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Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work

# Conflicts:
#	FFXIVClassic Map Server/WorldManager.cs
This commit is contained in:
Filip Maj 2016-12-21 08:28:24 -05:00
commit ae38ee1bc1
6 changed files with 161 additions and 4 deletions

View file

@ -79,6 +79,11 @@ namespace FFXIVClassic_Map_Server
client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
case 0x1020:
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();

View file

@ -16,7 +16,13 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
<<<<<<< HEAD
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
=======
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
>>>>>>> 2bdc238bc2ab3e4f397e0a61d8ab9cc2b2d7d590
namespace FFXIVClassic_Map_Server
{
@ -28,6 +34,7 @@ namespace FFXIVClassic_Map_Server
private Dictionary<uint, List<SeamlessBoundry>> seamlessBoundryList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Dictionary<ulong, PartyGroup> currentPlayerParties = new Dictionary<ulong, PartyGroup>(); //GroupId, Party object
private Server mServer;
@ -693,6 +700,58 @@ namespace FFXIVClassic_Map_Server
zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
}
//World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it.
public void PartyMemberListRecieved(PartySyncPacket syncPacket)
{
PartyGroup group;
List<GroupMember> members = new List<GroupMember>();
//Build member list for players on this server
foreach (uint actorId in syncPacket.memberActorIds)
{
Player p = GetPCInWorld(actorId);
if (p == null)
continue;
GroupMember member = new GroupMember(actorId, -1, 0, false, true, p.customDisplayName);
members.Add(member);
}
//If no members on this server, get out or clean
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
return;
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]);
//Get or create group
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId))
{
group = new PartyGroup(syncPacket.partyGroupId, syncPacket.owner);
currentPlayerParties.Add(syncPacket.partyGroupId, group);
}
else
group = currentPlayerParties[syncPacket.partyGroupId];
currentPlayerParties[syncPacket.partyGroupId].members = members;
//Add group to everyone
foreach (GroupMember member in members)
{
Player player = GetPCInWorld(member.actorId);
if (player == null)
continue;
player.SetParty(group);
}
}
//Player was removed from the party either due to leaving it or leaving the server. Remove if empty.
public void NoMembersInParty(PartyGroup party)
{
if (currentPlayerParties.ContainsKey(party.groupId))
currentPlayerParties.Remove(party.groupId);
}
public Player GetPCInWorld(string name)
{
foreach (Zone zone in zoneList.Values)

View file

@ -1,5 +1,6 @@

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.packets.send.actor;
@ -51,6 +52,8 @@ namespace FFXIVClassic_Map_Server.Actors
public Work work = new Work();
public CharaWork charaWork = new CharaWork();
public Group currentParty = null;
public Character(uint actorID) : base(actorID)
{
//Init timer array to "notimer"

View file

@ -474,5 +474,14 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
}
//A party member list packet came, set the party
/* public void SetParty(MonsterPartyGroup group)
{
if (group is MonsterPartyGroup)
currentParty = group;
}
*/
}
}

View file

@ -16,6 +16,7 @@ using MoonSharp.Interpreter;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
namespace FFXIVClassic_Map_Server.Actors
{
@ -646,6 +647,9 @@ namespace FFXIVClassic_Map_Server.Actors
this.destinationZone = 0;
this.destinationSpawnType = 0;
//Clean up parties
RemoveFromCurrentPartyAndCleanup();
//Save Player
Database.SavePlayerPlayTime(this);
Database.SavePlayerPosition(this);
@ -658,6 +662,9 @@ namespace FFXIVClassic_Map_Server.Actors
//Remove actor from zone and main server list
zone.RemoveActorFromZone(this);
//Clean up parties
RemoveFromCurrentPartyAndCleanup();
//Set destination
this.destinationZone = destinationZone;
this.destinationSpawnType = spawnType;
@ -1256,7 +1263,6 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendInstanceUpdate()
{
Server.GetWorldManager().SeamlessCheck(this);
//Update Instance
@ -1266,7 +1272,37 @@ namespace FFXIVClassic_Map_Server.Actors
if (zone2 != null)
aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50));
playerSession.UpdateInstance(aroundMe);
}
//A party member list packet came, set the party
public void SetParty(PartyGroup group)
{
if (group is PartyGroup)
{
RemoveFromCurrentPartyAndCleanup();
currentParty = group;
}
}
//Removes the player from the party and cleans it up if needed
public void RemoveFromCurrentPartyAndCleanup()
{
if (currentParty == null)
return;
for (int i = 0; i < currentParty.members.Count; i++)
{
if (currentParty.members[i].actorId == actorId)
{
currentParty.members.RemoveAt(i);
break;
}
}
//currentParty.members.Remove(this);
if (currentParty.members.Count == 0)
Server.GetWorldManager().NoMembersInParty((PartyGroup)currentParty);
currentParty = null;
}
}

View file

@ -0,0 +1,45 @@
using FFXIVClassic_Map_Server.actors.group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class PartySyncPacket
{
public ulong partyGroupId;
public uint owner;
public uint[] memberActorIds;
public bool invalidPacket = false;
public PartySyncPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
partyGroupId = binReader.ReadUInt64();
uint owner = binReader.ReadUInt32();
uint numMembers = binReader.ReadUInt32();
memberActorIds = new uint[numMembers];
PartyGroup group = new PartyGroup(partyGroupId, owner);
for (int i = 0; i < numMembers; i++)
memberActorIds[i] = binReader.ReadUInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}