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Updated Scripts, removed all the old unique ones for the opening quest.
This commit is contained in:
parent
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commit
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31 changed files with 985 additions and 792 deletions
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@ -1,19 +1,108 @@
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--[[
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TaskBoard
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Operates the Task Board actor located in each of the Adventurers' Guilds.
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Calls from the Noc000 static actor, which also applies to specific guild NPCs involved in that as well.
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Functions: (only including those from Noc000 which apply to the Task Board)
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pETaskBoardAskLimsa()
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Desc: Show guild menu with valid options for Limsa Lominsa.
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Params: None
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Returns: Value dictating which item on the list was selected.
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pETaskBoardAskUldah()
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Desc: Show guild menu with valid options for Ul'dah.
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Params: None
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Returns: Value dictating which item on the list was selected.
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pETaskBoardAskGridania()
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Desc: Show guild menu with valid options for Gridania.
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Params: None
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Returns: Value dictating which item on the list was selected.
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pETaskBoardGuild(guildId)
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Desc: Plays back a message "The following tasks are available:".
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Params: * guildId - Class Id from xtx_text_jobName. EN doesn't make use of it, but JP/DE/FR do. Thanks Koji.
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pETaskBoardOrder(recommendedLvl itemId, hq, amount)
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Desc: Takes the params and tells the player what the guild still needs turned in.
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Params: * recommendedLvl - Recommended level the player be at
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* itemId - Id of the item from xtx_itemName
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* hq - Quality of item (1 = NQ, 2 = +1, 3 = +2 4 = +3)
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* amount - Amount needed (The amount the player needs to turn-in, not the amount guild needs overall)
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--]]
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require ("global")
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local guildItem = {
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-- [guildId] = { (recommendedLvl itemId, hq, amount, 2nd-recommendedLvl 2nd-itemId, 2nd-hq, 2nd-amount) }
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[29] = {1, 4100604, 1, 1, 10, 4030706, 1, 1}, -- Carpenters'
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[30] = {1, 4040004, 1, 1, 10, 4030004, 1, 1}, -- Blacksmiths'
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[31] = {1, 6080009, 1, 1, 10, 8070606, 1, 1}, -- Armorers'
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[32] = {1, 5020007, 1, 1, 10,10004103, 1, 1}, -- Goldsmiths'
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[33] = {1, 4020107, 1, 1, 10, 8031514, 1, 1}, -- Leatherworkers'
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[34] = {1, 8030819, 1, 1, 10, 8030821, 1, 1}, -- Weavers'
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[35] = {1, 3011530, 1,12, 10, 3020527, 1, 4}, -- Alchemists'
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[36] = {1, 3010103, 1, 6, 10, 3011503, 1, 6}, -- Culinarians'
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[39] = {1,10009101, 1,10, 10,10001116, 1,10}, -- Miners'
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[40] = {1,10005403, 1,10, 10,10008106, 1,10}, -- Botanists'
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[41] = {1, 3011106, 1,10, 10, 3011113, 1,10} -- Fishermans'
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}
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local menuToGuild = { -- Get a guild id from a given task board's Return result
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[1] = {0, 30, 31, 36, 41}, -- Limsa
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[2] = {0, 29, 33, 40, 0}, -- Gridania
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[3] = {0, 32, 34, 35, 39} -- Ul'dah
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}
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function init(npc)
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return false, false, 0, 0;
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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questNOC = GetStaticActor("Noc000");
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local questNOC = GetStaticActor("Noc000");
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local npcId = npc:GetActorClassId();
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while (true) do
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local guildId = 0;
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if (npc:GetActorClassId() == 1200193) then
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
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elseif (npc:GetActorClassId() == 1200194) then
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
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else
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
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end
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player:EndEvent();
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end
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if (npcId == 1200193) then -- Limsa
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local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskLimsa");
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if (choice == 1 or choice == nil) then
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break; -- Exited menu
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else
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guildId = menuToGuild[1][choice];
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end
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elseif (npcId == 1200194) then -- Ul'dah
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local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskUldah");
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if (choice == 1 or choice == nil) then
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break; -- Exited menu
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else
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guildId = menuToGuild[3][choice];
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end
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else -- Gridania
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local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskGridania");
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if (choice == 1 or choice == nil) then
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break; -- Exited menu
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else
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guildId = menuToGuild[2][choice];
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end
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end
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if (guildId > 0) then
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardGuild", guildId);
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local gItem = guildItem[guildId]
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardOrder", unpack(gItem, 1, 4));
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callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardOrder", unpack(gItem, 5, 8));
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end
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end
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player:EndEvent();
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end
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@ -1,38 +1,381 @@
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--[[
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PopulacePassiveGLPublisher Script
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PopulacePassiveGLPublisher
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Operates the Local Levequest selection menus.
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Functions:
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askOfferPack() - Show Classes
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askOfferRank() - Show Ranks
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askOfferQuest(player)
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confirmOffer(nil, questId)
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confirmMaxOffer()
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talkOfferWelcome(actor, leveAllowances)
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askOfferPack(player)
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Desc: Show class selection menu.
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Params: * player - The player actor.
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Returns: Value dictating which item on the list was selected (1-8 for class, nil if exited/canceled)
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askOfferRank(player)
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Desc: Show Level selection menu.
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Params: * player - The player actor.
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Returns: Value dictating which item on the list was selected (1 = Lv01, 2 = Lv20, 3 = Lv40, nil if exited/canceled)
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askOfferQuest(player, ?, questId1, questId2, questId3, questId4, questId5, questId6, questId7, questId8)
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Desc: Show Leve quest selection menu with up to 8 questId entries
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Params: * player - The player actor.
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* ? - Unused param. Capture has a 2.
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* questId 1-8 - The local levequests available up to 8 quests.
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Returns: 1 through 8 for an accepted leve in the order sent, -1 for hitting "Return", and Nil for "Cancel"
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confirmOffer(player, questId)
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Desc: Opens prompt asking whether to activate the leve and begin it.
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Params: * player - The player actor.
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* questId - The quest being confirmed.
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Returns: Boolean - True on Yes, false on No or hitting escape.
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confirmMaxOffer(player)
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Desc: Opens ask widget stating you'll be capped on leves after accepting.
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Params: * player - The player actor. Unused.
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Returns: Boolean - True on Accept, false on "Quit" or hitting escape.
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talkOfferWelcome(player, numAllowance)
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Desc: NPC intro dialog as well as stating your available leve allowances.
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Params: * player - The player actor.
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* numAllowance - The number of leve allowances the player still has.
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talkOfferDecide()
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Desc: Makes the NPC say dialog following the acceptance of a leve.
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Params: None
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talkOfferMaxOver()
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selectDiscardGuildleve(player)
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confirmJournal()
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askDiscardGuildleve()
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confirmDiscardGuildleve(nil, questId)
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askRetryRegionalleve(questId, leveAllowances)
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Desc: Makes the NPC say dialog stating the player is carrying too many leves currently.
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Params: None
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finishTalkTurn()
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Desc: Ends the npc actor's turn towards you. Call this at the end of the script or the
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npc will be stuck "facing" the player.
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Params: None
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selectDiscardGuildleve()
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Desc: Opens the Journal widget to select a leve to discard. This is a follow-up to askDiscardGuildleve().
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Params: None
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Returns: Quest Actor
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confirmJournal(questId, difficulty, unused, itemsCompleted, remainingMats, hasMaterials, unused)
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Desc: Opens askJournalDetailWidget displaying current status of the leve.
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Params: * questId - The current quest being confirmed.
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* difficulty - The difficulty of the quest.
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* unused - Unused param.
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* itemsComplete - Sets the number of items crafted.
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* remainingMats - Sets the remaining materials.
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* hasMaterials - If set to 1, shows the progress section.
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* unused - While loaded into widget, it doesn't do anything with this journalType (13).
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Returns: True on "Exchange", Nil on "Return" or hitting Escape key
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askDiscardGuildleve()
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Desc: Opens an ask widget, stating the player cannot accept any more guildleves and if they'd want to return one to make room.
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Params: None
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Returns: Boolean
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confirmDiscardGuildleve(?, questId, guildleveId)
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Desc: Opens an ask widget, confirming the returning of the selected guildleve.
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Params: * ? - Most likely a player actor, but unused.
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* questId - The dialog is "Returning <quest>. Are you certain?". This is the questId being returned.
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* guildleveId - This is mostly unused, Japanese localization has a weird switch to use this. Can be nil.
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Returns: Boolean
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askRetryRegionalleve(questId, numAllowance)
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Desc: Opens an ask widget to re-attempt leve questId while showing leveAllowances. If no is selected, a second widget appears to confirm abandoning it.
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Params: * questId - The questId being retried.
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* numAllowance - The number of leve allowances the player still has.
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Returns: Menu1 - Is 1 if yes is selected, 2 if no. Nil if Escape is hit (resend function in this case?)
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Menu2 - Is 1 if yes is selected (leve abandoned), 2 if no. Nil if Menu1 isn't set to 2
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Notes:
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50141 - You have <num> leve allowances remaining.
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50142 - You have run out of leve allowances. You cannot accept any more levequests at this time.
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50143 - You cannot accept any more levequests at this time.
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Local Leves:
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~~Limsa~~
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CRP: Baderon's New Counter (120007)
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The Mad Fisher (120017)
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Building Bridges (120039)
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High Stakes (120047)
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Training and Trees (120061)
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BSM: Baderon's New Sword (120005)
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Got Ingots (120013)
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Ship Shape (120014)
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A Want of Weapons (120015)
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Skull Valley Delivery (120035)
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Fruit's of a Vintner's Whinings (120043)
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Premiums Paid (120051)
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Training and Trading (120059)
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Waiting on Weapons (120067)
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ARM: Baderon's New Barbuts (120009)
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Seeing Sallets to the See (120019)
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A Step Ahead (120020)
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Mailed Sailors (120021)
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Running Rings (120036)
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Watching the Shore (120044)
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Watching the Knoll (120052)
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Rings Around the Rock (120063)
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Dead Ringers (120068)
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GSM: Baderon's New Bands (120010)
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2 x 2 Eyes (120022)
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Going Brandanas (120041)
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Brand New Brands (120049)
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Staves to Fashion (120064)
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LTW: Baderon's New Shoes (120008)
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The Mad Tanner (120018)
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Under Foot (120040)
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Shoeing the Shore (120048)
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Training and Tanning (120062)
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WVR: Baderon's New Clothes (120006)
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The Mad Hatter (120016)
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Wear and Tear (120038)
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Outfitting the Shore (120046)
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Training and Tailoring (120060)
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ALC: Baderon's New Soles (120011)
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A Sticky Situation (120023)
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Feeding Trainees (120042)
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Suffering Soldiers (120050)
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Training and Eating (120065)
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CUL: Baderon's New Breakfast (120012)
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Tall, Cool One (120024)
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The Captain's Cravings (120025)
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A Feast Fit for an Admiral (120026)
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Supper at the Skull (120037)
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The Last Supper (120045)
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A Meal to Remember (120053)
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Just Desserts (120066)
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A Job Well Done (120069)
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~~Gridania~~
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CRP: A Mother's Carpentry (120203)
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Shields for the Masses (120211)
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Canes for the Citizens (120212)
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High Tension (120213)
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Bowing to Pressure (120223)
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Pole Positioning (120229)
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Driving up the Wall (120237)
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Restocking the Stockade (120245)
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Plinks Aplenty (120247)
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BSM: A Mother's Metallurgy (120201)
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It's All in the File (120209)
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Training in Bentbranch (120221)
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Re-crating the Scene (120231)
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Training in Emerald Moss (120239)
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ARM: A Mother's Foundry (120205)
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Tending to Tendons (120217)
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A Little Rusty (120225)
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Springripple Rising (120233)
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In Sod We Rust (120241)
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GSM: A Mother's Jewelry (120206)
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The Band's Bands (120218)
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Dusting the Knuckles (120226)
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In Arm's Reach (120234)
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Knuckling Down (120242)
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LTW: A Mother's Booties (120204)
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Strapped for Straps (120214)
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Fire and Hide (120215)
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Choke Hold (120216)
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Work of Friction (120224)
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Hungry Like the Wolves (120230)
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Back in the Harness (120238)
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Morbol Measures (120246)
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Harnessing Help (120248)
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WVR: A Mother's Frippery (120202)
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Quelling Bloody Rumors (120210)
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Clearing Bentbranch (120222)
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Clearing Nine Ivies (120232)
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Clearing Emerald Moss (120240)
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ALC: A Mother's Delicacies (120207)
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Mixing It Up (120219)
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Keeping It Green (120227)
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Arboreal Alchemy (120235)
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Growing Strains (120243)
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CUL: A Mother's Muselix (120208)
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Better Baker's Bounty (120220)
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On a Full Belly (120228)
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A Well-Deserved Dinner (120236)
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Seafood Smorgasbord (120244)
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~~Uldah~~
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CRP: Momodi's Sturdy Supports (120403)
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The Walk of Death (120413)
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Pointed Ambitions (120425)
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Off With Their Heads (120435)
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Act of Pure Weevil (120443)
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BSM: Momodi's Dancing Daggers (120401)
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Pointy Props (120409)
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Hammering the Point (120423)
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Molten Metal (120434)
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Looking to Horizon (120442)
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ARM: Momodi's Sturdy Suits (120405)
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Battered and Bent (120415)
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Arming the Unarmed (120427)
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Provisioning Drybone (120437)
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Buckling Under (120445)
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GSM: Momodi's Radiant Rings (120406)
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A Scarcity of Scepters (120416)
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Pleasure and Pain (120417)
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In the Sultana's Wake (120418)
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A Shining Example (120428)
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A Drybone Induction (120432)
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A Horizon Promotion (120440)
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A Bluefog Induction (120448)
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A Broken Water Promotion (120451)
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LTW: Momodi's Sashed Shoes (120404)
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Showing Some Leg (120414)
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World-weary Souls (120426)
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Camp Drybone Cares (120436)
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I Would Walk 500 Malms (120444)
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WVR: Momodi's Budget Breeches (120402)
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Just for Kecks (120410)
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Pants Make the Man (120411)
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Holes in Their Defense (120412)
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Hanging by a Thread (120424)
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Exposed to the Elements (120433)
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Busier Than the Blades (120441)
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A Spot in the Shade (120449)
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Fire on the Water (120452)
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ALC: Momodi's Condiment Conundrum (120407)
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Exports of Import (120419)
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Fertile Lies (120420)
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A Blind Fool (120421)
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Saint Allene's Fire (120429)
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Treating Steel (120431)
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Blue in the Eye (120439)
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Preserving the Region (120447)
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Provisioning Broken Water (120450)
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CUL: Momodi's Breakfast Bread (120408)
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Finger Food (120422)
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Irrational Behavior (120430)
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Tender Victuals (120438)
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Some Like It Wet (120446)
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--]]
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require ("global")
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local limsaLocalLeves = {
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{120007, 120017, 120039, 120047, 120061}, --CRP
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{120005, 120013, 120014, 120015, 120035, 120043, 120051, 120059, 120067}, --BSM
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{120009, 120019, 120020, 120021, 120036, 120044, 120052, 120063, 120068}, --ARM
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{120010, 120022, 120041, 120049, 120064}, --GSM
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{120008, 120018, 120040, 120048, 120062}, --LTW
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{120006, 120016, 120038, 120046, 120060}, --WVR
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{120011, 120023, 120042, 120050, 120065}, --ALC
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{120012, 120024, 120025, 120026, 120037, 120045, 120053, 120066, 120069} --CUL
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};
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local gridaniaLocalLeves = {
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{120203, 120211, 120212, 120213, 120223, 120229, 120237, 120245, 120247}, --CRP
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{120201, 120209, 120221, 120231, 120239}, --BSM
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{120205, 120217, 120225, 120233, 120241}, --ARM
|
||||
{120206, 120218, 120226, 120234, 120242}, --GSM
|
||||
{120204, 120214, 120215, 120216, 120224, 120230, 120238, 120246, 120248}, --LTW
|
||||
{120202, 120210, 120222, 120232, 120240}, --WVR
|
||||
{120207, 120219, 120227, 120235, 120243}, --ALC
|
||||
{120208, 120220, 120228, 120236, 120244} --CUL
|
||||
};
|
||||
|
||||
local uldahLocalLeves = {
|
||||
{120403, 120413, 120425, 120435, 120443}, --CRP
|
||||
{120401, 120409, 120423, 120434, 120442}, --BSM
|
||||
{120405, 120415, 120427, 120437, 120445}, --ARM
|
||||
{120406, 120416, 120417, 120418, 120428, 120432, 120440, 120448, 120451}, --GSM
|
||||
{120404, 120414, 120426, 120436, 120444}, --LTW
|
||||
{120402, 120410, 120411, 120412, 120424, 120433, 120441, 120449, 120452}, --WVR
|
||||
{120407, 120419, 120420, 120421, 120429, 120431, 120439, 120447, 120450}, --ALC
|
||||
{120408, 120422, 120430, 120438, 120446} --CUL
|
||||
};
|
||||
|
||||
function init(npc)
|
||||
return false, false, 0, 0;
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
callClientFunction(player, "talkOfferWelcome", player, 1);
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
local leveAllowances = 16;
|
||||
local quest = 120438;
|
||||
|
||||
callClientFunction(player, "confirmJournal", quest, 1);
|
||||
callClientFunction(player, "confirmJournal", quest, 2);
|
||||
callClientFunction(player, "confirmJournal", quest, 3);
|
||||
callClientFunction(player, "confirmJournal", quest, 4);
|
||||
--[[callClientFunction(player, "talkOfferWelcome", player, leveAllowances);
|
||||
|
||||
while (true) do
|
||||
-- Class Menu
|
||||
local classChoice = callClientFunction(player, "askOfferPack");
|
||||
|
||||
if (classChoice != nil) then
|
||||
while (true) do
|
||||
-- Level Difficulty Menu
|
||||
local levelChoice = callClientFunction(player, "askOfferRank");
|
||||
|
||||
if levelChoice != nil then
|
||||
if levelChoice == 1 then
|
||||
local levequest = callClientFunction(player, "askOfferQuest", player, 1, 120438, 120025);
|
||||
if (levequest != nil and levequest > 0) then
|
||||
player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve));
|
||||
player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances);
|
||||
end
|
||||
|
||||
elseif levelChoice == 2 then
|
||||
pickedLeve = callClientFunction(player, "askOfferQuest", player, 1, 120026, 120027);
|
||||
if (pickedLeve != nil) or (pickedLeve != -1) then
|
||||
player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve));
|
||||
player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances);
|
||||
end
|
||||
|
||||
elseif levelChoice == 3 then
|
||||
pickedLeve = callClientFunction(player, "askOfferQuest", player, 1, 120028, 120029);
|
||||
if (pickedLeve != nil) or (pickedLeve != -1) then
|
||||
player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve));
|
||||
player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances)
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
break;
|
||||
end
|
||||
end]]--
|
||||
|
||||
callClientFunction(player, "finishTalkTurn");
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
|
||||
--callClientFunction(player, "askOfferQuest", player, 1000);
|
||||
function getAvailableLeves(class, rank)
|
||||
|
||||
end
|
|
@ -1,13 +1,87 @@
|
|||
require("global");
|
||||
|
||||
--[[
|
||||
|
||||
Populace Standard Script
|
||||
|
||||
Functions:
|
||||
|
||||
eventSwitch(questId1, questId2, questId3, questId4, currentPage, maxPages, titleId) - Shows a dialog box with which quest to trigger
|
||||
when more than one quest is active for this npc.
|
||||
|
||||
Notes:
|
||||
|
||||
This scripts fires for all normal standard ENpcs in the world. Because of how the FFXIV dialog system works, everything is technically
|
||||
a quest; including the DefaultTalk responses. This script checks both static default quests and any relevant ones for that actor class
|
||||
id. If only one exists; it is automatically triggered otherwise a dialog box will appear for the player to choose what quest to do.
|
||||
|
||||
--]]
|
||||
|
||||
function init(npc)
|
||||
return false, false, 0, 0;
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()));
|
||||
player:EndEvent();
|
||||
function onEventStarted(player, npc, eventType, eventName)
|
||||
local defaultTalk = player:GetDefaultTalkQuest(npc);
|
||||
local tutorialTalk = player:GetTutorialQuest(npc);
|
||||
local activeQuests = player:GetQuestsForNpc(npc);
|
||||
local possibleQuests = {};
|
||||
|
||||
-- Create the switch table for this npc
|
||||
if (defaultTalk ~= nil and eventType == EVENT_TALK) then
|
||||
table.insert(possibleQuests, defaultTalk);
|
||||
end
|
||||
if (tutorialTalk ~= nil and eventType == EVENT_TALK) then
|
||||
table.insert(possibleQuests, tutorialTalk);
|
||||
end
|
||||
if (activeQuests ~= nil) then
|
||||
table.insert(possibleQuests, unpack(activeQuests));
|
||||
end
|
||||
|
||||
-- Either let the player choose the quest or start it if it's the only one.
|
||||
local chosenQuest = nil;
|
||||
if (#possibleQuests > 1) then
|
||||
local currentPage = 0;
|
||||
local numPages = math.floor((#possibleQuests-1)/4) + 1;
|
||||
|
||||
while (true) do
|
||||
local page, index = callClientFunction(player, "switchEvent", possibleQuests[currentPage * 4 + 1], possibleQuests[currentPage * 4 + 2], possibleQuests[currentPage * 4 + 3], possibleQuests[currentPage * 4 + 4], currentPage + 1, numPages, 0x3F1);
|
||||
|
||||
if (page == 0) then
|
||||
chosenQuest = possibleQuests[(currentPage * 4) + index];
|
||||
break;
|
||||
elseif (page > 0) then
|
||||
currentPage = page - 1;
|
||||
else
|
||||
player:EndEvent();
|
||||
return;
|
||||
end
|
||||
end
|
||||
elseif (#possibleQuests == 1) then
|
||||
chosenQuest = possibleQuests[1];
|
||||
end
|
||||
|
||||
-- Run the quest event or tell the devs it's missing.
|
||||
if (chosenQuest ~= nil) then
|
||||
doQuestEvent(player, npc, chosenQuest, eventType, eventName);
|
||||
else
|
||||
local msg = string.format("ERROR: This PopulaceStandard actor has no defaultTalk or quest set. \nActor Class Id: %s\nEvent Name: %s", tostring(npc:GetActorClassId()), eventName);
|
||||
printf(msg);
|
||||
player:SendMessage(0x20, "", msg);
|
||||
player:EndEvent();
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, blah, menuSelect)
|
||||
player:EndEvent();
|
||||
function doQuestEvent(player, npc, quest, eventType, eventName)
|
||||
if (eventType == 0) then
|
||||
quest:OnCommand(player, npc, eventName);
|
||||
elseif (eventType == 1) then
|
||||
quest:OnTalk(player, npc);
|
||||
elseif (eventType == 2) then
|
||||
quest:OnPush(player, npc, eventName);
|
||||
elseif (eventType == 3) then
|
||||
quest:OnEmote(player, npc, eventName);
|
||||
elseif (eventType == 5) then
|
||||
quest:OnNotice(player, npc, eventName);
|
||||
end
|
||||
end
|
|
@ -11,47 +11,36 @@ loadTextData()
|
|||
Params: None
|
||||
|
||||
start(facility, requestsMode, material1, material2, material3, material4, material5, material6, material7, material8)
|
||||
Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
|
||||
for local leve "requested items" mode.
|
||||
Params: * facility/widgetMode - The current facility id buff the player may have. After opening a recipe tab, start() has to be called with this
|
||||
set to -1. After the player chooses a recipe, start() has to be called with this set to -2.
|
||||
* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
|
||||
* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
|
||||
Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
|
||||
for local leve "requested items" mode.
|
||||
Params: * facility - The current facility id buff the player may have.
|
||||
* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
|
||||
* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
|
||||
|
||||
closeCraftStartWidget()
|
||||
Desc: Closes the Craft Start widget.
|
||||
Params: None
|
||||
|
||||
selectRcp(item1, item2, item3, item4, item5, item6, item7, item8)
|
||||
Desc: Opens a recipe selection window. If one recipe is provided, automatically selects that recipe.
|
||||
Params: * itemId1-8 - The itemIDs to show in the list. If only one provided, select it.
|
||||
selectRcp(itemId)
|
||||
Desc: Selects the recipe to be crafted. May be a legacy function but still required to properly initialize the UI. Requires start() to have
|
||||
been called.
|
||||
Params: * itemId - The itemID of the item to be crafted.
|
||||
|
||||
confirmRcp(craftedItem, quantity, crystalItem1, crystalQuantity1, crystalQuantity1, crystalItem2, crystalQuantity2, recommendedSkill, recommendedFacility)
|
||||
Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
|
||||
Params: * craftedItem - The itemID of the item to be crafted.
|
||||
* quantity - Quantity of crafted items.
|
||||
* crystalItem1 - The first required crystal itemID for crafting.
|
||||
* crystalQuantity1 - Quantity of the first crystal.
|
||||
* crystalItem2 - The second required crystal itemID for crafting.
|
||||
* crystalQuantity2 - Quantity of the second crystal.
|
||||
* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
|
||||
* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
|
||||
Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
|
||||
Params: * craftedItem - The itemID of the item to be crafted.
|
||||
* quantity - Quantity of crafted items.
|
||||
* crystalItem1 - The first required crystal itemID for crafting.
|
||||
* crystalQuantity1 - Quantity of the first crystal.
|
||||
* crystalItem2 - The second required crystal itemID for crafting.
|
||||
* crystalQuantity2 - Quantity of the second crystal.
|
||||
* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
|
||||
* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
|
||||
|
||||
selectCraftQuest()
|
||||
Desc: Opens the journal to select the local leve that the player would like to do.
|
||||
Params: None
|
||||
|
||||
confirmLeve()
|
||||
Desc: Opens the summery page for the local leve.
|
||||
Params: * localLeveID -
|
||||
* craftedItem -
|
||||
* ?
|
||||
* ?
|
||||
* itemsCompleted -
|
||||
* remainingMaterials -
|
||||
* ?
|
||||
* ?
|
||||
|
||||
askContinueLocalLeve(localLeveID, craftedItem, itemsCompleted, craftTotal, attempts)
|
||||
Desc: Opens the dialog to continue crafting for a local leve after an item was completed.
|
||||
Params: * localLeveID - The id of the current leve in progress.
|
||||
|
@ -79,7 +68,7 @@ craftCommandUI(classID, hasWait, command1, command2, command3, command4, command
|
|||
* command1-5 - Five possible crafting commands (crafting skills).
|
||||
|
||||
craftTuningUI(command1, command2, command3, command4, command5, command6, command7, command8)
|
||||
Desc: Displays only the provided commands for the "Double Down" phase that happens after crafting.
|
||||
Desc: Displays a full list of commands for the legacy "Tuning" phase that happens after crafting. Deprecated in 1.23b.
|
||||
Params: * command1-8 - The list of commands available.
|
||||
|
||||
updateInfo(progress, durability, quality, tuningItem, tuningItemQuality, tuningItemQuantity, hqChance)
|
||||
|
@ -100,6 +89,17 @@ cfmQst()
|
|||
Desc: Quest confirmation window for when starting a crafting quest from the journal.
|
||||
Params:
|
||||
|
||||
confirmLeve()
|
||||
Desc: Opens the summery page for the local leve.
|
||||
Params: * localLeveID - The quest id of the leve you are confirming.
|
||||
* difficulty - Changes the objective.
|
||||
* craftedItem? -
|
||||
* ? -
|
||||
* numSuccess - The number of successful crafts you did.
|
||||
* remainingMaterials - The number of materials you have left.
|
||||
* hasMaterials - Shows the in-progress panel of successes and attempts left.
|
||||
* ? -
|
||||
|
||||
startRepair(craftMode, item, quality, durability, hasMateria, spiritbind)
|
||||
Desc: Opens the repair item widget.
|
||||
Params: * craftMode - Either 0 or 1. Anything else crashes.
|
||||
|
@ -133,214 +133,289 @@ Class ID + Starting skill
|
|||
35 ALC = 22586
|
||||
36 CUL = 22592
|
||||
|
||||
Leve objectives/rewards are in passiveGL_craft.
|
||||
|
||||
* Index 1:
|
||||
* Index 2: Recommended Class
|
||||
* Index 3: Issuing Authority
|
||||
* Index 7: Levequest Location
|
||||
* Index 8: Deliver Display Name
|
||||
* Starts at index 14. Four sections for the four difficulties.
|
||||
* Required Item, Amount, ?, Recommended Level, , Reward Item, Reward Amount, |
|
||||
|
||||
--]]
|
||||
|
||||
require ("global")
|
||||
|
||||
|
||||
skillAnim = {
|
||||
local skillAnim = {
|
||||
[22553] = 0x10002000;
|
||||
[22554] = 0x10001000;
|
||||
[22555] = 0x10003000;
|
||||
[29531] = 0x10009002;
|
||||
}
|
||||
|
||||
|
||||
materialSlots = {0,0,0,0,0,0,0,0}; -- The 8 slots
|
||||
recentRecipe = {10008205, 4030706, 4070009} -- Recent Recipe list
|
||||
awardedRecipe = {7020105, 7030011} -- Awarded Recipe list
|
||||
|
||||
materialRecipe = { -- Always 8 params because we can't have any nils here for "start" command
|
||||
[6071007] = {4070402, 4070309,0,0,0,0,0,0},
|
||||
[10008205] = {10008005,10008005,0,0,0,0,0,0},
|
||||
[10009617] = {4040009, 4040010, 4040011,0,0,0,0,0},
|
||||
[4070009] = {4070006, 10005401, 10008203,0,0,0,0,0},
|
||||
[4070010] = {10008204,10008106,10005302,0,0,0,0,0}
|
||||
}
|
||||
|
||||
materialQuest = { -- What a quest or leve will preload slots with, in addition to any extras the player does manual
|
||||
[0] = {0,0,0,0,0,0,0,0},
|
||||
[1] = {0,0,0,0,0,0,0,0},
|
||||
[110442] = {11000075, 11000074, 0, 0, 0, 0, 0, 0}
|
||||
}
|
||||
|
||||
local craftStartWidgetOpen = false;
|
||||
|
||||
function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
|
||||
|
||||
MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
|
||||
MENU_RECIPE, MENU_AWARDED, MENU_RECIPE_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
|
||||
local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
|
||||
local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
|
||||
|
||||
debugMessage = false;
|
||||
local debugMessage = true;
|
||||
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
detailWindow = true;
|
||||
isRequested = false; -- False = The default state. True = User picked a quest recipe/local leve
|
||||
facilityId = 0;
|
||||
chosenQuest = 0; -- Use this to store any chosen recipe/local leve
|
||||
recipeDetail = 0;
|
||||
detailWindowState = 0;
|
||||
|
||||
craftJudge = GetStaticActor("CraftJudge");
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
|
||||
|
||||
chosenOperation = -1;
|
||||
|
||||
local isRecipeRecentSent = false;
|
||||
local isRecipeAwardSent = false;
|
||||
|
||||
local craftJudge = GetStaticActor("CraftJudge");
|
||||
local recipeResolver = GetRecipeResolver();
|
||||
|
||||
while chosenOperation ~= 0 do
|
||||
|
||||
player:ChangeState(30);
|
||||
|
||||
if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: "..tostring(chosenOperation).." Recipe : "..tostring(recipeMode).." Quest : "..chosenQuest); end
|
||||
|
||||
|
||||
if materialQuest[chosenQuest] then
|
||||
if debugMessage then player:SendMessage(0x20, "", "Key is valid: "..chosenQuest); end
|
||||
materialSlots = materialQuest[chosenQuest];
|
||||
else
|
||||
if debugMessage then player:SendMessage(0x20, "", "Key is not valid: "..chosenQuest); end
|
||||
end
|
||||
local operationResult;
|
||||
local operationMode = -1;
|
||||
local recipeMode = -1;
|
||||
local chosenMaterials;
|
||||
|
||||
local facilityId = 0;
|
||||
local isRequestedItemsMode = false; -- False = The default state. True = User picked a quest recipe/local leve
|
||||
local recentRecipes;
|
||||
local awardedRecipes;
|
||||
|
||||
local currentCraftQuest = nil; -- Use this to store any chosen craft quest
|
||||
local currentCraftQuestGuildleve = nil; -- Use this to store any chosen local leve
|
||||
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
|
||||
|
||||
|
||||
if isRecipeRecentSent == false then -- If Recipe button not hit, aka default state.
|
||||
chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityId, isRequested, unpack(materialSlots)); -- Initial window
|
||||
player:ChangeState(30);
|
||||
|
||||
while operationMode ~= 0 do
|
||||
-- Figure out the prepped materials.
|
||||
local prepedMaterials = {0,0,0,0,0,0,0,0};
|
||||
-- Quest requested mode materials
|
||||
if (isRequestedItemsMode == true) then
|
||||
prepedMaterials = recipeResolver.RecipeToMatIdTable(currentCraftQuestGuildleve.getRecipe());
|
||||
-- Recent Recipes/Awarded recipes materials
|
||||
elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
|
||||
if (operationMode == MENU_RECENT) then
|
||||
prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]);
|
||||
else
|
||||
prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]);
|
||||
end
|
||||
end
|
||||
|
||||
-- Set this param correctly
|
||||
local facilityIdParam = facilityId;
|
||||
if ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
|
||||
facilityIdParam = -2;
|
||||
elseif (craftStartWidgetOpen == true) then
|
||||
craftStartWidgetOpen = true;
|
||||
facilityIdParam = -1;
|
||||
end
|
||||
|
||||
-- Run start and grab the result operation/recipeMode/prepped
|
||||
operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityIdParam, isRequestedItemsMode, unpack(prepedMaterials))};
|
||||
operationMode = operationResult[1];
|
||||
recipeMode = operationResult[2];
|
||||
|
||||
if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end
|
||||
|
||||
-- Operation
|
||||
if operationMode == MENU_CANCEL then
|
||||
closeCraftStartWidget(player, craftJudge, commandactor);
|
||||
elseif (operationMode == MENU_MAINHAND or operationMode == MENU_OFFHAND) then
|
||||
-- Recipe choosing loop
|
||||
while (true) do
|
||||
-- Figure out the number of preloaded mats
|
||||
local materials = {};
|
||||
|
||||
-- Handle the possible args returned: Either 0 player items, 1 player item, 2+ palyer items. The rest is always the remaining prepped items.
|
||||
if (type(operationResult[3]) == "number") then
|
||||
materials = {unpack(operationResult, 3)};
|
||||
elseif (type(operationResult[3]) ~= "number") then
|
||||
for i=1,8 do
|
||||
if (i - 1 < operationResult[3].numItems) then
|
||||
materials[i] = player:GetItemPackage(operationResult[3].itemPackages[i-1]):GetItemAtSlot(operationResult[3].itemSlots[i-1]).itemId;
|
||||
player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
|
||||
else
|
||||
materials[i] = operationResult[3 + (i - operationResult[3].numItems)];
|
||||
player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Choosing a recipe from the given materials
|
||||
local recipes = recipeResolver.GetRecipeFromMats(unpack(materials));
|
||||
local itemIds = recipeResolver.RecipesToItemIdTable(recipes);
|
||||
|
||||
-- No recipes found
|
||||
if (#itemIds == 0) then
|
||||
player:SendGameMessage(GetWorldMaster(), 40201, 0x20); -- You cannot synthesize with those materials.
|
||||
break;
|
||||
end
|
||||
|
||||
local chosenRecipeIndex = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds));
|
||||
|
||||
-- Hit back on recipe list
|
||||
if (chosenRecipeIndex <= 0) then break end;
|
||||
|
||||
chosenRecipe = recipes[chosenRecipeIndex-1];
|
||||
|
||||
if (chosenRecipe ~= nil) then
|
||||
-- Player confirms recipe
|
||||
local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
|
||||
chosenRecipe.resultItemID,
|
||||
chosenRecipe.resultQuantity,
|
||||
chosenRecipe.crystalId1,
|
||||
chosenRecipe.crystalQuantity1,
|
||||
chosenRecipe.crystalId2,
|
||||
chosenRecipe.crystalQuantity2,
|
||||
0,
|
||||
0);
|
||||
|
||||
elseif isRecipeRecentSent == true and recipeMode == 0 then -- If recipe window/award tab was hit
|
||||
chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -1, isRequested, unpack(materialSlots)); -- Keep window going
|
||||
|
||||
elseif isRecipeRecentSent == true and recipeMode > 0 then -- If recipe item picked
|
||||
if recipeDetail then
|
||||
chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequested, unpack(recipeDetail)); -- Item mat(s) for picked item.
|
||||
else
|
||||
chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequested, 10009617,0,0,0,0,0,0,0); -- Show dummy info for unfilled item
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if chosenOperation == MENU_CANCEL then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
|
||||
|
||||
elseif (chosenOperation == MENU_MAINHAND or chosenOperation == MENU_OFFHAND) then
|
||||
|
||||
if isRequested == true then
|
||||
recipeResult = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, 10009617);
|
||||
else
|
||||
recipeResult = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, 10009617,6071007,5030112,5030007,10009617,6071007,5030112,5030007);
|
||||
end
|
||||
|
||||
if recipeResult == 0 then -- Closed/Return hit.
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
currentlyCrafting = -1;
|
||||
|
||||
elseif (recipeResult >= 1 or recipeResult <= 8) then
|
||||
--item yld, xstal1, qty, xstal2, qty
|
||||
recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor, 10009617, 1, 0xF4247, 1, 0xf4245, 1, 0, 0);
|
||||
|
||||
if recipeConfirmed then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
currentlyCrafting = startCrafting(player, chosenOperation, isRequested, 80, 100, 50);
|
||||
end
|
||||
end
|
||||
|
||||
elseif chosenOperation == MENU_REQUEST then -- Conditional button label based on isRequested
|
||||
if isRequested == false then -- "Request Items" hit, close Start and open up the Quest select
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
if recipeConfirmed then
|
||||
closeCraftStartWidget(player, craftJudge, commandactor);
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
|
||||
-- CRAFTING STARTED
|
||||
currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);
|
||||
|
||||
--Once crafting is over, return to the original non-quest state.
|
||||
isRequestedItemsMode = false;
|
||||
currentCraftQuestGuildleve = nil;
|
||||
currentCraftQuest = nil;
|
||||
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
-- End of Recipe choosing loops
|
||||
elseif operationMode == MENU_REQUEST then -- Conditional button label based on isRequestedItemsMode
|
||||
closeCraftStartWidget(player, craftJudge, commandactor);
|
||||
|
||||
if isRequestedItemsMode == false then -- "Request Items" hit, close Start and open up the Quest select
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
|
||||
local questConfirmed, returnedQuest = GetCraftQuest(player, craftjudge, commandactor);
|
||||
chosenQuest = tonumber(returnedQuest);
|
||||
|
||||
if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Chosen Quest: "..tostring(chosenQuest)); end
|
||||
|
||||
if questConfirmed then
|
||||
isRequested = true;
|
||||
end
|
||||
|
||||
|
||||
elseif isRequested == true then -- "Normal Synthesis" button hit
|
||||
isRequested = false;
|
||||
chosenQuest = 0;
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
|
||||
end
|
||||
|
||||
elseif chosenOperation == MENU_RECIPE then -- "Recipes" button hit
|
||||
local quest = getCraftQuest(player, craftJudge, commandactor);
|
||||
if (quest ~= nil) then
|
||||
isRequestedItemsMode = true;
|
||||
if (quest.isCraftPassiveGuildleve()) then
|
||||
currentCraftQuestGuildleve = quest;
|
||||
else
|
||||
currentCraftQuest = quest;
|
||||
end
|
||||
end
|
||||
elseif isRequestedItemsMode == true then -- "Normal Synthesis" button hit
|
||||
isRequestedItemsMode = false;
|
||||
currentCraftQuestGuildleve = nil;
|
||||
currentCraftQuest = nil;
|
||||
end
|
||||
elseif operationMode == MENU_RECENT then -- "Recipes" button hit
|
||||
if isRecipeRecentSent == false then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(recentRecipe)); -- Load up recipe list
|
||||
recentRecipes = player.GetRecentRecipes();
|
||||
local itemIds = recipeResolver.RecipesToItemIdTable(recentRecipes);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up recipe list
|
||||
isRecipeRecentSent = true;
|
||||
end
|
||||
|
||||
recipeDetail = materialRecipe[recentRecipe[recipeMode]];
|
||||
|
||||
elseif chosenOperation == MENU_AWARDED then -- "Awarded Recipes" tab hit
|
||||
elseif operationMode == MENU_AWARDED then -- "Awarded Recipes" tab hit
|
||||
if isRecipeAwardSent == false then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(awardedRecipe)); -- Load up Award list
|
||||
awardedRecipes = player.GetAwardedRecipes();
|
||||
local itemIds = recipeResolver.RecipesToItemIdTable(awardedRecipes);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up Award list
|
||||
isRecipeAwardSent = true;
|
||||
end
|
||||
|
||||
recipeDetail = materialRecipe[awardedRecipe[recipeMode]];
|
||||
|
||||
elseif (chosenOperation == MENU_RECIPE_DETAILED or chosenOperation == MENU_AWARDED_DETAILED) and recipeMode > 0 then -- Pop-up for an item's stats/craft mats
|
||||
detailWindowState = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor, 10009617, 1, 0xF4247, 1, 0xf4245, 1, 0, 0);
|
||||
|
||||
elseif ((operationMode == MENU_RECENT_DETAILED or operationMode == MENU_AWARDED_DETAILED) and recipeMode > 0) then -- Pop-up for an item's stats/craft mats on a recent recipe
|
||||
local chosenRecipe = operationMode == MENU_RECENT_DETAILED and recentRecipes[recipeMode-1] or recentRecipes[awardedMode-1];
|
||||
local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
|
||||
chosenRecipe.resultItemID,
|
||||
chosenRecipe.resultQuantity,
|
||||
chosenRecipe.crystalId1,
|
||||
chosenRecipe.crystalQuantity1,
|
||||
chosenRecipe.crystalId2,
|
||||
chosenRecipe.crystalQuantity2,
|
||||
0,
|
||||
0);
|
||||
|
||||
-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table".
|
||||
if (recipeConfirmed) then
|
||||
closeCraftStartWidget(player, craftJudge, commandactor);
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, isRequestedItemsMode, 80, 100, 50);
|
||||
end
|
||||
else
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
player:ChangeMusic(7); -- Need way to reset music back to the zone's default
|
||||
player:ChangeState(0);
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
player:ResetMusic();
|
||||
player:ChangeState(0);
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Handles the menus to pick a crafter quest or local leve quest that run separate widgets from the Start command.
|
||||
-- Returns whether a quest was selected, and what id the quest is.
|
||||
function GetCraftQuest(player, craftjudge, commandactor);
|
||||
function getCraftQuest(player, craftJudge, commandactor);
|
||||
local questId = nil;
|
||||
|
||||
while (true) do
|
||||
local questCommandId = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
|
||||
|
||||
if questCommandId then
|
||||
questId = questCommandId - 0xA0F00000;
|
||||
|
||||
-- Craft Quest Chosen
|
||||
if isCraftQuest(questId) then
|
||||
local quest = player.GetQuest(questId);
|
||||
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, quest.getQuestId(), 20, 1, 1, 1, 0, 0, "<Path Companion>");
|
||||
if confirm == true then
|
||||
player:SendGameMessage(craftJudge, 21, 0x20);
|
||||
return quest;
|
||||
end
|
||||
-- PassiveGL Quest Chosen
|
||||
elseif isLocalLeve(questId) then
|
||||
local difficulty = 0;
|
||||
local hasMaterials = 1;
|
||||
|
||||
local quest = player:getQuestGuildleve(questId);
|
||||
|
||||
if (quest ~= nil) then
|
||||
-- Did they pickup the materials?
|
||||
if (quest:hasMaterials() == false) then
|
||||
player:SendGameMessage(GetWorldMaster(), 40210, 0x20); -- You have not obtained the proper materials from the client.
|
||||
-- Did they use em all up?
|
||||
elseif (quest:getRemainingMaterials() == 0) then
|
||||
player:SendGameMessage(GetWorldMaster(), 40211, 0x20); -- You have used up all of the provided materials.
|
||||
-- Confirm dialog
|
||||
else
|
||||
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor,
|
||||
quest:getQuestId(),
|
||||
quest:getCurrentDifficulty() + 1, -- Lua, 1-indexed
|
||||
0,
|
||||
quest:getCurrentCrafted(),
|
||||
quest:getRemainingMaterials(),
|
||||
quest:hasMaterials() and 1 or 0, -- Fucked up way of doing terneries on Lua
|
||||
0
|
||||
);
|
||||
|
||||
local questOffset = 0xA0F00000;
|
||||
local questId = 0;
|
||||
local requestState = false;
|
||||
local requestedMenuChoice = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
|
||||
|
||||
if requestedMenuChoice then
|
||||
questId = requestedMenuChoice - questOffset;
|
||||
|
||||
if isCraftQuest(questId) then
|
||||
confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, questId, 20, 1, 1, 1, 0, 0, "<Path Companion>");
|
||||
|
||||
if confirm == true then
|
||||
requestState = true;
|
||||
player:SendGameMessage(craftJudge, 21, 0x20);
|
||||
end
|
||||
|
||||
elseif isLocalLeve(questId) then
|
||||
confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor, questId, 0, 8030421, 5, 50, 0, 0);
|
||||
|
||||
if confirm == true then
|
||||
requestState = true;
|
||||
itemSlots = { unpack(materialRecipe[4070010])};
|
||||
end
|
||||
|
||||
elseif isScenarioQuest(questId) == true then
|
||||
-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
|
||||
player:SendGameMessage(GetWorldMaster(), 40209, 0x20);
|
||||
end
|
||||
end
|
||||
|
||||
return requestState, questId;
|
||||
-- Quest confirmed
|
||||
if (confirm == true) then
|
||||
return quest;
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil; -- Shouldn't happen unless db fucked with
|
||||
end
|
||||
-- Scenario Quest Chosen
|
||||
else
|
||||
-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
|
||||
player:SendGameMessage(GetWorldMaster(), 40209, 0x20); -- You cannot undertake that endeavor.
|
||||
end
|
||||
else
|
||||
return nil;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function isScenarioQuest(id)
|
||||
|
||||
if (id >= 110001 and id <= 120026) then
|
||||
return true;
|
||||
else
|
||||
|
@ -359,7 +434,6 @@ end
|
|||
|
||||
|
||||
function isLocalLeve(id)
|
||||
|
||||
if (id >= 120001 and id <= 120452) then
|
||||
return true;
|
||||
else
|
||||
|
@ -367,58 +441,73 @@ function isLocalLeve(id)
|
|||
end
|
||||
end
|
||||
|
||||
function closeCraftStartWidget(player, craftJudge, commandactor)
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
craftStartWidgetOpen = false;
|
||||
end
|
||||
|
||||
-- No real logic in this function. Just smoke and mirrors to 'see' the minigame in action at the minimum level.
|
||||
function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
||||
function startCrafting(player, commandactor, craftJudge, hand, recipe, quest, startDur, startQly, startHQ)
|
||||
|
||||
local worldMaster = GetWorldMaster();
|
||||
local craftProg = 0;
|
||||
local progress = 0;
|
||||
local attempts = 5;
|
||||
local craftedCount = 0;
|
||||
local craftTotal = 2;
|
||||
local itemId = 10009617;
|
||||
|
||||
player:ChangeState(30+hand); -- Craft kneeling w/ appropriate tool out
|
||||
player:ChangeMusic(73);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
|
||||
while true do
|
||||
|
||||
local progDiff = math.random(25,25);
|
||||
while (true) do
|
||||
local progDiff = math.random(30,50);
|
||||
local duraDiff = math.random(1,3);
|
||||
local qltyDiff = math.random(0,2);
|
||||
|
||||
if craftProg >= 100 then
|
||||
|
||||
testChoice2 = callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, 100, 10, 20, 5020111, 69, 70, 75);
|
||||
|
||||
-- From Lodestone: If the HQ odds are 1% or better, players will have the option of selecting either Finish or Double Down.
|
||||
-- By electing to double down, the player takes a chance on creating an HQ item at the risk of losing the completed item if the attempt fails
|
||||
testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 22503, 22504);
|
||||
|
||||
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, itemId, 3, 8); -- "You create <#3 quantity> <#1 item> <#2 quality>."
|
||||
if (progress >= 100) then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftProgressWidget", commandactor);
|
||||
|
||||
if quest then
|
||||
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalLeve", 120001, itemId, craftedCount, craftTotal, attempts);
|
||||
-- Handle local levequest craft success
|
||||
if quest then
|
||||
quest:craftSuccess();
|
||||
|
||||
if (quest:getCurrentCrafted() >= quest:getObjectiveQuantity()) then
|
||||
attentionMessage(player, 40121, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "All items for <QuestId> complete!"
|
||||
else
|
||||
attentionMessage(player, 40119, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "<QuestId> Successfull. (<crafted> of <attempts>)"
|
||||
end
|
||||
|
||||
-- Continue local levequest (should this be in here??)
|
||||
if (quest:getRemainingMaterials() ~= 0) then
|
||||
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalleve", commandactor,
|
||||
quest:getQuestId(),
|
||||
quest:getRecipe().resultItemID,
|
||||
quest:getCurrentCrafted(),
|
||||
quest:getObjectiveQuantity(),
|
||||
quest:getRemainingMaterials()
|
||||
);
|
||||
|
||||
if continueLeve == true then
|
||||
craftProg = 0;
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
else
|
||||
break;
|
||||
end
|
||||
else
|
||||
break;
|
||||
if (continueLeve == 1) then
|
||||
progress = 0;
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
else
|
||||
break;
|
||||
end
|
||||
else
|
||||
break;
|
||||
end
|
||||
-- Normal synth craft success
|
||||
else
|
||||
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, recipe.resultItemID, 1, recipe.resultQuantity); -- "You create <#3 quantity> <#1 item> <#2 quality>."
|
||||
player:getItemPackage(location):addItem(recipe.resultItemID, recipe.resultQuantity, 1);
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
choice = callClientFunction(player, "delegateCommand", craftJudge, "craftCommandUI", commandactor, 29, 2, 29530,29531,29532,29533,29534);
|
||||
--player:SendMessage(0x20, "", "[DEBUG] Command id selected: "..choice);
|
||||
|
||||
|
||||
|
||||
if choice then
|
||||
|
||||
if (choice) then
|
||||
|
||||
if skillAnim[choice] then
|
||||
player:PlayAnimation(skillAnim[choice]);
|
||||
|
@ -428,11 +517,11 @@ function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
|||
|
||||
player:SendGameMessage(worldMaster, 40108, 0x20, choice,2);
|
||||
|
||||
if choice ~= 29531 then
|
||||
craftProg = craftProg + progDiff;
|
||||
if (choice ~= 29531) then
|
||||
progress = progress + progDiff;
|
||||
|
||||
if craftProg >= 100 then
|
||||
craftProg = 100;
|
||||
if (progress >= 100) then
|
||||
progress = 100;
|
||||
end
|
||||
|
||||
startDur = startDur - duraDiff;
|
||||
|
@ -443,12 +532,9 @@ function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
|||
player:SendGameMessage(worldMaster, 40104, 0x20, qltyDiff);
|
||||
end
|
||||
--prg dur qly, ???, ???, ???, HQ
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, craftProg, startDur, startQly, nil, nil, nil, nil, nil);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, progress, startDur, startQly, nil, nil, nil, nil, nil);
|
||||
|
||||
--testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 29501, 24233, 29501,29501, 24223, 29501,12008,12004);
|
||||
end
|
||||
end
|
||||
|
||||
return -1;
|
||||
end
|
||||
|
||||
|
||||
end
|
|
@ -62,41 +62,38 @@ rangeInputWidget()
|
|||
* goodMin
|
||||
* goodMax
|
||||
* bool
|
||||
|
||||
|
||||
Notes:
|
||||
* Aim = Where on the aim gauge the player chose.
|
||||
* Remainder = How many attempts you get on the section portion of the minigame
|
||||
* Sweetspot = Where you hit on the second portion of the minigame
|
||||
|
||||
--]]
|
||||
|
||||
minerAnim = {0x14001000, 0x14002000, 0x14003000};
|
||||
|
||||
--[[ Mooglebox - Aim
|
||||
+5 +4 +3 +2 +1 0 -1 -2 -3 -4 -5
|
||||
0 10 20 30 40 50 60 70 80 90 100
|
||||
--[[Mooglebox - Aim
|
||||
+5 = 0
|
||||
+4 = 10
|
||||
+3 = 20
|
||||
+2 = 30
|
||||
+1 = 40
|
||||
0 = 50
|
||||
-1 = 60
|
||||
-2 = 70
|
||||
-3 = 80
|
||||
-4 = 90
|
||||
-5 = 100
|
||||
|
||||
Sweetspots 1=10 2=30 3=70 4=100 for Mining
|
||||
Remainder A=40 B=60 C=70 D=80
|
||||
remainder A=40 B=60 C=70 D=80
|
||||
--]]
|
||||
|
||||
|
||||
harvestNodeContainer = { -- nodeGrade, harvestAttempts, #ofItemsBecauseICantIntoIpairs, Item1, Item2, etc
|
||||
[1001] = {2, 2, 3, 1, 2, 3},
|
||||
[1002] = {2, 4, 5, 3005, 3003, 3002, 3001, 3004}
|
||||
nodeContainer = { -- harvestAttempts, #ofItemsBecauseLuaIsShitAtTableLength, Item1, Item2, etc
|
||||
[1] = {4, 3, 1, 2, 3}
|
||||
}
|
||||
|
||||
harvestNodeItems = {
|
||||
nodeItems = {
|
||||
--itemId, remainder, aim, sweetspot, max yield
|
||||
[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
|
||||
[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
|
||||
[3] = {10001006, 80, 20, 30, 3}, -- Copper Ore
|
||||
[3001] = {10001003, 80, 50, 30, 3},
|
||||
[3002] = {10001006, 70, 70, 10, 4},
|
||||
[3003] = {10001005, 80, 90, 70, 1},
|
||||
[3004] = {10009104, 40, 10, 100, 2},
|
||||
[3005] = {10001007, 40, 0, 30, 1}
|
||||
|
||||
[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
|
||||
[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
|
||||
[3] = {10001006, 80, 20, 30, 3} -- Copper Ore
|
||||
}
|
||||
|
||||
|
||||
|
@ -106,23 +103,18 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
debugMsg = false;
|
||||
|
||||
powerCurrent = 0;
|
||||
powerLast = 0;
|
||||
powerRange = 10; -- 'Feels' look a good amount compared to vids/ARR's minigame.
|
||||
|
||||
showTutorial = 0;
|
||||
|
||||
commandMine = 22002;
|
||||
commandLog = 22003;
|
||||
commandFish = 22004;
|
||||
remainderA, remainderB, remainderC, remainderD = 40, 60, 70, 80;
|
||||
|
||||
harvestNodeId = 1001; -- What the server should send eventually
|
||||
harvestNode = BuildHarvestNode(player, harvestNodeId); -- [1-11] = {itemId, remainder, sweetspot, maxYield}
|
||||
harvestGrade = harvestNodeContainer[harvestNodeId][1] or 0;
|
||||
harvestAttempts = harvestNodeContainer[harvestNodeId][2] or 0;
|
||||
nodeRemainder = 0;
|
||||
|
||||
|
||||
|
||||
currentPower = 0;
|
||||
nodeGrade = 3;
|
||||
showTutorial = 0;
|
||||
harvestAttempts = 2;
|
||||
nodeRemainder = remainderC;
|
||||
item = 10001006;
|
||||
|
||||
harvestType = commandMine;
|
||||
|
||||
|
@ -134,12 +126,12 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
player:ChangeState(50);
|
||||
|
||||
|
||||
|
||||
|
||||
if harvestType == commandMine then
|
||||
player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, harvestGrade);
|
||||
player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, nodeGrade);
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, harvestGrade);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, nodeGrade);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
|
@ -147,42 +139,22 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
while harvestAttempts > 0 do
|
||||
|
||||
-- "Aim", 0 = Top of bar, 100 = Bottom.
|
||||
menuResult, sliderPhase, unk3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
|
||||
if debugMsg then player:SendMessage(0x20, "", "menuResult: "..tostring(menuResult).." sliderPhase: "..tostring(sliderPhase).." Unk: "..tostring(unk3)); end
|
||||
-- "Aim", 0 = Top of bar, 100 = Bottom. Mooglebox conversion is +5 = 0, 0 = 50, -5 = 100
|
||||
menuResult, sliderPhase, ret3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(menuResult).." unk: "..tostring(sliderPhase).." unk: "..tostring(ret3)); end
|
||||
|
||||
if menuResult == 22701 then -- Begin.
|
||||
|
||||
local aimSlot = (sliderPhase/10)+1; -- Thanks LUA index = 1
|
||||
|
||||
local nodeDetails = harvestNode[aimSlot];
|
||||
local nodeItem = nodeDetails[1];
|
||||
local nodeRemainder = nodeDetails[2];
|
||||
local nodeSweetspot = nodeDetails[3];
|
||||
local nodeYield = nodeDetails[4];
|
||||
local isFirstSwing = true;
|
||||
|
||||
local sweetspotDifference;
|
||||
local sweetspotDifferencePrevious;
|
||||
|
||||
if debugMsg then
|
||||
player:SendMessage(0x20, "", "aimSlot: "..(aimSlot).." itemId:"..tostring(nodeDetails[1]).." remainder: "..tostring(nodeDetails[2]));
|
||||
end
|
||||
|
||||
|
||||
player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM); -- "You set your sights on an area."
|
||||
|
||||
|
||||
|
||||
player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM);
|
||||
nodeRemainder = remainderC;
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
|
||||
|
||||
while true do
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
-- "Strike" 0 = Empty, 100 = Filled. Mooglebox sweespots are 1=10, 2=30, 3=70, 4=100 for Mining
|
||||
chosenCommand, powerCurrent = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
|
||||
chosenCommand, currentPower = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(powerCurrent)); end
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(currentPower)); end
|
||||
|
||||
|
||||
if chosenCommand == 22702 then -- Cancel.
|
||||
|
@ -196,64 +168,23 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
|
||||
end
|
||||
break;
|
||||
|
||||
elseif chosenCommand == 22703 then -- Strike.
|
||||
|
||||
|
||||
|
||||
player:PlayAnimation(minerAnim[math.random(1,3)]);
|
||||
|
||||
nodeRemainder = nodeRemainder - 20;
|
||||
if nodeRemainder < 0 then
|
||||
nodeRemainder = 0;
|
||||
end
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
player:PlayAnimation(minerAnim[math.random(1,3)]);
|
||||
wait(2);
|
||||
sweetspotDifference = math.abs(powerCurrent - nodeSweetspot);
|
||||
|
||||
|
||||
if powerRange >= sweetspotDifference then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
|
||||
|
||||
-- "You obtain <yield> <item> <quality>"
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, nodeItem, 0, nodeYield, 0);
|
||||
|
||||
player:SendGameMessage(player, worldMaster, 40301, MESSAGE_TYPE_SYSTEM, player, nodeItem, nodeYield); -- TODO: Refer to caps to see wtf is going on here
|
||||
|
||||
|
||||
HarvestReward(player, nodeItem, nodeYield);
|
||||
nodeRemainder = 0;
|
||||
else
|
||||
if isFirstSwing then
|
||||
if sweetspotDifference < 19 then -- TODO: TWEAK THESE, likely need to be larger
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 45);
|
||||
player:SendGameMessage(harvestJudge, 45, MESSAGE_TYPE_SYSTEM); -- "You feel something promising."
|
||||
elseif sweetspotDifference > 20 then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 42);
|
||||
player:SendGameMessage(harvestJudge, 42, MESSAGE_TYPE_SYSTEM); -- "You feel nothing promising."
|
||||
end
|
||||
else
|
||||
if sweetspotDifference > sweetspotDifferencePrevious then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 43);
|
||||
player:SendGameMessage(harvestJudge, 43, MESSAGE_TYPE_SYSTEM); -- "You are getting farther from the mark."
|
||||
|
||||
elseif sweetspotDifference < sweetspotDifferencePrevious then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 44);
|
||||
player:SendGameMessage(harvestJudge, 44, MESSAGE_TYPE_SYSTEM); -- "You are getting closer to the mark."
|
||||
else
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 42);
|
||||
player:SendGameMessage(harvestJudge, 42, MESSAGE_TYPE_SYSTEM); -- "You feel nothing promising."
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not isFirstSwing then
|
||||
powerLast = powerCurrent;
|
||||
end;
|
||||
|
||||
|
||||
--player:SendGameMessage(harvestJudge, 25, MESSAGE_TYPE_SYSTEM, item, 4, 1);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
|
||||
|
||||
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, item, 4, 1, 0);
|
||||
|
||||
if nodeRemainder == 0 then
|
||||
harvestAttempts = harvestAttempts - 1;
|
||||
|
||||
|
@ -262,20 +193,13 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
|
||||
else
|
||||
-- There is nothing left to gather at this location.
|
||||
player:ChangeMusic(101);
|
||||
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
|
||||
end
|
||||
|
||||
wait(2);
|
||||
break;
|
||||
end
|
||||
|
||||
|
||||
if isFirstSwing and debugMsg then player:SendMessage(0x20, "", "First swing"); end
|
||||
|
||||
isFirstSwing = false;
|
||||
sweetspotDifferencePrevious = sweetspotDifference;
|
||||
|
||||
|
||||
elseif chosenCommand == 22710 then -- "Strike" Tutorial.
|
||||
SendTutorial(player, harvestJudge, 2);
|
||||
end
|
||||
|
@ -295,12 +219,8 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
end
|
||||
|
||||
player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
|
||||
|
||||
|
||||
if harvestAttempts == 0 then
|
||||
player:SendGameMessage(player, worldMaster, 40310, 0x20); -- "The deposit has been exhausted."
|
||||
--TO:DO Despawn node + whatever logic to respawn an exsiting expired node in the area.
|
||||
player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
|
||||
end
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "closeInputWidget", commandActor, harvestType);
|
||||
|
@ -311,67 +231,6 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Returns a table in the following format: nodeTable = { [1-11] = {itemId, remainder, sweetspot, maxYield} }
|
||||
function BuildHarvestNode(player, sentNode)
|
||||
|
||||
if harvestNodeContainer[sentNode] then
|
||||
local node = harvestNodeContainer[sentNode];
|
||||
local nodeTable = {};
|
||||
local nodeItems = {};
|
||||
local nodeItemCount = node[3];
|
||||
|
||||
local grade = node[1];
|
||||
local attempts = node[2];
|
||||
|
||||
|
||||
-- Load up nodeItems[] with the harvestNodeItems{} key and Aim point
|
||||
for i=1, nodeItemCount do
|
||||
local nodeItemKey = node[3+i];
|
||||
local item = harvestNodeItems[ node[3+i] ]
|
||||
|
||||
nodeItems[i] = { nodeItemKey, ((item[3] / 10)+1) };
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", "nodeItems: "..nodeItems[i][1].." "..nodeItems[i][2]); end
|
||||
end
|
||||
|
||||
-- Iterate through the 11 Aim spots
|
||||
for i=1,11,1 do
|
||||
local hasItem = false;
|
||||
|
||||
-- See if there's a nodeItems[] that has an Aim spot that matches the current loop
|
||||
-- TODO: Just set nodeItems[] keys to the actual slots to skip this loop inside a loop
|
||||
for j=1, nodeItemCount do
|
||||
if nodeItems[j][2] == i then
|
||||
hasItem = j;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
if hasItem then
|
||||
local item = harvestNodeItems[ nodeItems[hasItem][1] ];
|
||||
|
||||
-- Assign itemId, remainder, sweetspot, yield to this slot
|
||||
nodeTable[i] = {item[1], item[2], item[4], item[5] };
|
||||
|
||||
if debugMsg then
|
||||
player:SendMessage(0x20, "", "nodeTable: "..i.." "..nodeTable[i][1].." "..nodeTable[i][2].." "..nodeTable[i][3].." "..nodeTable[i][3]);
|
||||
end
|
||||
|
||||
else
|
||||
nodeTable[i] = {0,0,0,0};
|
||||
if debugMsg then player:SendMessage(0x20, "", "nodeTable: "..i); end
|
||||
end
|
||||
end
|
||||
|
||||
return nodeTable
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
function SendTutorial(player, harvestJudge, id)
|
||||
|
||||
if id == 1 then
|
||||
|
@ -388,24 +247,4 @@ function SendTutorial(player, harvestJudge, id)
|
|||
player:SendGameMessage(harvestJudge, 16, MESSAGE_TYPE_SYSTEM);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function HarvestReward(player, item, qty) -- Really should get a helper function for this
|
||||
|
||||
local worldMaster = GetWorldMaster();
|
||||
local location = INVENTORY_NORMAL;
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
|
||||
if (invCheck == INV_ERROR_FULL) then
|
||||
-- Your inventory is full.
|
||||
player:SendGameMessage(player, worldMaster, 60022, MESSAGE_TYPE_SYSTEM_ERROR);
|
||||
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
|
||||
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
|
||||
player:SendGameMessage(player, worldMaster, 40279, MESSAGE_TYPE_SYSTEM_ERROR, item, 1);
|
||||
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
|
||||
player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "[DEBUG] Server Error on adding item.");
|
||||
elseif (invCheck == INV_ERROR_SUCCESS) then
|
||||
--player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message);
|
||||
player:SendGameMessage(player, worldMaster, 25246, MESSAGE_TYPE_SYSTEM, item, qty);
|
||||
end
|
||||
end
|
|
@ -174,7 +174,7 @@ function equipItem(player, equipSlot, item)
|
|||
if (gItem:IsWeaverWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
|
||||
if (gItem:IsGoldSmithWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
|
||||
end
|
||||
|
||||
|
||||
--Graphic Slot was set, otherwise it's a special case
|
||||
if (graphicSlot ~= nil) then
|
||||
player:GraphicChange(graphicSlot, item);
|
||||
|
|
|
@ -11,13 +11,13 @@ require("global")
|
|||
function onEventStarted(player, actor, triggerName, pushCommand, unk1, unk2, unk3, ownerActorId, unk4, unk5, unk6, unk7)
|
||||
|
||||
actor = player:GetActorInInstance(ownerActorId);
|
||||
|
||||
print("TESSSSSSSSSSSSSST");
|
||||
harvestCommand = GetStaticActorById(0xA0F055F7);
|
||||
if (actor != nil) then
|
||||
if (actor:GetActorClassId() == 1200052) then
|
||||
player:kickEvent(actor, "commandJudgeMode", "commandJudgeMode");
|
||||
player:KickEventSpecial(harvestCommand, 0, "commandJudgeMode", 0, 0, 0, 0, 0x4E26, 0, nil, 0xF, actor, nil, nil, nil, nil);
|
||||
else
|
||||
printf("TEST");
|
||||
player:kickEvent(actor, "pushCommand", "pushCommand");
|
||||
--player:kickEvent(actor, "pushCommand", false);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
|
|
30
Data/scripts/commands/gm/anim.lua
Normal file
30
Data/scripts/commands/gm/anim.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ddd",
|
||||
description =
|
||||
[[
|
||||
Sets anim id for current target
|
||||
!anim <animID> |
|
||||
]],
|
||||
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, aType, a1, a2)
|
||||
npc = player;--GetWorldManager():GetActorInWorldByUniqueId("test");
|
||||
|
||||
aType = tonumber(aType);
|
||||
a1 = tonumber(a1);
|
||||
a2 = tonumber(a2);
|
||||
|
||||
a1 = bit32.band(a1, 0xFFF);
|
||||
a2 = bit32.band(a2, 0xFFF);
|
||||
aType = bit32.band(aType, 0xFF);
|
||||
|
||||
animId = bit32.bor(bit32.lshift(a2, 12), a1);
|
||||
animId = bit32.bor(bit32.lshift(aType, 24), animId);
|
||||
|
||||
print("AHHH");
|
||||
player:PlayAnimation(0x10005000);
|
||||
end;
|
|
@ -46,7 +46,7 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
|
|||
location = INVENTORY_NORMAL;
|
||||
end;
|
||||
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
|
||||
if (invCheck == INV_ERROR_FULL) then
|
||||
-- Your inventory is full.
|
||||
|
|
|
@ -18,24 +18,20 @@ function onTrigger(player, argc, slot, wId, eId, vId, cId)
|
|||
wId = tonumber(wId) or 0;
|
||||
eId = tonumber(eId) or 0;
|
||||
vId = tonumber(vId) or 0;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
|
||||
if player and actor then
|
||||
if player and argc > 0 then
|
||||
|
||||
-- player.appearanceIds[5] = player.achievementPoints;
|
||||
if argc > 2 then
|
||||
actor:GraphicChange(slot, wId, eId, vId, cId);
|
||||
--player.achievementPoints = player.achievementPoints + 1;
|
||||
actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5]));
|
||||
else
|
||||
actor.appearanceIds[slot] = wId;
|
||||
end
|
||||
actor:SendAppearance();
|
||||
else
|
||||
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or player;
|
||||
|
||||
if player and argc > 0 then
|
||||
if argc > 2 then
|
||||
actor:GraphicChange(slot, wId, eId, vId, cId);
|
||||
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
else
|
||||
actor:GraphicChange(slot, wId);
|
||||
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
end
|
||||
actor:SendAppearance();
|
||||
else
|
||||
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
|
@ -8,12 +8,12 @@ properties = {
|
|||
|
||||
function onTrigger(player)
|
||||
local pos = player:GetPos();
|
||||
local x = pos[0];
|
||||
local y = pos[1];
|
||||
local z = pos[2];
|
||||
local rot = pos[3];
|
||||
local zone = pos[4];
|
||||
|
||||
local x = pos[1];
|
||||
local y = pos[2];
|
||||
local z = pos[3];
|
||||
local rot = pos[4];
|
||||
local zone = pos[5];
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[mypos] ";
|
||||
local message = string.format("X:%.3f Y:%.3f Z:%.3f (Rotation: %.3f) Zone:%d", x, y, z, rot, zone);
|
||||
|
|
|
@ -14,14 +14,7 @@ Sets player or <targetname>'s maximum tp to <tp> and heals them to full.
|
|||
function onTrigger(player, argc, tp)
|
||||
local sender = "[setmaxtp] ";
|
||||
|
||||
tp = tonumber(tp) or 0;
|
||||
player:AddTP(tp);
|
||||
|
||||
|
||||
if player then
|
||||
tp = tonumber(tp) or 0;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
player:SetTP(tp);
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
|
@ -160,9 +160,9 @@ function onTrigger(player, argc, width, height, blockCount)
|
|||
for i = 0, w do
|
||||
for j = 0, h do
|
||||
local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
|
||||
actor.ChangeNpcAppearance(2200905);
|
||||
actor.SetMaxHP(5000);
|
||||
actor.SetHP(5000);
|
||||
--actor.ChangeNpcAppearance(2200905);
|
||||
actor.SetMaxHP(500);
|
||||
actor.SetHP(500);
|
||||
actor.SetMod(modifiersGlobal.CanBlock, 1);
|
||||
actor.SetMod(modifiersGlobal.AttackRange, 3);
|
||||
actor.SetMod(modifiersGlobal.MovementSpeed, 5);
|
||||
|
|
|
@ -52,7 +52,7 @@ function onEventStarted(player, director, triggerName)
|
|||
|
||||
wait(6); --Should be wait for mobkill
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendDataPacket("attention", worldMaster, "", 51073, 1);
|
||||
attentionMessage(player, 51073, 1);
|
||||
wait(7);
|
||||
player:ChangeMusic(7);
|
||||
player:ChangeState(0);
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,31 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onSpawn(player, npc)
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
else
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
|
||||
man0l0Quest:SaveData();
|
||||
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
|
||||
end
|
||||
end
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,49 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
else
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x0);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
choice = callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
|
||||
if (choice == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
player:EndEvent();
|
||||
|
||||
man0l0Quest:NextPhase(5);
|
||||
|
||||
contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
|
||||
|
||||
if (contentArea == nil) then
|
||||
player:EndEvent();
|
||||
return;
|
||||
end
|
||||
|
||||
director = contentArea:GetContentDirector();
|
||||
player:AddDirector(director);
|
||||
director:StartDirector(false);
|
||||
|
||||
player:KickEvent(director, "noticeEvent", true);
|
||||
player:SetLoginDirector(director);
|
||||
|
||||
GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16);
|
||||
|
||||
else
|
||||
player:EndEvent();
|
||||
end
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,10 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
|
||||
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,10 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil, nil);
|
||||
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,51 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onSpawn(player, npc)
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true) then
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
--Is doing talk tutorial?
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == false) then
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT, true);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
|
||||
--Was he talked to for the mini tutorial?
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,33 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onSpawn(player, npc)
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
else
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
|
||||
man0l0Quest:SaveData();
|
||||
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
|
||||
end
|
||||
end
|
||||
end
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,8 +0,0 @@
|
|||
require ("global")
|
||||
require ("quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
|
||||
player:EndEvent();
|
||||
end
|
|
@ -0,0 +1,7 @@
|
|||
require ("global")
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKurtz_001");
|
||||
player:endEvent();
|
||||
end
|
Loading…
Add table
Reference in a new issue