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Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.

This commit is contained in:
Filip Maj 2015-10-11 14:57:24 -04:00
parent 109eeff3a5
commit 9a9388aabf
20 changed files with 283 additions and 7 deletions

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@ -92,12 +92,19 @@
<Compile Include="packets\send\actor\SetActorNamePacket.cs" /> <Compile Include="packets\send\actor\SetActorNamePacket.cs" />
<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" /> <Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatePacket.cs" /> <Compile Include="packets\send\actor\SetActorStatePacket.cs" />
<Compile Include="packets\send\actor\SetActorTarget.cs" />
<Compile Include="packets\send\login\0x2Packet.cs" /> <Compile Include="packets\send\login\0x2Packet.cs" />
<Compile Include="packets\send\actor\AddActorPacket.cs" /> <Compile Include="packets\send\actor\AddActorPacket.cs" />
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" /> <Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" /> <Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" /> <Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\InitPacket.cs" /> <Compile Include="packets\send\login\InitPacket.cs" />
<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
<Compile Include="packets\send\PongPacket.cs" /> <Compile Include="packets\send\PongPacket.cs" />
<Compile Include="packets\send\SetMapPacket.cs" /> <Compile Include="packets\send\SetMapPacket.cs" />
<Compile Include="packets\send\SetMusicPacket.cs" /> <Compile Include="packets\send\SetMusicPacket.cs" />

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@ -293,7 +293,7 @@ namespace FFXIVClassic_Lobby_Server
client.queuePacket(reply8); client.queuePacket(reply8);
client.queuePacket(reply9); client.queuePacket(reply9);
client.queuePacket(reply10); client.queuePacket(reply10);
client.queuePacket(reply11); //client.queuePacket(reply11);
client.queuePacket(reply12); client.queuePacket(reply12);
break; break;
//Chat Received //Chat Received
@ -309,6 +309,7 @@ namespace FFXIVClassic_Lobby_Server
case 0x00CD: case 0x00CD:
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.setTarget(setTarget.actorID); player.setTarget(setTarget.actorID);
client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break; break;
//Lock Target //Lock Target
case 0x00CC: case 0x00CC:

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@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
class MoveActorToPositionPacket class MoveActorToPositionPacket
{ {
public const ushort OPCODE = 0x00CF; public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x48; public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, uint actorID) public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{ {
using (BinaryWriter binWriter = new BinaryWriter(mem)) using (BinaryWriter binWriter = new BinaryWriter(mem))
{ {
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rot);
binWriter.Write((ushort)moveState);
} }
data = mem.GetBuffer();
} }
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet; return packet;
} }

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@ -0,0 +1,20 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorTarget
{
public const ushort OPCODE = 0x00DB;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
{
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
}
}
}

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@ -0,0 +1,167 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class CutsceneBookSetPacket
{
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
private byte[] mainstoryFlags = new byte[7];
private byte[] classFlags = new byte[2*17];
public static SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte currentOut = 0;
int byteIndex = 0;
int currentBit = 0;
//Main Scenario
for (int i = 0; i < 60; i++)
{
currentOut = (byte) (1|(currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Classes
for (int i = 0; i < 340; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 60; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Side Quests
for (int i = 0; i < 372; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 228; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Jobs
for (int i = 0; i < 140; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 61; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Maelstrom
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Adders
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Flames
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -0,0 +1,22 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetChocoboNamePacket
{
public const ushort OPCODE = 0x0198;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name)
{
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
name = "ERR: Too Long";
return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.Unicode.GetBytes(name));
}
}
}

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetGCInfoPacket
{
}
}

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@ -0,0 +1,23 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetLatestAchievementsPacket
{
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
private byte[] mainstoryFlags = new byte[7];
private byte[] classFlags = new byte[2*17];
public static SubPacket buildPacket(uint playerActorID)
{
return null;
}
}
}

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@ -0,0 +1,20 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetPlayerTitlePacket
{
public const ushort OPCODE = 0x019D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
{
return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID));
}
}
}