StandardItem',1,0,0,6900,4214,61144,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010049,'Zircon Bracelets','Normal/StandardItem',1,0,0,6900,4214,61143,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010050,'Black Pearl Bracelets','Normal/StandardItem',1,0,0,6900,4214,61150,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010051,'Bone Armillae','Normal/StandardItem',1,0,0,6900,1170,61151,8006,1,0,0,0,1,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (9010052,'Horn Armillae','Normal/StandardItem',1,0,0,6900,2340,61152,8006,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9010053,'Coral Armillae','Normal/StandardItem',1,0,0,6900,3510,61153,8006,1,0,0,0,1,44,1001,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (9010054,'Sheepskin Wristbands','Normal/StandardItem',1,0,0,7590,624,61163,8006,1,0,0,0,1,7,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010055,'Dodoskin Wristbands','Normal/StandardItem',1,0,0,7590,1404,61157,8006,1,0,0,0,1,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9010056,'Leather Wristbands','Normal/StandardItem',1,0,0,7590,2184,61160,8006,1,0,0,0,1,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9010057,'Boarskin Wristbands','Normal/StandardItem',1,0,0,7590,2964,61156,8006,1,0,0,0,1,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9010058,'Raptorskin Wristbands','Normal/StandardItem',1,0,0,7590,3744,61161,8006,1,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9010059,'Militia Bracelets','Normal/StandardItem',1,1,0,6900,3978,61152,8006,2,0,0,0,1,50,2007,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010060,'Militia Wristlets','Normal/StandardItem',1,1,0,7590,4080,61112,8006,2,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010061,'Storm Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61133,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010062,'Serpent Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61135,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010063,'Flame Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61146,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010064,'Imperial Operative Wristlets','Normal/StandardItem',1,1,1,7590,0,61111,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030001,'Dated Fang Earrings','Normal/StandardItem',1,0,0,6210,780,61019,8003,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030002,'Dated Copper Earrings','Normal/StandardItem',1,0,0,8280,558,60974,8003,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030003,'Dated Brass Earrings','Normal/StandardItem',1,0,0,8280,1178,60975,8003,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (9030004,'Dated Silver Earrings','Normal/StandardItem',1,0,0,8280,1798,60976,8003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9030005,'Dated Electrum Earrings','Normal/StandardItem',1,0,0,8280,2418,60977,8003,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9030006,'Dated Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2176,60985,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030007,'Dated Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2176,60986,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030008,'Dated Sphene Earrings','Normal/StandardItem',1,0,0,6900,2176,60988,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030009,'Dated Malachite Earrings','Normal/StandardItem',1,0,0,6900,2176,60987,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030010,'Dated Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2176,60990,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030011,'Dated Danburite Earrings','Normal/StandardItem',1,0,0,6900,2176,60989,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030012,'Dated Pearl Earrings','Normal/StandardItem',1,0,0,6210,1980,60991,8003,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9030013,'Dated Black Pearl Earrings','Normal/StandardItem',1,0,0,6210,2280,60992,8003,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9030014,'Dated Garnet Earrings','Normal/StandardItem',1,0,0,6900,2856,61007,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030015,'Dated Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,2856,61008,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030016,'Dated Heliodor Earrings','Normal/StandardItem',1,0,0,6900,2856,61010,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030017,'Dated Peridot Earrings','Normal/StandardItem',1,0,0,6900,2856,61009,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030018,'Dated Amethyst Earrings','Normal/StandardItem',1,0,0,6900,2856,61012,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030019,'Dated Goshenite Earrings','Normal/StandardItem',1,0,0,6900,2856,61011,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030020,'Moonlet','Normal/StandardItem',1,1,1,6210,0,61617,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030021,'Copper Earrings','Normal/StandardItem',1,0,0,7590,624,60974,8003,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030022,'Brass Earrings','Normal/StandardItem',1,0,0,7590,1404,60975,8003,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9030023,'Silver Earrings','Normal/StandardItem',1,0,0,7590,2184,60976,8003,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9030024,'Mythril Earrings','Normal/StandardItem',1,0,0,7590,2964,60978,8003,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9030025,'Electrum Earrings','Normal/StandardItem',1,0,0,7590,3744,60977,8003,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9030026,'Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2520,60985,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030027,'Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2520,60986,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030028,'Sphene Earrings','Normal/StandardItem',1,0,0,6900,2520,60988,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030029,'Malachite Earrings','Normal/StandardItem',1,0,0,6900,2520,60987,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030030,'Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2520,60990,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030031,'Danburite Earrings','Normal/StandardItem',1,0,0,6900,2520,60989,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030032,'Garnet Earrings','Normal/StandardItem',1,0,0,6900,3360,61001,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030033,'Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,3360,61002,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030034,'Heliodor Earrings','Normal/StandardItem',1,0,0,6900,3360,61004,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030035,'Peridot Earrings','Normal/StandardItem',1,0,0,6900,3360,61003,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030036,'Amethyst Earrings','Normal/StandardItem',1,0,0,6900,3360,61006,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030037,'Goshenite Earrings','Normal/StandardItem',1,0,0,6900,3360,61005,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030038,'Pearl Earrings','Normal/StandardItem',1,0,0,6900,3360,61013,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030039,'Rubellite Earrings','Normal/StandardItem',1,0,0,6900,4200,61007,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030040,'Turquoise Earrings','Normal/StandardItem',1,0,0,6900,4200,61008,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030041,'Amber Earrings','Normal/StandardItem',1,0,0,6900,4200,61010,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030042,'Tourmaline Earrings','Normal/StandardItem',1,0,0,6900,4200,61009,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030043,'Spinel Earrings','Normal/StandardItem',1,0,0,6900,4200,61012,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030044,'Zircon Earrings','Normal/StandardItem',1,0,0,6900,4200,61011,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030045,'Black Pearl Earrings','Normal/StandardItem',1,0,0,6900,4200,61016,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030046,'Fang Earrings','Normal/StandardItem',1,0,0,6900,1216,61019,8003,1,0,0,0,1,15,1001,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (9030047,'Horn Earrings','Normal/StandardItem',1,0,0,6900,1976,61020,8003,1,0,0,0,1,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (9030048,'Wolf Earrings','Normal/StandardItem',1,0,0,6900,2736,61019,8003,1,0,0,0,1,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9030049,'Coral Earrings','Normal/StandardItem',1,0,0,6900,3496,61021,8003,1,0,0,0,1,45,1001,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9030050,'Crimson Standard Earring','Normal/StandardItem',1,1,1,6900,0,61690,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030051,'Tipping Scales Earring','Normal/StandardItem',1,1,1,6900,0,61691,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030052,'Lily and Serpent Earring','Normal/StandardItem',1,1,1,6900,0,61692,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030053,'Peach Blossom','Normal/StandardItem',1,1,1,6900,0,61693,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030054,'Explorer\'s Earrings','Normal/StandardItem',1,1,0,7590,3978,60984,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030055,'Mage\'s Earrings','Normal/StandardItem',1,1,0,6900,4284,61018,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030056,'Stonewall Earrings','Normal/StandardItem',1,1,0,7590,3876,61022,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030057,'Blessed Earrings','Normal/StandardItem',1,1,0,6900,4284,61017,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030058,'Rose Gold Earrings','Normal/StandardItem',1,0,0,7590,3900,61724,8003,2,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030059,'Militia Earrings','Normal/StandardItem',1,1,0,7590,3978,60980,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030060,'Storm Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61001,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030061,'Serpent Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61003,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030062,'Flame Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61014,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030063,'White Ravens','Normal/StandardItem',1,1,1,7590,0,61740,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030064,'Manderville Earring','Normal/StandardItem',1,1,1,6900,0,61739,8003,1,0,0,0,1,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (9030065,'[en]','Normal/StandardItem',1,0,0,6900,120,60000,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,1,0,0); -INSERT INTO `gamedata_items` VALUES (9040001,'Dated Copper Choker','Normal/StandardItem',1,0,0,8280,680,61032,8002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040002,'Dated Brass Choker','Normal/StandardItem',1,0,0,8280,1360,61033,8002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,32,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (9040003,'Dated Silver Choker','Normal/StandardItem',1,0,0,8280,2040,61034,8002,1,0,0,0,0,29,1001,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (9040004,'Dated Electrum Choker','Normal/StandardItem',1,0,0,8280,2720,61035,8002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9040005,'Dated Mythril Choker','Normal/StandardItem',1,0,0,8280,3400,61036,8002,1,0,0,0,0,49,1001,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (9040006,'Dated Sunstone Choker','Normal/StandardItem',1,0,0,6900,2442,61043,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040007,'Dated Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2442,61044,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040008,'Dated Sphene Choker','Normal/StandardItem',1,0,0,6900,2442,61046,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040009,'Dated Malachite Choker','Normal/StandardItem',1,0,0,6900,2442,61045,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040010,'Dated Fluorite Choker','Normal/StandardItem',1,0,0,6900,2442,61048,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040011,'Dated Danburite Choker','Normal/StandardItem',1,0,0,6900,2442,61047,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040012,'Dated Garnet Choker','Normal/StandardItem',1,0,0,6900,3182,61065,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040013,'Dated Aquamarine Choker','Normal/StandardItem',1,0,0,6900,3182,61066,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040014,'Dated Heliodor Choker','Normal/StandardItem',1,0,0,6900,3182,61068,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040015,'Dated Peridot Choker','Normal/StandardItem',1,0,0,6900,3182,61067,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040016,'Dated Amethyst Choker','Normal/StandardItem',1,0,0,6900,3182,61070,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040017,'Dated Goshenite Choker','Normal/StandardItem',1,0,0,6900,3182,61069,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040018,'Patriot\'s Choker','Normal/StandardItem',1,1,1,8280,0,61097,8002,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (9040019,'Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61677,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040020,'Platinum Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61678,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040021,'Band of Eternal Passion','Normal/StandardItem',1,1,1,6900,0,61679,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040022,'Copper Gorget','Normal/StandardItem',1,0,0,7590,476,61032,8002,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040023,'Brass Gorget','Normal/StandardItem',1,0,0,7590,1156,61033,8002,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (9040024,'Silver Gorget','Normal/StandardItem',1,0,0,7590,1836,61034,8002,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (9040025,'Mythril Gorget','Normal/StandardItem',1,0,0,7590,2516,61036,8002,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9040026,'Electrum Gorget','Normal/StandardItem',1,0,0,7590,3196,61035,8002,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (9040027,'Copper Choker','Normal/StandardItem',1,0,0,6900,680,61032,8002,1,0,0,0,1,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040028,'Brass Choker','Normal/StandardItem',1,0,0,6900,1360,61033,8002,1,0,0,0,1,19,1001,0,0,0,0,0,-1,32,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (9040029,'Silver Choker','Normal/StandardItem',1,0,0,6900,2040,61034,8002,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9040030,'Mythril Choker','Normal/StandardItem',1,0,0,6900,2720,61036,8002,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9040031,'Electrum Choker','Normal/StandardItem',1,0,0,6900,3400,61035,8002,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9040032,'Sunstone Choker','Normal/StandardItem',1,0,0,6900,2146,61043,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040033,'Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2146,61044,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040034,'Sphene Choker','Normal/StandardItem',1,0,0,6900,2146,61046,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040035,'Malachite Choker','Normal/StandardItem',1,0,0,6900,2146,61045,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040036,'Fluorite Choker','Normal/StandardItem',1,0,0,6900,2146,61048,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040037,'Danburite Choker','Normal/StandardItem',1,0,0,6900,2146,61047,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040038,'Garnet Choker','Normal/StandardItem',1,0,0,6900,2886,61059,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040039,'Aquamarine Choker','Normal/StandardItem',1,0,0,6900,2886,61060,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040040,'Heliodor Choker','Normal/StandardItem',1,0,0,6900,2886,61062,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040041,'Peridot Choker','Normal/StandardItem',1,0,0,6900,2886,61061,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040042,'Amethyst Choker','Normal/StandardItem',1,0,0,6900,2886,61064,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040043,'Goshenite Choker','Normal/StandardItem',1,0,0,6900,2886,61063,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040044,'Pearl Choker','Normal/StandardItem',1,0,0,6900,2886,61071,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040045,'Rubellite Choker','Normal/StandardItem',1,0,0,6900,3626,61065,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040046,'Turquoise Choker','Normal/StandardItem',1,0,0,6900,3626,61066,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040047,'Amber Choker','Normal/StandardItem',1,0,0,6900,3626,61068,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040048,'Tourmaline Choker','Normal/StandardItem',1,0,0,6900,3626,61067,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040049,'Spinel Choker','Normal/StandardItem',1,0,0,6900,3626,61070,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040050,'Zircon Choker','Normal/StandardItem',1,0,0,6900,3626,61069,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040051,'Black Pearl Choker','Normal/StandardItem',1,0,0,6900,2940,61074,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040052,'Fang Necklace','Normal/StandardItem',1,0,0,6900,1080,61077,8002,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9040053,'Horn Necklace','Normal/StandardItem',1,0,0,6900,1680,61078,8002,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9040054,'Wolf Necklace','Normal/StandardItem',1,0,0,6900,2280,61077,8002,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9040055,'Coral Necklace','Normal/StandardItem',1,0,0,6900,2880,61080,8002,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9040056,'Sheepskin Choker','Normal/StandardItem',1,0,0,7590,360,61103,8002,1,0,0,0,1,5,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040057,'Dodoskin Choker','Normal/StandardItem',1,0,0,7590,960,61097,8002,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (9040058,'Leather Choker','Normal/StandardItem',1,0,0,7590,1560,61100,8002,1,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (9040059,'Boarskin Choker','Normal/StandardItem',1,0,0,7590,2160,61097,8002,1,0,0,0,1,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9040060,'Raptorskin Choker','Normal/StandardItem',1,0,0,7590,2760,61103,8002,1,0,0,0,1,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9040061,'Explorer\'s Choker','Normal/StandardItem',1,1,0,7590,3468,61042,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040062,'Mage\'s Choker','Normal/StandardItem',1,1,0,6900,3060,61039,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040063,'Stonewall Choker','Normal/StandardItem',1,1,0,7590,3060,61081,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040064,'Militia Choker','Normal/StandardItem',1,1,0,7590,3060,61103,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040065,'Storm Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61059,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040066,'Serpent Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61061,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040067,'Flame Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61072,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040068,'Imperial Operative Choker','Normal/StandardItem',1,1,1,7590,0,61037,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050001,'Dated Bone Ring','Normal/StandardItem',1,0,0,6210,180,60960,8009,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050002,'Dated Copper Ring','Normal/StandardItem',1,0,0,8280,576,60915,8009,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050003,'Dated Brass Ring','Normal/StandardItem',1,0,0,8280,1216,60916,8009,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (9050004,'Dated Silver Ring','Normal/StandardItem',1,0,0,8280,1856,60917,8009,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9050005,'Dated Darksilver Ring','Normal/StandardItem',1,0,0,7590,2340,60925,8009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9050006,'Dated Electrum Ring','Normal/StandardItem',1,0,0,8280,3136,60918,8009,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (9050007,'Dated Sunstone Ring','Normal/StandardItem',1,0,0,6900,2240,60926,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050008,'Dated Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2240,60927,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050009,'Dated Sphene Ring','Normal/StandardItem',1,0,0,6900,2240,60929,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050010,'Dated Malachite Ring','Normal/StandardItem',1,0,0,6900,2240,60928,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050011,'Dated Fluorite Ring','Normal/StandardItem',1,0,0,6900,2240,60931,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050012,'Dated Danburite Ring','Normal/StandardItem',1,0,0,6900,2240,60930,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050013,'Dated Pearl Ring','Normal/StandardItem',1,0,0,6210,1980,60932,8009,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9050014,'Dated Black Pearl Ring','Normal/StandardItem',1,0,0,6210,2280,60933,8009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9050015,'Dated Garnet Ring','Normal/StandardItem',1,0,0,6900,2940,60948,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050016,'Dated Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2940,60949,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050017,'Dated Heliodor Ring','Normal/StandardItem',1,0,0,6900,2940,60951,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050018,'Dated Peridot Ring','Normal/StandardItem',1,0,0,6900,2940,60950,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050019,'Dated Amethyst Ring','Normal/StandardItem',1,0,0,6900,2940,60953,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050020,'Dated Goshenite Ring','Normal/StandardItem',1,0,0,6900,2940,60952,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050021,'Stormbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60948,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050022,'Stormcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60949,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050023,'Flamebringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60953,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050024,'Flamecarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60951,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050025,'Serpentbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60952,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050026,'Serpentcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60950,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050027,'Copper Ring','Normal/StandardItem',1,0,0,7590,512,60915,8009,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050028,'Brass Ring','Normal/StandardItem',1,0,0,7590,1152,60916,8009,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9050029,'Silver Ring','Normal/StandardItem',1,0,0,7590,1792,60917,8009,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9050030,'Mythril Ring','Normal/StandardItem',1,0,0,7590,2432,60919,8009,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9050031,'Electrum Ring','Normal/StandardItem',1,0,0,7590,3072,60918,8009,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9050032,'Sunstone Ring','Normal/StandardItem',1,0,0,6900,2100,60926,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050033,'Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2100,60927,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050034,'Sphene Ring','Normal/StandardItem',1,0,0,6900,2100,60929,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050035,'Malachite Ring','Normal/StandardItem',1,0,0,6900,2100,60928,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050036,'Fluorite Ring','Normal/StandardItem',1,0,0,6900,2100,60931,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050037,'Danburite Ring','Normal/StandardItem',1,0,0,6900,2100,60930,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050038,'Garnet Ring','Normal/StandardItem',1,0,0,6900,2800,60942,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050039,'Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2800,60943,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050040,'Heliodor Ring','Normal/StandardItem',1,0,0,6900,2800,60945,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050041,'Peridot Ring','Normal/StandardItem',1,0,0,6900,2800,60944,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050042,'Amethyst Ring','Normal/StandardItem',1,0,0,6900,2800,60947,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050043,'Goshenite Ring','Normal/StandardItem',1,0,0,6900,2800,60946,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050044,'Pearl Ring','Normal/StandardItem',1,0,0,6900,2800,60954,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050045,'Rubellite Ring','Normal/StandardItem',1,0,0,6900,3500,60948,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050046,'Turquoise Ring','Normal/StandardItem',1,0,0,6900,3500,60949,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050047,'Amber Ring','Normal/StandardItem',1,0,0,6900,3500,60951,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050048,'Tourmaline Ring','Normal/StandardItem',1,0,0,6900,3500,60950,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050049,'Spinel Ring','Normal/StandardItem',1,0,0,6900,3500,60953,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050050,'Zircon Ring','Normal/StandardItem',1,0,0,6900,3500,60952,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050051,'Black Pearl Ring','Normal/StandardItem',1,0,0,6900,3500,60957,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050052,'Bone Ring','Normal/StandardItem',1,0,0,6900,240,60960,8009,1,0,0,0,1,3,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050053,'Horn Ring','Normal/StandardItem',1,0,0,6900,1740,60961,8009,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9050054,'Coral Ring','Normal/StandardItem',1,0,0,6900,2640,60963,8009,1,0,0,0,1,43,1001,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (9050055,'Crimson Standard Ring','Normal/StandardItem',1,1,1,6900,0,61687,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050056,'Tipping Scales Ring','Normal/StandardItem',1,1,1,6900,0,61688,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050057,'Lily and Serpent Ring','Normal/StandardItem',1,1,1,6900,0,61689,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050058,'Pristine Egg Ring','Normal/StandardItem',1,1,1,6900,0,61694,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050059,'Midnight Egg Ring','Normal/StandardItem',1,1,1,6900,0,61695,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050060,'Brilliant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61696,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050061,'Vibrant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61697,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050062,'Chocobo Egg Ring','Normal/StandardItem',1,1,1,6900,0,61698,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050063,'Explorer\'s Ring','Normal/StandardItem',1,1,0,7590,3264,60925,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050064,'Mage\'s Ring','Normal/StandardItem',1,1,0,6900,3570,60959,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050065,'Stonewall Ring','Normal/StandardItem',1,1,0,7590,3060,60964,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050066,'Blessed Ring','Normal/StandardItem',1,1,0,6900,3570,60958,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050067,'Storm Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60942,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050068,'Serpent Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60944,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050069,'Flame Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60955,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050070,'Byregot\'s Ring','Normal/StandardItem',1,1,1,6900,0,61735,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050071,'Rhalgr\'s Ring','Normal/StandardItem',1,1,1,6900,0,61737,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050072,'Llymlaen\'s Ring','Normal/StandardItem',1,1,1,6900,0,61738,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050073,'Azeyma\'s Ring','Normal/StandardItem',1,1,1,6900,0,61727,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050074,'Althyk\'s Ring','Normal/StandardItem',1,1,1,6900,0,61728,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050075,'Menphina\'s Ring','Normal/StandardItem',1,1,1,6900,0,61736,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050076,'Nophica\'s Ring','Normal/StandardItem',1,1,1,6900,0,61733,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050077,'Nald\'thal\'s Ring','Normal/StandardItem',1,1,1,6900,0,61731,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050078,'Nymeia\'s Ring','Normal/StandardItem',1,1,1,6900,0,61732,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050079,'Oschon\'s Ring','Normal/StandardItem',1,1,1,6900,0,61729,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050080,'Thaliak\'s Ring','Normal/StandardItem',1,1,1,6900,0,61730,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050081,'Halone\'s Ring','Normal/StandardItem',1,1,1,6900,0,61734,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (10001001,'Tin Ore','Normal/StandardItem',99,0,0,0,24,60082,4002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001002,'Pyrite','Normal/StandardItem',99,0,0,0,130,60087,4002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001003,'Limonite','Normal/StandardItem',99,0,0,0,170,60085,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001004,'Iron Ore','Normal/StandardItem',99,0,0,0,57,60081,4002,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001005,'Darksteel Ore','Normal/StandardItem',99,0,0,0,460,60084,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001006,'Copper Ore','Normal/StandardItem',99,0,0,0,12,60136,4002,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001007,'Yellow Copper Ore','Normal/StandardItem',99,0,0,0,110,60087,4002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001008,'Zinc Ore','Normal/StandardItem',99,0,0,0,51,60137,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001009,'Silver Ore','Normal/StandardItem',99,0,0,0,63,60138,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001010,'Mythril Ore','Normal/StandardItem',99,0,0,0,108,60135,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001011,'Gold Ore','Normal/StandardItem',99,0,0,0,510,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001012,'Platinum Ore','Normal/StandardItem',99,0,0,0,610,60141,4002,1,0,0,0,0,60,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001013,'Cobalt Ore','Normal/StandardItem',99,0,0,0,126,61661,4002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001014,'Electrum Ore','Normal/StandardItem',99,0,0,0,132,61662,4002,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001101,'Flint Stone','Normal/StandardItem',99,0,0,0,60,60143,4004,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001102,'Obsidian','Normal/StandardItem',99,0,0,0,39,60144,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001103,'Wyvern Obsidian','Normal/StandardItem',99,0,0,0,93,61553,4004,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001104,'Dragon Obsidian','Normal/StandardItem',99,0,0,0,380,61554,4004,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001105,'Wyrm Obsidian','Normal/StandardItem',99,0,0,0,410,61555,4004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001106,'Red Quartz','Normal/StandardItem',99,0,0,0,100,60165,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001107,'Blue Quartz','Normal/StandardItem',99,0,0,0,100,60166,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001108,'Yellow Quartz','Normal/StandardItem',99,0,0,0,100,60167,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001109,'Green Quartz','Normal/StandardItem',99,0,0,0,100,60168,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001110,'Indigo Quartz','Normal/StandardItem',99,0,0,0,100,60169,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001111,'Violet Quartz','Normal/StandardItem',99,0,0,0,100,60170,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001112,'Black Quartz','Normal/StandardItem',99,0,0,0,100,60171,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001113,'White Quartz','Normal/StandardItem',99,0,0,0,100,60172,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001114,'Limestone','Normal/StandardItem',99,0,0,0,210,60477,4004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001115,'Mudstone','Normal/StandardItem',99,0,0,0,66,60163,4004,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001116,'Ragstone','Normal/StandardItem',99,0,0,0,33,60162,4004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001117,'Siltstone','Normal/StandardItem',99,0,0,0,75,60161,4004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001118,'Mudstone Whetstone','Normal/StandardItem',99,0,0,0,60,61564,4004,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001119,'Ragstone Whetstone','Normal/StandardItem',99,0,0,0,39,61564,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001120,'Siltstone Whetstone','Normal/StandardItem',99,0,0,0,81,61564,4004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001201,'Red O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001202,'Brown O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001203,'Yellow O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001204,'Grey O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001205,'Black O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001206,'Purple Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60170,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001207,'Brown Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001208,'Yellow Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001209,'Grey Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001210,'Black Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001211,'Green Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60168,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001212,'Brown Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001213,'Yellow Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001214,'Grey Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001215,'Black Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001216,'Red Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001217,'Brown Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001218,'Blue Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60166,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001219,'Grey Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001220,'White Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001221,'Red Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001222,'Black Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001223,'Yellow Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001224,'Grey Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001225,'White Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001226,'Iron Sand','Normal/StandardItem',99,0,0,0,160,60083,4002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001227,'Silver Sand','Normal/StandardItem',99,0,0,0,210,60083,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001228,'Gold Sand','Normal/StandardItem',99,0,0,0,410,61404,4002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001229,'Basilisk Egg','Normal/StandardItem',99,0,0,0,108,61427,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001230,'Basilisk Whetstone','Normal/StandardItem',99,0,0,0,117,61564,4002,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002001,'Bronze Nugget','Normal/StandardItem',99,0,0,0,26,60053,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002002,'Iron Nugget','Normal/StandardItem',99,0,0,0,50,60051,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002003,'Tin Nugget','Normal/StandardItem',99,0,0,0,38,60053,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002004,'Steel Nugget','Normal/StandardItem',99,0,0,0,86,60052,4020,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002005,'Darksteel Nugget','Normal/StandardItem',99,0,0,0,122,60054,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002011,'Bronze Ingot','Normal/StandardItem',99,0,0,0,110,60048,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002012,'Iron Ingot','Normal/StandardItem',99,0,0,0,210,60046,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002013,'Steel Ingot','Normal/StandardItem',99,0,0,0,310,60047,4020,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002014,'Tin Ingot','Normal/StandardItem',99,0,0,0,320,60048,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002015,'Cobalt Ingot','Normal/StandardItem',99,0,0,0,460,60047,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002016,'Darksteel Ingot','Normal/StandardItem',99,0,0,0,510,60049,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002021,'Bronze Plate','Normal/StandardItem',99,0,0,0,242,60062,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002022,'Iron Plate','Normal/StandardItem',99,0,0,0,462,60060,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002023,'Steel Plate','Normal/StandardItem',99,0,0,0,682,60061,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002024,'Cobalt Plate','Normal/StandardItem',99,0,0,0,1012,60061,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002025,'Darksteel Plate','Normal/StandardItem',99,0,0,0,1122,60063,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002031,'Bronze Square','Normal/StandardItem',99,0,0,0,13,61409,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002032,'Iron Square','Normal/StandardItem',99,0,0,0,25,61414,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002033,'Tin Square','Normal/StandardItem',99,0,0,0,19,61409,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002034,'Steel Square','Normal/StandardItem',99,0,0,0,37,61429,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002041,'Bronze Wire','Normal/StandardItem',99,0,0,0,44,60058,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002042,'Iron Wire','Normal/StandardItem',99,0,0,0,84,60056,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002051,'Bronze Rings','Normal/StandardItem',99,0,0,0,88,61387,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002052,'Iron Rings','Normal/StandardItem',99,0,0,0,168,61385,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002053,'Steel Rings','Normal/StandardItem',99,0,0,0,248,61386,4022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002054,'Cobalt Rings','Normal/StandardItem',99,0,0,0,368,61386,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002061,'Bronze Chain','Normal/StandardItem',99,0,0,0,132,60071,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002062,'Iron Chain','Normal/StandardItem',99,0,0,0,252,60069,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002071,'Bronze Rivets','Normal/StandardItem',99,0,0,0,44,61346,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002072,'Iron Rivets','Normal/StandardItem',99,0,0,0,84,61346,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002073,'Steel Rivets','Normal/StandardItem',99,0,0,0,124,61346,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002074,'Cobalt Rivets','Normal/StandardItem',99,0,0,0,184,61346,4003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002075,'Darksteel Rivets','Normal/StandardItem',99,0,0,0,204,61346,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002081,'Bronze Nails','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002082,'Iron Nails','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002083,'Steel Nails','Normal/StandardItem',99,0,0,0,27,61547,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002091,'Bronze Scales','Normal/StandardItem',99,0,0,0,8,61346,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002092,'Iron Scales','Normal/StandardItem',99,0,0,0,15,61346,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002093,'Steel Scales','Normal/StandardItem',99,0,0,0,27,61346,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002101,'Bronze Spikes','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002102,'Iron Spikes','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003001,'Copper Nugget','Normal/StandardItem',99,0,0,0,14,60102,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003002,'Brass Nugget','Normal/StandardItem',99,0,0,0,38,60104,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003003,'Silver Nugget','Normal/StandardItem',99,0,0,0,62,60098,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003004,'Electrum Nugget','Normal/StandardItem',99,0,0,0,110,60101,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003005,'Mythril Nugget','Normal/StandardItem',99,0,0,0,98,60099,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003006,'Gold Nugget','Normal/StandardItem',99,0,0,0,158,60097,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003007,'Rose Gold Nugget','Normal/StandardItem',99,0,0,0,122,60103,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003011,'Copper Ingot','Normal/StandardItem',99,0,0,0,60,60093,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003012,'Brass Ingot','Normal/StandardItem',99,0,0,0,160,60095,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003013,'Silver Ingot','Normal/StandardItem',99,0,0,0,260,60089,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003014,'Electrum Ingot','Normal/StandardItem',99,0,0,0,460,60092,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003015,'Mythril Ingot','Normal/StandardItem',99,0,0,0,410,60090,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003016,'Rose Gold Ingot','Normal/StandardItem',99,0,0,0,510,60094,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003017,'Gold Ingot','Normal/StandardItem',99,0,0,0,1320,60088,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003021,'Copper Plate','Normal/StandardItem',99,0,0,0,132,60117,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003022,'Brass Plate','Normal/StandardItem',99,0,0,0,352,60118,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003023,'Silver Plate','Normal/StandardItem',99,0,0,0,572,60115,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003024,'Electrum Plate','Normal/StandardItem',99,0,0,0,792,60119,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003025,'Mythril Plate','Normal/StandardItem',99,0,0,0,902,60116,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003031,'Copper Square','Normal/StandardItem',99,0,0,0,7,61416,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003032,'Brass Square','Normal/StandardItem',99,0,0,0,19,61417,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003033,'Silver Square','Normal/StandardItem',99,0,0,0,31,61418,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003034,'Darksilver Square','Normal/StandardItem',99,0,0,0,34,61419,4021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003035,'Electrum Square','Normal/StandardItem',99,0,0,0,55,61493,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003036,'Mythril Square','Normal/StandardItem',99,0,0,0,49,61420,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003041,'Copper Wire','Normal/StandardItem',99,0,0,0,24,60108,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003042,'Brass Wire','Normal/StandardItem',99,0,0,0,64,60109,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003043,'Silver Wire','Normal/StandardItem',99,0,0,0,104,60106,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003044,'Electrum Wire','Normal/StandardItem',99,0,0,0,144,60110,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003045,'Mythril Wire','Normal/StandardItem',99,0,0,0,184,60107,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003051,'Copper Rings','Normal/StandardItem',99,0,0,0,48,61387,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003052,'Brass Rings','Normal/StandardItem',99,0,0,0,128,61551,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003053,'Silver Rings','Normal/StandardItem',99,0,0,0,208,61386,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003054,'Electrum Rings','Normal/StandardItem',99,0,0,0,368,61552,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003055,'Mythril Rings','Normal/StandardItem',99,0,0,0,328,61389,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003071,'Copper Rivets','Normal/StandardItem',99,0,0,0,4,61346,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003072,'Brass Rivets','Normal/StandardItem',99,0,0,0,12,61346,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003073,'Silver Rivets','Normal/StandardItem',99,0,0,0,19,61346,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003074,'Mythril Rivets','Normal/StandardItem',99,0,0,0,164,61346,4003,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003081,'Copper Nails','Normal/StandardItem',99,0,0,0,4,61548,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003082,'Brass Nails','Normal/StandardItem',99,0,0,0,12,61549,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003083,'Silver Nails','Normal/StandardItem',99,0,0,0,19,61550,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003091,'Brass Scales','Normal/StandardItem',99,0,0,0,12,61346,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003101,'Copper Dust','Normal/StandardItem',99,0,0,0,60,61453,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003102,'Gold Dust','Normal/StandardItem',99,0,0,0,660,61404,4003,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003103,'Silver Dust','Normal/StandardItem',99,0,0,0,360,60448,4003,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003104,'Silver Leaf','Normal/StandardItem',99,0,0,0,23,61383,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004001,'Raw Sunstone','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004002,'Raw Lapis Lazuli','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004003,'Raw Sphene','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004004,'Raw Malachite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004005,'Raw Fluorite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004006,'Raw Danburite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004007,'Raw Garnet','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004008,'Raw Aquamarine','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004009,'Raw Heliodor','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004010,'Raw Peridot','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004011,'Raw Amethyst','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004012,'Raw Goshenite','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004013,'Raw Rubellite','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004014,'Raw Turquoise','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004015,'Raw Amber','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004016,'Raw Tourmaline','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004017,'Raw Spinel','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004018,'Raw Zircon','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004019,'Raw Ruby','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004020,'Raw Sapphire','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004021,'Raw Topaz','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004022,'Raw Emerald','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004023,'Raw Iolite','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004024,'Raw Diamond','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004025,'Uncultured Pearl','Normal/StandardItem',99,0,0,0,450,60192,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004026,'Jade','Normal/StandardItem',99,0,0,0,570,60145,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004027,'Fire Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004028,'Lightning Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004029,'Wind Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004030,'Water Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004031,'Ice Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004032,'Earth Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004101,'Sunstone','Normal/StandardItem',99,0,0,0,600,60185,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004102,'Lapis Lazuli','Normal/StandardItem',99,0,0,0,600,60181,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004103,'Sphene','Normal/StandardItem',99,0,0,0,600,60184,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004104,'Malachite','Normal/StandardItem',99,0,0,0,600,60190,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004105,'Fluorite','Normal/StandardItem',99,0,0,0,600,60187,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004106,'Danburite','Normal/StandardItem',99,0,0,0,600,60192,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004107,'Garnet','Normal/StandardItem',99,0,0,0,1050,60182,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004108,'Aquamarine','Normal/StandardItem',99,0,0,0,1050,60196,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004109,'Heliodor','Normal/StandardItem',99,0,0,0,1050,60188,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004110,'Peridot','Normal/StandardItem',99,0,0,0,1050,60173,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004111,'Amethyst','Normal/StandardItem',99,0,0,0,1050,60193,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004112,'Goshenite','Normal/StandardItem',99,0,0,0,1050,60183,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004113,'Rubellite','Normal/StandardItem',99,0,0,0,1500,60189,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004114,'Turquoise','Normal/StandardItem',99,0,0,0,1500,60176,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004115,'Amber','Normal/StandardItem',99,0,0,0,1500,60175,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004116,'Tourmaline','Normal/StandardItem',99,0,0,0,1500,60198,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004117,'Spinel','Normal/StandardItem',99,0,0,0,1500,60186,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004118,'Zircon','Normal/StandardItem',99,0,0,0,1500,60180,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004119,'Ruby','Normal/StandardItem',99,0,0,0,2400,60174,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004120,'Sapphire','Normal/StandardItem',99,0,0,0,2400,60194,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004121,'Topaz','Normal/StandardItem',99,0,0,0,2400,60197,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004122,'Emerald','Normal/StandardItem',99,0,0,0,2400,60195,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004123,'Iolite','Normal/StandardItem',99,0,0,0,2400,60191,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004124,'Diamond','Normal/StandardItem',99,0,0,0,2400,60177,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004125,'Pearl','Normal/StandardItem',99,0,0,0,1020,60178,1017,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004126,'Black Pearl','Normal/StandardItem',99,0,0,0,1110,60179,1017,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004127,'Nephrite','Normal/StandardItem',99,0,0,0,420,61317,1017,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004128,'Jadeite','Normal/StandardItem',99,0,0,0,510,61317,1017,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004201,'Marbled Eye','Normal/StandardItem',99,0,0,0,300,60160,1017,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004202,'Eye of Fire','Normal/StandardItem',99,0,0,0,600,60146,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004203,'Eye of Lightning','Normal/StandardItem',99,0,0,0,600,60150,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004204,'Eye of Wind','Normal/StandardItem',99,0,0,0,600,60147,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004205,'Eye of Water','Normal/StandardItem',99,0,0,0,600,60148,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004206,'Eye of Ice','Normal/StandardItem',99,0,0,0,600,60151,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004207,'Eye of Earth','Normal/StandardItem',99,0,0,0,600,60149,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004208,'Radiant Eye of Fire','Normal/StandardItem',99,0,0,0,900,60154,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004209,'Radiant Eye of Lightning','Normal/StandardItem',99,0,0,0,900,60158,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004210,'Radiant Eye of Wind','Normal/StandardItem',99,0,0,0,900,60155,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004211,'Radiant Eye of Water','Normal/StandardItem',99,0,0,0,900,60156,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004212,'Radiant Eye of Ice','Normal/StandardItem',99,0,0,0,900,60159,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004213,'Radiant Eye of Earth','Normal/StandardItem',99,0,0,0,900,60157,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004214,'Astral Eye','Normal/StandardItem',99,0,0,0,1200,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004215,'Umbral Eye','Normal/StandardItem',99,0,0,0,1200,60153,1017,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004216,'Fire Moraine','Normal/StandardItem',99,0,0,0,540,60165,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004217,'Lightning Moraine','Normal/StandardItem',99,0,0,0,540,60170,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004218,'Wind Moraine','Normal/StandardItem',99,0,0,0,540,60168,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004219,'Water Moraine','Normal/StandardItem',99,0,0,0,540,60166,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004220,'Ice Moraine','Normal/StandardItem',99,0,0,0,540,60169,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004221,'Earth Moraine','Normal/StandardItem',99,0,0,0,540,60167,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004222,'Radiant Fire Moraine','Normal/StandardItem',99,0,0,0,840,60165,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004223,'Radiant Lightning Moraine','Normal/StandardItem',99,0,0,0,840,60170,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004224,'Radiant Wind Moraine','Normal/StandardItem',99,0,0,0,840,60168,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004225,'Radiant Water Moraine','Normal/StandardItem',99,0,0,0,840,60166,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004226,'Radiant Ice Moraine','Normal/StandardItem',99,0,0,0,840,60169,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004227,'Radiant Earth Moraine','Normal/StandardItem',99,0,0,0,840,60167,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004228,'Astral Moraine','Normal/StandardItem',99,0,0,0,1140,60172,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004229,'Umbral Moraine','Normal/StandardItem',99,0,0,0,1140,60171,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004230,'Allagan Runestone - Byregot','Normal/StandardItem',1,1,1,0,0,61569,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004231,'Allagan Runestone - Rhalgr','Normal/StandardItem',1,1,1,0,0,61570,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004232,'Allagan Runestone - Llymlaen','Normal/StandardItem',1,1,1,0,0,61571,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004233,'Allagan Runestone - Azeyma','Normal/StandardItem',1,1,1,0,0,61572,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004234,'Allagan Runestone - Althyk','Normal/StandardItem',1,1,1,0,0,61573,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004235,'Allagan Runestone - Menphina','Normal/StandardItem',1,1,1,0,0,61574,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004236,'Allagan Runestone - Nophica','Normal/StandardItem',1,1,1,0,0,61575,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004237,'Allagan Runestone - Nald\'thal','Normal/StandardItem',1,1,1,0,0,61576,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004238,'Allagan Runestone - Nymeia','Normal/StandardItem',1,1,1,0,0,61577,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004239,'Allagan Runestone - Oschon','Normal/StandardItem',1,1,1,0,0,61578,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004240,'Allagan Runestone - Thaliak','Normal/StandardItem',1,1,1,0,0,61579,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004241,'Allagan Runestone - Halone','Normal/StandardItem',1,1,1,0,0,61580,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004242,'Astral Rock','Normal/StandardItem',99,0,0,0,765,60142,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004243,'Radiant Astral Eye','Normal/StandardItem',99,0,0,0,1530,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005001,'Undyed Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60199,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005002,'Mole-brown Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60200,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005003,'Lead-grey Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60201,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005004,'Sand-beige Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60202,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005005,'Undyed Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60203,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005006,'Mesa-red Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60204,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005007,'Maize-yellow Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60205,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005008,'Olive-green Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60206,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005009,'Celeste-blue Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60207,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005010,'Undyed Canvas','Normal/StandardItem',99,0,0,0,166,60208,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005011,'Sunset-auburn Canvas','Normal/StandardItem',99,0,0,0,166,60209,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005012,'Rose-pink Canvas','Normal/StandardItem',99,0,0,0,166,60210,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005013,'Orchard-brown Canvas','Normal/StandardItem',99,0,0,0,166,60211,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005014,'Woad-blue Canvas','Normal/StandardItem',99,0,0,0,166,60212,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005015,'Undyed Velveteen','Normal/StandardItem',99,0,0,0,198,60213,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005016,'Raven-black Velveteen','Normal/StandardItem',99,0,0,0,198,60214,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005017,'Wine-red Velveteen','Normal/StandardItem',99,0,0,0,198,60215,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005018,'Cream-yellow Velveteen','Normal/StandardItem',99,0,0,0,198,60216,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005019,'Hunter Green Velveteen','Normal/StandardItem',99,0,0,0,198,60217,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005020,'Undyed Linen','Normal/StandardItem',99,0,0,0,262,60218,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005021,'Floral Pink Linen','Normal/StandardItem',99,0,0,0,262,60219,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005022,'Deepsea-blue Linen','Normal/StandardItem',99,0,0,0,262,60220,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005023,'Shale-brown Linen','Normal/StandardItem',99,0,0,0,262,60221,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005024,'Saffron-yellow Linen','Normal/StandardItem',99,0,0,0,262,60222,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005025,'Undyed Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60223,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005026,'Coal-black Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60224,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005027,'Dark Violet Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60225,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005028,'Carmine Red Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60226,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005029,'Fog-grey Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60227,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005030,'Dream Hat Materials','Normal/StandardItem',99,0,0,0,83,61513,4006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005031,'Dream Tunic Materials','Normal/StandardItem',99,0,0,0,102,61513,4006,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005032,'Dream Boots Materials','Normal/StandardItem',99,0,0,0,128,61534,4009,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005033,'Undyed Felt','Normal/StandardItem',99,0,0,0,313,60228,4006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005034,'Vanya Silk','Normal/StandardItem',99,0,0,0,326,60233,4006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005101,'Hempen Fent','Normal/StandardItem',99,0,0,0,8,60278,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005102,'Cotton Fent','Normal/StandardItem',99,0,0,0,16,60279,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005103,'Canvas Fent','Normal/StandardItem',99,0,0,0,20,60280,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005104,'Velveteen Fent','Normal/StandardItem',99,0,0,0,24,60281,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005105,'Linen Fent','Normal/StandardItem',99,0,0,0,32,60282,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005201,'Straw','Normal/StandardItem',99,0,0,0,38,60247,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005202,'Moko Grass','Normal/StandardItem',99,0,0,0,12,60248,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005203,'Cotton Boll','Normal/StandardItem',99,0,0,0,26,60246,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005204,'Flax','Normal/StandardItem',99,0,0,0,54,60245,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005205,'Cotton Stuffing','Normal/StandardItem',99,0,0,0,134,60249,4005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005206,'Crawler Cocoon','Normal/StandardItem',99,0,0,0,274,60275,4005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005301,'Hempen Yarn','Normal/StandardItem',99,0,0,0,27,60254,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005302,'Cotton Yarn','Normal/StandardItem',99,0,0,0,57,60252,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005303,'Linen Yarn','Normal/StandardItem',99,0,0,0,117,60255,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005304,'Woolen Yarn','Normal/StandardItem',99,0,0,0,132,60256,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005305,'Karakul Yarn','Normal/StandardItem',99,0,0,0,52,61447,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005306,'Diremite Web','Normal/StandardItem',99,0,0,0,36,61364,4005,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005307,'Dew Thread','Normal/StandardItem',99,0,0,0,87,60253,4005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005308,'Twinthread','Normal/StandardItem',99,0,0,0,153,60253,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005401,'Cock Feather','Normal/StandardItem',99,0,0,0,19,60265,4011,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005402,'Dodo Feather','Normal/StandardItem',99,0,0,0,33,60268,4011,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005403,'Crow Feather','Normal/StandardItem',99,0,0,0,48,60266,4011,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005404,'Wildfowl Feather','Normal/StandardItem',99,0,0,0,62,60267,4011,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005405,'Cockatrice Feather','Normal/StandardItem',99,0,0,0,76,60269,4011,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005406,'Vulture Feather','Normal/StandardItem',99,0,0,0,91,60270,4011,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005407,'Condor Feather','Normal/StandardItem',99,0,0,0,105,60270,4011,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005408,'Swan Feather','Normal/StandardItem',99,0,0,0,120,60271,4011,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005409,'Eagle Feather','Normal/StandardItem',99,0,0,0,134,60272,4011,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005410,'Chocobo Feather','Normal/StandardItem',99,0,0,0,168,60259,4011,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005411,'Gnat Wing','Normal/StandardItem',99,0,0,0,52,60274,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005501,'Apkallu Down','Normal/StandardItem',99,0,0,0,124,60249,4011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005502,'Snurble Tufts','Normal/StandardItem',99,0,0,0,206,60250,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005503,'Fleece','Normal/StandardItem',99,0,0,0,72,60249,4008,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005504,'Karakul Fleece','Normal/StandardItem',99,0,0,0,192,61446,4008,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006001,'Bone Chip','Normal/StandardItem',99,0,0,0,36,60370,4007,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006002,'Bone Ash','Normal/StandardItem',99,0,0,0,45,60476,4007,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006003,'Soiled Femur','Normal/StandardItem',99,0,0,0,108,60371,4007,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006004,'Bone Scales','Normal/StandardItem',99,0,0,0,72,61346,4007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006005,'Aldgoat Horn','Normal/StandardItem',99,0,0,0,576,60391,4007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006006,'Antelope Horn','Normal/StandardItem',99,0,0,0,396,60386,4007,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006007,'Ogre Horn','Normal/StandardItem',99,0,0,0,828,60387,4007,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006008,'Hippogryph Talon','Normal/StandardItem',99,0,0,0,144,60383,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006009,'Raptor Talon','Normal/StandardItem',99,0,0,0,279,60382,4017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006010,'Wolf Fang','Normal/StandardItem',99,0,0,0,198,60384,4017,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006011,'Hyena Fang','Normal/StandardItem',99,0,0,0,378,60384,4017,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006012,'Hellhound Fang','Normal/StandardItem',99,0,0,0,144,60384,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006013,'Hedgemole Spine','Normal/StandardItem',99,0,0,0,189,60446,4017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006014,'Cactuar Needle','Normal/StandardItem',99,0,0,0,234,60454,4017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006015,'Drake Scales','Normal/StandardItem',99,0,0,0,378,60372,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006016,'Biast Scales','Normal/StandardItem',99,0,0,0,324,60373,4027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006101,'Weevil Elytron','Normal/StandardItem',99,0,0,0,99,60378,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006102,'Ladybug Elytron','Normal/StandardItem',99,0,0,0,144,60379,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006103,'Firefly Elytron','Normal/StandardItem',99,0,0,0,189,61459,4019,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006104,'Yellow Yarzon Leg','Normal/StandardItem',99,0,0,0,144,60389,4027,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006105,'Blue Yarzon Leg','Normal/StandardItem',99,0,0,0,288,60390,4027,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006106,'Green Megalocrab Shell','Normal/StandardItem',99,0,0,0,378,60380,4027,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006107,'Red Megalocrab Shell','Normal/StandardItem',99,0,0,0,468,60381,4027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006108,'White Coral','Normal/StandardItem',99,0,0,0,171,60394,4007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006109,'Blue Coral','Normal/StandardItem',99,0,0,0,243,60393,4007,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006110,'Red Coral','Normal/StandardItem',99,0,0,0,360,60392,4007,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006111,'Scallop Shell','Normal/StandardItem',99,0,0,0,36,60374,4027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006112,'Sunrise Tellin','Normal/StandardItem',99,0,0,0,81,60375,4027,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006113,'Miter Shell','Normal/StandardItem',99,0,0,0,126,60376,4027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006114,'Blacklip Oyster','Normal/StandardItem',99,0,0,0,171,60377,4027,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006115,'Hawksbill Shell','Normal/StandardItem',99,0,0,0,756,60748,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006116,'Tortoiseshell','Normal/StandardItem',99,0,0,0,522,60748,4027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006117,'Bat Fang','Normal/StandardItem',99,0,0,0,54,60384,4017,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006118,'Ram Horn','Normal/StandardItem',99,0,0,0,162,61426,4007,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006119,'Mossy Horn','Normal/StandardItem',99,0,0,0,702,60391,4007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006120,'Buffalo Horn','Normal/StandardItem',99,0,0,0,792,60385,4007,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007001,'Sheepskin','Normal/StandardItem',99,0,0,0,79,60341,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007002,'Karakul Skin','Normal/StandardItem',99,0,0,0,312,60342,4008,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007003,'Dodo Skin','Normal/StandardItem',99,0,0,0,115,60293,4008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007004,'Buffalo Hide','Normal/StandardItem',99,0,0,0,504,60310,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007005,'Gigantoad Skin','Normal/StandardItem',99,0,0,0,187,60287,4008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007006,'Nakki Skin','Normal/StandardItem',99,0,0,0,672,60290,4008,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007007,'Wolf Hide','Normal/StandardItem',99,0,0,0,151,60297,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007008,'Hyena Hide','Normal/StandardItem',99,0,0,0,79,60299,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007009,'Hellhound Hide','Normal/StandardItem',99,0,0,0,840,60297,4008,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007010,'Rat Pelt','Normal/StandardItem',99,0,0,0,216,60303,4008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007011,'Squirrel Pelt','Normal/StandardItem',99,0,0,0,336,60305,4008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007012,'Marmot Pelt','Normal/StandardItem',99,0,0,0,456,60307,4008,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007013,'Dormouse Pelt','Normal/StandardItem',99,0,0,0,576,60309,4008,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007014,'Blue Antelope Hide','Normal/StandardItem',99,0,0,0,648,60319,4008,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007015,'Striped Antelope Hide','Normal/StandardItem',99,0,0,0,768,60321,4008,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007016,'Aldgoat Skin','Normal/StandardItem',99,0,0,0,151,60323,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007017,'Hog Hide','Normal/StandardItem',99,0,0,0,744,60326,4008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007018,'Boar Hide','Normal/StandardItem',99,0,0,0,237,60331,4008,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007019,'Goobbue Skin','Normal/StandardItem',99,0,0,0,1104,60339,4008,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007020,'Raptor Skin','Normal/StandardItem',99,0,0,0,295,60353,4008,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007021,'Lindwurm Skin','Normal/StandardItem',99,0,0,0,1032,60355,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007022,'Basilisk Skin','Normal/StandardItem',99,0,0,0,912,60346,4008,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007023,'Peiste Skin','Normal/StandardItem',99,0,0,0,259,60349,4008,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007024,'Drake Skin','Normal/StandardItem',99,0,0,0,367,60359,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007025,'Biast Skin','Normal/StandardItem',99,0,0,0,1272,60362,4008,1,0,0,0,0,52,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007026,'Uraeus Skin','Normal/StandardItem',99,0,0,0,360,60353,4008,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007101,'Sheep Leather','Normal/StandardItem',99,0,0,0,88,60343,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007102,'Taupe Sheep Leather','Normal/StandardItem',99,0,0,0,88,60345,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007103,'Slate-grey Sheep Leather','Normal/StandardItem',99,0,0,0,88,60344,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007104,'Dodo Leather','Normal/StandardItem',99,0,0,0,128,60294,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007105,'Midnight-black Dodo Leather','Normal/StandardItem',99,0,0,0,128,60295,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007106,'Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007107,'Soot-black Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60313,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007108,'Red Ochre Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60314,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007109,'Oxblood-red Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60315,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007110,'Moss-green Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60316,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007111,'Desert-yellow Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60317,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007112,'Russet-brown Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60318,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007113,'Toad Leather','Normal/StandardItem',99,0,0,0,208,60288,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007114,'Dark Brown Toad Leather','Normal/StandardItem',99,0,0,0,224,60289,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007115,'Wolf Leather','Normal/StandardItem',99,0,0,0,200,60344,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007116,'Boar Leather','Normal/StandardItem',99,0,0,0,248,60327,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007117,'Storm-blue Boar Leather','Normal/StandardItem',99,0,0,0,248,60332,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007118,'Rust-red Boar Leather','Normal/StandardItem',99,0,0,0,248,60329,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007119,'Loam-brown Boar Leather','Normal/StandardItem',99,0,0,0,248,60328,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007120,'Light Beige Boar Leather','Normal/StandardItem',99,0,0,0,248,60330,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007121,'Nakki Leather','Normal/StandardItem',99,0,0,0,224,60291,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007122,'Marsh-green Nakki Leather','Normal/StandardItem',99,0,0,0,224,60292,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007123,'Basilisk Leather','Normal/StandardItem',99,0,0,0,304,60347,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007124,'[en]','Normal/StandardItem',99,0,0,0,304,60000,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007125,'Peiste Leather','Normal/StandardItem',99,0,0,0,288,60350,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007126,'Aldgoat Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007127,'Raptor Leather','Normal/StandardItem',99,0,0,0,328,60353,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007128,'Chamois','Normal/StandardItem',99,0,0,0,216,60320,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007129,'Uraeus Leather','Normal/StandardItem',99,0,0,0,400,60353,4009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007130,'Dodore Leather','Normal/StandardItem',99,0,0,0,312,60295,4009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007201,'Rat Fur','Normal/StandardItem',99,0,0,0,72,60303,4010,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007202,'Squirrel Fur','Normal/StandardItem',99,0,0,0,112,60305,4010,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007203,'Marmot Fur','Normal/StandardItem',99,0,0,0,152,60307,4010,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007204,'Treated Antelope Hide','Normal/StandardItem',99,0,0,0,192,60320,4010,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007205,'Wolf Fur','Normal/StandardItem',99,0,0,0,200,60297,4010,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007206,'Dormouse Fur','Normal/StandardItem',99,0,0,0,232,60309,4010,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007207,'Hippogryph Skin','Normal/StandardItem',99,0,0,0,367,60297,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007208,'Hippogryph Leather','Normal/StandardItem',99,0,0,0,408,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007209,'Hard Hippogryph Leather','Normal/StandardItem',99,0,0,0,448,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007210,'Coeurl Skin','Normal/StandardItem',99,0,0,0,333,60334,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007211,'Coeurl Fur','Normal/StandardItem',99,0,0,0,370,60334,4010,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007301,'Sheep Leather Spetch','Normal/StandardItem',99,0,0,0,17,60364,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007302,'Dodo Leather Spetch','Normal/StandardItem',99,0,0,0,25,60369,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007303,'Buffalo Leather Spetch','Normal/StandardItem',99,0,0,0,33,60365,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007304,'Toad Leather Spetch','Normal/StandardItem',99,0,0,0,41,61565,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007305,'Wolf Leather Spetch','Normal/StandardItem',99,0,0,0,40,61567,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007306,'Boar Leather Spetch','Normal/StandardItem',99,0,0,0,49,60366,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007307,'Basilisk Leather Spetch','Normal/StandardItem',99,0,0,0,60,61566,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007308,'Peiste Leather Spetch','Normal/StandardItem',99,0,0,0,57,60367,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007309,'Raptor Leather Spetch','Normal/StandardItem',99,0,0,0,65,61542,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007310,'Chamois Spetch','Normal/StandardItem',99,0,0,0,43,61568,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007401,'Sheep Leather Strap','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007402,'Sheep Leather Strap (Taupe)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007403,'Sheep Leather Strap (Grey)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007404,'Dodo Leather Strap','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007405,'Dodo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007406,'Buffalo Leather Strap','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007407,'Buffalo Leather Strap (Red)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007408,'Buffalo Leather Strap (Ochre)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007409,'Buffalo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007410,'Buffalo Leather Strap (Green)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007411,'Buffalo Leather Strap (Yellow)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007412,'Buffalo Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007413,'Toad Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007414,'Toad Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007415,'Wolf Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007416,'Boar Leather Strap','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007417,'Boar Leather Strap (Blue)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007418,'Boar Leather Strap (Red)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007419,'Boar Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007420,'Boar Leather Strap (Beige)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007427,'Raptor Leather Strap','Normal/StandardItem',99,0,0,0,32,61350,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007501,'Antelope Sinew Cord','Normal/StandardItem',99,0,0,0,15,61384,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007502,'Hippogryph Sinew Cord','Normal/StandardItem',99,0,0,0,22,61384,4005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007503,'Raptor Sinew Cord','Normal/StandardItem',99,0,0,0,29,61384,4005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007504,'Antelope Sinew','Normal/StandardItem',99,0,0,0,52,61383,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007505,'Hippogryph Sinew','Normal/StandardItem',99,0,0,0,148,61383,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007506,'Raptor Sinew','Normal/StandardItem',99,0,0,0,196,61383,4005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007507,'Mole Sinew','Normal/StandardItem',99,0,0,0,28,61383,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007508,'Mole Sinew Cord','Normal/StandardItem',99,0,0,0,8,61384,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007509,'Diremite Sinew Cord','Normal/StandardItem',99,0,0,0,26,61384,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007510,'Diremite Sinew','Normal/StandardItem',99,0,0,0,91,61383,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008001,'Lauan Log','Normal/StandardItem',99,0,0,0,240,60406,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008002,'Willow Log','Normal/StandardItem',99,0,0,0,270,60400,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008003,'Maple Log','Normal/StandardItem',99,0,0,0,92,60402,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008004,'Elm Log','Normal/StandardItem',99,0,0,0,176,60399,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008005,'Ash Log','Normal/StandardItem',99,0,0,0,142,60401,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008006,'Cedar Log','Normal/StandardItem',99,0,0,0,480,60409,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008007,'Walnut Log','Normal/StandardItem',99,0,0,0,218,60398,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008008,'Yew Log','Normal/StandardItem',99,0,0,0,193,60403,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008009,'Teak Log','Normal/StandardItem',99,0,0,0,1290,60397,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008010,'Chestnut Log','Normal/StandardItem',99,0,0,0,750,60397,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008011,'Oak Log','Normal/StandardItem',99,0,0,0,277,60395,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008012,'Pine Log','Normal/StandardItem',99,0,0,0,870,60408,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008013,'Spruce Log','Normal/StandardItem',99,0,0,0,320,60407,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008014,'Rosewood Log','Normal/StandardItem',99,0,0,0,386,60405,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008015,'Ebony Log','Normal/StandardItem',99,0,0,0,429,60396,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008016,'Mahogany Log','Normal/StandardItem',99,0,0,0,344,60404,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008101,'Arrowwood Branch','Normal/StandardItem',99,0,0,0,33,60411,4023,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008102,'Lauan Branch','Normal/StandardItem',99,0,0,0,38,60411,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008103,'Willow Branch','Normal/StandardItem',99,0,0,0,43,60411,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008104,'Maple Branch','Normal/StandardItem',99,0,0,0,52,60411,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008105,'Elm Branch','Normal/StandardItem',99,0,0,0,72,60411,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008106,'Ash Branch','Normal/StandardItem',99,0,0,0,81,60411,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008107,'Cedar Branch','Normal/StandardItem',99,0,0,0,76,60411,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008108,'Walnut Branch','Normal/StandardItem',99,0,0,0,91,60411,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008109,'Yew Branch','Normal/StandardItem',99,0,0,0,110,60411,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008110,'Teak Branch','Normal/StandardItem',99,0,0,0,206,60411,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008111,'Chestnut Branch','Normal/StandardItem',99,0,0,0,120,60411,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008112,'Oak Branch','Normal/StandardItem',99,0,0,0,158,60411,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008113,'Pine Branch','Normal/StandardItem',99,0,0,0,139,60411,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008114,'Spruce Branch','Normal/StandardItem',99,0,0,0,182,60411,4023,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008115,'Rosewood Branch','Normal/StandardItem',99,0,0,0,220,60411,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008116,'Ebony Branch','Normal/StandardItem',99,0,0,0,244,60411,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008117,'Mahogany Branch','Normal/StandardItem',99,0,0,0,196,60411,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008118,'Peach Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008119,'Cherry Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008201,'Lauan Lumber','Normal/StandardItem',99,0,0,0,72,60421,4012,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008202,'Willow Lumber','Normal/StandardItem',99,0,0,0,81,60424,4012,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008203,'Maple Lumber','Normal/StandardItem',99,0,0,0,99,60422,4012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008204,'Elm Lumber','Normal/StandardItem',99,0,0,0,189,60418,4012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008205,'Ash Lumber','Normal/StandardItem',99,0,0,0,153,60419,4012,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008206,'Cedar Lumber','Normal/StandardItem',99,0,0,0,144,61321,4012,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008207,'Walnut Lumber','Normal/StandardItem',99,0,0,0,234,60417,4012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008208,'Yew Lumber','Normal/StandardItem',99,0,0,0,207,60420,4012,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008209,'Teak Lumber','Normal/StandardItem',99,0,0,0,387,60414,4012,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008210,'Chestnut Lumber','Normal/StandardItem',99,0,0,0,225,60414,4012,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008211,'Oak Lumber','Normal/StandardItem',99,0,0,0,297,60416,4012,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008212,'Pine Lumber','Normal/StandardItem',99,0,0,0,261,61320,4012,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008213,'Spruce Lumber','Normal/StandardItem',99,0,0,0,342,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008214,'Rosewood Lumber','Normal/StandardItem',99,0,0,0,414,60425,4012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008215,'Ebony Lumber','Normal/StandardItem',99,0,0,0,459,60415,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008216,'Mahogany Lumber','Normal/StandardItem',99,0,0,0,369,60423,4012,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008301,'Bamboo Stick','Normal/StandardItem',99,0,0,0,126,60412,4012,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008302,'Rattan Lumber','Normal/StandardItem',99,0,0,0,216,60413,4012,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008401,'Lauan Plank','Normal/StandardItem',99,0,0,0,108,60437,4024,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008402,'Willow Plank','Normal/StandardItem',99,0,0,0,122,60429,4024,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008403,'Maple Plank','Normal/StandardItem',99,0,0,0,149,60433,4024,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008404,'Elm Plank','Normal/StandardItem',99,0,0,0,204,60431,4024,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008405,'Ash Plank','Normal/StandardItem',99,0,0,0,231,60432,4024,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008406,'Cedar Plank','Normal/StandardItem',99,0,0,0,217,61324,4024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008407,'Walnut Plank','Normal/StandardItem',99,0,0,0,258,60430,4024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008408,'Yew Plank','Normal/StandardItem',99,0,0,0,312,60434,4024,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008409,'Teak Plank','Normal/StandardItem',99,0,0,0,584,60436,4024,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008410,'Chestnut Plank','Normal/StandardItem',99,0,0,0,340,60436,4024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008411,'Oak Plank','Normal/StandardItem',99,0,0,0,448,60428,4024,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008412,'Pine Plank','Normal/StandardItem',99,0,0,0,394,61323,4024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008413,'Spruce Plank','Normal/StandardItem',99,0,0,0,516,61322,4024,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008414,'Rosewood Plank','Normal/StandardItem',99,0,0,0,625,61314,4024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008415,'Ebony Plank','Normal/StandardItem',99,0,0,0,693,60435,4024,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008416,'Mahogany Plank','Normal/StandardItem',99,0,0,0,557,60427,4024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008501,'Oak Chips','Normal/StandardItem',99,0,0,0,46,61375,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008502,'Maple Sap','Normal/StandardItem',99,0,0,0,140,61546,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008503,'Pine Chips','Normal/StandardItem',99,0,0,0,40,61375,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008504,'Willow Chips','Normal/StandardItem',99,0,0,0,12,61375,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008505,'Chestnut Chips','Normal/StandardItem',99,0,0,0,35,61375,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008506,'Walnut Chips','Normal/StandardItem',99,0,0,0,26,61375,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008507,'Treated Spruce Lumber','Normal/StandardItem',99,0,0,0,459,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009001,'Blinding Powder','Normal/StandardItem',99,0,0,0,192,60443,4026,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009002,'Silencing Powder','Normal/StandardItem',99,0,0,0,211,60443,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009003,'Sleeping Powder','Normal/StandardItem',99,0,0,0,230,60443,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009004,'Paralyzing Powder','Normal/StandardItem',99,0,0,0,249,60443,4026,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009005,'Maddening Powder','Normal/StandardItem',99,0,0,0,268,60443,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009006,'Poison Powder','Normal/StandardItem',99,0,0,0,288,60443,4026,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009007,'Smothering Powder','Normal/StandardItem',99,0,0,0,307,60443,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009008,'Disabling Powder','Normal/StandardItem',99,0,0,0,326,60443,4026,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009011,'Illuminating Salts','Normal/StandardItem',99,0,0,0,201,61562,4026,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009012,'Speaking Salts','Normal/StandardItem',99,0,0,0,220,61562,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009013,'Reviving Salts','Normal/StandardItem',99,0,0,0,240,61562,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009014,'Stimulating Salts','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009015,'Soothing Salts','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009016,'Thickening Salts','Normal/StandardItem',99,0,0,0,297,61562,4026,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009017,'Breathing Salts','Normal/StandardItem',99,0,0,0,316,61562,4026,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009018,'Reanimating Salts','Normal/StandardItem',99,0,0,0,336,61562,4026,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009021,'Ironhide Powder','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009022,'Ironwill Powder','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009101,'Brimstone','Normal/StandardItem',99,0,0,0,76,60473,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009102,'Silex','Normal/StandardItem',99,0,0,0,115,60468,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009103,'Saltpeter','Normal/StandardItem',99,0,0,0,140,60477,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009104,'Rock Salt','Normal/StandardItem',99,0,0,0,45,60589,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009105,'Fine Sand','Normal/StandardItem',99,0,0,0,38,60905,4004,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009106,'River Sand','Normal/StandardItem',99,0,0,0,25,60906,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009107,'Sea Sand','Normal/StandardItem',99,0,0,0,25,60907,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009108,'Minium','Normal/StandardItem',99,0,0,0,45,60910,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009109,'Chalk','Normal/StandardItem',99,0,0,0,51,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009110,'Natron','Normal/StandardItem',99,0,0,0,36,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009111,'Alumen','Normal/StandardItem',99,0,0,0,76,60479,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009112,'Bomb Ash','Normal/StandardItem',99,0,0,0,358,60448,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009113,'Grenade Ash','Normal/StandardItem',99,0,0,0,294,60448,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009201,'Quicksilver','Normal/StandardItem',99,0,0,0,89,60472,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009202,'Vitriol','Normal/StandardItem',99,0,0,0,115,60472,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009203,'Jellyfish Humours','Normal/StandardItem',99,0,0,0,70,61365,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009204,'Muddy Water','Normal/StandardItem',99,0,0,0,25,61376,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009205,'Effervescent Water','Normal/StandardItem',99,0,0,0,38,60474,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009206,'Growth Formula Alpha','Normal/StandardItem',99,0,0,0,86,60445,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009207,'Growth Formula Beta','Normal/StandardItem',99,0,0,0,182,60445,4026,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009208,'Growth Formula Gamma','Normal/StandardItem',99,0,0,0,307,60445,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009209,'Beastkin Blood','Normal/StandardItem',99,0,0,0,140,60438,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009210,'Scalekin Blood','Normal/StandardItem',99,0,0,0,371,60438,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009211,'Formic Acid','Normal/StandardItem',99,0,0,0,410,60474,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009212,'Viscous Secretions','Normal/StandardItem',99,0,0,0,179,60441,4026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009213,'Acidic Secretions','Normal/StandardItem',99,0,0,0,307,60441,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009214,'Coal Tar','Normal/StandardItem',99,0,0,0,240,60465,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009215,'Linseed Oil','Normal/StandardItem',99,0,0,0,278,61365,2040,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009216,'Fish Oil','Normal/StandardItem',99,0,0,0,86,61365,2040,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009217,'Crab Oil','Normal/StandardItem',99,0,0,0,249,61365,2040,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009218,'Shark Oil','Normal/StandardItem',99,0,0,0,403,61365,2040,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009219,'Spoken Blood','Normal/StandardItem',99,0,0,0,538,60438,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009301,'Beehive Chip','Normal/StandardItem',99,0,0,0,51,60470,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009302,'Beeswax','Normal/StandardItem',99,0,0,0,57,60457,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009303,'Animal Glue','Normal/StandardItem',99,0,0,0,86,60456,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009304,'Carbon Fiber','Normal/StandardItem',99,0,0,0,396,60467,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009305,'Carbon Fiber Weave','Normal/StandardItem',99,0,0,0,588,60244,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009306,'Latex','Normal/StandardItem',99,0,0,0,19,61561,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009307,'Rubber','Normal/StandardItem',99,0,0,0,19,61393,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009308,'Rubber Sole','Normal/StandardItem',99,0,0,0,134,60740,9007,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009309,'Rubber Band','Normal/StandardItem',99,0,0,0,144,60740,4026,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009310,'Clear Glass Lens','Normal/StandardItem',99,0,0,0,154,60444,4026,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009311,'Green Glass Lens','Normal/StandardItem',99,0,0,0,268,60797,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009312,'Red Glass Lens','Normal/StandardItem',99,0,0,0,268,60794,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009313,'Lanolin','Normal/StandardItem',99,0,0,0,96,60458,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009314,'Fish Glue','Normal/StandardItem',99,0,0,0,163,60456,4026,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009315,'Horn Glue','Normal/StandardItem',99,0,0,0,259,60456,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009316,'Wing Glue','Normal/StandardItem',99,0,0,0,355,60456,4026,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009317,'Scale Glue','Normal/StandardItem',99,0,0,0,451,60456,4026,1,0,0,0,0,46,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009401,'Mandrake','Normal/StandardItem',99,0,0,0,307,60484,2026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009402,'Mistletoe','Normal/StandardItem',99,0,0,0,589,60462,2026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009403,'Carnation','Normal/StandardItem',99,0,0,0,115,60471,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009404,'Chamomile','Normal/StandardItem',99,0,0,0,294,60604,2026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009405,'Lavender','Normal/StandardItem',99,0,0,0,154,60469,2026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009406,'Belladonna','Normal/StandardItem',99,0,0,0,179,60607,2026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009407,'Yellow Ginseng','Normal/StandardItem',99,0,0,0,64,60587,2026,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009501,'Red Landtrap Leaf','Normal/StandardItem',99,0,0,0,140,60584,2022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009502,'Blue Landtrap Leaf','Normal/StandardItem',99,0,0,0,410,60585,2022,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009503,'Morbol Vine','Normal/StandardItem',99,0,0,0,294,60464,4005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009504,'Jellyfish Cnida','Normal/StandardItem',99,0,0,0,153,60439,4026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009505,'Puk Wing','Normal/StandardItem',99,0,0,0,179,60451,4019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009506,'Bat Wing','Normal/StandardItem',99,0,0,0,102,60450,4019,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009507,'Imp Wing','Normal/StandardItem',99,0,0,0,205,60449,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009508,'Ahriman Wing','Normal/StandardItem',99,0,0,0,538,60452,4019,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009509,'Void Glue','Normal/StandardItem',99,0,0,0,204,60456,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009510,'Black Glass Lens','Normal/StandardItem',99,0,0,0,278,61431,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009601,'Yellow Glass Lens','Normal/StandardItem',99,0,0,0,278,60799,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009602,'Dodore Wing','Normal/StandardItem',99,0,0,0,524,60452,4019,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009603,'Bee Basket','Normal/StandardItem',99,0,0,0,102,60759,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009605,'Tarantula','Normal/StandardItem',99,0,0,0,410,60718,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009606,'Black Scorpion','Normal/StandardItem',99,0,0,0,538,60727,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009607,'White Scorpion','Normal/StandardItem',99,0,0,0,230,60728,4026,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009608,'Grass Viper','Normal/StandardItem',99,0,0,0,90,60721,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009609,'Moor Leech','Normal/StandardItem',99,0,0,0,51,61358,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009610,'Tinolqa Mistletoe','Normal/StandardItem',99,0,0,0,115,60462,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009611,'Matron\'s Mistletoe','Normal/StandardItem',99,0,0,0,307,60462,2026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009612,'Vampire Plant','Normal/StandardItem',99,0,0,0,653,60462,2026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009613,'Trillium','Normal/StandardItem',99,0,0,0,652,60806,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009614,'Trillium Bulb','Normal/StandardItem',99,0,0,0,326,60742,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009615,'Growth Formula Delta','Normal/StandardItem',99,0,0,0,245,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009616,'Growth Formula Delta Concentrate','Normal/StandardItem',99,0,0,0,489,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009617,'Coke','Normal/StandardItem',99,0,0,0,107,60171,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009618,'Peacock Ore','Normal/StandardItem',99,0,0,0,148,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009619,'Animal Fat','Normal/StandardItem',99,0,0,0,97,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009620,'Potash','Normal/StandardItem',99,0,0,0,94,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009621,'Lime Sulfur','Normal/StandardItem',99,0,0,0,489,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009622,'Aqueous Whetstone','Normal/StandardItem',99,0,0,0,153,61564,4004,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009623,'Hardened Sap','Normal/StandardItem',99,0,0,0,163,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010001,'Mole-brown Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010002,'Lead-grey Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010003,'Sand-beige Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010004,'Olive-green Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010005,'Mesa-red Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010006,'Maize-yellow Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010007,'Celeste-blue Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010008,'Sunset-auburn Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010009,'Rose-pink Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010010,'Orchard-brown Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010011,'Woad-blue Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010012,'Raven-black Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010013,'Wine-red Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010014,'Cream-yellow Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010015,'Hunter Green Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010101,'Slate-grey Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010102,'Taupe Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010103,'Midnight-black Dodo Leather Dye','Normal/StandardItem',99,0,0,0,102,60747,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010104,'Soot-black Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010105,'Red Ochre Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010106,'Oxblood-red Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010107,'Moss-green Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010108,'Desert-yellow Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010109,'Russet-brown Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010110,'Dark Brown Toad Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010111,'Marsh-green Nakki Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010112,'Storm-blue Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010113,'Rust-red Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010114,'Loam-brown Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010115,'Light Beige Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010201,'Green Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010202,'Brown Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010203,'Blue Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010204,'Purple Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010205,'Red Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010206,'Indigo Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010207,'White Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010208,'Gold Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010301,'Vert Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010302,'Azure Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010303,'Gules Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010304,'Purpure Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010305,'Sable Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010306,'Argent Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010307,'Or Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010401,'Mole-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010402,'Lead-grey Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010403,'Sand-beige Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010404,'Olive-green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010405,'Mesa-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010406,'Maize-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010407,'Celeste-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010408,'Sunset-auburn Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010409,'Rose-pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010410,'Orchard-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010411,'Woad-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010412,'Raven-black Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010413,'Wine-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010414,'Cream-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010415,'Hunter Green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010501,'Slate-grey Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010502,'Taupe Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010503,'Midnight-black Scale Bugs','Normal/StandardItem',99,0,0,0,102,61413,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010504,'Soot-black Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010505,'Red Ochre Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010506,'Oxblood-red Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010507,'Moss-green Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010508,'Desert-yellow Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010509,'Russet-brown Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010510,'Dark Brown Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010511,'Marsh-green Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010512,'Storm-blue Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010513,'Rust-red Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010514,'Loam-brown Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010515,'Light Beige Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010601,'Green Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010602,'Brown Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010603,'Blue Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010604,'Purple Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010605,'Red Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010606,'Indigo Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010607,'White Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010608,'Gold Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010701,'Vert Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010702,'Azure Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010703,'Gules Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010704,'Purpure Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010705,'Sable Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010706,'Argent Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010707,'Or Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010708,'Floral Pink Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010709,'Deepsea-blue Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010710,'Shale-brown Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010711,'Saffron-yellow Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010712,'Floral Pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010713,'Deepsea-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010714,'Shale-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010715,'Saffron-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010716,'Black Urushi','Normal/StandardItem',99,0,0,0,145,60747,4016,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010717,'Raw Urushi','Normal/StandardItem',99,0,0,0,91,60747,4016,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010718,'All-purpose Blue Dye','Normal/StandardItem',99,0,0,0,32,61663,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010719,'All-purpose Red Dye','Normal/StandardItem',99,0,0,0,32,61664,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010720,'All-purpose Yellow Dye','Normal/StandardItem',99,0,0,0,32,61665,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010721,'All-purpose Black Dye','Normal/StandardItem',99,0,0,0,32,61666,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010722,'All-purpose Grey Dye','Normal/StandardItem',99,0,0,0,32,61667,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010723,'All-purpose Brown Dye','Normal/StandardItem',99,0,0,0,32,61668,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010724,'All-purpose Green Dye','Normal/StandardItem',99,0,0,0,32,61669,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010725,'All-purpose White Dye','Normal/StandardItem',99,0,0,0,32,61670,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010726,'All-purpose Purple Dye','Normal/StandardItem',99,0,0,0,32,61671,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011001,'Tiny Crown','Normal/StandardItem',99,0,0,0,400,60738,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011002,'Brass Dish','Normal/StandardItem',99,0,0,0,475,61371,1018,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011003,'Silver Goblet','Normal/StandardItem',99,0,0,0,675,61372,1018,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011004,'Brass Canteen','Normal/StandardItem',99,0,0,0,425,60738,9021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011005,'Tallow Candle','Normal/StandardItem',99,0,0,0,86,60460,1018,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011006,'Rope','Normal/StandardItem',99,0,0,0,67,60765,1018,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011007,'Humus','Normal/StandardItem',99,0,0,0,128,60909,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011008,'Potter\'s Clay','Normal/StandardItem',99,0,0,0,102,61357,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011101,'Ixali Willowknot','Normal/StandardItem',99,0,0,0,220,60890,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011102,'Ixali Mapleknot','Normal/StandardItem',99,0,0,0,660,60891,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011103,'Ixali Ebonknot','Normal/StandardItem',99,0,0,0,1920,60892,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011104,'Sylphic Brownleaf','Normal/StandardItem',99,0,0,0,220,60896,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011105,'Sylphic Yellowleaf','Normal/StandardItem',99,0,0,0,660,60897,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011106,'Sylphic Redleaf','Normal/StandardItem',99,0,0,0,1920,60898,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011107,'Titan Copperpiece','Normal/StandardItem',99,0,0,0,220,60893,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011108,'Titan Mythrilpiece','Normal/StandardItem',99,0,0,0,660,60894,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011109,'Titan Electrumpiece','Normal/StandardItem',99,0,0,0,1920,60895,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011110,'Greentide Psashp','Normal/StandardItem',99,0,0,0,220,60899,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011111,'Redtide Psashp','Normal/StandardItem',99,0,0,0,660,60900,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011112,'Goldtide Psashp','Normal/StandardItem',99,0,0,0,1920,60901,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011113,'Bronze Amalj\'ok','Normal/StandardItem',99,0,0,0,220,60887,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011114,'Iron Amalj\'ok','Normal/StandardItem',99,0,0,0,660,60888,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011115,'Darksteel Amalj\'ok','Normal/StandardItem',99,0,0,0,1920,60889,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011116,'Ququroon Doom-die','Normal/StandardItem',99,0,0,0,220,60884,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011117,'Gagaroon Luck-die','Normal/StandardItem',99,0,0,0,660,60885,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011118,'Peperoon Fate-die','Normal/StandardItem',99,0,0,0,1920,60886,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011119,'Beeswax Candle','Normal/StandardItem',99,0,0,0,57,60459,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011120,'Goblin Mask','Normal/StandardItem',99,0,0,0,210,61267,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011121,'Twinklebox','Normal/StandardItem',99,0,1,0,0,61464,1018,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011122,'Brass Gobcog','Normal/StandardItem',99,0,0,0,220,61480,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011123,'Silver Gobcog','Normal/StandardItem',99,0,0,0,660,61481,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011124,'Gold Gobcog','Normal/StandardItem',99,0,0,0,1920,61482,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011125,'[en]','Normal/StandardItem',99,0,0,0,364,60000,1009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011126,'Inferno Taper','Normal/StandardItem',99,0,1,0,0,61672,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011127,'Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011128,'Electrum Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011129,'Rose Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011130,'Silver Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011131,'Mythril Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011132,'Steel Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011133,'Copper Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011134,'Brass Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011135,'Bronze Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011136,'Brass Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011137,'Copper Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011138,'Silver Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011139,'Gold Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011140,'Brass U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011141,'Silver U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011142,'Copper U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011143,'Bronze U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011144,'Gold U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011145,'Brass Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011146,'Copper Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011147,'Silver Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011148,'Steel Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011149,'Mythril Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011150,'Gold Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011151,'Inferno Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011152,'Kupo Nut Charm','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011153,'Unmarked Keystone','Normal/StandardItem',99,0,1,0,0,61383,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011154,'Vortex Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011155,'Vortex Headdress','Normal/StandardItem',99,0,1,0,0,60262,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011156,'Inferno Seal','Normal/StandardItem',99,0,1,0,0,60889,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011157,'Vortex Seal','Normal/StandardItem',99,0,1,0,0,60892,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011158,'Tremor Seal','Normal/StandardItem',99,0,1,0,0,60895,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011159,'Flawless Mailbreaker Blade','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011160,'Flawless Avenger Grips','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011161,'Flawless Rampager Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011162,'Flawless Obelisk Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011163,'Flawless Sarnga Limb','Normal/StandardItem',99,0,0,0,972,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011164,'Flawless Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,777,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011165,'Flawless Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011166,'Flawless Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011167,'Flawless Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011168,'Flawless Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011169,'Flawless Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011170,'Flawless Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011171,'Flawless Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011172,'Flawless Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011173,'Flawless Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011174,'Flawless Darksteel Breastplate','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011175,'Flawless Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011176,'Flawless Darksteel Couters','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011177,'Flawless Rose Gold Clasps','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011178,'Mailbreaker Blade','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011179,'Avenger Grips','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011180,'Rampager Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011181,'Obelisk Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011182,'Sarnga Limb','Normal/StandardItem',99,0,0,0,612,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011183,'Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,489,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011184,'Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011185,'Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011186,'Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011187,'Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011188,'Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011189,'Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011190,'Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011191,'Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011192,'Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011193,'Darksteel Breastplate','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011194,'Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011195,'Darksteel Couters','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011196,'Rose Gold Clasps','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011197,'Light Kidney Ore','Normal/StandardItem',99,0,0,0,138,60085,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011198,'Young Indigo Herring','Normal/StandardItem',99,0,0,0,220,60695,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011199,'Supple Spruce Branch','Normal/StandardItem',99,0,0,0,220,60455,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011200,'Militia Bow','Normal/StandardItem',99,0,0,0,6440,70350,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011201,'Militia Sword','Normal/StandardItem',99,0,0,0,4784,70018,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011202,'Militia Helm','Normal/StandardItem',99,0,0,0,7728,80606,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011203,'Militia Gorget','Normal/StandardItem',99,0,0,0,3128,61035,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011204,'Militia Longboots','Normal/StandardItem',99,0,0,0,3422,80297,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011205,'Militia Leggings','Normal/StandardItem',99,0,0,0,4140,82399,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011206,'Militia Poultice','Normal/StandardItem',99,0,0,0,287,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011207,'Militia Rations','Normal/StandardItem',99,0,0,0,151,60700,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011208,'Stiperstone','Normal/StandardItem',99,0,0,0,138,60477,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011209,'Resin','Normal/StandardItem',99,0,0,0,588,61393,4026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011210,'Navigator\'s Ear','Normal/StandardItem',99,0,0,0,220,60700,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011211,'Miser\'s Mythril','Normal/StandardItem',99,0,1,0,0,60135,4002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011212,'Alumina Salts','Normal/StandardItem',99,0,1,0,0,60468,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011213,'Copper Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011214,'Silver Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011215,'Gold Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011216,'Sanguine Humours','Normal/StandardItem',1,1,1,0,0,60021,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011217,'Phlegmatic Humours','Normal/StandardItem',1,1,1,0,0,60019,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011218,'Melancholic Humours','Normal/StandardItem',1,1,1,0,0,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011219,'Reinforced Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011220,'Spiked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011221,'Musked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011222,'Blessed Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011223,'Reinforced Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011224,'Spiked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011225,'Musked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011226,'Blessed Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011227,'Fortified Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011228,'Spiked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011229,'Musked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011230,'Blessed Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011231,'Pavis Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011232,'Pavis Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011233,'Pavis Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011234,'Pavis Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011235,'Decoy Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011236,'Decoy Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011237,'Decoy Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011238,'Decoy Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011239,'Fortifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011240,'Spiking Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011241,'Musky Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011242,'Sanctifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011243,'Wanted: Gauwyn the Gannet','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011244,'Enchiridion','Normal/StandardItem',1,1,1,0,0,60746,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011245,'Allagan Band','Normal/StandardItem',1,1,1,0,0,60924,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011246,'Oschon\'s Finger','Normal/StandardItem',1,1,1,0,0,61217,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011247,'Garlean Steel Joint','Normal/StandardItem',99,0,0,0,490,61429,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011248,'Garlean Steel Plate','Normal/StandardItem',99,0,0,0,1150,60118,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011249,'Garlean Rubber','Normal/StandardItem',99,0,0,0,441,60740,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011250,'Garlean Fiber','Normal/StandardItem',99,0,0,0,419,60467,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011251,'Commemorative Coin','Normal/StandardItem',1,1,1,0,0,60745,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011252,'Unsealed Memorandum','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011253,'Bombard Ash','Normal/StandardItem',99,0,0,0,1,60448,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011254,'Deaspected Cluster','Normal/StandardItem',99,0,0,0,102,61741,1006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012001,'Archon Egg','Normal/StandardItem',1,1,0,0,33,61581,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012002,'Colored Archon Egg','Normal/StandardItem',1,1,0,0,63,61582,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012003,'Painted Archon Egg','Normal/StandardItem',1,1,0,0,93,61583,1017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012004,'Darkened Archon Egg','Normal/StandardItem',1,1,0,0,123,61584,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012005,'Wind Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012006,'Lightning Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012007,'Fire Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012008,'Earth Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012009,'Ice Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012010,'Water Archon Egg','Normal/StandardItem',99,0,0,0,2,61590,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012011,'Astral Archon Egg','Normal/StandardItem',99,0,0,0,4,61591,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012012,'Umbral Archon Egg','Normal/StandardItem',99,0,0,0,4,61592,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012013,'Deaspected Crystal','Normal/StandardItem',99,0,0,0,22,61593,1006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012014,'Red Bombard Ash','Normal/StandardItem',99,0,0,0,1,61610,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012015,'Blue Bombard Ash','Normal/StandardItem',99,0,0,0,1,61611,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012016,'Green Bombard Ash','Normal/StandardItem',99,0,0,0,1,61612,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012017,'Black Bombard Ash','Normal/StandardItem',99,0,0,0,1,60083,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012018,'Red Lion','Normal/StandardItem',1,1,1,0,0,61613,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012019,'Blue Spinner','Normal/StandardItem',1,1,1,0,0,61614,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012020,'Green Comet','Normal/StandardItem',1,1,1,0,0,61615,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012021,'Azeyma\'s Candle','Normal/StandardItem',1,1,1,0,0,61616,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012022,'Motley Egg','Normal/StandardItem',1,1,0,0,60,61710,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012023,'Odd Egg','Normal/StandardItem',99,0,1,0,0,61213,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012024,'Red Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012025,'Blue Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012026,'Green Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012027,'Yellow Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012028,'Violet Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012029,'Faded Page','Normal/StandardItem',99,0,0,0,1,60751,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013001,'Grade 1 Dark Matter','Normal/StandardItem',99,0,0,0,6,61604,1013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013002,'Grade 2 Dark Matter','Normal/StandardItem',99,0,0,0,16,61605,1013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013003,'Grade 3 Dark Matter','Normal/StandardItem',99,0,0,0,26,61606,1013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013004,'Grade 4 Dark Matter','Normal/StandardItem',99,0,0,0,36,61607,1013,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013005,'Grade 5 Dark Matter','Normal/StandardItem',99,0,0,0,46,61608,1013,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013006,'Carbonized Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013007,'Petrified Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013008,'Fossilized Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013009,'Crystallized Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013010,'Germinated Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013011,'Decayed Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013012,'Decomposed Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013013,'Liquefied Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013014,'Calcified Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013015,'Cultured Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013016,'Ossified Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013017,'Cretified Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100001,'Bloodthirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100002,'Bloodthirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100003,'Bloodthirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100004,'Bloodthirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100005,'Manathirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100006,'Manathirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100007,'Manathirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100008,'Manathirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100009,'Lifethirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100010,'Lifethirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100011,'Lifethirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100012,'Lifethirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100013,'Strength Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100014,'Strength Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100015,'Strength Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100016,'Strength Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100017,'Vitality Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100018,'Vitality Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100019,'Vitality Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100020,'Vitality Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100021,'Dexterity Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100022,'Dexterity Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100023,'Dexterity Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100024,'Dexterity Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100025,'Intelligence Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100026,'Intelligence Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100027,'Intelligence Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100028,'Intelligence Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100029,'Mind Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100030,'Mind Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100031,'Mind Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100032,'Mind Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100033,'Piety Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100034,'Piety Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100035,'Piety Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100036,'Piety Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100037,'Ironman\'s Will Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100038,'Ironman\'s Will Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100039,'Ironman\'s Will Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100040,'Ironman\'s Will Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100041,'Swordsman\'s Cry Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100042,'Swordsman\'s Cry Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100043,'Swordsman\'s Cry Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100044,'Swordsman\'s Cry Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100045,'Watchman\'s Vigil Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100046,'Watchman\'s Vigil Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100047,'Watchman\'s Vigil Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100048,'Watchman\'s Vigil Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100049,'Loresman\'s Wit Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100050,'Loresman\'s Wit Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100051,'Loresman\'s Wit Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100052,'Loresman\'s Wit Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100053,'Wise Man\'s Vision Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100054,'Wise Man\'s Vision Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100055,'Wise Man\'s Vision Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100056,'Wise Man\'s Vision Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100057,'Vestryman\'s Faith Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100058,'Vestryman\'s Faith Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100059,'Vestryman\'s Faith Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100060,'Vestryman\'s Faith Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100061,'Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100062,'Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100063,'Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100064,'Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100065,'Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100066,'Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100067,'Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100068,'Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100069,'Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100070,'Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100071,'Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100072,'Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100073,'Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100074,'Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100075,'Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100076,'Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100077,'Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100078,'Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100079,'Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100080,'Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100081,'Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100082,'Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100083,'Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100084,'Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100085,'Fire Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100086,'Fire Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100087,'Fire Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100088,'Fire Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100089,'Ice Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100090,'Ice Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100091,'Ice Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100092,'Ice Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100093,'Wind Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100094,'Wind Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100095,'Wind Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100096,'Wind Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100097,'Earth Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100098,'Earth Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100099,'Earth Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100100,'Earth Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100101,'Lightning Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100102,'Lightning Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100103,'Lightning Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100104,'Lightning Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100105,'Water Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100106,'Water Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100107,'Water Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100108,'Water Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100109,'Heavens\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100110,'Heavens\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100111,'Heavens\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100112,'Heavens\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100113,'Heavens\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100114,'Heavens\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100115,'Heavens\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100116,'Heavens\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100117,'Hells\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100118,'Hells\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100119,'Hells\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100120,'Hells\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100121,'Hells\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100122,'Hells\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100123,'Hells\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100124,'Hells\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100125,'Savage Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100126,'Savage Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100127,'Savage Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100128,'Savage Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100129,'Savage Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100130,'Savage Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100131,'Savage Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100132,'Savage Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100133,'Sagacious Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100134,'Sagacious Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100135,'Sagacious Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100136,'Sagacious Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100137,'Sagacious Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100138,'Sagacious Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100139,'Sagacious Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100140,'Sagacious Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100141,'Battledance Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100142,'Battledance Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100143,'Battledance Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100144,'Battledance Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100145,'Gatherer\'s Guerdon Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100146,'Gatherer\'s Guerdon Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100147,'Gatherer\'s Guerdon Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100148,'Gatherer\'s Guerdon Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100149,'Gatherer\'s Guile Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100150,'Gatherer\'s Guile Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100151,'Gatherer\'s Guile Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100152,'Gatherer\'s Guile Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100153,'Gatherer\'s Grasp Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100154,'Gatherer\'s Grasp Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100155,'Gatherer\'s Grasp Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100156,'Gatherer\'s Grasp Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100157,'Craftsman\'s Competence Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100158,'Craftsman\'s Competence Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100159,'Craftsman\'s Competence Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100160,'Craftsman\'s Competence Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100161,'Craftsman\'s Cunning Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100162,'Craftsman\'s Cunning Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100163,'Craftsman\'s Cunning Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100164,'Craftsman\'s Cunning Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100165,'Craftsman\'s Command Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100166,'Craftsman\'s Command Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100167,'Craftsman\'s Command Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100168,'Craftsman\'s Command Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100169,'Bloodflight Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100170,'Bloodflight Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100171,'Bloodflight Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100172,'Bloodflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100173,'Manaflight Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100174,'Manaflight Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100175,'Manaflight Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100176,'Manaflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100177,'Bloodwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100178,'Bloodwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100179,'Bloodwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100180,'Bloodwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100181,'Manawall Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100182,'Manawall Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100183,'Manawall Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100184,'Manawall Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100185,'Cactuar Foot Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100186,'Cactuar Foot Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100187,'Cactuar Foot Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100188,'Cactuar Foot Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100189,'Wyvern Skin Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100190,'Wyvern Skin Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100191,'Wyvern Skin Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100192,'Wyvern Skin Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100193,'Bomb Blood Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100194,'Bomb Blood Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100195,'Bomb Blood Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100196,'Bomb Blood Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100197,'Pixie Tongue Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100198,'Pixie Tongue Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100199,'Pixie Tongue Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100200,'Pixie Tongue Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100201,'Coeurl Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100202,'Coeurl Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100203,'Coeurl Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100204,'Coeurl Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100205,'Aurelia Kiss Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100206,'Aurelia Kiss Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100207,'Aurelia Kiss Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100208,'Aurelia Kiss Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100209,'Bison Hoof Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100210,'Bison Hoof Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100211,'Bison Hoof Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100212,'Bison Hoof Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100213,'Funguar Shriek Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100214,'Funguar Shriek Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100215,'Funguar Shriek Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100216,'Funguar Shriek Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100217,'Treant Root Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100218,'Treant Root Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100219,'Treant Root Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100220,'Treant Root Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100221,'Chocobo Down Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100222,'Chocobo Down Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100223,'Chocobo Down Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100224,'Chocobo Down Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100225,'Ahriman Gaze Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100226,'Ahriman Gaze Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100227,'Ahriman Gaze Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100228,'Ahriman Gaze Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100229,'Bloodflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100230,'Bloodflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100231,'Bloodflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100232,'Bloodflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100233,'Manaflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100234,'Manaflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100235,'Manaflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100236,'Manaflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100237,'Mettleflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100238,'Mettleflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100239,'Mettleflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100240,'Mettleflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100241,'Touch of Rage Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100242,'Touch of Rage Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100243,'Touch of Rage Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100244,'Touch of Rage Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100245,'Touch of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100246,'Touch of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100247,'Touch of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100248,'Touch of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100249,'Everspike Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100250,'Everspike Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100251,'Everspike Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100252,'Everspike Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100253,'Soldier\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100254,'Soldier\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100255,'Soldier\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100256,'Soldier\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100257,'Sorcerer\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100258,'Sorcerer\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100259,'Sorcerer\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100260,'Sorcerer\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100261,'Sprinter\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100262,'Sprinter\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100263,'Sprinter\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100264,'Sprinter\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100265,'Savant\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100266,'Savant\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100267,'Savant\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100268,'Savant\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100269,'Healer\'s Hand Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100270,'Healer\'s Hand Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100271,'Healer\'s Hand Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100272,'Healer\'s Hand Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100273,'Breath of Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100274,'Breath of Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100275,'Breath of Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100276,'Breath of Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100277,'Breath of Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100278,'Breath of Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100279,'Breath of Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100280,'Breath of Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100281,'Breath of Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100282,'Breath of Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100283,'Breath of Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100284,'Breath of Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100285,'Breath of Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100286,'Breath of Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100287,'Breath of Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100288,'Breath of Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100289,'Breath of Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100290,'Breath of Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100291,'Breath of Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100292,'Breath of Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100293,'Breath of Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100294,'Breath of Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100295,'Breath of Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100296,'Breath of Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100297,'Bloodbringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100298,'Bloodbringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100299,'Bloodbringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100300,'Bloodbringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100301,'Manabringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100302,'Manabringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100303,'Manabringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100304,'Manabringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100305,'Mettlebringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100306,'Mettlebringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100307,'Mettlebringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100308,'Mettlebringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100309,'Mana Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100310,'Mana Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100311,'Mana Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100312,'Mana Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100313,'Mettle Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100314,'Mettle Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100315,'Mettle Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100316,'Mettle Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100317,'Byregot\'s Hammer Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100318,'Byregot\'s Hammer Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100319,'Byregot\'s Hammer Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100320,'Byregot\'s Hammer Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100321,'Menphina\'s Whisper Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100322,'Menphina\'s Whisper Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100323,'Menphina\'s Whisper Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100324,'Menphina\'s Whisper Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100325,'Sanguinary Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100326,'Sanguinary Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100327,'Sanguinary Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100328,'Sanguinary Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100329,'Stellar Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100330,'Stellar Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100331,'Stellar Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100332,'Stellar Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100333,'Sound of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100334,'Sound of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100335,'Sound of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100336,'Sound of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100337,'Sound of Certainty Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100338,'Sound of Certainty Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100339,'Sound of Certainty Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100340,'Sound of Certainty Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100341,'Sound of Suffering Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100342,'Sound of Suffering Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100343,'Sound of Suffering Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100344,'Sound of Suffering Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100345,'Swiftwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100346,'Swiftwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100347,'Swiftwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100348,'Swiftwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100349,'Evenflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100350,'Evenflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100351,'Evenflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100352,'Evenflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100353,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100354,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100355,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100356,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300001,'Bronze Spearhead','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300002,'Iron Spearhead','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300003,'Bone Harpoon Head','Normal/StandardItem',99,0,0,0,330,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300004,'Fang Harpoon Head','Normal/StandardItem',99,0,0,0,630,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300005,'Yarzonshell Harpoon Head','Normal/StandardItem',99,0,0,0,1230,61407,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300006,'Tortoiseshell Harpoon Head','Normal/StandardItem',99,0,0,0,930,61407,9002,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300007,'Iron Halberd Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300008,'Iron Lance Head','Normal/StandardItem',99,0,0,0,600,61407,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300009,'Heavy Iron Lance Head','Normal/StandardItem',99,0,0,0,625,61407,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300010,'Iron Guisarme Head','Normal/StandardItem',99,0,0,0,575,61407,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300011,'Bronze War Axe Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300012,'Iron War Axe Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300013,'Storm Axe Head','Normal/StandardItem',99,0,0,0,625,61406,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300014,'Bronze Labrys Head','Normal/StandardItem',99,0,0,0,325,61406,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300015,'Iron Labrys Head','Normal/StandardItem',99,0,0,0,575,61406,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300016,'Iron Bhuj Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300017,'Bronze Bardiche Head','Normal/StandardItem',99,0,0,0,450,61406,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300018,'Bronze Gladius Blade','Normal/StandardItem',99,0,0,0,200,61408,9002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300019,'Brass Gladius Blade','Normal/StandardItem',99,0,0,0,325,61408,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300020,'Iron Gladius Blade','Normal/StandardItem',99,0,0,0,450,61408,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300021,'Bronze Spatha Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300022,'Iron Spatha Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300023,'Iron Shortsword Blade','Normal/StandardItem',99,0,0,0,550,61408,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300024,'Iron Longsword Blade','Normal/StandardItem',99,0,0,0,600,61408,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300025,'Falchion Blade','Normal/StandardItem',99,0,0,0,675,61408,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300026,'Toothed Falchion Blade','Normal/StandardItem',99,0,0,0,725,61408,9002,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300027,'Bronze Dagger Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300028,'Brass Dagger Blade','Normal/StandardItem',99,0,0,0,375,61408,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300029,'Iron Dagger Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300030,'Leather Knuckle Guards','Normal/StandardItem',99,0,0,0,220,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300031,'Boarskin Himantes Covers','Normal/StandardItem',99,0,0,0,320,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300032,'Dodoskin Cesti Covers','Normal/StandardItem',99,0,0,0,170,61346,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300033,'Peiste Skin Cesti Covers','Normal/StandardItem',99,0,0,0,370,61346,9002,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300034,'Nakki Skin Cesti Covers','Normal/StandardItem',99,0,0,0,270,61346,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300035,'Baghnakh Talons','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300036,'Bronze Javelin Head','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300037,'Brass Javelin Head','Normal/StandardItem',99,0,0,0,400,61407,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300038,'Iron Javelin Head','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300039,'Silver Javelin Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300040,'Bronze Francisca Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300041,'Brass Francisca Head','Normal/StandardItem',99,0,0,0,425,61406,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300042,'Iron Francisca Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300043,'Silver Francisca Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300044,'Iron Bill Head','Normal/StandardItem',99,0,0,0,1000,61406,9002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300045,'Bloody Lance Head','Normal/StandardItem',99,0,0,0,1050,61407,9002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300046,'Bloody Bardiche Head','Normal/StandardItem',99,0,0,0,1075,61406,9002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301001,'Bronze Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301002,'Iron Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301003,'Birdsbeak Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301004,'Crowsbeak Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301005,'Bronze Saw Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301006,'Iron Saw Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301007,'Bronze Claw Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301008,'Iron Claw Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301009,'Bronze Doming Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301010,'Iron Doming Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301011,'Bronze Raising Hammer Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301012,'Iron Raising Hammer Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301013,'Bronze Chaser Hammer Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301014,'Iron Chaser Hammer Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301015,'Ornamental Bronze Hammer Head','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301016,'Ornamental Iron Hammer Head','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301017,'Mudstone Wheel','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301018,'Ragstone Wheel','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301019,'Bronze Culinary Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301020,'Iron Culinary Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301021,'Bronze Head Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301022,'Brass Head Knife Blade','Normal/StandardItem',99,0,0,0,400,61346,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301023,'Iron Head Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301024,'Iron Round Knife Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301025,'Bronze Pickaxe Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301026,'Iron Pickaxe Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301027,'Bronze Sledgehammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301028,'Iron Sledgehammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301029,'Bronze Hatchet Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301030,'Brass Hatchet Head','Normal/StandardItem',99,0,0,0,450,61346,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301031,'Iron Hatchet Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301032,'Bronze Scythe Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301033,'Iron Scythe Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301034,'Bronze Gig Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301035,'Iron Gig Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301036,'Steel Saw Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301037,'Steel Claw Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301038,'Steel Chaser Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301039,'Siltstone Wheel','Normal/StandardItem',99,0,0,0,875,61346,9002,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301040,'Steel Round Knife Blade','Normal/StandardItem',99,0,0,0,650,61346,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301041,'Mythril Culinary Knife Blade','Normal/StandardItem',99,0,0,0,1025,61346,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301042,'Mythril Sledgehammer Head','Normal/StandardItem',99,0,0,0,950,61346,9002,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301043,'Steel Hatchet Head','Normal/StandardItem',99,0,0,0,825,61346,9002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301044,'Steel Scythe Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301045,'Steel Gig Head','Normal/StandardItem',99,0,0,0,800,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302001,'Maple Spear Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302002,'Ash Spear Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302003,'Elm Spear Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302004,'Oak Spear Shaft','Normal/StandardItem',99,0,0,0,396,61351,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302005,'Cedar Spear Shaft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302006,'Chestnut Spear Shaft','Normal/StandardItem',99,0,0,0,300,61351,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302007,'Walnut Spear Shaft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302008,'Pine Spear Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302009,'Bone Sword Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302010,'Horn Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302011,'Aldgoat Horn Sword Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302012,'Ash Sword Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302013,'Elm Sword Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302014,'Cedar Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302015,'Chestnut Sword Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302016,'Pine Sword Grip','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302017,'Maple Dagger Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302018,'Elm Dagger Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302019,'Maple Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302020,'Ash Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302021,'Maple Axe Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302022,'Ash Axe Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302023,'Elm Axe Haft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302024,'Cedar Axe Haft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302025,'Aldgoat Horn Bow Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302026,'Bronze Himantes Grips','Normal/StandardItem',99,0,0,0,33,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302027,'Brass Himantes Grips','Normal/StandardItem',99,0,0,0,48,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302028,'Iron Himantes Grips','Normal/StandardItem',99,0,0,0,63,61346,9004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302029,'Elm Baghnakh Grips','Normal/StandardItem',99,0,0,0,45,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302030,'Cedar Javelin Shaft','Normal/StandardItem',99,0,0,0,48,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302031,'Ash Francisca Haft','Normal/StandardItem',99,0,0,0,51,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302032,'Ram Horn Sword Grip','Normal/StandardItem',99,0,0,0,156,61346,9004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302101,'Ash Hammer Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302102,'Maple Hammer Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302103,'Walnut Hammer Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302104,'Elm Hammer Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302105,'Oak Hammer Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302106,'Cedar Hammer Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302107,'Ash Saw Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302108,'Elm Saw Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302109,'Maple Head Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302110,'Ash Head Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302111,'Chestnut Head Knife Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302112,'Cedar Skillet Handle','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302113,'Pine Skillet Handle','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302114,'Maple Pickaxe Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302115,'Ash Pickaxe Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302116,'Elm Pickaxe Shaft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302117,'Maple Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302118,'Ash Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302119,'Elm Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302120,'Maple Hatchet Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302121,'Elm Hatchet Haft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302122,'Ash Hatchet Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302123,'Pine Hatchet Haft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302124,'Ash Scythe Snead','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302125,'Walnut Saw Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302126,'Oak Head Knife Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302127,'Mahogany Knife Grip','Normal/StandardItem',99,0,0,0,492,61346,9004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302128,'Pine Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302129,'Walnut Hatchet Haft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302130,'Pine Dagger Grip','Normal/StandardItem',99,0,0,0,276,61346,9004,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302131,'Ogre Horn Sword Grip','Normal/StandardItem',99,0,0,0,468,61346,9004,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302132,'Buffalo Horn Sword Grip','Normal/StandardItem',99,0,0,0,588,61346,9004,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302133,'Mahogany Spear Shaft','Normal/StandardItem',99,0,0,0,324,61351,9004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303001,'Bronze Spear Clasp','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303002,'Brass Spear Clasp','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303003,'Iron Spear Clasp','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303004,'Sheep Leather Swordguard','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303005,'Sheep Leather Swordguard (Grey)','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303006,'Dodo Leather Swordguard','Normal/StandardItem',99,0,0,0,160,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303007,'Leather Swordguard (Red)','Normal/StandardItem',99,0,0,0,210,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303008,'Brass Crossguard','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303009,'Iron Crossguard','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303010,'Darksilver Crossguard','Normal/StandardItem',99,0,0,0,725,61346,9001,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303011,'Bronze Axe Ferrule','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303012,'Iron Axe Ferrule','Normal/StandardItem',99,0,0,0,650,61346,9001,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303013,'Baghnakh Frame','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303014,'Feather Clasp','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303015,'Steel Spear Clasp','Normal/StandardItem',99,0,0,0,900,61346,9001,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303101,'Bronze Spear Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303102,'Brass Spear Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303103,'Iron Spear Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303104,'Iron Halberd Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303105,'Iron Lance Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303106,'Bone Harpoon Butt','Normal/StandardItem',99,0,0,0,180,61346,9003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303107,'Yarzonshell Harpoon Butt','Normal/StandardItem',99,0,0,0,930,61346,9003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303108,'Tortoiseshell Harpoon Butt','Normal/StandardItem',99,0,0,0,630,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303109,'Bronze Axe Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303110,'Iron Axe Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303111,'Silver Axe Butt','Normal/StandardItem',99,0,0,0,650,61346,9003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303112,'Bronze Pommel','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303113,'Brass Pommel','Normal/StandardItem',99,0,0,0,400,61346,9003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303114,'Iron Pommel','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303115,'Darksilver Pommel','Normal/StandardItem',99,0,0,0,725,61346,9003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303116,'Bronze Hammer Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303117,'Bronze Sledgehammer Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303118,'Iron Sledgehammer Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303119,'Mythril Sledgehammer Butt','Normal/StandardItem',99,0,0,0,1150,61346,9003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303201,'Hempen Bowstring','Normal/StandardItem',99,0,0,0,86,60740,9001,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303202,'Linen Bowstring','Normal/StandardItem',99,0,0,0,374,60740,9001,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303203,'Antelope Sinew Bowstring','Normal/StandardItem',99,0,0,0,182,60740,9001,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303204,'Hippocerf Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303205,'Raptor Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303206,'Iron Bow Nock','Normal/StandardItem',99,0,0,0,15,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303207,'Copper Sheep Bell','Normal/StandardItem',99,0,0,0,150,60817,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303208,'Brass Sheep Bell','Normal/StandardItem',99,0,0,0,400,60815,1018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303209,'Copper Fish Hook','Normal/StandardItem',99,0,0,0,4,61433,9013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303210,'Bronze Fish Hook','Normal/StandardItem',99,0,0,0,8,61433,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303211,'Iron Fish Hook','Normal/StandardItem',99,0,0,0,15,61433,9013,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303212,'Silver Fish Hook','Normal/StandardItem',99,0,0,0,19,61433,9013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303213,'Wolf Fang Fish Hook','Normal/StandardItem',99,0,0,0,225,61456,9013,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303214,'Bone Fish Hook','Normal/StandardItem',99,0,0,0,117,61456,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303215,'Copper Gorge Hook','Normal/StandardItem',99,0,0,0,6,61433,9013,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303216,'Bronze Gorge Hook','Normal/StandardItem',99,0,0,0,9,61433,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303217,'Iron Gorge Hook','Normal/StandardItem',99,0,0,0,17,61433,9013,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303218,'Bronze Reel','Normal/StandardItem',99,0,0,0,375,61346,9001,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303219,'Brass Reel','Normal/StandardItem',99,0,0,0,500,61346,9001,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303220,'Iron Reel','Normal/StandardItem',99,0,0,0,625,61346,9001,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303221,'Flame Receptacle','Normal/StandardItem',99,0,0,0,211,61346,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303222,'Bat Fang Fish Hook','Normal/StandardItem',99,0,0,0,99,61456,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303223,'Jackal Fang Fish Hook','Normal/StandardItem',99,0,0,0,144,61456,9013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303301,'Broken Goblin Dagger','Normal/StandardItem',1,1,0,0,425,61346,9001,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303302,'Broken Goblin Gladius','Normal/StandardItem',1,1,0,0,675,61346,9001,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303303,'Broken Goblin Longsword','Normal/StandardItem',1,1,0,0,800,61346,9001,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303304,'Broken Goblin Scimitar','Normal/StandardItem',1,1,0,0,875,61346,9001,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303305,'Broken Aeolian Scimitar','Normal/StandardItem',1,1,0,0,950,61346,9001,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304001,'Cock Fletchings','Normal/StandardItem',99,0,0,0,11,60875,9014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304002,'Crow Fletchings','Normal/StandardItem',99,0,0,0,21,60876,9014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304003,'Dodo Fletchings','Normal/StandardItem',99,0,0,0,30,60878,9014,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304004,'Cockatrice Fletchings','Normal/StandardItem',99,0,0,0,40,60879,9014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304005,'Wildfowl Fletchings','Normal/StandardItem',99,0,0,0,49,60877,9014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304006,'Condor Fletchings','Normal/StandardItem',99,0,0,0,59,60880,9014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304007,'Vulture Fletchings','Normal/StandardItem',99,0,0,0,69,60880,9014,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304008,'Swan Fletchings','Normal/StandardItem',99,0,0,0,78,60881,9014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304009,'Eagle Fletchings','Normal/StandardItem',99,0,0,0,88,60882,9014,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304010,'Gnat Fletchings','Normal/StandardItem',99,0,0,0,36,60876,9014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304101,'Bronze Arrowheads','Normal/StandardItem',99,0,0,0,17,60863,9005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304102,'Iron Arrowheads','Normal/StandardItem',99,0,0,0,34,60864,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304103,'Bronze Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,21,60871,9005,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304104,'Iron Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,37,60872,9005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304105,'Fang Arrowheads','Normal/StandardItem',99,0,0,0,14,60857,9005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304106,'Flint Arrowheads','Normal/StandardItem',99,0,0,0,22,60855,9005,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304107,'Shell Arrowheads','Normal/StandardItem',99,0,0,0,30,60857,9005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304108,'Silver Arrowheads','Normal/StandardItem',99,0,0,0,34,60867,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304109,'Obsidian Arrowheads','Normal/StandardItem',99,0,0,0,38,60861,9005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304110,'White Coral Arrowheads','Normal/StandardItem',99,0,0,0,55,60857,9005,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304111,'Blue Coral Arrowheads','Normal/StandardItem',99,0,0,0,63,60862,9005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304112,'Red Coral Arrowheads','Normal/StandardItem',99,0,0,0,71,60858,9005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304201,'Arrowwood Arrow Shafts','Normal/StandardItem',99,0,0,0,15,61344,9015,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304202,'Ash Arrow Shafts','Normal/StandardItem',99,0,0,0,24,61344,9015,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304203,'Cedar Arrow Shafts','Normal/StandardItem',99,0,0,0,34,61344,9015,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305001,'Sheepskin Shoulder Guards','Normal/StandardItem',99,0,0,0,110,61526,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305002,'Sheepskin Shoulder Guards (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305003,'Sheepskin Shoulder Guards (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305004,'Dodoskin Shoulder Guards','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305005,'Dodoskin Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,160,61530,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305006,'Leather Shoulder Guards','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305007,'Leather Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305008,'Leather Shoulder Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305009,'Leather Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305010,'Leather Shoulder Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305011,'Boarskin Shoulder Guards','Normal/StandardItem',99,0,0,0,310,61538,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305012,'Rat Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,90,61539,9008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305013,'Squirrel Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,140,61540,9008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305014,'Cotton Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305015,'Canvas Shoulder Guards (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305016,'Velveteen Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,297,61512,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305101,'Cotton Chest Guard','Normal/StandardItem',99,0,0,0,201,61421,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305102,'Cotton Chest Guard (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305103,'Cotton Chest Guard (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305104,'Cotton Chest Guard (Green)','Normal/StandardItem',99,0,0,0,201,61504,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305105,'Cotton Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305106,'Canvas Chest Guard','Normal/StandardItem',99,0,0,0,249,61506,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305107,'Canvas Chest Guard (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305108,'Canvas Chest Guard (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305109,'Canvas Chest Guard (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305110,'Canvas Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305111,'Dodoskin Chest Guard','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305112,'Leather Chest Guard','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305113,'Leather Chest Guard (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305114,'Leather Chest Guard (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305115,'Leather Chest Guard (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305116,'Wolfskin Chest Guard','Normal/StandardItem',99,0,0,0,250,61528,9008,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305117,'Toadskin Chest Guard','Normal/StandardItem',99,0,0,0,260,61536,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305201,'Dodoskin Chest Protector','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305202,'Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305203,'Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305204,'Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305205,'Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305206,'Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305207,'Heavy Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305208,'Heavy Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305209,'Heavy Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305210,'Heavy Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305211,'Heavy Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305301,'Dodoskin Outer Body Armor','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305302,'Leather Outer Body Armor','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305303,'Leather Outer Body Armor (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305304,'Leather Outer Body Armor (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305305,'Leather Outer Body Armor (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305306,'Leather Outer Body Armor (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305401,'Bronze Breastplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305402,'Bronze Backplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305403,'Iron Breastplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305404,'Iron Backplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306001,'Hempen Outer Cowl','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306002,'Hempen Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306003,'Hempen Outer Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306004,'Hempen Outer Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306005,'Cotton Outer Cowl','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306006,'Cotton Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306007,'Cotton Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306008,'Cotton Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306009,'Cotton Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306010,'Canvas Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306011,'Canvas Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306012,'Velveteen Outer Cowl','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306013,'Velveteen Outer Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306014,'Velveteen Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306015,'Velveteen Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306016,'Velveteen Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306101,'Hempen Outer Gown','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306102,'Hempen Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306103,'Hempen Outer Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306104,'Hempen Outer Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306105,'Cotton Outer Gown','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306106,'Cotton Outer Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306107,'Cotton Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306108,'Cotton Outer Gown (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306109,'Cotton Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306110,'Canvas Outer Gown','Normal/StandardItem',99,0,0,0,249,61506,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306111,'Canvas Outer Gown (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306112,'Canvas Outer Gown (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306113,'Canvas Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306114,'Canvas Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306115,'Velveteen Outer Gown','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306116,'Velveteen Outer Gown (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306117,'Velveteen Outer Gown (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306118,'Velveteen Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306119,'Velveteen Outer Gown (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306201,'Hempen Acton Body (Brown)','Normal/StandardItem',99,0,0,0,124,61499,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306202,'Hempen Acton Body (Grey)','Normal/StandardItem',99,0,0,0,124,61500,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306203,'Hempen Acton Body (Beige)','Normal/StandardItem',99,0,0,0,124,61501,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306204,'Cotton Acton Body (Red)','Normal/StandardItem',99,0,0,0,220,61502,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306205,'Cotton Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,220,61503,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306206,'Cotton Acton Body (Green)','Normal/StandardItem',99,0,0,0,220,61504,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306207,'Cotton Acton Body (Blue)','Normal/StandardItem',99,0,0,0,220,61505,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306208,'Canvas Acton Body (Red)','Normal/StandardItem',99,0,0,0,268,61502,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306209,'Canvas Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,268,61503,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306210,'Canvas Acton Body (Green)','Normal/StandardItem',99,0,0,0,268,61504,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306211,'Canvas Acton Body (Blue)','Normal/StandardItem',99,0,0,0,268,61505,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306212,'Velveteen Acton Body','Normal/StandardItem',99,0,0,0,316,61511,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306213,'Velveteen Acton Body (Black)','Normal/StandardItem',99,0,0,0,316,61512,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306214,'Velveteen Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,316,61514,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306215,'Velveteen Acton Body (Green)','Normal/StandardItem',99,0,0,0,316,61515,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306216,'Canvas Coatee Body','Normal/StandardItem',99,0,0,0,288,61506,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306217,'Canvas Coatee Body (Auburn)','Normal/StandardItem',99,0,0,0,288,61507,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306218,'Canvas Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,288,61508,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306219,'Canvas Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,288,61509,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306220,'Canvas Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,288,61510,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306221,'Velveteen Coatee Body','Normal/StandardItem',99,0,0,0,384,61511,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306222,'Velveteen Coatee Body (Black)','Normal/StandardItem',99,0,0,0,384,61512,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306223,'Velveteen Coatee Body (Red)','Normal/StandardItem',99,0,0,0,384,61513,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306224,'Velveteen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,384,61514,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306225,'Velveteen Coatee Body (Green)','Normal/StandardItem',99,0,0,0,384,61515,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306226,'Linen Coatee Body','Normal/StandardItem',99,0,0,0,480,61516,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306227,'Linen Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,480,61517,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306228,'Linen Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,480,61518,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306229,'Linen Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,480,61519,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306230,'Linen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,480,61520,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307001,'Hempen Inner Cowl','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307002,'Hempen Inner Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307003,'Hempen Inner Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307004,'Hempen Inner Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307005,'Cotton Inner Cowl','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307006,'Cotton Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307007,'Cotton Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307008,'Cotton Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307009,'Cotton Inner Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307010,'Velveteen Inner Cowl','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307011,'Velveteen Inner Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307012,'Velveteen Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307013,'Velveteen Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307014,'Velveteen Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307101,'Hempen Inner Dalmatica','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307102,'Hempen Inner Dalmatica (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307103,'Hempen Inner Dalmatica (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307104,'Hempen Inner Dalmatica (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307105,'Cotton Inner Dalmatica','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307106,'Cotton Inner Dalmatica (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307107,'Cotton Inner Dalmatica (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307108,'Cotton Inner Dalmatica (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307201,'Hempen Inner Gown','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307202,'Hempen Inner Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307203,'Hempen Inner Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307204,'Hempen Inner Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307205,'Cotton Inner Gown','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307206,'Cotton Inner Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307207,'Cotton Inner Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307208,'Cotton Inner Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307301,'Hempen Inner Tunic','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307302,'Hempen Inner Tunic (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307303,'Hempen Inner Tunic (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307304,'Cotton Inner Tunic','Normal/StandardItem',99,0,0,0,105,61421,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307305,'Cotton Inner Tunic (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307306,'Cotton Inner Tunic (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307307,'Cotton Inner Tunic (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307308,'Cotton Inner Tunic (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307309,'Velveteen Inner Tunic','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307401,'Hempen Sleeves','Normal/StandardItem',99,0,0,0,105,61498,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307402,'Hempen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307403,'Hempen Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307404,'Hempen Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307405,'Cotton Sleeves','Normal/StandardItem',99,0,0,0,201,61421,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307406,'Cotton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307407,'Cotton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307408,'Cotton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307409,'Cotton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307410,'Canvas Sleeves','Normal/StandardItem',99,0,0,0,249,61506,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307411,'Canvas Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307412,'Canvas Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307413,'Canvas Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307414,'Canvas Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307415,'Velveteen Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307416,'Velveteen Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307417,'Velveteen Sleeves (Red)','Normal/StandardItem',99,0,0,0,297,61513,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307418,'Velveteen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307419,'Velveteen Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307501,'Hempen Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307502,'Hempen Acton Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307503,'Hempen Acton Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307504,'Cotton Acton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307505,'Cotton Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307506,'Cotton Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307507,'Cotton Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307508,'Canvas Acton Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307509,'Canvas Acton Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307510,'Canvas Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307511,'Canvas Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307512,'Velveteen Acton Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307513,'Velveteen Acton Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307514,'Velveteen Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307515,'Velveteen Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307601,'Bronze Chainmail Vest','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307602,'Bronze Chain Sleeves','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307603,'Iron Chainmail Vest','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307604,'Iron Chain Sleeves','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307605,'Linen Sleeves','Normal/StandardItem',99,0,0,0,393,61516,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307606,'Linen Sleeves (Pink)','Normal/StandardItem',99,0,0,0,393,61517,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307607,'Linen Sleeves (Blue)','Normal/StandardItem',99,0,0,0,393,61518,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307608,'Linen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,393,61519,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307609,'Linen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,393,61520,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307610,'Woolen Sleeves (Red)','Normal/StandardItem',99,0,0,0,489,61523,9017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308001,'Hempen Doublet Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308002,'Hempen Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308003,'Hempen Doublet Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308004,'Hempen Doublet Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308005,'Cotton Doublet Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308006,'Cotton Doublet Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308007,'Cotton Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308008,'Cotton Doublet Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308009,'Cotton Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308010,'Canvas Doublet Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308011,'Canvas Doublet Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308012,'Canvas Doublet Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308013,'Canvas Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308014,'Canvas Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308015,'Velveteen Doublet Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308016,'Velveteen Doublet Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308017,'Velveteen Doublet Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308018,'Velveteen Doublet Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308019,'Velveteen Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308101,'Hempen Robe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308102,'Hempen Robe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308103,'Hempen Robe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308104,'Hempen Robe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308105,'Cotton Robe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308106,'Cotton Robe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308107,'Cotton Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308108,'Cotton Robe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308109,'Cotton Robe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308110,'Canvas Robe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308111,'Canvas Robe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308112,'Canvas Robe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308113,'Canvas Robe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308114,'Canvas Robe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308115,'Velveteen Robe Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308116,'Velveteen Robe Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308117,'Velveteen Robe Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308118,'Velveteen Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308119,'Velveteen Robe Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308201,'Hempen Shirt Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308202,'Hempen Shirt Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308203,'Hempen Shirt Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308204,'Hempen Shirt Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308205,'Cotton Shirt Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308206,'Cotton Shirt Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308207,'Cotton Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308208,'Cotton Shirt Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308209,'Cotton Shirt Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308210,'Velveteen Shirt Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308211,'Velveteen Shirt Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308212,'Velveteen Shirt Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308213,'Velveteen Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308214,'Velveteen Shirt Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308301,'Hempen Tunic Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308302,'Hempen Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308303,'Hempen Tunic Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308304,'Hempen Tunic Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308305,'Cotton Tunic Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308306,'Cotton Tunic Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308307,'Cotton Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308308,'Cotton Tunic Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308309,'Cotton Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308310,'Canvas Tunic Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308311,'Canvas Tunic Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308312,'Canvas Tunic Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308313,'Canvas Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308314,'Canvas Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308315,'Velveteen Tunic Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308316,'Velveteen Tunic Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308317,'Velveteen Tunic Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308318,'Velveteen Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308319,'Velveteen Tunic Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308401,'Hempen Halfrobe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308402,'Hempen Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308403,'Hempen Halfrobe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308404,'Hempen Halfrobe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308405,'Cotton Halfrobe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308406,'Cotton Halfrobe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308407,'Cotton Halfrobe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308408,'Cotton Halfrobe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308409,'Cotton Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308410,'Canvas Halfrobe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308411,'Canvas Halfrobe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308412,'Canvas Halfrobe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308413,'Canvas Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308414,'Canvas Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308501,'Hempen Tabard Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308502,'Hempen Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308503,'Hempen Tabard Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308504,'Hempen Tabard Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308505,'Cotton Tabard Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308506,'Cotton Tabard Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308507,'Cotton Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308508,'Cotton Tabard Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308509,'Cotton Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308510,'Canvas Tabard Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308511,'Canvas Tabard Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308512,'Canvas Tabard Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308513,'Canvas Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308514,'Canvas Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308515,'Velveteen Tabard Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308516,'Velveteen Tabard Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308517,'Velveteen Tabard Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308518,'Velveteen Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308519,'Velveteen Tabard Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308520,'Dodore Leather Doublet Front','Normal/StandardItem',99,0,0,0,441,61530,9011,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309001,'Hempen Doublet Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309002,'Hempen Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309003,'Hempen Doublet Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309004,'Hempen Doublet Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309005,'Cotton Doublet Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309006,'Cotton Doublet Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309007,'Cotton Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309008,'Cotton Doublet Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309009,'Cotton Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309010,'Canvas Doublet Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309011,'Canvas Doublet Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309012,'Canvas Doublet Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309013,'Canvas Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309014,'Canvas Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309015,'Velveteen Doublet Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309016,'Velveteen Doublet Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309017,'Velveteen Doublet Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309018,'Velveteen Doublet Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309019,'Velveteen Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309101,'Hempen Robe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309102,'Hempen Robe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309103,'Hempen Robe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309104,'Hempen Robe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309105,'Cotton Robe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309106,'Cotton Robe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309107,'Cotton Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309108,'Cotton Robe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309109,'Cotton Robe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309110,'Canvas Robe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309111,'Canvas Robe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309112,'Canvas Robe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309113,'Canvas Robe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309114,'Canvas Robe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309115,'Velveteen Robe Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309116,'Velveteen Robe Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309117,'Velveteen Robe Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309118,'Velveteen Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309119,'Velveteen Robe Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309201,'Hempen Shirt Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309202,'Hempen Shirt Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309203,'Hempen Shirt Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309204,'Hempen Shirt Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309205,'Cotton Shirt Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309206,'Cotton Shirt Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309207,'Cotton Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309208,'Cotton Shirt Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309209,'Cotton Shirt Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309210,'Velveteen Shirt Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309211,'Velveteen Shirt Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309212,'Velveteen Shirt Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309213,'Velveteen Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309214,'Velveteen Shirt Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309301,'Hempen Tunic Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309302,'Hempen Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309303,'Hempen Tunic Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309304,'Hempen Tunic Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309305,'Cotton Tunic Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309306,'Cotton Tunic Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309307,'Cotton Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309308,'Cotton Tunic Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309309,'Cotton Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309310,'Canvas Tunic Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309311,'Canvas Tunic Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309312,'Canvas Tunic Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309313,'Canvas Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309314,'Canvas Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309315,'Velveteen Tunic Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309316,'Velveteen Tunic Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309317,'Velveteen Tunic Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309318,'Velveteen Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309319,'Velveteen Tunic Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309401,'Hempen Halfrobe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309402,'Hempen Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309403,'Hempen Halfrobe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309404,'Hempen Halfrobe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309405,'Cotton Halfrobe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309406,'Cotton Halfrobe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309407,'Cotton Halfrobe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309408,'Cotton Halfrobe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309409,'Cotton Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309410,'Canvas Halfrobe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309411,'Canvas Halfrobe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309412,'Canvas Halfrobe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309413,'Canvas Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309414,'Canvas Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309501,'Hempen Tabard Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309502,'Hempen Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309503,'Hempen Tabard Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309504,'Hempen Tabard Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309505,'Cotton Tabard Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309506,'Cotton Tabard Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309507,'Cotton Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309508,'Cotton Tabard Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309509,'Cotton Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309510,'Canvas Tabard Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309511,'Canvas Tabard Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309512,'Canvas Tabard Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309513,'Canvas Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309514,'Canvas Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309515,'Velveteen Tabard Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309516,'Velveteen Tabard Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309517,'Velveteen Tabard Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309518,'Velveteen Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309519,'Velveteen Tabard Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309520,'Dodore Leather Doublet Back','Normal/StandardItem',99,0,0,0,441,61530,9012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310001,'Sheepskin Outsoles','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310002,'Sheepskin Outsoles (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310003,'Sheepskin Outsoles (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310004,'Dodoskin Outsoles','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310005,'Dodoskin Outsoles (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310006,'Leather Outsoles','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310007,'Leather Outsoles (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310008,'Leather Outsoles (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310009,'Leather Outsoles (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310010,'Leather Outsoles (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310011,'Toadskin Outsoles','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310012,'Toadskin Outsoles (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310101,'Sheepskin Vamps','Normal/StandardItem',99,0,0,0,11,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310102,'Sheepskin Vamps (Taupe)','Normal/StandardItem',99,0,0,0,11,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310103,'Sheepskin Vamps (Grey)','Normal/StandardItem',99,0,0,0,11,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310104,'Dodoskin Vamps','Normal/StandardItem',99,0,0,0,16,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310105,'Leather Vamps','Normal/StandardItem',99,0,0,0,21,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310106,'Leather Vamps (Red)','Normal/StandardItem',99,0,0,0,21,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310107,'Leather Vamps (Ochre)','Normal/StandardItem',99,0,0,0,21,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310108,'Leather Vamps (Black)','Normal/StandardItem',99,0,0,0,21,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310109,'Leather Vamps (Green)','Normal/StandardItem',99,0,0,0,21,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310110,'Toadskin Vamps','Normal/StandardItem',99,0,0,0,26,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310111,'Toadskin Vamps (Brown)','Normal/StandardItem',99,0,0,0,26,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310201,'Dodoskin Shin Guards','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310202,'Leather Shin Guards','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310203,'Leather Shin Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310204,'Leather Shin Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310205,'Leather Shin Guards (Black)','Normal/StandardItem',99,0,0,0,20,61422,9007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310206,'Leather Shin Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310301,'Hempen Socks','Normal/StandardItem',99,0,0,0,105,61498,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310302,'Hempen Socks (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310303,'Hempen Socks (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310304,'Hempen Socks (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310305,'Cotton Socks','Normal/StandardItem',99,0,0,0,201,61421,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310306,'Cotton Socks (Red)','Normal/StandardItem',99,0,0,0,201,61502,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310307,'Cotton Socks (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310308,'Cotton Socks (Green)','Normal/StandardItem',99,0,0,0,201,61504,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310309,'Cotton Socks (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310310,'Canvas Socks','Normal/StandardItem',99,0,0,0,249,61506,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310311,'Canvas Socks (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310312,'Canvas Socks (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310313,'Canvas Socks (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310314,'Canvas Socks (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310315,'Velveteen Socks','Normal/StandardItem',99,0,0,0,297,61511,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310316,'Velveteen Socks (Black)','Normal/StandardItem',99,0,0,0,297,61512,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310317,'Velveteen Socks (Red)','Normal/StandardItem',99,0,0,0,297,61513,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310318,'Velveteen Socks (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310319,'Velveteen Socks (Green)','Normal/StandardItem',99,0,0,0,297,61515,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310401,'Sheepskin Knee Pads','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310402,'Sheepskin Knee Pads (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310403,'Sheepskin Knee Pads (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310404,'Dodoskin Knee Pads','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310405,'Dodoskin Knee Pads (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310406,'Leather Knee Pads','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310407,'Leather Knee Pads (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310408,'Leather Knee Pads (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310409,'Leather Knee Pads (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310410,'Leather Knee Pads (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310411,'Toadskin Knee Pads','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310412,'Toadskin Knee Pads (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310501,'Copper Toes','Normal/StandardItem',99,0,0,0,200,61346,9007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310502,'Brass Toes','Normal/StandardItem',99,0,0,0,325,61346,9007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310503,'Iron Toes','Normal/StandardItem',99,0,0,0,575,61346,9007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310504,'Silver Toes','Normal/StandardItem',99,0,0,0,700,61346,9007,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310511,'Bronze Cuisses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310512,'Iron Cuisses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310521,'Bronze Poleyns','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310522,'Iron Poleyns','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310531,'Bronze Greaves','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310532,'Iron Greaves','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310541,'Bronze Chain Chausses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310542,'Iron Chain Chausses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311001,'Hempen Hood','Normal/StandardItem',99,0,0,0,105,61498,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311002,'Hempen Hood (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311003,'Hempen Hood (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311004,'Hempen Hood (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311005,'Cotton Hood','Normal/StandardItem',99,0,0,0,201,61421,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311006,'Cotton Hood (Red)','Normal/StandardItem',99,0,0,0,201,61502,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311007,'Cotton Hood (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311008,'Cotton Hood (Green)','Normal/StandardItem',99,0,0,0,201,61504,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311009,'Cotton Hood (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311010,'Canvas Hood (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311011,'Canvas Hood (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311012,'Velveteen Hood','Normal/StandardItem',99,0,0,0,297,61511,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311013,'Velveteen Hood (Black)','Normal/StandardItem',99,0,0,0,297,61512,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311014,'Velveteen Hood (Red)','Normal/StandardItem',99,0,0,0,297,61513,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311015,'Velveteen Hood (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311016,'Velveteen Hood (Green)','Normal/StandardItem',99,0,0,0,297,61515,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311101,'Rat Fur Neck Guard','Normal/StandardItem',99,0,0,0,90,61539,9019,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311102,'Squirrel Fur Neck Guard','Normal/StandardItem',99,0,0,0,140,61540,9019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311103,'Marmot Fur Neck Guard','Normal/StandardItem',99,0,0,0,190,61541,9019,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311104,'Sheepskin Neck Guard','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311105,'Sheepskin Neck Guard (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311106,'Sheepskin Neck Guard (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311107,'Dodoskin Neck Guard','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311108,'Canvas Neck Guard','Normal/StandardItem',99,0,0,0,190,61506,9006,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311109,'Copper Throat Guard','Normal/StandardItem',99,0,0,0,150,61346,9021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311110,'Bronze Neck Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311111,'Iron Neck Guard','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311201,'Sheep Leather Inner Mitts','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311202,'Dodo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311203,'Buffalo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,210,61531,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311204,'Bronze Throat Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311205,'Wolf Collar','Normal/StandardItem',99,0,0,0,625,61346,9021,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311206,'Drake Collar','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311207,'Black Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311208,'Blue Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311211,'Copper Buckle','Normal/StandardItem',99,0,0,0,4,60748,9022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311212,'Bronze Buckle','Normal/StandardItem',99,0,0,0,8,60748,9022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311213,'Brass Buckle','Normal/StandardItem',99,0,0,0,12,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311214,'Iron Buckle','Normal/StandardItem',99,0,0,0,15,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311215,'Silver Buckle','Normal/StandardItem',99,0,0,0,19,60748,9022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311216,'Darksilver Buckle','Normal/StandardItem',99,0,0,0,21,60748,9022,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311217,'Electrum Buckle','Normal/StandardItem',99,0,0,0,30,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311218,'Mythril Buckle','Normal/StandardItem',99,0,0,0,34,60748,9022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311221,'Brass Breastpin','Normal/StandardItem',99,0,0,0,400,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311222,'Silver Breastpin','Normal/StandardItem',99,0,0,0,525,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311223,'White Coral Breastpin','Normal/StandardItem',99,0,0,0,930,60748,9022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311224,'Blue Coral Breastpin','Normal/StandardItem',99,0,0,0,1080,60748,9022,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311225,'Red Coral Breastpin','Normal/StandardItem',99,0,0,0,1230,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311226,'Nephrite Breastpin','Normal/StandardItem',99,0,0,0,1140,60748,9022,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311231,'Bronze Celata Visor','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311232,'Iron Celata Visor','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311233,'Iron Barbut Visor','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311234,'Kabuto Mask','Normal/StandardItem',99,0,0,0,700,61346,9021,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311241,'Bronze Couters','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311242,'Iron Couters','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311251,'Bronze Rerebraces','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311252,'Iron Rerebraces','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311261,'Brass Vambrace Plates','Normal/StandardItem',99,0,0,0,400,61346,9021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000001,'Balloonfish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000002,'Standard-Issue Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000003,'Faerie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000004,'Naldiq Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000005,'Naldiq Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000006,'Naldiq Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000007,'Naldiq Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000008,'Vymelli Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000009,'Vymelli Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000010,'Vymelli Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000011,'Vymelli Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000012,'Sheep\'s-eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000013,'Petrified Wood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000014,'Ewer Fragment','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000015,'Twisted Aldgoat Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000016,'Alchemical Pheromones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000017,'Ladybug Tears','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000018,'Spiny Turnip Leaves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000019,'Counterfeit Chip Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000020,'Bronze Kraken Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000021,'Leather Chocobo Saddle','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000022,'Whistling Windwheel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000023,'Seastone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000024,'Reverberating Steel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000025,'Barrel Feed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000026,'Vibrant Arrows','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000027,'Sable Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000028,'Gods\' Quiver Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000029,'Colorful Building Block','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000030,'Writ of Access','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000031,'Seaspray Quiche','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000032,'Mirage Token','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000033,'Deep-red Ruby','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000034,'Skull Island','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000035,'Aged Rum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000036,'Far Eastern Sourleaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000037,'Frondale\'s Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000038,'Penelope\'s Background','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000039,'Penelope\'s Evaluation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000040,'Oak Atrium Ghost','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000041,'Starfall Grass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000042,'Pirate Ship Tale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000043,'Yarzon Faeces','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000044,'Damaged Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000045,'Repaired Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000046,'Armor Remnants','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000047,'Fen-Yll Birkin Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000048,'Damaged Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000049,'Vintage Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000050,'Bronze Earplug Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000051,'Bronze Earplug Casing','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000052,'Sound-proofing Rubber','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000053,'Admiral Alloy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000054,'Red Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000055,'Ripped Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000056,'Luxurious Gloves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000057,'Thanalan Spider Silk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000058,'Blooming Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000059,'Supple Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000060,'Sturdy Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000061,'Splintered Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000062,'Blooming Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000063,'Supple Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000064,'Sturdy Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000065,'Fairweather Fetish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000066,'Large Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000067,'Atrium Arrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000068,'Light Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000069,'Piping Hot Pie Crust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000070,'Aromatic Pate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000071,'Devilbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000072,'Devilshroom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000073,'Foulbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000074,'Queer-smelling Meat','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000075,'Sweet-smelling Spice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000076,'Mummified Mole','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000077,'Potent Medication','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000078,'Frondale\'s Poultice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000079,'Faustigeant\'s Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000080,'Brass Earplugs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000081,'Niellefresne\'s Gold Dust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000082,'Wind Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000083,'Earth Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000084,'Water Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000085,'Nostalgic Ink','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000086,'Bowing Pine Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000087,'Foul-smelling Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000088,'Treant Vine','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000089,'Velodyna Cosmos','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000090,'Purification Mask','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000091,'Podling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000092,'Balloon Cargo','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000093,'Ixal Diary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000094,'Amalj\'aa Ashes','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000095,'Crystal Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000096,'Unaspected Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000097,'King of Plots\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000098,'Wise Miser\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000099,'Lady Lewena\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000100,'Shiny Chip','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000101,'Mysterious Leather Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000102,'Charred Red Newt','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000103,'Bent Glasses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000104,'Island Coconut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000105,'Mimidoa Drill','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000106,'Mimidoa Barrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000107,'Mimidoa Rivet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000108,'Z\'ssapa\'s Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000109,'Brooch Pin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000110,'Adorable Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000111,'Graceful Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000112,'Dashing Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000113,'Ideal Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000114,'Violet Augite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000115,'Mismatched Stones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000116,'Heartstrike Replica','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000117,'Pure Metal Ore','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000118,'Brilliant Glass Shards','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000119,'Silverwater','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000120,'Sealed Correspondence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000121,'Amajina Silver Nuggets','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000122,'Shattered Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000123,'Pearl Clover Blossom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000124,'F\'lhaminn\'s Flower','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000125,'Baderon\'s Recommendation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000126,'Coliseum Pass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000127,'Pixie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000128,'Pearl Clover Seeds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000129,'Pearl Clover Fruit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000130,'Trident Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000131,'Pirate Ship Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000132,'Kraken Register','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000133,'Wawalago Message','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000134,'Platinum Mirage Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000135,'Meracydian Olives','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000136,'Letter to Nenekko','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000137,'Amajina Ceruleum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000138,'Pearl Clover Seedling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000139,'Midnight Slippers','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000140,'Ceruleum Compound','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000141,'Heated Gallipot','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000142,'Tinolqa Popoto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000143,'Blinking Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000144,'Silky-smooth Marmot Hide','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000145,'Tawdry Torque','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000146,'Cedar Marionette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000147,'Nacre Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000148,'Reaver Wristlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000149,'Musk Roseling Pollen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000150,'Beryl Crab Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000151,'White Ash','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000152,'Wolf Tail Trophy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000153,'Cursed Lens','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000154,'Slumber Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000155,'Skryvner Signet Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000156,'Sunsilk Muslin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000157,'Milkworm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000158,'Thanalan Natron','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000159,'Menphina Stew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000160,'Lonsygg\'s Journal Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000161,'Weaver Lily','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000162,'Treehollow Brew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000163,'Séance Stone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000164,'Sable Tooth','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000165,'Novice\'s Clasp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000166,'Theda\'s Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000167,'List of Companions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000168,'List of Champions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000169,'List of the Impoverished','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000170,'List of Adoring Masses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000171,'List of the Elite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000172,'Milvaneth Talisman','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000173,'Barbarous Choker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000174,'Conch Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000175,'Arrest Warrant','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000176,'Fishtack','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000177,'Sheepbur Seed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000178,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000179,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000180,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000181,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000182,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000183,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000184,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000185,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000186,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000187,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000188,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000189,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000190,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000191,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000192,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000193,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000194,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000195,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000196,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000197,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000198,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000199,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000200,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000201,'Lassae Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000202,'Sourleaf Nectar','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000203,'Death Sentence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000204,'Redbelly Wasp Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000205,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000206,'Yellow Marble','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000207,'Radz-at-Han Reserve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000208,'Airship Pass (GRD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000209,'Airship Pass (ULD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000210,'Fossil-fused Dark Matter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000211,'Keystone of the Bloom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000212,'Keystone of the Bud','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000213,'Keystone of the Bough','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000214,'Keystone of the Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000215,'Keystone of the Trunk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000216,'Keystones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000217,'Ensorcelled Snowball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000218,'Heart of Winter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000219,'Young Dodo Leather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000220,'Bloody Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000221,'Needle Box','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000222,'Sibold\'s Bouquet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000223,'Inkwell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000224,'Well-worn Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000225,'Divine Impetus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000226,'Coblyn Larva','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000227,'Brass Kobold Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000228,'Mistbeard Insignia Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000229,'Mottled Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000230,'Bomb Bane','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000231,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000232,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000233,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000234,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000235,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000236,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000237,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000238,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000239,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000240,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000241,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000242,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000243,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000244,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000245,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000246,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000247,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000248,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000249,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000250,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000251,'Ailith\'s Oath','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000252,'Taylor\'s Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000253,'Woolvale Arms 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-INSERT INTO `gamedata_items` VALUES (11000260,'Magitek Recording Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000261,'Shattered Gauntlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000262,'Magitek Cooling Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000263,'Blackened Accumulator','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000264,'Draconian Rosary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000265,'Norwick Knight\'s Sigil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000266,'Silver-winged Kabuto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000267,'Stillglade Fane Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000268,'Sealed Urn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000269,'Faces of Mercy Medallion','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000270,'Magitek Dowsing Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000271,'Ceremony Invitation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000272,'Earthbreaker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000273,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000274,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000275,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000276,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000277,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000278,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000279,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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(11000322,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000323,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000324,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000325,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000326,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000327,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000328,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000329,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000330,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000331,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000332,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000333,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000334,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000335,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000336,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000337,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000338,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000339,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000340,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000341,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000342,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000343,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000344,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000345,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000346,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000347,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000348,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000349,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000350,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000351,'Inferno Lamp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000352,'Vortex Fletchings','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000353,'Timeworn Curtana','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000354,'Timeworn Sphairai','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000355,'Timeworn Bravura','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000356,'Timeworn Gae Bolg','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000357,'Timeworn Artemis Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000358,'Timeworn Thyrus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000359,'Timeworn Stardust Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000360,'The Song of Tristram','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000361,'Enter the Coeurl','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000362,'The Warrior Within','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000363,'The Book of Reinette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000364,'Bow of the Gods','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000365,'Interview with the Padjal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000366,'On Verdant Pond','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000367,'White-hot Ember','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000368,'Howling Gale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000369,'Relic Weapon','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000370,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000371,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000372,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000373,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000374,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000375,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000376,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000377,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000378,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000379,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000380,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000381,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000382,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000383,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000384,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000385,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000386,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000387,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000388,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000389,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000390,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000391,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000392,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000393,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000394,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000395,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000396,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000397,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000398,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000399,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000400,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000401,'Leather Armor Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000402,'Hypnotic Scales','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000403,'Sketch of Challinie','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000404,'Cobalt Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000405,'Prismatic Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000406,'Omnomite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000407,'Dart Slug Anti-venom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000408,'Coblyn Choler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000409,'Leather Balloon Panel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000410,'Treated Kite Plume','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000411,'Eye of Garuda','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000412,'Tears of Nymeia','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000413,'Wind Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000414,'Water Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000415,'Earth Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000416,'Lightning Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000417,'Ice Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000418,'Fire Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000419,'Inferno Flambeau','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000420,'Harmonizing Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000421,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000422,'Mist Emitter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000423,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000424,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000425,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000426,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000427,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000428,'Magitek Amplifier','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000429,'Nightshade Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000430,'Suncake','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000431,'Vortex Feather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000432,'Vortex Catcher','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000433,'Garlean Schematics','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000434,'Imperial Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000435,'Kan-E-Senna\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000436,'Merlwyb\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000437,'Raubahn\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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(11000466,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000467,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000468,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000469,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000470,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000471,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000472,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000473,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000474,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000475,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000476,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000477,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000478,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000479,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000480,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000481,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000482,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000483,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000484,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000485,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000486,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000487,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000488,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000489,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000490,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000491,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000492,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000493,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000494,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000495,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000496,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000497,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000498,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000499,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000500,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Shatotto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000557,'Pukno Poki\'s Charm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000558,'Engraved Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000559,'Ashes of the Fallen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000560,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000561,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000562,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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\"\"Necrologos\"\"','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000005,'Mystic Gem','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000006,'Wisp Dust','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000007,'Bomb Shrapnel','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000008,'Poison Pollen','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000009,'Stolen Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000010,'Fish Bone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Mandible','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000032,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000033,'Pack Rat Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000034,'Wingrat Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000035,'Rabid Wingrat Blood','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000036,'Boggart Robe','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000037,'Seadevil Filet','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000045,'Blue Yarzon Offal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000046,'Aldgoat Sirloin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000047,'Red Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000048,'Blue Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000049,'Floatstone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000050,'Cogwheel Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Hive','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000065,'Unknotted Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000066,'Unknotted Teak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000067,'Unknotted Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000068,'Lancaster Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000069,'Foreign Mythrilshells','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000070,'Empty Flask','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO 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Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000078,'Deadfire Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000079,'Striped Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000080,'Antelope Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000081,'Hippocerf Beak','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000082,'Purple Acid','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000083,'Canopy Apple','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Chestnut','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000105,'Doom Cricket','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000106,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000107,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000108,'Wraith Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000109,'Wight Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000110,'Angler Eye','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Mosquito','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000132,'Orchidfly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000133,'Leafy Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000134,'Rusted Sword','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000135,'Rusted Ring','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000136,'Gold Hilt Dagger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000137,'Leather Hunting Vest','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Bard','Important/ImportantItemStandard',1,1,1,0,0,61684,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000206,'Soul of the White Mage','Important/ImportantItemStandard',1,1,1,0,0,61685,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000207,'Soul of the Black Mage','Important/ImportantItemStandard',1,1,1,0,0,61686,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001000,'[en]','Important/ImportantItemStandard',1,1,1,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001001,'Materia Assimilator','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001002,'Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001003,'Augmented Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001004,'Storm Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001005,'Serpent Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001006,'Flame Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001007,'Chocobo Whistle','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001008,'Airship Ticket','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001009,'Lapis Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001010,'Emerald Leaf','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001011,'Gold Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001012,'[en]','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001013,'Goobbue Horn','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001014,'Lominsan Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001015,'Gridanian Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001016,'Ul\'dahn Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001017,'Lominsan Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001018,'Lominsan Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001019,'Lominsan Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001020,'Gridanian Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001021,'Gridanian Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001022,'Gridanian Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001023,'Ul\'dahn Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001024,'Ul\'dahn Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001025,'Ul\'dahn Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001026,'On the Properties of Beastmen','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001027,'Soiled Promissory Note','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001028,'Aquamarine Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001029,'Emerald Bough','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001030,'Platinum Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010001,'Meat Miq\'abob','Normal/FoodItem',99,0,0,0,60,60529,2012,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010002,'Aldgoat Steak','Normal/FoodItem',99,0,0,0,97,60530,2012,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010003,'Boiled Egg','Normal/FoodItem',99,0,0,0,24,60614,2016,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010004,'Dodo Omelette','Normal/FoodItem',99,0,0,0,45,60560,2016,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010005,'Cottage Cheese','Normal/FoodItem',99,0,0,0,64,60567,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010006,'Marmot Steak','Normal/FoodItem',99,0,0,0,30,60536,2012,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010007,'Rabbit Pie','Normal/FoodItem',99,0,0,0,56,60533,2012,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010008,'Jerked Beef','Normal/FoodItem',99,0,0,0,134,60531,2012,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010009,'Grilled Dodo','Normal/FoodItem',99,0,0,0,45,60530,2012,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010010,'Shepherd\'s Pie','Normal/FoodItem',99,0,0,0,82,60573,2012,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010011,'Smoked Raptor','Normal/FoodItem',99,0,0,0,118,60576,2012,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010012,'Deviled Eggs','Normal/FoodItem',99,0,0,0,156,60514,2016,1,1,0,0,0,48,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010013,'Roast Dodo','Normal/FoodItem',99,0,0,0,93,61460,2012,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010014,'Mole Loaf','Normal/FoodItem',99,0,0,0,48,60537,2012,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010015,'Blue Cheese','Normal/FoodItem',99,0,0,0,63,60566,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010016,'Mustard Eggs','Normal/FoodItem',99,0,0,0,86,60561,2016,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010017,'Eft Steak','Normal/FoodItem',99,0,0,0,172,60530,2012,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010018,'Cream Cheese','Normal/FoodItem',99,0,0,0,121,61699,2025,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010019,'Rolanberry Cheese','Normal/FoodItem',99,0,0,0,140,61700,2025,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010020,'Apkallu Omelette','Normal/FoodItem',99,0,0,0,169,60560,2016,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010021,'Scrambled Eggs','Normal/FoodItem',99,0,0,0,105,61702,2016,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010022,'Fried Egg','Normal/FoodItem',99,0,0,0,101,61703,2016,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010023,'Trapper\'s Quiche','Normal/FoodItem',99,0,0,0,124,60555,2016,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010024,'[en]','Normal/FoodItem',99,0,0,0,3,60000,2017,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010101,'Grilled Carp','Normal/FoodItem',99,0,0,0,18,60520,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010102,'Salt Cod','Normal/FoodItem',99,0,0,0,18,61543,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010103,'Boiled Crayfish','Normal/FoodItem',99,0,0,0,24,60569,2013,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010104,'Raw Oyster','Normal/FoodItem',99,0,0,0,59,61544,2013,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010105,'Grilled Trout','Normal/FoodItem',99,0,0,0,48,60519,2013,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010106,'Salmon Meuniere','Normal/FoodItem',99,0,0,0,66,60522,2013,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010107,'Tuna Miq\'abob','Normal/FoodItem',99,0,0,0,108,60528,2013,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010108,'Eel Pie','Normal/FoodItem',99,0,0,0,62,60556,2013,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010109,'Salt Cod Puffs','Normal/FoodItem',99,0,0,0,141,60572,2013,1,1,0,0,0,42,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010110,'Stuffed Cabbage','Normal/FoodItem',99,0,0,0,151,60570,2013,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010111,'Lava Toad Legs','Normal/FoodItem',99,0,0,0,171,61477,2013,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010112,'Tree Toad Legs','Normal/FoodItem',99,0,0,0,42,61485,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010113,'Baked Sole','Normal/FoodItem',99,0,0,0,95,61476,2013,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010114,'Braised Pipira','Normal/FoodItem',99,0,0,0,23,61478,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010115,'Boiled Bream','Normal/FoodItem',99,0,0,0,89,61479,2013,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010118,'Mugwort Carp','Normal/FoodItem',99,0,0,0,128,61489,2013,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010201,'Flatbread','Normal/FoodItem',99,0,0,0,13,60494,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010202,'Frumenty','Normal/FoodItem',99,0,0,0,10,60496,2041,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010203,'Honey Muffin','Normal/FoodItem',99,0,0,0,56,60489,2015,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010204,'La Noscean Toast','Normal/FoodItem',99,0,0,0,129,60554,2015,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010205,'Acorn Cookie','Normal/FoodItem',99,0,0,0,94,60508,2015,1,1,0,0,0,34,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010206,'Dark Pretzel','Normal/FoodItem',99,0,0,0,62,60485,2015,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010207,'Cornbread','Normal/FoodItem',99,0,0,0,81,60491,2015,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010208,'Knight\'s Bread','Normal/FoodItem',99,0,0,0,105,60486,2015,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010209,'Walnut Bread','Normal/FoodItem',99,0,0,0,48,60488,2015,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010210,'Lentils & Chestnuts','Normal/FoodItem',99,0,0,0,43,60503,2041,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010211,'Finger Sandwich','Normal/FoodItem',99,0,0,0,140,61708,2015,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010301,'Spinach Saute','Normal/FoodItem',99,0,0,0,66,60506,2014,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010302,'Jack-o\'-lantern','Normal/FoodItem',99,0,0,0,31,60509,2014,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010303,'Landtrap Salad','Normal/FoodItem',99,0,0,0,143,60505,2014,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010304,'Blood Currant Tart','Normal/FoodItem',99,0,0,0,91,60557,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010305,'Parsnip Salad','Normal/FoodItem',99,0,0,0,40,60512,2014,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010306,'Sauerkraut','Normal/FoodItem',99,0,0,0,103,60516,2014,1,1,0,0,0,35,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010307,'Dzemael Gratin','Normal/FoodItem',99,0,0,0,128,61326,2041,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010308,'Tomato Pie','Normal/FoodItem',99,0,0,0,131,60558,2014,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010309,'Roasted Nopales','Normal/FoodItem',99,0,0,0,48,61492,2014,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010310,'Alligator Salad','Normal/FoodItem',99,0,0,0,86,61491,2014,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010311,'Stuffed Artichoke','Normal/FoodItem',99,0,0,0,114,61494,2014,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010312,'Forest Miq\'abob','Normal/FoodItem',99,0,0,0,88,60511,2042,1,1,0,0,0,30,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010313,'Button Mushroom Saute','Normal/FoodItem',99,0,0,0,128,61701,2042,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010314,'Raptor Stew','Normal/FoodItem',99,0,0,0,114,61704,2042,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010315,'Chicken and Mushrooms','Normal/FoodItem',99,0,0,0,57,61705,2042,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010316,'Chanterelle Saute','Normal/FoodItem',99,0,0,0,17,61706,2042,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010317,'Buttons in a Blanket','Normal/FoodItem',99,0,0,0,145,61707,2042,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010401,'Apple Tart','Normal/FoodItem',99,0,0,0,51,60550,2017,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010402,'Ginger Cookie','Normal/FoodItem',99,0,0,0,1,60487,2017,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010403,'Dried Prunes','Normal/FoodItem',99,0,0,0,1,60654,2017,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010404,'Raisins','Normal/FoodItem',99,0,0,0,18,60654,2017,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010405,'Crumpet','Normal/FoodItem',99,0,0,0,84,60492,2017,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010406,'Pastry Fish','Normal/FoodItem',99,0,0,0,144,60490,2017,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010407,'Crowned Cake','Normal/FoodItem',99,0,0,0,153,60559,2017,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010408,'Princess Pudding','Normal/FoodItem',99,0,0,0,18,61462,2017,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010409,'Starlight Log','Normal/FoodItem',99,0,0,0,96,60552,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010410,'Snowflake Peak','Normal/FoodItem',99,0,0,0,48,61461,2017,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010411,'Ore Fruitcake','Normal/FoodItem',99,0,0,0,30,61463,2017,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010412,'Bubble Chocolate','Normal/FoodItem',99,0,0,0,36,61468,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010413,'Pearl Chocolate','Normal/FoodItem',99,0,0,0,36,61470,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010414,'Heart Chocolate','Normal/FoodItem',99,0,0,0,45,61469,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010415,'White Chocolate','Normal/FoodItem',99,0,0,0,45,61471,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010416,'Sweet Rice Cake','Normal/FoodItem',99,0,0,0,1,61472,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010417,'Pumpkin Cookie','Normal/FoodItem',99,0,0,0,24,61673,2017,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010418,'Consecrated Chocolate','Normal/FoodItem',99,0,0,0,33,61471,2017,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010419,'Mizzenmast Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010420,'Roost Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010421,'Hourglass Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010501,'Pea Soup','Normal/FoodItem',99,0,0,0,82,60495,2041,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010502,'Stone Soup','Normal/FoodItem',99,0,0,0,76,60499,2041,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010503,'Beef Stew','Normal/FoodItem',99,0,0,0,170,60532,2041,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010504,'Cawl Cennin','Normal/FoodItem',99,0,0,0,107,60501,2041,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010505,'Ratatouille','Normal/FoodItem',99,0,0,0,120,60510,2041,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010506,'Mutton Stew','Normal/FoodItem',99,0,0,0,32,60504,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010507,'Fish Soup','Normal/FoodItem',99,0,0,0,139,60502,2041,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010508,'Bouillabaisse','Normal/FoodItem',99,0,0,0,158,61325,2041,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010509,'Zoni','Normal/FoodItem',99,0,0,0,32,61465,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010510,'Orobon Stew','Normal/FoodItem',99,0,0,0,88,60521,2041,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010601,'Distilled Water','Normal/FoodItem',99,0,0,0,5,60474,4026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010602,'Sour Red','Normal/FoodItem',99,0,0,0,38,61402,2039,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010603,'Aldgoat Milk','Normal/FoodItem',99,0,0,0,36,60626,2025,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010604,'Buffalo Milk','Normal/FoodItem',99,0,0,0,54,60626,2025,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010605,'Orange Juice','Normal/FoodItem',99,0,0,0,18,60540,2018,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010606,'Pineapple Juice','Normal/FoodItem',99,0,0,0,133,60544,2018,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010607,'Apple Juice','Normal/FoodItem',99,0,0,0,105,60541,2018,1,1,0,0,0,40,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010608,'Mulled Tea','Normal/FoodItem',99,0,0,0,128,60547,2018,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010609,'Mineral Water','Normal/FoodItem',99,0,0,0,20,60474,2018,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010610,'Chamomile Tea','Normal/FoodItem',99,0,0,0,64,61490,2018,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010611,'Grape Juice','Normal/FoodItem',99,0,0,0,59,60542,2018,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010612,'Rolanberry Lassi','Normal/FoodItem',99,0,0,0,120,60766,2025,1,1,0,0,0,46,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011001,'Aldgoat Chuck','Normal/FoodItem',99,0,0,0,137,60578,2024,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011002,'Buffalo Sirloin','Normal/FoodItem',99,0,0,0,221,60578,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011003,'Dodo Tenderloin','Normal/FoodItem',99,0,0,0,84,60577,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011004,'Raptor Shank','Normal/FoodItem',99,0,0,0,168,60583,2024,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011005,'Mutton Loin','Normal/FoodItem',99,0,0,0,53,60579,2024,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011006,'Antelope Shank','Normal/FoodItem',99,0,0,0,116,61473,2024,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011007,'Marmot Meat','Normal/FoodItem',99,0,0,0,26,60655,2024,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011008,'Chicken Breast','Normal/FoodItem',99,0,0,0,95,60577,2024,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011009,'Megalocrab Leg','Normal/FoodItem',99,0,0,0,110,60582,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011010,'Orobon Liver','Normal/FoodItem',99,0,0,0,110,60581,2031,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011011,'Jellyfish Umbrella','Normal/FoodItem',99,0,0,0,63,60580,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011012,'Eft Tail','Normal/FoodItem',99,0,0,0,221,60581,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011013,'Salamander Tail','Normal/FoodItem',99,0,0,0,84,60581,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011014,'Mole Meat','Normal/FoodItem',99,0,0,0,58,60655,2024,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011015,'Chicken Egg','Normal/FoodItem',99,0,0,0,11,60596,2034,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011016,'Apkallu Egg','Normal/FoodItem',99,0,0,0,221,60586,2034,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011017,'Dodo Egg','Normal/FoodItem',99,0,0,0,63,60586,2034,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011018,'Young Dodo Roaster','Normal/FoodItem',99,0,0,0,89,61560,2024,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011019,'Pudding Flesh','Normal/FoodItem',99,0,0,0,221,61266,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011020,'Puk Egg','Normal/FoodItem',99,0,0,0,137,60586,2034,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011101,'Black Eel','Normal/FoodItem',99,0,0,0,77,60663,2032,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011102,'Dark Bass','Normal/FoodItem',99,0,0,0,91,60664,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011103,'Crayfish','Normal/FoodItem',99,0,0,0,10,60666,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011104,'Crimson Crayfish','Normal/FoodItem',99,0,0,0,19,60665,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011105,'Bone Crayfish','Normal/FoodItem',99,0,0,0,19,60667,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011106,'Maiden Carp','Normal/FoodItem',99,0,0,0,14,60668,2032,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011107,'Velodyna Carp','Normal/FoodItem',99,0,0,0,182,60669,2032,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011108,'Pipira','Normal/FoodItem',99,0,0,0,34,60670,2032,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011109,'Black Ghost','Normal/FoodItem',99,0,0,0,115,60671,2032,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011110,'Brass Loach','Normal/FoodItem',99,0,0,0,43,60675,2032,1,1,0,0,0,8,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011111,'Ala Mhigan Fighting Fish','Normal/FoodItem',99,0,0,0,62,60676,2032,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011112,'Rainbow Trout','Normal/FoodItem',99,0,0,0,29,60662,2032,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011113,'Yugr\'am Salmon','Normal/FoodItem',99,0,0,0,82,60661,2032,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011114,'Blindfish','Normal/FoodItem',99,0,0,0,154,60672,2032,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011115,'Striped Goby','Normal/FoodItem',99,0,0,0,24,60723,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011116,'Sandfish','Normal/FoodItem',99,0,0,0,91,60729,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011117,'Lamp Marimo','Normal/FoodItem',99,0,0,0,154,60673,4026,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011118,'Monke Onke','Normal/FoodItem',99,0,0,0,163,60678,2032,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011119,'Alligator Garfish','Normal/FoodItem',99,0,0,0,278,60679,2032,1,1,0,0,0,57,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011120,'Northern Pike','Normal/FoodItem',99,0,0,0,211,60680,2032,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011121,'Southern Pike','Normal/FoodItem',99,0,0,0,192,60681,2032,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011122,'Giant Donko','Normal/FoodItem',99,0,0,0,360,60682,2032,1,1,0,0,0,74,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011123,'Lava Toad','Normal/FoodItem',99,0,0,0,202,60683,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011124,'Pirarucu','Normal/FoodItem',99,0,0,0,432,60684,2032,1,1,0,0,0,89,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011125,'Emperor Fish','Normal/FoodItem',99,0,0,0,465,60685,2032,1,1,0,0,0,96,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011126,'Takitaro','Normal/FoodItem',99,0,0,0,403,60686,2032,1,1,0,0,0,83,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011127,'Cave Cherax','Normal/FoodItem',99,0,0,0,254,60687,2032,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011128,'River Crab','Normal/FoodItem',99,0,0,0,101,60730,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011129,'Helmet Crab','Normal/FoodItem',99,0,0,0,82,60717,2031,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011130,'King Crab','Normal/FoodItem',99,0,0,0,9,60717,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011131,'Tricorn','Normal/FoodItem',99,0,0,0,374,60725,2032,1,1,0,0,0,77,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011132,'Tree Toad','Normal/FoodItem',99,0,0,0,24,60726,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011133,'Dart Frog','Normal/FoodItem',99,0,0,0,202,60719,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011134,'Nether Newt','Normal/FoodItem',99,0,0,0,134,60720,2032,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011135,'Allagan Snail','Normal/FoodItem',99,0,0,0,10,60588,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011136,'Box Turtle','Normal/FoodItem',99,0,0,0,86,60724,2032,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011137,'Giant Catfish','Normal/FoodItem',99,0,0,0,331,60677,2032,1,1,0,0,0,68,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011201,'Saber Sardine','Normal/FoodItem',99,0,0,0,202,60689,2031,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011202,'Ocean Cloud','Normal/FoodItem',99,0,0,0,34,60690,2031,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011203,'Nautilus','Normal/FoodItem',99,0,0,0,130,60691,2031,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011204,'Silver Shark','Normal/FoodItem',99,0,0,0,178,60696,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011205,'Tiger Cod','Normal/FoodItem',99,0,0,0,14,60697,2031,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011206,'Rock Lobster','Normal/FoodItem',99,0,0,0,274,60698,2031,1,1,0,0,0,56,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011207,'Black Sole','Normal/FoodItem',99,0,0,0,139,60699,2031,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011208,'Coral Butterfly','Normal/FoodItem',99,0,0,0,58,60701,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011209,'Bianaq Bream','Normal/FoodItem',99,0,0,0,106,60694,2031,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011210,'Merlthor Goby','Normal/FoodItem',99,0,0,0,24,60674,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011211,'Indigo Herring','Normal/FoodItem',99,0,0,0,154,60695,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011212,'Blowfish','Normal/FoodItem',99,0,0,0,178,60692,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011213,'Rothlyt Oyster','Normal/FoodItem',99,0,0,0,86,60700,2031,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011214,'Finger Shrimp','Normal/FoodItem',99,0,0,0,24,60693,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011215,'Cieldalaes Clam','Normal/FoodItem',99,0,0,0,9,60716,2031,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011216,'Malm Kelp','Normal/FoodItem',99,0,0,0,24,60688,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011217,'Ash Tuna','Normal/FoodItem',99,0,0,0,154,60703,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011218,'Dinichthys','Normal/FoodItem',99,0,0,0,370,60704,2031,1,1,0,0,0,76,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011219,'Titanic Sawfish','Normal/FoodItem',99,0,0,0,456,60705,2031,1,1,0,0,0,94,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011220,'Sunfish','Normal/FoodItem',99,0,0,0,355,60706,2031,1,1,0,0,0,73,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011221,'Mazlaya Marlin','Normal/FoodItem',99,0,0,0,336,60707,2031,1,1,0,0,0,69,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011222,'Gigant Octopus','Normal/FoodItem',99,0,0,0,307,60708,2031,1,1,0,0,0,63,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011223,'Megalodon','Normal/FoodItem',99,0,0,0,408,60709,2031,1,1,0,0,0,84,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011224,'Wahoo','Normal/FoodItem',99,0,0,0,211,60710,2031,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011225,'Hammerhead Shark','Normal/FoodItem',99,0,0,0,158,60711,2031,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011226,'Giant Squid','Normal/FoodItem',99,0,0,0,254,60712,2031,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011227,'Haraldr Haddock','Normal/FoodItem',99,0,0,0,192,60702,2031,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011228,'Sea Cucumber','Normal/FoodItem',99,0,0,0,67,60713,2031,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011229,'Sea Pickle','Normal/FoodItem',99,0,0,0,120,60714,2031,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011230,'Razor Clam','Normal/FoodItem',99,0,0,0,77,60715,2031,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011231,'Vongola Clam','Normal/FoodItem',99,0,0,0,48,60716,2031,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011301,'Cieldalaes Spinach','Normal/FoodItem',99,0,0,0,34,60612,2022,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011302,'Ogre Pumpkin','Normal/FoodItem',99,0,0,0,23,60627,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011303,'Alpine Parsnip','Normal/FoodItem',99,0,0,0,27,60649,2022,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011304,'Salt Leek','Normal/FoodItem',99,0,0,0,74,60658,2022,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011305,'Midland Cabbage','Normal/FoodItem',99,0,0,0,59,60623,2022,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011306,'Wizard Eggplant','Normal/FoodItem',99,0,0,0,56,60609,2022,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011307,'Popoto','Normal/FoodItem',99,0,0,0,41,60601,2022,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011308,'Wild Onion','Normal/FoodItem',99,0,0,0,11,60599,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011309,'Coerthas Carrot','Normal/FoodItem',99,0,0,0,23,60613,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011310,'Ruby Tomato','Normal/FoodItem',99,0,0,0,36,60624,2022,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011311,'La Noscean Lettuce','Normal/FoodItem',99,0,0,0,29,61359,2022,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011312,'Highland Parsley','Normal/FoodItem',99,0,0,0,25,60637,2022,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011313,'Ramhorn Zucchini','Normal/FoodItem',99,0,0,0,32,60643,2022,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011314,'Paprika','Normal/FoodItem',99,0,0,0,36,60644,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011315,'Pimiento','Normal/FoodItem',99,0,0,0,5,60644,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011316,'Maiden Artichoke','Normal/FoodItem',99,0,0,0,72,61360,2022,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011317,'Gysahl Greens','Normal/FoodItem',99,0,0,0,47,60741,2022,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011318,'Aloe','Normal/FoodItem',99,0,0,0,50,60645,2022,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011319,'Nopales','Normal/FoodItem',99,0,0,0,41,60646,2022,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011401,'Iron Acorn','Normal/FoodItem',99,0,0,0,79,60606,2023,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011402,'Gridanian Chestnut','Normal/FoodItem',99,0,0,0,24,60592,2023,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011403,'Gridanian Walnut','Normal/FoodItem',99,0,0,0,14,60591,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011404,'Cinderfoot Olive','Normal/FoodItem',99,0,0,0,29,60620,2023,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011405,'Sunflower Seeds','Normal/FoodItem',99,0,0,0,10,60640,2021,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011406,'Button Mushroom','Normal/FoodItem',99,0,0,0,55,60621,2035,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011407,'Shriekshroom','Normal/FoodItem',99,0,0,0,17,61448,2035,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011408,'Black Truffle','Normal/FoodItem',99,0,0,0,122,60647,2035,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011409,'White Truffle','Normal/FoodItem',99,0,0,0,77,60648,2035,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011410,'Gil Bun','Normal/FoodItem',99,0,0,0,38,61405,2035,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011411,'Chanterelle','Normal/FoodItem',99,0,0,0,14,60594,2035,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011412,'Buffalo Beans','Normal/FoodItem',99,0,0,0,31,60617,2021,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011413,'Jade Peas','Normal/FoodItem',99,0,0,0,58,60617,2021,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011414,'Lalafellin Lentil','Normal/FoodItem',99,0,0,0,26,61339,2021,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011415,'Millioncorn','Normal/FoodItem',99,0,0,0,38,60602,2021,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011416,'Kukuru Bean','Normal/FoodItem',99,0,0,0,19,61467,2023,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011417,'Sticky Rice','Normal/FoodItem',99,0,0,0,36,61497,2021,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011418,'Ratstool','Normal/FoodItem',99,0,0,0,84,61449,2035,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011419,'Dalamud Nut','Normal/FoodItem',99,0,0,0,3,61619,2023,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011420,'Moon Nut','Normal/FoodItem',99,0,0,0,5,61618,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011451,'La Noscean Orange','Normal/FoodItem',99,0,0,0,14,61334,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011452,'Lowland Grapes','Normal/FoodItem',99,0,0,0,7,60630,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011453,'Pixie Plums','Normal/FoodItem',99,0,0,0,41,60659,2023,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011454,'Prickly Pineapple','Normal/FoodItem',99,0,0,0,101,60598,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011455,'Faerie Apple','Normal/FoodItem',99,0,0,0,36,60622,2023,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011456,'Sun Lemon','Normal/FoodItem',99,0,0,0,43,60610,2023,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011457,'Blood Currants','Normal/FoodItem',99,0,0,0,53,60657,2023,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011458,'Rolanberry','Normal/FoodItem',99,0,0,0,101,60618,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011459,'Alligator Pear','Normal/FoodItem',99,0,0,0,70,61370,2023,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011501,'Pie Dough','Normal/FoodItem',99,0,0,0,22,60629,2039,1,0,0,0,0,11,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011502,'Salted Butter','Normal/FoodItem',99,0,0,0,11,60625,2039,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011503,'Maple Sugar','Normal/FoodItem',99,0,0,0,4,61410,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011504,'Sweet Cream','Normal/FoodItem',99,0,0,0,5,61400,2039,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011505,'Chicken Stock','Normal/FoodItem',99,0,0,0,41,60656,2039,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011506,'Garlean Garlic','Normal/FoodItem',99,0,0,0,9,60600,2026,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011507,'Black Pepper','Normal/FoodItem',99,0,0,0,27,60603,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011508,'Pearl Ginger','Normal/FoodItem',99,0,0,0,7,60611,2026,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011509,'Cinnamon','Normal/FoodItem',99,0,0,0,5,61336,2026,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011510,'Sagolii Sage','Normal/FoodItem',99,0,0,0,76,60605,2026,1,0,0,0,0,41,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011511,'Marjoram','Normal/FoodItem',99,0,0,0,29,60632,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011512,'Dragon Pepper','Normal/FoodItem',99,0,0,0,58,60619,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011513,'Laurel','Normal/FoodItem',99,0,0,0,59,60605,2026,1,0,0,0,0,32,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011514,'Thyme','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011515,'Nutmeg','Normal/FoodItem',99,0,0,0,63,61401,2026,1,0,0,0,0,34,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011516,'Desert Saffron','Normal/FoodItem',99,0,0,0,79,61451,2026,1,0,0,0,0,43,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011517,'Midland Basil','Normal/FoodItem',99,0,0,0,41,60607,2026,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011518,'Cloves','Normal/FoodItem',99,0,0,0,27,61455,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011519,'Vanilla Beans','Normal/FoodItem',99,0,0,0,29,60631,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011520,'Galago Mint','Normal/FoodItem',99,0,0,0,29,60635,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011521,'Thanalan Tea Leaves','Normal/FoodItem',99,0,0,0,81,61345,2026,1,0,0,0,0,44,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011522,'Gelatin','Normal/FoodItem',99,0,0,0,38,60580,2039,1,0,0,0,0,20,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011523,'Sunset Wheat','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011524,'Sunset Wheat Flour','Normal/FoodItem',99,0,0,0,9,60593,2021,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011525,'Rye','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011526,'Rye Flour','Normal/FoodItem',99,0,0,0,7,61341,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011527,'Cornmeal','Normal/FoodItem',99,0,0,0,40,61341,2021,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011528,'Almonds','Normal/FoodItem',99,0,0,0,58,60642,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011529,'Table Salt','Normal/FoodItem',99,0,0,0,4,61411,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011530,'Honey','Normal/FoodItem',99,0,0,0,7,60628,2027,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011531,'Maple Syrup','Normal/FoodItem',99,0,0,0,4,61452,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011532,'Olive Oil','Normal/FoodItem',99,0,0,0,25,60595,2040,1,0,0,0,0,13,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011533,'Cider Vinegar','Normal/FoodItem',99,0,0,0,29,61454,2027,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011534,'Ala Mhigan Mustard','Normal/FoodItem',99,0,0,0,40,60656,2026,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011535,'Tomato Sauce','Normal/FoodItem',99,0,0,0,20,60539,2027,1,0,0,0,0,10,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011536,'Lavender Oil','Normal/FoodItem',99,0,0,0,29,61457,2040,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011537,'Clove Oil','Normal/FoodItem',99,0,0,0,27,61458,2040,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011538,'Dried Marjoram','Normal/FoodItem',99,0,0,0,3,60608,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011539,'Dark Vinegar','Normal/FoodItem',99,0,0,0,40,61488,2027,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011540,'Powdered Sugar','Normal/FoodItem',99,0,0,0,11,61563,2027,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011541,'Kukuru Powder','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011542,'Kukuru Butter','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011543,'Fish Stock','Normal/FoodItem',99,0,0,0,18,61367,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011544,'Dodo Stuffing','Normal/FoodItem',99,0,0,0,36,61367,2039,1,0,0,0,0,19,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011545,'Mugwort','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020001,'Potion','Normal/PotionItem',99,0,0,0,56,60019,2002,1,1,0,0,0,8,1001,0,0,0,0,70,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020002,'Hi-potion','Normal/PotionItem',99,0,0,0,156,60020,2002,1,1,0,0,0,24,1001,0,0,0,0,80,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020003,'Mega-potion','Normal/PotionItem',99,0,0,0,281,60021,2002,1,1,0,0,0,44,1001,0,0,0,0,90,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020004,'[en]','Normal/PotionItem',99,0,0,0,13,60022,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020005,'[en]','Normal/PotionItem',99,0,0,0,13,60019,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020006,'Fire Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020007,'Water Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020008,'Wind Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020009,'Earth Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020010,'Lightning Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020011,'Ice Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020101,'Ether','Normal/PotionItem',99,0,0,0,100,60023,2004,1,1,0,0,0,15,1001,0,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020102,'Hi-ether','Normal/PotionItem',99,0,0,0,225,60024,2004,1,1,0,0,0,35,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020103,'Mega-ether','Normal/PotionItem',99,0,0,0,319,60025,2004,1,1,0,0,0,50,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020104,'Hyper Ether','Normal/PotionItem',99,0,0,0,13,60026,2004,1,1,0,0,0,1,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020105,'Fire Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020106,'Water Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020107,'Wind Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020108,'Earth Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020109,'Lightning Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020110,'Ice Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020201,'Elixir','Normal/PotionItem',99,0,0,0,540,60027,2004,1,1,0,0,0,53,1001,0,0,0,0,450,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020202,'Dusken Draught','Normal/PotionItem',1,1,1,0,0,60027,2004,1,1,0,0,0,50,1001,0,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020203,'Kiss of the Morning Meadow','Normal/PotionItem',1,1,1,0,0,60028,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020204,'Onyx Tears','Normal/PotionItem',1,1,1,0,0,61609,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020301,'Blinding Potion','Normal/CmnBadStatusItem',99,0,0,0,200,60044,2005,1,1,0,0,0,31,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020302,'Silencing Potion','Normal/CmnBadStatusItem',99,0,0,0,238,60043,2005,1,1,0,0,0,37,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020303,'Sleeping Potion','Normal/CmnBadStatusItem',99,0,0,0,300,60042,2005,1,1,0,0,0,47,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020304,'Paralyzing Potion','Normal/CmnBadStatusItem',99,0,0,0,313,60041,2005,1,1,0,0,0,49,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020305,'Maddening Potion','Normal/EnchantMedicineItem',99,0,0,0,200,61559,2006,1,1,0,0,0,31,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020306,'Poisoning Potion','Normal/CmnBadStatusItem',99,0,0,0,231,60039,2005,1,1,0,0,0,36,1001,0,0,0,20,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020307,'Smothering Potion','Normal/CmnBadStatusItem',99,0,0,0,263,60039,2005,1,1,0,0,0,41,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020308,'Disabling Potion','Normal/CmnBadStatusItem',99,0,0,0,288,60039,2005,1,1,0,0,0,45,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020309,'Venom Potion','Normal/CmnBadStatusItem',99,0,0,0,22,60030,2005,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020401,'Eye Drops','Normal/CmnRemoveStatusItem',99,0,0,0,88,60034,2003,1,1,0,0,0,13,1001,1,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020402,'Throat Drops','Normal/CmnRemoveStatusItem',99,0,0,0,206,60035,2003,1,1,0,0,0,32,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020403,'Dawn Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,61556,2003,1,1,0,0,0,19,1001,1,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020404,'Spine Drops','Normal/CmnRemoveStatusItem',99,0,0,0,263,61557,2003,1,1,0,0,0,41,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020405,'Nerve Drops','Normal/EnchantMedicineItem',99,0,0,0,206,61558,2006,1,1,0,0,0,32,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020406,'Blood Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,60033,2003,1,1,0,0,0,6,1001,1,0,0,0,180,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020407,'Lung Drops','Normal/CmnRemoveStatusItem',99,0,0,0,250,60033,2003,1,1,0,0,0,39,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020408,'Heart Drops','Normal/CmnRemoveStatusItem',99,0,0,0,306,60033,2003,1,1,0,0,0,48,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020409,'Gold Needle','Normal/CmnRemoveStatusItem',99,0,0,0,331,61709,2003,1,1,0,0,0,52,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020410,'The Keeper\'s Hymn','Normal/CmnGoodStatusItem',99,0,1,0,0,60760,7101,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020411,'Company-issue Expectorant','Normal/RaiseItem',1,1,1,0,0,61599,2003,1,1,0,0,0,15,1001,0.6,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020412,'Company-issue Tonic','Normal/RaiseItem',1,1,1,0,0,61600,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020413,'Over-aspected Cluster','Normal/RaiseItem',1,1,1,0,0,61725,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020501,'Ironhide Unguent','Normal/CmnGoodStatusItem',99,0,0,0,125,60038,2006,1,1,0,0,0,19,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020502,'Ironwill Unguent','Normal/CmnGoodStatusItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020503,'[en]','Normal/CmnGoodStatusItem',99,0,0,0,22,60038,2006,1,1,0,0,0,1,1001,1,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020504,'Company-issue Engineering Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020505,'Company-issue Survival Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020506,'Sanction','Normal/CmnGoodStatusItem',1,1,1,0,0,60751,1016,1,1,0,0,0,1,1001,1,0,0,10800,5400,3,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020507,'Peach Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61495,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020508,'Cherry Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61496,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020509,'Company-issue Engineering Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020510,'Company-issue Survival Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020511,'Muscle Restorative','Normal/EnchantMedicineItem',99,0,0,0,123,60038,2006,1,1,0,0,0,10,1001,0,0,0,600,900,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020512,'Potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,131,60038,2006,1,1,0,0,0,20,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020513,'Hi-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,256,60038,2006,1,1,0,0,0,40,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020514,'Mega-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,325,60038,2006,1,1,0,0,0,51,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020515,'Potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,113,60038,2006,1,1,0,0,0,17,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020516,'Hi-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,194,60038,2006,1,1,0,0,0,30,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020517,'Mega-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,300,60038,2006,1,1,0,0,0,47,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020518,'Potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,106,60038,2006,1,1,0,0,0,16,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020519,'Hi-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,244,60038,2006,1,1,0,0,0,38,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020520,'Mega-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,294,60038,2006,1,1,0,0,0,46,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020521,'Potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,100,60038,2006,1,1,0,0,0,15,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020522,'Hi-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020523,'Mega-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,288,60038,2006,1,1,0,0,0,45,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020524,'Potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,94,60038,2006,1,1,0,0,0,14,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020525,'Hi-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,175,60038,2006,1,1,0,0,0,27,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020526,'Mega-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,281,60038,2006,1,1,0,0,0,44,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020527,'Potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,88,60038,2006,1,1,0,0,0,13,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020528,'Hi-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,181,60038,2006,1,1,0,0,0,28,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020529,'Mega-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,275,60038,2006,1,1,0,0,0,43,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020530,'Bloodwall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020531,'Bloodwall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020532,'Bloodwall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020533,'Manawall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020534,'Manawall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020535,'Manawall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020536,'Giant\'s Drink','Normal/EnchantMedicineItem',99,0,0,0,517,60038,2006,1,1,0,0,0,50,1001,1,0,0,600,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020537,'Over-aspected Crystal','Normal/EnchantMedicineItem',99,0,0,0,517,61726,2006,1,1,0,0,0,45,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020538,'Lunar Curtain','Normal/CmnGoodStatusItem',99,0,0,0,573,60473,2006,1,1,0,0,0,50,1001,0.5,0,0,15,1800,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020601,'Storm Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020602,'Flame Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020603,'Serpent Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020604,'Lominsan Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020605,'Gridanian Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020606,'Ul\'dahn Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020607,'Magicked Prism (Harbor Herald)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020608,'Magicked Prism (Mythril Eye)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020609,'Magicked Prism (The Raven)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020610,'Magicked Prism (Crimson Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61215,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020611,'Magicked Prism (Emerald Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61217,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020612,'Magicked Prism (Indigo Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61216,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020613,'Bombard Bloom','Normal/CmnGoodStatusItem',99,0,0,0,19,61596,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020614,'Magicked Prism (Maelstrom)','Normal/CmnGoodStatusItem',99,0,0,0,19,61215,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020615,'Magicked Prism (Twin Adder)','Normal/CmnGoodStatusItem',99,0,0,0,19,61212,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020616,'Magicked Prism (Immortal Flames)','Normal/CmnGoodStatusItem',99,0,0,0,19,61216,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910001,'Smoothed Stone','Normal/StandardItem',99,0,0,0,1,60082,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910005,'Levinstone','Normal/StandardItem',99,0,0,0,4,60085,5020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910006,'Firepot','Normal/StandardItem',99,0,0,0,5,61430,5020,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910007,'Bomb Arm','Normal/StandardItem',99,0,0,0,7,60447,5020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910008,'Grenade Arm','Normal/StandardItem',99,0,0,0,8,60447,5020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910009,'Exorcism Bean','Normal/StandardItem',99,0,0,0,1,61466,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910101,'Bronze Chakram','Normal/StandardItem',99,0,0,0,5,70264,5021,1,0,2,0,0,12,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910102,'Steel Chakram','Normal/StandardItem',99,0,0,0,19,70267,5021,1,0,2,0,0,47,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910103,'Iron Chakram','Normal/StandardItem',99,0,0,0,13,70266,5021,1,0,2,0,0,32,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910104,'Silver Chakram','Normal/StandardItem',99,0,0,0,17,70265,5021,1,0,2,0,0,42,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910201,'Bronze Francisca','Normal/StandardItem',99,0,0,0,5,70268,5023,1,0,4,0,0,12,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910202,'Brass Francisca','Normal/StandardItem',99,0,0,0,10,70269,5023,1,0,4,0,0,22,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910203,'Iron Francisca','Normal/StandardItem',99,0,0,0,14,70270,5023,1,0,4,0,0,32,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910204,'Silver Francisca','Normal/StandardItem',99,0,0,0,19,70271,5023,1,0,4,0,0,42,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910301,'Bronze Javelin','Normal/StandardItem',99,0,0,0,6,70274,5022,1,0,8,0,0,12,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910302,'Brass Javelin','Normal/StandardItem',99,0,0,0,11,70273,5022,1,0,8,0,0,22,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910303,'Iron Javelin','Normal/StandardItem',99,0,0,0,16,70272,5022,1,0,8,0,0,32,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910304,'Silver Javelin','Normal/StandardItem',99,0,0,0,21,70275,5022,1,0,8,0,0,42,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910305,'Bronze Azagai','Normal/StandardItem',99,0,0,0,14,70276,5022,1,0,8,0,0,27,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910306,'Iron Azagai','Normal/StandardItem',99,0,0,0,24,70277,5022,1,0,8,0,0,47,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910401,'Bronze Throwing Dagger','Normal/StandardItem',99,0,0,0,4,70385,5024,1,0,3,0,0,12,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910402,'Iron Throwing Dagger','Normal/StandardItem',99,0,0,0,10,70386,5024,1,0,3,0,0,27,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910403,'Silver Throwing Dagger','Normal/StandardItem',99,0,0,0,14,70387,5024,1,0,3,0,0,37,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920001,'Dated Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,3,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920002,'Dated Iron Arrow','Normal/StandardItem',999,0,0,0,5,60844,5017,1,0,7,0,0,23,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920003,'Steel Arrow','Normal/StandardItem',999,0,0,0,1,60845,5017,1,0,7,0,1,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920004,'Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,1,8,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920005,'Dated Silver Arrow','Normal/StandardItem',999,0,0,0,8,60847,5017,1,0,7,0,0,33,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920006,'Iron Arrow','Normal/StandardItem',999,0,0,0,1,60844,5017,1,0,7,0,1,18,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920007,'Mythril Arrow','Normal/StandardItem',999,0,0,0,2,60849,5017,1,0,7,0,1,38,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920008,'Cobalt Arrow','Normal/StandardItem',999,0,0,0,2,60845,5017,1,0,7,0,1,48,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920009,'Dated Fang Arrow','Normal/StandardItem',999,0,0,0,2,60837,5017,1,0,7,0,0,9,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920010,'Horn Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920011,'Dated Shell Arrow','Normal/StandardItem',999,0,0,0,6,60837,5017,1,0,7,0,0,27,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920012,'Dated White Coral Arrow','Normal/StandardItem',999,0,0,0,9,60837,5017,1,0,7,0,0,37,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920013,'Wolf Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920014,'Jade Arrow','Normal/StandardItem',999,0,0,0,1,60840,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920015,'Dated Obsidian Arrow','Normal/StandardItem',999,0,0,0,4,60841,5017,1,0,7,0,0,17,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920016,'Warped Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920017,'Dated Flint Arrow','Normal/StandardItem',999,0,0,0,1,60835,5017,1,0,7,0,0,7,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920018,'Dated Blue Coral Arrow','Normal/StandardItem',999,0,0,0,10,60842,5017,1,0,7,0,0,42,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920019,'Dated Red Coral Arrow','Normal/StandardItem',999,0,0,0,11,60838,5017,1,0,7,0,0,47,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920020,'Dated Bronze Swallowtail Arrow','Normal/StandardItem',999,0,0,0,3,60851,5017,1,0,7,0,0,13,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920021,'Dated Iron Swallowtail Arrow','Normal/StandardItem',999,0,0,0,6,60852,5017,1,0,7,0,0,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940001,'Bloodworm','Normal/StandardItem',99,0,0,0,1,60783,6112,1,0,41,0,0,2,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940002,'Lugworm','Normal/StandardItem',99,0,0,0,1,60781,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940003,'Moth Pupa','Normal/StandardItem',99,0,0,0,1,60780,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940004,'Pill Bug','Normal/StandardItem',99,0,0,0,2,60782,6112,1,0,41,0,0,8,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940005,'Crayfish Ball','Normal/StandardItem',99,0,0,0,1,60785,6112,1,0,41,0,0,3,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940006,'Goby Ball','Normal/StandardItem',99,0,0,0,3,60786,6112,1,0,41,0,0,11,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940007,'Crab Ball','Normal/StandardItem',99,0,0,0,5,60788,6112,1,0,41,0,0,18,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940008,'Bass Ball','Normal/StandardItem',99,0,0,0,8,60787,6112,1,0,41,0,0,26,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940009,'Herring Ball','Normal/StandardItem',99,0,0,0,11,60784,6112,1,0,41,0,0,37,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940010,'Rat Tail','Normal/StandardItem',99,0,0,0,2,60453,6112,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940011,'Midge Basket','Normal/StandardItem',99,0,0,0,2,60759,6112,1,0,41,0,0,6,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940012,'Syrphid Basket','Normal/StandardItem',99,0,0,0,4,60759,6112,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940101,'Chocobo Fly','Normal/StandardItem',99,0,0,0,19,60773,6113,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940102,'Crow Fly','Normal/StandardItem',99,0,0,0,33,60774,6113,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940103,'Snurble Fly','Normal/StandardItem',99,0,0,0,52,60775,6113,1,0,41,0,0,21,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940104,'Wildfowl Fly','Normal/StandardItem',99,0,0,0,79,60776,6113,1,0,41,0,0,32,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940105,'Vulture Fly','Normal/StandardItem',99,0,0,0,93,60777,6113,1,0,41,0,0,38,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940106,'Floating Minnow','Normal/StandardItem',99,0,0,0,31,60768,6113,1,0,41,0,0,12,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940107,'Sinking Minnow','Normal/StandardItem',99,0,0,0,84,60772,6113,1,0,41,0,0,34,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940108,'Topwater Frog','Normal/StandardItem',99,0,0,0,108,60771,6113,1,0,41,0,0,44,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940109,'Spoon Lure','Normal/StandardItem',99,0,0,0,57,60769,6113,1,0,41,0,0,23,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940110,'Cage Feeder','Normal/StandardItem',99,0,0,0,67,60770,6113,1,0,41,0,0,27,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020001,'Weathered Hora','Normal/StandardItem',1,1,1,131760,0,70010,5005,1,0,2,0,0,1,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020002,'Dated Bone Hora','Normal/StandardItem',1,0,0,131760,742,70011,5005,1,0,2,0,0,6,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020003,'Dated Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,2862,70012,5005,1,0,2,0,0,26,2130,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020004,'Dated Crabshell Hora','Normal/StandardItem',1,0,0,131760,4982,70086,5005,1,0,2,0,0,46,2130,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020005,'Bone Hora','Normal/StandardItem',1,0,0,131760,636,70011,5005,1,0,2,0,1,5,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020006,'Crabshell Hora','Normal/StandardItem',1,0,0,131760,3498,70086,5005,1,0,2,0,1,32,2130,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4020007,'Dated Jade Hora','Normal/StandardItem',1,0,0,131760,5406,70316,5005,1,0,2,0,0,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020008,'Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,4452,70012,5005,1,0,2,0,1,41,2130,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020009,'Verdant Hora','Normal/StandardItem',1,1,1,131760,0,70316,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020010,'Ifrit\'s Claws','Normal/StandardItem',1,1,1,131760,0,70489,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020011,'Ul\'dahn Hora','Normal/StandardItem',1,1,1,131760,0,70012,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020012,'Gridanian Hora','Normal/StandardItem',1,1,1,131760,0,70519,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020101,'Dated Leather Himantes','Normal/StandardItem',1,0,0,161040,960,70087,5005,1,0,2,0,0,9,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020102,'Dated Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,0,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020103,'Dated Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2880,70091,5005,1,0,2,0,0,29,2130,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020104,'Dated Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3840,70089,5005,1,0,2,0,0,39,2130,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4020105,'Dated Peiste Cesti','Normal/StandardItem',1,0,0,161040,4800,70090,5005,1,0,2,0,0,49,2130,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020106,'Gridanian Cesti','Normal/StandardItem',1,1,1,161040,0,70091,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020107,'Sheepskin Himantes','Normal/StandardItem',1,0,0,161040,864,70087,5005,1,0,2,0,1,8,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020108,'Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,1,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020109,'Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2592,70091,5005,1,0,2,0,1,26,2130,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020110,'Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3456,70089,5005,1,0,2,0,1,35,2130,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020111,'Peiste Cesti','Normal/StandardItem',1,0,0,161040,4512,70090,5005,1,0,2,0,1,46,2130,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020112,'Murderous Mogfists','Normal/StandardItem',1,1,1,161040,0,70496,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020113,'Ul\'dahn Himantes','Normal/StandardItem',1,1,1,161040,0,70090,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020201,'Dated Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1652,70092,5005,1,0,2,0,0,13,2130,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4020202,'Dated Brass Knuckles','Normal/StandardItem',1,0,0,175680,2832,70094,5005,1,0,2,0,0,23,2130,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020203,'Dated Spiked Knuckles','Normal/StandardItem',1,0,0,175680,4012,70093,5005,1,0,2,0,0,33,2130,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4020204,'Fists of the Sixth Sun','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,0,35,2130,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020205,'Unbreakable Knuckles','Normal/StandardItem',1,1,1,175680,0,70093,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020206,'Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1534,70092,5005,1,0,2,0,1,12,2130,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4020207,'Brass Knuckles','Normal/StandardItem',1,0,0,175680,2006,70094,5005,1,0,2,0,1,16,2130,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4020208,'Spiked Knuckles','Normal/StandardItem',1,0,0,175680,2832,70093,5005,1,0,2,0,1,23,2130,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020209,'Cobalt Knuckles','Normal/StandardItem',1,0,0,175680,5192,70432,5005,1,0,2,0,1,43,2130,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4020210,'Lominsan Knuckles','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020211,'Gridanian Knuckles','Normal/StandardItem',1,1,1,175680,0,70432,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020301,'Dated Iron Baghnakhs','Normal/StandardItem',1,0,0,146400,5848,70007,5005,1,0,2,0,0,42,2130,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4020302,'Steel Claws','Normal/StandardItem',1,0,0,146400,4080,70433,5005,1,0,2,0,1,29,2130,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020303,'Symon\'s Honeyclaws','Normal/StandardItem',1,1,0,146400,6936,70532,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020304,'Howling Talons','Normal/StandardItem',1,1,1,146400,0,70008,5005,2,0,2,0,0,25,2130,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4020305,'Gridanian Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70009,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020306,'Lominsan Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70007,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020307,'Mythril Claws','Normal/StandardItem',1,0,0,146400,5304,70434,5005,1,0,2,0,1,38,2130,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4020308,'[en]','Normal/StandardItem',1,0,0,146400,272,60000,5005,1,0,2,0,1,1,2130,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020309,'Cobalt Claws','Normal/StandardItem',1,0,0,146400,6800,70435,5005,1,0,2,0,1,49,2130,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4020310,'Dated Smothering Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0,0,30,0,-1,35,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020311,'Dated Disabling Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0.3,0,30,0,-1,35,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4020401,'Unfinished Sphairai','Normal/StandardItem',1,1,1,65000,0,70619,5005,1,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020402,'Sphairai','Normal/StandardItem',1,1,1,175680,0,70613,5005,4,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020403,'Avengers','Normal/StandardItem',1,0,0,175680,6018,70543,5005,2,0,2,0,1,50,2148,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020404,'Storm Lieutenant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70590,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020405,'Serpent Lieutenant\'s Claws','Normal/StandardItem',1,1,1,146400,0,70597,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020406,'Flame Lieutenant\'s Jamadhars','Normal/StandardItem',1,1,1,146400,0,70604,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020407,'Garuda\'s Talons','Normal/StandardItem',1,1,1,131760,0,70536,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020408,'Storm Sergeant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70569,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020409,'Serpent Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70570,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020410,'Flame Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70571,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020411,'Giantsgall Claws','Normal/StandardItem',1,0,0,146400,6936,70627,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030001,'Bronze Gladius','Normal/StandardItem',1,0,0,87840,800,70096,5006,1,0,3,0,1,7,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030002,'Dated Bronze Spatha','Normal/StandardItem',1,0,0,87840,1200,70014,5006,1,0,3,0,0,11,2131,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030003,'Dated Iron Spatha','Normal/StandardItem',1,0,0,87840,3200,70015,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030004,'Bronze Spatha','Normal/StandardItem',1,0,0,87840,1400,70014,5006,1,0,3,0,1,13,2131,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4030005,'Dated Brass Gladius','Normal/StandardItem',1,0,0,87840,1700,70016,5006,1,0,3,0,0,16,2131,0,0,0,0,0,-1,30,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030006,'Brass Gladius','Normal/StandardItem',1,0,0,87840,1900,70016,5006,1,0,3,0,1,18,2131,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4030007,'Dated Bee Spatha','Normal/StandardItem',1,0,0,87840,3700,70017,5006,1,0,3,0,0,36,2131,0,0,0,0,0,-1,35,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030008,'Iron Spatha','Normal/StandardItem',1,0,0,87840,2400,70015,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030009,'[en]','Normal/StandardItem',1,0,0,87840,200,60000,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4030010,'Weathered Gladius','Normal/StandardItem',1,1,1,87840,0,70095,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030011,'Dated Bronze Gladius','Normal/StandardItem',1,0,0,87840,700,70096,5006,1,0,3,0,0,6,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030012,'Dated Iron Gladius','Normal/StandardItem',1,0,0,87840,2700,70097,5006,1,0,3,0,0,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030013,'Blunt Goblin Gladius','Normal/StandardItem',1,1,0,48800,1200,70318,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4030014,'Goblin Gladius','Normal/StandardItem',1,1,0,87840,4000,70097,5006,1,0,3,0,0,39,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030015,'Ul\'dahn Spatha','Normal/StandardItem',1,1,1,87840,0,70015,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030016,'Gridanian Spatha','Normal/StandardItem',1,1,1,87840,0,70017,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030101,'Dated Bronze Dagger','Normal/StandardItem',1,0,0,78080,900,70098,5006,1,0,3,0,0,9,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030102,'Dated Brass Dagger','Normal/StandardItem',1,0,0,78080,1800,70101,5006,1,0,3,0,0,19,2131,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4030103,'Dated Iron Dagger','Normal/StandardItem',1,0,0,78080,2700,70099,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4030104,'Dated Paralyzing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0.2,0,0,60,0,-1,35,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4030105,'Dated Maddening Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,0.05,0,0,60,0,-1,35,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030106,'Dated Poison Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,3,0,0,60,0,-1,35,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030107,'Dated Blinding Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,-10,0,0,60,0,-1,35,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4030108,'Dated Silencing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,0,0,0,30,0,-1,35,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4030109,'Dated Sleeping Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0,0,0,30,0,-1,35,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030110,'Bronze Dagger','Normal/StandardItem',1,0,0,78080,540,70098,5006,1,0,3,0,1,5,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030111,'Blunt Goblin Dagger','Normal/StandardItem',1,1,0,48800,880,70319,5006,1,0,3,0,0,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030112,'Goblin Dagger','Normal/StandardItem',1,1,0,78080,2880,70099,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030113,'Warden\'s Dagger','Normal/StandardItem',1,1,1,78080,0,70099,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030114,'Brass Dagger','Normal/StandardItem',1,0,0,78080,1530,70101,5006,1,0,3,0,1,16,2131,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030115,'Steel Baselard','Normal/StandardItem',1,0,0,78080,2430,70436,5006,1,0,3,0,1,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030116,'Mythril Knife','Normal/StandardItem',1,0,0,78080,3510,70437,5006,1,0,3,0,1,38,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030117,'Lominsan Baselard','Normal/StandardItem',1,1,1,78080,0,70436,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030118,'Maddening Dagger','Normal/StandardItem',1,0,0,78080,2160,70102,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,35,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030201,'Dated Iron Shortsword','Normal/StandardItem',1,0,0,97600,4472,70018,5006,1,0,3,0,0,42,2131,0,0,0,0,0,-1,30,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030202,'Frostbite','Normal/StandardItem',1,1,1,97600,0,70019,5006,2,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030203,'Iron Shortsword','Normal/StandardItem',1,0,0,97600,2288,70019,5006,1,0,3,0,1,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030204,'Cobalt Katzbalger','Normal/StandardItem',1,0,0,97600,4576,70020,5006,1,0,3,0,1,43,2131,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4030205,'Lominsan Shortsword','Normal/StandardItem',1,1,1,97600,0,70018,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030301,'Dated Iron Falchion','Normal/StandardItem',1,0,0,102480,4290,70103,5006,1,0,3,0,0,38,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030302,'Dated Toothed Falchion','Normal/StandardItem',1,0,0,102480,5390,70104,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4030303,'Templar\'s Falchion','Normal/StandardItem',1,1,1,102480,0,70104,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030304,'Steel Falchion','Normal/StandardItem',1,0,0,102480,3520,70438,5006,1,0,3,0,1,31,2131,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030305,'Ul\'dahn Falchion','Normal/StandardItem',1,1,1,102480,0,70103,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030401,'Dated Iron Longsword','Normal/StandardItem',1,0,0,112240,5452,70278,5006,1,0,3,0,0,46,2131,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030402,'Blunt Goblin Longsword','Normal/StandardItem',1,1,0,48800,1240,70328,5006,1,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030403,'Goblin Longsword','Normal/StandardItem',1,1,0,112240,4756,70329,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030404,'Flametongue','Normal/StandardItem',1,1,1,112240,0,70330,5006,2,0,3,0,0,35,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030405,'Steel Longsword','Normal/StandardItem',1,0,0,112240,4292,70439,5006,1,0,3,0,1,36,2131,0,0,0,0,0,-1,30,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030406,'Cobalt Winglet','Normal/StandardItem',1,0,0,112240,5800,70440,5006,1,0,3,0,1,49,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030407,'Morbid Mogblade','Normal/StandardItem',1,1,1,112240,0,70497,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030408,'Ul\'dahn Winglet','Normal/StandardItem',1,1,1,112240,0,70516,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030501,'Blunt Goblin Scimitar','Normal/StandardItem',1,1,0,48800,1120,70323,5006,1,0,3,0,0,27,2131,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (4030502,'Goblin Scimitar','Normal/StandardItem',1,1,0,107360,4560,70324,5006,1,0,3,0,0,37,2131,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4030503,'Blunt Aeolian Scimitar','Normal/StandardItem',1,1,0,48800,1640,70323,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030504,'Aeolian Scimitar','Normal/StandardItem',1,1,0,107360,6120,70325,5006,1,0,3,0,0,50,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030505,'Ul\'dahn Scimitar','Normal/StandardItem',1,1,1,107360,0,70427,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030506,'Cobalt Shamshir','Normal/StandardItem',1,0,0,107360,5640,70427,5006,1,0,3,0,1,46,2131,0,0,0,0,0,-1,30,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4030507,'Ifrit\'s Blade','Normal/StandardItem',1,1,1,107360,0,70490,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030601,'Unfinished Curtana','Normal/StandardItem',1,1,1,48800,0,70620,5006,1,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030602,'Curtana','Normal/StandardItem',1,1,1,112240,0,70611,5006,4,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030603,'Mailbreaker','Normal/StandardItem',1,0,0,112240,5916,70544,5006,2,0,3,0,1,50,2149,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030604,'Storm Lieutenant\'s Cutlass','Normal/StandardItem',1,1,1,97600,0,70591,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030605,'Serpent Lieutenant\'s Longsword','Normal/StandardItem',1,1,1,97600,0,70598,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030606,'Flame Lieutenant\'s Katzbalger','Normal/StandardItem',1,1,1,97600,0,70605,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030607,'Garuda\'s Gaze','Normal/StandardItem',1,1,1,102480,0,70537,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030608,'Giantsgall Longsword','Normal/StandardItem',1,0,0,97600,5304,70626,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030701,'Dated Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,2652,70105,5006,1,0,3,0,0,25,2131,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4030702,'Dated Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,3672,70107,5006,1,0,3,0,0,35,2131,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030703,'Dated Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4692,70106,5006,1,0,3,0,0,45,2131,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030704,'Dated Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,5100,70321,5006,1,0,3,0,0,49,2131,0,0,0,0,0,-1,29,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4030705,'Dated Plumed Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4998,70322,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4030706,'Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,1122,70105,5006,1,0,3,0,1,10,2131,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030707,'Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,2958,70107,5006,1,0,3,0,1,28,2131,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030708,'Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,3570,70106,5006,1,0,3,0,1,34,2131,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030709,'Plumed Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,4284,70322,5006,1,0,3,0,1,41,2131,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4030710,'Gridanian Macuahuitl','Normal/StandardItem',1,1,1,82960,0,70321,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030711,'Thormoen\'s Pride','Normal/StandardItem',1,1,0,82960,5202,70530,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040001,'Weathered War Axe','Normal/StandardItem',1,1,1,146400,0,70111,5009,1,0,4,0,0,1,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040002,'Dated Bronze War Axe','Normal/StandardItem',1,0,0,146400,980,70021,5009,1,0,4,0,0,6,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040003,'Dated Iron War Axe','Normal/StandardItem',1,0,0,146400,3780,70022,5009,1,0,4,0,0,26,2132,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4040004,'Bronze War Axe','Normal/StandardItem',1,0,0,146400,840,70021,5009,1,0,4,0,1,5,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040005,'Dated Storm Axe','Normal/StandardItem',1,0,0,146400,3080,70108,5009,1,0,4,0,0,21,2132,0,0,0,0,0,-1,32,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040006,'Dated Inferno Axe','Normal/StandardItem',1,0,0,146400,5180,70109,5009,1,0,4,0,0,36,2132,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4040007,'Cloud Axe','Normal/StandardItem',1,0,0,146400,1540,70108,5009,1,0,4,0,1,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040008,'Dated Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,6580,70279,5009,1,0,4,0,0,46,2132,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4040009,'Iron War Axe','Normal/StandardItem',1,0,0,146400,2240,70022,5009,1,0,4,0,1,15,2132,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4040010,'Inferno Axe','Normal/StandardItem',1,0,0,146400,2940,70109,5009,1,0,4,0,1,20,2132,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4040011,'Charred Axe','Normal/StandardItem',1,1,1,146400,0,70109,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040012,'Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,3640,70279,5009,1,0,4,0,1,25,2132,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4040013,'Malignant Mogaxe','Normal/StandardItem',1,1,1,146400,0,70498,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040014,'Lominsan War Axe','Normal/StandardItem',1,1,1,146400,0,70279,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040101,'Dated Bronze Labrys','Normal/StandardItem',1,0,0,161040,1584,70024,5009,1,0,4,0,0,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040102,'Dated Iron Labrys','Normal/StandardItem',1,0,0,161040,4464,70025,5009,1,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040103,'Bronze Labrys','Normal/StandardItem',1,0,0,161040,2016,70024,5009,1,0,4,0,1,13,2132,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4040104,'Dated Spiked Bronze Labrys','Normal/StandardItem',1,0,0,161040,3024,70026,5009,1,0,4,0,0,20,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040105,'Dated Spiked Iron Labrys','Normal/StandardItem',1,0,0,161040,5184,70027,5009,1,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040106,'Iron Labrys','Normal/StandardItem',1,0,0,161040,2736,70025,5009,1,0,4,0,1,18,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040107,'Spiked Steel Labrys','Normal/StandardItem',1,0,0,161040,4176,70441,5009,1,0,4,0,1,28,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040108,'Spiked Mythril Labrys','Normal/StandardItem',1,0,0,161040,5616,70442,5009,1,0,4,0,1,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040109,'Ifrit\'s Battleaxe','Normal/StandardItem',1,1,1,161040,0,70491,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040110,'Lominsan Labrys','Normal/StandardItem',1,1,1,161040,0,70027,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040111,'Gridanian Labrys','Normal/StandardItem',1,1,1,161040,0,70520,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040201,'Dated Iron Bhuj','Normal/StandardItem',1,0,0,175680,5850,70112,5009,1,0,4,0,0,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040202,'Dated Engraved Bhuj','Normal/StandardItem',1,0,0,175680,7350,70113,5009,1,0,4,0,0,48,2132,0,0,0,0,0,-1,32,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4040203,'Elmlord\'s Tusk','Normal/StandardItem',1,1,1,175680,0,70421,5009,2,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040204,'Lominsan Bhuj','Normal/StandardItem',1,1,1,175680,0,70428,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040205,'Steel Bhuj','Normal/StandardItem',1,0,0,175680,5250,70443,5009,1,0,4,0,1,34,2132,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4040206,'Mythril Bhuj','Normal/StandardItem',1,0,0,175680,6300,70421,5009,1,0,4,0,1,41,2132,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4040207,'Demilune Bhuj','Normal/StandardItem',1,0,0,175680,7350,70428,5009,1,0,4,0,1,48,2132,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4040208,'Ul\'dahn Bhuj','Normal/StandardItem',1,1,1,175680,0,70113,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040301,'Dated Bronze Bardiche','Normal/StandardItem',1,0,0,131760,6708,70114,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040302,'Barbarian\'s Bardiche','Normal/StandardItem',1,1,0,131760,7956,70335,5009,2,0,4,0,0,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040303,'Boar\'s Bane','Normal/StandardItem',1,1,1,131760,0,70334,5009,2,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040304,'Steel Bardiche','Normal/StandardItem',1,0,0,131760,4992,70444,5009,1,0,4,0,1,31,2132,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4040305,'Buccaneer\'s Bardiche','Normal/StandardItem',1,0,0,131760,7176,70445,5009,1,0,4,0,1,45,2132,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4040306,'Ul\'dahn Bardiche','Normal/StandardItem',1,1,1,131760,0,70445,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040401,'Dated Iron Bill','Normal/StandardItem',1,0,0,131760,6708,70336,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4040402,'Vintage Bill','Normal/StandardItem',1,1,0,131760,7488,70338,5009,1,0,4,0,0,47,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040403,'Notched Bill','Normal/StandardItem',1,1,0,65000,1824,70337,5009,1,0,4,0,0,37,2132,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4040404,'Canopus Bill','Normal/StandardItem',1,1,1,131760,0,70429,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040405,'Iron Bill','Normal/StandardItem',1,0,0,131760,3744,70336,5009,1,0,4,0,1,23,2132,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4040406,'Lominsan Bill','Normal/StandardItem',1,1,1,131760,0,70514,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040407,'Gridanian Bill','Normal/StandardItem',1,1,1,131760,0,70336,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040408,'Sibold\'s Reach','Normal/StandardItem',1,1,0,131760,7956,70531,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040501,'Unfinished Bravura','Normal/StandardItem',1,1,1,65000,0,70621,5009,1,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040502,'Bravura','Normal/StandardItem',1,1,1,175680,0,70614,5009,4,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040503,'Rampager','Normal/StandardItem',1,0,0,161040,7344,70545,5009,2,0,4,0,1,50,2150,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040504,'Storm Lieutenant\'s Labrys','Normal/StandardItem',1,1,1,175680,0,70592,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040505,'Serpent Lieutenant\'s Bardiche','Normal/StandardItem',1,1,1,175680,0,70599,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040506,'Flame Lieutenant\'s Axe','Normal/StandardItem',1,1,1,175680,0,70606,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040507,'Garuda\'s Scream','Normal/StandardItem',1,1,1,131760,0,70538,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040508,'Storm Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70563,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040509,'Serpent Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70564,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040510,'Flame Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70565,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040511,'Giantsgall War Axe','Normal/StandardItem',1,0,0,161040,7344,70628,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4050001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,5,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4060001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,6,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4070001,'Weathered Shortbow','Normal/StandardItem',1,1,1,146400,0,70041,5013,1,0,7,0,0,1,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070002,'Dated Willow Shortbow','Normal/StandardItem',1,0,0,146400,952,70038,5013,1,0,7,0,0,6,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070003,'Dated Elm Shortbow','Normal/StandardItem',1,0,0,146400,1632,70039,5013,1,0,7,0,0,11,2133,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070004,'Dated Plumed Willow Shortbow','Normal/StandardItem',1,0,0,146400,2992,70040,5013,1,0,7,0,0,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070005,'Dated Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,4352,70115,5013,1,0,7,0,0,31,2133,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4070006,'Maple Shortbow','Normal/StandardItem',1,0,0,146400,816,70038,5013,1,0,7,0,1,5,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070007,'Bow of Owls','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,0,25,2133,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4070008,'Verdant Shortbow','Normal/StandardItem',1,1,1,146400,0,70347,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070009,'Plumed Maple Shortbow','Normal/StandardItem',1,0,0,146400,1496,70040,5013,1,0,7,0,1,10,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070010,'Elm Shortbow','Normal/StandardItem',1,0,0,146400,2312,70039,5013,1,0,7,0,1,16,2133,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4070011,'Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,2992,70115,5013,1,0,7,0,1,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070012,'Ul\'dahn Shortbow','Normal/StandardItem',1,1,1,146400,0,70115,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070013,'Gridanian Shortbow','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070101,'Dated Cavalry Bow','Normal/StandardItem',1,0,0,175680,2220,70117,5013,1,0,7,0,0,14,2133,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4070102,'Dated Ironclad Cavalry Bow','Normal/StandardItem',1,0,0,175680,3700,70118,5013,1,0,7,0,0,24,2133,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070103,'Dated Armored Cavalry Bow','Normal/StandardItem',1,0,0,175680,5180,70120,5013,1,0,7,0,0,34,2133,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4070104,'Ash Cavalry Bow','Normal/StandardItem',1,0,0,175680,4884,70119,5013,1,0,7,0,1,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070105,'Ul\'dahn Bow','Normal/StandardItem',1,1,1,175680,0,70120,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070106,'Mythril Cavalry Bow','Normal/StandardItem',1,0,0,175680,5624,70446,5013,1,0,7,0,1,37,2133,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4070107,'Cobalt Cavalry Bow','Normal/StandardItem',1,0,0,175680,6512,70447,5013,1,0,7,0,1,43,2133,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070108,'Lominsan Bow','Normal/StandardItem',1,1,1,175680,0,70447,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070201,'Dated Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,0,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070202,'Dated Ash Longbow','Normal/StandardItem',1,0,0,161040,4060,70043,5013,1,0,7,0,0,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070203,'Dated Yew Longbow','Normal/StandardItem',1,0,0,161040,6160,70348,5013,1,0,7,0,0,43,2133,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070204,'Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,1,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070205,'Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,1960,70044,5013,1,0,7,0,1,13,2133,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4070206,'Dated Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,2660,70044,5013,1,0,7,0,0,18,2133,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4070207,'Dated Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,5460,70045,5013,1,0,7,0,0,38,2133,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4070208,'Ash Longbow','Normal/StandardItem',1,0,0,161040,2800,70043,5013,1,0,7,0,1,19,2133,0,0,0,0,0,-1,29,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4070209,'Kokoroon\'s Nestpicker','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,0,35,2133,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070210,'Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,3500,70045,5013,1,0,7,0,1,24,2133,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070211,'Ul\'dahn Longbow','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070212,'Oak Longbow','Normal/StandardItem',1,0,0,161040,5040,70448,5013,1,0,7,0,1,35,2133,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070213,'Yew Longbow','Normal/StandardItem',1,0,0,161040,6580,70348,5013,1,0,7,0,1,46,2133,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4070214,'Mischievous Mogbow','Normal/StandardItem',1,1,1,161040,0,70500,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070215,'Gridanian Longbow','Normal/StandardItem',1,1,1,161040,0,70045,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070301,'Dated Willow Composite Bow','Normal/StandardItem',1,0,0,190320,3542,70122,5013,1,0,7,0,0,22,2133,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4070302,'Dated Weevil Bow','Normal/StandardItem',1,0,0,190320,5082,70281,5013,1,0,7,0,0,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070303,'Dated Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6622,70121,5013,1,0,7,0,0,42,2133,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4070304,'Dated Crab Bow','Normal/StandardItem',1,0,0,190320,7392,70280,5013,1,0,7,0,0,47,2133,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4070305,'Joukil\'s Guile','Normal/StandardItem',1,1,1,190320,0,70354,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070306,'Ash Composite Bow','Normal/StandardItem',1,0,0,190320,4466,70122,5013,1,0,7,0,1,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070307,'Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6314,70121,5013,1,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070308,'Crab Bow','Normal/StandardItem',1,0,0,190320,7700,70280,5013,1,0,7,0,1,49,2133,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4070309,'Ifrit\'s Bow','Normal/StandardItem',1,1,1,190320,0,70493,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070310,'Lominsan Composite Bow','Normal/StandardItem',1,1,1,190320,0,70122,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070311,'Ul\'dahn Composite Bow','Normal/StandardItem',1,1,1,190320,0,70123,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070312,'Alesone\'s Songbow','Normal/StandardItem',1,1,0,190320,7854,70533,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070401,'Unfinished Artemis Bow','Normal/StandardItem',1,1,1,65000,0,70623,5013,1,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070402,'Artemis Bow','Normal/StandardItem',1,1,1,190320,0,70616,5013,4,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070403,'Sarnga','Normal/StandardItem',1,0,0,175680,7548,70547,5013,2,0,7,0,1,50,2151,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070404,'Storm Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70594,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070405,'Serpent Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70601,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070406,'Flame Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70608,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070407,'Garuda\'s Spine','Normal/StandardItem',1,1,1,161040,0,70540,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070408,'Storm Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70581,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070409,'Serpent Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70582,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070410,'Flame Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70583,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070411,'Giantsgall Longbow','Normal/StandardItem',1,0,0,161040,7140,70630,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080001,'Dated Harpoon','Normal/StandardItem',1,0,0,131760,1360,70124,5014,1,0,8,0,0,9,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080002,'Dated Feathered Harpoon','Normal/StandardItem',1,0,0,131760,2040,70125,5014,1,0,8,0,0,14,2134,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4080003,'Dated Tortoiseshell Harpoon','Normal/StandardItem',1,0,0,131760,4080,70126,5014,1,0,8,0,0,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080004,'Dated Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5440,70127,5014,1,0,8,0,0,39,2134,0,0,0,0,0,-1,29,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4080005,'Bone Harpoon','Normal/StandardItem',1,0,0,131760,816,70124,5014,1,0,8,0,1,5,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080006,'Crimson Tide','Normal/StandardItem',1,1,1,131760,0,70339,5014,2,0,8,0,0,25,2134,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4080007,'Ifrit\'s Harpoon','Normal/StandardItem',1,1,1,131760,0,70492,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080008,'Feathered Harpoon','Normal/StandardItem',1,0,0,131760,1768,70125,5014,1,0,8,0,1,12,2134,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4080009,'Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5168,70127,5014,1,0,8,0,1,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080010,'Gridanian Harpoon','Normal/StandardItem',1,1,1,131760,0,70028,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080011,'Gerbald\'s Redspike','Normal/StandardItem',1,1,0,131760,6936,70029,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080101,'Dated Iron Lance','Normal/StandardItem',1,0,0,161040,4408,70030,5014,1,0,8,0,0,28,2134,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4080102,'Dated Heavy Iron Lance','Normal/StandardItem',1,0,0,161040,5928,70129,5014,1,0,8,0,0,38,2134,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4080103,'Dated Banneret Lance','Normal/StandardItem',1,0,0,161040,7448,70031,5014,1,0,8,0,0,48,2134,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4080104,'Iron Lance','Normal/StandardItem',1,0,0,161040,3192,70030,5014,1,0,8,0,1,20,2134,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4080105,'Heavy Steel Lance','Normal/StandardItem',1,0,0,161040,5320,70449,5014,1,0,8,0,1,34,2134,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4080106,'Mythril Lance','Normal/StandardItem',1,0,0,161040,6232,70450,5014,1,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080107,'Lominsan Lance','Normal/StandardItem',1,1,1,161040,0,70032,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080108,'[en]','Normal/StandardItem',1,0,0,161040,304,60000,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4080109,'Champion\'s Lance','Normal/StandardItem',1,1,0,161040,7752,70341,5014,2,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080110,'Tidesplitter','Normal/StandardItem',1,1,1,161040,0,70129,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080201,'Weathered Spear','Normal/StandardItem',1,1,1,146400,0,70131,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080202,'Dated Bronze Spear','Normal/StandardItem',1,0,0,146400,980,70033,5014,1,0,8,0,0,6,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080203,'Dated Brass Spear','Normal/StandardItem',1,0,0,146400,2380,70130,5014,1,0,8,0,0,16,2134,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080204,'Dated Iron Spear','Normal/StandardItem',1,0,0,146400,3780,70034,5014,1,0,8,0,0,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080205,'Bronze Spear','Normal/StandardItem',1,0,0,146400,1260,70033,5014,1,0,8,0,1,8,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080206,'Iron Spear','Normal/StandardItem',1,0,0,146400,2380,70034,5014,1,0,8,0,1,16,2134,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080207,'Dated Battle Fork','Normal/StandardItem',1,0,0,146400,5180,70035,5014,1,0,8,0,0,36,2134,0,0,0,0,0,-1,29,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4080208,'Silver Battle Fork','Normal/StandardItem',1,0,0,146400,3780,70451,5014,1,0,8,0,1,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080209,'Steel Spear','Normal/StandardItem',1,0,0,146400,4480,70452,5014,1,0,8,0,1,31,2134,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4080210,'Cobalt Trident','Normal/StandardItem',1,0,0,146400,6580,70453,5014,1,0,8,0,1,46,2134,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4080211,'Lominsan Spear','Normal/StandardItem',1,1,1,146400,0,70130,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080212,'Melancholy Mogfork','Normal/StandardItem',1,1,1,146400,0,70499,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080213,'Gridanian Fork','Normal/StandardItem',1,1,1,146400,0,70035,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080301,'Dated Iron Halberd','Normal/StandardItem',1,0,0,175680,8160,70036,5014,1,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080302,'Shellsplitter','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,0,35,2134,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4080303,'Lominsan Halberd','Normal/StandardItem',1,1,1,175680,0,70430,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080304,'Steel Halberd','Normal/StandardItem',1,0,0,175680,4800,70036,5014,1,0,8,0,1,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080305,'Cobalt Halberd','Normal/StandardItem',1,0,0,175680,7040,70430,5014,1,0,8,0,1,43,2134,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4080306,'Ul\'dahn Halberd','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080401,'Dated Iron Guisarme','Normal/StandardItem',1,0,0,139080,4884,70132,5014,1,0,8,0,0,32,2134,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4080402,'Dated Jarl\'s Guisarme','Normal/StandardItem',1,0,0,139080,6364,70133,5014,1,0,8,0,0,42,2134,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4080403,'Crooked Guisarme','Normal/StandardItem',1,1,0,65000,1824,70345,5014,1,0,8,0,0,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080404,'Vintage Guisarme','Normal/StandardItem',1,1,0,139080,7104,70345,5014,1,0,8,0,0,47,2134,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4080405,'Canopus Guisarme','Normal/StandardItem',1,1,1,139080,0,70344,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080406,'Iron Guisarme','Normal/StandardItem',1,0,0,139080,3552,70345,5014,1,0,8,0,1,23,2134,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4080407,'Hart Guisarme','Normal/StandardItem',1,0,0,139080,7400,70454,5014,1,0,8,0,1,49,2134,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4080408,'Lominsan Guisarme','Normal/StandardItem',1,1,1,139080,0,70133,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080409,'Ul\'dahn Guisarme','Normal/StandardItem',1,1,1,139080,0,70517,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080501,'Unfinished Gae Bolg','Normal/StandardItem',1,1,1,65000,0,70622,5014,1,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080502,'Gae Bolg','Normal/StandardItem',1,1,1,146400,0,70615,5014,4,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080503,'Obelisk','Normal/StandardItem',1,0,0,146400,7140,70546,5014,2,0,8,0,1,50,2152,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080504,'Storm Lieutenant\'s Trident','Normal/StandardItem',1,1,1,161040,0,70593,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080505,'Serpent Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70600,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080506,'Flame Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70607,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080507,'Garuda\'s Beak','Normal/StandardItem',1,1,1,131760,0,70539,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080508,'Storm Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70566,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080509,'Serpent Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70567,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080510,'Flame Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70568,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080511,'Giantsgall Trident','Normal/StandardItem',1,0,0,146400,7140,70629,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4090001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,9,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100001,'Dated Leather Targe','Normal/ShieldItem',1,0,0,43920,3828,70135,5003,1,0,10,0,0,32,2105,38,52,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100002,'Dated Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,2088,70134,5003,1,0,10,0,0,17,2105,15,22,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100003,'Dated Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,5568,70141,5003,1,0,10,0,0,47,2105,64,86,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100004,'Thalassian Targe','Normal/ShieldItem',1,1,1,43920,0,70299,5003,2,0,10,0,0,25,2105,28,38,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100005,'Gridanian Targe','Normal/ShieldItem',1,1,1,43920,0,70138,5003,2,0,10,0,1,30,2005,37,51,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100006,'Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,1508,70134,5003,1,0,10,0,1,12,2105,12,17,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4100007,'Leather Targe','Normal/ShieldItem',1,0,0,43920,3364,70135,5003,1,0,10,0,1,28,2105,33,49,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4100008,'Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,4988,70141,5003,1,0,10,0,1,42,2105,56,81,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4100101,'Dated Round Chestnut Shield','Normal/ShieldItem',1,0,0,41480,1440,70001,5003,1,0,10,0,0,11,2106,9,14,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100102,'Dated Round Oak Shield','Normal/ShieldItem',1,0,0,41480,3840,70002,5003,1,0,10,0,0,31,2106,34,49,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100103,'Vintage Round Shield','Normal/ShieldItem',1,1,0,41480,5640,70282,5003,1,0,10,0,0,46,2106,60,86,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4100104,'Dated Warded Round Shield','Normal/ShieldItem',1,0,0,41480,2640,70142,5003,1,0,10,0,0,21,2106,18,27,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100105,'Dated Serpent Shield','Normal/ShieldItem',1,0,0,41480,5040,70143,5003,1,0,10,0,0,41,2106,47,68,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4100106,'Round Shield','Normal/ShieldItem',1,0,0,41480,1320,70001,5003,1,0,10,0,1,10,2117,10,14,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100107,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100108,'Rotting Round Shield','Normal/ShieldItem',1,1,0,41480,3240,70283,5003,1,0,10,0,0,26,2106,22,33,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4100109,'Gridanian Shield','Normal/ShieldItem',1,1,1,41480,0,70142,5003,2,0,10,0,1,50,2108,66,97,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100110,'Viper-crested Round Shield','Normal/ShieldItem',1,0,0,41480,3120,70143,5003,1,0,10,0,1,25,2117,29,39,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100111,'Eagle-crested Round Shield','Normal/ShieldItem',1,0,0,41480,5520,70301,5003,1,0,10,0,1,45,2117,64,87,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4100112,'Ul\'dahn Round Shield','Normal/ShieldItem',1,1,1,41480,0,70002,5003,2,0,10,0,1,40,2108,64,82,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100201,'Scarred Kite Shield','Normal/ShieldItem',1,1,0,27000,1476,70304,5003,1,0,10,0,0,40,2106,23,56,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100202,'Vintage Kite Shield','Normal/ShieldItem',1,1,0,58560,8160,70303,5003,1,0,10,0,0,50,2106,120,92,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100203,'Canopus Shield','Normal/ShieldItem',1,1,1,58560,0,70424,5003,3,0,10,0,1,50,2106,122,94,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100204,'Kite Shield','Normal/ShieldItem',1,0,0,58560,7840,70455,5003,1,0,10,0,1,48,2106,119,91,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100205,'Lominsan Kite Shield','Normal/ShieldItem',1,1,1,58560,0,70303,5003,2,0,10,0,1,40,2106,89,72,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100206,'Thormoen\'s Purpose','Normal/ShieldItem',1,1,0,58560,8160,70529,5003,2,0,10,0,1,50,2106,122,95,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100301,'Dated Bronze Scutum','Normal/ShieldItem',1,0,0,56120,4350,70003,5003,1,0,10,0,0,28,2106,58,37,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100302,'Dated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5850,70144,5003,1,0,10,0,0,38,2106,83,54,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100303,'Dated Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,7350,70145,5003,1,0,10,0,0,48,2106,116,75,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100304,'Rusting Scutum','Normal/ShieldItem',1,1,0,56120,3450,70144,5003,1,0,10,0,0,22,2106,35,22,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4100305,'Vintage Scutum','Normal/ShieldItem',1,1,0,56120,6450,70284,5003,1,0,10,0,0,42,2106,101,65,0,0,0,-1,31,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100306,'Ul\'dahn Scutum','Normal/ShieldItem',1,1,1,56120,0,70425,5003,2,0,10,0,1,50,2106,131,84,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100307,'Iron Scutum','Normal/ShieldItem',1,0,0,56120,3600,70144,5003,1,0,10,0,1,23,2106,47,30,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100308,'Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5550,70145,5003,1,0,10,0,1,36,2106,86,56,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4100401,'Dated Lantern Shield','Normal/ShieldItem',1,0,0,53680,5040,70146,5003,1,0,10,0,0,34,2105,50,54,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100402,'Dated Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,6480,70147,5003,1,0,10,0,0,44,2105,70,75,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4100403,'Ul\'dahn Shield','Normal/ShieldItem',1,1,1,53680,0,70146,5003,2,0,10,0,1,30,2105,45,48,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100404,'Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,5760,70456,5003,1,0,10,0,1,39,2106,57,70,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100405,'Lominsan Lantern Shield','Normal/ShieldItem',1,1,1,53680,0,70515,5003,2,0,10,0,1,50,2106,86,126,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100501,'Dated Bronze Buckler','Normal/ShieldItem',1,0,0,48800,1960,70004,5003,1,0,10,0,0,13,2105,13,16,0,0,0,-1,31,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4100502,'Dated Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3360,70005,5003,1,0,10,0,0,23,2105,25,31,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100503,'Dated Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4760,70006,5003,1,0,10,0,0,33,2105,45,52,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100504,'Bronze Buckler','Normal/ShieldItem',1,0,0,48800,2100,70004,5003,1,0,10,0,1,14,2118,14,19,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100505,'Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3080,70005,5003,1,0,10,0,1,21,2118,23,30,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100506,'Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4900,70006,5003,1,0,10,0,1,34,2118,47,60,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100507,'Gridanian Buckler','Normal/ShieldItem',1,1,1,48800,0,70522,5003,2,0,10,0,1,50,2118,71,168,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100508,'Warlock\'s Buckler','Normal/ShieldItem',1,1,1,48800,0,70426,5003,2,0,10,0,1,50,2107,83,98,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100509,'[en]','Normal/ShieldItem',1,0,0,48800,280,60000,5003,1,0,10,0,0,1,2105,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100510,'Notched Buckler','Normal/ShieldItem',1,1,0,48800,2380,70285,5003,1,0,10,0,0,16,2105,14,18,0,0,0,-1,31,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4100511,'Vintage Buckler','Normal/ShieldItem',1,1,0,48800,5180,70004,5003,1,0,10,0,0,36,2105,51,60,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100601,'Dated Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,0,5,2105,8,8,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100602,'Dated Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1760,70150,5003,1,0,10,0,0,15,2105,18,17,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100603,'Shield of the Savage','Normal/ShieldItem',1,1,1,39040,0,70149,5003,2,0,10,0,0,30,2105,48,48,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100604,'Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,1,5,2105,9,9,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100605,'Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1980,70150,5003,1,0,10,0,1,17,2105,21,23,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100606,'Worm-eaten Square Shield','Normal/ShieldItem',1,1,0,39040,1210,70286,5003,1,0,10,0,0,10,2105,11,11,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100607,'Vintage Square Shield','Normal/ShieldItem',1,1,0,39040,2310,70148,5003,1,0,10,0,0,20,2105,26,26,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100608,'Gridanian Square Shield','Normal/ShieldItem',1,1,1,39040,0,70153,5003,2,0,10,0,1,40,2105,46,68,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100609,'Aubriest\'s Allegory','Normal/ShieldItem',1,1,0,39040,5280,70526,5003,2,0,10,0,1,47,2005,58,75,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4100701,'Dated Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1240,70155,5003,1,0,10,0,0,9,2106,12,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100702,'Dated Bronze Pelta','Normal/ShieldItem',1,0,0,51240,2480,70156,5003,1,0,10,0,0,19,2106,26,22,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100703,'Dated Iron Hoplon','Normal/ShieldItem',1,0,0,51240,3720,70157,5003,1,0,10,0,0,29,2106,48,41,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4100704,'Dated Iron Pelta','Normal/ShieldItem',1,0,0,51240,4960,70158,5003,1,0,10,0,0,39,2106,69,58,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100705,'Dated Bull Hoplon','Normal/ShieldItem',1,0,0,51240,6200,70159,5003,1,0,10,0,0,49,2106,97,82,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4100706,'Tarnished Hoplon','Normal/ShieldItem',1,1,0,51240,1860,70287,5003,1,0,10,0,0,14,2106,16,14,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100707,'Vintage Hoplon','Normal/ShieldItem',1,1,0,51240,3100,70155,5003,1,0,10,0,0,24,2106,38,32,0,0,0,-1,31,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (4100708,'Waning Sun Pelta','Normal/ShieldItem',1,1,1,51240,0,70158,5003,2,0,10,0,1,30,2106,53,45,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100709,'Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1116,70155,5003,1,0,10,0,1,8,2106,13,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100710,'Iron Hoplon','Normal/ShieldItem',1,0,0,51240,2480,70157,5003,1,0,10,0,1,19,2106,28,24,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100711,'Bull Hoplon','Normal/ShieldItem',1,0,0,51240,3968,70159,5003,1,0,10,0,1,31,2106,57,49,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100712,'Ul\'dahn Hoplon','Normal/ShieldItem',1,1,1,51240,0,70309,5003,2,0,10,0,1,50,2106,107,131,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100713,'Scorpion Shield','Normal/ShieldItem',1,1,0,51240,6076,70527,5003,2,0,10,0,1,48,2106,92,125,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100801,'Maelstrom Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70523,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100802,'Immortal Flames Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70524,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100803,'Twin Adder Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70525,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100804,'Storm Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70560,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100805,'Storm Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70578,5003,2,0,10,0,1,50,2106,106,132,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100806,'Serpent Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70561,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100807,'Serpent Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70579,5003,2,0,10,0,1,50,2106,108,130,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100808,'Flame Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70562,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100809,'Flame Sergeant\'s Shield','Normal/ShieldItem',1,1,1,53680,0,70580,5003,2,0,10,0,1,50,2106,85,127,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100810,'Holy Shield','Normal/ShieldItem',1,1,1,58560,0,70612,5003,4,0,10,0,1,50,2120,138,100,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100811,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100812,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100813,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5010001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,21,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020001,'Weathered Scepter','Normal/StandardItem',1,1,1,107360,0,70160,5105,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020002,'Dated Copper Scepter','Normal/StandardItem',1,0,0,107360,812,70061,5105,1,0,22,0,0,6,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020003,'Dated Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,1392,70062,5105,1,0,22,0,0,11,2135,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020004,'Dated Silver Scepter','Normal/StandardItem',1,0,0,107360,2552,70063,5105,1,0,22,0,0,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020005,'Dated Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3712,70064,5105,1,0,22,0,0,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020006,'Dated Ornate Silver Scepter','Normal/StandardItem',1,0,0,107360,4872,70065,5105,1,0,22,0,0,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020007,'Copper Scepter','Normal/StandardItem',1,0,0,107360,1160,70061,5105,1,0,22,0,1,9,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020008,'Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,2204,70062,5105,1,0,22,0,1,18,2135,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (5020009,'Verdant Scepter','Normal/StandardItem',1,1,1,107360,0,70356,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020010,'Silver Scepter','Normal/StandardItem',1,0,0,107360,3364,70063,5105,1,0,22,0,1,28,2135,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (5020011,'Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3944,70064,5105,1,0,22,0,1,33,2135,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (5020012,'Electrum Scepter','Normal/StandardItem',1,0,0,107360,5104,70065,5105,1,0,22,0,1,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020013,'Lominsan Scepter','Normal/StandardItem',1,1,1,107360,0,70357,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020014,'Gridanian Scepter','Normal/StandardItem',1,1,1,107360,0,70064,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020101,'Dated Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,0,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020102,'Dated Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,2272,70168,5106,1,0,22,0,0,15,2135,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020103,'Dated Horn Staff','Normal/StandardItem',1,0,0,146400,3692,70169,5106,1,0,22,0,0,25,2135,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020104,'Aubriest\'s Whisper','Normal/StandardItem',1,1,0,146400,7242,70535,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020105,'Dated Decorated Horn Staff','Normal/StandardItem',1,0,0,146400,5112,70170,5106,1,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020106,'Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,1,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020107,'Taurus Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,0,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020108,'Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,1846,70168,5106,1,0,22,0,1,12,2135,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5020109,'Horn Staff','Normal/StandardItem',1,0,0,146400,5680,70170,5106,1,0,22,0,1,39,2135,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (5020110,'Ivory Staff','Normal/StandardItem',1,0,0,146400,7100,70365,5106,1,0,22,0,1,49,2135,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (5020111,'Maleficent Mogstaff','Normal/StandardItem',1,1,1,146400,0,70501,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020112,'Lominsan Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020113,'Gridanian Staff','Normal/StandardItem',1,1,1,146400,0,70521,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020114,'Tenfinger Tallstaff','Normal/StandardItem',1,1,1,146400,0,70169,5106,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020115,'[en]','Normal/StandardItem',1,0,0,146400,284,60000,5106,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020201,'Dated Brand','Normal/StandardItem',1,0,0,87840,2496,70161,5105,1,0,22,0,0,23,2135,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5020202,'Dated Wind Brand','Normal/StandardItem',1,0,0,87840,4576,70162,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020203,'Dated Earth Brand','Normal/StandardItem',1,0,0,87840,4576,70163,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020204,'Dated Lightning Brand','Normal/StandardItem',1,0,0,87840,4576,70164,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020205,'Dated Ice Brand','Normal/StandardItem',1,0,0,87840,4576,70288,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020206,'Dated Fire Brand','Normal/StandardItem',1,0,0,87840,4576,70289,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020207,'Dated Water Brand','Normal/StandardItem',1,0,0,87840,4576,70290,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020208,'Anathema','Normal/StandardItem',1,1,1,87840,0,70362,5105,2,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020209,'Lominsan Brand','Normal/StandardItem',1,1,1,87840,0,70289,5105,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020210,'Wind Brand','Normal/StandardItem',1,0,0,87840,2288,70162,5105,1,0,22,0,1,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020211,'Ice Brand','Normal/StandardItem',1,0,0,87840,2808,70288,5105,1,0,22,0,1,26,2135,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (5020212,'Earth Brand','Normal/StandardItem',1,0,0,87840,3328,70163,5105,1,0,22,0,1,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020213,'Fire Brand','Normal/StandardItem',1,0,0,87840,3848,70289,5105,1,0,22,0,1,36,2135,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (5020214,'Lightning Brand','Normal/StandardItem',1,0,0,87840,4368,70164,5105,1,0,22,0,1,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020215,'Water Brand','Normal/StandardItem',1,0,0,87840,4888,70290,5105,1,0,22,0,1,46,2135,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (5020216,'Ifrit\'s Cudgel','Normal/StandardItem',1,1,1,87840,0,70495,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020217,'Ul\'dahn Brand','Normal/StandardItem',1,1,1,87840,0,70164,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020301,'Dated Brass Cudgel','Normal/StandardItem',1,0,0,117120,1980,70166,5105,1,0,22,0,0,17,2135,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5020302,'Dated Iron Cudgel','Normal/StandardItem',1,0,0,117120,4180,70165,5105,1,0,22,0,0,37,2135,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5020303,'Vintage Cudgel','Normal/StandardItem',1,1,0,117120,4950,70165,5105,1,0,22,0,0,44,2135,0,0,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (5020304,'Damaged Cudgel','Normal/StandardItem',1,1,0,45000,1260,70363,5105,1,0,22,0,0,34,2135,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (5020305,'Lominsan Cudgel','Normal/StandardItem',1,1,1,117120,0,70431,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020306,'Brass Cudgel','Normal/StandardItem',1,0,0,117120,1760,70166,5105,1,0,22,0,1,15,2135,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020307,'Ul\'dahn Cudgel','Normal/StandardItem',1,1,1,117120,0,70518,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020401,'Unfinished Stardust Rod','Normal/StandardItem',1,1,1,55000,0,70624,5106,1,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020402,'Stardust Rod','Normal/StandardItem',1,1,1,146400,0,70617,5106,4,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020403,'Astrolabe','Normal/StandardItem',1,0,0,146400,7242,70548,5106,2,0,22,0,1,50,2153,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020404,'Storm Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70595,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020405,'Serpent Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70602,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020406,'Flame Lieutenant\'s Cudgel','Normal/StandardItem',1,1,1,107360,0,70609,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020407,'Garuda\'s Van','Normal/StandardItem',1,1,1,146400,0,70541,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020408,'Storm Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70586,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020409,'Serpent Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70587,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020410,'Flame Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70588,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020411,'Giantsgall Longstaff','Normal/StandardItem',1,0,0,146400,7242,70632,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030001,'Dated Maple Wand','Normal/StandardItem',1,0,0,97600,784,70172,5107,1,0,23,0,0,7,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030002,'Dated Willow Wand','Normal/StandardItem',1,0,0,97600,1127,70173,5107,1,0,23,0,0,22,2136,0,0,0,0,0,-1,29,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (5030003,'Maple Wand','Normal/StandardItem',1,0,0,97600,588,70172,5107,1,0,23,0,1,5,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030004,'Dated Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1274,70174,5107,1,0,23,0,0,12,2136,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5030005,'Dated Budding Walnut Wand','Normal/StandardItem',1,0,0,97600,4214,70175,5107,1,0,23,0,0,42,2136,0,0,0,0,0,-1,29,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030006,'Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1176,70174,5107,1,0,23,0,1,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030007,'Yew Wand','Normal/StandardItem',1,0,0,97600,2940,70291,5107,1,0,23,0,1,29,2136,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030008,'Dated Maple Wand of Flames','Normal/StandardItem',1,0,0,97600,1764,70176,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030009,'Dated Maple Wand of Gales','Normal/StandardItem',1,0,0,97600,1764,70177,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030010,'Dated Maple Wand of Storms','Normal/StandardItem',1,0,0,97600,1764,70178,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030011,'Dated Maple Wand of Tremors','Normal/StandardItem',1,0,0,97600,1764,70179,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030012,'Dated Maple Wand of Tides','Normal/StandardItem',1,0,0,97600,1764,70180,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030013,'Dated Maple Wand of Frost','Normal/StandardItem',1,0,0,97600,1764,70181,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030014,'Dated Walnut Wand','Normal/StandardItem',1,0,0,97600,3724,70291,5107,1,0,23,0,0,37,2136,0,0,0,0,0,-1,29,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030015,'Dated Budding Willow Wand','Normal/StandardItem',1,0,0,97600,2744,70292,5107,1,0,23,0,0,27,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030016,'Dated Willow Wand of Flames','Normal/StandardItem',1,0,0,97600,3234,70176,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030017,'Dated Willow Wand of Gales','Normal/StandardItem',1,0,0,97600,3234,70177,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030018,'Dated Willow Wand of Storms','Normal/StandardItem',1,0,0,97600,3234,70178,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030019,'Dated Willow Wand of Tremors','Normal/StandardItem',1,0,0,97600,3234,70179,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030020,'Dated Willow Wand of Tides','Normal/StandardItem',1,0,0,97600,3234,70180,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030021,'Dated Willow Wand of Frost','Normal/StandardItem',1,0,0,97600,3234,70181,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030022,'Dated Walnut Wand of Flames','Normal/StandardItem',1,0,0,97600,4704,70176,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030023,'Dated Walnut Wand of Gales','Normal/StandardItem',1,0,0,97600,4704,70177,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030024,'Dated Walnut Wand of Storms','Normal/StandardItem',1,0,0,97600,4704,70178,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030025,'Dated Walnut Wand of Tremors','Normal/StandardItem',1,0,0,97600,4704,70179,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030026,'Dated Walnut Wand of Tides','Normal/StandardItem',1,0,0,97600,4704,70180,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030027,'Dated Walnut Wand of Frost','Normal/StandardItem',1,0,0,97600,4704,70181,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030028,'Gridanian Wand','Normal/StandardItem',1,1,1,97600,0,70177,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030029,'Budding Yew Wand','Normal/StandardItem',1,0,0,97600,3528,70175,5107,1,0,23,0,1,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030030,'Wand of Tremors','Normal/StandardItem',1,0,0,97600,4214,70179,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030031,'Wand of Tides','Normal/StandardItem',1,0,0,97600,4214,70180,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030032,'Wand of Frost','Normal/StandardItem',1,0,0,97600,4214,70181,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030033,'Wand of Flames','Normal/StandardItem',1,0,0,97600,4802,70176,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030034,'Wand of Gales','Normal/StandardItem',1,0,0,97600,4802,70177,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030035,'Wand of Storms','Normal/StandardItem',1,0,0,97600,4802,70178,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030036,'Malevolent Mogwand','Normal/StandardItem',1,1,1,97600,0,70502,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030037,'Ul\'dahn Wand','Normal/StandardItem',1,1,1,97600,0,70292,5107,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030101,'Weathered Cane','Normal/StandardItem',1,1,1,161040,0,70186,5108,1,0,23,0,0,1,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030102,'Dated Ash Cane','Normal/StandardItem',1,0,0,161040,980,70067,5108,1,0,23,0,0,6,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030103,'Dated Elm Cane','Normal/StandardItem',1,0,0,161040,1680,70068,5108,1,0,23,0,0,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030104,'Dated Pastoral Elm Cane','Normal/StandardItem',1,0,0,161040,3080,70069,5108,1,0,23,0,0,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030105,'Dated Oak Cane','Normal/StandardItem',1,0,0,161040,4480,70070,5108,1,0,23,0,0,31,2136,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5030106,'Dated Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5880,70071,5108,1,0,23,0,0,41,2136,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5030107,'Elm Cane','Normal/StandardItem',1,0,0,161040,2520,70068,5108,1,0,23,0,1,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030108,'Astaroth Cane','Normal/StandardItem',1,1,1,161040,0,70072,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030109,'Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5460,70071,5108,1,0,23,0,1,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030110,'Ifrit\'s Cane','Normal/StandardItem',1,1,1,161040,0,70494,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030111,'Lominsan Cane','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030112,'Bloodcry','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030113,'Gridanian Cane','Normal/StandardItem',1,1,1,161040,0,70069,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030201,'Dated Pine Crook','Normal/StandardItem',1,0,0,175680,2584,70182,5108,1,0,23,0,0,18,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030202,'Dated Plumed Pine Crook','Normal/StandardItem',1,0,0,175680,3264,70183,5108,1,0,23,0,0,23,2136,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5030203,'Dated Yew Crook','Normal/StandardItem',1,0,0,175680,5304,70184,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5030204,'Dated Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,5984,70185,5108,1,0,23,0,0,43,2136,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5030205,'Dated Jade Crook','Normal/StandardItem',1,0,0,175680,6664,70377,5108,1,0,23,0,0,48,2136,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (5030206,'Gridanian Crook','Normal/StandardItem',1,1,1,175680,0,70183,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030207,'Yew Crook','Normal/StandardItem',1,0,0,175680,3536,70184,5108,1,0,23,0,1,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030208,'Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,4488,70185,5108,1,0,23,0,1,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030209,'Jade Crook','Normal/StandardItem',1,0,0,175680,6256,70377,5108,1,0,23,0,1,45,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030210,'Ul\'dahn Crook','Normal/StandardItem',1,1,1,175680,0,70378,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030301,'Dated Mahogany Radical','Normal/StandardItem',1,0,0,131760,3796,70187,5108,1,0,23,0,0,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030302,'Dated Flambeau Radical','Normal/StandardItem',1,0,0,131760,5256,70293,5108,1,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030303,'Dated Sprouting Radical','Normal/StandardItem',1,0,0,131760,5694,70189,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030304,'Kple Kple','Normal/StandardItem',1,1,1,131760,0,70380,5108,2,0,23,0,0,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030305,'Heart of House d\'Arlendre','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030306,'Yew Radical','Normal/StandardItem',1,0,0,131760,3212,70188,5108,1,0,23,0,1,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030307,'Lominsan Radical','Normal/StandardItem',1,1,1,131760,0,70189,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030308,'Gridanian Radical','Normal/StandardItem',1,1,1,131760,0,70384,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030309,'Chiran Zabran\'s Tempest','Normal/StandardItem',1,1,0,131760,7446,70534,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030401,'Unfinished Thyrus','Normal/StandardItem',1,1,1,55000,0,70625,5108,1,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030402,'Thyrus','Normal/StandardItem',1,1,1,161040,0,70618,5108,4,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030403,'Alkalurops','Normal/StandardItem',1,0,0,131760,7446,70549,5108,2,0,23,0,1,50,2154,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030404,'Storm Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70596,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030405,'Serpent Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70603,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030406,'Flame Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70610,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030407,'Garuda\'s Wile','Normal/StandardItem',1,1,1,97600,0,70542,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030408,'Storm Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030409,'Serpent Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70584,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030410,'Flame Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70585,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030411,'Giantsgall Cane','Normal/StandardItem',1,0,0,131760,7446,70631,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5040001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,24,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6010001,'Weathered Saw','Normal/ToolItem',1,1,1,97600,0,70190,6003,1,0,29,0,0,1,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010002,'Dated Bronze Saw','Normal/ToolItem',1,0,0,97600,880,70191,6003,1,0,29,0,0,7,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010003,'Dated Iron Saw','Normal/ToolItem',1,0,0,97600,2530,70193,6003,1,0,29,0,0,22,2137,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6010004,'Dated Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,3630,70195,6003,1,0,29,0,0,32,2137,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6010005,'Dated Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1300,70192,6003,1,0,29,0,0,12,2137,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6010006,'Dated Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,4300,70194,6003,1,0,29,0,0,42,2137,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6010007,'Dated Fish Saw','Normal/ToolItem',1,0,0,97600,1800,70192,6003,1,0,29,0,0,17,2137,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6010008,'Dated Crosscut Saw','Normal/ToolItem',1,0,0,97600,3800,70408,6003,1,0,29,0,0,37,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010009,'Bronze Saw','Normal/ToolItem',1,0,0,97600,990,70191,6003,1,0,29,0,1,8,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010010,'Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1700,70192,6003,1,0,29,0,1,16,2137,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6010011,'Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,2640,70195,6003,1,0,29,0,1,23,2137,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6010012,'Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,2900,70194,6003,1,0,29,0,1,28,2137,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6010013,'Crosscut Saw','Normal/ToolItem',1,0,0,97600,3500,70408,6003,1,0,29,0,1,34,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010014,'Mythril Saw','Normal/ToolItem',1,0,0,97600,4400,70457,6003,1,0,29,0,1,39,2137,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6010015,'Bas-relief Cobalt Saw','Normal/ToolItem',1,0,0,97600,5390,70458,6003,1,0,29,0,1,48,2137,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6010016,'Saw of the Luminary','Normal/ToolItem',1,1,1,97600,0,70503,6003,3,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6011001,'Dated Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,924,70196,6004,1,0,29,0,0,10,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011002,'Dated Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,2352,70197,6004,1,0,29,0,0,27,2137,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6011003,'Dated Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,4032,70409,6004,1,0,29,0,0,47,2137,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6011004,'Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,1008,70196,6004,1,0,29,0,1,11,2137,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011005,'Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,1764,70197,6004,1,0,29,0,1,20,2137,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6011006,'Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,2688,70409,6004,1,0,29,0,1,31,2137,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6011007,'Mythril Claw Hammer','Normal/ToolItem',1,0,0,63440,3696,70459,6004,1,0,29,0,1,43,2137,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6011008,'Militia Claw Hammer','Normal/ToolItem',1,1,0,63440,4284,70550,6004,2,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020001,'Weathered Cross-pein Hammer','Normal/ToolItem',1,1,1,97600,0,70078,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020002,'Dated Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,800,70073,6005,1,0,30,0,0,7,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020003,'Dated Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,2300,70074,6005,1,0,30,0,0,22,2138,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6020004,'Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,900,70073,6005,1,0,30,0,1,8,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020005,'Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1500,70075,6005,1,0,30,0,1,14,2138,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6020006,'Dated Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1300,70075,6005,1,0,30,0,0,12,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020007,'Dated Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3300,70076,6005,1,0,30,0,0,32,2138,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6020008,'Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,1900,70074,6005,1,0,30,0,1,18,2138,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6020009,'Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,2500,70076,6005,1,0,30,0,1,24,2138,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6020010,'Dated Wrapped Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4300,70077,6005,1,0,30,0,0,42,2138,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (6020011,'Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3000,70388,6005,1,0,30,0,1,29,2138,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6020012,'Steel Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,3900,70460,6005,1,0,30,0,1,38,2138,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6020013,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020014,'Wrapped Hawksbeak Hammer','Normal/ToolItem',1,0,0,97600,4900,70461,6005,1,0,30,0,1,48,2138,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6020015,'Hammer of the Luminary','Normal/ToolItem',1,1,1,97600,0,70504,6005,3,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020016,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020017,'Dated Fortified Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1800,70075,6005,1,0,30,0,0,17,2138,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6020018,'Dated Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4800,70388,6005,1,0,30,0,0,47,2138,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6021001,'Dated Bronze File','Normal/ToolItem',1,0,0,63440,836,70079,6006,1,0,30,0,0,10,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021002,'Dated Iron File','Normal/ToolItem',1,0,0,63440,2128,70080,6006,1,0,30,0,0,27,2138,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6021003,'Bronze File','Normal/ToolItem',1,0,0,63440,912,70079,6006,1,0,30,0,1,11,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021004,'Iron File','Normal/ToolItem',1,0,0,63440,1672,70080,6006,1,0,30,0,1,21,2138,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6021005,'Steel File','Normal/ToolItem',1,0,0,63440,2584,70462,6006,1,0,30,0,1,33,2138,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6021006,'Dated Polished Iron File','Normal/ToolItem',1,0,0,63440,2888,70080,6006,1,0,30,0,0,37,2138,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6021007,'Mythril File','Normal/ToolItem',1,0,0,63440,3344,70463,6006,1,0,30,0,1,43,2138,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6021008,'Militia File','Normal/ToolItem',1,1,0,63440,3876,70551,6006,2,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6030001,'Weathered Doming Hammer','Normal/ToolItem',1,1,1,97600,0,70200,6007,1,0,31,0,0,1,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030002,'Dated Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,832,70198,6007,1,0,31,0,0,7,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030003,'Dated Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,2392,70199,6007,1,0,31,0,0,22,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6030004,'Dated Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1300,70201,6007,1,0,31,0,0,12,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030005,'Dated Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3300,70202,6007,1,0,31,0,0,32,2139,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6030006,'Dated Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4300,70203,6007,1,0,31,0,0,42,2139,0,0,0,0,0,-1,33,10013005,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030007,'Dated Tin Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1800,70201,6007,1,0,31,0,0,17,2139,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6030008,'Dated Heavy-duty Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4800,70199,6007,1,0,31,0,0,47,2139,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6030009,'Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,936,70198,6007,1,0,31,0,1,8,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030010,'Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1500,70201,6007,1,0,31,0,1,14,2139,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6030011,'Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,1976,70199,6007,1,0,31,0,1,18,2139,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6030012,'Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,2500,70202,6007,1,0,31,0,1,24,2139,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6030013,'Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3000,70203,6007,1,0,31,0,1,29,2139,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6030014,'Steel Doming Hammer','Normal/ToolItem',1,0,0,97600,4056,70464,6007,1,0,31,0,1,38,2139,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6030015,'Cobalt Raising Hammer','Normal/ToolItem',1,0,0,97600,4900,70465,6007,1,0,31,0,1,48,2139,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6030016,'Mallet of the Luminary','Normal/ToolItem',1,1,1,97600,0,70505,6007,3,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6031001,'Dated Bronze Pliers','Normal/ToolItem',1,0,0,63440,880,70204,6008,1,0,31,0,0,10,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031002,'Dated Iron Pliers','Normal/ToolItem',1,0,0,63440,2240,70205,6008,1,0,31,0,0,27,2139,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6031003,'Dated Steel Pliers','Normal/ToolItem',1,0,0,63440,3040,70205,6008,1,0,31,0,0,37,2139,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6031004,'Bronze Pliers','Normal/ToolItem',1,0,0,63440,960,70204,6008,1,0,31,0,1,11,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031005,'Iron Pliers','Normal/ToolItem',1,0,0,63440,1760,70205,6008,1,0,31,0,1,21,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6031006,'Steel Pliers','Normal/ToolItem',1,0,0,63440,2720,70205,6008,1,0,31,0,1,33,2139,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6031007,'Mythril Pliers','Normal/ToolItem',1,0,0,63440,3520,70466,6008,1,0,31,0,1,43,2139,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6031008,'Militia Pliers','Normal/ToolItem',1,1,0,63440,4080,70552,6008,2,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6040001,'Weathered Chaser Hammer','Normal/ToolItem',1,1,1,97600,0,70206,6009,1,0,32,0,0,1,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040002,'Dated Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,848,70207,6009,1,0,32,0,0,7,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040003,'Dated Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2438,70208,6009,1,0,32,0,0,22,2140,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6040004,'Dated Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1300,70209,6009,1,0,32,0,0,12,2140,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6040005,'Dated Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,4300,70210,6009,1,0,32,0,0,42,2140,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6040006,'Dated Tin Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1800,70209,6009,1,0,32,0,0,17,2140,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6040007,'Dated Fortified Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,3498,70208,6009,1,0,32,0,0,32,2140,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6040008,'Dated Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,5088,70411,6009,1,0,32,0,0,47,2140,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6040009,'Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,954,70207,6009,1,0,32,0,1,8,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040010,'Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1500,70209,6009,1,0,32,0,1,14,2140,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6040011,'Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2014,70208,6009,1,0,32,0,1,18,2140,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6040012,'Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,2500,70210,6009,1,0,32,0,1,24,2140,0,0,0,0,0,-1,32,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6040013,'Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,3180,70411,6009,1,0,32,0,1,29,2140,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6040014,'Mythril Ornamental Hammer','Normal/ToolItem',1,0,0,97600,3900,70467,6009,1,0,32,0,1,38,2140,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6040015,'Electrum Lapidary Hammer','Normal/ToolItem',1,0,0,97600,5390,70468,6009,1,0,32,0,1,48,2140,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6040016,'Gavel of the Luminary','Normal/ToolItem',1,1,1,97600,0,70506,6009,3,0,32,0,1,50,2140,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6041001,'Dated Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1078,70211,6010,1,0,32,0,0,10,2140,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041002,'Dated Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2744,70212,6010,1,0,32,0,0,27,2140,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6041003,'Dated Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3724,70390,6010,1,0,32,0,0,37,2140,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6041004,'Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1176,70212,6010,1,0,32,0,1,11,2140,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041005,'Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2156,70211,6010,1,0,32,0,1,21,2140,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6041006,'Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3332,70390,6010,1,0,32,0,1,33,2140,0,0,0,0,0,-1,29,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6041007,'Garnet Grinding Wheel','Normal/ToolItem',1,0,0,63440,4312,70469,6010,1,0,32,0,1,43,2140,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6041008,'Militia Grinding Wheel','Normal/ToolItem',1,1,0,63440,4998,70553,6010,2,0,32,0,1,50,2140,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6050001,'Dated Bronze Head Knife','Normal/ToolItem',1,0,0,97600,784,70213,6011,1,0,33,0,0,7,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050002,'Dated Brass Head Knife','Normal/ToolItem',1,0,0,97600,1274,70214,6011,1,0,33,0,0,12,2141,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6050003,'Weathered Head Knife','Normal/ToolItem',1,1,1,97600,0,70216,6011,1,0,33,0,0,1,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050004,'Dated Iron Head Knife','Normal/ToolItem',1,0,0,97600,3234,70218,6011,1,0,33,0,0,32,2141,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6050005,'Dated Iron Round Knife','Normal/ToolItem',1,0,0,97600,2300,70217,6011,1,0,33,0,0,22,2141,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6050006,'Dated Darksilver Head Knife','Normal/ToolItem',1,0,0,97600,4214,70215,6011,1,0,33,0,0,42,2141,0,0,0,0,0,-1,32,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (6050007,'Dated Heavy-duty Brass Head Knife','Normal/ToolItem',1,0,0,97600,1764,70214,6011,1,0,33,0,0,17,2141,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6050008,'Dated Steel Round Knife','Normal/ToolItem',1,0,0,97600,4800,70217,6011,1,0,33,0,0,47,2141,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6050009,'Bronze Head Knife','Normal/ToolItem',1,0,0,97600,882,70213,6011,1,0,33,0,1,8,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050010,'Brass Head Knife','Normal/ToolItem',1,0,0,97600,1470,70214,6011,1,0,33,0,1,14,2141,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6050011,'Iron Round Knife','Normal/ToolItem',1,0,0,97600,2400,70217,6011,1,0,33,0,1,23,2141,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6050012,'Iron Head Knife','Normal/ToolItem',1,0,0,97600,2842,70218,6011,1,0,33,0,1,28,2141,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6050013,'Steel Round Knife','Normal/ToolItem',1,0,0,97600,3500,70217,6011,1,0,33,0,1,34,2141,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6050014,'Mythril Head Knife','Normal/ToolItem',1,0,0,97600,3822,70470,6011,1,0,33,0,1,38,2141,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6050015,'Electrum Head Knife','Normal/ToolItem',1,0,0,97600,4802,70471,6011,1,0,33,0,1,48,2141,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6050016,'Knife of the Luminary','Normal/ToolItem',1,1,1,97600,0,70507,6011,3,0,33,0,1,50,2141,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6051001,'Dated Bronze Awl','Normal/ToolItem',1,0,0,63440,990,70219,6012,1,0,33,0,0,10,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051002,'Dated Iron Awl','Normal/ToolItem',1,0,0,63440,2520,70220,6012,1,0,33,0,0,27,2141,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6051003,'Dated Steel Awl','Normal/ToolItem',1,0,0,63440,3420,70412,6012,1,0,33,0,0,37,2141,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6051004,'Bronze Awl','Normal/ToolItem',1,0,0,63440,1080,70219,6012,1,0,33,0,1,11,2141,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051005,'Iron Awl','Normal/ToolItem',1,0,0,63440,1800,70220,6012,1,0,33,0,1,19,2141,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (6051006,'Steel Awl','Normal/ToolItem',1,0,0,63440,2880,70472,6012,1,0,33,0,1,31,2141,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6051007,'Mythril Awl','Normal/ToolItem',1,0,0,63440,3960,70473,6012,1,0,33,0,1,43,2141,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6051008,'Militia Awl','Normal/ToolItem',1,1,0,63440,4590,70589,6012,2,0,33,0,1,50,2141,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6060001,'Dated Hedgemole Needle','Normal/ToolItem',1,0,0,97600,325,61329,6013,1,0,34,0,0,12,2142,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060002,'Dated Thousand Needle','Normal/ToolItem',1,0,0,97600,1075,61328,6013,1,0,34,0,0,42,2142,0,0,0,0,0,-1,32,10013005,1,21,0); +INSERT INTO `gamedata_items` VALUES (6060003,'Dated Bronze Needle','Normal/ToolItem',1,0,0,97600,180,60825,6013,1,0,34,0,0,7,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060004,'Dated Silver Needle','Normal/ToolItem',1,0,0,97600,742,60832,6013,1,0,34,0,0,32,2142,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6060005,'Dated Iron Needle','Normal/ToolItem',1,0,0,97600,517,60826,6013,1,0,34,0,0,22,2142,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6060006,'Rusty Needle','Normal/ToolItem',1,1,1,97600,0,60825,6013,1,0,34,0,0,1,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060007,'Dated Steel Needle','Normal/ToolItem',1,0,0,97600,855,60827,6013,1,0,34,0,0,37,2142,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (6060008,'Copper Needle','Normal/ToolItem',1,0,0,97600,648,60825,6013,1,0,34,0,1,8,2142,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060009,'Bat Fang Needle','Normal/ToolItem',1,0,0,97600,1088,61329,6013,1,0,34,0,1,16,2142,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6060010,'Brass Needle','Normal/ToolItem',1,0,0,97600,1512,60831,6013,1,0,34,0,1,20,2142,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6060011,'Silver Needle','Normal/ToolItem',1,0,0,97600,2088,60832,6013,1,0,34,0,1,28,2142,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6060012,'Mythril Needle','Normal/ToolItem',1,0,0,97600,2736,60829,6013,1,0,34,0,1,37,2142,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6060013,'Thousand Needle','Normal/ToolItem',1,0,0,97600,2816,61328,6013,1,0,34,0,1,43,2142,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6060014,'Electrum Needle','Normal/ToolItem',1,0,0,97600,3528,60828,6013,1,0,34,0,1,48,2142,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6060015,'Needle of the Luminary','Normal/ToolItem',1,1,1,97600,0,70508,6013,3,0,34,0,1,50,2142,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6061001,'Dated Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1056,70227,6014,1,0,34,0,0,10,2142,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061002,'Dated Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,2688,70228,6014,1,0,34,0,0,27,2142,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6061003,'Dated Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,1728,70395,6014,1,0,34,0,0,17,2142,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6061004,'Dated Oak Spinning Wheel','Normal/ToolItem',1,0,0,63440,4608,70396,6014,1,0,34,0,0,47,2142,0,0,0,0,0,-1,29,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061005,'Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1152,70227,6014,1,0,34,0,1,11,2142,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061006,'Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,2304,70395,6014,1,0,34,0,1,23,2142,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6061007,'Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,3168,70228,6014,1,0,34,0,1,32,2142,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6061008,'Mahogany Spinning Wheel','Normal/ToolItem',1,0,0,63440,3936,70474,6014,1,0,34,0,1,40,2142,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061009,'Militia Spinning Wheel','Normal/ToolItem',1,1,0,63440,4896,70554,6014,2,0,34,0,1,50,2142,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6070001,'Weathered Alembic','Normal/ToolItem',1,1,1,97600,0,70232,6015,1,0,35,0,0,1,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070002,'Dated Copper Alembic','Normal/ToolItem',1,0,0,97600,816,70229,6015,1,0,35,0,0,7,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070003,'Dated Brass Alembic','Normal/ToolItem',1,0,0,97600,1326,70230,6015,1,0,35,0,0,12,2143,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6070004,'Dated Iron Alembic','Normal/ToolItem',1,0,0,97600,2346,70231,6015,1,0,35,0,0,22,2143,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6070005,'Dated Conical Alembic','Normal/ToolItem',1,0,0,97600,3366,70233,6015,1,0,35,0,0,32,2143,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6070006,'Dated Silver Alembic','Normal/ToolItem',1,0,0,97600,4386,70294,6015,1,0,35,0,0,42,2143,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6070007,'Dated Tin Alembic','Normal/ToolItem',1,0,0,97600,1836,70229,6015,1,0,35,0,0,17,2143,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6070008,'Dated Thermal Alembic','Normal/ToolItem',1,0,0,97600,4800,70234,6015,1,0,35,0,0,47,2143,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6070009,'Bronze Alembic','Normal/ToolItem',1,0,0,97600,918,70229,6015,1,0,35,0,1,8,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070010,'Brass Alembic','Normal/ToolItem',1,0,0,97600,1632,70230,6015,1,0,35,0,1,15,2143,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6070011,'Iron Alembic','Normal/ToolItem',1,0,0,97600,2448,70231,6015,1,0,35,0,1,23,2143,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6070012,'Conical Alembic','Normal/ToolItem',1,0,0,97600,2958,70233,6015,1,0,35,0,1,28,2143,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6070013,'Silver Alembic','Normal/ToolItem',1,0,0,97600,3570,70294,6015,1,0,35,0,1,34,2143,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6070014,'Mythril Alembic','Normal/ToolItem',1,0,0,97600,4080,70475,6015,1,0,35,0,1,39,2143,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6070015,'Thermal Alembic','Normal/ToolItem',1,0,0,97600,4900,70234,6015,1,0,35,0,1,48,2143,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6070016,'Alembic of the Luminary','Normal/ToolItem',1,1,1,97600,0,70509,6015,3,0,35,0,1,50,2143,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6071001,'Dated Bronze Mortar','Normal/ToolItem',1,0,0,63440,924,70235,6016,1,0,35,0,0,10,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071002,'Dated Iron Mortar','Normal/ToolItem',1,0,0,63440,2352,70236,6016,1,0,35,0,0,27,2143,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6071003,'Dated Steel Mortar','Normal/ToolItem',1,0,0,63440,3192,70236,6016,1,0,35,0,0,37,2143,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6071004,'Bronze Mortar','Normal/ToolItem',1,0,0,63440,1008,70235,6016,1,0,35,0,1,11,2143,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071005,'Iron Mortar','Normal/ToolItem',1,0,0,63440,1764,70236,6016,1,0,35,0,1,20,2143,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6071006,'Steel Mortar','Normal/ToolItem',1,0,0,63440,2688,70236,6016,1,0,35,0,1,31,2143,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6071007,'Mythril Mortar','Normal/ToolItem',1,0,0,63440,3696,70476,6016,1,0,35,0,1,43,2143,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6071008,'Militia Mortar','Normal/ToolItem',1,1,0,63440,4284,70555,6016,2,0,35,0,1,50,2143,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6080001,'Weathered Skillet','Normal/ToolItem',1,1,1,97600,0,70240,6017,1,0,36,0,0,1,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080002,'Dated Bronze Skillet','Normal/ToolItem',1,0,0,97600,832,70237,6017,1,0,36,0,0,7,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080003,'Dated Iron Skillet','Normal/ToolItem',1,0,0,97600,1352,70238,6017,1,0,36,0,0,12,2144,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6080004,'Dated Royal Kitchens Skillet','Normal/ToolItem',1,0,0,97600,2392,70239,6017,1,0,36,0,0,22,2144,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6080005,'Dated Iron Frypan','Normal/ToolItem',1,0,0,97600,3300,70241,6017,1,0,36,0,0,32,2144,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6080006,'Dated Bomb Frypan','Normal/ToolItem',1,0,0,97600,4300,70242,6017,1,0,36,0,0,42,2144,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6080007,'Dated White Skillet','Normal/ToolItem',1,0,0,97600,1800,70413,6017,1,0,36,0,0,17,2144,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6080008,'Dated Steel Skillet','Normal/ToolItem',1,0,0,97600,3952,70400,6017,1,0,36,0,0,37,2144,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6080009,'Bronze Skillet','Normal/ToolItem',1,0,0,97600,936,70237,6017,1,0,36,0,1,8,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080010,'Iron Skillet','Normal/ToolItem',1,0,0,97600,1664,70238,6017,1,0,36,0,1,15,2144,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6080011,'Iron Frypan','Normal/ToolItem',1,0,0,97600,2400,70241,6017,1,0,36,0,1,23,2144,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6080012,'Bomb Frypan','Normal/ToolItem',1,0,0,97600,2900,70242,6017,1,0,36,0,1,28,2144,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6080013,'White Skillet','Normal/ToolItem',1,0,0,97600,3500,70413,6017,1,0,36,0,1,34,2144,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6080014,'Steel Frypan','Normal/ToolItem',1,0,0,97600,4000,70477,6017,1,0,36,0,1,39,2144,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6080015,'Cobalt Skillet','Normal/ToolItem',1,0,0,97600,5096,70478,6017,1,0,36,0,1,48,2144,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6080016,'Pan of the Luminary','Normal/ToolItem',1,1,1,97600,0,70510,6017,3,0,36,0,1,50,2144,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6081001,'Dated Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,858,70243,6018,1,0,36,0,0,10,2144,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081002,'Dated Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,2184,70244,6018,1,0,36,0,0,27,2144,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6081003,'Dated Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3744,70420,6018,1,0,36,0,0,47,2144,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (6081004,'Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,936,70243,6018,1,0,36,0,1,11,2144,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081005,'Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,1638,70244,6018,1,0,36,0,1,20,2144,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6081006,'Steel Culinary Knife','Normal/ToolItem',1,0,0,63440,2496,70479,6018,1,0,36,0,1,31,2144,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6081007,'Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3432,70420,6018,1,0,36,0,1,43,2144,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6081008,'Militia Culinary Knife','Normal/ToolItem',1,1,0,63440,3978,70556,6018,2,0,36,0,1,50,2144,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010001,'Dated Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,800,70081,6103,1,0,39,0,0,7,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010002,'Dated Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2300,70082,6103,1,0,39,0,0,22,2145,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010003,'Dated Polished Iron Pickaxe','Normal/ToolItem',1,0,0,97600,3300,70295,6103,1,0,39,0,0,32,2145,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7010004,'Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,900,70081,6103,1,0,39,0,1,8,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010005,'Weathered Pickaxe','Normal/ToolItem',1,1,1,97600,0,70083,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010006,'Dated Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1300,70084,6103,1,0,39,0,0,12,2145,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7010007,'Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1500,70084,6103,1,0,39,0,1,14,2145,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (7010008,'Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2000,70082,6103,1,0,39,0,1,19,2145,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (7010009,'Dated Iron Dolabra','Normal/ToolItem',1,0,0,97600,4300,70085,6103,1,0,39,0,0,42,2145,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7010010,'Iron Dolabra','Normal/ToolItem',1,0,0,97600,2652,70085,6103,1,0,39,0,1,25,2145,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7010011,'Steel Dolabra','Normal/ToolItem',1,0,0,97600,3000,70295,6103,1,0,39,0,1,29,2145,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7010012,'Plumed Mythril Pickaxe','Normal/ToolItem',1,0,0,97600,3900,70480,6103,1,0,39,0,1,38,2145,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (7010013,'Cobalt Dolabra','Normal/ToolItem',1,0,0,97600,4998,70481,6103,1,0,39,0,1,48,2145,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7010014,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (7010015,'Dated Oiled Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1800,70414,6103,1,0,39,0,0,17,2145,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7010016,'Dated Dodotail Pickaxe','Normal/ToolItem',1,0,0,97600,3800,70404,6103,1,0,39,0,0,37,2145,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7010017,'Pick of the Luminary','Normal/ToolItem',1,1,1,97600,0,70511,6103,3,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010101,'Dated Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,880,70246,6104,1,0,39,0,0,10,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010102,'Dated Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,2240,70247,6104,1,0,39,0,0,27,2145,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7010103,'Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,960,70246,6104,1,0,39,0,1,11,2145,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010104,'Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,1840,70247,6104,1,0,39,0,1,22,2145,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010105,'Steel Sledgehammer','Normal/ToolItem',1,0,0,63440,2720,70482,6104,1,0,39,0,1,33,2145,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (7010106,'Dated Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3840,70483,6104,1,0,39,0,0,47,2145,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (7010107,'Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3520,70483,6104,1,0,39,0,1,43,2145,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7010108,'Weathered Sledgehammer','Normal/ToolItem',1,1,1,63440,0,70246,6104,1,0,39,0,0,1,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010109,'Militia Sledgehammer','Normal/ToolItem',1,1,0,63440,4080,70559,6104,2,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020001,'Dated Bronze Hatchet','Normal/ToolItem',1,0,0,97600,848,70248,6105,1,0,40,0,0,7,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020002,'Weathered Hatchet','Normal/ToolItem',1,1,1,97600,0,70250,6105,1,0,40,0,0,1,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020003,'Dated Brass Hatchet','Normal/ToolItem',1,0,0,97600,2438,70251,6105,1,0,40,0,0,22,2146,0,0,0,0,0,-1,29,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (7020004,'Dated Iron Hatchet','Normal/ToolItem',1,0,0,97600,3498,70249,6105,1,0,40,0,0,32,2146,0,0,0,0,0,-1,29,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020005,'Dated Plumed Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1300,70252,6105,1,0,40,0,0,12,2146,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7020006,'Dated Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,4300,70253,6105,1,0,40,0,0,42,2146,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7020007,'Dated Oiled Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1800,70416,6105,1,0,40,0,0,17,2146,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7020008,'Dated Steel Hatchet','Normal/ToolItem',1,0,0,97600,4028,70249,6105,1,0,40,0,0,37,2146,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7020009,'Bronze Hatchet','Normal/ToolItem',1,0,0,97600,954,70248,6105,1,0,40,0,1,8,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020010,'Iron Hatchet','Normal/ToolItem',1,0,0,97600,1696,70249,6105,1,0,40,0,1,15,2146,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7020011,'Brass Hatchet','Normal/ToolItem',1,0,0,97600,2544,70251,6105,1,0,40,0,1,23,2146,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (7020012,'Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,2900,70252,6105,1,0,40,0,1,28,2146,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020013,'Steel Hatchet','Normal/ToolItem',1,0,0,97600,3710,70249,6105,1,0,40,0,1,34,2146,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (7020014,'Mythril Hatchet','Normal/ToolItem',1,0,0,97600,4240,70484,6105,1,0,40,0,1,39,2146,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (7020015,'Horned Hatchet','Normal/ToolItem',1,0,0,97600,5096,70485,6105,1,0,40,0,1,48,2146,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7020016,'Axe of the Luminary','Normal/ToolItem',1,1,1,97600,0,70512,6105,3,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020101,'Dated Bronze Scythe','Normal/ToolItem',1,0,0,63440,924,70254,6106,1,0,40,0,0,10,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020102,'Dated Iron Scythe','Normal/ToolItem',1,0,0,63440,2352,70255,6106,1,0,40,0,0,27,2146,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7020103,'Dated Steel Scythe','Normal/ToolItem',1,0,0,63440,4032,70255,6106,1,0,40,0,0,47,2146,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (7020104,'Bronze Scythe','Normal/ToolItem',1,0,0,63440,1008,70254,6106,1,0,40,0,1,11,2146,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020105,'Iron Scythe','Normal/ToolItem',1,0,0,63440,1764,70255,6106,1,0,40,0,1,20,2146,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7020106,'Steel Scythe','Normal/ToolItem',1,0,0,63440,2688,70255,6106,1,0,40,0,1,31,2146,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (7020107,'Mythril Scythe','Normal/ToolItem',1,0,0,63440,3696,70486,6106,1,0,40,0,1,43,2146,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7020108,'Weathered Scythe','Normal/ToolItem',1,1,1,63440,0,70254,6106,1,0,40,0,0,1,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020109,'Militia Scythe','Normal/ToolItem',1,1,0,63440,4284,70558,6106,2,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030001,'Dated Ash Fishing Rod','Normal/ToolItem',1,0,0,97600,880,70257,6107,1,0,41,0,0,7,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030002,'Weathered Fishing Rod','Normal/ToolItem',1,1,1,97600,0,70258,6107,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030003,'Dated Willow Fishing Rod','Normal/ToolItem',1,0,0,97600,1430,70259,6107,1,0,41,0,0,12,2147,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7030004,'Dated Bamboo Fishing Rod','Normal/ToolItem',1,0,0,97600,2530,70256,6107,1,0,41,0,0,22,2147,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7030005,'Dated Rattan Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,0,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030006,'Dated Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,4730,70297,6107,1,0,41,0,0,42,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030007,'Dated Pine Fishing Rod','Normal/ToolItem',1,0,0,97600,1980,70418,6107,1,0,41,0,0,17,2147,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7030008,'Dated Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,4800,70419,6107,1,0,41,0,0,47,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030009,'Maple Fishing Rod','Normal/ToolItem',1,0,0,97600,990,70257,6107,1,0,41,0,1,8,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030010,'Elm Fishing Rod','Normal/ToolItem',1,0,0,97600,1760,70256,6107,1,0,41,0,1,15,2147,0,0,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7030011,'Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,2860,70297,6107,1,0,41,0,1,25,2147,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7030012,'Walnut Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,1,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030013,'Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,3800,70419,6107,1,0,41,0,1,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030014,'Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,4840,70487,6107,1,0,41,0,1,43,2147,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7030015,'Gilded Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,5488,70407,6107,1,0,41,0,1,48,2147,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7030016,'Rod of the Luminary','Normal/ToolItem',1,1,1,97600,0,70513,6107,3,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030101,'Dated Bronze Gig','Normal/ToolItem',1,0,0,63440,858,70262,6108,1,0,41,0,0,10,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030102,'Dated Iron Gig','Normal/ToolItem',1,0,0,63440,2184,70263,6108,1,0,41,0,0,27,2147,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7030103,'Dated Steel Gig','Normal/ToolItem',1,0,0,63440,2964,70263,6108,1,0,41,0,0,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030104,'Bronze Gig','Normal/ToolItem',1,0,0,63440,936,70262,6108,1,0,41,0,1,11,2147,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030105,'Iron Gig','Normal/ToolItem',1,0,0,63440,1638,70263,6108,1,0,41,0,1,20,2147,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7030106,'Steel Gig','Normal/ToolItem',1,0,0,63440,2340,70263,6108,1,0,41,0,1,29,2147,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7030107,'Mythril Gig','Normal/ToolItem',1,0,0,63440,3198,70488,6108,1,0,41,0,1,40,2147,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (7030108,'Weathered Gig','Normal/ToolItem',1,1,1,63440,0,70262,6108,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030109,'Militia Gig','Normal/ToolItem',1,1,0,63440,3978,70557,6108,2,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010001,'Dated Bronze Celata','Normal/StandardItem',1,0,0,20850,8190,80370,7004,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010002,'Dated Iron Celata','Normal/StandardItem',1,0,0,20850,10290,80371,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010003,'Dated Iron Celata (Green)','Normal/StandardItem',1,0,0,20850,10290,80374,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010004,'Dated Iron Celata (Brown)','Normal/StandardItem',1,0,0,20850,10290,80375,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010005,'Steel Celata','Normal/StandardItem',1,0,0,20850,8400,80372,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010006,'Steel Celata (Blue)','Normal/StandardItem',1,0,0,20850,8400,80376,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010007,'Cobalt Celata (Blue)','Normal/StandardItem',1,0,0,20850,10500,82412,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010008,'Sentinel\'s Celata','Normal/StandardItem',1,0,0,20850,10710,80380,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010009,'Cobalt Celata','Normal/StandardItem',1,0,0,20850,10500,82159,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010010,'Cobalt Celata (Red)','Normal/StandardItem',1,0,0,20850,10500,82160,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010011,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010012,'Darksteel Celata','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010013,'Darksteel Celata (White)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010014,'Darksteel Celata (Gold)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010015,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010016,'Dented Celata','Normal/StandardItem',1,1,0,20850,4410,81429,7004,1,0,0,0,0,20,1102,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010017,'Vintage Celata','Normal/StandardItem',1,1,0,20850,6510,80370,7004,1,0,0,0,0,30,1102,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010101,'Dated Hempen Hat','Normal/StandardItem',1,0,0,12510,803,80409,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010102,'Dated Hempen Hat (Brown)','Normal/StandardItem',1,0,0,12510,803,80410,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010103,'Dated Hempen Hat (Grey)','Normal/StandardItem',1,0,0,12510,803,80411,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010104,'Dated Hempen Hat (Beige)','Normal/StandardItem',1,0,0,12510,803,80412,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010105,'Dated Canvas Hat','Normal/StandardItem',1,0,0,12510,3099,80413,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010106,'Dated Canvas Hat (Auburn)','Normal/StandardItem',1,0,0,12510,3099,80414,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010107,'Dated Canvas Hat (Pink)','Normal/StandardItem',1,0,0,12510,3099,80415,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010108,'Dated Canvas Hat (Brown)','Normal/StandardItem',1,0,0,12510,3099,80416,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010109,'Dated Canvas Hat (Blue)','Normal/StandardItem',1,0,0,12510,3099,80417,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010110,'Dated Velveteen Hat','Normal/StandardItem',1,0,0,12510,4247,80418,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010111,'Dated Velveteen Hat (Black)','Normal/StandardItem',1,0,0,12510,4247,80419,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010112,'Dated Velveteen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,80420,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010113,'Dated Velveteen Hat (Yellow)','Normal/StandardItem',1,0,0,12510,4247,80421,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010114,'Dated Velveteen Hat (Green)','Normal/StandardItem',1,0,0,12510,4247,80422,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010115,'Woolen Hat','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010116,'Woolen Hat (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010117,'Woolen Hat of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010118,'Woolen Hat (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010119,'Woolen Hat of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010120,'Felt Hat','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010121,'Felt Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010122,'Felt Hat (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010123,'Felt Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010124,'Felt Hat (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010125,'Linen Hat','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010126,'Linen Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010127,'Linen Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010128,'Linen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010129,'Sorcerer\'s Hat','Normal/StandardItem',1,1,1,12510,0,80432,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010130,'Divining Hat','Normal/StandardItem',1,1,1,12510,0,81490,7005,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010131,'Linen Hat (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010132,'Linen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010133,'Linen Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010134,'Linen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010135,'Linen Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010136,'Woolen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010137,'Woolen Hat of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010138,'Woolen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010139,'Woolen Hat of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010140,'Felt Hat (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010141,'Felt Hat (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010142,'Felt Hat of the Mind','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010143,'Felt Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010144,'Felt Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010145,'Felt Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010146,'Felt Hat of Intelligence','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010147,'Felt Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010148,'Felt Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010149,'Felt Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010201,'Dated Bronze Goggles','Normal/StandardItem',1,0,0,13900,1612,80495,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010202,'Dated Bronze Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,1612,80483,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010203,'Dated Bronze Goggles (Black)','Normal/StandardItem',1,0,0,13900,1612,80484,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010204,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010205,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010206,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010207,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010208,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010209,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010210,'Steel Goggles','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010211,'Steel Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010212,'Steel Goggles (Black)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010213,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010214,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010215,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010216,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010217,'Dated Brass Preserves (Red)','Normal/StandardItem',1,0,0,13900,2620,80487,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010218,'Dated Brass Preserves (Green)','Normal/StandardItem',1,0,0,13900,2620,80488,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010219,'Dated Iron Preserves (Red)','Normal/StandardItem',1,0,0,13900,3628,80491,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010220,'Dated Iron Preserves (Green)','Normal/StandardItem',1,0,0,13900,3628,80492,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010221,'Cobalt Preserves (Red)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010222,'Cobalt Preserves (Green)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010223,'Darksteel Eyeguards (Red)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010224,'Darksteel Eyeguards (Green)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010225,'Garlond Goggles','Normal/SpecialEquipItem',1,1,1,13900,0,81352,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010301,'Coeurl\'s Eye','Normal/StandardItem',1,1,1,12510,0,82155,7009,2,0,0,0,1,20,1001,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010302,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010303,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010304,'Leather Eyepatch','Normal/StandardItem',1,0,0,12510,1276,80501,7009,1,0,0,0,0,23,1006,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8010305,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010306,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010307,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010308,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010309,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010310,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010311,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010312,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010313,'Skull Eyepatch (Black)','Normal/StandardItem',1,0,0,12510,1808,80510,7009,1,0,0,0,0,33,1006,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8010314,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010315,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010316,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010317,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010318,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010319,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010320,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010321,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010322,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010323,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010324,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010325,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010326,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010327,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010328,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010329,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010330,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010401,'Dated Copper Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,1612,80433,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010402,'Dated Copper Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,1612,80434,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010403,'Dated Copper Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,1612,80435,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010404,'Dated Copper Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,1612,80436,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010405,'Dated Copper Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,1612,80437,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010406,'Dated Copper Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,1612,80438,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010407,'Dated Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2852,80439,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010408,'Dated Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2852,80440,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010409,'Dated Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2852,80441,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010410,'Dated Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2852,80442,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010411,'Dated Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2852,80443,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010412,'Dated Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2852,80444,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010413,'Dated Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,4092,80445,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010414,'Dated Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,4092,80446,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010415,'Dated Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,4092,80447,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010416,'Dated Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,4092,80448,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010417,'Dated Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,4092,80449,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010418,'Dated Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,4092,80450,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010419,'Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2356,80439,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010420,'Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2356,80440,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010421,'Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2356,80441,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010422,'Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2356,80442,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010423,'Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2356,80443,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010424,'Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2356,80444,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010425,'Dated Darksilver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,5332,80580,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010426,'Dated Darksilver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,5332,80581,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010427,'Dated Darksilver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,5332,80582,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010428,'Dated Darksilver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,5332,80583,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010429,'Dated Darksilver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,5332,80584,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010430,'Dated Darksilver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,5332,80585,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010431,'Dated Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,5952,81555,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010432,'Dated Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,5952,81556,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010433,'Dated Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,5952,81557,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010434,'Dated Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,5952,81558,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010435,'Dated Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,5952,81559,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010436,'Dated Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,5952,81560,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010437,'Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,3596,80445,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010438,'Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,3596,80446,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010439,'Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,3596,80447,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010440,'Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,3596,80448,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010441,'Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,3596,80449,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010442,'Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,3596,80450,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010443,'Mythril Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010444,'Mythril Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010445,'Mythril Circlet (Amber)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010446,'Mythril Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010447,'Mythril Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010448,'Mythril Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010449,'Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,6076,81555,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010450,'Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,6076,81556,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010451,'Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,6076,81557,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010452,'Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,6076,81558,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010453,'Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,6076,81559,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010454,'Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,6076,81560,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010455,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010456,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010457,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010458,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010459,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010460,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010461,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010462,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010463,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010464,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010465,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010466,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010467,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010468,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010469,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010470,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010471,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010472,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010473,'Leather Vizard','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010474,'Nighthawk Visor','Normal/StandardItem',1,1,1,13900,0,80458,7008,2,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010475,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010476,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010477,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010478,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010479,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010480,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010481,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010482,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010501,'Dated Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010502,'Dated Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010503,'Dated Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010504,'Dated Hempen Coif (Beige)','Normal/StandardItem',1,0,0,11120,182,80384,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010505,'Dated Cotton Coif','Normal/StandardItem',1,0,0,11120,1092,80385,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010506,'Dated Cotton Coif (Red)','Normal/StandardItem',1,0,0,11120,1092,80386,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010507,'Dated Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,1092,80387,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010508,'Dated Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,1092,80388,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010509,'Dated Cotton Coif (Blue)','Normal/StandardItem',1,0,0,11120,1092,80389,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010510,'Dated Canvas Coif','Normal/StandardItem',1,0,0,11120,2002,80390,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010511,'Dated Canvas Coif (Auburn)','Normal/StandardItem',1,0,0,11120,2002,80391,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010512,'Dated Canvas Coif (Pink)','Normal/StandardItem',1,0,0,11120,2002,80392,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010513,'Dated Canvas Coif (Brown)','Normal/StandardItem',1,0,0,11120,2002,80393,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010514,'Dated Canvas Coif (Blue)','Normal/StandardItem',1,0,0,11120,2002,80394,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010515,'Dated Velveteen Coif','Normal/StandardItem',1,0,0,11120,2912,80512,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010516,'Dated Velveteen Coif (Black)','Normal/StandardItem',1,0,0,11120,2912,80513,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010517,'Dated Velveteen Coif (Red)','Normal/StandardItem',1,0,0,11120,2912,80514,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010518,'Dated Velveteen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2912,80515,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010519,'Dated Velveteen Coif (Green)','Normal/StandardItem',1,0,0,11120,2912,80516,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010520,'Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010521,'Hempen Coif of Casting (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010522,'Hempen Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010523,'Cotton Coif','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010524,'Cotton Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010525,'Cotton Coif of Toiling (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010526,'Woolen Coif','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010527,'Woolen Coif of Casting (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010528,'Woolen Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010529,'Felt Coif','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010530,'Felt Coif of Toiling (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010531,'Felt Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010532,'Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010533,'Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010534,'Hempen Coif of Casting','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010535,'Hempen Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010536,'Hempen Coif of Toiling','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010537,'Hempen Coif of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010538,'Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010539,'Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010540,'Cotton Coif of Casting','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010541,'Cotton Coif of Casting (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010542,'Cotton Coif of Toiling','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010543,'Cotton Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010544,'Woolen Coif (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010545,'Weathered Coif (Grey)','Normal/StandardItem',1,1,1,11120,0,80517,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010546,'Vintage Coif','Normal/StandardItem',1,1,0,11120,4459,82067,7006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010547,'Torn Coif','Normal/StandardItem',1,1,0,7500,1248,81439,7006,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010548,'Claret Coif','Normal/StandardItem',1,1,1,11120,0,82068,7006,3,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010549,'Woolen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010550,'Woolen Coif of Casting','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010551,'Woolen Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010552,'Woolen Coif of Toiling','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010553,'Woolen Coif of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010554,'Felt Coif (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010555,'Felt Coif (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010556,'Felt Coif (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010557,'Felt Coif (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010558,'Felt Coif of Toiling','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010559,'Felt Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010560,'Felt Coif of Toiling (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010561,'Felt Coif of Toiling (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010562,'Felt Coif of Casting','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010563,'Felt Coif of Casting (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010564,'Felt Coif of Casting (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010565,'Felt Coif of Casting (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010566,'Serpent Private\'s Coif','Normal/StandardItem',1,1,1,13900,0,80388,7006,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010567,'Serpent Sergeant\'s Coif','Normal/StandardItem',1,1,1,13900,0,80393,7006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010601,'Dated Hempen Beret','Normal/StandardItem',1,0,0,12510,525,80395,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010602,'Dated Hempen Beret (Brown)','Normal/StandardItem',1,0,0,12510,525,80396,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010603,'Dated Hempen Beret (Grey)','Normal/StandardItem',1,0,0,12510,525,80397,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010604,'Dated Hempen Beret (Beige)','Normal/StandardItem',1,0,0,12510,525,80398,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010605,'Dated Cotton Beret','Normal/StandardItem',1,0,0,12510,1575,80399,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010606,'Dated Cotton Beret (Green)','Normal/StandardItem',1,0,0,12510,1575,80400,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010607,'Dated Cotton Beret (Red)','Normal/StandardItem',1,0,0,12510,1575,80401,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010608,'Dated Cotton Beret (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80402,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010609,'Dated Cotton Beret (Blue)','Normal/StandardItem',1,0,0,12510,1575,80403,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010610,'Dated Canvas Beret','Normal/StandardItem',1,0,0,12510,2625,80404,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010611,'Dated Canvas Beret (Auburn)','Normal/StandardItem',1,0,0,12510,2625,80405,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010612,'Dated Canvas Beret (Pink)','Normal/StandardItem',1,0,0,12510,2625,80406,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010613,'Dated Canvas Beret (Brown)','Normal/StandardItem',1,0,0,12510,2625,80407,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010614,'Dated Canvas Beret (Blue)','Normal/StandardItem',1,0,0,12510,2625,80408,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010615,'Dated Velveteen Beret','Normal/StandardItem',1,0,0,12510,3675,80518,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010616,'Dated Velveteen Beret (Black)','Normal/StandardItem',1,0,0,12510,3675,80519,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010617,'Dated Velveteen Beret (Red)','Normal/StandardItem',1,0,0,12510,3675,80520,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010618,'Dated Velveteen Beret (Yellow)','Normal/StandardItem',1,0,0,12510,3675,80521,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010619,'Dated Velveteen Beret (Green)','Normal/StandardItem',1,0,0,12510,3675,80522,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010620,'Woolen Beret','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010621,'Woolen Beret of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010622,'Woolen Beret of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010623,'Woolen Beret of Vitality (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010624,'Felt Beret','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010625,'Felt Beret of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010626,'Felt Beret of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010627,'Felt Beret of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010628,'Woolen Beret (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010629,'Woolen Beret (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010630,'Woolen Beret (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010631,'Woolen Beret of Dexterity','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010632,'Woolen Beret of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010633,'Woolen Beret of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010634,'Woolen Beret of Intelligence','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010635,'Woolen Beret of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010636,'Woolen Beret of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010637,'Woolen Beret of Vitality','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010638,'Woolen Beret of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010639,'Woolen Beret of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010640,'Felt Beret (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010641,'Felt Beret (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010642,'Felt Beret (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010643,'Felt Beret (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010644,'Felt Beret of Dexterity','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010645,'Felt Beret of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010646,'Weathered Beret (Beige)','Normal/StandardItem',1,1,1,12510,0,81450,7005,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010647,'Felt Beret of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010648,'Felt Beret of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010649,'Felt Beret of Intelligence','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010650,'Felt Beret of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010651,'Felt Beret of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010652,'Felt Beret of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010653,'Felt Beret of Vitality','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010654,'Felt Beret of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010655,'Felt Beret of Vitality (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010656,'Felt Beret of Vitality (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010701,'Elm Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010702,'Maple Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010703,'Ash Mask','Normal/StandardItem',1,0,0,11120,595,80464,7008,1,0,0,0,0,16,1001,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010704,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010705,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010706,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010707,'Ash Mask (Lapis Lazuli)','Normal/StandardItem',1,0,0,11120,735,81646,7008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010708,'Mask of the Mortal Hex','Normal/StandardItem',1,1,1,11120,0,82152,7008,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010709,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010710,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010711,'Dated Willow Halfmask','Normal/StandardItem',1,0,0,11120,630,80465,7008,1,0,0,0,0,17,1116,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010712,'Dated Oak Halfmask','Normal/StandardItem',1,0,0,11120,980,80466,7008,1,0,0,0,0,27,1116,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010713,'Dated Yew Halfmask','Normal/StandardItem',1,0,0,11120,1330,80467,7008,1,0,0,0,0,37,1116,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010714,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010715,'Dated Lauan Halfmask','Normal/StandardItem',1,0,0,11120,280,80624,7008,1,0,0,0,0,7,1116,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010716,'Dated Walnut Mask','Normal/StandardItem',1,0,0,11120,1505,82035,7008,1,0,0,0,0,42,1116,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8010801,'Dated Copper Spectacles','Normal/StandardItem',1,0,0,11120,1176,80468,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010802,'Dated Brass Spectacles','Normal/StandardItem',1,0,0,11120,2156,80471,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010803,'Dated Brass Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2156,80472,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010804,'Iron Spectacles','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010805,'Iron Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010806,'Dated Silver Spectacles','Normal/StandardItem',1,0,0,11120,3136,80475,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010807,'Dated Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,3136,80476,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010808,'Silver Spectacles','Normal/StandardItem',1,0,0,11120,2548,80475,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010809,'Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2548,80476,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010810,'Mythril Spectacles','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010811,'Mythril Spectacles (Blue)','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010812,'Pince-nez','Normal/StandardItem',1,1,0,11120,4606,80477,7009,2,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010813,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010814,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010815,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010816,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010817,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010818,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010819,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010820,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010821,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010822,'Torturer\'s Monocle','Normal/StandardItem',1,1,1,11120,0,81656,7009,2,0,0,0,1,30,2005,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010823,'Electrum Monocle','Normal/StandardItem',1,0,0,11120,4704,81656,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010824,'Electrum Monocle (White)','Normal/StandardItem',1,0,0,11120,4704,81658,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010825,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010826,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010827,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010828,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010829,'Dated Brass Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,1666,80625,7009,1,0,0,0,0,16,1008,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010830,'Dated Iron Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,2646,80626,7009,1,0,0,0,0,26,1008,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010831,'Dated Silver Magnifiers (Green)','Normal/StandardItem',1,0,0,11120,3626,80627,7009,1,0,0,0,0,36,1008,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010832,'Silver Magnifiers','Normal/StandardItem',1,0,0,11120,2744,80627,7009,1,0,0,0,0,27,2006,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010833,'Mythril Magnifiers','Normal/StandardItem',1,0,0,11120,3724,82203,7009,1,0,0,0,0,37,2006,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010834,'Dated Weathered Spectacles (Black)','Normal/StandardItem',1,0,0,11120,1176,80469,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010835,'Dated Weathered Spectacles (Green)','Normal/StandardItem',1,0,0,11120,1176,80470,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010836,'Weathered Spectacles (White)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010837,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010838,'Weathered Spectacles','Normal/StandardItem',1,1,1,11120,0,81657,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010901,'Dated Hempen Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,1355,80615,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010902,'Dated Hempen Sugarloaf Hat (Grey)','Normal/StandardItem',1,0,0,12510,1355,80616,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010903,'Dated Hempen Sugarloaf Hat (Beige)','Normal/StandardItem',1,0,0,12510,1355,80617,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010904,'Dated Cotton Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,2587,80618,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010905,'Dated Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2587,80619,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010906,'Dated Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2587,80620,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010907,'Dated Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,5051,80621,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010908,'Dated Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,5051,80622,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010909,'Dated Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,5051,80623,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010910,'Cotton Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010911,'Cotton Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010912,'Cotton Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010913,'Cotton Sugarloaf Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010914,'Velveteen Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010915,'Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010916,'Velveteen Sugarloaf Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010917,'Velveteen Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010918,'Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010919,'Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010920,'Cotton Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010921,'Cotton Sugarloaf Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010922,'Cotton Sugarloaf Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010923,'Cotton Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010924,'Cotton Sugarloaf Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010925,'Cotton Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010926,'Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010927,'Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010928,'Velveteen Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010929,'Velveteen Sugarloaf Hat of the Mind (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010930,'Velveteen Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010931,'Velveteen Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010932,'Woolen Sugarloaf Hat (Red)','Normal/StandardItem',1,1,1,12510,0,82032,7005,1,0,0,0,0,35,1115,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010933,'Velveteen Sugarloaf Hat of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010934,'Velveteen Sugarloaf Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8011001,'Weathered Bandana','Normal/StandardItem',1,1,1,11120,0,81301,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011002,'Dated Hempen Bandana','Normal/StandardItem',1,0,0,11120,189,80511,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011003,'Dated Hempen Bandana (Beige)','Normal/StandardItem',1,0,0,11120,189,80628,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011004,'Dated Hempen Bandana (Brown)','Normal/StandardItem',1,0,0,11120,189,80630,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011005,'Dated Hempen Bandana (Grey)','Normal/StandardItem',1,0,0,11120,189,80629,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011006,'Dated Cotton Bandana','Normal/StandardItem',1,0,0,11120,819,80631,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011007,'Dated Cotton Bandana (Red)','Normal/StandardItem',1,0,0,11120,819,80632,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011008,'Dated Cotton Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,819,80633,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011009,'Dated Cotton Bandana (Green)','Normal/StandardItem',1,0,0,11120,819,80634,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011010,'Dated Cotton Bandana (Blue)','Normal/StandardItem',1,0,0,11120,819,80635,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011011,'Dated Canvas Bandana','Normal/StandardItem',1,0,0,11120,1449,80636,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011012,'Dated Canvas Bandana (Auburn)','Normal/StandardItem',1,0,0,11120,1449,80637,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011013,'Dated Canvas Bandana (Pink)','Normal/StandardItem',1,0,0,11120,1449,80638,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011014,'Dated Canvas Bandana (Brown)','Normal/StandardItem',1,0,0,11120,1449,80639,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011015,'Dated Canvas Bandana (Blue)','Normal/StandardItem',1,0,0,11120,1449,80640,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011016,'Velveteen Bandana','Normal/StandardItem',1,0,0,11120,1701,81682,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011017,'Velveteen Bandana (Black)','Normal/StandardItem',1,0,0,11120,1701,81700,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011018,'Velveteen Bandana (Green)','Normal/StandardItem',1,0,0,11120,1701,81703,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011019,'Pirate\'s Bandana','Normal/StandardItem',1,1,0,11120,1197,81687,7006,1,0,0,0,1,18,1001,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011020,'Velveteen Bandana (Red)','Normal/StandardItem',1,0,0,11120,1701,81701,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011021,'Velveteen Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,1701,81702,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011022,'Explorer\'s Bandana','Normal/StandardItem',1,1,0,11120,3087,81710,7006,2,0,0,0,1,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011101,'Dated Copper Barbut','Normal/StandardItem',1,0,0,16680,2156,80544,7004,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011102,'Dated Bronze Barbut','Normal/StandardItem',1,0,0,16680,3696,80545,7004,1,0,0,0,0,23,1107,0,0,0,0,0,-1,31,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011103,'Dated Iron Barbut','Normal/StandardItem',1,0,0,16680,5236,80546,7004,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8011104,'Dated Visored Barbut','Normal/StandardItem',1,0,0,16680,6776,80547,7004,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011105,'Warden\'s Barbut','Normal/StandardItem',1,1,1,16680,0,80546,7004,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011106,'Bronze Barbut','Normal/StandardItem',1,0,0,16680,2002,80544,7004,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011107,'Decorated Bronze Barbut','Normal/StandardItem',1,0,0,16680,2772,80545,7004,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011108,'Steel Barbut','Normal/StandardItem',1,0,0,16680,5852,81506,7004,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8011109,'Mythril Barbut','Normal/StandardItem',1,0,0,16680,6622,82177,7004,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8011110,'Cobalt Barbut','Normal/StandardItem',1,0,0,16680,7392,82178,7004,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8011201,'Dated Hunting Hat (Brown)','Normal/StandardItem',1,0,0,15290,1302,80548,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011202,'Dated Hunting Hat (Grey)','Normal/StandardItem',1,0,0,15290,1302,80549,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011203,'Dated Hunting Hat (Beige)','Normal/StandardItem',1,0,0,15290,1302,80550,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011204,'Dated Trapper\'s Hat','Normal/StandardItem',1,0,0,15290,2604,80551,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011205,'Dated Trapper\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,2604,80552,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011206,'Dated Trapper\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,2604,80553,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011207,'Dated Trapper\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,2604,80554,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011208,'Dated Trapper\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,2604,80555,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011209,'Dated Tracker\'s Hat','Normal/StandardItem',1,0,0,15290,3906,80556,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011210,'Dated Tracker\'s Hat (Auburn)','Normal/StandardItem',1,0,0,15290,3906,80557,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011211,'Dated Tracker\'s Hat (Pink)','Normal/StandardItem',1,0,0,15290,3906,80558,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011212,'Dated Tracker\'s Hat (Brown)','Normal/StandardItem',1,0,0,15290,3906,80559,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011213,'Dated Tracker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,3906,80560,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011214,'Dated Bowman\'s Hat','Normal/StandardItem',1,0,0,15290,5208,80561,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011215,'Dated Bowman\'s Hat (Black)','Normal/StandardItem',1,0,0,15290,5208,80562,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011216,'Dated Bowman\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5208,80563,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011217,'Dated Bowman\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,5208,80564,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011218,'Dated Bowman\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,5208,80565,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011219,'Poacher\'s Hat','Normal/StandardItem',1,1,1,15290,0,81527,7005,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011220,'Ranger\'s Hat','Normal/StandardItem',1,0,0,15290,5728,82179,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011221,'Ranger\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5728,82180,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011222,'Rainmaker\'s Hat','Normal/StandardItem',1,0,0,15290,6379,82181,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011223,'Rainmaker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,6379,82182,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011301,'Dated Hempen Turban','Normal/StandardItem',1,0,0,13900,491,80566,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011302,'Dated Hempen Turban (Brown)','Normal/StandardItem',1,0,0,13900,491,80567,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011303,'Dated Hempen Turban (Grey)','Normal/StandardItem',1,0,0,13900,491,80568,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011304,'Dated Hempen Turban (Beige)','Normal/StandardItem',1,0,0,13900,491,80569,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011305,'Dated Cotton Turban','Normal/StandardItem',1,0,0,13900,1037,80570,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011306,'Dated Cotton Turban (Red)','Normal/StandardItem',1,0,0,13900,1037,80571,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011307,'Dated Cotton Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1037,80572,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011308,'Dated Cotton Turban (Green)','Normal/StandardItem',1,0,0,13900,1037,80573,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011309,'Dated Cotton Turban (Blue)','Normal/StandardItem',1,0,0,13900,1037,80574,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011310,'Dated Velveteen Turban','Normal/StandardItem',1,0,0,13900,2129,80575,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011311,'Dated Velveteen Turban (Black)','Normal/StandardItem',1,0,0,13900,2129,80576,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011312,'Dated Velveteen Turban (Red)','Normal/StandardItem',1,0,0,13900,2129,80577,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011313,'Dated Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,2129,80578,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011314,'Dated Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,2129,80579,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011315,'Velveteen Turban','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011316,'Velveteen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011317,'Velveteen Turban of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011318,'Linen Turban','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011319,'Linen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011320,'Linen Turban of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011321,'Woolen Turban','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011322,'Woolen Turban of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011323,'Sipahi Turban','Normal/StandardItem',1,1,1,13900,0,82146,7006,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011324,'Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011325,'Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011326,'Velveteen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011327,'Velveteen Turban of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011328,'Velveteen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011329,'Velveteen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011330,'Linen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011331,'Linen Turban (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011332,'Linen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011333,'Linen Turban of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011334,'Linen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011335,'Linen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011336,'Woolen Turban (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011337,'Woolen Turban (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011338,'Woolen Turban (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011339,'Woolen Turban of Invoking','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011340,'Woolen Turban of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011341,'Woolen Turban of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011401,'Dated Bronze Elmo','Normal/StandardItem',1,0,0,18070,3360,80586,7004,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011402,'Dated Brass Elmo','Normal/StandardItem',1,0,0,18070,5040,80587,7004,1,0,0,0,0,29,1111,0,0,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011403,'Conquistador Elmo','Normal/StandardItem',1,1,1,18070,0,81580,7004,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011404,'Iron Elmo','Normal/StandardItem',1,0,0,18070,3864,81571,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011405,'Iron Elmo (Brown)','Normal/StandardItem',1,0,0,18070,3864,81577,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011406,'Mythril Elmo','Normal/StandardItem',1,0,0,18070,7056,82190,7004,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8011407,'Reinforced Mythril Elmo','Normal/StandardItem',1,0,0,18070,7560,82191,7004,1,0,0,0,0,44,2103,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8011408,'Cobalt Elmo','Normal/StandardItem',1,0,0,18070,7896,82192,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011409,'Cobalt Elmo (Red)','Normal/StandardItem',1,0,0,18070,7896,82193,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011501,'Dated Sheepskin Pot Helm','Normal/StandardItem',1,0,0,15290,1288,80588,7004,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011502,'Dated Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,2576,80591,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011503,'Dated Dodoskin Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2576,80592,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011504,'Dated Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,3864,80593,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011505,'Dated Leather Pot Helm (Ochre)','Normal/StandardItem',1,0,0,15290,3864,80594,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011506,'Dated Leather Pot Helm (Green)','Normal/StandardItem',1,0,0,15290,3864,80595,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011507,'Dated Leather Pot Helm (Red)','Normal/StandardItem',1,0,0,15290,3864,80596,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011508,'Dated Toadskin Pot Helm (Sunstone)','Normal/StandardItem',1,0,0,15290,5152,80597,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011509,'Dated Toadskin Pot Helm (Lapis Lazuli)','Normal/StandardItem',1,0,0,15290,5152,80598,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011510,'Dated Toadskin Pot Helm (Sphene)','Normal/StandardItem',1,0,0,15290,5152,80599,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011511,'Dated Toadskin Pot Helm (Malachite)','Normal/StandardItem',1,0,0,15290,5152,80600,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011512,'Dated Toadskin Pot Helm (Fluorite)','Normal/StandardItem',1,0,0,15290,5152,80601,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011513,'Dated Toadskin Pot Helm (Danburite)','Normal/StandardItem',1,0,0,15290,5152,80602,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011514,'Helm of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,81587,7004,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011515,'Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,1159,80589,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011516,'Dodoskin Pot Helm (Grey)','Normal/StandardItem',1,0,0,15290,1159,80590,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011517,'Leather Pot Helm','Normal/StandardItem',1,0,0,15290,2447,80591,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011518,'Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2447,80592,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011519,'Boarskin Pot Helm','Normal/StandardItem',1,0,0,15290,5667,82194,7004,1,0,0,0,0,43,2002,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011520,'Raptorskin Pot Helm','Normal/StandardItem',1,0,0,15290,6311,82195,7004,1,0,0,0,0,48,2002,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011521,'Mercenary\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82142,7004,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011522,'Flame Private\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,80592,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011523,'Flame Sergeant\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82194,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011524,'Veteran\'s Pot Helm','Normal/StandardItem',1,1,0,15290,6440,82512,7004,2,0,0,0,1,49,2004,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011601,'Dated Bronze Sallet','Normal/StandardItem',1,0,0,16680,2352,80603,7004,1,0,0,0,0,15,1113,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8011602,'Dated Assault Sallet','Normal/StandardItem',1,0,0,16680,3822,80604,7004,1,0,0,0,0,25,1113,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011603,'Dated Iron Sallet','Normal/StandardItem',1,0,0,16680,5292,80605,7004,1,0,0,0,0,35,1113,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011604,'Dated Iron Assault Sallet','Normal/StandardItem',1,0,0,16680,6762,80606,7004,1,0,0,0,0,45,1113,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8011605,'Iron Sallet','Normal/StandardItem',1,0,0,16680,3087,80606,7004,1,0,0,0,0,20,2004,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8011606,'Reinforced Iron Sallet','Normal/StandardItem',1,0,0,16680,3528,80605,7004,1,0,0,0,0,23,2004,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8011607,'Steel Sallet','Normal/StandardItem',1,0,0,16680,4557,81595,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011608,'Steel Sallet (Green)','Normal/StandardItem',1,0,0,16680,4557,81599,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011609,'Storm Private\'s Sallet','Normal/StandardItem',1,1,1,16680,0,80604,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011610,'Storm Sergeant\'s Sallet','Normal/StandardItem',1,1,1,16680,0,81595,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011701,'Dated Bronze Chain Coif','Normal/StandardItem',1,0,0,19460,5096,80607,7004,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011702,'Dated Iron Chain Coif','Normal/StandardItem',1,0,0,19460,6916,80608,7004,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011703,'Dated Cavalry Chain Coif','Normal/StandardItem',1,0,0,19460,8736,80609,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011704,'Dated Cavalry Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8736,80610,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011705,'Dated Cavalry Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8736,80611,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011706,'Dated Cavalry Chain Coif (Ochre)','Normal/StandardItem',1,0,0,19460,8736,80612,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011707,'Dated Cavalry Chain Coif (Green)','Normal/StandardItem',1,0,0,19460,8736,80613,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011708,'Judge\'s Chain Coif','Normal/StandardItem',1,1,1,19460,0,80614,7004,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011709,'Templar\'s Chain Coif','Normal/StandardItem',1,1,0,19460,9100,82046,7004,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011710,'Mythril Chain Coif','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011711,'Mythril Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011712,'Cobalt Chain Coif','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011713,'Cobalt Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011801,'Dated Hempen Scarf','Normal/StandardItem',1,0,0,11120,224,80641,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011802,'Dated Hempen Scarf (Grey)','Normal/StandardItem',1,0,0,11120,224,80642,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011803,'Dated Hempen Scarf (Beige)','Normal/StandardItem',1,0,0,11120,224,80643,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011804,'Dated Hempen Scarf (Brown)','Normal/StandardItem',1,0,0,11120,224,80644,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011805,'Dated Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,80645,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011806,'Dated Cotton Scarf (Red)','Normal/StandardItem',1,0,0,11120,784,80646,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011807,'Dated Cotton Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,784,80647,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011808,'Dated Cotton Scarf (Green)','Normal/StandardItem',1,0,0,11120,784,80648,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011809,'Dated Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,80649,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011810,'Dated Velveteen Scarf','Normal/StandardItem',1,0,0,11120,1904,80650,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011811,'Dated Velveteen Scarf (Black)','Normal/StandardItem',1,0,0,11120,1904,80652,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011812,'Dated Velveteen Scarf (Red)','Normal/StandardItem',1,0,0,11120,1904,80654,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011813,'Dated Velveteen Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,1904,80651,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011814,'Dated Velveteen Scarf (Green)','Normal/StandardItem',1,0,0,11120,1904,80653,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011815,'Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,81731,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011816,'Cotton Scarf (Brown)','Normal/StandardItem',1,0,0,11120,784,81741,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011817,'Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,81747,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011901,'Moldering Jester\'s Cap','Normal/StandardItem',1,1,0,13900,3628,82033,7005,1,0,0,0,0,26,1007,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011902,'Vintage Jester\'s Cap','Normal/StandardItem',1,1,0,13900,6316,81641,7005,1,0,0,0,0,46,1007,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011903,'Harlequin\'s Cap','Normal/StandardItem',1,1,0,13900,6854,81643,7005,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8012001,'Dated Straw Hat','Normal/StandardItem',1,0,0,18070,322,80523,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012002,'Dated Walking Hat','Normal/StandardItem',1,0,0,18070,1288,80526,7005,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012003,'Dated Tarred Walking Hat','Normal/StandardItem',1,0,0,18070,2898,80529,7005,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8012004,'Dated Fishing Hat','Normal/StandardItem',1,0,0,18070,4508,80532,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012005,'Dated Fishing Hat (Red)','Normal/StandardItem',1,0,0,18070,4508,80533,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012006,'Dated Fishing Hat (Yellow)','Normal/StandardItem',1,0,0,18070,4508,80534,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012007,'Dated Fishing Hat (Green)','Normal/StandardItem',1,0,0,18070,4508,80535,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012008,'Dated Fishing Hat (Blue)','Normal/StandardItem',1,0,0,18070,4508,80536,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012009,'Weathered Sun Hat','Normal/StandardItem',1,1,1,18070,0,80542,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012010,'Weathered Beach Hat (Blue)','Normal/StandardItem',1,1,1,18070,0,80543,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012011,'Straw Hat','Normal/StandardItem',1,0,0,18070,660,80523,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012012,'Stablehand\'s Hat','Normal/StandardItem',1,0,0,18070,660,81471,7005,1,0,0,0,0,10,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012013,'Stablemaid\'s Hat','Normal/StandardItem',1,0,0,18070,660,82172,7005,1,0,0,0,0,10,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012014,'Angler\'s Hat','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012015,'Angler\'s Hat of Strength (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012016,'Angler\'s Hat of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012017,'Straw Hat (Black)','Normal/StandardItem',1,0,0,18070,660,80524,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012018,'Straw Hat (White)','Normal/StandardItem',1,0,0,18070,660,80525,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012019,'Angler\'s Hat (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012020,'Angler\'s Hat (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012021,'Angler\'s Hat of Strength','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012022,'Angler\'s Hat of Strength (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012023,'Angler\'s Hat of Dexterity','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012024,'Angler\'s Hat of Dexterity (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012101,'Onion Helm','Normal/SpecialEquipItem',1,1,1,15290,0,80655,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012102,'Peregrine Helm','Normal/StandardItem',1,1,1,15290,0,82075,7004,2,0,0,0,1,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012103,'Red Onion Helm','Normal/StandardItem',1,1,0,15290,5345,80657,7004,2,0,0,0,1,45,1001,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8012201,'Buccaneer\'s Tricorne','Normal/StandardItem',1,1,0,13900,6115,82049,7005,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012202,'Silver Tricorne','Normal/StandardItem',1,1,0,12510,2606,82074,7005,2,0,0,0,0,48,1006,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8012301,'Dated Chef\'s Hat','Normal/StandardItem',1,0,0,13900,3168,81848,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012302,'Dated Chef\'s Hat (Black)','Normal/StandardItem',1,0,0,13900,3168,81849,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012303,'Dated Chef\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,3168,81850,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012304,'Dated Chef\'s Hat (Yellow)','Normal/StandardItem',1,0,0,13900,3168,81851,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012305,'Dated Chef\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,3168,81852,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012306,'Vintage Chef\'s Hat','Normal/StandardItem',1,1,0,13900,2664,81846,7005,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012307,'Ripped Chef\'s Hat','Normal/StandardItem',1,1,0,7500,544,81847,7005,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8012308,'Linen Deerstalker','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012309,'Linen Deerstalker of Piety (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012310,'Linen Deerstalker of Intelligence (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012311,'Linen Deerstalker of Dexterity (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012312,'Woolen Deerstalker','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012313,'Woolen Deerstalker of Piety (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012314,'Woolen Deerstalker of Intelligence (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012315,'Woolen Deerstalker of Dexterity (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012316,'Linen Deerstalker (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012317,'Linen Deerstalker (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012318,'Linen Deerstalker (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012319,'Linen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012320,'Linen Deerstalker of Piety (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012321,'Linen Deerstalker of Piety (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012322,'Linen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012323,'Linen Deerstalker of Intelligence (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012324,'Linen Deerstalker of Intelligence (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012325,'Linen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012326,'Linen Deerstalker of Dexterity (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012327,'Linen Deerstalker of Dexterity (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012328,'Woolen Deerstalker (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012329,'Woolen Deerstalker (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012330,'Woolen Deerstalker (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012331,'Woolen Deerstalker (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012332,'Woolen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012333,'Woolen Deerstalker of Piety (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012334,'Woolen Deerstalker of Piety (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012335,'Woolen Deerstalker of Piety (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012336,'Woolen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012337,'Woolen Deerstalker of Intelligence (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012338,'Woolen Deerstalker of Intelligence (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012339,'Woolen Deerstalker of Intelligence (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012340,'Woolen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012341,'Woolen Deerstalker of Dexterity (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012342,'Woolen Deerstalker of Dexterity (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012343,'Woolen Deerstalker of Dexterity (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012401,'Dated Sheepskin Calot','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012402,'Dated Sheepskin Calot (Taupe)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012403,'Dated Sheepskin Calot (Grey)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012404,'Dated Dodoskin Calot','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012405,'Dated Dodoskin Calot (Black)','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012406,'Dated Leather Calot (Black)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012407,'Dated Leather Calot (Ochre)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012408,'Dated Leather Calot (Green)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012409,'Dated Leather Calot (Red)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012410,'Sheepskin Calot','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012411,'Sheepskin Calot (Brown)','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012412,'Explorer\'s Calot','Normal/StandardItem',1,1,0,11120,3456,81889,7005,2,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012501,'Dream Hat','Normal/StandardItem',1,0,0,11120,144,81892,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012502,'Reindeer Antlers','Normal/StandardItem',1,1,1,11120,0,82401,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012601,'Black Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81973,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012602,'Silver Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81974,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012603,'Usagi Kabuto','Normal/StandardItem',1,0,0,20000,256,81972,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012604,'Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82407,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012605,'Crimson Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82409,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012606,'Golden Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82408,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012607,'Black Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82410,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012701,'Dated Canvas Wedge Cap','Normal/StandardItem',1,0,0,12500,1984,81956,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012702,'Dated Canvas Wedge Cap (Auburn)','Normal/StandardItem',1,0,0,12500,1984,81957,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012703,'Dated Canvas Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,1984,81958,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012704,'Dated Canvas Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,1984,81959,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012705,'Dated Canvas Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,1984,81960,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012706,'Dated Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,2624,81961,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012707,'Dated Velveteen Wedge Cap (Black)','Normal/StandardItem',1,0,0,12500,2624,81962,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012708,'Dated Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2624,81963,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012709,'Dated Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2624,81964,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012710,'Dated Velveteen Wedge Cap (Green)','Normal/StandardItem',1,0,0,12500,2624,81965,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012711,'Dated Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,3264,82076,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012712,'Dated Linen Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,3264,82077,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012713,'Dated Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,3264,82078,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012714,'Dated Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,3264,82079,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012715,'Dated Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,3264,82080,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012716,'Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012717,'Velveteen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012718,'Velveteen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012719,'Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012720,'Linen Wedge Cap of Crafting (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012721,'Linen Wedge Cap of Gathering (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012722,'Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012723,'Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012724,'Velveteen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012725,'Velveteen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012726,'Velveteen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012727,'Velveteen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012728,'Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012729,'Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012730,'Linen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012731,'Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012732,'Linen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012733,'Linen Wedge Cap of Crafting (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012734,'Linen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012735,'Linen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012736,'Linen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012737,'Linen Wedge Cap of Gathering (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012738,'Linen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012739,'Linen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012801,'Pristine Egg Cap','Normal/StandardItem',1,1,0,12000,10,82056,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012802,'Vibrant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82060,7005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012803,'Brilliant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82059,7005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012804,'Midnight Egg Cap','Normal/StandardItem',1,1,0,12000,10,82058,7005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8012805,'Chocobo Egg Cap','Normal/StandardItem',1,1,0,12000,10,82057,7005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8012901,'Mythril Mesail','Normal/StandardItem',1,0,0,13900,5598,82156,7008,1,0,0,0,0,42,2104,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8012902,'Cobalt Mesail','Normal/StandardItem',1,0,0,13900,6249,82157,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012903,'Cobalt Mesail (Red)','Normal/StandardItem',1,0,0,13900,6249,82158,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012904,'Cobalt Mesail (Blue)','Normal/StandardItem',1,0,0,13900,6249,82411,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8013001,'Woolen Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,7875,82198,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013002,'Woolen Cavalier\'s Hat (Purple)','Normal/StandardItem',1,0,0,13900,7875,82199,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013003,'Felt Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013004,'Felt Cavalier\'s Hat (Brown)','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013005,'Plundered Cavalier\'s Hat','Normal/StandardItem',1,1,0,13900,2800,82154,7005,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8013006,'Felt Cavalier\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,8750,82420,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013007,'Felt Cavalier\'s Hat (Blue)','Normal/StandardItem',1,0,0,13900,8750,82418,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013008,'Felt Cavalier\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,8750,82419,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013101,'Dodoskin Skullcap','Normal/StandardItem',1,0,0,13900,1296,81823,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013102,'Dodoskin Skullcap (Black)','Normal/StandardItem',1,0,0,13900,1296,81824,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013201,'Lominsan Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82128,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013202,'Gridanian Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82129,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013203,'Ul\'dahn Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82130,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013204,'Lominsan Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82131,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013205,'Gridanian Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82132,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013206,'Ul\'dahn Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82133,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013301,'Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82137,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013302,'Unripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82138,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013303,'White Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82139,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013304,'Ripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82140,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013401,'Butcher\'s Crown','Normal/StandardItem',1,1,1,13900,0,82403,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013402,'Chronicler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82404,7007,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013403,'Paragon\'s Crown','Normal/StandardItem',1,1,1,13900,0,82405,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013404,'Gambler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82406,7007,3,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013501,'Gallant Coronet','Normal/StandardItem',1,1,1,13900,0,82486,7007,3,0,0,0,1,49,2120,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013502,'Temple Circlet','Normal/StandardItem',1,1,1,13900,0,82491,7007,3,0,0,0,1,49,2119,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013503,'Fighter\'s Burgeonet','Normal/StandardItem',1,1,1,20850,0,82466,7004,3,0,0,0,1,49,2121,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013504,'Drachen Armet','Normal/StandardItem',1,1,1,20850,0,82461,7004,3,0,0,0,1,49,2123,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013505,'Choral Chapeau','Normal/StandardItem',1,1,1,12510,0,82481,7005,3,0,0,0,1,49,2122,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013506,'Healer\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82471,7007,3,0,0,0,1,49,2125,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013507,'Wizard\'s Petasos','Normal/StandardItem',1,1,1,12510,0,82476,7005,3,0,0,0,1,49,2124,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013601,'Darklight Helm','Normal/StandardItem',1,1,1,20850,0,82498,7004,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013602,'Darklight Eyepatch','Normal/StandardItem',1,1,1,12510,0,82502,7009,3,0,0,0,1,50,2128,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013603,'Vanya Hat','Normal/StandardItem',1,0,0,12510,5740,82567,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013604,'Vanya Hat (Yellow)','Normal/StandardItem',1,0,0,12510,5740,82566,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013605,'Vanya Hat (Black)','Normal/StandardItem',1,0,0,12510,5740,82565,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013606,'Vanya Hat (Purple)','Normal/StandardItem',1,0,0,12510,5740,82568,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013607,'Vanya Hat (Red)','Normal/StandardItem',1,0,0,12510,5740,82569,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013608,'Militia Armet','Normal/StandardItem',1,1,1,20850,0,80378,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013609,'Militia Hat','Normal/StandardItem',1,1,1,12510,0,82574,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013610,'Militia Barbut','Normal/StandardItem',1,1,1,16680,0,82576,7004,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013611,'Hamlet Puller\'s Hat','Normal/StandardItem',1,1,1,18070,0,82570,7005,2,0,0,0,1,50,2147,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013612,'Hamlet Cutter\'s Hat','Normal/StandardItem',1,1,1,18070,0,82571,7005,2,0,0,0,1,50,2146,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013613,'Hamlet Digger\'s Helmet','Normal/StandardItem',1,1,1,18070,0,82572,7004,2,0,0,0,1,50,2145,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013614,'Storm Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82588,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013615,'Storm Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,82578,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013616,'Storm Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80520,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013617,'Serpent Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82589,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013618,'Serpent Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81646,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013619,'Serpent Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80521,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013620,'Flame Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82587,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013621,'Flame Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81647,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013622,'Flame Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80519,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013623,'Scarf of Wondrous Wit','Normal/StandardItem',1,1,1,11120,0,81742,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013624,'Legionary Visor','Normal/StandardItem',1,0,0,7500,1472,80460,7008,1,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013625,'Rose Gold Circlet','Normal/StandardItem',1,0,0,13900,5152,82600,7007,1,0,0,0,1,50,2005,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013626,'Chocobo Mask','Normal/StandardItem',1,1,1,13900,0,82607,7004,2,0,0,0,0,35,1001,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8013627,'Carpenter\'s Hood','Normal/StandardItem',1,0,0,11120,3213,82612,7005,1,0,0,0,1,50,2137,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013628,'Blacksmith\'s Goggles','Normal/StandardItem',1,0,0,13900,5140,82613,7009,1,0,0,0,1,50,2138,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013629,'Armorer\'s Visor','Normal/StandardItem',1,0,0,13900,6640,82614,7008,1,0,0,0,1,50,2139,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013630,'Goldsmith\'s Turban','Normal/StandardItem',1,0,0,13900,2784,82615,7005,1,0,0,0,1,50,2140,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013631,'Leatherworker\'s Hat','Normal/StandardItem',1,0,0,15290,6640,82616,7005,1,0,0,0,1,50,2141,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013632,'Weaver\'s Gibus','Normal/StandardItem',1,0,0,13900,8925,82617,7005,1,0,0,0,1,50,2142,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013633,'Alchemist\'s Monocle','Normal/StandardItem',1,0,0,11120,4998,82618,7009,1,0,0,0,1,50,2143,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013634,'Culinarian\'s Hat','Normal/StandardItem',1,0,0,13900,3672,82619,7005,1,0,0,0,1,50,2144,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013635,'Dalamud Horn','Normal/StandardItem',1,1,1,13900,0,82620,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013636,'Imperial Operative Tricorne','Normal/StandardItem',1,1,1,13900,0,82635,7005,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013637,'Imperial Operative Hat','Normal/StandardItem',1,1,1,13900,0,82636,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030001,'Dated Hempen Doublet','Normal/StandardItem',1,0,0,27800,1302,80044,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030002,'Dated Hempen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,1302,80045,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030003,'Dated Hempen Doublet (Grey)','Normal/StandardItem',1,0,0,27800,1302,80046,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030004,'Dated Hempen Doublet (Beige)','Normal/StandardItem',1,0,0,27800,1302,80047,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030005,'Dated Cotton Doublet','Normal/StandardItem',1,0,0,27800,3162,80019,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030006,'Dated Cotton Doublet (Red)','Normal/StandardItem',1,0,0,27800,3162,80020,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030007,'Dated Cotton Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,3162,80021,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030008,'Dated Cotton Doublet (Green)','Normal/StandardItem',1,0,0,27800,3162,80022,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030009,'Dated Cotton Doublet (Blue)','Normal/StandardItem',1,0,0,27800,3162,80023,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030010,'Dated Canvas Doublet','Normal/StandardItem',1,0,0,27800,5022,80024,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030011,'Dated Canvas Doublet (Auburn)','Normal/StandardItem',1,0,0,27800,5022,80025,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030012,'Dated Canvas Doublet (Pink)','Normal/StandardItem',1,0,0,27800,5022,80026,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030013,'Dated Canvas Doublet (Brown)','Normal/StandardItem',1,0,0,27800,5022,80027,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030014,'Dated Canvas Doublet (Blue)','Normal/StandardItem',1,0,0,27800,5022,80028,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030015,'Linen Doublet','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030016,'Linen Doublet (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030017,'Linen Doublet of Vitality (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030018,'Linen Doublet of Strength (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030019,'Linen Doublet of Dexterity (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030020,'Woolen Doublet','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030021,'Woolen Doublet of Vitality (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030022,'Woolen Doublet of Strength (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030023,'Woolen Doublet of Dexterity (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030024,'Linen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030025,'Linen Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030026,'Linen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030027,'Linen Doublet of Vitality (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030028,'Linen Doublet of Vitality (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030029,'Linen Doublet of Strength','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030030,'Linen Doublet of Strength (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030031,'Linen Doublet of Strength (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030032,'Weathered Doublet (Yellow)','Normal/StandardItem',1,1,1,27800,0,80676,7016,1,0,0,0,0,1,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030033,'Onion Doublet','Normal/StandardItem',1,1,1,27800,0,81353,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030034,'Dodore Doublet','Normal/StandardItem',1,0,0,27800,9114,81405,7016,2,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030035,'Gridanian Doublet','Normal/StandardItem',1,1,1,27800,0,80021,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030036,'Linen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030037,'Linen Doublet of Dexterity (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030038,'Linen Doublet of Dexterity (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030039,'Woolen Doublet (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030040,'Woolen Doublet (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030041,'Woolen Doublet (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030042,'Woolen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030043,'Woolen Doublet of Vitality (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030044,'Woolen Doublet of Vitality (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030045,'Woolen Doublet of Strength','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030046,'Woolen Doublet of Strength (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030047,'Woolen Doublet of Strength (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030048,'Woolen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030049,'Woolen Doublet of Dexterity (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030050,'Woolen Doublet of Dexterity (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030101,'Dated Bronze Cuirass','Normal/StandardItem',1,0,0,41700,11700,80048,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030102,'Dated Bronze Cuirass (Auburn)','Normal/StandardItem',1,0,0,41700,11700,80049,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030103,'Dated Bronze Cuirass (Pink)','Normal/StandardItem',1,0,0,41700,11700,80050,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030104,'Dated Bronze Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,11700,80051,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030105,'Dated Bronze Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,11700,80052,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030106,'Dated Iron Cuirass','Normal/StandardItem',1,0,0,41700,14700,80053,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030107,'Dated Iron Cuirass (Green)','Normal/StandardItem',1,0,0,41700,14700,80056,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030108,'Dated Iron Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,14700,80057,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030109,'Steel Cuirass','Normal/StandardItem',1,0,0,41700,12000,80054,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030110,'Steel Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,12000,80058,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030111,'Cobalt Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,15000,82422,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030112,'Sentinel\'s Cuirass','Normal/StandardItem',1,0,0,41700,15300,80062,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030113,'Cobalt Cuirass','Normal/StandardItem',1,0,0,41700,15000,82213,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030114,'Cobalt Cuirass (Red)','Normal/StandardItem',1,0,0,41700,15000,82214,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030115,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030116,'Darksteel Cuirass','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030117,'Darksteel Cuirass (White)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030118,'Darksteel Cuirass (Gold)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030119,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030201,'Dated Hempen Robe','Normal/StandardItem',1,0,0,25020,1148,80091,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030202,'Dated Hempen Robe (Brown)','Normal/StandardItem',1,0,0,25020,1148,80092,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030203,'Dated Hempen Robe (Grey)','Normal/StandardItem',1,0,0,25020,1148,80093,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030204,'Dated Hempen Robe (Beige)','Normal/StandardItem',1,0,0,25020,1148,80094,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030205,'Dated Cotton Robe','Normal/StandardItem',1,0,0,25020,2788,80095,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030206,'Dated Cotton Robe (Red)','Normal/StandardItem',1,0,0,25020,2788,80096,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030207,'Dated Cotton Robe (Yellow)','Normal/StandardItem',1,0,0,25020,2788,80097,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030208,'Dated Cotton Robe (Green)','Normal/StandardItem',1,0,0,25020,2788,80098,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030209,'Dated Cotton Robe (Blue)','Normal/StandardItem',1,0,0,25020,2788,80099,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030210,'Dated Canvas Robe','Normal/StandardItem',1,0,0,25020,4428,80100,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030211,'Dated Canvas Robe (Auburn)','Normal/StandardItem',1,0,0,25020,4428,80101,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030212,'Dated Canvas Robe (Pink)','Normal/StandardItem',1,0,0,25020,4428,80102,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030213,'Dated Canvas Robe (Brown)','Normal/StandardItem',1,0,0,25020,4428,80103,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030214,'Dated Canvas Robe (Blue)','Normal/StandardItem',1,0,0,25020,4428,80104,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030215,'Dated Velveteen Robe','Normal/StandardItem',1,0,0,25020,6068,80105,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030216,'Dated Velveteen Robe (Black)','Normal/StandardItem',1,0,0,25020,6068,80106,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030217,'Dated Velveteen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80107,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030218,'Dated Velveteen Robe (Yellow)','Normal/StandardItem',1,0,0,25020,6068,80108,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030219,'Dated Velveteen Robe (Green)','Normal/StandardItem',1,0,0,25020,6068,80109,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030220,'Linen Robe','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030221,'Linen Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030222,'Linen Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030223,'Linen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030224,'Linen Robe (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030225,'Woolen Robe','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030226,'Woolen Robe (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030227,'Woolen Robe of Casting (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030228,'Woolen Robe (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030229,'Woolen Robe of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030230,'Felt Robe','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030231,'Felt Robe of Casting (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030232,'Felt Robe (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030233,'Felt Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030234,'Linen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030235,'Linen Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030236,'Linen Robe of Casting','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030237,'Linen Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030238,'Woolen Robe of Casting','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030239,'Woolen Robe of Casting (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030240,'Woolen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030241,'Woolen Robe of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030242,'Felt Robe (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030243,'Felt Robe (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030244,'Sorcerer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82149,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030245,'Weathered Robe','Normal/StandardItem',1,1,1,25020,0,80711,7016,1,0,0,0,0,1,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030246,'Vintage Robe','Normal/StandardItem',1,1,0,25020,8036,81485,7016,1,0,0,0,0,48,1106,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030247,'Tattered Robe','Normal/StandardItem',1,1,0,15000,2340,81485,7016,1,0,0,0,0,38,1106,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030248,'Ul\'dahn Robe','Normal/StandardItem',1,1,1,25020,0,80106,7016,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030249,'Felt Robe (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030250,'Felt Robe of Casting','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030251,'Felt Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030252,'Felt Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030253,'Felt Robe of Casting (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030254,'Felt Robe of the Mind','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030255,'Felt Robe of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030256,'Felt Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030257,'Felt Robe of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030301,'Dated Bronze Chainmail','Normal/StandardItem',1,0,0,33360,2080,80127,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030302,'Dated Bronze Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,2080,80128,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030303,'Dated Bronze Chainmail (Grey)','Normal/StandardItem',1,0,0,33360,2080,80129,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030304,'Dated Bronze Chainmail (Beige)','Normal/StandardItem',1,0,0,33360,2080,80130,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030305,'Dated Sentinel\'s Chainmail','Normal/StandardItem',1,0,0,33360,3680,80131,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030306,'Dated Sentinel\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,3680,80132,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030307,'Dated Sentinel\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,3680,80133,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030308,'Dated Sentinel\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,3680,80134,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030309,'Dated Sentinel\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,3680,80135,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030310,'Dated Mercenary\'s Chainmail','Normal/StandardItem',1,0,0,33360,5280,80136,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030311,'Dated Mercenary\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,5280,80137,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030312,'Dated Mercenary\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,80138,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030313,'Dated Mercenary\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,5280,80139,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030314,'Dated Mercenary\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,5280,80140,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030315,'Dated Cavalier\'s Chainmail','Normal/StandardItem',1,0,0,33360,6880,80141,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030316,'Dated Cavalier\'s Chainmail (Auburn)','Normal/StandardItem',1,0,0,33360,6880,80142,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030317,'Dated Cavalier\'s Chainmail (Pink)','Normal/StandardItem',1,0,0,33360,6880,80143,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030318,'Dated Cavalier\'s Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,6880,80144,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030319,'Dated Cavalier\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,6880,80145,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030320,'Steel Chainmail','Normal/StandardItem',1,0,0,33360,5280,82243,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030321,'Steel Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,82244,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030322,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030323,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030324,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030325,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030326,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030327,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030328,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030329,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030330,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030331,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030332,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030333,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030334,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030335,'Felt Tabard','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030336,'Felt Tabard (Teal)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030337,'Felt Tabard (Blue)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030338,'Felt Tabard (Red)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030339,'Felt Tabard (Brown)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030340,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030341,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030342,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030343,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030344,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030345,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030346,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030347,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030348,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030349,'Explorer\'s Tabard','Normal/StandardItem',1,1,0,33360,8160,80147,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030350,'Lominsan Chainmail','Normal/StandardItem',1,1,1,33360,0,82069,7015,2,0,0,0,1,25,2103,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030401,'Dated Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030402,'Dated Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030403,'Dated Hempen Dalmatica (Grey)','Normal/StandardItem',1,0,0,22240,260,80065,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030404,'Dated Hempen Dalmatica (Beige)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030405,'Dated Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,1560,80067,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030406,'Dated Cotton Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,1560,80068,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030407,'Dated Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80069,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030408,'Dated Cotton Dalmatica (Green)','Normal/StandardItem',1,0,0,22240,1560,80070,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030409,'Dated Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,1560,80071,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030410,'Dated Canvas Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80072,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030411,'Dated Canvas Dalmatica (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80073,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030412,'Dated Canvas Dalmatica (Pink)','Normal/StandardItem',1,0,0,22240,2860,80074,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030413,'Dated Canvas Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,2860,80075,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030414,'Dated Canvas Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80076,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030415,'Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030416,'Hempen Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030417,'Hempen Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030418,'Hempen Dalmatica of Casting (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030419,'Hempen Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030420,'Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030421,'Hempen Dalmatica of Casting (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030422,'Hempen Dalmatica of Toiling (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030423,'Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030424,'Cotton Dalmatica of Casting (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030425,'Cotton Dalmatica of Toiling (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030426,'Hempen Dalmatica of Toiling (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030427,'Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030428,'Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030429,'Cotton Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030430,'Cotton Dalmatica of Casting (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030431,'Cotton Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030432,'Cotton Dalmatica of Toiling (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030433,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030434,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030435,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030436,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030437,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030438,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030439,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030440,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030441,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030442,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030443,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030444,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030445,'Weathered Dalmatica','Normal/StandardItem',1,1,1,22240,0,80682,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030446,'Weathered Dalmatica (Grey)','Normal/StandardItem',1,1,1,22240,0,80683,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030447,'Lominsan Dalmatica','Normal/StandardItem',1,1,1,22240,0,80679,7016,2,0,0,0,1,25,2111,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030501,'Dated Hempen Gown','Normal/StandardItem',1,0,0,25020,750,80077,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030502,'Dated Hempen Gown (Brown)','Normal/StandardItem',1,0,0,25020,750,80078,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030503,'Dated Hempen Gown (Grey)','Normal/StandardItem',1,0,0,25020,750,80079,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030504,'Dated Hempen Gown (Beige)','Normal/StandardItem',1,0,0,25020,750,80080,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030505,'Dated Cotton Gown','Normal/StandardItem',1,0,0,25020,2250,80081,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030506,'Dated Cotton Gown (Red)','Normal/StandardItem',1,0,0,25020,2250,80082,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030507,'Dated Cotton Gown (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80083,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030508,'Dated Cotton Gown (Green)','Normal/StandardItem',1,0,0,25020,2250,80084,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030509,'Dated Cotton Gown (Blue)','Normal/StandardItem',1,0,0,25020,2250,80085,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030510,'Dated Canvas Gown','Normal/StandardItem',1,0,0,25020,3750,80086,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030511,'Dated Canvas Gown (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80087,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030512,'Dated Canvas Gown (Pink)','Normal/StandardItem',1,0,0,25020,3750,80088,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030513,'Dated Canvas Gown (Brown)','Normal/StandardItem',1,0,0,25020,3750,80089,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030514,'Dated Canvas Gown (Blue)','Normal/StandardItem',1,0,0,25020,3750,80090,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030515,'Dated Velveteen Gown','Normal/StandardItem',1,0,0,25020,5250,80684,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030516,'Dated Velveteen Gown (Black)','Normal/StandardItem',1,0,0,25020,5250,80685,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030517,'Dated Velveteen Gown (Red)','Normal/StandardItem',1,0,0,25020,5250,80686,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030518,'Dated Velveteen Gown (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80687,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030519,'Dated Velveteen Gown (Green)','Normal/StandardItem',1,0,0,25020,5250,80688,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030520,'Woolen Gown','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030521,'Woolen Gown of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030522,'Woolen Gown of Vitality (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030523,'Woolen Gown of Intelligence (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030524,'Felt Gown','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030525,'Felt Gown of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030526,'Felt Gown of Vitality (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030527,'Felt Gown of Intelligence (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030528,'Woolen Gown (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030529,'Woolen Gown (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030530,'Woolen Gown (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030531,'Woolen Gown of the Mind','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030532,'Woolen Gown of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030533,'Woolen Gown of the Mind (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030534,'Woolen Gown of Vitality','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030535,'Woolen Gown of Vitality (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030536,'Woolen Gown of Vitality (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030537,'Woolen Gown of Intelligence','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030538,'Woolen Gown of Intelligence (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030539,'Woolen Gown of Intelligence (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030540,'Felt Gown (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030541,'Felt Gown (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030542,'Felt Gown (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030543,'Felt Gown (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030544,'Felt Gown of the Mind','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030545,'Felt Gown of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030546,'Weathered Gown (Grey)','Normal/StandardItem',1,1,1,25020,0,80689,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030547,'Weathered Gown (Beige)','Normal/StandardItem',1,1,1,25020,0,80690,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030548,'Ul\'dahn Gown','Normal/StandardItem',1,1,1,25020,0,80685,7016,2,0,0,0,1,25,2006,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030549,'Felt Gown of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030550,'Felt Gown of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030551,'Felt Gown of Vitality','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030552,'Felt Gown of Vitality (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030553,'Felt Gown of Vitality (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030554,'Felt Gown of Vitality (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030555,'Felt Gown of Intelligence','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030556,'Felt Gown of Intelligence (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030557,'Felt Gown of Intelligence (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030558,'Felt Gown of Intelligence (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030601,'Weathered Hunting Tunic (Brown)','Normal/StandardItem',1,1,1,30580,0,80745,7016,1,0,0,0,0,1,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030602,'Dated Hunting Tunic (Brown)','Normal/StandardItem',1,0,0,30580,1860,80125,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030603,'Dated Hunting Tunic (Grey)','Normal/StandardItem',1,0,0,30580,1860,80728,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030604,'Dated Hunting Tunic (Beige)','Normal/StandardItem',1,0,0,30580,1860,80729,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030605,'Dated Trapper\'s Tunic','Normal/StandardItem',1,0,0,30580,3720,80730,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030606,'Dated Trapper\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,3720,80731,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030607,'Dated Trapper\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,3720,80732,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030608,'Dated Trapper\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,3720,80733,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030609,'Dated Trapper\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,3720,80734,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030610,'Dated Tracker\'s Tunic','Normal/StandardItem',1,0,0,30580,5580,80735,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030611,'Dated Tracker\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,30580,5580,80736,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030612,'Dated Tracker\'s Tunic (Pink)','Normal/StandardItem',1,0,0,30580,5580,80737,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030613,'Dated Tracker\'s Tunic (Brown)','Normal/StandardItem',1,0,0,30580,5580,80738,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030614,'Dated Tracker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,5580,80739,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030615,'Dated Bowman\'s Tunic','Normal/StandardItem',1,0,0,30580,7440,80740,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030616,'Dated Bowman\'s Tunic (Black)','Normal/StandardItem',1,0,0,30580,7440,80741,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030617,'Dated Bowman\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,7440,80742,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030618,'Dated Bowman\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,7440,80743,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030619,'Dated Bowman\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,7440,80744,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030620,'Poacher\'s Tunic','Normal/StandardItem',1,1,1,30580,0,81511,7016,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030621,'Ranger\'s Tunic','Normal/StandardItem',1,0,0,30580,8184,82233,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030622,'Ranger\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,8184,82234,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030623,'Rainmaker\'s Tunic','Normal/StandardItem',1,0,0,30580,9114,82235,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030624,'Rainmaker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,9114,82236,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030625,'Serpent Private\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80733,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030626,'Serpent Sergeant\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80738,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030627,'Explorer\'s Tunic','Normal/StandardItem',1,1,0,30580,9114,82509,7016,2,0,0,0,1,48,2004,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030701,'Weathered Shirt','Normal/StandardItem',1,1,1,27800,0,80759,7016,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030702,'Dated Hempen Shirt','Normal/StandardItem',1,0,0,27800,1404,80126,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030703,'Dated Hempen Shirt (Brown)','Normal/StandardItem',1,0,0,27800,1404,80746,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030704,'Dated Hempen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,1404,80747,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030705,'Dated Hempen Shirt (Beige)','Normal/StandardItem',1,0,0,27800,1404,80748,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030706,'Dated Cotton Shirt','Normal/StandardItem',1,0,0,27800,2964,80749,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030707,'Dated Cotton Shirt (Red)','Normal/StandardItem',1,0,0,27800,2964,80750,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030708,'Dated Cotton Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,2964,80751,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030709,'Dated Cotton Shirt (Green)','Normal/StandardItem',1,0,0,27800,2964,80752,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030710,'Dated Cotton Shirt (Blue)','Normal/StandardItem',1,0,0,27800,2964,80753,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030711,'Dated Velveteen Shirt','Normal/StandardItem',1,0,0,27800,6084,80754,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030712,'Dated Velveteen Shirt (Black)','Normal/StandardItem',1,0,0,27800,6084,80755,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030713,'Dated Velveteen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6084,80756,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030714,'Dated Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,6084,80757,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030715,'Dated Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,6084,80758,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030716,'Buccaneer\'s Shirt','Normal/StandardItem',1,1,0,27800,8736,82050,7016,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030717,'Velveteen Shirt','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030718,'Velveteen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030719,'Velveteen Shirt of Invoking (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030720,'Linen Shirt','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030721,'Linen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030722,'Linen Shirt of Invoking (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030723,'Woolen Shirt','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030724,'Woolen Shirt of Invoking (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030725,'Sipahi Shirt','Normal/StandardItem',1,1,1,27800,0,82147,7016,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030726,'Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030727,'Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030728,'Velveteen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030729,'Velveteen Shirt of Slaying (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030730,'Velveteen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030731,'Velveteen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030732,'Linen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030733,'Linen Shirt (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030734,'Linen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030735,'Linen Shirt of Slaying (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030736,'Linen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030737,'Linen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030738,'Woolen Shirt (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030739,'Woolen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030740,'Woolen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030741,'Woolen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030742,'Woolen Shirt of Invoking (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030743,'Woolen Shirt of Invoking (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030744,'Flame Private\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80747,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030745,'Flame Sergeant\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80755,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030801,'Weathered Acton (Grey)','Normal/StandardItem',1,1,1,30580,0,80778,7015,1,0,0,0,0,1,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030802,'Dated Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1840,80149,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030803,'Dated Hempen Acton (Beige)','Normal/StandardItem',1,0,0,30580,1840,80764,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030804,'Dated Hempen Acton (Brown)','Normal/StandardItem',1,0,0,30580,1840,81582,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030805,'Dated Cotton Acton (Red)','Normal/StandardItem',1,0,0,30580,3680,80766,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030806,'Dated Cotton Acton (Blue)','Normal/StandardItem',1,0,0,30580,3680,80767,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030807,'Dated Cotton Acton (Yellow)','Normal/StandardItem',1,0,0,30580,3680,80768,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030808,'Dated Cotton Acton (Green)','Normal/StandardItem',1,0,0,30580,3680,80769,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030809,'Dated Canvas Acton (Auburn)','Normal/StandardItem',1,0,0,30580,5520,80770,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030810,'Dated Canvas Acton (Pink)','Normal/StandardItem',1,0,0,30580,5520,80771,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030811,'Dated Canvas Acton (Brown)','Normal/StandardItem',1,0,0,30580,5520,80772,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030812,'Dated Canvas Acton (Blue)','Normal/StandardItem',1,0,0,30580,5520,80773,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030813,'Dated Velveteen Acton','Normal/StandardItem',1,0,0,30580,7360,80774,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030814,'Dated Velveteen Acton (Green)','Normal/StandardItem',1,0,0,30580,7360,80775,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030815,'Dated Velveteen Acton (Yellow)','Normal/StandardItem',1,0,0,30580,7360,80776,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030816,'Dated Velveteen Acton (Black)','Normal/StandardItem',1,0,0,30580,7360,80777,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030817,'Harlequin\'s Acton','Normal/StandardItem',1,1,0,25020,8976,81583,7015,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030818,'Brigand\'s Acton','Normal/StandardItem',1,1,1,30580,0,80776,7015,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030819,'Hempen Acton','Normal/StandardItem',1,0,0,30580,1656,80764,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030820,'Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1656,80149,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030821,'Cotton Acton','Normal/StandardItem',1,0,0,30580,3496,80767,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030822,'Cotton Acton (Brown)','Normal/StandardItem',1,0,0,30580,3496,80766,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030823,'Mercenary\'s Acton','Normal/StandardItem',1,1,1,30580,0,82143,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030824,'Veteran\'s Acton','Normal/StandardItem',1,1,0,30580,9200,82510,7015,2,0,0,0,1,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030901,'Dated Dodoskin Jacket (Rat)','Normal/StandardItem',1,0,0,33360,3360,80779,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030902,'Dated Dodoskin Jacket (Squirrel)','Normal/StandardItem',1,0,0,33360,3360,80780,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030903,'Dated Dodoskin Jacket (Marmot)','Normal/StandardItem',1,0,0,33360,3360,80781,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030904,'Dated Leather Jacket (Black)','Normal/StandardItem',1,0,0,33360,5460,80782,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030905,'Dated Leather Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,5460,80783,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030906,'Dated Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,5460,80784,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030907,'Dated Leather Jacket (Red)','Normal/StandardItem',1,0,0,33360,5460,80785,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030908,'Dated Scouting Jacket (Black)','Normal/StandardItem',1,0,0,33360,7560,80786,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030909,'Dated Scouting Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,7560,80787,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030910,'Dated Scouting Jacket (Green)','Normal/StandardItem',1,0,0,33360,7560,80788,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030911,'Dated Scouting Jacket (Red)','Normal/StandardItem',1,0,0,33360,7560,80789,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030912,'Dated Harrier\'s Jacket (Black)','Normal/StandardItem',1,0,0,33360,9660,80790,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030913,'Dated Harrier\'s Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,9660,80791,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030914,'Dated Harrier\'s Jacket (Green)','Normal/StandardItem',1,0,0,33360,9660,80792,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030915,'Dated Harrier\'s Jacket (Red)','Normal/StandardItem',1,0,0,33360,9660,80793,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030916,'Wood Wailer\'s Jacket','Normal/StandardItem',1,1,1,33360,0,81589,7015,1,0,0,0,0,20,1113,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030917,'Eternal Shade','Normal/StandardItem',1,1,1,33360,0,81367,7015,2,0,0,0,0,25,2104,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030918,'Alpine War Jacket','Normal/StandardItem',1,1,1,33360,0,82072,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030919,'Gridanian Jacket','Normal/StandardItem',1,1,1,33360,0,80791,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030920,'Leather Jacket','Normal/StandardItem',1,0,0,33360,4410,80786,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030921,'Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,4410,80788,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030922,'Toadskin Jacket','Normal/StandardItem',1,0,0,33360,6510,82248,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030923,'Toadskin Jacket (Black)','Normal/StandardItem',1,0,0,33360,6510,82249,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030924,'Plundered Jacket','Normal/StandardItem',1,1,0,33360,3360,81588,7015,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031001,'Dated Taupe Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80691,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031002,'Dated Taupe Sheepskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,4140,80692,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031003,'Dated Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80693,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031004,'Dated Slate-grey Sheepskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,4140,80694,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031005,'Dated Dodoskin Jerkin','Normal/StandardItem',1,0,0,36140,6440,80695,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031006,'Dated Dodoskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,6440,80696,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031007,'Dated Dodoskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,6440,80697,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031008,'Dated Dodoskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,6440,80698,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031009,'Dated Dodoskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,6440,80699,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031010,'Dated Leather Jerkin','Normal/StandardItem',1,0,0,36140,8740,80700,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031011,'Dated Leather Jerkin (Auburn)','Normal/StandardItem',1,0,0,36140,8740,80701,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031012,'Dated Leather Jerkin (Pink)','Normal/StandardItem',1,0,0,36140,8740,80702,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031013,'Dated Leather Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,8740,80703,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031014,'Dated Leather Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,8740,80704,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031015,'Dated Tarred Leather Jerkin','Normal/StandardItem',1,0,0,36140,11040,80705,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031016,'Dated Tarred Leather Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11040,80706,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031017,'Dated Tarred Leather Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11040,80707,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031018,'Dated Tarred Leather Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11040,80708,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031019,'Dated Tarred Leather Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11040,80709,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031020,'Weathered Jerkin (Brown)','Normal/StandardItem',1,1,1,36140,0,80710,7016,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031021,'Ul\'dahn Jerkin','Normal/StandardItem',1,1,1,36140,0,80707,7016,2,0,0,0,1,25,2007,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031022,'Boarskin Jerkin','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031023,'Boarskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031024,'Boarskin Jerkin of Strength (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031025,'Boarskin Jerkin of Dexterity (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031026,'Raptorskin Jerkin','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031027,'Raptorskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031028,'Raptorskin Jerkin of Strength (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031029,'Raptorskin Jerkin of Dexterity (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031030,'Boarskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031031,'Boarskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031032,'Boarskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031033,'Boarskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031034,'Boarskin Jerkin of Vitality (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031035,'Boarskin Jerkin of Vitality (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031036,'Boarskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031037,'Boarskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031038,'Boarskin Jerkin of Strength (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031039,'Boarskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031040,'Boarskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031041,'Boarskin Jerkin of Dexterity (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031042,'Raptorskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031043,'Raptorskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031044,'Raptorskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031045,'Raptorskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031046,'Raptorskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031047,'Raptorskin Jerkin of Vitality (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031048,'Raptorskin Jerkin of Vitality (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031049,'Raptorskin Jerkin of Vitality (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031050,'Raptorskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031051,'Raptorskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031052,'Raptorskin Jerkin of Strength (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031053,'Raptorskin Jerkin of Strength (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031054,'Raptorskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031055,'Raptorskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031056,'Raptorskin Jerkin of Dexterity (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031057,'Raptorskin Jerkin of Dexterity (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031101,'Dated Hempen Tabard','Normal/StandardItem',1,0,0,25020,960,80830,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031102,'Dated Hempen Tabard (Brown)','Normal/StandardItem',1,0,0,25020,960,80831,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031103,'Dated Hempen Tabard (Beige)','Normal/StandardItem',1,0,0,25020,960,80832,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031104,'Dated Hempen Tabard (Grey)','Normal/StandardItem',1,0,0,25020,960,80833,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031105,'Dated Cotton Tabard','Normal/StandardItem',1,0,0,25020,2560,80834,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031106,'Dated Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2560,80835,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031107,'Dated Cotton Tabard (Blue)','Normal/StandardItem',1,0,0,25020,2560,80836,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031108,'Dated Cotton Tabard (Red)','Normal/StandardItem',1,0,0,25020,2560,80837,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031109,'Dated Cotton Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,2560,80838,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031110,'Dated Canvas Tabard','Normal/StandardItem',1,0,0,25020,4160,80839,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031111,'Dated Canvas Tabard (Auburn)','Normal/StandardItem',1,0,0,25020,4160,80840,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031112,'Dated Canvas Tabard (Pink)','Normal/StandardItem',1,0,0,25020,4160,80841,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031113,'Dated Canvas Tabard (Brown)','Normal/StandardItem',1,0,0,25020,4160,80842,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031114,'Dated Canvas Tabard (Blue)','Normal/StandardItem',1,0,0,25020,4160,80843,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031115,'Dated Velveteen Tabard','Normal/StandardItem',1,0,0,25020,5760,80844,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031116,'Dated Velveteen Tabard (Green)','Normal/StandardItem',1,0,0,25020,5760,80845,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031117,'Dated Velveteen Tabard (Red)','Normal/StandardItem',1,0,0,25020,5760,80846,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031118,'Dated Velveteen Tabard (Black)','Normal/StandardItem',1,0,0,25020,5760,80847,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031119,'Dated Velveteen Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,5760,80848,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031120,'Weathered Tabard','Normal/StandardItem',1,1,1,25020,0,80849,7015,1,0,0,0,0,1,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031121,'Cotton Tabard','Normal/StandardItem',1,0,0,25020,2720,80834,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031122,'Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2720,80835,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031201,'Dated Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,750,80850,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031202,'Dated Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,750,80851,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031203,'Dated Hempen Doublet Vest (Beige)','Normal/StandardItem',1,0,0,25020,750,80852,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031204,'Dated Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,750,80853,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031205,'Dated Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,2250,80854,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031206,'Dated Cotton Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,2250,80855,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031207,'Dated Cotton Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,2250,80856,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031208,'Dated Cotton Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,2250,80857,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031209,'Dated Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80858,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031210,'Dated Canvas Doublet Vest','Normal/StandardItem',1,0,0,25020,3750,80859,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031211,'Dated Canvas Doublet Vest (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80860,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031212,'Dated Canvas Doublet Vest (Pink)','Normal/StandardItem',1,0,0,25020,3750,80861,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031213,'Dated Canvas Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3750,80862,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031214,'Dated Canvas Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,3750,80863,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031215,'Weathered Doublet Vest (Grey)','Normal/StandardItem',1,1,1,25020,0,80869,7016,1,0,0,0,0,1,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031216,'Dated Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,5250,80864,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031217,'Dated Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,5250,80865,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031218,'Dated Velveteen Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,5250,80866,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031219,'Dated Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,5250,80867,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031220,'Dated Velveteen Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80868,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031221,'Frayed Cotton Doublet Vest','Normal/StandardItem',1,1,0,25020,1650,81856,7016,1,0,0,0,0,10,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031222,'Vintage Doublet Vest','Normal/StandardItem',1,1,0,25020,4650,80858,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031223,'Lominsan Doublet Vest','Normal/StandardItem',1,1,1,25020,0,80866,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031224,'Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031225,'Hempen Doublet Vest of Gathering (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031226,'Hempen Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031227,'Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031228,'Cotton Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031229,'Cotton Doublet Vest of Crafting (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031230,'Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031231,'Velveteen Doublet Vest of Gathering (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031232,'Velveteen Doublet Vest of Crafting (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031233,'Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031234,'Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031235,'Hempen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031236,'Hempen Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031237,'Hempen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031238,'Hempen Doublet Vest of Crafting (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031239,'Cotton Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031240,'Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031241,'Cotton Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031242,'Cotton Doublet Vest of Gathering (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031243,'Cotton Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031244,'Cotton Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031245,'Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031246,'Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031247,'Velveteen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031248,'Velveteen Doublet Vest of Gathering (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031249,'Velveteen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031250,'Velveteen Doublet Vest of Crafting (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031301,'Dated Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031302,'Dated Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031303,'Dated Hempen Tunic (Beige)','Normal/StandardItem',1,0,0,22240,260,80872,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031304,'Dated Hempen Tunic (Grey)','Normal/StandardItem',1,0,0,22240,260,80873,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031305,'Dated Cotton Tunic','Normal/StandardItem',1,0,0,22240,1560,80874,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031306,'Dated Cotton Tunic (Green)','Normal/StandardItem',1,0,0,22240,1560,80875,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031307,'Dated Cotton Tunic (Blue)','Normal/StandardItem',1,0,0,22240,1560,80876,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031308,'Dated Cotton Tunic (Red)','Normal/StandardItem',1,0,0,22240,1560,80877,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031309,'Dated Cotton Tunic (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80878,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031310,'Dated Canvas Tunic','Normal/StandardItem',1,0,0,22240,2860,80879,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031311,'Dated Canvas Tunic (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80880,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031312,'Dated Canvas Tunic (Pink)','Normal/StandardItem',1,0,0,22240,2860,80881,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031313,'Dated Canvas Tunic (Brown)','Normal/StandardItem',1,0,0,22240,2860,80882,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031314,'Dated Canvas Tunic (Blue)','Normal/StandardItem',1,0,0,22240,2860,80883,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031315,'Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031316,'Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031401,'Dated Hempen Halfrobe','Normal/StandardItem',1,0,0,22240,280,80885,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031402,'Dated Hempen Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,280,80886,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031403,'Dated Hempen Halfrobe (Beige)','Normal/StandardItem',1,0,0,22240,280,80887,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031404,'Dated Hempen Halfrobe (Grey)','Normal/StandardItem',1,0,0,22240,280,80888,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031405,'Dated Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,1680,80889,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031406,'Dated Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,1680,80890,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031407,'Dated Cotton Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,1680,80891,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031408,'Dated Cotton Halfrobe (Red)','Normal/StandardItem',1,0,0,22240,1680,80892,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031409,'Dated Cotton Halfrobe (Yellow)','Normal/StandardItem',1,0,0,22240,1680,80893,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031410,'Dated Canvas Halfrobe','Normal/StandardItem',1,0,0,22240,3080,80894,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031411,'Dated Canvas Halfrobe (Auburn)','Normal/StandardItem',1,0,0,22240,3080,80895,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031412,'Dated Canvas Halfrobe (Pink)','Normal/StandardItem',1,0,0,22240,3080,80896,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031413,'Dated Canvas Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,3080,80897,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031414,'Dated Canvas Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,3080,80898,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031415,'Weathered Halfrobe (Beige)','Normal/StandardItem',1,1,1,22240,0,80904,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031416,'Ascetic\'s Halfrobe','Normal/StandardItem',1,1,1,22240,0,80896,7016,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031417,'Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,3500,80889,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031418,'Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,3500,80890,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031419,'Velveteen Robe','Normal/StandardItem',1,0,0,22240,4480,81873,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031420,'Velveteen Robe (Black)','Normal/StandardItem',1,0,0,22240,4480,81876,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031421,'Mage\'s Halfrobe','Normal/StandardItem',1,1,0,22240,7140,82507,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031501,'Dated Sheepskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,1540,80712,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031502,'Dated Sheepskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,1540,80713,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031503,'Dated Dodoskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,2640,80714,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031504,'Dated Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2640,80715,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031505,'Dated Leather Harness (Black)','Normal/StandardItem',1,0,0,33360,7480,80716,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031506,'Dated Leather Harness (Ochre)','Normal/StandardItem',1,0,0,33360,7480,80717,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031507,'Dated Leather Harness (Green)','Normal/StandardItem',1,0,0,33360,7480,80718,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031508,'Dated Leather Harness (Red)','Normal/StandardItem',1,0,0,33360,7480,80719,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031509,'Dated Toadskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9680,80724,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031510,'Dated Toadskin Harness (Ochre)','Normal/StandardItem',1,0,0,33360,9680,80725,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031511,'Dated Toadskin Harness (Green)','Normal/StandardItem',1,0,0,33360,9680,80726,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031512,'Dated Toadskin Harness (Red)','Normal/StandardItem',1,0,0,33360,9680,80727,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031513,'Ul\'dahn Harness','Normal/StandardItem',1,1,1,33360,0,80724,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031514,'Dodoskin Harness','Normal/StandardItem',1,0,0,33360,2860,80714,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031515,'Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2860,80715,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031516,'Boarskin Harness','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031517,'Boarskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031518,'Peisteskin Harness','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031519,'Peisteskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031520,'Raptorskin Harness','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031521,'Raptorskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031522,'Raptorskin Harness (White)','Normal/StandardItem',1,0,0,33360,10560,82425,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031523,'Raptorskin Harness (Red)','Normal/StandardItem',1,0,0,33360,10560,82426,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031601,'Dated Bone Scale Mail (Grey)','Normal/StandardItem',1,0,0,36140,3600,80760,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031602,'Dated Bone Scale Mail (Taupe)','Normal/StandardItem',1,0,0,36140,3600,80761,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031603,'Dated Bronze Scale Mail','Normal/StandardItem',1,0,0,36140,4800,81364,7015,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8031604,'Blackened Scale Mail','Normal/StandardItem',1,1,0,36140,5280,81569,7015,1,0,0,0,0,21,1111,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031605,'Vintage Scale Mail','Normal/StandardItem',1,1,0,36140,10080,81568,7015,1,0,0,0,0,41,1111,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031606,'Mosshorn Scale Mail','Normal/StandardItem',1,1,0,36140,11520,81563,7015,2,0,0,0,0,47,1111,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031607,'Kokoroon\'s Darkshell Mail','Normal/StandardItem',1,1,1,36140,0,82064,7015,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031608,'Solid Scale Mail','Normal/StandardItem',1,1,1,36140,0,82070,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031609,'Iron Scale Mail','Normal/StandardItem',1,0,0,36140,5520,81365,7015,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031610,'Horn Scale Mail','Normal/StandardItem',1,0,0,36140,10080,82245,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031611,'Horn Scale Mail (White)','Normal/StandardItem',1,0,0,36140,10080,82246,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031612,'Tortoiseshell Scale Mail','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031613,'Tortoiseshell Scale Mail (White)','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031701,'Dated Bronze Haubergeon','Normal/StandardItem',1,0,0,38920,7280,80794,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031702,'Dated Bronze Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,7280,80795,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031703,'Dated Bronze Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,7280,80796,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031704,'Dated Bronze Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,7280,80797,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031705,'Dated Bronze Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,7280,80798,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031706,'Dated Iron Haubergeon','Normal/StandardItem',1,0,0,38920,9880,80799,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031707,'Dated Iron Haubergeon (Auburn)','Normal/StandardItem',1,0,0,38920,9880,80800,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031708,'Dated Iron Haubergeon (Pink)','Normal/StandardItem',1,0,0,38920,9880,80801,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031709,'Dated Iron Haubergeon (Brown)','Normal/StandardItem',1,0,0,38920,9880,80802,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031710,'Dated Iron Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,9880,80803,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031711,'Dated Cavalry Haubergeon','Normal/StandardItem',1,0,0,38920,12480,80804,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031712,'Dated Cavalry Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,12480,80805,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031713,'Dated Cavalry Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12480,80806,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031714,'Dated Cavalry Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,12480,80807,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031715,'Dated Cavalry Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,12480,80808,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031716,'Judge\'s Haubergeon','Normal/StandardItem',1,1,1,38920,0,80809,7015,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031717,'Ripped Haubergeon','Normal/StandardItem',1,1,0,38920,8060,81401,7015,1,0,0,0,0,30,1114,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031718,'Vintage Haubergeon','Normal/StandardItem',1,1,0,38920,13260,80804,7015,1,0,0,0,0,50,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031719,'Templar\'s Haubergeon','Normal/StandardItem',1,1,0,38920,13000,82047,7015,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8031720,'Mythril Haubergeon','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031721,'Mythril Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031722,'Cobalt Haubergeon','Normal/StandardItem',1,0,0,38920,12740,82251,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031723,'Cobalt Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12740,82252,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031724,'Plundered Haubergeon','Normal/StandardItem',1,1,0,38920,4160,80794,7015,1,0,0,0,1,15,2103,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031801,'Dated Hempen Cowl','Normal/StandardItem',1,0,0,38920,3600,80810,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031802,'Dated Hempen Cowl (Beige)','Normal/StandardItem',1,0,0,38920,3600,80811,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031803,'Dated Hempen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,3600,80812,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031804,'Dated Hempen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,3600,80813,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031805,'Dated Cotton Cowl','Normal/StandardItem',1,0,0,38920,6000,80814,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031806,'Dated Cotton Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,6000,80815,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031807,'Dated Cotton Cowl (Green)','Normal/StandardItem',1,0,0,38920,6000,80816,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031808,'Dated Cotton Cowl (Blue)','Normal/StandardItem',1,0,0,38920,6000,80817,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031809,'Dated Cotton Cowl (Red)','Normal/StandardItem',1,0,0,38920,6000,80818,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031810,'Dated Canvas Cowl','Normal/StandardItem',1,0,0,38920,8400,80819,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031811,'Dated Canvas Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,8400,80820,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031812,'Dated Canvas Cowl (Green)','Normal/StandardItem',1,0,0,38920,8400,80821,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031813,'Dated Canvas Cowl (Blue)','Normal/StandardItem',1,0,0,38920,8400,80822,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031814,'Dated Canvas Cowl (Red)','Normal/StandardItem',1,0,0,38920,8400,80823,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031815,'Dated Velveteen Cowl','Normal/StandardItem',1,0,0,38920,10800,80824,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031816,'Dated Velveteen Cowl (Black)','Normal/StandardItem',1,0,0,38920,10800,80825,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031817,'Dated Velveteen Cowl (Green)','Normal/StandardItem',1,0,0,38920,10800,80826,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031818,'Dated Velveteen Cowl (Red)','Normal/StandardItem',1,0,0,38920,10800,80827,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031819,'Dated Velveteen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,10800,80828,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031820,'Seer\'s Cowl','Normal/StandardItem',1,1,1,38920,0,82065,7017,2,0,0,0,0,35,2005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031821,'Gridanian Cowl','Normal/StandardItem',1,1,1,38920,0,80820,7017,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031822,'Linen Cowl','Normal/StandardItem',1,0,0,38920,9120,82256,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031823,'Linen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,9120,82257,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031824,'Linen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,9120,82258,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031825,'Woolen Cowl','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031826,'Woolen Cowl (Black)','Normal/StandardItem',1,0,0,38920,11520,82260,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031827,'Woolen Cowl (Red)','Normal/StandardItem',1,0,0,38920,11520,82261,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031828,'Woolen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031901,'Dated Hempen Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,1040,81751,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031902,'Dated Hempen Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,1040,81752,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031903,'Dated Hempen Shepherd\'s Tunic (Grey)','Normal/StandardItem',1,0,0,27800,1040,81753,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031904,'Dated Hempen Shepherd\'s Tunic (Beige)','Normal/StandardItem',1,0,0,27800,1040,81754,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031905,'Dated Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031906,'Dated Cotton Shepherd\'s Tunic (Red)','Normal/StandardItem',1,0,0,27800,2340,81758,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031907,'Dated Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031908,'Dated Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031909,'Dated Cotton Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,2340,81761,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031910,'Dated Canvas Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,3640,81762,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031911,'Dated Canvas Shepherd\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,27800,3640,81763,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031912,'Dated Canvas Shepherd\'s Tunic (Pink)','Normal/StandardItem',1,0,0,27800,3640,81764,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031913,'Dated Canvas Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,3640,81765,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031914,'Dated Canvas Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,3640,81766,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031915,'Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031916,'Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031917,'Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8032001,'Vintage Chef\'s Apron','Normal/StandardItem',1,1,0,27800,4810,81839,7016,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032002,'Stained Chef\'s Apron','Normal/StandardItem',1,1,0,27800,2210,81840,7016,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8032003,'Dated Chef\'s Apron','Normal/StandardItem',1,0,0,27800,5720,81841,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032004,'Dated Chef\'s Apron (Black)','Normal/StandardItem',1,0,0,27800,5720,81842,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032005,'Dated Chef\'s Apron (Red)','Normal/StandardItem',1,0,0,27800,5720,81843,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032006,'Dated Chef\'s Apron (Yellow)','Normal/StandardItem',1,0,0,27800,5720,81844,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032007,'Dated Chef\'s Apron (Green)','Normal/StandardItem',1,0,0,27800,5720,81845,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032008,'Lominsan Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032009,'Linen Smock','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032010,'Linen Smock of the Mind (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032011,'Linen Smock of Piety (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032012,'Linen Smock of Piety (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032013,'Woolen Smock','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032014,'Woolen Smock of the Mind (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032015,'Woolen Smock of Piety (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032016,'Woolen Smock of Piety (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032017,'Linen Smock (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032018,'Linen Smock (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032019,'Linen Smock (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032020,'Linen Smock of the Mind','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032021,'Linen Smock of the Mind (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032022,'Linen Smock of the Mind (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032023,'Linen Smock of Piety','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032024,'Linen Smock of Piety (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032025,'Woolen Smock (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032026,'Woolen Smock (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032027,'Woolen Smock (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032028,'Woolen Smock (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032029,'Woolen Smock of the Mind','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032030,'Woolen Smock of the Mind (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032031,'Woolen Smock of the Mind (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032032,'Woolen Smock of the Mind (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032033,'Woolen Smock of Piety','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032034,'Woolen Smock of Piety (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032035,'Woolen Smock of Piety (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032101,'Dream Tunic','Normal/StandardItem',1,0,0,22240,260,81890,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032102,'Reindeer Suit','Normal/StandardItem',1,1,1,22240,0,82402,7033,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032201,'Dated Canvas Coatee','Normal/StandardItem',1,0,0,25000,3720,81893,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032202,'Dated Canvas Coatee (Auburn)','Normal/StandardItem',1,0,0,25000,3720,81894,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032203,'Dated Canvas Coatee (Pink)','Normal/StandardItem',1,0,0,25000,3720,81895,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032204,'Dated Canvas Coatee (Brown)','Normal/StandardItem',1,0,0,25000,3720,81896,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032205,'Dated Canvas Coatee (Blue)','Normal/StandardItem',1,0,0,25000,3720,81897,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032206,'Dated Velveteen Coatee','Normal/StandardItem',1,0,0,25000,4920,81898,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032207,'Dated Velveteen Coatee (Black)','Normal/StandardItem',1,0,0,25000,4920,81899,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032208,'Dated Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4920,81900,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032209,'Dated Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4920,81901,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032210,'Dated Velveteen Coatee (Green)','Normal/StandardItem',1,0,0,25000,4920,81902,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032211,'Dated Linen Coatee','Normal/StandardItem',1,0,0,25000,6120,81898,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032212,'Dated Linen Coatee (Pink)','Normal/StandardItem',1,0,0,25000,6120,81895,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032213,'Dated Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,6120,81897,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032214,'Dated Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,6120,81896,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032215,'Dated Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,6120,81894,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032216,'Vintage Coatee','Normal/StandardItem',1,1,0,25000,3120,81906,7016,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032217,'Moth-eaten Coatee','Normal/StandardItem',1,1,0,25000,1920,81905,7016,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032218,'Vintage Seneschal Coatee','Normal/StandardItem',1,1,0,25000,5520,81904,7016,1,0,0,0,0,45,1005,0,0,0,0,0,-1,34,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8032219,'Moth-eaten Seneschal Coatee','Normal/StandardItem',1,1,0,25000,4320,81903,7016,1,0,0,0,0,35,1005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8032220,'Gridanian Coatee','Normal/StandardItem',1,1,1,25000,0,81901,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032221,'Velveteen Coatee','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032222,'Velveteen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032223,'Velveteen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032224,'Linen Coatee','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032225,'Linen Coatee of Crafting (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032226,'Linen Coatee of Gathering (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032227,'Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032228,'Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032229,'Velveteen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032230,'Velveteen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032231,'Velveteen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032232,'Velveteen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032233,'Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032234,'Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032235,'Linen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032236,'Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032237,'Linen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032238,'Linen Coatee of Crafting (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032239,'Linen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032240,'Linen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032241,'Linen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032242,'Linen Coatee of Gathering (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032243,'Linen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032244,'Linen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032301,'Loyalist\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82061,7016,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032302,'Revolutionary\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82073,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032303,'Woolen Bliaud','Normal/StandardItem',1,0,0,27800,11250,82253,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032304,'Woolen Bliaud (Purple)','Normal/StandardItem',1,0,0,27800,11250,82254,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032305,'Felt Bliaud','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032306,'Felt Bliaud (Brown)','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032307,'Plundered Bliaud','Normal/StandardItem',1,1,0,27800,4000,82153,7016,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032308,'Felt Bliaud (Green)','Normal/StandardItem',1,0,0,27800,12500,82431,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032309,'Felt Bliaud (Blue)','Normal/StandardItem',1,0,0,27800,12500,82429,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032310,'Felt Bliaud (Red)','Normal/StandardItem',1,0,0,27800,12500,82430,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032311,'Storm Private\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82455,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032312,'Storm Sergeant\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82456,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032401,'Red Summer Top','Normal/StandardItem',1,1,1,0,0,82081,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032402,'Green Summer Top','Normal/StandardItem',1,1,1,0,0,82082,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032403,'Blue Summer Top','Normal/StandardItem',1,1,1,0,0,82083,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032404,'Solar Summer Top','Normal/StandardItem',1,1,1,0,0,82084,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032405,'Lunar Summer Top','Normal/StandardItem',1,1,1,0,0,82085,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032406,'Red Summer Halter','Normal/StandardItem',1,1,1,0,0,82091,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032407,'Green Summer Halter','Normal/StandardItem',1,1,1,0,0,82092,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032408,'Blue Summer Halter','Normal/StandardItem',1,1,1,0,0,82093,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032409,'Solar Summer Halter','Normal/StandardItem',1,1,1,0,0,82094,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032410,'Lunar Summer Halter','Normal/StandardItem',1,1,1,0,0,82095,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032501,'Hempen Kurta','Normal/StandardItem',1,0,0,22240,260,82269,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032502,'Hempen Kurta (Grey)','Normal/StandardItem',1,0,0,22240,260,82270,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032601,'Lominsan Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82101,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032602,'Gridanian Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82102,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032603,'Ul\'dahn Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82103,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032604,'Lominsan Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82104,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032605,'Gridanian Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82105,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032606,'Ul\'dahn Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82106,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032701,'Gallant Surcoat','Normal/StandardItem',1,1,1,38920,0,82482,7015,3,0,0,0,1,50,2120,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032702,'Temple Cyclas','Normal/StandardItem',1,1,1,33360,0,82487,7015,3,0,0,0,1,50,2119,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032703,'Fighter\'s Cuirass','Normal/StandardItem',1,1,1,41700,0,82462,7015,3,0,0,0,1,50,2121,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032704,'Drachen Mail','Normal/StandardItem',1,1,1,36140,0,82457,7015,3,0,0,0,1,50,2123,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032705,'Choral Shirt','Normal/StandardItem',1,1,1,27800,0,82477,7015,3,0,0,0,1,50,2122,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032706,'Healer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82467,7016,3,0,0,0,1,50,2125,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032707,'Wizard\'s Coat','Normal/StandardItem',1,1,1,22240,0,82472,7016,3,0,0,0,1,50,2124,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032801,'Heavy Darklight Armor','Normal/StandardItem',1,1,1,60000,0,82492,7014,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032802,'Darklight Cuirass','Normal/StandardItem',1,1,1,41700,0,82495,7014,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032803,'Darklight Corselet','Normal/StandardItem',1,1,1,33360,0,82499,7015,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032804,'Darklight Cowl','Normal/StandardItem',1,1,1,38920,0,82503,7017,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032805,'Heavy Darksteel Armor','Normal/StandardItem',1,0,0,60000,15000,82516,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032806,'Heavy Darksteel Armor (White)','Normal/StandardItem',1,0,0,60000,15000,82515,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032807,'Heavy Darksteel Armor (Red)','Normal/StandardItem',1,0,0,60000,15000,82517,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032808,'Heavy Darksteel Armor (Green)','Normal/StandardItem',1,0,0,60000,15000,82518,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032809,'Heavy Darksteel Armor (Blue)','Normal/StandardItem',1,0,0,60000,15000,82519,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032810,'Gryphonskin Jerkin','Normal/StandardItem',1,0,0,36140,11500,82530,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032811,'Gryphonskin Jerkin (White)','Normal/StandardItem',1,0,0,36140,11500,82531,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032812,'Gryphonskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11500,82532,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032813,'Gryphonskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11500,82533,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032814,'Gryphonskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11500,82534,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032815,'Vanya Robe','Normal/StandardItem',1,0,0,25020,8200,82552,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032816,'Vanya Robe (Yellow)','Normal/StandardItem',1,0,0,25020,8200,82551,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032817,'Vanya Robe (Black)','Normal/StandardItem',1,0,0,25020,8200,82550,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032818,'Vanya Robe (Purple)','Normal/StandardItem',1,0,0,25020,8200,82553,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032819,'Vanya Robe (Red)','Normal/StandardItem',1,0,0,25020,8200,82554,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032820,'Storm Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82583,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032821,'Storm Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032822,'Serpent Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82584,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032823,'Serpent Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81844,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032824,'Flame Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82582,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032825,'Flame Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81842,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032826,'Militia Robe','Normal/StandardItem',1,1,1,25020,0,82599,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032827,'Militia Cuirass','Normal/StandardItem',1,1,1,41700,0,80060,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032828,'Militia Harness','Normal/StandardItem',1,1,1,33360,0,82598,7015,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032829,'Imperial Operative Dalmatica','Normal/StandardItem',1,1,1,22240,0,82605,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032830,'Gryphonskin Tunic','Normal/StandardItem',1,0,0,30580,8556,82601,7016,1,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032831,'Darksteel Haubergeon','Normal/StandardItem',1,0,0,38920,11960,82602,7015,1,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032832,'Coliseum Galerus','Normal/StandardItem',1,0,0,33360,10120,82608,7015,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032833,'Coliseum Shawl','Normal/StandardItem',1,0,0,25020,7544,82610,7016,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032834,'Lord\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82624,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032835,'Lord\'s Yukata (Green)','Normal/StandardItem',1,1,1,22240,0,82625,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032836,'Lord\'s Yukata (Grey)','Normal/StandardItem',1,1,1,22240,0,82626,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032837,'Lady\'s Yukata (Red)','Normal/StandardItem',1,1,1,22240,0,82621,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032838,'Lady\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82622,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032839,'Lady\'s Yukata (Black)','Normal/StandardItem',1,1,1,22240,0,82623,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040001,'Well-worn Undershirt','Normal/StandardItem',1,1,1,0,0,81303,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040002,'Well-worn Breastcloth','Normal/StandardItem',1,1,1,0,0,81305,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040003,'Well-worn Chestband','Normal/StandardItem',1,1,1,0,0,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040004,'Well-worn Undersleeves','Normal/StandardItem',1,1,1,0,0,81307,7012,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040005,'Well-worn Undersleeves (Brown)','Normal/StandardItem',1,1,1,0,0,81308,7012,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040006,'Well-worn Bodice','Normal/StandardItem',1,1,1,0,0,81310,7012,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040007,'Well-worn Bodice (Grey)','Normal/StandardItem',1,1,1,0,0,81311,7012,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040008,'Well-worn Camise','Normal/StandardItem',1,1,1,0,0,81313,7012,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040009,'Well-worn Camise (Beige)','Normal/StandardItem',1,1,1,0,0,81314,7012,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040010,'Well-worn Camisole (Brown)','Normal/StandardItem',1,1,1,0,0,81316,7012,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040011,'Well-worn Camisole (Grey)','Normal/StandardItem',1,1,1,0,0,81317,7012,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040012,'Well-worn Halftop','Normal/StandardItem',1,1,1,0,0,81322,7012,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040013,'Well-worn Halftop (Grey)','Normal/StandardItem',1,1,1,0,0,81323,7012,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040014,'Well-worn Singlet (Beige)','Normal/StandardItem',1,1,1,0,0,81319,7012,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040015,'Well-worn Singlet (Grey)','Normal/StandardItem',1,1,1,0,0,81320,7012,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040016,'Hempen Undershirt (Brown)','Normal/StandardItem',1,0,0,0,120,80001,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040017,'Hempen Undershirt','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040018,'Hempen Undershirt (Grey)','Normal/StandardItem',1,0,0,0,120,80003,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040019,'Hempen Undershirt (Beige)','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040020,'Hempen Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,120,81276,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040021,'Hempen Breastcloth','Normal/StandardItem',1,0,0,0,120,81304,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040022,'Hempen Breastcloth (Grey)','Normal/StandardItem',1,0,0,0,120,81278,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040023,'Hempen Breastcloth (Beige)','Normal/StandardItem',1,0,0,0,120,81279,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040024,'Hempen Chestband (Brown)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040025,'Hempen Chestband','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040026,'Hempen Chestband (Grey)','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040027,'Hempen Chestband (Beige)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040028,'Hempen Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040029,'Hempen Undersleeves','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040030,'Hempen Undersleeves (Grey)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040031,'Hempen Undersleeves (Beige)','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040032,'Hempen Bodice (Brown)','Normal/StandardItem',1,0,0,0,120,81285,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040033,'Hempen Bodice','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040034,'Hempen Bodice (Grey)','Normal/StandardItem',1,0,0,0,120,81287,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040035,'Hempen Bodice (Beige)','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040036,'Hempen Camise (Brown)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040037,'Hempen Camise','Normal/StandardItem',1,0,0,0,120,81312,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040038,'Hempen Camise (Grey)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040039,'Hempen Camise (Beige)','Normal/StandardItem',1,0,0,0,120,81314,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040040,'Hempen Camisole (Brown)','Normal/StandardItem',1,0,0,0,120,81316,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040041,'Hempen Camisole','Normal/StandardItem',1,0,0,0,120,81315,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040042,'Hempen Camisole (Grey)','Normal/StandardItem',1,0,0,0,120,81317,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040043,'Hempen Camisole (Beige)','Normal/StandardItem',1,0,0,0,120,82042,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040044,'Hempen Halftop (Brown)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040045,'Hempen Halftop','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040046,'Hempen Halftop (Grey)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040047,'Hempen Halftop (Beige)','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040048,'Hempen Singlet (Brown)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040049,'Hempen Singlet','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040050,'Hempen Singlet (Grey)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040051,'Hempen Singlet (Beige)','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040052,'Cotton Undershirt','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040053,'Cotton Undershirt (Brown)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040054,'Cotton Undershirt (Yellow)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040055,'Cotton Undershirt (Green)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040056,'Cotton Undershirt (Blue)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040057,'Cotton Breastcloth','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040058,'Cotton Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040059,'Cotton Breastcloth (Yellow)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040060,'Cotton Breastcloth (Green)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040061,'Cotton Breastcloth (Blue)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040062,'Cotton Chestband','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040063,'Cotton Chestband (Brown)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040064,'Cotton Chestband (Yellow)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040065,'Cotton Chestband (Green)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040066,'Cotton Chestband (Blue)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040067,'Cotton Undersleeves','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040068,'Cotton Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040069,'Cotton Undersleeves (Yellow)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040070,'Cotton Undersleeves (Green)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040071,'Cotton Undersleeves (Blue)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040072,'Cotton Bodice','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040073,'Cotton Bodice (Brown)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040074,'Cotton Bodice (Yellow)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040075,'Cotton Bodice (Green)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040076,'Cotton Bodice (Blue)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040077,'Cotton Camise','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040078,'Cotton Camise (Brown)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040079,'Cotton Camise (Yellow)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040080,'Cotton Camise (Green)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040081,'Cotton Camise (Blue)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040082,'Cotton Camisole','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040083,'Cotton Camisole (Brown)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040084,'Cotton Camisole (Yellow)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040085,'Cotton Camisole (Green)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040086,'Cotton Camisole (Blue)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040087,'Cotton Halftop','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040088,'Cotton Halftop (Brown)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040089,'Cotton Halftop (Yellow)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040090,'Cotton Halftop (Green)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040091,'Cotton Halftop (Blue)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040092,'Cotton Singlet','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040093,'Cotton Singlet (Brown)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040094,'Cotton Singlet (Yellow)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040095,'Cotton Singlet (Green)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040096,'Cotton Singlet (Blue)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050001,'Dated Hempen Slops','Normal/StandardItem',1,0,0,13900,390,80159,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050002,'Dated Hempen Slops (Beige)','Normal/StandardItem',1,0,0,13900,390,80162,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050003,'Dated Hempen Slops (Brown)','Normal/StandardItem',1,0,0,13900,390,80160,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050004,'Dated Hempen Slops (Grey)','Normal/StandardItem',1,0,0,13900,390,80161,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050005,'Dated Cotton Slops','Normal/StandardItem',1,0,0,13900,948,80163,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050006,'Dated Cotton Slops (Yellow)','Normal/StandardItem',1,0,0,13900,948,80165,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050007,'Dated Cotton Slops (Green)','Normal/StandardItem',1,0,0,13900,948,80166,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050008,'Dated Cotton Slops (Blue)','Normal/StandardItem',1,0,0,13900,948,80167,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050009,'Dated Cotton Slops (Red)','Normal/StandardItem',1,0,0,13900,948,80164,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050010,'Dated Canvas Slops','Normal/StandardItem',1,0,0,13900,1506,80168,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050011,'Dated Canvas Slops (Pink)','Normal/StandardItem',1,0,0,13900,1506,80170,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050012,'Dated Canvas Slops (Brown)','Normal/StandardItem',1,0,0,13900,1506,80171,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050013,'Dated Canvas Slops (Blue)','Normal/StandardItem',1,0,0,13900,1506,80172,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050014,'Dated Canvas Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1506,80169,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050015,'Linen Slops','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050016,'Linen Slops of Vitality (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050017,'Linen Slops of the Mind (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050018,'Linen Slops of Strength (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050019,'Woolen Slops','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050020,'Woolen Slops of Vitality (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050021,'Woolen Slops of the Mind (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050022,'Woolen Slops of Strength (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050023,'Linen Slops (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050024,'Linen Slops (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050025,'Linen Slops (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050026,'Linen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050027,'Linen Slops of Vitality (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050028,'Lominsan Slops','Normal/StandardItem',1,1,1,13900,0,80170,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050029,'Gridanian Slops','Normal/StandardItem',1,1,1,13900,0,80165,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050030,'Weathered Slops (Brown)','Normal/StandardItem',1,1,1,13900,0,80920,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050031,'Weathered Slops (Grey)','Normal/StandardItem',1,1,1,13900,0,80921,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050032,'Weathered Slops (Beige)','Normal/StandardItem',1,1,1,13900,0,80922,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050033,'Linen Slops of Vitality (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050034,'Linen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050035,'Linen Slops of the Mind (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050036,'Linen Slops of the Mind (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050037,'Linen Slops of Strength','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050038,'Linen Slops of Strength (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050039,'Linen Slops of Strength (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050040,'Woolen Slops (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050041,'Woolen Slops (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050042,'Woolen Slops (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050043,'Woolen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050044,'Woolen Slops of Vitality (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050045,'Woolen Slops of Vitality (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050046,'Woolen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050047,'Woolen Slops of the Mind (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050048,'Woolen Slops of the Mind (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050049,'Woolen Slops of Strength','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050050,'Woolen Slops of Strength (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050051,'Woolen Slops of Strength (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050101,'Dated Hempen Trousers','Normal/StandardItem',1,0,0,20850,1710,80173,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050102,'Dated Hempen Trousers (Beige)','Normal/StandardItem',1,0,0,20850,1710,80174,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050103,'Dated Hempen Trousers (Brown)','Normal/StandardItem',1,0,0,20850,1710,80175,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050104,'Dated Hempen Trousers (Grey)','Normal/StandardItem',1,0,0,20850,1710,80176,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050105,'Dated Cotton Trousers','Normal/StandardItem',1,0,0,20850,2610,80177,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050106,'Dated Cotton Trousers (Yellow)','Normal/StandardItem',1,0,0,20850,2610,80178,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050107,'Dated Cotton Trousers (Green)','Normal/StandardItem',1,0,0,20850,2610,80179,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050108,'Dated Cotton Trousers (Blue)','Normal/StandardItem',1,0,0,20850,2610,80180,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050109,'Dated Cotton Trousers (Red)','Normal/StandardItem',1,0,0,20850,2610,80181,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050110,'Dated Canvas Trousers','Normal/StandardItem',1,0,0,20850,3510,80182,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050111,'Dated Canvas Trousers (Pink)','Normal/StandardItem',1,0,0,20850,3510,80183,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050112,'Dated Canvas Trousers (Brown)','Normal/StandardItem',1,0,0,20850,3510,80184,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050113,'Dated Canvas Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3510,80185,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050114,'Dated Canvas Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,3510,80186,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050115,'Dated Tarred Leather Trousers','Normal/StandardItem',1,0,0,20850,4410,80187,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050116,'Dated Tarred Leather Trousers (Pink)','Normal/StandardItem',1,0,0,20850,4410,80188,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050117,'Dated Tarred Leather Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4410,80189,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050118,'Dated Tarred Leather Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4410,80190,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050119,'Dated Tarred Leather Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,4410,80191,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050120,'Velveteen Trousers','Normal/StandardItem',1,0,0,20850,3150,80923,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050121,'Velveteen Trousers (Red)','Normal/StandardItem',1,0,0,20850,3150,80925,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050122,'Woolen Trousers','Normal/StandardItem',1,0,0,20850,4050,82397,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050123,'Woolen Trousers (Purple)','Normal/StandardItem',1,0,0,20850,4050,82398,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050124,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050125,'Linen Trousers','Normal/StandardItem',1,0,0,20850,3600,82395,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050126,'Linen Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3600,82396,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050127,'Felt Trousers (Green)','Normal/StandardItem',1,0,0,20850,4500,82436,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050128,'Felt Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4500,82434,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050129,'Felt Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4500,82435,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050130,'Felt Trousers','Normal/StandardItem',1,0,0,20850,4500,82399,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050131,'Felt Trousers (Red)','Normal/StandardItem',1,0,0,20850,4500,82400,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050132,'Storm Private\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80173,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050133,'Storm Sergeant\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80175,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050134,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050135,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050136,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050137,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050138,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050139,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050140,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050141,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050142,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050143,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050144,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050145,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050146,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050147,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050148,'Gridanian Trousers','Normal/StandardItem',1,1,1,20850,0,80184,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050149,'Sentinel\'s Trousers','Normal/StandardItem',1,0,0,20850,4590,80173,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050150,'Weathered Trousers','Normal/StandardItem',1,1,1,20850,0,80928,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050151,'Paladin\'s Trousers','Normal/StandardItem',1,1,1,20850,0,82062,7021,2,0,0,0,0,35,2103,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050201,'Dated Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050202,'Dated Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050203,'Dated Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050204,'Dated Hempen Breeches (Beige)','Normal/StandardItem',1,0,0,11120,78,80196,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050205,'Dated Cotton Breeches','Normal/StandardItem',1,0,0,11120,468,80197,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050206,'Dated Cotton Breeches (Red)','Normal/StandardItem',1,0,0,11120,468,80198,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050207,'Dated Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,468,80199,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050208,'Dated Cotton Breeches (Green)','Normal/StandardItem',1,0,0,11120,468,80200,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050209,'Dated Cotton Breeches (Blue)','Normal/StandardItem',1,0,0,11120,468,80201,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050210,'Dated Canvas Breeches','Normal/StandardItem',1,0,0,11120,858,80202,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050211,'Dated Canvas Breeches (Auburn)','Normal/StandardItem',1,0,0,11120,858,80203,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050212,'Dated Canvas Breeches (Pink)','Normal/StandardItem',1,0,0,11120,858,80204,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050213,'Dated Canvas Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80205,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050214,'Dated Canvas Breeches (Blue)','Normal/StandardItem',1,0,0,11120,858,80206,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050215,'Dated Velveteen Hose','Normal/StandardItem',1,0,0,11120,1248,80929,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050216,'Dated Velveteen Hose (Black)','Normal/StandardItem',1,0,0,11120,1248,80930,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050217,'Dated Velveteen Hose (Red)','Normal/StandardItem',1,0,0,11120,1248,80931,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050218,'Dated Velveteen Hose (Yellow)','Normal/StandardItem',1,0,0,11120,1248,80932,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050219,'Dated Velveteen Hose (Green)','Normal/StandardItem',1,0,0,11120,1248,80933,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050220,'Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050221,'Hempen Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050222,'Hempen Breeches of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050223,'Cotton Breeches','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050224,'Cotton Breeches of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050225,'Cotton Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050226,'Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050227,'Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050228,'Hempen Breeches of Casting','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050229,'Hempen Breeches of Casting (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050230,'Hempen Breeches of Toiling','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050231,'Hempen Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050232,'Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050233,'Cotton Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050234,'Cotton Breeches of Casting','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050235,'Cotton Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050236,'Cotton Breeches of Toiling','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050237,'Cotton Breeches of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050238,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050239,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050240,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050241,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050242,'Explorer\'s Breeches','Normal/StandardItem',1,1,0,11120,1989,82511,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050243,'Lominsan Breeches','Normal/StandardItem',1,1,1,11120,0,80931,7021,2,0,0,0,1,30,2111,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050244,'Gridanian Breeches','Normal/StandardItem',1,1,1,11120,0,80205,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050245,'Weathered Breeches (Grey)','Normal/StandardItem',1,1,1,11120,0,80934,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050246,'Vintage Hose','Normal/StandardItem',1,1,0,11120,1521,81434,7021,1,0,0,0,0,38,1103,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050247,'Ripped Hose','Normal/StandardItem',1,1,0,7500,638,81434,7021,1,0,0,0,0,28,1103,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050248,'Claret Breeches','Normal/StandardItem',1,1,1,11120,0,82066,7021,3,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050301,'Dated Hempen Chausses','Normal/StandardItem',1,0,0,12510,225,80207,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050302,'Dated Hempen Chausses (Brown)','Normal/StandardItem',1,0,0,12510,225,80208,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050303,'Dated Hempen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,225,80209,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050304,'Dated Hempen Chausses (Beige)','Normal/StandardItem',1,0,0,12510,225,80210,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050305,'Dated Cotton Chausses','Normal/StandardItem',1,0,0,12510,675,80211,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050306,'Dated Cotton Chausses (Red)','Normal/StandardItem',1,0,0,12510,675,80212,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050307,'Dated Cotton Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,675,80213,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050308,'Dated Cotton Chausses (Green)','Normal/StandardItem',1,0,0,12510,675,80214,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050309,'Dated Cotton Chausses (Blue)','Normal/StandardItem',1,0,0,12510,675,80215,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050310,'Dated Canvas Chausses','Normal/StandardItem',1,0,0,12510,1125,80216,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050311,'Dated Canvas Chausses (Auburn)','Normal/StandardItem',1,0,0,12510,1125,80217,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050312,'Dated Canvas Chausses (Pink)','Normal/StandardItem',1,0,0,12510,1125,80218,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050313,'Dated Canvas Chausses (Brown)','Normal/StandardItem',1,0,0,12510,1125,80219,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050314,'Dated Canvas Chausses (Blue)','Normal/StandardItem',1,0,0,12510,1125,80220,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050315,'Dated Velveteen Chausses','Normal/StandardItem',1,0,0,12510,1575,80935,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050316,'Dated Velveteen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1575,80936,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050317,'Dated Velveteen Chausses (Red)','Normal/StandardItem',1,0,0,12510,1575,80937,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050318,'Dated Velveteen Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80938,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050319,'Dated Velveteen Chausses (Green)','Normal/StandardItem',1,0,0,12510,1575,80939,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050320,'Woolen Chausses','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050321,'Woolen Chausses of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050322,'Woolen Chausses of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050323,'Woolen Chausses of Vitality (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050324,'Felt Chausses','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050325,'Felt Chausses of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050326,'Felt Chausses of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050327,'Felt Chausses of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050328,'Woolen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050329,'Woolen Chausses (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050330,'Woolen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050331,'Woolen Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050332,'Woolen Chausses of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050333,'Woolen Chausses of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050334,'Woolen Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050335,'Woolen Chausses of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050336,'Woolen Chausses of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050337,'Woolen Chausses of Vitality','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050338,'Woolen Chausses of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050339,'Woolen Chausses of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050340,'Felt Chausses (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050341,'Felt Chausses (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050342,'Felt Chausses (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050343,'Felt Chausses (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050344,'Lominsan Chausses','Normal/StandardItem',1,1,1,12510,0,80937,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050345,'Ul\'dahn Chausses','Normal/StandardItem',1,1,1,12510,0,80936,7021,2,0,0,0,1,30,2006,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050346,'Weathered Chausses','Normal/StandardItem',1,1,1,12510,0,80940,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050347,'Weathered Chausses (Grey)','Normal/StandardItem',1,1,1,12510,0,80941,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050348,'Felt Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050349,'Felt Chausses of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050350,'Felt Chausses of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050351,'Felt Chausses of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050352,'Felt Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050353,'Felt Chausses of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050354,'Felt Chausses of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050355,'Felt Chausses of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050356,'Felt Chausses of Vitality','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050357,'Felt Chausses of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050358,'Felt Chausses of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050359,'Felt Chausses of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050360,'Mage\'s Chausses','Normal/StandardItem',1,1,0,12510,2160,80219,7021,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050401,'Dated Sheepskin Culottes','Normal/StandardItem',1,0,0,18070,1242,81370,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050402,'Dated Sheepskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,1242,81371,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050403,'Dated Sheepskin Culottes (Beige)','Normal/StandardItem',1,0,0,18070,1242,81372,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050404,'Dated Sheepskin Culottes (Brown)','Normal/StandardItem',1,0,0,18070,1242,81373,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050405,'Dated Dodoskin Culottes','Normal/StandardItem',1,0,0,18070,1932,81374,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050406,'Dated Dodoskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,1932,81375,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050407,'Dated Dodoskin Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,1932,81376,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050408,'Dated Dodoskin Culottes (Green)','Normal/StandardItem',1,0,0,18070,1932,81377,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050409,'Dated Dodoskin Culottes (Blue)','Normal/StandardItem',1,0,0,18070,1932,81378,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050410,'Dated Leather Culottes','Normal/StandardItem',1,0,0,18070,2622,81379,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050411,'Dated Leather Culottes (Auburn)','Normal/StandardItem',1,0,0,18070,2622,81380,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050412,'Dated Leather Culottes (Pink)','Normal/StandardItem',1,0,0,18070,2622,81381,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050413,'Dated Leather Culottes (Brown)','Normal/StandardItem',1,0,0,18070,2622,81382,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050414,'Dated Leather Culottes (Blue)','Normal/StandardItem',1,0,0,18070,2622,81383,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050415,'Dated Tarred Leather Culottes','Normal/StandardItem',1,0,0,18070,3312,81384,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050416,'Dated Tarred Leather Culottes (Black)','Normal/StandardItem',1,0,0,18070,3312,81385,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050417,'Dated Tarred Leather Culottes (Red)','Normal/StandardItem',1,0,0,18070,3312,81386,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050418,'Dated Tarred Leather Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,3312,81387,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050419,'Dated Tarred Leather Culottes (Green)','Normal/StandardItem',1,0,0,18070,3312,82034,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050420,'Boarskin Culottes','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050421,'Boarskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050422,'Boarskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050423,'Boarskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050424,'Raptorskin Culottes','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050425,'Raptorskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050426,'Raptorskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050427,'Raptorskin Culottes of Piety (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050428,'Boarskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050429,'Boarskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050430,'Boarskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050431,'Boarskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050432,'Boarskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050433,'Boarskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050434,'Boarskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050435,'Boarskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050436,'Boarskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050437,'Boarskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050438,'Boarskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050439,'Boarskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050440,'Raptorskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050441,'Raptorskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050442,'Raptorskin Culottes (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050443,'Raptorskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050444,'Raptorskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050445,'Raptorskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050446,'Raptorskin Culottes of the Mind (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050447,'Raptorskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050448,'Raptorskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050449,'Ul\'dahn Culottes','Normal/StandardItem',1,1,1,18070,0,81386,7021,2,0,0,0,1,30,2007,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050450,'Weathered Culottes (Grey)','Normal/StandardItem',1,1,1,18070,0,81356,7021,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050451,'Raptorskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050452,'Raptorskin Culottes of Intelligence (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050453,'Raptorskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050454,'Raptorskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050455,'Raptorskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050456,'Raptorskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050457,'Raptorskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050501,'Dated Sheepskin Subligar (Brown)','Normal/StandardItem',1,0,0,16680,924,80957,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050502,'Dated Sheepskin Subligar (Grey)','Normal/StandardItem',1,0,0,16680,924,80958,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050503,'Dodoskin Subligar','Normal/StandardItem',1,0,0,16680,858,80961,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050504,'Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,858,80962,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050505,'Dated Dodoskin Subligar (Yellow)','Normal/StandardItem',1,0,0,16680,1584,80961,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050506,'Dated Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,1584,80962,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050507,'Dated Leather Subligar (Black)','Normal/StandardItem',1,0,0,16680,2244,80963,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050508,'Dated Leather Subligar (Green)','Normal/StandardItem',1,0,0,16680,2244,80964,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050509,'Boarskin Subligar','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050510,'Boarskin Subligar (Blue)','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050511,'Peisteskin Subligar','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050512,'Peisteskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050513,'Raptorskin Subligar','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050514,'Raptorskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050515,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050516,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050517,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050518,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050519,'Thormoen\'s Subligar','Normal/StandardItem',1,1,0,16680,3036,82514,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8050520,'Ul\'dahn Subligar','Normal/StandardItem',1,1,1,16680,0,80963,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050521,'Star-Spangled Subligar','Normal/StandardItem',1,1,1,16680,0,81495,7021,1,0,0,0,0,18,1107,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050601,'Dated Hempen Kecks (Brown)','Normal/StandardItem',1,0,0,15290,558,80221,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050602,'Dated Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,558,80222,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050603,'Dated Cotton Kecks','Normal/StandardItem',1,0,0,15290,1116,80967,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050604,'Dated Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1116,80968,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050605,'Dated Canvas Kecks','Normal/StandardItem',1,0,0,15290,1674,80969,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050606,'Dated Canvas Kecks (Auburn)','Normal/StandardItem',1,0,0,15290,1674,80970,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050607,'Dated Velveteen Kecks','Normal/StandardItem',1,0,0,15290,2232,80971,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050608,'Dated Velveteen Kecks (Black)','Normal/StandardItem',1,0,0,15290,2232,80972,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050609,'Hempen Kecks','Normal/StandardItem',1,0,0,15290,502,80221,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050610,'Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,502,80222,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050611,'Cotton Kecks','Normal/StandardItem',1,0,0,15290,1339,80967,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050612,'Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1339,80968,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050613,'Woolen Kecks','Normal/StandardItem',1,0,0,15290,2455,82300,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050614,'Woolen Kecks (Red)','Normal/StandardItem',1,0,0,15290,2455,82301,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050615,'Felt Kecks','Normal/StandardItem',1,0,0,15290,2734,82302,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050616,'Felt Kecks (Blue)','Normal/StandardItem',1,0,0,15290,2734,82303,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050618,'Serpent Private\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80221,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050619,'Serpent Sergeant\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80971,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050620,'Lominsan Kecks','Normal/StandardItem',1,1,1,15290,0,82141,7021,2,0,0,0,1,30,2103,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050621,'Weathered Kecks (Brown)','Normal/StandardItem',1,1,1,15290,0,80973,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050622,'Weathered Kecks (Grey)','Normal/StandardItem',1,1,1,15290,0,80974,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050701,'Dated Hempen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,421,80223,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050702,'Dated Hempen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,421,80975,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050703,'Dated Hempen Sarouel (Beige)','Normal/StandardItem',1,0,0,13900,421,80976,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050704,'Dated Cotton Sarouel (Red)','Normal/StandardItem',1,0,0,13900,889,80977,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050705,'Dated Cotton Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,889,80978,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050706,'Dated Cotton Sarouel (Green)','Normal/StandardItem',1,0,0,13900,889,80979,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050707,'Dated Cotton Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,889,80980,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050708,'Dated Velveteen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1825,80981,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050709,'Dated Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1825,80982,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050710,'Dated Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1825,80983,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050711,'Dated Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1825,80984,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050712,'Velveteen Sarouel','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050713,'Velveteen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050714,'Velveteen Sarouel of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050715,'Velveteen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050716,'Linen Sarouel','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050717,'Linen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050718,'Linen Sarouel of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050719,'Linen Sarouel of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050720,'Woolen Sarouel','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050721,'Woolen Sarouel of Slaying (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050722,'Woolen Sarouel of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050723,'Woolen Sarouel of Toiling (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050724,'Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050725,'Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050726,'Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050727,'Sipahi Sarouel','Normal/StandardItem',1,1,1,13900,0,82148,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050728,'Weathered Sarouel (Brown)','Normal/StandardItem',1,1,1,13900,0,80985,7021,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050729,'Velveteen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050730,'Velveteen Sarouel of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050731,'Velveteen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050732,'Velveteen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050733,'Velveteen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050734,'Velveteen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050735,'Velveteen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050736,'Velveteen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050737,'Velveteen Sarouel of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050738,'Linen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050739,'Linen Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050740,'Linen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050741,'Linen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050742,'Linen Sarouel of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050743,'Linen Sarouel of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050744,'Linen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050745,'Linen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050746,'Linen Sarouel of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050747,'Linen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050748,'Linen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050749,'Linen Sarouel of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050750,'Woolen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050751,'Woolen Sarouel (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050752,'Woolen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050753,'Woolen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050754,'Woolen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050755,'Woolen Sarouel of Slaying (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050756,'Woolen Sarouel of Slaying (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050757,'Woolen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050758,'Woolen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050759,'Woolen Sarouel of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050760,'Woolen Sarouel of Invoking (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050761,'Woolen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050762,'Woolen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050763,'Woolen Sarouel of Toiling (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050764,'Woolen Sarouel of Toiling (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050765,'Woolen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050766,'Flame Private\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80977,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050767,'Flame Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80981,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050768,'Serpent Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80979,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050769,'Storm Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80978,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050801,'Dated Sheepskin Skirt','Normal/StandardItem',1,0,0,19460,1404,80986,7021,1,0,0,0,0,17,1114,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050802,'Dated Dodoskin Skirt','Normal/StandardItem',1,0,0,19460,2184,80987,7021,1,0,0,0,0,27,1114,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8050803,'Dated Leather Skirt','Normal/StandardItem',1,0,0,19460,2964,80988,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050804,'Dated Leather Skirt (Red)','Normal/StandardItem',1,0,0,19460,2964,80989,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050805,'Dated Leather Skirt (Black)','Normal/StandardItem',1,0,0,19460,2964,80990,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050806,'Dated Leather Skirt (Ochre)','Normal/StandardItem',1,0,0,19460,2964,80991,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050807,'Dated Leather Skirt (Green)','Normal/StandardItem',1,0,0,19460,2964,80992,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050808,'Judge\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80993,7021,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050809,'Boarskin Skirt','Normal/StandardItem',1,0,0,19460,3432,82313,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050810,'Boarskin Skirt (Red)','Normal/StandardItem',1,0,0,19460,3432,82314,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050811,'Flame Sergeant\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80990,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050901,'Woolen Gaskins','Normal/StandardItem',1,0,0,13900,3375,82315,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050902,'Woolen Gaskins (Purple)','Normal/StandardItem',1,0,0,13900,3375,82316,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050903,'Felt Gaskins','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050904,'Felt Gaskins (Brown)','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050905,'Felt Gaskins (Green)','Normal/StandardItem',1,0,0,13900,3750,82442,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050906,'Felt Gaskins (Blue)','Normal/StandardItem',1,0,0,13900,3750,82440,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050907,'Felt Gaskins (Red)','Normal/StandardItem',1,0,0,13900,3750,82441,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050940,'Onion Gaskins','Normal/StandardItem',1,1,1,13900,0,81354,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051001,'Dated Hempen Tights','Normal/StandardItem',1,0,0,12510,344,80942,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051002,'Dated Hempen Tights (Beige)','Normal/StandardItem',1,0,0,12510,344,80943,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051003,'Dated Hempen Tights (Grey)','Normal/StandardItem',1,0,0,12510,344,80944,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051004,'Dated Hempen Tights (Brown)','Normal/StandardItem',1,0,0,12510,344,80945,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051005,'Dated Cotton Tights','Normal/StandardItem',1,0,0,12510,836,80946,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051006,'Dated Cotton Tights (Yellow)','Normal/StandardItem',1,0,0,12510,836,80947,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051007,'Dated Cotton Tights (Green)','Normal/StandardItem',1,0,0,12510,836,80948,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051008,'Dated Cotton Tights (Blue)','Normal/StandardItem',1,0,0,12510,836,80949,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051009,'Dated Cotton Tights (Red)','Normal/StandardItem',1,0,0,12510,836,80950,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051010,'Dated Velveteen Tights','Normal/StandardItem',1,0,0,12510,1820,80951,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051011,'Dated Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1820,80952,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051012,'Dated Velveteen Tights (Green)','Normal/StandardItem',1,0,0,12510,1820,80953,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051013,'Dated Velveteen Tights (Red)','Normal/StandardItem',1,0,0,12510,1820,80954,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051014,'Dated Velveteen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,80955,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051015,'Weathered Tights','Normal/StandardItem',1,1,1,12510,0,80956,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051016,'Harlequin\'s Tights','Normal/StandardItem',1,1,0,13900,2937,81489,7021,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051017,'Ascetic\'s Tights','Normal/StandardItem',1,1,1,12510,0,80954,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051018,'Velveteen Tights','Normal/StandardItem',1,0,0,12510,1328,80951,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051019,'Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1328,80952,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051020,'Linen Tights','Normal/StandardItem',1,0,0,12510,1820,82293,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051021,'Linen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,82294,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051022,'Woolen Tights','Normal/StandardItem',1,0,0,12510,2066,82295,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051023,'Woolen Tights (Black)','Normal/StandardItem',1,0,0,12510,2066,82296,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051024,'Ul\'dahn Tights','Normal/StandardItem',1,1,1,12510,0,80952,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051025,'Sorcerer\'s Tights','Normal/StandardItem',1,1,1,12510,0,82151,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051101,'Dated Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,384,81777,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051102,'Dated Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,384,81778,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051103,'Dated Hempen Shepherd\'s Slops (Grey)','Normal/StandardItem',1,0,0,13900,384,81779,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051104,'Dated Hempen Shepherd\'s Slops (Beige)','Normal/StandardItem',1,0,0,13900,384,81780,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051105,'Dated Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051106,'Dated Cotton Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,864,81784,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051107,'Dated Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051108,'Dated Cotton Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,864,81787,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051109,'Dated Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051110,'Dated Canvas Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,1344,81788,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051111,'Dated Canvas Shepherd\'s Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1344,81789,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051112,'Dated Canvas Shepherd\'s Slops (Pink)','Normal/StandardItem',1,0,0,13900,1344,81790,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051113,'Dated Canvas Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,1344,81791,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051114,'Dated Canvas Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,1344,81792,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051115,'Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,96,81777,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051116,'Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,96,81778,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051117,'Hempen Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,96,81780,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051118,'Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051119,'Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051120,'Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051121,'Mercenary\'s Slops','Normal/StandardItem',1,1,1,13900,0,81800,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051201,'Dated Canvas Bottom','Normal/StandardItem',1,0,0,12500,1364,81909,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051202,'Dated Canvas Bottom (Auburn)','Normal/StandardItem',1,0,0,12500,1364,81910,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051203,'Dated Canvas Bottom (Pink)','Normal/StandardItem',1,0,0,12500,1364,81911,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051204,'Dated Canvas Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1364,81912,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051205,'Dated Canvas Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1364,81913,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051206,'Dated Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1804,81914,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051207,'Dated Velveteen Bottom (Black)','Normal/StandardItem',1,0,0,12500,1804,81915,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051208,'Dated Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1804,81916,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051209,'Dated Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1804,81917,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051210,'Dated Velveteen Bottom (Green)','Normal/StandardItem',1,0,0,12500,1804,81918,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051211,'Dated Linen Bottom','Normal/StandardItem',1,0,0,12500,2244,81914,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051212,'Dated Linen Bottom (Pink)','Normal/StandardItem',1,0,0,12500,2244,81911,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051213,'Dated Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,2244,81913,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051214,'Dated Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,2244,81912,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051215,'Dated Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,2244,81910,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051216,'Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1276,81914,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051217,'Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1276,81916,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051218,'Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1276,81917,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051219,'Linen Bottom','Normal/StandardItem',1,0,0,12500,1716,81914,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051220,'Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1716,81913,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051221,'Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1716,81912,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051222,'Gridanian Bottom','Normal/StandardItem',1,1,1,12500,0,81917,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051223,'Linen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1716,81911,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051224,'Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1716,81910,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051301,'Red Summer Trunks','Normal/StandardItem',1,1,1,0,0,82086,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051302,'Green Summer Trunks','Normal/StandardItem',1,1,1,0,0,82087,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051303,'Blue Summer Trunks','Normal/StandardItem',1,1,1,0,0,82088,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051304,'Solar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82089,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051305,'Lunar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82090,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051306,'Red Summer Tanga','Normal/StandardItem',1,1,1,0,0,82096,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051307,'Green Summer Tanga','Normal/StandardItem',1,1,1,0,0,82097,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051308,'Blue Summer Tanga','Normal/StandardItem',1,1,1,0,0,82098,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051309,'Solar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82099,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051310,'Lunar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82100,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051401,'Gallant Cuisses','Normal/StandardItem',1,1,1,19460,0,82483,7021,3,0,0,0,1,46,2120,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051402,'Temple Gaskins','Normal/StandardItem',1,1,1,13900,0,82488,7021,3,0,0,0,1,46,2119,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051403,'Fighter\'s Breeches','Normal/StandardItem',1,1,1,16680,0,82463,7021,3,0,0,0,1,46,2121,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051404,'Drachen Breeches','Normal/StandardItem',1,1,1,18070,0,82458,7021,3,0,0,0,1,46,2123,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051405,'Choral Tights','Normal/StandardItem',1,1,1,12510,0,82478,7021,3,0,0,0,1,46,2122,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051406,'Healer\'s Culottes','Normal/StandardItem',1,1,1,13900,0,82468,7021,3,0,0,0,1,46,2125,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051407,'Wizard\'s Tonban','Normal/StandardItem',1,1,1,11120,0,82473,7021,3,0,0,0,1,46,2124,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051501,'Heavy Darklight Flanchard','Normal/StandardItem',1,1,1,40000,0,82493,7021,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051502,'Darklight Breeches','Normal/StandardItem',1,1,1,16680,0,82504,7021,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051503,'Heavy Darksteel Flanchard','Normal/StandardItem',1,0,0,40000,4500,82521,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051504,'Heavy Darksteel Flanchard (White)','Normal/StandardItem',1,0,0,40000,4500,82520,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051505,'Heavy Darksteel Flanchard (Red)','Normal/StandardItem',1,0,0,40000,4500,82522,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051506,'Heavy Darksteel Flanchard (Green)','Normal/StandardItem',1,0,0,40000,4500,82523,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051507,'Heavy Darksteel Flanchard (Blue)','Normal/StandardItem',1,0,0,40000,4500,82524,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051508,'Gryphonskin Trousers','Normal/StandardItem',1,0,0,18070,3450,82535,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051509,'Gryphonskin Trousers (White)','Normal/StandardItem',1,0,0,18070,3450,82536,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051510,'Gryphonskin Trousers (Black)','Normal/StandardItem',1,0,0,18070,3450,82537,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051511,'Gryphonskin Trousers (Red)','Normal/StandardItem',1,0,0,18070,3450,82538,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051512,'Gryphonskin Trousers (Yellow)','Normal/StandardItem',1,0,0,18070,3450,82539,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051513,'Militia Trousers','Normal/StandardItem',1,1,1,20850,0,82590,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051514,'Militia Tights','Normal/StandardItem',1,1,1,12510,0,82575,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051515,'Militia Subligar','Normal/StandardItem',1,1,1,16680,0,82577,7021,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051516,'Storm Sergeant\'s Hose','Normal/StandardItem',1,1,1,11120,0,82585,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051517,'Serpent Sergeant\'s Hose','Normal/StandardItem',1,1,1,13900,0,82586,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051518,'Flame Sergeant\'s Hose','Normal/StandardItem',1,1,1,20850,0,82573,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051519,'Coliseum Subligar','Normal/StandardItem',1,0,0,16680,3036,82609,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051520,'Coliseum Loincloth','Normal/StandardItem',1,0,0,12510,2263,82611,7021,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051521,'Lord\'s Drawers (Black)','Normal/StandardItem',1,1,1,11120,0,82630,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051522,'Lord\'s Drawers (White)','Normal/StandardItem',1,1,1,11120,0,82631,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051523,'Lord\'s Drawers (Gold)','Normal/StandardItem',1,1,1,11120,0,82632,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051524,'Lady\'s Knickers (Black)','Normal/StandardItem',1,1,1,11120,0,82627,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051525,'Lady\'s Knickers (White)','Normal/StandardItem',1,1,1,11120,0,82628,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051526,'Lady\'s Knickers (Gold)','Normal/StandardItem',1,1,1,11120,0,82629,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060001,'Well-worn Halftights','Normal/StandardItem',1,1,1,0,0,81327,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060002,'Well-worn Pagne','Normal/StandardItem',1,1,1,0,0,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060003,'Well-worn Loinguard (Brown)','Normal/StandardItem',1,1,1,0,0,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060004,'Well-worn Braies','Normal/StandardItem',1,1,1,0,0,81331,7019,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060005,'Well-worn Braies (Brown)','Normal/StandardItem',1,1,1,0,0,81332,7019,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060006,'Well-worn Stockings','Normal/StandardItem',1,1,1,0,0,81334,7019,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060007,'Well-worn Stockings (Grey)','Normal/StandardItem',1,1,1,0,0,81335,7019,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060008,'Well-worn Shorts','Normal/StandardItem',1,1,1,0,0,81337,7019,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060009,'Well-worn Shorts (Beige)','Normal/StandardItem',1,1,1,0,0,81338,7019,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060010,'Well-worn Drawers (Brown)','Normal/StandardItem',1,1,1,0,0,81340,7019,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060011,'Well-worn Drawers (Grey)','Normal/StandardItem',1,1,1,0,0,81341,7019,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060012,'Well-worn Pantalettes (Grey)','Normal/StandardItem',1,1,1,0,0,81346,7019,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060013,'Well-worn Pantalettes','Normal/StandardItem',1,1,1,0,0,81347,7019,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060014,'Well-worn Trunks (Beige)','Normal/StandardItem',1,1,1,0,0,81343,7019,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060015,'Well-worn Trunks (Grey)','Normal/StandardItem',1,1,1,0,0,81344,7019,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060016,'Hempen Halftights (Brown)','Normal/StandardItem',1,0,0,0,36,80150,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060017,'Hempen Halftights','Normal/StandardItem',1,0,0,0,36,81326,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060018,'Hempen Halftights (Grey)','Normal/StandardItem',1,0,0,0,36,80152,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060019,'Hempen Halftights (Beige)','Normal/StandardItem',1,0,0,0,36,80153,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060020,'Hempen Pagne (Brown)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060021,'Hempen Pagne','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060022,'Hempen Pagne (Grey)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060023,'Hempen Pagne (Beige)','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060024,'Hempen Loinguard (Brown)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060025,'Hempen Loinguard','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060026,'Hempen Loinguard (Grey)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060027,'Hempen Loinguard (Beige)','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060028,'Hempen Braies (Brown)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060029,'Hempen Braies','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060030,'Hempen Braies (Grey)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060031,'Hempen Braies (Beige)','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060032,'Hempen Stockings (Brown)','Normal/StandardItem',1,0,0,0,36,81334,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060033,'Hempen Stockings','Normal/StandardItem',1,0,0,0,36,81333,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060034,'Hempen Stockings (Grey)','Normal/StandardItem',1,0,0,0,36,81335,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060035,'Hempen Stockings (Beige)','Normal/StandardItem',1,0,0,0,36,82043,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060036,'Hempen Shorts (Brown)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060037,'Hempen Shorts','Normal/StandardItem',1,0,0,0,36,81336,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060038,'Hempen Shorts (Grey)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060039,'Hempen Shorts (Beige)','Normal/StandardItem',1,0,0,0,36,81338,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060040,'Hempen Drawers (Brown)','Normal/StandardItem',1,0,0,0,36,81340,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060041,'Hempen Drawers','Normal/StandardItem',1,0,0,0,36,81339,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060042,'Hempen Drawers (Grey)','Normal/StandardItem',1,0,0,0,36,81341,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060043,'Hempen Drawers (Beige)','Normal/StandardItem',1,0,0,0,36,82045,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060044,'Hempen Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,36,81347,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060045,'Hempen Pantalettes','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060046,'Hempen Pantalettes (Grey)','Normal/StandardItem',1,0,0,0,36,81346,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060047,'Hempen Pantalettes (Beige)','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060048,'Hempen Trunks (Brown)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060049,'Hempen Trunks','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060050,'Hempen Trunks (Grey)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060051,'Hempen Trunks (Beige)','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060052,'Cotton Halftights','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060053,'Cotton Halftights (Brown)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060054,'Cotton Halftights (Yellow)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060055,'Cotton Halftights (Green)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060056,'Cotton Halftights (Blue)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060057,'Cotton Pagne','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060058,'Cotton Pagne (Brown)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060059,'Cotton Pagne (Yellow)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060060,'Cotton Pagne (Green)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060061,'Cotton Pagne (Blue)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060062,'Cotton Loinguard','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060063,'Cotton Loinguard (Brown)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060064,'Cotton Loinguard (Yellow)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060065,'Cotton Loinguard (Green)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060066,'Cotton Loinguard (Blue)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060067,'Cotton Braies','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060068,'Cotton Braies (Brown)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060069,'Cotton Braies (Yellow)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060070,'Cotton Braies (Green)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060071,'Cotton Braies (Blue)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060072,'Cotton Stockings','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060073,'Cotton Stockings (Brown)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060074,'Cotton Stockings (Yellow)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060075,'Cotton Stockings (Green)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060076,'Cotton Stockings (Blue)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060077,'Cotton Shorts','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060078,'Cotton Shorts (Brown)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060079,'Cotton Shorts (Yellow)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060080,'Cotton Shorts (Green)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060081,'Cotton Shorts (Blue)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060082,'Cotton Drawers','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060083,'Cotton Drawers (Brown)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060084,'Cotton Drawers (Yellow)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060085,'Cotton Drawers (Green)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060086,'Cotton Drawers (Blue)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060087,'Cotton Pantalettes','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060088,'Cotton Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060089,'Cotton Pantalettes (Yellow)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060090,'Cotton Pantalettes (Green)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060091,'Cotton Pantalettes (Blue)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060092,'Cotton Trunks','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060093,'Cotton Trunks (Brown)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060094,'Cotton Trunks (Yellow)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060095,'Cotton Trunks (Green)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060096,'Cotton Trunks (Blue)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070001,'Dated Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,455,80232,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070002,'Dated Leather Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,1757,80224,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070003,'Dated Leather Smithy\'s Gloves (Black)','Normal/StandardItem',1,0,0,13900,1757,80225,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070004,'Dated Leather Smithy\'s Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1757,80226,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070005,'Dated Leather Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,1757,80227,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070006,'Dated Leather Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,1757,80228,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070007,'Boarskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2799,80996,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070008,'Boarskin Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,2799,80998,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070009,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070010,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070011,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070012,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070013,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070014,'Raptorskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,3124,80229,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070015,'Raptorskin Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,3124,82319,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070016,'Raptorskin Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,3124,80230,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070017,'Raptorskin Smithy\'s Gloves (Blue)','Normal/StandardItem',1,0,0,13900,3124,82443,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070018,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070019,'Weathered Smithy\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81001,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070020,'Dated Thick Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2408,81414,7024,1,0,0,0,0,36,1101,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8070021,'Dated Smithy\'s Gloves (Taupe)','Normal/StandardItem',1,0,0,13900,455,80994,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070022,'Dated Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,455,80995,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070023,'Vintage Smithy\'s Gloves','Normal/StandardItem',1,1,0,13900,3189,80229,7024,1,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070024,'Blackened Smithy\'s Gloves','Normal/StandardItem',1,1,0,7500,780,81415,7024,1,0,0,0,0,38,1101,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070101,'Dated Bronze Gauntlets','Normal/StandardItem',1,0,0,20850,4095,80233,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070102,'Dated Bronze Gauntlets (Auburn)','Normal/StandardItem',1,0,0,20850,4095,80234,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070103,'Dated Bronze Gauntlets (Pink)','Normal/StandardItem',1,0,0,20850,4095,80235,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070104,'Dated Bronze Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,4095,80236,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070105,'Dated Bronze Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4095,80237,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070106,'Dated Iron Gauntlets','Normal/StandardItem',1,0,0,20850,5145,80238,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070107,'Dated Iron Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5145,80241,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070108,'Dated Iron Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,5145,80242,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070109,'Steel Gauntlets','Normal/StandardItem',1,0,0,20850,4200,80239,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070110,'Steel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4200,80243,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070111,'Cobalt Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82444,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070112,'Sentinel\'s Gauntlets','Normal/StandardItem',1,0,0,20850,5355,80247,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070113,'Cobalt Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82320,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070114,'Cobalt Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82321,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070115,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070116,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070117,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070118,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070119,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070201,'Dated Sheepskin Vambraces','Normal/StandardItem',1,0,0,16680,728,80263,7023,1,0,0,0,0,12,1110,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070202,'Dated Dodoskin Vambraces','Normal/StandardItem',1,0,0,16680,1008,80264,7023,1,0,0,0,0,17,1110,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070203,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070204,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070205,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070206,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070207,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070208,'Dated Leather Vambraces','Normal/StandardItem',1,0,0,16680,1848,80270,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070209,'Dated Leather Vambraces (Black)','Normal/StandardItem',1,0,0,16680,1848,80271,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070210,'Dated Leather Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,1848,80272,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070211,'Dated Leather Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,80273,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070212,'Dated Leather Vambraces (Green)','Normal/StandardItem',1,0,0,16680,1848,80274,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070213,'Dated Brass Vambraces','Normal/StandardItem',1,0,0,16680,2408,80275,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070214,'Dated Brass Vambraces (Black)','Normal/StandardItem',1,0,0,16680,2408,80276,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070215,'Dated Brass Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,2408,80277,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070216,'Dated Brass Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,80278,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070217,'Dated Brass Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2408,80279,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070218,'Iron Vambraces','Normal/StandardItem',1,0,0,16680,1288,80280,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070219,'Iron Vambraces (Brown)','Normal/StandardItem',1,0,0,16680,1288,80282,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070220,'Steel Vambraces','Normal/StandardItem',1,0,0,16680,1848,81549,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070221,'Steel Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,81550,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070222,'Mythril Vambraces','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070223,'Mythril Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070224,'Cobalt Vambraces','Normal/StandardItem',1,0,0,16680,2688,82363,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070225,'Cobalt Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2688,82364,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070226,'Cobalt Vambraces (Blue)','Normal/StandardItem',1,0,0,16680,2688,82449,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070227,'Cobalt Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2688,82448,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070228,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070229,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070230,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070231,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070232,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070233,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070234,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070235,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070236,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070237,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070238,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070239,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070240,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070241,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070242,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070243,'Judge\'s Vambraces','Normal/StandardItem',1,1,1,16680,0,81076,7023,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070301,'Dated Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,262,80248,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070302,'Dated Hempen Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,262,80249,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070303,'Dated Hempen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,262,80250,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070304,'Dated Hempen Halfgloves (Beige)','Normal/StandardItem',1,0,0,12510,262,80251,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070305,'Dated Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,787,80252,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070306,'Dated Cotton Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,787,80253,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070307,'Dated Cotton Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,787,80254,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070308,'Dated Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,787,80255,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070309,'Dated Cotton Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,787,80256,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070310,'Dated Canvas Halfgloves','Normal/StandardItem',1,0,0,12510,1312,80257,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070311,'Dated Canvas Halfgloves (Auburn)','Normal/StandardItem',1,0,0,12510,1312,80258,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070312,'Dated Canvas Halfgloves (Pink)','Normal/StandardItem',1,0,0,12510,1312,80259,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070313,'Dated Canvas Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,1312,80260,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070314,'Dated Canvas Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,1312,80261,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070315,'Dated Velveteen Halfgloves','Normal/StandardItem',1,0,0,12510,1837,81002,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070316,'Dated Velveteen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,1837,81003,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070317,'Dated Velveteen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,1837,81004,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070318,'Dated Velveteen Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,1837,81005,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070319,'Dated Velveteen Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,1837,81006,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070320,'Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,105,80248,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070321,'Hempen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,105,80251,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070322,'Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,840,80252,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070323,'Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,840,80255,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070324,'Woolen Halfgloves','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070325,'Woolen Halfgloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070326,'Woolen Halfgloves of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070327,'Woolen Halfgloves of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070328,'Felt Halfgloves','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070329,'Felt Halfgloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070330,'Felt Halfgloves of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070331,'Felt Halfgloves of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070332,'Woolen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070333,'Woolen Halfgloves (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070334,'Woolen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070335,'Woolen Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070336,'Woolen Halfgloves of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070337,'Woolen Halfgloves of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070338,'Woolen Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070339,'Woolen Halfgloves of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070340,'Woolen Halfgloves of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070341,'Woolen Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070342,'Woolen Halfgloves of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070343,'Woolen Halfgloves of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070344,'Felt Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070345,'Felt Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070346,'Weathered Halfgloves','Normal/StandardItem',1,1,1,12510,0,81007,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070347,'Felt Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070348,'Felt Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070349,'Felt Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070350,'Felt Halfgloves of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070351,'Felt Halfgloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070352,'Felt Halfgloves of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070353,'Felt Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070354,'Felt Halfgloves of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070355,'Felt Halfgloves of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070356,'Felt Halfgloves of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070357,'Felt Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070358,'Felt Halfgloves of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070359,'Felt Halfgloves of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070360,'Felt Halfgloves of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070361,'Flame Private\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,80250,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070362,'Flame Sergeant\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,81003,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070363,'Mage\'s Halfgloves','Normal/StandardItem',1,1,0,12510,2520,80260,7024,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070401,'Weathered Work Gloves','Normal/StandardItem',1,1,1,18070,0,81041,7024,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070402,'Dated Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,644,80262,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070403,'Dated Hempen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,644,81008,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070404,'Dated Hempen Work Gloves (Beige)','Normal/StandardItem',1,0,0,18070,644,81009,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070405,'Dated Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,644,81010,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070406,'Dated Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1449,81016,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070407,'Dated Cotton Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,1449,81017,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070408,'Dated Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1449,81018,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070409,'Dated Cotton Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,1449,81019,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070410,'Dated Cotton Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,1449,81020,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070411,'Dated Canvas Work Gloves','Normal/StandardItem',1,0,0,18070,2254,81392,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070412,'Dated Canvas Work Gloves (Auburn)','Normal/StandardItem',1,0,0,18070,2254,81393,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070413,'Dated Canvas Work Gloves (Pink)','Normal/StandardItem',1,0,0,18070,2254,81394,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070414,'Dated Canvas Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,2254,81395,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070415,'Dated Canvas Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,2254,81462,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070416,'Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,563,80262,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070417,'Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,563,81010,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070418,'Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1771,81016,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070419,'Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1771,81018,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070420,'Woolen Work Gloves','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070421,'Woolen Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070422,'Woolen Work Gloves of Strength (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070423,'Woolen Work Gloves of Dexterity (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070424,'Felt Work Gloves','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070425,'Felt Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070426,'Felt Work Gloves of Strength (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070427,'Felt Work Gloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070428,'Woolen Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070429,'Woolen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070430,'Woolen Work Gloves (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070431,'Woolen Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070432,'Woolen Work Gloves of Vitality (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070433,'Woolen Work Gloves of Vitality (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070434,'Woolen Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070435,'Woolen Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070436,'Woolen Work Gloves of Strength (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070437,'Woolen Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070438,'Woolen Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070439,'Woolen Work Gloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070440,'Felt Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070441,'Felt Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070442,'Felt Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070443,'Felt Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070444,'Felt Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070445,'Felt Work Gloves of Vitality (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070446,'Felt Work Gloves of Vitality (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070447,'Felt Work Gloves of Vitality (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070448,'Felt Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070449,'Felt Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070450,'Felt Work Gloves of Strength (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070451,'Felt Work Gloves of Strength (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070452,'Felt Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070453,'Felt Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070454,'Felt Work Gloves of Dexterity (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070455,'Felt Work Gloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070501,'Dated Fingerless Sheepskin Gloves','Normal/StandardItem',1,0,0,13900,491,81064,7024,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070502,'Dated Fingerless Dodoskin Gloves','Normal/StandardItem',1,0,0,13900,1037,81066,7024,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070503,'Dated Fingerless Leather Gloves (Black)','Normal/StandardItem',1,0,0,13900,1583,81067,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070504,'Dated Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1583,81068,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070505,'Dated Fingerless Leather Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1583,81069,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070506,'Dated Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1583,81070,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070507,'Dated Fingerless Toadskin Gloves (Black)','Normal/StandardItem',1,0,0,13900,2129,81071,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070508,'Dated Fingerless Toadskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2129,81072,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070509,'Dated Fingerless Toadskin Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,2129,81073,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070510,'Dated Fingerless Toadskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,2129,81074,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070511,'Weathered Fingerless Gloves','Normal/StandardItem',1,1,1,13900,0,81075,7024,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070512,'Asuran Armguards','Normal/SpecialEquipItem',1,1,1,13900,0,81350,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070513,'Brigand\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81537,7024,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070514,'Fingerless Leather Gloves','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070515,'Fingerless Leather Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070516,'Fingerless Leather Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070517,'Fingerless Boarskin Gloves','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070518,'Fingerless Boarskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070519,'Fingerless Boarskin Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070520,'Fingerless Peisteskin Gloves','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070521,'Fingerless Peisteskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070522,'Fingerless Peisteskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070523,'Fingerless Raptorskin Gloves','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070524,'Fingerless Raptorskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070525,'Fingerless Raptorskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070526,'Sipahi Gloves','Normal/StandardItem',1,1,1,13900,0,81538,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070527,'Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070528,'Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070529,'Fingerless Leather Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070530,'Fingerless Leather Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070531,'Fingerless Leather Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070532,'Fingerless Leather Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070533,'Fingerless Boarskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070534,'Fingerless Boarskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070535,'Fingerless Boarskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070536,'Fingerless Boarskin Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070537,'Fingerless Boarskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070538,'Fingerless Boarskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070539,'Fingerless Peisteskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070540,'Fingerless Peisteskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070541,'Fingerless Peisteskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070542,'Fingerless Peisteskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070543,'Fingerless Peisteskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070544,'Fingerless Peisteskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070545,'Fingerless Raptorskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070546,'Fingerless Raptorskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070547,'Fingerless Raptorskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070548,'Fingerless Raptorskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070549,'Fingerless Raptorskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070550,'Fingerless Raptorskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070551,'Fingerless Raptorskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070552,'Fingerless Raptorskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070553,'Fingerless Raptorskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070601,'Dated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1078,81042,7023,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070602,'Dated Reinforced Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1771,81043,7023,1,0,0,0,0,22,1107,0,0,0,0,0,-1,31,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (8070603,'Dated Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2618,81044,7023,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8070604,'Dated Reinforced Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3388,81496,7023,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070605,'Warden\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,81045,7023,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070606,'Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1001,81042,7023,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070607,'Decorated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1386,81043,7023,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070608,'Steel Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2926,81497,7023,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070609,'Mythril Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3311,82347,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070610,'Cobalt Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3696,82348,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070701,'Dated Sheepskin Bracers (Brown)','Normal/StandardItem',1,0,0,15290,651,81046,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070702,'Dated Sheepskin Bracers (Grey)','Normal/StandardItem',1,0,0,15290,651,81047,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070703,'Dated Sheepskin Bracers (Beige)','Normal/StandardItem',1,0,0,15290,651,81048,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070704,'Dated Dodoskin Bracers','Normal/StandardItem',1,0,0,15290,1302,81049,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070705,'Dated Dodoskin Bracers (Red)','Normal/StandardItem',1,0,0,15290,1302,81050,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070706,'Dated Dodoskin Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,1302,81051,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070707,'Dated Dodoskin Bracers (Green)','Normal/StandardItem',1,0,0,15290,1302,81052,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070708,'Dated Dodoskin Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1302,81053,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070709,'Dated Leather Bracers','Normal/StandardItem',1,0,0,15290,1953,81054,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070710,'Dated Leather Bracers (Auburn)','Normal/StandardItem',1,0,0,15290,1953,81055,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070711,'Dated Leather Bracers (Pink)','Normal/StandardItem',1,0,0,15290,1953,81056,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070712,'Dated Leather Bracers (Brown)','Normal/StandardItem',1,0,0,15290,1953,81057,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070713,'Dated Leather Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1953,81058,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070714,'Dated Bowyer\'s Bracers','Normal/StandardItem',1,0,0,15290,2604,81059,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070715,'Dated Bowyer\'s Bracers (Black)','Normal/StandardItem',1,0,0,15290,2604,81060,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070716,'Dated Bowyer\'s Bracers (Red)','Normal/StandardItem',1,0,0,15290,2604,81061,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070717,'Dated Bowyer\'s Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,2604,81062,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070718,'Dated Bowyer\'s Bracers (Green)','Normal/StandardItem',1,0,0,15290,2604,81063,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070719,'Venerer\'s Bracers','Normal/StandardItem',1,1,1,15290,0,82063,7024,2,0,0,0,0,35,2133,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070720,'Woolen Bracers','Normal/StandardItem',1,0,0,15290,2864,82349,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070721,'Woolen Bracers (Red)','Normal/StandardItem',1,0,0,15290,2864,82350,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070722,'Felt Bracers','Normal/StandardItem',1,0,0,15290,3189,82351,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070723,'Felt Bracers (Blue)','Normal/StandardItem',1,0,0,15290,3189,82352,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070724,'Serpent Private\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81052,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070725,'Serpent Sergeant\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81057,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070801,'Dated Sheepskin Mitts (Taupe)','Normal/StandardItem',1,0,0,15290,644,81077,7024,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070802,'Dated Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070803,'Dated Dodoskin Mitts (Black)','Normal/StandardItem',1,0,0,15290,1288,81079,7024,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070804,'Dated Leather Mitts','Normal/StandardItem',1,0,0,15290,1932,81080,7024,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070805,'Dated Toadskin Mitts','Normal/StandardItem',1,0,0,15290,2576,81085,7024,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070806,'Mitts of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,82071,7024,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070807,'Sheepskin Mitts','Normal/StandardItem',1,0,0,15290,579,81077,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070808,'Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070809,'Leather Mitts','Normal/StandardItem',1,0,0,15290,1223,81080,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070810,'Leather Mitts (Black)','Normal/StandardItem',1,0,0,15290,1223,81081,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070811,'Mercenary\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82144,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070812,'[en]','Normal/StandardItem',1,0,0,15290,128,60000,7024,1,0,0,0,0,1,1102,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070901,'Dated Sheepskin Armguards','Normal/StandardItem',1,0,0,16680,1176,81086,7023,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070902,'Dated Dodoskin Armguards','Normal/StandardItem',1,0,0,16680,1911,81087,7023,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070903,'Dated Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,2646,81088,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070904,'Dated Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,2646,81089,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070905,'Dated Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,2646,81090,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070906,'Dated Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,2646,81091,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070907,'Dated Spiked Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,3381,81096,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070908,'Dated Spiked Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,3381,81097,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070909,'Dated Spiked Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,3381,81098,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070910,'Dated Spiked Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,3381,81099,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070911,'Leather Armguards','Normal/StandardItem',1,0,0,16680,1543,81088,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070912,'Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,1543,81090,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070913,'Toadskin Armguards','Normal/StandardItem',1,0,0,16680,2278,81098,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070914,'Toadskin Armguards (Black)','Normal/StandardItem',1,0,0,16680,2278,81096,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070915,'Spiked Armguards','Normal/StandardItem',1,1,0,16680,3748,82508,7023,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071001,'Dated Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,112,81100,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071002,'Dated Sheepskin Wristguards (Taupe)','Normal/StandardItem',1,0,0,11120,112,81101,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071003,'Dated Sheepskin Wristguards (Grey)','Normal/StandardItem',1,0,0,11120,112,81102,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071004,'Dated Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,392,81103,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071005,'Dated Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,392,81104,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071006,'Dated Leather Wristguards','Normal/StandardItem',1,0,0,11120,672,81105,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071007,'Dated Leather Wristguards (Black)','Normal/StandardItem',1,0,0,11120,672,81106,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071008,'Dated Leather Wristguards (Ochre)','Normal/StandardItem',1,0,0,11120,672,81107,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071009,'Dated Leather Wristguards (Green)','Normal/StandardItem',1,0,0,11120,672,81108,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071010,'Dated Leather Wristguards (Red)','Normal/StandardItem',1,0,0,11120,672,81109,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071011,'Dated Toadskin Wristguards','Normal/StandardItem',1,0,0,11120,952,81110,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071012,'Dated Toadskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,952,81111,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071013,'Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,56,81100,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071014,'Sheepskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,56,81101,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071015,'Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,336,81103,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071016,'Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,336,81104,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071017,'Storm Private\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81102,7032,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8071018,'Storm Sergeant\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81106,7032,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071101,'Dated Canvas Shortgloves','Normal/StandardItem',1,0,0,12500,1240,81925,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071102,'Dated Canvas Shortgloves (Auburn)','Normal/StandardItem',1,0,0,12500,1240,81926,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071103,'Dated Canvas Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,1240,81927,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071104,'Dated Canvas Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1240,81928,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071105,'Dated Canvas Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1240,81929,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071106,'Dated Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1640,81930,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071107,'Dated Velveteen Shortgloves (Black)','Normal/StandardItem',1,0,0,12500,1640,81931,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071108,'Dated Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1640,81932,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071109,'Dated Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1640,81933,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071110,'Dated Velveteen Shortgloves (Green)','Normal/StandardItem',1,0,0,12500,1640,81934,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071111,'Dated Linen Shortgloves','Normal/StandardItem',1,0,0,12500,2040,81930,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071112,'Dated Linen Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,2040,81927,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071113,'Dated Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,2040,81929,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071114,'Dated Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,2040,81928,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071115,'Dated Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,2040,81926,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071116,'Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1160,81930,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071117,'Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1160,81932,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071118,'Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1160,81933,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071119,'Linen Shortgloves','Normal/StandardItem',1,0,0,12500,1560,81930,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071120,'Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1560,81929,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071121,'Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1560,81928,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071122,'Linen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1560,81927,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071123,'Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1560,81926,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071201,'Dodoskin Ringbands','Normal/StandardItem',1,0,0,12510,975,82338,7032,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8071202,'Leather Ringbands','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071203,'Leather Ringbands (Green)','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071204,'Boarskin Ringbands','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071205,'Boarskin Ringbands (Brown)','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071206,'Boarskin Ringbands of Flames','Normal/StandardItem',1,0,0,12510,2697,82341,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071207,'Boarskin Ringbands of Tremors','Normal/StandardItem',1,0,0,12510,2697,82342,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071208,'Boarskin Ringbands of Tides','Normal/StandardItem',1,0,0,12510,2697,82343,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071209,'Boarskin Ringbands of Gales','Normal/StandardItem',1,0,0,12510,2697,82344,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071210,'Boarskin Ringbands of Frost','Normal/StandardItem',1,0,0,12510,2697,82345,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071211,'Boarskin Ringbands of Storms','Normal/StandardItem',1,0,0,12510,2697,82346,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071212,'Sorcerer\'s Ringbands','Normal/StandardItem',1,1,1,12510,0,82150,7032,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071301,'Lominsan Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82110,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071302,'Gridanian Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82111,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071303,'Ul\'dahn Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82112,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071304,'Lominsan Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82113,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071305,'Gridanian Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82114,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071306,'Ul\'dahn Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82115,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071401,'Gallant Gauntlets','Normal/StandardItem',1,1,1,19460,0,82484,7023,3,0,0,0,1,47,2120,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071402,'Temple Gloves','Normal/StandardItem',1,1,1,18070,0,82489,7023,3,0,0,0,1,47,2119,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071403,'Fighter\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,82464,7023,3,0,0,0,1,47,2121,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071404,'Drachen Gauntlets','Normal/StandardItem',1,1,1,18070,0,82459,7023,3,0,0,0,1,47,2123,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071405,'Choral Ringbands','Normal/StandardItem',1,1,1,12510,0,82479,7032,3,0,0,0,1,47,2122,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071406,'Healer\'s Gloves','Normal/StandardItem',1,1,1,12510,0,82469,7032,3,0,0,0,1,47,2125,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071407,'Wizard\'s Gloves','Normal/StandardItem',1,1,1,15290,0,82474,7024,3,0,0,0,1,47,2124,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071501,'Heavy Darklight Gauntlets','Normal/StandardItem',1,1,1,20850,0,82494,7023,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071502,'Darklight Gauntlets','Normal/StandardItem',1,1,1,19460,0,82496,7023,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071503,'Darklight Bracers','Normal/StandardItem',1,1,1,16680,0,82500,7023,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071504,'Darklight Gloves','Normal/StandardItem',1,1,1,12510,0,82505,7024,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071505,'Heavy Darksteel Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82526,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071506,'Heavy Darksteel Gauntlets (White)','Normal/StandardItem',1,0,0,20850,5250,82525,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071507,'Heavy Darksteel Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82527,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071508,'Heavy Darksteel Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5250,82528,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071509,'Heavy Darksteel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82529,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071510,'Gryphonskin Gloves','Normal/StandardItem',1,0,0,18070,4025,82540,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071511,'Gryphonskin Gloves (White)','Normal/StandardItem',1,0,0,18070,4025,82541,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071512,'Gryphonskin Gloves (Black)','Normal/StandardItem',1,0,0,18070,4025,82542,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071513,'Gryphonskin Gloves (Red)','Normal/StandardItem',1,0,0,18070,4025,82543,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071514,'Gryphonskin Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,4025,82544,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071515,'Vanya Gloves','Normal/StandardItem',1,0,0,12510,2870,82557,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071516,'Vanya Gloves (Yellow)','Normal/StandardItem',1,0,0,12510,2870,82556,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071517,'Vanya Gloves (Black)','Normal/StandardItem',1,0,0,12510,2870,82555,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071518,'Vanya Gloves (Purple)','Normal/StandardItem',1,0,0,12510,2870,82558,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071519,'Vanya Gloves (Red)','Normal/StandardItem',1,0,0,12510,2870,82559,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071520,'Storm Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82592,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071521,'Storm Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82579,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071522,'Serpent Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82593,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071523,'Serpent Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82580,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071524,'Flame Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82591,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071525,'Flame Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82581,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071526,'Militia Ringbands','Normal/StandardItem',1,1,1,12510,0,82597,7024,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071527,'Militia Gauntlets','Normal/StandardItem',1,1,1,20850,0,80245,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071528,'Militia Mitt Gauntlets','Normal/StandardItem',1,1,1,16680,0,82596,7023,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080001,'Dated Leather Thighboots','Normal/StandardItem',1,0,0,13900,2008,80300,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080002,'Dated Tarred Leather Thighboots','Normal/StandardItem',1,0,0,13900,2752,80301,7027,1,0,0,0,0,36,1005,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8080003,'Dated Leather Thighboots (Ochre)','Normal/StandardItem',1,0,0,13900,2008,80302,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080004,'Dated Leather Thighboots (Red)','Normal/StandardItem',1,0,0,13900,2008,80303,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080005,'Dated Leather Thighboots (Green)','Normal/StandardItem',1,0,0,13900,2008,80304,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080006,'Boarskin Thighboots','Normal/StandardItem',1,0,0,13900,3199,80292,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080007,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080008,'Boarskin Thighboots (Red)','Normal/StandardItem',1,0,0,13900,3199,80294,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080009,'Raptorskin Thighboots (Green)','Normal/StandardItem',1,0,0,13900,3571,80298,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080010,'Raptorskin Thighboots (Blue)','Normal/StandardItem',1,0,0,13900,3571,82450,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080011,'Raptorskin Thighboots','Normal/StandardItem',1,0,0,13900,3571,80297,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080012,'Raptorskin Thighboots (Grey)','Normal/StandardItem',1,0,0,13900,3571,82365,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080013,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080014,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080015,'Flame Sergeant\'s Thighboots','Normal/StandardItem',1,1,1,13900,0,80301,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080016,'Weathered Thighboots ','Normal/StandardItem',1,1,1,13900,0,81120,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080017,'Weathered Thighboots (Grey)','Normal/StandardItem',1,1,1,13900,0,81119,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080018,'Dated Dodoskin Thighboots (Black)','Normal/StandardItem',1,0,0,13900,1264,81117,7027,1,0,0,0,0,16,1005,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8080019,'Vintage Thighboots','Normal/StandardItem',1,1,0,13900,3645,80297,7027,1,0,0,0,0,48,1005,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080020,'Mildewed Thighboots','Normal/StandardItem',1,1,0,7500,1014,81418,7027,1,0,0,0,0,38,1005,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080101,'Dated Bronze Sabatons','Normal/StandardItem',1,0,0,20850,4680,80305,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080102,'Dated Bronze Sabatons (Auburn)','Normal/StandardItem',1,0,0,20850,4680,80306,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080103,'Dated Bronze Sabatons (Pink)','Normal/StandardItem',1,0,0,20850,4680,80307,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080104,'Dated Bronze Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,4680,80308,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080105,'Dated Bronze Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4680,80309,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080106,'Dated Iron Sabatons','Normal/StandardItem',1,0,0,20850,5880,80310,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080107,'Dated Iron Sabatons (Green)','Normal/StandardItem',1,0,0,20850,5880,80313,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080108,'Dated Iron Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,5880,80314,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080109,'Steel Sabatons','Normal/StandardItem',1,0,0,20850,4800,80311,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080110,'Steel Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4800,80315,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080111,'Cobalt Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,6000,82451,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080112,'Sentinel\'s Sabatons','Normal/StandardItem',1,0,0,20850,6120,80319,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080113,'Cobalt Sabatons','Normal/StandardItem',1,0,0,20850,6000,82366,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080114,'Cobalt Sabatons (Red)','Normal/StandardItem',1,0,0,20850,6000,82367,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080115,'Plundered Sabatons','Normal/StandardItem',1,1,0,20850,1920,80305,7026,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080116,'Explorer\'s Sabatons','Normal/StandardItem',1,1,0,20850,6120,80310,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080117,'Darksteel Sabatons (White)','Normal/StandardItem',1,0,0,20850,240,80317,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080118,'Darksteel Sabatons (Gold)','Normal/StandardItem',1,0,0,20850,240,80318,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080119,'[en]','Normal/StandardItem',1,0,0,20850,240,60000,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080201,'Dated Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080202,'Dated Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080203,'Dated Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080204,'Dated Sheepskin Duckbills (Beige)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080205,'Dated Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,624,80324,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080206,'Dated Padded Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,624,80325,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080207,'Dated Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,624,80326,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080208,'Dated Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,624,80327,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080209,'Dated Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,624,80328,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080210,'Dated Leather Duckbills','Normal/StandardItem',1,0,0,11120,1664,80329,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080211,'Dated Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,1664,80330,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080212,'Dated Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,1664,80331,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080213,'Dated Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,1664,80332,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080214,'Dated Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1664,80333,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080215,'Dated Padded Leather Duckbills','Normal/StandardItem',1,0,0,11120,2184,81121,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080216,'Dated Padded Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,2184,81122,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080217,'Dated Padded Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,2184,81123,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080218,'Dated Padded Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,2184,81124,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080219,'Dated Padded Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,2184,81125,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080220,'Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080221,'Sheepskin Duckbills of Casting (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080222,'Sheepskin Duckbills of Toiling (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080223,'Sheepskin Duckbills of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080224,'Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080225,'Padded Sheepskin Duckbills of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080226,'Padded Sheepskin Duckbills of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080227,'Padded Sheepskin Duckbills of Toiling (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080228,'Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080229,'Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080230,'Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080231,'Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080232,'Sheepskin Duckbills of Casting (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080233,'Sheepskin Duckbills of Casting (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080234,'Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080235,'Sheepskin Duckbills of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080236,'Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080237,'Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080238,'Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080239,'Padded Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080240,'Padded Sheepskin Duckbills of Casting (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080241,'Padded Sheepskin Duckbills of Casting (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080242,'Padded Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080243,'Padded Sheepskin Duckbills of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080244,'[en]','Normal/StandardItem',1,0,0,11120,104,60000,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080245,'Plundered Duckbills','Normal/StandardItem',1,1,0,11120,832,80329,7027,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080246,'Weathered Duckbills','Normal/StandardItem',1,1,1,11120,0,81126,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080247,'Torturer\'s Duckbills','Normal/StandardItem',1,1,1,11120,0,80332,7027,2,0,0,0,1,30,2005,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080301,'Dated Lauan Pattens','Normal/StandardItem',1,0,0,12510,300,80334,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080302,'Dated Lauan Pattens (Brown)','Normal/StandardItem',1,0,0,12510,300,80335,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080303,'Dated Lauan Pattens (Grey)','Normal/StandardItem',1,0,0,12510,300,80336,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080304,'Dated Lauan Pattens (Beige)','Normal/StandardItem',1,0,0,12510,300,80337,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080305,'Dated Maple Pattens','Normal/StandardItem',1,0,0,12510,900,80338,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080306,'Dated Maple Pattens (Red)','Normal/StandardItem',1,0,0,12510,900,80339,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080307,'Dated Maple Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,900,80340,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080308,'Dated Maple Pattens (Green)','Normal/StandardItem',1,0,0,12510,900,80341,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080309,'Dated Maple Pattens (Blue)','Normal/StandardItem',1,0,0,12510,900,80342,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080310,'Dated Elm Pattens','Normal/StandardItem',1,0,0,12510,1500,80343,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080311,'Dated Elm Pattens (Auburn)','Normal/StandardItem',1,0,0,12510,1500,80344,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080312,'Dated Elm Pattens (Pink)','Normal/StandardItem',1,0,0,12510,1500,80345,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080313,'Dated Elm Pattens (Brown)','Normal/StandardItem',1,0,0,12510,1500,80346,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080314,'Dated Elm Pattens (Blue)','Normal/StandardItem',1,0,0,12510,1500,80347,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080315,'Dated Ash Pattens','Normal/StandardItem',1,0,0,12510,2100,81127,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080316,'Dated Ash Pattens (Black)','Normal/StandardItem',1,0,0,12510,2100,81128,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080317,'Dated Ash Pattens (Red)','Normal/StandardItem',1,0,0,12510,2100,81129,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080318,'Dated Ash Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,2100,81130,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080319,'Dated Ash Pattens (Green)','Normal/StandardItem',1,0,0,12510,2100,81131,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080320,'Oak Pattens','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080321,'Oak Pattens of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080322,'Oak Pattens of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080323,'Oak Pattens of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080324,'Mahogany Pattens','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080325,'Mahogany Pattens of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080326,'Mahogany Pattens of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080327,'Mahogany Pattens of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080328,'Oak Pattens (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080329,'Oak Pattens (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080330,'Oak Pattens (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080331,'Oak Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080332,'Oak Pattens of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080333,'Oak Pattens of the Mind (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080334,'Oak Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080335,'Oak Pattens of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080336,'Oak Pattens of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080337,'Oak Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080338,'Oak Pattens of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080339,'Oak Pattens of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080340,'Mahogany Pattens (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080341,'Mahogany Pattens (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080342,'Mahogany Pattens (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080343,'Mahogany Pattens (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080344,'Mahogany Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080345,'Mahogany Pattens of the Mind (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080346,'Weathered Pattens','Normal/StandardItem',1,1,1,12510,0,81132,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080347,'Weathered Pattens (Grey)','Normal/StandardItem',1,1,1,12510,0,81133,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080348,'Onion Pattens','Normal/StandardItem',1,1,1,12510,0,81355,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080349,'Warlock\'s Pattens','Normal/StandardItem',1,1,1,12510,0,80346,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080350,'Mahogany Pattens of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080351,'Mahogany Pattens of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080352,'Mahogany Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080353,'Mahogany Pattens of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080354,'Mahogany Pattens of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080355,'Mahogany Pattens of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080356,'Mahogany Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080357,'Mahogany Pattens of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080358,'Mahogany Pattens of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080359,'Mahogany Pattens of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080360,'Mage\'s Pattens','Normal/StandardItem',1,1,0,12510,2880,80346,7027,2,0,0,0,1,47,2005,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080401,'Dated Sheepskin Workboots','Normal/StandardItem',1,0,0,18070,736,81134,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080402,'Dated Sheepskin Workboots (Grey)','Normal/StandardItem',1,0,0,18070,736,81135,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080403,'Dated Sheepskin Workboots (Beige)','Normal/StandardItem',1,0,0,18070,736,81136,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080404,'Dated Sheepskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,736,80348,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080405,'Dated Dodoskin Workboots','Normal/StandardItem',1,0,0,18070,1656,81137,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080406,'Dated Dodoskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,1656,81138,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080407,'Dated Dodoskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,1656,81139,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080408,'Dated Dodoskin Workboots (Green)','Normal/StandardItem',1,0,0,18070,1656,81140,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080409,'Dated Dodoskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,1656,81141,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080410,'Dated Leather Workboots','Normal/StandardItem',1,0,0,18070,2576,81142,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080411,'Dated Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,2576,81143,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080412,'Dated Leather Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,2576,81144,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080413,'Dated Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,2576,81145,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080414,'Dated Leather Workboots (Blue)','Normal/StandardItem',1,0,0,18070,2576,81146,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080415,'Dated Padded Leather Workboots','Normal/StandardItem',1,0,0,18070,3496,81147,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080416,'Dated Padded Leather Workboots (Black)','Normal/StandardItem',1,0,0,18070,3496,81148,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080417,'Dated Padded Leather Workboots (Ochre)','Normal/StandardItem',1,0,0,18070,3496,81149,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080418,'Dated Padded Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,3496,81150,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080419,'Dated Padded Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,3496,81151,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080420,'Dated Toadskin Workboots','Normal/StandardItem',1,0,0,18070,4416,81152,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080421,'Dated Toadskin Workboots (Auburn)','Normal/StandardItem',1,0,0,18070,4416,81153,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080422,'Dated Toadskin Workboots (Pink)','Normal/StandardItem',1,0,0,18070,4416,81154,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080423,'Dated Toadskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4416,81155,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080424,'Dated Toadskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4416,81156,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080425,'Weathered Workboots (Grey)','Normal/StandardItem',1,1,1,18070,0,81158,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080426,'Weathered Workboots','Normal/StandardItem',1,1,1,18070,0,81157,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080427,'Boarskin Workboots','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080428,'Boarskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080429,'Boarskin Workboots of Intelligence (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080430,'Boarskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080431,'Raptorskin Workboots','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080432,'Raptorskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080433,'Raptorskin Workboots of Intelligence (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080434,'Raptorskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080435,'Boarskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080436,'Boarskin Workboots (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080437,'Boarskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080438,'Boarskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080439,'Boarskin Workboots of the Mind (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080440,'Boarskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080441,'Boarskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080442,'Boarskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080443,'Boarskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080444,'Boarskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080445,'Boarskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080446,'Boarskin Workboots of Piety (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080447,'Raptorskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080448,'Raptorskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080449,'Raptorskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080450,'Raptorskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080451,'Raptorskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080452,'Raptorskin Workboots of the Mind (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080453,'Raptorskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080454,'Raptorskin Workboots of the Mind (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080455,'Raptorskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080456,'Raptorskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080457,'Raptorskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080458,'Raptorskin Workboots of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080459,'Raptorskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080460,'Raptorskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080461,'Raptorskin Workboots of Piety (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080462,'Raptorskin Workboots of Piety (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080501,'Weathered Crakows','Normal/StandardItem',1,1,1,13900,0,81198,7027,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080502,'Dated Sheepskin Crakows','Normal/StandardItem',1,0,0,13900,561,80349,7027,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080503,'Dated Dodoskin Crakows','Normal/StandardItem',1,0,0,13900,1185,81189,7027,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8080504,'Dated Leather Crakows (Black)','Normal/StandardItem',1,0,0,13900,1809,81190,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080505,'Dated Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1809,81191,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080506,'Dated Leather Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,1809,81192,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080507,'Dated Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1809,81193,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080508,'Dated Toadskin Crakows (Black)','Normal/StandardItem',1,0,0,13900,2433,81194,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080509,'Dated Toadskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2433,81195,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080510,'Dated Toadskin Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,2433,81196,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080511,'Dated Toadskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2433,81197,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080512,'Hermes\' Shoes','Normal/EnchantItem',1,1,1,13900,0,81351,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080513,'Leather Crakows','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080514,'Leather Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080515,'Leather Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080516,'Leather Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080517,'Boarskin Crakows','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080518,'Boarskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080519,'Boarskin Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080520,'Boarskin Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080521,'Peisteskin Crakows','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080522,'Peisteskin Crakows of Slaying (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080523,'Peisteskin Crakows of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080524,'Peisteskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080525,'Sipahi Crakows','Normal/StandardItem',1,1,1,13900,0,81541,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080526,'Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080527,'Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080528,'Leather Crakows (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080529,'Leather Crakows of Slaying','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080530,'Leather Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080531,'Leather Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080532,'Leather Crakows of Toiling','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080533,'Leather Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080534,'Leather Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080535,'Leather Crakows of Invoking','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080536,'Leather Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080537,'Leather Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080538,'Boarskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080539,'Boarskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080540,'Boarskin Crakows (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080541,'Boarskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080542,'Boarskin Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080543,'Boarskin Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080544,'Boarskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080545,'Boarskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080546,'Boarskin Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080547,'Boarskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080548,'Boarskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080549,'Boarskin Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080550,'Peisteskin Crakows (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080551,'Peisteskin Crakows (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080552,'Peisteskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080553,'Peisteskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080554,'Peisteskin Crakows of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080555,'Peisteskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080556,'Peisteskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080557,'Peisteskin Crakows of Toiling (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080558,'Peisteskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080559,'Peisteskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080560,'Peisteskin Crakows of Invoking (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080561,'Peisteskin Crakows of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080562,'Flame Private\'s Crakows','Normal/StandardItem',1,1,1,13900,0,80349,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080563,'Flame Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81189,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080564,'Serpent Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81197,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080565,'Storm Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81195,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080601,'Weathered Shoes (Taupe)','Normal/StandardItem',1,1,1,11120,0,81253,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080602,'Weathered Shoes','Normal/StandardItem',1,1,1,11120,0,81254,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080603,'Dated Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,128,81242,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080604,'Dated Sheepskin Shoes (Taupe)','Normal/StandardItem',1,0,0,11120,128,80350,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080605,'Dated Sheepskin Shoes (Grey)','Normal/StandardItem',1,0,0,11120,128,81243,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080606,'Dated Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,448,81244,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080607,'Dated Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,448,81245,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080608,'Dated Leather Shoes','Normal/StandardItem',1,0,0,11120,768,81246,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080609,'Dated Leather Shoes (Black)','Normal/StandardItem',1,0,0,11120,768,81247,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080610,'Dated Leather Shoes (Ochre)','Normal/StandardItem',1,0,0,11120,768,81248,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080611,'Dated Leather Shoes (Green)','Normal/StandardItem',1,0,0,11120,768,81249,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080612,'Dated Leather Shoes (Red)','Normal/StandardItem',1,0,0,11120,768,81250,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080613,'Dated Toadskin Shoes','Normal/StandardItem',1,0,0,11120,1088,81251,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080614,'Dated Toadskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,1088,81252,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080615,'Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,64,81242,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080616,'Sheepskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,64,80350,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080617,'Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,384,81244,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080618,'Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,384,81245,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080701,'Dated Sheepskin Moccasins','Normal/StandardItem',1,0,0,15290,744,81174,7027,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080702,'Dated Dodoskin Moccasins','Normal/StandardItem',1,0,0,15290,1488,81175,7027,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8080703,'Dated Leather Moccasins','Normal/StandardItem',1,0,0,15290,2232,81176,7027,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8080704,'Dated Toadskin Moccasins','Normal/StandardItem',1,0,0,15290,2976,81182,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080705,'Dated Toadskin Moccasins (Red)','Normal/StandardItem',1,0,0,15290,2976,81183,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080706,'Dated Toadskin Moccasins (Ochre)','Normal/StandardItem',1,0,0,15290,2976,81184,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080707,'Dated Toadskin Moccasins (Green)','Normal/StandardItem',1,0,0,15290,2976,81185,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080708,'Dated Toadskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,2976,81186,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080709,'Weathered Moccasins','Normal/StandardItem',1,1,1,15290,0,81187,7027,1,0,0,0,0,1,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080710,'Boarskin Moccasins','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080711,'Boarskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080712,'Hunting Moccasins','Normal/StandardItem',1,0,0,15290,3645,82382,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080713,'Hunting Moccasins (White)','Normal/StandardItem',1,0,0,15290,3645,82383,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080714,'Plundered Moccasins','Normal/StandardItem',1,1,0,15290,1190,81177,7027,1,0,0,0,1,15,1006,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080715,'Serpent Private\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81174,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080716,'Serpent Sergeant\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81181,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080717,'Explorer\'s Moccasins','Normal/StandardItem',1,1,0,15290,3794,82513,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080801,'Dated Sheepskin Jackboots','Normal/StandardItem',1,0,0,13900,345,81227,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080802,'Dated Sheepskin Jackboots (Taupe)','Normal/StandardItem',1,0,0,13900,345,81228,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080803,'Dated Sheepskin Jackboots (Grey)','Normal/StandardItem',1,0,0,13900,345,81229,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080804,'Dated Dodoskin Jackboots','Normal/StandardItem',1,0,0,13900,921,81230,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080805,'Dated Dodoskin Jackboots (Black)','Normal/StandardItem',1,0,0,13900,921,81231,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080806,'Dated Leather Jackboots','Normal/StandardItem',1,0,0,13900,1497,81232,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080807,'Dated Leather Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1497,81233,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080808,'Dated Leather Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,1497,81234,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080809,'Dated Leather Jackboots (Green)','Normal/StandardItem',1,0,0,13900,1497,81235,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080810,'Dated Leather Jackboots (Red)','Normal/StandardItem',1,0,0,13900,1497,81236,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080811,'Dated Armored Jackboots','Normal/StandardItem',1,0,0,13900,2073,81237,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080812,'Dated Armored Jackboots (Black)','Normal/StandardItem',1,0,0,13900,2073,81238,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080813,'Dated Armored Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,2073,81239,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080814,'Dated Armored Jackboots (Green)','Normal/StandardItem',1,0,0,13900,2073,81240,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080815,'Dated Armored Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2073,81241,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080816,'Weathered Jackboots (Taupe)','Normal/StandardItem',1,1,1,13900,0,81228,7026,1,0,0,0,0,1,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080817,'Buccaneer\'s Boots','Normal/StandardItem',1,1,0,13900,2764,81661,7026,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080818,'Bladedancer\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81398,7026,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080819,'Iron-plated Jackboots','Normal/StandardItem',1,0,0,13900,1267,81663,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080820,'Iron-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1267,81664,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080821,'Steel-plated Jackboots','Normal/StandardItem',1,0,0,13900,1843,81668,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080822,'Steel-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1843,81669,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080823,'Mythril-plated Jackboots','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080824,'Mythril-plated Jackboots (White)','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080825,'Cobalt-plated Jackboots','Normal/StandardItem',1,0,0,13900,2707,82391,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080826,'Cobalt-plated Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2707,82392,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080827,'Cobalt-plated Jackboots (Blue)','Normal/StandardItem',1,0,0,13900,2707,82454,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080901,'Dated Lauan Sandals','Normal/StandardItem',1,0,0,0,48,80285,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080902,'Dated Lauan Sandals (Grey)','Normal/StandardItem',1,0,0,0,48,80286,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080903,'Dated Walnut Sandals (Black)','Normal/StandardItem',1,0,0,0,528,80287,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080904,'Dated Walnut Sandals','Normal/StandardItem',1,0,0,0,528,80288,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080905,'Dated Walnut Sandals (Green)','Normal/StandardItem',1,0,0,0,528,80289,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080906,'Dated Walnut Sandals (Ochre)','Normal/StandardItem',1,0,0,0,528,80290,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080907,'Dated Walnut Sandals (Red)','Normal/StandardItem',1,0,0,0,528,80291,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8081001,'Dated Sheepskin Caligae','Normal/StandardItem',1,0,0,16680,1232,81159,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081002,'Dated Sheepskin Caligae (Taupe)','Normal/StandardItem',1,0,0,16680,1232,81160,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081003,'Dated Sheepskin Caligae (Grey)','Normal/StandardItem',1,0,0,16680,1232,81161,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081004,'Dated Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,2112,81162,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081005,'Dated Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,2112,81163,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081006,'Dated Leather Caligae','Normal/StandardItem',1,0,0,16680,2992,81164,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081007,'Dated Leather Caligae (Black)','Normal/StandardItem',1,0,0,16680,2992,81165,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081008,'Dated Leather Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,2992,81166,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081009,'Dated Leather Caligae (Green)','Normal/StandardItem',1,0,0,16680,2992,81167,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081010,'Dated Leather Caligae (Red)','Normal/StandardItem',1,0,0,16680,2992,81168,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081011,'Dated Armored Caligae','Normal/StandardItem',1,0,0,16680,3872,81169,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081012,'Dated Armored Caligae (Black)','Normal/StandardItem',1,0,0,16680,3872,81170,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081013,'Dated Armored Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,3872,81171,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081014,'Dated Armored Caligae (Green)','Normal/StandardItem',1,0,0,16680,3872,81172,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081015,'Dated Armored Caligae (Red)','Normal/StandardItem',1,0,0,16680,3872,81173,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081016,'Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,1144,81162,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081017,'Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,1144,81163,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081018,'Steel-plated Caligae','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081019,'Steel-plated Caligae (Blue)','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081020,'Mythril-plated Caligae','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081021,'Mythril-plated Caligae (Brown)','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081022,'Cobalt-plated Caligae','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081023,'Cobalt-plated Caligae (Grey)','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081101,'Dated Sheepskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,736,81199,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081102,'Dated Sheepskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,736,81200,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081103,'Dated Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,736,81201,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081104,'Dated Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,736,81202,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081105,'Dated Dodoskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,1472,81203,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081106,'Dated Dodoskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,1472,81204,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081107,'Dated Dodoskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1472,81205,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081108,'Dated Leather Leggings','Normal/StandardItem',1,0,0,15290,2208,81206,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081109,'Dated Leather Leggings (Red)','Normal/StandardItem',1,0,0,15290,2208,81207,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081110,'Dated Leather Leggings (Yellow)','Normal/StandardItem',1,0,0,15290,2208,81208,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081111,'Dated Leather Leggings (Green)','Normal/StandardItem',1,0,0,15290,2208,81209,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081112,'Dated Leather Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2208,81210,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081113,'Dated Toadskin Leggings (Auburn)','Normal/StandardItem',1,0,0,15290,2944,81215,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081114,'Dated Toadskin Leggings (Pink)','Normal/StandardItem',1,0,0,15290,2944,81216,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081115,'Dated Toadskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,2944,81217,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081116,'Dated Toadskin Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2944,81218,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081117,'Engineer\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81585,7027,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8081118,'Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,662,81199,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081119,'Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,662,81202,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081120,'Leather Leggings','Normal/StandardItem',1,0,0,15290,1398,81206,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081121,'Leather Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1398,81207,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081122,'Mercenary\'s Leggings','Normal/StandardItem',1,1,1,15290,0,82145,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081123,'Storm Private\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81201,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8081124,'Storm Sergeant\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81203,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081201,'Dated Bronze Sollerets','Normal/StandardItem',1,0,0,19460,2912,81219,7026,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081202,'Dated Iron Sollerets','Normal/StandardItem',1,0,0,19460,3952,81220,7026,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8081203,'Dated Cavalry Sollerets','Normal/StandardItem',1,0,0,19460,4992,81221,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081204,'Dated Cavalry Sollerets (Red)','Normal/StandardItem',1,0,0,19460,4992,81222,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081205,'Dated Cavalry Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4992,81223,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081206,'Dated Cavalry Sollerets (Ochre)','Normal/StandardItem',1,0,0,19460,4992,81224,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081207,'Dated Cavalry Sollerets (Green)','Normal/StandardItem',1,0,0,19460,4992,81225,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081208,'Judge\'s Sollerets','Normal/StandardItem',1,1,1,19460,0,81226,7026,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081209,'Templar\'s Sollerets','Normal/StandardItem',1,1,0,19460,5200,82048,7026,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081210,'Mythril Sollerets','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081211,'Mythril Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081212,'Cobalt Sollerets','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081213,'Cobalt Sollerets (Red)','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081301,'Dated Sheepskin Espadrilles','Normal/StandardItem',1,0,0,13900,448,81803,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081302,'Dated Sheepskin Espadrilles (Taupe)','Normal/StandardItem',1,0,0,13900,448,81805,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081303,'Dated Sheepskin Espadrilles (Grey)','Normal/StandardItem',1,0,0,13900,448,81804,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081304,'Dated Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081305,'Dated Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081306,'Dated Leather Espadrilles','Normal/StandardItem',1,0,0,13900,1568,81816,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081307,'Dated Leather Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1568,81808,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081308,'Dated Leather Espadrilles (Ochre)','Normal/StandardItem',1,0,0,13900,1568,81809,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081309,'Dated Leather Espadrilles (Green)','Normal/StandardItem',1,0,0,13900,1568,81811,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081310,'Dated Leather Espadrilles (Red)','Normal/StandardItem',1,0,0,13900,1568,81810,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081311,'Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081312,'Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081401,'Dated Lauan Clogs','Normal/StandardItem',1,0,0,11120,378,81883,7027,1,0,0,0,0,8,1121,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081402,'Dated Willow Clogs','Normal/StandardItem',1,0,0,11120,798,82039,7027,1,0,0,0,0,18,1121,0,0,0,0,0,-1,29,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081403,'Dated Elm Clogs','Normal/StandardItem',1,0,0,11120,1218,82040,7027,1,0,0,0,0,28,1121,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081404,'Maple Clogs','Normal/StandardItem',1,0,0,11120,84,82039,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081501,'Dream Boots','Normal/StandardItem',1,0,0,11120,84,81891,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081601,'Dated Canvas Gaiters','Normal/StandardItem',1,0,0,12500,1612,81941,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081602,'Dated Canvas Gaiters (Auburn)','Normal/StandardItem',1,0,0,12500,1612,81942,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081603,'Dated Canvas Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,1612,81943,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081604,'Dated Canvas Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,1612,81944,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081605,'Dated Canvas Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,1612,81945,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081606,'Dated Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,2132,81946,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081607,'Dated Velveteen Gaiters (Black)','Normal/StandardItem',1,0,0,12500,2132,81947,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081608,'Dated Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2132,81948,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081609,'Dated Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2132,81949,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081610,'Dated Velveteen Gaiters (Green)','Normal/StandardItem',1,0,0,12500,2132,82055,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081611,'Dated Linen Gaiters','Normal/StandardItem',1,0,0,12500,2652,81946,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081612,'Dated Linen Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,2652,81943,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081613,'Dated Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2652,81945,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081614,'Dated Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2652,81944,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081615,'Dated Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2652,81942,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081616,'Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,1508,81946,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081617,'Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,1508,81948,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081618,'Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,1508,81949,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081619,'Linen Gaiters','Normal/StandardItem',1,0,0,12500,2028,81946,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081620,'Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2028,81945,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081621,'Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2028,81944,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081622,'Linen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2028,81943,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081623,'Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2028,81942,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081701,'Lominsan Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82119,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081702,'Gridanian Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82120,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081703,'Ul\'dahn Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82121,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081704,'Lominsan Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82122,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081705,'Gridanian Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82123,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081706,'Ul\'dahn Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82124,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081801,'Gallant Sollerets','Normal/StandardItem',1,1,1,19460,0,82485,7026,3,0,0,0,1,45,2120,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081802,'Temple Boots','Normal/StandardItem',1,1,1,16680,0,82490,7026,3,0,0,0,1,45,2119,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081803,'Fighter\'s Jackboots','Normal/StandardItem',1,1,1,16680,0,82465,7026,3,0,0,0,1,45,2121,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081804,'Drachen Greaves','Normal/StandardItem',1,1,1,18070,0,82460,7026,3,0,0,0,1,45,2123,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081805,'Choral Sandals','Normal/StandardItem',1,1,1,11120,0,82480,7027,3,0,0,0,1,45,2122,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081806,'Healer\'s Boots','Normal/StandardItem',1,1,1,15290,0,82470,7027,3,0,0,0,1,45,2125,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081807,'Wizard\'s Crakows','Normal/StandardItem',1,1,1,12510,0,82475,7027,3,0,0,0,1,45,2124,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081901,'Darklight Sollerets','Normal/StandardItem',1,1,1,19460,0,82497,7026,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081902,'Darklight Caligae','Normal/StandardItem',1,1,1,16680,0,82501,7026,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081903,'Darklight Boots','Normal/StandardItem',1,1,1,13900,0,82506,7026,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081904,'Gryphonskin Thighboots','Normal/StandardItem',1,0,0,18070,4600,82545,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081905,'Gryphonskin Thighboots (White)','Normal/StandardItem',1,0,0,18070,4600,82546,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081906,'Gryphonskin Thighboots (Black)','Normal/StandardItem',1,0,0,18070,4600,82547,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081907,'Gryphonskin Thighboots (Red)','Normal/StandardItem',1,0,0,18070,4600,82548,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081908,'Gryphonskin Thighboots (Yellow)','Normal/StandardItem',1,0,0,18070,4600,82549,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081909,'Vanya Crakows','Normal/StandardItem',1,0,0,12510,3280,82562,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081910,'Vanya Crakows (Yellow)','Normal/StandardItem',1,0,0,12510,3280,82561,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081911,'Vanya Crakows (Black)','Normal/StandardItem',1,0,0,12510,3280,82560,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081912,'Vanya Crakows (Purple)','Normal/StandardItem',1,0,0,12510,3280,82563,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081913,'Vanya Crakows (Red)','Normal/StandardItem',1,0,0,12510,3280,82564,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081914,'Storm Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81667,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081915,'Serpent Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81665,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081916,'Flame Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81664,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081917,'Militia Duckbills','Normal/StandardItem',1,1,1,12510,0,82595,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081918,'Militia Sabatons','Normal/StandardItem',1,1,1,20850,0,80317,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081919,'Militia Caligae','Normal/StandardItem',1,1,1,16680,0,82594,7026,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081920,'Spruce Pattens','Normal/StandardItem',1,0,0,12510,2760,82603,7027,1,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081921,'Lord\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82634,7028,1,0,0,0,0,1,2031,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081922,'Lady\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82633,7028,1,0,0,0,0,1,2032,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090001,'Dated Leather Tool Belt','Normal/StandardItem',1,0,0,13900,790,80351,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090002,'Dated Leather Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,790,81255,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090003,'Dated Leather Tool Belt (Green)','Normal/StandardItem',1,0,0,13900,790,81256,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090004,'Dated Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,2185,81400,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090005,'Dated Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,2185,81978,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090006,'Explorer\'s Belt','Normal/StandardItem',1,1,0,13900,2371,81979,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090007,'Weathered Tool Belt','Normal/StandardItem',1,1,1,13900,0,80351,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090008,'Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,1999,81978,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090009,'Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,1999,81400,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090101,'Dated Bronze Plate Belt','Normal/StandardItem',1,0,0,20850,2925,80357,7030,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090102,'Dated Iron Plate Belt','Normal/StandardItem',1,0,0,20850,3675,80358,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090103,'Dated Iron Plate Belt (Green)','Normal/StandardItem',1,0,0,20850,3675,80359,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090104,'Dated Iron Plate Belt (Brown)','Normal/StandardItem',1,0,0,20850,3675,80360,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090105,'Steel Plate Belt','Normal/StandardItem',1,0,0,20850,3000,80352,7030,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8090106,'Sentinel\'s Plate Belt','Normal/StandardItem',1,0,0,20850,3825,81984,7030,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090107,'Cobalt Plate Belt','Normal/StandardItem',1,0,0,20850,3750,81980,7030,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090108,'Plundered Plate Belt','Normal/StandardItem',1,1,0,20850,1200,80357,7030,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090109,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090110,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090201,'Dated Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,715,80353,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090202,'Dated Tarred Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,1040,80361,7030,1,0,0,0,0,31,1001,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090203,'Dated Leather Satchel Belt (Green)','Normal/StandardItem',1,0,0,11120,715,80362,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090204,'Boarskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1170,81986,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090205,'Boarskin Satchel Belt (Blue)','Normal/StandardItem',1,0,0,11120,1170,81987,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090206,'Raptorskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1495,81988,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090207,'Warlock\'s Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80361,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090208,'Weathered Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80353,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090301,'Dated Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1035,81257,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090302,'Dated Tarred Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1610,81258,7030,1,0,0,0,0,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090303,'Dated Leather Survival Belt (Black)','Normal/StandardItem',1,0,0,18070,1035,81259,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090304,'Dated Safari Belt','Normal/StandardItem',1,0,0,18070,2185,82030,7030,1,0,0,0,0,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8090305,'Boarskin Survival Belt','Normal/StandardItem',1,0,0,18070,2530,82030,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090306,'Raptorskin Survival Belt','Normal/StandardItem',1,0,0,18070,2817,81993,7030,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8090307,'Weathered Survival Belt','Normal/StandardItem',1,1,1,18070,0,81257,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090401,'Dated Rope Belt','Normal/StandardItem',1,0,0,12510,287,80354,7031,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090402,'Rope Belt','Normal/StandardItem',1,0,0,12510,697,80354,7031,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090403,'Dated Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1517,81260,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090404,'Dated Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1517,81261,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090405,'Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1107,81260,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090406,'Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1107,81261,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090407,'Plundered Rope Belt','Normal/StandardItem',1,1,0,12510,656,80363,7031,1,0,0,0,1,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090408,'Mage\'s Rope Belt','Normal/StandardItem',1,1,0,12510,1968,81997,7031,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8090501,'Dated Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1320,81262,7030,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8090502,'Dated Tarred Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1870,81263,7030,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8090503,'Dodoskin Hunting Belt','Normal/StandardItem',1,0,0,16680,715,81262,7030,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8090504,'Toadskin Hunting Belt','Normal/StandardItem',1,0,0,16680,1540,81264,7030,1,0,0,0,0,27,2104,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090505,'Peisteskin Hunting Belt','Normal/StandardItem',1,0,0,16680,2365,81998,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090506,'Serpent Sergeant\'s Belt','Normal/StandardItem',1,1,1,16680,0,81263,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090507,'Harlequin\'s Belt','Normal/StandardItem',1,1,0,13900,2448,82052,7030,2,0,0,0,0,50,1007,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090601,'Dated Leather Belt (Red)','Normal/StandardItem',1,0,0,15290,930,81265,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090602,'Dated Leather Belt (Ochre)','Normal/StandardItem',1,0,0,15290,930,81266,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090603,'Dated Leather Belt (Green)','Normal/StandardItem',1,0,0,15290,930,81267,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090604,'Dated Tarred Leather Belt','Normal/StandardItem',1,0,0,15290,1395,81268,7030,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8090605,'Boarskin Belt','Normal/StandardItem',1,0,0,15290,2046,82001,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090606,'Boarskin Belt (Brown)','Normal/StandardItem',1,0,0,15290,2046,82002,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090607,'Penance','Normal/StandardItem',1,1,1,15290,0,82003,7030,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090608,'Plundered Leather Belt','Normal/StandardItem',1,1,0,15290,744,81266,7030,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090609,'Storm Sergeant\'s Belt','Normal/StandardItem',1,1,1,15290,0,81268,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090701,'Dated Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1911,81269,7031,1,0,0,0,0,48,1109,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8090702,'Dated Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1521,81270,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090703,'Dated Velveteen Longsash (Yellow)','Normal/StandardItem',1,0,0,13900,1521,81271,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090704,'Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1014,81269,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090705,'Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1014,81270,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090706,'Lominsan Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090707,'Gridanian Sash','Normal/StandardItem',1,1,1,13900,0,81271,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090708,'Ul\'dahn Sash','Normal/StandardItem',1,1,1,13900,0,81269,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090709,'Flame Sergeant\'s Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090801,'Dated Brass Tassets','Normal/StandardItem',1,0,0,16680,1320,80364,7030,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090802,'Dated Iron Tassets','Normal/StandardItem',1,0,0,16680,1720,80365,7030,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090803,'Kobold Iron Tassets','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090804,'Steel Tassets','Normal/StandardItem',1,0,0,16680,1320,80355,7030,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8090805,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090806,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090807,'Templar\'s Tassets','Normal/StandardItem',1,1,0,19460,3250,82011,7030,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090901,'Dated Dodoskin Field Belt','Normal/StandardItem',1,0,0,16680,1365,81272,7030,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090902,'Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1102,81274,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090903,'Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1102,81275,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090904,'Dated Tarred Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,2415,81273,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090905,'Dated Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1890,81274,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090906,'Dated Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1890,81275,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090907,'Weathered Field Belt','Normal/StandardItem',1,1,1,16680,0,81272,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090908,'Veteran\'s Field Belt','Normal/StandardItem',1,1,0,16680,2520,81273,7030,2,0,0,0,1,47,2004,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091001,'Buccaneer\'s Sash','Normal/StandardItem',1,1,0,15290,2208,82054,7031,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091002,'Dated Tarred Canvas Sash','Normal/StandardItem',1,0,0,11120,742,80366,7031,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8091003,'Dated Canvas Sash (Auburn)','Normal/StandardItem',1,0,0,11120,517,80367,7031,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091004,'Scarlet Sash','Normal/StandardItem',1,1,0,11120,1057,80369,7031,2,0,0,0,1,46,2002,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091005,'Vanya Sash','Normal/StandardItem',1,0,0,11120,1035,82604,7031,1,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091101,'Vintage Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,1505,82017,7030,1,0,0,0,0,42,1119,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8091102,'Cracked Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,805,82018,7030,1,0,0,0,0,22,1119,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8091103,'Dated Sheepskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82017,7030,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8091104,'Dated Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,980,82015,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091105,'Dated Leather Shepherd\'s Belt (Black)','Normal/StandardItem',1,0,0,13900,980,82016,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8091106,'Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82015,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091107,'Militia Belt','Normal/StandardItem',1,1,0,13900,1785,82016,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091201,'Vintage Chef\'s Belt','Normal/StandardItem',1,1,0,13900,1295,82038,7030,1,0,0,0,0,36,1120,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8091202,'Frayed Chef\'s Belt','Normal/StandardItem',1,1,0,13900,595,82037,7030,1,0,0,0,0,16,1120,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8091203,'Dated Leather Chef\'s Belt','Normal/StandardItem',1,0,0,13900,1190,82036,7030,1,0,0,0,0,33,1120,0,0,0,0,0,-1,33,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091204,'Raptorskin Artisan\'s Belt','Normal/StandardItem',1,0,0,13900,1645,82393,7030,1,0,0,0,1,46,2144,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091301,'Dated Canvas Half Apron','Normal/StandardItem',1,0,0,12500,992,81977,7030,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091302,'Dated Velveteen Half Apron (Black)','Normal/StandardItem',1,0,0,12500,1312,82023,7030,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091303,'Vintage Half Apron','Normal/StandardItem',1,1,0,12500,832,82025,7030,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091304,'Greasy Half Apron','Normal/StandardItem',1,1,0,7500,256,82024,7030,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8091305,'Velveteen Half Apron','Normal/StandardItem',1,0,0,12500,928,82023,7030,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091306,'Linen Half Apron','Normal/StandardItem',1,0,0,12500,1248,82394,7030,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8091401,'Merchant\'s Purse','Normal/StandardItem',1,0,0,12500,64,81976,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010001,'Dated Copper Wristlets','Normal/StandardItem',1,0,0,8280,660,61106,8006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010002,'Dated Brass Wristlets','Normal/StandardItem',1,0,0,8280,1260,61107,8006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (9010003,'Dated Silver Wristlets','Normal/StandardItem',1,0,0,8280,1860,61108,8006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (9010004,'Dated Darksilver Wristlets','Normal/StandardItem',1,0,0,8280,2160,61116,8006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010005,'Dated Electrum Wristlets','Normal/StandardItem',1,0,0,8280,2460,61109,8006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9010006,'Dated Mythril Wristlets','Normal/StandardItem',1,0,0,8280,3060,61110,8006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (9010007,'Dated Bone Armillae','Normal/StandardItem',1,0,0,6210,840,61151,8006,1,0,0,0,0,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010008,'Dated Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2244,61117,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010009,'Dated Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2244,61118,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010010,'Dated Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2244,61120,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010011,'Dated Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61119,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010012,'Dated Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61122,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010013,'Dated Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61121,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010014,'Dated Pearl Bracelets','Normal/StandardItem',1,0,0,6210,1960,61123,8006,1,0,0,0,0,34,1001,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (9010015,'Dated Black Pearl Bracelets','Normal/StandardItem',1,0,0,6210,2240,61124,8006,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9010016,'Dated White Coral Wristbands','Normal/StandardItem',1,0,0,7590,1998,61157,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010017,'Dated White Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,1998,61160,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010018,'Dated White Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,1998,61163,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010019,'Dated Blue Coral Wristbands','Normal/StandardItem',1,0,0,7590,2268,61156,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010020,'Dated Blue Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2268,61159,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010021,'Dated Blue Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2268,61162,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010022,'Dated Red Coral Wristbands','Normal/StandardItem',1,0,0,7590,2538,61155,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010023,'Dated Red Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2538,61158,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010024,'Dated Red Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2538,61161,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010025,'Patriot\'s Bracelet','Normal/StandardItem',1,1,1,7590,0,61157,8006,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9010026,'Copper Wristlets','Normal/StandardItem',1,0,0,7590,560,61106,8006,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010027,'Brass Wristlets','Normal/StandardItem',1,0,0,7590,1360,61107,8006,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9010028,'Silver Wristlets','Normal/StandardItem',1,0,0,7590,2160,61108,8006,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010029,'Mythril Wristlets','Normal/StandardItem',1,0,0,7590,2960,61110,8006,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010030,'Electrum Wristlets','Normal/StandardItem',1,0,0,7590,3760,61109,8006,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9010031,'Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2494,61117,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010032,'Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2494,61118,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010033,'Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2494,61120,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010034,'Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61119,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010035,'Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61122,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010036,'Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61121,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010037,'Garnet Bracelets','Normal/StandardItem',1,0,0,6900,3354,61133,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010038,'Aquamarine Bracelets','Normal/StandardItem',1,0,0,6900,3354,61134,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010039,'Heliodor Bracelets','Normal/StandardItem',1,0,0,6900,3354,61136,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010040,'Peridot Bracelets','Normal/StandardItem',1,0,0,6900,3354,61135,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010041,'Amethyst Bracelets','Normal/StandardItem',1,0,0,6900,3354,61138,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010042,'Goshenite Bracelets','Normal/StandardItem',1,0,0,6900,3354,61137,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010043,'Pearl Bracelets','Normal/StandardItem',1,0,0,6900,3354,61145,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010044,'Rubellite Bracelets','Normal/StandardItem',1,0,0,6900,4214,61139,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010045,'Turquoise Bracelets','Normal/StandardItem',1,0,0,6900,4214,61140,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010046,'Amber Bracelets','Normal/StandardItem',1,0,0,6900,4214,61142,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010047,'Tourmaline Bracelets','Normal/StandardItem',1,0,0,6900,4214,61141,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010048,'Spinel Bracelets','Normal/StandardItem',1,0,0,6900,4214,61144,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010049,'Zircon Bracelets','Normal/StandardItem',1,0,0,6900,4214,61143,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010050,'Black Pearl Bracelets','Normal/StandardItem',1,0,0,6900,4214,61150,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010051,'Bone Armillae','Normal/StandardItem',1,0,0,6900,1170,61151,8006,1,0,0,0,1,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010052,'Horn Armillae','Normal/StandardItem',1,0,0,6900,2340,61152,8006,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9010053,'Coral Armillae','Normal/StandardItem',1,0,0,6900,3510,61153,8006,1,0,0,0,1,44,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9010054,'Sheepskin Wristbands','Normal/StandardItem',1,0,0,7590,624,61163,8006,1,0,0,0,1,7,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010055,'Dodoskin Wristbands','Normal/StandardItem',1,0,0,7590,1404,61157,8006,1,0,0,0,1,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9010056,'Leather Wristbands','Normal/StandardItem',1,0,0,7590,2184,61160,8006,1,0,0,0,1,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9010057,'Boarskin Wristbands','Normal/StandardItem',1,0,0,7590,2964,61156,8006,1,0,0,0,1,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9010058,'Raptorskin Wristbands','Normal/StandardItem',1,0,0,7590,3744,61161,8006,1,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9010059,'Militia Bracelets','Normal/StandardItem',1,1,0,6900,3978,61152,8006,2,0,0,0,1,50,2007,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010060,'Militia Wristlets','Normal/StandardItem',1,1,0,7590,4080,61112,8006,2,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010061,'Storm Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61133,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010062,'Serpent Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61135,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010063,'Flame Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61146,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010064,'Imperial Operative Wristlets','Normal/StandardItem',1,1,1,7590,0,61111,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030001,'Dated Fang Earrings','Normal/StandardItem',1,0,0,6210,780,61019,8003,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030002,'Dated Copper Earrings','Normal/StandardItem',1,0,0,8280,558,60974,8003,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030003,'Dated Brass Earrings','Normal/StandardItem',1,0,0,8280,1178,60975,8003,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9030004,'Dated Silver Earrings','Normal/StandardItem',1,0,0,8280,1798,60976,8003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9030005,'Dated Electrum Earrings','Normal/StandardItem',1,0,0,8280,2418,60977,8003,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9030006,'Dated Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2176,60985,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030007,'Dated Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2176,60986,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030008,'Dated Sphene Earrings','Normal/StandardItem',1,0,0,6900,2176,60988,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030009,'Dated Malachite Earrings','Normal/StandardItem',1,0,0,6900,2176,60987,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030010,'Dated Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2176,60990,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030011,'Dated Danburite Earrings','Normal/StandardItem',1,0,0,6900,2176,60989,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030012,'Dated Pearl Earrings','Normal/StandardItem',1,0,0,6210,1980,60991,8003,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9030013,'Dated Black Pearl Earrings','Normal/StandardItem',1,0,0,6210,2280,60992,8003,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030014,'Dated Garnet Earrings','Normal/StandardItem',1,0,0,6900,2856,61007,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030015,'Dated Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,2856,61008,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030016,'Dated Heliodor Earrings','Normal/StandardItem',1,0,0,6900,2856,61010,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030017,'Dated Peridot Earrings','Normal/StandardItem',1,0,0,6900,2856,61009,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030018,'Dated Amethyst Earrings','Normal/StandardItem',1,0,0,6900,2856,61012,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030019,'Dated Goshenite Earrings','Normal/StandardItem',1,0,0,6900,2856,61011,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030020,'Moonlet','Normal/StandardItem',1,1,1,6210,0,61617,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030021,'Copper Earrings','Normal/StandardItem',1,0,0,7590,624,60974,8003,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030022,'Brass Earrings','Normal/StandardItem',1,0,0,7590,1404,60975,8003,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9030023,'Silver Earrings','Normal/StandardItem',1,0,0,7590,2184,60976,8003,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9030024,'Mythril Earrings','Normal/StandardItem',1,0,0,7590,2964,60978,8003,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030025,'Electrum Earrings','Normal/StandardItem',1,0,0,7590,3744,60977,8003,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9030026,'Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2520,60985,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030027,'Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2520,60986,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030028,'Sphene Earrings','Normal/StandardItem',1,0,0,6900,2520,60988,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030029,'Malachite Earrings','Normal/StandardItem',1,0,0,6900,2520,60987,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030030,'Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2520,60990,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030031,'Danburite Earrings','Normal/StandardItem',1,0,0,6900,2520,60989,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030032,'Garnet Earrings','Normal/StandardItem',1,0,0,6900,3360,61001,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030033,'Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,3360,61002,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030034,'Heliodor Earrings','Normal/StandardItem',1,0,0,6900,3360,61004,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030035,'Peridot Earrings','Normal/StandardItem',1,0,0,6900,3360,61003,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030036,'Amethyst Earrings','Normal/StandardItem',1,0,0,6900,3360,61006,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030037,'Goshenite Earrings','Normal/StandardItem',1,0,0,6900,3360,61005,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030038,'Pearl Earrings','Normal/StandardItem',1,0,0,6900,3360,61013,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030039,'Rubellite Earrings','Normal/StandardItem',1,0,0,6900,4200,61007,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030040,'Turquoise Earrings','Normal/StandardItem',1,0,0,6900,4200,61008,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030041,'Amber Earrings','Normal/StandardItem',1,0,0,6900,4200,61010,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030042,'Tourmaline Earrings','Normal/StandardItem',1,0,0,6900,4200,61009,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030043,'Spinel Earrings','Normal/StandardItem',1,0,0,6900,4200,61012,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030044,'Zircon Earrings','Normal/StandardItem',1,0,0,6900,4200,61011,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030045,'Black Pearl Earrings','Normal/StandardItem',1,0,0,6900,4200,61016,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030046,'Fang Earrings','Normal/StandardItem',1,0,0,6900,1216,61019,8003,1,0,0,0,1,15,1001,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9030047,'Horn Earrings','Normal/StandardItem',1,0,0,6900,1976,61020,8003,1,0,0,0,1,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9030048,'Wolf Earrings','Normal/StandardItem',1,0,0,6900,2736,61019,8003,1,0,0,0,1,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9030049,'Coral Earrings','Normal/StandardItem',1,0,0,6900,3496,61021,8003,1,0,0,0,1,45,1001,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9030050,'Crimson Standard Earring','Normal/StandardItem',1,1,1,6900,0,61690,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030051,'Tipping Scales Earring','Normal/StandardItem',1,1,1,6900,0,61691,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030052,'Lily and Serpent Earring','Normal/StandardItem',1,1,1,6900,0,61692,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030053,'Peach Blossom','Normal/StandardItem',1,1,1,6900,0,61693,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030054,'Explorer\'s Earrings','Normal/StandardItem',1,1,0,7590,3978,60984,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030055,'Mage\'s Earrings','Normal/StandardItem',1,1,0,6900,4284,61018,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030056,'Stonewall Earrings','Normal/StandardItem',1,1,0,7590,3876,61022,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030057,'Blessed Earrings','Normal/StandardItem',1,1,0,6900,4284,61017,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030058,'Rose Gold Earrings','Normal/StandardItem',1,0,0,7590,3900,61724,8003,2,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030059,'Militia Earrings','Normal/StandardItem',1,1,0,7590,3978,60980,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030060,'Storm Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61001,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030061,'Serpent Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61003,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030062,'Flame Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61014,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030063,'White Ravens','Normal/StandardItem',1,1,1,7590,0,61740,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030064,'Manderville Earring','Normal/StandardItem',1,1,1,6900,0,61739,8003,1,0,0,0,1,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (9030065,'[en]','Normal/StandardItem',1,0,0,6900,120,60000,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,1,0,0); +INSERT INTO `gamedata_items` VALUES (9040001,'Dated Copper Choker','Normal/StandardItem',1,0,0,8280,680,61032,8002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040002,'Dated Brass Choker','Normal/StandardItem',1,0,0,8280,1360,61033,8002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,32,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (9040003,'Dated Silver Choker','Normal/StandardItem',1,0,0,8280,2040,61034,8002,1,0,0,0,0,29,1001,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (9040004,'Dated Electrum Choker','Normal/StandardItem',1,0,0,8280,2720,61035,8002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9040005,'Dated Mythril Choker','Normal/StandardItem',1,0,0,8280,3400,61036,8002,1,0,0,0,0,49,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9040006,'Dated Sunstone Choker','Normal/StandardItem',1,0,0,6900,2442,61043,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040007,'Dated Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2442,61044,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040008,'Dated Sphene Choker','Normal/StandardItem',1,0,0,6900,2442,61046,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040009,'Dated Malachite Choker','Normal/StandardItem',1,0,0,6900,2442,61045,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040010,'Dated Fluorite Choker','Normal/StandardItem',1,0,0,6900,2442,61048,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040011,'Dated Danburite Choker','Normal/StandardItem',1,0,0,6900,2442,61047,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040012,'Dated Garnet Choker','Normal/StandardItem',1,0,0,6900,3182,61065,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040013,'Dated Aquamarine Choker','Normal/StandardItem',1,0,0,6900,3182,61066,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040014,'Dated Heliodor Choker','Normal/StandardItem',1,0,0,6900,3182,61068,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040015,'Dated Peridot Choker','Normal/StandardItem',1,0,0,6900,3182,61067,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040016,'Dated Amethyst Choker','Normal/StandardItem',1,0,0,6900,3182,61070,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040017,'Dated Goshenite Choker','Normal/StandardItem',1,0,0,6900,3182,61069,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040018,'Patriot\'s Choker','Normal/StandardItem',1,1,1,8280,0,61097,8002,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9040019,'Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61677,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040020,'Platinum Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61678,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040021,'Band of Eternal Passion','Normal/StandardItem',1,1,1,6900,0,61679,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040022,'Copper Gorget','Normal/StandardItem',1,0,0,7590,476,61032,8002,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040023,'Brass Gorget','Normal/StandardItem',1,0,0,7590,1156,61033,8002,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9040024,'Silver Gorget','Normal/StandardItem',1,0,0,7590,1836,61034,8002,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9040025,'Mythril Gorget','Normal/StandardItem',1,0,0,7590,2516,61036,8002,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9040026,'Electrum Gorget','Normal/StandardItem',1,0,0,7590,3196,61035,8002,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9040027,'Copper Choker','Normal/StandardItem',1,0,0,6900,680,61032,8002,1,0,0,0,1,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040028,'Brass Choker','Normal/StandardItem',1,0,0,6900,1360,61033,8002,1,0,0,0,1,19,1001,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (9040029,'Silver Choker','Normal/StandardItem',1,0,0,6900,2040,61034,8002,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9040030,'Mythril Choker','Normal/StandardItem',1,0,0,6900,2720,61036,8002,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9040031,'Electrum Choker','Normal/StandardItem',1,0,0,6900,3400,61035,8002,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9040032,'Sunstone Choker','Normal/StandardItem',1,0,0,6900,2146,61043,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040033,'Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2146,61044,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040034,'Sphene Choker','Normal/StandardItem',1,0,0,6900,2146,61046,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040035,'Malachite Choker','Normal/StandardItem',1,0,0,6900,2146,61045,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040036,'Fluorite Choker','Normal/StandardItem',1,0,0,6900,2146,61048,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040037,'Danburite Choker','Normal/StandardItem',1,0,0,6900,2146,61047,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040038,'Garnet Choker','Normal/StandardItem',1,0,0,6900,2886,61059,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040039,'Aquamarine Choker','Normal/StandardItem',1,0,0,6900,2886,61060,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040040,'Heliodor Choker','Normal/StandardItem',1,0,0,6900,2886,61062,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040041,'Peridot Choker','Normal/StandardItem',1,0,0,6900,2886,61061,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040042,'Amethyst Choker','Normal/StandardItem',1,0,0,6900,2886,61064,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040043,'Goshenite Choker','Normal/StandardItem',1,0,0,6900,2886,61063,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040044,'Pearl Choker','Normal/StandardItem',1,0,0,6900,2886,61071,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040045,'Rubellite Choker','Normal/StandardItem',1,0,0,6900,3626,61065,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040046,'Turquoise Choker','Normal/StandardItem',1,0,0,6900,3626,61066,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040047,'Amber Choker','Normal/StandardItem',1,0,0,6900,3626,61068,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040048,'Tourmaline Choker','Normal/StandardItem',1,0,0,6900,3626,61067,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040049,'Spinel Choker','Normal/StandardItem',1,0,0,6900,3626,61070,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040050,'Zircon Choker','Normal/StandardItem',1,0,0,6900,3626,61069,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040051,'Black Pearl Choker','Normal/StandardItem',1,0,0,6900,2940,61074,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040052,'Fang Necklace','Normal/StandardItem',1,0,0,6900,1080,61077,8002,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9040053,'Horn Necklace','Normal/StandardItem',1,0,0,6900,1680,61078,8002,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9040054,'Wolf Necklace','Normal/StandardItem',1,0,0,6900,2280,61077,8002,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9040055,'Coral Necklace','Normal/StandardItem',1,0,0,6900,2880,61080,8002,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9040056,'Sheepskin Choker','Normal/StandardItem',1,0,0,7590,360,61103,8002,1,0,0,0,1,5,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040057,'Dodoskin Choker','Normal/StandardItem',1,0,0,7590,960,61097,8002,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9040058,'Leather Choker','Normal/StandardItem',1,0,0,7590,1560,61100,8002,1,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9040059,'Boarskin Choker','Normal/StandardItem',1,0,0,7590,2160,61097,8002,1,0,0,0,1,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9040060,'Raptorskin Choker','Normal/StandardItem',1,0,0,7590,2760,61103,8002,1,0,0,0,1,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9040061,'Explorer\'s Choker','Normal/StandardItem',1,1,0,7590,3468,61042,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040062,'Mage\'s Choker','Normal/StandardItem',1,1,0,6900,3060,61039,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040063,'Stonewall Choker','Normal/StandardItem',1,1,0,7590,3060,61081,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040064,'Militia Choker','Normal/StandardItem',1,1,0,7590,3060,61103,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040065,'Storm Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61059,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040066,'Serpent Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61061,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040067,'Flame Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61072,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040068,'Imperial Operative Choker','Normal/StandardItem',1,1,1,7590,0,61037,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050001,'Dated Bone Ring','Normal/StandardItem',1,0,0,6210,180,60960,8009,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050002,'Dated Copper Ring','Normal/StandardItem',1,0,0,8280,576,60915,8009,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050003,'Dated Brass Ring','Normal/StandardItem',1,0,0,8280,1216,60916,8009,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9050004,'Dated Silver Ring','Normal/StandardItem',1,0,0,8280,1856,60917,8009,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050005,'Dated Darksilver Ring','Normal/StandardItem',1,0,0,7590,2340,60925,8009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9050006,'Dated Electrum Ring','Normal/StandardItem',1,0,0,8280,3136,60918,8009,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9050007,'Dated Sunstone Ring','Normal/StandardItem',1,0,0,6900,2240,60926,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050008,'Dated Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2240,60927,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050009,'Dated Sphene Ring','Normal/StandardItem',1,0,0,6900,2240,60929,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050010,'Dated Malachite Ring','Normal/StandardItem',1,0,0,6900,2240,60928,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050011,'Dated Fluorite Ring','Normal/StandardItem',1,0,0,6900,2240,60931,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050012,'Dated Danburite Ring','Normal/StandardItem',1,0,0,6900,2240,60930,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050013,'Dated Pearl Ring','Normal/StandardItem',1,0,0,6210,1980,60932,8009,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9050014,'Dated Black Pearl Ring','Normal/StandardItem',1,0,0,6210,2280,60933,8009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050015,'Dated Garnet Ring','Normal/StandardItem',1,0,0,6900,2940,60948,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050016,'Dated Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2940,60949,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050017,'Dated Heliodor Ring','Normal/StandardItem',1,0,0,6900,2940,60951,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050018,'Dated Peridot Ring','Normal/StandardItem',1,0,0,6900,2940,60950,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050019,'Dated Amethyst Ring','Normal/StandardItem',1,0,0,6900,2940,60953,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050020,'Dated Goshenite Ring','Normal/StandardItem',1,0,0,6900,2940,60952,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050021,'Stormbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60948,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050022,'Stormcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60949,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050023,'Flamebringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60953,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050024,'Flamecarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60951,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050025,'Serpentbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60952,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050026,'Serpentcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60950,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050027,'Copper Ring','Normal/StandardItem',1,0,0,7590,512,60915,8009,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050028,'Brass Ring','Normal/StandardItem',1,0,0,7590,1152,60916,8009,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9050029,'Silver Ring','Normal/StandardItem',1,0,0,7590,1792,60917,8009,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9050030,'Mythril Ring','Normal/StandardItem',1,0,0,7590,2432,60919,8009,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050031,'Electrum Ring','Normal/StandardItem',1,0,0,7590,3072,60918,8009,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9050032,'Sunstone Ring','Normal/StandardItem',1,0,0,6900,2100,60926,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050033,'Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2100,60927,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050034,'Sphene Ring','Normal/StandardItem',1,0,0,6900,2100,60929,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050035,'Malachite Ring','Normal/StandardItem',1,0,0,6900,2100,60928,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050036,'Fluorite Ring','Normal/StandardItem',1,0,0,6900,2100,60931,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050037,'Danburite Ring','Normal/StandardItem',1,0,0,6900,2100,60930,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050038,'Garnet Ring','Normal/StandardItem',1,0,0,6900,2800,60942,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050039,'Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2800,60943,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050040,'Heliodor Ring','Normal/StandardItem',1,0,0,6900,2800,60945,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050041,'Peridot Ring','Normal/StandardItem',1,0,0,6900,2800,60944,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050042,'Amethyst Ring','Normal/StandardItem',1,0,0,6900,2800,60947,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050043,'Goshenite Ring','Normal/StandardItem',1,0,0,6900,2800,60946,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050044,'Pearl Ring','Normal/StandardItem',1,0,0,6900,2800,60954,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050045,'Rubellite Ring','Normal/StandardItem',1,0,0,6900,3500,60948,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050046,'Turquoise Ring','Normal/StandardItem',1,0,0,6900,3500,60949,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050047,'Amber Ring','Normal/StandardItem',1,0,0,6900,3500,60951,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050048,'Tourmaline Ring','Normal/StandardItem',1,0,0,6900,3500,60950,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050049,'Spinel Ring','Normal/StandardItem',1,0,0,6900,3500,60953,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050050,'Zircon Ring','Normal/StandardItem',1,0,0,6900,3500,60952,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050051,'Black Pearl Ring','Normal/StandardItem',1,0,0,6900,3500,60957,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050052,'Bone Ring','Normal/StandardItem',1,0,0,6900,240,60960,8009,1,0,0,0,1,3,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050053,'Horn Ring','Normal/StandardItem',1,0,0,6900,1740,60961,8009,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050054,'Coral Ring','Normal/StandardItem',1,0,0,6900,2640,60963,8009,1,0,0,0,1,43,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9050055,'Crimson Standard Ring','Normal/StandardItem',1,1,1,6900,0,61687,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050056,'Tipping Scales Ring','Normal/StandardItem',1,1,1,6900,0,61688,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050057,'Lily and Serpent Ring','Normal/StandardItem',1,1,1,6900,0,61689,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050058,'Pristine Egg Ring','Normal/StandardItem',1,1,1,6900,0,61694,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050059,'Midnight Egg Ring','Normal/StandardItem',1,1,1,6900,0,61695,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050060,'Brilliant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61696,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050061,'Vibrant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61697,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050062,'Chocobo Egg Ring','Normal/StandardItem',1,1,1,6900,0,61698,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050063,'Explorer\'s Ring','Normal/StandardItem',1,1,0,7590,3264,60925,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050064,'Mage\'s Ring','Normal/StandardItem',1,1,0,6900,3570,60959,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050065,'Stonewall Ring','Normal/StandardItem',1,1,0,7590,3060,60964,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050066,'Blessed Ring','Normal/StandardItem',1,1,0,6900,3570,60958,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050067,'Storm Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60942,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050068,'Serpent Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60944,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050069,'Flame Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60955,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050070,'Byregot\'s Ring','Normal/StandardItem',1,1,1,6900,0,61735,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050071,'Rhalgr\'s Ring','Normal/StandardItem',1,1,1,6900,0,61737,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050072,'Llymlaen\'s Ring','Normal/StandardItem',1,1,1,6900,0,61738,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050073,'Azeyma\'s Ring','Normal/StandardItem',1,1,1,6900,0,61727,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050074,'Althyk\'s Ring','Normal/StandardItem',1,1,1,6900,0,61728,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050075,'Menphina\'s Ring','Normal/StandardItem',1,1,1,6900,0,61736,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050076,'Nophica\'s Ring','Normal/StandardItem',1,1,1,6900,0,61733,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050077,'Nald\'thal\'s Ring','Normal/StandardItem',1,1,1,6900,0,61731,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050078,'Nymeia\'s Ring','Normal/StandardItem',1,1,1,6900,0,61732,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050079,'Oschon\'s Ring','Normal/StandardItem',1,1,1,6900,0,61729,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050080,'Thaliak\'s Ring','Normal/StandardItem',1,1,1,6900,0,61730,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050081,'Halone\'s Ring','Normal/StandardItem',1,1,1,6900,0,61734,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (10001001,'Tin Ore','Normal/StandardItem',99,0,0,0,24,60082,4002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001002,'Pyrite','Normal/StandardItem',99,0,0,0,130,60087,4002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001003,'Limonite','Normal/StandardItem',99,0,0,0,170,60085,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001004,'Iron Ore','Normal/StandardItem',99,0,0,0,57,60081,4002,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001005,'Darksteel Ore','Normal/StandardItem',99,0,0,0,460,60084,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001006,'Copper Ore','Normal/StandardItem',99,0,0,0,12,60136,4002,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001007,'Yellow Copper Ore','Normal/StandardItem',99,0,0,0,110,60087,4002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001008,'Zinc Ore','Normal/StandardItem',99,0,0,0,51,60137,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001009,'Silver Ore','Normal/StandardItem',99,0,0,0,63,60138,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001010,'Mythril Ore','Normal/StandardItem',99,0,0,0,108,60135,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001011,'Gold Ore','Normal/StandardItem',99,0,0,0,510,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001012,'Platinum Ore','Normal/StandardItem',99,0,0,0,610,60141,4002,1,0,0,0,0,60,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001013,'Cobalt Ore','Normal/StandardItem',99,0,0,0,126,61661,4002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001014,'Electrum Ore','Normal/StandardItem',99,0,0,0,132,61662,4002,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001101,'Flint Stone','Normal/StandardItem',99,0,0,0,60,60143,4004,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001102,'Obsidian','Normal/StandardItem',99,0,0,0,39,60144,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001103,'Wyvern Obsidian','Normal/StandardItem',99,0,0,0,93,61553,4004,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001104,'Dragon Obsidian','Normal/StandardItem',99,0,0,0,380,61554,4004,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001105,'Wyrm Obsidian','Normal/StandardItem',99,0,0,0,410,61555,4004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001106,'Red Quartz','Normal/StandardItem',99,0,0,0,100,60165,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001107,'Blue Quartz','Normal/StandardItem',99,0,0,0,100,60166,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001108,'Yellow Quartz','Normal/StandardItem',99,0,0,0,100,60167,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001109,'Green Quartz','Normal/StandardItem',99,0,0,0,100,60168,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001110,'Indigo Quartz','Normal/StandardItem',99,0,0,0,100,60169,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001111,'Violet Quartz','Normal/StandardItem',99,0,0,0,100,60170,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001112,'Black Quartz','Normal/StandardItem',99,0,0,0,100,60171,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001113,'White Quartz','Normal/StandardItem',99,0,0,0,100,60172,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001114,'Limestone','Normal/StandardItem',99,0,0,0,210,60477,4004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001115,'Mudstone','Normal/StandardItem',99,0,0,0,66,60163,4004,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001116,'Ragstone','Normal/StandardItem',99,0,0,0,33,60162,4004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001117,'Siltstone','Normal/StandardItem',99,0,0,0,75,60161,4004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001118,'Mudstone Whetstone','Normal/StandardItem',99,0,0,0,60,61564,4004,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001119,'Ragstone Whetstone','Normal/StandardItem',99,0,0,0,39,61564,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001120,'Siltstone Whetstone','Normal/StandardItem',99,0,0,0,81,61564,4004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001201,'Red O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001202,'Brown O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001203,'Yellow O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001204,'Grey O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001205,'Black O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001206,'Purple Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60170,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001207,'Brown Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001208,'Yellow Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001209,'Grey Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001210,'Black Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001211,'Green Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60168,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001212,'Brown Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001213,'Yellow Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001214,'Grey Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001215,'Black Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001216,'Red Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001217,'Brown Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001218,'Blue Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60166,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001219,'Grey Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001220,'White Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001221,'Red Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001222,'Black Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001223,'Yellow Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001224,'Grey Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001225,'White Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001226,'Iron Sand','Normal/StandardItem',99,0,0,0,160,60083,4002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001227,'Silver Sand','Normal/StandardItem',99,0,0,0,210,60083,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001228,'Gold Sand','Normal/StandardItem',99,0,0,0,410,61404,4002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001229,'Basilisk Egg','Normal/StandardItem',99,0,0,0,108,61427,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001230,'Basilisk Whetstone','Normal/StandardItem',99,0,0,0,117,61564,4002,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002001,'Bronze Nugget','Normal/StandardItem',99,0,0,0,26,60053,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002002,'Iron Nugget','Normal/StandardItem',99,0,0,0,50,60051,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002003,'Tin Nugget','Normal/StandardItem',99,0,0,0,38,60053,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002004,'Steel Nugget','Normal/StandardItem',99,0,0,0,86,60052,4020,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002005,'Darksteel Nugget','Normal/StandardItem',99,0,0,0,122,60054,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002011,'Bronze Ingot','Normal/StandardItem',99,0,0,0,110,60048,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002012,'Iron Ingot','Normal/StandardItem',99,0,0,0,210,60046,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002013,'Steel Ingot','Normal/StandardItem',99,0,0,0,310,60047,4020,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002014,'Tin Ingot','Normal/StandardItem',99,0,0,0,320,60048,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002015,'Cobalt Ingot','Normal/StandardItem',99,0,0,0,460,60047,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002016,'Darksteel Ingot','Normal/StandardItem',99,0,0,0,510,60049,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002021,'Bronze Plate','Normal/StandardItem',99,0,0,0,242,60062,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002022,'Iron Plate','Normal/StandardItem',99,0,0,0,462,60060,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002023,'Steel Plate','Normal/StandardItem',99,0,0,0,682,60061,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002024,'Cobalt Plate','Normal/StandardItem',99,0,0,0,1012,60061,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002025,'Darksteel Plate','Normal/StandardItem',99,0,0,0,1122,60063,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002031,'Bronze Square','Normal/StandardItem',99,0,0,0,13,61409,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002032,'Iron Square','Normal/StandardItem',99,0,0,0,25,61414,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002033,'Tin Square','Normal/StandardItem',99,0,0,0,19,61409,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002034,'Steel Square','Normal/StandardItem',99,0,0,0,37,61429,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002041,'Bronze Wire','Normal/StandardItem',99,0,0,0,44,60058,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002042,'Iron Wire','Normal/StandardItem',99,0,0,0,84,60056,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002051,'Bronze Rings','Normal/StandardItem',99,0,0,0,88,61387,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002052,'Iron Rings','Normal/StandardItem',99,0,0,0,168,61385,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002053,'Steel Rings','Normal/StandardItem',99,0,0,0,248,61386,4022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002054,'Cobalt Rings','Normal/StandardItem',99,0,0,0,368,61386,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002061,'Bronze Chain','Normal/StandardItem',99,0,0,0,132,60071,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002062,'Iron Chain','Normal/StandardItem',99,0,0,0,252,60069,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002071,'Bronze Rivets','Normal/StandardItem',99,0,0,0,44,61346,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002072,'Iron Rivets','Normal/StandardItem',99,0,0,0,84,61346,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002073,'Steel Rivets','Normal/StandardItem',99,0,0,0,124,61346,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002074,'Cobalt Rivets','Normal/StandardItem',99,0,0,0,184,61346,4003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002075,'Darksteel Rivets','Normal/StandardItem',99,0,0,0,204,61346,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002081,'Bronze Nails','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002082,'Iron Nails','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002083,'Steel Nails','Normal/StandardItem',99,0,0,0,27,61547,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002091,'Bronze Scales','Normal/StandardItem',99,0,0,0,8,61346,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002092,'Iron Scales','Normal/StandardItem',99,0,0,0,15,61346,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002093,'Steel Scales','Normal/StandardItem',99,0,0,0,27,61346,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002101,'Bronze Spikes','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002102,'Iron Spikes','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003001,'Copper Nugget','Normal/StandardItem',99,0,0,0,14,60102,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003002,'Brass Nugget','Normal/StandardItem',99,0,0,0,38,60104,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003003,'Silver Nugget','Normal/StandardItem',99,0,0,0,62,60098,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003004,'Electrum Nugget','Normal/StandardItem',99,0,0,0,110,60101,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003005,'Mythril Nugget','Normal/StandardItem',99,0,0,0,98,60099,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003006,'Gold Nugget','Normal/StandardItem',99,0,0,0,158,60097,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003007,'Rose Gold Nugget','Normal/StandardItem',99,0,0,0,122,60103,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003011,'Copper Ingot','Normal/StandardItem',99,0,0,0,60,60093,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003012,'Brass Ingot','Normal/StandardItem',99,0,0,0,160,60095,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003013,'Silver Ingot','Normal/StandardItem',99,0,0,0,260,60089,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003014,'Electrum Ingot','Normal/StandardItem',99,0,0,0,460,60092,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003015,'Mythril Ingot','Normal/StandardItem',99,0,0,0,410,60090,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003016,'Rose Gold Ingot','Normal/StandardItem',99,0,0,0,510,60094,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003017,'Gold Ingot','Normal/StandardItem',99,0,0,0,1320,60088,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003021,'Copper Plate','Normal/StandardItem',99,0,0,0,132,60117,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003022,'Brass Plate','Normal/StandardItem',99,0,0,0,352,60118,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003023,'Silver Plate','Normal/StandardItem',99,0,0,0,572,60115,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003024,'Electrum Plate','Normal/StandardItem',99,0,0,0,792,60119,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003025,'Mythril Plate','Normal/StandardItem',99,0,0,0,902,60116,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003031,'Copper Square','Normal/StandardItem',99,0,0,0,7,61416,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003032,'Brass Square','Normal/StandardItem',99,0,0,0,19,61417,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003033,'Silver Square','Normal/StandardItem',99,0,0,0,31,61418,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003034,'Darksilver Square','Normal/StandardItem',99,0,0,0,34,61419,4021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003035,'Electrum Square','Normal/StandardItem',99,0,0,0,55,61493,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003036,'Mythril Square','Normal/StandardItem',99,0,0,0,49,61420,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003041,'Copper Wire','Normal/StandardItem',99,0,0,0,24,60108,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003042,'Brass Wire','Normal/StandardItem',99,0,0,0,64,60109,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003043,'Silver Wire','Normal/StandardItem',99,0,0,0,104,60106,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003044,'Electrum Wire','Normal/StandardItem',99,0,0,0,144,60110,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003045,'Mythril Wire','Normal/StandardItem',99,0,0,0,184,60107,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003051,'Copper Rings','Normal/StandardItem',99,0,0,0,48,61387,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003052,'Brass Rings','Normal/StandardItem',99,0,0,0,128,61551,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003053,'Silver Rings','Normal/StandardItem',99,0,0,0,208,61386,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003054,'Electrum Rings','Normal/StandardItem',99,0,0,0,368,61552,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003055,'Mythril Rings','Normal/StandardItem',99,0,0,0,328,61389,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003071,'Copper Rivets','Normal/StandardItem',99,0,0,0,4,61346,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003072,'Brass Rivets','Normal/StandardItem',99,0,0,0,12,61346,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003073,'Silver Rivets','Normal/StandardItem',99,0,0,0,19,61346,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003074,'Mythril Rivets','Normal/StandardItem',99,0,0,0,164,61346,4003,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003081,'Copper Nails','Normal/StandardItem',99,0,0,0,4,61548,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003082,'Brass Nails','Normal/StandardItem',99,0,0,0,12,61549,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003083,'Silver Nails','Normal/StandardItem',99,0,0,0,19,61550,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003091,'Brass Scales','Normal/StandardItem',99,0,0,0,12,61346,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003101,'Copper Dust','Normal/StandardItem',99,0,0,0,60,61453,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003102,'Gold Dust','Normal/StandardItem',99,0,0,0,660,61404,4003,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003103,'Silver Dust','Normal/StandardItem',99,0,0,0,360,60448,4003,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003104,'Silver Leaf','Normal/StandardItem',99,0,0,0,23,61383,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004001,'Raw Sunstone','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004002,'Raw Lapis Lazuli','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004003,'Raw Sphene','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004004,'Raw Malachite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004005,'Raw Fluorite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004006,'Raw Danburite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004007,'Raw Garnet','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004008,'Raw Aquamarine','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004009,'Raw Heliodor','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004010,'Raw Peridot','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004011,'Raw Amethyst','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004012,'Raw Goshenite','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004013,'Raw Rubellite','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004014,'Raw Turquoise','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004015,'Raw Amber','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004016,'Raw Tourmaline','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004017,'Raw Spinel','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004018,'Raw Zircon','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004019,'Raw Ruby','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004020,'Raw Sapphire','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004021,'Raw Topaz','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004022,'Raw Emerald','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004023,'Raw Iolite','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004024,'Raw Diamond','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004025,'Uncultured Pearl','Normal/StandardItem',99,0,0,0,450,60192,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004026,'Jade','Normal/StandardItem',99,0,0,0,570,60145,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004027,'Fire Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004028,'Lightning Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004029,'Wind Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004030,'Water Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004031,'Ice Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004032,'Earth Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004101,'Sunstone','Normal/StandardItem',99,0,0,0,600,60185,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004102,'Lapis Lazuli','Normal/StandardItem',99,0,0,0,600,60181,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004103,'Sphene','Normal/StandardItem',99,0,0,0,600,60184,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004104,'Malachite','Normal/StandardItem',99,0,0,0,600,60190,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004105,'Fluorite','Normal/StandardItem',99,0,0,0,600,60187,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004106,'Danburite','Normal/StandardItem',99,0,0,0,600,60192,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004107,'Garnet','Normal/StandardItem',99,0,0,0,1050,60182,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004108,'Aquamarine','Normal/StandardItem',99,0,0,0,1050,60196,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004109,'Heliodor','Normal/StandardItem',99,0,0,0,1050,60188,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004110,'Peridot','Normal/StandardItem',99,0,0,0,1050,60173,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004111,'Amethyst','Normal/StandardItem',99,0,0,0,1050,60193,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004112,'Goshenite','Normal/StandardItem',99,0,0,0,1050,60183,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004113,'Rubellite','Normal/StandardItem',99,0,0,0,1500,60189,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004114,'Turquoise','Normal/StandardItem',99,0,0,0,1500,60176,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004115,'Amber','Normal/StandardItem',99,0,0,0,1500,60175,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004116,'Tourmaline','Normal/StandardItem',99,0,0,0,1500,60198,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004117,'Spinel','Normal/StandardItem',99,0,0,0,1500,60186,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004118,'Zircon','Normal/StandardItem',99,0,0,0,1500,60180,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004119,'Ruby','Normal/StandardItem',99,0,0,0,2400,60174,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004120,'Sapphire','Normal/StandardItem',99,0,0,0,2400,60194,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004121,'Topaz','Normal/StandardItem',99,0,0,0,2400,60197,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004122,'Emerald','Normal/StandardItem',99,0,0,0,2400,60195,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004123,'Iolite','Normal/StandardItem',99,0,0,0,2400,60191,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004124,'Diamond','Normal/StandardItem',99,0,0,0,2400,60177,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004125,'Pearl','Normal/StandardItem',99,0,0,0,1020,60178,1017,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004126,'Black Pearl','Normal/StandardItem',99,0,0,0,1110,60179,1017,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004127,'Nephrite','Normal/StandardItem',99,0,0,0,420,61317,1017,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004128,'Jadeite','Normal/StandardItem',99,0,0,0,510,61317,1017,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004201,'Marbled Eye','Normal/StandardItem',99,0,0,0,300,60160,1017,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004202,'Eye of Fire','Normal/StandardItem',99,0,0,0,600,60146,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004203,'Eye of Lightning','Normal/StandardItem',99,0,0,0,600,60150,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004204,'Eye of Wind','Normal/StandardItem',99,0,0,0,600,60147,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004205,'Eye of Water','Normal/StandardItem',99,0,0,0,600,60148,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004206,'Eye of Ice','Normal/StandardItem',99,0,0,0,600,60151,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004207,'Eye of Earth','Normal/StandardItem',99,0,0,0,600,60149,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004208,'Radiant Eye of Fire','Normal/StandardItem',99,0,0,0,900,60154,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004209,'Radiant Eye of Lightning','Normal/StandardItem',99,0,0,0,900,60158,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004210,'Radiant Eye of Wind','Normal/StandardItem',99,0,0,0,900,60155,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004211,'Radiant Eye of Water','Normal/StandardItem',99,0,0,0,900,60156,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004212,'Radiant Eye of Ice','Normal/StandardItem',99,0,0,0,900,60159,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004213,'Radiant Eye of Earth','Normal/StandardItem',99,0,0,0,900,60157,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004214,'Astral Eye','Normal/StandardItem',99,0,0,0,1200,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004215,'Umbral Eye','Normal/StandardItem',99,0,0,0,1200,60153,1017,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004216,'Fire Moraine','Normal/StandardItem',99,0,0,0,540,60165,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004217,'Lightning Moraine','Normal/StandardItem',99,0,0,0,540,60170,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004218,'Wind Moraine','Normal/StandardItem',99,0,0,0,540,60168,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004219,'Water Moraine','Normal/StandardItem',99,0,0,0,540,60166,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004220,'Ice Moraine','Normal/StandardItem',99,0,0,0,540,60169,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004221,'Earth Moraine','Normal/StandardItem',99,0,0,0,540,60167,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004222,'Radiant Fire Moraine','Normal/StandardItem',99,0,0,0,840,60165,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004223,'Radiant Lightning Moraine','Normal/StandardItem',99,0,0,0,840,60170,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004224,'Radiant Wind Moraine','Normal/StandardItem',99,0,0,0,840,60168,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004225,'Radiant Water Moraine','Normal/StandardItem',99,0,0,0,840,60166,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004226,'Radiant Ice Moraine','Normal/StandardItem',99,0,0,0,840,60169,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004227,'Radiant Earth Moraine','Normal/StandardItem',99,0,0,0,840,60167,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004228,'Astral Moraine','Normal/StandardItem',99,0,0,0,1140,60172,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004229,'Umbral Moraine','Normal/StandardItem',99,0,0,0,1140,60171,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004230,'Allagan Runestone - Byregot','Normal/StandardItem',1,1,1,0,0,61569,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004231,'Allagan Runestone - Rhalgr','Normal/StandardItem',1,1,1,0,0,61570,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004232,'Allagan Runestone - Llymlaen','Normal/StandardItem',1,1,1,0,0,61571,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004233,'Allagan Runestone - Azeyma','Normal/StandardItem',1,1,1,0,0,61572,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004234,'Allagan Runestone - Althyk','Normal/StandardItem',1,1,1,0,0,61573,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004235,'Allagan Runestone - Menphina','Normal/StandardItem',1,1,1,0,0,61574,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004236,'Allagan Runestone - Nophica','Normal/StandardItem',1,1,1,0,0,61575,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004237,'Allagan Runestone - Nald\'thal','Normal/StandardItem',1,1,1,0,0,61576,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004238,'Allagan Runestone - Nymeia','Normal/StandardItem',1,1,1,0,0,61577,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004239,'Allagan Runestone - Oschon','Normal/StandardItem',1,1,1,0,0,61578,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004240,'Allagan Runestone - Thaliak','Normal/StandardItem',1,1,1,0,0,61579,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004241,'Allagan Runestone - Halone','Normal/StandardItem',1,1,1,0,0,61580,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004242,'Astral Rock','Normal/StandardItem',99,0,0,0,765,60142,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004243,'Radiant Astral Eye','Normal/StandardItem',99,0,0,0,1530,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005001,'Undyed Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60199,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005002,'Mole-brown Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60200,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005003,'Lead-grey Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60201,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005004,'Sand-beige Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60202,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005005,'Undyed Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60203,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005006,'Mesa-red Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60204,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005007,'Maize-yellow Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60205,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005008,'Olive-green Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60206,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005009,'Celeste-blue Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60207,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005010,'Undyed Canvas','Normal/StandardItem',99,0,0,0,166,60208,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005011,'Sunset-auburn Canvas','Normal/StandardItem',99,0,0,0,166,60209,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005012,'Rose-pink Canvas','Normal/StandardItem',99,0,0,0,166,60210,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005013,'Orchard-brown Canvas','Normal/StandardItem',99,0,0,0,166,60211,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005014,'Woad-blue Canvas','Normal/StandardItem',99,0,0,0,166,60212,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005015,'Undyed Velveteen','Normal/StandardItem',99,0,0,0,198,60213,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005016,'Raven-black Velveteen','Normal/StandardItem',99,0,0,0,198,60214,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005017,'Wine-red Velveteen','Normal/StandardItem',99,0,0,0,198,60215,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005018,'Cream-yellow Velveteen','Normal/StandardItem',99,0,0,0,198,60216,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005019,'Hunter Green Velveteen','Normal/StandardItem',99,0,0,0,198,60217,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005020,'Undyed Linen','Normal/StandardItem',99,0,0,0,262,60218,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005021,'Floral Pink Linen','Normal/StandardItem',99,0,0,0,262,60219,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005022,'Deepsea-blue Linen','Normal/StandardItem',99,0,0,0,262,60220,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005023,'Shale-brown Linen','Normal/StandardItem',99,0,0,0,262,60221,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005024,'Saffron-yellow Linen','Normal/StandardItem',99,0,0,0,262,60222,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005025,'Undyed Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60223,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005026,'Coal-black Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60224,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005027,'Dark Violet Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60225,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005028,'Carmine Red Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60226,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005029,'Fog-grey Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60227,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005030,'Dream Hat Materials','Normal/StandardItem',99,0,0,0,83,61513,4006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005031,'Dream Tunic Materials','Normal/StandardItem',99,0,0,0,102,61513,4006,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005032,'Dream Boots Materials','Normal/StandardItem',99,0,0,0,128,61534,4009,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005033,'Undyed Felt','Normal/StandardItem',99,0,0,0,313,60228,4006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005034,'Vanya Silk','Normal/StandardItem',99,0,0,0,326,60233,4006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005101,'Hempen Fent','Normal/StandardItem',99,0,0,0,8,60278,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005102,'Cotton Fent','Normal/StandardItem',99,0,0,0,16,60279,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005103,'Canvas Fent','Normal/StandardItem',99,0,0,0,20,60280,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005104,'Velveteen Fent','Normal/StandardItem',99,0,0,0,24,60281,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005105,'Linen Fent','Normal/StandardItem',99,0,0,0,32,60282,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005201,'Straw','Normal/StandardItem',99,0,0,0,38,60247,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005202,'Moko Grass','Normal/StandardItem',99,0,0,0,12,60248,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005203,'Cotton Boll','Normal/StandardItem',99,0,0,0,26,60246,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005204,'Flax','Normal/StandardItem',99,0,0,0,54,60245,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005205,'Cotton Stuffing','Normal/StandardItem',99,0,0,0,134,60249,4005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005206,'Crawler Cocoon','Normal/StandardItem',99,0,0,0,274,60275,4005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005301,'Hempen Yarn','Normal/StandardItem',99,0,0,0,27,60254,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005302,'Cotton Yarn','Normal/StandardItem',99,0,0,0,57,60252,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005303,'Linen Yarn','Normal/StandardItem',99,0,0,0,117,60255,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005304,'Woolen Yarn','Normal/StandardItem',99,0,0,0,132,60256,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005305,'Karakul Yarn','Normal/StandardItem',99,0,0,0,52,61447,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005306,'Diremite Web','Normal/StandardItem',99,0,0,0,36,61364,4005,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005307,'Dew Thread','Normal/StandardItem',99,0,0,0,87,60253,4005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005308,'Twinthread','Normal/StandardItem',99,0,0,0,153,60253,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005401,'Cock Feather','Normal/StandardItem',99,0,0,0,19,60265,4011,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005402,'Dodo Feather','Normal/StandardItem',99,0,0,0,33,60268,4011,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005403,'Crow Feather','Normal/StandardItem',99,0,0,0,48,60266,4011,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005404,'Wildfowl Feather','Normal/StandardItem',99,0,0,0,62,60267,4011,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005405,'Cockatrice Feather','Normal/StandardItem',99,0,0,0,76,60269,4011,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005406,'Vulture Feather','Normal/StandardItem',99,0,0,0,91,60270,4011,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005407,'Condor Feather','Normal/StandardItem',99,0,0,0,105,60270,4011,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005408,'Swan Feather','Normal/StandardItem',99,0,0,0,120,60271,4011,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005409,'Eagle Feather','Normal/StandardItem',99,0,0,0,134,60272,4011,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005410,'Chocobo Feather','Normal/StandardItem',99,0,0,0,168,60259,4011,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005411,'Gnat Wing','Normal/StandardItem',99,0,0,0,52,60274,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005501,'Apkallu Down','Normal/StandardItem',99,0,0,0,124,60249,4011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005502,'Snurble Tufts','Normal/StandardItem',99,0,0,0,206,60250,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005503,'Fleece','Normal/StandardItem',99,0,0,0,72,60249,4008,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005504,'Karakul Fleece','Normal/StandardItem',99,0,0,0,192,61446,4008,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006001,'Bone Chip','Normal/StandardItem',99,0,0,0,36,60370,4007,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006002,'Bone Ash','Normal/StandardItem',99,0,0,0,45,60476,4007,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006003,'Soiled Femur','Normal/StandardItem',99,0,0,0,108,60371,4007,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006004,'Bone Scales','Normal/StandardItem',99,0,0,0,72,61346,4007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006005,'Aldgoat Horn','Normal/StandardItem',99,0,0,0,576,60391,4007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006006,'Antelope Horn','Normal/StandardItem',99,0,0,0,396,60386,4007,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006007,'Ogre Horn','Normal/StandardItem',99,0,0,0,828,60387,4007,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006008,'Hippogryph Talon','Normal/StandardItem',99,0,0,0,144,60383,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006009,'Raptor Talon','Normal/StandardItem',99,0,0,0,279,60382,4017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006010,'Wolf Fang','Normal/StandardItem',99,0,0,0,198,60384,4017,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006011,'Hyena Fang','Normal/StandardItem',99,0,0,0,378,60384,4017,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006012,'Hellhound Fang','Normal/StandardItem',99,0,0,0,144,60384,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006013,'Hedgemole Spine','Normal/StandardItem',99,0,0,0,189,60446,4017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006014,'Cactuar Needle','Normal/StandardItem',99,0,0,0,234,60454,4017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006015,'Drake Scales','Normal/StandardItem',99,0,0,0,378,60372,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006016,'Biast Scales','Normal/StandardItem',99,0,0,0,324,60373,4027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006101,'Weevil Elytron','Normal/StandardItem',99,0,0,0,99,60378,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006102,'Ladybug Elytron','Normal/StandardItem',99,0,0,0,144,60379,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006103,'Firefly Elytron','Normal/StandardItem',99,0,0,0,189,61459,4019,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006104,'Yellow Yarzon Leg','Normal/StandardItem',99,0,0,0,144,60389,4027,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006105,'Blue Yarzon Leg','Normal/StandardItem',99,0,0,0,288,60390,4027,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006106,'Green Megalocrab Shell','Normal/StandardItem',99,0,0,0,378,60380,4027,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006107,'Red Megalocrab Shell','Normal/StandardItem',99,0,0,0,468,60381,4027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006108,'White Coral','Normal/StandardItem',99,0,0,0,171,60394,4007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006109,'Blue Coral','Normal/StandardItem',99,0,0,0,243,60393,4007,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006110,'Red Coral','Normal/StandardItem',99,0,0,0,360,60392,4007,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006111,'Scallop Shell','Normal/StandardItem',99,0,0,0,36,60374,4027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006112,'Sunrise Tellin','Normal/StandardItem',99,0,0,0,81,60375,4027,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006113,'Miter Shell','Normal/StandardItem',99,0,0,0,126,60376,4027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006114,'Blacklip Oyster','Normal/StandardItem',99,0,0,0,171,60377,4027,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006115,'Hawksbill Shell','Normal/StandardItem',99,0,0,0,756,60748,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006116,'Tortoiseshell','Normal/StandardItem',99,0,0,0,522,60748,4027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006117,'Bat Fang','Normal/StandardItem',99,0,0,0,54,60384,4017,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006118,'Ram Horn','Normal/StandardItem',99,0,0,0,162,61426,4007,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006119,'Mossy Horn','Normal/StandardItem',99,0,0,0,702,60391,4007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006120,'Buffalo Horn','Normal/StandardItem',99,0,0,0,792,60385,4007,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007001,'Sheepskin','Normal/StandardItem',99,0,0,0,79,60341,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007002,'Karakul Skin','Normal/StandardItem',99,0,0,0,312,60342,4008,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007003,'Dodo Skin','Normal/StandardItem',99,0,0,0,115,60293,4008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007004,'Buffalo Hide','Normal/StandardItem',99,0,0,0,504,60310,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007005,'Gigantoad Skin','Normal/StandardItem',99,0,0,0,187,60287,4008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007006,'Nakki Skin','Normal/StandardItem',99,0,0,0,672,60290,4008,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007007,'Wolf Hide','Normal/StandardItem',99,0,0,0,151,60297,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007008,'Hyena Hide','Normal/StandardItem',99,0,0,0,79,60299,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007009,'Hellhound Hide','Normal/StandardItem',99,0,0,0,840,60297,4008,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007010,'Rat Pelt','Normal/StandardItem',99,0,0,0,216,60303,4008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007011,'Squirrel Pelt','Normal/StandardItem',99,0,0,0,336,60305,4008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007012,'Marmot Pelt','Normal/StandardItem',99,0,0,0,456,60307,4008,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007013,'Dormouse Pelt','Normal/StandardItem',99,0,0,0,576,60309,4008,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007014,'Blue Antelope Hide','Normal/StandardItem',99,0,0,0,648,60319,4008,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007015,'Striped Antelope Hide','Normal/StandardItem',99,0,0,0,768,60321,4008,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007016,'Aldgoat Skin','Normal/StandardItem',99,0,0,0,151,60323,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007017,'Hog Hide','Normal/StandardItem',99,0,0,0,744,60326,4008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007018,'Boar Hide','Normal/StandardItem',99,0,0,0,237,60331,4008,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007019,'Goobbue Skin','Normal/StandardItem',99,0,0,0,1104,60339,4008,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007020,'Raptor Skin','Normal/StandardItem',99,0,0,0,295,60353,4008,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007021,'Lindwurm Skin','Normal/StandardItem',99,0,0,0,1032,60355,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007022,'Basilisk Skin','Normal/StandardItem',99,0,0,0,912,60346,4008,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007023,'Peiste Skin','Normal/StandardItem',99,0,0,0,259,60349,4008,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007024,'Drake Skin','Normal/StandardItem',99,0,0,0,367,60359,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007025,'Biast Skin','Normal/StandardItem',99,0,0,0,1272,60362,4008,1,0,0,0,0,52,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007026,'Uraeus Skin','Normal/StandardItem',99,0,0,0,360,60353,4008,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007101,'Sheep Leather','Normal/StandardItem',99,0,0,0,88,60343,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007102,'Taupe Sheep Leather','Normal/StandardItem',99,0,0,0,88,60345,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007103,'Slate-grey Sheep Leather','Normal/StandardItem',99,0,0,0,88,60344,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007104,'Dodo Leather','Normal/StandardItem',99,0,0,0,128,60294,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007105,'Midnight-black Dodo Leather','Normal/StandardItem',99,0,0,0,128,60295,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007106,'Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007107,'Soot-black Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60313,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007108,'Red Ochre Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60314,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007109,'Oxblood-red Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60315,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007110,'Moss-green Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60316,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007111,'Desert-yellow Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60317,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007112,'Russet-brown Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60318,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007113,'Toad Leather','Normal/StandardItem',99,0,0,0,208,60288,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007114,'Dark Brown Toad Leather','Normal/StandardItem',99,0,0,0,224,60289,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007115,'Wolf Leather','Normal/StandardItem',99,0,0,0,200,60344,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007116,'Boar Leather','Normal/StandardItem',99,0,0,0,248,60327,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007117,'Storm-blue Boar Leather','Normal/StandardItem',99,0,0,0,248,60332,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007118,'Rust-red Boar Leather','Normal/StandardItem',99,0,0,0,248,60329,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007119,'Loam-brown Boar Leather','Normal/StandardItem',99,0,0,0,248,60328,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007120,'Light Beige Boar Leather','Normal/StandardItem',99,0,0,0,248,60330,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007121,'Nakki Leather','Normal/StandardItem',99,0,0,0,224,60291,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007122,'Marsh-green Nakki Leather','Normal/StandardItem',99,0,0,0,224,60292,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007123,'Basilisk Leather','Normal/StandardItem',99,0,0,0,304,60347,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007124,'[en]','Normal/StandardItem',99,0,0,0,304,60000,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007125,'Peiste Leather','Normal/StandardItem',99,0,0,0,288,60350,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007126,'Aldgoat Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007127,'Raptor Leather','Normal/StandardItem',99,0,0,0,328,60353,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007128,'Chamois','Normal/StandardItem',99,0,0,0,216,60320,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007129,'Uraeus Leather','Normal/StandardItem',99,0,0,0,400,60353,4009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007130,'Dodore Leather','Normal/StandardItem',99,0,0,0,312,60295,4009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007201,'Rat Fur','Normal/StandardItem',99,0,0,0,72,60303,4010,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007202,'Squirrel Fur','Normal/StandardItem',99,0,0,0,112,60305,4010,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007203,'Marmot Fur','Normal/StandardItem',99,0,0,0,152,60307,4010,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007204,'Treated Antelope Hide','Normal/StandardItem',99,0,0,0,192,60320,4010,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007205,'Wolf Fur','Normal/StandardItem',99,0,0,0,200,60297,4010,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007206,'Dormouse Fur','Normal/StandardItem',99,0,0,0,232,60309,4010,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007207,'Hippogryph Skin','Normal/StandardItem',99,0,0,0,367,60297,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007208,'Hippogryph Leather','Normal/StandardItem',99,0,0,0,408,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007209,'Hard Hippogryph Leather','Normal/StandardItem',99,0,0,0,448,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007210,'Coeurl Skin','Normal/StandardItem',99,0,0,0,333,60334,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007211,'Coeurl Fur','Normal/StandardItem',99,0,0,0,370,60334,4010,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007301,'Sheep Leather Spetch','Normal/StandardItem',99,0,0,0,17,60364,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007302,'Dodo Leather Spetch','Normal/StandardItem',99,0,0,0,25,60369,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007303,'Buffalo Leather Spetch','Normal/StandardItem',99,0,0,0,33,60365,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007304,'Toad Leather Spetch','Normal/StandardItem',99,0,0,0,41,61565,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007305,'Wolf Leather Spetch','Normal/StandardItem',99,0,0,0,40,61567,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007306,'Boar Leather Spetch','Normal/StandardItem',99,0,0,0,49,60366,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007307,'Basilisk Leather Spetch','Normal/StandardItem',99,0,0,0,60,61566,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007308,'Peiste Leather Spetch','Normal/StandardItem',99,0,0,0,57,60367,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007309,'Raptor Leather Spetch','Normal/StandardItem',99,0,0,0,65,61542,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007310,'Chamois Spetch','Normal/StandardItem',99,0,0,0,43,61568,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007401,'Sheep Leather Strap','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007402,'Sheep Leather Strap (Taupe)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007403,'Sheep Leather Strap (Grey)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007404,'Dodo Leather Strap','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007405,'Dodo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007406,'Buffalo Leather Strap','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007407,'Buffalo Leather Strap (Red)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007408,'Buffalo Leather Strap (Ochre)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007409,'Buffalo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007410,'Buffalo Leather Strap (Green)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007411,'Buffalo Leather Strap (Yellow)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007412,'Buffalo Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007413,'Toad Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007414,'Toad Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007415,'Wolf Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007416,'Boar Leather Strap','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007417,'Boar Leather Strap (Blue)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007418,'Boar Leather Strap (Red)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007419,'Boar Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007420,'Boar Leather Strap (Beige)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007427,'Raptor Leather Strap','Normal/StandardItem',99,0,0,0,32,61350,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007501,'Antelope Sinew Cord','Normal/StandardItem',99,0,0,0,15,61384,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007502,'Hippogryph Sinew Cord','Normal/StandardItem',99,0,0,0,22,61384,4005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007503,'Raptor Sinew Cord','Normal/StandardItem',99,0,0,0,29,61384,4005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007504,'Antelope Sinew','Normal/StandardItem',99,0,0,0,52,61383,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007505,'Hippogryph Sinew','Normal/StandardItem',99,0,0,0,148,61383,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007506,'Raptor Sinew','Normal/StandardItem',99,0,0,0,196,61383,4005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007507,'Mole Sinew','Normal/StandardItem',99,0,0,0,28,61383,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007508,'Mole Sinew Cord','Normal/StandardItem',99,0,0,0,8,61384,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007509,'Diremite Sinew Cord','Normal/StandardItem',99,0,0,0,26,61384,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007510,'Diremite Sinew','Normal/StandardItem',99,0,0,0,91,61383,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008001,'Lauan Log','Normal/StandardItem',99,0,0,0,240,60406,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008002,'Willow Log','Normal/StandardItem',99,0,0,0,270,60400,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008003,'Maple Log','Normal/StandardItem',99,0,0,0,92,60402,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008004,'Elm Log','Normal/StandardItem',99,0,0,0,176,60399,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008005,'Ash Log','Normal/StandardItem',99,0,0,0,142,60401,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008006,'Cedar Log','Normal/StandardItem',99,0,0,0,480,60409,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008007,'Walnut Log','Normal/StandardItem',99,0,0,0,218,60398,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008008,'Yew Log','Normal/StandardItem',99,0,0,0,193,60403,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008009,'Teak Log','Normal/StandardItem',99,0,0,0,1290,60397,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008010,'Chestnut Log','Normal/StandardItem',99,0,0,0,750,60397,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008011,'Oak Log','Normal/StandardItem',99,0,0,0,277,60395,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008012,'Pine Log','Normal/StandardItem',99,0,0,0,870,60408,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008013,'Spruce Log','Normal/StandardItem',99,0,0,0,320,60407,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008014,'Rosewood Log','Normal/StandardItem',99,0,0,0,386,60405,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008015,'Ebony Log','Normal/StandardItem',99,0,0,0,429,60396,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008016,'Mahogany Log','Normal/StandardItem',99,0,0,0,344,60404,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008101,'Arrowwood Branch','Normal/StandardItem',99,0,0,0,33,60411,4023,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008102,'Lauan Branch','Normal/StandardItem',99,0,0,0,38,60411,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008103,'Willow Branch','Normal/StandardItem',99,0,0,0,43,60411,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008104,'Maple Branch','Normal/StandardItem',99,0,0,0,52,60411,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008105,'Elm Branch','Normal/StandardItem',99,0,0,0,72,60411,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008106,'Ash Branch','Normal/StandardItem',99,0,0,0,81,60411,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008107,'Cedar Branch','Normal/StandardItem',99,0,0,0,76,60411,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008108,'Walnut Branch','Normal/StandardItem',99,0,0,0,91,60411,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008109,'Yew Branch','Normal/StandardItem',99,0,0,0,110,60411,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008110,'Teak Branch','Normal/StandardItem',99,0,0,0,206,60411,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008111,'Chestnut Branch','Normal/StandardItem',99,0,0,0,120,60411,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008112,'Oak Branch','Normal/StandardItem',99,0,0,0,158,60411,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008113,'Pine Branch','Normal/StandardItem',99,0,0,0,139,60411,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008114,'Spruce Branch','Normal/StandardItem',99,0,0,0,182,60411,4023,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008115,'Rosewood Branch','Normal/StandardItem',99,0,0,0,220,60411,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008116,'Ebony Branch','Normal/StandardItem',99,0,0,0,244,60411,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008117,'Mahogany Branch','Normal/StandardItem',99,0,0,0,196,60411,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008118,'Peach Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008119,'Cherry Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008201,'Lauan Lumber','Normal/StandardItem',99,0,0,0,72,60421,4012,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008202,'Willow Lumber','Normal/StandardItem',99,0,0,0,81,60424,4012,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008203,'Maple Lumber','Normal/StandardItem',99,0,0,0,99,60422,4012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008204,'Elm Lumber','Normal/StandardItem',99,0,0,0,189,60418,4012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008205,'Ash Lumber','Normal/StandardItem',99,0,0,0,153,60419,4012,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008206,'Cedar Lumber','Normal/StandardItem',99,0,0,0,144,61321,4012,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008207,'Walnut Lumber','Normal/StandardItem',99,0,0,0,234,60417,4012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008208,'Yew Lumber','Normal/StandardItem',99,0,0,0,207,60420,4012,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008209,'Teak Lumber','Normal/StandardItem',99,0,0,0,387,60414,4012,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008210,'Chestnut Lumber','Normal/StandardItem',99,0,0,0,225,60414,4012,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008211,'Oak Lumber','Normal/StandardItem',99,0,0,0,297,60416,4012,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008212,'Pine Lumber','Normal/StandardItem',99,0,0,0,261,61320,4012,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008213,'Spruce Lumber','Normal/StandardItem',99,0,0,0,342,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008214,'Rosewood Lumber','Normal/StandardItem',99,0,0,0,414,60425,4012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008215,'Ebony Lumber','Normal/StandardItem',99,0,0,0,459,60415,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008216,'Mahogany Lumber','Normal/StandardItem',99,0,0,0,369,60423,4012,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008301,'Bamboo Stick','Normal/StandardItem',99,0,0,0,126,60412,4012,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008302,'Rattan Lumber','Normal/StandardItem',99,0,0,0,216,60413,4012,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008401,'Lauan Plank','Normal/StandardItem',99,0,0,0,108,60437,4024,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008402,'Willow Plank','Normal/StandardItem',99,0,0,0,122,60429,4024,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008403,'Maple Plank','Normal/StandardItem',99,0,0,0,149,60433,4024,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008404,'Elm Plank','Normal/StandardItem',99,0,0,0,204,60431,4024,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008405,'Ash Plank','Normal/StandardItem',99,0,0,0,231,60432,4024,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008406,'Cedar Plank','Normal/StandardItem',99,0,0,0,217,61324,4024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008407,'Walnut Plank','Normal/StandardItem',99,0,0,0,258,60430,4024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008408,'Yew Plank','Normal/StandardItem',99,0,0,0,312,60434,4024,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008409,'Teak Plank','Normal/StandardItem',99,0,0,0,584,60436,4024,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008410,'Chestnut Plank','Normal/StandardItem',99,0,0,0,340,60436,4024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008411,'Oak Plank','Normal/StandardItem',99,0,0,0,448,60428,4024,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008412,'Pine Plank','Normal/StandardItem',99,0,0,0,394,61323,4024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008413,'Spruce Plank','Normal/StandardItem',99,0,0,0,516,61322,4024,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008414,'Rosewood Plank','Normal/StandardItem',99,0,0,0,625,61314,4024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008415,'Ebony Plank','Normal/StandardItem',99,0,0,0,693,60435,4024,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008416,'Mahogany Plank','Normal/StandardItem',99,0,0,0,557,60427,4024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008501,'Oak Chips','Normal/StandardItem',99,0,0,0,46,61375,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008502,'Maple Sap','Normal/StandardItem',99,0,0,0,140,61546,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008503,'Pine Chips','Normal/StandardItem',99,0,0,0,40,61375,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008504,'Willow Chips','Normal/StandardItem',99,0,0,0,12,61375,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008505,'Chestnut Chips','Normal/StandardItem',99,0,0,0,35,61375,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008506,'Walnut Chips','Normal/StandardItem',99,0,0,0,26,61375,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008507,'Treated Spruce Lumber','Normal/StandardItem',99,0,0,0,459,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009001,'Blinding Powder','Normal/StandardItem',99,0,0,0,192,60443,4026,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009002,'Silencing Powder','Normal/StandardItem',99,0,0,0,211,60443,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009003,'Sleeping Powder','Normal/StandardItem',99,0,0,0,230,60443,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009004,'Paralyzing Powder','Normal/StandardItem',99,0,0,0,249,60443,4026,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009005,'Maddening Powder','Normal/StandardItem',99,0,0,0,268,60443,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009006,'Poison Powder','Normal/StandardItem',99,0,0,0,288,60443,4026,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009007,'Smothering Powder','Normal/StandardItem',99,0,0,0,307,60443,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009008,'Disabling Powder','Normal/StandardItem',99,0,0,0,326,60443,4026,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009011,'Illuminating Salts','Normal/StandardItem',99,0,0,0,201,61562,4026,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009012,'Speaking Salts','Normal/StandardItem',99,0,0,0,220,61562,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009013,'Reviving Salts','Normal/StandardItem',99,0,0,0,240,61562,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009014,'Stimulating Salts','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009015,'Soothing Salts','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009016,'Thickening Salts','Normal/StandardItem',99,0,0,0,297,61562,4026,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009017,'Breathing Salts','Normal/StandardItem',99,0,0,0,316,61562,4026,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009018,'Reanimating Salts','Normal/StandardItem',99,0,0,0,336,61562,4026,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009021,'Ironhide Powder','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009022,'Ironwill Powder','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009101,'Brimstone','Normal/StandardItem',99,0,0,0,76,60473,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009102,'Silex','Normal/StandardItem',99,0,0,0,115,60468,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009103,'Saltpeter','Normal/StandardItem',99,0,0,0,140,60477,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009104,'Rock Salt','Normal/StandardItem',99,0,0,0,45,60589,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009105,'Fine Sand','Normal/StandardItem',99,0,0,0,38,60905,4004,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009106,'River Sand','Normal/StandardItem',99,0,0,0,25,60906,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009107,'Sea Sand','Normal/StandardItem',99,0,0,0,25,60907,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009108,'Minium','Normal/StandardItem',99,0,0,0,45,60910,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009109,'Chalk','Normal/StandardItem',99,0,0,0,51,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009110,'Natron','Normal/StandardItem',99,0,0,0,36,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009111,'Alumen','Normal/StandardItem',99,0,0,0,76,60479,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009112,'Bomb Ash','Normal/StandardItem',99,0,0,0,358,60448,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009113,'Grenade Ash','Normal/StandardItem',99,0,0,0,294,60448,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009201,'Quicksilver','Normal/StandardItem',99,0,0,0,89,60472,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009202,'Vitriol','Normal/StandardItem',99,0,0,0,115,60472,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009203,'Jellyfish Humours','Normal/StandardItem',99,0,0,0,70,61365,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009204,'Muddy Water','Normal/StandardItem',99,0,0,0,25,61376,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009205,'Effervescent Water','Normal/StandardItem',99,0,0,0,38,60474,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009206,'Growth Formula Alpha','Normal/StandardItem',99,0,0,0,86,60445,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009207,'Growth Formula Beta','Normal/StandardItem',99,0,0,0,182,60445,4026,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009208,'Growth Formula Gamma','Normal/StandardItem',99,0,0,0,307,60445,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009209,'Beastkin Blood','Normal/StandardItem',99,0,0,0,140,60438,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009210,'Scalekin Blood','Normal/StandardItem',99,0,0,0,371,60438,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009211,'Formic Acid','Normal/StandardItem',99,0,0,0,410,60474,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009212,'Viscous Secretions','Normal/StandardItem',99,0,0,0,179,60441,4026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009213,'Acidic Secretions','Normal/StandardItem',99,0,0,0,307,60441,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009214,'Coal Tar','Normal/StandardItem',99,0,0,0,240,60465,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009215,'Linseed Oil','Normal/StandardItem',99,0,0,0,278,61365,2040,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009216,'Fish Oil','Normal/StandardItem',99,0,0,0,86,61365,2040,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009217,'Crab Oil','Normal/StandardItem',99,0,0,0,249,61365,2040,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009218,'Shark Oil','Normal/StandardItem',99,0,0,0,403,61365,2040,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009219,'Spoken Blood','Normal/StandardItem',99,0,0,0,538,60438,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009301,'Beehive Chip','Normal/StandardItem',99,0,0,0,51,60470,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009302,'Beeswax','Normal/StandardItem',99,0,0,0,57,60457,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009303,'Animal Glue','Normal/StandardItem',99,0,0,0,86,60456,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009304,'Carbon Fiber','Normal/StandardItem',99,0,0,0,396,60467,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009305,'Carbon Fiber Weave','Normal/StandardItem',99,0,0,0,588,60244,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009306,'Latex','Normal/StandardItem',99,0,0,0,19,61561,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009307,'Rubber','Normal/StandardItem',99,0,0,0,19,61393,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009308,'Rubber Sole','Normal/StandardItem',99,0,0,0,134,60740,9007,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009309,'Rubber Band','Normal/StandardItem',99,0,0,0,144,60740,4026,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009310,'Clear Glass Lens','Normal/StandardItem',99,0,0,0,154,60444,4026,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009311,'Green Glass Lens','Normal/StandardItem',99,0,0,0,268,60797,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009312,'Red Glass Lens','Normal/StandardItem',99,0,0,0,268,60794,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009313,'Lanolin','Normal/StandardItem',99,0,0,0,96,60458,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009314,'Fish Glue','Normal/StandardItem',99,0,0,0,163,60456,4026,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009315,'Horn Glue','Normal/StandardItem',99,0,0,0,259,60456,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009316,'Wing Glue','Normal/StandardItem',99,0,0,0,355,60456,4026,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009317,'Scale Glue','Normal/StandardItem',99,0,0,0,451,60456,4026,1,0,0,0,0,46,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009401,'Mandrake','Normal/StandardItem',99,0,0,0,307,60484,2026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009402,'Mistletoe','Normal/StandardItem',99,0,0,0,589,60462,2026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009403,'Carnation','Normal/StandardItem',99,0,0,0,115,60471,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009404,'Chamomile','Normal/StandardItem',99,0,0,0,294,60604,2026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009405,'Lavender','Normal/StandardItem',99,0,0,0,154,60469,2026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009406,'Belladonna','Normal/StandardItem',99,0,0,0,179,60607,2026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009407,'Yellow Ginseng','Normal/StandardItem',99,0,0,0,64,60587,2026,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009501,'Red Landtrap Leaf','Normal/StandardItem',99,0,0,0,140,60584,2022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009502,'Blue Landtrap Leaf','Normal/StandardItem',99,0,0,0,410,60585,2022,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009503,'Morbol Vine','Normal/StandardItem',99,0,0,0,294,60464,4005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009504,'Jellyfish Cnida','Normal/StandardItem',99,0,0,0,153,60439,4026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009505,'Puk Wing','Normal/StandardItem',99,0,0,0,179,60451,4019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009506,'Bat Wing','Normal/StandardItem',99,0,0,0,102,60450,4019,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009507,'Imp Wing','Normal/StandardItem',99,0,0,0,205,60449,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009508,'Ahriman Wing','Normal/StandardItem',99,0,0,0,538,60452,4019,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009509,'Void Glue','Normal/StandardItem',99,0,0,0,204,60456,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009510,'Black Glass Lens','Normal/StandardItem',99,0,0,0,278,61431,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009601,'Yellow Glass Lens','Normal/StandardItem',99,0,0,0,278,60799,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009602,'Dodore Wing','Normal/StandardItem',99,0,0,0,524,60452,4019,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009603,'Bee Basket','Normal/StandardItem',99,0,0,0,102,60759,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009605,'Tarantula','Normal/StandardItem',99,0,0,0,410,60718,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009606,'Black Scorpion','Normal/StandardItem',99,0,0,0,538,60727,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009607,'White Scorpion','Normal/StandardItem',99,0,0,0,230,60728,4026,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009608,'Grass Viper','Normal/StandardItem',99,0,0,0,90,60721,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009609,'Moor Leech','Normal/StandardItem',99,0,0,0,51,61358,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009610,'Tinolqa Mistletoe','Normal/StandardItem',99,0,0,0,115,60462,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009611,'Matron\'s Mistletoe','Normal/StandardItem',99,0,0,0,307,60462,2026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009612,'Vampire Plant','Normal/StandardItem',99,0,0,0,653,60462,2026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009613,'Trillium','Normal/StandardItem',99,0,0,0,652,60806,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009614,'Trillium Bulb','Normal/StandardItem',99,0,0,0,326,60742,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009615,'Growth Formula Delta','Normal/StandardItem',99,0,0,0,245,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009616,'Growth Formula Delta Concentrate','Normal/StandardItem',99,0,0,0,489,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009617,'Coke','Normal/StandardItem',99,0,0,0,107,60171,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009618,'Peacock Ore','Normal/StandardItem',99,0,0,0,148,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009619,'Animal Fat','Normal/StandardItem',99,0,0,0,97,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009620,'Potash','Normal/StandardItem',99,0,0,0,94,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009621,'Lime Sulfur','Normal/StandardItem',99,0,0,0,489,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009622,'Aqueous Whetstone','Normal/StandardItem',99,0,0,0,153,61564,4004,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009623,'Hardened Sap','Normal/StandardItem',99,0,0,0,163,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010001,'Mole-brown Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010002,'Lead-grey Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010003,'Sand-beige Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010004,'Olive-green Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010005,'Mesa-red Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010006,'Maize-yellow Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010007,'Celeste-blue Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010008,'Sunset-auburn Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010009,'Rose-pink Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010010,'Orchard-brown Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010011,'Woad-blue Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010012,'Raven-black Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010013,'Wine-red Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010014,'Cream-yellow Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010015,'Hunter Green Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010101,'Slate-grey Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010102,'Taupe Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010103,'Midnight-black Dodo Leather Dye','Normal/StandardItem',99,0,0,0,102,60747,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010104,'Soot-black Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010105,'Red Ochre Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010106,'Oxblood-red Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010107,'Moss-green Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010108,'Desert-yellow Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010109,'Russet-brown Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010110,'Dark Brown Toad Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010111,'Marsh-green Nakki Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010112,'Storm-blue Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010113,'Rust-red Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010114,'Loam-brown Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010115,'Light Beige Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010201,'Green Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010202,'Brown Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010203,'Blue Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010204,'Purple Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010205,'Red Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010206,'Indigo Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010207,'White Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010208,'Gold Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010301,'Vert Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010302,'Azure Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010303,'Gules Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010304,'Purpure Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010305,'Sable Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010306,'Argent Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010307,'Or Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010401,'Mole-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010402,'Lead-grey Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010403,'Sand-beige Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010404,'Olive-green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010405,'Mesa-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010406,'Maize-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010407,'Celeste-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010408,'Sunset-auburn Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010409,'Rose-pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010410,'Orchard-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010411,'Woad-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010412,'Raven-black Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010413,'Wine-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010414,'Cream-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010415,'Hunter Green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010501,'Slate-grey Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010502,'Taupe Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010503,'Midnight-black Scale Bugs','Normal/StandardItem',99,0,0,0,102,61413,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010504,'Soot-black Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010505,'Red Ochre Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010506,'Oxblood-red Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010507,'Moss-green Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010508,'Desert-yellow Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010509,'Russet-brown Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010510,'Dark Brown Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010511,'Marsh-green Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010512,'Storm-blue Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010513,'Rust-red Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010514,'Loam-brown Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010515,'Light Beige Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010601,'Green Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010602,'Brown Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010603,'Blue Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010604,'Purple Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010605,'Red Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010606,'Indigo Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010607,'White Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010608,'Gold Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010701,'Vert Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010702,'Azure Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010703,'Gules Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010704,'Purpure Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010705,'Sable Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010706,'Argent Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010707,'Or Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010708,'Floral Pink Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010709,'Deepsea-blue Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010710,'Shale-brown Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010711,'Saffron-yellow Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010712,'Floral Pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010713,'Deepsea-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010714,'Shale-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010715,'Saffron-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010716,'Black Urushi','Normal/StandardItem',99,0,0,0,145,60747,4016,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010717,'Raw Urushi','Normal/StandardItem',99,0,0,0,91,60747,4016,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010718,'All-purpose Blue Dye','Normal/StandardItem',99,0,0,0,32,61663,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010719,'All-purpose Red Dye','Normal/StandardItem',99,0,0,0,32,61664,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010720,'All-purpose Yellow Dye','Normal/StandardItem',99,0,0,0,32,61665,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010721,'All-purpose Black Dye','Normal/StandardItem',99,0,0,0,32,61666,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010722,'All-purpose Grey Dye','Normal/StandardItem',99,0,0,0,32,61667,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010723,'All-purpose Brown Dye','Normal/StandardItem',99,0,0,0,32,61668,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010724,'All-purpose Green Dye','Normal/StandardItem',99,0,0,0,32,61669,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010725,'All-purpose White Dye','Normal/StandardItem',99,0,0,0,32,61670,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010726,'All-purpose Purple Dye','Normal/StandardItem',99,0,0,0,32,61671,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011001,'Tiny Crown','Normal/StandardItem',99,0,0,0,400,60738,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011002,'Brass Dish','Normal/StandardItem',99,0,0,0,475,61371,1018,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011003,'Silver Goblet','Normal/StandardItem',99,0,0,0,675,61372,1018,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011004,'Brass Canteen','Normal/StandardItem',99,0,0,0,425,60738,9021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011005,'Tallow Candle','Normal/StandardItem',99,0,0,0,86,60460,1018,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011006,'Rope','Normal/StandardItem',99,0,0,0,67,60765,1018,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011007,'Humus','Normal/StandardItem',99,0,0,0,128,60909,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011008,'Potter\'s Clay','Normal/StandardItem',99,0,0,0,102,61357,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011101,'Ixali Willowknot','Normal/StandardItem',99,0,0,0,220,60890,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011102,'Ixali Mapleknot','Normal/StandardItem',99,0,0,0,660,60891,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011103,'Ixali Ebonknot','Normal/StandardItem',99,0,0,0,1920,60892,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011104,'Sylphic Brownleaf','Normal/StandardItem',99,0,0,0,220,60896,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011105,'Sylphic Yellowleaf','Normal/StandardItem',99,0,0,0,660,60897,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011106,'Sylphic Redleaf','Normal/StandardItem',99,0,0,0,1920,60898,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011107,'Titan Copperpiece','Normal/StandardItem',99,0,0,0,220,60893,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011108,'Titan Mythrilpiece','Normal/StandardItem',99,0,0,0,660,60894,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011109,'Titan Electrumpiece','Normal/StandardItem',99,0,0,0,1920,60895,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011110,'Greentide Psashp','Normal/StandardItem',99,0,0,0,220,60899,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011111,'Redtide Psashp','Normal/StandardItem',99,0,0,0,660,60900,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011112,'Goldtide Psashp','Normal/StandardItem',99,0,0,0,1920,60901,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011113,'Bronze Amalj\'ok','Normal/StandardItem',99,0,0,0,220,60887,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011114,'Iron Amalj\'ok','Normal/StandardItem',99,0,0,0,660,60888,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011115,'Darksteel Amalj\'ok','Normal/StandardItem',99,0,0,0,1920,60889,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011116,'Ququroon Doom-die','Normal/StandardItem',99,0,0,0,220,60884,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011117,'Gagaroon Luck-die','Normal/StandardItem',99,0,0,0,660,60885,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011118,'Peperoon Fate-die','Normal/StandardItem',99,0,0,0,1920,60886,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011119,'Beeswax Candle','Normal/StandardItem',99,0,0,0,57,60459,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011120,'Goblin Mask','Normal/StandardItem',99,0,0,0,210,61267,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011121,'Twinklebox','Normal/StandardItem',99,0,1,0,0,61464,1018,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011122,'Brass Gobcog','Normal/StandardItem',99,0,0,0,220,61480,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011123,'Silver Gobcog','Normal/StandardItem',99,0,0,0,660,61481,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011124,'Gold Gobcog','Normal/StandardItem',99,0,0,0,1920,61482,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011125,'[en]','Normal/StandardItem',99,0,0,0,364,60000,1009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011126,'Inferno Taper','Normal/StandardItem',99,0,1,0,0,61672,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011127,'Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011128,'Electrum Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011129,'Rose Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011130,'Silver Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011131,'Mythril Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011132,'Steel Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011133,'Copper Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011134,'Brass Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011135,'Bronze Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011136,'Brass Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011137,'Copper Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011138,'Silver Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011139,'Gold Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011140,'Brass U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011141,'Silver U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011142,'Copper U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011143,'Bronze U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011144,'Gold U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011145,'Brass Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011146,'Copper Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011147,'Silver Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011148,'Steel Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011149,'Mythril Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011150,'Gold Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011151,'Inferno Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011152,'Kupo Nut Charm','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011153,'Unmarked Keystone','Normal/StandardItem',99,0,1,0,0,61383,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011154,'Vortex Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011155,'Vortex Headdress','Normal/StandardItem',99,0,1,0,0,60262,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011156,'Inferno Seal','Normal/StandardItem',99,0,1,0,0,60889,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011157,'Vortex Seal','Normal/StandardItem',99,0,1,0,0,60892,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011158,'Tremor Seal','Normal/StandardItem',99,0,1,0,0,60895,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011159,'Flawless Mailbreaker Blade','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011160,'Flawless Avenger Grips','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011161,'Flawless Rampager Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011162,'Flawless Obelisk Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011163,'Flawless Sarnga Limb','Normal/StandardItem',99,0,0,0,972,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011164,'Flawless Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,777,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011165,'Flawless Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011166,'Flawless Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011167,'Flawless Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011168,'Flawless Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011169,'Flawless Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011170,'Flawless Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011171,'Flawless Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011172,'Flawless Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011173,'Flawless Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011174,'Flawless Darksteel Breastplate','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011175,'Flawless Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011176,'Flawless Darksteel Couters','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011177,'Flawless Rose Gold Clasps','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011178,'Mailbreaker Blade','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011179,'Avenger Grips','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011180,'Rampager Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011181,'Obelisk Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011182,'Sarnga Limb','Normal/StandardItem',99,0,0,0,612,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011183,'Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,489,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011184,'Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011185,'Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011186,'Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011187,'Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011188,'Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011189,'Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011190,'Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011191,'Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011192,'Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011193,'Darksteel Breastplate','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011194,'Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011195,'Darksteel Couters','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011196,'Rose Gold Clasps','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011197,'Light Kidney Ore','Normal/StandardItem',99,0,0,0,138,60085,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011198,'Young Indigo Herring','Normal/StandardItem',99,0,0,0,220,60695,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011199,'Supple Spruce Branch','Normal/StandardItem',99,0,0,0,220,60455,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011200,'Militia Bow','Normal/StandardItem',99,0,0,0,6440,70350,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011201,'Militia Sword','Normal/StandardItem',99,0,0,0,4784,70018,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011202,'Militia Helm','Normal/StandardItem',99,0,0,0,7728,80606,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011203,'Militia Gorget','Normal/StandardItem',99,0,0,0,3128,61035,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011204,'Militia Longboots','Normal/StandardItem',99,0,0,0,3422,80297,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011205,'Militia Leggings','Normal/StandardItem',99,0,0,0,4140,82399,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011206,'Militia Poultice','Normal/StandardItem',99,0,0,0,287,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011207,'Militia Rations','Normal/StandardItem',99,0,0,0,151,60700,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011208,'Stiperstone','Normal/StandardItem',99,0,0,0,138,60477,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011209,'Resin','Normal/StandardItem',99,0,0,0,588,61393,4026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011210,'Navigator\'s Ear','Normal/StandardItem',99,0,0,0,220,60700,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011211,'Miser\'s Mythril','Normal/StandardItem',99,0,1,0,0,60135,4002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011212,'Alumina Salts','Normal/StandardItem',99,0,1,0,0,60468,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011213,'Copper Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011214,'Silver Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011215,'Gold Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011216,'Sanguine Humours','Normal/StandardItem',1,1,1,0,0,60021,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011217,'Phlegmatic Humours','Normal/StandardItem',1,1,1,0,0,60019,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011218,'Melancholic Humours','Normal/StandardItem',1,1,1,0,0,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011219,'Reinforced Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011220,'Spiked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011221,'Musked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011222,'Blessed Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011223,'Reinforced Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011224,'Spiked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011225,'Musked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011226,'Blessed Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011227,'Fortified Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011228,'Spiked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011229,'Musked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011230,'Blessed Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011231,'Pavis Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011232,'Pavis Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011233,'Pavis Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011234,'Pavis Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011235,'Decoy Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011236,'Decoy Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011237,'Decoy Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011238,'Decoy Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011239,'Fortifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011240,'Spiking Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011241,'Musky Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011242,'Sanctifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011243,'Wanted: Gauwyn the Gannet','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011244,'Enchiridion','Normal/StandardItem',1,1,1,0,0,60746,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011245,'Allagan Band','Normal/StandardItem',1,1,1,0,0,60924,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011246,'Oschon\'s Finger','Normal/StandardItem',1,1,1,0,0,61217,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011247,'Garlean Steel Joint','Normal/StandardItem',99,0,0,0,490,61429,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011248,'Garlean Steel Plate','Normal/StandardItem',99,0,0,0,1150,60118,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011249,'Garlean Rubber','Normal/StandardItem',99,0,0,0,441,60740,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011250,'Garlean Fiber','Normal/StandardItem',99,0,0,0,419,60467,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011251,'Commemorative Coin','Normal/StandardItem',1,1,1,0,0,60745,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011252,'Unsealed Memorandum','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011253,'Bombard Ash','Normal/StandardItem',99,0,0,0,1,60448,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011254,'Deaspected Cluster','Normal/StandardItem',99,0,0,0,102,61741,1006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012001,'Archon Egg','Normal/StandardItem',1,1,0,0,33,61581,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012002,'Colored Archon Egg','Normal/StandardItem',1,1,0,0,63,61582,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012003,'Painted Archon Egg','Normal/StandardItem',1,1,0,0,93,61583,1017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012004,'Darkened Archon Egg','Normal/StandardItem',1,1,0,0,123,61584,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012005,'Wind Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012006,'Lightning Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012007,'Fire Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012008,'Earth Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012009,'Ice Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012010,'Water Archon Egg','Normal/StandardItem',99,0,0,0,2,61590,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012011,'Astral Archon Egg','Normal/StandardItem',99,0,0,0,4,61591,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012012,'Umbral Archon Egg','Normal/StandardItem',99,0,0,0,4,61592,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012013,'Deaspected Crystal','Normal/StandardItem',99,0,0,0,22,61593,1006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012014,'Red Bombard Ash','Normal/StandardItem',99,0,0,0,1,61610,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012015,'Blue Bombard Ash','Normal/StandardItem',99,0,0,0,1,61611,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012016,'Green Bombard Ash','Normal/StandardItem',99,0,0,0,1,61612,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012017,'Black Bombard Ash','Normal/StandardItem',99,0,0,0,1,60083,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012018,'Red Lion','Normal/StandardItem',1,1,1,0,0,61613,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012019,'Blue Spinner','Normal/StandardItem',1,1,1,0,0,61614,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012020,'Green Comet','Normal/StandardItem',1,1,1,0,0,61615,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012021,'Azeyma\'s Candle','Normal/StandardItem',1,1,1,0,0,61616,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012022,'Motley Egg','Normal/StandardItem',1,1,0,0,60,61710,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012023,'Odd Egg','Normal/StandardItem',99,0,1,0,0,61213,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012024,'Red Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012025,'Blue Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012026,'Green Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012027,'Yellow Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012028,'Violet Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012029,'Faded Page','Normal/StandardItem',99,0,0,0,1,60751,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013001,'Grade 1 Dark Matter','Normal/StandardItem',99,0,0,0,6,61604,1013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013002,'Grade 2 Dark Matter','Normal/StandardItem',99,0,0,0,16,61605,1013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013003,'Grade 3 Dark Matter','Normal/StandardItem',99,0,0,0,26,61606,1013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013004,'Grade 4 Dark Matter','Normal/StandardItem',99,0,0,0,36,61607,1013,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013005,'Grade 5 Dark Matter','Normal/StandardItem',99,0,0,0,46,61608,1013,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013006,'Carbonized Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013007,'Petrified Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013008,'Fossilized Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013009,'Crystallized Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013010,'Germinated Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013011,'Decayed Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013012,'Decomposed Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013013,'Liquefied Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013014,'Calcified Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013015,'Cultured Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013016,'Ossified Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013017,'Cretified Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100001,'Bloodthirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100002,'Bloodthirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100003,'Bloodthirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100004,'Bloodthirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100005,'Manathirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100006,'Manathirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100007,'Manathirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100008,'Manathirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100009,'Lifethirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100010,'Lifethirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100011,'Lifethirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100012,'Lifethirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100013,'Strength Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100014,'Strength Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100015,'Strength Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100016,'Strength Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100017,'Vitality Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100018,'Vitality Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100019,'Vitality Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100020,'Vitality Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100021,'Dexterity Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100022,'Dexterity Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100023,'Dexterity Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100024,'Dexterity Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100025,'Intelligence Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100026,'Intelligence Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100027,'Intelligence Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100028,'Intelligence Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100029,'Mind Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100030,'Mind Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100031,'Mind Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100032,'Mind Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100033,'Piety Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100034,'Piety Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100035,'Piety Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100036,'Piety Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100037,'Ironman\'s Will Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100038,'Ironman\'s Will Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100039,'Ironman\'s Will Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100040,'Ironman\'s Will Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100041,'Swordsman\'s Cry Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100042,'Swordsman\'s Cry Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100043,'Swordsman\'s Cry Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100044,'Swordsman\'s Cry Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100045,'Watchman\'s Vigil Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100046,'Watchman\'s Vigil Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100047,'Watchman\'s Vigil Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100048,'Watchman\'s Vigil Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100049,'Loresman\'s Wit Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100050,'Loresman\'s Wit Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100051,'Loresman\'s Wit Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100052,'Loresman\'s Wit Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100053,'Wise Man\'s Vision Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100054,'Wise Man\'s Vision Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100055,'Wise Man\'s Vision Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100056,'Wise Man\'s Vision Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100057,'Vestryman\'s Faith Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100058,'Vestryman\'s Faith Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100059,'Vestryman\'s Faith Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100060,'Vestryman\'s Faith Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100061,'Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100062,'Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100063,'Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100064,'Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100065,'Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100066,'Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100067,'Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100068,'Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100069,'Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100070,'Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100071,'Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100072,'Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100073,'Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100074,'Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100075,'Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100076,'Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100077,'Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100078,'Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100079,'Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100080,'Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100081,'Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100082,'Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100083,'Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100084,'Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100085,'Fire Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100086,'Fire Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100087,'Fire Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100088,'Fire Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100089,'Ice Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100090,'Ice Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100091,'Ice Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100092,'Ice Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100093,'Wind Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100094,'Wind Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100095,'Wind Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100096,'Wind Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100097,'Earth Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100098,'Earth Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100099,'Earth Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100100,'Earth Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100101,'Lightning Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100102,'Lightning Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100103,'Lightning Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100104,'Lightning Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100105,'Water Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100106,'Water Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100107,'Water Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100108,'Water Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100109,'Heavens\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100110,'Heavens\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100111,'Heavens\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100112,'Heavens\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100113,'Heavens\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100114,'Heavens\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100115,'Heavens\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100116,'Heavens\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100117,'Hells\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100118,'Hells\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100119,'Hells\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100120,'Hells\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100121,'Hells\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100122,'Hells\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100123,'Hells\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100124,'Hells\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100125,'Savage Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100126,'Savage Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100127,'Savage Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100128,'Savage Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100129,'Savage Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100130,'Savage Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100131,'Savage Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100132,'Savage Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100133,'Sagacious Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100134,'Sagacious Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100135,'Sagacious Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100136,'Sagacious Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100137,'Sagacious Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100138,'Sagacious Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100139,'Sagacious Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100140,'Sagacious Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100141,'Battledance Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100142,'Battledance Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100143,'Battledance Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100144,'Battledance Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100145,'Gatherer\'s Guerdon Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100146,'Gatherer\'s Guerdon Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100147,'Gatherer\'s Guerdon Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100148,'Gatherer\'s Guerdon Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100149,'Gatherer\'s Guile Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100150,'Gatherer\'s Guile Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100151,'Gatherer\'s Guile Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100152,'Gatherer\'s Guile Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100153,'Gatherer\'s Grasp Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100154,'Gatherer\'s Grasp Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100155,'Gatherer\'s Grasp Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100156,'Gatherer\'s Grasp Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100157,'Craftsman\'s Competence Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100158,'Craftsman\'s Competence Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100159,'Craftsman\'s Competence Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100160,'Craftsman\'s Competence Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100161,'Craftsman\'s Cunning Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100162,'Craftsman\'s Cunning Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100163,'Craftsman\'s Cunning Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100164,'Craftsman\'s Cunning Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100165,'Craftsman\'s Command Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100166,'Craftsman\'s Command Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100167,'Craftsman\'s Command Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100168,'Craftsman\'s Command Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100169,'Bloodflight Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100170,'Bloodflight Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100171,'Bloodflight Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100172,'Bloodflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100173,'Manaflight Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100174,'Manaflight Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100175,'Manaflight Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100176,'Manaflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100177,'Bloodwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100178,'Bloodwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100179,'Bloodwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100180,'Bloodwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100181,'Manawall Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100182,'Manawall Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100183,'Manawall Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100184,'Manawall Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100185,'Cactuar Foot Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100186,'Cactuar Foot Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100187,'Cactuar Foot Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100188,'Cactuar Foot Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100189,'Wyvern Skin Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100190,'Wyvern Skin Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100191,'Wyvern Skin Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100192,'Wyvern Skin Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100193,'Bomb Blood Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100194,'Bomb Blood Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100195,'Bomb Blood Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100196,'Bomb Blood Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100197,'Pixie Tongue Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100198,'Pixie Tongue Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100199,'Pixie Tongue Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100200,'Pixie Tongue Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100201,'Coeurl Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100202,'Coeurl Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100203,'Coeurl Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100204,'Coeurl Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100205,'Aurelia Kiss Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100206,'Aurelia Kiss Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100207,'Aurelia Kiss Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100208,'Aurelia Kiss Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100209,'Bison Hoof Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100210,'Bison Hoof Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100211,'Bison Hoof Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100212,'Bison Hoof Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100213,'Funguar Shriek Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100214,'Funguar Shriek Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100215,'Funguar Shriek Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100216,'Funguar Shriek Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100217,'Treant Root Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100218,'Treant Root Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100219,'Treant Root Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100220,'Treant Root Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100221,'Chocobo Down Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100222,'Chocobo Down Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100223,'Chocobo Down Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100224,'Chocobo Down Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100225,'Ahriman Gaze Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100226,'Ahriman Gaze Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100227,'Ahriman Gaze Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100228,'Ahriman Gaze Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100229,'Bloodflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100230,'Bloodflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100231,'Bloodflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100232,'Bloodflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100233,'Manaflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100234,'Manaflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100235,'Manaflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100236,'Manaflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100237,'Mettleflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100238,'Mettleflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100239,'Mettleflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100240,'Mettleflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100241,'Touch of Rage Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100242,'Touch of Rage Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100243,'Touch of Rage Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100244,'Touch of Rage Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100245,'Touch of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100246,'Touch of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100247,'Touch of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100248,'Touch of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100249,'Everspike Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100250,'Everspike Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100251,'Everspike Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100252,'Everspike Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100253,'Soldier\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100254,'Soldier\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100255,'Soldier\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100256,'Soldier\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100257,'Sorcerer\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100258,'Sorcerer\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100259,'Sorcerer\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100260,'Sorcerer\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100261,'Sprinter\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100262,'Sprinter\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100263,'Sprinter\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100264,'Sprinter\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100265,'Savant\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100266,'Savant\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100267,'Savant\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100268,'Savant\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100269,'Healer\'s Hand Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100270,'Healer\'s Hand Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100271,'Healer\'s Hand Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100272,'Healer\'s Hand Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100273,'Breath of Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100274,'Breath of Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100275,'Breath of Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100276,'Breath of Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100277,'Breath of Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100278,'Breath of Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100279,'Breath of Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100280,'Breath of Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100281,'Breath of Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100282,'Breath of Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100283,'Breath of Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100284,'Breath of Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100285,'Breath of Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100286,'Breath of Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100287,'Breath of Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100288,'Breath of Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100289,'Breath of Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100290,'Breath of Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100291,'Breath of Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100292,'Breath of Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100293,'Breath of Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100294,'Breath of Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100295,'Breath of Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100296,'Breath of Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100297,'Bloodbringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100298,'Bloodbringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100299,'Bloodbringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100300,'Bloodbringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100301,'Manabringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100302,'Manabringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100303,'Manabringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100304,'Manabringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100305,'Mettlebringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100306,'Mettlebringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100307,'Mettlebringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100308,'Mettlebringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100309,'Mana Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100310,'Mana Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100311,'Mana Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100312,'Mana Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100313,'Mettle Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100314,'Mettle Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100315,'Mettle Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100316,'Mettle Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100317,'Byregot\'s Hammer Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100318,'Byregot\'s Hammer Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100319,'Byregot\'s Hammer Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100320,'Byregot\'s Hammer Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100321,'Menphina\'s Whisper Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100322,'Menphina\'s Whisper Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100323,'Menphina\'s Whisper Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100324,'Menphina\'s Whisper Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100325,'Sanguinary Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100326,'Sanguinary Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100327,'Sanguinary Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100328,'Sanguinary Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100329,'Stellar Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100330,'Stellar Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100331,'Stellar Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100332,'Stellar Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100333,'Sound of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100334,'Sound of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100335,'Sound of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100336,'Sound of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100337,'Sound of Certainty Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100338,'Sound of Certainty Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100339,'Sound of Certainty Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100340,'Sound of Certainty Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100341,'Sound of Suffering Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100342,'Sound of Suffering Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100343,'Sound of Suffering Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100344,'Sound of Suffering Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100345,'Swiftwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100346,'Swiftwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100347,'Swiftwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100348,'Swiftwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100349,'Evenflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100350,'Evenflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100351,'Evenflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100352,'Evenflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100353,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100354,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100355,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100356,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300001,'Bronze Spearhead','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300002,'Iron Spearhead','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300003,'Bone Harpoon Head','Normal/StandardItem',99,0,0,0,330,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300004,'Fang Harpoon Head','Normal/StandardItem',99,0,0,0,630,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300005,'Yarzonshell Harpoon Head','Normal/StandardItem',99,0,0,0,1230,61407,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300006,'Tortoiseshell Harpoon Head','Normal/StandardItem',99,0,0,0,930,61407,9002,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300007,'Iron Halberd Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300008,'Iron Lance Head','Normal/StandardItem',99,0,0,0,600,61407,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300009,'Heavy Iron Lance Head','Normal/StandardItem',99,0,0,0,625,61407,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300010,'Iron Guisarme Head','Normal/StandardItem',99,0,0,0,575,61407,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300011,'Bronze War Axe Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300012,'Iron War Axe Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300013,'Storm Axe Head','Normal/StandardItem',99,0,0,0,625,61406,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300014,'Bronze Labrys Head','Normal/StandardItem',99,0,0,0,325,61406,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300015,'Iron Labrys Head','Normal/StandardItem',99,0,0,0,575,61406,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300016,'Iron Bhuj Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300017,'Bronze Bardiche Head','Normal/StandardItem',99,0,0,0,450,61406,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300018,'Bronze Gladius Blade','Normal/StandardItem',99,0,0,0,200,61408,9002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300019,'Brass Gladius Blade','Normal/StandardItem',99,0,0,0,325,61408,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300020,'Iron Gladius Blade','Normal/StandardItem',99,0,0,0,450,61408,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300021,'Bronze Spatha Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300022,'Iron Spatha Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300023,'Iron Shortsword Blade','Normal/StandardItem',99,0,0,0,550,61408,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300024,'Iron Longsword Blade','Normal/StandardItem',99,0,0,0,600,61408,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300025,'Falchion Blade','Normal/StandardItem',99,0,0,0,675,61408,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300026,'Toothed Falchion Blade','Normal/StandardItem',99,0,0,0,725,61408,9002,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300027,'Bronze Dagger Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300028,'Brass Dagger Blade','Normal/StandardItem',99,0,0,0,375,61408,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300029,'Iron Dagger Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300030,'Leather Knuckle Guards','Normal/StandardItem',99,0,0,0,220,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300031,'Boarskin Himantes Covers','Normal/StandardItem',99,0,0,0,320,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300032,'Dodoskin Cesti Covers','Normal/StandardItem',99,0,0,0,170,61346,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300033,'Peiste Skin Cesti Covers','Normal/StandardItem',99,0,0,0,370,61346,9002,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300034,'Nakki Skin Cesti Covers','Normal/StandardItem',99,0,0,0,270,61346,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300035,'Baghnakh Talons','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300036,'Bronze Javelin Head','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300037,'Brass Javelin Head','Normal/StandardItem',99,0,0,0,400,61407,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300038,'Iron Javelin Head','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300039,'Silver Javelin Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300040,'Bronze Francisca Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300041,'Brass Francisca Head','Normal/StandardItem',99,0,0,0,425,61406,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300042,'Iron Francisca Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300043,'Silver Francisca Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300044,'Iron Bill Head','Normal/StandardItem',99,0,0,0,1000,61406,9002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300045,'Bloody Lance Head','Normal/StandardItem',99,0,0,0,1050,61407,9002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300046,'Bloody Bardiche Head','Normal/StandardItem',99,0,0,0,1075,61406,9002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301001,'Bronze Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301002,'Iron Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301003,'Birdsbeak Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301004,'Crowsbeak Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301005,'Bronze Saw Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301006,'Iron Saw Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301007,'Bronze Claw Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301008,'Iron Claw Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301009,'Bronze Doming Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301010,'Iron Doming Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301011,'Bronze Raising Hammer Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301012,'Iron Raising Hammer Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301013,'Bronze Chaser Hammer Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301014,'Iron Chaser Hammer Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301015,'Ornamental Bronze Hammer Head','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301016,'Ornamental Iron Hammer Head','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301017,'Mudstone Wheel','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301018,'Ragstone Wheel','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301019,'Bronze Culinary Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301020,'Iron Culinary Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301021,'Bronze Head Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301022,'Brass Head Knife Blade','Normal/StandardItem',99,0,0,0,400,61346,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301023,'Iron Head Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301024,'Iron Round Knife Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301025,'Bronze Pickaxe Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301026,'Iron Pickaxe Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301027,'Bronze Sledgehammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301028,'Iron Sledgehammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301029,'Bronze Hatchet Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301030,'Brass Hatchet Head','Normal/StandardItem',99,0,0,0,450,61346,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301031,'Iron Hatchet Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301032,'Bronze Scythe Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301033,'Iron Scythe Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301034,'Bronze Gig Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301035,'Iron Gig Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301036,'Steel Saw Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301037,'Steel Claw Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301038,'Steel Chaser Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301039,'Siltstone Wheel','Normal/StandardItem',99,0,0,0,875,61346,9002,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301040,'Steel Round Knife Blade','Normal/StandardItem',99,0,0,0,650,61346,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301041,'Mythril Culinary Knife Blade','Normal/StandardItem',99,0,0,0,1025,61346,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301042,'Mythril Sledgehammer Head','Normal/StandardItem',99,0,0,0,950,61346,9002,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301043,'Steel Hatchet Head','Normal/StandardItem',99,0,0,0,825,61346,9002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301044,'Steel Scythe Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301045,'Steel Gig Head','Normal/StandardItem',99,0,0,0,800,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302001,'Maple Spear Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302002,'Ash Spear Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302003,'Elm Spear Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302004,'Oak Spear Shaft','Normal/StandardItem',99,0,0,0,396,61351,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302005,'Cedar Spear Shaft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302006,'Chestnut Spear Shaft','Normal/StandardItem',99,0,0,0,300,61351,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302007,'Walnut Spear Shaft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302008,'Pine Spear Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302009,'Bone Sword Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302010,'Horn Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302011,'Aldgoat Horn Sword Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302012,'Ash Sword Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302013,'Elm Sword Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302014,'Cedar Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302015,'Chestnut Sword Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302016,'Pine Sword Grip','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302017,'Maple Dagger Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302018,'Elm Dagger Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302019,'Maple Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302020,'Ash Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302021,'Maple Axe Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302022,'Ash Axe Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302023,'Elm Axe Haft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302024,'Cedar Axe Haft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302025,'Aldgoat Horn Bow Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302026,'Bronze Himantes Grips','Normal/StandardItem',99,0,0,0,33,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302027,'Brass Himantes Grips','Normal/StandardItem',99,0,0,0,48,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302028,'Iron Himantes Grips','Normal/StandardItem',99,0,0,0,63,61346,9004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302029,'Elm Baghnakh Grips','Normal/StandardItem',99,0,0,0,45,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302030,'Cedar Javelin Shaft','Normal/StandardItem',99,0,0,0,48,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302031,'Ash Francisca Haft','Normal/StandardItem',99,0,0,0,51,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302032,'Ram Horn Sword Grip','Normal/StandardItem',99,0,0,0,156,61346,9004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302101,'Ash Hammer Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302102,'Maple Hammer Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302103,'Walnut Hammer Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302104,'Elm Hammer Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302105,'Oak Hammer Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302106,'Cedar Hammer Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302107,'Ash Saw Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302108,'Elm Saw Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302109,'Maple Head Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302110,'Ash Head Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302111,'Chestnut Head Knife Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302112,'Cedar Skillet Handle','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302113,'Pine Skillet Handle','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302114,'Maple Pickaxe Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302115,'Ash Pickaxe Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302116,'Elm Pickaxe Shaft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302117,'Maple Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302118,'Ash Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302119,'Elm Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302120,'Maple Hatchet Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302121,'Elm Hatchet Haft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302122,'Ash Hatchet Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302123,'Pine Hatchet Haft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302124,'Ash Scythe Snead','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302125,'Walnut Saw Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302126,'Oak Head Knife Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302127,'Mahogany Knife Grip','Normal/StandardItem',99,0,0,0,492,61346,9004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302128,'Pine Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302129,'Walnut Hatchet Haft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302130,'Pine Dagger Grip','Normal/StandardItem',99,0,0,0,276,61346,9004,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302131,'Ogre Horn Sword Grip','Normal/StandardItem',99,0,0,0,468,61346,9004,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302132,'Buffalo Horn Sword Grip','Normal/StandardItem',99,0,0,0,588,61346,9004,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302133,'Mahogany Spear Shaft','Normal/StandardItem',99,0,0,0,324,61351,9004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303001,'Bronze Spear Clasp','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303002,'Brass Spear Clasp','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303003,'Iron Spear Clasp','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303004,'Sheep Leather Swordguard','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303005,'Sheep Leather Swordguard (Grey)','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303006,'Dodo Leather Swordguard','Normal/StandardItem',99,0,0,0,160,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303007,'Leather Swordguard (Red)','Normal/StandardItem',99,0,0,0,210,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303008,'Brass Crossguard','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303009,'Iron Crossguard','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303010,'Darksilver Crossguard','Normal/StandardItem',99,0,0,0,725,61346,9001,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303011,'Bronze Axe Ferrule','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303012,'Iron Axe Ferrule','Normal/StandardItem',99,0,0,0,650,61346,9001,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303013,'Baghnakh Frame','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303014,'Feather Clasp','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303015,'Steel Spear Clasp','Normal/StandardItem',99,0,0,0,900,61346,9001,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303101,'Bronze Spear Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303102,'Brass Spear Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303103,'Iron Spear Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303104,'Iron Halberd Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303105,'Iron Lance Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303106,'Bone Harpoon Butt','Normal/StandardItem',99,0,0,0,180,61346,9003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303107,'Yarzonshell Harpoon Butt','Normal/StandardItem',99,0,0,0,930,61346,9003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303108,'Tortoiseshell Harpoon Butt','Normal/StandardItem',99,0,0,0,630,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303109,'Bronze Axe Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303110,'Iron Axe Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303111,'Silver Axe Butt','Normal/StandardItem',99,0,0,0,650,61346,9003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303112,'Bronze Pommel','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303113,'Brass Pommel','Normal/StandardItem',99,0,0,0,400,61346,9003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303114,'Iron Pommel','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303115,'Darksilver Pommel','Normal/StandardItem',99,0,0,0,725,61346,9003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303116,'Bronze Hammer Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303117,'Bronze Sledgehammer Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303118,'Iron Sledgehammer Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303119,'Mythril Sledgehammer Butt','Normal/StandardItem',99,0,0,0,1150,61346,9003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303201,'Hempen Bowstring','Normal/StandardItem',99,0,0,0,86,60740,9001,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303202,'Linen Bowstring','Normal/StandardItem',99,0,0,0,374,60740,9001,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303203,'Antelope Sinew Bowstring','Normal/StandardItem',99,0,0,0,182,60740,9001,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303204,'Hippocerf Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303205,'Raptor Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303206,'Iron Bow Nock','Normal/StandardItem',99,0,0,0,15,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303207,'Copper Sheep Bell','Normal/StandardItem',99,0,0,0,150,60817,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303208,'Brass Sheep Bell','Normal/StandardItem',99,0,0,0,400,60815,1018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303209,'Copper Fish Hook','Normal/StandardItem',99,0,0,0,4,61433,9013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303210,'Bronze Fish Hook','Normal/StandardItem',99,0,0,0,8,61433,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303211,'Iron Fish Hook','Normal/StandardItem',99,0,0,0,15,61433,9013,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303212,'Silver Fish Hook','Normal/StandardItem',99,0,0,0,19,61433,9013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303213,'Wolf Fang Fish Hook','Normal/StandardItem',99,0,0,0,225,61456,9013,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303214,'Bone Fish Hook','Normal/StandardItem',99,0,0,0,117,61456,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303215,'Copper Gorge Hook','Normal/StandardItem',99,0,0,0,6,61433,9013,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303216,'Bronze Gorge Hook','Normal/StandardItem',99,0,0,0,9,61433,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303217,'Iron Gorge Hook','Normal/StandardItem',99,0,0,0,17,61433,9013,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303218,'Bronze Reel','Normal/StandardItem',99,0,0,0,375,61346,9001,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303219,'Brass Reel','Normal/StandardItem',99,0,0,0,500,61346,9001,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303220,'Iron Reel','Normal/StandardItem',99,0,0,0,625,61346,9001,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303221,'Flame Receptacle','Normal/StandardItem',99,0,0,0,211,61346,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303222,'Bat Fang Fish Hook','Normal/StandardItem',99,0,0,0,99,61456,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303223,'Jackal Fang Fish Hook','Normal/StandardItem',99,0,0,0,144,61456,9013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303301,'Broken Goblin Dagger','Normal/StandardItem',1,1,0,0,425,61346,9001,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303302,'Broken Goblin Gladius','Normal/StandardItem',1,1,0,0,675,61346,9001,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303303,'Broken Goblin Longsword','Normal/StandardItem',1,1,0,0,800,61346,9001,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303304,'Broken Goblin Scimitar','Normal/StandardItem',1,1,0,0,875,61346,9001,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303305,'Broken Aeolian Scimitar','Normal/StandardItem',1,1,0,0,950,61346,9001,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304001,'Cock Fletchings','Normal/StandardItem',99,0,0,0,11,60875,9014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304002,'Crow Fletchings','Normal/StandardItem',99,0,0,0,21,60876,9014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304003,'Dodo Fletchings','Normal/StandardItem',99,0,0,0,30,60878,9014,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304004,'Cockatrice Fletchings','Normal/StandardItem',99,0,0,0,40,60879,9014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304005,'Wildfowl Fletchings','Normal/StandardItem',99,0,0,0,49,60877,9014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304006,'Condor Fletchings','Normal/StandardItem',99,0,0,0,59,60880,9014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304007,'Vulture Fletchings','Normal/StandardItem',99,0,0,0,69,60880,9014,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304008,'Swan Fletchings','Normal/StandardItem',99,0,0,0,78,60881,9014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304009,'Eagle Fletchings','Normal/StandardItem',99,0,0,0,88,60882,9014,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304010,'Gnat Fletchings','Normal/StandardItem',99,0,0,0,36,60876,9014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304101,'Bronze Arrowheads','Normal/StandardItem',99,0,0,0,17,60863,9005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304102,'Iron Arrowheads','Normal/StandardItem',99,0,0,0,34,60864,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304103,'Bronze Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,21,60871,9005,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304104,'Iron Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,37,60872,9005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304105,'Fang Arrowheads','Normal/StandardItem',99,0,0,0,14,60857,9005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304106,'Flint Arrowheads','Normal/StandardItem',99,0,0,0,22,60855,9005,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304107,'Shell Arrowheads','Normal/StandardItem',99,0,0,0,30,60857,9005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304108,'Silver Arrowheads','Normal/StandardItem',99,0,0,0,34,60867,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304109,'Obsidian Arrowheads','Normal/StandardItem',99,0,0,0,38,60861,9005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304110,'White Coral Arrowheads','Normal/StandardItem',99,0,0,0,55,60857,9005,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304111,'Blue Coral Arrowheads','Normal/StandardItem',99,0,0,0,63,60862,9005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304112,'Red Coral Arrowheads','Normal/StandardItem',99,0,0,0,71,60858,9005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304201,'Arrowwood Arrow Shafts','Normal/StandardItem',99,0,0,0,15,61344,9015,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304202,'Ash Arrow Shafts','Normal/StandardItem',99,0,0,0,24,61344,9015,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304203,'Cedar Arrow Shafts','Normal/StandardItem',99,0,0,0,34,61344,9015,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305001,'Sheepskin Shoulder Guards','Normal/StandardItem',99,0,0,0,110,61526,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305002,'Sheepskin Shoulder Guards (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305003,'Sheepskin Shoulder Guards (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305004,'Dodoskin Shoulder Guards','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305005,'Dodoskin Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,160,61530,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305006,'Leather Shoulder Guards','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305007,'Leather Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305008,'Leather Shoulder Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305009,'Leather Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305010,'Leather Shoulder Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305011,'Boarskin Shoulder Guards','Normal/StandardItem',99,0,0,0,310,61538,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305012,'Rat Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,90,61539,9008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305013,'Squirrel Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,140,61540,9008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305014,'Cotton Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305015,'Canvas Shoulder Guards (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305016,'Velveteen Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,297,61512,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305101,'Cotton Chest Guard','Normal/StandardItem',99,0,0,0,201,61421,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305102,'Cotton Chest Guard (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305103,'Cotton Chest Guard (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305104,'Cotton Chest Guard (Green)','Normal/StandardItem',99,0,0,0,201,61504,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305105,'Cotton Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305106,'Canvas Chest Guard','Normal/StandardItem',99,0,0,0,249,61506,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305107,'Canvas Chest Guard (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305108,'Canvas Chest Guard (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305109,'Canvas Chest Guard (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305110,'Canvas Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305111,'Dodoskin Chest Guard','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305112,'Leather Chest Guard','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305113,'Leather Chest Guard (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305114,'Leather Chest Guard (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305115,'Leather Chest Guard (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305116,'Wolfskin Chest Guard','Normal/StandardItem',99,0,0,0,250,61528,9008,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305117,'Toadskin Chest Guard','Normal/StandardItem',99,0,0,0,260,61536,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305201,'Dodoskin Chest Protector','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305202,'Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305203,'Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305204,'Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305205,'Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305206,'Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305207,'Heavy Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305208,'Heavy Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305209,'Heavy Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305210,'Heavy Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305211,'Heavy Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305301,'Dodoskin Outer Body Armor','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305302,'Leather Outer Body Armor','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305303,'Leather Outer Body Armor (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305304,'Leather Outer Body Armor (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305305,'Leather Outer Body Armor (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305306,'Leather Outer Body Armor (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305401,'Bronze Breastplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305402,'Bronze Backplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305403,'Iron Breastplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305404,'Iron Backplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306001,'Hempen Outer Cowl','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306002,'Hempen Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306003,'Hempen Outer Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306004,'Hempen Outer Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306005,'Cotton Outer Cowl','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306006,'Cotton Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306007,'Cotton Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306008,'Cotton Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306009,'Cotton Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306010,'Canvas Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306011,'Canvas Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306012,'Velveteen Outer Cowl','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306013,'Velveteen Outer Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306014,'Velveteen Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306015,'Velveteen Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306016,'Velveteen Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306101,'Hempen Outer Gown','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306102,'Hempen Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306103,'Hempen Outer Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306104,'Hempen Outer Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306105,'Cotton Outer Gown','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306106,'Cotton Outer Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306107,'Cotton Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306108,'Cotton Outer Gown (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306109,'Cotton Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306110,'Canvas Outer Gown','Normal/StandardItem',99,0,0,0,249,61506,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306111,'Canvas Outer Gown (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306112,'Canvas Outer Gown (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306113,'Canvas Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306114,'Canvas Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306115,'Velveteen Outer Gown','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306116,'Velveteen Outer Gown (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306117,'Velveteen Outer Gown (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306118,'Velveteen Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306119,'Velveteen Outer Gown (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306201,'Hempen Acton Body (Brown)','Normal/StandardItem',99,0,0,0,124,61499,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306202,'Hempen Acton Body (Grey)','Normal/StandardItem',99,0,0,0,124,61500,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306203,'Hempen Acton Body (Beige)','Normal/StandardItem',99,0,0,0,124,61501,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306204,'Cotton Acton Body (Red)','Normal/StandardItem',99,0,0,0,220,61502,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306205,'Cotton Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,220,61503,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306206,'Cotton Acton Body (Green)','Normal/StandardItem',99,0,0,0,220,61504,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306207,'Cotton Acton Body (Blue)','Normal/StandardItem',99,0,0,0,220,61505,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306208,'Canvas Acton Body (Red)','Normal/StandardItem',99,0,0,0,268,61502,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306209,'Canvas Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,268,61503,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306210,'Canvas Acton Body (Green)','Normal/StandardItem',99,0,0,0,268,61504,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306211,'Canvas Acton Body (Blue)','Normal/StandardItem',99,0,0,0,268,61505,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306212,'Velveteen Acton Body','Normal/StandardItem',99,0,0,0,316,61511,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306213,'Velveteen Acton Body (Black)','Normal/StandardItem',99,0,0,0,316,61512,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306214,'Velveteen Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,316,61514,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306215,'Velveteen Acton Body (Green)','Normal/StandardItem',99,0,0,0,316,61515,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306216,'Canvas Coatee Body','Normal/StandardItem',99,0,0,0,288,61506,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306217,'Canvas Coatee Body (Auburn)','Normal/StandardItem',99,0,0,0,288,61507,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306218,'Canvas Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,288,61508,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306219,'Canvas Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,288,61509,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306220,'Canvas Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,288,61510,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306221,'Velveteen Coatee Body','Normal/StandardItem',99,0,0,0,384,61511,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306222,'Velveteen Coatee Body (Black)','Normal/StandardItem',99,0,0,0,384,61512,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306223,'Velveteen Coatee Body (Red)','Normal/StandardItem',99,0,0,0,384,61513,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306224,'Velveteen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,384,61514,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306225,'Velveteen Coatee Body (Green)','Normal/StandardItem',99,0,0,0,384,61515,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306226,'Linen Coatee Body','Normal/StandardItem',99,0,0,0,480,61516,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306227,'Linen Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,480,61517,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306228,'Linen Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,480,61518,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306229,'Linen Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,480,61519,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306230,'Linen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,480,61520,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307001,'Hempen Inner Cowl','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307002,'Hempen Inner Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307003,'Hempen Inner Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307004,'Hempen Inner Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307005,'Cotton Inner Cowl','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307006,'Cotton Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307007,'Cotton Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307008,'Cotton Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307009,'Cotton Inner Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307010,'Velveteen Inner Cowl','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307011,'Velveteen Inner Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307012,'Velveteen Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307013,'Velveteen Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307014,'Velveteen Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307101,'Hempen Inner Dalmatica','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307102,'Hempen Inner Dalmatica (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307103,'Hempen Inner Dalmatica (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307104,'Hempen Inner Dalmatica (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307105,'Cotton Inner Dalmatica','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307106,'Cotton Inner Dalmatica (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307107,'Cotton Inner Dalmatica (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307108,'Cotton Inner Dalmatica (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307201,'Hempen Inner Gown','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307202,'Hempen Inner Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307203,'Hempen Inner Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307204,'Hempen Inner Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307205,'Cotton Inner Gown','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307206,'Cotton Inner Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307207,'Cotton Inner Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307208,'Cotton Inner Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307301,'Hempen Inner Tunic','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307302,'Hempen Inner Tunic (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307303,'Hempen Inner Tunic (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307304,'Cotton Inner Tunic','Normal/StandardItem',99,0,0,0,105,61421,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307305,'Cotton Inner Tunic (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307306,'Cotton Inner Tunic (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307307,'Cotton Inner Tunic (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307308,'Cotton Inner Tunic (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307309,'Velveteen Inner Tunic','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307401,'Hempen Sleeves','Normal/StandardItem',99,0,0,0,105,61498,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307402,'Hempen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307403,'Hempen Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307404,'Hempen Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307405,'Cotton Sleeves','Normal/StandardItem',99,0,0,0,201,61421,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307406,'Cotton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307407,'Cotton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307408,'Cotton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307409,'Cotton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307410,'Canvas Sleeves','Normal/StandardItem',99,0,0,0,249,61506,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307411,'Canvas Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307412,'Canvas Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307413,'Canvas Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307414,'Canvas Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307415,'Velveteen Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307416,'Velveteen Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307417,'Velveteen Sleeves (Red)','Normal/StandardItem',99,0,0,0,297,61513,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307418,'Velveteen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307419,'Velveteen Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307501,'Hempen Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307502,'Hempen Acton Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307503,'Hempen Acton Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307504,'Cotton Acton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307505,'Cotton Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307506,'Cotton Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307507,'Cotton Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307508,'Canvas Acton Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307509,'Canvas Acton Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307510,'Canvas Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307511,'Canvas Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307512,'Velveteen Acton Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307513,'Velveteen Acton Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307514,'Velveteen Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307515,'Velveteen Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307601,'Bronze Chainmail Vest','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307602,'Bronze Chain Sleeves','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307603,'Iron Chainmail Vest','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307604,'Iron Chain Sleeves','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307605,'Linen Sleeves','Normal/StandardItem',99,0,0,0,393,61516,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307606,'Linen Sleeves (Pink)','Normal/StandardItem',99,0,0,0,393,61517,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307607,'Linen Sleeves (Blue)','Normal/StandardItem',99,0,0,0,393,61518,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307608,'Linen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,393,61519,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307609,'Linen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,393,61520,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307610,'Woolen Sleeves (Red)','Normal/StandardItem',99,0,0,0,489,61523,9017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308001,'Hempen Doublet Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308002,'Hempen Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308003,'Hempen Doublet Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308004,'Hempen Doublet Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308005,'Cotton Doublet Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308006,'Cotton Doublet Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308007,'Cotton Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308008,'Cotton Doublet Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308009,'Cotton Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308010,'Canvas Doublet Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308011,'Canvas Doublet Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308012,'Canvas Doublet Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308013,'Canvas Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308014,'Canvas Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308015,'Velveteen Doublet Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308016,'Velveteen Doublet Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308017,'Velveteen Doublet Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308018,'Velveteen Doublet Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308019,'Velveteen Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308101,'Hempen Robe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308102,'Hempen Robe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308103,'Hempen Robe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308104,'Hempen Robe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308105,'Cotton Robe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308106,'Cotton Robe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308107,'Cotton Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308108,'Cotton Robe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308109,'Cotton Robe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308110,'Canvas Robe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308111,'Canvas Robe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308112,'Canvas Robe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308113,'Canvas Robe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308114,'Canvas Robe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308115,'Velveteen Robe Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308116,'Velveteen Robe Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308117,'Velveteen Robe Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308118,'Velveteen Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308119,'Velveteen Robe Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308201,'Hempen Shirt Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308202,'Hempen Shirt Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308203,'Hempen Shirt Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308204,'Hempen Shirt Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308205,'Cotton Shirt Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308206,'Cotton Shirt Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308207,'Cotton Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308208,'Cotton Shirt Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308209,'Cotton Shirt Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308210,'Velveteen Shirt Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308211,'Velveteen Shirt Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308212,'Velveteen Shirt Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308213,'Velveteen Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308214,'Velveteen Shirt Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308301,'Hempen Tunic Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308302,'Hempen Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308303,'Hempen Tunic Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308304,'Hempen Tunic Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308305,'Cotton Tunic Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308306,'Cotton Tunic Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308307,'Cotton Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308308,'Cotton Tunic Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308309,'Cotton Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308310,'Canvas Tunic Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308311,'Canvas Tunic Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308312,'Canvas Tunic Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308313,'Canvas Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308314,'Canvas Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308315,'Velveteen Tunic Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308316,'Velveteen Tunic Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308317,'Velveteen Tunic Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308318,'Velveteen Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308319,'Velveteen Tunic Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308401,'Hempen Halfrobe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308402,'Hempen Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308403,'Hempen Halfrobe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308404,'Hempen Halfrobe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308405,'Cotton Halfrobe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308406,'Cotton Halfrobe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308407,'Cotton Halfrobe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308408,'Cotton Halfrobe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308409,'Cotton Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308410,'Canvas Halfrobe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308411,'Canvas Halfrobe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308412,'Canvas Halfrobe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308413,'Canvas Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308414,'Canvas Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308501,'Hempen Tabard Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308502,'Hempen Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308503,'Hempen Tabard Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308504,'Hempen Tabard Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308505,'Cotton Tabard Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308506,'Cotton Tabard Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308507,'Cotton Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308508,'Cotton Tabard Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308509,'Cotton Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308510,'Canvas Tabard Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308511,'Canvas Tabard Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308512,'Canvas Tabard Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308513,'Canvas Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308514,'Canvas Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308515,'Velveteen Tabard Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308516,'Velveteen Tabard Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308517,'Velveteen Tabard Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308518,'Velveteen Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308519,'Velveteen Tabard Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308520,'Dodore Leather Doublet Front','Normal/StandardItem',99,0,0,0,441,61530,9011,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309001,'Hempen Doublet Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309002,'Hempen Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309003,'Hempen Doublet Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309004,'Hempen Doublet Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309005,'Cotton Doublet Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309006,'Cotton Doublet Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309007,'Cotton Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309008,'Cotton Doublet Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309009,'Cotton Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309010,'Canvas Doublet Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309011,'Canvas Doublet Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309012,'Canvas Doublet Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309013,'Canvas Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309014,'Canvas Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309015,'Velveteen Doublet Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309016,'Velveteen Doublet Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309017,'Velveteen Doublet Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309018,'Velveteen Doublet Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309019,'Velveteen Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309101,'Hempen Robe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309102,'Hempen Robe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309103,'Hempen Robe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309104,'Hempen Robe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309105,'Cotton Robe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309106,'Cotton Robe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309107,'Cotton Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309108,'Cotton Robe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309109,'Cotton Robe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309110,'Canvas Robe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309111,'Canvas Robe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309112,'Canvas Robe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309113,'Canvas Robe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309114,'Canvas Robe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309115,'Velveteen Robe Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309116,'Velveteen Robe Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309117,'Velveteen Robe Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309118,'Velveteen Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309119,'Velveteen Robe Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309201,'Hempen Shirt Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309202,'Hempen Shirt Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309203,'Hempen Shirt Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309204,'Hempen Shirt Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309205,'Cotton Shirt Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309206,'Cotton Shirt Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309207,'Cotton Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309208,'Cotton Shirt Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309209,'Cotton Shirt Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309210,'Velveteen Shirt Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309211,'Velveteen Shirt Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309212,'Velveteen Shirt Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309213,'Velveteen Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309214,'Velveteen Shirt Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309301,'Hempen Tunic Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309302,'Hempen Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309303,'Hempen Tunic Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309304,'Hempen Tunic Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309305,'Cotton Tunic Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309306,'Cotton Tunic Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309307,'Cotton Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309308,'Cotton Tunic Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309309,'Cotton Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309310,'Canvas Tunic Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309311,'Canvas Tunic Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309312,'Canvas Tunic Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309313,'Canvas Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309314,'Canvas Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309315,'Velveteen Tunic Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309316,'Velveteen Tunic Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309317,'Velveteen Tunic Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309318,'Velveteen Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309319,'Velveteen Tunic Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309401,'Hempen Halfrobe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309402,'Hempen Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309403,'Hempen Halfrobe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309404,'Hempen Halfrobe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309405,'Cotton Halfrobe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309406,'Cotton Halfrobe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309407,'Cotton Halfrobe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309408,'Cotton Halfrobe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309409,'Cotton Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309410,'Canvas Halfrobe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309411,'Canvas Halfrobe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309412,'Canvas Halfrobe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309413,'Canvas Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309414,'Canvas Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309501,'Hempen Tabard Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309502,'Hempen Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309503,'Hempen Tabard Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309504,'Hempen Tabard Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309505,'Cotton Tabard Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309506,'Cotton Tabard Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309507,'Cotton Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309508,'Cotton Tabard Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309509,'Cotton Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309510,'Canvas Tabard Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309511,'Canvas Tabard Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309512,'Canvas Tabard Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309513,'Canvas Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309514,'Canvas Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309515,'Velveteen Tabard Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309516,'Velveteen Tabard Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309517,'Velveteen Tabard Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309518,'Velveteen Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309519,'Velveteen Tabard Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309520,'Dodore Leather Doublet Back','Normal/StandardItem',99,0,0,0,441,61530,9012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310001,'Sheepskin Outsoles','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310002,'Sheepskin Outsoles (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310003,'Sheepskin Outsoles (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310004,'Dodoskin Outsoles','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310005,'Dodoskin Outsoles (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310006,'Leather Outsoles','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310007,'Leather Outsoles (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310008,'Leather Outsoles (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310009,'Leather Outsoles (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310010,'Leather Outsoles (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310011,'Toadskin Outsoles','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310012,'Toadskin Outsoles (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310101,'Sheepskin Vamps','Normal/StandardItem',99,0,0,0,11,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310102,'Sheepskin Vamps (Taupe)','Normal/StandardItem',99,0,0,0,11,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310103,'Sheepskin Vamps (Grey)','Normal/StandardItem',99,0,0,0,11,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310104,'Dodoskin Vamps','Normal/StandardItem',99,0,0,0,16,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310105,'Leather Vamps','Normal/StandardItem',99,0,0,0,21,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310106,'Leather Vamps (Red)','Normal/StandardItem',99,0,0,0,21,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310107,'Leather Vamps (Ochre)','Normal/StandardItem',99,0,0,0,21,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310108,'Leather Vamps (Black)','Normal/StandardItem',99,0,0,0,21,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310109,'Leather Vamps (Green)','Normal/StandardItem',99,0,0,0,21,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310110,'Toadskin Vamps','Normal/StandardItem',99,0,0,0,26,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310111,'Toadskin Vamps (Brown)','Normal/StandardItem',99,0,0,0,26,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310201,'Dodoskin Shin Guards','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310202,'Leather Shin Guards','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310203,'Leather Shin Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310204,'Leather Shin Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310205,'Leather Shin Guards (Black)','Normal/StandardItem',99,0,0,0,20,61422,9007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310206,'Leather Shin Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310301,'Hempen Socks','Normal/StandardItem',99,0,0,0,105,61498,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310302,'Hempen Socks (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310303,'Hempen Socks (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310304,'Hempen Socks (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310305,'Cotton Socks','Normal/StandardItem',99,0,0,0,201,61421,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310306,'Cotton Socks (Red)','Normal/StandardItem',99,0,0,0,201,61502,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310307,'Cotton Socks (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310308,'Cotton Socks (Green)','Normal/StandardItem',99,0,0,0,201,61504,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310309,'Cotton Socks (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310310,'Canvas Socks','Normal/StandardItem',99,0,0,0,249,61506,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310311,'Canvas Socks (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310312,'Canvas Socks (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310313,'Canvas Socks (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310314,'Canvas Socks (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310315,'Velveteen Socks','Normal/StandardItem',99,0,0,0,297,61511,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310316,'Velveteen Socks (Black)','Normal/StandardItem',99,0,0,0,297,61512,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310317,'Velveteen Socks (Red)','Normal/StandardItem',99,0,0,0,297,61513,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310318,'Velveteen Socks (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310319,'Velveteen Socks (Green)','Normal/StandardItem',99,0,0,0,297,61515,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310401,'Sheepskin Knee Pads','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310402,'Sheepskin Knee Pads (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310403,'Sheepskin Knee Pads (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310404,'Dodoskin Knee Pads','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310405,'Dodoskin Knee Pads (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310406,'Leather Knee Pads','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310407,'Leather Knee Pads (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310408,'Leather Knee Pads (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310409,'Leather Knee Pads (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310410,'Leather Knee Pads (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310411,'Toadskin Knee Pads','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310412,'Toadskin Knee Pads (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310501,'Copper Toes','Normal/StandardItem',99,0,0,0,200,61346,9007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310502,'Brass Toes','Normal/StandardItem',99,0,0,0,325,61346,9007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310503,'Iron Toes','Normal/StandardItem',99,0,0,0,575,61346,9007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310504,'Silver Toes','Normal/StandardItem',99,0,0,0,700,61346,9007,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310511,'Bronze Cuisses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310512,'Iron Cuisses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310521,'Bronze Poleyns','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310522,'Iron Poleyns','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310531,'Bronze Greaves','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310532,'Iron Greaves','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310541,'Bronze Chain Chausses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310542,'Iron Chain Chausses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311001,'Hempen Hood','Normal/StandardItem',99,0,0,0,105,61498,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311002,'Hempen Hood (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311003,'Hempen Hood (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311004,'Hempen Hood (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311005,'Cotton Hood','Normal/StandardItem',99,0,0,0,201,61421,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311006,'Cotton Hood (Red)','Normal/StandardItem',99,0,0,0,201,61502,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311007,'Cotton Hood (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311008,'Cotton Hood (Green)','Normal/StandardItem',99,0,0,0,201,61504,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311009,'Cotton Hood (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311010,'Canvas Hood (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311011,'Canvas Hood (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311012,'Velveteen Hood','Normal/StandardItem',99,0,0,0,297,61511,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311013,'Velveteen Hood (Black)','Normal/StandardItem',99,0,0,0,297,61512,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311014,'Velveteen Hood (Red)','Normal/StandardItem',99,0,0,0,297,61513,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311015,'Velveteen Hood (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311016,'Velveteen Hood (Green)','Normal/StandardItem',99,0,0,0,297,61515,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311101,'Rat Fur Neck Guard','Normal/StandardItem',99,0,0,0,90,61539,9019,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311102,'Squirrel Fur Neck Guard','Normal/StandardItem',99,0,0,0,140,61540,9019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311103,'Marmot Fur Neck Guard','Normal/StandardItem',99,0,0,0,190,61541,9019,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311104,'Sheepskin Neck Guard','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311105,'Sheepskin Neck Guard (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311106,'Sheepskin Neck Guard (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311107,'Dodoskin Neck Guard','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311108,'Canvas Neck Guard','Normal/StandardItem',99,0,0,0,190,61506,9006,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311109,'Copper Throat Guard','Normal/StandardItem',99,0,0,0,150,61346,9021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311110,'Bronze Neck Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311111,'Iron Neck Guard','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311201,'Sheep Leather Inner Mitts','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311202,'Dodo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311203,'Buffalo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,210,61531,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311204,'Bronze Throat Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311205,'Wolf Collar','Normal/StandardItem',99,0,0,0,625,61346,9021,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311206,'Drake Collar','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311207,'Black Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311208,'Blue Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311211,'Copper Buckle','Normal/StandardItem',99,0,0,0,4,60748,9022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311212,'Bronze Buckle','Normal/StandardItem',99,0,0,0,8,60748,9022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311213,'Brass Buckle','Normal/StandardItem',99,0,0,0,12,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311214,'Iron Buckle','Normal/StandardItem',99,0,0,0,15,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311215,'Silver Buckle','Normal/StandardItem',99,0,0,0,19,60748,9022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311216,'Darksilver Buckle','Normal/StandardItem',99,0,0,0,21,60748,9022,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311217,'Electrum Buckle','Normal/StandardItem',99,0,0,0,30,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311218,'Mythril Buckle','Normal/StandardItem',99,0,0,0,34,60748,9022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311221,'Brass Breastpin','Normal/StandardItem',99,0,0,0,400,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311222,'Silver Breastpin','Normal/StandardItem',99,0,0,0,525,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311223,'White Coral Breastpin','Normal/StandardItem',99,0,0,0,930,60748,9022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311224,'Blue Coral Breastpin','Normal/StandardItem',99,0,0,0,1080,60748,9022,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311225,'Red Coral Breastpin','Normal/StandardItem',99,0,0,0,1230,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311226,'Nephrite Breastpin','Normal/StandardItem',99,0,0,0,1140,60748,9022,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311231,'Bronze Celata Visor','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311232,'Iron Celata Visor','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311233,'Iron Barbut Visor','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311234,'Kabuto Mask','Normal/StandardItem',99,0,0,0,700,61346,9021,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311241,'Bronze Couters','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311242,'Iron Couters','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311251,'Bronze Rerebraces','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311252,'Iron Rerebraces','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311261,'Brass Vambrace Plates','Normal/StandardItem',99,0,0,0,400,61346,9021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000001,'Balloonfish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000002,'Standard-Issue Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000003,'Faerie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000004,'Naldiq Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000005,'Naldiq Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000006,'Naldiq Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000007,'Naldiq Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000008,'Vymelli Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000009,'Vymelli Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000010,'Vymelli Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000011,'Vymelli Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000012,'Sheep\'s-eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000013,'Petrified Wood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000014,'Ewer Fragment','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000015,'Twisted Aldgoat Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000016,'Alchemical Pheromones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000017,'Ladybug Tears','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000018,'Spiny Turnip Leaves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000019,'Counterfeit Chip Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000020,'Bronze Kraken Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000021,'Leather Chocobo Saddle','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000022,'Whistling Windwheel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000023,'Seastone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000024,'Reverberating Steel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000025,'Barrel Feed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000026,'Vibrant Arrows','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000027,'Sable Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000028,'Gods\' Quiver Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000029,'Colorful Building Block','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000030,'Writ of Access','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000031,'Seaspray Quiche','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000032,'Mirage Token','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000033,'Deep-red Ruby','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000034,'Skull Island','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000035,'Aged Rum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000036,'Far Eastern Sourleaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000037,'Frondale\'s Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000038,'Penelope\'s Background','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000039,'Penelope\'s Evaluation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000040,'Oak Atrium Ghost','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000041,'Starfall Grass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000042,'Pirate Ship Tale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000043,'Yarzon Faeces','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000044,'Damaged Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000045,'Repaired Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000046,'Armor Remnants','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000047,'Fen-Yll Birkin Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000048,'Damaged Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000049,'Vintage Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000050,'Bronze Earplug Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000051,'Bronze Earplug Casing','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000052,'Sound-proofing Rubber','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000053,'Admiral Alloy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000054,'Red Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000055,'Ripped Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000056,'Luxurious Gloves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000057,'Thanalan Spider Silk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000058,'Blooming Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000059,'Supple Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000060,'Sturdy Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000061,'Splintered Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000062,'Blooming Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000063,'Supple Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000064,'Sturdy Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000065,'Fairweather Fetish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000066,'Large Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000067,'Atrium Arrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000068,'Light Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000069,'Piping Hot Pie Crust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000070,'Aromatic Pate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000071,'Devilbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000072,'Devilshroom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000073,'Foulbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000074,'Queer-smelling Meat','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000075,'Sweet-smelling Spice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000076,'Mummified Mole','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000077,'Potent Medication','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000078,'Frondale\'s Poultice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000079,'Faustigeant\'s Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000080,'Brass Earplugs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000081,'Niellefresne\'s Gold Dust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000082,'Wind Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000083,'Earth Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000084,'Water Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000085,'Nostalgic Ink','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000086,'Bowing Pine Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000087,'Foul-smelling Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000088,'Treant Vine','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000089,'Velodyna Cosmos','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000090,'Purification Mask','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000091,'Podling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000092,'Balloon Cargo','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000093,'Ixal Diary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000094,'Amalj\'aa Ashes','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000095,'Crystal Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000096,'Unaspected Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000097,'King of Plots\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000098,'Wise Miser\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000099,'Lady Lewena\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000100,'Shiny Chip','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000101,'Mysterious Leather Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000102,'Charred Red Newt','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000103,'Bent Glasses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000104,'Island Coconut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000105,'Mimidoa Drill','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000106,'Mimidoa Barrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000107,'Mimidoa Rivet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000108,'Z\'ssapa\'s Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000109,'Brooch Pin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000110,'Adorable Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000111,'Graceful Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000112,'Dashing Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000113,'Ideal Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000114,'Violet Augite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000115,'Mismatched Stones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000116,'Heartstrike Replica','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000117,'Pure Metal Ore','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000118,'Brilliant Glass Shards','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000119,'Silverwater','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000120,'Sealed Correspondence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000121,'Amajina Silver Nuggets','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000122,'Shattered Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000123,'Pearl Clover Blossom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000124,'F\'lhaminn\'s Flower','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000125,'Baderon\'s Recommendation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000126,'Coliseum Pass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000127,'Pixie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000128,'Pearl Clover Seeds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000129,'Pearl Clover Fruit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000130,'Trident Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000131,'Pirate Ship Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000132,'Kraken Register','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000133,'Wawalago Message','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000134,'Platinum Mirage Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000135,'Meracydian Olives','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000136,'Letter to Nenekko','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000137,'Amajina Ceruleum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000138,'Pearl Clover Seedling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000139,'Midnight Slippers','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000140,'Ceruleum Compound','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000141,'Heated Gallipot','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000142,'Tinolqa Popoto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000143,'Blinking Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000144,'Silky-smooth Marmot Hide','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000145,'Tawdry Torque','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000146,'Cedar Marionette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000147,'Nacre Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000148,'Reaver Wristlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000149,'Musk Roseling Pollen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000150,'Beryl Crab Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000151,'White Ash','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000152,'Wolf Tail Trophy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000153,'Cursed Lens','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000154,'Slumber Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000155,'Skryvner Signet Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000156,'Sunsilk Muslin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000157,'Milkworm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000158,'Thanalan Natron','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000159,'Menphina Stew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000160,'Lonsygg\'s Journal Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000161,'Weaver Lily','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000162,'Treehollow Brew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000163,'Séance Stone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000164,'Sable Tooth','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000165,'Novice\'s Clasp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000166,'Theda\'s Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000167,'List of Companions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000168,'List of Champions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000169,'List of the Impoverished','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000170,'List of Adoring Masses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000171,'List of the Elite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000172,'Milvaneth Talisman','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000173,'Barbarous Choker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000174,'Conch Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000175,'Arrest Warrant','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000176,'Fishtack','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000177,'Sheepbur Seed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000178,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000179,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000180,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000181,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000182,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000183,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000184,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000185,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000186,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000187,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000188,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000189,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000190,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000191,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000192,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000193,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000194,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000195,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000196,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000197,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000198,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000199,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000200,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000201,'Lassae Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000202,'Sourleaf Nectar','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000203,'Death Sentence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000204,'Redbelly Wasp Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000205,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Bud','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000213,'Keystone of the Bough','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000214,'Keystone of the Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000215,'Keystone of the Trunk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000216,'Keystones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000217,'Ensorcelled Snowball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000218,'Heart of Winter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000219,'Young Dodo Leather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000220,'Bloody Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000221,'Needle Box','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000222,'Sibold\'s Bouquet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000223,'Inkwell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000224,'Well-worn Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000225,'Divine Impetus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000226,'Coblyn Larva','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000227,'Brass Kobold Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000228,'Mistbeard Insignia Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000229,'Mottled Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000230,'Bomb Bane','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000231,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000232,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000233,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000234,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000235,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000236,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000237,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000238,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000239,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000240,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000241,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000242,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000243,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000244,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000245,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000246,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000247,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000248,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000249,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000250,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000251,'Ailith\'s Oath','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000252,'Taylor\'s Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000253,'Woolvale Arms Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000254,'Signed Agreement','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000255,'Straight Edge Traders Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000256,'Gigas Forge Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000257,'Imperial Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000258,'Magitek Designs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000259,'Magitek Transceiver','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000260,'Magitek Recording Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000261,'Shattered Gauntlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000262,'Magitek Cooling Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000263,'Blackened Accumulator','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000264,'Draconian Rosary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000265,'Norwick Knight\'s Sigil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000266,'Silver-winged Kabuto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000267,'Stillglade Fane Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000268,'Sealed Urn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000269,'Faces of Mercy Medallion','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000270,'Magitek Dowsing Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000271,'Ceremony Invitation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000272,'Earthbreaker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000273,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000274,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000275,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000276,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000277,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000278,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000279,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Sac','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000302,'Scarlet Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000303,'Stinky Yellow Liquid','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000304,'Althyk Lavender','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000305,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000306,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000307,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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`gamedata_items` VALUES (11000357,'Timeworn Artemis Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000358,'Timeworn Thyrus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000359,'Timeworn Stardust Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000360,'The Song of Tristram','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000361,'Enter the Coeurl','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000362,'The Warrior Within','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000363,'The Book of Reinette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000364,'Bow of the Gods','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000365,'Interview with the Padjal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000366,'On Verdant Pond','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000367,'White-hot Ember','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000368,'Howling Gale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000369,'Relic Weapon','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000370,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000371,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000372,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000373,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000374,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000375,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000376,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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(11000405,'Prismatic Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000406,'Omnomite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000407,'Dart Slug Anti-venom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000408,'Coblyn Choler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000409,'Leather Balloon Panel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000410,'Treated Kite Plume','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000411,'Eye of Garuda','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000412,'Tears of Nymeia','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000413,'Wind Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000414,'Water Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000415,'Earth Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000416,'Lightning Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000417,'Ice Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000418,'Fire Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000419,'Inferno Flambeau','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000420,'Harmonizing Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000421,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000422,'Mist Emitter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000423,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000424,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000425,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000426,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000427,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000428,'Magitek Amplifier','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000429,'Nightshade Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000430,'Suncake','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000431,'Vortex Feather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000432,'Vortex Catcher','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000433,'Garlean Schematics','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000434,'Imperial Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000435,'Kan-E-Senna\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000436,'Merlwyb\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000437,'Raubahn\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000438,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000439,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000440,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000441,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000442,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000443,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000444,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000445,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000446,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000447,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000448,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000449,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000450,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000451,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000452,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000453,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000454,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000455,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000456,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000457,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000458,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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VALUES (12000018,'Rod','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000019,'Flowersbreath','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000020,'Gewgaw','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000021,'Scalepuk Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000022,'Butterfly Nuts','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000023,'Nipper Shell','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000024,'Nightwolf Hide','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000025,'Stray Dodo Feather','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000026,'Game Dodo Meat','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000027,'Flowering Roseling Petal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000028,'Ocean Roseling Leaf','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000029,'Dorbeetle Egg','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000030,'Bloodbeetle Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000031,'Gorgebug Mandible','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000032,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000033,'Pack Rat Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000034,'Wingrat Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000035,'Rabid Wingrat Blood','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000036,'Boggart Robe','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000037,'Seadevil Filet','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000038,'Jellyfish Stinger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000039,'Bloodless Chiglet Carcass','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000040,'Carrion Chiglet Humours','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000041,'Tiny Bauble','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000042,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000043,'Scalepuk Talon','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000044,'Bat Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000045,'Blue Yarzon Offal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000046,'Aldgoat Sirloin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000047,'Red Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000048,'Blue Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000049,'Floatstone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000050,'Cogwheel Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` 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Hive','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000065,'Unknotted Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000066,'Unknotted Teak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000067,'Unknotted Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000068,'Lancaster Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000069,'Foreign Mythrilshells','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000070,'Empty Flask','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO 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Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000078,'Deadfire Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000079,'Striped Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000080,'Antelope Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000081,'Hippocerf Beak','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000082,'Purple Acid','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000083,'Canopy Apple','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Chestnut','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000105,'Doom Cricket','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000106,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000107,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000108,'Wraith Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000109,'Wight Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000110,'Angler Eye','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Mosquito','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000132,'Orchidfly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000133,'Leafy Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000134,'Rusted Sword','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000135,'Rusted Ring','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000136,'Gold Hilt Dagger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000137,'Leather Hunting Vest','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Smoking','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000145,'Carp for Salting','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000146,'Salmon for Drying','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000147,'Fresh Oyster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000148,'Fresh Blowfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000149,'Fresh Lobster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000150,'Bigclaw Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000151,'Bitterbite Pipira','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000152,'Jade Marimo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000153,'Aquarium Bone Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000154,'Gridanian Fighting Fish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000155,'Aquarium Monke Onke','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000156,'Straight Willow Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000157,'Straight Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000158,'Straight Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000159,'Unknotted Elm Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000160,'Unknotted Walnut Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000161,'Unknotted Mahogany Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000162,'High-quality Spruce Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000163,'Superior-quality Iron Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000164,'Superior-quality Mythril Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000165,'Thick Walnut Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000166,'Thick Mahogany Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000167,'Plump Bianaq Bream','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000168,'Plump Maiden Carp','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000169,'High-quality Raw Sphene','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); 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INTO `gamedata_items_equipment` VALUES (8010527,9,29,-1,0,-1,0,-1,0,15002,4,15001,24,15002,24,15007,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010528,9,29,-1,0,-1,0,-1,0,15035,3,15001,24,15035,18,15005,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010529,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010530,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010531,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010532,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010533,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8010542,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010543,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010544,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010545,9,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010546,9,29,-1,0,-1,0,-1,0,15032,4,15001,27,15002,27,15029,1,15032,13,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010547,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010548,9,29,-1,0,-1,0,-1,0,-1,0,15001,-14,15002,28,15008,4,15029,1,-1,0,-1,0,0,0,45); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8010557,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010558,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010559,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010560,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010561,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010562,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010563,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8011338,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011339,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011340,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011341,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011401,9,29,-1,0,-1,0,-1,0,-1,0,15001,10,15008,1,15029,2,15035,8,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011402,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15008,2,15029,2,15035,12,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011403,9,29,-1,0,-1,0,-1,0,-1,0,15001,25,15004,1,15005,3,15018,4,15029,2,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8011503,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011504,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011505,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011506,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011507,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011508,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011509,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031032,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031033,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031034,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031035,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031036,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031037,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031038,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031047,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031048,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031049,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031050,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031051,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031052,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031053,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8031105,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031106,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031107,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031108,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031109,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031110,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031111,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031511,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031512,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031513,11,29,16009,0,-1,0,-1,0,-1,0,15001,15,15004,3,15017,2,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8031514,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031515,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031516,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031517,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8031704,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031705,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031706,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031707,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031708,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031709,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031710,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8031719,11,29,-1,0,-1,0,-1,0,-1,0,15004,8,15006,4,-1,0,-1,0,-1,0,-1,0,0,1,82); -INSERT INTO `gamedata_items_equipment` VALUES (8031720,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031721,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031722,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031723,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031724,11,29,-1,0,-1,0,-1,0,-1,0,15005,3,15018,3,15016,3,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8031801,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031810,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031811,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031812,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031813,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031814,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031815,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031816,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8032242,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032243,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032244,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032301,11,29,-1,0,-1,0,-1,0,-1,0,15007,3,15008,3,15009,3,15028,2,15029,4,15012,3,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032302,11,29,-1,0,-1,0,-1,0,-1,0,15007,5,15008,5,15009,5,15028,4,15029,4,15040,4,0,0,72); -INSERT INTO `gamedata_items_equipment` VALUES (8032303,11,29,-1,0,-1,0,-1,0,15028,1,15007,4,15008,4,15028,4,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032304,11,29,-1,0,-1,0,-1,0,15028,1,15007,4,15008,4,15028,4,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8032812,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032813,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032814,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032815,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032816,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032817,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032818,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032819,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032820,11,29,16007,3,15052,-20,-1,0,-1,0,15001,60,15004,10,15016,5,15018,10,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032821,11,29,16007,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032822,11,29,16008,3,15018,10,-1,0,-1,0,15001,60,15004,10,15016,5,15052,-20,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032823,11,29,16008,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032824,11,29,16009,3,15022,40,-1,0,-1,0,15001,60,15004,10,15016,5,15052,-20,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032825,11,29,16009,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO 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INTO `gamedata_items_equipment` VALUES (8050125,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050126,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050127,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050128,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050129,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050130,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050131,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8050444,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050445,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050446,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050447,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050448,13,29,-1,0,-1,0,-1,0,15007,1,15033,16,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050449,13,29,16009,0,-1,0,-1,0,-1,0,15033,4,15035,8,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8050450,13,29,-1,0,-1,0,-1,0,-1,0,15033,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8051222,13,29,16008,0,-1,0,-1,0,-1,0,15031,8,15032,4,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051223,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8051224,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8051301,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051302,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051303,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051304,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051305,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); 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INTO `gamedata_items_equipment` VALUES (8070336,14,29,-1,0,-1,0,-1,0,15006,1,15032,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070337,14,29,-1,0,-1,0,-1,0,15006,1,15032,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070338,14,29,-1,0,-1,0,-1,0,15007,1,15032,13,15007,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070339,14,29,-1,0,-1,0,-1,0,15007,1,15032,13,15007,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070340,14,29,-1,0,-1,0,-1,0,15007,1,15032,13,15007,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070341,14,29,-1,0,-1,0,-1,0,15005,1,15032,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070342,14,29,-1,0,-1,0,-1,0,15005,1,15032,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8070433,14,29,-1,0,-1,0,-1,0,15005,1,15034,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070434,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070435,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070436,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070437,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070438,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070439,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8070448,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070449,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070450,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070451,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070452,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070453,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070454,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8080226,15,29,-1,0,-1,0,-1,0,15030,1,15001,15,15030,4,15034,4,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080227,15,29,-1,0,-1,0,-1,0,15030,1,15001,15,15030,4,15034,4,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080228,15,29,-1,0,-1,0,-1,0,15001,1,15001,9,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080229,15,29,-1,0,-1,0,-1,0,15001,1,15001,9,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080230,15,29,-1,0,-1,0,-1,0,15001,1,15001,9,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080231,15,29,-1,0,-1,0,-1,0,15007,1,15001,9,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080232,15,29,-1,0,-1,0,-1,0,15007,1,15001,9,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8080241,15,29,-1,0,-1,0,-1,0,15007,1,15001,15,15007,2,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080242,15,29,-1,0,-1,0,-1,0,15030,1,15001,15,15030,4,15034,4,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080243,15,29,-1,0,-1,0,-1,0,15030,1,15001,15,15030,4,15034,4,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080244,15,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080245,15,29,-1,0,-1,0,-1,0,-1,0,15002,8,15016,2,15011,2,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080246,15,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080247,15,29,-1,0,-1,0,-1,0,-1,0,15007,-1,15008,2,15017,7,-1,0,-1,0,-1,0,0,0,44); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8080510,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080511,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080512,15,29,-1,0,-1,0,20004,0,-1,0,15017,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080513,15,29,-1,0,-1,0,-1,0,15017,1,15017,5,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080514,15,29,-1,0,-1,0,-1,0,15004,1,15017,5,15004,1,15006,1,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080515,15,29,-1,0,-1,0,-1,0,15034,1,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080516,15,29,-1,0,-1,0,-1,0,15002,2,15017,5,15029,2,15002,10,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8090001,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090002,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090003,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090004,16,29,-1,0,-1,0,-1,0,-1,0,15032,11,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090005,16,29,-1,0,-1,0,-1,0,-1,0,15032,11,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090006,16,29,-1,0,-1,0,-1,0,-1,0,15020,12,15032,12,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8090007,16,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8090008,16,29,-1,0,-1,0,-1,0,15030,1,15030,3,15032,9,-1,0,-1,0,-1,0,-1,0,0,1,27); 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(8010144,9,29,-1,0,-1,0,-1,0,15008,1,15028,6,15029,8,15008,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010145,9,29,-1,0,-1,0,-1,0,15008,1,15028,6,15029,8,15008,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010146,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010147,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010148,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010149,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010201,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010202,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT 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`gamedata_items_equipment` VALUES (8010211,9,29,-1,0,-1,0,-1,0,15030,3,15006,2,15030,16,15035,16,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010212,9,29,-1,0,-1,0,-1,0,15030,3,15006,2,15030,16,15035,16,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010213,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010214,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010215,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010216,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010217,9,29,-1,0,-1,0,-1,0,-1,0,15006,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010218,9,29,-1,0,-1,0,-1,0,-1,0,15006,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010219,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010220,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010221,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010222,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010223,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010224,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010225,9,29,-1,0,-1,0,20001,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010301,9,29,-1,0,-1,0,-1,0,-1,0,15076,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010302,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010303,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010304,9,29,-1,0,-1,0,-1,0,-1,0,15004,1,15006,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010305,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010306,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010307,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010308,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010309,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8010505,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010506,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010507,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010508,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010509,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010510,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010511,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES 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(8010519,9,29,-1,0,-1,0,-1,0,-1,0,15001,19,15002,19,15029,1,15032,9,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010520,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010521,9,29,-1,0,-1,0,-1,0,15002,2,15001,10,15002,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010522,9,29,-1,0,-1,0,-1,0,15035,1,15001,10,15035,2,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010523,9,29,-1,0,-1,0,-1,0,15001,3,15001,17,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010524,9,29,-1,0,-1,0,-1,0,15002,3,15001,17,15002,17,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010525,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010526,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010527,9,29,-1,0,-1,0,-1,0,15002,4,15001,24,15002,24,15007,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010528,9,29,-1,0,-1,0,-1,0,15035,3,15001,24,15035,18,15005,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010529,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010530,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010531,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010532,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010533,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8010542,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010543,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010544,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010545,9,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010546,9,29,-1,0,-1,0,-1,0,15032,4,15001,27,15002,27,15029,1,15032,13,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010547,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010548,9,29,-1,0,-1,0,-1,0,-1,0,15001,-14,15002,28,15008,4,15029,1,-1,0,-1,0,0,0,45); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8011338,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011339,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011340,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011341,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011401,9,29,-1,0,-1,0,-1,0,-1,0,15001,10,15008,1,15029,2,15035,8,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011402,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15008,2,15029,2,15035,12,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011403,9,29,-1,0,-1,0,-1,0,-1,0,15001,25,15004,1,15005,3,15018,4,15029,2,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011404,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011405,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011406,9,29,-1,0,-1,0,-1,0,15016,1,15016,3,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011407,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011408,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011409,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011501,9,29,-1,0,-1,0,-1,0,-1,0,15002,16,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011502,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011503,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011504,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011505,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011506,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011507,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011508,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011509,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031032,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031033,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031034,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031035,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031036,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031037,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031038,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031047,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031048,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031049,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031050,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031051,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031052,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031053,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031511,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031512,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031513,11,29,16009,0,-1,0,-1,0,-1,0,15001,15,15004,3,15017,2,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031514,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031515,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031516,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031517,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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+INSERT INTO `gamedata_items_equipment` VALUES (8031704,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031705,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031706,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031707,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031708,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031709,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031710,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8031719,11,29,-1,0,-1,0,-1,0,-1,0,15004,8,15006,4,-1,0,-1,0,-1,0,-1,0,0,1,82); +INSERT INTO `gamedata_items_equipment` VALUES (8031720,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031721,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031722,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031723,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031724,11,29,-1,0,-1,0,-1,0,-1,0,15005,3,15018,3,15016,3,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031801,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031810,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031811,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031812,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031813,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031814,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031815,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031816,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8032604,11,29,16010,1,15019,70,-1,0,-1,0,15004,10,15006,10,15005,10,15008,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032605,11,29,16010,1,15022,120,-1,0,-1,0,15004,10,15006,10,15007,10,15009,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032606,11,29,16010,1,15028,15,-1,0,-1,0,15005,10,15007,10,15008,10,15009,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032701,11,29,-1,0,-1,0,-1,0,-1,0,20029,0,15002,40,15008,12,15025,3,15052,3,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032702,11,29,-1,0,-1,0,-1,0,-1,0,20035,0,15018,7,15017,7,15007,5,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032703,11,29,-1,0,-1,0,-1,0,-1,0,20034,0,15001,50,15018,6,15016,6,15005,7,15017,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032704,11,29,-1,0,-1,0,-1,0,-1,0,20043,0,15018,7,15004,7,15009,7,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` 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INTO `gamedata_items_equipment` VALUES (8032812,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032813,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032814,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032815,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032816,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032817,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032818,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); 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INTO `gamedata_items_equipment` VALUES (8050125,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050126,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050127,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050128,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050129,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050130,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050131,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8050444,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050445,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050446,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050447,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050448,13,29,-1,0,-1,0,-1,0,15007,1,15033,16,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050449,13,29,16009,0,-1,0,-1,0,-1,0,15033,4,15035,8,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050450,13,29,-1,0,-1,0,-1,0,-1,0,15033,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8070433,14,29,-1,0,-1,0,-1,0,15005,1,15034,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070434,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070435,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070436,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070437,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070438,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070439,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070440,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070441,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070442,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070443,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070444,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070445,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070446,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070447,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070448,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070449,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070450,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070451,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070452,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070453,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070454,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES 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(8080502,15,29,-1,0,-1,0,-1,0,-1,0,15017,1,15031,2,15034,2,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080503,15,29,-1,0,-1,0,-1,0,-1,0,15017,3,15031,4,15034,4,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080504,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080505,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080506,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080507,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080508,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080509,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080510,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080511,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080512,15,29,-1,0,-1,0,20004,0,-1,0,15017,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8080513,15,29,-1,0,-1,0,-1,0,15017,1,15017,5,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080514,15,29,-1,0,-1,0,-1,0,15004,1,15017,5,15004,1,15006,1,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080515,15,29,-1,0,-1,0,-1,0,15034,1,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080516,15,29,-1,0,-1,0,-1,0,15002,2,15017,5,15029,2,15002,10,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080517,15,29,-1,0,-1,0,-1,0,15017,1,15017,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080518,15,29,-1,0,-1,0,-1,0,15004,1,15017,6,15004,2,15006,2,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080519,15,29,-1,0,-1,0,-1,0,15034,1,15017,6,15031,8,15034,8,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080520,15,29,-1,0,-1,0,-1,0,15002,3,15017,6,15029,3,15002,15,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080521,15,29,-1,0,-1,0,-1,0,15017,1,15017,7,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080522,15,29,-1,0,-1,0,-1,0,15004,1,15017,7,15004,2,15006,3,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080523,15,29,-1,0,-1,0,-1,0,15034,1,15017,7,15031,9,15034,9,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (3920001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,5,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,15,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,22,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,7,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,26,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,13,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,36,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,56,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,7,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,19,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,31,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920015,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,11,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920016,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,4,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920017,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,6,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920018,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,39,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920019,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,48,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920020,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,9,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3920021,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,20,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020001,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,8,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020002,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,11,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020003,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,33,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020004,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,85,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020005,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,11,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020006,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,50,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020007,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,99,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020008,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,76,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020009,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,106,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020010,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,131,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020011,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,73,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020012,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,112,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020101,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,13,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020102,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,24,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020103,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,40,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020104,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,65,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020105,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,98,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020106,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,44,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020107,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,14,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020108,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,27,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020109,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,38,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020110,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,59,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020111,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020112,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,123,3.1,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020113,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,114,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020201,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,17,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020202,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,29,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020203,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,48,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020204,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,56,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020205,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,45,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020206,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,18,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020207,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,23,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020208,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,33,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020209,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,86,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020210,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,114,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020211,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,77,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020301,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,79,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020302,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,47,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020303,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,127,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020304,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,37,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020305,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,115,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020306,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,80,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020307,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,73,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020308,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020309,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,117,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020310,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020311,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020401,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,131,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020402,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,143,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020403,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,133,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES 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(4030002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,12,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,15,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,16,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,20,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,44,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,26,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,0,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,7,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,9,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,27,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,28,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,54,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030015,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030016,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,90,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,10,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,18,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,30,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,39,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,39,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,14,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,14,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,9,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030111,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,18,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030112,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030113,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,34,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030114,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,17,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030115,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,29,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030116,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,52,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030117,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,86,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030118,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,25,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030201,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,58,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030202,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030203,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (4040101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,20,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,59,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,27,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,36,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,75,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,36,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,59,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,96,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,171,4.3,0); -INSERT INTO `gamedata_items_weapon` VALUES 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INTO `gamedata_items_weapon` VALUES (5020102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,10,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,17,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,67,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,28,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,6,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,23,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,9,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,38,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,58,4,0); -INSERT INTO `gamedata_items_weapon` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (5030007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,15,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,7,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,20,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030015,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,12,3,0); -INSERT INTO `gamedata_items_weapon` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (5030026,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,32,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030027,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,32,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030028,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,37,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030029,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,20,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030030,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,28,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030031,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,28,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030032,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,28,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030033,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,37,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (5030034,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,37,3,0); -INSERT INTO `gamedata_items_weapon` VALUES 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(7020014,0,0,0,0,68,63,1,0,0,0,53,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020015,0,0,0,0,64,82,1,0,0,0,76,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020016,0,0,0,0,77,79,1,0,0,0,81,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020101,0,0,0,0,20,17,1,0,0,0,22,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020102,0,0,0,0,42,37,1,0,0,0,48,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020103,0,0,0,0,69,60,1,0,0,0,78,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020104,0,0,0,0,23,19,1,0,0,0,24,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020105,0,0,0,0,36,30,1,0,0,0,39,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020106,0,0,0,0,51,43,1,0,0,0,56,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020107,0,0,0,0,69,58,1,0,0,0,74,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020108,0,0,0,0,8,7,1,0,0,0,9,0,0,0,1,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7020109,0,0,0,0,66,71,1,0,0,0,80,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030001,0,0,0,0,18,16,1,0,0,0,14,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030002,0,0,0,0,9,8,1,0,0,0,7,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030003,0,0,0,0,25,22,1,0,0,0,19,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030004,0,0,0,0,40,36,1,0,0,0,31,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030005,0,0,0,0,55,49,1,0,0,0,43,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030006,0,0,0,0,70,62,1,0,0,0,54,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030007,0,0,0,0,33,29,1,0,0,0,25,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030008,0,0,0,0,69,69,1,0,0,0,69,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030009,0,0,0,0,20,18,1,0,0,0,15,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030010,0,0,0,0,31,28,1,0,0,0,24,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030011,0,0,0,0,46,43,1,0,0,0,36,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030012,0,0,0,0,57,53,1,0,0,0,45,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030013,0,0,0,0,58,58,1,0,0,0,58,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030014,0,0,0,0,74,69,1,0,0,0,58,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030015,0,0,0,0,64,82,1,0,0,0,76,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030016,0,0,0,0,77,79,1,0,0,0,81,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030101,0,0,0,0,20,17,1,0,0,0,22,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030102,0,0,0,0,42,37,1,0,0,0,48,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030103,0,0,0,0,56,49,1,0,0,0,63,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030104,0,0,0,0,23,19,1,0,0,0,24,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030105,0,0,0,0,36,30,1,0,0,0,39,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030106,0,0,0,0,48,41,1,0,0,0,53,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030107,0,0,0,0,64,54,1,0,0,0,70,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030108,0,0,0,0,8,7,1,0,0,0,9,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (7030109,0,0,0,0,66,71,1,0,0,0,80,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010015,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010016,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010017,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010018,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES 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`gamedata_items_weapon` VALUES (9010029,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010030,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010031,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010032,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010033,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010034,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010035,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010036,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010037,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES 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unsigned NOT NULL, + `attack` smallint(6) NOT NULL, + `magicAttack` smallint(6) NOT NULL, + `craftProcessing` smallint(6) NOT NULL, + `craftMagicProcessing` smallint(6) NOT NULL, + `harvestPotency` smallint(6) NOT NULL, + `harvestLimit` smallint(6) NOT NULL, + `frequency` tinyint(4) NOT NULL, + `rate` smallint(6) NOT NULL, + `magicRate` smallint(6) NOT NULL, + `craftProcessControl` smallint(6) NOT NULL, + `harvestRate` smallint(6) NOT NULL, + `critical` smallint(6) NOT NULL, + `magicCritical` smallint(6) NOT NULL, + `parry` smallint(6) NOT NULL, + `damageAttributeType1` int(11) NOT NULL, + `damageAttributeValue1` float NOT NULL, + `damageAttributeType2` int(11) NOT NULL, + `damageAttributeValue2` float NOT NULL, + `damageAttributeType3` int(11) NOT NULL, + `damageAttributeValue3` float NOT NULL, + `damagePower` smallint(6) NOT NULL, + `damageInterval` float NOT NULL, + `ammoVirtualDamagePower` smallint(6) NOT NULL, + PRIMARY KEY (`catalogID`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; 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SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battle_commands` +-- + +DROP TABLE IF EXISTS `server_battle_commands`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battle_commands` ( + `id` smallint(5) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + `classJob` tinyint(3) unsigned NOT NULL, + `lvl` tinyint(3) unsigned NOT NULL, + `requirements` smallint(5) unsigned NOT NULL, + `mainTarget` smallint(5) unsigned NOT NULL, + `validTarget` smallint(5) unsigned NOT NULL, + `aoeType` tinyint(3) unsigned NOT NULL, + `aoeRange` float NOT NULL DEFAULT '0', + `aoeMinRange` float NOT NULL DEFAULT '0', + `aoeConeAngle` float NOT NULL DEFAULT '0', + `aoeRotateAngle` float NOT NULL DEFAULT '0', + `aoeTarget` tinyint(3) NOT NULL, + `basePotency` smallint(5) unsigned NOT NULL, + `numHits` tinyint(3) unsigned NOT NULL, + `positionBonus` tinyint(3) unsigned NOT NULL, + `procRequirement` tinyint(3) unsigned NOT NULL, + `range` int(10) unsigned NOT NULL, + `minRange` int(10) unsigned NOT NULL DEFAULT '0', + `bestRange` int(10) unsigned NOT NULL DEFAULT '0', + `rangeHeight` int(10) unsigned NOT NULL DEFAULT '10', + `rangeWidth` int(10) unsigned NOT NULL DEFAULT '2', + `statusId` int(10) NOT NULL, + `statusDuration` int(10) unsigned NOT NULL, + `statusChance` float NOT NULL DEFAULT '0.5', + `castType` tinyint(3) unsigned NOT NULL, + `castTime` int(10) unsigned NOT NULL, + `recastTime` int(10) unsigned NOT NULL, + `mpCost` smallint(5) unsigned NOT NULL, + `tpCost` smallint(5) unsigned NOT NULL, + `animationType` tinyint(3) unsigned NOT NULL, + `effectAnimation` smallint(5) unsigned NOT NULL, + `modelAnimation` smallint(5) unsigned NOT NULL, + `animationDuration` smallint(5) unsigned NOT NULL, + `battleAnimation` int(10) unsigned NOT NULL DEFAULT '0', + `validUser` tinyint(3) unsigned NOT NULL DEFAULT '0', + `comboId1` int(11) NOT NULL DEFAULT '0', + `comboId2` int(11) NOT NULL DEFAULT '0', + `comboStep` tinyint(4) NOT NULL DEFAULT '0', + `accuracyMod` float NOT NULL DEFAULT '1', + `worldMasterTextId` smallint(5) unsigned NOT NULL DEFAULT '0', + `commandType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `actionType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `actionProperty` tinyint(3) unsigned NOT NULL DEFAULT '0', + `isRanged` tinyint(4) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battle_commands` +-- + +LOCK TABLES `server_battle_commands` WRITE; +/*!40000 ALTER TABLE `server_battle_commands` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battle_commands` VALUES (23456,'breath_of_the_lion',0,1,0,31,17152,2,12,0,0.5,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,1,3,318771200,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23457,'voice_of_the_lion',0,1,0,31,17152,3,20,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,2,3,318775296,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23458,'breath_of_the_dragon',0,1,0,31,17152,2,12,0,0.666667,0.25,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,3,3,318779392,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23459,'voice_of_the_dragon',0,1,0,31,17152,1,22,15,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,4,3,318783488,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23460,'breath_of_the_ram',0,1,0,31,17152,2,12,0,0.666667,-0.25,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,5,3,318787584,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23461,'voice_of_the_ram',0,1,0,31,17152,1,10,0,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,6,3,318791680,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23462,'dissent_of_the_bat',0,1,0,31,17152,2,16,0,0.66667,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,7,3,318795776,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23463,'chaotic_chorus',0,1,0,31,17152,1,16,0,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,8,3,318799872,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23464,'the_scorpions_sting',0,1,0,31,17152,2,12,0,0.5,1,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,9,3,318803968,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (27100,'second_wind',2,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,45,0,0,14,519,2,3,234889735,0,0,0,0,0,30320,3,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27101,'blindside',2,14,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223237,60,1,0,0,60,0,0,14,635,2,3,234889851,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27102,'taunt',2,42,4,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223073,5,1,0,0,60,0,0,14,517,2,3,234889733,0,0,0,0,0,30335,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27103,'featherfoot',2,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223075,30,1,0,0,60,0,0,14,535,2,3,234889751,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27104,'fists_of_fire',2,34,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223209,4294967295,1,0,0,10,0,0,14,684,2,3,234889900,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27105,'fists_of_earth',2,22,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223210,4294967295,1,0,0,10,0,0,14,685,2,3,234889901,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27106,'hundred_fists',15,50,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223244,15,1,0,0,900,0,0,14,712,2,3,234889928,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27107,'spinning_heel',15,35,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223245,20,1,0,0,120,0,0,14,718,2,3,234889934,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27108,'shoulder_tackle',15,30,0,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223015,10,0.75,0,0,60,0,0,18,1048,205,3,302830616,0,0,0,0,0,30301,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27109,'fists_of_wind',15,40,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223211,4294967295,1,0,0,10,0,0,14,720,2,3,234889936,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27110,'pummel',2,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1027,1,3,301995011,0,27111,27113,1,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27111,'concussive_blow',2,10,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,223007,30,0,0,0,30,0,1500,18,20,3,3,302002196,0,27112,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27112,'simian_thrash',2,50,4,768,17152,0,0,0,0,0,0,100,9,0,0,5,0,0,10,2,0,0,0,0,0,80,0,2000,18,1003,202,3,302818283,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27113,'aura_pulse',2,38,4,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,223003,30,0,0,0,40,0,1500,18,66,203,3,302821442,0,0,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27114,'pounce',2,4,4,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,223015,10,0,0,0,20,0,1500,18,8,3,3,302002184,0,27115,27117,1,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27115,'demolish',2,30,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,1028,2,3,301999108,0,27116,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27116,'howling_fist',2,46,4,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,1029,2,3,301999109,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27117,'sucker_punch',2,26,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,15,0,1000,18,73,3,3,302002249,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27118,'dragon_kick',15,45,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223013,10,0,0,0,60,0,2000,18,1041,204,3,302826513,0,0,0,0,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27119,'haymaker',2,18,4,768,17152,0,0,0,0,0,0,100,1,0,2,5,0,0,10,2,223015,10,0.75,0,0,5,0,250,18,23,201,3,302813207,0,0,0,0,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27140,'sentinel',3,22,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223062,15,1,0,0,90,0,0,14,526,2,3,234889742,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27141,'aegis_boon',3,6,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223058,30,1,0,0,60,0,0,14,583,21,3,234967623,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27142,'rampart',3,2,3,31,16445,0,8,0,0,0,1,100,1,0,0,0,0,0,10,2,223064,60,1,0,0,120,0,0,14,536,2,3,234889752,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27143,'tempered_will',3,42,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223068,20,1,0,0,180,0,0,14,515,2,3,234889731,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27144,'outmaneuver',3,34,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223236,30,1,0,0,90,0,0,14,512,21,3,234967552,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27145,'flash',3,14,3,768,17152,0,8,0,0,0,0,100,1,0,0,15,0,0,10,2,223007,10,0,0,0,30,0,0,14,696,2,3,234889912,0,0,0,0,0,30101,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27146,'cover',16,30,0,60,16412,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,223173,15,1,0,0,60,0,0,14,725,2,3,234889941,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27147,'divine_veil',16,35,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223248,20,1,0,0,60,0,0,14,713,2,3,234889929,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27148,'hallowed_ground',16,50,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223249,20,1,0,0,900,0,0,14,709,2,3,234889925,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27149,'holy_succor',16,40,0,53,16405,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,0,0,0,3,2000,10,100,0,1,701,1,3,16782013,0,0,0,0,0,30328,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27150,'fast_blade',3,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1023,1,3,301995007,0,27151,27152,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27151,'flat_blade',3,26,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,10,0,1500,18,1024,2,3,301999104,0,0,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27152,'savage_blade',3,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1000,18,1025,1,3,301995009,0,27153,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27153,'goring_blade',3,50,8,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,223206,30,0,0,0,60,0,3000,18,1026,301,3,303223810,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27154,'riot_blade',3,30,8,768,17152,0,0,0,0,0,0,100,1,2,0,15,0,0,10,2,223038,30,0,0,0,80,0,2000,18,75,2,3,301998155,0,27155,0,1,0,30301,2,1,1,1); +INSERT INTO `server_battle_commands` VALUES (27155,'rage_of_halone',3,46,8,768,17152,0,0,0,0,0,0,100,5,0,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,1008,302,3,303227888,0,0,0,2,-40,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27156,'shield_bash',3,18,17,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223015,5,0.75,0,0,30,0,250,18,5,26,3,302096389,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27157,'war_drum',3,38,24,768,17152,1,8,0,0,0,1,100,1,0,4,5,0,0,10,2,0,0,0,0,0,60,0,500,14,502,21,3,234967542,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27158,'phalanx',3,4,8,768,17152,0,0,0,0,0,1,100,1,0,4,5,0,0,10,2,0,0,0,0,0,5,0,250,18,32,1,3,301994016,0,27159,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27159,'spirits_within',16,45,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,1044,304,3,303236116,0,0,0,2,50,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27180,'provoke',4,14,3,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223034,30,0,0,0,30,0,0,14,600,2,3,234889816,0,0,0,0,0,30101,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27181,'foresight',4,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223083,30,1,0,0,60,0,0,14,545,2,3,234889761,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27182,'bloodbath',4,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223081,30,1,0,0,60,0,0,14,581,2,3,234889797,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27183,'berserk',4,22,32,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223207,4294967295,1,0,0,10,0,0,14,682,2,3,234889898,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27184,'rampage',4,34,32,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223208,4294967295,1,0,0,10,0,0,14,546,2,3,234889762,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27185,'enduring_march',4,42,32,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223078,20,1,0,0,180,0,0,14,539,2,3,234889755,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27186,'vengeance',17,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223250,15,1,0,0,150,0,0,14,714,2,3,234889930,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27187,'antagonize',17,35,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223251,15,1,0,0,120,0,0,14,715,2,3,234889931,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27188,'collusion',17,40,0,60,16412,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223097,15,1,0,0,90,0,0,14,711,2,3,234889927,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27189,'mighty_strikes',17,50,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223252,15,1,0,0,900,0,0,14,716,2,3,234889932,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27190,'heavy_swing',4,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,14,1,3,301993998,0,27191,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27191,'skull_sunder',4,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,43,1,3,301994027,0,27192,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27192,'steel_cyclone',17,45,0,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,223015,3,0,0,0,30,0,2000,18,1040,404,3,303645712,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27193,'brutal_swing',4,4,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,15,3,3,302002191,0,27194,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27194,'maim',4,26,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,88,1,3,301994072,0,27195,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27195,'godsbane',4,50,32,768,17152,0,0,0,0,0,0,100,3,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,1014,402,3,303637494,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27196,'path_of_the_storm',4,38,32,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,228021,30,0,0,0,30,0,1500,18,44,401,3,303632428,0,27197,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27197,'whirlwind',4,46,32,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,1015,403,3,303641591,0,0,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27198,'fracture',4,18,32,768,17152,0,0,0,0,0,0,100,1,0,3,5,0,0,10,2,223013,8,0.75,0,0,40,0,500,18,42,3,3,302002218,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27199,'overpower',4,30,1,768,17152,2,8,0,0.5,0,1,100,1,0,3,8,0,0,10,2,0,0,0,0,0,5,0,250,18,89,1,3,301994073,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27220,'hawks_eye',7,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223106,15,1,0,0,90,0,0,14,516,2,3,234889732,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27221,'quelling_strike',7,22,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223104,30,1,0,0,60,0,0,14,614,2,3,234889830,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27222,'decoy',7,2,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223108,60,1,0,0,90,100,0,14,565,2,3,234889781,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27223,'chameleon',7,42,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,180,0,0,14,504,2,3,234889720,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27224,'barrage',7,34,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223220,60,1,0,0,90,0,0,14,683,2,3,234889899,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27225,'raging_strike',7,14,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223221,4294967295,1,0,0,10,0,0,14,632,2,3,234889848,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27226,'swiftsong',7,26,64,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223224,180,1,0,0,10,100,0,1,150,1,3,16781462,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27227,'battle_voice',18,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223029,60,1,0,0,900,0,0,14,721,2,3,234889937,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27228,'heavy_shot',7,1,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,8,10,2,0,0,0,0,0,10,0,1000,18,1036,4,3,302007308,0,27229,27231,1,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27229,'leaden_arrow',7,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,0,0,30,0,1500,18,1035,4,3,302007307,0,27230,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27230,'wide_volley',7,50,64,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,80,0,2000,18,18,703,3,304869394,0,0,0,3,-20,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27231,'quick_nock',7,38,64,768,17152,2,10,0,0.5,0,1,100,1,0,0,10,0,0,10,2,0,0,0,0,0,180,0,1000,18,1017,702,3,304866297,0,27232,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27232,'rain_of_death',18,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,5,0.75,0,0,30,0,3000,18,1037,704,3,304874509,0,0,0,3,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27233,'piercing_arrow',7,4,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,8,10,2,0,0,0,0,0,20,0,1000,18,1038,1,3,301995022,0,27234,27236,1,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27234,'gloom_arrow',7,30,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223007,30,0,0,0,10,0,1000,18,1039,4,3,302007311,0,27235,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27235,'bloodletter',7,46,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223241,30,0.75,0,0,80,0,1500,18,53,701,3,304861237,0,0,0,3,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27236,'shadowbind',7,18,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,15,0.9,0,0,40,0,250,18,17,4,3,302006289,0,0,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223254,180,1,8,3000,10,100,0,1,709,1,3,16782021,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27238,'paeon_of_war',18,40,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223255,180,1,8,3000,10,50,1000,1,710,1,3,16782022,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223256,180,1,8,3000,10,100,0,1,711,1,3,16782023,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27258,'refill',7,1,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,32613,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27259,'light_shot',7,1,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,0,0,0,17,0,1,3,285216768,0,0,0,0,0,30301,3,1,0,1); +INSERT INTO `server_battle_commands` VALUES (27260,'invigorate',8,14,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223094,30,1,0,0,90,0,0,14,575,2,3,234889791,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27261,'power_surge',8,34,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223212,60,1,0,0,10,0,0,14,686,2,3,234889902,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27262,'life_surge',8,22,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223215,180,1,0,0,15,0,250,14,687,2,3,234889903,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27263,'dread_spike',8,42,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223218,30,1,0,0,120,0,0,14,686,2,3,234889902,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27264,'blood_for_blood',8,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223219,60,1,0,0,60,0,0,14,689,2,3,234889905,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27265,'keen_flurry',8,26,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223091,30,1,0,0,90,0,0,14,569,2,3,234889785,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27266,'jump',19,30,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,60,0,0,18,1045,804,3,305284117,0,0,0,0,0,30301,3,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27267,'elusive_jump',19,40,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,180,0,0,18,1046,806,3,305292310,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27268,'dragonfire_dive',19,50,0,768,17152,1,4,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,900,0,0,18,1045,804,3,305284117,0,0,0,0,0,30301,3,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27269,'true_thrust',8,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1030,2,3,301999110,0,27270,27273,1,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27270,'leg_sweep',8,30,1,768,17152,2,8,0,0.5,0,1,100,1,0,0,5,0,0,10,2,223015,8,0,0,0,30,0,1000,18,37,1,3,301994021,0,27271,0,2,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27271,'doom_spike',8,46,128,768,17152,3,5,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,83,801,3,305270867,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27272,'disembowel',19,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223005,15,0.75,0,0,30,0,750,18,1042,2,3,301999122,0,0,0,0,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27273,'heavy_thrust',8,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223015,4,0.75,0,0,20,0,1500,18,1031,1,3,301995015,0,0,0,0,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27274,'vorpal_thrust',8,2,1,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,1032,2,3,301999112,0,27275,0,1,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27275,'impulse_drive',8,18,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,1033,2,3,301999113,0,27276,27277,2,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27276,'chaos_thrust',8,50,128,768,17152,0,0,0,0,0,0,100,6,0,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,40,802,3,305274920,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27277,'ring_of_talons',19,45,0,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,2000,18,1009,803,3,305279985,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27278,'feint',8,4,1,768,17152,0,0,0,0,0,0,100,1,0,1,5,0,0,10,2,0,0,0,0,0,10,0,250,18,39,2,3,301998119,0,27272,0,1,100,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27279,'full_thrust',8,38,128,768,17152,0,0,0,0,0,0,100,1,0,1,5,0,0,10,2,0,0,0,0,0,30,0,250,18,1034,801,3,305271818,0,0,0,0,50,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27300,'dark_seal',22,14,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223229,30,1,0,0,90,0,0,14,518,2,3,234889734,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27301,'resonance',22,22,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223230,30,1,0,0,90,0,0,14,669,2,3,234889885,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27302,'excruciate',22,38,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223231,30,1,0,0,90,0,0,14,694,2,3,234889910,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27303,'necrogenesis',22,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223232,30,1,0,0,90,0,0,14,695,2,3,234889911,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27304,'parsimony',22,2,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223233,30,1,0,0,90,0,0,14,568,2,3,234889784,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27305,'convert',26,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,450,0,0,14,724,2,3,234889940,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27306,'sleep',22,42,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,3000,0,75,0,1,651,1,3,16781963,0,0,0,0,0,30335,4,4,12,0); +INSERT INTO `server_battle_commands` VALUES (27307,'sanguine_rite',22,30,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223234,20,1,0,0,60,120,0,1,152,1,3,16781464,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27308,'blizzard',22,4,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,2,3000,10,90,0,1,502,1,3,16781814,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27309,'blizzara',22,26,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,30,0.75,0,0,40,150,0,1,506,1,3,16781818,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27310,'fire',22,10,3,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,3000,8,105,0,1,501,1,3,16781813,0,27311,0,1,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27311,'fira',22,34,3,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,16,180,0,1,504,1,3,16781816,0,27312,0,2,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27312,'firaga',22,50,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,8000,7,255,0,1,700,1,3,16782012,0,0,0,3,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27313,'thunder',22,1,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,2000,6,75,0,1,503,1,3,16781815,0,27314,0,1,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27314,'thundara',22,18,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,4,0.75,0,0,30,135,0,1,508,1,3,16781820,0,27315,27316,2,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27315,'thundaga',22,46,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,45,195,0,1,509,1,3,16781821,0,0,0,3,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27316,'burst',26,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,4000,900,90,0,1,705,1,3,16782017,0,0,0,3,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27317,'sleepga',26,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,4000,0,100,0,1,704,1,3,16782016,0,0,0,0,0,30335,4,4,12,0); +INSERT INTO `server_battle_commands` VALUES (27318,'flare',26,40,0,31,17152,1,8,0,0,0,1,100,1,0,0,20,0,0,10,2,223262,30,0.75,2,8000,120,200,0,1,706,1,3,16782018,0,0,0,0,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27319,'freeze',26,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,120,120,0,1,707,1,3,16782019,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27340,'sacred_prism',23,34,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223225,60,1,0,0,90,0,0,14,690,2,3,234889906,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27341,'shroud_of_saints',23,38,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223226,20,1,0,0,180,0,0,14,691,2,3,234889907,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27342,'cleric_stance',23,10,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223227,4294967295,1,0,0,30,0,0,14,692,2,3,234889908,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27343,'blissful_mind',23,14,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223228,4294967295,1,0,0,30,0,0,14,693,2,3,234889909,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27344,'presence_of_mind',27,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223116,30,1,0,0,300,0,0,14,722,2,3,234889938,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27345,'benediction',27,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,900,0,0,14,723,2,3,234889939,0,0,0,0,0,30320,3,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27346,'cure',23,2,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,40,0,1,101,1,3,16781413,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27347,'cura',23,30,512,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,100,0,1,103,1,3,16781415,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27348,'curaga',23,46,512,61,16445,1,15,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,3000,10,150,0,1,146,1,3,16781458,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27349,'raise',23,18,512,12340,28724,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,10000,300,150,0,1,148,1,3,16781460,0,0,0,0,0,30101,4,4,11,0); +INSERT INTO `server_battle_commands` VALUES (27350,'stoneskin',23,26,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223133,300,1,3,3000,30,50,0,1,133,1,3,16781445,0,0,0,0,0,30328,4,4,8,0); +INSERT INTO `server_battle_commands` VALUES (27351,'protect',23,6,3,53,49205,1,20,0,0,0,0,100,1,0,0,20,0,0,10,2,223129,300,1,3,3000,30,80,0,1,1085,1,3,16782397,0,0,0,0,0,30328,4,4,11,0); +INSERT INTO `server_battle_commands` VALUES (27352,'repose',23,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,3,3000,0,80,0,1,151,1,3,16781463,0,0,0,0,0,30328,4,4,10,0); +INSERT INTO `server_battle_commands` VALUES (27353,'aero',23,4,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223235,20,0.75,3,3000,6,75,0,1,510,1,3,16781822,0,27354,0,1,0,30301,4,2,7,0); +INSERT INTO `server_battle_commands` VALUES (27354,'aerora',23,42,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,4000,20,150,0,1,511,1,3,16781823,0,0,0,2,0,30301,4,2,7,0); +INSERT INTO `server_battle_commands` VALUES (27355,'stone',23,1,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223243,10,0.75,3,2000,6,75,0,1,513,1,3,16781825,0,27356,0,1,0,30301,4,2,8,0); +INSERT INTO `server_battle_commands` VALUES (27356,'stonera',23,22,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,3,3000,30,150,0,1,514,1,3,16781826,0,0,0,2,0,30301,4,2,8,0); +INSERT INTO `server_battle_commands` VALUES (27357,'esuna',27,40,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,10,40,0,1,702,1,3,16782014,0,0,0,0,0,30329,4,0,13,0); +INSERT INTO `server_battle_commands` VALUES (27358,'regen',27,35,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223180,45,1,3,2000,5,20,0,1,703,1,3,16782015,0,0,0,0,0,30328,4,4,13,0); +INSERT INTO `server_battle_commands` VALUES (27359,'holy',27,45,0,31,17152,1,8,0,0,0,1,100,1,0,0,0,0,0,10,2,228011,10,0.9,0,0,300,100,0,1,708,1,3,16782020,0,0,0,0,0,30301,4,2,11,0); +/*!40000 ALTER TABLE `server_battle_commands` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2019-06-05 18:56:04 diff --git a/Data/sql/server_battle_traits.sql b/Data/sql/server_battle_traits.sql new file mode 100644 index 00000000..b5bf7413 --- /dev/null +++ b/Data/sql/server_battle_traits.sql @@ -0,0 +1,133 @@ +-- MySQL dump 10.13 Distrib 5.7.23, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.23 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battle_traits` +-- + +DROP TABLE IF EXISTS `server_battle_traits`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battle_traits` ( + `id` smallint(6) NOT NULL, + `name` varchar(50) NOT NULL, + `classJob` tinyint(4) NOT NULL, + `lvl` tinyint(4) NOT NULL, + `modifier` int(11) NOT NULL DEFAULT '0', + `bonus` smallint(6) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battle_traits` +-- + +LOCK TABLES `server_battle_traits` WRITE; +/*!40000 ALTER TABLE `server_battle_traits` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battle_traits` VALUES (27240,'enhanced_hawks_eye',7,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27242,'enhanced_barrage',7,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27241,'enhanced_quelling_strike',7,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27243,'enhanced_raging_strike',7,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27244,'enhanced_decoy',7,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27245,'swift_chameleon',7,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27246,'enhanced_physical_crit_accuracy',7,40,19,10); +INSERT INTO `server_battle_traits` VALUES (27247,'enhanced_physical_crit_evasion',7,20,20,10); +INSERT INTO `server_battle_traits` VALUES (27248,'enhanced_physical_evasion',7,12,16,8); +INSERT INTO `server_battle_traits` VALUES (27249,'enhanced_physical_accuracy',7,8,15,8); +INSERT INTO `server_battle_traits` VALUES (27250,'enhanced_physical_accuracy_ii',7,24,15,10); +INSERT INTO `server_battle_traits` VALUES (27120,'enhanced_second_wind',2,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27121,'enhanced_blindside',2,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27122,'swift_taunt',2,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27123,'enhanced_featherfoot',2,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27124,'enhanced_fists_of_fire',2,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27125,'enhanced_fists_of_earth',2,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27126,'enhanced_physical_accuracy',2,16,15,8); +INSERT INTO `server_battle_traits` VALUES (27127,'enhanced_physical_attack',2,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27128,'enhanced_physical_attack_ii',2,40,17,10); +INSERT INTO `server_battle_traits` VALUES (27129,'enhanced_evasion',2,12,16,8); +INSERT INTO `server_battle_traits` VALUES (27130,'enhanced_physical_crit_damage',2,32,21,10); +INSERT INTO `server_battle_traits` VALUES (27160,'enhanced_sentinel',3,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27161,'enhanced_flash',3,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27162,'enhanced_flash_ii',3,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27163,'enhanced_rampart',3,12,0,0); +INSERT INTO `server_battle_traits` VALUES (27164,'swift_aegis_boon',3,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27165,'enhanced_outmaneuver',3,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27167,'enhanced_block_rate',3,16,41,10); +INSERT INTO `server_battle_traits` VALUES (27166,'enhanced_physical_crit_resilience',3,32,22,10); +INSERT INTO `server_battle_traits` VALUES (27168,'enhanced_physical_defense',3,8,18,10); +INSERT INTO `server_battle_traits` VALUES (27169,'enhanced_physical_defense_ii',3,24,18,10); +INSERT INTO `server_battle_traits` VALUES (27170,'enhanced_physical_defense_iii',3,40,18,12); +INSERT INTO `server_battle_traits` VALUES (27200,'enhanced_provoke',4,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27201,'swift_foresight',4,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27202,'swift_bloodbath',4,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27203,'enhanced_enduring_march',4,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27204,'enhanced_rampage',4,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27205,'enhanced_berserk',4,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27206,'enhanced_physical_crit_evasion',4,32,20,10); +INSERT INTO `server_battle_traits` VALUES (27207,'enhanced_parry',4,24,39,8); +INSERT INTO `server_battle_traits` VALUES (27208,'enhanced_physical_defense',4,12,18,8); +INSERT INTO `server_battle_traits` VALUES (27209,'enhanced_physical_defense_ii',4,40,18,10); +INSERT INTO `server_battle_traits` VALUES (27210,'enhanced_physical_attack_power',4,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27280,'enhanced_invigorate',8,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27281,'enhanced_power_surge',8,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27282,'enhanced_life_surge',8,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27283,'enhanced_blood_for_blood',8,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27284,'swift_blood_for_blood',8,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27285,'enhanced_keen_flurry',8,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27286,'store_tp',8,12,50,50); +INSERT INTO `server_battle_traits` VALUES (27287,'enhanced_physical_crit_accuracy',8,24,19,10); +INSERT INTO `server_battle_traits` VALUES (27288,'enhanced_physical_attack_power',8,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27289,'enhanced_physical_attack_power_ii',8,20,17,10); +INSERT INTO `server_battle_traits` VALUES (27290,'enhanced_physical_attack_power_iii',8,40,17,10); +INSERT INTO `server_battle_traits` VALUES (27320,'swift_dark_seal',22,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27321,'enhanced_excruciate',22,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27322,'swift_necrogenesis',22,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27323,'enhanced_parsimony',22,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27324,'enhanced_sanguine_rite',22,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27325,'enhanced_enfeebling_magic',22,12,26,8); +INSERT INTO `server_battle_traits` VALUES (27326,'enhanced_enfeebling_magic_ii',22,28,26,10); +INSERT INTO `server_battle_traits` VALUES (27327,'enhanced_magic_potency',22,8,23,8); +INSERT INTO `server_battle_traits` VALUES (27328,'enhanced_magic_potency_ii',22,28,23,10); +INSERT INTO `server_battle_traits` VALUES (27329,'enhanced_magic_crit_potency',22,40,37,10); +INSERT INTO `server_battle_traits` VALUES (27330,'auto-refresh',22,20,49,3); +INSERT INTO `server_battle_traits` VALUES (27360,'swift_sacred_prism',23,40,0,0); +INSERT INTO `server_battle_traits` VALUES (27361,'swift_shroud_of_saints',23,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27362,'enhanced_blissful_mind',23,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27363,'enhanced_raise',23,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27364,'enhanced_stoneskin',23,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27365,'enhanced_protect',23,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27366,'greater_enhancing_magic',23,12,25,8); +INSERT INTO `server_battle_traits` VALUES (27367,'greater_healing',23,8,24,8); +INSERT INTO `server_battle_traits` VALUES (27368,'greater_healing_ii',23,18,24,10); +INSERT INTO `server_battle_traits` VALUES (27369,'enhanced_magic_accuracy',23,16,27,8); +INSERT INTO `server_battle_traits` VALUES (27370,'auto-refresh',23,20,49,3); +/*!40000 ALTER TABLE `server_battle_traits` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2019-06-01 21:15:51 diff --git a/Data/sql/server_battlenpc_genus.sql b/Data/sql/server_battlenpc_genus.sql new file mode 100644 index 00000000..8c5793bb --- /dev/null +++ b/Data/sql/server_battlenpc_genus.sql @@ -0,0 +1,146 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_genus` +-- + +DROP TABLE IF EXISTS `server_battlenpc_genus`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_genus` ( + `genusId` int(11) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(255) NOT NULL, + `modelSize` tinyint(3) unsigned NOT NULL DEFAULT '1', + `speed` tinyint(3) unsigned NOT NULL DEFAULT '0', + `kindredId` int(11) unsigned NOT NULL DEFAULT '0', + `kindredName` varchar(255) NOT NULL DEFAULT 'Unknown', + `detection` smallint(5) unsigned NOT NULL DEFAULT '0', + `hpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `mpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `tpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `str` smallint(4) unsigned NOT NULL DEFAULT '1', + `vit` smallint(4) unsigned NOT NULL DEFAULT '1', + `dex` smallint(4) unsigned NOT NULL DEFAULT '1', + `int` smallint(4) unsigned NOT NULL DEFAULT '1', + `mnd` smallint(4) unsigned NOT NULL DEFAULT '1', + `pie` smallint(4) unsigned NOT NULL DEFAULT '1', + `att` smallint(4) unsigned NOT NULL DEFAULT '1', + `acc` smallint(4) unsigned NOT NULL DEFAULT '1', + `def` smallint(4) unsigned NOT NULL DEFAULT '1', + `eva` smallint(4) unsigned NOT NULL DEFAULT '1', + `slash` float NOT NULL DEFAULT '1', + `pierce` float NOT NULL DEFAULT '1', + `h2h` float NOT NULL DEFAULT '1', + `blunt` float NOT NULL DEFAULT '1', + `fire` float NOT NULL DEFAULT '1', + `ice` float NOT NULL DEFAULT '1', + `wind` float NOT NULL DEFAULT '1', + `lightning` float NOT NULL DEFAULT '1', + `earth` float NOT NULL DEFAULT '1', + `water` float NOT NULL DEFAULT '1', + `element` tinyint(4) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`genusId`) +) ENGINE=InnoDB AUTO_INCREMENT=66 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_genus` +-- + +LOCK TABLES `server_battlenpc_genus` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_genus` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_genus` VALUES (1,'Aldgoat',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (2,'Antelope',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (3,'Wolf',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (4,'Opo-opo',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (5,'Coeurl',1,8,1,'Beast',15,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (6,'Goobbue',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (7,'Sheep',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (8,'Buffalo',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (9,'Boar',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (10,'Moon-Mouse?',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (11,'Mole',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (12,'Rodent',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (13,'Cactuar',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (14,'Funguar',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (15,'Flying-trap',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (16,'Morbol',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (17,'Orobon',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (18,'Gigantoad',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (19,'Salamander',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (20,'Jelly-fish',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (21,'Slug',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (22,'Megalo-crab',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (23,'Amaalja',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (24,'Ixal',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (25,'Qiqirn',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (26,'Goblin',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (27,'Kobold',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (28,'Sylph',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (29,'Person',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (30,'Drake',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (31,'Basilisk',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (32,'Raptor',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (33,'Ant-ring',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (34,'Swarm',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (35,'Diremite',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (36,'Chigoe',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (37,'Gnat',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (38,'Beetle',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (39,'Yarzon',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (40,'Apkallu',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (41,'Vulture',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (42,'Dodo',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (43,'Bat',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (44,'Hippogryph',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (45,'Puk',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (46,'Ghost',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (47,'The-Damned',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (48,'Wight',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (49,'Coblyn',1,8,9,'Cursed',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (50,'Spriggan',1,8,9,'Cursed',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (51,'Ahriman',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (52,'Imp',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (53,'Will-O-Wisp',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (54,'Fire-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (55,'Water-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (56,'Earth-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (57,'Lightning-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (58,'Ice-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (59,'Wind-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (60,'Ogre',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (61,'Phurble',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (62,'Plasmoid',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (63,'Flan',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (64,'Bomb',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (65,'Grenade',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +/*!40000 ALTER TABLE `server_battlenpc_genus` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:48:52 diff --git a/sql/characters_inventory_equipment.sql b/Data/sql/server_battlenpc_genus_mods.sql similarity index 60% rename from sql/characters_inventory_equipment.sql rename to Data/sql/server_battlenpc_genus_mods.sql index 8a87e29e..1449d99f 100644 --- a/sql/characters_inventory_equipment.sql +++ b/Data/sql/server_battlenpc_genus_mods.sql @@ -1,52 +1,53 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET 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(`characterId`,`classId`,`equipSlot`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_inventory_equipment` --- - -LOCK TABLES `characters_inventory_equipment` WRITE; -/*!40000 ALTER TABLE `characters_inventory_equipment` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_inventory_equipment` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:46 +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_genus_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_genus_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_genus_mods` ( + `genusId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0' +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_genus_mods` +-- + +LOCK TABLES `server_battlenpc_genus_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_genus_mods` DISABLE KEYS */; +set autocommit=0; +/*!40000 ALTER TABLE `server_battlenpc_genus_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-09-16 2:43:01 diff --git a/Data/sql/server_battlenpc_groups.sql b/Data/sql/server_battlenpc_groups.sql new file mode 100644 index 00000000..d5bea565 --- /dev/null +++ b/Data/sql/server_battlenpc_groups.sql @@ -0,0 +1,70 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_groups` +-- + +DROP TABLE IF EXISTS `server_battlenpc_groups`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_groups` ( + `groupId` int(10) unsigned NOT NULL DEFAULT '0', + `poolId` int(10) unsigned NOT NULL DEFAULT '0', + `scriptName` varchar(50) NOT NULL, + `minLevel` tinyint(3) unsigned NOT NULL DEFAULT '1', + `maxLevel` tinyint(3) unsigned NOT NULL DEFAULT '1', + `respawnTime` int(10) unsigned NOT NULL DEFAULT '10', + `hp` int(10) unsigned NOT NULL DEFAULT '0', + `mp` int(10) unsigned NOT NULL DEFAULT '0', + `dropListId` int(10) unsigned NOT NULL DEFAULT '0', + `allegiance` tinyint(3) unsigned NOT NULL DEFAULT '0', + `spawnType` smallint(5) unsigned NOT NULL DEFAULT '0', + `animationId` int(10) unsigned NOT NULL DEFAULT '0', + `actorState` smallint(5) unsigned NOT NULL DEFAULT '0', + `privateAreaName` varchar(32) NOT NULL DEFAULT '', + `privateAreaLevel` int(11) NOT NULL DEFAULT '0', + `zoneId` smallint(3) unsigned NOT NULL, + PRIMARY KEY (`groupId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_groups` +-- + +LOCK TABLES `server_battlenpc_groups` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_groups` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_groups` VALUES (1,1,'wharf_rat',1,1,10,0,0,0,0,0,0,0,'',0,170); +INSERT INTO `server_battlenpc_groups` VALUES (2,2,'bloodthirsty_wolf',1,1,0,0,0,0,0,1,0,0,'',0,166); +INSERT INTO `server_battlenpc_groups` VALUES (3,3,'yda',1,1,0,0,0,0,1,1,0,0,'',0,166); +INSERT INTO `server_battlenpc_groups` VALUES (4,4,'papalymo',1,1,0,0,0,0,1,1,0,0,'',0,166); +/*!40000 ALTER TABLE `server_battlenpc_groups` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:44:48 diff --git a/sql/server_items.sql b/Data/sql/server_battlenpc_pool_mods.sql similarity index 52% rename from sql/server_items.sql rename to Data/sql/server_battlenpc_pool_mods.sql index 141b653b..b76e11ef 100644 --- a/sql/server_items.sql +++ b/Data/sql/server_battlenpc_pool_mods.sql @@ -1,59 +1,61 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 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DEFAULT '0', - `spiritbind` smallint(5) unsigned DEFAULT '0', - `materia1` tinyint(3) unsigned DEFAULT '0', - `materia2` tinyint(3) unsigned DEFAULT '0', - `materia3` tinyint(3) unsigned DEFAULT '0', - `materia4` tinyint(3) unsigned DEFAULT '0', - `materia5` tinyint(3) unsigned DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `server_items` --- - -LOCK TABLES `server_items` WRITE; -/*!40000 ALTER TABLE `server_items` DISABLE KEYS */; -/*!40000 ALTER TABLE `server_items` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:54 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_pool_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_pool_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_pool_mods` ( + `poolId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`poolId`,`modId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_pool_mods` +-- + +LOCK TABLES `server_battlenpc_pool_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_pool_mods` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,2,3,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,3,3,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (3,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (3,49,1,0); +INSERT INTO `server_battlenpc_pool_mods` VALUES (4,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (4,49,1,0); +/*!40000 ALTER TABLE `server_battlenpc_pool_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-04-18 14:54:09 diff --git a/Data/sql/server_battlenpc_pools.sql b/Data/sql/server_battlenpc_pools.sql new file mode 100644 index 00000000..11082723 --- /dev/null +++ b/Data/sql/server_battlenpc_pools.sql @@ -0,0 +1,67 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_pools` +-- + +DROP TABLE IF EXISTS `server_battlenpc_pools`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_pools` ( + `poolId` int(10) unsigned NOT NULL, + `actorClassId` int(10) unsigned NOT NULL, + `name` varchar(50) NOT NULL, + `genusId` int(10) unsigned NOT NULL, + `currentJob` tinyint(3) unsigned NOT NULL DEFAULT '0', + `combatSkill` tinyint(3) unsigned NOT NULL, + `combatDelay` smallint(5) unsigned NOT NULL, + `combatDmgMult` float unsigned NOT NULL DEFAULT '1', + `aggroType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `immunity` int(10) unsigned NOT NULL DEFAULT '0', + `linkType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `spellListId` int(10) unsigned NOT NULL DEFAULT '0', + `skillListId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`poolId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_pools` +-- + +LOCK TABLES `server_battlenpc_pools` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_pools` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_pools` VALUES (1,2104001,'wharf_rat',12,0,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (2,2201407,'bloodthirsty_wolf',3,0,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (3,2290005,'yda',29,2,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (4,2290006,'papalymo',29,22,1,4200,1,0,0,0,0,0); +/*!40000 ALTER TABLE `server_battlenpc_pools` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:47:40 diff --git a/Data/sql/server_battlenpc_skill_list.sql b/Data/sql/server_battlenpc_skill_list.sql new file mode 100644 index 00000000..195b7b34 --- /dev/null +++ b/Data/sql/server_battlenpc_skill_list.sql @@ -0,0 +1,21 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_battlenpc_skill_list +-- ---------------------------- +DROP TABLE IF EXISTS `server_battlenpc_skill_list`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_skill_list` ( + `skillListId` int(10) unsigned NOT NULL DEFAULT '0', + `skillId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`skillListId`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; \ No newline at end of file diff --git a/Data/sql/server_battlenpc_spawn_locations.sql b/Data/sql/server_battlenpc_spawn_locations.sql new file mode 100644 index 00000000..039614a2 --- /dev/null +++ b/Data/sql/server_battlenpc_spawn_locations.sql @@ -0,0 +1,64 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_spawn_locations` +-- + +DROP TABLE IF EXISTS `server_battlenpc_spawn_locations`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spawn_locations` ( + `bnpcId` int(10) unsigned NOT NULL AUTO_INCREMENT, + `customDisplayName` varchar(32) NOT NULL DEFAULT '', + `groupId` int(10) unsigned NOT NULL, + `positionX` float NOT NULL, + `positionY` float NOT NULL, + `positionZ` float NOT NULL, + `rotation` float NOT NULL, + PRIMARY KEY (`bnpcId`) +) ENGINE=InnoDB AUTO_INCREMENT=8 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_spawn_locations` +-- + +LOCK TABLES `server_battlenpc_spawn_locations` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_spawn_locations` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_spawn_locations` VALUES (1,'test',1,25.584,200,-450,-2.514); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (2,'test',1,20,200,-444,-3.14); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (3,'bloodthirsty_wolf',2,374.427,4.4,-698.711,-1.942); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (4,'bloodthirsty_wolf',2,375.377,4.4,-700.247,-1.992); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (5,'bloodthirsty_wolf',2,375.125,4.4,-703.591,-1.54); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (6,'yda',3,365.266,4.122,-700.73,1.5659); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (7,'papalymo',4,365.89,4.0943,-706.72,-0.718); +/*!40000 ALTER TABLE `server_battlenpc_spawn_locations` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:47:29 diff --git a/sql/characters_inventory.sql b/Data/sql/server_battlenpc_spawn_mods.sql similarity index 58% rename from sql/characters_inventory.sql rename to Data/sql/server_battlenpc_spawn_mods.sql index dee4a284..de13cced 100644 --- a/sql/characters_inventory.sql +++ b/Data/sql/server_battlenpc_spawn_mods.sql @@ -1,54 +1,56 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_inventory` --- - -DROP TABLE IF EXISTS `characters_inventory`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_inventory` ( - `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `slot` int(10) unsigned NOT NULL, - `inventoryType` smallint(5) unsigned NOT NULL DEFAULT '0', - `serverItemId` int(10) unsigned NOT NULL, - `quantity` int(10) unsigned NOT NULL DEFAULT '1', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_inventory` --- - -LOCK TABLES `characters_inventory` WRITE; -/*!40000 ALTER TABLE `characters_inventory` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_inventory` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:46 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_spawn_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_spawn_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spawn_mods` ( + `bnpcId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0' +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_spawn_mods` +-- + +LOCK TABLES `server_battlenpc_spawn_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_spawn_mods` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_spawn_mods` VALUES (3,25,30,1); +INSERT INTO `server_battlenpc_spawn_mods` VALUES (4,25,35,1); +INSERT INTO `server_battlenpc_spawn_mods` VALUES (5,25,40,1); +/*!40000 ALTER TABLE `server_battlenpc_spawn_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-02-15 0:04:49 diff --git a/Data/sql/server_battlenpc_spell_list.sql b/Data/sql/server_battlenpc_spell_list.sql new file mode 100644 index 00000000..999ca1b3 --- /dev/null +++ b/Data/sql/server_battlenpc_spell_list.sql @@ -0,0 +1,21 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_battlenpc_spell_list +-- ---------------------------- +DROP TABLE IF EXISTS `server_battlenpc_spell_list`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spell_list` ( + `spellListId` int(10) unsigned NOT NULL DEFAULT '0', + `spellId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`spellListId`, `spellId`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; diff --git a/Data/sql/server_items.sql b/Data/sql/server_items.sql new file mode 100644 index 00000000..3380870c --- /dev/null +++ b/Data/sql/server_items.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items +CREATE TABLE IF NOT EXISTS `server_items` ( + `id` bigint(20) unsigned NOT NULL AUTO_INCREMENT, + `itemId` int(10) unsigned NOT NULL, + `quantity` int(10) unsigned NOT NULL DEFAULT '0', + `quality` tinyint(3) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=150 DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/server_items_dealing.sql b/Data/sql/server_items_dealing.sql new file mode 100644 index 00000000..2e3e18f2 --- /dev/null +++ b/Data/sql/server_items_dealing.sql @@ -0,0 +1,29 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items_dealing +CREATE TABLE IF NOT EXISTS `server_items_dealing` ( + `id` bigint(20) unsigned NOT NULL, + `dealingValue` tinyint(3) unsigned NOT NULL DEFAULT '0', + `dealingMode` tinyint(3) unsigned NOT NULL DEFAULT '0', + `dealingAttached1` int(11) DEFAULT '0', + `dealingAttached2` int(11) NOT NULL DEFAULT '0', + `dealingAttached3` int(11) NOT NULL DEFAULT '0', + `dealingTag` tinyint(3) unsigned NOT NULL DEFAULT '0', + `bazaarMode` tinyint(3) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/server_items_modifiers.sql b/Data/sql/server_items_modifiers.sql new file mode 100644 index 00000000..44886bd6 --- /dev/null +++ b/Data/sql/server_items_modifiers.sql @@ -0,0 +1,36 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items_modifiers +CREATE TABLE IF NOT EXISTS `server_items_modifiers` ( + `id` bigint(20) NOT NULL AUTO_INCREMENT, + `durability` mediumint(8) unsigned NOT NULL DEFAULT '0', + `mainQuality` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality1` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality2` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality3` tinyint(3) unsigned NOT NULL DEFAULT '0', + `param1` mediumint(8) unsigned NOT NULL DEFAULT '0', + `param2` mediumint(8) unsigned NOT NULL DEFAULT '0', + `param3` mediumint(8) unsigned NOT NULL DEFAULT '0', + `spiritbind` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia1` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia2` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia3` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia4` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia5` smallint(5) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=142 DEFAULT CHARSET=latin1; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/sql/server_linkshells.sql b/Data/sql/server_linkshells.sql similarity index 100% rename from sql/server_linkshells.sql rename to Data/sql/server_linkshells.sql diff --git a/sql/server_retainers.sql b/Data/sql/server_retainers.sql similarity index 76% rename from sql/server_retainers.sql rename to Data/sql/server_retainers.sql index 13f05f35..aff8f7e8 100644 --- a/sql/server_retainers.sql +++ b/Data/sql/server_retainers.sql @@ -4,7 +4,7 @@ Source Host: localhost Source Database: ffxiv_server Target Host: localhost Target Database: ffxiv_server -Date: 4/15/2017 4:38:21 PM +Date: 9/9/2017 2:30:21 PM */ SET FOREIGN_KEY_CHECKS=0; @@ -14,14 +14,10 @@ SET FOREIGN_KEY_CHECKS=0; CREATE TABLE `server_retainers` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, - `classActorId` int(10) unsigned NOT NULL, + `actorClassId` int(10) unsigned NOT NULL, `cdIDOffset` tinyint(3) unsigned NOT NULL DEFAULT '0', `placeName` smallint(5) unsigned NOT NULL, `conditions` tinyint(3) unsigned NOT NULL DEFAULT '0', `level` tinyint(3) NOT NULL, PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; - --- ---------------------------- --- Records --- ---------------------------- +) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; diff --git a/sql/server_seamless_zonechange_bounds.sql b/Data/sql/server_seamless_zonechange_bounds.sql similarity index 100% rename from sql/server_seamless_zonechange_bounds.sql rename to Data/sql/server_seamless_zonechange_bounds.sql diff --git a/sql/server_sessions.sql b/Data/sql/server_sessions.sql similarity index 97% rename from sql/server_sessions.sql rename to Data/sql/server_sessions.sql index cf297960..f555513a 100644 --- a/sql/server_sessions.sql +++ b/Data/sql/server_sessions.sql @@ -1,51 +1,51 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `server_sessions` --- - -DROP TABLE IF EXISTS `server_sessions`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `server_sessions` ( - `id` char(255) NOT NULL, - `characterId` int(11) NOT NULL, - `actorId` int(10) unsigned NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `server_sessions` --- - -LOCK TABLES `server_sessions` WRITE; -/*!40000 ALTER TABLE `server_sessions` DISABLE KEYS */; -/*!40000 ALTER TABLE `server_sessions` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:54 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_sessions` +-- + +DROP TABLE IF EXISTS `server_sessions`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_sessions` ( + `id` char(255) NOT NULL, + `characterId` int(11) NOT NULL, + `actorId` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_sessions` +-- + +LOCK TABLES `server_sessions` WRITE; +/*!40000 ALTER TABLE `server_sessions` DISABLE KEYS */; +/*!40000 ALTER TABLE `server_sessions` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:54 diff --git a/sql/server_spawn_locations.sql b/Data/sql/server_spawn_locations.sql similarity index 91% rename from sql/server_spawn_locations.sql rename to Data/sql/server_spawn_locations.sql index d410bc9a..a75b2b08 100644 --- a/sql/server_spawn_locations.sql +++ b/Data/sql/server_spawn_locations.sql @@ -4,11 +4,10 @@ Source Host: localhost Source Database: ffxiv_server Target Host: localhost Target Database: ffxiv_server -Date: 7/9/2017 7:11:04 PM +Date: 3/15/2020 1:01:54 AM */ SET FOREIGN_KEY_CHECKS=0; -SET AUTOCOMMIT=0; -- ---------------------------- -- Table structure for server_spawn_locations -- ---------------------------- @@ -27,7 +26,7 @@ CREATE TABLE `server_spawn_locations` ( `animationId` int(10) unsigned NOT NULL DEFAULT '0', `customDisplayName` varchar(32) DEFAULT NULL, PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=939 DEFAULT CHARSET=latin1; +) ENGINE=InnoDB AUTO_INCREMENT=1019 DEFAULT CHARSET=latin1; -- ---------------------------- -- Records @@ -541,7 +540,7 @@ INSERT INTO `server_spawn_locations` VALUES ('509', '1001494', 'loutish_lad', '1 INSERT INTO `server_spawn_locations` VALUES ('510', '1001495', 'gil-digging_mistress', '184', '', '0', '-19.11', '196', '95.09', '2.13', '0', '1037', null); INSERT INTO `server_spawn_locations` VALUES ('511', '1001496', 'twittering_tomboy', '184', '', '0', '-32.37', '196', '80.75', '-0.74', '0', '1101', null); INSERT INTO `server_spawn_locations` VALUES ('512', '1280127', '', '0', '', '0', '-400', '19', '338', '0', '0', '0', null); -INSERT INTO `server_spawn_locations` VALUES ('513', '1090372', 'exit_trigger', '184', '', '0', '-13', '194.91', '76.75', '-2.72', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('513', '1090372', 'exit_trigger', '184', '', '0', '-13', '194.91', '76.75', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('514', '1000438', 'well-traveled_merchant', '193', '', '0', '-0.71', '10.35', '-40.51', '0.3', '0', '1035', null); INSERT INTO `server_spawn_locations` VALUES ('515', '1000439', 'tipsy_adventurer', '193', '', '0', '-1.87', '9.15', '-30.67', '2.44', '0', '1032', null); INSERT INTO `server_spawn_locations` VALUES ('516', '1000440', 'cultivated_tender', '193', '', '0', '7.06', '9.15', '-28.62', '-1.54', '0', '1041', null); @@ -692,7 +691,7 @@ INSERT INTO `server_spawn_locations` VALUES ('662', '1000459', 'gallia', '206', INSERT INTO `server_spawn_locations` VALUES ('663', '1000464', 'cassandra', '206', '', '0', '233.02', '12', '-1267', '-1.63', '0', '1017', null); INSERT INTO `server_spawn_locations` VALUES ('664', '1500115', 'meara', '206', '', '0', '204.21', '27.7', '-1438.26', '-1.5', '0', '1040', null); INSERT INTO `server_spawn_locations` VALUES ('665', '1200027', 'retainerbell_gridania2', '206', '', '0', '190.95', '27.5', '-1401.98', '-2.71', '0', '0', null); -INSERT INTO `server_spawn_locations` VALUES ('666', '1080101', '', '206', '', '0', '68.44', '10.87', '-1244.42', '2.45', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('666', '1080101', 'sys_chocoview_grid', '206', '', '0', '68.44', '10.87', '-1244.42', '2.45', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('667', '1500061', 'fruhdhem', '206', '', '0', '65.02', '11.79', '-1241.79', '-2.76', '0', '2051', null); INSERT INTO `server_spawn_locations` VALUES ('668', '1002106', 'serpent_lieutenant_marette', '206', '', '0', '33.7', '10.22', '-1294.37', '-1.59', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('669', '1200022', 'chocobo_standard', '206', '', '0', '66.73', '11.73', '-1242.08', '-2.89', '0', '0', null); @@ -706,7 +705,7 @@ INSERT INTO `server_spawn_locations` VALUES ('676', '1000701', 'zuzupoja', '206' INSERT INTO `server_spawn_locations` VALUES ('677', '1001583', 'marcette', '206', '', '0', '22.84', '10.9', '-1306.83', '1.06', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('678', '1500294', 'gagaroon', '206', '', '0', '198.6', '25.21', '-1341.66', '2.79', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('679', '1001396', 'lefwyne', '206', '', '0', '180.42', '25.82', '-1400.37', '2.87', '0', '0', null); -INSERT INTO `server_spawn_locations` VALUES ('680', '1700038', 'aubrenard (check cnstctr)', '206', '', '0', '179.74', '25.82', '-1415.51', '-1.07', '0', '1040', null); +INSERT INTO `server_spawn_locations` VALUES ('680', '1700038', 'aubrenard', '206', '', '0', '179.74', '25.82', '-1415.51', '-1.07', '0', '1040', null); INSERT INTO `server_spawn_locations` VALUES ('681', '1080040', '', '206', '', '0', '108.78', '20', '-1467.61', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('682', '1001080', 'tatagoi', '206', '', '0', '106.26', '20', '-1472.57', '0.04', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('683', '1001081', 'khuma_moshroca', '206', '', '0', '105.99', '20', '-1478.71', '-0.8', '0', '1041', null); @@ -801,7 +800,7 @@ INSERT INTO `server_spawn_locations` VALUES ('774', '1280059', '', '0', '', '0', INSERT INTO `server_spawn_locations` VALUES ('775', '1280061', 'gridania_aetheryte', '206', '', '0', '-130.63', '16.08', '-1323.99', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('776', '1280062', 'camp_bentbranch_aetheryte', '150', '', '0', '288', '4', '-543.928', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('777', '1280063', 'camp_nineivies_aetheryte', '151', '', '0', '1702', '20', '-862', '0', '0', '0', null); -INSERT INTO `server_spawn_locations` VALUES ('778', '1280064', 'camp_emeraldmoss_aetheryte', '152', '', '0', '-1052', '20', '-1760', '0', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('778', '1280064', 'camp_emeraldmoss_aetheryte', '152', '', '0', '-1052', '20.6', '-1760', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('779', '1280065', 'camp_crimsonbark_aetheryte', '153', '', '0', '-1566.04', '-11.89', '-550.51', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('780', '1280066', 'camp_tranquil_aetheryte', '154', '', '0', '734', '-12', '1126', '0', '0', '0', null); INSERT INTO `server_spawn_locations` VALUES ('781', '1280067', 'humblehearth_aetherytegate', '150', '', '0', '-94.07', '4', '-543.16', '0', '0', '0', null); @@ -951,4 +950,83 @@ INSERT INTO `server_spawn_locations` VALUES ('935', '1060027', 'yoshi_p', '130', INSERT 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'0', '1045', null); diff --git a/Data/sql/server_statuseffects.sql b/Data/sql/server_statuseffects.sql new file mode 100644 index 00000000..1ff10094 --- /dev/null +++ b/Data/sql/server_statuseffects.sql @@ -0,0 +1,156 @@ +-- MySQL dump 10.13 Distrib 5.7.23, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.23 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_statuseffects` +-- + +DROP TABLE IF EXISTS `server_statuseffects`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_statuseffects` ( + `id` int(10) unsigned NOT NULL, + `name` varchar(128) NOT NULL, + `flags` int(10) unsigned NOT NULL DEFAULT '10', + `overwrite` tinyint(3) unsigned NOT NULL DEFAULT '1', + `tickMs` int(10) unsigned NOT NULL DEFAULT '3000', + `hidden` tinyint(4) NOT NULL DEFAULT '0', + `silentOnGain` tinyint(4) NOT NULL DEFAULT '0', + `silentOnLoss` tinyint(4) NOT NULL DEFAULT '0', + `statusGainTextId` smallint(6) NOT NULL DEFAULT '30328', + `statusLossTextId` int(11) NOT NULL DEFAULT '30331', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_statuseffects` +-- + +LOCK TABLES `server_statuseffects` WRITE; +/*!40000 ALTER TABLE `server_statuseffects` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_statuseffects` VALUES (223001,'quick',9,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223002,'haste',9,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223003,'slow',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223004,'petrification',264241173,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223005,'paralysis',21,2,3000,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223006,'silence',4194325,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223007,'blind',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223008,'mute',4194325,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223009,'slowcast',517,1,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223010,'glare',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223011,'poison',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223012,'transfixion',268435477,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223013,'pacification',8388629,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223014,'amnesia',16777237,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223015,'stun',264241173,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223016,'daze',264241173,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223029,'hp_boost',9,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223030,'hp_penalty',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223038,'defense_down',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223058,'aegis_boon',528409,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223062,'sentinel',1048601,2,0,0,0,0,30328,30331); +INSERT INTO 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(300003,'miss_proc',273,1,0,1,1,1,0,30331); +INSERT INTO `server_statuseffects` VALUES (300004,'expchain',273,1,0,1,1,1,0,30331); +/*!40000 ALTER TABLE `server_statuseffects` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2019-06-05 18:56:07 diff --git a/Data/sql/server_zones.sql b/Data/sql/server_zones.sql new file mode 100644 index 00000000..9ab92f56 --- /dev/null +++ b/Data/sql/server_zones.sql @@ -0,0 +1,177 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_zones` +-- + +DROP TABLE IF EXISTS `server_zones`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_zones` ( + `id` int(10) unsigned NOT NULL, + `regionId` smallint(6) unsigned NOT NULL, + `zoneName` varchar(255) DEFAULT NULL, + `placeName` varchar(255) NOT NULL, + `serverIp` varchar(32) NOT NULL, + `serverPort` int(10) unsigned NOT NULL, + `classPath` varchar(255) NOT NULL, + `dayMusic` smallint(6) unsigned DEFAULT '0', + `nightMusic` smallint(6) unsigned DEFAULT '0', + `battleMusic` smallint(6) unsigned DEFAULT '0', + `isIsolated` tinyint(1) DEFAULT '0', + `isInn` tinyint(1) DEFAULT '0', + `canRideChocobo` tinyint(1) DEFAULT '1', + `canStealth` tinyint(1) DEFAULT '0', + `isInstanceRaid` tinyint(1) unsigned DEFAULT '0', + `loadNavMesh` tinyint(1) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_zones` +-- + +LOCK TABLES `server_zones` WRITE; +/*!40000 ALTER TABLE `server_zones` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_zones` VALUES (0,0,NULL,'--','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (128,101,'sea0Field01','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (129,101,'sea0Field02','Western La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (130,101,'sea0Field03','Eastern La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (131,101,'sea0Dungeon01','Mistbeard Cove','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (132,101,'sea0Dungeon03','Cassiopeia Hollow','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (133,101,'sea0Town01','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (134,202,'sea0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (135,101,'sea0Field04','Upper La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (137,101,'sea0Dungeon06','U\'Ghamaro Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (138,101,NULL,'La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (139,112,'sea0Field01a','The Cieldalaes','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (140,101,NULL,'Sailors Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (141,101,'sea0Field01a','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (143,102,'roc0Field01','Coerthas Central Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (144,102,'roc0Field02','Coerthas Eastern Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (145,102,'roc0Field03','Coerthas Eastern Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (146,102,NULL,'Coerthas','127.0.0.1',1989,'',55,55,15,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (147,102,'roc0Field04','Coerthas Central Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (148,102,'roc0Field05','Coerthas Western Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (150,103,'fst0Field01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (151,103,'fst0Field02','East Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (152,103,'fst0Field03','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (153,103,'fst0Field04','West Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (154,103,'fst0Field05','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (155,103,'fst0Town01','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (156,103,NULL,'The Black Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (157,103,'fst0Dungeon01','The Mun-Tuy Cellars','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (158,103,'fst0Dungeon02','The Tam-Tara Deepcroft','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (159,103,'fst0Dungeon03','The Thousand Maws of Toto-Rak','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (160,204,'fst0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (161,103,NULL,'Peasants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (162,103,'fst0Field01a','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (164,106,'fst0Battle01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (165,106,'fst0Battle02','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (166,106,'fst0Battle03','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (167,106,'fst0Battle04','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (168,106,'fst0Battle05','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (170,104,'wil0Field01','Central Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (171,104,'wil0Field02','Eastern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (172,104,'wil0Field03','Western Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (173,104,'wil0Field04','Northern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (174,104,'wil0Field05','Southern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (175,104,'wil0Town01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (176,104,'wil0Dungeon02','Nanawa Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (177,207,'_jail','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterJail',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (178,104,'wil0Dungeon04','Copperbell Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (179,104,NULL,'Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (180,205,'wil0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (181,104,NULL,'Merchants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (182,104,NULL,'Central Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (184,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (185,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (186,104,'wil0Battle02','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (187,104,'wil0Battle03','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (188,104,'wil0Battle04','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (190,105,'lak0Field01','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (192,112,'ocn1Battle01','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (193,111,'ocn0Battle02','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO0',7,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (194,112,'ocn1Battle03','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (195,112,'ocn1Battle04','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (196,112,'ocn1Battle05','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (198,112,'ocn1Battle06','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (200,805,'sea1Cruise01','Strait of Merlthor','127.0.0.1',1989,'/Area/Zone/ZoneMasterCruiseSeaS1',65,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (201,208,'prv0Cottage00','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterCottagePrv00',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (204,101,'sea0Field02a','Western La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (205,101,'sea0Field03a','Eastern La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (206,103,'fst0Town01a','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (207,103,'fst0Field03a','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (208,103,'fst0Field05a','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (209,104,'wil0Town01a','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (210,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (211,104,NULL,'Western Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (230,101,'sea0Town01a','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (231,102,'roc0Dungeon01','Dzemael Darkhold','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (232,202,'sea0Office01','Maelstrom Command','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeSeaS0',3,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (233,205,'wil0Office01','Hall of Flames','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeWilW0',4,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (234,204,'fst0Office01','Adders\' Nest','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeFstF0',2,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (235,101,NULL,'Shposhae','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (236,101,'sea1Field01','Locke\'s Lie','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (237,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (238,103,'fst0Field04','Thornmarch','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (239,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (240,104,'wil0Field05a','The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (244,209,'prv0Inn01','Inn Room','127.0.0.1',1989,'/Area/Zone/ZoneMasterPrvI0',61,61,0,0,1,0,0,0,0); +INSERT INTO `server_zones` VALUES (245,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (246,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (247,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (248,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (249,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (250,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (251,105,NULL,'Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (252,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (253,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (254,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (255,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (256,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (257,109,'roc1Field01','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (258,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (259,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (260,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (261,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (262,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (263,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (264,105,'lak0Field01','Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (265,104,NULL,'The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (266,105,'lak0Field01a','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (267,109,'roc1Field02','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (268,109,'roc1Field03','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (269,101,NULL,'Locke\'s Lie','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (270,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `server_zones` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-06-29 18:47:53 diff --git a/sql/server_zones_privateareas.sql b/Data/sql/server_zones_privateareas.sql similarity index 81% rename from sql/server_zones_privateareas.sql rename to Data/sql/server_zones_privateareas.sql index ddddee1a..e8b4c635 100644 --- a/sql/server_zones_privateareas.sql +++ b/Data/sql/server_zones_privateareas.sql @@ -1,17 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 7/9/2017 7:11:12 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; -SET AUTOCOMMIT=0; --- ---------------------------- --- Table structure for server_zones_privateareas --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 4:27:43 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_privateareas +-- ---------------------------- CREATE TABLE `server_zones_privateareas` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `parentZoneId` int(10) unsigned NOT NULL, @@ -22,15 +21,16 @@ CREATE TABLE `server_zones_privateareas` ( `nightMusic` smallint(6) unsigned DEFAULT '0', `battleMusic` smallint(6) unsigned DEFAULT '0', PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=10 DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `server_zones_privateareas` VALUES ('1', '184', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '66', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('2', '230', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '59', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('4', '133', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('5', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '51', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('6', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('8', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '3', '66', '0', '0'); -COMMIT; \ No newline at end of file +) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_privateareas` VALUES ('1', '184', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('2', '230', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '59', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('4', '133', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('5', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '51', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('6', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('8', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '3', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('9', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '4', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('10', '180', '/Area/PrivateArea/PrivateAreaMasterBranch', 'PrivateAreaMasterMarket', '102', '48', '48', '48'); diff --git a/sql/server_zones_spawnlocations.sql b/Data/sql/server_zones_spawnlocations.sql similarity index 98% rename from sql/server_zones_spawnlocations.sql rename to Data/sql/server_zones_spawnlocations.sql index 7f0574a6..239de6d5 100644 --- a/sql/server_zones_spawnlocations.sql +++ b/Data/sql/server_zones_spawnlocations.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 3/7/2017 8:30:07 AM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for server_zones_spawnlocations --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 3/7/2017 8:30:07 AM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_spawnlocations +-- ---------------------------- CREATE TABLE `server_zones_spawnlocations` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `zoneId` int(10) unsigned NOT NULL, @@ -21,27 +21,27 @@ CREATE TABLE `server_zones_spawnlocations` ( `spawnZ` float NOT NULL, `spawnRotation` float NOT NULL, PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=20 DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `server_zones_spawnlocations` VALUES ('1', '155', null, '15', '58.92', '4', '-1219.07', '0.52'); -INSERT INTO `server_zones_spawnlocations` VALUES ('2', '133', null, '15', '-444.266', '39.518', '191', '1.9'); -INSERT INTO `server_zones_spawnlocations` VALUES ('3', '175', null, '15', '-110.157', '202', '171.345', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('4', '193', null, '15', '0.016', '10.35', '-36.91', '0.025'); -INSERT INTO `server_zones_spawnlocations` VALUES ('5', '166', null, '15', '356.09', '3.74', '-701.62', '-1.4'); -INSERT INTO `server_zones_spawnlocations` VALUES ('6', '184', null, '15', '5.36433', '196', '133.656', '-2.84938'); -INSERT INTO `server_zones_spawnlocations` VALUES ('7', '128', null, '15', '-8.48', '45.36', '139.5', '2.02'); -INSERT INTO `server_zones_spawnlocations` VALUES ('8', '230', 'PrivateAreaMasterPast', '15', '-838.1', '6', '231.94', '1.1'); -INSERT INTO `server_zones_spawnlocations` VALUES ('9', '193', null, '16', '-5', '16.35', '6', '0.5'); -INSERT INTO `server_zones_spawnlocations` VALUES ('10', '166', null, '16', '356.09', '3.74', '-701.62', '-1.4'); -INSERT INTO `server_zones_spawnlocations` VALUES ('11', '244', null, '15', '0.048', '0', '-5.737', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('12', '244', null, '15', '-160.048', '0', '-165.737', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('13', '244', null, '15', '160.048', '0', '154.263', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('14', '150', null, '15', '333.271', '5.889', '-943.275', '0.794'); -INSERT INTO `server_zones_spawnlocations` VALUES ('15', '133', null, '15', '-8.062', '45.429', '139.364', '2.955'); -INSERT INTO `server_zones_spawnlocations` VALUES ('16', '170', null, '15', '-27.015', '181.798', '-79.72', '2.513'); -INSERT INTO `server_zones_spawnlocations` VALUES ('17', '184', null, '16', '-24.34', '192', '34.22', '0.78'); -INSERT INTO `server_zones_spawnlocations` VALUES ('18', '184', null, '15', '-24.34', '192', '34.22', '0.78'); -INSERT INTO `server_zones_spawnlocations` VALUES ('19', '184', null, '15', '-22', '196', '87', '1.8'); +) ENGINE=InnoDB AUTO_INCREMENT=20 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_spawnlocations` VALUES ('1', '155', null, '15', '58.92', '4', '-1219.07', '0.52'); +INSERT INTO `server_zones_spawnlocations` VALUES ('2', '133', null, '15', '-444.266', '39.518', '191', '1.9'); +INSERT INTO `server_zones_spawnlocations` VALUES ('3', '175', null, '15', '-110.157', '202', '171.345', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('4', '193', null, '15', '0.016', '10.35', '-36.91', '0.025'); +INSERT INTO `server_zones_spawnlocations` VALUES ('5', '166', null, '15', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('6', '184', null, '15', '5.36433', '196', '133.656', '-2.84938'); +INSERT INTO `server_zones_spawnlocations` VALUES ('7', '128', null, '15', '-8.48', '45.36', '139.5', '2.02'); +INSERT INTO `server_zones_spawnlocations` VALUES ('8', '230', 'PrivateAreaMasterPast', '15', '-838.1', '6', '231.94', '1.1'); +INSERT INTO `server_zones_spawnlocations` VALUES ('9', '193', null, '16', '-5', '16.35', '6', '0.5'); +INSERT INTO `server_zones_spawnlocations` VALUES ('10', '166', null, '16', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('11', '244', null, '15', '0.048', '0', '-5.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('12', '244', null, '15', '-160.048', '0', '-165.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('13', '244', null, '15', '160.048', '0', '154.263', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('14', '150', null, '15', '333.271', '5.889', '-943.275', '0.794'); +INSERT INTO `server_zones_spawnlocations` VALUES ('15', '133', null, '15', '-8.062', '45.429', '139.364', '2.955'); +INSERT INTO `server_zones_spawnlocations` VALUES ('16', '170', null, '15', '-27.015', '181.798', '-79.72', '2.513'); +INSERT INTO `server_zones_spawnlocations` VALUES ('17', '184', null, '16', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('18', '184', null, '15', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('19', '184', null, '15', '-22', '196', '87', '1.8'); diff --git a/sql/servers.sql b/Data/sql/servers.sql similarity index 97% rename from sql/servers.sql rename to Data/sql/servers.sql index d582b513..8e09413b 100644 --- a/sql/servers.sql +++ b/Data/sql/servers.sql @@ -1,57 +1,57 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET 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AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `servers` +-- + +LOCK TABLES `servers` WRITE; +/*!40000 ALTER TABLE `servers` DISABLE KEYS */; +INSERT INTO `servers` VALUES (1,'Fernehalwes','127.0.0.1',54992,1,1,5000,1); +/*!40000 ALTER TABLE `servers` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:55 diff --git a/sql/sessions.sql b/Data/sql/sessions.sql similarity index 97% rename from sql/sessions.sql rename to Data/sql/sessions.sql index 73089baa..b1fc2a9d 100644 --- a/sql/sessions.sql +++ b/Data/sql/sessions.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `sessions` --- - -DROP TABLE IF EXISTS `sessions`; -/*!40101 SET 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- --- Dump completed on 2016-06-07 22:54:55 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `sessions` +-- + +DROP TABLE IF EXISTS `sessions`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `sessions` ( + `id` char(56) NOT NULL, + `userid` int(11) NOT NULL, + `expiration` datetime NOT NULL, + PRIMARY KEY (`id`), + UNIQUE KEY `userid_UNIQUE` (`userid`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `sessions` +-- + +LOCK TABLES `sessions` WRITE; +/*!40000 ALTER TABLE `sessions` DISABLE KEYS */; +/*!40000 ALTER TABLE `sessions` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:55 diff --git a/sql/supportdesk_faqs.sql b/Data/sql/supportdesk_faqs.sql similarity index 100% rename from sql/supportdesk_faqs.sql rename to Data/sql/supportdesk_faqs.sql diff --git a/sql/supportdesk_issues.sql b/Data/sql/supportdesk_issues.sql similarity index 100% rename from sql/supportdesk_issues.sql rename to Data/sql/supportdesk_issues.sql diff --git a/sql/supportdesk_tickets.sql b/Data/sql/supportdesk_tickets.sql similarity index 100% rename from sql/supportdesk_tickets.sql rename to Data/sql/supportdesk_tickets.sql diff --git a/sql/users.sql b/Data/sql/users.sql similarity index 97% rename from sql/users.sql rename to Data/sql/users.sql index 73b58438..3b3938a6 100644 --- a/sql/users.sql +++ b/Data/sql/users.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; 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www/login_su/control_panel_common.php rename to Data/www/login_su/control_panel_common.php diff --git a/www/login_su/control_panel_edit_character.php b/Data/www/login_su/control_panel_edit_character.php similarity index 100% rename from www/login_su/control_panel_edit_character.php rename to Data/www/login_su/control_panel_edit_character.php diff --git a/www/login_su/control_panel_header.php b/Data/www/login_su/control_panel_header.php similarity index 100% rename from www/login_su/control_panel_header.php rename to Data/www/login_su/control_panel_header.php diff --git a/www/login_su/control_panel_login.php b/Data/www/login_su/control_panel_login.php similarity index 100% rename from www/login_su/control_panel_login.php rename to Data/www/login_su/control_panel_login.php diff --git a/www/login_su/control_panel_logout.php b/Data/www/login_su/control_panel_logout.php similarity index 100% rename from www/login_su/control_panel_logout.php rename to Data/www/login_su/control_panel_logout.php diff --git a/www/login_su/create_user.php b/Data/www/login_su/create_user.php similarity index 100% rename from www/login_su/create_user.php rename to Data/www/login_su/create_user.php diff --git a/www/login_su/create_user_success.php b/Data/www/login_su/create_user_success.php similarity index 100% rename from www/login_su/create_user_success.php rename to Data/www/login_su/create_user_success.php diff --git a/www/login_su/css/global.css b/Data/www/login_su/css/global.css similarity index 100% rename from www/login_su/css/global.css rename to Data/www/login_su/css/global.css diff --git a/www/login_su/css/reset.css b/Data/www/login_su/css/reset.css similarity index 100% rename from www/login_su/css/reset.css rename to Data/www/login_su/css/reset.css diff --git a/www/login_su/database.php b/Data/www/login_su/database.php similarity index 100% rename from www/login_su/database.php rename to Data/www/login_su/database.php diff --git a/www/login_su/favicon.ico b/Data/www/login_su/favicon.ico similarity index 100% rename from www/login_su/favicon.ico rename to Data/www/login_su/favicon.ico diff --git a/www/login_su/header.php b/Data/www/login_su/header.php similarity index 100% rename from www/login_su/header.php rename to Data/www/login_su/header.php diff --git a/www/login_su/img/logo.png b/Data/www/login_su/img/logo.png similarity index 100% rename from www/login_su/img/logo.png rename to Data/www/login_su/img/logo.png diff --git a/www/login_su/login.php b/Data/www/login_su/login.php similarity index 100% rename from www/login_su/login.php rename to Data/www/login_su/login.php diff --git a/www/login_su/presets_armor.json b/Data/www/login_su/presets_armor.json similarity index 100% rename from www/login_su/presets_armor.json rename to Data/www/login_su/presets_armor.json diff --git a/www/login_su/presets_weapon.json b/Data/www/login_su/presets_weapon.json similarity index 100% rename from www/login_su/presets_weapon.json rename to Data/www/login_su/presets_weapon.json diff --git a/Data/www/vercheck/.htaccess b/Data/www/vercheck/.htaccess new file mode 100644 index 00000000..51c6beec --- /dev/null +++ b/Data/www/vercheck/.htaccess @@ -0,0 +1,3 @@ +RewriteEngine On +RewriteCond %{REQUEST_FILENAME} !-f +RewriteRule ^ index.php [QSA,L] diff --git a/Data/www/vercheck/index.php b/Data/www/vercheck/index.php new file mode 100644 index 00000000..061cc2e1 --- /dev/null +++ b/Data/www/vercheck/index.php @@ -0,0 +1,123 @@ + \ No newline at end of file diff --git a/Data/www/vercheck/patches.php b/Data/www/vercheck/patches.php new file mode 100644 index 00000000..6aace7af --- /dev/null +++ b/Data/www/vercheck/patches.php @@ -0,0 +1,64 @@ + "2010.09.18.0000", +); + +$GAME_PATCHES = array( + "2010.07.10.0000" => "2010.09.19.0000", + "2010.09.19.0000" => "2010.09.23.0000", + "2010.09.23.0000" => "2010.09.28.0000", + "2010.09.28.0000" => "2010.10.07.0001", + "2010.10.07.0001" => "2010.10.14.0000", + "2010.10.14.0000" => "2010.10.22.0000", + "2010.10.22.0000" => "2010.10.26.0000", + "2010.10.26.0000" => "2010.11.25.0002", + "2010.11.25.0002" => "2010.11.30.0000", + "2010.11.30.0000" => "2010.12.06.0000", + "2010.12.06.0000" => "2010.12.13.0000", + "2010.12.13.0000" => "2010.12.21.0000", + "2010.12.21.0000" => "2011.01.18.0000", + "2011.01.18.0000" => "2011.02.01.0000", + "2011.02.01.0000" => "2011.02.10.0000", + "2011.02.10.0000" => "2011.03.01.0000", + "2011.03.01.0000" => "2011.03.24.0000", + "2011.03.24.0000" => "2011.03.30.0000", + "2011.03.30.0000" => "2011.04.13.0000", + "2011.04.13.0000" => "2011.04.21.0000", + "2011.04.21.0000" => "2011.05.19.0000", + "2011.05.19.0000" => "2011.06.10.0000", + "2011.06.10.0000" => "2011.07.20.0000", + "2011.07.20.0000" => "2011.07.26.0000", + "2011.07.26.0000" => "2011.08.05.0000", + "2011.08.05.0000" => "2011.08.09.0000", + "2011.08.09.0000" => "2011.08.16.0000", + "2011.08.16.0000" => "2011.10.04.0000", + "2011.10.04.0000" => "2011.10.12.0001", + "2011.10.12.0001" => "2011.10.27.0000", + "2011.10.27.0000" => "2011.12.14.0000", + "2011.12.14.0000" => "2011.12.23.0000", + "2011.12.23.0000" => "2012.01.18.0000", + "2012.01.18.0000" => "2012.01.24.0000", + "2012.01.24.0000" => "2012.01.31.0000", + "2012.01.31.0000" => "2012.03.07.0000", + "2012.03.07.0000" => "2012.03.09.0000", + "2012.03.09.0000" => "2012.03.22.0000", + "2012.03.22.0000" => "2012.03.29.0000", + "2012.03.29.0000" => "2012.04.04.0000", + "2012.04.04.0000" => "2012.04.23.0001", + "2012.04.23.0001" => "2012.05.08.0000", + "2012.05.08.0000" => "2012.05.15.0000", + "2012.05.15.0000" => "2012.05.22.0000", + "2012.05.22.0000" => "2012.06.06.0000", + "2012.06.06.0000" => "2012.06.19.0000", + "2012.06.19.0000" => "2012.06.26.0000", + "2012.06.26.0000" => "2012.07.21.0000", + "2012.07.21.0000" => "2012.08.10.0000", + "2012.08.10.0000" => "2012.09.06.0000", + "2012.09.06.0000" => "2012.09.19.0001", +); + +?> \ No newline at end of file diff --git a/FFXIVClassic Common Class Lib/Sql.cs b/FFXIVClassic Common Class Lib/Sql.cs deleted file mode 100644 index 2de92bc0..00000000 --- a/FFXIVClassic Common Class Lib/Sql.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using MySql.Data.MySqlClient; -using NLog; -using System.Data; -using System.Data.Common; - -namespace FFXIVClassic.Common -{ - // todo: - // havent decided whether it's worth wrapping every sql class - // so i'll just leave it with logger for now - public class Sql - { - public static Logger Log = LogManager.GetCurrentClassLogger(); - } -} diff --git a/FFXIVClassic Lobby Server/NLog.xsd b/FFXIVClassic Lobby Server/NLog.xsd deleted file mode 100644 index 395075c9..00000000 --- a/FFXIVClassic Lobby Server/NLog.xsd +++ /dev/null @@ -1,2601 +0,0 @@ - - - - - - - - - - - - - - - Watch config file for changes and reload automatically. - - - - - Print internal NLog messages to the console. Default value is: false - - - - - Print internal NLog messages to the console error output. Default value is: false - - - - - Write internal NLog messages to the specified file. - - - - - Log level threshold for internal log messages. Default value is: Info. - - - - - Global log level threshold for application log messages. Messages below this level won't be logged.. - - - - - Pass NLog internal exceptions to the application. Default value is: false. - - - - - Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false - - - - - - - - - - - - - - Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). - - - - - - - - - - - - - - - - - Prefix for targets/layout renderers/filters/conditions loaded from this assembly. - - - - - Load NLog extensions from the specified file (*.dll) - - - - - Load NLog extensions from the specified assembly. Assembly name should be fully qualified. - - - - - - - - - - Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* - - - - - Comma separated list of levels that this rule matches. - - - - - Minimum level that this rule matches. - - - - - Maximum level that this rule matches. - - - - - Level that this rule matches. - - - - - Comma separated list of target names. - - - - - Ignore further rules if this one matches. - - - - - Enable or disable logging rule. Disabled rules are ignored. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the file to be included. The name is relative to the name of the current config file. - - - - - Ignore any errors in the include file. - - - - - - - Variable name. - - - - - Variable value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to add <!-- --> comments around all written texts. - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events that should be processed in a batch by the lazy writer thread. - - - - - Action to be taken when the lazy writer thread request queue count exceeds the set limit. - - - - - Limit on the number of requests in the lazy writer thread request queue. - - - - - Time in milliseconds to sleep between batches. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events to be buffered. - - - - - Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. - - - - - Indicates whether to use sliding timeout. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Viewer parameter name. - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to use default row highlighting rules. - - - - - The encoding for writing messages to the . - - - - - Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Condition that must be met in order to set the specified foreground and background color. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - Indicates whether to ignore case when comparing texts. - - - - - Regular expression to be matched. You must specify either text or regex. - - - - - Text to be matched. You must specify either text or regex. - - - - - Indicates whether to match whole words only. - - - - - Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send the log messages to the standard error instead of the standard output. - - - - - The encoding for writing messages to the . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. - - - - - Name of the connection string (as specified in <connectionStrings> configuration section. - - - - - Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. - - - - - Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. - - - - - Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. - - - - - Name of the database provider. - - - - - Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. - - - - - Indicates whether to keep the database connection open between the log events. - - - - - Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. - - - - - Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. - - - - - Text of the SQL command to be run on each log level. - - - - - Type of the SQL command to be run on each log level. - - - - - - - - - - - - - - - - - - - - - - - Type of the command. - - - - - Connection string to run the command against. If not provided, connection string from the target is used. - - - - - Indicates whether to ignore failures. - - - - - Command text. - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Database parameter name. - - - - - Database parameter precision. - - - - - Database parameter scale. - - - - - Database parameter size. - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Layout that renders event Category. - - - - - Layout that renders event ID. - - - - - Name of the Event Log to write to. This can be System, Application or any user-defined name. - - - - - Name of the machine on which Event Log service is running. - - - - - Value to be used as the event Source. - - - - - Action to take if the message is larger than the option. - - - - - Optional entrytype. When not set, or when not convertable to then determined by - - - - - Message length limit to write to the Event Log. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether to return to the first target after any successful write. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - File encoding. - - - - - Line ending mode. - - - - - Way file archives are numbered. - - - - - Name of the file to be used for an archive. - - - - - Indicates whether to automatically archive log files every time the specified time passes. - - - - - Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: - - - - - Maximum number of archive files that should be kept. - - - - - Indicates whether to compress archive files into the zip archive format. - - - - - Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. - - - - - Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. - - - - - Name of the file to write to. - - - - - Value specifying the date format to use when archiving files. - - - - - Indicates whether to archive old log file on startup. - - - - - Indicates whether to Create directories if they Do not exist. - - - - - Indicates whether to enable log file(s) to be deleted. - - - - - File attributes (Windows only). - - - - - Indicates whether to delete old log file on startup. - - - - - Indicates whether to replace file contents on each write instead of appending log message at the end. - - - - - Indicates whether concurrent writes to the log file by multiple processes on the same host. - - - - - Delay in milliseconds to wait before attempting to write to the file again. - - - - - Maximum number of log filenames that should be stored as existing. - - - - - Indicates whether concurrent writes to the log file by multiple processes on different network hosts. - - - - - Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). - - - - - Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. - - - - - Log file buffer size in bytes. - - - - - Indicates whether to automatically flush the file buffers after each log message. - - - - - Number of times the write is appended on the file before NLog discards the log message. - - - - - Indicates whether to keep log file open instead of opening and closing it on each logging event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Condition expression. Log events who meet this condition will be forwarded to the wrapped target. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Windows Domain name to change context to. - - - - - Required impersonation level. - - - - - Type of the logon provider. - - - - - Logon Type. - - - - - User account password. - - - - - Indicates whether to revert to the credentials of the process instead of impersonating another user. - - - - - Username to change context to. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Endpoint address. - - - - - Name of the endpoint configuration in WCF configuration file. - - - - - Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) - - - - - Client ID. - - - - - Indicates whether to include per-event properties in the payload sent to the server. - - - - - Indicates whether to use binary message encoding. - - - - - - - - - - - - - - Layout that should be use to calculate the value for the parameter. - - - - - Name of the parameter. - - - - - Type of the parameter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send message as HTML instead of plain text. - - - - - Encoding to be used for sending e-mail. - - - - - Indicates whether to add new lines between log entries. - - - - - CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Mail message body (repeated for each log message send in one mail). - - - - - Mail subject. - - - - - Sender's email address (e.g. joe@domain.com). - - - - - Indicates whether NewLine characters in the body should be replaced with tags. - - - - - Priority used for sending mails. - - - - - Indicates the SMTP client timeout. - - - - - SMTP Server to be used for sending. - - - - - SMTP Authentication mode. - - - - - Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. - - - - - Port number that SMTP Server is listening on. - - - - - Indicates whether the default Settings from System.Net.MailSettings should be used. - - - - - Folder where applications save mail messages to be processed by the local SMTP server. - - - - - Specifies how outgoing email messages will be handled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used when writing text to the queue. - - - - - Indicates whether to use the XML format when serializing message. This will also disable creating queues. - - - - - Indicates whether to check if a queue exists before writing to it. - - - - - Indicates whether to Create the queue if it Doesn't exists. - - - - - Label to associate with each message. - - - - - Name of the queue to write to. - - - - - Indicates whether to use recoverable messages (with guaranteed delivery). - - - - - - - - - - - - - - - - - Name of the target. - - - - - Class name. - - - - - Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Network address. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Indicates whether to keep connection open whenever possible. - - - - - Maximum current connections. 0 = no maximum. - - - - - Maximum queue size. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to perform layout calculation. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether performance counter should be automatically Created. - - - - - Name of the performance counter category. - - - - - Counter help text. - - - - - Name of the performance counter. - - - - - Performance counter type. - - - - - The value by which to increment the counter. - - - - - Performance counter instance name. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Default filter to be applied when no specific rule matches. - - - - - - - - - - - - - Condition to be tested. - - - - - Resulting filter to be applied when the condition matches. - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Number of times to repeat each log message. - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of retries that should be attempted on the wrapped target in case of a failure. - - - - - Time to wait between retries in milliseconds. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. - - - - - Encoding. - - - - - Web service method name. Only used with Soap. - - - - - Web service namespace. Only used with Soap. - - - - - Protocol to be used when calling web service. - - - - - Web service URL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). - - - - - Column delimiter. - - - - - Quote Character. - - - - - Quoting mode. - - - - - Indicates whether CVS should include header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout of the column. - - - - - Name of the column. - - - - - - - - - - - - - Option to suppress the extra spaces in the output json - - - - - - - - - - - - - - Determines wether or not this attribute will be Json encoded. - - - - - Layout that will be rendered as the attribute's value. - - - - - Name of the attribute. - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - - - - - - - - - - - - - - - - - Layout text. - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Condition expression. - - - - - - - - - - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/FFXIVClassic Lobby Server/dataobjects/Account.cs b/FFXIVClassic Lobby Server/dataobjects/Account.cs deleted file mode 100644 index 26415924..00000000 --- a/FFXIVClassic Lobby Server/dataobjects/Account.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; - -namespace FFXIVClassic_Lobby_Server.dataobjects -{ - class Account - { - public UInt32 id; - public string name; - } -} diff --git a/FFXIVClassic Lobby Server/dataobjects/Character.cs b/FFXIVClassic Lobby Server/dataobjects/Character.cs deleted file mode 100644 index e120d431..00000000 --- a/FFXIVClassic Lobby Server/dataobjects/Character.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; - -namespace FFXIVClassic_Lobby_Server -{ - class Character - { - public uint id; - public ushort slot; - public ushort serverId; - public string name; - public ushort state; - public string charaInfo; - public bool isLegacy; - public bool doRename; - public uint currentZoneId; - - public byte guardian; - public byte birthMonth; - public byte birthDay; - - public uint currentClass = 3; - public uint currentJob = 0; - public int currentLevel = 1; - - public byte initialTown; - public byte tribe; - - public static CharaInfo EncodedToCharacter(String charaInfo) - { - charaInfo.Replace("+", "-"); - charaInfo.Replace("/", "_"); - byte[] data = System.Convert.FromBase64String(charaInfo); - - Program.Log.Debug("------------Base64 printout------------------"); - Program.Log.Debug(Utils.ByteArrayToHex(data)); - Program.Log.Debug("------------Base64 printout------------------"); - - CharaInfo chara = new CharaInfo(); - - return chara; - } - } -} diff --git a/FFXIVClassic Lobby Server/dataobjects/Retainer.cs b/FFXIVClassic Lobby Server/dataobjects/Retainer.cs deleted file mode 100644 index 465747e4..00000000 --- a/FFXIVClassic Lobby Server/dataobjects/Retainer.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace FFXIVClassic_Lobby_Server -{ - class Retainer - { - public uint id; - public uint characterId; - public string name; - public ushort slot; - public bool doRename; - } -} \ No newline at end of file diff --git a/FFXIVClassic Lobby Server/dataobjects/World.cs b/FFXIVClassic Lobby Server/dataobjects/World.cs deleted file mode 100644 index 8cab7502..00000000 --- a/FFXIVClassic Lobby Server/dataobjects/World.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace FFXIVClassic_Lobby_Server.dataobjects -{ - class World - { - public ushort id; - public string address; - public ushort port; - public ushort listPosition; - public ushort population; - public string name; - public bool isActive; - } -} diff --git a/FFXIVClassic Lobby Server/packages.config b/FFXIVClassic Lobby Server/packages.config deleted file mode 100644 index 54b0ad82..00000000 --- a/FFXIVClassic Lobby Server/packages.config +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - - - \ No newline at end of file diff --git a/FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs b/FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs deleted file mode 100644 index b6196ed6..00000000 --- a/FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Lobby_Server.packets.receive -{ - class SecurityHandshakePacket - { - public string ticketPhrase; - public uint clientNumber; - - public bool invalidPacket = false; - - public SecurityHandshakePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - binReader.BaseStream.Seek(0x34, SeekOrigin.Begin); - ticketPhrase = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' }); - clientNumber = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs b/FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs deleted file mode 100644 index e23cd88b..00000000 --- a/FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Lobby_Server.packets.receive -{ - class SelectCharacterPacket - { - public UInt64 sequence; - public uint characterId; - public uint unknownId; - public UInt64 ticket; - - public bool invalidPacket = false; - - public SelectCharacterPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - sequence = binReader.ReadUInt64(); - characterId = binReader.ReadUInt32(); - unknownId = binReader.ReadUInt32(); - ticket = binReader.ReadUInt64(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj deleted file mode 100644 index 757f98dc..00000000 --- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj +++ /dev/null @@ -1,358 +0,0 @@ - - - - - - Debug - AnyCPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F} - Exe - Properties - FFXIVClassic_Map_Server - FFXIVClassic Map Server - v4.5 - 512 - 1d22ec4a - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - true - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - true - - - Always - - - - ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll - True - - - ..\packages\Dapper.1.42\lib\net45\Dapper.dll - True - - - False - ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll - - - ..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - ..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll - True - - - ..\packages\NLog.4.3.5\lib\net45\NLog.dll - True - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - True - True - Resources.resx - - - - - - - - - - - - Always - Designer - - - Designer - - - - - - - PublicResXFileCodeGenerator - Resources.Designer.cs - - - - - - - - - - - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - - \ No newline at end of file diff --git a/FFXIVClassic Map Server/NLog.xsd b/FFXIVClassic Map Server/NLog.xsd deleted file mode 100644 index 395075c9..00000000 --- a/FFXIVClassic Map Server/NLog.xsd +++ /dev/null @@ -1,2601 +0,0 @@ - - - - - - - - - - - - - - - Watch config file for changes and reload automatically. - - - - - Print internal NLog messages to the console. Default value is: false - - - - - Print internal NLog messages to the console error output. Default value is: false - - - - - Write internal NLog messages to the specified file. - - - - - Log level threshold for internal log messages. Default value is: Info. - - - - - Global log level threshold for application log messages. Messages below this level won't be logged.. - - - - - Pass NLog internal exceptions to the application. Default value is: false. - - - - - Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false - - - - - - - - - - - - - - Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). - - - - - - - - - - - - - - - - - Prefix for targets/layout renderers/filters/conditions loaded from this assembly. - - - - - Load NLog extensions from the specified file (*.dll) - - - - - Load NLog extensions from the specified assembly. Assembly name should be fully qualified. - - - - - - - - - - Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* - - - - - Comma separated list of levels that this rule matches. - - - - - Minimum level that this rule matches. - - - - - Maximum level that this rule matches. - - - - - Level that this rule matches. - - - - - Comma separated list of target names. - - - - - Ignore further rules if this one matches. - - - - - Enable or disable logging rule. Disabled rules are ignored. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the file to be included. The name is relative to the name of the current config file. - - - - - Ignore any errors in the include file. - - - - - - - Variable name. - - - - - Variable value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to add <!-- --> comments around all written texts. - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events that should be processed in a batch by the lazy writer thread. - - - - - Action to be taken when the lazy writer thread request queue count exceeds the set limit. - - - - - Limit on the number of requests in the lazy writer thread request queue. - - - - - Time in milliseconds to sleep between batches. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events to be buffered. - - - - - Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. - - - - - Indicates whether to use sliding timeout. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Viewer parameter name. - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to use default row highlighting rules. - - - - - The encoding for writing messages to the . - - - - - Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Condition that must be met in order to set the specified foreground and background color. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - Indicates whether to ignore case when comparing texts. - - - - - Regular expression to be matched. You must specify either text or regex. - - - - - Text to be matched. You must specify either text or regex. - - - - - Indicates whether to match whole words only. - - - - - Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send the log messages to the standard error instead of the standard output. - - - - - The encoding for writing messages to the . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. - - - - - Name of the connection string (as specified in <connectionStrings> configuration section. - - - - - Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. - - - - - Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. - - - - - Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. - - - - - Name of the database provider. - - - - - Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. - - - - - Indicates whether to keep the database connection open between the log events. - - - - - Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. - - - - - Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. - - - - - Text of the SQL command to be run on each log level. - - - - - Type of the SQL command to be run on each log level. - - - - - - - - - - - - - - - - - - - - - - - Type of the command. - - - - - Connection string to run the command against. If not provided, connection string from the target is used. - - - - - Indicates whether to ignore failures. - - - - - Command text. - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Database parameter name. - - - - - Database parameter precision. - - - - - Database parameter scale. - - - - - Database parameter size. - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Layout that renders event Category. - - - - - Layout that renders event ID. - - - - - Name of the Event Log to write to. This can be System, Application or any user-defined name. - - - - - Name of the machine on which Event Log service is running. - - - - - Value to be used as the event Source. - - - - - Action to take if the message is larger than the option. - - - - - Optional entrytype. When not set, or when not convertable to then determined by - - - - - Message length limit to write to the Event Log. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether to return to the first target after any successful write. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - File encoding. - - - - - Line ending mode. - - - - - Way file archives are numbered. - - - - - Name of the file to be used for an archive. - - - - - Indicates whether to automatically archive log files every time the specified time passes. - - - - - Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: - - - - - Maximum number of archive files that should be kept. - - - - - Indicates whether to compress archive files into the zip archive format. - - - - - Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. - - - - - Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. - - - - - Name of the file to write to. - - - - - Value specifying the date format to use when archiving files. - - - - - Indicates whether to archive old log file on startup. - - - - - Indicates whether to Create directories if they Do not exist. - - - - - Indicates whether to enable log file(s) to be deleted. - - - - - File attributes (Windows only). - - - - - Indicates whether to delete old log file on startup. - - - - - Indicates whether to replace file contents on each write instead of appending log message at the end. - - - - - Indicates whether concurrent writes to the log file by multiple processes on the same host. - - - - - Delay in milliseconds to wait before attempting to write to the file again. - - - - - Maximum number of log filenames that should be stored as existing. - - - - - Indicates whether concurrent writes to the log file by multiple processes on different network hosts. - - - - - Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). - - - - - Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. - - - - - Log file buffer size in bytes. - - - - - Indicates whether to automatically flush the file buffers after each log message. - - - - - Number of times the write is appended on the file before NLog discards the log message. - - - - - Indicates whether to keep log file open instead of opening and closing it on each logging event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Condition expression. Log events who meet this condition will be forwarded to the wrapped target. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Windows Domain name to change context to. - - - - - Required impersonation level. - - - - - Type of the logon provider. - - - - - Logon Type. - - - - - User account password. - - - - - Indicates whether to revert to the credentials of the process instead of impersonating another user. - - - - - Username to change context to. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Endpoint address. - - - - - Name of the endpoint configuration in WCF configuration file. - - - - - Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) - - - - - Client ID. - - - - - Indicates whether to include per-event properties in the payload sent to the server. - - - - - Indicates whether to use binary message encoding. - - - - - - - - - - - - - - Layout that should be use to calculate the value for the parameter. - - - - - Name of the parameter. - - - - - Type of the parameter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send message as HTML instead of plain text. - - - - - Encoding to be used for sending e-mail. - - - - - Indicates whether to add new lines between log entries. - - - - - CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Mail message body (repeated for each log message send in one mail). - - - - - Mail subject. - - - - - Sender's email address (e.g. joe@domain.com). - - - - - Indicates whether NewLine characters in the body should be replaced with tags. - - - - - Priority used for sending mails. - - - - - Indicates the SMTP client timeout. - - - - - SMTP Server to be used for sending. - - - - - SMTP Authentication mode. - - - - - Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. - - - - - Port number that SMTP Server is listening on. - - - - - Indicates whether the default Settings from System.Net.MailSettings should be used. - - - - - Folder where applications save mail messages to be processed by the local SMTP server. - - - - - Specifies how outgoing email messages will be handled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used when writing text to the queue. - - - - - Indicates whether to use the XML format when serializing message. This will also disable creating queues. - - - - - Indicates whether to check if a queue exists before writing to it. - - - - - Indicates whether to Create the queue if it Doesn't exists. - - - - - Label to associate with each message. - - - - - Name of the queue to write to. - - - - - Indicates whether to use recoverable messages (with guaranteed delivery). - - - - - - - - - - - - - - - - - Name of the target. - - - - - Class name. - - - - - Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Network address. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Indicates whether to keep connection open whenever possible. - - - - - Maximum current connections. 0 = no maximum. - - - - - Maximum queue size. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to perform layout calculation. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether performance counter should be automatically Created. - - - - - Name of the performance counter category. - - - - - Counter help text. - - - - - Name of the performance counter. - - - - - Performance counter type. - - - - - The value by which to increment the counter. - - - - - Performance counter instance name. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Default filter to be applied when no specific rule matches. - - - - - - - - - - - - - Condition to be tested. - - - - - Resulting filter to be applied when the condition matches. - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Number of times to repeat each log message. - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of retries that should be attempted on the wrapped target in case of a failure. - - - - - Time to wait between retries in milliseconds. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. - - - - - Encoding. - - - - - Web service method name. Only used with Soap. - - - - - Web service namespace. Only used with Soap. - - - - - Protocol to be used when calling web service. - - - - - Web service URL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). - - - - - Column delimiter. - - - - - Quote Character. - - - - - Quoting mode. - - - - - Indicates whether CVS should include header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout of the column. - - - - - Name of the column. - - - - - - - - - - - - - Option to suppress the extra spaces in the output json - - - - - - - - - - - - - - Determines wether or not this attribute will be Json encoded. - - - - - Layout that will be rendered as the attribute's value. - - - - - Name of the attribute. - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - - - - - - - - - - - - - - - - - Layout text. - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Condition expression. - - - - - - - - - - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/FFXIVClassic Map Server/WorldManager.cs b/FFXIVClassic Map Server/WorldManager.cs deleted file mode 100644 index 12e82dde..00000000 --- a/FFXIVClassic Map Server/WorldManager.cs +++ /dev/null @@ -1,1120 +0,0 @@ -using FFXIVClassic_Map_Server; -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.area; -using FFXIVClassic_Map_Server.actors.chara.npc; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.dataobjects.chara; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.login; -using MySql.Data.MySqlClient; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.packets.send.group; -using FFXIVClassic_Map_Server.packets.WorldPackets.Receive; -using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group; -using System.Threading; -using System.Diagnostics; -using FFXIVClassic_Map_Server.actors.director; - -namespace FFXIVClassic_Map_Server -{ - class WorldManager - { - private DebugProg debug = new DebugProg(); - private WorldMaster worldMaster = new WorldMaster(); - private Dictionary zoneList; - private Dictionary> seamlessBoundryList; - private Dictionary zoneEntranceList; - private Dictionary actorClasses = new Dictionary(); - private Dictionary currentPlayerParties = new Dictionary(); //GroupId, Party object - - private Server mServer; - - private const int MILIS_LOOPTIME = 10; - private Timer mZoneTimer; - - //Content Groups - public Dictionary mContentGroups = new Dictionary(); - private Object groupLock = new Object(); - public ulong groupIndexId = 1; - - public WorldManager(Server server) - { - mServer = server; - } - - public void LoadZoneList() - { - zoneList = new Dictionary(); - int count1 = 0; - int count2 = 0; - - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - id, - zoneName, - regionId, - classPath, - dayMusic, - nightMusic, - battleMusic, - isIsolated, - isInn, - canRideChocobo, - canStealth, - isInstanceRaid - FROM server_zones - WHERE zoneName IS NOT NULL and serverIp = @ip and serverPort = @port"; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - cmd.Parameters.AddWithValue("@ip", ConfigConstants.OPTIONS_BINDIP); - cmd.Parameters.AddWithValue("@port", ConfigConstants.OPTIONS_PORT); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(1), reader.GetUInt16(2), reader.GetString(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetUInt16(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9), reader.GetBoolean(10), reader.GetBoolean(11)); - zoneList[zone.actorId] = zone; - count1++; - } - } - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - id, - parentZoneId, - privateAreaName, - privateAreaType, - className, - dayMusic, - nightMusic, - battleMusic - FROM server_zones_privateareas - WHERE privateAreaName IS NOT NULL"; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - uint parentZoneId = reader.GetUInt32("parentZoneId"); - - if (zoneList.ContainsKey(parentZoneId)) - { - Zone parent = zoneList[parentZoneId]; - PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetUInt32("privateAreaType"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic")); - parent.AddPrivateArea(privArea); - } - else - continue; - - count2++; - } - } - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2)); - } - - public void LoadZoneEntranceList() - { - zoneEntranceList = new Dictionary(); - int count = 0; - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - id, - zoneId, - spawnType, - spawnX, - spawnY, - spawnZ, - spawnRotation, - privateAreaName - FROM server_zones_spawnlocations"; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - uint id = reader.GetUInt32(0); - string privArea = null; - - if (!reader.IsDBNull(7)) - privArea = reader.GetString(7); - - ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), privArea, 1, reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6)); - zoneEntranceList[id] = entance; - count++; - } - } - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count)); - } - - public void LoadSeamlessBoundryList() - { - seamlessBoundryList = new Dictionary>(); - int count = 0; - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - * - FROM server_seamless_zonechange_bounds"; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - uint id = reader.GetUInt32("id"); - uint regionId = reader.GetUInt32("regionId"); - uint zoneId1 = reader.GetUInt32("zoneId1"); - uint zoneId2 = reader.GetUInt32("zoneId2"); - - float z1_x1 = reader.GetFloat("zone1_boundingbox_x1"); - float z1_y1 = reader.GetFloat("zone1_boundingbox_y1"); - float z1_x2 = reader.GetFloat("zone1_boundingbox_x2"); - float z1_y2 = reader.GetFloat("zone1_boundingbox_y2"); - - float z2_x1 = reader.GetFloat("zone2_boundingbox_x1"); - float z2_y1 = reader.GetFloat("zone2_boundingbox_y1"); - float z2_x2 = reader.GetFloat("zone2_boundingbox_x2"); - float z2_y2 = reader.GetFloat("zone2_boundingbox_y2"); - - float m_x1 = reader.GetFloat("merge_boundingbox_x1"); - float m_y1 = reader.GetFloat("merge_boundingbox_y1"); - float m_x2 = reader.GetFloat("merge_boundingbox_x2"); - float m_y2 = reader.GetFloat("merge_boundingbox_y2"); - - if (!seamlessBoundryList.ContainsKey(regionId)) - seamlessBoundryList.Add(regionId, new List()); - - seamlessBoundryList[regionId].Add(new SeamlessBoundry(regionId, zoneId1, zoneId2, z1_x1, z1_y1, z1_x2, z1_y2, z2_x1, z2_y1, z2_x2, z2_y2, m_x1, m_y1, m_x2, m_y2)); - - count++; - } - } - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - Program.Log.Info(String.Format("Loaded {0} region seamless boundries.", count)); - } - - public void LoadActorClasses() - { - int count = 0; - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - gamedata_actor_class.id, - classPath, - displayNameId, - propertyFlags, - eventConditions, - pushCommand, - pushCommandSub, - pushCommandPriority - FROM gamedata_actor_class - LEFT JOIN gamedata_actor_pushcommand - ON gamedata_actor_class.id = gamedata_actor_pushcommand.id - WHERE classPath <> '' - "; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - uint id = reader.GetUInt32("id"); - string classPath = reader.GetString("classPath"); - uint nameId = reader.GetUInt32("displayNameId"); - string eventConditions = null; - - uint propertyFlags = reader.GetUInt32("propertyFlags"); - - if (!reader.IsDBNull(4)) - eventConditions = reader.GetString("eventConditions"); - else - eventConditions = "{}"; - - ushort pushCommand = 0; - ushort pushCommandSub = 0; - byte pushCommandPriority = 0; - - if (!reader.IsDBNull(reader.GetOrdinal("pushCommand"))) - { - pushCommand = reader.GetUInt16("pushCommand"); - pushCommandSub = reader.GetUInt16("pushCommandSub"); - pushCommandPriority = reader.GetByte("pushCommandPriority"); - } - - ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions, pushCommand, pushCommandSub, pushCommandPriority); - actorClasses.Add(id, actorClass); - count++; - } - } - - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - Program.Log.Info(String.Format("Loaded {0} actor classes.", count)); - } - - public void LoadSpawnLocations() - { - int count = 0; - using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - try - { - conn.Open(); - - string query = @" - SELECT - actorClassId, - uniqueId, - zoneId, - privateAreaName, - privateAreaLevel, - positionX, - positionY, - positionZ, - rotation, - actorState, - animationId, - customDisplayName - FROM server_spawn_locations - "; - - MySqlCommand cmd = new MySqlCommand(query, conn); - - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - while (reader.Read()) - { - uint zoneId = reader.GetUInt32("zoneId"); - uint classId = reader.GetUInt32("actorClassId"); - if (!actorClasses.ContainsKey(classId)) - continue; - if (!zoneList.ContainsKey(zoneId)) - continue; - Zone zone = zoneList[zoneId]; - if (zone == null) - continue; - - string customName = null; - if (!reader.IsDBNull(11)) - customName = reader.GetString("customDisplayName"); - string uniqueId = reader.GetString("uniqueId"); - string privAreaName = reader.GetString("privateAreaName"); - uint privAreaLevel = reader.GetUInt32("privateAreaLevel"); - float x = reader.GetFloat("positionX"); - float y = reader.GetFloat("positionY"); - float z = reader.GetFloat("positionZ"); - float rot = reader.GetFloat("rotation"); - ushort state = reader.GetUInt16("actorState"); - uint animId = reader.GetUInt32("animationId"); - - SpawnLocation spawn = new SpawnLocation(classId, uniqueId, zoneId, privAreaName, privAreaLevel, x, y, z, rot, state, animId); - - zone.AddSpawnLocation(spawn); - - count++; - } - } - - } - catch (MySqlException e) - { Console.WriteLine(e); } - finally - { - conn.Dispose(); - } - } - - Program.Log.Info(String.Format("Loaded {0} spawn(s).", count)); - } - - public void SpawnAllActors() - { - Program.Log.Info("Spawning actors..."); - foreach (Zone z in zoneList.Values) - z.SpawnAllActors(true); - } - - //Moves the actor to the new zone if exists. No packets are sent nor position changed. Merged zone is removed. - public void DoSeamlessZoneChange(Player player, uint destinationZoneId) - { - Area oldZone; - - if (player.zone != null) - { - oldZone = player.zone; - oldZone.RemoveActorFromZone(player); - } - - //Add player to new zone and update - Zone newZone = GetZone(destinationZoneId); - - //This server does not contain that zoneId - if (newZone == null) - return; - - newZone.AddActorToZone(player); - - player.zone = newZone; - player.zoneId = destinationZoneId; - - player.zone2 = null; - player.zoneId2 = 0; - - player.SendSeamlessZoneInPackets(); - - player.SendMessage(0x20, "", "Doing Seamless Zone Change"); - - LuaEngine.GetInstance().CallLuaFunction(player, newZone, "onZoneIn", true); - } - - //Adds a second zone to pull actors from. Used for an improved seamless zone change. - public void MergeZones(Player player, uint mergedZoneId) - { - //Add player to new zone and update - Zone mergedZone = GetZone(mergedZoneId); - - //This server does not contain that zoneId - if (mergedZone == null) - return; - - mergedZone.AddActorToZone(player); - - player.zone2 = mergedZone; - player.zoneId2 = mergedZone.actorId; - - player.SendMessage(0x20, "", "Merging Zones"); - - LuaEngine.GetInstance().CallLuaFunction(player, mergedZone, "onZoneIn", true); - } - - //Checks all seamless bounding boxes in region to see if player needs to merge or zonechange - public void SeamlessCheck(Player player) - { - //Check if you are in a seamless bounding box - //WorldMaster.DoSeamlessCheck(this) -- Return - - /* - * Find what bounding box in region I am in - * ->If none, ignore - * ->If zone box && is my zone, ignore - * ->If zone box && is not my zone, DoSeamlessZoneChange - * ->If merge box, MergeZones - */ - - if (player.zone == null) - return; - - uint regionId = player.zone.regionId; - - if (!seamlessBoundryList.ContainsKey(regionId)) - return; - - foreach (SeamlessBoundry bounds in seamlessBoundryList[regionId]) - { - if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone1_x1, bounds.zone1_y1, bounds.zone1_x2, bounds.zone1_y2)) - { - if (player.zoneId == bounds.zoneId1 && player.zoneId2 == 0) - return; - - DoSeamlessZoneChange(player, bounds.zoneId1); - } - else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone2_x1, bounds.zone2_y1, bounds.zone2_x2, bounds.zone2_y2)) - { - if (player.zoneId == bounds.zoneId2 && player.zoneId2 == 0) - return; - - DoSeamlessZoneChange(player, bounds.zoneId2); - } - else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.merge_x1, bounds.merge_y1, bounds.merge_x2, bounds.merge_y2)) - { - uint merged; - if (player.zoneId == bounds.zoneId1) - merged = bounds.zoneId2; - else - merged = bounds.zoneId1; - - //Already merged - if (player.zoneId2 == merged) - return; - - MergeZones(player, merged); - } - } - } - - public bool CheckPosInBounds(float x, float y, float x1, float y1, float x2, float y2) - { - bool xIsGood = false; - bool yIsGood = false; - - if ((x1 < x && x < x2) || (x1 > x && x > x2)) - xIsGood = true; - - if ((y1 < y && y < y2) || (y1 > y && y > y2)) - yIsGood = true; - - return xIsGood && yIsGood; - } - - //Moves actor to new zone, and sends packets to spawn at the given zone entrance - public void DoZoneChange(Player player, uint zoneEntrance) - { - if (!zoneEntranceList.ContainsKey(zoneEntrance)) - { - Program.Log.Error("Given zone entrance was not found: " + zoneEntrance); - return; - } - - ZoneEntrance ze = zoneEntranceList[zoneEntrance]; - DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.privateAreaType, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); - } - - //Moves actor to new zone, and sends packets to spawn at the given coords. - public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, int destinationPrivateAreaType, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) - { - //Add player to new zone and update - Area newArea; - - if (destinationPrivateArea == null) - newArea = GetZone(destinationZoneId); - else //Add check for -1 if it is a instance - newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, (uint)destinationPrivateAreaType); - - //This server does not contain that zoneId - if (newArea == null) - { - Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName); - RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation); - return; - } - - player.playerSession.LockUpdates(true); - - Area oldZone = player.zone; - //Remove player from currentZone if transfer else it's login - if (player.zone != null) - { - oldZone.RemoveActorFromZone(player); - } - - newArea.AddActorToZone(player); - - //Update player actor's properties - player.zoneId = newArea is PrivateArea ? ((PrivateArea)newArea).GetParentZone().actorId : newArea.actorId; - - player.privateArea = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaName() : null; - player.privateAreaType = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaType() : 0; - player.zone = newArea; - player.positionX = spawnX; - player.positionY = spawnY; - player.positionZ = spawnZ; - player.rotation = spawnRotation; - - //Delete any GL directors - GuildleveDirector glDirector = player.GetGuildleveDirector(); - if (glDirector != null) - player.RemoveDirector(glDirector); - - //Delete content if have - if (player.currentContentGroup != null) - { - player.currentContentGroup.RemoveMember(player.actorId); - player.SetCurrentContentGroup(null); - - if (oldZone is PrivateAreaContent) - ((PrivateAreaContent)oldZone).CheckDestroy(); - } - - //Send packets - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2)); - player.SendZoneInPackets(this, spawnType); - player.playerSession.ClearInstance(); - player.SendInstanceUpdate(); - - player.playerSession.LockUpdates(false); - - //Send "You have entered an instance" if it's a Private Area - if (newArea is PrivateArea) - player.SendGameMessage(GetActor(), 34108, 0x20); - - LuaEngine.GetInstance().CallLuaFunction(player, newArea, "onZoneIn", true); - } - - //Moves actor within zone to spawn position - public void DoPlayerMoveInZone(Player player, uint zoneEntrance) - { - if (!zoneEntranceList.ContainsKey(zoneEntrance)) - { - Program.Log.Error("Given zone entrance was not found: " + zoneEntrance); - return; - } - - ZoneEntrance ze = zoneEntranceList[zoneEntrance]; - - if (ze.zoneId != player.zoneId) - return; - - DoPlayerMoveInZone(player, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation, ze.spawnType); - } - - //Moves actor within the zone - public void DoPlayerMoveInZone(Player player, float spawnX, float spawnY, float spawnZ, float spawnRotation, byte spawnType = 0xF) - { - //Remove player from currentZone if transfer else it's login - if (player.zone != null) - { - player.playerSession.LockUpdates(true); - player.zone.RemoveActorFromZone(player); - player.zone.AddActorToZone(player); - - //Update player actor's properties; - player.positionX = spawnX; - player.positionY = spawnY; - player.positionZ = spawnZ; - player.rotation = spawnRotation; - - //Send packets - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); - player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType)); - - player.playerSession.LockUpdates(false); - player.SendInstanceUpdate(); - } - } - - //Moves actor to new zone, and sends packets to spawn at the given coords. - public void DoZoneChangeContent(Player player, PrivateAreaContent contentArea, float spawnX, float spawnY, float spawnZ, float spawnRotation, ushort spawnType = SetActorPositionPacket.SPAWNTYPE_WARP_DUTY) - { - //Content area was null - if (contentArea == null) - { - Program.Log.Debug("Request to change to content area not on this server by: {0}.", player.customDisplayName); - return; - } - - player.playerSession.LockUpdates(true); - - Area oldZone = player.zone; - //Remove player from currentZone if transfer else it's login - if (player.zone != null) - { - oldZone.RemoveActorFromZone(player); - } - - contentArea.AddActorToZone(player); - - //Update player actor's properties - player.zoneId = contentArea.GetParentZone().actorId; - - player.privateArea = contentArea.GetPrivateAreaName(); - player.privateAreaType = contentArea.GetPrivateAreaType(); - player.zone = contentArea; - player.positionX = spawnX; - player.positionY = spawnY; - player.positionZ = spawnZ; - player.rotation = spawnRotation; - - //Send "You have entered an instance" if it's a Private Area - player.SendGameMessage(GetActor(), 34108, 0x20); - - //Send packets - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); - player.SendZoneInPackets(this, spawnType); - player.playerSession.ClearInstance(); - player.SendInstanceUpdate(); - - player.playerSession.LockUpdates(false); - - - - LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true); - } - - //Session started, zone into world - public void DoZoneIn(Player player, bool isLogin, ushort spawnType) - { - //Add player to new zone and update - Area playerArea; - if (player.privateArea != null) - playerArea = GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType); - else - playerArea = GetZone(player.zoneId); - - //This server does not contain that zoneId - if (playerArea == null) - return; - - //Set the current zone and add player - player.zone = playerArea; - - playerArea.AddActorToZone(player); - - //Send packets - if (!isLogin) - { - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2)); - //player.SendZoneInPackets(this, spawnType); - } - - player.SendZoneInPackets(this, spawnType); - - player.destinationZone = 0; - player.destinationSpawnType = 0; - Database.SavePlayerPosition(player); - - player.playerSession.LockUpdates(false); - - LuaEngine.GetInstance().CallLuaFunction(player, playerArea, "onZoneIn", true); - } - - public void ReloadZone(uint zoneId) - { - if (!zoneList.ContainsKey(zoneId)) - return; - - Zone zone = zoneList[zoneId]; - //zone.clear(); - //LoadNPCs(zone.actorId); - - } - - public ContentGroup CreateContentGroup(Director director, params Actor[] actors) - { - if (director == null) - return null; - - lock (groupLock) - { - uint[] initialMembers = null; - - if (actors != null) - { - initialMembers = new uint[actors.Length]; - for (int i = 0; i < actors.Length; i++) - initialMembers[i] = actors[i].actorId; - } - - groupIndexId = groupIndexId | 0x3000000000000000; - - ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers); - mContentGroups.Add(groupIndexId, contentGroup); - groupIndexId++; - if (initialMembers != null && initialMembers.Length != 0) - contentGroup.SendAll(); - - return contentGroup; - } - } - - public ContentGroup CreateContentGroup(Director director, List actors) - { - if (director == null) - return null; - - lock (groupLock) - { - uint[] initialMembers = null; - - if (actors != null) - { - initialMembers = new uint[actors.Count]; - for (int i = 0; i < actors.Count; i++) - initialMembers[i] = actors[i].actorId; - } - - groupIndexId = groupIndexId | 0x3000000000000000; - - ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers); - mContentGroups.Add(groupIndexId, contentGroup); - groupIndexId++; - if (initialMembers != null && initialMembers.Length != 0) - contentGroup.SendAll(); - - return contentGroup; - } - } - - public ContentGroup CreateGLContentGroup(Director director, List actors) - { - if (director == null) - return null; - - lock (groupLock) - { - uint[] initialMembers = null; - - if (actors != null) - { - initialMembers = new uint[actors.Count]; - for (int i = 0; i < actors.Count; i++) - initialMembers[i] = actors[i].actorId; - } - - groupIndexId = groupIndexId | 0x2000000000000000; - - GLContentGroup contentGroup = new GLContentGroup(groupIndexId, director, initialMembers); - mContentGroups.Add(groupIndexId, contentGroup); - groupIndexId++; - if (initialMembers != null && initialMembers.Length != 0) - contentGroup.SendAll(); - - return contentGroup; - } - } - - public void DeleteContentGroup(ulong groupId) - { - lock (groupLock) - { - if (mContentGroups.ContainsKey(groupId) && mContentGroups[groupId] is ContentGroup) - { - ContentGroup group = (ContentGroup)mContentGroups[groupId]; - mContentGroups.Remove(groupId); - } - } - } - - public bool SendGroupInit(Session session, ulong groupId) - { - if (mContentGroups.ContainsKey(groupId)) - { - mContentGroups[groupId].SendInitWorkValues(session); - return true; - } - return false; - } - - public void RequestWorldLinkshellCreate(Player player, string name, ushort crest) - { - SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest) - { - SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellDelete(Player player, string name) - { - SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank) - { - SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId) - { - SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellCancelInvite(Player player) - { - SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellLeave(Player player, string lsname) - { - SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName) - { - SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true); - player.QueuePacket(packet); - } - - public void RequestWorldLinkshellChangeActive(Player player, string lsname) - { - SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname); - player.QueuePacket(packet); - } - - private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) - { - ZoneConnection zc = Server.GetWorldConnection(); - zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation); - } - - //World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it. - public void PartyMemberListRecieved(PartySyncPacket syncPacket) - { - lock (currentPlayerParties) - { - Party group; - - //If no members on this server, get out or clean - if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0) - return; - else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0) - NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]); - - //Get or create group - if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId)) - { - group = new Party(syncPacket.partyGroupId, syncPacket.owner); - currentPlayerParties.Add(syncPacket.partyGroupId, group); - } - else - group = currentPlayerParties[syncPacket.partyGroupId]; - - group.SetLeader(syncPacket.owner); - group.members = syncPacket.memberActorIds.ToList(); - - //Add group to everyone - for (int i = 0; i < group.members.Count; i++ ) - { - uint member = group.members[i]; - Session session = Server.GetServer().GetSession(member); - - if (session == null) - continue; - - Player player = session.GetActor(); - if (player == null) - continue; - player.SetParty(group); - } - } - } - - //Player was removed from the party either due to leaving it or leaving the server. Remove if empty. - public void NoMembersInParty(Party party) - { - if (currentPlayerParties.ContainsKey(party.groupIndex)) - currentPlayerParties.Remove(party.groupIndex); - } - - public void CreateInvitePartyGroup(Player player, string name) - { - SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, name); - player.QueuePacket(invitePacket); - } - public void CreateInvitePartyGroup(Player player, uint actorId) - { - SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, actorId); - player.QueuePacket(invitePacket); - } - - public void GroupInviteResult(Player player, uint groupType, uint result) - { - SubPacket groupInviteResultPacket = GroupInviteResultPacket.BuildPacket(player.playerSession, groupType, result); - player.QueuePacket(groupInviteResultPacket); - } - - public void StartZoneThread() - { - mZoneTimer = new Timer(ZoneThreadLoop, null, 0, MILIS_LOOPTIME); - Program.Log.Info("Zone Loop has started"); - } - - public void ZoneThreadLoop(Object state) - { - lock (zoneList) - { - foreach (Area area in zoneList.Values) - area.Update(MILIS_LOOPTIME); - } - } - - public Player GetPCInWorld(string name) - { - if (Server.GetServer().GetSession(name) != null) - return Server.GetServer().GetSession(name).GetActor(); - else - return null; - } - - public Player GetPCInWorld(uint charId) - { - if (Server.GetServer().GetSession(charId) != null) - return Server.GetServer().GetSession(charId).GetActor(); - else - return null; - } - - public Actor GetActorInWorld(uint charId) - { - foreach (Zone zone in zoneList.Values) - { - Actor a = zone.FindActorInZone(charId); - if (a != null) - return a; - } - return null; - } - - public Actor GetActorInWorldByUniqueId(string uid) - { - foreach (Zone zone in zoneList.Values) - { - Actor a = zone.FindActorInZoneByUniqueID(uid); - if (a != null) - return a; - } - return null; - } - - public Zone GetZone(uint zoneId) - { - if (!zoneList.ContainsKey(zoneId)) - return null; - return zoneList[zoneId]; - } - - public PrivateArea GetPrivateArea(uint zoneId, string privateArea, uint privateAreaType) - { - if (!zoneList.ContainsKey(zoneId)) - return null; - - return zoneList[zoneId].GetPrivateArea(privateArea, privateAreaType); - } - - public WorldMaster GetActor() - { - return worldMaster; - } - - public DebugProg GetDebugActor() - { - return debug; - } - - public class ZoneEntrance - { - public uint zoneId; - public string privateAreaName; - public int privateAreaType; - public byte spawnType; - public float spawnX; - public float spawnY; - public float spawnZ; - public float spawnRotation; - - public ZoneEntrance(uint zoneId, string privateAreaName, int privateAreaType, byte spawnType, float x, float y, float z, float rot) - { - this.zoneId = zoneId; - this.privateAreaName = privateAreaName; - this.privateAreaType = privateAreaType; - this.spawnType = spawnType; - this.spawnX = x; - this.spawnY = y; - this.spawnZ = z; - this.spawnRotation = rot; - } - } - - public ZoneEntrance GetZoneEntrance(uint entranceId) - { - if (zoneEntranceList.ContainsKey(entranceId)) - return zoneEntranceList[entranceId]; - else - return null; - } - - public ActorClass GetActorClass(uint id) - { - if (actorClasses.ContainsKey(id)) - return actorClasses[id]; - else - return null; - } - } -} diff --git a/FFXIVClassic Map Server/actors/area/PrivateAreaContent.cs b/FFXIVClassic Map Server/actors/area/PrivateAreaContent.cs deleted file mode 100644 index 4cece65c..00000000 --- a/FFXIVClassic Map Server/actors/area/PrivateAreaContent.cs +++ /dev/null @@ -1,57 +0,0 @@ -using FFXIVClassic_Map_Server.actors.director; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.lua; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.area -{ - - class PrivateAreaContent : PrivateArea - { - private Director currentDirector; - private bool isContentFinished = false; - - public static PrivateAreaContent CreateContentArea(String scriptPath) - { - return null; - } - - public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list - : base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0) - { - currentDirector = director; - LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector); - } - - public Director GetContentDirector() - { - return currentDirector; - } - - public void ContentFinished() - { - isContentFinished = true; - } - - public void CheckDestroy() - { - if (isContentFinished) - { - bool noPlayersLeft = true; - foreach (Actor a in mActorList.Values) - { - if (a is Player) - noPlayersLeft = false; - } - if (noPlayersLeft) - GetParentZone().DeleteContentArea(this); - } - } - - } -} diff --git a/FFXIVClassic Map Server/actors/area/SpawnLocation.cs b/FFXIVClassic Map Server/actors/area/SpawnLocation.cs deleted file mode 100644 index 87c36f76..00000000 --- a/FFXIVClassic Map Server/actors/area/SpawnLocation.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.area -{ - class SpawnLocation - { - public uint classId; - public string uniqueId; - public uint zoneId; - public string privAreaName; - public uint privAreaLevel; - public float x; - public float y; - public float z; - public float rot; - public ushort state; - public uint animId; - - public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) - { - this.classId = classId; - this.uniqueId = uniqueId; - this.zoneId = zoneId; - this.privAreaName = privAreaName; - this.privAreaLevel = privAreaLevel; - this.x = x; - this.y = y; - this.z = z; - this.rot = rot; - this.state = state; - this.animId = animId; - } - } -} diff --git a/FFXIVClassic Map Server/actors/chara/AetheryteWork.cs b/FFXIVClassic Map Server/actors/chara/AetheryteWork.cs deleted file mode 100644 index f301ca3c..00000000 --- a/FFXIVClassic Map Server/actors/chara/AetheryteWork.cs +++ /dev/null @@ -1,22 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class AetheryteWork - { - public int iconGil; - public short guildleveId; - public short clearTime; - public int missionBonus; - public int difficultyBonus; - - public byte factionNumber; - public int factionBonus; - public byte factionCredit; - - public int glRewardItem; - public int glRewardNumber; - public int glRewardSubItem; - public int glRewardSubNumber; - - public byte difficulty; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/BattleSave.cs b/FFXIVClassic Map Server/actors/chara/BattleSave.cs deleted file mode 100644 index bf9a6000..00000000 --- a/FFXIVClassic Map Server/actors/chara/BattleSave.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class BattleSave - { - public float potencial = 6.6f; - public short[] skillLevel = new short[52]; - public short[] skillLevelCap = new short[52]; - public short[] skillPoint = new short[52]; - - public short physicalLevel; - public int physicalExp; - - public bool[] negotiationFlag= new bool[2]; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/BattleTemp.cs b/FFXIVClassic Map Server/actors/chara/BattleTemp.cs deleted file mode 100644 index 0d1c861f..00000000 --- a/FFXIVClassic Map Server/actors/chara/BattleTemp.cs +++ /dev/null @@ -1,48 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class BattleTemp - { - public const uint NAMEPLATE_SHOWN = 0; - public const uint TARGETABLE = 1; - //public const uint NAMEPLATE_SHOWN2 = 2; - public const uint NAMEPLATE_SHOWN2 = 3; - - public const uint STAT_STRENGTH = 3; - public const uint STAT_VITALITY = 4; - public const uint STAT_DEXTERITY = 5; - public const uint STAT_INTELLIGENCE = 6; - public const uint STAT_MIND = 7; - public const uint STAT_PIETY = 8; - - public const uint STAT_RESISTANCE_FIRE = 9; - public const uint STAT_RESISTANCE_ICE = 10; - public const uint STAT_RESISTANCE_WIND = 11; - public const uint STAT_RESISTANCE_LIGHTNING = 12; - public const uint STAT_RESISTANCE_EARTH = 13; - public const uint STAT_RESISTANCE_WATER = 14; - - public const uint STAT_ATTACK = 17; - public const uint STAT_ACCURACY = 15; - public const uint STAT_NORMALDEFENSE = 18; - public const uint STAT_EVASION = 16; - public const uint STAT_ATTACK_MAGIC = 24; - public const uint STAT_HEAL_MAGIC = 25; - public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26; - public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27; - - public const uint STAT_MAGIC_ACCURACY = 28; - public const uint STAT_MAGIC_EVASION = 29; - - public const uint STAT_CRAFT_PROCESSING = 30; - public const uint STAT_CRAFT_MAGIC_PROCESSING = 31; - public const uint STAT_CRAFT_PROCESS_CONTROL = 32; - - public const uint STAT_HARVEST_POTENCY = 33; - public const uint STAT_HARVEST_LIMIT = 34; - public const uint STAT_HARVEST_RATE = 35; - - public float[] castGauge_speed = { 1.0f, 0.25f}; - public bool[] timingCommandFlag = new bool[4]; - public ushort[] generalParameter = new ushort[35]; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/Character.cs b/FFXIVClassic Map Server/actors/chara/Character.cs deleted file mode 100644 index 6d56209e..00000000 --- a/FFXIVClassic Map Server/actors/chara/Character.cs +++ /dev/null @@ -1,120 +0,0 @@ - -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.Actors.Chara; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.utils; - -namespace FFXIVClassic_Map_Server.Actors -{ - class Character:Actor - { - public const int SIZE = 0; - public const int COLORINFO = 1; - public const int FACEINFO = 2; - public const int HIGHLIGHT_HAIR = 3; - public const int VOICE = 4; - public const int MAINHAND = 5; - public const int OFFHAND = 6; - public const int SPMAINHAND = 7; - public const int SPOFFHAND = 8; - public const int THROWING = 9; - public const int PACK = 10; - public const int POUCH = 11; - public const int HEADGEAR = 12; - public const int BODYGEAR = 13; - public const int LEGSGEAR = 14; - public const int HANDSGEAR = 15; - public const int FEETGEAR = 16; - public const int WAISTGEAR = 17; - public const int NECKGEAR = 18; - public const int L_EAR = 19; - public const int R_EAR = 20; - public const int R_WRIST = 21; - public const int L_WRIST = 22; - public const int R_RINGFINGER = 23; - public const int L_RINGFINGER = 24; - public const int R_INDEXFINGER = 25; - public const int L_INDEXFINGER = 26; - public const int UNKNOWN = 27; - - public bool isStatic = false; - - public uint modelId; - public uint[] appearanceIds = new uint[28]; - - public uint animationId = 0; - - public uint currentTarget = 0xC0000000; - public uint currentLockedTarget = 0xC0000000; - - public uint currentActorIcon = 0; - - public Work work = new Work(); - public CharaWork charaWork = new CharaWork(); - - public Group currentParty = null; - public ContentGroup currentContentGroup = null; - - public Character(uint actorID) : base(actorID) - { - //Init timer array to "notimer" - for (int i = 0; i < charaWork.statusShownTime.Length; i++) - charaWork.statusShownTime[i] = 0xFFFFFFFF; - } - - public SubPacket CreateAppearancePacket() - { - SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds); - return setappearance.BuildPacket(actorId); - } - - public SubPacket CreateInitStatusPacket() - { - return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status)); - } - - public SubPacket CreateSetActorIconPacket() - { - return SetActorIconPacket.BuildPacket(actorId, currentActorIcon); - } - - public SubPacket CreateIdleAnimationPacket() - { - return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId); - } - - public void SetQuestGraphic(Player player, int graphicNum) - { - player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum)); - } - - public void SetCurrentContentGroup(ContentGroup group) - { - if (group != null) - charaWork.currentContentGroup = group.GetTypeId(); - else - charaWork.currentContentGroup = 0; - - currentContentGroup = group; - - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this); - propPacketUtil.AddProperty("charaWork.currentContentGroup"); - zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done()); - - } - - public void PlayAnimation(uint animId, bool onlySelf = false) - { - if (onlySelf) - { - if (this is Player) - ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); - } - else - zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); - } - - } - -} diff --git a/FFXIVClassic Map Server/actors/chara/EventSave.cs b/FFXIVClassic Map Server/actors/chara/EventSave.cs deleted file mode 100644 index f6f9424d..00000000 --- a/FFXIVClassic Map Server/actors/chara/EventSave.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class EventSave - { - public bool bazaar; - public byte bazaarTax; - public byte repairType; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/EventTemp.cs b/FFXIVClassic Map Server/actors/chara/EventTemp.cs deleted file mode 100644 index 70701df2..00000000 --- a/FFXIVClassic Map Server/actors/chara/EventTemp.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class EventTemp - { - public bool bazaarRetail = false; - public bool bazaarRepair = false; - public bool bazaarMateria = false; - - public ushort[] linshellIcon = new ushort[4]; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/ParameterSave.cs b/FFXIVClassic Map Server/actors/chara/ParameterSave.cs deleted file mode 100644 index 4dd9f52c..00000000 --- a/FFXIVClassic Map Server/actors/chara/ParameterSave.cs +++ /dev/null @@ -1,31 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class ParameterSave - { - public short[] hp = new short[8]; - public short[] hpMax = new short[8]; - public short mp; - public short mpMax; - - public byte[] state_mainSkill = new byte[4]; - public short state_mainSkillLevel; - - public byte[] state_boostPointForSkill = new byte[4]; - - public uint[] commandSlot_recastTime = new uint[40]; - public bool[] commandSlot_compatibility = new bool[40]; - - public ushort[] giftCommandSlot_commandId = new ushort[10]; - - public ushort[] constanceCommandSlot_commandId = new ushort[10]; - - public byte abilityCostPoint_used; - public byte abilityCostPoint_max; - - public byte giftCostPoint_used; - public byte giftCostPoint_max; - - public byte constanceCostPoint_used; - public byte constanceCostPoint_max; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/ParameterTemp.cs b/FFXIVClassic Map Server/actors/chara/ParameterTemp.cs deleted file mode 100644 index 399e7e84..00000000 --- a/FFXIVClassic Map Server/actors/chara/ParameterTemp.cs +++ /dev/null @@ -1,17 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class ParameterTemp - { - public short tp = 0; - - public int targetInformation = 0; - - public ushort[] maxCommandRecastTime = new ushort[40]; - - public float[] forceControl_float_forClientSelf = { 1.0f, 1.0f, 0.0f, 0.0f}; - public short[] forceControl_int16_forClientSelf = { -1, -1 }; - - public byte[] otherClassAbilityCount = new byte[2]; - public byte[] giftCount = new byte[2]; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/Work.cs b/FFXIVClassic Map Server/actors/chara/Work.cs deleted file mode 100644 index 7f9e3f33..00000000 --- a/FFXIVClassic Map Server/actors/chara/Work.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class Work - { - public ushort[] guildleveId = new ushort[16]; - public bool[] guildleveDone = new bool[16]; - public bool[] guildleveChecked = new bool[16]; - - public bool betacheck = false; - - public bool[] event_achieve_aetheryte = new bool[128]; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/npc/NpcWork.cs b/FFXIVClassic Map Server/actors/chara/npc/NpcWork.cs deleted file mode 100644 index ca21d437..00000000 --- a/FFXIVClassic Map Server/actors/chara/npc/NpcWork.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors.Chara -{ - class NpcWork - { - public ushort pushCommand; - public int pushCommandSub; - public byte pushCommandPriority; - public byte hateType = 1; - } -} diff --git a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs b/FFXIVClassic Map Server/actors/chara/player/Equipment.cs deleted file mode 100644 index 702af284..00000000 --- a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs +++ /dev/null @@ -1,234 +0,0 @@ -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.send.actor.inventory; -using System.Collections.Generic; - -namespace FFXIVClassic_Map_Server.actors.chara.player -{ - class Equipment - { - public const int SLOT_MAINHAND = 0; - public const int SLOT_OFFHAND = 1; - public const int SLOT_THROWINGWEAPON = 4; - public const int SLOT_PACK = 5; - public const int SLOT_POUCH = 6; - public const int SLOT_HEAD = 8; - public const int SLOT_UNDERSHIRT = 9; - public const int SLOT_BODY = 10; - public const int SLOT_UNDERGARMENT = 11; - public const int SLOT_LEGS = 12; - public const int SLOT_HANDS = 13; - public const int SLOT_BOOTS = 14; - public const int SLOT_WAIST = 15; - public const int SLOT_NECK = 16; - public const int SLOT_EARS = 17; - public const int SLOT_WRISTS = 19; - public const int SLOT_RIGHTFINGER = 21; - public const int SLOT_LEFTFINGER = 22; - - private Player owner; - private ushort inventoryCapacity; - private ushort inventoryCode; - private InventoryItem[] list; - private Inventory normalInventory; - - private bool writeToDB = true; - - public Equipment(Player ownerPlayer, Inventory normalInventory, ushort capacity, ushort code) - { - owner = ownerPlayer; - inventoryCapacity = capacity; - inventoryCode = code; - list = new InventoryItem[inventoryCapacity]; - this.normalInventory = normalInventory; - } - - public InventoryItem GetItemAtSlot(ushort slot) - { - if (slot < list.Length) - return list[slot]; - else - return null; - } - - public void SendCheckEquipmentToPlayer(Player toPlayer) - { - List items = new List(); - for (ushort i = 0; i < list.Length; i++) - { - if (list[i] != null) - { - InventoryItem equipItem = new InventoryItem(list[i], i); - items.Add(equipItem); - } - } - - toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER)); - int currentIndex = 0; - - while (true) - { - if (items.Count - currentIndex >= 16) - toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex > 1) - toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex == 1) - { - toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex])); - currentIndex++; - } - else - break; - } - toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - public void SendFullEquipment(bool DoClear) - { - List slotsToUpdate = new List(); - for (ushort i = 0; i < list.Length; i++) - { - if (list[i] == null && DoClear) - slotsToUpdate.Add(0); - else if (list[i] != null) - slotsToUpdate.Add(i); - } - - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendEquipmentPackets(slotsToUpdate); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - public void SetEquipment(ushort[] slots, ushort[] itemSlots) - { - if (slots.Length != itemSlots.Length) - return; - - for (int i = 0; i < slots.Length; i++) - { - InventoryItem item = normalInventory.GetItemBySlot(itemSlots[i]); - - if (item == null) - continue; - - Database.EquipItem(owner, slots[i], item.uniqueId); - list[slots[i]] = normalInventory.GetItemBySlot(itemSlots[i]); - } - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - SendFullEquipment(false); - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - } - - public void SetEquipment(InventoryItem[] toEquip) - { - List slotsToUpdate = new List(); - for (ushort i = 0; i < toEquip.Length; i++) - { - if (toEquip[i] != null) - slotsToUpdate.Add(i); - } - list = toEquip; - } - - public void Equip(ushort slot, ushort invSlot) - { - InventoryItem item = normalInventory.GetItemBySlot(invSlot); - - if (item == null) - return; - - Equip(slot, item); - } - - public void Equip(ushort slot, InventoryItem item) - { - if (slot >= list.Length) - return; - - if (writeToDB) - Database.EquipItem(owner, slot, item.uniqueId); - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - - if (list[slot] != null) - normalInventory.RefreshItem(list[slot], item); - else - normalInventory.RefreshItem(item); - - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendEquipmentPackets(slot, item); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - - list[slot] = item; - } - - public void ToggleDBWrite(bool flag) - { - writeToDB = flag; - } - - public void Unequip(ushort slot) - { - if (slot >= list.Length) - return; - - if (writeToDB) - Database.UnequipItem(owner, slot); - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - - normalInventory.RefreshItem(list[slot]); - - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendEquipmentPackets(slot, null); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - - list[slot] = null; - } - - private void SendEquipmentPackets(ushort equipSlot, InventoryItem item) - { - if (item == null) - owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, equipSlot)); - else - owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, equipSlot, item.slot)); - } - - private void SendEquipmentPackets(List slotsToUpdate) - { - - int currentIndex = 0; - - while (true) - { - if (slotsToUpdate.Count - currentIndex >= 64) - owner.QueuePacket(EquipmentListX64Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex)); - else if (slotsToUpdate.Count - currentIndex >= 32) - owner.QueuePacket(EquipmentListX32Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex)); - else if (slotsToUpdate.Count - currentIndex >= 16) - owner.QueuePacket(EquipmentListX16Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex)); - else if (slotsToUpdate.Count - currentIndex > 1) - owner.QueuePacket(EquipmentListX08Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex)); - else if (slotsToUpdate.Count - currentIndex == 1) - { - owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], list[slotsToUpdate[currentIndex]].slot)); - currentIndex++; - } - else - break; - } - - } - - public int GetCapacity() - { - return list.Length; - } - - } -} diff --git a/FFXIVClassic Map Server/actors/chara/player/Inventory.cs b/FFXIVClassic Map Server/actors/chara/player/Inventory.cs deleted file mode 100644 index 970787ec..00000000 --- a/FFXIVClassic Map Server/actors/chara/player/Inventory.cs +++ /dev/null @@ -1,511 +0,0 @@ - -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.send.actor.inventory; -using System; -using System.Collections.Generic; -using System.Linq; - -namespace FFXIVClassic_Map_Server.actors.chara.player -{ - class Inventory - { - public const ushort NORMAL = 0x0000; //Max 0xC8 - public const ushort LOOT = 0x0004; //Max 0xA - public const ushort MELDREQUEST = 0x0005; //Max 0x04 - public const ushort BAZAAR = 0x0007; //Max 0x0A - public const ushort CURRENCY = 0x0063; //Max 0x140 - public const ushort KEYITEMS = 0x0064; //Max 0x500 - public const ushort EQUIPMENT = 0x00FE; //Max 0x23 - public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23 - - private Player owner; - private ushort inventoryCapacity; - private ushort inventoryCode; - private List list; - - public Inventory(Player ownerPlayer, ushort capacity, ushort code) - { - owner = ownerPlayer; - inventoryCapacity = capacity; - inventoryCode = code; - } - - #region Inventory Management - public void InitList(List itemsFromDB) - { - list = itemsFromDB; - } - - public InventoryItem GetItemBySlot(ushort slot) - { - if (slot < list.Count) - return list[slot]; - else - return null; - } - - public InventoryItem GetItemByUniqueId(ulong uniqueItemId) - { - foreach (InventoryItem item in list) - { - if (item.uniqueId == uniqueItemId) - return item; - } - return null; - } - - public InventoryItem GetItemByCatelogId(ulong catelogId) - { - foreach (InventoryItem item in list) - { - if (item.itemId == catelogId) - return item; - } - return null; - } - - public void RefreshItem(InventoryItem item) - { - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendInventoryPackets(item); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - public void RefreshItem(params InventoryItem[] items) - { - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendInventoryPackets(items.ToList()); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - public void RefreshItem(List items) - { - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendInventoryPackets(items); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - public void AddItem(uint itemId) - { - AddItem(itemId, 1, 1); - } - - public void AddItem(uint itemId, int quantity) - { - AddItem(itemId, quantity, 1); - } - - public bool AddItem(uint itemId, int quantity, byte quality) - { - if (!IsSpaceForAdd(itemId, quantity)) - return false; - - ItemData gItem = Server.GetItemGamedata(itemId); - List slotsToUpdate = new List(); - List addItemPackets = new List(); - - if (gItem == null) - { - Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId); - return false; - } - - //Check if item id exists - int quantityCount = quantity; - for (int i = 0; i < list.Count; i++) - { - InventoryItem item = list[i]; - if (item.itemId == itemId && item.quantity < gItem.maxStack) - { - slotsToUpdate.Add(item.slot); - int oldQuantity = item.quantity; - item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack); - quantityCount -= (gItem.maxStack - oldQuantity); - if (quantityCount <= 0) - break; - } - } - - //If it's unique, abort - //if (quantityCount > 0 && storedItem.isUnique) - // return ITEMERROR_UNIQUE; - - //If Inventory is full - //if (quantityCount > 0 && isInventoryFull()) - // return ITEMERROR_FULL; - - //Update lists and db - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - - //These had their quantities Changed - foreach (ushort slot in slotsToUpdate) - { - Database.SetQuantity(owner, slot, inventoryCode, list[slot].quantity); - - if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS) - SendInventoryPackets(list[slot]); - } - - //New item that spilled over - while (quantityCount > 0) - { - InventoryItem addedItem = Database.AddItem(owner, itemId, Math.Min(quantityCount, gItem.maxStack), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode); - - - list.Add(addedItem); - - if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS) - SendInventoryPackets(addedItem); - - quantityCount -= gItem.maxStack; - } - - if (inventoryCode == CURRENCY || inventoryCode == KEYITEMS) - SendFullInventory(); - - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - return true; - } - - public void AddItem(uint[] itemId) - { - if (!IsSpaceForAdd(itemId[0], itemId.Length)) - return; - - //Update lists and db - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - - int startPos = list.Count; - - //New item that spilled over - for (int i = 0; i < itemId.Length; i++) - { - ItemData gItem = Server.GetItemGamedata(itemId[i]); - InventoryItem addedItem = Database.AddItem(owner, itemId[i], 1, (byte)1, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode); - list.Add(addedItem); - } - - SendInventoryPackets(startPos); - - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - } - - public void RemoveItem(uint itemId, int quantity) - { - if (!HasItem(itemId, quantity)) - return; - - List slotsToUpdate = new List(); - List itemsToRemove = new List(); - List slotsToRemove = new List(); - List AddItemPackets = new List(); - - //Remove as we go along - int quantityCount = quantity; - ushort lowestSlot = 0; - for (int i = list.Count - 1; i >= 0; i--) - { - InventoryItem item = list[i]; - if (item.itemId == itemId) - { - int oldQuantity = item.quantity; - //Stack nomnomed - if (item.quantity - quantityCount <= 0) - { - itemsToRemove.Add(item); - slotsToRemove.Add(item.slot); - } - else - { - slotsToUpdate.Add(item.slot); - item.quantity -= quantityCount; //Stack reduced - } - - quantityCount -= oldQuantity; - lowestSlot = item.slot; - - if (quantityCount <= 0) - break; - } - } - - for (int i = 0; i < slotsToUpdate.Count; i++) - { - Database.SetQuantity(owner, slotsToUpdate[i], inventoryCode, list[slotsToUpdate[i]].quantity); - } - - int oldListSize = list.Count; - for (int i = 0; i < itemsToRemove.Count; i++) - { - Database.RemoveItem(owner, itemsToRemove[i].uniqueId, inventoryCode); - list.Remove(itemsToRemove[i]); - } - - //Realign slots - for (int i = lowestSlot; i < list.Count; i++) - list[i].slot = (ushort)i; - - //Added tail end items that need to be cleared for slot realignment - for (int i = oldListSize-1; i >= oldListSize - itemsToRemove.Count; i--) - { - if (!slotsToRemove.Contains((ushort)i)) - slotsToRemove.Add((ushort)i); - } - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - - SendInventoryPackets(lowestSlot); - SendInventoryRemovePackets(slotsToRemove); - - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - - if (inventoryCode == NORMAL) - owner.GetEquipment().SendFullEquipment(false); - - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - } - - public void RemoveItemByUniqueId(ulong itemDBId) - { - ushort slot = 0; - InventoryItem toDelete = null; - foreach (InventoryItem item in list) - { - if (item.uniqueId == itemDBId) - { - toDelete = item; - break; - } - slot++; - } - - if (toDelete == null) - return; - - int oldListSize = list.Count; - list.RemoveAt(slot); - Database.RemoveItem(owner, itemDBId, inventoryCode); - - //Realign slots - for (int i = slot; i < list.Count; i++) - list[i].slot = (ushort)i; - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - - SendInventoryPackets(slot); - SendInventoryRemovePackets(slot); - if (slot != oldListSize - 1) - SendInventoryRemovePackets((ushort)(oldListSize - 1)); - - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - - if (inventoryCode == NORMAL) - owner.GetEquipment().SendFullEquipment(false); - - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - - } - - public void RemoveItemAtSlot(ushort slot) - { - if (slot >= list.Count) - return; - - int oldListSize = list.Count; - list.RemoveAt((int)slot); - Database.RemoveItem(owner, slot, inventoryCode); - - //Realign slots - for (int i = slot; i < list.Count; i++) - list[i].slot = (ushort)i; - - owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - - SendInventoryPackets(slot); - SendInventoryRemovePackets(slot); - if (slot != oldListSize - 1) - SendInventoryRemovePackets((ushort)(oldListSize - 1)); - - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - - if (inventoryCode == NORMAL) - owner.GetEquipment().SendFullEquipment(false); - - owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); - } - - public void ChangeDurability(uint slot, uint durabilityChange) - { - - } - - public void ChangeSpiritBind(uint slot, uint spiritBindChange) - { - - } - - public void ChangeMateria(uint slot, byte materiaSlot, byte materiaId) - { - - } - #endregion - - #region Packet Functions - public void SendFullInventory() - { - owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); - SendInventoryPackets(0); - owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); - } - - private void SendInventoryPackets(InventoryItem item) - { - owner.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item)); - } - - private void SendInventoryPackets(List items) - { - int currentIndex = 0; - - while (true) - { - if (items.Count - currentIndex >= 64) - owner.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex >= 32) - owner.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex >= 16) - owner.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex > 1) - owner.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex)); - else if (items.Count - currentIndex == 1) - { - owner.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex])); - currentIndex++; - } - else - break; - } - - } - - private void SendInventoryPackets(int startOffset) - { - int currentIndex = startOffset; - - while (true) - { - if (list.Count - currentIndex >= 64) - owner.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, list, ref currentIndex)); - else if (list.Count - currentIndex >= 32) - owner.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, list, ref currentIndex)); - else if (list.Count - currentIndex >= 16) - owner.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, list, ref currentIndex)); - else if (list.Count - currentIndex > 1) - owner.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, list, ref currentIndex)); - else if (list.Count - currentIndex == 1) - { - owner.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, list[currentIndex])); - currentIndex++; - } - else - break; - } - - } - - private void SendInventoryRemovePackets(ushort index) - { - owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index)); - } - - private void SendInventoryRemovePackets(List indexes) - { - int currentIndex = 0; - - while (true) - { - if (indexes.Count - currentIndex >= 64) - owner.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); - else if (indexes.Count - currentIndex >= 32) - owner.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); - else if (indexes.Count - currentIndex >= 16) - owner.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); - else if (indexes.Count - currentIndex > 1) - owner.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); - else if (indexes.Count - currentIndex == 1) - { - owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, indexes[currentIndex])); - currentIndex++; - } - else - break; - } - - } - - #endregion - - #region Inventory Utils - - public bool IsFull() - { - return list.Count >= inventoryCapacity; - } - - public bool IsSpaceForAdd(uint itemId, int quantity) - { - int quantityCount = quantity; - for (int i = 0; i < list.Count; i++) - { - InventoryItem item = list[i]; - ItemData gItem = Server.GetItemGamedata(item.itemId); - if (item.itemId == itemId && item.quantity < gItem.maxStack) - { - quantityCount -= (gItem.maxStack - item.quantity); - if (quantityCount <= 0) - break; - } - } - - return quantityCount <= 0 || (quantityCount > 0 && !IsFull()); - } - - public bool HasItem(uint itemId) - { - return HasItem(itemId, 1); - } - - public bool HasItem(uint itemId, int minQuantity) - { - int count = 0; - - foreach (InventoryItem item in list) - { - if (item.itemId == itemId) - count += item.quantity; - - if (count >= minQuantity) - return true; - } - - return false; - } - - public int GetNextEmptySlot() - { - return list.Count == 0 ? 0 : list.Count(); - } - - #endregion - - } -} diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs deleted file mode 100644 index 241b74dc..00000000 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ /dev/null @@ -1,1734 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.chara.player; -using FFXIVClassic_Map_Server.actors.director; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.dataobjects.chara; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.events; -using FFXIVClassic_Map_Server.packets.send.actor.events; -using FFXIVClassic_Map_Server.packets.send.actor.inventory; -using FFXIVClassic_Map_Server.packets.send.events; -using FFXIVClassic_Map_Server.packets.send.player; -using FFXIVClassic_Map_Server.utils; -using System; -using System.Collections.Generic; -using MoonSharp.Interpreter; -using FFXIVClassic_Map_Server.packets.receive.events; -using FFXIVClassic_Map_Server.packets.send.actor.inventory; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.packets.send.group; -using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group; - -namespace FFXIVClassic_Map_Server.Actors -{ - class Player : Character - { - public const int CLASSID_PUG = 2; - public const int CLASSID_GLA = 3; - public const int CLASSID_MRD = 4; - public const int CLASSID_ARC = 7; - public const int CLASSID_LNC = 8; - public const int CLASSID_THM = 22; - public const int CLASSID_CNJ = 23; - - public const int CLASSID_CRP = 29; - public const int CLASSID_BSM = 30; - public const int CLASSID_ARM = 31; - public const int CLASSID_GSM = 32; - public const int CLASSID_LTW = 33; - public const int CLASSID_WVR = 34; - public const int CLASSID_ALC = 35; - public const int CLASSID_CUL = 36; - - public const int CLASSID_MIN = 39; - public const int CLASSID_BTN = 40; - public const int CLASSID_FSH = 41; - - public const int MAXSIZE_INVENTORY_NORMAL = 200; - public const int MAXSIZE_INVENTORY_CURRANCY = 320; - public const int MAXSIZE_INVENTORY_KEYITEMS = 500; - public const int MAXSIZE_INVENTORY_LOOT = 10; - public const int MAXSIZE_INVENTORY_MELDREQUEST = 4; - public const int MAXSIZE_INVENTORY_BAZAAR = 10; - public const int MAXSIZE_INVENTORY_EQUIPMENT = 35; - - public const int TIMER_TOTORAK = 0; - public const int TIMER_DZEMAEL = 1; - public const int TIMER_BOWL_OF_EMBERS_HARD = 2; - public const int TIMER_BOWL_OF_EMBERS = 3; - public const int TIMER_THORNMARCH = 4; - public const int TIMER_AURUMVALE = 5; - public const int TIMER_CUTTERSCRY = 6; - public const int TIMER_BATTLE_ALEPORT = 7; - public const int TIMER_BATTLE_HYRSTMILL = 8; - public const int TIMER_BATTLE_GOLDENBAZAAR = 9; - public const int TIMER_HOWLING_EYE_HARD = 10; - public const int TIMER_HOWLING_EYE = 11; - public const int TIMER_CASTRUM_TOWER = 12; - public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13; - public const int TIMER_RIVENROAD = 14; - public const int TIMER_RIVENROAD_HARD = 15; - public const int TIMER_BEHEST = 16; - public const int TIMER_COMPANYBEHEST = 17; - public const int TIMER_RETURN = 18; - public const int TIMER_SKIRMISH = 19; - - public const int NPCLS_GONE = 0; - public const int NPCLS_INACTIVE = 1; - public const int NPCLS_ACTIVE = 2; - public const int NPCLS_ALERT = 3; - - public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10 - 5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20 - 20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30 - 45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40 - 74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50 - - //Event Related - public uint currentEventOwner = 0; - public string currentEventName = ""; - - public Coroutine currentEventRunning; - - //Player Info - public uint destinationZone; - public ushort destinationSpawnType; - public uint[] timers = new uint[20]; - public ushort currentJob; - public uint currentTitle; - public uint playTime; - public uint lastPlayTimeUpdate; - public bool isGM = false; - public bool isZoneChanging = true; - - //Inventory - private Dictionary inventories = new Dictionary(); - private Equipment equipment; - - //GC Related - public byte gcCurrent; - public byte gcRankLimsa; - public byte gcRankGridania; - public byte gcRankUldah; - - //Mount Related - public bool hasChocobo; - public bool hasGoobbue; - public byte chocoboAppearance; - public string chocoboName; - public byte mountState = 0; - - public uint achievementPoints; - - //Property Array Request Stuff - private int lastPosition = 0; - private int lastStep = 0; - - //Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve) - public Quest[] questScenario = new Quest[16]; - public uint[] questGuildleve = new uint[8]; - - //Aetheryte - public uint homepoint = 0; - public byte homepointInn = 0; - - private List ownedDirectors = new List(); - private Director loginInitDirector = null; - - public PlayerWork playerWork = new PlayerWork(); - - public Session playerSession; - - public Player(Session cp, uint actorID) : base(actorID) - { - playerSession = cp; - actorName = String.Format("_pc{0:00000000}", actorID); - className = "Player"; - currentSubState = SetActorStatePacket.SUB_STATE_PLAYER; - - moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; - moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; - moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; - moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; - - inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); - inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); - inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY); - inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); - inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); - inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); - - equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT); - - //Set the Skill level caps of all FFXIV (classes)skills to 50 - for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++) - { - if (i != CLASSID_PUG && - i != CLASSID_MRD && - i != CLASSID_GLA && - i != CLASSID_MRD && - i != CLASSID_ARC && - i != CLASSID_LNC && - i != CLASSID_THM && - i != CLASSID_CNJ && - i != CLASSID_CRP && - i != CLASSID_BSM && - i != CLASSID_ARM && - i != CLASSID_GSM && - i != CLASSID_LTW && - i != CLASSID_WVR && - i != CLASSID_ALC && - i != CLASSID_CUL && - i != CLASSID_MIN && - i != CLASSID_BTN && - i != CLASSID_FSH) - charaWork.battleSave.skillLevelCap[i] = 0xFF; - else - charaWork.battleSave.skillLevelCap[i] = 50; - - } - - charaWork.property[0] = 1; - charaWork.property[1] = 1; - charaWork.property[2] = 1; - charaWork.property[4] = 1; - - charaWork.command[0] = 0xA0F00000 | 21001; - charaWork.command[1] = 0xA0F00000 | 21001; - - charaWork.command[2] = 0xA0F00000 | 21002; - charaWork.command[3] = 0xA0F00000 | 12004; - charaWork.command[4] = 0xA0F00000 | 21005; - charaWork.command[5] = 0xA0F00000 | 21006; - charaWork.command[6] = 0xA0F00000 | 21007; - charaWork.command[7] = 0xA0F00000 | 12009; - charaWork.command[8] = 0xA0F00000 | 12010; - charaWork.command[9] = 0xA0F00000 | 12005; - charaWork.command[10] = 0xA0F00000 | 12007; - charaWork.command[11] = 0xA0F00000 | 12011; - charaWork.command[12] = 0xA0F00000 | 22012; - charaWork.command[13] = 0xA0F00000 | 22013; - charaWork.command[14] = 0xA0F00000 | 29497; - charaWork.command[15] = 0xA0F00000 | 22015; - - charaWork.command[32] = 0xA0F00000 | 27191; - charaWork.command[33] = 0xA0F00000 | 22302; - charaWork.command[34] = 0xA0F00000 | 28466; - - charaWork.commandAcquired[27150 - 26000] = true; - - playerWork.questScenarioComplete[110001 - 110001] = true; - playerWork.questGuildleveComplete[120050 - 120001] = true; - - for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ ) - charaWork.additionalCommandAcquired[i] = true; - - for (int i = 0; i < charaWork.commandCategory.Length; i++) - charaWork.commandCategory[i] = 1; - - charaWork.battleTemp.generalParameter[3] = 1; - - charaWork.eventSave.bazaarTax = 5; - charaWork.battleSave.potencial = 6.6f; - - charaWork.battleSave.negotiationFlag[0] = true; - - charaWork.commandCategory[0] = 1; - charaWork.commandCategory[1] = 1; - charaWork.commandCategory[32] = 1; - charaWork.commandCategory[33] = 1; - charaWork.commandCategory[34] = 1; - - charaWork.parameterSave.commandSlot_compatibility[0] = true; - charaWork.parameterSave.commandSlot_compatibility[1] = true; - charaWork.parameterSave.commandSlot_compatibility[32] = true; - - charaWork.commandBorder = 0x20; - - charaWork.parameterTemp.tp = 3000; - - Database.LoadPlayerCharacter(this); - lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); - } - - public List Create0x132Packets() - { - List packets = new List(); - packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest")); - return packets; - } - - /* - * PLAYER ARGS: - * Unknown - Bool - * Unknown - Bool - * Is Init Director - Bool - * Unknown - Bool - * Unknown - Number - * Unknown - Bool - * Timer Array - 20 Number - */ - - public override SubPacket CreateScriptBindPacket(Player requestPlayer) - { - List lParams; - if (IsMyPlayer(requestPlayer.actorId)) - { - if (loginInitDirector != null) - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); - else - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", true, false, false, true, 0, false, timers, true); - } - else - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true); - - ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); - - return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); - } - - public override List GetSpawnPackets(Player requestPlayer, ushort spawnType) - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(8)); - if (IsMyPlayer(requestPlayer.actorId)) - subpackets.AddRange(Create0x132Packets()); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(this, spawnType)); - subpackets.Add(CreateAppearancePacket()); - subpackets.Add(CreateNamePacket()); - subpackets.Add(_0xFPacket.BuildPacket(actorId)); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateIdleAnimationPacket()); - subpackets.Add(CreateInitStatusPacket()); - subpackets.Add(CreateSetActorIconPacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); - subpackets.Add(CreateScriptBindPacket(requestPlayer)); - return subpackets; - } - - public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) - { - List subpackets = new List(); - - if (gcCurrent != 0) - subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); - - if (currentTitle != 0) - subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle)); - - if (currentJob != 0) - subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); - - if (IsMyPlayer(requestingPlayerActorId)) - { - subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); - - if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) - { - subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName)); - subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo)); - } - - if (hasGoobbue) - subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue)); - - subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints)); - - subpackets.Add(Database.GetLatestAchievements(this)); - subpackets.Add(Database.GetAchievementsPacket(this)); - } - - if (mountState == 1) - subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance)); - else if (mountState == 2) - subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1)); - - return subpackets; - } - - public override List GetInitPackets() - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); - - propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax"); - propPacketUtil.AddProperty("charaWork.battleSave.potencial"); - - //Properties - for (int i = 0; i < charaWork.property.Length; i++) - { - if (charaWork.property[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); - } - - //Parameters - propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.mp"); - propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); - propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - - //Status Times - for (int i = 0; i < charaWork.statusShownTime.Length; i++) - { - if (charaWork.statusShownTime[i] != 0xFFFFFFFF) - propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); - } - - //General Parameters - for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) - { - if (charaWork.battleTemp.generalParameter[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); - } - - propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]"); - propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); - - //Battle Save Skillpoint - - //Commands - propPacketUtil.AddProperty("charaWork.commandBorder"); - - propPacketUtil.AddProperty("charaWork.battleSave.negotiationFlag[0]"); - - for (int i = 0; i < charaWork.command.Length; i++) - { - if (charaWork.command[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", i)); - } - - - for (int i = 0; i < charaWork.commandCategory.Length; i++) - { - charaWork.commandCategory[i] = 1; - if (charaWork.commandCategory[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", i)); - } - - for (int i = 0; i < charaWork.commandAcquired.Length; i++) - { - if (charaWork.commandAcquired[i] != false) - propPacketUtil.AddProperty(String.Format("charaWork.commandAcquired[{0}]", i)); - } - - - for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++) - { - if (charaWork.additionalCommandAcquired[i] != false) - propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i)); - } - - for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++) - { - charaWork.parameterSave.commandSlot_compatibility[i] = true; - if (charaWork.parameterSave.commandSlot_compatibility[i]) - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i)); - } - - /* - for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++) - { - if (charaWork.parameterSave.commandSlot_recastTime[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i)); - } - */ - - //System - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]"); - - charaWork.parameterTemp.otherClassAbilityCount[0] = 4; - charaWork.parameterTemp.otherClassAbilityCount[1] = 5; - charaWork.parameterTemp.giftCount[1] = 5; - - propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[1]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.giftCount[1]"); - - propPacketUtil.AddProperty("charaWork.depictionJudge"); - - //Scenario - for (int i = 0; i < playerWork.questScenario.Length; i++) - { - if (playerWork.questScenario[i] != 0) - propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", i)); - } - - //Guildleve - Local - for (int i = 0; i < playerWork.questGuildleve.Length; i++) - { - if (playerWork.questGuildleve[i] != 0) - propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", i)); - } - - //Guildleve - Regional - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] != 0) - propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", i)); - if (work.guildleveDone[i] != false) - propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", i)); - if (work.guildleveChecked[i] != false) - propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i)); - } - - //NPC Linkshell - for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++) - { - if (playerWork.npcLinkshellChatCalling[i] != false) - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i)); - if (playerWork.npcLinkshellChatExtra[i] != false) - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i)); - } - - propPacketUtil.AddProperty("playerWork.restBonusExpRate"); - - //Profile - propPacketUtil.AddProperty("playerWork.tribe"); - propPacketUtil.AddProperty("playerWork.guardian"); - propPacketUtil.AddProperty("playerWork.birthdayMonth"); - propPacketUtil.AddProperty("playerWork.birthdayDay"); - propPacketUtil.AddProperty("playerWork.initialTown"); - - return propPacketUtil.Done(); - } - - public void SendSeamlessZoneInPackets() - { - QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); - QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); - } - - public void SendZoneInPackets(WorldManager world, ushort spawnType) - { - QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false)); - QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF)); - QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); - QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); - - QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); - - QueuePackets(GetSpawnPackets(this, spawnType)); - //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); - - #region Inventory & Equipment - QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); - inventories[Inventory.NORMAL].SendFullInventory(); - inventories[Inventory.CURRENCY].SendFullInventory(); - inventories[Inventory.KEYITEMS].SendFullInventory(); - inventories[Inventory.BAZAAR].SendFullInventory(); - inventories[Inventory.MELDREQUEST].SendFullInventory(); - inventories[Inventory.LOOT].SendFullInventory(); - equipment.SendFullEquipment(false); - playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); - #endregion - - playerSession.QueuePacket(GetInitPackets()); - - List areaMasterSpawn = zone.GetSpawnPackets(); - List debugSpawn = world.GetDebugActor().GetSpawnPackets(); - List worldMasterSpawn = world.GetActor().GetSpawnPackets(); - - playerSession.QueuePacket(areaMasterSpawn); - playerSession.QueuePacket(debugSpawn); - playerSession.QueuePacket(worldMasterSpawn); - - //Inn Packets (Dream, Cutscenes, Armoire) - - if (zone.isInn) - { - SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); - for (int i = 0; i < 2048; i++) - cutsceneBookPacket.cutsceneFlags[i] = true; - SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "", 11, 1, 1); - - packet.DebugPrintSubPacket(); - QueuePacket(packet); - QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId)); - } - - if (zone.GetWeatherDirector() != null) - { - playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); - } - - - foreach (Director director in ownedDirectors) - { - QueuePackets(director.GetSpawnPackets()); - QueuePackets(director.GetInitPackets()); - } - - if (currentContentGroup != null) - currentContentGroup.SendGroupPackets(playerSession); - } - - private void SendRemoveInventoryPackets(List slots) - { - int currentIndex = 0; - - while (true) - { - if (slots.Count - currentIndex >= 64) - QueuePacket(InventoryRemoveX64Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 32) - QueuePacket(InventoryRemoveX32Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 16) - QueuePacket(InventoryRemoveX16Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 8) - QueuePacket(InventoryRemoveX08Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex == 1) - QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, slots[currentIndex])); - else - break; - } - - } - - public bool IsMyPlayer(uint otherActorId) - { - return actorId == otherActorId; - } - - public void QueuePacket(SubPacket packet) - - { - playerSession.QueuePacket(packet); - } - - public void QueuePackets(List packets) - { - playerSession.QueuePacket(packets); - } - - public void SendPacket(string path) - { - try - { - BasePacket packet = new BasePacket(path); - packet.ReplaceActorID(actorId); - foreach (SubPacket p in packet.GetSubpackets()) - playerSession.QueuePacket(p); - } - catch (Exception e) - { - this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet."); - } - } - - public void BroadcastPacket(SubPacket packet, bool sendToSelf) - { - if (sendToSelf) - { - SubPacket clonedPacket = new SubPacket(packet, actorId); - QueuePacket(clonedPacket); - } - - foreach (Actor a in playerSession.actorInstanceList) - { - if (a is Player) - { - Player p = (Player)a; - - if (p.Equals(this)) - continue; - - SubPacket clonedPacket = new SubPacket(packet, a.actorId); - p.QueuePacket(clonedPacket); - } - } - } - - public void ChangeAnimation(uint animId) - { - Actor a = zone.FindActorInArea(currentTarget); - if (a is Npc) - ((Npc)a).animationId = animId; - } - - public void SetDCFlag(bool flag) - { - if (flag) - { - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true); - } - else - { - if (isGM) - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true); - else - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true); - } - } - - public void CleanupAndSave() - { - playerSession.LockUpdates(true); - - //Remove actor from zone and main server list - zone.RemoveActorFromZone(this); - - //Set Destination to 0 - this.destinationZone = 0; - this.destinationSpawnType = 0; - - //Clean up parties - RemoveFromCurrentPartyAndCleanup(); - - //Save Player - Database.SavePlayerPlayTime(this); - Database.SavePlayerPosition(this); - } - - public void CleanupAndSave(uint destinationZone, ushort spawnType, float destinationX, float destinationY, float destinationZ, float destinationRot) - { - playerSession.LockUpdates(true); - - //Remove actor from zone and main server list - zone.RemoveActorFromZone(this); - - //Clean up parties - RemoveFromCurrentPartyAndCleanup(); - - //Set destination - this.destinationZone = destinationZone; - this.destinationSpawnType = spawnType; - this.positionX = destinationX; - this.positionY = destinationY; - this.positionZ = destinationZ; - this.rotation = destinationRot; - - //Save Player - Database.SavePlayerPlayTime(this); - Database.SavePlayerPosition(this); - } - - public Area GetZone() - { - return zone; - } - - public void SendMessage(uint logType, string sender, string message) - { - QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); - } - - public void Logout() - { - QueuePacket(LogoutPacket.BuildPacket(actorId)); - CleanupAndSave(); - } - - public void QuitGame() - { - QueuePacket(QuitPacket.BuildPacket(actorId)); - CleanupAndSave(); - } - - public uint GetPlayTime(bool doUpdate) - { - if (doUpdate) - { - uint curTime = Utils.UnixTimeStampUTC(); - playTime += curTime - lastPlayTimeUpdate; - lastPlayTimeUpdate = curTime; - } - - return playTime; - } - - public void SavePlayTime() - { - Database.SavePlayerPlayTime(this); - } - - public void ChangeMusic(ushort musicId) - { - QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1)); - } - - public void SendMountAppearance() - { - if (mountState == 1) - BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true); - else if (mountState == 2) - BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true); - } - - public void SetMountState(byte mountState) - { - this.mountState = mountState; - SendMountAppearance(); - } - - public byte GetMountState() - { - return mountState; - } - - public void DoEmote(uint targettedActor, uint animId, uint descId) - { - BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true); - } - - public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - { - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); - } - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) - { - //SubPacket worldMasterMessage = - //zone.BroadcastPacketAroundActor(this, worldMasterMessage); - } - - public void GraphicChange(uint slot, uint graphicId) - { - appearanceIds[slot] = graphicId; - } - - public void GraphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId) - { - - uint mixedVariantId; - - if (weapId == 0) - mixedVariantId = ((variantId & 0x1F) << 5) | colorId; - else - mixedVariantId = variantId; - - uint graphicId = - (weapId & 0x3FF) << 20 | - (equipId & 0x3FF) << 10 | - (mixedVariantId & 0x3FF); - - appearanceIds[slot] = graphicId; - - } - - public void SendAppearance() - { - BroadcastPacket(CreateAppearancePacket(), true); - } - - public void SendCharaExpInfo() - { - if (lastStep == 0) - { - int maxLength; - if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E) - maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition; - else - maxLength = 0x5E; - - byte[] skillLevelBuffer = new byte[maxLength]; - Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length); - SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); - - charaInfo1.SetIsArrayMode(true); - if (maxLength == 0x5E) - { - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0); - lastPosition += maxLength; - } - else - { - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3); - lastPosition = 0; - lastStep++; - } - - charaInfo1.AddTarget(); - - QueuePacket(charaInfo1.BuildPacket(actorId)); - } - else if (lastStep == 1) - { - int maxLength; - if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E) - maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition; - else - maxLength = 0x5E; - - byte[] skillCapBuffer = new byte[maxLength]; - Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length); - SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); - - - if (maxLength == 0x5E) - { - charaInfo1.SetIsArrayMode(true); - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1); - lastPosition += maxLength; - } - else - { - charaInfo1.SetIsArrayMode(false); - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3); - lastStep = 0; - lastPosition = 0; - } - - charaInfo1.AddTarget(); - - QueuePacket(charaInfo1.BuildPacket(actorId)); - } - - } - - public int GetHighestLevel() - { - int max = 0; - foreach (short level in charaWork.battleSave.skillLevel) - { - if (level > max) - max = level; - } - return max; - } - - public InventoryItem[] GetGearset(ushort classId) - { - return Database.GetEquipment(this, classId); - } - - public void PrepareClassChange(byte classId) - { - //If new class, init abilties and level - - SendCharaExpInfo(); - } - - public void DoClassChange(byte classId) - { - //load hotbars - //Calculate stats - //Calculate hp/mp - - //Get Potenciel ?????? - - //Set HP/MP/TP PARAMS - - //Set mainskill and level - - //Set Parameters - - //Set current EXP - - //Set Hotbar Commands 1 - //Set Hotbar Commands 2 - //Set Hotbar Commands 3 - - //Check if bonus point available... set - - //Set rested EXP - - charaWork.parameterSave.state_mainSkill[0] = classId; - charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1]; - - playerWork.restBonusExpRate = 0.0f; - - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); - - propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); - propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - propertyBuilder.NewTarget("playerWork/expBonus"); - propertyBuilder.AddProperty("playerWork.restBonusExpRate"); - - List packets = propertyBuilder.Done(); - - foreach (SubPacket packet in packets) - BroadcastPacket(packet, true); - - Database.SavePlayerCurrentClass(this); - } - - public void GraphicChange(int slot, InventoryItem invItem) - { - if (invItem == null) - appearanceIds[slot] = 0; - else - { - ItemData item = Server.GetItemGamedata(invItem.itemId); - - if (item is EquipmentItem) - { - EquipmentItem eqItem = (EquipmentItem)item; - - uint mixedVariantId; - - if (eqItem.graphicsWeaponId == 0) - mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId; - else - mixedVariantId = eqItem.graphicsVariantId; - - uint graphicId = - (eqItem.graphicsWeaponId & 0x3FF) << 20 | - (eqItem.graphicsEquipmentId & 0x3FF) << 10 | - (mixedVariantId & 0x3FF); - - appearanceIds[slot] = graphicId; - } - - //Handle offhand - if (slot == MAINHAND && item is WeaponItem) - { - WeaponItem wpItem = (WeaponItem)item; - - uint graphicId = - (wpItem.graphicsOffhandWeaponId & 0x3FF) << 20 | - (wpItem.graphicsOffhandEquipmentId & 0x3FF) << 10 | - (wpItem.graphicsOffhandVariantId & 0x3FF); - - appearanceIds[SetActorAppearancePacket.OFFHAND] = graphicId; - } - } - - Database.SavePlayerAppearance(this); - BroadcastPacket(CreateAppearancePacket(), true); - } - - public Inventory GetInventory(ushort type) - { - if (inventories.ContainsKey(type)) - return inventories[type]; - else - return null; - } - - public int GetCurrentGil() - { - if (GetInventory(Inventory.CURRENCY).HasItem(1000001)) - return GetInventory(Inventory.CURRENCY).GetItemByCatelogId(1000001).quantity; - else - return 0; - } - - public Actor GetActorInInstance(uint actorId) - { - foreach (Actor a in playerSession.actorInstanceList) - { - if (a.actorId == actorId) - return a; - } - - return null; - } - - public void SetZoneChanging(bool flag) - { - isZoneChanging = flag; - } - - public bool IsInZoneChange() - { - return isZoneChanging; - } - - public Equipment GetEquipment() - { - return equipment; - } - - public byte GetInitialTown() - { - return playerWork.initialTown; - } - - public uint GetHomePoint() - { - return homepoint; - } - - public byte GetHomePointInn() - { - return homepointInn; - } - - public void SetHomePoint(uint aetheryteId) - { - homepoint = aetheryteId; - Database.SavePlayerHomePoints(this); - } - - public void SetHomePointInn(byte townId) - { - homepointInn = townId; - Database.SavePlayerHomePoints(this); - } - - public bool HasAetheryteNodeUnlocked(uint aetheryteId) - { - if (aetheryteId != 0) - return true; - else - return false; - } - - public int GetFreeQuestSlot() - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] == null) - return i; - } - - return -1; - } - - public int GetFreeGuildleveSlot() - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == 0) - return i; - } - - return -1; - } - - //For Lua calls, cause MoonSharp goes retard with uint - public void AddQuest(int id, bool isSilent = false) - { - AddQuest((uint)id, isSilent); - } - public void CompleteQuest(int id) - { - CompleteQuest((uint)id); - } - public bool HasQuest(int id) - { - return HasQuest((uint)id); - } - public Quest GetQuest(int id) - { - return GetQuest((uint)id); - } - public bool IsQuestCompleted(int id) - { - return IsQuestCompleted((uint)id); - } - public bool CanAcceptQuest(int id) - { - return CanAcceptQuest((uint)id); - } - //For Lua calls, cause MoonSharp goes retard with uint - - public void AddGuildleve(uint id) - { - int freeSlot = GetFreeGuildleveSlot(); - - if (freeSlot == -1) - return; - - work.guildleveId[freeSlot] = (ushort)id; - Database.SaveGuildleve(this, id, freeSlot); - SendGuildleveClientUpdate(freeSlot); - } - - public void MarkGuildleve(uint id, bool abandoned, bool completed) - { - if (HasGuildleve(id)) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - { - work.guildleveChecked[i] = completed; - work.guildleveDone[i] = abandoned; - Database.MarkGuildleve(this, id, abandoned, completed); - SendGuildleveMarkClientUpdate(i); - } - } - } - } - - public void RemoveGuildleve(uint id) - { - if (HasGuildleve(id)) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - { - Database.RemoveGuildleve(this, id); - work.guildleveId[i] = 0; - SendGuildleveClientUpdate(i); - break; - } - } - } - } - - public void AddQuest(uint id, bool isSilent = false) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - AddQuest(actor.actorName, isSilent); - } - - public void AddQuest(string name, bool isSilent = false) - { - Actor actor = Server.GetStaticActors(name); - - if (actor == null) - return; - - uint id = actor.actorId; - - int freeSlot = GetFreeQuestSlot(); - - if (freeSlot == -1) - return; - - playerWork.questScenario[freeSlot] = id; - questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0); - Database.SaveQuest(this, questScenario[freeSlot]); - SendQuestClientUpdate(freeSlot); - - if (!isSilent) - { - SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId()); - questScenario[freeSlot].NextPhase(0); - } - } - - public void CompleteQuest(uint id) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - CompleteQuest(actor.actorName); - } - - public void CompleteQuest(string name) - { - Actor actor = Server.GetStaticActors(name); - - if (actor == null) - return; - - uint id = actor.actorId; - if (HasQuest(id)) - { - Database.CompleteQuest(playerSession.GetActor(), id); - SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId()); - RemoveQuest(id); - } - } - - //TODO: Add checks for you being in an instance or main scenario - public void AbandonQuest(uint id) - { - Quest quest = GetQuest(id); - RemoveQuestByQuestId(id); - quest.DoAbandon(); - } - - public void RemoveQuestByQuestId(uint id) - { - RemoveQuest((0xA0F00000 | id)); - } - - public void RemoveQuest(uint id) - { - if (HasQuest(id)) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == id) - { - Database.RemoveQuest(this, questScenario[i].actorId); - questScenario[i] = null; - playerWork.questScenario[i] = 0; - SendQuestClientUpdate(i); - break; - } - } - } - } - - public void ReplaceQuest(uint oldId, uint newId) - { - if (HasQuest(oldId)) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | newId)); - playerWork.questScenario[i] = (0xA0F00000 | newId); - questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0); - Database.SaveQuest(this, questScenario[i]); - SendQuestClientUpdate(i); - break; - } - } - } - } - - public bool CanAcceptQuest(string name) - { - if (!IsQuestCompleted(name) && !HasQuest(name)) - return true; - else - return false; - } - - public bool CanAcceptQuest(uint id) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - return CanAcceptQuest(actor.actorName); - } - - public bool IsQuestCompleted(string questName) - { - Actor actor = Server.GetStaticActors(questName); - return IsQuestCompleted(actor.actorId); - } - - public bool IsQuestCompleted(uint questId) - { - return Database.IsQuestCompleted(this, 0xFFFFF & questId); - } - - public Quest GetQuest(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return questScenario[i]; - } - - return null; - } - - public Quest GetQuest(string name) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) - return questScenario[i]; - } - - return null; - } - - public bool HasQuest(string name) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) - return true; - } - - return false; - } - - public bool HasQuest(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return true; - } - - return false; - } - - public bool HasGuildleve(uint id) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - return true; - } - - return false; - } - - public int GetQuestSlot(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return i; - } - - return -1; - } - - public void SetNpcLS(uint npcLSId, uint state) - { - bool isCalling, isExtra; - isCalling = isExtra = false; - - switch (state) - { - case NPCLS_INACTIVE: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == false) - return; - - isExtra = true; - break; - case NPCLS_ACTIVE: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == false && playerWork.npcLinkshellChatCalling[npcLSId] == true) - return; - - isCalling = true; - break; - case NPCLS_ALERT: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == true) - return; - - isExtra = isCalling = true; - break; - } - - playerWork.npcLinkshellChatExtra[npcLSId] = isExtra; - playerWork.npcLinkshellChatCalling[npcLSId] = isCalling; - - Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); - - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendQuestClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this); - propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendGuildleveClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); - propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendGuildleveMarkClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); - propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot)); - propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - public void SendStartCastbar(uint commandId, uint endTime) - { - playerWork.castCommandClient = commandId; - playerWork.castEndClient = endTime; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); - propPacketUtil.AddProperty("playerWork.castEndClient"); - propPacketUtil.AddProperty("playerWork.castCommandClient"); - QueuePackets(propPacketUtil.Done()); - } - - public void SendEndCastbar() - { - playerWork.castCommandClient = 0; - playerWork.castEndClient = 0; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); - propPacketUtil.AddProperty("playerWork.castCommandClient"); - QueuePackets(propPacketUtil.Done()); - } - - public void SetLoginDirector(Director director) - { - if (ownedDirectors.Contains(director)) - loginInitDirector = director; - } - - public void AddDirector(Director director, bool spawnImmediatly = false) - { - if (!ownedDirectors.Contains(director)) - { - ownedDirectors.Add(director); - director.AddMember(this); - } - } - - public void SendDirectorPackets(Director director) - { - QueuePackets(director.GetSpawnPackets()); - QueuePackets(director.GetInitPackets()); - } - - public void RemoveDirector(Director director) - { - if (ownedDirectors.Contains(director)) - { - QueuePacket(RemoveActorPacket.BuildPacket(director.actorId)); - ownedDirectors.Remove(director); - director.RemoveMember(this); - } - } - - public GuildleveDirector GetGuildleveDirector() - { - foreach (Director d in ownedDirectors) - { - if (d is GuildleveDirector) - return (GuildleveDirector)d; - } - - return null; - } - - public Director GetDirector(string directorName) - { - foreach (Director d in ownedDirectors) - { - if (d.GetScriptPath().Equals(directorName)) - return d; - } - - return null; - } - - public Director GetDirector(uint id) - { - foreach (Director d in ownedDirectors) - { - if (d.actorId == id) - return d; - } - - return null; - } - - public void ExaminePlayer(Actor examinee) - { - Player toBeExamined; - if (examinee is Player) - toBeExamined = (Player)examinee; - else - return; - - QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId)); - toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this); - QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId)); - } - - public void SendDataPacket(params object[] parameters) - { - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = GenericDataPacket.BuildPacket(actorId, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void StartEvent(Actor owner, EventStartPacket start) - { - LuaEngine.GetInstance().EventStarted(this, owner, start); - } - - public void UpdateEvent(EventUpdatePacket update) - { - LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams); - } - - public void KickEvent(Actor actor, string conditionName, params object[] parameters) - { - if (actor == null) - return; - - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown) - { - QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName)); - } - - public void RunEventFunction(string functionName, params object[] parameters) - { - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = RunEventFunctionPacket.BuildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void EndEvent() - { - SubPacket p = EndEventPacket.BuildPacket(actorId, currentEventOwner, currentEventName); - p.DebugPrintSubPacket(); - QueuePacket(p); - - currentEventOwner = 0; - currentEventName = ""; - currentEventRunning = null; - } - - public void SendInstanceUpdate() - { - //Server.GetWorldManager().SeamlessCheck(this); - - //Update Instance - List aroundMe = new List(); - - if (zone != null) - aroundMe.AddRange(zone.GetActorsAroundActor(this, 50)); - if (zone2 != null) - aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50)); - playerSession.UpdateInstance(aroundMe); - } - - public bool IsInParty() - { - return currentParty != null; - } - - public bool IsPartyLeader() - { - if (IsInParty()) - { - Party party = (Party)currentParty; - return party.GetLeader() == actorId; - } - else - return false; - } - - public void PartyOustPlayer(uint actorId) - { - SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, actorId); - QueuePacket(oustPacket); - } - - public void PartyOustPlayer(string name) - { - SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, name); - QueuePacket(oustPacket); - } - - public void PartyLeave() - { - SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false); - QueuePacket(leavePacket); - } - - public void PartyDisband() - { - SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true); - QueuePacket(disbandPacket); - } - - public void PartyPromote(uint actorId) - { - SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, actorId); - QueuePacket(promotePacket); - } - - public void PartyPromote(string name) - { - SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, name); - QueuePacket(promotePacket); - } - - //A party member list packet came, set the party - public void SetParty(Party group) - { - if (group is Party) - { - RemoveFromCurrentPartyAndCleanup(); - currentParty = group; - } - } - - //Removes the player from the party and cleans it up if needed - public void RemoveFromCurrentPartyAndCleanup() - { - if (currentParty == null) - return; - - Party partyGroup = (Party) currentParty; - - for (int i = 0; i < partyGroup.members.Count; i++) - { - if (partyGroup.members[i] == actorId) - { - partyGroup.members.RemoveAt(i); - break; - } - } - - //currentParty.members.Remove(this); - if (partyGroup.members.Count == 0) - Server.GetWorldManager().NoMembersInParty((Party)currentParty); - currentParty = null; - } - - - - public void Update(double delta) - { - LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", true, delta); - } - - public void IssueChocobo(byte appearanceId, string nameResponse) - { - Database.IssuePlayerChocobo(this, appearanceId, nameResponse); - hasChocobo = true; - chocoboAppearance = appearanceId; - chocoboName = nameResponse; - } - - public void ChangeChocoboAppearance(byte appearanceId) - { - Database.ChangePlayerChocoboAppearance(this, appearanceId); - chocoboAppearance = appearanceId; - } - } -} diff --git a/FFXIVClassic Map Server/actors/command/Command.cs b/FFXIVClassic Map Server/actors/command/Command.cs deleted file mode 100644 index f4f0a538..00000000 --- a/FFXIVClassic Map Server/actors/command/Command.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors -{ - class Command : Actor - { - - public Command(uint actorID, string name) : base(actorID) - { - actorName = name; - } - - } -} diff --git a/FFXIVClassic Map Server/actors/director/Work/GuildleveWork.cs b/FFXIVClassic Map Server/actors/director/Work/GuildleveWork.cs deleted file mode 100644 index 105a427d..00000000 --- a/FFXIVClassic Map Server/actors/director/Work/GuildleveWork.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.director.Work -{ - - class GuildleveWork - { - public uint startTime = 0; - public sbyte[] aimNum = new sbyte[4]; - public sbyte[] aimNumNow = new sbyte[4]; - public sbyte[] uiState = new sbyte[4]; - public float[] markerX = new float[3]; - public float[] markerY = new float[3]; - public float[] markerZ = new float[3]; - public sbyte signal; - } - -} diff --git a/FFXIVClassic Map Server/actors/group/GLContentGroup.cs b/FFXIVClassic Map Server/actors/group/GLContentGroup.cs deleted file mode 100644 index ada138f3..00000000 --- a/FFXIVClassic Map Server/actors/group/GLContentGroup.cs +++ /dev/null @@ -1,29 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.director; -using FFXIVClassic_Map_Server.actors.group.Work; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.send.group; -using FFXIVClassic_Map_Server.packets.send.groups; -using FFXIVClassic_Map_Server.utils; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group -{ - class GLContentGroup : ContentGroup - { - public GLContentGroup(ulong groupIndex, Director director, uint[] initialMembers) - : base(groupIndex, director, initialMembers) - { - } - - public override uint GetTypeId() - { - return Group.ContentGroup_GuildleveGroup; - } - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/ContentGroupWork.cs b/FFXIVClassic Map Server/actors/group/work/ContentGroupWork.cs deleted file mode 100644 index 9029474f..00000000 --- a/FFXIVClassic Map Server/actors/group/work/ContentGroupWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class ContentGroupWork - { - public GlobalTemp _globalTemp = new GlobalTemp(); - public bool[] property = new bool[32]; - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/GlobalTemp.cs b/FFXIVClassic Map Server/actors/group/work/GlobalTemp.cs deleted file mode 100644 index 4faf2864..00000000 --- a/FFXIVClassic Map Server/actors/group/work/GlobalTemp.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class GlobalTemp - { - public ulong director; - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/GroupGlobalSave.cs b/FFXIVClassic Map Server/actors/group/work/GroupGlobalSave.cs deleted file mode 100644 index 3027fd05..00000000 --- a/FFXIVClassic Map Server/actors/group/work/GroupGlobalSave.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class GroupGlobalSave - { - public ulong master; - public ushort[] crestIcon = new ushort[4]; - public byte rank = 1; - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/GroupGlobalTemp.cs b/FFXIVClassic Map Server/actors/group/work/GroupGlobalTemp.cs deleted file mode 100644 index 18a1f826..00000000 --- a/FFXIVClassic Map Server/actors/group/work/GroupGlobalTemp.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class GroupGlobalTemp - { - public ulong owner; - - //For content group - public ulong director; - - //For relation group - public ulong host; - public uint variableCommand; - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/GroupMemberSave.cs b/FFXIVClassic Map Server/actors/group/work/GroupMemberSave.cs deleted file mode 100644 index 011e5b0a..00000000 --- a/FFXIVClassic Map Server/actors/group/work/GroupMemberSave.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class GroupMemberSave - { - //For LS - public byte rank; - - //For Retainers - public byte cdIDOffset; - public ushort placeName; - public byte conditions; - public byte level; - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/PartyWork.cs b/FFXIVClassic Map Server/actors/group/work/PartyWork.cs deleted file mode 100644 index d3b75640..00000000 --- a/FFXIVClassic Map Server/actors/group/work/PartyWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class PartyWork - { - public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); - } -} diff --git a/FFXIVClassic Map Server/actors/group/work/RelationWork.cs b/FFXIVClassic Map Server/actors/group/work/RelationWork.cs deleted file mode 100644 index b6f2f33a..00000000 --- a/FFXIVClassic Map Server/actors/group/work/RelationWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.actors.group.Work -{ - class RelationWork - { - public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); - } -} diff --git a/FFXIVClassic Map Server/actors/judge/Judge.cs b/FFXIVClassic Map Server/actors/judge/Judge.cs deleted file mode 100644 index 6e12a12a..00000000 --- a/FFXIVClassic Map Server/actors/judge/Judge.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace FFXIVClassic_Map_Server.Actors -{ - class Judge : Actor - { - public Judge(uint actorID, string name) : base(actorID) - { - actorName = name; - } - } -} diff --git a/FFXIVClassic Map Server/dataobjects/InventoryItem.cs b/FFXIVClassic Map Server/dataobjects/InventoryItem.cs deleted file mode 100644 index 318ff875..00000000 --- a/FFXIVClassic Map Server/dataobjects/InventoryItem.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.dataobjects -{ - class InventoryItem - { - public ulong uniqueId; - public uint itemId; - public int quantity = 1; - public ushort slot; - - public byte itemType; - public byte quality = 1; - - public int durability = 0; - public ushort spiritbind = 0; - - public byte materia1 = 0; - public byte materia2 = 0; - public byte materia3 = 0; - public byte materia4 = 0; - public byte materia5 = 0; - - //Bare Minimum - public InventoryItem(uint id, uint itemId, ushort slot) - { - this.uniqueId = id; - this.itemId = itemId; - this.quantity = 1; - this.slot = slot; - - ItemData gItem = Server.GetItemGamedata(itemId); - itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0; - } - - //For check command - public InventoryItem(InventoryItem item, ushort equipSlot) - { - this.uniqueId = item.uniqueId; - this.itemId = item.itemId; - this.quantity = item.quantity; - this.slot = equipSlot; - - this.itemType = item.itemType; - this.quality = item.quality; - - this.durability = item.durability; - this.spiritbind = item.spiritbind; - - this.materia1 = item.materia1; - this.materia2 = item.materia2; - this.materia3 = item.materia3; - this.materia4 = item.materia4; - this.materia5 = item.materia5; - } - - public InventoryItem(uint uniqueId, uint itemId, int quantity, ushort slot, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5) - { - this.uniqueId = uniqueId; - this.itemId = itemId; - this.quantity = quantity; - this.slot = slot; - this.itemType = itemType; - this.quality = qualityNumber; - this.durability = durability; - this.spiritbind = spiritbind; - this.materia1 = materia1; - this.materia2 = materia2; - this.materia3 = materia3; - this.materia4 = materia4; - this.materia5 = materia5; - } - - public byte[] ToPacketBytes() - { - byte[] data = new byte[0x70]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt64)uniqueId); - binWriter.Write((Int32)quantity); - binWriter.Write((UInt32)itemId); - binWriter.Write((UInt16)slot); - - binWriter.Write((UInt16)0x0001); - binWriter.Write((UInt32)0x00000000); - binWriter.Write((UInt32)0x00000000); - binWriter.Write((UInt32)0x00000000); - - binWriter.Write((UInt32)itemType); - - binWriter.Write((UInt32)0x00000000); - - binWriter.Write((byte)quality); - binWriter.Write((byte)0x01); - binWriter.Write((uint)durability); - - binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current); - - binWriter.Write((byte)0x01); - binWriter.Write((byte)0x01); - binWriter.Write((byte)0x01); - binWriter.Write((byte)0x01); - - binWriter.BaseStream.Seek(0x10, SeekOrigin.Current); - - binWriter.Write((ushort)spiritbind); - - binWriter.Write((byte)materia1); - binWriter.Write((byte)materia2); - binWriter.Write((byte)materia3); - binWriter.Write((byte)materia4); - binWriter.Write((byte)materia5); - } - } - - return data; - } - - } -} diff --git a/FFXIVClassic Map Server/dataobjects/RecruitmentDetails.cs b/FFXIVClassic Map Server/dataobjects/RecruitmentDetails.cs deleted file mode 100644 index af32614e..00000000 --- a/FFXIVClassic Map Server/dataobjects/RecruitmentDetails.cs +++ /dev/null @@ -1,20 +0,0 @@ -namespace FFXIVClassic_Map_Server.dataobjects -{ - class RecruitmentDetails - { - public string recruiterName; - public string comment; - - public uint purposeId; - public uint locationId; - public uint subTaskId; - public uint timeSinceStart; - - public uint[] discipleId = new uint[4]; - public uint[] classjobId = new uint[4]; - public byte[] minLvl = new byte[4]; - public byte[] maxLvl = new byte[4]; - public byte[] num = new byte[4]; - - } -} diff --git a/FFXIVClassic Map Server/dataobjects/database/DBWorld.cs b/FFXIVClassic Map Server/dataobjects/database/DBWorld.cs deleted file mode 100644 index 6b135ccd..00000000 --- a/FFXIVClassic Map Server/dataobjects/database/DBWorld.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Lobby_Server.dataobjects -{ - class DBWorld - { - public ushort id; - public string address; - public ushort port; - public ushort listPosition; - public ushort population; - public string name; - public bool isActive; - public string motd; - } -} diff --git a/FFXIVClassic Map Server/lua/LuaParam.cs b/FFXIVClassic Map Server/lua/LuaParam.cs deleted file mode 100644 index 263af598..00000000 --- a/FFXIVClassic Map Server/lua/LuaParam.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; - -namespace FFXIVClassic_Map_Server.lua -{ - class LuaParam - { - public int typeID; - public Object value; - - public LuaParam(int type, Object value) - { - this.typeID = type; - this.value = value; - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/ErrorPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Receive/ErrorPacket.cs deleted file mode 100644 index ae31462d..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Receive/ErrorPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive -{ - class ErrorPacket - { - public uint errorCode; - - public bool invalidPacket = false; - - public ErrorPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - errorCode = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs deleted file mode 100644 index f970004e..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive -{ - class SessionBeginPacket - { - public bool isLogin; - public bool invalidPacket = false; - - public SessionBeginPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - isLogin = binReader.ReadByte() != 0; - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs deleted file mode 100644 index 5a64741f..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class CreateLinkshellPacket - { - public const ushort OPCODE = 0x1025; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(Session session, string name, ushort crest, uint master) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); - binWriter.Write((UInt16)crest); - binWriter.Write((UInt32)master); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs deleted file mode 100644 index d9460354..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs +++ /dev/null @@ -1,27 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class DeleteLinkshellPacket - { - public const ushort OPCODE = 0x1027; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket BuildPacket(Session session, string name) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs deleted file mode 100644 index 02ca4f25..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class GroupInviteResultPacket - { - public const ushort OPCODE = 0x1023; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(Session session, uint groupType, uint result) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)groupType); - binWriter.Write((UInt32)result); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs deleted file mode 100644 index b4e894c8..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class LinkshellChangePacket - { - public const ushort OPCODE = 0x1028; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(Session session, string lsName) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs deleted file mode 100644 index 9ad80615..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs +++ /dev/null @@ -1,23 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class LinkshellInviteCancelPacket - { - public const ushort OPCODE = 0x1030; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(Session session) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs deleted file mode 100644 index fee38aa0..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs +++ /dev/null @@ -1,31 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class LinkshellInvitePacket - { - public const ushort OPCODE = 0x1029; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(Session session, uint actorId, string linkshellName) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)actorId); - binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs deleted file mode 100644 index 652e83d0..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group -{ - class PartyLeavePacket - { - public const ushort OPCODE = 0x1021; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(Session session, bool isDisband) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)(isDisband ? 1 : 0)); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs deleted file mode 100644 index d05e8381..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs +++ /dev/null @@ -1,27 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send -{ - class SessionBeginConfirmPacket - { - public const ushort OPCODE = 0x1000; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(Session session, ushort errorCode = 0) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)session.id); - binWriter.Write((UInt16)errorCode); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs deleted file mode 100644 index 3f518d51..00000000 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs +++ /dev/null @@ -1,28 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send -{ - class SessionEndConfirmPacket - { - public const ushort OPCODE = 0x1001; - public const uint PACKET_SIZE = 0x30; - - public static SubPacket BuildPacket(Session session, uint destinationZone, ushort errorCode = 0) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)session.id); - binWriter.Write((UInt16)errorCode); - binWriter.Write((UInt32)destinationZone); - } - } - return new SubPacket(true, OPCODE, session.id, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/GroupCreatedPacket.cs b/FFXIVClassic Map Server/packets/receive/GroupCreatedPacket.cs deleted file mode 100644 index d4bd436a..00000000 --- a/FFXIVClassic Map Server/packets/receive/GroupCreatedPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class GroupCreatedPacket - { - public ulong groupId; - public string workString; - - public bool invalidPacket = false; - - public GroupCreatedPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - groupId = binReader.ReadUInt64(); - workString = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic Map Server/packets/receive/HandshakePacket.cs b/FFXIVClassic Map Server/packets/receive/HandshakePacket.cs deleted file mode 100644 index 20586f6e..00000000 --- a/FFXIVClassic Map Server/packets/receive/HandshakePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class HandshakePacket - { - bool invalidPacket = false; - - public uint actorID; - - public HandshakePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - binReader.BaseStream.Seek(4, SeekOrigin.Begin); - actorID = UInt32.Parse(Encoding.ASCII.GetString(binReader.ReadBytes(10))); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/LangaugeCodePacket.cs b/FFXIVClassic Map Server/packets/receive/LangaugeCodePacket.cs deleted file mode 100644 index c5e68583..00000000 --- a/FFXIVClassic Map Server/packets/receive/LangaugeCodePacket.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class LangaugeCodePacket - { - public bool invalidPacket = false; - public uint languageCode; - - public LangaugeCodePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - binReader.ReadUInt32(); - languageCode = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs b/FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs deleted file mode 100644 index 8f542aad..00000000 --- a/FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class LockTargetPacket - { - public bool invalidPacket = false; - public uint actorID; - public uint otherVal; //Camera related? - - public LockTargetPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - actorID = binReader.ReadUInt32(); - otherVal = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/PingPacket.cs b/FFXIVClassic Map Server/packets/receive/PingPacket.cs deleted file mode 100644 index 68ca8cba..00000000 --- a/FFXIVClassic Map Server/packets/receive/PingPacket.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class PingPacket - { - bool invalidPacket = false; - - public uint time; - - public PingPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - time = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs b/FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs deleted file mode 100644 index b38cd5a7..00000000 --- a/FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class SetTargetPacket - { - public bool invalidPacket = false; - public uint actorID; - public uint otherVal; //Usually 0xE0000000 - - public SetTargetPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - actorID = binReader.ReadUInt32(); - otherVal = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs b/FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs deleted file mode 100644 index a1d88502..00000000 --- a/FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class UpdatePlayerPositionPacket - { - bool invalidPacket = false; - - public ulong time; - public float x, y, z, rot; - public ushort moveState; //0: Standing, 1: Walking, 2: Running - - public UpdatePlayerPositionPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - time = binReader.ReadUInt64(); - x = binReader.ReadSingle(); - y = binReader.ReadSingle(); - z = binReader.ReadSingle(); - rot = binReader.ReadSingle(); - moveState = binReader.ReadUInt16(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic Map Server/packets/receive/ZoneInCompletePacket.cs b/FFXIVClassic Map Server/packets/receive/ZoneInCompletePacket.cs deleted file mode 100644 index ec717e62..00000000 --- a/FFXIVClassic Map Server/packets/receive/ZoneInCompletePacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class ZoneInCompletePacket - { - public bool invalidPacket = false; - public uint timestamp; - public int unknown; - - public ZoneInCompletePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - timestamp = binReader.ReadUInt32(); - unknown = binReader.ReadInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/_0x02ReceivePacket.cs b/FFXIVClassic Map Server/packets/receive/_0x02ReceivePacket.cs deleted file mode 100644 index aab20b5c..00000000 --- a/FFXIVClassic Map Server/packets/receive/_0x02ReceivePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class _0x02ReceivePacket - { - bool invalidPacket = false; - uint unknown; - - public _0x02ReceivePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); - unknown = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs b/FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs deleted file mode 100644 index 656531de..00000000 --- a/FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs +++ /dev/null @@ -1,43 +0,0 @@ -using FFXIVClassic_Map_Server.lua; -using System; -using System.Collections.Generic; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.events -{ - class EventUpdatePacket - { - public const ushort OPCODE = 0x012E; - public const uint PACKET_SIZE = 0x78; - - public bool invalidPacket = false; - - public uint actorID; - public uint scriptOwnerActorID; - public uint val1; - public uint val2; - public byte step; - public List luaParams; - - public EventUpdatePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - actorID = binReader.ReadUInt32(); - scriptOwnerActorID = binReader.ReadUInt32(); - val1 = binReader.ReadUInt32(); - val2 = binReader.ReadUInt32(); - step = binReader.ReadByte(); - luaParams = LuaUtils.ReadLuaParams(binReader); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs b/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs deleted file mode 100644 index 8e335d32..00000000 --- a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.recruitment -{ - class RecruitmentDetailsRequestPacket - { - public bool invalidPacket = false; - - public ulong recruitmentId; - - public RecruitmentDetailsRequestPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - recruitmentId = binReader.ReadUInt64(); - - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/social/AddRemoveSocialPacket.cs b/FFXIVClassic Map Server/packets/receive/social/AddRemoveSocialPacket.cs deleted file mode 100644 index 693d752e..00000000 --- a/FFXIVClassic Map Server/packets/receive/social/AddRemoveSocialPacket.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.receive.social -{ - class AddRemoveSocialPacket - { - public bool invalidPacket = false; - public string name; - - public AddRemoveSocialPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs b/FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs deleted file mode 100644 index 8353764a..00000000 --- a/FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.social -{ - class FriendlistRequestPacket - { - public bool invalidPacket = false; - public uint num1; - public uint num2; - - public FriendlistRequestPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - num1 = binReader.ReadUInt32(); - num2 = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs b/FFXIVClassic Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs deleted file mode 100644 index 22a1e18a..00000000 --- a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.supportdesk -{ - class FaqBodyRequestPacket - { - public bool invalidPacket = false; - public uint faqIndex; - public uint langCode; - - public FaqBodyRequestPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - faqIndex = binReader.ReadUInt32(); - langCode = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs b/FFXIVClassic Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs deleted file mode 100644 index 6862b8e5..00000000 --- a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.supportdesk -{ - class FaqListRequestPacket - { - public bool invalidPacket = false; - public uint langCode; - public uint unknown; - - public FaqListRequestPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - langCode = binReader.ReadUInt32(); - unknown = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs b/FFXIVClassic Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs deleted file mode 100644 index 4e88e164..00000000 --- a/FFXIVClassic Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.receive.supportdesk -{ - class GMSupportTicketPacket - { - public bool invalidPacket = false; - public string ticketTitle, ticketBody; - public uint ticketIssueIndex; - public uint langCode; - - public GMSupportTicketPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - langCode = binReader.ReadUInt32(); - ticketIssueIndex = binReader.ReadUInt32(); - ticketTitle = Encoding.ASCII.GetString(binReader.ReadBytes(0x80)).Trim(new[] { '\0' }); - ticketBody = Encoding.ASCII.GetString(binReader.ReadBytes(0x800)).Trim(new[] { '\0' }); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs b/FFXIVClassic Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs deleted file mode 100644 index e1875cb6..00000000 --- a/FFXIVClassic Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive.supportdesk -{ - class GMTicketIssuesRequestPacket - { - public bool invalidPacket = false; - public uint langCode; - - public GMTicketIssuesRequestPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - langCode = binReader.ReadUInt32(); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs deleted file mode 100644 index 45945c2c..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorQuestGraphicPacket - { - public const int NONE = 0x0; - public const int QUEST = 0x2; - public const int NOGRAPHIC = 0x3; - public const int QUEST_IMPORTANT = 0x4; - - public const ushort OPCODE = 0x00E3; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, int iconCode) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((Int32)iconCode); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs deleted file mode 100644 index 6cf7d5f9..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs +++ /dev/null @@ -1,21 +0,0 @@ -using FFXIVClassic.Common; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class AddActorPacket - { - public const ushort OPCODE = 0x00CA; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, byte val) - { - byte[] data = new byte[PACKET_SIZE-0x20]; - data[0] = val; //Why? - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs deleted file mode 100644 index b413eb7d..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class DeleteAllActorsPacket - { - public const ushort OPCODE = 0x0007; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId) - { - return new SubPacket(OPCODE, sourceActorId, new byte[8]); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs deleted file mode 100644 index 884fb575..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class MoveActorToPositionPacket - { - public const ushort OPCODE = 0x00CF; - public const uint PACKET_SIZE = 0x50; - - public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); - binWriter.Write((Single)x); - binWriter.Write((Single)y); - binWriter.Write((Single)z); - binWriter.Write((Single)rot); - binWriter.Write((ushort)moveState); - } - } - - SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); - return packet; - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs deleted file mode 100644 index cd5ed453..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs +++ /dev/null @@ -1,20 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class PlayAnimationOnActorPacket - { - public const ushort OPCODE = 0x00DA; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint animationID) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)animationID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs deleted file mode 100644 index 597b8373..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs +++ /dev/null @@ -1,31 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -using FFXIVClassic.Common; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class PlayBGAnimation - { - public const ushort OPCODE = 0x00D9; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, string animName) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(Encoding.ASCII.GetBytes(animName), 0, Encoding.ASCII.GetByteCount(animName) > 0x8 ? 0x8 : Encoding.ASCII.GetByteCount(animName)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs deleted file mode 100644 index 06344f2a..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class RemoveActorPacket - { - public const ushort OPCODE = 0x00CB; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourceActorId); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs deleted file mode 100644 index f1acefcb..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; - -using FFXIVClassic.Common; -using System; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorBGPropertiesPacket - { - public const ushort OPCODE = 0x00D8; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint val1, uint val2) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)val1); - binWriter.Write((UInt32)val2); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs deleted file mode 100644 index e5d52265..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorIconPacket - { - public const uint DISCONNECTING = 0x00010000; - public const uint ISGM = 0x00020000; - public const uint ISAFK = 0x00000100; - - public const ushort OPCODE = 0x0145; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint iconCode) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)iconCode); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs deleted file mode 100644 index 13dff947..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorIsZoningPacket - { - public const ushort OPCODE = 0x017B; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (byte)(isDimmed ? 1 : 0); - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs deleted file mode 100644 index 04d0d7f4..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorStatusAllPacket - { - public const ushort OPCODE = 0x0179; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = 0; i < statusIds.Length; i++) - { - if (i >= 20) - break; - binWriter.Write((UInt16)statusIds[i]); - } - } - } - - SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); - return packet; - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs deleted file mode 100644 index 32c98f5b..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorStatusPacket - { - public const ushort OPCODE = 0x0177; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)index); - binWriter.Write((UInt16)statusCode); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs deleted file mode 100644 index 5c8da573..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorSubStatPacket - { - public const ushort OPCODE = 0x144; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((byte)breakage); - binWriter.Write((byte)(((leftChant & 0xF) << 8) | (rightChant & 0xF))); - binWriter.Write((byte)(guard & 0xF)); - binWriter.Write((byte)((wasteStat & 0xF) << 8)); - binWriter.Write((byte)(statMode & 0xF)); - binWriter.Write((byte)0); - binWriter.Write((UInt16)(idleAnimationId&0xFFFF)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs deleted file mode 100644 index 6cae2cf8..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorTargetAnimatedPacket - { - public const ushort OPCODE = 0x00D3; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint targetID) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs deleted file mode 100644 index 1fa2e8b6..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs +++ /dev/null @@ -1,16 +0,0 @@ -using FFXIVClassic.Common; -using System; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetActorTargetPacket - { - public const ushort OPCODE = 0x00DB; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint targetID) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs deleted file mode 100644 index 1b6561ae..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class _0x132Packet - { - public const ushort OPCODE = 0x132; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)number); - binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs deleted file mode 100644 index 4826218e..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class _0xFPacket - { - public const ushort OPCODE = 0x000F; - public const uint PACKET_SIZE = 0x38; - - public static SubPacket BuildPacket(uint sourceActor) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - - } - } - - return new SubPacket(OPCODE, sourceActor, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs deleted file mode 100644 index e1958bf9..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs +++ /dev/null @@ -1,14 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.battle -{ - class BattleAction - { - public uint targetId; - public ushort amount; - public ushort worldMasterTextId; - public uint effectId; - public byte param; - public byte unknown; - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs deleted file mode 100644 index 99781b9e..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.battle -{ - class BattleActionX00Packet - { - public const ushort OPCODE = 0x013C; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourceActorId); - binWriter.Write((UInt32)animationId); - - //Missing... last value is float, string in here as well? - - binWriter.Seek(0x20, SeekOrigin.Begin); - binWriter.Write((UInt32)0); //Num actions (always 0 for this) - binWriter.Write((UInt16)commandId); - binWriter.Write((UInt16)810); //? - - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs deleted file mode 100644 index c172791e..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs +++ /dev/null @@ -1,45 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.send.actor.battle -{ - class BattleActionX01Packet - { - public const ushort OPCODE = 0x0139; - public const uint PACKET_SIZE = 0x58; - - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourceActorId); - binWriter.Write((UInt32)animationId); - - //Missing... last value is float, string in here as well? - - binWriter.Seek(0x20, SeekOrigin.Begin); - binWriter.Write((UInt32)1); //Num actions (always 1 for this) - binWriter.Write((UInt16)commandId); - binWriter.Write((UInt16)810); //? - - binWriter.Write((UInt32)targetActorId); - - binWriter.Write((UInt16)amount); - binWriter.Write((UInt16)worldMasterTextId); - - binWriter.Write((UInt32)effectId); - - binWriter.Write((Byte)param); - binWriter.Write((Byte)1); //? - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs deleted file mode 100644 index 49814e28..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs +++ /dev/null @@ -1,34 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors; -using System; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.events -{ - class SetEmoteEventCondition - { - public const ushort OPCODE = 0x016C; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((Byte)condition.unknown1); //4 - binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E - binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs deleted file mode 100644 index 5f0e85e8..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.events -{ - class SetEventStatus - { - public const ushort OPCODE = 0x0136; - public const uint PACKET_SIZE = 0x48; - - public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte unknown2, string conditionName) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)(enabled ? 1 : 0)); - binWriter.Write((Byte)unknown2); - binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs deleted file mode 100644 index 925758d7..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class EquipmentListX01Packet - { - public const ushort OPCODE = 0x014D; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID, ushort equipSlot, uint itemSlot) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)equipSlot); - binWriter.Write((UInt32)itemSlot); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs deleted file mode 100644 index c3f94f37..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs +++ /dev/null @@ -1,45 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class EquipmentListX08Packet - { - public const ushort OPCODE = 0x14E; - public const uint PACKET_SIZE = 0x58; - - public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List slotsToUpdate, ref int listOffset) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - int max; - if (slotsToUpdate.Count - listOffset <= 8) - max = slotsToUpdate.Count - listOffset; - else - max = 8; - - for (int i = 0; i < max; i++) - { - binWriter.Write((UInt16)slotsToUpdate[i]); - binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot); - listOffset++; - } - - binWriter.Seek(0x30, SeekOrigin.Begin); - binWriter.Write((UInt32)max); - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs deleted file mode 100644 index fe347718..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs +++ /dev/null @@ -1,43 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class EquipmentListX16Packet - { - public const ushort OPCODE = 0x14F; - public const uint PACKET_SIZE = 0x80; - - public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List slotsToUpdate, ref int listOffset) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - int max; - if (slotsToUpdate.Count - listOffset <= 16) - max = slotsToUpdate.Count - listOffset; - else - max = 16; - - for (int i = 0; i < max; i++) - { - binWriter.Write((UInt16)slotsToUpdate[i]); - binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot); - listOffset++; - } - - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs deleted file mode 100644 index 82614765..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs +++ /dev/null @@ -1,43 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class EquipmentListX32Packet - { - public const ushort OPCODE = 0x150; - public const uint PACKET_SIZE = 0xE0; - - public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List slotsToUpdate, ref int listOffset) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - int max; - if (slotsToUpdate.Count - listOffset <= 32) - max = slotsToUpdate.Count - listOffset; - else - max = 32; - - for (int i = 0; i < max; i++) - { - binWriter.Write((UInt16)slotsToUpdate[i]); - binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot); - listOffset++; - } - - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs deleted file mode 100644 index 05cb42c4..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs +++ /dev/null @@ -1,43 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class EquipmentListX64Packet - { - public const ushort OPCODE = 0x151; - public const uint PACKET_SIZE = 0x194; - - public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List slotsToUpdate, ref int listOffset) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - int max; - if (slotsToUpdate.Count - listOffset <= 64) - max = slotsToUpdate.Count - listOffset; - else - max = 64; - - for (int i = 0; i < max; i++) - { - binWriter.Write((UInt16)slotsToUpdate[i]); - binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot); - listOffset++; - } - - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs deleted file mode 100644 index 6f423d78..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs +++ /dev/null @@ -1,23 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryBeginChangePacket - { - public const ushort OPCODE = 0x016D; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId) - { - byte[] data = new byte[8]; - data[0] = 2; - return new SubPacket(OPCODE, sourceActorId, data); - } - - public static SubPacket BuildPacket(uint playerActorID) - { - byte[] data = new byte[8]; - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs deleted file mode 100644 index bab10398..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs +++ /dev/null @@ -1,16 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryEndChangePacket - { - public const ushort OPCODE = 0x016E; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId) - { - return new SubPacket(OPCODE, sourceActorId, new byte[8]); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs deleted file mode 100644 index b1f99ec0..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryItemEndPacket - { - - public const ushort OPCODE = 0x0149; - public const uint PACKET_SIZE = 0x90; - - public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset) - { - byte[] data; - - using (MemoryStream mem = new MemoryStream()) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = listOffset; i < items.Count; i++) - { - binWriter.Write(items[i].ToPacketBytes()); - listOffset++; - } - } - - data = mem.GetBuffer(); - } - - return new SubPacket(OPCODE, playerActorID, data); - } - - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs deleted file mode 100644 index f548e240..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryItemPacket - { - - public const ushort OPCODE = 0x014A; - public const uint PACKET_SIZE = 0x90; - - public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset) - { - byte[] data; - - using (MemoryStream mem = new MemoryStream()) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = listOffset; i < items.Count; i++) - { - binWriter.Write(items[i].ToPacketBytes()); - listOffset++; - } - } - - data = mem.GetBuffer(); - } - - return new SubPacket(OPCODE, playerActorID, data); - } - - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs deleted file mode 100644 index db5a2714..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs +++ /dev/null @@ -1,29 +0,0 @@ -using FFXIVClassic_Map_Server.dataobjects; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryListX01Packet - { - public const ushort OPCODE = 0x0148; - public const uint PACKET_SIZE = 0x90; - - public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(item.ToPacketBytes()); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs deleted file mode 100644 index 2893425b..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventoryRemoveX01Packet - { - public const ushort OPCODE = 0x0152; - public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, ushort slot) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)slot); - } - } - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs deleted file mode 100644 index 75d61bfa..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventorySetBeginPacket - { - public const ushort OPCODE = 0x0146; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code) - { - byte[] data = new byte[8]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourceActorId); - binWriter.Write((UInt16)size); - binWriter.Write((UInt16)code); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs deleted file mode 100644 index 5f899491..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs +++ /dev/null @@ -1,16 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory -{ - class InventorySetEndPacket - { - public const ushort OPCODE = 0x0147; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorId) - { - return new SubPacket(OPCODE, playerActorId, new byte[8]); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs b/FFXIVClassic Map Server/packets/send/LogoutPacket.cs deleted file mode 100644 index c657e769..00000000 --- a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs +++ /dev/null @@ -1,15 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class LogoutPacket - { - public const ushort OPCODE = 0x000E; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID) - { - return new SubPacket(OPCODE, playerActorID, new byte[8]); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/PongPacket.cs b/FFXIVClassic Map Server/packets/send/PongPacket.cs deleted file mode 100644 index 72714b25..00000000 --- a/FFXIVClassic Map Server/packets/send/PongPacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.receive -{ - class PongPacket - { - public const ushort OPCODE = 0x0001; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket BuildPacket(uint playerActorID, uint pingTicks) - { - byte[] data = new byte[PACKET_SIZE-0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using(BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)pingTicks); - binWriter.Write((UInt32)0x14D); - } - } - - SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data); - return subpacket; - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/QuitPacket.cs b/FFXIVClassic Map Server/packets/send/QuitPacket.cs deleted file mode 100644 index 1edc0699..00000000 --- a/FFXIVClassic Map Server/packets/send/QuitPacket.cs +++ /dev/null @@ -1,15 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class QuitPacket - { - public const ushort OPCODE = 0x0011; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId) - { - return new SubPacket(OPCODE, sourceActorId, new byte[8]); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs b/FFXIVClassic Map Server/packets/send/SetMapPacket.cs deleted file mode 100644 index cffb4507..00000000 --- a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class SetMapPacket - { - public const ushort OPCODE = 0x0005; - public const uint PACKET_SIZE = 0x30; - - public static SubPacket BuildPacket(uint playerActorID, uint mapID, uint regionID) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((uint)mapID); - binWriter.Write((uint)regionID); - binWriter.Write((uint)0x28); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs b/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs deleted file mode 100644 index 666ff463..00000000 --- a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class SetMusicPacket - { - public const ushort OPCODE = 0x000C; - public const uint PACKET_SIZE = 0x28; - - public const ushort EFFECT_IMMEDIATE = 0x1; - public const ushort EFFECT_CROSSFADE = 0x2; //?? - public const ushort EFFECT_LAYER = 0x3; //?? - public const ushort EFFECT_FADEIN = 0x4; - public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music - public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6; - - public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode) - { - ulong combined = (ulong)(musicID | (musicTrackMode << 16)); - return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs b/FFXIVClassic Map Server/packets/send/_0x02Packet.cs deleted file mode 100644 index ec5d8921..00000000 --- a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class _0x02Packet - { - public const ushort OPCODE = 0x0002; - public const uint PACKET_SIZE = 0x30; - - public static SubPacket BuildPacket(uint playerActorId, int val) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Seek(8, SeekOrigin.Begin); - binWriter.Write((UInt32)playerActorId); - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs b/FFXIVClassic Map Server/packets/send/_0x10Packet.cs deleted file mode 100644 index 843b8c39..00000000 --- a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class _0x10Packet - { - public const ushort OPCODE = 0x0010; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorId, int val) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)val); - } - } - - return new SubPacket(OPCODE, playerActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs b/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs deleted file mode 100644 index b38d3eaf..00000000 --- a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class _0xE2Packet - { - public const ushort OPCODE = 0x00E2; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID, int val) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (Byte) (val & 0xFF); - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs deleted file mode 100644 index 1c8e3ec5..00000000 --- a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.events -{ - class EndEventPacket - { - public const ushort OPCODE = 0x0131; - public const uint PACKET_SIZE = 0x50; - - public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - int maxBodySize = data.Length - 0x80; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourcePlayerActorId); - binWriter.Write((UInt32)0); - binWriter.Write((Byte)1); - binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); - } - } - - return new SubPacket(OPCODE, sourcePlayerActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs deleted file mode 100644 index fe0a2d19..00000000 --- a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs +++ /dev/null @@ -1,43 +0,0 @@ -using FFXIVClassic_Map_Server.lua; -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.events -{ - class KickEventPacket - { - public const ushort OPCODE = 0x012F; - public const uint PACKET_SIZE = 0x90; - - public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List luaParams) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourcePlayerActorId); - binWriter.Write((UInt32)targetEventActorId); - - int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0???? - - binWriter.Write((UInt32)test); - binWriter.Write((UInt32)0x30400000); - binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName)); - - binWriter.Seek(0x30, SeekOrigin.Begin); - - LuaUtils.WriteLuaParams(binWriter, luaParams); - } - } - - return new SubPacket(OPCODE, sourcePlayerActorId, data); - } - } - -} diff --git a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs b/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs deleted file mode 100644 index 919114ca..00000000 --- a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs +++ /dev/null @@ -1,40 +0,0 @@ -using FFXIVClassic_Map_Server.lua; -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.events -{ - class RunEventFunctionPacket - { - public const ushort OPCODE = 0x0130; - public const uint PACKET_SIZE = 0x2B8; - - public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - int maxBodySize = data.Length - 0x80; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)sourcePlayerActorId); - binWriter.Write((UInt32)eventOwnerActorID); - binWriter.Write((Byte)5); - binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); - binWriter.Seek(0x29, SeekOrigin.Begin); - binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction)); - binWriter.Seek(0x49, SeekOrigin.Begin); - - LuaUtils.WriteLuaParams(binWriter, luaParams); - } - } - - return new SubPacket(OPCODE, sourcePlayerActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMember.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMember.cs deleted file mode 100644 index 819d47ea..00000000 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMember.cs +++ /dev/null @@ -1,24 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.group -{ - class GroupMember - { - public uint actorId; - public int localizedName; - public uint unknown2; - public bool flag1; - public bool isOnline; - public string name; - - public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name) - { - this.actorId = actorId; - this.localizedName = localizedName; - this.unknown2 = unknown2; - this.flag1 = flag1; - this.isOnline = isOnline; - this.name = name == null ? "" : name; - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs deleted file mode 100644 index 5b24aa4d..00000000 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.send.group -{ - class GroupMembersBeginPacket - { - public const ushort OPCODE = 0x017D; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - //Write List Header - binWriter.Write((UInt64)locationCode); - binWriter.Write((UInt64)sequenceId); - //Write List Info - binWriter.Write((UInt64)group.groupIndex); - binWriter.Write((UInt32)group.GetMemberCount()); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs deleted file mode 100644 index 9bba4e06..00000000 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_Map_Server.packets.send.group -{ - class GroupMembersEndPacket - { - public const ushort OPCODE = 0x017E; - public const uint PACKET_SIZE = 0x38; - - public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - //Write List Header - binWriter.Write((UInt64)locationCode); - binWriter.Write((UInt64)sequenceId); - //Write List Info - binWriter.Write((UInt64)group.groupIndex); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs b/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs deleted file mode 100644 index cd13514a..00000000 --- a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.login -{ - class _0x2Packet - { - public const ushort OPCODE = 0x0002; - public const uint PACKET_SIZE = 0x30; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE-0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); - binWriter.Write((uint)sourceActorId); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs b/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs deleted file mode 100644 index b6321ecf..00000000 --- a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class AchievementEarnedPacket - { - public const ushort OPCODE = 0x019E; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint achievementID) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)achievementID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs b/FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs deleted file mode 100644 index 1240c077..00000000 --- a/FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using FFXIVClassic_Map_Server.lua; -using System.Collections.Generic; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class GenericDataPacket - { - public const ushort OPCODE = 0x0133; - public const uint PACKET_SIZE = 0xE0; - - public static SubPacket BuildPacket(uint sourceActorId, List luaParams) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - LuaUtils.WriteLuaParams(binWriter, luaParams); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs b/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs deleted file mode 100644 index f7145d07..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SendAchievementRatePacket - { - public const ushort OPCODE = 0x019F; - public const uint PACKET_SIZE = 0x30; - - public static SubPacket BuildPacket(uint sourceActorId, uint achievementId, uint progressCount, uint progressFlags) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt32)achievementId); - binWriter.Write((UInt32)progressCount); - binWriter.Write((UInt32)progressFlags); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs deleted file mode 100644 index 24f8e277..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetAchievementPointsPacket - { - public const ushort OPCODE = 0x019C; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint numAchievementPoints) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64) numAchievementPoints)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs deleted file mode 100644 index 2c2d4d07..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetChocoboNamePacket - { - public const ushort OPCODE = 0x0198; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket BuildPacket(uint sourceActorId, string name) - { - if (Encoding.Unicode.GetByteCount(name) >= 0x20) - name = "ERR: Too Long"; - return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs deleted file mode 100644 index b6e131dc..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetCurrentJobPacket - { - public const ushort OPCODE = 0x01A4; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint jobId) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)jobId)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs deleted file mode 100644 index 401df44c..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs +++ /dev/null @@ -1,34 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetCurrentMountChocoboPacket - { - public const int CHOCOBO_NORMAL = 0; - - public const int CHOCOBO_LIMSA1 = 0x1; - public const int CHOCOBO_LIMSA2 = 0x2; - public const int CHOCOBO_LIMSA3 = 0x3; - public const int CHOCOBO_LIMSA4 = 0x4; - - public const int CHOCOBO_GRIDANIA1 = 0x1F; - public const int CHOCOBO_GRIDANIA2 = 0x20; - public const int CHOCOBO_GRIDANIA3 = 0x21; - public const int CHOCOBO_GRIDANIA4 = 0x22; - - public const int CHOCOBO_ULDAH1 = 0x3D; - public const int CHOCOBO_ULDAH2 = 0x3E; - public const int CHOCOBO_ULDAH3 = 0x3F; - public const int CHOCOBO_ULDAH4 = 0x40; - - public const ushort OPCODE = 0x0197; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, int appearanceId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[5] = (byte)(appearanceId & 0xFF); - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs deleted file mode 100644 index 168ffd88..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs +++ /dev/null @@ -1,18 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetCurrentMountGoobbuePacket - { - - public const ushort OPCODE = 0x01a0; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, int appearanceId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (byte)(appearanceId & 0xFF); - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs deleted file mode 100644 index b4f120c9..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class SetGrandCompanyPacket - { - public const ushort OPCODE = 0x0194; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((Byte)currentAllegiance); - binWriter.Write((Byte)rankLimsa); - binWriter.Write((Byte)rankGridania); - binWriter.Write((Byte)rankUldah); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs deleted file mode 100644 index 9a72954d..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetHasChocoboPacket - { - public const ushort OPCODE = 0x0199; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, bool hasChocobo) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (byte)(hasChocobo ? 1 : 0); - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs deleted file mode 100644 index 475bee38..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetHasGoobbuePacket - { - public const ushort OPCODE = 0x01A1; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, bool hasGoobbue) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (byte)(hasGoobbue ? 1 : 0); - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs deleted file mode 100644 index 63fe48fc..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetLatestAchievementsPacket - { - public const ushort OPCODE = 0x019B; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket BuildPacket(uint sourceActorId, uint[] latestAchievementIDs) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = 0; i < 5; i++) - { - //Had less than 5 - if (i > latestAchievementIDs.Length) - break; - binWriter.Write((UInt32)latestAchievementIDs[i]); - } - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs deleted file mode 100644 index 3f2c4897..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs +++ /dev/null @@ -1,19 +0,0 @@ -using FFXIVClassic.Common; -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetPlayerDreamPacket - { - public const ushort OPCODE = 0x01A7; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint dreamID) - { - dreamID += 0x20E; - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)dreamID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs deleted file mode 100644 index 0bda349f..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using FFXIVClassic.Common; -using System; - -using FFXIVClassic.Common; -using System.IO; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetPlayerItemStoragePacket - { - public const ushort OPCODE = 0x01A5; - public const uint PACKET_SIZE = 0x50; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs deleted file mode 100644 index f99066c9..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetPlayerTitlePacket - { - public const ushort OPCODE = 0x019D; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, uint titleID) - { - return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)titleID)); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs deleted file mode 100644 index 93bd2644..00000000 --- a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player -{ - class SetSpecialEventWorkPacket - { - public const ushort OPCODE = 0x0196; - public const uint PACKET_SIZE = 0x38; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt16)0x00); - binWriter.Write((UInt16)18); //Just set it to Bomb Festival to unlock Bombdance - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs deleted file mode 100644 index 4ce5d714..00000000 --- a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.recruitment -{ - class EndRecruitmentPacket - { - public const ushort OPCODE = 0x01C4; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = 1; - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs deleted file mode 100644 index 8bccd698..00000000 --- a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.recruitment -{ - class RecruiterStatePacket - { - public const ushort OPCODE = 0x01C5; - public const uint PACKET_SIZE = 0x038; - - public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt64)recruitmentId); - binWriter.Write((UInt32)0); - binWriter.Write((byte)(isRecruiter ? 1 : 0)); - binWriter.Write((byte)(isRecruiting ? 1 : 0)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs b/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs deleted file mode 100644 index 9629575c..00000000 --- a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs +++ /dev/null @@ -1,19 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.recruitment -{ - class StartRecruitingResponse - { - public const ushort OPCODE = 0x01C3; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, bool success) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - data[0] = (byte)(success ? 0x1 : 0x0); - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs deleted file mode 100644 index 6cb39cdf..00000000 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.social -{ - class BlacklistAddedPacket - { - public const ushort OPCODE = 0x01C9; - public const uint PACKET_SIZE = 0x048; - - public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((byte)(isSuccess ? 1 : 0)); - binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs deleted file mode 100644 index b341c5d4..00000000 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.social -{ - class BlacklistRemovedPacket - { - public const ushort OPCODE = 0x01CA; - public const uint PACKET_SIZE = 0x048; - - public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((byte)(isSuccess ? 1 : 0)); - binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs deleted file mode 100644 index 6c7787a3..00000000 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.social -{ - class FriendlistAddedPacket - { - public const ushort OPCODE = 0x01CC; - public const uint PACKET_SIZE = 0x067; - - public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, long id, bool isOnline, string nameToAdd) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt64)id); - binWriter.Write((byte)(isOnline ? 1 : 0)); - binWriter.Write((byte)(isSuccess ? 1 : 0)); - binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs deleted file mode 100644 index 8e4d914c..00000000 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.social -{ - class FriendlistRemovedPacket - { - public const ushort OPCODE = 0x01CD; - public const uint PACKET_SIZE = 0x057; - - public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((byte)(isSuccess ? 1 : 0)); - binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs deleted file mode 100644 index c0b0f92c..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class EndGMTicketPacket - { - public const ushort OPCODE = 0x01D6; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = 1; - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs deleted file mode 100644 index 09359e91..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class FaqBodyResponsePacket - { - public const ushort OPCODE = 0x01D1; - public const uint PACKET_SIZE = 0x587; - - public static SubPacket BuildPacket(uint playerActorID, string faqsBodyText) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - int maxBodySize = data.Length - 0x04; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Seek(4, SeekOrigin.Begin); - binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText)); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs deleted file mode 100644 index 6c540d7d..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class FaqListResponsePacket - { - public const ushort OPCODE = 0x01D0; - public const uint PACKET_SIZE = 0x2B8; - - public static SubPacket BuildPacket(uint playerActorID, string[] faqsTitles) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = 0; i < faqsTitles.Length; i++) - { - binWriter.Seek(0x80 * i, SeekOrigin.Begin); - binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i])); - } - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs deleted file mode 100644 index 2974d7b8..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs +++ /dev/null @@ -1,21 +0,0 @@ -using FFXIVClassic.Common; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class GMTicketSentResponsePacket - { - public const ushort OPCODE = 0x01D5; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID, bool wasSent) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - data[0] = (byte)(wasSent ? 0x1 : 0x0); - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs deleted file mode 100644 index ad838b1d..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.IO; -using System.Text; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class IssueListResponsePacket - { - public const ushort OPCODE = 0x01D2; - public const uint PACKET_SIZE = 0x160; - - public static SubPacket BuildPacket(uint playerActorID, string[] issueStrings) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - for (int i = 0; i < (issueStrings.Length <= 5 ? issueStrings.Length : 5); i++) - { - binWriter.Seek(0x40 * i, SeekOrigin.Begin); - binWriter.Write(Encoding.ASCII.GetBytes(issueStrings[i]), 0, Encoding.ASCII.GetByteCount(issueStrings[i]) >= 0x40 ? 0x40 : Encoding.ASCII.GetByteCount(issueStrings[i])); - } - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs deleted file mode 100644 index 20eb219c..00000000 --- a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs +++ /dev/null @@ -1,17 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.supportdesk -{ - class StartGMTicketPacket - { - public const ushort OPCODE = 0x01D3; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint playerActorID, bool startGM) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - data[0] = (byte)(startGM ? 1 : 0); - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs b/FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs deleted file mode 100644 index 6e7c3941..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class ContentWork - { - public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs b/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs deleted file mode 100644 index 3a2ff84d..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class GroupGlobalSave - { - public ulong master; - public ushort[] crestIcon = new ushort[4]; - public byte rank = 1; - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs b/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs deleted file mode 100644 index f8ab5051..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class GroupGlobalTemp - { - public ulong owner; - - //For content group - public ulong director; - - //For relation group - public ulong host; - public uint variableCommand; - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs b/FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs deleted file mode 100644 index f72fa714..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class GroupMemberSave - { - //For LS - public byte rank; - - //For Retainers - public byte cdIDOffset; - public ushort placeName; - public byte conditions; - public byte level; - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs b/FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs deleted file mode 100644 index 9d58eb4e..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class LinkshellWork - { - public GroupGlobalSave _globalSave = new GroupGlobalSave(); - public GroupMemberSave[] _memberSave = new GroupMemberSave[128]; - - public LinkshellWork() - { - for (int i = 0; i < _memberSave.Length; i++) - _memberSave[i] = new GroupMemberSave(); - } - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs b/FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs deleted file mode 100644 index f8bcb97a..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class PartyWork - { - public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs b/FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs deleted file mode 100644 index 18eaab6e..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class RelationWork - { - public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); - } -} diff --git a/FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs b/FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs deleted file mode 100644 index 3fff116a..00000000 --- a/FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs +++ /dev/null @@ -1,14 +0,0 @@ - -namespace FFXIVClassic_World_Server.Actor.Group.Work -{ - class RetainerWork - { - public GroupMemberSave[] _memberSave = new GroupMemberSave[128]; - - public RetainerWork() - { - for (int i = 0; i < _memberSave.Length; i++) - _memberSave[i] = new GroupMemberSave(); - } - } -} diff --git a/FFXIVClassic World Server/DataObjects/DBWorld.cs b/FFXIVClassic World Server/DataObjects/DBWorld.cs deleted file mode 100644 index 8a2c3a3b..00000000 --- a/FFXIVClassic World Server/DataObjects/DBWorld.cs +++ /dev/null @@ -1,14 +0,0 @@ -namespace FFXIVClassic_World_Server.DataObjects -{ - class DBWorld - { - public uint id; - public string address; - public ushort port; - public ushort listPosition; - public ushort population; - public string name; - public bool isActive; - public string motd; - } -} diff --git a/FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs b/FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs deleted file mode 100644 index 21faf8f4..00000000 --- a/FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.DataObjects.Group -{ - class LinkshellMember : IComparable - { - public readonly uint charaId; - public readonly ulong lsId; - public byte rank; - - public LinkshellMember(uint charaId, ulong lsId, byte rank) - { - this.charaId = charaId; - this.lsId = lsId; - this.rank = rank; - } - - public int CompareTo(LinkshellMember other) - { - return Server.GetServer().GetNameForId(charaId).CompareTo(Server.GetServer().GetNameForId(other.charaId)); - } - } -} diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs b/FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs deleted file mode 100644 index acd5e535..00000000 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.DataObjects.Group -{ - class RetainerGroupMember - { - public uint id; - public string name; - public uint classActorId; - public byte cdIDOffset; - public ushort placeName; - public byte conditions; - public byte level; - - public RetainerGroupMember(uint id, string name, uint classActorId, byte cdIDOffset, ushort placeName, byte conditions, byte level) - { - this.id = id; - this.name = name; - this.classActorId = classActorId; - this.cdIDOffset = cdIDOffset; - this.placeName = placeName; - this.conditions = conditions; - this.level = level; - } - } -} diff --git a/FFXIVClassic World Server/DataObjects/LuaParam.cs b/FFXIVClassic World Server/DataObjects/LuaParam.cs deleted file mode 100644 index 8fe6a0f7..00000000 --- a/FFXIVClassic World Server/DataObjects/LuaParam.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; - -namespace FFXIVClassic_World_Server.DataObjects -{ - class LuaParam - { - public int typeID; - public Object value; - - public LuaParam(int type, Object value) - { - this.typeID = type; - this.value = value; - } - } -} diff --git a/FFXIVClassic World Server/NLog.xsd b/FFXIVClassic World Server/NLog.xsd deleted file mode 100644 index 31cd6c0a..00000000 --- a/FFXIVClassic World Server/NLog.xsd +++ /dev/null @@ -1,2601 +0,0 @@ - - - - - - - - - - - - - - - Watch config file for changes and reload automatically. - - - - - Print internal NLog messages to the console. Default value is: false - - - - - Print internal NLog messages to the console error output. Default value is: false - - - - - Write internal NLog messages to the specified file. - - - - - Log level threshold for internal log messages. Default value is: Info. - - - - - Global log level threshold for application log messages. Messages below this level won't be logged.. - - - - - Pass NLog internal exceptions to the application. Default value is: false. - - - - - Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false - - - - - - - - - - - - - - Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). - - - - - - - - - - - - - - - - - Prefix for targets/layout renderers/filters/conditions loaded from this assembly. - - - - - Load NLog extensions from the specified file (*.dll) - - - - - Load NLog extensions from the specified assembly. Assembly name should be fully qualified. - - - - - - - - - - Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* - - - - - Comma separated list of levels that this rule matches. - - - - - Minimum level that this rule matches. - - - - - Maximum level that this rule matches. - - - - - Level that this rule matches. - - - - - Comma separated list of target names. - - - - - Ignore further rules if this one matches. - - - - - Enable or disable logging rule. Disabled rules are ignored. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the file to be included. The name is relative to the name of the current config file. - - - - - Ignore any errors in the include file. - - - - - - - Variable name. - - - - - Variable value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to add <!-- --> comments around all written texts. - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events that should be processed in a batch by the lazy writer thread. - - - - - Action to be taken when the lazy writer thread request queue count exceeds the set limit. - - - - - Limit on the number of requests in the lazy writer thread request queue. - - - - - Time in milliseconds to sleep between batches. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events to be buffered. - - - - - Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. - - - - - Indicates whether to use sliding timeout. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Viewer parameter name. - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to use default row highlighting rules. - - - - - The encoding for writing messages to the . - - - - - Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Condition that must be met in order to set the specified foreground and background color. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - Indicates whether to ignore case when comparing texts. - - - - - Regular expression to be matched. You must specify either text or regex. - - - - - Text to be matched. You must specify either text or regex. - - - - - Indicates whether to match whole words only. - - - - - Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send the log messages to the standard error instead of the standard output. - - - - - The encoding for writing messages to the . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. - - - - - Name of the connection string (as specified in <connectionStrings> configuration section. - - - - - Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. - - - - - Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. - - - - - Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. - - - - - Name of the database provider. - - - - - Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. - - - - - Indicates whether to keep the database connection open between the log events. - - - - - Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. - - - - - Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. - - - - - Text of the SQL command to be run on each log level. - - - - - Type of the SQL command to be run on each log level. - - - - - - - - - - - - - - - - - - - - - - - Type of the command. - - - - - Connection string to run the command against. If not provided, connection string from the target is used. - - - - - Indicates whether to ignore failures. - - - - - Command text. - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Database parameter name. - - - - - Database parameter precision. - - - - - Database parameter scale. - - - - - Database parameter size. - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Layout that renders event Category. - - - - - Layout that renders event ID. - - - - - Name of the Event Log to write to. This can be System, Application or any user-defined name. - - - - - Name of the machine on which Event Log service is running. - - - - - Value to be used as the event Source. - - - - - Action to take if the message is larger than the option. - - - - - Optional entrytype. When not set, or when not convertable to then determined by - - - - - Message length limit to write to the Event Log. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether to return to the first target after any successful write. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - File encoding. - - - - - Line ending mode. - - - - - Way file archives are numbered. - - - - - Name of the file to be used for an archive. - - - - - Indicates whether to automatically archive log files every time the specified time passes. - - - - - Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: - - - - - Maximum number of archive files that should be kept. - - - - - Indicates whether to compress archive files into the zip archive format. - - - - - Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. - - - - - Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. - - - - - Name of the file to write to. - - - - - Value specifying the date format to use when archiving files. - - - - - Indicates whether to archive old log file on startup. - - - - - Indicates whether to Create directories if they Do not exist. - - - - - Indicates whether to enable log file(s) to be deleted. - - - - - File attributes (Windows only). - - - - - Indicates whether to delete old log file on startup. - - - - - Indicates whether to replace file contents on each write instead of appending log message at the end. - - - - - Indicates whether concurrent writes to the log file by multiple processes on the same host. - - - - - Delay in milliseconds to wait before attempting to write to the file again. - - - - - Maximum number of log filenames that should be stored as existing. - - - - - Indicates whether concurrent writes to the log file by multiple processes on different network hosts. - - - - - Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). - - - - - Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. - - - - - Log file buffer size in bytes. - - - - - Indicates whether to automatically flush the file buffers after each log message. - - - - - Number of times the write is appended on the file before NLog discards the log message. - - - - - Indicates whether to keep log file open instead of opening and closing it on each logging event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Condition expression. Log events who meet this condition will be forwarded to the wrapped target. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Windows Domain name to change context to. - - - - - Required impersonation level. - - - - - Type of the logon provider. - - - - - Logon Type. - - - - - User account password. - - - - - Indicates whether to revert to the credentials of the process instead of impersonating another user. - - - - - Username to change context to. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Endpoint address. - - - - - Name of the endpoint configuration in WCF configuration file. - - - - - Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) - - - - - Client ID. - - - - - Indicates whether to include per-event properties in the payload sent to the server. - - - - - Indicates whether to use binary message encoding. - - - - - - - - - - - - - - Layout that should be use to calculate the value for the parameter. - - - - - Name of the parameter. - - - - - Type of the parameter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send message as HTML instead of plain text. - - - - - Encoding to be used for sending e-mail. - - - - - Indicates whether to add new lines between log entries. - - - - - CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Mail message body (repeated for each log message send in one mail). - - - - - Mail subject. - - - - - Sender's email address (e.g. joe@domain.com). - - - - - Indicates whether NewLine characters in the body should be replaced with tags. - - - - - Priority used for sending mails. - - - - - Indicates the SMTP client timeout. - - - - - SMTP Server to be used for sending. - - - - - SMTP Authentication mode. - - - - - Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. - - - - - Port number that SMTP Server is listening on. - - - - - Indicates whether the default Settings from System.Net.MailSettings should be used. - - - - - Folder where applications save mail messages to be processed by the local SMTP server. - - - - - Specifies how outgoing email messages will be handled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used when writing text to the queue. - - - - - Indicates whether to use the XML format when serializing message. This will also disable creating queues. - - - - - Indicates whether to check if a queue exists before writing to it. - - - - - Indicates whether to Create the queue if it Doesn't exists. - - - - - Label to associate with each message. - - - - - Name of the queue to write to. - - - - - Indicates whether to use recoverable messages (with guaranteed delivery). - - - - - - - - - - - - - - - - - Name of the target. - - - - - Class name. - - - - - Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Network address. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Indicates whether to keep connection open whenever possible. - - - - - Maximum current connections. 0 = no maximum. - - - - - Maximum queue size. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to perform layout calculation. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether performance counter should be automatically Created. - - - - - Name of the performance counter category. - - - - - Counter help text. - - - - - Name of the performance counter. - - - - - Performance counter type. - - - - - The value by which to increment the counter. - - - - - Performance counter instance name. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Default filter to be applied when no specific rule matches. - - - - - - - - - - - - - Condition to be tested. - - - - - Resulting filter to be applied when the condition matches. - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Number of times to repeat each log message. - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of retries that should be attempted on the wrapped target in case of a failure. - - - - - Time to wait between retries in milliseconds. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. - - - - - Encoding. - - - - - Web service method name. Only used with Soap. - - - - - Web service namespace. Only used with Soap. - - - - - Protocol to be used when calling web service. - - - - - Web service URL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). - - - - - Column delimiter. - - - - - Quote Character. - - - - - Quoting mode. - - - - - Indicates whether CVS should include header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout of the column. - - - - - Name of the column. - - - - - - - - - - - - - Option to suppress the extra spaces in the output json - - - - - - - - - - - - - - Determines wether or not this attribute will be Json encoded. - - - - - Layout that will be rendered as the attribute's value. - - - - - Name of the attribute. - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - - - - - - - - - - - - - - - - - Layout text. - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Condition expression. - - - - - - - - - - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/FFXIVClassic World Server/Packets/Receive/HelloPacket.cs b/FFXIVClassic World Server/Packets/Receive/HelloPacket.cs deleted file mode 100644 index 6f2992e5..00000000 --- a/FFXIVClassic World Server/Packets/Receive/HelloPacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Receive -{ - class HelloPacket - { - public bool invalidPacket = false; - public uint sessionId; - - public HelloPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - byte[] readIn = new byte[12]; - binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); - binReader.Read(readIn, 0, 12); - sessionId = UInt32.Parse(Encoding.ASCII.GetString(readIn)); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs b/FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs deleted file mode 100644 index ad94cc71..00000000 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets -{ - class ChatMessagePacket - { - public float posX; - public float posY; - public float posZ; - public float posRot; - - public uint logType; - - public string message; - - public bool invalidPacket = false; - - public ChatMessagePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - binReader.ReadUInt64(); - posX = binReader.ReadSingle(); - posY = binReader.ReadSingle(); - posZ = binReader.ReadSingle(); - posRot = binReader.ReadSingle(); - logType = binReader.ReadUInt32(); - message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' }); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs b/FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs deleted file mode 100644 index f7135041..00000000 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets -{ - class GroupCreatedPacket - { - public ulong groupId; - public string workString; - - public bool invalidPacket = false; - - public GroupCreatedPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - groupId = binReader.ReadUInt64(); - workString = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs b/FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs deleted file mode 100644 index ef20b3fc..00000000 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets -{ - class PartyChatMessagePacket - { - public uint actorId; - public string message; - - public bool invalidPacket = false; - - public PartyChatMessagePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try{ - actorId = binReader.ReadUInt32(); - message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' }); - } - catch (Exception){ - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs deleted file mode 100644 index d661ae52..00000000 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs +++ /dev/null @@ -1,44 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups -{ - class DeleteGroupPacket - { - public const ushort OPCODE = 0x0143; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket buildPacket(uint sessionId, Group group) - { - return buildPacket(sessionId, group.groupIndex); - } - - public static SubPacket buildPacket(uint sessionId, ulong groupId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - //Write control num ???? - binWriter.Write((UInt64)3); - - //Write Ids - binWriter.Write((UInt64)groupId); - binWriter.Write((UInt64)0); - binWriter.Write((UInt64)groupId); - } - } - - return new SubPacket(OPCODE, sessionId, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs deleted file mode 100644 index 8c6b8944..00000000 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs +++ /dev/null @@ -1,24 +0,0 @@ -using FFXIVClassic.Common; - -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups -{ - class GroupMember - { - public uint actorId; - public int localizedName; - public uint unknown2; - public bool flag1; - public bool isOnline; - public string name; - - public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name) - { - this.actorId = actorId; - this.localizedName = localizedName; - this.unknown2 = unknown2; - this.flag1 = flag1; - this.isOnline = isOnline; - this.name = name; - } - } -} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs deleted file mode 100644 index 46f15905..00000000 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs +++ /dev/null @@ -1,37 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups -{ - class GroupMembersBeginPacket - { - public const ushort OPCODE = 0x017D; - public const uint PACKET_SIZE = 0x40; - - public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - //Write List Header - binWriter.Write((UInt64)locationCode); - binWriter.Write((UInt64)sequenceId); - //Write List Info - binWriter.Write((UInt64)group.groupIndex); - binWriter.Write((UInt32)group.GetMemberCount()); - } - } - - return new SubPacket(OPCODE, playerActorID, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs deleted file mode 100644 index 3d095b8b..00000000 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups -{ - class GroupMembersEndPacket - { - public const ushort OPCODE = 0x017E; - public const uint PACKET_SIZE = 0x38; - - public static SubPacket buildPacket(uint sessionId, uint locationCode, ulong sequenceId, Group group) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - //Write List Header - binWriter.Write((UInt64)locationCode); - binWriter.Write((UInt64)sequenceId); - //Write List Info - binWriter.Write((UInt64)group.groupIndex); - } - } - - return new SubPacket(OPCODE, sessionId, data); - } - - } -} diff --git a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs b/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs deleted file mode 100644 index f7d6d452..00000000 --- a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs +++ /dev/null @@ -1,37 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.Send -{ - class _0x7Packet - { - public const ushort OPCODE = 0x0007; - public const uint PACKET_SIZE = 0x18; - - public static SubPacket BuildPacket(uint actorID) - { - byte[] data = new byte[PACKET_SIZE]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - try - { - binWriter.Write((UInt32)actorID); - binWriter.Write((UInt32)Utils.UnixTimeStampUTC()); - } - catch (Exception) - { } - } - } - - return new SubPacket(false, OPCODE, 0, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs b/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs deleted file mode 100644 index 3b18b3b7..00000000 --- a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -namespace FFXIVClassic_World_Server.Packets.Send.Login -{ - class _0x8PingPacket - { - public const ushort OPCODE = 0x0008; - public const uint PACKET_SIZE = 0x18; - - public static SubPacket BuildPacket(uint actorID) - { - byte[] data = new byte[PACKET_SIZE]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - try - { - binWriter.Write((UInt32)actorID); - binWriter.Write((UInt32)Utils.UnixTimeStampUTC()); - } - catch (Exception) - {} - } - } - - return new SubPacket(false, OPCODE, 0, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs deleted file mode 100644 index aa952d1a..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class CreateLinkshellPacket - { - public bool invalidPacket = false; - - public string name; - public ushort crestid; - public uint master; - - public CreateLinkshellPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - crestid = binReader.ReadUInt16(); - master = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs deleted file mode 100644 index eb573b5b..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class CreateRelationPacket - { - public bool invalidPacket = false; - - public uint host; - public uint guest; - public uint command; - - public CreateRelationPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - host = binReader.ReadUInt32(); - guest = binReader.ReadUInt32(); - command = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs deleted file mode 100644 index 7c2a05c2..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class DeleteLinkshellPacket - { - public bool invalidPacket = false; - public string name; - - public DeleteLinkshellPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs deleted file mode 100644 index 5276bfac..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System; -using System.IO; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class GetGroupPacket - { - public bool invalidPacket = false; - public ulong groupId; - - public GetGroupPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - groupId = binReader.ReadUInt64(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs deleted file mode 100644 index 6197b16c..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class GroupInviteResultPacket - { - public bool invalidPacket = false; - - public uint groupType; - public uint result; - - public GroupInviteResultPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - groupType = binReader.ReadUInt32(); - result = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs deleted file mode 100644 index 99b8bd7f..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class LinkshellChangePacket - { - public bool invalidPacket = false; - - public string lsName; - - public LinkshellChangePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs deleted file mode 100644 index 0f2bf8f7..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class LinkshellInviteCancelPacket - { - public bool invalidPacket = false; - - public string lsName; - public uint actorId; - - public LinkshellInviteCancelPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs deleted file mode 100644 index 5f1e86b4..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class LinkshellInvitePacket - { - public bool invalidPacket = false; - - public string lsName; - public uint actorId; - - public LinkshellInvitePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - actorId = binReader.ReadUInt32(); - lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs deleted file mode 100644 index ea8a5469..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class LinkshellLeavePacket - { - public bool invalidPacket = false; - - public bool isKicked; - public string lsName; - public string kickedName; - - public LinkshellLeavePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - isKicked = binReader.ReadUInt16() == 1; - kickedName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs deleted file mode 100644 index 83615df7..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class LinkshellRankChangePacket - { - public bool invalidPacket = false; - - public string name; - public string lsName; - public byte rank; - - public LinkshellRankChangePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - rank = binReader.ReadByte(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs deleted file mode 100644 index 1a4d55e3..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class PartyInvitePacket - { - public bool invalidPacket = false; - - public ushort command; - public string name; - public uint actorId; - - public PartyInvitePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - command = binReader.ReadUInt16(); - - if (command == 1) - actorId = binReader.ReadUInt32(); - else - name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs deleted file mode 100644 index f29cb06e..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group -{ - class PartyLeavePacket - { - public bool invalidPacket = false; - - public bool isDisband; - - public PartyLeavePacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - isDisband = binReader.ReadByte() == 1; - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs deleted file mode 100644 index 189865c6..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs +++ /dev/null @@ -1,38 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive -{ - class SessionBeginConfirmPacket - { - public bool invalidPacket = false; - public uint sessionId; - public ushort errorCode; - - public SessionBeginConfirmPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - sessionId = binReader.ReadUInt32(); - errorCode = binReader.ReadUInt16(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs deleted file mode 100644 index b0e22aec..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs +++ /dev/null @@ -1,39 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive -{ - class SessionEndConfirmPacket - { - public bool invalidPacket = false; - public uint sessionId; - public ushort errorCode; - public uint destinationZone; - - public SessionEndConfirmPacket(byte[] data) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryReader binReader = new BinaryReader(mem)) - { - try - { - sessionId = binReader.ReadUInt32(); - errorCode = binReader.ReadUInt16(); - destinationZone = binReader.ReadUInt32(); - } - catch (Exception) - { - invalidPacket = true; - } - } - } - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs deleted file mode 100644 index c17ae48f..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs +++ /dev/null @@ -1,37 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send -{ - class ErrorPacket - { - public const ushort OPCODE = 0x100A; - public const uint PACKET_SIZE = 0x24; - - public static SubPacket BuildPacket(Session session, uint errorCode) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - try - { - binWriter.Write((UInt32)errorCode); - } - catch (Exception) - { } - } - } - - return new SubPacket(true, OPCODE, session.sessionId, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs deleted file mode 100644 index 3ba86760..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs +++ /dev/null @@ -1,33 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.IO; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group -{ - class PartySyncPacket - { - public const ushort OPCODE = 0x1020; - public const uint PACKET_SIZE = 0x60; - - public static SubPacket BuildPacket(Session session, Party party) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((UInt64)party.groupIndex); - binWriter.Write((UInt32)party.GetLeader()); - binWriter.Write((UInt32)party.members.Count); - for (int i = 0; i < party.members.Count; i++) - binWriter.Write((UInt32)party.members[i]); - } - } - - return new SubPacket(true, OPCODE, session.sessionId, data); - } - } -} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs deleted file mode 100644 index 6871c6eb..00000000 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send -{ - class SessionBeginPacket - { - public const ushort OPCODE = 0x1000; - public const uint PACKET_SIZE = 0x24; - - public static SubPacket BuildPacket(Session session, bool isLogin) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - if (isLogin) - { - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write((Byte)1); - } - } - } - - return new SubPacket(true, OPCODE, session.sessionId, data); - } - } -} diff --git a/FFXIVClassic World Server/packages.config b/FFXIVClassic World Server/packages.config deleted file mode 100644 index 6de55267..00000000 --- a/FFXIVClassic World Server/packages.config +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - \ No newline at end of file diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 00000000..29ebfa54 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +our General Public Licenses are intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + Developers that use our General Public Licenses protect your rights +with two steps: (1) assert copyright on the software, and (2) offer +you this License which gives you legal permission to copy, distribute +and/or modify the software. + + A secondary benefit of defending all users' freedom is that +improvements made in alternate versions of the program, if they +receive widespread use, become available for other developers to +incorporate. Many developers of free software are heartened and +encouraged by the resulting cooperation. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. \ No newline at end of file diff --git a/Launcher Editor/App.config b/Launcher Editor/App.config deleted file mode 100644 index 88fa4027..00000000 --- a/Launcher Editor/App.config +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/Launcher Editor/Launcher Editor.csproj b/Launcher Editor/Launcher Editor.csproj deleted file mode 100644 index c1a98e86..00000000 --- a/Launcher Editor/Launcher Editor.csproj +++ /dev/null @@ -1,60 +0,0 @@ - - - - - Debug - AnyCPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F} - Exe - Properties - Launcher_Editor - Launcher Editor - v4.5.2 - 512 - true - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Launcher Editor/Program.cs b/Launcher Editor/Program.cs deleted file mode 100644 index 53794df6..00000000 --- a/Launcher Editor/Program.cs +++ /dev/null @@ -1,508 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Launcher_Editor -{ - //ffxivboot.exe: - //Offset - //0x9663FC: Patch Server Port - //0x966404: Patch Server URL - - //0x9663FC + 0x400000: Port Offset to search - //0x966404 + 0x400000: URL Offset to search - - class Program - { - const string ORIGINAL_PATCH_PORT_STRING = "54996"; - const string ORIGINAL_PATCH_URL_STRING = "ver01.ffxiv.com"; - const string ORIGINAL_PATCH_LOGIN_STRING = "http://account.square-enix.com/account/content/ffxivlogin"; - - static void Main(string[] args) - { - byte[] exeDataBoot; - byte[] exeDataLogin; - - string patchPortString; - string patchUrlString; - string loginUrlString; - - string lobbyUrlString = "lobby01.ffxiv.com"; - - Console.WriteLine("---------------------"); - Console.WriteLine("FFXIV 1.0 EXE Patcher"); - Console.WriteLine("By Ioncannon"); - Console.WriteLine("Version 1.0"); - Console.WriteLine("---------------------"); - - Console.WriteLine("Please enter the full path to your FINAL FANTASY XIV folder. It should have ffxivgame.exe inside it."); - string path = Console.ReadLine(); - - if (!File.Exists(path + "\\ffxivboot.exe")) - { - Console.WriteLine("Missing ffxivboot.exe, aborting"); - Console.ReadKey(); - return; - } - if (!File.Exists(path + "\\ffxivgame.exe")) - { - Console.WriteLine("Missing ffxivgame.exe, aborting"); - Console.ReadKey(); - return; - } - if (!File.Exists(path + "\\ffxivlogin.exe")) - { - Console.WriteLine("Missing ffxivlogin.exe, aborting"); - Console.ReadKey(); - return; - } - - Console.WriteLine("EXEs found!"); - - Console.WriteLine("Please enter the url to the patch webpage (do not include \"http://\", max 32 characters)."); - patchUrlString = Console.ReadLine(); - Console.WriteLine("Please enter the port to the patch webpage (usually 80)."); - patchPortString = Console.ReadLine(); - - try - { - int.Parse(patchPortString); - } - catch (FormatException e) - { - Console.WriteLine("Not a number, aborting"); - Console.ReadKey(); - return; - } - catch (OverflowException e) - { - Console.WriteLine("Not a number, aborting"); - Console.ReadKey(); - return; - } - - Console.WriteLine("Please enter the url to the login webpage (max 56 characters, please include \"http://\")."); - loginUrlString = Console.ReadLine(); - - if (loginUrlString.Length > 0x56) - { - Console.WriteLine("URL too long, aborting"); - Console.ReadKey(); - return; - } - - long patchPortStringOffset = 0; - long patchUrlStringOffset = 0; - long lobbyUrlStringOffset = 0; - long freeSpaceOffset = 0; - - long loginUrlOffset = 0; - long freeSpaceInLoginOffset = 0; - - Console.WriteLine("Patching started!"); - exeDataBoot = File.ReadAllBytes(path + "\\ffxivboot.exe"); - exeDataLogin = File.ReadAllBytes(path + "\\ffxivlogin.exe"); - - Console.WriteLine("---Editing FFXIVBOOT.EXE---"); - - patchPortStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_PORT_STRING); - patchUrlStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_URL_STRING); - freeSpaceOffset = PrintFreeSpaceSearch(exeDataBoot); - - if (patchPortStringOffset == -1 || patchUrlStringOffset == -1 || freeSpaceOffset == -1) - { - Console.WriteLine("There was an error finding the address locations..."); - Console.ReadKey(); - return; - } - - Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchPortString, freeSpaceOffset); - WriteNewString(exeDataBoot, patchPortStringOffset, patchPortString, freeSpaceOffset); - Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchUrlString, freeSpaceOffset + 0x20); - WriteNewString(exeDataBoot, patchUrlStringOffset, patchUrlString, freeSpaceOffset + 0x20); - - Console.WriteLine("---Editing FFXIVLOGIN.EXE---"); - loginUrlOffset = PrintEncodedSearch(exeDataLogin, 0x739, ORIGINAL_PATCH_LOGIN_STRING); - freeSpaceInLoginOffset = PrintFreeSpaceSearch(exeDataLogin); - - if (loginUrlOffset == -1 || freeSpaceInLoginOffset == -1) - { - Console.WriteLine("There was an error finding the address locations..."); - Console.ReadKey(); - return; - } - - Console.WriteLine("Writing encoded \"{0}\" and updating offset to 0x{1:X}.", loginUrlString, freeSpaceInLoginOffset); - WriteNewStringEncoded(exeDataLogin, loginUrlOffset, 0x739, loginUrlString, freeSpaceInLoginOffset); - - File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivboot.exe", exeDataBoot); - File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivlogin.exe", exeDataLogin); - - Console.WriteLine("Done! New .EXEs created in the same folder as this application. Make sure to backup your originals!"); - Console.WriteLine("Press any key to exit..."); - Console.ReadKey(); - - } - - public static void WriteNewString(byte[] exeData, long offsetLocation, string newString, long freeSpaceLocation) - { - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryWriter binaryWriter = new BinaryWriter(memStream)) - { - binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - binaryWriter.Write((uint)freeSpaceLocation + 0x400000); - binaryWriter.BaseStream.Seek(freeSpaceLocation, SeekOrigin.Begin); - binaryWriter.Write(Encoding.ASCII.GetBytes(newString), 0, Encoding.ASCII.GetByteCount(newString) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(newString)); - } - } - } - - public static void WriteNewStringEncoded(byte[] exeData, long offsetLocation, uint key, string newString, long freeSpaceLocation) - { - byte[] encodedString = FFXIVLoginStringEncode(key, newString); - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryWriter binaryWriter = new BinaryWriter(memStream)) - { - //binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - //binaryWriter.Write((uint)freeSpaceLocation + 0x400000); - binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - binaryWriter.Write(encodedString); - } - } - } - - public static long PrintSearch(byte[] exeData, string searchString) - { - Console.Write("Searching for string \"{0}\"...", searchString); - long offset = SearchForStringOffset(exeData, searchString); - - if (offset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", offset); - else - { - Console.WriteLine(" ERROR, could not find string."); - } - - return offset; - } - - public static long PrintEncodedSearch(byte[] exeData, uint key, string searchString) - { - Console.Write("Searching for encoded string \"{0}\"...", searchString); - long offset = SearchForEncodedStringOffset(exeData, key, searchString); - - if (offset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", offset); - else - { - Console.WriteLine(" ERROR, could not find string."); - } - - return offset; - } - - public static long PrintFreeSpaceSearch(byte[] exeData) - { - Console.Write("Searching for free space..."); - long freeSpaceOffset = SearchForFreeSpace(exeData); - if (freeSpaceOffset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", freeSpaceOffset); - else - { - Console.WriteLine(" ERROR, could not find free space."); - } - - return freeSpaceOffset; - } - - public static bool EditOffset(long offset, uint value) - { - return true; - } - - public static long SearchForFreeSpace(byte[] exeData) - { - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - //Find the .data section header - long textSectionOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == ".text"[strCheckoffset]) - { - if (strCheckoffset == 0) - textSectionOffset = binReader.BaseStream.Position - 1; - - strCheckoffset++; - if (strCheckoffset == Encoding.ASCII.GetByteCount(".data")) - break; - } - else - { - strCheckoffset = 0; - textSectionOffset = -1; - } - } - - //Read in the position and size - binReader.BaseStream.Seek(textSectionOffset, SeekOrigin.Begin); - binReader.ReadUInt64(); - uint virtualSize = binReader.ReadUInt32(); - uint address = binReader.ReadUInt32(); - uint sizeOfRawData = binReader.ReadUInt32(); - - if (sizeOfRawData - virtualSize < 0x50) - return -1; - - //Find a spot - binReader.BaseStream.Seek(address + sizeOfRawData, SeekOrigin.Begin); - while (binReader.BaseStream.Position >= address + virtualSize) - { - binReader.BaseStream.Seek(-0x50, SeekOrigin.Current); - long newPosition = binReader.BaseStream.Position; - - bool foundNotZero = false; - for (int i = 0; i < 0x50; i++) - { - if (binReader.ReadByte() != 0) - { - foundNotZero = true; - break; - } - } - - if (!foundNotZero) - return newPosition; - else - binReader.BaseStream.Seek(newPosition, SeekOrigin.Begin); - } - } - } - - return -1; - } - - public static long SearchForStringOffset(byte[] exeData, string testString) - { - testString += "\0"; - - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - long strOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == testString[strCheckoffset]) - { - if (strCheckoffset == 0) - strOffset = binReader.BaseStream.Position-1; - - strCheckoffset++; - if (strCheckoffset == Encoding.ASCII.GetByteCount(testString)) - break; - } - else - { - strCheckoffset = 0; - strOffset = -1; - } - } - - if (strOffset != -1) - { - strOffset += 0x400000; - - binReader.BaseStream.Seek(0, SeekOrigin.Begin); - - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadUInt32() == strOffset) - return binReader.BaseStream.Position - 0x4; - } - - return -1; - } - else - return -1; - } - } - } - - public static long SearchForEncodedStringOffset(byte[] exeData, uint testKey, string testString) - { - byte[] encoded = FFXIVLoginStringEncode(testKey, testString); - - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - long strOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == encoded[strCheckoffset]) - { - if (strCheckoffset == 0) - strOffset = binReader.BaseStream.Position - 1; - - strCheckoffset++; - if (strCheckoffset == encoded.Length) - break; - } - else - { - strCheckoffset = 0; - strOffset = -1; - } - } - - return strOffset; - } - } - } - - public static string FFXIVLoginStringDecodeBinary(string path) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - byte[] data = File.ReadAllBytes(path); - //int offset = 0x5405a; - //int offset = 0x5425d; - int offset = 0x53ea0; - while (true) - { - string result = ""; - uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; - uint key2 = data[offset + 2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[offset + 3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[offset + 4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - return result; - //offset += 4 + count2; - } - } - - public static string FFXIVLoginStringDecode(byte[] data) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - while (true) - { - string result = ""; - uint key = (uint)data[0] << 8 | data[1]; - uint key2 = data[2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - return result; - //offset += 4 + count2; - } - } - - public static byte[] FFXIVLoginStringEncode(uint key, string text) - { - key = key & 0xFFFF; - - uint count = 0; - byte[] asciiBytes = Encoding.ASCII.GetBytes(text); - byte[] result = new byte[4 + text.Length]; - for (count = 0; count < text.Length; count++) - { - result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - } - - count = count ^ key; - result[3] = (byte)(count & 0xFF); - - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - - result[2] = (byte)(key & 0xFF); - - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - - result[1] = (byte)(key & 0xFF); - result[0] = (byte)((key >> 8) & 0xFF); - - return result; - } - - public static uint RotateLeft(uint value, int bits) - { - return (value << bits) | (value >> (16 - bits)); - } - - public static uint RotateRight(uint value, int bits) - { - return (value >> bits) | (value << (16 - bits)); - } - - } -} diff --git a/Launcher Editor/Properties/AssemblyInfo.cs b/Launcher Editor/Properties/AssemblyInfo.cs deleted file mode 100644 index bed36e48..00000000 --- a/Launcher Editor/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("Launcher Editor")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Launcher Editor")] -[assembly: AssemblyCopyright("Copyright © 2017")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("0ffa9d2f-41c6-443c-99b7-665702cf548f")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs b/Lobby Server/CharacterCreatorUtils.cs similarity index 84% rename from FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs rename to Lobby Server/CharacterCreatorUtils.cs index d062bbbf..5aec11c9 100644 --- a/FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs +++ b/Lobby Server/CharacterCreatorUtils.cs @@ -1,6 +1,27 @@ -using System.Collections.Generic; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Lobby_Server.utils +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; + +namespace Meteor.Lobby { class CharacterCreatorUtils { diff --git a/FFXIVClassic Lobby Server/ClientConnection.cs b/Lobby Server/ClientConnection.cs similarity index 63% rename from FFXIVClassic Lobby Server/ClientConnection.cs rename to Lobby Server/ClientConnection.cs index 1bc1208b..54560d2b 100644 --- a/FFXIVClassic Lobby Server/ClientConnection.cs +++ b/Lobby Server/ClientConnection.cs @@ -1,11 +1,33 @@ -using System; -using System.Net.Sockets; -using FFXIVClassic.Common; -using System.Collections.Concurrent; -using Cyotek.Collections.Generic; -using System.Net; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Lobby_Server +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Concurrent; +using System.Net; +using System.Net.Sockets; + +using Cyotek.Collections.Generic; +using Meteor.Common; + +namespace Meteor.Lobby { class ClientConnection { @@ -40,6 +62,9 @@ namespace FFXIVClassic_Lobby_Server public void QueuePacket(BasePacket packet) { + if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) + FlushQueuedSendPackets(); + SendPacketQueue.Add(packet); } @@ -58,7 +83,7 @@ namespace FFXIVClassic_Lobby_Server socket.Send(packetBytes); } catch(Exception e) - { Program.Log.Error("Weird case, socket was d/ced: {0}", e); } + { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } } diff --git a/FFXIVClassic Lobby Server/ConfigConstants.cs b/Lobby Server/ConfigConstants.cs similarity index 77% rename from FFXIVClassic Lobby Server/ConfigConstants.cs rename to Lobby Server/ConfigConstants.cs index 4f3b4d3d..ef474e81 100644 --- a/FFXIVClassic Lobby Server/ConfigConstants.cs +++ b/Lobby Server/ConfigConstants.cs @@ -1,10 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.IO; using System.Linq; using System.Net; -namespace FFXIVClassic_Lobby_Server +using Meteor.Common; + +namespace Meteor.Lobby { class ConfigConstants { diff --git a/Lobby Server/DataObjects/Account.cs b/Lobby Server/DataObjects/Account.cs new file mode 100644 index 00000000..b83ce5a0 --- /dev/null +++ b/Lobby Server/DataObjects/Account.cs @@ -0,0 +1,31 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Lobby.DataObjects +{ + class Account + { + public UInt32 id; + public string name; + } +} diff --git a/FFXIVClassic Lobby Server/dataobjects/Appearance.cs b/Lobby Server/DataObjects/Appearance.cs similarity index 52% rename from FFXIVClassic Lobby Server/dataobjects/Appearance.cs rename to Lobby Server/DataObjects/Appearance.cs index a0b68817..1efee611 100644 --- a/FFXIVClassic Lobby Server/dataobjects/Appearance.cs +++ b/Lobby Server/DataObjects/Appearance.cs @@ -1,4 +1,25 @@ -namespace FFXIVClassic_Lobby_Server.dataobjects +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Lobby.DataObjects { class Appearance { @@ -34,8 +55,11 @@ public uint hands = 0; public uint feet = 0; public uint waist = 0; + public uint neck = 0; public uint rightEar = 0; public uint leftEar = 0; + public uint rightIndex = 0; + public uint leftIndex = 0; public uint rightFinger = 0; public uint leftFinger = 0; //Chara Info diff --git a/FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs b/Lobby Server/DataObjects/CharaInfo.cs similarity index 88% rename from FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs rename to Lobby Server/DataObjects/CharaInfo.cs index 857131b5..95ed3cf0 100644 --- a/FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs +++ b/Lobby Server/DataObjects/CharaInfo.cs @@ -1,8 +1,29 @@ -using System; -using FFXIVClassic.Common; -using System.IO; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Lobby_Server.dataobjects +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using Meteor.Common; + +namespace Meteor.Lobby.DataObjects { class CharaInfo { @@ -154,7 +175,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects var bitfield = PrimitiveConversion.ToUInt32(faceInfo); writer.Write((UInt32)bitfield); //FACE, Figure this out! - uint hairVal = appearance.hairHighlightColor | (uint)(appearance.hairStyle << 10) | (uint)(appearance.characteristicsColor << 20); + uint hairVal = appearance.hairHighlightColor | (uint)(appearance.hairVariation << 5) | (uint)(appearance.hairStyle << 10); writer.Write((UInt32)hairVal); writer.Write((UInt32)appearance.voice); writer.Write((UInt32)appearance.mainHand); @@ -173,14 +194,11 @@ namespace FFXIVClassic_Lobby_Server.dataobjects writer.Write((UInt32)appearance.feet); writer.Write((UInt32)appearance.waist); - writer.Write((UInt32)0); - + writer.Write((UInt32)appearance.neck); writer.Write((UInt32)appearance.rightEar); writer.Write((UInt32)appearance.leftEar); - - writer.Write((UInt32)0); - writer.Write((UInt32)0); - + writer.Write((UInt32)appearance.rightIndex); + writer.Write((UInt32)appearance.leftIndex); writer.Write((UInt32)appearance.rightFinger); writer.Write((UInt32)appearance.leftFinger); @@ -227,7 +245,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects { byte[] bytes = File.ReadAllBytes("./packets/charaappearance.bin"); - Program.Log.Debug(Utils.ByteArrayToHex(bytes)); + Program.Log.Debug(Common.Utils.ByteArrayToHex(bytes)); return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_'); } diff --git a/Lobby Server/DataObjects/Character.cs b/Lobby Server/DataObjects/Character.cs new file mode 100644 index 00000000..089e5874 --- /dev/null +++ b/Lobby Server/DataObjects/Character.cs @@ -0,0 +1,64 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Lobby.DataObjects +{ + class Character + { + public uint id; + public ushort slot; + public ushort serverId; + public string name; + public ushort state; + public string charaInfo; + public bool isLegacy; + public bool doRename; + public uint currentZoneId; + + public byte guardian; + public byte birthMonth; + public byte birthDay; + + public uint currentClass = 3; + public uint currentJob = 0; + public int currentLevel = 1; + + public byte initialTown; + public byte tribe; + + public static CharaInfo EncodedToCharacter(String charaInfo) + { + charaInfo.Replace("+", "-"); + charaInfo.Replace("/", "_"); + byte[] data = System.Convert.FromBase64String(charaInfo); + + Program.Log.Debug("------------Base64 printout------------------"); + Program.Log.Debug(Common.Utils.ByteArrayToHex(data)); + Program.Log.Debug("------------Base64 printout------------------"); + + CharaInfo chara = new CharaInfo(); + + return chara; + } + } +} diff --git a/Lobby Server/DataObjects/Retainer.cs b/Lobby Server/DataObjects/Retainer.cs new file mode 100644 index 00000000..00005add --- /dev/null +++ b/Lobby Server/DataObjects/Retainer.cs @@ -0,0 +1,39 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Lobby.DataObjects +{ + class Retainer + { + public readonly uint id; + public readonly uint characterId; + public readonly string name; + public readonly bool doRename; + + public Retainer(uint characterId, uint retainerId, string name, bool doRename) + { + this.id = retainerId; + this.characterId = characterId; + this.name = name; + this.doRename = doRename; + } + } +} diff --git a/Lobby Server/DataObjects/World.cs b/Lobby Server/DataObjects/World.cs new file mode 100644 index 00000000..2c1ba09b --- /dev/null +++ b/Lobby Server/DataObjects/World.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Lobby.DataObjects +{ + class World + { + public readonly ushort id; + public readonly string address; + public readonly ushort port; + public readonly ushort listPosition; + public readonly ushort population; + public readonly string name; + public readonly bool isActive; + + public World( + ushort id, + string address, + ushort port, + ushort listPosition, + ushort population, + string name, + bool isActive) + { + this.id = id; + this.address = address; + this.port = port; + this.listPosition = listPosition; + this.population = population; + this.name = name; + this.isActive = isActive; + } + } +} diff --git a/FFXIVClassic Lobby Server/Database.cs b/Lobby Server/Database.cs similarity index 61% rename from FFXIVClassic Lobby Server/Database.cs rename to Lobby Server/Database.cs index deb776b4..d9b08c01 100644 --- a/FFXIVClassic Lobby Server/Database.cs +++ b/Lobby Server/Database.cs @@ -1,13 +1,31 @@ -using FFXIVClassic_Lobby_Server.dataobjects; -using MySql.Data.MySqlClient; -using Dapper; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using FFXIVClassic_Lobby_Server.utils; -using FFXIVClassic.Common; -namespace FFXIVClassic_Lobby_Server +using Meteor.Lobby.DataObjects; +using MySql.Data.MySqlClient; + +namespace Meteor.Lobby { //charState: 0 - Reserved, 1 - Inactive, 2 - Active @@ -219,7 +237,7 @@ namespace FFXIVClassic_Lobby_Server { MySqlCommand cmd = new MySqlCommand(); cmd.Connection = conn; - cmd.CommandText = String.Format("INSERT INTO characters_parametersave(characterId, hp, hpMax, mp, mpMax, mainSkill, mainSkillLevel) VALUES(@characterId, 1, 1, 1, 1, @mainSkill, 1);", CharacterCreatorUtils.GetClassNameForId((short)charaInfo.currentClass)); + cmd.CommandText = String.Format("INSERT INTO characters_parametersave(characterId, hp, hpMax, mp, mpMax, mainSkill, mainSkillLevel) VALUES(@characterId, 1900, 1000, 115, 115, @mainSkill, 1);", CharacterCreatorUtils.GetClassNameForId((short)charaInfo.currentClass)); cmd.Prepare(); cmd.Parameters.AddWithValue("@characterId", cid); @@ -231,15 +249,51 @@ namespace FFXIVClassic_Lobby_Server catch (MySqlException e) { Program.Log.Error(e.ToString()); - + conn.Dispose(); + return; + } + //Create Hotbar + try + { + MySqlCommand cmd = new MySqlCommand(); + cmd.Connection = conn; + cmd.CommandText = "SELECT id FROM server_battle_commands WHERE classJob = @classjob AND lvl = 1 ORDER BY id DESC"; + cmd.Prepare(); + + cmd.Parameters.AddWithValue("@classJob", charaInfo.currentClass); + List defaultActions = new List(); + using (var reader = cmd.ExecuteReader()) + { + while(reader.Read()) + { + defaultActions.Add(reader.GetUInt32("id")); + } + } + MySqlCommand cmd2 = new MySqlCommand(); + cmd2.Connection = conn; + cmd2.CommandText = "INSERT INTO characters_hotbar (characterId, classId, hotbarSlot, commandId, recastTime) VALUES (@characterId, @classId, @hotbarSlot, @commandId, 0)"; + cmd2.Prepare(); + cmd2.Parameters.AddWithValue("@characterId", cid); + cmd2.Parameters.AddWithValue("@classId", charaInfo.currentClass); + cmd2.Parameters.Add("@hotbarSlot", MySqlDbType.Int16); + cmd2.Parameters.Add("@commandId", MySqlDbType.Int16); + + for(int i = 0; i < defaultActions.Count; i++) + { + cmd2.Parameters["@hotbarSlot"].Value = i; + cmd2.Parameters["@commandId"].Value = defaultActions[i]; + cmd2.ExecuteNonQuery(); + } + } + catch(MySqlException e) + { + Program.Log.Error(e.ToString()); } finally { conn.Dispose(); } - - } Program.Log.Debug("[SQL] CID={0} state updated to active(2).", cid); @@ -325,48 +379,105 @@ namespace FFXIVClassic_Lobby_Server public static List GetServers() { - using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + string query; + MySqlCommand cmd; + List worldList = new List(); + + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { - List worldList = null; try { conn.Open(); - worldList = conn.Query("SELECT * FROM servers WHERE isActive=true").ToList(); + query = "SELECT * FROM servers WHERE isActive=true"; + cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + ushort id; + string address; + ushort port; + ushort listPosition; + ushort population; + string name; + bool isActive; + + id = reader.GetUInt16("id"); + address = reader.GetString("address"); + port = reader.GetUInt16("port"); + listPosition = reader.GetUInt16("listPosition"); + population = 2; + name = reader.GetString("name"); + isActive = reader.GetBoolean("isActive"); + + worldList.Add(new World(id, address, port, listPosition, population, name, isActive)); + } + } } catch (MySqlException e) { Program.Log.Error(e.ToString()); - worldList = new List(); } + worldList = new List(); + } finally - { + { conn.Dispose(); } - return worldList; } + return worldList; } public static World GetServer(uint serverId) { - using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + string query; + MySqlCommand cmd; + World world = null; + + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { - World world = null; try { conn.Open(); - world = conn.Query("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault(); + query = "SELECT * FROM servers WHERE id=@ServerId"; + cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@ServerId", serverId); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + ushort id; + string address; + ushort port; + ushort listPosition; + ushort population; + string name; + bool isActive; + + id = reader.GetUInt16("id"); + address = reader.GetString("address"); + port = reader.GetUInt16("port"); + listPosition = reader.GetUInt16("listPosition"); + population = 2; //TODO + name = reader.GetString("name"); + isActive = reader.GetBoolean("isActive"); + + world = new World(id, address, port, listPosition, population, name, isActive); + } + } } catch (MySqlException e) { - Program.Log.Error(e.ToString()); - + Program.Log.Error(e.ToString()); } finally { conn.Dispose(); } - - return world; } + + return world; } public static List GetCharacters(uint userId) @@ -432,9 +543,11 @@ namespace FFXIVClassic_Lobby_Server Character chara = null; using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { - conn.Open(); + try + { + conn.Open(); - string query = @" + string query = @" SELECT id, slot, @@ -454,100 +567,187 @@ namespace FFXIVClassic_Lobby_Server INNER JOIN characters_parametersave ON id = characters_parametersave.characterId WHERE id = @charId"; - MySqlCommand cmd = new MySqlCommand(query, conn); - cmd.Parameters.AddWithValue("@charId", charId); - using (MySqlDataReader reader = cmd.ExecuteReader()) - { - if (reader.Read()) + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@charId", charId); + using (MySqlDataReader reader = cmd.ExecuteReader()) { - chara = new Character(); - chara.id = reader.GetUInt32("id"); - chara.slot = reader.GetUInt16("slot"); - chara.serverId = reader.GetUInt16("serverId"); - chara.name = reader.GetString("name"); - chara.isLegacy = reader.GetBoolean("isLegacy"); - chara.doRename = reader.GetBoolean("doRename"); - chara.currentZoneId = reader.GetUInt32("currentZoneId"); - chara.guardian = reader.GetByte("guardian"); - chara.birthMonth = reader.GetByte("birthMonth"); - chara.birthDay = reader.GetByte("birthDay"); - chara.initialTown = reader.GetByte("initialTown"); - chara.tribe = reader.GetByte("tribe"); - chara.currentClass = reader.GetByte("mainSkill"); - //chara.currentJob = ??? - chara.currentLevel = reader.GetInt16("mainSkillLevel"); + if (reader.Read()) + { + chara = new Character(); + chara.id = reader.GetUInt32("id"); + chara.slot = reader.GetUInt16("slot"); + chara.serverId = reader.GetUInt16("serverId"); + chara.name = reader.GetString("name"); + chara.isLegacy = reader.GetBoolean("isLegacy"); + chara.doRename = reader.GetBoolean("doRename"); + chara.currentZoneId = reader.GetUInt32("currentZoneId"); + chara.guardian = reader.GetByte("guardian"); + chara.birthMonth = reader.GetByte("birthMonth"); + chara.birthDay = reader.GetByte("birthDay"); + chara.initialTown = reader.GetByte("initialTown"); + chara.tribe = reader.GetByte("tribe"); + chara.currentClass = reader.GetByte("mainSkill"); + //chara.currentJob = ??? + chara.currentLevel = reader.GetInt16("mainSkillLevel"); + } } } + catch (MySqlException e) + { + Program.Log.Error(e.ToString()); + + } + finally + { + conn.Dispose(); + } } return chara; } public static Appearance GetAppearance(uint charaId) { + Appearance appearance = new Appearance(); using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { - Appearance appearance = null; try { conn.Open(); - appearance = conn.Query("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault(); + //Load appearance + string query = @" + SELECT + baseId, + size, + voice, + skinColor, + hairStyle, + hairColor, + hairHighlightColor, + hairVariation, + eyeColor, + characteristics, + characteristicsColor, + faceType, + ears, + faceMouth, + faceFeatures, + faceNose, + faceEyeShape, + faceIrisSize, + faceEyebrows, + mainHand, + offHand, + head, + body, + legs, + hands, + feet, + waist, + neck, + leftIndex, + rightIndex, + leftFinger, + rightFinger, + leftEar, + rightEar + FROM characters_appearance WHERE characterId = @charaId"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@charaId", charaId); + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + appearance.size = reader.GetByte("size"); + appearance.voice = reader.GetByte("voice"); + appearance.skinColor = reader.GetUInt16("skinColor"); + appearance.hairStyle = reader.GetUInt16("hairStyle"); + appearance.hairColor = reader.GetUInt16("hairColor"); + appearance.hairHighlightColor = reader.GetUInt16("hairHighlightColor"); + appearance.hairVariation = reader.GetUInt16("hairVariation"); + appearance.eyeColor = reader.GetUInt16("eyeColor"); + appearance.characteristics = reader.GetByte("characteristics"); + appearance.characteristicsColor = reader.GetByte("characteristicsColor"); + appearance.faceType = reader.GetByte("faceType"); + appearance.ears = reader.GetByte("ears"); + appearance.faceMouth = reader.GetByte("faceMouth"); + appearance.faceFeatures = reader.GetByte("faceFeatures"); + appearance.faceNose = reader.GetByte("faceNose"); + appearance.faceEyeShape = reader.GetByte("faceEyeShape"); + appearance.faceIrisSize = reader.GetByte("faceIrisSize"); + appearance.faceEyebrows = reader.GetByte("faceEyebrows"); + + appearance.mainHand = reader.GetUInt32("mainHand"); + appearance.offHand = reader.GetUInt32("offHand"); + appearance.head = reader.GetUInt32("head"); + appearance.body = reader.GetUInt32("body"); + appearance.mainHand = reader.GetUInt32("mainHand"); + appearance.legs = reader.GetUInt32("legs"); + appearance.hands = reader.GetUInt32("hands"); + appearance.feet = reader.GetUInt32("feet"); + appearance.waist = reader.GetUInt32("waist"); + appearance.neck = reader.GetUInt32("neck"); + appearance.leftFinger = reader.GetUInt32("leftFinger"); + appearance.rightFinger = reader.GetUInt32("rightFinger"); + appearance.leftIndex = reader.GetUInt32("leftIndex"); + appearance.rightIndex = reader.GetUInt32("rightIndex"); + appearance.leftEar = reader.GetUInt32("leftEar"); + appearance.rightEar = reader.GetUInt32("rightEar"); + } + + } } catch (MySqlException e) { Program.Log.Error(e.ToString()); - + } finally { conn.Dispose(); } - - return appearance; } + + return appearance; } public static List GetReservedNames(uint userId) { + List reservedNames = new List(); using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { - List nameList = null; try { conn.Open(); - nameList = conn.Query("SELECT name FROM reserved_names WHERE userId=@UserId", new { UserId = userId }).ToList(); + + string query = "SELECT name FROM reserved_names WHERE userId=@UserId"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@UserId", userId); + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + reservedNames.Add(reader.GetString("name")); + } + } } catch (MySqlException e) { Program.Log.Error(e.ToString()); - nameList = new List(); } + + } finally { conn.Dispose(); } - return nameList; } + return reservedNames; } public static List GetRetainers(uint userId) { - using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) - { - List retainerList = null; - try - { - conn.Open(); - retainerList = conn.Query("SELECT * FROM retainers WHERE id=@UserId ORDER BY characterId, slot", new { UserId = userId }).ToList(); - } - catch (MySqlException e) - { - Program.Log.Error(e.ToString()); - retainerList = new List(); } - finally - { - conn.Dispose(); - } - return retainerList; - } + return new List(); } } diff --git a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj b/Lobby Server/Lobby Server.csproj similarity index 64% rename from FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj rename to Lobby Server/Lobby Server.csproj index 962c3676..d40acfe1 100644 --- a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj +++ b/Lobby Server/Lobby Server.csproj @@ -1,151 +1,175 @@ - - - - - - Debug - AnyCPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA} - Exe - Properties - FFXIVClassic_Lobby_Server - FFXIVClassic_Lobby_Server - v4.5 - 512 - false - publish\ - true - Disk - false - Foreground - 7 - Days - false - false - true - 0 - 1.0.0.%2a - false - true - cc1ba6f5 - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - true - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - true - - - - ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll - - - ..\packages\Dapper.1.42\lib\net45\Dapper.dll - - - ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - ..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll - True - - - ..\packages\NLog.4.3.4\lib\net45\NLog.dll - True - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Always - - - - Designer - - - - - - False - Microsoft .NET Framework 4.5 %28x86 and x64%29 - true - - - False - .NET Framework 3.5 SP1 - false - - - - - xcopy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /y - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - - \ No newline at end of file + + + + + + Debug + AnyCPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA} + Exe + Properties + Meteor.Lobby + Lobby Server + v4.5.1 + 512 + false + cc1ba6f5 + + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + true + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + true + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + true + + + true + bin\Debug\ + DEBUG;TRACE + true + full + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + bin\x64\Release\ + TRACE + true + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + + ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll + + + ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll + True + + + ..\packages\NLog.4.5.0\lib\net45\NLog.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Always + + + + PreserveNewest + + + + + + False + Microsoft .NET Framework 4.5 %28x86 and x64%29 + true + + + False + .NET Framework 3.5 SP1 + false + + + + + {3A3D6626-C820-4C18-8C81-64811424F20E} + Common Class Lib + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + + diff --git a/FFXIVClassic World Server/NLog.config b/Lobby Server/NLog.config similarity index 81% rename from FFXIVClassic World Server/NLog.config rename to Lobby Server/NLog.config index e3e21f9c..4d7af06a 100644 --- a/FFXIVClassic World Server/NLog.config +++ b/Lobby Server/NLog.config @@ -38,13 +38,13 @@ @@ -52,8 +52,8 @@ - - + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/NLog.config b/Map Server/NLog.config similarity index 74% rename from FFXIVClassic Map Server/NLog.config rename to Map Server/NLog.config index ad616d50..a76e4a78 100644 --- a/FFXIVClassic Map Server/NLog.config +++ b/Map Server/NLog.config @@ -1,64 +1,64 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/Map Server/PacketProcessor.cs similarity index 79% rename from FFXIVClassic Map Server/PacketProcessor.cs rename to Map Server/PacketProcessor.cs index 09b7b7ab..5c27b2ee 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/Map Server/PacketProcessor.cs @@ -1,350 +1,394 @@ -using FFXIVClassic.Common; - -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.receive; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.login; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.supportdesk; -using FFXIVClassic_Map_Server.packets.receive.social; -using FFXIVClassic_Map_Server.packets.send.social; -using FFXIVClassic_Map_Server.packets.receive.supportdesk; -using FFXIVClassic_Map_Server.packets.receive.recruitment; -using FFXIVClassic_Map_Server.packets.send.recruitment; -using FFXIVClassic_Map_Server.packets.receive.events; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.packets.WorldPackets.Send; -using FFXIVClassic_Map_Server.packets.WorldPackets.Receive; -using FFXIVClassic_Map_Server.actors.director; - -namespace FFXIVClassic_Map_Server -{ - class PacketProcessor - { - Server mServer; - - public PacketProcessor(Server server) - { - mServer = server; - } - - public void ProcessPacket(ZoneConnection client, SubPacket subpacket) - { - Session session = mServer.GetSession(subpacket.header.sourceId); - - if (session == null && subpacket.gameMessage.opcode != 0x1000) - return; - - //Normal Game Opcode - switch (subpacket.gameMessage.opcode) - { - //World Server - Error - case 0x100A: - ErrorPacket worldError = new ErrorPacket(subpacket.data); - switch (worldError.errorCode) - { - case 0x01: - session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20); - break; - } - break; - //World Server - Session Begin - case 0x1000: - subpacket.DebugPrintSubPacket(); - - SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data); - - session = mServer.AddSession(subpacket.header.sourceId); - - if (!beginSessionPacket.isLogin) - Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); - - Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName); - - client.FlushQueuedSendPackets(); - break; - //World Server - Session End - case 0x1001: - SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data); - - if (endSessionPacket.destinationZoneId == 0) - session.GetActor().CleanupAndSave(); - else - session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot); - - Server.GetServer().RemoveSession(session.id); - Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); - - session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId)); - client.FlushQueuedSendPackets(); - break; - //World Server - Party Synch - case 0x1020: - PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data); - Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket); - break; - //Ping - case 0x0001: - //subpacket.DebugPrintSubPacket(); - PingPacket pingPacket = new PingPacket(subpacket.data); - session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time)); - session.Ping(); - break; - //Unknown - case 0x0002: - - subpacket.DebugPrintSubPacket(); - session.QueuePacket(_0x2Packet.BuildPacket(session.id)); - client.FlushQueuedSendPackets(); - - break; - //Chat Received - case 0x0003: - ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); - //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); - - if (chatMessage.message.StartsWith("!")) - { - if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session)) - return; ; - } - - if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) - session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); - - break; - //Langauge Code (Client safe to send packets to now) - case 0x0006: - LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); - LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true); - Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); - LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true); - session.languageCode = langCode.languageCode; - break; - //Unknown - Happens a lot at login, then once every time player zones - case 0x0007: - //subpacket.DebugPrintSubPacket(); - ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data); - break; - //Update Position - case 0x00CA: - //Update Position - UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); - session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); - session.GetActor().SendInstanceUpdate(); - - if (session.GetActor().IsInZoneChange()) - session.GetActor().SetZoneChanging(false); - - break; - //Set Target - case 0x00CD: - //subpacket.DebugPrintSubPacket(); - - SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); - session.GetActor().currentTarget = setTarget.actorID; - session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true); - break; - //Lock Target - case 0x00CC: - LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); - session.GetActor().currentLockedTarget = lockTarget.actorID; - break; - //Start Event - case 0x012D: - subpacket.DebugPrintSubPacket(); - EventStartPacket eventStart = new EventStartPacket(subpacket.data); - - /* - if (eventStart.error != null) - { - player.errorMessage += eventStart.error; - - if (eventStart.errorIndex == eventStart.errorNum - 1) - Program.Log.Error("\n"+player.errorMessage); - - - break; - } - */ - - Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); - - - session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID; - session.GetActor().currentEventName = eventStart.triggerName; - - - if (ownerActor == null) - { - //Is it a instance actor? - ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner); - if (ownerActor == null) - { - //Is it a Director? - Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID); - if (director != null) - ownerActor = director; - else - { - Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); - break; - } - } - } - - session.GetActor().StartEvent(ownerActor, eventStart); - - Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); - break; - //Unknown, happens at npc spawn and cutscene play???? - case 0x00CE: - subpacket.DebugPrintSubPacket(); - break; - //Event Result - case 0x012E: - subpacket.DebugPrintSubPacket(); - EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); - Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); - /* - //Is it a static actor? If not look in the player's instance - Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner); - if (updateOwnerActor == null) - { - updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); - - if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) - updateOwnerActor = session.GetActor().currentDirector; - - if (updateOwnerActor == null) - break; - } - */ - session.GetActor().UpdateEvent(eventUpdate); - - //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate); - - break; - case 0x012F: - subpacket.DebugPrintSubPacket(); - ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); - if (paramRequest.paramName.Equals("charaWork/exp")) - session.GetActor().SendCharaExpInfo(); - break; - //Group Created Confirm - case 0x0133: - GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data); - Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId); - break; - /* RECRUITMENT */ - //Start Recruiting - case 0x01C3: - StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); - session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true)); - break; - //End Recruiting - case 0x01C4: - session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id)); - break; - //Party Window Opened, Request State - case 0x01C5: - session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0)); - break; - //Search Recruiting - case 0x01C7: - RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); - break; - //Get Recruitment Details - case 0x01C8: - RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); - RecruitmentDetails details = new RecruitmentDetails(); - details.recruiterName = "Localhost Character"; - details.purposeId = 2; - details.locationId = 1; - details.subTaskId = 1; - details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; - details.num[0] = 1; - session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details)); - break; - //Accepted Recruiting - case 0x01C6: - subpacket.DebugPrintSubPacket(); - break; - /* SOCIAL STUFF */ - case 0x01C9: - AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name)); - break; - case 0x01CA: - AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name)); - break; - case 0x01CB: - int offset1 = 0; - session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1)); - break; - case 0x01CC: - AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name)); - break; - case 0x01CD: - AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name)); - break; - case 0x01CE: - int offset2 = 0; - session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2)); - break; - case 0x01CF: - session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null)); - break; - /* SUPPORT DESK STUFF */ - //Request for FAQ/Info List - case 0x01D0: - FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); - session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" })); - break; - //Request for body of a faq/info selection - case 0x01D1: - FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); - session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!")); - break; - //Request issue list - case 0x01D2: - GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); - session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" })); - break; - //Request if GM ticket exists - case 0x01D3: - session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false)); - break; - //Request for GM response message - case 0x01D4: - session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body.")); - break; - //GM Ticket Sent - case 0x01D5: - GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); - Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); - session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true)); - break; - //Request to end ticket - case 0x01D6: - session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id)); - break; - default: - Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); - subpacket.DebugPrintSubPacket(); - break; - } - - } - - } -} - +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +using System; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.receive; +using Meteor.Map.packets.send; +using Meteor.Map.packets.send.login; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.supportdesk; +using Meteor.Map.packets.receive.social; +using Meteor.Map.packets.send.social; +using Meteor.Map.packets.receive.supportdesk; +using Meteor.Map.packets.receive.recruitment; +using Meteor.Map.packets.send.recruitment; +using Meteor.Map.packets.receive.events; +using Meteor.Map.lua; +using Meteor.Map.Actors; +using Meteor.Map.packets.WorldPackets.Send; +using Meteor.Map.packets.WorldPackets.Receive; +using Meteor.Map.actors.director; + +namespace Meteor.Map +{ + class PacketProcessor + { + Server mServer; + + public PacketProcessor(Server server) + { + mServer = server; + } + + public void ProcessPacket(ZoneConnection client, SubPacket subpacket) + { + Session session = mServer.GetSession(subpacket.header.sourceId); + + if (session == null && subpacket.gameMessage.opcode != 0x1000) + return; + + //Normal Game Opcode + switch (subpacket.gameMessage.opcode) + { + //World Server - Error + case 0x100A: + ErrorPacket worldError = new ErrorPacket(subpacket.data); + switch (worldError.errorCode) + { + case 0x01: + session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20); + break; + } + break; + //World Server - Session Begin + case 0x1000: + subpacket.DebugPrintSubPacket(); + + SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data); + + session = mServer.AddSession(subpacket.header.sourceId); + + if (!beginSessionPacket.isLogin) + Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); + + Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName); + + client.FlushQueuedSendPackets(); + break; + //World Server - Session End + case 0x1001: + SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data); + + if (endSessionPacket.destinationZoneId == 0) + session.GetActor().CleanupAndSave(); + else + session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot); + + Server.GetServer().RemoveSession(session.id); + Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); + + session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId)); + client.FlushQueuedSendPackets(); + break; + //World Server - Party Synch + case 0x1020: + PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data); + Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket); + break; + //World Server - Linkshell Creation Result + case 0x1025: + LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data); + LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode); + break; + //Ping + case 0x0001: + //subpacket.DebugPrintSubPacket(); + PingPacket pingPacket = new PingPacket(subpacket.data); + session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time)); + session.Ping(); + break; + //Unknown + case 0x0002: + + subpacket.DebugPrintSubPacket(); + session.QueuePacket(_0x2Packet.BuildPacket(session.id)); + client.FlushQueuedSendPackets(); + + break; + //Chat Received + case 0x0003: + ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); + //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); + + if (chatMessage.message.StartsWith("!")) + { + if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session)) + return; ; + } + + if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) + session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); + + break; + //Langauge Code (Client safe to send packets to now) + case 0x0006: + LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); + LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true); + Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); + LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true); + session.languageCode = langCode.languageCode; + break; + //Unknown - Happens a lot at login, then once every time player zones + case 0x0007: + //subpacket.DebugPrintSubPacket(); + ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data); + break; + //Update Position + case 0x00CA: + //Update Position + UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); + session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); + session.GetActor().SendInstanceUpdate(); + + if (session.GetActor().IsInZoneChange()) + session.GetActor().SetZoneChanging(false); + + break; + //Set Target + case 0x00CD: + //subpacket.DebugPrintSubPacket(); + + SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); + session.GetActor().currentTarget = setTarget.actorID; + session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000; + session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true); + break; + //Lock Target + case 0x00CC: + LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); + session.GetActor().currentLockedTarget = lockTarget.actorID; + break; + //Start Event + case 0x012D: + subpacket.DebugPrintSubPacket(); + EventStartPacket eventStart = new EventStartPacket(subpacket.data); + + /* + if (eventStart.error != null) + { + player.errorMessage += eventStart.error; + + if (eventStart.errorIndex == eventStart.errorNum - 1) + Program.Log.Error("\n"+player.errorMessage); + + + break; + } + */ + + Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID); + + if (ownerActor == null) + { + //Is it your retainer? + if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.actorId == eventStart.ownerActorID) + ownerActor = session.GetActor().currentSpawnedRetainer; + //Is it a instance actor? + if (ownerActor == null) + ownerActor = session.GetActor().zone.FindActorInArea(eventStart.ownerActorID); + if (ownerActor == null) + { + //Is it a Director? + Director director = session.GetActor().GetDirector(eventStart.ownerActorID); + if (director != null) + ownerActor = director; + else + { + Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams)); + break; + } + } + } + + session.GetActor().StartEvent(ownerActor, eventStart); + + Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams)); + break; + //Unknown, happens at npc spawn and cutscene play???? + case 0x00CE: + subpacket.DebugPrintSubPacket(); + break; + //Countdown requested + case 0x00CF: + CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data); + session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime); + break; + //Event Result + case 0x012E: + subpacket.DebugPrintSubPacket(); + EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); + Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams)); + /* + //Is it a static actor? If not look in the player's instance + Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner); + if (updateOwnerActor == null) + { + updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); + + if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) + updateOwnerActor = session.GetActor().currentDirector; + + if (updateOwnerActor == null) + break; + } + */ + session.GetActor().UpdateEvent(eventUpdate); + + //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate); + + break; + case 0x012F: + subpacket.DebugPrintSubPacket(); + ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); + if (paramRequest.paramName.Equals("charaWork/exp")) + session.GetActor().SendCharaExpInfo(); + break; + //Item Package Request + case 0x0131: + UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data); + if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null) + { + ((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId); + break; + } + if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID) + session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId); + break; + //Group Created Confirm + case 0x0133: + GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data); + Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId); + break; + //Achievement Progress Request + case 0x0135: + AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data); + session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId)); + break; + /* RECRUITMENT */ + //Start Recruiting + case 0x01C3: + StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); + session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true)); + break; + //End Recruiting + case 0x01C4: + session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id)); + break; + //Party Window Opened, Request State + case 0x01C5: + session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0)); + break; + //Search Recruiting + case 0x01C7: + RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); + break; + //Get Recruitment Details + case 0x01C8: + RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); + RecruitmentDetails details = new RecruitmentDetails(); + details.recruiterName = "Localhost Character"; + details.purposeId = 2; + details.locationId = 1; + details.subTaskId = 1; + details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; + details.num[0] = 1; + session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details)); + break; + //Accepted Recruiting + case 0x01C6: + subpacket.DebugPrintSubPacket(); + break; + /* SOCIAL STUFF */ + case 0x01C9: + AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name)); + break; + case 0x01CA: + AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name)); + break; + case 0x01CB: + int offset1 = 0; + session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1)); + break; + case 0x01CC: + AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name)); + break; + case 0x01CD: + AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name)); + break; + case 0x01CE: + int offset2 = 0; + session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2)); + break; + case 0x01CF: + session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null)); + break; + /* SUPPORT DESK STUFF */ + //Request for FAQ/Info List + case 0x01D0: + FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); + session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" })); + break; + //Request for body of a faq/info selection + case 0x01D1: + FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); + session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!")); + break; + //Request issue list + case 0x01D2: + GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); + session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" })); + break; + //Request if GM ticket exists + case 0x01D3: + session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false)); + break; + //Request for GM response message + case 0x01D4: + session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body.")); + break; + //GM Ticket Sent + case 0x01D5: + GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); + Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); + session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true)); + break; + //Request to end ticket + case 0x01D6: + session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id)); + break; + default: + Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); + subpacket.DebugPrintSubPacket(); + break; + } + + } + + } +} + diff --git a/Map Server/Packets/Receive/AchievementProgressRequestPacket.cs b/Map Server/Packets/Receive/AchievementProgressRequestPacket.cs new file mode 100644 index 00000000..3e5f445f --- /dev/null +++ b/Map Server/Packets/Receive/AchievementProgressRequestPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class AchievementProgressRequestPacket + { + public bool invalidPacket = false; + + public uint achievementId; + public uint responseType; + + public AchievementProgressRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + achievementId = binReader.ReadUInt32(); + responseType = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/ChatMessagePacket.cs b/Map Server/Packets/Receive/ChatMessagePacket.cs new file mode 100644 index 00000000..60920882 --- /dev/null +++ b/Map Server/Packets/Receive/ChatMessagePacket.cs @@ -0,0 +1,64 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class ChatMessagePacket + { + public float posX; + public float posY; + public float posZ; + public float posRot; + + public uint logType; + + public string message; + + public bool invalidPacket = false; + + public ChatMessagePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + binReader.ReadUInt64(); + posX = binReader.ReadSingle(); + posY = binReader.ReadSingle(); + posZ = binReader.ReadSingle(); + posRot = binReader.ReadSingle(); + logType = binReader.ReadUInt32(); + message = Utils.ReadNullTermString(binReader, 0x200); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/CountdownRequestPacket.cs b/Map Server/Packets/Receive/CountdownRequestPacket.cs new file mode 100644 index 00000000..c5bb893f --- /dev/null +++ b/Map Server/Packets/Receive/CountdownRequestPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class CountdownRequestPacket + { + public bool invalidPacket = false; + public byte countdownLength; + public ulong syncTime; + + public CountdownRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + countdownLength = binReader.ReadByte(); + binReader.BaseStream.Seek(8, SeekOrigin.Begin); + syncTime = binReader.ReadUInt64(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs b/Map Server/Packets/Receive/Events/EventStartPacket.cs similarity index 50% rename from FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs rename to Map Server/Packets/Receive/Events/EventStartPacket.cs index f5085c9e..c3e7ad65 100644 --- a/FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs +++ b/Map Server/Packets/Receive/Events/EventStartPacket.cs @@ -1,10 +1,31 @@ -using FFXIVClassic_Map_Server.lua; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.lua; using System; using System.Collections.Generic; using System.IO; -using System.Text; -namespace FFXIVClassic_Map_Server.packets.receive.events +namespace Meteor.Map.packets.receive.events { class EventStartPacket { @@ -13,20 +34,18 @@ namespace FFXIVClassic_Map_Server.packets.receive.events public bool invalidPacket = false; - public uint actorID; - public uint scriptOwnerActorID; - public uint val1; - public uint val2; - public byte val3; + public uint triggerActorID; + public uint ownerActorID; + public uint serverCodes; + public uint unknown; + public byte eventType; + public string eventName; + public List luaParams; public uint errorIndex; public uint errorNum; public string error = null; - - public string triggerName; - - public List luaParams; - + public EventStartPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) @@ -34,11 +53,11 @@ namespace FFXIVClassic_Map_Server.packets.receive.events using (BinaryReader binReader = new BinaryReader(mem)) { try{ - actorID = binReader.ReadUInt32(); - scriptOwnerActorID = binReader.ReadUInt32(); - val1 = binReader.ReadUInt32(); - val2 = binReader.ReadUInt32(); - val3 = binReader.ReadByte(); + triggerActorID = binReader.ReadUInt32(); + ownerActorID = binReader.ReadUInt32(); + serverCodes = binReader.ReadUInt32(); + unknown = binReader.ReadUInt32(); + eventType = binReader.ReadByte(); /* //Lua Error Dump if (val1 == 0x39800010) @@ -53,15 +72,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events return; } */ - List strList = new List(); - byte curByte; - while ((curByte = binReader.ReadByte())!=0) - { - strList.Add(curByte); - } - triggerName = Encoding.ASCII.GetString(strList.ToArray()); - - binReader.BaseStream.Seek(0x31, SeekOrigin.Begin); + eventName = Utils.ReadNullTermString(binReader); if (binReader.PeekChar() == 0x1) luaParams = new List(); diff --git a/Map Server/Packets/Receive/Events/EventUpdatePacket.cs b/Map Server/Packets/Receive/Events/EventUpdatePacket.cs new file mode 100644 index 00000000..b1c6a8d9 --- /dev/null +++ b/Map Server/Packets/Receive/Events/EventUpdatePacket.cs @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using System.IO; + +using Meteor.Map.lua; + +namespace Meteor.Map.packets.receive.events +{ + class EventUpdatePacket + { + public const ushort OPCODE = 0x012E; + public const uint PACKET_SIZE = 0x78; + + public bool invalidPacket = false; + + public uint triggerActorID; + public uint serverCodes; + public uint unknown1; + public uint unknown2; + public byte eventType; + public List luaParams; + + public EventUpdatePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + triggerActorID = binReader.ReadUInt32(); + serverCodes = binReader.ReadUInt32(); + unknown1 = binReader.ReadUInt32(); + unknown2 = binReader.ReadUInt32(); + eventType = binReader.ReadByte(); + luaParams = LuaUtils.ReadLuaParams(binReader); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/GroupCreatedPacket.cs b/Map Server/Packets/Receive/GroupCreatedPacket.cs new file mode 100644 index 00000000..be3ea58a --- /dev/null +++ b/Map Server/Packets/Receive/GroupCreatedPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.receive +{ + class GroupCreatedPacket + { + public ulong groupId; + public string workString; + + public bool invalidPacket = false; + + public GroupCreatedPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + groupId = binReader.ReadUInt64(); + workString = Utils.ReadNullTermString(binReader); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + + } +} diff --git a/Map Server/Packets/Receive/HandshakePacket.cs b/Map Server/Packets/Receive/HandshakePacket.cs new file mode 100644 index 00000000..26a74a33 --- /dev/null +++ b/Map Server/Packets/Receive/HandshakePacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.receive +{ + class HandshakePacket + { + bool invalidPacket = false; + + public uint actorID; + + public HandshakePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + binReader.BaseStream.Seek(4, SeekOrigin.Begin); + actorID = UInt32.Parse(Utils.ReadNullTermString(binReader, 10)); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/LangaugeCodePacket.cs b/Map Server/Packets/Receive/LangaugeCodePacket.cs new file mode 100644 index 00000000..6b053bef --- /dev/null +++ b/Map Server/Packets/Receive/LangaugeCodePacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class LangaugeCodePacket + { + public bool invalidPacket = false; + public uint languageCode; + + public LangaugeCodePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + binReader.ReadUInt32(); + languageCode = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/LockTargetPacket.cs b/Map Server/Packets/Receive/LockTargetPacket.cs new file mode 100644 index 00000000..ea2e1e94 --- /dev/null +++ b/Map Server/Packets/Receive/LockTargetPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class LockTargetPacket + { + public bool invalidPacket = false; + public uint actorID; + public uint otherVal; //Camera related? + + public LockTargetPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + actorID = binReader.ReadUInt32(); + otherVal = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/receive/ParameterDataRequestPacket.cs b/Map Server/Packets/Receive/ParameterDataRequestPacket.cs similarity index 55% rename from FFXIVClassic Map Server/packets/receive/ParameterDataRequestPacket.cs rename to Map Server/Packets/Receive/ParameterDataRequestPacket.cs index 1658a0a3..e67308ed 100644 --- a/FFXIVClassic Map Server/packets/receive/ParameterDataRequestPacket.cs +++ b/Map Server/Packets/Receive/ParameterDataRequestPacket.cs @@ -1,9 +1,30 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.receive +namespace Meteor.Map.packets.receive { class ParameterDataRequestPacket { diff --git a/Map Server/Packets/Receive/PingPacket.cs b/Map Server/Packets/Receive/PingPacket.cs new file mode 100644 index 00000000..af4888a6 --- /dev/null +++ b/Map Server/Packets/Receive/PingPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class PingPacket + { + bool invalidPacket = false; + + public uint time; + + public PingPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + time = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/Recruitment/RecruitmentDetailsRequestPacket.cs b/Map Server/Packets/Receive/Recruitment/RecruitmentDetailsRequestPacket.cs new file mode 100644 index 00000000..ee927948 --- /dev/null +++ b/Map Server/Packets/Receive/Recruitment/RecruitmentDetailsRequestPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.recruitment +{ + class RecruitmentDetailsRequestPacket + { + public bool invalidPacket = false; + + public ulong recruitmentId; + + public RecruitmentDetailsRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + recruitmentId = binReader.ReadUInt64(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs b/Map Server/Packets/Receive/Recruitment/RecruitmentSearchRequestPacket.cs similarity index 52% rename from FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs rename to Map Server/Packets/Receive/Recruitment/RecruitmentSearchRequestPacket.cs index e8513cfd..8d2cd98f 100644 --- a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs +++ b/Map Server/Packets/Receive/Recruitment/RecruitmentSearchRequestPacket.cs @@ -1,8 +1,30 @@ -using System; -using System.IO; -using System.Text; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.receive.recruitment +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.receive.recruitment { class RecruitmentSearchRequestPacket { @@ -33,8 +55,8 @@ namespace FFXIVClassic_Map_Server.packets.receive.recruitment unknown1 = binReader.ReadByte(); unknown2 = binReader.ReadByte(); - - text = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)); + + text = Utils.ReadNullTermString(binReader); } catch (Exception){ invalidPacket = true; diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs b/Map Server/Packets/Receive/Recruitment/StartRecruitingRequestPacket.cs similarity index 59% rename from FFXIVClassic Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs rename to Map Server/Packets/Receive/Recruitment/StartRecruitingRequestPacket.cs index 53f7e4f0..f7e3b822 100644 --- a/FFXIVClassic Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs +++ b/Map Server/Packets/Receive/Recruitment/StartRecruitingRequestPacket.cs @@ -1,8 +1,29 @@ -using System; -using System.IO; -using System.Text; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.receive.recruitment +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.recruitment { class StartRecruitingRequestPacket { @@ -41,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.recruitment binReader.ReadByte(); } - comment = Encoding.ASCII.GetString(binReader.ReadBytes(0x168)); + comment = Utils.ReadNullTermString(binReader, 0x168); } catch (Exception){ invalidPacket = true; diff --git a/Map Server/Packets/Receive/SetTargetPacket.cs b/Map Server/Packets/Receive/SetTargetPacket.cs new file mode 100644 index 00000000..6439a35c --- /dev/null +++ b/Map Server/Packets/Receive/SetTargetPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class SetTargetPacket + { + public bool invalidPacket = false; + public uint actorID; + public uint attackTarget; //Usually 0xE0000000 + + public SetTargetPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + actorID = binReader.ReadUInt32(); + attackTarget = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/Social/AddRemoveSocialPacket.cs b/Map Server/Packets/Receive/Social/AddRemoveSocialPacket.cs new file mode 100644 index 00000000..d826e867 --- /dev/null +++ b/Map Server/Packets/Receive/Social/AddRemoveSocialPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.social +{ + class AddRemoveSocialPacket + { + public bool invalidPacket = false; + + public string name; + + public AddRemoveSocialPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + name = Utils.ReadNullTermString(binReader); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/Social/FriendlistRequestPacket.cs b/Map Server/Packets/Receive/Social/FriendlistRequestPacket.cs new file mode 100644 index 00000000..d78f69e1 --- /dev/null +++ b/Map Server/Packets/Receive/Social/FriendlistRequestPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.social +{ + class FriendlistRequestPacket + { + public bool invalidPacket = false; + public uint num1; + public uint num2; + + public FriendlistRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + num1 = binReader.ReadUInt32(); + num2 = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/SupportDesk/FaqBodyRequestPacket.cs b/Map Server/Packets/Receive/SupportDesk/FaqBodyRequestPacket.cs new file mode 100644 index 00000000..57fc300e --- /dev/null +++ b/Map Server/Packets/Receive/SupportDesk/FaqBodyRequestPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.supportdesk +{ + class FaqBodyRequestPacket + { + public bool invalidPacket = false; + public uint faqIndex; + public uint langCode; + + public FaqBodyRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + faqIndex = binReader.ReadUInt32(); + langCode = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/SupportDesk/FaqListRequestPacket.cs b/Map Server/Packets/Receive/SupportDesk/FaqListRequestPacket.cs new file mode 100644 index 00000000..8cd615e0 --- /dev/null +++ b/Map Server/Packets/Receive/SupportDesk/FaqListRequestPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.supportdesk +{ + class FaqListRequestPacket + { + public bool invalidPacket = false; + public uint langCode; + public uint unknown; + + public FaqListRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + langCode = binReader.ReadUInt32(); + unknown = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/SupportDesk/GMSupportTicketPacket.cs b/Map Server/Packets/Receive/SupportDesk/GMSupportTicketPacket.cs new file mode 100644 index 00000000..a114a8ac --- /dev/null +++ b/Map Server/Packets/Receive/SupportDesk/GMSupportTicketPacket.cs @@ -0,0 +1,56 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.supportdesk +{ + class GMSupportTicketPacket + { + public bool invalidPacket = false; + public string ticketTitle, ticketBody; + public uint ticketIssueIndex; + public uint langCode; + + public GMSupportTicketPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + langCode = binReader.ReadUInt32(); + ticketIssueIndex = binReader.ReadUInt32(); + ticketTitle = Utils.ReadNullTermString(binReader, 0x80); + ticketBody = Utils.ReadNullTermString(binReader, 0x800); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + + } +} diff --git a/Map Server/Packets/Receive/SupportDesk/GMTicketIssuesRequestPacket.cs b/Map Server/Packets/Receive/SupportDesk/GMTicketIssuesRequestPacket.cs new file mode 100644 index 00000000..d1ee5f8c --- /dev/null +++ b/Map Server/Packets/Receive/SupportDesk/GMTicketIssuesRequestPacket.cs @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive.supportdesk +{ + class GMTicketIssuesRequestPacket + { + public bool invalidPacket = false; + public uint langCode; + + public GMTicketIssuesRequestPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + langCode = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/UpdateItemPackagePacket.cs b/Map Server/Packets/Receive/UpdateItemPackagePacket.cs new file mode 100644 index 00000000..ac225ca2 --- /dev/null +++ b/Map Server/Packets/Receive/UpdateItemPackagePacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class UpdateItemPackagePacket + { + public bool invalidPacket = false; + public uint actorID; + public uint packageId; + + public UpdateItemPackagePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + actorID = binReader.ReadUInt32(); + packageId = binReader.ReadUInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/UpdatePlayerPositionPacket.cs b/Map Server/Packets/Receive/UpdatePlayerPositionPacket.cs new file mode 100644 index 00000000..fd38da9b --- /dev/null +++ b/Map Server/Packets/Receive/UpdatePlayerPositionPacket.cs @@ -0,0 +1,57 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class UpdatePlayerPositionPacket + { + bool invalidPacket = false; + + public ulong timestamp; + public float x, y, z, rot; + public ushort moveState; //0: Standing, 1: Walking, 2: Running + + public UpdatePlayerPositionPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + timestamp = binReader.ReadUInt64(); + x = binReader.ReadSingle(); + y = binReader.ReadSingle(); + z = binReader.ReadSingle(); + rot = binReader.ReadSingle(); + moveState = binReader.ReadUInt16(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + + } +} diff --git a/Map Server/Packets/Receive/ZoneInCompletePacket.cs b/Map Server/Packets/Receive/ZoneInCompletePacket.cs new file mode 100644 index 00000000..376d798e --- /dev/null +++ b/Map Server/Packets/Receive/ZoneInCompletePacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class ZoneInCompletePacket + { + public bool invalidPacket = false; + public uint timestamp; + public int unknown; + + public ZoneInCompletePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + timestamp = binReader.ReadUInt32(); + unknown = binReader.ReadInt32(); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/Map Server/Packets/Receive/_0x02ReceivePacket.cs b/Map Server/Packets/Receive/_0x02ReceivePacket.cs new file mode 100644 index 00000000..8dedff5e --- /dev/null +++ b/Map Server/Packets/Receive/_0x02ReceivePacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class _0x02ReceivePacket + { + bool invalidPacket = false; + uint unknown; + + public _0x02ReceivePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); + unknown = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs b/Map Server/Packets/Send/Actor/ActorDoEmotePacket.cs similarity index 54% rename from FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs rename to Map Server/Packets/Send/Actor/ActorDoEmotePacket.cs index 312ab394..b8a06b69 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs +++ b/Map Server/Packets/Send/Actor/ActorDoEmotePacket.cs @@ -1,9 +1,30 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class ActorDoEmotePacket { diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs b/Map Server/Packets/Send/Actor/ActorInstantiatePacket.cs similarity index 59% rename from FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs rename to Map Server/Packets/Send/Actor/ActorInstantiatePacket.cs index e76853cf..2ac152ec 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs +++ b/Map Server/Packets/Send/Actor/ActorInstantiatePacket.cs @@ -1,12 +1,33 @@ -using FFXIVClassic_Map_Server.lua; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; using System; using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class ActorInstantiatePacket { diff --git a/Map Server/Packets/Send/Actor/ActorSpecialGraphicPacket.cs b/Map Server/Packets/Send/Actor/ActorSpecialGraphicPacket.cs new file mode 100644 index 00000000..4c6598de --- /dev/null +++ b/Map Server/Packets/Send/Actor/ActorSpecialGraphicPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorQuestGraphicPacket + { + public const int NONE = 0x0; + public const int QUEST = 0x2; + public const int NOGRAPHIC = 0x3; + public const int QUEST_IMPORTANT = 0x4; + + public const ushort OPCODE = 0x00E3; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, int iconCode) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Int32)iconCode); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/AddActorPacket.cs b/Map Server/Packets/Send/Actor/AddActorPacket.cs new file mode 100644 index 00000000..310f1da5 --- /dev/null +++ b/Map Server/Packets/Send/Actor/AddActorPacket.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class AddActorPacket + { + public const ushort OPCODE = 0x00CA; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, byte val) + { + byte[] data = new byte[PACKET_SIZE-0x20]; + data[0] = val; //Why? + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/BattleAction.cs b/Map Server/Packets/Send/Actor/Battle/BattleAction.cs new file mode 100644 index 00000000..4f905237 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/BattleAction.cs @@ -0,0 +1,33 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace FFXIVClassic_Map_Server.packets.send.actor.battle +{ + class BattleAction + { + public uint targetId; + public ushort amount; + public ushort worldMasterTextId; + public uint effectId; + public byte param; + public byte unknown; + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs b/Map Server/Packets/Send/Actor/Battle/BattleActionX10Packet.cs similarity index 70% rename from FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs rename to Map Server/Packets/Send/Actor/Battle/BattleActionX10Packet.cs index b09c7834..ede90f73 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs +++ b/Map Server/Packets/Send/Actor/Battle/BattleActionX10Packet.cs @@ -1,10 +1,29 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using FFXIVClassic.Common; using System; using System.IO; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.battle +namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class BattleActionX10Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs b/Map Server/Packets/Send/Actor/Battle/BattleActionX18Packet.cs similarity index 70% rename from FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs rename to Map Server/Packets/Send/Actor/Battle/BattleActionX18Packet.cs index c080a32a..43c9b6a1 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs +++ b/Map Server/Packets/Send/Actor/Battle/BattleActionX18Packet.cs @@ -1,10 +1,29 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using FFXIVClassic.Common; using System; using System.IO; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.battle +namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class BattleActionX18Packet { diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResult.cs b/Map Server/Packets/Send/Actor/Battle/CommandResult.cs new file mode 100644 index 00000000..cd19d068 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResult.cs @@ -0,0 +1,425 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.utils; +using Meteor.Map.Actors; + +namespace Meteor.Map.packets.send.actor.battle +{ + //These flags can be stacked and mixed, but the client will prioritize certain flags over others. + [Flags] + public enum HitEffect : uint + { + //This is used for physical attacks + HitEffectType = 8 << 24, + //This is used for additioanl effect hits. Only difference from HitEffectType is that it does not play audio. + AdditionalEffectType = 24 << 24, + //Status effects use 32 << 24 + StatusEffectType = 32 << 24, + //When losing a status effect while using a skill, this prevents the hit effect from playing on the actor playing the animation + StatusLossType = 40 << 24, + //Magic effects use 48 << 24, this is also used for when statuses are lost on attack + MagicEffectType = 48 << 24, + //This places the number on the user regardless of the target this hit effect is for, used for things like bloodbath + SelfHealType = 72 << 24, + //Plays the effect animation with no text or additional effects. Unsure if there are any flags. Used for things like Convert + AnimationEffectType = 96 << 24, + + //Each Type has it's own set of flags. These should be split into their own enums, + //but for now just keep them all under HitEffect so we don't have to change anything. + + //HitEffectType flags + + //Not setting RecoilLv2 or RecoilLv3 results in the weaker RecoilLv1. + //These are the recoil animations that play on the target, ranging from weak to strong. + //The recoil that gets set was likely based on the percentage of HP lost from the attack. + //These also have a visual effect with heals and spells but in reverse. RecoilLv1 has a large effect, Lv3 has none. Crit is very large + //For spells they represent resists. Lv0 is a max resist, Lv3 is no resist. Crit is still used for crits. + //Heals used the same effects sometimes but it isn't clear what for, it seems random? Possibly something like a trait proccing or even just a bug + RecoilLv1 = 0, + RecoilLv2 = 1 << 0, + RecoilLv3 = 1 << 1, + + //Setting both recoil flags triggers the "Critical!" pop-up text and hit visual effect. + CriticalHit = RecoilLv2 | RecoilLv3, + + //Hit visual and sound effects when connecting with the target. + //Mixing these flags together will yield different results. + //Each visual likely relates to a specific weapon. + //Ex: HitVisual4 flag alone appears to be the visual and sound effect for hand-to-hand attacks. + + //HitVisual is probably based on attack property. + //HitVisual1 is for slashing attacks + //HitVisual2 is for piercing attacks + //HitVisual1 | Hitvisual2 is for blunt attacks + //HitVisual3 is for projectile attacks + //Basically take the attack property of a weapon and shift it left 2 + //For auto attacks attack property is weapon's damageAttributeType1 + //Still not totally sure how this works with weaponskills or what hitvisual4 or the other combinations are for + HitVisual1 = 1 << 2, + HitVisual2 = 1 << 3, + HitVisual3 = 1 << 4, + HitVisual4 = 1 << 5, + + //An additional visual effect that plays on the target when attacked if: + //The attack is physical and they have the protect buff on. + //The attack is magical and they have the shell buff on. + //Special Note: Shell was removed in later versions of the game. + //Another effect plays when both Protect and Shell flags are activated. + //Not sure what this effect is. + //Random guess: if the attack was a hybrid of both physical and magical and the target had both Protect and Shell buffs applied. + Protect = 1 << 6, + Shell = 1 << 7, + ProtectShellSpecial = Protect | Shell, + + //If only HitEffect1 is set out of the hit effects, the "Evade!" pop-up text triggers along with the evade visual. + //If no hit effects are set, the "Miss!" pop-up is triggered and no hit visual is played. + HitEffect1 = 1 << 9, + HitEffect2 = 1 << 10, //Plays the standard hit visual effect, but with no sound if used alone. + HitEffect3 = 1 << 11, //Yellow effect, crit? + HitEffect4 = 1 << 12, //Plays the blocking animation + HitEffect5 = 1 << 13, + GustyHitEffect = HitEffect3 | HitEffect2, + GreenTintedHitEffect = HitEffect4 | HitEffect1, + + //For specific animations + Miss = 0, + Evade = HitEffect1, + Hit = HitEffect1 | HitEffect2, + Crit = HitEffect3, + Parry = Hit | HitEffect3, + Block = HitEffect4, + + //Knocks you back away from the attacker. + KnockbackLv1 = HitEffect4 | HitEffect2 | HitEffect1, + KnockbackLv2 = HitEffect4 | HitEffect3, + KnockbackLv3 = HitEffect4 | HitEffect3 | HitEffect1, + KnockbackLv4 = HitEffect4 | HitEffect3 | HitEffect2, + KnockbackLv5 = HitEffect4 | HitEffect3 | HitEffect2 | HitEffect1, + + //Knocks you away from the attacker in a counter-clockwise direction. + KnockbackCounterClockwiseLv1 = HitEffect5, + KnockbackCounterClockwiseLv2 = HitEffect5 | HitEffect1, + + //Knocks you away from the attacker in a clockwise direction. + KnockbackClockwiseLv1 = HitEffect5 | HitEffect2, + KnockbackClockwiseLv2 = HitEffect5 | HitEffect2 | HitEffect1, + + //Completely drags target to the attacker, even across large distances. + DrawIn = HitEffect5 | HitEffect3, + + //An additional visual effect that plays on the target based on according buff. + UnknownShieldEffect = HitEffect5 | HitEffect4, + Stoneskin = HitEffect5 | HitEffect4 | HitEffect1, + + //A special effect when performing appropriate skill combos in succession. + //Ex: Thunder (SkillCombo1 Effect) -> Thundara (SkillCombo2 Effect) -> Thundaga (SkillCombo3 Effect) + //Special Note: SkillCombo4 was never actually used in 1.0 since combos only chained up to 3 times maximum. + SkillCombo1 = 1 << 15, + SkillCombo2 = 1 << 16, + SkillCombo3 = SkillCombo1 | SkillCombo2, + SkillCombo4 = 1 << 17, + + //This is used in the absorb effect for some reason + Unknown = 1 << 19, + + //AdditionalEffectType flags + //The AdditionalEffectType is used for the additional effects some weapons have. + //These effect ids do not repeat the effect of the attack and will not show without a preceding HitEffectType or MagicEffectType + + //It's unclear what this is for. The ifrit fight capture has a BLM using the garuda weapon + //and this flag is set every time but has no apparent effect. + UnknownAdditionalFlag = 1, + + //These play effects on the target + FireEffect = 1 << 10, + IceEffect = 2 << 10, + WindEffect = 3 << 10, + EarthEffect = 4 << 10, + LightningEffect = 5 << 10, + WaterEffect = 6 << 10, + AstralEffect = 7 << 10, //Possibly for blind? + UmbralEffect = 8 << 10, //Posibly for poison? + + //Unknown status effect effects + StatusEffect1 = 12 << 10, + StatusEffect2 = 13 << 10, + + HPAbsorbEffect = 14 << 10, + MPAbsorbEffect = 15 << 10, + TPAbsorbEffect = 16 << 10, + TripleAbsorbEffect = 17 << 10, //Not sure about this + MoogleEffect = 18 << 10, + + //MagicEffectType Flags + //THese are used for magic effects that deal or heal damage as well as damage over time effects + //Crit is the same as HitEffectType + FullResist = 0, + WeakResist = 1 << 0, //Used for level 1, 2, and 3 resists probably + NoResist = 1 << 1, + + MagicShell = 1 << 4, //Used when casting on target with shell effects. MagicEffectType doesnt have a flag for protect or stoneskin + MagicShield = 1 << 5, //When used with an command that has an animation, this plays a purple shield effect. DoTs also have this flag set (at least on ifrit) but they have no animations so it doesnt show + + // Required for heal text to be blue, not sure if that's all it's used for + Heal = 1 << 8, + MP = 1 << 9, //Causes "MP" text to appear when used with MagicEffectType. | with Heal to make text blue + TP = 1 << 10, //Causes "TP" text to appear when used with MagicEffectType. | with Heal to make text blue + + //SelfHealType flags + //This category causes numbers to appear on the user rather regardless of the target associated with the hit effect and do not play an animation + //These determine the text that displays (HP has no text) + SelfHealHP = 0, + SelfHealMP = 1 << 0, //Shows MP text on self. | with SelfHeal to make blue + SelfHealTP = 1 << 1, //Shows TP text on self. | with SelfHeal to make blue + + //Causes self healing numbers to be blue + SelfHeal = 1 << 10, + } + + //Mixing some of these flags will cause the client to crash. + //Setting a flag higher than Left (0x10-0x80) will cause the client to crash. + [Flags] + public enum HitDirection : byte + { + None = 0, + Front = 1 << 0, + Right = 1 << 1, + Rear = 1 << 2, + Left = 1 << 3 + } + + public enum HitType : ushort + { + Miss = 0, + Evade = 1, + Parry = 2, + Block = 3, + SingleResist = 4, + DoubleResist = 5, + TripleResist = 6, + FullResist = 7, + Hit = 8, + Crit = 9 + } + + //Type of action + public enum ActionType : ushort + { + None = 0, + Physical = 1, + Magic = 2, + Heal = 3, + Status = 4 + } + + //There's are two columns in gamecommand that are for action property and action element respectively and both have percentages next to them + //the percentages are for what percent that property or element factors into the attack. Astral and Umbral are always 33% because they are both 3 elments combined + //ActionProperty and ActionElement are slightly different. Property defines whta type of attack it is, and 11-13 are used for "sonic, breath, neutral". Neutral is always used for magic + //For Element 11-13 are used for astral, umbral, and healing magic. + //Right now we aren't actually using these but when things like resists get better defined we'll have to + public enum ActionProperty : ushort + { + None = 0, + Slashing = 1, + Piercing = 2, + Blunt = 3, + Projectile = 4, + + Fire = 5, + Ice = 6, + Wind = 7, + Earth = 8, + Lightning = 9, + Water = 10, + + //These I'm not sure about. Check gameCommand.csv + Astral = 11, + Umbral = 12, + Heal = 13 + } + + + /* + public enum ActionProperty : ushort + { + None = 0, + Slashing = 1, + Piercing = 2, + Blunt = 3, + Projectile = 4, + + Fire = 5, + Ice = 6, + Wind = 7, + Earth = 8, + Lightning = 9, + Water = 10, + + Sonic = 11, + Breath = 12, + Neutral = 13, + Astral = 14, + Umbral = 15 + } + + public enum ActionElement : ushort + { + None = 0, + Slashing = 1, + Piercing = 2, + Blunt = 3, + Projectile = 4, + + Fire = 5, + Ice = 6, + Wind = 7, + Earth = 8, + Lightning = 9, + Water = 10, + + //These I'm not sure about. Check gameCommand.csv + Astral = 11, + Umbral = 12, + Heal = 13 + }*/ + + + class CommandResult + { + public uint targetId; + public ushort amount; + public ushort amountMitigated; //Amount that got blocked/evaded or resisted + public ushort enmity; //Seperate from amount for abilities that cause a different amount of enmity than damage + public ushort worldMasterTextId; + public uint effectId; //Impact effect, damage/heal/status numbers or name + public byte param; //Which side the battle action is coming from + public byte hitNum; //Which hit in a sequence of hits this is + + /// + /// these fields are not actually part of the packet struct + /// + public uint animation; + public CommandType commandType; //What type of command was used (ie weaponskill, ability, etc) + public ActionProperty actionProperty; //Damage type of the action + public ActionType actionType; //Type of this action (ie physical, magic, heal) + public HitType hitType; + + //Rates, I'm not sure if these need to be stored like this but with the way some buffs work maybe they do? + //Makes things like Blindside easy at least. + public double parryRate = 0.0; + public double blockRate = 0.0; + public double resistRate = 0.0; + public double hitRate = 0.0; + public double critRate = 0.0; + + public CommandResult(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte hitNum = 1) + { + this.targetId = targetId; + this.worldMasterTextId = worldMasterTextId; + this.effectId = effectId; + this.amount = amount; + this.param = param; + this.hitNum = hitNum; + this.hitType = HitType.Hit; + this.enmity = amount; + this.commandType = (byte) CommandType.None; + } + + public CommandResult(uint targetId, BattleCommand command, byte param = 0, byte hitNum = 1) + { + this.targetId = targetId; + this.worldMasterTextId = command.worldMasterTextId; + this.param = param; + this.hitNum = hitNum; + this.commandType = command.commandType; + this.actionProperty = command.actionProperty; + this.actionType = command.actionType; + } + + //Order of what (probably) happens when a skill is used: + //Buffs that alter things like recast times or that only happen once per skill usage like Power Surge are activated + //Script calculates damage and handles any special requirements + //Rates are calculated + //Buffs that impact indiviudal hits like Blindside or Blood for Blood are activated + //The final hit type is determined + //Stoneskin takes damage + //Final damage amount is calculated using the hit type and defender's stats + //Buffs that activate or respond to damage like Rampage. Stoneskin gets removed AFTER damage if it falls off. + //Additional effects that are a part of the skill itself or weapon in case of auto attacks take place like status effects + //Certain buffs that alter the whole skill fall off (Resonance, Excruciate) + + public void DoAction(Character caster, Character target, BattleCommand skill, CommandResultContainer results) + { + //First calculate rates for hit/block/etc + CalcRates(caster, target, skill); + + //Next, modify those rates based on preaction buffs + //Still not sure how we shouldh andle these + PreAction(caster, target, skill, results); + + BattleUtils.DoAction(caster, target, skill, this, results); + } + + + //Calculate the chance of hitting/critting/etc + public void CalcRates(Character caster, Character target, BattleCommand skill) + { + hitRate = BattleUtils.GetHitRate(caster, target, skill, this); + critRate = BattleUtils.GetCritRate(caster, target, skill, this); + blockRate = BattleUtils.GetBlockRate(caster, target, skill, this); + parryRate = BattleUtils.GetParryRate(caster, target, skill, this); + resistRate = BattleUtils.GetResistRate(caster, target, skill, this); + } + + //These are buffs that activate before the action hits. Usually they change things like hit or crit rates or damage + public void PreAction(Character caster, Character target, BattleCommand skill, CommandResultContainer results) + { + target.statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnPreactionTarget, "onPreAction", caster, target, skill, this, results); + + caster.statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnPreactionCaster, "onPreAction", caster, target, skill, this, results); + } + + //Try and apply a status effect + public void TryStatus(Character caster, Character target, BattleCommand skill, CommandResultContainer results, bool isAdditional = true) + { + BattleUtils.TryStatus(caster, target, skill, this, results, isAdditional); + } + + public ushort GetHitType() + { + return (ushort)hitType; + } + + public void SetTextId(ushort id) + { + worldMasterTextId = id; + } + + //Whether this action didn't miss, and wasn't evaded or resisted + public bool ActionLanded() + { + return hitType > HitType.Evade && hitType != HitType.SingleResist && hitType != HitType.DoubleResist && hitType != HitType.FullResist; + } + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResultContainer.cs b/Map Server/Packets/Send/Actor/Battle/CommandResultContainer.cs new file mode 100644 index 00000000..dd3e54dc --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResultContainer.cs @@ -0,0 +1,120 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; + +namespace Meteor.Map.packets.send.actor.battle +{ + class CommandResultContainer + { + private List actionsList = new List(); + + //EXP messages are always the last mesages in battlea ction packets, so they get appended after all the rest of the actions are done. + private List expActionList = new List(); + + public CommandResultContainer() + { + + } + + public void AddAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte hitNum = 0) + { + AddAction(new CommandResult(targetId, worldMasterTextId, effectId, amount, param, hitNum)); + } + + //Just to make scripting simpler + //These have to be split into the normal actions and absorb actions because they use different flags + //AddMP/HP/TPAction are for actions where the targetID is the person being targeted by command. Like Sanguine Rite would use AddMPAction + public void AddMPAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.MP | HitEffect.Heal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddHPAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.Heal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddTPAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.TP | HitEffect.Heal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + //These are used for skills where the targetId is the person using a command. For example casting with parsimony would use AddMPAbsorbAction + public void AddMPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHealMP | HitEffect.SelfHeal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddHPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHeal | HitEffect.SelfHeal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddTPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHealTP | HitEffect.SelfHeal); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddHitAction(uint targetId, ushort worldMasterTextId, ushort amount) + { + uint effectId = (uint) (HitEffect.HitEffectType | HitEffect.Hit); + AddAction(targetId, worldMasterTextId, effectId, amount); + } + + public void AddAction(CommandResult action) + { + if (action != null) + actionsList.Add(action); + } + + public void AddActions(List actions) + { + actionsList.AddRange(actions); + } + + public void AddEXPAction(CommandResult action) + { + expActionList.Add(action); + } + + public void AddEXPActions(List actionList) + { + expActionList.AddRange(actionList); + } + + public void CombineLists() + { + actionsList.AddRange(expActionList); + } + + public List GetList() + { + return actionsList; + } + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResultX00Packet.cs b/Map Server/Packets/Send/Actor/Battle/CommandResultX00Packet.cs new file mode 100644 index 00000000..aba9d8f2 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResultX00Packet.cs @@ -0,0 +1,57 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.actor.battle +{ + class CommandResultX00Packet + { + public const ushort OPCODE = 0x013C; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)0); //Num actions (always 0 for this) + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)810); //? + + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResultX01Packet.cs b/Map Server/Packets/Send/Actor/Battle/CommandResultX01Packet.cs new file mode 100644 index 00000000..b9479eb7 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResultX01Packet.cs @@ -0,0 +1,73 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.actor.battle +{ + // see xtx_command + enum CommandResultX01PacketCommand : ushort + { + Disengage = 12002, + Attack = 22104, + } + + class CommandResultX01Packet + { + public const ushort OPCODE = 0x0139; + public const uint PACKET_SIZE = 0x58; + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult action) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)sourceActorId); + + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)1); //Num actions (always 1 for this) + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)0x810); //? + + binWriter.Write((UInt32)action.targetId); + + binWriter.Write((UInt16)action.amount); + binWriter.Write((UInt16)action.worldMasterTextId); + + binWriter.Write((UInt32)action.effectId); + binWriter.Write((Byte)action.param); + binWriter.Write((Byte)action.hitNum); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResultX10Packet.cs b/Map Server/Packets/Send/Actor/Battle/CommandResultX10Packet.cs new file mode 100644 index 00000000..05c7c993 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResultX10Packet.cs @@ -0,0 +1,148 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +using System.Collections.Generic; + +namespace Meteor.Map.packets.send.actor.battle +{ + class CommandResultX10Packet + { + public const ushort OPCODE = 0x013A; + public const uint PACKET_SIZE = 0xD8; + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult[] actionList, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (actionList.Length - listOffset <= 10) + max = actionList.Length - listOffset; + else + max = 10; + + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)max); //Num actions + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)0x810); //? + + //binWriter.Seek(0x20, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].targetId); + + binWriter.Seek(0x50, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].amount); + + binWriter.Seek(0x64, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); + + binWriter.Seek(0x78, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].effectId); + + binWriter.Seek(0xA0, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].param); + + binWriter.Seek(0xAA, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].hitNum); + + listOffset += max; + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List actionList, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (actionList.Count - listOffset <= 10) + max = actionList.Count - listOffset; + else + max = 10; + + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)max); //Num actions + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)0x810); //? + + //binWriter.Seek(0x20, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].targetId); + + binWriter.Seek(0x50, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].amount); + + binWriter.Seek(0x64, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); + + binWriter.Seek(0x78, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + { + binWriter.Write((UInt32)actionList[listOffset + i].effectId); + } + + binWriter.Seek(0xA0, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].param); + + binWriter.Seek(0xAA, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte) actionList[listOffset + i].hitNum); + + listOffset += max; + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Battle/CommandResultX18Packet.cs b/Map Server/Packets/Send/Actor/Battle/CommandResultX18Packet.cs new file mode 100644 index 00000000..d72307da --- /dev/null +++ b/Map Server/Packets/Send/Actor/Battle/CommandResultX18Packet.cs @@ -0,0 +1,145 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +using System.Collections.Generic; + +namespace Meteor.Map.packets.send.actor.battle +{ + class CommandResultX18Packet + { + public const ushort OPCODE = 0x013B; + public const uint PACKET_SIZE = 0x148; + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult[] actionList, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (actionList.Length - listOffset <= 18) + max = actionList.Length - listOffset; + else + max = 18; + + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)max); //Num actions + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)0x810); //? + + binWriter.Seek(0x28, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].targetId); + + binWriter.Seek(0x70, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].amount); + + binWriter.Seek(0x94, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); + + binWriter.Seek(0xB8, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].effectId); + + binWriter.Seek(0x100, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].param); + + binWriter.Seek(0x112, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].hitNum); + + listOffset += max; + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List actionList, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (actionList.Count - listOffset <= 18) + max = actionList.Count - listOffset; + else + max = 18; + + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt32)animationId); + + //Missing... last value is float, string in here as well? + + binWriter.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt32)max); //Num actions + binWriter.Write((UInt16)commandId); + binWriter.Write((UInt16)0x818); //? + + binWriter.Seek(0x28, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].targetId); + + binWriter.Seek(0x70, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].amount); + + binWriter.Seek(0x94, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); + + binWriter.Seek(0xB8, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((UInt32)actionList[listOffset + i].effectId); + + binWriter.Seek(0x100, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].param); + + binWriter.Seek(0x112, SeekOrigin.Begin); + for (int i = 0; i < max; i++) + binWriter.Write((Byte)actionList[listOffset + i].hitNum); + + listOffset += max; + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/DeleteAllActorsPacket.cs b/Map Server/Packets/Send/Actor/DeleteAllActorsPacket.cs new file mode 100644 index 00000000..34e118ad --- /dev/null +++ b/Map Server/Packets/Send/Actor/DeleteAllActorsPacket.cs @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class DeleteAllActorsPacket + { + public const ushort OPCODE = 0x0007; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId) + { + return new SubPacket(OPCODE, sourceActorId, new byte[8]); + } + } +} diff --git a/Map Server/Packets/Send/Actor/Events/SetEmoteEventCondition.cs b/Map Server/Packets/Send/Actor/Events/SetEmoteEventCondition.cs new file mode 100644 index 00000000..e7b6ec73 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Events/SetEmoteEventCondition.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.actor.events +{ + class SetEmoteEventCondition + { + public const ushort OPCODE = 0x016C; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Byte)condition.unknown1); //4 + binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E + binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Events/SetEventStatusPacket.cs b/Map Server/Packets/Send/Actor/Events/SetEventStatusPacket.cs new file mode 100644 index 00000000..346aeb7e --- /dev/null +++ b/Map Server/Packets/Send/Actor/Events/SetEventStatusPacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.events +{ + class SetEventStatusPacket + { + public const ushort OPCODE = 0x0136; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte type, string conditionName) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)(enabled ? 1 : 0)); + binWriter.Write((Byte)type); + binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs b/Map Server/Packets/Send/Actor/Events/SetNoticeEventCondition.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs rename to Map Server/Packets/Send/Actor/Events/SetNoticeEventCondition.cs index 3f866f44..ba95d618 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs +++ b/Map Server/Packets/Send/Actor/Events/SetNoticeEventCondition.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.actors; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.events +namespace Meteor.Map.packets.send.actor.events { class SetNoticeEventCondition { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithCircle.cs similarity index 57% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs rename to Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithCircle.cs index 0caa1982..66176f97 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs +++ b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithCircle.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.actors; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.events +namespace Meteor.Map.packets.send.actor.events { class SetPushEventConditionWithCircle { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithFan.cs similarity index 60% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs rename to Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithFan.cs index 21b270fb..65488647 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs +++ b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithFan.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.actors; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.events +namespace Meteor.Map.packets.send.actor.events { class SetPushEventConditionWithFan { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithTriggerBox.cs similarity index 57% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs rename to Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithTriggerBox.cs index 81d2cf96..96b07236 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs +++ b/Map Server/Packets/Send/Actor/Events/SetPushEventConditionWithTriggerBox.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.actors; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.events +namespace Meteor.Map.packets.send.actor.events { class SetPushEventConditionWithTriggerBox { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs b/Map Server/Packets/Send/Actor/Events/SetTalkEventCondition.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs rename to Map Server/Packets/Send/Actor/Events/SetTalkEventCondition.cs index 2d0a6b49..313f9fb6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs +++ b/Map Server/Packets/Send/Actor/Events/SetTalkEventCondition.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.actors; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.events +namespace Meteor.Map.packets.send.actor.events { class SetTalkEventCondition { diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryBeginChangePacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryBeginChangePacket.cs new file mode 100644 index 00000000..f8bbd43d --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryBeginChangePacket.cs @@ -0,0 +1,41 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryBeginChangePacket + { + public const ushort OPCODE = 0x016D; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID, bool clearItemPackage = false) + { + byte[] data = new byte[8]; + + if (clearItemPackage) + data[0] = 2; + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryEndChangePacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryEndChangePacket.cs new file mode 100644 index 00000000..83735b90 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryEndChangePacket.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryEndChangePacket + { + public const ushort OPCODE = 0x016E; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId) + { + return new SubPacket(OPCODE, sourceActorId, new byte[8]); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryItemEndPacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryItemEndPacket.cs new file mode 100644 index 00000000..29a64880 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryItemEndPacket.cs @@ -0,0 +1,59 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryItemEndPacket + { + + public const ushort OPCODE = 0x0149; + public const uint PACKET_SIZE = 0x90; + + public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset) + { + byte[] data; + + using (MemoryStream mem = new MemoryStream()) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = listOffset; i < items.Count; i++) + { + binWriter.Write(items[i].ToPacketBytes()); + listOffset++; + } + } + + data = mem.GetBuffer(); + } + + return new SubPacket(OPCODE, playerActorID, data); + } + + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryItemPacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryItemPacket.cs new file mode 100644 index 00000000..96e56d49 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryItemPacket.cs @@ -0,0 +1,59 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryItemPacket + { + + public const ushort OPCODE = 0x014A; + public const uint PACKET_SIZE = 0x90; + + public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset) + { + byte[] data; + + using (MemoryStream mem = new MemoryStream()) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = listOffset; i < items.Count; i++) + { + binWriter.Write(items[i].ToPacketBytes()); + listOffset++; + } + } + + data = mem.GetBuffer(); + } + + return new SubPacket(OPCODE, playerActorID, data); + } + + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryListX01Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryListX01Packet.cs new file mode 100644 index 00000000..f7c2c16f --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryListX01Packet.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryListX01Packet + { + public const ushort OPCODE = 0x0148; + public const uint PACKET_SIZE = 0x90; + + public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(item.ToPacketBytes()); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryListX08Packet.cs similarity index 53% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryListX08Packet.cs index cbabf787..88400896 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryListX08Packet.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryListX08Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryListX16Packet.cs similarity index 51% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryListX16Packet.cs index 90496fb6..143658b1 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryListX16Packet.cs @@ -1,10 +1,31 @@ -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryListX16Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryListX32Packet.cs similarity index 51% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryListX32Packet.cs index a368d90e..dbcadaa4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryListX32Packet.cs @@ -1,10 +1,31 @@ -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryListX32Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryListX64Packet.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryListX64Packet.cs index c37caee0..0fe22ff3 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryListX64Packet.cs @@ -1,10 +1,31 @@ -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryListX64Packet { diff --git a/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX01Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX01Packet.cs new file mode 100644 index 00000000..ed61d8e1 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX01Packet.cs @@ -0,0 +1,47 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventoryRemoveX01Packet + { + public const ushort OPCODE = 0x0152; + public const uint PACKET_SIZE = 0x28; + public static SubPacket BuildPacket(uint playerActorID, ushort slot) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)slot); + } + } + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX08Packet.cs similarity index 54% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX08Packet.cs index c886caeb..a4bb4553 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX08Packet.cs @@ -1,11 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryRemoveX08Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX16Packet.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX16Packet.cs index c6586b1f..dd627684 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX16Packet.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryRemoveX16Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX32Packet.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX32Packet.cs index d4840fa5..42990f5f 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX32Packet.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryRemoveX32Packet { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX64Packet.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs rename to Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX64Packet.cs index 201c7c72..42a58527 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs +++ b/Map Server/Packets/Send/Actor/Inventory/InventoryRemoveX64Packet.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor.inventory +namespace Meteor.Map.packets.send.actor.inventory { class InventoryRemoveX64Packet { diff --git a/Map Server/Packets/Send/Actor/Inventory/InventorySetBeginPacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventorySetBeginPacket.cs new file mode 100644 index 00000000..8a4029ac --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventorySetBeginPacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventorySetBeginPacket + { + public const ushort OPCODE = 0x0146; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code) + { + byte[] data = new byte[8]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)sourceActorId); + binWriter.Write((UInt16)size); + binWriter.Write((UInt16)code); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/InventorySetEndPacket.cs b/Map Server/Packets/Send/Actor/Inventory/InventorySetEndPacket.cs new file mode 100644 index 00000000..d417f359 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/InventorySetEndPacket.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class InventorySetEndPacket + { + public const ushort OPCODE = 0x0147; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorId) + { + return new SubPacket(OPCODE, playerActorId, new byte[8]); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX01Packet.cs b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX01Packet.cs new file mode 100644 index 00000000..f90d749d --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX01Packet.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.Map.dataobjects; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class LinkedItemListX01Packet + { + public const ushort OPCODE = 0x014D; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID, ushort position, InventoryItem linkedItem) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)position); + binWriter.Write((UInt16)linkedItem.slot); + binWriter.Write((UInt16)linkedItem.itemPackage); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX08Packet.cs b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX08Packet.cs new file mode 100644 index 00000000..e54442a3 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX08Packet.cs @@ -0,0 +1,67 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class LinkedItemListX08Packet + { + public const ushort OPCODE = 0x14E; + public const uint PACKET_SIZE = 0x58; + + public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List slotsToUpdate, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (slotsToUpdate.Count - listOffset <= 8) + max = slotsToUpdate.Count - listOffset; + else + max = 8; + + for (int i = 0; i < max; i++) + { + binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code + listOffset++; + } + + binWriter.Seek(0x30, SeekOrigin.Begin); + binWriter.Write((UInt32)max); + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX16Packet.cs b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX16Packet.cs new file mode 100644 index 00000000..3d1e00a5 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX16Packet.cs @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class LinkedItemListX16Packet + { + public const ushort OPCODE = 0x14F; + public const uint PACKET_SIZE = 0x80; + + public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List slotsToUpdate, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (slotsToUpdate.Count - listOffset <= 16) + max = slotsToUpdate.Count - listOffset; + else + max = 16; + + for (int i = 0; i < max; i++) + { + binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code + listOffset++; + } + + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX32Packet.cs b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX32Packet.cs new file mode 100644 index 00000000..2aa30ab3 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX32Packet.cs @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class LinkedItemListX32Packet + { + public const ushort OPCODE = 0x150; + public const uint PACKET_SIZE = 0xE0; + + public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List slotsToUpdate, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (slotsToUpdate.Count - listOffset <= 32) + max = slotsToUpdate.Count - listOffset; + else + max = 32; + + for (int i = 0; i < max; i++) + { + binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code + listOffset++; + } + + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX64Packet.cs b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX64Packet.cs new file mode 100644 index 00000000..b23a39b1 --- /dev/null +++ b/Map Server/Packets/Send/Actor/Inventory/LinkedItemListX64Packet.cs @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; +using System; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor.inventory +{ + class LinkedItemListX64Packet + { + public const ushort OPCODE = 0x151; + public const uint PACKET_SIZE = 0x194; + + public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List slotsToUpdate, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + int max; + if (slotsToUpdate.Count - listOffset <= 64) + max = slotsToUpdate.Count - listOffset; + else + max = 64; + + for (int i = 0; i < max; i++) + { + binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot + binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code + listOffset++; + } + + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs b/Map Server/Packets/Send/Actor/Inventory/SetInitialEquipmentPacket.cs similarity index 77% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs rename to Map Server/Packets/Send/Actor/Inventory/SetInitialEquipmentPacket.cs index f6feab76..a35dbfc1 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs +++ b/Map Server/Packets/Send/Actor/Inventory/SetInitialEquipmentPacket.cs @@ -1,4 +1,25 @@ -using FFXIVClassic_Lobby_Server.packets; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; diff --git a/Map Server/Packets/Send/Actor/MoveActorToPositionPacket.cs b/Map Server/Packets/Send/Actor/MoveActorToPositionPacket.cs new file mode 100644 index 00000000..32311b05 --- /dev/null +++ b/Map Server/Packets/Send/Actor/MoveActorToPositionPacket.cs @@ -0,0 +1,56 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class MoveActorToPositionPacket + { + public const ushort OPCODE = 0x00CF; + public const uint PACKET_SIZE = 0x50; + + public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); + binWriter.Write((Single)x); + binWriter.Write((Single)y); + binWriter.Write((Single)z); + binWriter.Write((Single)rot); + binWriter.Write((ushort)moveState); + } + } + + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); + return packet; + } + + } +} diff --git a/Map Server/Packets/Send/Actor/PlayAnimationOnActorPacket.cs b/Map Server/Packets/Send/Actor/PlayAnimationOnActorPacket.cs new file mode 100644 index 00000000..5c8e7dfd --- /dev/null +++ b/Map Server/Packets/Send/Actor/PlayAnimationOnActorPacket.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; + +namespace Meteor.Map.packets.send.actor +{ + class PlayAnimationOnActorPacket + { + public const ushort OPCODE = 0x00DA; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint animationID) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)animationID)); + } + } +} diff --git a/Map Server/Packets/Send/Actor/PlayBGAnimation.cs b/Map Server/Packets/Send/Actor/PlayBGAnimation.cs new file mode 100644 index 00000000..e45fa626 --- /dev/null +++ b/Map Server/Packets/Send/Actor/PlayBGAnimation.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.actor +{ + class PlayBGAnimation + { + public const ushort OPCODE = 0x00D9; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, string animName) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(Encoding.ASCII.GetBytes(animName), 0, Encoding.ASCII.GetByteCount(animName) > 0x8 ? 0x8 : Encoding.ASCII.GetByteCount(animName)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Actor/RemoveActorPacket.cs b/Map Server/Packets/Send/Actor/RemoveActorPacket.cs new file mode 100644 index 00000000..d8491cf9 --- /dev/null +++ b/Map Server/Packets/Send/Actor/RemoveActorPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class RemoveActorPacket + { + public const ushort OPCODE = 0x00CB; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)sourceActorId); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs b/Map Server/Packets/Send/Actor/SetActorAppearancePacket.cs similarity index 71% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs rename to Map Server/Packets/Send/Actor/SetActorAppearancePacket.cs index f1a864ea..82611a23 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorAppearancePacket.cs @@ -1,8 +1,29 @@ -using System.IO; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -using FFXIVClassic.Common; +This file is part of Project Meteor Server. -namespace FFXIVClassic_Map_Server.packets.send.actor +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor { class SetActorAppearancePacket { diff --git a/Map Server/Packets/Send/Actor/SetActorBGPropertiesPacket.cs b/Map Server/Packets/Send/Actor/SetActorBGPropertiesPacket.cs new file mode 100644 index 00000000..80a488bb --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorBGPropertiesPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; +using System; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorBGPropertiesPacket + { + public const ushort OPCODE = 0x00D8; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint val1, uint val2) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)val1); + binWriter.Write((UInt32)val2); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorIconPacket.cs b/Map Server/Packets/Send/Actor/SetActorIconPacket.cs new file mode 100644 index 00000000..b6ebcc4c --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorIconPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorIconPacket + { + public const uint DISCONNECTING = 0x00010000; + public const uint ISGM = 0x00020000; + public const uint ISAFK = 0x00000100; + + public const ushort OPCODE = 0x0145; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint iconCode) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)iconCode); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorIsZoningPacket.cs b/Map Server/Packets/Send/Actor/SetActorIsZoningPacket.cs new file mode 100644 index 00000000..1e453e6f --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorIsZoningPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorIsZoningPacket + { + public const ushort OPCODE = 0x017B; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (byte)(isDimmed ? 1 : 0); + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs b/Map Server/Packets/Send/Actor/SetActorNamePacket.cs similarity index 51% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs rename to Map Server/Packets/Send/Actor/SetActorNamePacket.cs index bd421600..2abea414 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorNamePacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class SetActorNamePacket { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs b/Map Server/Packets/Send/Actor/SetActorPositionPacket.cs similarity index 61% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs rename to Map Server/Packets/Send/Actor/SetActorPositionPacket.cs index a19dba52..e4013679 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorPositionPacket.cs @@ -1,9 +1,30 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class SetActorPositionPacket { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs b/Map Server/Packets/Send/Actor/SetActorPropetyPacket.cs similarity index 87% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs rename to Map Server/Packets/Send/Actor/SetActorPropetyPacket.cs index aabba72e..64fa5513 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorPropetyPacket.cs @@ -1,13 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.IO; using System.Linq; using System.Reflection; using System.Text; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class SetActorPropetyPacket { @@ -108,7 +127,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor return true; } - public bool AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name) + public bool AddProperty(Meteor.Map.Actors.Actor actor, string name) { string[] split = name.Split('.'); int arrayIndex = 0; diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs b/Map Server/Packets/Send/Actor/SetActorSpeedPacket.cs similarity index 70% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs rename to Map Server/Packets/Send/Actor/SetActorSpeedPacket.cs index 0e557cf4..3d38c3ea 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorSpeedPacket.cs @@ -1,8 +1,29 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.IO; -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class SetActorSpeedPacket { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs b/Map Server/Packets/Send/Actor/SetActorStatePacket.cs similarity index 55% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs rename to Map Server/Packets/Send/Actor/SetActorStatePacket.cs index ddc1fb43..255a9f64 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs +++ b/Map Server/Packets/Send/Actor/SetActorStatePacket.cs @@ -1,9 +1,28 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor +namespace Meteor.Map.packets.send.actor { class SetActorStatePacket { diff --git a/Map Server/Packets/Send/Actor/SetActorStatusAllPacket.cs b/Map Server/Packets/Send/Actor/SetActorStatusAllPacket.cs new file mode 100644 index 00000000..3f81a3ba --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorStatusAllPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorStatusAllPacket + { + public const ushort OPCODE = 0x0179; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = 0; i < statusIds.Length; i++) + { + if (i >= 20) + break; + binWriter.Write((UInt16)statusIds[i]); + } + } + } + + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); + return packet; + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorStatusPacket.cs b/Map Server/Packets/Send/Actor/SetActorStatusPacket.cs new file mode 100644 index 00000000..f39d93c6 --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorStatusPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorStatusPacket + { + public const ushort OPCODE = 0x0177; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)index); + binWriter.Write((UInt16)statusCode); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorSubStatePacket.cs b/Map Server/Packets/Send/Actor/SetActorSubStatePacket.cs new file mode 100644 index 00000000..51c69f9e --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorSubStatePacket.cs @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; +using Meteor.Map.actors.chara; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorSubStatePacket + { + public const ushort OPCODE = 0x144; + public const uint PACKET_SIZE = 0x28; + + enum SubStat : int + { + Breakage = 0x00, // (index goes high to low, bitflags) + Chant = 0x01, // [Nibbles: left / right hand = value]) (AKA SubStatObject) + Guard = 0x02, // [left / right hand = true] 0,1,2,3) ||| High byte also defines how many bools to use as flags for byte 0x4. + Waste = 0x03, // (High Nibble) + Mode = 0x04, // ??? + Unknown = 0x05, // ??? + SubStatMotionPack = 0x06, + Unknown2 = 0x07, + } + public static SubPacket BuildPacket(uint sourceActorId, SubState substate) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((byte)substate.breakage); + binWriter.Write((byte)substate.chantId); + binWriter.Write((byte)(substate.guard & 0xF)); + binWriter.Write((byte)(substate.waste)); + binWriter.Write((byte)(substate.mode)); + binWriter.Write((byte)0); + binWriter.Write((ushort)substate.motionPack); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorTargetAnimatedPacket.cs b/Map Server/Packets/Send/Actor/SetActorTargetAnimatedPacket.cs new file mode 100644 index 00000000..30f49563 --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorTargetAnimatedPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorTargetAnimatedPacket + { + public const ushort OPCODE = 0x00D3; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint targetID) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); + } + } +} diff --git a/Map Server/Packets/Send/Actor/SetActorTargetPacket.cs b/Map Server/Packets/Send/Actor/SetActorTargetPacket.cs new file mode 100644 index 00000000..b7098e45 --- /dev/null +++ b/Map Server/Packets/Send/Actor/SetActorTargetPacket.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; + +namespace Meteor.Map.packets.send.actor +{ + class SetActorTargetPacket + { + public const ushort OPCODE = 0x00DB; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint targetID) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); + } + } +} diff --git a/Map Server/Packets/Send/Actor/StartCountdownPacket.cs b/Map Server/Packets/Send/Actor/StartCountdownPacket.cs new file mode 100644 index 00000000..ee200e28 --- /dev/null +++ b/Map Server/Packets/Send/Actor/StartCountdownPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.actor +{ + class StartCountdownPacket + { + public const ushort OPCODE = 0xE5; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Byte)countdownLength); + binWriter.Seek(8, SeekOrigin.Begin); + binWriter.Write((UInt64)syncTime); + binWriter.Seek(18, SeekOrigin.Begin); + binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/_0x132Packet.cs b/Map Server/Packets/Send/Actor/_0x132Packet.cs new file mode 100644 index 00000000..0982668b --- /dev/null +++ b/Map Server/Packets/Send/Actor/_0x132Packet.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.actor +{ + class _0x132Packet + { + public const ushort OPCODE = 0x132; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)number); + binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Actor/_0xFPacket.cs b/Map Server/Packets/Send/Actor/_0xFPacket.cs new file mode 100644 index 00000000..3f088994 --- /dev/null +++ b/Map Server/Packets/Send/Actor/_0xFPacket.cs @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class _0xFPacket + { + public const ushort OPCODE = 0x000F; + public const uint PACKET_SIZE = 0x38; + + public static SubPacket BuildPacket(uint sourceActor) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + + } + } + + return new SubPacket(OPCODE, sourceActor, data); + } + } +} diff --git a/Map Server/Packets/Send/Events/EndEventPacket.cs b/Map Server/Packets/Send/Events/EndEventPacket.cs new file mode 100644 index 00000000..39625a24 --- /dev/null +++ b/Map Server/Packets/Send/Events/EndEventPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.events +{ + class EndEventPacket + { + public const ushort OPCODE = 0x0131; + public const uint PACKET_SIZE = 0x50; + + public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventName, byte eventType) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + int maxBodySize = data.Length - 0x80; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)sourcePlayerActorId); + binWriter.Write((UInt32)0); + binWriter.Write((Byte)eventType); + Utils.WriteNullTermString(binWriter, eventName); + } + } + + return new SubPacket(OPCODE, sourcePlayerActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Events/KickEventPacket.cs b/Map Server/Packets/Send/Events/KickEventPacket.cs new file mode 100644 index 00000000..59090fb8 --- /dev/null +++ b/Map Server/Packets/Send/Events/KickEventPacket.cs @@ -0,0 +1,63 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.events +{ + class KickEventPacket + { + public const ushort OPCODE = 0x012F; + public const uint PACKET_SIZE = 0x90; + + public static SubPacket BuildPacket(uint triggerActorId, uint ownerActorId, string eventName, byte eventType, List luaParams) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)triggerActorId); + binWriter.Write((UInt32)ownerActorId); + binWriter.Write((Byte)eventType); + binWriter.Write((Byte)0x17); //? + binWriter.Write((UInt16)0x75DC); //? + binWriter.Write((UInt32)0x30400000); //ServerCodes + Utils.WriteNullTermString(binWriter, eventName); + + binWriter.Seek(0x30, SeekOrigin.Begin); + + LuaUtils.WriteLuaParams(binWriter, luaParams); + } + } + + return new SubPacket(OPCODE, triggerActorId, data); + } + } + +} diff --git a/Map Server/Packets/Send/Events/RunEventFunctionPacket.cs b/Map Server/Packets/Send/Events/RunEventFunctionPacket.cs new file mode 100644 index 00000000..630710da --- /dev/null +++ b/Map Server/Packets/Send/Events/RunEventFunctionPacket.cs @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.events +{ + class RunEventFunctionPacket + { + public const ushort OPCODE = 0x0130; + public const uint PACKET_SIZE = 0x2B8; + + public static SubPacket BuildPacket(uint triggerActorID, uint ownerActorID, string eventName, byte eventType, string functionName, List luaParams) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + int maxBodySize = data.Length - 0x80; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)triggerActorID); + binWriter.Write((UInt32)ownerActorID); + binWriter.Write((Byte)eventType); + Utils.WriteNullTermString(binWriter, eventName); + binWriter.Seek(0x29, SeekOrigin.Begin); + Utils.WriteNullTermString(binWriter, functionName); + binWriter.Seek(0x49, SeekOrigin.Begin); + + LuaUtils.WriteLuaParams(binWriter, luaParams); + } + } + + return new SubPacket(OPCODE, triggerActorID, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs b/Map Server/Packets/Send/GameMessagePacket.cs similarity index 93% rename from FFXIVClassic Map Server/packets/send/GameMessagePacket.cs rename to Map Server/Packets/Send/GameMessagePacket.cs index 52ef05ff..232b14d1 100644 --- a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs +++ b/Map Server/Packets/Send/GameMessagePacket.cs @@ -1,12 +1,33 @@ -using FFXIVClassic_Map_Server.lua; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; using System; using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send +namespace Meteor.Map.packets.send { class GameMessagePacket { diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs b/Map Server/Packets/Send/Groups/ContentMembersX08Packet.cs similarity index 62% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs rename to Map Server/Packets/Send/Groups/ContentMembersX08Packet.cs index 8bc05ab5..854469aa 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs +++ b/Map Server/Packets/Send/Groups/ContentMembersX08Packet.cs @@ -1,12 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class ContentMembersX08Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs b/Map Server/Packets/Send/Groups/ContentMembersX16Packet.cs similarity index 60% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs rename to Map Server/Packets/Send/Groups/ContentMembersX16Packet.cs index d263d6d4..37572ff5 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs +++ b/Map Server/Packets/Send/Groups/ContentMembersX16Packet.cs @@ -1,12 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class ContentMembersX16Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs b/Map Server/Packets/Send/Groups/ContentMembersX32Packet.cs similarity index 60% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs rename to Map Server/Packets/Send/Groups/ContentMembersX32Packet.cs index 363d96c4..e4f5ebb5 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs +++ b/Map Server/Packets/Send/Groups/ContentMembersX32Packet.cs @@ -1,12 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class ContentMembersX32Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs b/Map Server/Packets/Send/Groups/ContentMembersX64Packet.cs similarity index 60% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs rename to Map Server/Packets/Send/Groups/ContentMembersX64Packet.cs index 88d73a06..953a2059 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs +++ b/Map Server/Packets/Send/Groups/ContentMembersX64Packet.cs @@ -1,12 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class ContentMembersX64Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs b/Map Server/Packets/Send/Groups/CreateNamedGroup.cs similarity index 53% rename from FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs rename to Map Server/Packets/Send/Groups/CreateNamedGroup.cs index 2274ae95..de35459d 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs +++ b/Map Server/Packets/Send/Groups/CreateNamedGroup.cs @@ -1,14 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.send.group +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.group { class CreateNamedGroup { diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs b/Map Server/Packets/Send/Groups/CreateNamedGroupMultiple.cs similarity index 62% rename from FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs rename to Map Server/Packets/Send/Groups/CreateNamedGroupMultiple.cs index f6905c97..1508dd8e 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs +++ b/Map Server/Packets/Send/Groups/CreateNamedGroupMultiple.cs @@ -1,14 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.send.group +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.group { class CreateNamedGroupMultiple { diff --git a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs b/Map Server/Packets/Send/Groups/DeleteGroupPacket.cs similarity index 50% rename from FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs rename to Map Server/Packets/Send/Groups/DeleteGroupPacket.cs index 571cd879..ed9037c9 100644 --- a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs +++ b/Map Server/Packets/Send/Groups/DeleteGroupPacket.cs @@ -1,13 +1,30 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.send.groups +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.groups { class DeleteGroupPacket { diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs b/Map Server/Packets/Send/Groups/GroupHeaderPacket.cs similarity index 67% rename from FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs rename to Map Server/Packets/Send/Groups/GroupHeaderPacket.cs index 6cb222b2..463deaac 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs +++ b/Map Server/Packets/Send/Groups/GroupHeaderPacket.cs @@ -1,14 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.send.group +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.send.group { class GroupHeaderPacket { diff --git a/Map Server/Packets/Send/Groups/GroupMember.cs b/Map Server/Packets/Send/Groups/GroupMember.cs new file mode 100644 index 00000000..338c92d0 --- /dev/null +++ b/Map Server/Packets/Send/Groups/GroupMember.cs @@ -0,0 +1,43 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.packets.send.group +{ + class GroupMember + { + public uint actorId; + public int localizedName; + public uint unknown2; + public bool flag1; + public bool isOnline; + public string name; + + public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name) + { + this.actorId = actorId; + this.localizedName = localizedName; + this.unknown2 = unknown2; + this.flag1 = flag1; + this.isOnline = isOnline; + this.name = name == null ? "" : name; + } + } +} diff --git a/Map Server/Packets/Send/Groups/GroupMembersBeginPacket.cs b/Map Server/Packets/Send/Groups/GroupMembersBeginPacket.cs new file mode 100644 index 00000000..e621d9b2 --- /dev/null +++ b/Map Server/Packets/Send/Groups/GroupMembersBeginPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.group +{ + class GroupMembersBeginPacket + { + public const ushort OPCODE = 0x017D; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + //Write List Header + binWriter.Write((UInt64)locationCode); + binWriter.Write((UInt64)sequenceId); + //Write List Info + binWriter.Write((UInt64)group.groupIndex); + binWriter.Write((UInt32)group.GetMemberCount()); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/Groups/GroupMembersEndPacket.cs b/Map Server/Packets/Send/Groups/GroupMembersEndPacket.cs new file mode 100644 index 00000000..dd5c72e6 --- /dev/null +++ b/Map Server/Packets/Send/Groups/GroupMembersEndPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.group +{ + class GroupMembersEndPacket + { + public const ushort OPCODE = 0x017E; + public const uint PACKET_SIZE = 0x38; + + public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + //Write List Header + binWriter.Write((UInt64)locationCode); + binWriter.Write((UInt64)sequenceId); + //Write List Info + binWriter.Write((UInt64)group.groupIndex); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + + } +} diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs b/Map Server/Packets/Send/Groups/GroupMembersX08Packet.cs similarity index 66% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs rename to Map Server/Packets/Send/Groups/GroupMembersX08Packet.cs index cca76aaf..013a8ed2 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs +++ b/Map Server/Packets/Send/Groups/GroupMembersX08Packet.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class GroupMembersX08Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs b/Map Server/Packets/Send/Groups/GroupMembersX16Packet.cs similarity index 64% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs rename to Map Server/Packets/Send/Groups/GroupMembersX16Packet.cs index 2c1c4855..3c5d812c 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs +++ b/Map Server/Packets/Send/Groups/GroupMembersX16Packet.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +namespace Meteor.Map.packets.send.group { class GroupMembersX16Packet { @@ -41,7 +60,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name)); offset++; - } + } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs b/Map Server/Packets/Send/Groups/GroupMembersX32Packet.cs similarity index 65% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs rename to Map Server/Packets/Send/Groups/GroupMembersX32Packet.cs index f6669f08..8fbe5e43 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs +++ b/Map Server/Packets/Send/Groups/GroupMembersX32Packet.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +namespace Meteor.Map.packets.send.group { class GroupMembersX32Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs b/Map Server/Packets/Send/Groups/GroupMembersX64Packet.cs similarity index 65% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs rename to Map Server/Packets/Send/Groups/GroupMembersX64Packet.cs index 5a18d0cd..2c2b1192 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs +++ b/Map Server/Packets/Send/Groups/GroupMembersX64Packet.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +namespace Meteor.Map.packets.send.group { class GroupMembersX64Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs b/Map Server/Packets/Send/Groups/SynchGroupWorkValuesPacket.cs similarity index 85% rename from FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs rename to Map Server/Packets/Send/Groups/SynchGroupWorkValuesPacket.cs index 19104a4b..d3b50bf0 100644 --- a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs +++ b/Map Server/Packets/Send/Groups/SynchGroupWorkValuesPacket.cs @@ -1,14 +1,33 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group; using System; -using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.groups +namespace Meteor.Map.packets.send.groups { class SynchGroupWorkValuesPacket { @@ -194,7 +213,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups } - public SubPacket buildPacket(uint playerActorID, uint actorID) + public SubPacket buildPacket(uint actorID) { binWriter.Seek(0x8, SeekOrigin.Begin); binWriter.Write((byte)runningByteTotal); diff --git a/Map Server/Packets/Send/Login/0x2Packet.cs b/Map Server/Packets/Send/Login/0x2Packet.cs new file mode 100644 index 00000000..44cb0dfe --- /dev/null +++ b/Map Server/Packets/Send/Login/0x2Packet.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.login +{ + class _0x2Packet + { + public const ushort OPCODE = 0x0002; + public const uint PACKET_SIZE = 0x30; + + public static SubPacket BuildPacket(uint sourceActorId) + { + byte[] data = new byte[PACKET_SIZE-0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); + binWriter.Write((uint)sourceActorId); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/LogoutPacket.cs b/Map Server/Packets/Send/LogoutPacket.cs new file mode 100644 index 00000000..a7548663 --- /dev/null +++ b/Map Server/Packets/Send/LogoutPacket.cs @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class LogoutPacket + { + public const ushort OPCODE = 0x000E; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID) + { + return new SubPacket(OPCODE, playerActorID, new byte[8]); + } + } +} diff --git a/Map Server/Packets/Send/Player/AchievementEarnedPacket.cs b/Map Server/Packets/Send/Player/AchievementEarnedPacket.cs new file mode 100644 index 00000000..b063bf2e --- /dev/null +++ b/Map Server/Packets/Send/Player/AchievementEarnedPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class AchievementEarnedPacket + { + public const ushort OPCODE = 0x019E; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint achievementID) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)achievementID)); + } + } +} diff --git a/Map Server/Packets/Send/Player/GenericDataPacket.cs b/Map Server/Packets/Send/Player/GenericDataPacket.cs new file mode 100644 index 00000000..c828d984 --- /dev/null +++ b/Map Server/Packets/Send/Player/GenericDataPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; +using System.Collections.Generic; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class GenericDataPacket + { + public const ushort OPCODE = 0x0133; + public const uint PACKET_SIZE = 0xE0; + + public static SubPacket BuildPacket(uint sourceActorId, List luaParams) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + LuaUtils.WriteLuaParams(binWriter, luaParams); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SendAchievementRatePacket.cs b/Map Server/Packets/Send/Player/SendAchievementRatePacket.cs new file mode 100644 index 00000000..666d9073 --- /dev/null +++ b/Map Server/Packets/Send/Player/SendAchievementRatePacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SendAchievementRatePacket + { + public const ushort OPCODE = 0x019F; + public const uint PACKET_SIZE = 0x30; + + public static SubPacket BuildPacket(uint sourceActorId, uint achievementId, uint progressCount, uint progressFlags) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)achievementId); + binWriter.Write((UInt32)progressCount); + binWriter.Write((UInt32)progressFlags); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetAchievementPointsPacket.cs b/Map Server/Packets/Send/Player/SetAchievementPointsPacket.cs new file mode 100644 index 00000000..00ad3812 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetAchievementPointsPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetAchievementPointsPacket + { + public const ushort OPCODE = 0x019C; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint numAchievementPoints) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64) numAchievementPoints)); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetChocoboNamePacket.cs b/Map Server/Packets/Send/Player/SetChocoboNamePacket.cs new file mode 100644 index 00000000..b44ddfed --- /dev/null +++ b/Map Server/Packets/Send/Player/SetChocoboNamePacket.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetChocoboNamePacket + { + public const ushort OPCODE = 0x0198; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket BuildPacket(uint sourceActorId, string name) + { + if (Encoding.Unicode.GetByteCount(name) >= 0x20) + name = "ERR: Too Long"; + return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name)); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs b/Map Server/Packets/Send/Player/SetCompletedAchievementsPacket.cs similarity index 62% rename from FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs rename to Map Server/Packets/Send/Player/SetCompletedAchievementsPacket.cs index a873d9e4..a0c2f582 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs +++ b/Map Server/Packets/Send/Player/SetCompletedAchievementsPacket.cs @@ -1,9 +1,28 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System.IO; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player +namespace Meteor.Map.packets.send.player { class SetCompletedAchievementsPacket { @@ -42,8 +61,8 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, sourceActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } -} \ No newline at end of file +} diff --git a/Map Server/Packets/Send/Player/SetCurrentJobPacket.cs b/Map Server/Packets/Send/Player/SetCurrentJobPacket.cs new file mode 100644 index 00000000..0c496375 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetCurrentJobPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetCurrentJobPacket + { + public const ushort OPCODE = 0x01A4; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint jobId) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)jobId)); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetCurrentMountChocoboPacket.cs b/Map Server/Packets/Send/Player/SetCurrentMountChocoboPacket.cs new file mode 100644 index 00000000..e42ade02 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetCurrentMountChocoboPacket.cs @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetCurrentMountChocoboPacket + { + public const int CHOCOBO_NORMAL = 0; + + public const int CHOCOBO_LIMSA1 = 0x1; + public const int CHOCOBO_LIMSA2 = 0x2; + public const int CHOCOBO_LIMSA3 = 0x3; + public const int CHOCOBO_LIMSA4 = 0x4; + + public const int CHOCOBO_GRIDANIA1 = 0x1F; + public const int CHOCOBO_GRIDANIA2 = 0x20; + public const int CHOCOBO_GRIDANIA3 = 0x21; + public const int CHOCOBO_GRIDANIA4 = 0x22; + + public const int CHOCOBO_ULDAH1 = 0x3D; + public const int CHOCOBO_ULDAH2 = 0x3E; + public const int CHOCOBO_ULDAH3 = 0x3F; + public const int CHOCOBO_ULDAH4 = 0x40; + + public const ushort OPCODE = 0x0197; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, byte chocoboAppearance, uint rentalExpireTime, byte rentalMinLeft) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)rentalExpireTime); + binWriter.Write((Byte)rentalMinLeft); + binWriter.Write((Byte)chocoboAppearance); + } + } + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetCurrentMountGoobbuePacket.cs b/Map Server/Packets/Send/Player/SetCurrentMountGoobbuePacket.cs new file mode 100644 index 00000000..7d831ae1 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetCurrentMountGoobbuePacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetCurrentMountGoobbuePacket + { + public const ushort OPCODE = 0x01a0; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, int appearanceId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (byte)(appearanceId & 0xFF); + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs b/Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs similarity index 77% rename from FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs rename to Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs index 56aad084..2a08adbb 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs +++ b/Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs @@ -1,11 +1,30 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.player +namespace Meteor.Map.packets.send.player { class SetCutsceneBookPacket { @@ -86,8 +105,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player Program.Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!"); binWriter.Seek(0x109, SeekOrigin.Begin); - binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName)); - + Utils.WriteNullTermString(binWriter, sNpcName); } } diff --git a/Map Server/Packets/Send/Player/SetGrandCompanyPacket.cs b/Map Server/Packets/Send/Player/SetGrandCompanyPacket.cs new file mode 100644 index 00000000..d9921125 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetGrandCompanyPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.actor +{ + class SetGrandCompanyPacket + { + public const ushort OPCODE = 0x0194; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Byte)currentAllegiance); + binWriter.Write((Byte)rankLimsa); + binWriter.Write((Byte)rankGridania); + binWriter.Write((Byte)rankUldah); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Player/SetHasChocoboPacket.cs b/Map Server/Packets/Send/Player/SetHasChocoboPacket.cs new file mode 100644 index 00000000..9e49c6b4 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetHasChocoboPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetHasChocoboPacket + { + public const ushort OPCODE = 0x0199; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, bool hasChocobo) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (byte)(hasChocobo ? 1 : 0); + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetHasGoobbuePacket.cs b/Map Server/Packets/Send/Player/SetHasGoobbuePacket.cs new file mode 100644 index 00000000..0fcfed3f --- /dev/null +++ b/Map Server/Packets/Send/Player/SetHasGoobbuePacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetHasGoobbuePacket + { + public const ushort OPCODE = 0x01A1; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, bool hasGoobbue) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (byte)(hasGoobbue ? 1 : 0); + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetLatestAchievementsPacket.cs b/Map Server/Packets/Send/Player/SetLatestAchievementsPacket.cs new file mode 100644 index 00000000..ac560422 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetLatestAchievementsPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetLatestAchievementsPacket + { + public const ushort OPCODE = 0x019B; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket BuildPacket(uint sourceActorId, uint[] latestAchievementIDs) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = 0; i < 5; i++) + { + //Had less than 5 + if (i > latestAchievementIDs.Length) + break; + binWriter.Write((UInt32)latestAchievementIDs[i]); + } + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetPlayerDreamPacket.cs b/Map Server/Packets/Send/Player/SetPlayerDreamPacket.cs new file mode 100644 index 00000000..40e599b4 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetPlayerDreamPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.player +{ + class SetPlayerDreamPacket + { + public const ushort OPCODE = 0x01A7; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, byte dreamID, byte innID) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Byte)dreamID); + binWriter.Write((Byte)innID); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetPlayerItemStoragePacket.cs b/Map Server/Packets/Send/Player/SetPlayerItemStoragePacket.cs new file mode 100644 index 00000000..79412062 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetPlayerItemStoragePacket.cs @@ -0,0 +1,47 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System.IO; + +namespace Meteor.Map.packets.send.player +{ + class SetPlayerItemStoragePacket + { + public const ushort OPCODE = 0x01A5; + public const uint PACKET_SIZE = 0x50; + + public static SubPacket BuildPacket(uint sourceActorId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetPlayerTitlePacket.cs b/Map Server/Packets/Send/Player/SetPlayerTitlePacket.cs new file mode 100644 index 00000000..28099733 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetPlayerTitlePacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetPlayerTitlePacket + { + public const ushort OPCODE = 0x019D; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, uint titleID) + { + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)titleID)); + } + } +} diff --git a/Map Server/Packets/Send/Player/SetSpecialEventWorkPacket.cs b/Map Server/Packets/Send/Player/SetSpecialEventWorkPacket.cs new file mode 100644 index 00000000..e0525212 --- /dev/null +++ b/Map Server/Packets/Send/Player/SetSpecialEventWorkPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.player +{ + class SetSpecialEventWorkPacket + { + public const ushort OPCODE = 0x0196; + public const uint PACKET_SIZE = 0x38; + + public static SubPacket BuildPacket(uint sourceActorId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)0x00); + binWriter.Write((UInt16)18); //Just set it to Bomb Festival to unlock Bombdance + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/PongPacket.cs b/Map Server/Packets/Send/PongPacket.cs new file mode 100644 index 00000000..4cdbc695 --- /dev/null +++ b/Map Server/Packets/Send/PongPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.receive +{ + class PongPacket + { + public const ushort OPCODE = 0x0001; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket BuildPacket(uint playerActorID, uint pingTicks) + { + byte[] data = new byte[PACKET_SIZE-0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using(BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)pingTicks); + binWriter.Write((UInt32)0x14D); + } + } + + SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data); + return subpacket; + } + + } +} diff --git a/Map Server/Packets/Send/QuitPacket.cs b/Map Server/Packets/Send/QuitPacket.cs new file mode 100644 index 00000000..e8321020 --- /dev/null +++ b/Map Server/Packets/Send/QuitPacket.cs @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class QuitPacket + { + public const ushort OPCODE = 0x0011; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId) + { + return new SubPacket(OPCODE, sourceActorId, new byte[8]); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs b/Map Server/Packets/Send/Recruitment/CurrentRecruitmentDetailsPacket.cs similarity index 67% rename from FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs rename to Map Server/Packets/Send/Recruitment/CurrentRecruitmentDetailsPacket.cs index 28b68825..38602168 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs +++ b/Map Server/Packets/Send/Recruitment/CurrentRecruitmentDetailsPacket.cs @@ -1,11 +1,32 @@ -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.dataobjects; using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.recruitment +namespace Meteor.Map.packets.send.recruitment { class CurrentRecruitmentDetailsPacket { diff --git a/Map Server/Packets/Send/Recruitment/EndRecruitmentPacket.cs b/Map Server/Packets/Send/Recruitment/EndRecruitmentPacket.cs new file mode 100644 index 00000000..df812f3b --- /dev/null +++ b/Map Server/Packets/Send/Recruitment/EndRecruitmentPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.recruitment +{ + class EndRecruitmentPacket + { + public const ushort OPCODE = 0x01C4; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = 1; + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Recruitment/RecruiterStatePacket.cs b/Map Server/Packets/Send/Recruitment/RecruiterStatePacket.cs new file mode 100644 index 00000000..f14f56a3 --- /dev/null +++ b/Map Server/Packets/Send/Recruitment/RecruiterStatePacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.recruitment +{ + class RecruiterStatePacket + { + public const ushort OPCODE = 0x01C5; + public const uint PACKET_SIZE = 0x038; + + public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt64)recruitmentId); + binWriter.Write((UInt32)0); + binWriter.Write((byte)(isRecruiter ? 1 : 0)); + binWriter.Write((byte)(isRecruiting ? 1 : 0)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Recruitment/StartRecruitingResponse.cs b/Map Server/Packets/Send/Recruitment/StartRecruitingResponse.cs new file mode 100644 index 00000000..85e3a3fb --- /dev/null +++ b/Map Server/Packets/Send/Recruitment/StartRecruitingResponse.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.recruitment +{ + class StartRecruitingResponse + { + public const ushort OPCODE = 0x01C3; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, bool success) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + data[0] = (byte)(success ? 0x1 : 0x0); + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/ItemSearchClosePacket.cs b/Map Server/Packets/Send/Search/ItemSearchClosePacket.cs new file mode 100644 index 00000000..32c67c23 --- /dev/null +++ b/Map Server/Packets/Send/Search/ItemSearchClosePacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class ItemSearchClosePacket + { + public const ushort OPCODE = 0x01E1; + public const uint PACKET_SIZE = 0x028; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/ItemSearchResult.cs b/Map Server/Packets/Send/Search/ItemSearchResult.cs new file mode 100644 index 00000000..aeb0a9dc --- /dev/null +++ b/Map Server/Packets/Send/Search/ItemSearchResult.cs @@ -0,0 +1,31 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.packets.send.search +{ + class ItemSearchResult + { + + public uint itemId; + public uint numItems; + + } +} diff --git a/Map Server/Packets/Send/Search/ItemSearchResultsBeginPacket.cs b/Map Server/Packets/Send/Search/ItemSearchResultsBeginPacket.cs new file mode 100644 index 00000000..94743db6 --- /dev/null +++ b/Map Server/Packets/Send/Search/ItemSearchResultsBeginPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class ItemSearchResultsBeginPacket + { + public const ushort OPCODE = 0x01D7; + public const uint PACKET_SIZE = 0x028; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/ItemSearchResultsBodyPacket.cs b/Map Server/Packets/Send/Search/ItemSearchResultsBodyPacket.cs new file mode 100644 index 00000000..26d9daab --- /dev/null +++ b/Map Server/Packets/Send/Search/ItemSearchResultsBodyPacket.cs @@ -0,0 +1,63 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System; +using Meteor.Common; +using System.Collections.Generic; + +namespace Meteor.Map.packets.send.search +{ + class ItemSearchResultsBodyPacket + { + public const ushort OPCODE = 0x01D8; + public const uint PACKET_SIZE = 0x228; + + public static SubPacket BuildPacket(uint sourceActorId, List itemSearchResult, ref int listOffset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + int max; + if (itemSearchResult.Count - listOffset <= 64) + max = itemSearchResult.Count - listOffset; + else + max = 64; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)max); + + foreach (ItemSearchResult item in itemSearchResult) + binWriter.Write((UInt32)item.itemId); + + binWriter.Seek(0x104, SeekOrigin.Begin); + + foreach (ItemSearchResult item in itemSearchResult) + binWriter.Write((UInt32)item.numItems); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/ItemSearchResultsEndPacket.cs b/Map Server/Packets/Send/Search/ItemSearchResultsEndPacket.cs new file mode 100644 index 00000000..e99161b6 --- /dev/null +++ b/Map Server/Packets/Send/Search/ItemSearchResultsEndPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class ItemSearchResultsEndPacket + { + public const ushort OPCODE = 0x01D9; + public const uint PACKET_SIZE = 0x028; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/PlayerSearchCommentResultPacket.cs b/Map Server/Packets/Send/Search/PlayerSearchCommentResultPacket.cs new file mode 100644 index 00000000..ac27514c --- /dev/null +++ b/Map Server/Packets/Send/Search/PlayerSearchCommentResultPacket.cs @@ -0,0 +1,76 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; +using System; + +namespace Meteor.Map.packets.send.search +{ + class PlayerSearchCommentResultPacket + { + public const ushort OPCODE = 0x01E0; + public const uint PACKET_SIZE = 0x288; + + public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + byte count = 0; + + for (int i = offset; i < results.Length; i++) + { + int size = 3 + (Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment)); + + if (size >= 600) + break; + + count++; + } + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = offset; i < count; i++) + { + binWriter.Write((UInt32)searchSessionId); + binWriter.Write((Byte)count); + binWriter.Seek(1, SeekOrigin.Current); + binWriter.Write((Byte)resultCode); + binWriter.Seek(4, SeekOrigin.Current); + + binWriter.Write((Byte)i); + binWriter.Write((UInt16)(Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment))); + binWriter.Write(Encoding.ASCII.GetBytes(results[i].comment), 0, Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment)); + } + } + } + + offset += count; + + return new SubPacket(OPCODE, sourceActorId, data); + } + + } +} diff --git a/Map Server/Packets/Send/Search/PlayerSearchInfoResultPacket.cs b/Map Server/Packets/Send/Search/PlayerSearchInfoResultPacket.cs new file mode 100644 index 00000000..6d9f35ec --- /dev/null +++ b/Map Server/Packets/Send/Search/PlayerSearchInfoResultPacket.cs @@ -0,0 +1,76 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; +using System; + +namespace Meteor.Map.packets.send.search +{ + class PlayerSearchInfoResultPacket + { + public const ushort OPCODE = 0x01DF; + public const uint PACKET_SIZE = 0x3C8; + + public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + byte count; + + if (results.Length - offset < 8) + count = (byte)(results.Length - offset); + else + count = 8; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = offset; i < count; i++) + { + long start = binWriter.BaseStream.Position; + binWriter.Write((Byte)results[i].preferredClass); + binWriter.Write((Byte)0); + binWriter.Write((Byte)results[i].clientLanguage); + binWriter.Write((UInt16)results[i].currentZone); + binWriter.Write((Byte)results[i].initialTown); + binWriter.Write((Byte)0); + binWriter.Write((Byte)results[i].status); + binWriter.Write((Byte)results[i].currentClass); + binWriter.Write((Byte)0); + binWriter.Write(Encoding.ASCII.GetBytes(results[i].name), 0, Encoding.ASCII.GetByteCount(results[i].name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(results[i].name)); + binWriter.Seek((int)(start + 30), SeekOrigin.Begin); + //classes + binWriter.Seek((int)(start + 30 + 20), SeekOrigin.Begin); + //jobs + } + } + } + + offset += count; + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/PlayerSearchResult.cs b/Map Server/Packets/Send/Search/PlayerSearchResult.cs new file mode 100644 index 00000000..769d87ae --- /dev/null +++ b/Map Server/Packets/Send/Search/PlayerSearchResult.cs @@ -0,0 +1,39 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.packets.send.search +{ + class PlayerSearchResult + { + public string name; + public string comment; + + public byte preferredClass; + public byte clientLanguage; + public byte initialTown; + public byte status; + public byte currentClass; + public ushort currentZone; + + + + } +} diff --git a/Map Server/Packets/Send/Search/RetainerResultBodyPacket.cs b/Map Server/Packets/Send/Search/RetainerResultBodyPacket.cs new file mode 100644 index 00000000..2c7c81f0 --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerResultBodyPacket.cs @@ -0,0 +1,46 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class RetainerResultBodyPacket + { + public const ushort OPCODE = 0x01DB; + public const uint PACKET_SIZE = 0x028; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + + } + } + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/RetainerResultEndPacket.cs b/Map Server/Packets/Send/Search/RetainerResultEndPacket.cs new file mode 100644 index 00000000..483fdae6 --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerResultEndPacket.cs @@ -0,0 +1,39 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class RetainerResultEndPacket + { + public const ushort OPCODE = 0x01DA; + public const uint PACKET_SIZE = 0x038; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[16] = (byte) (isSuccess ? 1 : 0); + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/RetainerResultUpdatePacket.cs b/Map Server/Packets/Send/Search/RetainerResultUpdatePacket.cs new file mode 100644 index 00000000..36657980 --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerResultUpdatePacket.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.search +{ + class RetainerResultUpdatePacket + { + public const ushort OPCODE = 0x01DC; + public const uint PACKET_SIZE = 0x028; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/RetainerSearchHistoryPacket.cs b/Map Server/Packets/Send/Search/RetainerSearchHistoryPacket.cs new file mode 100644 index 00000000..acf54065 --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerSearchHistoryPacket.cs @@ -0,0 +1,59 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.send.search +{ + class RetainerSearchHistoryPacket + { + public const ushort OPCODE = 0x01DD; + public const uint PACKET_SIZE = 0x120; + + public static SubPacket BuildPacket(uint sourceActorId, byte count, bool hasEnded) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Seek(0x12, SeekOrigin.Begin); + binWriter.Write((UInt16)count); + binWriter.Write((Byte)(hasEnded ? 2 : 0)); + + for (int i = 0; i < count; i++) + { + binWriter.Seek(0x10 + (0x80 * i), SeekOrigin.Begin); + RetainerSearchHistoryResult result = null; + binWriter.Write((UInt32)result.timestamp); + binWriter.Write((UInt16)0); + binWriter.Write((UInt16)result.quanitiy); + binWriter.Write((UInt32)result.gilCostPerItem); + binWriter.Write((Byte)result.numStack); + } + } + } + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Search/RetainerSearchHistoryResult.cs b/Map Server/Packets/Send/Search/RetainerSearchHistoryResult.cs new file mode 100644 index 00000000..e2b8bc7d --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerSearchHistoryResult.cs @@ -0,0 +1,31 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.packets.send.search +{ + class RetainerSearchHistoryResult + { + public uint timestamp; + public ushort quanitiy; + public uint gilCostPerItem; + public byte numStack; + } +} diff --git a/Map Server/Packets/Send/Search/RetainerSearchResult.cs b/Map Server/Packets/Send/Search/RetainerSearchResult.cs new file mode 100644 index 00000000..5586d05f --- /dev/null +++ b/Map Server/Packets/Send/Search/RetainerSearchResult.cs @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.packets.send.search +{ + class RetainerSearchResult + { + public uint itemId; + public uint marketWard; + public uint gilCostPerItem; + public uint quantity; + public byte numStack; + public byte quality; + public string sellerRetainerName; + public byte[] materiaType = new byte[5]; + public byte[] materiaGrade = new byte[5]; + } +} diff --git a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs b/Map Server/Packets/Send/SendMessagePacket.cs similarity index 72% rename from FFXIVClassic Map Server/packets/send/SendMessagePacket.cs rename to Map Server/Packets/Send/SendMessagePacket.cs index 9b368e90..7b02d2af 100644 --- a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs +++ b/Map Server/Packets/Send/SendMessagePacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send +namespace Meteor.Map.packets.send { class SendMessagePacket { diff --git a/Map Server/Packets/Send/SetDalamudPacket.cs b/Map Server/Packets/Send/SetDalamudPacket.cs new file mode 100644 index 00000000..d44ddf71 --- /dev/null +++ b/Map Server/Packets/Send/SetDalamudPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class SetDalamudPacket + { + public const ushort OPCODE = 0x0010; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorId, sbyte dalamudLevel) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Int32)dalamudLevel); + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/SetMapPacket.cs b/Map Server/Packets/Send/SetMapPacket.cs new file mode 100644 index 00000000..28707c77 --- /dev/null +++ b/Map Server/Packets/Send/SetMapPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class SetMapPacket + { + public const ushort OPCODE = 0x0005; + public const uint PACKET_SIZE = 0x30; + + public static SubPacket BuildPacket(uint playerActorID, uint mapID, uint regionID) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((uint)mapID); + binWriter.Write((uint)regionID); + binWriter.Write((uint)0x28); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/SetMusicPacket.cs b/Map Server/Packets/Send/SetMusicPacket.cs new file mode 100644 index 00000000..51ac0a4d --- /dev/null +++ b/Map Server/Packets/Send/SetMusicPacket.cs @@ -0,0 +1,46 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class SetMusicPacket + { + public const ushort OPCODE = 0x000C; + public const uint PACKET_SIZE = 0x28; + + public const ushort EFFECT_IMMEDIATE = 0x1; + public const ushort EFFECT_CROSSFADE = 0x2; //?? + public const ushort EFFECT_LAYER = 0x3; //?? + public const ushort EFFECT_FADEIN = 0x4; + public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music + public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6; + + public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode) + { + ulong combined = (ulong)(musicID | (musicTrackMode << 16)); + return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs b/Map Server/Packets/Send/SetWeatherPacket.cs similarity index 70% rename from FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs rename to Map Server/Packets/Send/SetWeatherPacket.cs index 28c5c25b..12ca2f3e 100644 --- a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs +++ b/Map Server/Packets/Send/SetWeatherPacket.cs @@ -1,46 +1,67 @@ -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class SetWeatherPacket - { - public const ushort WEATHER_CLEAR = 8001; - public const ushort WEATHER_FAIR = 8002; - public const ushort WEATHER_CLOUDY = 8003; - public const ushort WEATHER_FOGGY = 8004; - public const ushort WEATHER_WINDY = 8005; - public const ushort WEATHER_BLUSTERY = 8006; - public const ushort WEATHER_RAINY = 8007; - public const ushort WEATHER_SHOWERY = 8008; - public const ushort WEATHER_THUNDERY = 8009; - public const ushort WEATHER_STORMY = 8010; - public const ushort WEATHER_DUSTY = 8011; - public const ushort WEATHER_SANDY = 8012; - public const ushort WEATHER_HOT = 8013; - public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather - public const ushort WEATHER_SNOWY = 8015; - public const ushort WEATHER_WINTRY = 8016; - public const ushort WEATHER_GLOOMY = 8017; - - public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere - public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather - public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET - public const ushort WEATHER_DALAMUD = 8030; - public const ushort WEATHER_AURORA = 8031; - public const ushort WEATHER_DALAMUD_THUNDER = 8032; - - public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET - public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET - - public const ushort OPCODE = 0x000D; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime) - { - ulong combined = (ulong)(weatherId | (transitionTime << 16)); - return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); - } - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class SetWeatherPacket + { + public const ushort WEATHER_CLEAR = 8001; + public const ushort WEATHER_FAIR = 8002; + public const ushort WEATHER_CLOUDY = 8003; + public const ushort WEATHER_FOGGY = 8004; + public const ushort WEATHER_WINDY = 8005; + public const ushort WEATHER_BLUSTERY = 8006; + public const ushort WEATHER_RAINY = 8007; + public const ushort WEATHER_SHOWERY = 8008; + public const ushort WEATHER_THUNDERY = 8009; + public const ushort WEATHER_STORMY = 8010; + public const ushort WEATHER_DUSTY = 8011; + public const ushort WEATHER_SANDY = 8012; + public const ushort WEATHER_HOT = 8013; + public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather + public const ushort WEATHER_SNOWY = 8015; + public const ushort WEATHER_WINTRY = 8016; + public const ushort WEATHER_GLOOMY = 8017; + + public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere + public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather + public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET + public const ushort WEATHER_DALAMUD = 8030; + public const ushort WEATHER_AURORA = 8031; + public const ushort WEATHER_DALAMUD_THUNDER = 8032; + + public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET + public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET + + public const ushort OPCODE = 0x000D; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime) + { + ulong combined = (ulong)(weatherId | (transitionTime << 16)); + return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); + } + } +} diff --git a/Map Server/Packets/Send/Social/BlacklistAddedPacket.cs b/Map Server/Packets/Send/Social/BlacklistAddedPacket.cs new file mode 100644 index 00000000..350a07c2 --- /dev/null +++ b/Map Server/Packets/Send/Social/BlacklistAddedPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.social +{ + class BlacklistAddedPacket + { + public const ushort OPCODE = 0x01C9; + public const uint PACKET_SIZE = 0x048; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((byte)(isSuccess ? 1 : 0)); + binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Social/BlacklistRemovedPacket.cs b/Map Server/Packets/Send/Social/BlacklistRemovedPacket.cs new file mode 100644 index 00000000..7e839821 --- /dev/null +++ b/Map Server/Packets/Send/Social/BlacklistRemovedPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.social +{ + class BlacklistRemovedPacket + { + public const ushort OPCODE = 0x01CA; + public const uint PACKET_SIZE = 0x048; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((byte)(isSuccess ? 1 : 0)); + binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs b/Map Server/Packets/Send/Social/FriendStatusPacket.cs similarity index 56% rename from FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs rename to Map Server/Packets/Send/Social/FriendStatusPacket.cs index 449a8873..fdffdf48 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs +++ b/Map Server/Packets/Send/Social/FriendStatusPacket.cs @@ -1,9 +1,30 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.social +namespace Meteor.Map.packets.send.social { class FriendStatusPacket { diff --git a/Map Server/Packets/Send/Social/FriendlistAddedPacket.cs b/Map Server/Packets/Send/Social/FriendlistAddedPacket.cs new file mode 100644 index 00000000..e18d2061 --- /dev/null +++ b/Map Server/Packets/Send/Social/FriendlistAddedPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.social +{ + class FriendlistAddedPacket + { + public const ushort OPCODE = 0x01CC; + public const uint PACKET_SIZE = 0x067; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, long id, bool isOnline, string nameToAdd) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt64)id); + binWriter.Write((byte)(isOnline ? 1 : 0)); + binWriter.Write((byte)(isSuccess ? 1 : 0)); + binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/Social/FriendlistRemovedPacket.cs b/Map Server/Packets/Send/Social/FriendlistRemovedPacket.cs new file mode 100644 index 00000000..fdc49971 --- /dev/null +++ b/Map Server/Packets/Send/Social/FriendlistRemovedPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.social +{ + class FriendlistRemovedPacket + { + public const ushort OPCODE = 0x01CD; + public const uint PACKET_SIZE = 0x057; + + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((byte)(isSuccess ? 1 : 0)); + binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove)); + } + } + + return new SubPacket(OPCODE, sourceActorId, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs b/Map Server/Packets/Send/Social/SendBlacklistPacket.cs similarity index 55% rename from FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs rename to Map Server/Packets/Send/Social/SendBlacklistPacket.cs index 9ddd35c3..c7e1902c 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs +++ b/Map Server/Packets/Send/Social/SendBlacklistPacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.social +namespace Meteor.Map.packets.send.social { class SendBlacklistPacket { diff --git a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs b/Map Server/Packets/Send/Social/SendFriendlistPacket.cs similarity index 57% rename from FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs rename to Map Server/Packets/Send/Social/SendFriendlistPacket.cs index b07b31f8..0c95021e 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs +++ b/Map Server/Packets/Send/Social/SendFriendlistPacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.social +namespace Meteor.Map.packets.send.social { class SendFriendlistPacket { diff --git a/Map Server/Packets/Send/SupportDesk/EndGMTicketPacket.cs b/Map Server/Packets/Send/SupportDesk/EndGMTicketPacket.cs new file mode 100644 index 00000000..19735467 --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/EndGMTicketPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class EndGMTicketPacket + { + public const ushort OPCODE = 0x01D6; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = 1; + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/SupportDesk/FaqBodyResponsePacket.cs b/Map Server/Packets/Send/SupportDesk/FaqBodyResponsePacket.cs new file mode 100644 index 00000000..8b04a7df --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/FaqBodyResponsePacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class FaqBodyResponsePacket + { + public const ushort OPCODE = 0x01D1; + public const uint PACKET_SIZE = 0x587; + + public static SubPacket BuildPacket(uint playerActorID, string faqsBodyText) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + int maxBodySize = data.Length - 0x04; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Seek(4, SeekOrigin.Begin); + binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText)); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/SupportDesk/FaqListResponsePacket.cs b/Map Server/Packets/Send/SupportDesk/FaqListResponsePacket.cs new file mode 100644 index 00000000..9fd6fba1 --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/FaqListResponsePacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class FaqListResponsePacket + { + public const ushort OPCODE = 0x01D0; + public const uint PACKET_SIZE = 0x2B8; + + public static SubPacket BuildPacket(uint playerActorID, string[] faqsTitles) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = 0; i < faqsTitles.Length; i++) + { + binWriter.Seek(0x80 * i, SeekOrigin.Begin); + binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i])); + } + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs b/Map Server/Packets/Send/SupportDesk/GMTicketPacket.cs similarity index 52% rename from FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs rename to Map Server/Packets/Send/SupportDesk/GMTicketPacket.cs index a4c4c6c4..f0481533 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs +++ b/Map Server/Packets/Send/SupportDesk/GMTicketPacket.cs @@ -1,9 +1,30 @@ -using System.IO; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Map_Server.packets.send.supportdesk +namespace Meteor.Map.packets.send.supportdesk { class GMTicketPacket { diff --git a/Map Server/Packets/Send/SupportDesk/GMTicketSentResponsePacket.cs b/Map Server/Packets/Send/SupportDesk/GMTicketSentResponsePacket.cs new file mode 100644 index 00000000..f133eb19 --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/GMTicketSentResponsePacket.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class GMTicketSentResponsePacket + { + public const ushort OPCODE = 0x01D5; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID, bool wasSent) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + data[0] = (byte)(wasSent ? 0x1 : 0x0); + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/SupportDesk/IssueListResponsePacket.cs b/Map Server/Packets/Send/SupportDesk/IssueListResponsePacket.cs new file mode 100644 index 00000000..cb67b6cf --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/IssueListResponsePacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.IO; +using System.Text; + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class IssueListResponsePacket + { + public const ushort OPCODE = 0x01D2; + public const uint PACKET_SIZE = 0x160; + + public static SubPacket BuildPacket(uint playerActorID, string[] issueStrings) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + for (int i = 0; i < (issueStrings.Length <= 5 ? issueStrings.Length : 5); i++) + { + binWriter.Seek(0x40 * i, SeekOrigin.Begin); + binWriter.Write(Encoding.ASCII.GetBytes(issueStrings[i]), 0, Encoding.ASCII.GetByteCount(issueStrings[i]) >= 0x40 ? 0x40 : Encoding.ASCII.GetByteCount(issueStrings[i])); + } + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/SupportDesk/StartGMTicketPacket.cs b/Map Server/Packets/Send/SupportDesk/StartGMTicketPacket.cs new file mode 100644 index 00000000..842d3a11 --- /dev/null +++ b/Map Server/Packets/Send/SupportDesk/StartGMTicketPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +namespace Meteor.Map.packets.send.supportdesk +{ + class StartGMTicketPacket + { + public const ushort OPCODE = 0x01D3; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID, bool startGM) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (byte)(startGM ? 1 : 0); + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/Send/_0x02Packet.cs b/Map Server/Packets/Send/_0x02Packet.cs new file mode 100644 index 00000000..e3c01523 --- /dev/null +++ b/Map Server/Packets/Send/_0x02Packet.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class _0x02Packet + { + public const ushort OPCODE = 0x0002; + public const uint PACKET_SIZE = 0x30; + + public static SubPacket BuildPacket(uint playerActorId, int val) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Seek(8, SeekOrigin.Begin); + binWriter.Write((UInt32)playerActorId); + } + } + + return new SubPacket(OPCODE, playerActorId, data); + } + } +} diff --git a/Map Server/Packets/Send/_0xE2Packet.cs b/Map Server/Packets/Send/_0xE2Packet.cs new file mode 100644 index 00000000..f7ce8883 --- /dev/null +++ b/Map Server/Packets/Send/_0xE2Packet.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace Meteor.Map.packets.send +{ + class _0xE2Packet + { + public const ushort OPCODE = 0x00E2; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint playerActorID, int val) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + data[0] = (Byte) (val & 0xFF); + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/Map Server/Packets/WorldPackets/Receive/ErrorPacket.cs b/Map Server/Packets/WorldPackets/Receive/ErrorPacket.cs new file mode 100644 index 00000000..4a372299 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Receive/ErrorPacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Receive +{ + class ErrorPacket + { + public uint errorCode; + + public bool invalidPacket = false; + + public ErrorPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + errorCode = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + + } + } +} diff --git a/Map Server/Packets/WorldPackets/Receive/LinkshellResultPacket.cs b/Map Server/Packets/WorldPackets/Receive/LinkshellResultPacket.cs new file mode 100644 index 00000000..a471e131 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Receive/LinkshellResultPacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Receive +{ + class LinkshellResultPacket + { + public int resultCode; + + public bool invalidPacket = false; + + public LinkshellResultPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + resultCode = binReader.ReadInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + + } + } +} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs b/Map Server/Packets/WorldPackets/Receive/PartySyncPacket.cs similarity index 54% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs rename to Map Server/Packets/WorldPackets/Receive/PartySyncPacket.cs index 92d7421e..1909b475 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs +++ b/Map Server/Packets/WorldPackets/Receive/PartySyncPacket.cs @@ -1,12 +1,28 @@ -using FFXIVClassic_Map_Server.actors.group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Receive { class PartySyncPacket { diff --git a/Map Server/Packets/WorldPackets/Receive/SessionBeginPacket.cs b/Map Server/Packets/WorldPackets/Receive/SessionBeginPacket.cs new file mode 100644 index 00000000..d3309c8c --- /dev/null +++ b/Map Server/Packets/WorldPackets/Receive/SessionBeginPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Receive +{ + class SessionBeginPacket + { + public bool isLogin; + public bool invalidPacket = false; + + public SessionBeginPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + isLogin = binReader.ReadByte() != 0; + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs b/Map Server/Packets/WorldPackets/Receive/SessionEndPacket.cs similarity index 54% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs rename to Map Server/Packets/WorldPackets/Receive/SessionEndPacket.cs index 77dd6395..c6cfae4c 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs +++ b/Map Server/Packets/WorldPackets/Receive/SessionEndPacket.cs @@ -1,11 +1,28 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Receive { class SessionEndPacket { diff --git a/Map Server/Packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs new file mode 100644 index 00000000..e08a5f80 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class CreateLinkshellPacket + { + public const ushort OPCODE = 0x1025; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(Session session, string name, ushort crest, uint master) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); + binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin); + binWriter.Write((UInt16)crest); + binWriter.Write((UInt32)master); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/Map Server/Packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs new file mode 100644 index 00000000..1aec3b84 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs @@ -0,0 +1,47 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class DeleteLinkshellPacket + { + public const ushort OPCODE = 0x1027; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket BuildPacket(Session session, string name) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/Map Server/Packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs new file mode 100644 index 00000000..21b4c89b --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class GroupInviteResultPacket + { + public const ushort OPCODE = 0x1023; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(Session session, uint groupType, uint result) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)groupType); + binWriter.Write((UInt32)result); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + + } +} diff --git a/Map Server/Packets/WorldPackets/Send/Group/LinkshellChangePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/LinkshellChangePacket.cs new file mode 100644 index 00000000..34cb1a97 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/LinkshellChangePacket.cs @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class LinkshellChangePacket + { + public const ushort OPCODE = 0x1028; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(Session session, string lsName) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + + } +} diff --git a/Map Server/Packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs new file mode 100644 index 00000000..52ed6900 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class LinkshellInviteCancelPacket + { + public const ushort OPCODE = 0x1030; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(Session session) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/Map Server/Packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs new file mode 100644 index 00000000..3c904196 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class LinkshellInvitePacket + { + public const ushort OPCODE = 0x1029; + public const uint PACKET_SIZE = 0x48; + + public static SubPacket BuildPacket(Session session, uint actorId, string linkshellName) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)actorId); + binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs similarity index 53% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs rename to Map Server/Packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs index b902903f..4d75fb55 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs +++ b/Map Server/Packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; using System; -using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group +namespace Meteor.Map.packets.WorldPackets.Send.Group { class LinkshellLeavePacket { diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs similarity index 52% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs rename to Map Server/Packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs index 1791e492..b246e57c 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs +++ b/Map Server/Packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; using System; -using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group +namespace Meteor.Map.packets.WorldPackets.Send.Group { class LinkshellRankChangePacket { diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs similarity index 59% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs rename to Map Server/Packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs index c61a7d7c..079ec4bb 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs +++ b/Map Server/Packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs @@ -1,10 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; using System; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group +namespace Meteor.Map.packets.WorldPackets.Send.Group { class ModifyLinkshellPacket { diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/PartyInvitePacket.cs similarity index 56% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs rename to Map Server/Packets/WorldPackets/Send/Group/PartyInvitePacket.cs index de8ccb31..81fd9c95 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs +++ b/Map Server/Packets/WorldPackets/Send/Group/PartyInvitePacket.cs @@ -1,13 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.dataobjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.packets.WorldPackets.Send.Group { class PartyInvitePacket { diff --git a/Map Server/Packets/WorldPackets/Send/Group/PartyLeavePacket.cs b/Map Server/Packets/WorldPackets/Send/Group/PartyLeavePacket.cs new file mode 100644 index 00000000..9c80ced8 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/Group/PartyLeavePacket.cs @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Send.Group +{ + class PartyLeavePacket + { + public const ushort OPCODE = 0x1021; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(Session session, bool isDisband) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt16)(isDisband ? 1 : 0)); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + + } +} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs b/Map Server/Packets/WorldPackets/Send/Group/PartyModifyPacket.cs similarity index 57% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs rename to Map Server/Packets/WorldPackets/Send/Group/PartyModifyPacket.cs index 4c58773e..4b7ece29 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs +++ b/Map Server/Packets/WorldPackets/Send/Group/PartyModifyPacket.cs @@ -1,12 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; using System; -using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group +namespace Meteor.Map.packets.WorldPackets.Send.Group { class PartyModifyPacket { diff --git a/Map Server/Packets/WorldPackets/Send/SessionBeginConfirmPacket.cs b/Map Server/Packets/WorldPackets/Send/SessionBeginConfirmPacket.cs new file mode 100644 index 00000000..2ee8159c --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/SessionBeginConfirmPacket.cs @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Send +{ + class SessionBeginConfirmPacket + { + public const ushort OPCODE = 0x1000; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(Session session, ushort errorCode = 0) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)session.id); + binWriter.Write((UInt16)errorCode); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/Map Server/Packets/WorldPackets/Send/SessionEndConfirmPacket.cs b/Map Server/Packets/WorldPackets/Send/SessionEndConfirmPacket.cs new file mode 100644 index 00000000..eb47c299 --- /dev/null +++ b/Map Server/Packets/WorldPackets/Send/SessionEndConfirmPacket.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Send +{ + class SessionEndConfirmPacket + { + public const ushort OPCODE = 0x1001; + public const uint PACKET_SIZE = 0x30; + + public static SubPacket BuildPacket(Session session, uint destinationZone, ushort errorCode = 0) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt32)session.id); + binWriter.Write((UInt16)errorCode); + binWriter.Write((UInt32)destinationZone); + } + } + return new SubPacket(true, OPCODE, session.id, data); + } + } +} diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs b/Map Server/Packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs similarity index 52% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs rename to Map Server/Packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs index 197ca935..8f4a74d6 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs +++ b/Map Server/Packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs @@ -1,12 +1,29 @@ -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.IO; + +namespace Meteor.Map.packets.WorldPackets.Send { class WorldRequestZoneChangePacket { diff --git a/FFXIVClassic Map Server/Program.cs b/Map Server/Program.cs similarity index 59% rename from FFXIVClassic Map Server/Program.cs rename to Map Server/Program.cs index d2d8ce4a..23c524b9 100644 --- a/FFXIVClassic Map Server/Program.cs +++ b/Map Server/Program.cs @@ -1,21 +1,38 @@ -using System; -using System.Diagnostics; -using System.Threading; -using System.Text; -using MySql.Data.MySqlClient; -using System.Reflection; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic.Common; -using NLog; -using NLog.Targets; -using NLog.Targets.Wrappers; -using NLog.Config; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Diagnostics; +using MySql.Data.MySqlClient; +using NLog; + +namespace Meteor.Map { class Program { public static Logger Log; + public static Server Server; + public static Random Random; + public static DateTime LastTick = DateTime.Now; + public static DateTime Tick = DateTime.Now; static void Main(string[] args) { @@ -28,7 +45,7 @@ namespace FFXIVClassic_Map_Server bool startServer = true; Log.Info("=================================="); - Log.Info("FFXIV Classic Map Server"); + Log.Info("Project Meteor: Map Server"); Log.Info("Version: 0.1"); Log.Info("=================================="); @@ -57,9 +74,10 @@ namespace FFXIVClassic_Map_Server //Start server if A-OK if (startServer) { - Server server = new Server(); - - server.StartServer(); + Random = new Random(); + Server = new Server(); + Tick = DateTime.Now; + Server.StartServer(); while (startServer) { diff --git a/FFXIVClassic Map Server/Properties/AssemblyInfo.cs b/Map Server/Properties/AssemblyInfo.cs similarity index 85% rename from FFXIVClassic Map Server/Properties/AssemblyInfo.cs rename to Map Server/Properties/AssemblyInfo.cs index e6832007..ec8f63d5 100644 --- a/FFXIVClassic Map Server/Properties/AssemblyInfo.cs +++ b/Map Server/Properties/AssemblyInfo.cs @@ -4,12 +4,12 @@ using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. -[assembly: AssemblyTitle("FFXIVClassic Map Server")] +[assembly: AssemblyTitle("Map Server")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("FFXIVClassic Map Server")] -[assembly: AssemblyCopyright("Copyright © 2015")] +[assembly: AssemblyCompany("Project Meteor Dev Team")] +[assembly: AssemblyProduct("Project Meteor Map Server")] +[assembly: AssemblyCopyright("Copyright © 2019")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/FFXIVClassic Map Server/Properties/Resources.Designer.cs b/Map Server/Properties/Resources.Designer.cs similarity index 89% rename from FFXIVClassic Map Server/Properties/Resources.Designer.cs rename to Map Server/Properties/Resources.Designer.cs index 75ee4efc..e3920e57 100644 --- a/FFXIVClassic Map Server/Properties/Resources.Designer.cs +++ b/Map Server/Properties/Resources.Designer.cs @@ -1,270 +1,270 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace FFXIVClassic_Map_Server.Properties { - using System; - - - /// - /// A strongly-typed resource class, for looking up localized strings, etc. - /// - // This class was auto-generated by the StronglyTypedResourceBuilder - // class via a tool like ResGen or Visual Studio. - // To add or Remove a member, edit your .ResX file then rerun ResGen - // with the /str option, or rebuild your VS project. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - public class Resources { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() { - } - - /// - /// Returns the cached ResourceManager instance used by this class. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FFXIVClassic_Map_Server.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// Overrides the current thread's CurrentUICulture property for all - /// resource lookups using this strongly typed resource class. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// - /// Looks up a localized string similar to Adds the specified currency to the current player's inventory - /// - ///*Syntax: givecurrency <quantity> - /// givecurrency <type> <quantity> - ///<type> is the specific type of currency desired, defaults to gil if no type specified. - /// - public static string CPgivecurrency { - get { - return ResourceManager.GetString("CPgivecurrency", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Adds the specified items to the current player's inventory - /// - ///*Syntax: giveitem <item id> - /// giveitem <item id> <quantity> - /// giveitem <item id> <quantity> <type> - ///<item id> is the item's specific id as defined in the server database - ///<type> is the type as defined in the server database (defaults to standard item if not specified). - /// - public static string CPgiveitem { - get { - return ResourceManager.GetString("CPgiveitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Adds the specified key item to the current player's inventory - /// - ///*Syntax: givekeyitem <item id> - ///<item id> is the key item's specific id as defined in the server database. - /// - public static string CPgivekeyitem { - get { - return ResourceManager.GetString("CPgivekeyitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Use !help(command) for details - /// - ///Available commands: - ///Standard: mypos, music, warp - ///Server Administration: givecurrency, giveitem, givekeyitem, Removecurrency, Removekeyitem, reloaditems, reloadzones - ///Test: test weather. - /// - public static string CPhelp { - get { - return ResourceManager.GetString("CPhelp", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Changes the currently playing background music - /// - ///*Syntax: music <music id> - ///<music id> is the music's specific id as defined in the client. - /// - public static string CPmusic { - get { - return ResourceManager.GetString("CPmusic", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Prints out your current location - /// - ///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data. - /// - public static string CPmypos { - get { - return ResourceManager.GetString("CPmypos", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>. - /// - public static string CPproperty { - get { - return ResourceManager.GetString("CPproperty", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>. - /// - public static string CPproperty2 { - get { - return ResourceManager.GetString("CPproperty2", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Reloads the current item data from the database. - /// - public static string CPreloaditems { - get { - return ResourceManager.GetString("CPreloaditems", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Reloads the current zone data from the database. - /// - public static string CPreloadzones { - get { - return ResourceManager.GetString("CPreloadzones", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified currency from the current player's inventory - /// - ///*Syntax: Removecurrency <quantity> - /// Removecurrency <type> <quantity> - ///<type> is the specific type of currency desired, defaults to gil if no type specified. - /// - public static string CPRemovecurrency { - get { - return ResourceManager.GetString("CPRemovecurrency", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified items to the current player's inventory - /// - ///*Syntax: Removeitem <itemid> - /// Removeitem <itemid> <quantity> - ///<item id> is the item's specific id as defined in the server database. - /// - public static string CPRemoveitem { - get { - return ResourceManager.GetString("CPRemoveitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified key item to the current player's inventory - /// - ///*Syntax: Removekeyitem <itemid> - ///<item id> is the key item's specific id as defined in the server database. - /// - public static string CPRemovekeyitem { - get { - return ResourceManager.GetString("CPRemovekeyitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Server sends a special packet to the client - /// - ///*Syntax: sendpacket <path to packet> - ///<Path to packet> is the path to the packet, starting in <map server install location>\packet. - /// - public static string CPsendpacket { - get { - return ResourceManager.GetString("CPsendpacket", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot - /// - ///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot - /// - ///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> - ///<w/e/v/c id> are as defined in the client game data. - /// - public static string CPsetgraphic { - get { - return ResourceManager.GetString("CPsetgraphic", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Changes the current weather - /// - ///*Syntax: test weather <weather id> - ///<weather id> is the weather's specific id as defined in the client. - /// - public static string CPtestweather { - get { - return ResourceManager.GetString("CPtestweather", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Teleports the player to the specified location - /// - ///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name - /// - ///*Syntax: warp <location list> - /// warp <X coordinate> <Y coordinate> <Z coordinate> - /// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> - /// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> - ///<location list> is a pre-defined list of locations from the server database - ///<zone id> is the [rest of string was truncated]";. - /// - public static string CPwarp { - get { - return ResourceManager.GetString("CPwarp", resourceCulture); - } - } - } -} +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Meteor.Map.Properties { + using System; + + + /// + /// A strongly-typed resource class, for looking up localized strings, etc. + /// + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + public class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Returns the cached ResourceManager instance used by this class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + public static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Meteor.Map.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + public static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Looks up a localized string similar to Adds the specified currency to the current player's inventory + /// + ///*Syntax: givecurrency <quantity> + /// givecurrency <type> <quantity> + ///<type> is the specific type of currency desired, defaults to gil if no type specified. + /// + public static string CPgivecurrency { + get { + return ResourceManager.GetString("CPgivecurrency", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Adds the specified items to the current player's inventory + /// + ///*Syntax: giveitem <item id> + /// giveitem <item id> <quantity> + /// giveitem <item id> <quantity> <type> + ///<item id> is the item's specific id as defined in the server database + ///<type> is the type as defined in the server database (defaults to standard item if not specified). + /// + public static string CPgiveitem { + get { + return ResourceManager.GetString("CPgiveitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Adds the specified key item to the current player's inventory + /// + ///*Syntax: givekeyitem <item id> + ///<item id> is the key item's specific id as defined in the server database. + /// + public static string CPgivekeyitem { + get { + return ResourceManager.GetString("CPgivekeyitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Use !help(command) for details + /// + ///Available commands: + ///Standard: mypos, music, warp + ///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones + ///Test: test weather. + /// + public static string CPhelp { + get { + return ResourceManager.GetString("CPhelp", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Changes the currently playing background music + /// + ///*Syntax: music <music id> + ///<music id> is the music's specific id as defined in the client. + /// + public static string CPmusic { + get { + return ResourceManager.GetString("CPmusic", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Prints out your current location + /// + ///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data. + /// + public static string CPmypos { + get { + return ResourceManager.GetString("CPmypos", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>. + /// + public static string CPproperty { + get { + return ResourceManager.GetString("CPproperty", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>. + /// + public static string CPproperty2 { + get { + return ResourceManager.GetString("CPproperty2", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Reloads the current item data from the database. + /// + public static string CPreloaditems { + get { + return ResourceManager.GetString("CPreloaditems", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Reloads the current zone data from the database. + /// + public static string CPreloadzones { + get { + return ResourceManager.GetString("CPreloadzones", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified currency from the current player's inventory + /// + ///*Syntax: removecurrency <quantity> + /// removecurrency <type> <quantity> + ///<type> is the specific type of currency desired, defaults to gil if no type specified. + /// + public static string CPremovecurrency { + get { + return ResourceManager.GetString("CPremovecurrency", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified items to the current player's inventory + /// + ///*Syntax: removeitem <itemid> + /// removeitem <itemid> <quantity> + ///<item id> is the item's specific id as defined in the server database. + /// + public static string CPremoveitem { + get { + return ResourceManager.GetString("CPremoveitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified key item to the current player's inventory + /// + ///*Syntax: removekeyitem <itemid> + ///<item id> is the key item's specific id as defined in the server database. + /// + public static string CPremovekeyitem { + get { + return ResourceManager.GetString("CPremovekeyitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Server sends a special packet to the client + /// + ///*Syntax: sendpacket <path to packet> + ///<Path to packet> is the path to the packet, starting in <map server install location>\packet. + /// + public static string CPsendpacket { + get { + return ResourceManager.GetString("CPsendpacket", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot + /// + ///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot + /// + ///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> + ///<w/e/v/c id> are as defined in the client game data. + /// + public static string CPsetgraphic { + get { + return ResourceManager.GetString("CPsetgraphic", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Changes the current weather + /// + ///*Syntax: test weather <weather id> + ///<weather id> is the weather's specific id as defined in the client. + /// + public static string CPtestweather { + get { + return ResourceManager.GetString("CPtestweather", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Teleports the player to the specified location + /// + ///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name + /// + ///*Syntax: warp <location list> + /// warp <X coordinate> <Y coordinate> <Z coordinate> + /// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> + /// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> + ///<location list> is a pre-defined list of locations from the server database + ///<zone id> is the [rest of string was truncated]";. + /// + public static string CPwarp { + get { + return ResourceManager.GetString("CPwarp", resourceCulture); + } + } + } +} diff --git a/FFXIVClassic Map Server/Properties/Resources.resx b/Map Server/Properties/Resources.resx similarity index 97% rename from FFXIVClassic Map Server/Properties/Resources.resx rename to Map Server/Properties/Resources.resx index a5538877..bcd909e9 100644 --- a/FFXIVClassic Map Server/Properties/Resources.resx +++ b/Map Server/Properties/Resources.resx @@ -1,226 +1,226 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - Adds the specified currency to the current player's inventory - -*Syntax: givecurrency <quantity> - givecurrency <type> <quantity> -<type> is the specific type of currency desired, defaults to gil if no type specified - - - Adds the specified items to the current player's inventory - -*Syntax: giveitem <item id> - giveitem <item id> <quantity> - giveitem <item id> <quantity> <type> -<item id> is the item's specific id as defined in the server database -<type> is the type as defined in the server database (defaults to standard item if not specified) - - - Adds the specified key item to the current player's inventory - -*Syntax: givekeyitem <item id> -<item id> is the key item's specific id as defined in the server database - - - Use !help(command) for details - -Available commands: -Standard: mypos, music, warp -Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones -Test: test weather - - - Changes the currently playing background music - -*Syntax: music <music id> -<music id> is the music's specific id as defined in the client - - - Prints out your current location - -*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data - - - *Syntax: property <value 1> <value 2> <value 3> - - - *Syntax: property2 <value 1> <value 2> <value 3> - - - Reloads the current item data from the database - - - Reloads the current zone data from the database - - - Removes the specified currency from the current player's inventory - -*Syntax: removecurrency <quantity> - removecurrency <type> <quantity> -<type> is the specific type of currency desired, defaults to gil if no type specified - - - Removes the specified items to the current player's inventory - -*Syntax: removeitem <itemid> - removeitem <itemid> <quantity> -<item id> is the item's specific id as defined in the server database - - - Removes the specified key item to the current player's inventory - -*Syntax: removekeyitem <itemid> -<item id> is the key item's specific id as defined in the server database - - - Server sends a special packet to the client - -*Syntax: sendpacket <path to packet> -<Path to packet> is the path to the packet, starting in <map server install location>\packet - - - Overrides the currently displayed character equipment in a specific slot - -*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot - -*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> -<w/e/v/c id> are as defined in the client game data - - - Changes the current weather - -*Syntax: test weather <weather id> -<weather id> is the weather's specific id as defined in the client - - - Teleports the player to the specified location - -*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name - -*Syntax: warp <location list> - warp <X coordinate> <Y coordinate> <Z coordinate> - warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> - warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> -<location list> is a pre-defined list of locations from the server database -<zone id> is the zone's id as defined in the server database -<instance> is an instanced copy of the desired zone that's only visible to the current player - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + Adds the specified currency to the current player's inventory + +*Syntax: givecurrency <quantity> + givecurrency <type> <quantity> +<type> is the specific type of currency desired, defaults to gil if no type specified + + + Adds the specified items to the current player's inventory + +*Syntax: giveitem <item id> + giveitem <item id> <quantity> + giveitem <item id> <quantity> <type> +<item id> is the item's specific id as defined in the server database +<type> is the type as defined in the server database (defaults to standard item if not specified) + + + Adds the specified key item to the current player's inventory + +*Syntax: givekeyitem <item id> +<item id> is the key item's specific id as defined in the server database + + + Use !help(command) for details + +Available commands: +Standard: mypos, music, warp +Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones +Test: test weather + + + Changes the currently playing background music + +*Syntax: music <music id> +<music id> is the music's specific id as defined in the client + + + Prints out your current location + +*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data + + + *Syntax: property <value 1> <value 2> <value 3> + + + *Syntax: property2 <value 1> <value 2> <value 3> + + + Reloads the current item data from the database + + + Reloads the current zone data from the database + + + Removes the specified currency from the current player's inventory + +*Syntax: removecurrency <quantity> + removecurrency <type> <quantity> +<type> is the specific type of currency desired, defaults to gil if no type specified + + + Removes the specified items to the current player's inventory + +*Syntax: removeitem <itemid> + removeitem <itemid> <quantity> +<item id> is the item's specific id as defined in the server database + + + Removes the specified key item to the current player's inventory + +*Syntax: removekeyitem <itemid> +<item id> is the key item's specific id as defined in the server database + + + Server sends a special packet to the client + +*Syntax: sendpacket <path to packet> +<Path to packet> is the path to the packet, starting in <map server install location>\packet + + + Overrides the currently displayed character equipment in a specific slot + +*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot + +*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> +<w/e/v/c id> are as defined in the client game data + + + Changes the current weather + +*Syntax: test weather <weather id> +<weather id> is the weather's specific id as defined in the client + + + Teleports the player to the specified location + +*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name + +*Syntax: warp <location list> + warp <X coordinate> <Y coordinate> <Z coordinate> + warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> + warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> +<location list> is a pre-defined list of locations from the server database +<zone id> is the zone's id as defined in the server database +<instance> is an instanced copy of the desired zone that's only visible to the current player + \ No newline at end of file diff --git a/FFXIVClassic Map Server/Server.cs b/Map Server/Server.cs similarity index 88% rename from FFXIVClassic Map Server/Server.cs rename to Map Server/Server.cs index f0f988aa..aa97403e 100644 --- a/FFXIVClassic Map Server/Server.cs +++ b/Map Server/Server.cs @@ -1,14 +1,34 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; -using FFXIVClassic_Map_Server.dataobjects; +using Meteor.Map.dataobjects; -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.lua; +using Meteor.Common; +using Meteor.Map.Actors; -namespace FFXIVClassic_Map_Server +namespace Meteor.Map { class Server { @@ -53,6 +73,10 @@ namespace FFXIVClassic_Map_Server mWorldManager.LoadSeamlessBoundryList(); mWorldManager.LoadActorClasses(); mWorldManager.LoadSpawnLocations(); + mWorldManager.LoadBattleNpcs(); + mWorldManager.LoadStatusEffects(); + mWorldManager.LoadBattleCommands(); + mWorldManager.LoadBattleTraits(); mWorldManager.SpawnAllActors(); mWorldManager.StartZoneThread(); @@ -100,7 +124,10 @@ namespace FFXIVClassic_Map_Server public Session AddSession(uint id) { if (mSessionList.ContainsKey(id)) + { + mSessionList[id].ClearInstance(); return mSessionList[id]; + } Session session = new Session(id); mSessionList.Add(id, session); @@ -302,4 +329,4 @@ namespace FFXIVClassic_Map_Server } } -} \ No newline at end of file +} diff --git a/Map Server/SharpNav.dll b/Map Server/SharpNav.dll new file mode 100644 index 00000000..3c648e5c Binary files /dev/null and b/Map Server/SharpNav.dll differ diff --git a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs b/Map Server/Utils/ActorPropertyPacketUtil.cs similarity index 61% rename from FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs rename to Map Server/Utils/ActorPropertyPacketUtil.cs index 20200876..68666727 100644 --- a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs +++ b/Map Server/Utils/ActorPropertyPacketUtil.cs @@ -1,10 +1,31 @@ - -using System.Collections.Generic; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_Map_Server.utils +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using System.Collections.Generic; +using Meteor.Map.packets.send.actor; +using Meteor.Map.Actors; +using Meteor.Common; + +namespace Meteor.Map.utils { class ActorPropertyPacketUtil { diff --git a/FFXIVClassic Map Server/utils/CharacterUtils.cs b/Map Server/Utils/CharacterUtils.cs similarity index 59% rename from FFXIVClassic Map Server/utils/CharacterUtils.cs rename to Map Server/Utils/CharacterUtils.cs index 3df2bc6a..ee840d14 100644 --- a/FFXIVClassic Map Server/utils/CharacterUtils.cs +++ b/Map Server/Utils/CharacterUtils.cs @@ -1,7 +1,28 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; using System; -namespace FFXIVClassic_Map_Server.utils +namespace Meteor.Map.utils { class CharacterUtils { @@ -96,5 +117,31 @@ namespace FFXIVClassic_Map_Server.utils } } + public static string GetClassNameForId(short id) + { + switch (id) + { + case 2: return "pug"; + case 3: return "gla"; + case 4: return "mrd"; + case 7: return "arc"; + case 8: return "lnc"; + case 22: return "thm"; + case 23: return "cnj"; + case 29: return "crp"; + case 30: return "bsm"; + case 31: return "arm"; + case 32: return "gsm"; + case 33: return "ltw"; + case 34: return "wvr"; + case 35: return "alc"; + case 36: return "cul"; + case 39: return "min"; + case 40: return "btn"; + case 41: return "fsh"; + default: return "undefined"; + } + } + } } diff --git a/Map Server/Utils/NavmeshUtils.cs b/Map Server/Utils/NavmeshUtils.cs new file mode 100644 index 00000000..4e7a913b --- /dev/null +++ b/Map Server/Utils/NavmeshUtils.cs @@ -0,0 +1,281 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using SharpNav; +using SharpNav.Pathfinding; +using Meteor.Common; + +namespace Meteor.Map.utils +{ + class NavmeshUtils + { + + // navmesh + public static bool CanSee(actors.area.Zone zone, float x1, float y1, float z1, float x2, float y2, float z2) + { + // todo: prolly shouldnt raycast + var navMesh = zone.tiledNavMesh; + if (navMesh != null) + { + var navMeshQuery = zone.navMeshQuery; + + NavPoint startPt, endPt; + SharpNav.Pathfinding.Path path = new SharpNav.Pathfinding.Path(); + + RaycastHit hit = new RaycastHit(); + + SharpNav.Geometry.Vector3 c = new SharpNav.Geometry.Vector3(x1, y1, z1); + SharpNav.Geometry.Vector3 ep = new SharpNav.Geometry.Vector3(x2, y2, z2); + + SharpNav.Geometry.Vector3 e = new SharpNav.Geometry.Vector3(5, 5, 5); + navMeshQuery.FindNearestPoly(ref c, ref e, out startPt); + navMeshQuery.FindNearestPoly(ref ep, ref e, out endPt); + + + if (navMeshQuery.Raycast(ref startPt, ref ep, RaycastOptions.None, out hit, path)) + { + return true; + } + return false; + } + return true; + } + + public static SharpNav.TiledNavMesh LoadNavmesh(TiledNavMesh navmesh, string filePath) + { + SharpNav.IO.NavMeshSerializer serializer; + if (System.IO.Path.GetExtension(filePath) == ".snb") + serializer = new SharpNav.IO.Binary.NavMeshBinarySerializer(); + else + serializer = new SharpNav.IO.Json.NavMeshJsonSerializer(); + + return serializer.Deserialize(System.IO.Path.Combine("../../navmesh/", filePath)); + //return navmesh = new SharpNav.IO.Json.NavMeshJsonSerializer().Deserialize(filePath); + } + + public static List GetPath(actors.area.Zone zone, float x, float y, float z, float targetX, float targetY, float targetZ, float stepSize = 0.70f, int pathSize = 45, float polyRadius = 0.0f, bool skipToTarget = false) + { + return GetPath(zone, new Vector3(x, y, z), new Vector3(targetX, targetY, targetZ), stepSize, pathSize, polyRadius, skipToTarget); + } + + #region sharpnav stuff + // Copyright (c) 2013-2016 Robert Rouhani and other contributors (see CONTRIBUTORS file). + // Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE + + public static List GetPath(actors.area.Zone zone, Vector3 startVec, Vector3 endVec, float stepSize = 0.70f, int pathSize = 45, float polyRadius = 0.0f, bool skipToTarget = false) + { + var navMesh = zone.tiledNavMesh; + var navMeshQuery = zone.navMeshQuery; + + // no navmesh loaded, run straight to player + if (navMesh == null) + { + return new List() { endVec }; + } + + // no need to waste cycles finding path to same point + if (startVec.X == endVec.X && startVec.Y == endVec.Y && startVec.Z == endVec.Z && polyRadius == 0.0f) + { + return null; + } + + var smoothPath = new List(pathSize) { }; + + NavQueryFilter filter = new NavQueryFilter(); + + NavPoint startPt, endPt; + + try + { + SharpNav.Geometry.Vector3 c = new SharpNav.Geometry.Vector3(startVec.X, startVec.Y, startVec.Z); + SharpNav.Geometry.Vector3 ep = new SharpNav.Geometry.Vector3(endVec.X, endVec.Y, endVec.Z); + + SharpNav.Geometry.Vector3 e = new SharpNav.Geometry.Vector3(5, 5, 5); + navMeshQuery.FindNearestPoly(ref c, ref e, out startPt); + navMeshQuery.FindNearestPoly(ref ep, ref e, out endPt); + + //calculate the overall path, which contains an array of polygon references + int MAX_POLYS = 256; + var path = new SharpNav.Pathfinding.Path(); + + navMeshQuery.FindPath(ref startPt, ref endPt, filter, path); + + //find a smooth path over the mesh surface + int npolys = path.Count; + SharpNav.Geometry.Vector3 iterPos = new SharpNav.Geometry.Vector3(); + SharpNav.Geometry.Vector3 targetPos = new SharpNav.Geometry.Vector3(); + navMeshQuery.ClosestPointOnPoly(startPt.Polygon, startPt.Position, ref iterPos); + navMeshQuery.ClosestPointOnPoly(path[npolys - 1], endPt.Position, ref targetPos); + + // set target to random point at end of path + if (polyRadius != 0.0f) + { + var randPoly = navMeshQuery.FindRandomPointAroundCircle(endPt, polyRadius); + targetPos = randPoly.Position; + } + + if (skipToTarget) + { + return new List() { new Vector3(targetPos.X, targetPos.Y, targetPos.Z) }; + } + smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z)); + + //float STEP_SIZE = 0.70f; + float SLOP = 0.15f; + while (npolys > 0 && smoothPath.Count < smoothPath.Capacity) + { + //find location to steer towards + SharpNav.Geometry.Vector3 steerPos = new SharpNav.Geometry.Vector3(); + StraightPathFlags steerPosFlag = 0; + NavPolyId steerPosRef = NavPolyId.Null; + + if (!GetSteerTarget(navMeshQuery, iterPos, targetPos, SLOP, path, ref steerPos, ref steerPosFlag, ref steerPosRef)) + break; + + bool endOfPath = (steerPosFlag & StraightPathFlags.End) != 0 ? true : false; + bool offMeshConnection = (steerPosFlag & StraightPathFlags.OffMeshConnection) != 0 ? true : false; + + //find movement delta + SharpNav.Geometry.Vector3 delta = steerPos - iterPos; + float len = (float)Math.Sqrt(SharpNav.Geometry.Vector3.Dot(delta, delta)); + + //if steer target is at end of path or off-mesh link + //don't move past location + if ((endOfPath || offMeshConnection) && len < stepSize) + len = 1; + else + len = stepSize / len; + + SharpNav.Geometry.Vector3 moveTgt = new SharpNav.Geometry.Vector3(); + VMad(ref moveTgt, iterPos, delta, len); + + //move + SharpNav.Geometry.Vector3 result = new SharpNav.Geometry.Vector3(); + List visited = new List(pathSize); + NavPoint startPoint = new NavPoint(path[0], iterPos); + navMeshQuery.MoveAlongSurface(ref startPoint, ref moveTgt, out result, visited); + path.FixupCorridor(visited); + npolys = path.Count; + float h = 0; + navMeshQuery.GetPolyHeight(path[0], result, ref h); + result.Y = h; + iterPos = result; + + //handle end of path when close enough + if (endOfPath && InRange(iterPos, steerPos, SLOP, 1000.0f)) + { + //reached end of path + iterPos = targetPos; + if (smoothPath.Count < smoothPath.Capacity) + { + smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z)); + } + break; + } + + //store results + if (smoothPath.Count < smoothPath.Capacity) + { + smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z)); + } + } + } + catch(Exception e) + { + Program.Log.Error(e.Message); + Program.Log.Error("Start pos {0} {1} {2} end pos {3} {4} {5}", startVec.X, startVec.Y, startVec.Z, endVec.X, endVec.Y, endVec.Z); + // todo: probably log this + return new List() { endVec }; + } + return smoothPath; + } + + /// + /// Scaled vector addition + /// + /// Result + /// Vector 1 + /// Vector 2 + /// Scalar + private static void VMad(ref SharpNav.Geometry.Vector3 dest, SharpNav.Geometry.Vector3 v1, SharpNav.Geometry.Vector3 v2, float s) + { + dest.X = v1.X + v2.X * s; + dest.Y = v1.Y + v2.Y * s; + dest.Z = v1.Z + v2.Z * s; + } + + private static bool GetSteerTarget(NavMeshQuery navMeshQuery, SharpNav.Geometry.Vector3 startPos, SharpNav.Geometry.Vector3 endPos, float minTargetDist, SharpNav.Pathfinding.Path path, + ref SharpNav.Geometry.Vector3 steerPos, ref StraightPathFlags steerPosFlag, ref NavPolyId steerPosRef) + { + StraightPath steerPath = new StraightPath(); + navMeshQuery.FindStraightPath(startPos, endPos, path, steerPath, 0); + int nsteerPath = steerPath.Count; + if (nsteerPath == 0) + return false; + + //find vertex far enough to steer to + int ns = 0; + while (ns < nsteerPath) + { + if ((steerPath[ns].Flags & StraightPathFlags.OffMeshConnection) != 0 || + !InRange(steerPath[ns].Point.Position, startPos, minTargetDist, 1000.0f)) + break; + + ns++; + } + + //failed to find good point to steer to + if (ns >= nsteerPath) + return false; + + steerPos = steerPath[ns].Point.Position; + steerPos.Y = startPos.Y; + steerPosFlag = steerPath[ns].Flags; + if (steerPosFlag == StraightPathFlags.None && ns == (nsteerPath - 1)) + steerPosFlag = StraightPathFlags.End; // otherwise seeks path infinitely!!! + steerPosRef = steerPath[ns].Point.Polygon; + + return true; + } + + private static bool InRange(SharpNav.Geometry.Vector3 v1, SharpNav.Geometry.Vector3 v2, float r, float h) + { + float dx = v2.X - v1.X; + float dy = v2.Y - v1.Y; + float dz = v2.Z - v1.Z; + return (dx * dx + dz * dz) < (r * r) && Math.Abs(dy) < h; + } + #endregion + + public static Vector3 GamePosToNavmeshPos(float x, float y, float z) + { + return new Vector3(x, -z, y); + } + + public static Vector3 NavmeshPosToGamePos(float x, float y, float z) + { + return new Vector3(x, z, -y); + } + + } +} diff --git a/FFXIVClassic Map Server/utils/SQLGeneration.cs b/Map Server/Utils/SQLGeneration.cs similarity index 93% rename from FFXIVClassic Map Server/utils/SQLGeneration.cs rename to Map Server/Utils/SQLGeneration.cs index 26e5dea3..bdd0ad16 100644 --- a/FFXIVClassic Map Server/utils/SQLGeneration.cs +++ b/Map Server/Utils/SQLGeneration.cs @@ -1,5 +1,26 @@ -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.packets.send.player; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.packets.send.player; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; @@ -7,7 +28,7 @@ using System.IO; using System.Text; using System.Text.RegularExpressions; -namespace FFXIVClassic_Map_Server.utils +namespace Meteor.Map.utils { class SQLGeneration { @@ -50,7 +71,7 @@ namespace FFXIVClassic_Map_Server.utils name = matches[2].Value.Trim(','); } - catch (FormatException e) + catch (FormatException) { continue; } placenames.Add(id, name); @@ -72,7 +93,7 @@ namespace FFXIVClassic_Map_Server.utils id = UInt32.Parse(matches[0].Value.Trim(',')); pId = UInt32.Parse(matches[1].Value.Trim(',')); } - catch (FormatException e) + catch (FormatException) { continue; } cmd.Parameters["@id"].Value = id; @@ -131,7 +152,7 @@ namespace FFXIVClassic_Map_Server.utils nameId = UInt32.Parse(matches[6].Value.Trim(',')); } - catch (FormatException e) + catch (FormatException) { continue; } cmd.Parameters["@id"].Value = id; @@ -198,7 +219,7 @@ namespace FFXIVClassic_Map_Server.utils } - catch (FormatException e) + catch (FormatException) { continue; } cmd.Parameters["@id"].Value = id; @@ -260,7 +281,7 @@ namespace FFXIVClassic_Map_Server.utils name = matches2[9].Value.Trim(','); points = UInt32.Parse(matches[3].Value.Trim(',')); } - catch (FormatException e) + catch (FormatException) { continue; } if (id == 100) diff --git a/Map Server/WorldManager.cs b/Map Server/WorldManager.cs new file mode 100644 index 00000000..afb66c3c --- /dev/null +++ b/Map Server/WorldManager.cs @@ -0,0 +1,2013 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.area; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.lua; +using Meteor.Map.packets.send; +using Meteor.Map.packets.send.actor; +using MySql.Data.MySqlClient; +using System; +using System.Collections.Generic; +using System.Linq; +using Meteor.Map.actors.group; +using Meteor.Map.packets.WorldPackets.Receive; +using Meteor.Map.packets.WorldPackets.Send.Group; +using System.Threading; +using Meteor.Map.actors.director; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara; +using Meteor.Map.actors.chara.player; +using Meteor.Map.packets.send.actor.inventory; + +namespace Meteor.Map +{ + class WorldManager + { + private DebugProg debug = new DebugProg(); + private WorldMaster worldMaster = new WorldMaster(); + private Dictionary zoneList; + private Dictionary> seamlessBoundryList; + private Dictionary zoneEntranceList; + private Dictionary actorClasses = new Dictionary(); + private Dictionary currentPlayerParties = new Dictionary(); //GroupId, Party object + private Dictionary statusEffectList = new Dictionary(); + private Dictionary battleCommandList = new Dictionary(); + private Dictionary, List> battleCommandIdByLevel = new Dictionary, List>();//Holds battle command ids keyed by class id and level (in that order) + private Dictionary battleTraitList = new Dictionary(); + private Dictionary> battleTraitIdsForClass = new Dictionary>(); + private Dictionary battleNpcGenusMods = new Dictionary(); + private Dictionary battleNpcPoolMods = new Dictionary(); + private Dictionary battleNpcSpawnMods = new Dictionary(); + + private Server mServer; + + private const int MILIS_LOOPTIME = 333; + private Timer mZoneTimer; + + //Zone Server Groups + public Dictionary mContentGroups = new Dictionary(); + public Dictionary mRelationGroups = new Dictionary(); + public Dictionary mTradeGroups = new Dictionary(); + private Object groupLock = new Object(); + private Object tradeLock = new Object(); + public ulong groupIndexId = 1; + + public WorldManager(Server server) + { + mServer = server; + } + + public void LoadZoneList() + { + zoneList = new Dictionary(); + int count1 = 0; + int count2 = 0; + + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + id, + zoneName, + regionId, + classPath, + dayMusic, + nightMusic, + battleMusic, + isIsolated, + isInn, + canRideChocobo, + canStealth, + isInstanceRaid, + loadNavMesh + FROM server_zones + WHERE zoneName IS NOT NULL and serverIp = @ip and serverPort = @port"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + cmd.Parameters.AddWithValue("@ip", ConfigConstants.OPTIONS_BINDIP); + cmd.Parameters.AddWithValue("@port", ConfigConstants.OPTIONS_PORT); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(1), reader.GetUInt16(2), reader.GetString(3), reader.GetUInt16(4), reader.GetUInt16(5), + reader.GetUInt16(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9), reader.GetBoolean(10), reader.GetBoolean(11), reader.GetBoolean(12)); + zoneList[zone.actorId] = zone; + count1++; + } + } + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + id, + parentZoneId, + privateAreaName, + privateAreaType, + className, + dayMusic, + nightMusic, + battleMusic + FROM server_zones_privateareas + WHERE privateAreaName IS NOT NULL"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + uint parentZoneId = reader.GetUInt32("parentZoneId"); + + if (zoneList.ContainsKey(parentZoneId)) + { + Zone parent = zoneList[parentZoneId]; + PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetUInt32("privateAreaType"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic")); + parent.AddPrivateArea(privArea); + } + else + continue; + + count2++; + } + } + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2)); + } + + public void LoadZoneEntranceList() + { + zoneEntranceList = new Dictionary(); + int count = 0; + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + id, + zoneId, + spawnType, + spawnX, + spawnY, + spawnZ, + spawnRotation, + privateAreaName + FROM server_zones_spawnlocations"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + uint id = reader.GetUInt32(0); + string privArea = null; + + if (!reader.IsDBNull(7)) + privArea = reader.GetString(7); + + ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), privArea, 1, reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6)); + zoneEntranceList[id] = entance; + count++; + } + } + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count)); + } + + public void LoadSeamlessBoundryList() + { + seamlessBoundryList = new Dictionary>(); + int count = 0; + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + * + FROM server_seamless_zonechange_bounds"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + uint id = reader.GetUInt32("id"); + uint regionId = reader.GetUInt32("regionId"); + uint zoneId1 = reader.GetUInt32("zoneId1"); + uint zoneId2 = reader.GetUInt32("zoneId2"); + + float z1_x1 = reader.GetFloat("zone1_boundingbox_x1"); + float z1_y1 = reader.GetFloat("zone1_boundingbox_y1"); + float z1_x2 = reader.GetFloat("zone1_boundingbox_x2"); + float z1_y2 = reader.GetFloat("zone1_boundingbox_y2"); + + float z2_x1 = reader.GetFloat("zone2_boundingbox_x1"); + float z2_y1 = reader.GetFloat("zone2_boundingbox_y1"); + float z2_x2 = reader.GetFloat("zone2_boundingbox_x2"); + float z2_y2 = reader.GetFloat("zone2_boundingbox_y2"); + + float m_x1 = reader.GetFloat("merge_boundingbox_x1"); + float m_y1 = reader.GetFloat("merge_boundingbox_y1"); + float m_x2 = reader.GetFloat("merge_boundingbox_x2"); + float m_y2 = reader.GetFloat("merge_boundingbox_y2"); + + if (!seamlessBoundryList.ContainsKey(regionId)) + seamlessBoundryList.Add(regionId, new List()); + + seamlessBoundryList[regionId].Add(new SeamlessBoundry(regionId, zoneId1, zoneId2, z1_x1, z1_y1, z1_x2, z1_y2, z2_x1, z2_y1, z2_x2, z2_y2, m_x1, m_y1, m_x2, m_y2)); + + count++; + } + } + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + Program.Log.Info(String.Format("Loaded {0} region seamless boundries.", count)); + } + + public void LoadActorClasses() + { + int count = 0; + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + gamedata_actor_class.id, + classPath, + displayNameId, + propertyFlags, + eventConditions, + pushCommand, + pushCommandSub, + pushCommandPriority + FROM gamedata_actor_class + LEFT JOIN gamedata_actor_pushcommand + ON gamedata_actor_class.id = gamedata_actor_pushcommand.id + WHERE classPath <> '' + "; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + uint id = reader.GetUInt32("id"); + string classPath = reader.GetString("classPath"); + uint nameId = reader.GetUInt32("displayNameId"); + string eventConditions = null; + + uint propertyFlags = reader.GetUInt32("propertyFlags"); + + if (!reader.IsDBNull(4)) + eventConditions = reader.GetString("eventConditions"); + else + eventConditions = "{}"; + + ushort pushCommand = 0; + ushort pushCommandSub = 0; + byte pushCommandPriority = 0; + + if (!reader.IsDBNull(reader.GetOrdinal("pushCommand"))) + { + pushCommand = reader.GetUInt16("pushCommand"); + pushCommandSub = reader.GetUInt16("pushCommandSub"); + pushCommandPriority = reader.GetByte("pushCommandPriority"); + } + + ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions, pushCommand, pushCommandSub, pushCommandPriority); + actorClasses.Add(id, actorClass); + count++; + } + } + + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + Program.Log.Info(String.Format("Loaded {0} actor classes.", count)); + } + + public void LoadSpawnLocations() + { + int count = 0; + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + actorClassId, + uniqueId, + zoneId, + privateAreaName, + privateAreaLevel, + positionX, + positionY, + positionZ, + rotation, + actorState, + animationId, + customDisplayName + FROM server_spawn_locations + "; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + uint zoneId = reader.GetUInt32("zoneId"); + uint classId = reader.GetUInt32("actorClassId"); + if (!actorClasses.ContainsKey(classId)) + continue; + if (!zoneList.ContainsKey(zoneId)) + continue; + Zone zone = zoneList[zoneId]; + if (zone == null) + continue; + + string customName = null; + if (!reader.IsDBNull(11)) + customName = reader.GetString("customDisplayName"); + string uniqueId = reader.GetString("uniqueId"); + string privAreaName = reader.GetString("privateAreaName"); + uint privAreaLevel = reader.GetUInt32("privateAreaLevel"); + float x = reader.GetFloat("positionX"); + float y = reader.GetFloat("positionY"); + float z = reader.GetFloat("positionZ"); + float rot = reader.GetFloat("rotation"); + ushort state = reader.GetUInt16("actorState"); + uint animId = reader.GetUInt32("animationId"); + + SpawnLocation spawn = new SpawnLocation(classId, uniqueId, zoneId, privAreaName, privAreaLevel, x, y, z, rot, state, animId); + + zone.AddSpawnLocation(spawn); + + count++; + } + } + + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + + Program.Log.Info(String.Format("Loaded {0} spawn(s).", count)); + } + + public void LoadBattleNpcs() + { + LoadBattleNpcModifiers("server_battlenpc_genus_mods", "genusId", battleNpcGenusMods); + LoadBattleNpcModifiers("server_battlenpc_pool_mods", "poolId", battleNpcPoolMods); + LoadBattleNpcModifiers("server_battlenpc_spawn_mods", "bnpcId", battleNpcSpawnMods); + + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + var query = @" + SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation, + bgr.groupId, bgr.poolId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp, + bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId, + bpo.poolId, bpo.genusId, bpo.actorClassId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType, + bpo.immunity, bpo.linkType, bpo.skillListId, bpo.spellListId, + bge.genusId, bge.modelSize, bge.speed, bge.kindredId, bge.detection, bge.hpp, bge.mpp, bge.tpp, bge.str, bge.vit, bge.dex, + bge.int, bge.mnd, bge.pie, bge.att, bge.acc, bge.def, bge.eva, bge.slash, bge.pierce, bge.h2h, bge.blunt, + bge.fire, bge.ice, bge.wind, bge.lightning, bge.earth, bge.water, bge.element + FROM server_battlenpc_spawn_locations bsl + INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId + INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId + INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId + WHERE bgr.zoneId = @zoneId GROUP BY bsl.bnpcId; + "; + + var count = 0; + foreach (var zonePair in zoneList) + { + Area zone = zonePair.Value; + + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@zoneId", zonePair.Key); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + int actorId = zone.GetActorCount() + 1; + + // todo: add to private areas, set up immunity, mob linking, + // - load skill/spell/drop lists, set detection icon, load pool/family/group mods + + var battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")), + reader.GetString("scriptName"), zone, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"), + reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), ""); + + battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId")); + + battleNpc.poolId = reader.GetUInt32("poolId"); + battleNpc.genusId = reader.GetUInt32("genusId"); + battleNpcPoolMods.TryGetValue(battleNpc.poolId, out battleNpc.poolMods); + battleNpcGenusMods.TryGetValue(battleNpc.genusId, out battleNpc.genusMods); + battleNpcSpawnMods.TryGetValue(battleNpc.GetBattleNpcId(), out battleNpc.spawnMods); + + battleNpc.SetMod((uint)Modifier.MovementSpeed, reader.GetByte("speed")); + battleNpc.neutral = reader.GetByte("aggroType") == 0; + + battleNpc.SetDetectionType(reader.GetUInt32("detection")); + battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId"); + battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType"); + + battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob"); + battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel")); + + battleNpc.allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance"); + + // todo: setup private areas and other crap and + // set up rest of stat resists + battleNpc.SetMod((uint)Modifier.Hp, reader.GetUInt32("hp")); + battleNpc.SetMod((uint)Modifier.HpPercent, reader.GetUInt32("hpp")); + battleNpc.SetMod((uint)Modifier.Mp, reader.GetUInt32("mp")); + battleNpc.SetMod((uint)Modifier.MpPercent, reader.GetUInt32("mpp")); + battleNpc.SetMod((uint)Modifier.TpPercent, reader.GetUInt32("tpp")); + + battleNpc.SetMod((uint)Modifier.Strength, reader.GetUInt32("str")); + battleNpc.SetMod((uint)Modifier.Vitality, reader.GetUInt32("vit")); + battleNpc.SetMod((uint)Modifier.Dexterity, reader.GetUInt32("dex")); + battleNpc.SetMod((uint)Modifier.Intelligence, reader.GetUInt32("int")); + battleNpc.SetMod((uint)Modifier.Mind, reader.GetUInt32("mnd")); + battleNpc.SetMod((uint)Modifier.Piety, reader.GetUInt32("pie")); + battleNpc.SetMod((uint)Modifier.Attack, reader.GetUInt32("att")); + battleNpc.SetMod((uint)Modifier.Accuracy, reader.GetUInt32("acc")); + battleNpc.SetMod((uint)Modifier.Defense, reader.GetUInt32("def")); + battleNpc.SetMod((uint)Modifier.Evasion, reader.GetUInt32("eva")); + + battleNpc.dropListId = reader.GetUInt32("dropListId"); + battleNpc.spellListId = reader.GetUInt32("spellListId"); + battleNpc.skillListId = reader.GetUInt32("skillListId"); + + //battleNpc.SetMod((uint)Modifier.ResistFire, ) + + // todo: this is dumb + if (battleNpc.npcSpawnType == NpcSpawnType.Normal) + { + zone.AddActorToZone(battleNpc); + count++; + } + } + } + } + Program.Log.Info("Loaded {0} monsters.", count); + } + catch (MySqlException e) + { + Program.Log.Error(e.ToString()); + } + finally + { + conn.Dispose(); + } + } + } + + public void SpawnAllActors() + { + Program.Log.Info("Spawning actors..."); + foreach (Zone z in zoneList.Values) + z.SpawnAllActors(true); + } + + public BattleNpc SpawnBattleNpcById(uint id, Area area = null) + { + BattleNpc bnpc = null; + // todo: this is stupid duplicate code and really needs to die, think of a better way later + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + var query = @" + SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation, + bgr.groupId, bgr.poolId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp, + bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId, + bpo.poolId, bpo.genusId, bpo.actorClassId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType, + bpo.immunity, bpo.linkType, bpo.skillListId, bpo.spellListId, + bge.genusId, bge.modelSize, bge.speed, bge.kindredId, bge.detection, bge.hpp, bge.mpp, bge.tpp, bge.str, bge.vit, bge.dex, + bge.int, bge.mnd, bge.pie, bge.att, bge.acc, bge.def, bge.eva, bge.slash, bge.pierce, bge.h2h, bge.blunt, + bge.fire, bge.ice, bge.wind, bge.lightning, bge.earth, bge.water, bge.element + FROM server_battlenpc_spawn_locations bsl + INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId + INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId + INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId + WHERE bsl.bnpcId = @bnpcId GROUP BY bsl.bnpcId; + "; + + var count = 0; + + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@bnpcId", id); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + area = area ?? Server.GetWorldManager().GetZone(reader.GetUInt16("zoneId")); + int actorId = area.GetActorCount() + 1; + bnpc = area.GetBattleNpcById(id); + + if (bnpc != null) + { + bnpc.ForceRespawn(); + break; + } + + // todo: add to private areas, set up immunity, mob linking, + // - load skill/spell/drop lists, set detection icon, load pool/family/group mods + var allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance"); + BattleNpc battleNpc = null; + + if (allegiance == CharacterTargetingAllegiance.Player) + battleNpc = new Ally(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")), + reader.GetString("scriptName"), area, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"), + reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), ""); + else + battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")), + reader.GetString("scriptName"), area, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"), + reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), ""); + + battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId")); + battleNpc.SetMod((uint)Modifier.MovementSpeed, reader.GetByte("speed")); + battleNpc.neutral = reader.GetByte("aggroType") == 0; + + // set mob mods + battleNpc.poolId = reader.GetUInt32("poolId"); + battleNpc.genusId = reader.GetUInt32("genusId"); + battleNpcPoolMods.TryGetValue(battleNpc.poolId, out battleNpc.poolMods); + battleNpcGenusMods.TryGetValue(battleNpc.genusId, out battleNpc.genusMods); + battleNpcSpawnMods.TryGetValue(battleNpc.GetBattleNpcId(), out battleNpc.spawnMods); + + battleNpc.SetDetectionType(reader.GetUInt32("detection")); + battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId"); + battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType"); + + battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob"); + battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel")); + + battleNpc.allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance"); + + // todo: setup private areas and other crap and + // set up rest of stat resists + battleNpc.SetMod((uint)Modifier.Hp, reader.GetUInt32("hp")); + battleNpc.SetMod((uint)Modifier.HpPercent, reader.GetUInt32("hpp")); + battleNpc.SetMod((uint)Modifier.Mp, reader.GetUInt32("mp")); + battleNpc.SetMod((uint)Modifier.MpPercent, reader.GetUInt32("mpp")); + battleNpc.SetMod((uint)Modifier.TpPercent, reader.GetUInt32("tpp")); + + battleNpc.SetMod((uint)Modifier.Strength, reader.GetUInt32("str")); + battleNpc.SetMod((uint)Modifier.Vitality, reader.GetUInt32("vit")); + battleNpc.SetMod((uint)Modifier.Dexterity, reader.GetUInt32("dex")); + battleNpc.SetMod((uint)Modifier.Intelligence, reader.GetUInt32("int")); + battleNpc.SetMod((uint)Modifier.Mind, reader.GetUInt32("mnd")); + battleNpc.SetMod((uint)Modifier.Piety, reader.GetUInt32("pie")); + battleNpc.SetMod((uint)Modifier.Attack, reader.GetUInt32("att")); + battleNpc.SetMod((uint)Modifier.Accuracy, reader.GetUInt32("acc")); + battleNpc.SetMod((uint)Modifier.Defense, reader.GetUInt32("def")); + battleNpc.SetMod((uint)Modifier.Evasion, reader.GetUInt32("eva")); + + if (battleNpc.poolMods != null) + { + foreach (var a in battleNpc.poolMods.mobModList) + { + battleNpc.SetMobMod(a.Value.id, (long)(a.Value.value)); + } + foreach (var a in battleNpc.poolMods.modList) + { + battleNpc.SetMod(a.Key, (long)(a.Value.value)); + } + } + + if (battleNpc.genusMods != null) + { + foreach (var a in battleNpc.genusMods.mobModList) + { + battleNpc.SetMobMod(a.Key, (long)(a.Value.value)); + } + foreach (var a in battleNpc.genusMods.modList) + { + battleNpc.SetMod(a.Key, (long)(a.Value.value)); + } + } + + if(battleNpc.spawnMods != null) + { + foreach (var a in battleNpc.spawnMods.mobModList) + { + battleNpc.SetMobMod(a.Key, (long)(a.Value.value)); + } + + foreach (var a in battleNpc.spawnMods.modList) + { + battleNpc.SetMod(a.Key, (long)(a.Value.value)); + } + } + + battleNpc.dropListId = reader.GetUInt32("dropListId"); + battleNpc.spellListId = reader.GetUInt32("spellListId"); + battleNpc.skillListId = reader.GetUInt32("skillListId"); + battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId")); + battleNpc.SetRespawnTime(reader.GetUInt32("respawnTime")); + battleNpc.CalculateBaseStats(); + battleNpc.RecalculateStats(); + //battleNpc.SetMod((uint)Modifier.ResistFire, ) + bnpc = battleNpc; + area.AddActorToZone(battleNpc); + count++; + } + } + Program.Log.Info("WorldManager.SpawnBattleNpcById spawned BattleNpc {0}.", id); + } + catch (MySqlException e) + { + Program.Log.Error(e.ToString()); + } + finally + { + conn.Dispose(); + } + } + return bnpc; + } + + public void LoadBattleNpcModifiers(string tableName, string primaryKey, Dictionary list) + { + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + var query = $"SELECT {primaryKey}, modId, modVal, isMobMod FROM {tableName}"; + + MySqlCommand cmd = new MySqlCommand(query, conn); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + var id = reader.GetUInt32(primaryKey); + ModifierList modList = list.TryGetValue(id, out modList) ? modList : new ModifierList(id); + modList.SetModifier(reader.GetUInt16("modId"), reader.GetInt64("modVal"), reader.GetBoolean("isMobMod")); + list[id] = modList; + } + } + } + catch (MySqlException e) + { + Program.Log.Error(e.ToString()); + } + finally + { + conn.Dispose(); + } + } + } + + //Moves the actor to the new zone if exists. No packets are sent nor position changed. Merged zone is removed. + public void DoSeamlessZoneChange(Player player, uint destinationZoneId) + { + Area oldZone; + + if (player.zone != null) + { + oldZone = player.zone; + oldZone.RemoveActorFromZone(player); + } + + //Add player to new zone and update + Zone newZone = GetZone(destinationZoneId); + + //This server does not contain that zoneId + if (newZone == null) + return; + + newZone.AddActorToZone(player); + + player.zone = newZone; + player.zoneId = destinationZoneId; + + player.zone2 = null; + player.zoneId2 = 0; + + player.SendSeamlessZoneInPackets(); + + player.SendMessage(0x20, "", "Doing Seamless Zone Change"); + + LuaEngine.GetInstance().CallLuaFunction(player, newZone, "onZoneIn", true); + } + + //Adds a second zone to pull actors from. Used for an improved seamless zone change. + public void MergeZones(Player player, uint mergedZoneId) + { + //Add player to new zone and update + Zone mergedZone = GetZone(mergedZoneId); + + //This server does not contain that zoneId + if (mergedZone == null) + return; + + mergedZone.AddActorToZone(player); + + player.zone2 = mergedZone; + player.zoneId2 = mergedZone.actorId; + + player.SendMessage(0x20, "", "Merging Zones"); + + LuaEngine.GetInstance().CallLuaFunction(player, mergedZone, "onZoneIn", true); + } + + //Checks all seamless bounding boxes in region to see if player needs to merge or zonechange + public void SeamlessCheck(Player player) + { + //Check if you are in a seamless bounding box + //WorldMaster.DoSeamlessCheck(this) -- Return + + /* + * Find what bounding box in region I am in + * ->If none, ignore + * ->If zone box && is my zone, ignore + * ->If zone box && is not my zone, DoSeamlessZoneChange + * ->If merge box, MergeZones + */ + + if (player.zone == null) + return; + + uint regionId = player.zone.regionId; + + if (!seamlessBoundryList.ContainsKey(regionId)) + return; + + foreach (SeamlessBoundry bounds in seamlessBoundryList[regionId]) + { + if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone1_x1, bounds.zone1_y1, bounds.zone1_x2, bounds.zone1_y2)) + { + if (player.zoneId == bounds.zoneId1 && player.zoneId2 == 0) + return; + + DoSeamlessZoneChange(player, bounds.zoneId1); + } + else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone2_x1, bounds.zone2_y1, bounds.zone2_x2, bounds.zone2_y2)) + { + if (player.zoneId == bounds.zoneId2 && player.zoneId2 == 0) + return; + + DoSeamlessZoneChange(player, bounds.zoneId2); + } + else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.merge_x1, bounds.merge_y1, bounds.merge_x2, bounds.merge_y2)) + { + uint merged; + if (player.zoneId == bounds.zoneId1) + merged = bounds.zoneId2; + else + merged = bounds.zoneId1; + + //Already merged + if (player.zoneId2 == merged) + return; + + MergeZones(player, merged); + } + } + } + + public bool CheckPosInBounds(float x, float y, float x1, float y1, float x2, float y2) + { + bool xIsGood = false; + bool yIsGood = false; + + if ((x1 < x && x < x2) || (x1 > x && x > x2)) + xIsGood = true; + + if ((y1 < y && y < y2) || (y1 > y && y > y2)) + yIsGood = true; + + return xIsGood && yIsGood; + } + + //Moves actor to new zone, and sends packets to spawn at the given zone entrance + public void DoZoneChange(Player player, uint zoneEntrance) + { + if (!zoneEntranceList.ContainsKey(zoneEntrance)) + { + Program.Log.Error("Given zone entrance was not found: " + zoneEntrance); + return; + } + + ZoneEntrance ze = zoneEntranceList[zoneEntrance]; + DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.privateAreaType, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); + } + + //Moves actor to new zone, and sends packets to spawn at the given coords. + public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, int destinationPrivateAreaType, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) + { + //Add player to new zone and update + Area newArea; + + if (destinationPrivateArea == null) + newArea = GetZone(destinationZoneId); + else //Add check for -1 if it is a instance + newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, (uint)destinationPrivateAreaType); + + //This server does not contain that zoneId + if (newArea == null) + { + Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName); + RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation); + return; + } + + player.playerSession.LockUpdates(true); + + Area oldZone = player.zone; + //Remove player from currentZone if transfer else it's login + if (player.zone != null) + { + oldZone.RemoveActorFromZone(player); + } + newArea.AddActorToZone(player); + + //Update player actor's properties + player.zoneId = newArea is PrivateArea ? ((PrivateArea)newArea).GetParentZone().actorId : newArea.actorId; + + player.privateArea = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaName() : null; + player.privateAreaType = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaType() : 0; + player.zone = newArea; + player.positionX = spawnX; + player.positionY = spawnY; + player.positionZ = spawnZ; + player.rotation = spawnRotation; + + //Delete any GL directors + GuildleveDirector glDirector = player.GetGuildleveDirector(); + if (glDirector != null) + player.RemoveDirector(glDirector); + + //Delete content if have + if (player.currentContentGroup != null) + { + player.currentContentGroup.RemoveMember(player.actorId); + player.SetCurrentContentGroup(null); + + if (oldZone is PrivateAreaContent) + ((PrivateAreaContent)oldZone).CheckDestroy(); + } + + //Send packets + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2)); + player.SendZoneInPackets(this, spawnType); + player.playerSession.ClearInstance(); + player.SendInstanceUpdate(); + + player.playerSession.LockUpdates(false); + + //Send "You have entered an instance" if it's a Private Area + if (newArea is PrivateArea) + player.SendGameMessage(GetActor(), 34108, 0x20); + + LuaEngine.GetInstance().CallLuaFunction(player, newArea, "onZoneIn", true); + } + + //Moves actor within zone to spawn position + public void DoPlayerMoveInZone(Player player, uint zoneEntrance) + { + if (!zoneEntranceList.ContainsKey(zoneEntrance)) + { + Program.Log.Error("Given zone entrance was not found: " + zoneEntrance); + return; + } + + ZoneEntrance ze = zoneEntranceList[zoneEntrance]; + + if (ze.zoneId != player.zoneId) + return; + + DoPlayerMoveInZone(player, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation, ze.spawnType); + } + + //Moves actor within the zone + public void DoPlayerMoveInZone(Player player, float spawnX, float spawnY, float spawnZ, float spawnRotation, byte spawnType = 0xF) + { + //Remove player from currentZone if transfer else it's login + if (player.zone != null) + { + player.playerSession.LockUpdates(true); + player.zone.RemoveActorFromZone(player); + player.zone.AddActorToZone(player); + + //Update player actor's properties; + player.positionX = spawnX; + player.positionY = spawnY; + player.positionZ = spawnZ; + player.rotation = spawnRotation; + + //Send packets + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); + player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType)); + + player.playerSession.LockUpdates(false); + player.SendInstanceUpdate(); + } + } + + //Moves actor to new zone, and sends packets to spawn at the given coords. + public void DoZoneChangeContent(Player player, PrivateAreaContent contentArea, float spawnX, float spawnY, float spawnZ, float spawnRotation, ushort spawnType = SetActorPositionPacket.SPAWNTYPE_WARP_DUTY) + { + //Content area was null + if (contentArea == null) + { + Program.Log.Debug("Request to change to content area not on this server by: {0}.", player.customDisplayName); + return; + } + + player.playerSession.LockUpdates(true); + + Area oldZone = player.zone; + //Remove player from currentZone if transfer else it's login + if (player.zone != null) + { + oldZone.RemoveActorFromZone(player); + } + + contentArea.AddActorToZone(player); + + //Update player actor's properties + player.zoneId = contentArea.GetParentZone().actorId; + + player.privateArea = contentArea.GetPrivateAreaName(); + player.privateAreaType = contentArea.GetPrivateAreaType(); + player.zone = contentArea; + player.positionX = spawnX; + player.positionY = spawnY; + player.positionZ = spawnZ; + player.rotation = spawnRotation; + + //Send "You have entered an instance" if it's a Private Area + player.SendGameMessage(GetActor(), 34108, 0x20); + + //Send packets + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); + player.SendZoneInPackets(this, spawnType); + player.playerSession.ClearInstance(); + player.SendInstanceUpdate(true); + + player.playerSession.LockUpdates(false); + + LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true); + } + + //Session started, zone into world + public void DoZoneIn(Player player, bool isLogin, ushort spawnType) + { + //Add player to new zone and update + Area playerArea; + if (player.privateArea != null) + playerArea = GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType); + else + playerArea = GetZone(player.zoneId); + + //This server does not contain that zoneId + if (playerArea == null) + return; + + //Set the current zone and add player + player.zone = playerArea; + + playerArea.AddActorToZone(player); + + //Send packets + if (!isLogin) + { + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2)); + } + + player.SendZoneInPackets(this, spawnType); + + player.destinationZone = 0; + player.destinationSpawnType = 0; + Database.SavePlayerPosition(player); + + player.playerSession.ClearInstance(); + player.SendInstanceUpdate(true); + + player.playerSession.LockUpdates(false); + + LuaEngine.GetInstance().CallLuaFunction(player, playerArea, "onZoneIn", true); + } + + public void ReloadZone(uint zoneId) + { + lock (zoneList) + { + if (!zoneList.ContainsKey(zoneId)) + return; + + Zone zone = zoneList[zoneId]; + //zone.clear(); + //LoadNPCs(zone.actorId); + } + } + + public ContentGroup CreateContentGroup(Director director, params Actor[] actors) + { + if (director == null) + return null; + + lock (groupLock) + { + uint[] initialMembers = null; + + if (actors != null) + { + initialMembers = new uint[actors.Length]; + for (int i = 0; i < actors.Length; i++) + initialMembers[i] = actors[i].actorId; + } + + groupIndexId = groupIndexId | 0x3000000000000000; + + ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers); + mContentGroups.Add(groupIndexId, contentGroup); + groupIndexId++; + if (initialMembers != null && initialMembers.Length != 0) + contentGroup.SendAll(); + + return contentGroup; + } + } + + public ContentGroup CreateContentGroup(Director director, List actors) + { + if (director == null) + return null; + + lock (groupLock) + { + uint[] initialMembers = null; + + if (actors != null) + { + initialMembers = new uint[actors.Count]; + for (int i = 0; i < actors.Count; i++) + initialMembers[i] = actors[i].actorId; + } + + groupIndexId = groupIndexId | 0x3000000000000000; + + ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers); + mContentGroups.Add(groupIndexId, contentGroup); + groupIndexId++; + if (initialMembers != null && initialMembers.Length != 0) + contentGroup.SendAll(); + + return contentGroup; + } + } + + public ContentGroup CreateGLContentGroup(Director director, List actors) + { + if (director == null) + return null; + + lock (groupLock) + { + uint[] initialMembers = null; + + if (actors != null) + { + initialMembers = new uint[actors.Count]; + for (int i = 0; i < actors.Count; i++) + initialMembers[i] = actors[i].actorId; + } + + groupIndexId = groupIndexId | 0x2000000000000000; + + GLContentGroup contentGroup = new GLContentGroup(groupIndexId, director, initialMembers); + mContentGroups.Add(groupIndexId, contentGroup); + groupIndexId++; + if (initialMembers != null && initialMembers.Length != 0) + contentGroup.SendAll(); + + return contentGroup; + } + } + + public void DeleteContentGroup(ulong groupId) + { + lock (groupLock) + { + if (mContentGroups.ContainsKey(groupId) && mContentGroups[groupId] is ContentGroup) + { + ContentGroup group = (ContentGroup)mContentGroups[groupId]; + mContentGroups.Remove(groupId); + } + } + } + + public RelationGroup CreateRelationGroup(Actor inviter, Actor invitee, ulong groupType) + { + lock (groupLock) + { + groupIndexId = groupIndexId | 0x0000000000000000; + + RelationGroup group = new RelationGroup(groupIndexId, inviter.actorId, invitee.actorId, 0, groupType); + mRelationGroups.Add(groupIndexId, group); + groupIndexId++; + + group.SendGroupPacketsAll(inviter.actorId, invitee.actorId); + + return group; + } + } + + public RelationGroup GetRelationGroup(uint actorId) + { + lock (groupLock) + { + foreach (RelationGroup relation in mRelationGroups.Values) + { + if (relation.GetHost() == actorId || relation.GetOther() == actorId) + return relation; + } + return null; + } + } + + public void DeleteRelationGroup(ulong groupid) + { + lock (groupLock) + { + if (mRelationGroups.ContainsKey(groupid)) + mRelationGroups.Remove(groupid); + } + } + + public TradeGroup CreateTradeGroup(Player inviter, Player invitee) + { + //Sanity Checks + if (inviter.Equals(invitee)) + { + inviter.SendGameMessage(GetActor(), 25043, 0x20, (object)invitee); //You cannot trade with yourself. + return null; + } + else if (GetTradeGroup(inviter.actorId) != null) + { + inviter.SendGameMessage(GetActor(), 25045, 0x20, (object)invitee); //You may only trade with one person at a time. + return null; + } + else if (GetTradeGroup(invitee.actorId) != null) + { + inviter.SendGameMessage(GetActor(), 25044, 0x20, (object)invitee); //Your target is unable to trade. + return null; + } + + //Create a trade group between these two players + lock (groupLock) + { + groupIndexId = groupIndexId | 0x0000000000000000; + + TradeGroup group = new TradeGroup(groupIndexId, inviter.actorId, invitee.actorId); + mTradeGroups.Add(groupIndexId, group); + groupIndexId++; + + group.SendGroupPacketsAll(inviter.actorId, invitee.actorId); + + inviter.SendGameMessage(GetActor(), 25101, 0x20, (object)invitee); //You request to trade with X + invitee.SendGameMessage(GetActor(), 25037, 0x20, (object)inviter); //X wishes to trade with you + + return group; + } + } + + public TradeGroup GetTradeGroup(uint actorId) + { + lock (groupLock) + { + foreach (TradeGroup group in mTradeGroups.Values) + { + if (group.GetHost() == actorId || group.GetOther() == actorId) + return (TradeGroup)group; + } + return null; + } + } + + public void DeleteTradeGroup(ulong groupid) + { + lock (groupLock) + { + if (mTradeGroups.ContainsKey(groupid)) + { + TradeGroup group = mTradeGroups[groupid]; + group.SendDeletePackets(group.GetHost(), group.GetOther()); + mTradeGroups.Remove(groupid); + } + } + } + + public void TradeTEST(Player player) + { + player.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null); + } + + public void AcceptTrade(Player invitee) + { + TradeGroup group = GetTradeGroup(invitee.actorId); + + if (group == null) + { + invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!"); + return; + } + + Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost()); + + //DeleteTradeGroup(group.groupIndex); + + inviter.StartTradeTransaction(invitee); + invitee.StartTradeTransaction(inviter); + + inviter.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null); + invitee.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null); + } + + public void CancelTradeTooFar(Player inviter) + { + TradeGroup group = GetTradeGroup(inviter.actorId); + + if (group == null) + { + inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!"); + return; + } + + Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther()); + + inviter.SendGameMessage(GetActor(), 25042, 0x20); //You cancel the trade. + if (invitee != null) + invitee.SendGameMessage(GetActor(), 25042, 0x20); //The trade has been canceled. + + DeleteTradeGroup(group.groupIndex); + } + + public void CancelTrade(Player inviter) + { + TradeGroup group = GetTradeGroup(inviter.actorId); + + if (group == null) + { + inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!"); + return; + } + + Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther()); + + inviter.SendGameMessage(GetActor(), 25041, 0x20); //You cancel the trade. + if (invitee != null) + invitee.SendGameMessage(GetActor(), 25040, 0x20); //The trade has been canceled. + + DeleteTradeGroup(group.groupIndex); + } + + public void RefuseTrade(Player invitee) + { + TradeGroup group = GetTradeGroup(invitee.actorId); + + if (group == null) + { + invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!"); + return; + } + + Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost()); + + if (inviter != null) + inviter.SendGameMessage(GetActor(), 25038, 0x20); //Your trade request fails + + DeleteTradeGroup(group.groupIndex); + } + + public void CompleteTrade(Player p1, Player p2) + { + if (!p1.IsTradeAccepted() || !p2.IsTradeAccepted()) + return; + + TradeGroup group = GetTradeGroup(p1.actorId); + + if (group == null) + { + p1.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!"); + return; + } + + ReferencedItemPackage p1Offer = p1.GetTradeOfferings(); + ReferencedItemPackage p2Offer = p2.GetTradeOfferings(); + + int failCode = 0; + Player failurePlayerOffer = null; + Player failureCauser = null; + + //TODO Add full inventory check + + //Check items. If there is a failcode abort and set. + for (ushort i = 0; i < p1Offer.GetCapacity(); i++) + { + InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i); + InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i); + + int failCodeP1 = CheckIfCanTrade(p1, p2, p1ItemToP2); //P2's inv caused a failcode for P1 + int failCodeP2 = CheckIfCanTrade(p2, p1, p2ItemToP1); //P1's inv caused a failcode for P2 + + if (failCodeP1 != 0) + { + failCode = failCodeP1; + failurePlayerOffer = p1; + failureCauser = p2; + break; + } + + if (failCodeP2 != 0) + { + failCode = failCodeP2; + failurePlayerOffer = p2; + failureCauser = p1; + break; + } + } + + //Do we have a failcode? + switch (failCode) + { + case 1: + failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items. + failureCauser.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items. + break; + case 2: + failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items. + failureCauser.SendGameMessage(GetActor(), 25103, 0x20); //Unable to complete transaction. You can only hold one of the selected items. + break; + case 3: + failurePlayerOffer.SendGameMessage(GetActor(), 25099, 0x20); //Unable to complete transaction. + failureCauser.SendGameMessage(GetActor(), 25104, 0x20); //Unable to complete transaction. You cannot receive the incoming payment. + break; + } + + //If all good, perform the swap. + if (failCode == 0) + { + lock (tradeLock) + { + for (ushort i = 0; i < p1Offer.GetCapacity(); i++) + { + InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i); + InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i); + + + //Transfer P1 -> P2 + if (p1ItemToP2 != null) + { + /* + if (p1ItemToP2.GetItemData().maxStack > 1) + { + p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality); + p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality); + } + else + { + p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2); + p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2); + } + */ + } + + //Transfer P2 -> P1 + if (p2ItemToP1 != null) + { + + /* + if (p2ItemToP1.GetItemData().maxStack > 1) + { + p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality); + p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality); + } + else + { + p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1); + p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1); + } + */ + } + + } + } + + p1.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete. + p2.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete. + } + + //Cleanup the trade and delete the tradegroup. + p1.FinishTradeTransaction(); + p2.FinishTradeTransaction(); + DeleteTradeGroup(group.groupIndex); + } + + private int CheckIfCanTrade(Player itemOwner, Player itemReceiver, InventoryItem item) + { + if (item == null) + return 0; + + //Check if their inventory can't hold all these things + if (false) + { + return 1; + } + //Check if they already have a unique + else if (item.GetItemData().isRare && itemReceiver.HasItem(item.itemId)) + { + return 2; + } + //Check if gil is max + else if (item.itemId == 100001 && item.GetTradeQuantity() + itemReceiver.GetCurrentGil() > item.GetItemData().maxStack) + { + return 3; + } + + return 0; + } + + public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1, InventoryItem.ItemModifier modifiers = null) + { + return Database.CreateItem(itemId, amount, quality, modifiers); + } + + public int AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode) + { + //Selling Items + if (bazaarMode == InventoryItem.MODE_SELL_SINGLE) + { + reward.SetSelling(bazaarMode, seekAmount); + ItemPackage originalPackage = player.GetItemPackage(reward.itemPackage); + ItemPackage bazaarPackage = player.GetItemPackage(ItemPackage.BAZAAR); + originalPackage.MoveItem(reward, bazaarPackage); + } + else if (bazaarMode == InventoryItem.MODE_SELL_PSTACK) + { + if (rewardAmount <= reward.quantity) + { + ItemPackage originalPackage = player.GetItemPackage(reward.itemPackage); + ItemPackage bazaarPackage = player.GetItemPackage(ItemPackage.BAZAAR); + + InventoryItem splitItem = Database.CreateItem(reward, (uint) rewardAmount); + + if (splitItem != null) + { + reward.ChangeQuantity(-rewardAmount); + splitItem.SetSelling(bazaarMode, seekAmount); + bazaarPackage.AddItem(splitItem); + } + + //TODO: Refactor so that it's not a mess like V + player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId)); + originalPackage.SendUpdate(); + player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId)); + } + } + else if (bazaarMode == InventoryItem.MODE_SELL_FSTACK) + { + reward.SetSelling(bazaarMode, seekAmount); + ItemPackage originalPackage = player.GetItemPackage(reward.itemPackage); + ItemPackage bazaarPackage = player.GetItemPackage(ItemPackage.BAZAAR); + originalPackage.MoveItem(reward, bazaarPackage); + } + + //Seeking Items + else if (bazaarMode == InventoryItem.MODE_SEEK_ITEM || bazaarMode == InventoryItem.MODE_SEEK_REPAIR) + { + ItemPackage originalRewardPackage = player.GetItemPackage(reward.itemPackage); + ItemPackage originalSeekPackage = player.GetItemPackage(seek.itemPackage); + ItemPackage bazaarPackage = player.GetItemPackage(ItemPackage.BAZAAR); + + InventoryItem finalReward, finalSeek; + + /////REWARD///// + + //No Split, just move + if (rewardAmount == reward.itemData.maxStack) + { + finalReward = reward; + originalRewardPackage.RemoveItem(reward); + } + else //Splitting (ughh) + { + InventoryItem splitItem = Database.CreateItem(reward, (uint)rewardAmount); + + if (splitItem != null) + { + reward.ChangeQuantity(-rewardAmount); + finalReward = splitItem; + + player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId)); + originalRewardPackage.SendUpdate(); + player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId)); + } + else + return ItemPackage.ERROR_SYSTEM; + } + + /////SEEK///// + + //No Split, just move + if (seekAmount == seek.itemData.maxStack) + { + finalSeek = seek; + originalSeekPackage.RemoveItem(seek); + } + else //Splitting (ughh) + { + InventoryItem splitItem = Database.CreateItem(seek, (uint)seekAmount); + + if (splitItem != null) + { + seek.ChangeQuantity(-seekAmount); + finalSeek = splitItem; + + player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId)); + originalSeekPackage.SendUpdate(); + player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId)); + } + else + return ItemPackage.ERROR_SYSTEM; + } + + /////FINAL///// + + bazaarPackage.AddItem(finalReward); + bazaarPackage.AddItem(finalSeek); + finalReward.SetAsOfferTo(bazaarMode, finalSeek); + + player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId)); + bazaarPackage.SendUpdate(); + player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId)); + } + + player.CheckBazaarFlags(); + return ItemPackage.ERROR_SUCCESS; + } + + public int RemoveFromBazaar(Player player, InventoryItem reward) + { + InventoryItem seek = reward.GetOfferedTo(); + ItemPackage bazaarPackage = player.GetItemPackage(ItemPackage.BAZAAR); + + bazaarPackage.RemoveItem(reward); + reward.SetNormal(); + player.AddItem(reward); + + if (seek != null) + { + bazaarPackage.RemoveItem(seek); + seek.SetNormal(); + player.AddItem(seek); + } + + player.CheckBazaarFlags(); + return ItemPackage.ERROR_SUCCESS; + } + + public int BazaarBuyOperation(Player bazaar, Player buyer, InventoryItem itemToBuy, int quantity, int cost) + { + //TODO: Implement + return ItemPackage.ERROR_SYSTEM; + } + + public int BazaarSellOperation(Player bazaar, Player buyer, InventoryItem reward, int rewardQuantity, InventoryItem seek, int seekQuantity) + { + //TODO: Implement + return ItemPackage.ERROR_SYSTEM; + } + + public bool SendGroupInit(Session session, ulong groupId) + { + if (mContentGroups.ContainsKey(groupId)) + { + mContentGroups[groupId].SendInitWorkValues(session); + return true; + } + else if (mTradeGroups.ContainsKey(groupId)) + { + mTradeGroups[groupId].SendInitWorkValues(session); + return true; + } + return false; + } + + public void RequestWorldLinkshellCreate(Player player, string name, ushort crest) + { + SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest) + { + SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellDelete(Player player, string name) + { + SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank) + { + SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId) + { + SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellCancelInvite(Player player) + { + SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellLeave(Player player, string lsname) + { + SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName) + { + SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true); + player.QueuePacket(packet); + } + + public void RequestWorldLinkshellChangeActive(Player player, string lsname) + { + SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname); + player.QueuePacket(packet); + } + + private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) + { + ZoneConnection zc = Server.GetWorldConnection(); + zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation); + } + + //World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it. + public void PartyMemberListRecieved(PartySyncPacket syncPacket) + { + lock (currentPlayerParties) + { + Party group; + + //If no members on this server, get out or clean + if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0) + return; + else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0) + NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]); + + //Get or create group + if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId)) + { + group = new Party(syncPacket.partyGroupId, syncPacket.owner); + currentPlayerParties.Add(syncPacket.partyGroupId, group); + } + else + group = currentPlayerParties[syncPacket.partyGroupId]; + + group.SetLeader(syncPacket.owner); + group.members = syncPacket.memberActorIds.ToList(); + + //Add group to everyone + for (int i = 0; i < group.members.Count; i++ ) + { + uint member = group.members[i]; + Session session = Server.GetServer().GetSession(member); + + if (session == null) + continue; + + Player player = session.GetActor(); + if (player == null) + continue; + player.SetParty(group); + } + } + } + + //Player was removed from the party either due to leaving it or leaving the server. Remove if empty. + public void NoMembersInParty(Party party) + { + if (currentPlayerParties.ContainsKey(party.groupIndex)) + currentPlayerParties.Remove(party.groupIndex); + } + + public void CreateInvitePartyGroup(Player player, string name) + { + SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, name); + player.QueuePacket(invitePacket); + } + public void CreateInvitePartyGroup(Player player, uint actorId) + { + SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, actorId); + player.QueuePacket(invitePacket); + } + + public void GroupInviteResult(Player player, uint groupType, uint result) + { + SubPacket groupInviteResultPacket = GroupInviteResultPacket.BuildPacket(player.playerSession, groupType, result); + player.QueuePacket(groupInviteResultPacket); + } + + public void StartZoneThread() + { + mZoneTimer = new Timer(ZoneThreadLoop, null, 0, MILIS_LOOPTIME); + Program.Log.Info("Zone Loop has started"); + } + + public void ZoneThreadLoop(Object state) + { + // todo: coroutines GetActorInWorld stuff seems to be causing it to hang + // todo: spawn new thread for each zone on startup + lock (zoneList) + { + Program.Tick = DateTime.Now; + foreach (Zone zone in zoneList.Values) + { + zone.Update(Program.Tick); + } + Program.LastTick = Program.Tick; + } + } + + public Player GetPCInWorld(string name) + { + if (Server.GetServer().GetSession(name) != null) + return Server.GetServer().GetSession(name).GetActor(); + else + return null; + } + + public Player GetPCInWorld(uint charId) + { + if (Server.GetServer().GetSession(charId) != null) + return Server.GetServer().GetSession(charId).GetActor(); + else + return null; + } + + public Actor GetActorInWorld(uint charId) + { + lock (zoneList) + { + foreach (Zone zone in zoneList.Values) + { + Actor a = zone.FindActorInZone(charId); + if (a != null) + return a; + } + } + return null; + } + + public Actor GetActorInWorldByUniqueId(string uid) + { + lock (zoneList) + { + foreach (Zone zone in zoneList.Values) + { + Actor a = zone.FindActorInZoneByUniqueID(uid); + if (a != null) + return a; + } + } + return null; + } + + public Zone GetZone(uint zoneId) + { + lock (zoneList) + { + if (!zoneList.ContainsKey(zoneId)) + return null; + + return zoneList[zoneId]; + } + } + + public PrivateArea GetPrivateArea(uint zoneId, string privateArea, uint privateAreaType) + { + lock (zoneList) + { + if (!zoneList.ContainsKey(zoneId)) + return null; + + return zoneList[zoneId].GetPrivateArea(privateArea, privateAreaType); + } + } + + public WorldMaster GetActor() + { + return worldMaster; + } + + public DebugProg GetDebugActor() + { + return debug; + } + + public class ZoneEntrance + { + public uint zoneId; + public string privateAreaName; + public int privateAreaType; + public byte spawnType; + public float spawnX; + public float spawnY; + public float spawnZ; + public float spawnRotation; + + public ZoneEntrance(uint zoneId, string privateAreaName, int privateAreaType, byte spawnType, float x, float y, float z, float rot) + { + this.zoneId = zoneId; + this.privateAreaName = privateAreaName; + this.privateAreaType = privateAreaType; + this.spawnType = spawnType; + this.spawnX = x; + this.spawnY = y; + this.spawnZ = z; + this.spawnRotation = rot; + } + } + + public ZoneEntrance GetZoneEntrance(uint entranceId) + { + if (zoneEntranceList.ContainsKey(entranceId)) + return zoneEntranceList[entranceId]; + else + return null; + } + + public ActorClass GetActorClass(uint id) + { + if (actorClasses.ContainsKey(id)) + return actorClasses[id]; + else + return null; + } + public void LoadStatusEffects() + { + statusEffectList = Database.LoadGlobalStatusEffectList(); + } + + public StatusEffect GetStatusEffect(uint id) + { + StatusEffect statusEffect; + + return statusEffectList.TryGetValue(id, out statusEffect) ? new StatusEffect(null, statusEffect) : null; + } + + public void LoadBattleCommands() + { + Database.LoadGlobalBattleCommandList(battleCommandList, battleCommandIdByLevel); + } + + public void LoadBattleTraits() + { + Database.LoadGlobalBattleTraitList(battleTraitList, battleTraitIdsForClass); + } + + public BattleCommand GetBattleCommand(uint id) + { + BattleCommand battleCommand; + return battleCommandList.TryGetValue((ushort)id, out battleCommand) ? battleCommand.Clone() : null; + } + + public List GetBattleCommandIdByLevel(byte classId, short level) + { + List ids; + return battleCommandIdByLevel.TryGetValue(Tuple.Create(classId, level), out ids) ? ids : new List(); + } + + public BattleTrait GetBattleTrait(ushort id) + { + BattleTrait battleTrait; + battleTraitList.TryGetValue(id, out battleTrait); + return battleTrait; + } + + public List GetAllBattleTraitIdsForClass(byte classId) + { + List ids; + return battleTraitIdsForClass.TryGetValue(classId, out ids) ? ids : new List(); + } + + } +} diff --git a/FFXIVClassic Map Server/inventorys_packets.txt b/Map Server/inventorys_packets.txt similarity index 100% rename from FFXIVClassic Map Server/inventorys_packets.txt rename to Map Server/inventorys_packets.txt diff --git a/Map Server/navmesh/SHARPNAV_LICENSE b/Map Server/navmesh/SHARPNAV_LICENSE new file mode 100644 index 00000000..bfec8b95 --- /dev/null +++ b/Map Server/navmesh/SHARPNAV_LICENSE @@ -0,0 +1,22 @@ +The MIT License (MIT) + +Copyright (c) 2013-2016 Robert Rouhani and other contributors (see CONTRIBUTORS file). + +SharpNav contains some altered source code from Recast Navigation, Copyright (c) 2009 Mikko Mononen memon@inside.org + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +the Software, and to permit persons to whom the Software is furnished to do so, +subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS +FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER +IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/Map Server/navmesh/SharpNav.dll b/Map Server/navmesh/SharpNav.dll new file mode 100644 index 00000000..be560e8f Binary files /dev/null and b/Map Server/navmesh/SharpNav.dll differ diff --git a/Map Server/navmesh/wil0Field01.snb b/Map Server/navmesh/wil0Field01.snb new file mode 100644 index 00000000..e8a49ee9 Binary files /dev/null and b/Map Server/navmesh/wil0Field01.snb differ diff --git a/FFXIVClassic Map Server/packages.config b/Map Server/packages.config similarity index 53% rename from FFXIVClassic Map Server/packages.config rename to Map Server/packages.config index 4e137685..41dd95f3 100644 --- a/FFXIVClassic Map Server/packages.config +++ b/Map Server/packages.config @@ -1,12 +1,9 @@ - - - - - - - - - - - + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic.sln b/Meteor.sln similarity index 52% rename from FFXIVClassic.sln rename to Meteor.sln index 4a0fe45b..e3816914 100644 --- a/FFXIVClassic.sln +++ b/Meteor.sln @@ -1,55 +1,70 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.23107.0 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Map Server", "FFXIVClassic Map Server\FFXIVClassic Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Lobby Server", "FFXIVClassic Lobby Server\FFXIVClassic Lobby Server.csproj", "{703091E0-F69C-4177-8FAE-C258AC6A65AA}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Common Class Lib", "FFXIVClassic Common Class Lib\FFXIVClassic Common Class Lib.csproj", "{3A3D6626-C820-4C18-8C81-64811424F20E}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic World Server", "FFXIVClassic World Server\FFXIVClassic World Server.csproj", "{3067889D-8A50-40D6-9CD5-23AA8EA96F26}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher Editor", "Launcher Editor\Launcher Editor.csproj", "{0FFA9D2F-41C6-443C-99B7-665702CF548F}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - 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preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {F350E848-7622-48E1-87DC-4C2B1596122B} + EndGlobalSection +EndGlobal diff --git a/README.md b/README.md index 1b06a139..12640adc 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ -FFXIV Classic Server +Project Meteor Server ======== Compile and install instructions: http://ffxivclassic.fragmenterworks.com/wiki/index.php/Setting_up_the_project -Welcome to the FFXIV 1.0 server project. +Welcome to the Project Meteor Server; a server emulator for FFXIV 1.23b. If you wish to discuss and help please join the Discord server. **Discord Server Invite** diff --git a/World Server/Actor/Group/Work/ContentWork.cs b/World Server/Actor/Group/Work/ContentWork.cs new file mode 100644 index 00000000..1b00deb7 --- /dev/null +++ b/World Server/Actor/Group/Work/ContentWork.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class ContentWork + { + public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); + } +} diff --git a/World Server/Actor/Group/Work/GroupGlobalSave.cs b/World Server/Actor/Group/Work/GroupGlobalSave.cs new file mode 100644 index 00000000..f07f2f1b --- /dev/null +++ b/World Server/Actor/Group/Work/GroupGlobalSave.cs @@ -0,0 +1,30 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class GroupGlobalSave + { + public ulong master; + public ushort[] crestIcon = new ushort[4]; + public byte rank = 1; + } +} diff --git a/World Server/Actor/Group/Work/GroupGlobalTemp.cs b/World Server/Actor/Group/Work/GroupGlobalTemp.cs new file mode 100644 index 00000000..d4683a55 --- /dev/null +++ b/World Server/Actor/Group/Work/GroupGlobalTemp.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class GroupGlobalTemp + { + public ulong owner; + + //For content group + public ulong director; + + //For relation group + public ulong host; + public uint variableCommand; + } +} diff --git a/World Server/Actor/Group/Work/GroupMemberSave.cs b/World Server/Actor/Group/Work/GroupMemberSave.cs new file mode 100644 index 00000000..1440bfb1 --- /dev/null +++ b/World Server/Actor/Group/Work/GroupMemberSave.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class GroupMemberSave + { + //For LS + public byte rank; + + //For Retainers + public byte cdIDOffset; + public ushort placeName; + public byte conditions; + public byte level; + } +} diff --git a/World Server/Actor/Group/Work/LinkshellWork.cs b/World Server/Actor/Group/Work/LinkshellWork.cs new file mode 100644 index 00000000..926b1db8 --- /dev/null +++ b/World Server/Actor/Group/Work/LinkshellWork.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class LinkshellWork + { + public GroupGlobalSave _globalSave = new GroupGlobalSave(); + public GroupMemberSave[] _memberSave = new GroupMemberSave[128]; + + public LinkshellWork() + { + for (int i = 0; i < _memberSave.Length; i++) + _memberSave[i] = new GroupMemberSave(); + } + } +} diff --git a/World Server/Actor/Group/Work/PartyWork.cs b/World Server/Actor/Group/Work/PartyWork.cs new file mode 100644 index 00000000..d6f35e93 --- /dev/null +++ b/World Server/Actor/Group/Work/PartyWork.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class PartyWork + { + public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); + } +} diff --git a/World Server/Actor/Group/Work/RelationWork.cs b/World Server/Actor/Group/Work/RelationWork.cs new file mode 100644 index 00000000..74e6a881 --- /dev/null +++ b/World Server/Actor/Group/Work/RelationWork.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class RelationWork + { + public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); + } +} diff --git a/World Server/Actor/Group/Work/RetainerWork.cs b/World Server/Actor/Group/Work/RetainerWork.cs new file mode 100644 index 00000000..a89d6d96 --- /dev/null +++ b/World Server/Actor/Group/Work/RetainerWork.cs @@ -0,0 +1,34 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Actor.Group.Work +{ + class RetainerWork + { + public GroupMemberSave[] _memberSave = new GroupMemberSave[128]; + + public RetainerWork() + { + for (int i = 0; i < _memberSave.Length; i++) + _memberSave[i] = new GroupMemberSave(); + } + } +} diff --git a/FFXIVClassic World Server/App.config b/World Server/App.config similarity index 97% rename from FFXIVClassic World Server/App.config rename to World Server/App.config index 329f3599..0860683f 100644 --- a/FFXIVClassic World Server/App.config +++ b/World Server/App.config @@ -1,7 +1,7 @@ - + diff --git a/FFXIVClassic World Server/ConfigConstants.cs b/World Server/ConfigConstants.cs similarity index 78% rename from FFXIVClassic World Server/ConfigConstants.cs rename to World Server/ConfigConstants.cs index b291ea0b..e3ac0952 100644 --- a/FFXIVClassic World Server/ConfigConstants.cs +++ b/World Server/ConfigConstants.cs @@ -1,10 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.IO; using System.Linq; using System.Net; -namespace FFXIVClassic_World_Server +using Meteor.Common; + +namespace Meteor.World { class ConfigConstants { diff --git a/FFXIVClassic World Server/DataObjects/ClientConnection.cs b/World Server/DataObjects/ClientConnection.cs similarity index 57% rename from FFXIVClassic World Server/DataObjects/ClientConnection.cs rename to World Server/DataObjects/ClientConnection.cs index 928506b6..310c85f0 100644 --- a/FFXIVClassic World Server/DataObjects/ClientConnection.cs +++ b/World Server/DataObjects/ClientConnection.cs @@ -1,11 +1,33 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Net.Sockets; using System.Collections.Concurrent; using System.Net; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World { class ClientConnection { @@ -20,11 +42,17 @@ namespace FFXIVClassic_World_Server public void QueuePacket(BasePacket packet) { + if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) + FlushQueuedSendPackets(); + SendPacketQueue.Add(packet); } public void QueuePacket(SubPacket subpacket) { + if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) + FlushQueuedSendPackets(); + bool isAuthed = true; bool isEncrypted = false; subpacket.SetTargetId(owner.sessionId); @@ -47,7 +75,7 @@ namespace FFXIVClassic_World_Server socket.Send(packetBytes); } catch (Exception e) - { Program.Log.Error("Weird case, socket was d/ced: {0}", e); } + { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } } diff --git a/World Server/DataObjects/DBWorld.cs b/World Server/DataObjects/DBWorld.cs new file mode 100644 index 00000000..382dbcde --- /dev/null +++ b/World Server/DataObjects/DBWorld.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.DataObjects +{ + class DBWorld + { + public uint id; + public string address; + public ushort port; + public ushort listPosition; + public ushort population; + public string name; + public bool isActive; + public string motd; + } +} diff --git a/FFXIVClassic World Server/DataObjects/Group/Group.cs b/World Server/DataObjects/Group/Group.cs similarity index 74% rename from FFXIVClassic World Server/DataObjects/Group/Group.cs rename to World Server/DataObjects/Group/Group.cs index a60de10a..e18a126f 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Group.cs +++ b/World Server/DataObjects/Group/Group.cs @@ -1,9 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Group { @@ -12,6 +34,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group public const uint GroupInvitationRelationGroup = 50001; public const uint TradeRelationGroup = 50002; + public const uint RetainerMeetingRelationGroup = 50003; public const uint BazaarBuyItemRelationGroup = 50009; public const uint RetainerGroup = 80001; @@ -104,13 +127,14 @@ namespace FFXIVClassic_World_Server.DataObjects.Group while (true) { - if (GetMemberCount() - currentIndex >= 64) + int memberCount = Math.Min(GetMemberCount(), members.Count); + if (memberCount - currentIndex >= 64) session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); - else if (GetMemberCount() - currentIndex >= 32) + else if (memberCount - currentIndex >= 32) session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); - else if (GetMemberCount() - currentIndex >= 16) + else if (memberCount - currentIndex >= 16) session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); - else if (GetMemberCount() - currentIndex > 0) + else if (memberCount - currentIndex > 0) session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); else break; diff --git a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs b/World Server/DataObjects/Group/Linkshell.cs similarity index 82% rename from FFXIVClassic World Server/DataObjects/Group/Linkshell.cs rename to World Server/DataObjects/Group/Linkshell.cs index a49178dc..e7534ea9 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs +++ b/World Server/DataObjects/Group/Linkshell.cs @@ -1,13 +1,32 @@ -using FFXIVClassic_World_Server.Actor.Group.Work; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using FFXIVClassic.Common; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Linkshell : Group { @@ -49,9 +68,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group work._memberSave[index].rank = rank; } - public void AddMember(uint charaId) + public void AddMember(uint charaId, byte rank = LinkshellManager.RANK_MEMBER) { - members.Add(new LinkshellMember(charaId, dbId, 0x4)); + members.Add(new LinkshellMember(charaId, dbId, rank)); members.Sort(); } @@ -225,6 +244,14 @@ namespace FFXIVClassic_World_Server.DataObjects.Group SendGroupPacketsAll(GetMemberIds()); ResendWorkValues(); + //If active, remove it + if (requestSession.activeLinkshellName.Equals(name)) + { + SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0); + requestSession.clientConnection.QueuePacket(activeLsPacket); + requestSession.SetActiveLS(""); + } + //Delete group for kicked guy SendDeletePacket(requestSession); } @@ -263,6 +290,14 @@ namespace FFXIVClassic_World_Server.DataObjects.Group SendGroupPacketsAll(GetMemberIds()); ResendWorkValues(); + //If active, remove it + if (requestSession.activeLinkshellName.Equals(name)) + { + SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0); + requestSession.clientConnection.QueuePacket(activeLsPacket); + requestSession.SetActiveLS(""); + } + //Delete group for kicked guy SendDeletePacket(kickedSession); diff --git a/World Server/DataObjects/Group/LinkshellMember.cs b/World Server/DataObjects/Group/LinkshellMember.cs new file mode 100644 index 00000000..31e021b5 --- /dev/null +++ b/World Server/DataObjects/Group/LinkshellMember.cs @@ -0,0 +1,44 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.World.DataObjects.Group +{ + class LinkshellMember : IComparable + { + public readonly uint charaId; + public readonly ulong lsId; + public byte rank; + + public LinkshellMember(uint charaId, ulong lsId, byte rank) + { + this.charaId = charaId; + this.lsId = lsId; + this.rank = rank; + } + + public int CompareTo(LinkshellMember other) + { + return Server.GetServer().GetNameForId(charaId).CompareTo(Server.GetServer().GetNameForId(other.charaId)); + } + } +} diff --git a/FFXIVClassic World Server/DataObjects/Group/Party.cs b/World Server/DataObjects/Group/Party.cs similarity index 89% rename from FFXIVClassic World Server/DataObjects/Group/Party.cs rename to World Server/DataObjects/Group/Party.cs index da7e4ea4..1dde81c9 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Party.cs +++ b/World Server/DataObjects/Group/Party.cs @@ -1,13 +1,32 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Party : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/Relation.cs b/World Server/DataObjects/Group/Relation.cs similarity index 67% rename from FFXIVClassic World Server/DataObjects/Group/Relation.cs rename to World Server/DataObjects/Group/Relation.cs index f38727c3..386d9bb0 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Relation.cs +++ b/World Server/DataObjects/Group/Relation.cs @@ -1,13 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.DataObjects.Group +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; + +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Relation : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs b/World Server/DataObjects/Group/RetainerGroup.cs similarity index 71% rename from FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs rename to World Server/DataObjects/Group/RetainerGroup.cs index bfe5c69f..963db124 100644 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs +++ b/World Server/DataObjects/Group/RetainerGroup.cs @@ -1,13 +1,32 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class RetainerGroup : Group { diff --git a/World Server/DataObjects/Group/RetainerGroupMember.cs b/World Server/DataObjects/Group/RetainerGroupMember.cs new file mode 100644 index 00000000..860feba3 --- /dev/null +++ b/World Server/DataObjects/Group/RetainerGroupMember.cs @@ -0,0 +1,45 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.DataObjects.Group +{ + class RetainerGroupMember + { + public uint id; + public string name; + public uint classActorId; + public byte cdIDOffset; + public ushort placeName; + public byte conditions; + public byte level; + + public RetainerGroupMember(uint id, string name, uint classActorId, byte cdIDOffset, ushort placeName, byte conditions, byte level) + { + this.id = id; + this.name = name; + this.classActorId = classActorId; + this.cdIDOffset = cdIDOffset; + this.placeName = placeName; + this.conditions = conditions; + this.level = level; + } + } +} diff --git a/World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs b/World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs new file mode 100644 index 00000000..f1ec1910 --- /dev/null +++ b/World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group +{ + class RetainerMeetingRelationGroup : Relation + { + public RetainerMeetingRelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) + : base(groupIndex, host, other, command, topicGroup) + { + + } + + public override uint GetTypeId() + { + return Group.RetainerMeetingRelationGroup; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.sessionId); + test.DebugPrintSubPacket(); + session.clientConnection.QueuePacket(test); + } + + } +} diff --git a/World Server/DataObjects/LuaParam.cs b/World Server/DataObjects/LuaParam.cs new file mode 100644 index 00000000..60a54cbd --- /dev/null +++ b/World Server/DataObjects/LuaParam.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.World.DataObjects +{ + class LuaParam + { + public int typeID; + public Object value; + + public LuaParam(int type, Object value) + { + this.typeID = type; + this.value = value; + } + } +} diff --git a/FFXIVClassic World Server/DataObjects/LuaUtils.cs b/World Server/DataObjects/LuaUtils.cs similarity index 94% rename from FFXIVClassic World Server/DataObjects/LuaUtils.cs rename to World Server/DataObjects/LuaUtils.cs index b6736024..ab0fb184 100644 --- a/FFXIVClassic World Server/DataObjects/LuaUtils.cs +++ b/World Server/DataObjects/LuaUtils.cs @@ -1,10 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.DataObjects +using Meteor.Common; + +namespace Meteor.World.DataObjects { class LuaUtils { diff --git a/FFXIVClassic World Server/DataObjects/Session.cs b/World Server/DataObjects/Session.cs similarity index 74% rename from FFXIVClassic World Server/DataObjects/Session.cs rename to World Server/DataObjects/Session.cs index 0358c9e5..ddd4a67c 100644 --- a/FFXIVClassic World Server/DataObjects/Session.cs +++ b/World Server/DataObjects/Session.cs @@ -1,15 +1,27 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Send.Subpackets; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Net.Sockets; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.DataObjects +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.World.Packets.Send.Subpackets; + +namespace Meteor.World.DataObjects { class Session { diff --git a/FFXIVClassic World Server/DataObjects/ZoneServer.cs b/World Server/DataObjects/ZoneServer.cs similarity index 83% rename from FFXIVClassic World Server/DataObjects/ZoneServer.cs rename to World Server/DataObjects/ZoneServer.cs index 8b957bb0..3c531b8f 100644 --- a/FFXIVClassic World Server/DataObjects/ZoneServer.cs +++ b/World Server/DataObjects/ZoneServer.cs @@ -1,14 +1,33 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; -using System.Linq; using System.Net; using System.Net.Sockets; -using System.Text; -using System.Threading.Tasks; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; -namespace FFXIVClassic_World_Server.DataObjects +using Meteor.Common; +using Meteor.World.Packets.WorldPackets.Send; + +namespace Meteor.World.DataObjects { class ZoneServer { @@ -59,7 +78,7 @@ namespace FFXIVClassic_World_Server.DataObjects throw new ApplicationException("Error occured starting listeners, check inner exception", e); } } - catch (Exception e) + catch (Exception) { Program.Log.Error("Failed to connect"); return false; } return true; @@ -76,7 +95,7 @@ namespace FFXIVClassic_World_Server.DataObjects zoneServerConnection.Send(packetBytes); } catch (Exception e) - { Program.Log.Error("Weird case, socket was d/ced: {0}", e); } + { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } else { diff --git a/FFXIVClassic World Server/Database.cs b/World Server/Database.cs similarity index 89% rename from FFXIVClassic World Server/Database.cs rename to World Server/Database.cs index 0a63ac4e..92f79699 100644 --- a/FFXIVClassic World Server/Database.cs +++ b/World Server/Database.cs @@ -1,10 +1,32 @@ -using MySql.Data.MySqlClient; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class Database { @@ -165,7 +187,7 @@ namespace FFXIVClassic_World_Server try { conn.Open(); - MySqlCommand cmd = new MySqlCommand("SELECT id, name, classActorId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn); + MySqlCommand cmd = new MySqlCommand("SELECT id, name, actorClassId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn); cmd.Parameters.AddWithValue("@charaId", charaId); using (MySqlDataReader Reader = cmd.ExecuteReader()) { @@ -173,13 +195,13 @@ namespace FFXIVClassic_World_Server { uint id = Reader.GetUInt32("id") | 0xE0000000; string name = Reader.GetString("name"); - uint classActorId = Reader.GetUInt32("classActorId"); + uint actorClassId = Reader.GetUInt32("actorClassId"); byte cdIDOffset = Reader.GetByte("cdIDOffset"); ushort placeName = Reader.GetUInt16("placeName"); byte conditions = Reader.GetByte("conditions"); byte level = Reader.GetByte("level"); - members.Add(new RetainerGroupMember(id, name, classActorId, cdIDOffset, placeName, conditions, level)); + members.Add(new RetainerGroupMember(id, name, actorClassId, cdIDOffset, placeName, conditions, level)); } } } @@ -381,7 +403,7 @@ namespace FFXIVClassic_World_Server throw new NotImplementedException(); } - public static bool LinkshellAddPlayer(ulong lsId, uint charaId) + public static bool LinkshellAddPlayer(ulong lsId, uint charaId, byte rank = LinkshellManager.RANK_MEMBER) { string query; MySqlCommand cmd; @@ -394,14 +416,15 @@ namespace FFXIVClassic_World_Server query = @" INSERT INTO characters_linkshells - (characterId, linkshellId) + (characterId, linkshellId, rank) VALUES - (@charaId, @lsId) + (@charaId, @lsId, @rank) "; cmd = new MySqlCommand(query, conn); cmd.Parameters.AddWithValue("@charaId", charaId); cmd.Parameters.AddWithValue("@lsId", lsId); + cmd.Parameters.AddWithValue("@rank", rank); cmd.ExecuteNonQuery(); } @@ -529,5 +552,35 @@ namespace FFXIVClassic_World_Server } return success; } + + public static bool LinkshellIsBannedName(string name) + { + return false; + } + + public static bool LinkshellExists(string name) + { + bool hasLS = false; + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + MySqlCommand cmd = new MySqlCommand("SELECT * FROM server_linkshells WHERE name = @lsName", conn); + cmd.Parameters.AddWithValue("@lsName", name); + object result = cmd.ExecuteScalar(); + hasLS = result != null && ((uint)result > 0); + } + catch (MySqlException e) + { + Program.Log.Error(e.ToString()); + } + finally + { + conn.Dispose(); + } + } + return hasLS; + } } } diff --git a/FFXIVClassic World Server/LinkshellManager.cs b/World Server/LinkshellManager.cs similarity index 74% rename from FFXIVClassic World Server/LinkshellManager.cs rename to World Server/LinkshellManager.cs index e6423c11..7775f09c 100644 --- a/FFXIVClassic World Server/LinkshellManager.cs +++ b/World Server/LinkshellManager.cs @@ -1,14 +1,40 @@ -using FFXIVClassic_World_Server.DataObjects.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class LinkshellManager { + public const int LS_MAX_ALLOWED = 8; + public const int LS_MAX_MEMBERS = 128; + public const byte RANK_GUEST = 0x1; + public const byte RANK_MEMBER = 0x4; + public const byte RANK_LEADER = 0x7; + public const byte RANK_MASTER = 0xA; + private WorldManager mWorldManager; private Object mGroupLockReference; private Dictionary mCurrentWorldGroupsReference; //GroupId, LS @@ -23,27 +49,42 @@ namespace FFXIVClassic_World_Server mCurrentWorldGroupsReference = worldGroupList; } + //Checks if the LS name is in use or banned + public int CanCreateLinkshell(string name) + { + bool nameBanned = Database.LinkshellIsBannedName(name); + bool alreadyExists = Database.LinkshellExists(name); + + if (nameBanned) + return 2; + if (alreadyExists) + return 1; + else + return 0; + } + //Creates a new linkshell and adds it to the list - public ulong CreateLinkshell(string name, ushort crest, uint master) + public Linkshell CreateLinkshell(string name, ushort crest, uint master) { lock (mGroupLockReference) { ulong resultId = Database.CreateLinkshell(name, crest, master); if (resultId >= 0) { - Linkshell newLs = new Linkshell(resultId, mWorldManager.GetGroupIndex(), name, crest, master, 0xa); + Linkshell newLs = new Linkshell(resultId, mWorldManager.GetGroupIndex(), name, crest, master, RANK_MASTER); + + mLinkshellList.Add(mWorldManager.GetGroupIndex(), newLs); + mNameToIdLookup.Add(newLs.name, newLs.groupIndex); + mLSIdToIdLookup.Add(newLs.dbId, newLs); + mCurrentWorldGroupsReference.Add(mWorldManager.GetGroupIndex(), newLs); + mWorldManager.IncrementGroupIndex(); //Add founder to the LS - if (AddMemberToLinkshell(master, newLs.name)) - { - mLinkshellList.Add(mWorldManager.GetGroupIndex(), newLs); - mNameToIdLookup.Add(newLs.name, newLs.groupIndex); - mLSIdToIdLookup.Add(newLs.dbId, newLs); - mCurrentWorldGroupsReference.Add(mWorldManager.GetGroupIndex(), newLs); - mWorldManager.IncrementGroupIndex(); - } + AddMemberToLinkshell(master, newLs.name, RANK_MASTER); + + return newLs; } - return resultId; + return null; } } @@ -113,7 +154,7 @@ namespace FFXIVClassic_World_Server } //Adds a player to the linkshell - public bool AddMemberToLinkshell(uint charaId, string LSName) + public bool AddMemberToLinkshell(uint charaId, string LSName, byte rank = RANK_MEMBER) { //Get the LS Linkshell ls = GetLinkshell(LSName); @@ -123,11 +164,11 @@ namespace FFXIVClassic_World_Server //Add player to ls in db lock (mGroupLockReference) { - bool result = Database.LinkshellAddPlayer(ls.dbId, charaId); + bool result = Database.LinkshellAddPlayer(ls.dbId, charaId, rank); if (result) { - ls.AddMember(charaId); + ls.AddMember(charaId, rank); return true; } else @@ -168,6 +209,10 @@ namespace FFXIVClassic_World_Server lock (mGroupLockReference) { Linkshell ls = Database.GetLinkshell(mWorldManager.GetGroupIndex(), name); + + if (ls == null) + return null; + ls.LoadMembers(); if (ls != null) diff --git a/FFXIVClassic Lobby Server/NLog.config b/World Server/NLog.config similarity index 78% rename from FFXIVClassic Lobby Server/NLog.config rename to World Server/NLog.config index 4463f999..4fe29e4f 100644 --- a/FFXIVClassic Lobby Server/NLog.config +++ b/World Server/NLog.config @@ -1,62 +1,62 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic World Server/PacketProcessor.cs b/World Server/PacketProcessor.cs similarity index 86% rename from FFXIVClassic World Server/PacketProcessor.cs rename to World Server/PacketProcessor.cs index abf41fd6..3d37cc29 100644 --- a/FFXIVClassic World Server/PacketProcessor.cs +++ b/World Server/PacketProcessor.cs @@ -1,18 +1,37 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Receive; -using FFXIVClassic_World_Server.Packets.Receive.Subpackets; -using FFXIVClassic_World_Server.Packets.Send; -using FFXIVClassic_World_Server.Packets.Send.Login; -using FFXIVClassic_World_Server.Packets.Send.Subpackets; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; -using System; -using System.Collections.Generic; -using System.IO; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; + +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.Receive; +using Meteor.World.Packets.Receive.Subpackets; +using Meteor.World.Packets.Send; +using Meteor.World.Packets.Send.Login; +using Meteor.World.Packets.Send.Subpackets; +using Meteor.World.Packets.WorldPackets.Receive; + +namespace Meteor.World { class PacketProcessor { diff --git a/World Server/Packets/Receive/HelloPacket.cs b/World Server/Packets/Receive/HelloPacket.cs new file mode 100644 index 00000000..9c3b0d8d --- /dev/null +++ b/World Server/Packets/Receive/HelloPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.Receive +{ + class HelloPacket + { + public bool invalidPacket = false; + public uint sessionId; + + public HelloPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + byte[] readIn = new byte[12]; + binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); + binReader.Read(readIn, 0, 12); + sessionId = UInt32.Parse(Encoding.ASCII.GetString(readIn)); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs b/World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs similarity index 54% rename from FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs rename to World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs index 877df6f3..3fc156ce 100644 --- a/FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs +++ b/World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs @@ -1,8 +1,29 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -namespace FFXIVClassic_Map_Server.packets.receive +namespace Meteor.World.Packets.Receive.Subpackets { class ChatMessagePacket { diff --git a/World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs b/World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs new file mode 100644 index 00000000..fc7c5de9 --- /dev/null +++ b/World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.Receive.Subpackets +{ + class GroupCreatedPacket + { + public ulong groupId; + public string workString; + + public bool invalidPacket = false; + + public GroupCreatedPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + groupId = binReader.ReadUInt64(); + workString = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + + } +} diff --git a/World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs b/World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs new file mode 100644 index 00000000..696ae13b --- /dev/null +++ b/World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.Receive.Subpackets +{ + class PartyChatMessagePacket + { + public uint actorId; + public string message; + + public bool invalidPacket = false; + + public PartyChatMessagePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try{ + actorId = binReader.ReadUInt32(); + message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' }); + } + catch (Exception){ + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs b/World Server/Packets/Send/Subpackets/GameMessagePacket.cs similarity index 93% rename from FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs rename to World Server/Packets/Send/Subpackets/GameMessagePacket.cs index 6a049e5a..f1df8b5a 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs +++ b/World Server/Packets/Send/Subpackets/GameMessagePacket.cs @@ -1,12 +1,33 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; +using Meteor.Common; +using Meteor.World.DataObjects; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets +namespace Meteor.World.Packets.Send.Subpackets { class GameMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs similarity index 52% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs rename to World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs index 9081283d..f7e07db1 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs +++ b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs @@ -1,14 +1,32 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class CreateNamedGroup { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs similarity index 62% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs rename to World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs index 98d9ad13..a7412d56 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs +++ b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs @@ -1,14 +1,32 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class CreateNamedGroupMultiple { diff --git a/World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs b/World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs new file mode 100644 index 00000000..95060281 --- /dev/null +++ b/World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups +{ + class DeleteGroupPacket + { + public const ushort OPCODE = 0x0143; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket buildPacket(uint sessionId, Group group) + { + return buildPacket(sessionId, group.groupIndex); + } + + public static SubPacket buildPacket(uint sessionId, ulong groupId) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + //Write control num ???? + binWriter.Write((UInt64)3); + + //Write Ids + binWriter.Write((UInt64)groupId); + binWriter.Write((UInt64)0); + binWriter.Write((UInt64)groupId); + } + } + + return new SubPacket(OPCODE, sessionId, data); + } + } +} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs similarity index 67% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs index c28fe084..20b7a5ec 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs @@ -1,13 +1,32 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupHeaderPacket { diff --git a/World Server/Packets/Send/Subpackets/Groups/GroupMember.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMember.cs new file mode 100644 index 00000000..8319df28 --- /dev/null +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMember.cs @@ -0,0 +1,43 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.World.Packets.Send.Subpackets.Groups +{ + class GroupMember + { + public uint actorId; + public int localizedName; + public uint unknown2; + public bool flag1; + public bool isOnline; + public string name; + + public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name) + { + this.actorId = actorId; + this.localizedName = localizedName; + this.unknown2 = unknown2; + this.flag1 = flag1; + this.isOnline = isOnline; + this.name = name; + } + } +} diff --git a/World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs new file mode 100644 index 00000000..6d3efc62 --- /dev/null +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups +{ + class GroupMembersBeginPacket + { + public const ushort OPCODE = 0x017D; + public const uint PACKET_SIZE = 0x40; + + public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + //Write List Header + binWriter.Write((UInt64)locationCode); + binWriter.Write((UInt64)sequenceId); + //Write List Info + binWriter.Write((UInt64)group.groupIndex); + binWriter.Write((UInt32)group.GetMemberCount()); + } + } + + return new SubPacket(OPCODE, playerActorID, data); + } + } +} diff --git a/World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs new file mode 100644 index 00000000..5050511b --- /dev/null +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups +{ + class GroupMembersEndPacket + { + public const ushort OPCODE = 0x017E; + public const uint PACKET_SIZE = 0x38; + + public static SubPacket buildPacket(uint sessionId, uint locationCode, ulong sequenceId, Group group) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + //Write List Header + binWriter.Write((UInt64)locationCode); + binWriter.Write((UInt64)sequenceId); + //Write List Info + binWriter.Write((UInt64)group.groupIndex); + } + } + + return new SubPacket(OPCODE, sessionId, data); + } + + } +} diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs similarity index 66% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs index 734e843c..420ebf33 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs @@ -1,12 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX08Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs similarity index 65% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs index f3181570..2bf5dfb3 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs @@ -1,12 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX16Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs similarity index 65% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs index 7abee729..3b916b5b 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs @@ -1,12 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX32Packet { diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs similarity index 65% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs index 44d98851..68742a6e 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs @@ -1,12 +1,32 @@ -using FFXIVClassic.Common; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_Map_Server.packets.send.group +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX64Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs b/World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs similarity index 51% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs index d387a029..126278d2 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs @@ -1,13 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class SetActiveLinkshellPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs b/World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs similarity index 85% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs index 57f100cf..31328a49 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs @@ -1,15 +1,34 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group; -using FFXIVClassic_World_Server.DataObjects.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; -using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class SynchGroupWorkValuesPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs b/World Server/Packets/Send/Subpackets/SendMessagePacket.cs similarity index 72% rename from FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs rename to World Server/Packets/Send/Subpackets/SendMessagePacket.cs index 55127d65..7fcc60d5 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs +++ b/World Server/Packets/Send/Subpackets/SendMessagePacket.cs @@ -1,10 +1,31 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets +namespace Meteor.World.Packets.Send.Subpackets { class SendMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs b/World Server/Packets/Send/_0x2Packet.cs similarity index 61% rename from FFXIVClassic World Server/Packets/Send/_0x2Packet.cs rename to World Server/Packets/Send/_0x2Packet.cs index 1fc6ef98..dc20d794 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs +++ b/World Server/Packets/Send/_0x2Packet.cs @@ -1,12 +1,30 @@ -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.Send +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.World.Packets.Send { class _0x2Packet { diff --git a/World Server/Packets/Send/_0x7Packet.cs b/World Server/Packets/Send/_0x7Packet.cs new file mode 100644 index 00000000..b0e3b0cd --- /dev/null +++ b/World Server/Packets/Send/_0x7Packet.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.World.Packets.Send +{ + class _0x7Packet + { + public const ushort OPCODE = 0x0007; + public const uint PACKET_SIZE = 0x18; + + public static SubPacket BuildPacket(uint actorID) + { + byte[] data = new byte[PACKET_SIZE]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + try + { + binWriter.Write((UInt32)actorID); + binWriter.Write((UInt32)Utils.UnixTimeStampUTC()); + } + catch (Exception) + { } + } + } + + return new SubPacket(false, OPCODE, 0, data); + } + } +} diff --git a/World Server/Packets/Send/_0x8PingPacket.cs b/World Server/Packets/Send/_0x8PingPacket.cs new file mode 100644 index 00000000..66fdc36f --- /dev/null +++ b/World Server/Packets/Send/_0x8PingPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Login +{ + class _0x8PingPacket + { + public const ushort OPCODE = 0x0008; + public const uint PACKET_SIZE = 0x18; + + public static SubPacket BuildPacket(uint actorID) + { + byte[] data = new byte[PACKET_SIZE]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + try + { + binWriter.Write((UInt32)actorID); + binWriter.Write((UInt32)Utils.UnixTimeStampUTC()); + } + catch (Exception) + {} + } + } + + return new SubPacket(false, OPCODE, 0, data); + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs new file mode 100644 index 00000000..5f0753e6 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs @@ -0,0 +1,56 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class CreateLinkshellPacket + { + public bool invalidPacket = false; + + public string name; + public ushort crestid; + public uint master; + + public CreateLinkshellPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + crestid = binReader.ReadUInt16(); + master = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs new file mode 100644 index 00000000..0fa8caa2 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class CreateRelationPacket + { + public bool invalidPacket = false; + + public uint host; + public uint guest; + public uint command; + + public CreateRelationPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + host = binReader.ReadUInt32(); + guest = binReader.ReadUInt32(); + command = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs new file mode 100644 index 00000000..79aac458 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class DeleteLinkshellPacket + { + public bool invalidPacket = false; + public string name; + + public DeleteLinkshellPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs new file mode 100644 index 00000000..c98702df --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class GetGroupPacket + { + public bool invalidPacket = false; + public ulong groupId; + + public GetGroupPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + groupId = binReader.ReadUInt64(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs new file mode 100644 index 00000000..ec965066 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class GroupInviteResultPacket + { + public bool invalidPacket = false; + + public uint groupType; + public uint result; + + public GroupInviteResultPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + groupType = binReader.ReadUInt32(); + result = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs new file mode 100644 index 00000000..36919809 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class LinkshellChangePacket + { + public bool invalidPacket = false; + + public string lsName; + + public LinkshellChangePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs new file mode 100644 index 00000000..5213bcce --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class LinkshellInviteCancelPacket + { + public bool invalidPacket = false; + + public string lsName; + public uint actorId; + + public LinkshellInviteCancelPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs new file mode 100644 index 00000000..0f8e8190 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class LinkshellInvitePacket + { + public bool invalidPacket = false; + + public string lsName; + public uint actorId; + + public LinkshellInvitePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + actorId = binReader.ReadUInt32(); + lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs new file mode 100644 index 00000000..502a99c7 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs @@ -0,0 +1,56 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class LinkshellLeavePacket + { + public bool invalidPacket = false; + + public bool isKicked; + public string lsName; + public string kickedName; + + public LinkshellLeavePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + isKicked = binReader.ReadUInt16() == 1; + kickedName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs new file mode 100644 index 00000000..ac1694e6 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs @@ -0,0 +1,56 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class LinkshellRankChangePacket + { + public bool invalidPacket = false; + + public string name; + public string lsName; + public byte rank; + + public LinkshellRankChangePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + rank = binReader.ReadByte(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs similarity index 60% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs index c6c94eb1..db4244d3 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs @@ -1,8 +1,29 @@ -using System; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class ModifyLinkshellPacket { diff --git a/World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs new file mode 100644 index 00000000..904eb488 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs @@ -0,0 +1,59 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class PartyInvitePacket + { + public bool invalidPacket = false; + + public ushort command; + public string name; + public uint actorId; + + public PartyInvitePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + command = binReader.ReadUInt16(); + + if (command == 1) + actorId = binReader.ReadUInt32(); + else + name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs new file mode 100644 index 00000000..6be820a6 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive.Group +{ + class PartyLeavePacket + { + public bool invalidPacket = false; + + public bool isDisband; + + public PartyLeavePacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + isDisband = binReader.ReadByte() == 1; + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs similarity index 52% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs index 58bffa54..c35eda4a 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs @@ -1,9 +1,29 @@ -using System; -using System.Collections.Generic; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class PartyModifyPacket { diff --git a/World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs b/World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs new file mode 100644 index 00000000..9b8ac573 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive +{ + class SessionBeginConfirmPacket + { + public bool invalidPacket = false; + public uint sessionId; + public ushort errorCode; + + public SessionBeginConfirmPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + sessionId = binReader.ReadUInt32(); + errorCode = binReader.ReadUInt16(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + + } +} diff --git a/World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs b/World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs new file mode 100644 index 00000000..10da3836 --- /dev/null +++ b/World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs @@ -0,0 +1,54 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive +{ + class SessionEndConfirmPacket + { + public bool invalidPacket = false; + public uint sessionId; + public ushort errorCode; + public uint destinationZone; + + public SessionEndConfirmPacket(byte[] data) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(mem)) + { + try + { + sessionId = binReader.ReadUInt32(); + errorCode = binReader.ReadUInt16(); + destinationZone = binReader.ReadUInt32(); + } + catch (Exception) + { + invalidPacket = true; + } + } + } + } + } +} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs b/World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs similarity index 57% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs rename to World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs index faa2e4b4..b7feda7f 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs @@ -1,13 +1,28 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +namespace Meteor.World.Packets.WorldPackets.Receive { class WorldRequestZoneChangePacket { diff --git a/World Server/Packets/WorldPackets/Send/ErrorPacket.cs b/World Server/Packets/WorldPackets/Send/ErrorPacket.cs new file mode 100644 index 00000000..67e718dc --- /dev/null +++ b/World Server/Packets/WorldPackets/Send/ErrorPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send +{ + class ErrorPacket + { + public const ushort OPCODE = 0x100A; + public const uint PACKET_SIZE = 0x24; + + public static SubPacket BuildPacket(Session session, uint errorCode) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + try + { + binWriter.Write((UInt32)errorCode); + } + catch (Exception) + { } + } + } + + return new SubPacket(true, OPCODE, session.sessionId, data); + } + } +} diff --git a/World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs b/World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs new file mode 100644 index 00000000..646b411b --- /dev/null +++ b/World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.WorldPackets.Send.Group +{ + class PartySyncPacket + { + public const ushort OPCODE = 0x1020; + public const uint PACKET_SIZE = 0x60; + + public static SubPacket BuildPacket(Session session, Party party) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt64)party.groupIndex); + binWriter.Write((UInt32)party.GetLeader()); + binWriter.Write((UInt32)party.members.Count); + for (int i = 0; i < party.members.Count; i++) + binWriter.Write((UInt32)party.members[i]); + } + } + + return new SubPacket(true, OPCODE, session.sessionId, data); + } + } +} diff --git a/World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs b/World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs new file mode 100644 index 00000000..dc216168 --- /dev/null +++ b/World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send +{ + class LinkshellResultPacket + { + public const ushort OPCODE = 0x1025; + public const uint PACKET_SIZE = 0x24; + + public static SubPacket BuildPacket(Session session, int result) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Int32)result); + } + } + + return new SubPacket(true, OPCODE, session.sessionId, data); + } + } +} diff --git a/World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs b/World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs new file mode 100644 index 00000000..3a5a038e --- /dev/null +++ b/World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send +{ + class SessionBeginPacket + { + public const ushort OPCODE = 0x1000; + public const uint PACKET_SIZE = 0x24; + + public static SubPacket BuildPacket(Session session, bool isLogin) + { + byte[] data = new byte[PACKET_SIZE - 0x20]; + + if (isLogin) + { + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((Byte)1); + } + } + } + + return new SubPacket(true, OPCODE, session.sessionId, data); + } + } +} diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs b/World Server/Packets/WorldPackets/Send/SessionEndPacket.cs similarity index 63% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs rename to World Server/Packets/WorldPackets/Send/SessionEndPacket.cs index afe00492..4730ab89 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs +++ b/World Server/Packets/WorldPackets/Send/SessionEndPacket.cs @@ -1,13 +1,31 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; + +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send { class SessionEndPacket { diff --git a/FFXIVClassic World Server/PartyManager.cs b/World Server/PartyManager.cs similarity index 79% rename from FFXIVClassic World Server/PartyManager.cs rename to World Server/PartyManager.cs index a2e83145..bdd48538 100644 --- a/FFXIVClassic World Server/PartyManager.cs +++ b/World Server/PartyManager.cs @@ -1,8 +1,30 @@ -using FFXIVClassic_World_Server.DataObjects.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class PartyManager { diff --git a/FFXIVClassic World Server/Program.cs b/World Server/Program.cs similarity index 73% rename from FFXIVClassic World Server/Program.cs rename to World Server/Program.cs index 8dc2aafe..cca5807f 100644 --- a/FFXIVClassic World Server/Program.cs +++ b/World Server/Program.cs @@ -1,15 +1,33 @@ -using FFXIVClassic_World_Server.DataObjects; -using MySql.Data.MySqlClient; -using NLog; -using NLog.Fluent; -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team -namespace FFXIVClassic_World_Server +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using System; +using System.Diagnostics; + +using NLog; +using Meteor.World.DataObjects; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class Program { @@ -23,7 +41,7 @@ namespace FFXIVClassic_World_Server bool startServer = true; Log.Info("=================================="); - Log.Info("FFXIV Classic World Server"); + Log.Info("Project Meteor: World Server"); Log.Info("Version: 0.1"); Log.Info("=================================="); diff --git a/FFXIVClassic World Server/Properties/AssemblyInfo.cs b/World Server/Properties/AssemblyInfo.cs similarity index 83% rename from FFXIVClassic World Server/Properties/AssemblyInfo.cs rename to World Server/Properties/AssemblyInfo.cs index 2bb7a8a3..dc4dea10 100644 --- a/FFXIVClassic World Server/Properties/AssemblyInfo.cs +++ b/World Server/Properties/AssemblyInfo.cs @@ -1,16 +1,15 @@ using System.Reflection; -using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. -[assembly: AssemblyTitle("FFXIVClassic Proxy Server")] +[assembly: AssemblyTitle("World Server")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("FFXIVClassic Proxy Server")] -[assembly: AssemblyCopyright("Copyright © 2016")] +[assembly: AssemblyCompany("Project Meteor Dev Team")] +[assembly: AssemblyProduct("Project Meteor World Server")] +[assembly: AssemblyCopyright("Copyright © 2019")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/FFXIVClassic World Server/RelationGroupManager.cs b/World Server/RelationGroupManager.cs similarity index 76% rename from FFXIVClassic World Server/RelationGroupManager.cs rename to World Server/RelationGroupManager.cs index 9d73b513..95117f3b 100644 --- a/FFXIVClassic World Server/RelationGroupManager.cs +++ b/World Server/RelationGroupManager.cs @@ -1,8 +1,30 @@ -using FFXIVClassic_World_Server.DataObjects.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class RelationGroupManager { diff --git a/FFXIVClassic World Server/RetainerGroupManager.cs b/World Server/RetainerGroupManager.cs similarity index 65% rename from FFXIVClassic World Server/RetainerGroupManager.cs rename to World Server/RetainerGroupManager.cs index 5fa14b34..07e19db4 100644 --- a/FFXIVClassic World Server/RetainerGroupManager.cs +++ b/World Server/RetainerGroupManager.cs @@ -1,11 +1,30 @@ -using FFXIVClassic_World_Server.DataObjects.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class RetainerGroupManager { diff --git a/FFXIVClassic World Server/Server.cs b/World Server/Server.cs similarity index 90% rename from FFXIVClassic World Server/Server.cs rename to World Server/Server.cs index 964abb35..edf27aac 100644 --- a/FFXIVClassic World Server/Server.cs +++ b/World Server/Server.cs @@ -1,16 +1,37 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Receive.Subpackets; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.WorldPackets.Receive; +using Meteor.World.Packets.WorldPackets.Receive.Group; +using Meteor.World.Packets.WorldPackets.Send; + +namespace Meteor.World { class Server { @@ -169,7 +190,10 @@ namespace FFXIVClassic_World_Server { uint sessionId = subpacket.header.targetId; Session session = GetSession(sessionId); - subpacket.DebugPrintSubPacket(); + + if (subpacket.gameMessage.opcode != 0x1 && subpacket.gameMessage.opcode != 0xca) + subpacket.DebugPrintSubPacket(); + if (subpacket.gameMessage.opcode >= 0x1000) { //subpacket.DebugPrintSubPacket(); @@ -280,7 +304,22 @@ namespace FFXIVClassic_World_Server //Linkshell create request case 0x1025: CreateLinkshellPacket createLinkshellPacket = new CreateLinkshellPacket(subpacket.data); - mWorldManager.GetLinkshellManager().CreateLinkshell(createLinkshellPacket.name, createLinkshellPacket.crestid, createLinkshellPacket.master); + + Linkshell newLs = null; + int lsError = mWorldManager.GetLinkshellManager().CanCreateLinkshell(createLinkshellPacket.name); + + if (lsError == 0) + { + newLs = mWorldManager.GetLinkshellManager().CreateLinkshell(createLinkshellPacket.name, createLinkshellPacket.crestid, createLinkshellPacket.master); + + if (newLs != null) + newLs.SendGroupPackets(session); + else + lsError = 3; + } + + SubPacket resultPacket = LinkshellResultPacket.BuildPacket(session, lsError); + zoneServer.SendPacket(resultPacket); break; //Linkshell modify request case 0x1026: diff --git a/FFXIVClassic World Server/FFXIVClassic World Server.csproj b/World Server/World Server.csproj similarity index 84% rename from FFXIVClassic World Server/FFXIVClassic World Server.csproj rename to World Server/World Server.csproj index 2bf7f335..c975ca5d 100644 --- a/FFXIVClassic World Server/FFXIVClassic World Server.csproj +++ b/World Server/World Server.csproj @@ -7,9 +7,9 @@ {3067889D-8A50-40D6-9CD5-23AA8EA96F26} Exe Properties - FFXIVClassic_World_Server - FFXIVClassic World Server - v4.5 + Meteor.World + World Server + v4.5.1 512 true @@ -48,29 +48,45 @@ prompt 4 + + true + bin\Debug\ + DEBUG;TRACE + full + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + bin\x64\Release\ + TRACE + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + true + ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll True - - ..\packages\Dapper.1.42\lib\net45\Dapper.dll - True - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll True - ..\packages\NLog.4.3.5\lib\net45\NLog.dll - True - - - ..\packages\RabbitMQ.Client.4.0.0\lib\net451\RabbitMQ.Client.dll - True + ..\packages\NLog.4.5.0\lib\net45\NLog.dll + + + + + @@ -95,6 +111,7 @@ + @@ -145,6 +162,7 @@ + @@ -160,15 +178,15 @@ Always - - Designer - + + PreserveNewest + - + {3a3d6626-c820-4c18-8c81-64811424f20e} - FFXIVClassic Common Class Lib + Common Class Lib @@ -190,7 +208,8 @@ - + + - \ No newline at end of file + diff --git a/FFXIVClassic World Server/WorldMaster.cs b/World Server/WorldMaster.cs similarity index 83% rename from FFXIVClassic World Server/WorldMaster.cs rename to World Server/WorldMaster.cs index 58948af3..668944ac 100644 --- a/FFXIVClassic World Server/WorldMaster.cs +++ b/World Server/WorldMaster.cs @@ -1,20 +1,37 @@ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Send.Subpackets; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group; -using MySql.Data.MySqlClient; +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + using System; using System.Collections.Generic; -using System.Linq; -using System.Net; -using System.Net.Sockets; -using System.Text; -using System.Threading.Tasks; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.Send.Subpackets; +using Meteor.World.Packets.Send.Subpackets.Groups; +using Meteor.World.Packets.WorldPackets.Send; +using Meteor.World.Packets.WorldPackets.Send.Group; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class WorldManager { @@ -217,6 +234,7 @@ namespace FFXIVClassic_World_Server SendPartySync(pt); mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session); + List linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId); foreach (Linkshell ls in linkshells) ls.SendGroupPackets(session); @@ -355,24 +373,31 @@ namespace FFXIVClassic_World_Server public void ProcessLinkshellInvite(Session inviterSession, string lsName, uint invitee) { - + Session inviteeSession = mServer.GetSession(invitee); + Linkshell ls = mLinkshellManager.GetLinkshell(lsName); + + //Something really fucked up if (mServer.GetSession(invitee) == null) { inviterSession.SendGameMessage(30544, 0x20); } - else if (mRelationGroupManager.GetLinkshellRelationGroup(inviterSession.sessionId) != null) + //Check if they are already in your LS + else if (ls.HasMember(invitee)) + { + inviterSession.SendGameMessage(25282, 0x20, (object)inviteeSession.characterName, 1); //X already belongs to + } + //Check if you can invite more members + else if (ls.GetMemberCount() >= LinkshellManager.LS_MAX_MEMBERS) + { + inviterSession.SendGameMessage(25158, 0x20, (object)inviteeSession); //This linkshell cannot take on any more members. + } + //Check if they currently have an invite + else if (mRelationGroupManager.GetLinkshellRelationGroup(invitee) != null) { - Session inviteeSession = mServer.GetSession(invitee); inviterSession.SendGameMessage(25196, 0x20, (object)inviteeSession); //Unable to invite X another pending } - else if (mLinkshellManager.GetLinkshell(lsName).HasMember(invitee)) - { - Session inviteeSession = mServer.GetSession(invitee); - inviterSession.SendGameMessage(25155, 0x20, (object)inviteeSession, 1); //X already belongs to - } else - { - Session inviteeSession = mServer.GetSession(invitee); + { Relation inviteRelation = mRelationGroupManager.CreateLinkshellRelationGroup(mLinkshellManager.GetLinkshell(lsName).groupIndex, inviterSession.sessionId, invitee); inviteRelation.SendGroupPacketsAll(inviterSession.sessionId, invitee); inviteeSession.SendGameMessage(25150, 0x20, (object)1, (object)lsName, (object)inviterSession); //X Offers you @@ -386,30 +411,46 @@ namespace FFXIVClassic_World_Server Relation relation = mRelationGroupManager.GetLinkshellRelationGroup(inviteeSession.sessionId); Session inviterSession = mServer.GetSession(relation.GetHost()); - //Accept - if (resultCode == 1) + Linkshell newLS = null; + if (mCurrentWorldGroups.ContainsKey(relation.groupIndex)) + newLS = (Linkshell)mCurrentWorldGroups[relation.GetTopicGroupIndex()]; + else { - Linkshell newLS; - if (mCurrentWorldGroups.ContainsKey(relation.groupIndex)) - newLS = (Linkshell) mCurrentWorldGroups[relation.GetTopicGroupIndex()]; - else - { - //Error??? - return; - } + //??? errored + } - mLinkshellManager.AddMemberToLinkshell(inviteeSession.sessionId, newLS.name); - newLS.SendGroupPacketsAll(newLS.GetMemberIds()); - newLS.OnPlayerJoin(inviteeSession); - } - else //Refuse + if (newLS != null) { - inviteeSession.SendGameMessage(25189, 0x20); //You decline the linkpearl offer. - inviterSession.SendGameMessage(25190, 0x20); //Your linkpearl offer is declined. - } + //Accept + if (resultCode == 1) + { + //Check if the invitee has room for more linkshells + if (mLinkshellManager.GetPlayerLinkshellMembership(inviteeSession.sessionId).Count >= LinkshellManager.LS_MAX_ALLOWED) + { + inviteeSession.SendGameMessage(25153, 0x20, (object)inviteeSession); //You are unable to join any more linkshells. + } + //Did someone invite in the meantime? + else if (newLS.GetMemberCount() >= LinkshellManager.LS_MAX_MEMBERS) + { + inviterSession.SendGameMessage(25158, 0x20, (object)inviteeSession); //This linkshell cannot take on any more members. + } + //All good, add new member + else + { + mLinkshellManager.AddMemberToLinkshell(inviteeSession.sessionId, newLS.name); + newLS.SendGroupPacketsAll(newLS.GetMemberIds()); + newLS.OnPlayerJoin(inviteeSession); + } + } + else //Refuse + { + inviteeSession.SendGameMessage(25189, 0x20); //You decline the linkpearl offer. + inviterSession.SendGameMessage(25190, 0x20); //Your linkpearl offer is declined. + } + } //Delete the relation - mRelationGroupManager.DeleteRelationGroup(relation.groupIndex); + //mRelationGroupManager.DeleteRelationGroup(relation.groupIndex); relation.SendDeletePackets(inviterSession.sessionId, inviteeSession.sessionId); } diff --git a/World Server/packages.config b/World Server/packages.config new file mode 100644 index 00000000..c7df33be --- /dev/null +++ b/World Server/packages.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/data/scripts/base/chara/npc/object/RetainerFurniture.lua b/data/scripts/base/chara/npc/object/RetainerFurniture.lua deleted file mode 100644 index 2a5b254f..00000000 --- a/data/scripts/base/chara/npc/object/RetainerFurniture.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[ - -RetainerFurniture Script - -Functions: - -eventPushStepOpenRetainerMenu() - Opens menu to choose retainer -eventRingBell() - Plays the bell ring animation -eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen -eventTalkRetainerMenu(?, ?) - Opens retainer menu -eventTalkRetainerDismissal(?) -eventTalkRetainerMannequin(?) -eventTalkRetainerItemTrade(?) -eventTalkRetainerItemList(?) -eventTalkSelectBazaarStreet(?) -eventReturnResult(?, ?) -eventTalkFinish() -eventPlayerTurn(rotation) - Turns the player ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu"); - callClientFunction(player, "eventRingBell"); - callClientFunction(player, "eventTalkRetainerMenu"); - player:EndEvent(); -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua b/data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua deleted file mode 100644 index 2015e023..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[ - -PopulaceBlackMarketeer Script - -Functions: - -eventTalkWelcome(player) - Start Text -eventSellItemAsk(player, ?, ?) -eventAskMainMenu(player, index) - Shows -eventTalkBye(player) - Says bye text -eventTalkStepBreak() - Ends talk - -eventSealShopMenuOpen() - -eventSealShopMenuAsk() - -eventSealShopMenuClose() - -eventGilShopMenuOpen() - -eventGilShopMenuAsk() - -eventGilShopMenuClose() - - ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - callClientFunction(player, "eventTalkWelcome", player); - - currancyType = callClientFunction(player, "eventAskMainMenu", player); - callClientFunction(player, "eventSealShopMenuAsk", player); - - - player:EndEvent(); -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua b/data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua deleted file mode 100644 index 18163c85..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua +++ /dev/null @@ -1,114 +0,0 @@ ---[[ - -PopulaceChocoboLender Script - -Functions: - -eventTalkWelcome(player) - Start Text -eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu -eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo -eventSetChocoboName(true) - Opens the set name dialog -eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city. -eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state. -eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye ---]] - -require ("global") - -local gcIssuances = { - [1500006] = 2001004, - [1500061] = 2001005, - [1000840] = 2001006 -}; - -local startAppearances = { - [1500006] = CHOCOBO_LIMSA1, - [1500061] = CHOCOBO_GRIDANIA1, - [1000840] = CHOCOBO_ULDAH1 -}; - -local cityExits = { - [1500006] = 15, - [1500061] = 14, - [1000840] = 16 -}; - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - --callClientFunction(player, "eventTalkWelcome", player); - --callClientFunction(player, "eventAskMainMenu", player, 20, true, true, true, true, 4); - --callClientFunction(player, "eventTalkMyChocobo", player); - --callClientFunction(player, "eventSetChocoboName", false); - --callClientFunction(player, "eventAfterChocoboName", player); - - local curLevel = 20; -- TODO: pull from character - local hasIssuance = player:GetInventory(INVENTORY_KEYITEMS):HasItem(gcIssuances[npc:GetActorClassId()]); - local hasChocobo = player.hasChocobo; - - if (player.isGM and hasChocobo == false) then -- Let GMs auto have the issuance for debugging - hasIssuance = true; - end - - local rentPrice = 800; - local hasFunds = (player:GetCurrentGil() >= rentPrice); - - callClientFunction(player, "eventTalkWelcome", player); - - local menuChoice = callClientFunction(player, "eventAskMainMenu", player, curLevel, hasFunds, hasIssuance, true, true, player.chocoboAppearance); - - if (menuChoice == 1) then -- Issuance option - callClientFunction(player, "eventTalkMyChocobo", player); - local nameResponse = callClientFunction(player, "eventSetChocoboName", true); - - if (nameResponse == "") then -- Cancel Chocobo naming - callClientFunction(player, "eventCancelChocoboName", player); - callClientFunction(player, "eventTalkStepBreak", player); - player:EndEvent(); - return; - else - local appearance = startAppearances[npc:GetActorClassId()]; - player:IssueChocobo(appearance, nameResponse); - callClientFunction(player, "eventAfterChocoboName", player); - mountChocobo(player); - GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()]); - player:SendGameMessage(player, GetWorldMaster(), 25248, 0x20, 2001007); - player:SendDataPacket("attention", GetWorldMaster(), "", 25248, 2001007); - - if (player:GetInventory(INVENTORY_KEYITEMS):HasItem(2001007) == false) then - player:GetInventory(INVENTORY_KEYITEMS):AddItem(2001007); - end - - player:GetInventory(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[npc:GetActorClassId()], 1); - - player:EndEvent(); - return; - end - - elseif(menuChoice == 2) then -- Summon Bird - mountChocobo(player); - GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()]); - elseif(menuChoice == 3) then -- Change Barding - callClientFunction(player, "eventTalkStepBreak", player); - elseif(menuChoice == 5) then -- Rent Bird - issueRentalChocobo(player); - else - callClientFunction(player, "eventTalkStepBreak", player); - end - - player:EndEvent(); -end - -function mountChocobo(player) - player:SendChocoboAppearance(); - player:SetMountState(1); - player:ChangeSpeed(0.0, 5.0, 10.0); - player:ChangeState(15); -end - -function issueRentalChocobo(player) - --TODO: Write issue rental chocobo code -end diff --git a/data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua b/data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua deleted file mode 100644 index 0b37b92f..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua +++ /dev/null @@ -1,24 +0,0 @@ ---[[ - -PopulaceCompanyWarp Script - -Functions: - -eventTalkWelcome(player) - Start Text -eventAskMainMenu(player, index) - Shows teleport menu -eventAfterWarpOtherZone(player) - Fades out for warp -eventTalkStepBreak() - Ends talk ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - callClientFunction(player, "eventAskMainMenu", player, 1); - - player:EndEvent(); -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua b/data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua deleted file mode 100644 index fdbac72d..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[ - -PopulaceItemRepairer Script - -Functions: - -talkWelcome(player, bool, number, bool) - Opens the main menu -selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - "Ain't running a charity here", message said when you have insufficent funds -confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. -confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? -finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) - ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - result = callClientFunction(player, "talkWelcome", player, false, 20, false); - - if (result == 1) then - callClientFunction(player, "selectItem", nil, 1, 4, 2, 3, 4, 5, 6, 7); - elseif (result == 2) then - callClientFunction(player, "confirmUseFacility", player); - end - - callClientFunction(player, "finishTalkTurn"); - - player:EndEvent(); -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua b/data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua deleted file mode 100644 index f0702f9c..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua +++ /dev/null @@ -1,56 +0,0 @@ ---[[ - -PopulaceLinkshellManager Script - -Functions: - -eventTalkStep1(noLinkshellActive) - Says intro. If noLinkshellActive = true, say newbie stuff. -eventTalkStep2(noLinkshellActive) - Shows menu, if noLinkshellActive = true, only give ability to make linkshell. -eventTalkStepMakeupDone() - Confirm when creating LS -eventTalkStepModifyDone() - Confirm when modding LS -eventTalkStepBreakDone() - Confirm when deleting LS - ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function createLinkshell(name, crest) - -end - -function modifyLinkshell(name, crest) - -end - -function disbandLinkshell(name, crest) - -end - -function onEventStarted(player, npc, triggerName) - - hasNoActiveLS = false; - - callClientFunction(player, "eventTalkStep1", hasNoActiveLS); - command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS); - - --Create - if (result == 3) then - createLinkshell(lsName, crestId); - callClientFunction(player, "eventTalkStepMakeupDone"); - --Modify - elseif (result == 4) then - modifyLinkshell(lsName, crestId); - callClientFunction(player, "eventTalkStepModifyDone"); - --Disband - elseif (result == 5) then - disbandLinkshell(lsName, crestId); - callClientFunction(player, "eventTalkStepBreakDone"); - end - - player:endEvent(); - -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua b/data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua deleted file mode 100644 index 50c0b727..00000000 --- a/data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua +++ /dev/null @@ -1,77 +0,0 @@ ---[[ - -PopulaceRetainerManager Script - -Functions: - -eventTalkStep1(true) - Intro tutorial if no retainer -newEventTalkStep1(sayIntro) - Seems to be a post-Tanaka version of the intro???? -eventTalkStep2() - Choose retainer yourself (go to race select) or let npc do it -eventTaklSelectCutSeane(cutsceneName, actorClassId1, actorClassId2, actorClassId3, actorClassId4, actorClassId5) - Starts the advance cutscene to choose a retainer. 5 retainer actorClassId's are given. -eventTalkStep4(actorClassId) - Opens up the retainer naming dialog -eventTalkStepFinalAnswer(actorClassId) - Confirm Dialog -eventTalkStepError(errorCode) - Error dialog, 1: No Extra Retainers, 2: Server Busy. -eventTalkStepFinish() - ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - introChoice = callClientFunction(player, "newEventTalkStep1", false); - - if (introChoice == 1) then - - raceChoice = callClientFunction(player, "eventTalkStep2"); - - while (true) do - - if (retainerChoice == 0) then - raceChoice = callClientFunction(player, "eventTalkStep22"); - end - - if (raceChoice == 0) then - --Choose random actorId - elseif (raceChoice > 0) then - --Choose 5 random but correct actor ids - retainerChoice = callClientFunction(player, "eventTaklSelectCutSeane", "rtn0g010", 0x2DCB1A, 0x2DCB1A, 0x2DCB1A, 0x2DCB1A, 0x2DCB1A); - - if (retainerChoice == -1) then - player:EndEvent(); - return; - elseif (retainerChoice > 0) then - --Retainer chosen, choose name - retainerName = callClientFunction(player, "eventTalkStep4", 0x2DCB1A); - - if (retainerName ~= "") then - confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", 0x2DCB1A); - - if (confirmChoice == 1) then - callClientFunction(player, "eventTalkStepFinish"); - player:EndEvent(); - return; - elseif (confirmChoice == 3) then - raceChoice = 0; - else - player:EndEvent(); - return; - end - - end - - end - else - break; - end - - end - - end - - player:EndEvent(); -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua b/data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua deleted file mode 100644 index 72348129..00000000 --- a/data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua +++ /dev/null @@ -1,63 +0,0 @@ -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc) - - saySheetId = 1; - - if (npc:GetActorClassId() == 1000157) then - saySheetId = 9; - elseif (npc:GetActorClassId() == 1000158) then - saySheetId = 24; - elseif (npc:GetActorClassId() == 1000162) then - saySheetId = 18; - elseif (npc:GetActorClassId() == 1000164) then - saySheetId = 16; - elseif (npc:GetActorClassId() == 1000459) then - saySheetId = 21; - elseif (npc:GetActorClassId() == 1000460) then - saySheetId = 13; - elseif (npc:GetActorClassId() == 1000461) then - saySheetId = 15; - elseif (npc:GetActorClassId() == 1000462) then - saySheetId = 11; - elseif (npc:GetActorClassId() == 1000464) then - saySheetId = 10; - elseif (npc:GetActorClassId() == 1000466) then - saySheetId = 17; - elseif (npc:GetActorClassId() == 1000631) then - saySheetId = 8; - elseif (npc:GetActorClassId() == 1000632) then - saySheetId = 7; - elseif (npc:GetActorClassId() == 1000633) then - saySheetId = 12; - elseif (npc:GetActorClassId() == 1000634) then - saySheetId = 23; - elseif (npc:GetActorClassId() == 1000635) then - saySheetId = 20; - elseif (npc:GetActorClassId() == 1000636) then - saySheetId = 22; - elseif (npc:GetActorClassId() == 1000637) then - saySheetId = 14; - elseif (npc:GetActorClassId() == 1001461) then - saySheetId = 19; - end - - callClientFunction(player, "welcomeTalk", nil, saySheetId, player); - - while (true) do - choice = callClientFunction(player, "selectMode", nil, npc:GetActorClassId(), false, 1000001); --Step 2, state your business - - if (choice == 3) then - - elseif (choice == 4) then - player:EndEvent(); - break; - end - - end - -end \ No newline at end of file diff --git a/data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua b/data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua deleted file mode 100644 index bc70c0a7..00000000 --- a/data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua +++ /dev/null @@ -1,168 +0,0 @@ ---[[ - -PopulaceShopSalesman Script - -Functions: - -welcomeTalk(sheetId, player) - Start Message -selectMode(askMode) - Shows buy/sell modes. If askmode > 0 show guild tutorial. If askmode == -7/-8/-9 show nothing. Else show affinity/condition tutorials. -selectModeOfClassVendor() - Opens categories for class weapons and gear -selectModeOfMultiWeaponVendor(consumptionTutorialId) - Opens categories for weapons/tools (war/magic/land/hand). Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa -selectModeOfMultiArmorVendor(consumptionTutorialId) - Opens categories for armor in different slots. Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa - -openShopBuy(player, shopPack, currancyItemId) - ShopPack: Items to appear in window. CurrancyItemId: What is being used to buy these items. -selectShopBuy(player) - Call after openShopBuy() to open widget -closeShopBuy(player) - Closes the buy window - -openShopSell(player) - Call this to open sell window -selectShopSell(player) - Call after openShopSell() -closeShopSell(player) - Closes the sell window - -selectFacility(?, sheetId, 3) - Opens the facility chooser. -confirmUseFacility(player, cost) - Facility cost confirm - -informSellPrice(1, chosenItem, price) - Shows sell confirm window. ChosenItem must be correct. - -startTutorial(nil, tutorialId) - Opens up a tutorial menu for each guild type based on tutorialId - -finishTalkTurn() - Done at the end. - ---]] - -require ("global") - -function init(npc) - return false, false, 0, 0; -end - -function onEventStarted(player, npc, triggerName) - - require("/unique/".. npc.zone.zoneName .."/PopulaceShopSalesman/" .. npc:GetUniqueId()) - - if (shopInfo.shopCurrancy == nil) then - shopInfo.shopCurrancy = 1000001; - end - - callClientFunction(player, "welcomeTalk", shopInfo.welcomeText, player); - - while (true) do - - tutorialId = -8; - - if (shopInfo.tutorialId ~= nil) then - tutorialAskMode = shopInfo.tutorialId; - end - - if (shopInfo.selectMode == nil or shopInfo.selectMode == 0) then - choice = callClientFunction(player, "selectMode", tutorialId); - elseif (shopInfo.selectMode == 1) then - choice = callClientFunction(player, "selectModeOfClassVendor"); - elseif (shopInfo.selectMode == 2) then - choice = callClientFunction(player, "selectModeOfMultiWeaponVendor", tutorialId); - elseif (shopInfo.selectMode == 3) then - choice = callClientFunction(player, "selectModeOfMultiArmorVendor", tutorialId); - end - - if (choice == nil) then - break; - end - - if (shopInfo.selectMode == nil or shopInfo.selectMode == 0) then - processNormalShop(player, choice); - elseif (shopInfo.selectMode == 1) then - processNormalShop(player, choice); - elseif (shopInfo.selectMode == 2) then - processMultiShop(player, choice); - elseif (shopInfo.selectMode == 3) then - processMultiShop(player, choice); - end - - end - - callClientFunction(player, "finishTalkTurn", player); - player:EndEvent(); - -end - -function processNormalShop(player, choice) - if (choice == 1) then - callClientFunction(player, "openShopBuy", player, shopInfo.shopPack, shopInfo.shopCurrancy); - - while (true) do - buyResult, index, quantity = callClientFunction(player, "selectShopBuy", player); - - player:GetInventory(location):AddItem(3020308, 1); - if (buyResult == 0) then - callClientFunction(player, "closeShopBuy", player); - break; - else - player:SendMessage(0x20, "", "Player bought a thing at slot " .. tostring(buyResult).. " with quantity "..tostring(index).."."); - end - - end - elseif (choice == 2) then - callClientFunction(player, "openShopSell", player); - - while (true) do - sellResult = callClientFunction(player, "selectShopSell", player); - - if (sellResult == nil) then - callClientFunction(player, "closeShopSell", player); - break; - else - player:SendMessage(0x20, "", "Player sold a thing at slot " .. tostring(sellResult).."."); - - itemToSell = player:GetInventory(0x00):GetItemBySlot(sellResult.slot); - gItemTOSell = GetItemGamedata(itemToSell.itemId); - - player:GetInventory(0x63):AddItem(shopInfo.shopCurrancy, gItemTOSell.sellPrice); - player:GetInventory(0x00):RemoveItemAtSlot(sellResult.slot); - end - - end - elseif (choice == 3) then - callClientFunction(player, "selectFacility", 2, 35, 3); - callClientFunction(player, "confirmUseFacility", player, 35); - elseif (choice == 4) then - callClientFunction(player, "startTutorial", nil, shopInfo.classAskMode); - end -end - -function processMultiShop(player, choice, sellType) - - if (choice >= 1 and choice <= 4) then - callClientFunction(player, "openShopBuy", player, shopInfo.shopPack[choice], shopInfo.shopCurrancy); - - while (true) do - buyResult, index, quantity = callClientFunction(player, "selectShopBuy", player); - player:GetInventory(location):AddItem(3020308, 1); - if (buyResult == 0) then - callClientFunction(player, "closeShopBuy", player); - break; - else - player:SendMessage(0x20, "", "Player bought a thing at slot " .. tostring(buyResult).."."); - end - - end - elseif (choice == 0) then - callClientFunction(player, "openShopSell", player); - - while (true) do - sellResult = callClientFunction(player, "selectShopSell", player); - - if (sellResult == nil) then - callClientFunction(player, "closeShopSell", player); - break; - else - player:SendMessage(0x20, "", "Player sold a thing at slot " .. tostring(sellResult).."."); - end - - end - elseif (choice == 6) then - callClientFunction(player, "selectFacility", 2, 35, 3); - callClientFunction(player, "confirmUseFacility", player, 35); - elseif (choice == 7) then - callClientFunction(player, "startTutorial", nil, shopInfo.classAskMode); - end - -end \ No newline at end of file diff --git a/data/scripts/commands/ActivateCommand.lua b/data/scripts/commands/ActivateCommand.lua deleted file mode 100644 index 71c84183..00000000 --- a/data/scripts/commands/ActivateCommand.lua +++ /dev/null @@ -1,22 +0,0 @@ -require ("global") - ---[[ - -ActivateCommand Script - -Switches between active and passive mode states - ---]] - -function onEventStarted(player, command, triggerName) - - if (player:GetState() == 0) then - player:ChangeState(2); - elseif (player:GetState() == 2) then - player:ChangeState(0); - end - player:endEvent(); - - sendSignal("playerActive"); - -end \ No newline at end of file diff --git a/data/scripts/commands/AttackWeaponSkill.lua b/data/scripts/commands/AttackWeaponSkill.lua deleted file mode 100644 index 61fe969f..00000000 --- a/data/scripts/commands/AttackWeaponSkill.lua +++ /dev/null @@ -1,118 +0,0 @@ -require ("global") -require ("utils") - ---[[ - -AttackWeaponSkill Script - -Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. - ---]] - -local function handlePummel(player, target) - player:SendMessage(0x20, "", "DOING PUMMEL!!!!"); - - params = {}; - params.range = 10.0; - params.recast = 10; - - params.hpCost = 0; - params.mpCost = 0; - params.tpCost = 1000; - - params.targetType = 2; - params.canCrit = true; - params.animationId = 0x12312312; - - -end - -local function handleSkullSunder(player) - player:SendMessage(0x20, "", "DOING SKULL SUNDER!!!!"); -end - -local weaponskillHandlers = { - [0xA0F069E6] = handlePummel, - [0xA0F069E7] = nil, - [0xA0F069E8] = nil, - [0xA0F069E9] = nil, - [0xA0F069EA] = nil, - [0xA0F069EB] = nil, - [0xA0F069EC] = nil, - [0xA0F069ED] = nil, - [0xA0F069EE] = nil, - [0xA0F069EF] = nil, - [0xA0F06A0E] = nil, - [0xA0F06A0F] = nil, - [0xA0F06A10] = nil, - [0xA0F06A11] = nil, - [0xA0F06A12] = nil, - [0xA0F06A13] = nil, - [0xA0F06A14] = nil, - [0xA0F06A15] = nil, - [0xA0F06A16] = nil, - [0xA0F06A17] = nil, - [0xA0F06A36] = nil, - [0xA0F06A37] = handleSkullSunder, - [0xA0F06A38] = nil, - [0xA0F06A39] = nil, - [0xA0F06A3A] = nil, - [0xA0F06A3B] = nil, - [0xA0F06A3C] = nil, - [0xA0F06A3D] = nil, - [0xA0F06A3E] = nil, - [0xA0F06A3F] = nil, - [0xA0F06A5C] = nil, - [0xA0F06A5D] = nil, - [0xA0F06A5E] = nil, - [0xA0F06A60] = nil, - [0xA0F06A61] = nil, - [0xA0F06A62] = nil, - [0xA0F06A63] = nil, - [0xA0F06A64] = nil, - [0xA0F06A85] = nil, - [0xA0F06A86] = nil, - [0xA0F06A87] = nil, - [0xA0F06A88] = nil, - [0xA0F06A89] = nil, - [0xA0F06A8A] = nil, - [0xA0F06A8B] = nil, - [0xA0F06A8C] = nil, - [0xA0F06A8D] = nil, - [0xA0F06A8E] = nil, - [0xA0F06A8F] = nil -} - -function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) - - --Are they in active mode? - if (player:GetState() != 2) then - player:SendGameMessage(GetWorldMaster(), 32503, 0x20); - player:endEvent(); - return; - end - - --Does the target exist - target = player:getZone():FindActorInArea(targetActor); - if (target == nil) then - player:SendGameMessage(GetWorldMaster(), 30203, 0x20); - player:endEvent(); - return; - end - - --Are you too far away? - if (getDistanceBetweenActors(player, target) > 7) then - player:SendGameMessage(GetWorldMaster(), 32539, 0x20); - player:endEvent(); - return; - end - - if (weaponskillHandlers[command.actorId] ~= nil) then - weaponskillHandlers[command.actorId](player); - else - player:SendMessage(0x20, "", "That weaponskill is not implemented yet."); - end - - player:endEvent(); - -end \ No newline at end of file diff --git a/data/scripts/commands/ItemWasteCommand.lua b/data/scripts/commands/ItemWasteCommand.lua deleted file mode 100644 index c906675b..00000000 --- a/data/scripts/commands/ItemWasteCommand.lua +++ /dev/null @@ -1,15 +0,0 @@ ---[[ - -ItemWasteCommand Script - -Notes: - -The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType. -The param "itemDBIds" has the vars: item1 and item2. - ---]] - -function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds) - player:GetInventory(0x00):RemoveItemAtSlot(invActionInfo.slot); - player:EndEvent(); -end diff --git a/data/scripts/commands/gm/givecurrency.lua b/data/scripts/commands/gm/givecurrency.lua deleted file mode 100644 index 564dd73d..00000000 --- a/data/scripts/commands/gm/givecurrency.lua +++ /dev/null @@ -1,42 +0,0 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "ssss", - description = -[[ -Adds currency to player or -!addcurrency | -!addcurrency | -]], -} - -function onTrigger(player, argc, currency, qty, name, lastName) - local sender = "[givecurrency] "; - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - currency = tonumber(currency) or nil; - qty = tonumber(qty) or 1; - location = INVENTORY_CURRENCY; - - local added = player:GetInventory(location):AddItem(currency, qty, 1); - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local message = "unable to add currency"; - - if currency and added then - message = string.format("added currency %u to %s", currency, player:GetName()); - end - player:SendMessage(messageID, sender, message); - print(message); - else - print(sender.."unable to add currency, ensure player name is valid."); - end; -end; \ No newline at end of file diff --git a/data/scripts/commands/gm/giveitem.lua b/data/scripts/commands/gm/giveitem.lua deleted file mode 100644 index 0b16b329..00000000 --- a/data/scripts/commands/gm/giveitem.lua +++ /dev/null @@ -1,55 +0,0 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sssss", - description = -[[ -Adds to for player or . -!giveitem | -!giveitem | -!giveitem | -]], -} - -function onTrigger(player, argc, item, qty, location, name, lastName) - local sender = "[giveitem] "; - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local message = string.format("Unable to add item %u", item); - - if name then - if lastName then - player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; - else - player = GetWorldManager():GetPCInWorld(name) or nil; - end; - end; - - if player then - item = tonumber(item) or nil; - qty = tonumber(qty) or 1; - - if location then - location = tonumber(location) or _G[string.upper(location)]; - - if not location then - player:SendMessage(messageID, sender, "Unknown item location."); - return; - end; - else - location = INVENTORY_NORMAL; - end; - - local added = player:getInventory(location):addItem(item, qty, 1); - - if added then - message = string.format("Added item %u of kind %u to %s", item, location, player:GetName()); - end; - else - print(sender.."[giveitem] Unable to add item, ensure player name is valid."); - return; - end; - - player:SendMessage(messageID, sender, message); - print(message); -end; \ No newline at end of file diff --git a/data/scripts/commands/gm/graphic.lua b/data/scripts/commands/gm/graphic.lua deleted file mode 100644 index 33e70754..00000000 --- a/data/scripts/commands/gm/graphic.lua +++ /dev/null @@ -1,31 +0,0 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sssss", - description = -[[ -Changes appearance for equipment with given parameters. -!graphic -]], -} - -function onTrigger(player, argc, slot, wId, eId, vId, cId) - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local sender = "[graphic] "; - - slot = tonumber(slot) or 0; - wId = tonumber(wId) or 0; - eId = tonumber(eId) or 0; - vId = tonumber(vId) or 0; - cId = tonumber(cId) or 0; - - if player and argc > 0 then - player:GraphicChange(slot, wId, eId, vId, cId); - player:SendAppearance(); - player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot)); - else - player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description); - end; - -end; \ No newline at end of file diff --git a/data/scripts/commands/gm/nudge.lua b/data/scripts/commands/gm/nudge.lua deleted file mode 100644 index 932ed372..00000000 --- a/data/scripts/commands/gm/nudge.lua +++ /dev/null @@ -1,57 +0,0 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "ss", - description = -[[ -Positions your character forward a set , defaults to 5 yalms. -!nudge | -!nudge | -!nudge | -]], - -} - -function onTrigger(player, argc, distance, vertical) - local pos = player:GetPos(); - local x = pos[0]; - local y = pos[1]; - local z = pos[2]; - local rot = pos[3]; - local zone = pos[4]; - local angle = rot + (math.pi/2); - local messageID = MESSAGE_TYPE_SYSTEM_ERROR; - local sender = "[nudge] "; - - if distance == nil then - distance = 5 - end; - - local px = x - distance * math.cos(angle); - local pz = z + distance * math.sin(angle); - local message = string.format("Positioning forward %u yalms.", distance); - local worldManager = GetWorldManager(); - - if argc == 1 then - worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0); - player:SendMessage(messageID, sender, message); - elseif argc == 2 then - if vertical == "up" or vertical == "u" or vertical == "+" then - y = y + distance; - message = string.format("Positioning up %u yalms.", distance); - worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); - player:SendMessage(messageID, sender, message); - elseif vertical == "down" or vertical == "d" or vertical == "-" then - y = y - distance; - message = string.format("Positioning down %u yalms.", distance); - worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); - player:SendMessage(messageID, sender, message); - else - player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); - end; - else - worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0); - player:SendMessage(messageID, sender, message); - end; -end; diff --git a/data/scripts/commands/gm/speed.lua b/data/scripts/commands/gm/speed.lua deleted file mode 100644 index 1008eb2b..00000000 --- a/data/scripts/commands/gm/speed.lua +++ /dev/null @@ -1,36 +0,0 @@ -require("global"); - -properties = { - permissions = 0, - parameters = "sss", - description = -[[ -Set movement speed for player. Enter no value to reset to default. -!speed | -!speed | -]] - -} - -function onTrigger(player, argc, stop, walk, run) - - if argc == 1 then - s = 0; - w = (tonumber(stop) / 2); - r = tonumber(stop); - player:ChangeSpeed(s, w, r); - player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "[speed]", string.format("Speed set to 0/%u/%u", w,r)); - elseif argc == 3 then - stop = tonumber(stop) or 0; - walk = tonumber(walk) or 2; - run = tonumber(run) or 5; - if argc == 3 then - player:ChangeSpeed(stop, walk, run, run); - elseif argc == 1 then - player:ChangeSpeed(0, stop/2, stop, stop); - else - player:ChangeSpeed(0,2,5,5); - end - end - -end \ No newline at end of file diff --git a/data/scripts/content/SimpleContent30010.lua b/data/scripts/content/SimpleContent30010.lua deleted file mode 100644 index d78c2935..00000000 --- a/data/scripts/content/SimpleContent30010.lua +++ /dev/null @@ -1,30 +0,0 @@ - -function onCreate(starterPlayer, contentArea, director) - - papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); - yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659); - yda:ChangeState(2); - - mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); - mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); - mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); - - openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); - - director:AddMember(starterPlayer); - director:AddMember(director); - director:AddMember(papalymo); - director:AddMember(yda); - director:AddMember(mob1); - director:AddMember(mob2); - director:AddMember(mob3); - - director:StartContentGroup(); - -end - -function onDestroy() - - - -end \ No newline at end of file diff --git a/data/scripts/directors/Quest/QuestDirectorMan0g001.lua b/data/scripts/directors/Quest/QuestDirectorMan0g001.lua deleted file mode 100644 index ebb44989..00000000 --- a/data/scripts/directors/Quest/QuestDirectorMan0g001.lua +++ /dev/null @@ -1,82 +0,0 @@ -require ("global") -require ("tutorial") -require ("quests/man/man0g0") - ---processTtrBtl001: Active Mode Tutorial ---processTtrBtl002: Targetting Tutorial (After active mode done) - -function init() - return "/Director/Quest/QuestDirectorMan0g001"; -end - -function onEventStarted(player, actor, triggerName) - - man0g0Quest = player:GetQuest("Man0g0"); - startTutorialMode(player); - callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil); - player:EndEvent(); - waitForSignal("playerActive"); - wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. - kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); - callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil); - player:EndEvent(); - wait(4); - closeTutorialWidget(player); - showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy - wait(3); - openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); - wait(5); - closeTutorialWidget(player); - openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); - wait(4); --Should be wait for weaponskillUsed signal - closeTutorialWidget(player); - showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill - - wait(6); --Should be wait for mobkill - worldMaster = GetWorldMaster(); - player:SendDataPacket("attention", worldMaster, "", 51073, 2); - wait(7); - player:ChangeMusic(7); - player:ChangeState(0); - kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); - callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil); - - --[[ - IF DoW: - OpenWidget (TP) - IF TP REACHED: - CloseWidget - OpenWidget (WS) - IF WS USED: - Success - CloseWidget - ELSE MAGIC: - OpenWidget (DEFEAT ENEMY) - ]] - - man0g0Quest:NextPhase(10); - player:EndEvent(); - - GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); - -end - -function onUpdate() -end - -function onTalkEvent(player, npc) - -end - -function onPushEvent(player, npc) -end - -function onCommandEvent(player, command) - -end - -function onEventUpdate(player, npc) -end - -function onCommand(player, command) -end \ No newline at end of file diff --git a/data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua b/data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua deleted file mode 100644 index baa3b958..00000000 --- a/data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua +++ /dev/null @@ -1,3 +0,0 @@ -function init(npc) - return false, false, 0, 0, 0x1A5, 0xFC7; -end \ No newline at end of file diff --git a/research/encodedCharaInfo.txt b/research/encodedCharaInfo.txt deleted file mode 100644 index b9d49618..00000000 --- a/research/encodedCharaInfo.txt +++ /dev/null @@ -1,63 +0,0 @@ -===Encoded Chara Info=== By Ioncannon --Based on chara info array in Seventh Umbral - -0x000: Int32; -0x004: Int32; -0x008:Name Size Int32; -0x00C:Name String; Variable size, but in file the name "Wrenix Wrong" is 0xD in size -0x019:Size? Offset? Int32; Must be 0x1c or is crashes.... -0x01D:Unknown Int32; -0x021:Tribe Model Int32; -0x025:Size Int32; -0x029:Colors Info Int32; -0x02D:Face Info Int32; -0x031:Hair Style + Highlight Color Int32; -0x035:Voice Int32; -0x039:MainHand Int32; -0x03D:OffHand Int32; -0x041: Int32; -0x045: Int32; -0x049: Int32; -0x04D: Int32; -0x051: Int32; -0x055:Head Int32; -0x059:Body Int32; -0x06D:Legs Int32; -0x061:Hands Int32; -0x065:Feet Int32; -0x069:Waist Int32; -0x06D: Int32; -0x071:Right Ear Int32; -0x075:Left Ear Int32; -0x079: Int32; -0x07D: Int32; -0x081:Right Ring Int32; -0x085:Left Ring Int32; - -====Zeros/Unknown==== - -0x091:ID????? Int32; -0x095:Unknown (Must be > 0x00) Int32; -0x099:Class Byte; -0x09A:Level Short; -0x09C:Job Byte; -0x09D:Unknown Short; -0x09F:Tribe Byte; - -0x0A0: Int32; -0x0A4:Location Str Size Int32; -0x0A8:Location String String; Variable size, but in file it is prv0Inn01\0, 0x0A in size. - -0x0B2:Territory Str Size Int32; -0x0B6:Territory Str? String; Variable size, but in file it is defaultTerritory\0, 0x11 in size. - -0x0C7:Guardian Byte; -0x0C8:Birth Month Byte; -0x0C9:Birth Day Byte; - -0x0CA: Short; -0x0CC: Int32; -0x0D0: Int32; - -0x0E4: Byte; -0x0E8:Allegiance Byte; \ No newline at end of file diff --git a/research/encodedCharaMakeInfo.txt b/research/encodedCharaMakeInfo.txt deleted file mode 100644 index 1b9c6766..00000000 --- a/research/encodedCharaMakeInfo.txt +++ /dev/null @@ -1,38 +0,0 @@ -===Encoded CharaMake Info=== By Ioncannon --Based on chara info array in Seventh Umbral - -0x00: Unknown... Version? Int32; -0x04: Unknown - Weird #1 Int32; -0x08: Tribe -0x09: Size -0x0A: Hair Style Short -0x0C: Highlight Hair Color Short; -0x0E: Face -0x0F: Characteristics -0x10: Characteristics Color Short; -0x12: Unknown - Weird #2 Int32; -0x15: Eyebrows -0x16: Eye Size -0x17: Eye Shape -0x18: Nose -0x19: Feature -0x1A: Mouth -0x1B: Ears -0x1C: Hair Color Short; -0x1E: Unknown - Weird #3 Int32; -0x22: Skin Color Short -0x24: Eye Color Short; -0x26: Voice -0x27: Guardian -0x28: Month -0x29: Day -0x2A: Start Class Short; -0x2C: Unknown Int32; -0x30: Unknown Int32; -0x34: Unknown Int32; - -0x38: 0x10 bytes of 0s - -0x48: Start Nation - -0x49: 0xC bytes of 0s \ No newline at end of file diff --git a/research/property_hashes.txt b/research/property_hashes.txt deleted file mode 100644 index 616f40b8..00000000 --- a/research/property_hashes.txt +++ /dev/null @@ -1,38 +0,0 @@ -charaWork.property[0]: E14B0CA8 -charaWork.property[1]: 2138FD71 -charaWork.property[2]: 7B675313 -charaWork.property[3]: 83AF687B -charaWork.property[4]: FBFBCFB1 -charaWork.property[5]: D0528D6D -charaWork.property[6]: FB2031F0 -charaWork.property[7]: FC4FC79E -charaWork.property[8]: ED3BE8EF -charaWork.property[9]: B2E211F9 -charaWork.property[10]: CF333207 -charaWork.property[11]: D2C07981 -charaWork.property[12]: A0304DFD -charaWork.property[13]: C0F3DA5F -charaWork.property[14]: 29A79FF3 -charaWork.property[15]: 51CF95E0 -charaWork.property[16]: 8EAB1D96 -charaWork.property[17]: DD73A95 -charaWork.property[18]: 880CC775 -charaWork.property[19]: 62B8BF8D -charaWork.property[20]: 2EC61BC3 -charaWork.property[21]: 73F6A7F0 -charaWork.property[22]: A3E164C0 -charaWork.property[23]: EA58AAF0 -charaWork.property[24]: 8A9C7FDC -charaWork.property[25]: 8678D367 -charaWork.property[26]: EB129AED -charaWork.property[27]: F7E9CEB6 -charaWork.property[28]: A1CB539F -charaWork.property[29]: 6F821E02 -charaWork.property[30]: 66C0E093 -charaWork.property[31]: A6EDF047 - -AetheryteParent/MiningPoint, 0, 1, -Populace Achievement, 0, 1, 4 -DoorStandard/BgKeepout/Chocobostop/MarketEntrance/ObjectEventDoor/RetainerFurniture, 0 - - diff --git a/research/serverInfo.txt b/research/serverInfo.txt deleted file mode 100644 index 6ef42d41..00000000 --- a/research/serverInfo.txt +++ /dev/null @@ -1,6 +0,0 @@ -Server Sheet - -0x00:Server ID Short; 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--- ---------------------------- --- Table structure for server_zones --- ---------------------------- -CREATE TABLE `server_zones` ( - `id` int(10) unsigned NOT NULL, - `regionId` smallint(6) unsigned NOT NULL, - `zoneName` varchar(255) DEFAULT NULL, - `placeName` varchar(255) NOT NULL, - `serverIp` varchar(32) NOT NULL, - `serverPort` int(10) unsigned NOT NULL, - `classPath` varchar(255) NOT NULL, - `dayMusic` smallint(6) unsigned DEFAULT '0', - `nightMusic` smallint(6) unsigned DEFAULT '0', - `battleMusic` smallint(6) unsigned DEFAULT '0', - `isIsolated` tinyint(1) DEFAULT '0', - `isInn` tinyint(1) DEFAULT '0', - `canRideChocobo` tinyint(1) DEFAULT '1', - `canStealth` tinyint(1) DEFAULT '0', - `isInstanceRaid` tinyint(1) unsigned DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `server_zones` VALUES ('0', '0', null, '--', '127.0.0.1', '1989', '', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('128', '101', 'sea0Field01', 'Lower La Noscea', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '60', '60', '21', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('129', '101', 'sea0Field02', 'Western La Noscea', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '60', '60', '21', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('130', '101', 'sea0Field03', 'Eastern La Noscea', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '60', '60', '21', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('131', '101', 'sea0Dungeon01', 'Mistbeard Cove', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('132', '101', 'sea0Dungeon03', 'Cassiopeia Hollow', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('133', '101', 'sea0Town01', 'Limsa Lominsa', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '59', '59', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('134', '202', 'sea0Market01', 'Market Wards', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterMarketSeaS0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('135', '101', 'sea0Field04', 'Upper La Noscea', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '60', '60', '21', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('137', '101', 'sea0Dungeon06', 'U\'Ghamaro Mines', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('138', '101', null, 'La Noscea', '127.0.0.1', '1989', '', '60', '60', '21', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('139', '112', 'sea0Field01a', 'The Cieldalaes', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('140', '101', null, 'Sailors Ward', '127.0.0.1', '1989', '', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('141', '101', 'sea0Field01a', 'Lower La Noscea', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterSeaS0', '60', '60', '21', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('143', '102', 'roc0Field01', 'Coerthas Central Highlands', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterRocR0', '55', '55', '15', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('144', '102', 'roc0Field02', 'Coerthas Eastern Highlands', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterRocR0', '55', '55', '15', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('145', '102', 'roc0Field03', 'Coerthas Eastern Lowlands', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterRocR0', '55', '55', '15', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('146', '102', null, 'Coerthas', '127.0.0.1', '1989', '', '55', '55', '15', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('147', '102', 'roc0Field04', 'Coerthas Central Lowlands', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterRocR0', '55', '55', '15', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('148', '102', 'roc0Field05', 'Coerthas Western Highlands', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterRocR0', '55', '55', '15', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('150', '103', 'fst0Field01', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('151', '103', 'fst0Field02', 'East Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('152', '103', 'fst0Field03', 'North Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('153', '103', 'fst0Field04', 'West Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('154', '103', 'fst0Field05', 'South Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('155', '103', 'fst0Town01', 'Gridania', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '51', '51', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('156', '103', null, 'The Black Shroud', '127.0.0.1', '1989', '', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('157', '103', 'fst0Dungeon01', 'The Mun-Tuy Cellars', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('158', '103', 'fst0Dungeon02', 'The Tam-Tara Deepcroft', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('159', '103', 'fst0Dungeon03', 'The Thousand Maws of Toto-Rak', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('160', '204', 'fst0Market01', 'Market Wards', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterMarketFstF0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('161', '103', null, 'Peasants Ward', '127.0.0.1', '1989', '', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('162', '103', 'fst0Field01a', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterFstF0', '52', '52', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('164', '106', 'fst0Battle01', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleFstF0', '0', '0', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('165', '106', 'fst0Battle02', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleFstF0', '0', '0', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('166', '106', 'fst0Battle03', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleFstF0', '0', '0', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('167', '106', 'fst0Battle04', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleFstF0', '0', '0', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('168', '106', 'fst0Battle05', 'Central Shroud', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleFstF0', '0', '0', '13', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('170', '104', 'wil0Field01', 'Central Thanalan', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '68', '68', '25', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('171', '104', 'wil0Field02', 'Eastern Thanalan', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '68', '68', '25', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('172', '104', 'wil0Field03', 'Western Thanalan', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '68', '68', '25', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('173', '104', 'wil0Field04', 'Northern Thanalan', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '68', '68', '25', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('174', '104', 'wil0Field05', 'Southern Thanalan', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '68', '68', '25', '0', '0', '1', '0', '0'); -INSERT INTO `server_zones` VALUES ('175', '104', 'wil0Town01', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterWilW0', '66', '66', '0', '0', '0', '0', '0', '0'); 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-INSERT INTO `server_zones` VALUES ('184', '107', 'wil0Battle01', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleWilW0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('185', '107', 'wil0Battle01', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleWilW0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('186', '104', 'wil0Battle02', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleWilW0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('187', '104', 'wil0Battle03', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleWilW0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('188', '104', 'wil0Battle04', 'Ul\'dah', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterBattleWilW0', '0', '0', '0', '0', '0', '0', '0', '0'); -INSERT INTO `server_zones` VALUES ('190', '105', 'lak0Field01', 'Mor Dhona', '127.0.0.1', '1989', '/Area/Zone/ZoneMasterLakL0', '49', '49', '11', '0', '0', '1', '0', '0'); 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