diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index ce523cf9..e535cbf0 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); - inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY); + inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY); inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); @@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors #region Inventory & Equipment queuePacket(InventoryBeginChangePacket.buildPacket(actorId)); inventories[Inventory.NORMAL].sendFullInventory(); - inventories[Inventory.CURRANCY].sendFullInventory(); + inventories[Inventory.CURRENCY].sendFullInventory(); inventories[Inventory.KEYITEMS].sendFullInventory(); inventories[Inventory.BAZAAR].sendFullInventory(); inventories[Inventory.MELDREQUEST].sendFullInventory(); @@ -703,34 +703,34 @@ namespace FFXIVClassic_Map_Server.Actors { if (msgParams.Length == 0) { - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); } else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); } public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)