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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Chara info is now generated and sent without errors. Still need to figure out what equip IDs to use, and add face and characteristics data.
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2 changed files with 10 additions and 7 deletions
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@ -119,13 +119,13 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
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{
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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string location1 = "prv0Inn01";
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string location2 = "defaultTerritory";
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string location1 = "prv0Inn01\0";
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string location2 = "defaultTerritory\0";
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writer.Write((UInt32)0x000004c0);
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writer.Write((UInt32)0x232327ea);
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writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(chara.name).Length);
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writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name));
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writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(chara.name + '\0').Length);
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writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
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writer.Write((UInt32)0x1c);
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writer.Write((UInt32)0x04);
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writer.Write((UInt32)getTribeModel());
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@ -163,7 +163,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
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writer.Write((UInt32)rightFingerGear);
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writer.Write((UInt32)leftFingerGear);
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for (int i = 0; i < 0xC; i++)
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for (int i = 0; i < 0x8; i++)
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writer.Write((byte)0);
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writer.Write((UInt32)1);
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@ -175,6 +175,8 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
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writer.Write((UInt16)1);
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writer.Write((byte)tribe);
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writer.Write((UInt32)0xe22222aa);
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writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location1).Length);
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writer.Write(System.Text.Encoding.UTF8.GetBytes(location1));
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writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location2).Length);
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@ -184,6 +186,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
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writer.Write((byte)birthMonth);
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writer.Write((byte)birthDay);
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writer.Write((UInt16)0x17);
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writer.Write((UInt32)4);
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writer.Write((UInt32)4);
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@ -76,8 +76,8 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
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CharaInfo info = JsonConvert.DeserializeObject<CharaInfo>(chara.charaInfo);
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//binWriter.Write(info.buildForCharaList(chara)); //Appearance Data
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binWriter.Write(CharaInfo.debug()); //Appearance Data
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binWriter.Write(info.buildForCharaList(chara)); //Appearance Data
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//binWriter.Write(CharaInfo.debug()); //Appearance Data
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characterCount++;
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totalCount++;
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