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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.

This commit is contained in:
Filip Maj 2015-12-29 01:20:46 -05:00
parent 3a8d7a43e5
commit aeef4f5616
23 changed files with 581 additions and 223 deletions

View file

@ -31,6 +31,11 @@ namespace FFXIVClassic_Lobby_Server
sendPacketQueue.Add(packet); sendPacketQueue.Add(packet);
} }
public void queuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
{
sendPacketQueue.Add(BasePacket.createPacket(subpacket, isAuthed, isEncrypted));
}
public void flushQueuedSendPackets() public void flushQueuedSendPackets()
{ {
if (!socket.Connected) if (!socket.Connected)

View file

@ -90,6 +90,7 @@
<Compile Include="dataobjects\SearchEntry.cs" /> <Compile Include="dataobjects\SearchEntry.cs" />
<Compile Include="PacketProcessor.cs" /> <Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" /> <Compile Include="packets\BasePacket.cs" />
<Compile Include="packets\receive\ChatMessagePacket.cs" />
<Compile Include="packets\receive\HandshakePacket.cs" /> <Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
@ -106,6 +107,7 @@
<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" /> <Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" /> <Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" /> <Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\DoBattleActionPacket.cs" /> <Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" /> <Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" /> <Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
@ -116,11 +118,18 @@
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" /> <Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" /> <Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" /> <Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" /> <Compile Include="packets\send\list\SetListPropertyPacket.cs" />
<Compile Include="packets\send\list\ListBeginPacket.cs" /> <Compile Include="packets\send\list\ListBeginPacket.cs" />
<Compile Include="packets\send\list\ListEndPacket.cs" /> <Compile Include="packets\send\list\ListEndPacket.cs" />
<Compile Include="packets\send\list\ListEntriesEndPacket.cs" /> <Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
<Compile Include="packets\send\list\ListStartPacket.cs" /> <Compile Include="packets\send\list\ListStartPacket.cs" />
<Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
<Compile Include="packets\send\player\SetGrandCompanyPacket.cs" /> <Compile Include="packets\send\player\SetGrandCompanyPacket.cs" />
<Compile Include="packets\send\actor\SetActorNamePacket.cs" /> <Compile Include="packets\send\actor\SetActorNamePacket.cs" />
<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" /> <Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
@ -128,13 +137,13 @@
<Compile Include="packets\send\actor\SetActorStatePacket.cs" /> <Compile Include="packets\send\actor\SetActorStatePacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" /> <Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetPacket.cs" /> <Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
<Compile Include="packets\send\actor\SetStatusPacket.cs" /> <Compile Include="packets\send\actor\SetActorStatusAllPacket.cs" />
<Compile Include="packets\send\login\0x2Packet.cs" /> <Compile Include="packets\send\login\0x2Packet.cs" />
<Compile Include="packets\send\actor\AddActorPacket.cs" /> <Compile Include="packets\send\actor\AddActorPacket.cs" />
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" /> <Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" /> <Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" /> <Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\InitPacket.cs" /> <Compile Include="packets\send\login\0x7ResponsePacket.cs" />
<Compile Include="packets\send\LogoutPacket.cs" /> <Compile Include="packets\send\LogoutPacket.cs" />
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" /> <Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" /> <Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
@ -146,6 +155,7 @@
<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
<Compile Include="packets\send\player\_0x196Packet.cs" />
<Compile Include="packets\send\PongPacket.cs" /> <Compile Include="packets\send\PongPacket.cs" />
<Compile Include="packets\send\QuitPacket.cs" /> <Compile Include="packets\send\QuitPacket.cs" />
<Compile Include="packets\send\recruitment\CurrentRecruitmentDetailsPacket.cs" /> <Compile Include="packets\send\recruitment\CurrentRecruitmentDetailsPacket.cs" />

View file

@ -27,6 +27,7 @@ using FFXIVClassic_Map_Server.packets.send.social;
using FFXIVClassic_Map_Server.packets.receive.supportdesk; using FFXIVClassic_Map_Server.packets.receive.supportdesk;
using FFXIVClassic_Map_Server.packets.receive.recruitment; using FFXIVClassic_Map_Server.packets.receive.recruitment;
using FFXIVClassic_Map_Server.packets.send.recruitment; using FFXIVClassic_Map_Server.packets.send.recruitment;
using FFXIVClassic_Map_Server.packets.send.list;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {
@ -52,13 +53,32 @@ namespace FFXIVClassic_Lobby_Server
if (packet.header.isEncrypted == 0x01) if (packet.header.isEncrypted == 0x01)
BasePacket.decryptPacket(client.blowfish, ref packet); BasePacket.decryptPacket(client.blowfish, ref packet);
// packet.debugPrintPacket();
List<SubPacket> subPackets = packet.getSubpackets(); List<SubPacket> subPackets = packet.getSubpackets();
foreach (SubPacket subpacket in subPackets) foreach (SubPacket subpacket in subPackets)
{ {
if (subpacket.header.type == 0x01) if (subpacket.header.type == 0x01)
{ {
packet.debugPrintPacket();
byte[] reply1Data = {
0x01, 0x00, 0x00, 0x00, 0x28, 0x0, 0x01, 0x0, 0x0, 0x0, 0x0, 0x0, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x07, 0x00, 0x00, 0x0, 0x00, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7F, 0xFD, 0xFF, 0xFF,
0x43, 0xEC, 0x00, 0xE0, 0x00, 0x0, 0x00, 0x0
};
BasePacket reply1 = new BasePacket(reply1Data);
BasePacket reply2 = new BasePacket("./packets/login/login2.bin"); BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
using (MemoryStream mem = new MemoryStream(reply1.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Write((UInt32)Utils.UnixTimeStampUTC());
}
}
//Already Handshaked //Already Handshaked
if (client.owner != 0) if (client.owner != 0)
{ {
@ -71,7 +91,7 @@ namespace FFXIVClassic_Lobby_Server
} }
} }
client.queuePacket(reply1);
client.queuePacket(reply2); client.queuePacket(reply2);
break; break;
} }
@ -116,7 +136,7 @@ namespace FFXIVClassic_Lobby_Server
client.owner = actorID; client.owner = actorID;
client.connType = 0; client.connType = 0;
player.setConnection1(client); player.setConnection1(client);
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress())); Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
} }
else else
{ {
@ -127,16 +147,26 @@ namespace FFXIVClassic_Lobby_Server
//Get Character info //Get Character info
//Create player actor //Create player actor
reply1.debugPrintPacket();
client.queuePacket(reply1);
client.queuePacket(reply2); client.queuePacket(reply2);
break; break;
} }
else if (subpacket.header.type == 0x07) else if (subpacket.header.type == 0x07)
{ {
BasePacket init = InitPacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC()); //Ping?
client.queuePacket(init); //packet.debugPrintPacket();
BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
//client.queuePacket(init);
}
else if (subpacket.header.type == 0x08)
{
//Response, client's current [actorID][time]
packet.debugPrintPacket();
} }
else if (subpacket.header.type == 0x03) else if (subpacket.header.type == 0x03)
{ {
//Normal Game Opcode
switch (subpacket.gameMessage.opcode) switch (subpacket.gameMessage.opcode)
{ {
//Ping //Ping
@ -147,10 +177,9 @@ namespace FFXIVClassic_Lobby_Server
break; break;
//Unknown //Unknown
case 0x0002: case 0x0002:
BasePacket block132 = new BasePacket("./packets/tt2/4");
BasePacket packet196 = new BasePacket("./packets/196");
subpacket.debugPrintSubPacket();
BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin"); BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin"); BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin"); BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
@ -159,14 +188,15 @@ namespace FFXIVClassic_Lobby_Server
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin"); BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
// BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin"); // BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
// BasePacket currancy = new BasePacket("./packets/login/currancy.bin"); // BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
#region replaceid #region replaceid
//currancy.replaceActorID(player.actorID); //currancy.replaceActorID(player.actorID);
//keyitems.replaceActorID(player.actorID); //keyitems.replaceActorID(player.actorID);
reply5.replaceActorID(player.actorID); block132.replaceActorID(player.actorID);
packet196.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID); reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID); reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID); reply8.replaceActorID(player.actorID);
@ -176,33 +206,44 @@ namespace FFXIVClassic_Lobby_Server
reply12.replaceActorID(player.actorID); reply12.replaceActorID(player.actorID);
#endregion #endregion
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false)); client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
// return; // client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false);
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false)); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false)); client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);
client.queuePacket(reply5); client.queuePacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false)); // client.queuePacket(reply6);
client.queuePacket(block132);
BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID); BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID);
//actorPacket.debugPrintPacket(); actorPacket.debugPrintPacket();
client.queuePacket(actorPacket); client.queuePacket(actorPacket);
client.queuePacket(reply6);
client.queuePacket(BasePacket.createPacket(new SubPacket(0xCC, player.actorID, player.actorID, File.ReadAllBytes("./packets/playerscript")),true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false));
/* //Retainers
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false)); List<ListEntry> retainerListEntries = new List<ListEntry>();
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false)); retainerListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0x139E, false, true, player.getActor().customDisplayName));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false)); retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(player.actorID, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
client.queuePacket(retainerListPacket);
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false)); //Party
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false)); List<ListEntry> partyListEntries = new List<ListEntry>();
*/ partyListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0xFFFFFFFF, false, true, player.getActor().customDisplayName));
partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(player.actorID, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
client.queuePacket(partyListPacket);
//0x144 happens
client.queuePacket(SetActorStatusAllPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false);
client.queuePacket(SetActorIconPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
client.queuePacket(SetActorIsZoningPacket.buildPacket(player.actorID, player.actorID, false), true, false);
////////ITEMS//////// ////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false)); client.queuePacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false);
#region itemsetup #region itemsetup
@ -259,41 +300,57 @@ namespace FFXIVClassic_Lobby_Server
#endregion #endregion
//Equip Init //Equip Init
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false)); client.queuePacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false)); client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false)); client.queuePacket(InventorySetEndPacket.buildPacket(player.actorID), true, false);
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false)); client.queuePacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false);
////////ITEMS//////// ////////ITEMS////////
//The rest of hardcode client.queuePacket(SetGrandCompanyPacket.buildPacket(player.actorID, player.actorID, 0x01, 0x1B, 0x1B, 0x1B), true, false);
client.queuePacket(BasePacket.createPacket(SetGrandCompanyPacket.buildPacket(player.actorID, player.actorID, 0x01, 0x1B, 0x1B, 0x1B), true, false)); client.queuePacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false);
client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); client.queuePacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x13), true, false);
client.queuePacket(BasePacket.createPacket(SetHasChocoboPacket.buildPacket(player.actorID, true), true, false)); client.queuePacket(packet196);//client.queuePacket(_0x196Packet.buildPacket(player.actorID, player.actorID), true, false);
client.queuePacket(BasePacket.createPacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false)); client.queuePacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false);
client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); client.queuePacket(SetHasChocoboPacket.buildPacket(player.actorID, true), true, false);
client.queuePacket(SetHasGoobbuePacket.buildPacket(player.actorID, true), true, false);
SetCompletedAchievementsPacket cheevos = new SetCompletedAchievementsPacket(); SetCompletedAchievementsPacket cheevos = new SetCompletedAchievementsPacket();
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_BATTLE] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CHARACTER] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CURRENCY] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_DUNGEONS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_EXPLORATION] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GATHERING] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_ITEMS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_MATERIA] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_QUESTS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SEASONAL_EVENTS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SYNTHESIS] = true;
client.queuePacket(cheevos.buildPacket(player.actorID), true, false);
for (int i = 0; i < cheevos.achievementFlags.Length; i++) client.queuePacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false);
cheevos.achievementFlags[i] = true; client.queuePacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false);
client.queuePacket(BasePacket.createPacket(cheevos.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
SetCutsceneBookPacket book = new SetCutsceneBookPacket(); SetCutsceneBookPacket book = new SetCutsceneBookPacket();
client.queuePacket(BasePacket.createPacket(book.buildPacket(player.actorID), true, false)); for (int i = 0; i < book.cutsceneFlags.Length; i++)
//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); book.cutsceneFlags[i] = true;
client.queuePacket(book.buildPacket(player.actorID), true, false);
//client.queuePacket(SetPlayerDreamPacket.buildPacket(player.actorID, 0x0A), true, false);
// loadTest(client, player);
// return;
client.queuePacket(BasePacket.createPacket(SetStatusPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false));
BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false); BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false);
client.queuePacket(tpacket); client.queuePacket(tpacket);
client.queuePacket(reply7);
client.queuePacket(reply8); client.queuePacket(reply8);
client.queuePacket(reply9); client.queuePacket(reply9);
client.queuePacket(reply10); client.queuePacket(reply10);
// client.queuePacket(reply11); // client.queuePacket(reply11);
client.queuePacket(reply12); client.queuePacket(reply12);
inn.addActorToZone(player.getActor()); inn.addActorToZone(player.getActor());
@ -301,6 +358,8 @@ namespace FFXIVClassic_Lobby_Server
break; break;
//Chat Received //Chat Received
case 0x0003: case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
subpacket.debugPrintSubPacket(); subpacket.debugPrintSubPacket();
break; break;
//Unknown //Unknown
@ -412,7 +471,7 @@ namespace FFXIVClassic_Lobby_Server
//Request for FAQ/Info List //Request for FAQ/Info List
case 0x01D0: case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[]{"Testing FAQ1", "Coded style!"}), true, false)); client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
break; break;
//Request for body of a faq/info selection //Request for body of a faq/info selection
case 0x01D1: case 0x01D1:
@ -422,7 +481,7 @@ namespace FFXIVClassic_Lobby_Server
//Request issue list //Request issue list
case 0x01D2: case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5"}), true, false)); client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
break; break;
//Request if GM ticket exists //Request if GM ticket exists
case 0x01D3: case 0x01D3:
@ -442,6 +501,8 @@ namespace FFXIVClassic_Lobby_Server
break; break;
} }
} }
else
packet.debugPrintPacket();
} }
} }
@ -481,143 +542,19 @@ namespace FFXIVClassic_Lobby_Server
} }
/* private void loadTest(ClientConnection client, ConnectedPlayer player)
public void sendTeleportSequence(ClientConnection client, uint levelId, float x, float y, float z, float angle)
{ {
BasePacket reply1 = new BasePacket("./packets/move/move1.bin"); string sequence = "6789abcdefghijklmnopqrsuvwxy";
BasePacket reply2 = new BasePacket("./packets/move/move2.bin"); //10 for just login
BasePacket reply3 = new BasePacket("./packets/move/move3.bin"); for (int i = 7; i < sequence.Length; i++)
BasePacket reply4 = new BasePacket("./packets/move/move4.bin"); {
BasePacket reply5 = new BasePacket("./packets/move/move5.bin");
BasePacket reply6 = new BasePacket("./packets/move/move6.bin");
BasePacket reply7 = new BasePacket("./packets/move/move7.bin");
BasePacket reply8 = new BasePacket("./packets/move/move8.bin");
BasePacket reply9 = new BasePacket("./packets/move/move9.bin");
client.queuePacket(reply1); BasePacket packet = new BasePacket("./packets/tt2/" + sequence[i]);
client.queuePacket(reply2); packet.replaceActorID(player.actorID);
client.queuePacket(reply3); client.queuePacket(packet);
client.queuePacket(reply4);
client.queuePacket(reply5);
client.queuePacket(reply6);
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
}
}
{
CCompositePacket result;
{
CSetMusicPacket packet;
packet.SetSourceId(PLAYER_ID);
packet.SetTargetId(PLAYER_ID);
packet.SetMusicId(zone->backgroundMusicId);
result.AddPacket(packet.ToPacketData());
}
{
CSetWeatherPacket packet;
packet.SetSourceId(PLAYER_ID);
packet.SetTargetId(PLAYER_ID);
packet.SetWeatherId(CSetWeatherPacket::WEATHER_CLEAR);
result.AddPacket(packet.ToPacketData());
}
{
CSetMapPacket packet;
packet.SetSourceId(PLAYER_ID);
packet.SetTargetId(PLAYER_ID);
packet.SetMapId(levelId);
result.AddPacket(packet.ToPacketData());
}
QueuePacket(0, result.ToPacketData());
}
QueuePacket(0, PacketData(std::begin(g_client0_moor11), std::end(g_client0_moor11)));
QueuePacket(0, PacketData(std::begin(g_client0_moor12), std::end(g_client0_moor12)));
{
PacketData outgoingPacket(std::begin(g_client0_moor13), std::end(g_client0_moor13));
{
const uint32 setInitialPositionBase = 0x360;
CSetInitialPositionPacket setInitialPosition;
setInitialPosition.SetSourceId(PLAYER_ID);
setInitialPosition.SetTargetId(PLAYER_ID);
setInitialPosition.SetX(x);
setInitialPosition.SetY(y);
setInitialPosition.SetZ(z);
setInitialPosition.SetAngle(angle);
auto setInitialPositionPacket = setInitialPosition.ToPacketData();
memcpy(outgoingPacket.data() + setInitialPositionBase, setInitialPositionPacket.data(), setInitialPositionPacket.size());
}
QueuePacket(0, outgoingPacket);
}
QueuePacket(0, GetInventoryInfo());
QueuePacket(0, PacketData(std::begin(g_client0_moor21), std::end(g_client0_moor21)));
//QueuePacket(0, PacketData(std::begin(g_client0_moor22), std::end(g_client0_moor22)));
if(!m_zoneMasterCreated)
{
//Zone Master
QueuePacket(0, PacketData(std::begin(g_client0_moor23), std::end(g_client0_moor23)));
/*
QueuePacket(0, PacketData(std::begin(g_client0_moor24), std::end(g_client0_moor24)));
QueuePacket(0, PacketData(std::begin(g_client0_moor25), std::end(g_client0_moor25)));
QueuePacket(0, PacketData(std::begin(g_client0_moor26), std::end(g_client0_moor26)));
QueuePacket(0, PacketData(std::begin(g_client0_moor27), std::end(g_client0_moor27)));
QueuePacket(0, PacketData(std::begin(g_client0_moor28), std::end(g_client0_moor28)));
QueuePacket(0, PacketData(std::begin(g_client0_moor29), std::end(g_client0_moor29)));
QueuePacket(0, PacketData(std::begin(g_client0_moor30), std::end(g_client0_moor30)));
QueuePacket(0, PacketData(std::begin(g_client0_moor31), std::end(g_client0_moor31)));
QueuePacket(0, PacketData(std::begin(g_client0_moor32), std::end(g_client0_moor32)));
QueuePacket(0, PacketData(std::begin(g_client0_moor33), std::end(g_client0_moor33)));
QueuePacket(0, PacketData(std::begin(g_client0_moor34), std::end(g_client0_moor34)));
QueuePacket(0, PacketData(std::begin(g_client0_moor35), std::end(g_client0_moor35)));
QueuePacket(0, PacketData(std::begin(g_client0_moor36), std::end(g_client0_moor36)));
QueuePacket(0, PacketData(std::begin(g_client0_moor37), std::end(g_client0_moor37)));
*/
//Enables chat?
// QueuePacket(0, PacketData(std::begin(g_client0_moor38), std::end(g_client0_moor38)));
/*
{
CCompositePacket packet;
packet.AddPacket(PacketData(std::begin(g_client0_moor38), std::end(g_client0_moor38)));
QueuePacket(0, packet.ToPacketData());
}
// QueuePacket(0, PacketData(std::begin(g_client0_moor39), std::end(g_client0_moor39)));
// QueuePacket(0, PacketData(std::begin(g_client0_moor40), std::end(g_client0_moor40)));
m_zoneMasterCreated = true;
}
if(zone != nullptr)
{
for(const auto& actorInfo : zone->actors)
{
SpawnNpc(actorInfo.id, actorInfo.baseModelId, actorInfo.nameStringId,
std::get<0>(actorInfo.pos), std::get<1>(actorInfo.pos), std::get<2>(actorInfo.pos), 0);
}
}
m_curMap = levelId;
m_posX = x;
m_posY = y;
m_posZ = z;
}*/
} }
} }

View file

@ -53,8 +53,18 @@ namespace FFXIVClassic_Lobby_Server.common
DateTime unixEpoch = new DateTime(1970, 1, 1); DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds; unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
return 0x55555555; return unixTimeStamp;
//return unixTimeStamp; }
public static UInt64 MilisUnixTimeStampUTC()
{
UInt64 unixTimeStamp;
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
return unixTimeStamp;
} }
public static uint MurmurHash2(string key, uint seed) public static uint MurmurHash2(string key, uint seed)

View file

@ -94,6 +94,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public SubPacket createSpawnPositonPacket(uint playerActorID, uint spawnType) public SubPacket createSpawnPositonPacket(uint playerActorID, uint spawnType)
{ {
return SetActorPositionPacket.buildPacket(actorID, playerActorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); return SetActorPositionPacket.buildPacket(actorID, playerActorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
//return SetActorPositionPacket.buildPacket(actorID, playerActorID, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
} }
public SubPacket createPositionUpdatePacket(uint playerActorID) public SubPacket createPositionUpdatePacket(uint playerActorID)
@ -113,6 +114,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF)); subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF));
subpackets.Add(createAppearancePacket(playerActorID)); subpackets.Add(createAppearancePacket(playerActorID));
subpackets.Add(createNamePacket(playerActorID)); subpackets.Add(createNamePacket(playerActorID));
subpackets.Add(_0xFPacket.buildPacket(playerActorID, playerActorID));
subpackets.Add(createStatePacket(playerActorID)); subpackets.Add(createStatePacket(playerActorID));
//subpackets.Add(createScriptBindPacket(playerActorID)); //subpackets.Add(createScriptBindPacket(playerActorID));
return BasePacket.createPacket(subpackets, true, false); return BasePacket.createPacket(subpackets, true, false);

View file

@ -18,8 +18,7 @@ namespace FFXIVClassic_Lobby_Server.packets
public ushort reserved; public ushort reserved;
public ushort packetSize; public ushort packetSize;
public ushort numSubpackets; public ushort numSubpackets;
public uint unknown1; //Id? public ulong timestamp; //Miliseconds
public uint unknown2; //Usually 0x13B
} }
public class BasePacket{ public class BasePacket{
@ -46,8 +45,13 @@ namespace FFXIVClassic_Lobby_Server.packets
int packetSize = header.packetSize; int packetSize = header.packetSize;
data = new byte[packetSize - BASEPACKET_SIZE]; if (packetSize - BASEPACKET_SIZE != 0)
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE); {
data = new byte[packetSize - BASEPACKET_SIZE];
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
}
else
data = new byte[0];
} }
//Loads a sniffed packet from a byte array //Loads a sniffed packet from a byte array
@ -155,7 +159,7 @@ namespace FFXIVClassic_Lobby_Server.packets
while (binreader.BaseStream.Position + 4 < data.Length) while (binreader.BaseStream.Position + 4 < data.Length)
{ {
uint read = binreader.ReadUInt32(); uint read = binreader.ReadUInt32();
if (read == 0x029B2941) //Original ID if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3) //Original ID
{ {
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin); binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
binWriter.Write(actorID); binWriter.Write(actorID);
@ -200,6 +204,7 @@ namespace FFXIVClassic_Lobby_Server.packets
header.isEncrypted = isEncrypted?(byte)1:(byte)0; header.isEncrypted = isEncrypted?(byte)1:(byte)0;
header.numSubpackets = (ushort)subpackets.Count; header.numSubpackets = (ushort)subpackets.Count;
header.packetSize = BASEPACKET_SIZE; header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size //Get packet size
foreach (SubPacket subpacket in subpackets) foreach (SubPacket subpacket in subpackets)
@ -232,6 +237,7 @@ namespace FFXIVClassic_Lobby_Server.packets
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0; header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1; header.numSubpackets = (ushort)1;
header.packetSize = BASEPACKET_SIZE; header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size //Get packet size
header.packetSize += subpacket.header.subpacketSize; header.packetSize += subpacket.header.subpacketSize;
@ -260,6 +266,7 @@ namespace FFXIVClassic_Lobby_Server.packets
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0; header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1; header.numSubpackets = (ushort)1;
header.packetSize = BASEPACKET_SIZE; header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size //Get packet size
header.packetSize += (ushort)data.Length; header.packetSize += (ushort)data.Length;

View file

@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class ChatMessagePacket
{
public float posX;
public float posY;
public float posZ;
public float posRot;
public uint logType;
public string message;
public bool invalidPacket = false;
public ChatMessagePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
binReader.ReadUInt64();
posX = binReader.ReadSingle();
posY = binReader.ReadSingle();
posZ = binReader.ReadSingle();
posRot = binReader.ReadSingle();
logType = binReader.ReadUInt32();
message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' });
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -0,0 +1,35 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIconPacket
{
public const uint DISCONNECTING = 0x00010000;
public const uint ISGM = 0x00020000;
public const uint ISAFK = 0x00000100;
public const ushort OPCODE = 0x0145;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)iconCode);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}

View file

@ -0,0 +1,22 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIsZoningPacket
{
public const ushort OPCODE = 0x017B;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(isDimmed ? 1 : 0);
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
using (BinaryWriter binWriter = new BinaryWriter(mem)) using (BinaryWriter binWriter = new BinaryWriter(mem))
{ {
binWriter.Write((Int32)0); binWriter.Write((Int32)0);
binWriter.Write((Int32)sourceActorID); binWriter.Write((Int32)0);
binWriter.Write((Single)x); binWriter.Write((Single)x);
binWriter.Write((Single)y); binWriter.Write((Single)y);
binWriter.Write((Single)z); binWriter.Write((Single)z);

View file

@ -8,7 +8,7 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor namespace FFXIVClassic_Map_Server.packets.send.actor
{ {
class SetStatusPacket class SetActorStatusAllPacket
{ {
public const ushort OPCODE = 0x0179; public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48; public const uint PACKET_SIZE = 0x48;

View file

@ -0,0 +1,32 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusPacket
{
public const ushort OPCODE = 0x0177;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)index);
binWriter.Write((UInt16)statusCode);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}

View file

@ -0,0 +1,31 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xFPacket
{
public const ushort OPCODE = 0x000F;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017D; public const ushort OPCODE = 0x017D;
public const uint PACKET_SIZE = 0x40; public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries) public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
{ {
//Write List Header //Write List Header
binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)id); binWriter.Write((UInt64)sequenceId);
//Write List Info //Write List Info
binWriter.Write((UInt64)listId); binWriter.Write((UInt64)listId);
binWriter.Write((UInt32)numEntries); binWriter.Write((UInt32)numEntries);

View file

@ -1,6 +1,7 @@
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -10,11 +11,25 @@ namespace FFXIVClassic_Map_Server.packets.send.list
class ListEndPacket class ListEndPacket
{ {
public const ushort OPCODE = 0x017E; public const ushort OPCODE = 0x017E;
public const uint PACKET_SIZE = 0x28; public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, ulong listId) public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
{ {
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(listId)); byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write List Info
binWriter.Write((UInt64)listId);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
} }
} }

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017F; public const ushort OPCODE = 0x017F;
public const uint PACKET_SIZE = 0x1B8; public const uint PACKET_SIZE = 0x1B8;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, uint id, uint numInPacket) public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,17 +23,25 @@ namespace FFXIVClassic_Map_Server.packets.send.list
{ {
//Write List Header //Write List Header
binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)id); binWriter.Write((UInt64)sequenceId);
//Write Entries //Write Entries
uint max = 8; int max = 8;
if (numInPacket < 8) if (entries.Count-offset < 8)
max = numInPacket; max = entries.Count - offset;
for (int i = 0; i < max; i++) for (int i = 0; i < max; i++)
{ {
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
ListEntry entry = entries[i];
binWriter.Write((UInt32)entry.actorId);
binWriter.Write((UInt32)entry.unknown1);
binWriter.Write((UInt32)entry.unknown2);
binWriter.Write((Byte)(entry.flag1? 1 : 0));
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
} }
//Write Count //Write Count
binWriter.Seek(0x30 * 8, SeekOrigin.Begin); binWriter.Seek(0x10 + (0x30 * 8), SeekOrigin.Begin);
binWriter.Write(max); binWriter.Write(max);
} }
} }

View file

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEntry
{
public uint actorId;
public uint unknown1;
public uint unknown2;
public bool flag1;
public bool isOnline;
public string name;
public ListEntry(uint actorId, uint unknown1, uint unknown2, bool flag1, bool isOnline, string name)
{
this.actorId = actorId;
this.unknown1 = unknown1;
this.unknown2 = unknown2;
this.flag1 = flag1;
this.isOnline = isOnline;
this.name = name;
}
}
}

View file

@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017C; public const ushort OPCODE = 0x017C;
public const uint PACKET_SIZE = 0x98; public const uint PACKET_SIZE = 0x98;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries) public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,11 +27,10 @@ namespace FFXIVClassic_Map_Server.packets.send.list
{ {
//Temp stuff //Temp stuff
string name = ""; string name = "";
uint listTypeId = 0x4E22;
//Write list header //Write list header
binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)id); binWriter.Write((UInt64)sequenceId);
//Write list id //Write list id
binWriter.Write((UInt64)3); binWriter.Write((UInt64)3);
@ -47,6 +46,8 @@ namespace FFXIVClassic_Map_Server.packets.send.list
binWriter.Write((UInt32)0xFFFFFFFF); binWriter.Write((UInt32)0xFFFFFFFF);
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.Seek(0x64, SeekOrigin.Begin);
binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D);

View file

@ -0,0 +1,44 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListUtils
{
public static List<SubPacket> createList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> createRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> createPartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class Login0x7ResponsePacket
{
public static BasePacket buildPacket(uint actorID, uint time)
{
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((short)0x18);
binWriter.Write((short)0x8);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)actorID);
binWriter.Write((uint)time);
}
catch (Exception)
{
}
}
}
return BasePacket.createPacket(data, false, false);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SendAchievementRatePacket
{
public const ushort OPCODE = 0x019F;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)achievementId);
binWriter.Write((UInt32)progressCount);
binWriter.Write((UInt32)progressFlags);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCurrentJobPacket
{
public const ushort OPCODE = 0x01A4;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint jobId)
{
return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class _0x196Packet
{
public const ushort OPCODE = 0x0196;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0xE, SeekOrigin.Begin);
binWriter.Write((Byte)0x01);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}