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Added !help entries for !test weather
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parent
101a2d50ed
commit
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3 changed files with 33 additions and 5 deletions
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@ -554,7 +554,15 @@ namespace FFXIVClassic_Lobby_Server
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else if (split[1].Equals("setgraphic"))
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sendMessage(client, Resources.CPsetgraphic);
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*/
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}
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}
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if (split.Length == 3)
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{
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if(split[1].Equals("test"))
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{
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if (split[2].Equals("weather"))
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sendMessage(client, Resources.CPtestweather);
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}
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}
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return true;
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}
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@ -105,7 +105,8 @@ namespace FFXIVClassic_Map_Server.Properties {
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///
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///Available commands:
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///Standard: mypos, music, warp
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///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones.
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///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
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///Test: test weather.
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/// </summary>
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public static string CPhelp {
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get {
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@ -117,7 +118,7 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// Looks up a localized string similar to Changes the currently playing background music
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///
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///*Syntax: music <music id>
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///<music id> is the key item's specific id as defined in the server database.
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///<music id> is the music's specific id as defined in the client.
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/// </summary>
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public static string CPmusic {
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get {
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@ -236,6 +237,18 @@ namespace FFXIVClassic_Map_Server.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Changes the current weather
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///
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///*Syntax: test weather <weather id>
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///<weather id> is the weather's specific id as defined in the client.
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/// </summary>
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public static string CPtestweather {
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get {
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return ResourceManager.GetString("CPtestweather", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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@ -144,13 +144,14 @@
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Available commands:
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Standard: mypos, music, warp
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Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones</value>
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Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
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Test: test weather</value>
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</data>
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<data name="CPmusic" xml:space="preserve">
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<value>Changes the currently playing background music
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*Syntax: music <music id>
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<music id> is the key item's specific id as defined in the server database</value>
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<music id> is the music's specific id as defined in the client</value>
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</data>
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<data name="CPmypos" xml:space="preserve">
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<value>Prints out your current location
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@ -202,6 +203,12 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
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*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
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<w/e/v/c id> are as defined in the client game data</value>
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</data>
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<data name="CPtestweather" xml:space="preserve">
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<value>Changes the current weather
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*Syntax: test weather <weather id>
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<weather id> is the weather's specific id as defined in the client</value>
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</data>
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<data name="CPwarp" xml:space="preserve">
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<value>Teleports the player to the specified location
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