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Added !help entries for !test weather

This commit is contained in:
TheManii 2016-05-09 00:40:46 -04:00
parent 101a2d50ed
commit a99a348c36
3 changed files with 33 additions and 5 deletions

View file

@ -555,6 +555,14 @@ namespace FFXIVClassic_Lobby_Server
sendMessage(client, Resources.CPsetgraphic); sendMessage(client, Resources.CPsetgraphic);
*/ */
} }
if (split.Length == 3)
{
if(split[1].Equals("test"))
{
if (split[2].Equals("weather"))
sendMessage(client, Resources.CPtestweather);
}
}
return true; return true;
} }

View file

@ -105,7 +105,8 @@ namespace FFXIVClassic_Map_Server.Properties {
/// ///
///Available commands: ///Available commands:
///Standard: mypos, music, warp ///Standard: mypos, music, warp
///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones. ///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
///Test: test weather.
/// </summary> /// </summary>
public static string CPhelp { public static string CPhelp {
get { get {
@ -117,7 +118,7 @@ namespace FFXIVClassic_Map_Server.Properties {
/// Looks up a localized string similar to Changes the currently playing background music /// Looks up a localized string similar to Changes the currently playing background music
/// ///
///*Syntax: music &lt;music id&gt; ///*Syntax: music &lt;music id&gt;
///&lt;music id&gt; is the key item&apos;s specific id as defined in the server database. ///&lt;music id&gt; is the music&apos;s specific id as defined in the client.
/// </summary> /// </summary>
public static string CPmusic { public static string CPmusic {
get { get {
@ -236,6 +237,18 @@ namespace FFXIVClassic_Map_Server.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to Changes the current weather
///
///*Syntax: test weather &lt;weather id&gt;
///&lt;weather id&gt; is the weather&apos;s specific id as defined in the client.
/// </summary>
public static string CPtestweather {
get {
return ResourceManager.GetString("CPtestweather", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Teleports the player to the specified location /// Looks up a localized string similar to Teleports the player to the specified location
/// ///

View file

@ -144,13 +144,14 @@
Available commands: Available commands:
Standard: mypos, music, warp Standard: mypos, music, warp
Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones</value> Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
Test: test weather</value>
</data> </data>
<data name="CPmusic" xml:space="preserve"> <data name="CPmusic" xml:space="preserve">
<value>Changes the currently playing background music <value>Changes the currently playing background music
*Syntax: music &lt;music id&gt; *Syntax: music &lt;music id&gt;
&lt;music id&gt; is the key item's specific id as defined in the server database</value> &lt;music id&gt; is the music's specific id as defined in the client</value>
</data> </data>
<data name="CPmypos" xml:space="preserve"> <data name="CPmypos" xml:space="preserve">
<value>Prints out your current location <value>Prints out your current location
@ -202,6 +203,12 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
*Syntax: sendpacket &lt;slot&gt; &lt;wid&gt; &lt;eid&gt; &lt;vid&gt; &lt;cid&gt; *Syntax: sendpacket &lt;slot&gt; &lt;wid&gt; &lt;eid&gt; &lt;vid&gt; &lt;cid&gt;
&lt;w/e/v/c id&gt; are as defined in the client game data</value> &lt;w/e/v/c id&gt; are as defined in the client game data</value>
</data>
<data name="CPtestweather" xml:space="preserve">
<value>Changes the current weather
*Syntax: test weather &lt;weather id&gt;
&lt;weather id&gt; is the weather's specific id as defined in the client</value>
</data> </data>
<data name="CPwarp" xml:space="preserve"> <data name="CPwarp" xml:space="preserve">
<value>Teleports the player to the specified location <value>Teleports the player to the specified location