diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index 6ac87dc2..d54628cd 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -122,6 +122,7 @@
+
@@ -134,6 +135,7 @@
+
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIdleAnimationPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIdleAnimationPacket.cs
new file mode 100644
index 00000000..545c2ba2
--- /dev/null
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorIdleAnimationPacket.cs
@@ -0,0 +1,32 @@
+using FFXIVClassic_Lobby_Server.packets;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FFXIVClassic_Map_Server.packets.send.actor
+{
+ class SetActorIdleAnimationPacket
+ {
+ public const ushort OPCODE = 0x144;
+ public const uint PACKET_SIZE = 0x28;
+
+ public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
+ {
+ byte[] data = new byte[PACKET_SIZE - 0x20];
+
+ using (MemoryStream mem = new MemoryStream(data))
+ {
+ using (BinaryWriter binWriter = new BinaryWriter(mem))
+ {
+ binWriter.Seek(0x6, SeekOrigin.Begin);
+ binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
+ }
+ }
+
+ return new SubPacket(OPCODE, playerActorID, targetID, data);
+ }
+ }
+}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
new file mode 100644
index 00000000..202c3c1e
--- /dev/null
+++ b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
@@ -0,0 +1,32 @@
+using FFXIVClassic_Lobby_Server.packets;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FFXIVClassic_Map_Server.packets.send.actor
+{
+ class _0x132Packet
+ {
+ public const ushort OPCODE = 0x132;
+ public const uint PACKET_SIZE = 0x48;
+
+ public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
+ {
+ byte[] data = new byte[PACKET_SIZE - 0x20];
+
+ using (MemoryStream mem = new MemoryStream(data))
+ {
+ using (BinaryWriter binWriter = new BinaryWriter(mem))
+ {
+ binWriter.Write((UInt16)number);
+ binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
+ }
+ }
+
+ return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ }
+ }
+}