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Chocobo stuff:
PopulaceChocoboLender - Made rental time 10 minutes again (as retail had it). Added Vesper Bay NPC's rental location as close as I could get it from a blurry source. ChocoboRideCommand - Fixed the method used to pull a zone's music so the script doesn't fail.
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parent
b34f214e67
commit
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2 changed files with 4 additions and 3 deletions
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@ -41,7 +41,8 @@ local startAppearances = {
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local cityExits = {
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local cityExits = {
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[1500006] = {133, -6.032, 46.356, 132.572, 3.034},
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[1500006] = {133, -6.032, 46.356, 132.572, 3.034},
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[1500061] = {150, 333.271, 5.889, -943.275, 0.794},
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[1500061] = {150, 333.271, 5.889, -943.275, 0.794},
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[1000840] = {170, -26.088, 181.846, -79.438, 2.579}
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[1000840] = {170, -26.088, 181.846, -79.438, 2.579},
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[1500059] = {172, -2133.028, 15.476, -421.471, 1.5}
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};
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};
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function init(npc)
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function init(npc)
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@ -110,7 +111,7 @@ function onEventStarted(player, npc, triggerName)
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elseif(menuChoice == 3) then -- Change Barding
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elseif(menuChoice == 3) then -- Change Barding
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callClientFunction(player, "eventTalkStepBreak", player);
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callClientFunction(player, "eventTalkStepBreak", player);
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elseif(menuChoice == 5) then -- Rent Bird
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elseif(menuChoice == 5) then -- Rent Bird
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mountChocobo(player, true, 1);
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mountChocobo(player, true, 10);
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GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_CHOCOBO_RENTAL, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]);
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GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_CHOCOBO_RENTAL, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]);
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else
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else
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callClientFunction(player, "eventTalkStepBreak", player);
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callClientFunction(player, "eventTalkStepBreak", player);
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@ -26,7 +26,7 @@ function onEventStarted(player, actor, eventType, eventName, isGoobbue)
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player:ChangeSpeed(0.0, 3.6, 9.0, 9.0);
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player:ChangeSpeed(0.0, 3.6, 9.0, 9.0);
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player:ChangeState(15);
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player:ChangeState(15);
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else
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else
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player:ChangeMusic(player:GetZone().bgmDay, MUSIC_FADEIN);
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player:ChangeMusic(player.currentArea.bgmDay, MUSIC_FADEIN);
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worldMaster = GetWorldMaster();
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worldMaster = GetWorldMaster();
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