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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 13:47:46 +00:00
Fixed spawning being broken.
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parent
3370309dd0
commit
ab3e152b7d
3 changed files with 14 additions and 12 deletions
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@ -92,9 +92,14 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public SubPacket CreateSpawnPositonPacket(ushort spawnType)
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{
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return CreateSpawnPositonPacket(null, spawnType);
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}
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public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType)
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{
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//TODO: FIX THIS IF
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uint playerActorId = 0; //Get Rid
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uint playerActorId = player == null ? 0 : player.actorId; //Get Rid
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
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@ -252,7 +257,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket( spawnType));
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subpackets.Add(CreateSpawnPositonPacket(player, spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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@ -271,7 +276,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(spawnType));
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subpackets.Add(CreateSpawnPositonPacket(null, spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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@ -299,7 +299,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (IsMyPlayer(requestPlayer.actorId))
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subpackets.AddRange(Create0x132Packets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(spawnType));
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subpackets.Add(CreateSpawnPositonPacket(this, spawnType));
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subpackets.Add(CreateAppearancePacket());
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subpackets.Add(CreateNamePacket());
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subpackets.Add(_0xFPacket.BuildPacket(actorId));
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@ -136,17 +136,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (actor is Character && ((Character)actor).isStatic)
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continue;
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GetActor().QueuePacket(actor.CreatePositionUpdatePacket());
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QueuePacket(actor.CreatePositionUpdatePacket());
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}
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else
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{
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if (actor is Player)
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GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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else
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GetActor().QueuePacket(actor.GetSpawnPackets(1));
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{
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QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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GetActor().QueuePacket(actor.GetInitPackets());
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GetActor().QueuePacket(actor.GetSetEventStatusPackets());
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QueuePacket(actor.GetInitPackets());
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QueuePacket(actor.GetSetEventStatusPackets());
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actorInstanceList.Add(actor);
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if (actor is Npc)
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