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Finished fixing bugs in the bazaar code.

This commit is contained in:
Filip Maj 2017-12-04 22:58:18 -05:00
parent e8c9904e1d
commit b2e273d7cf
7 changed files with 175 additions and 83 deletions

View file

@ -139,6 +139,12 @@ namespace FFXIVClassic.Common
return input; return input;
} }
public static ushort SwapEndian(ushort input)
{
return (ushort)(((input << 8) & 0xff00) |
((input >> 8) & 0x00ff));
}
public static uint MurmurHash2(string key, uint seed) public static uint MurmurHash2(string key, uint seed)
{ {
// 'm' and 'r' are mixing constants generated offline. // 'm' and 'r' are mixing constants generated offline.

View file

@ -1272,8 +1272,6 @@ namespace FFXIVClassic_Map_Server
modifier = new InventoryItem.ItemModifier(reader); modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier); InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
item.slot = slot;
slot++;
items.Add(item); items.Add(item);
} }
} }
@ -1471,7 +1469,7 @@ namespace FFXIVClassic_Map_Server
FROM characters_inventory_bazaar FROM characters_inventory_bazaar
INNER JOIN server_items ON seekId = server_items.id INNER JOIN server_items ON seekId = server_items.id
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE characterId = @charaId"; WHERE characterId = @charaId and bazaarMode != 11 and bazaarMode != 12 and bazaarMode != 13";
MySqlCommand cmd2 = new MySqlCommand(query2, conn); MySqlCommand cmd2 = new MySqlCommand(query2, conn);
cmd2.Parameters.AddWithValue("@charaId", player.actorId); cmd2.Parameters.AddWithValue("@charaId", player.actorId);
@ -1595,8 +1593,6 @@ namespace FFXIVClassic_Map_Server
modifier = new InventoryItem.ItemModifier(reader); modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier); InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
item.slot = slot;
slot++;
items.Add(item); items.Add(item);
} }
} }
@ -1678,9 +1674,9 @@ namespace FFXIVClassic_Map_Server
string query = @" string query = @"
INSERT INTO characters_inventory INSERT INTO characters_inventory
(characterId, itemPackage, serverItemId, quantity) (characterId, itemPackage, serverItemId)
VALUES VALUES
(@charId, @itemPackage, @serverItemId, @quantity) (@charId, @itemPackage, @serverItemId)
"; ";
MySqlCommand cmd = new MySqlCommand(query, conn); MySqlCommand cmd = new MySqlCommand(query, conn);
@ -1688,7 +1684,6 @@ namespace FFXIVClassic_Map_Server
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId); cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
cmd.Parameters.AddWithValue("@charId", player.actorId); cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@itemPackage", type); cmd.Parameters.AddWithValue("@itemPackage", type);
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }

View file

@ -1044,27 +1044,30 @@ namespace FFXIVClassic_Map_Server
} }
} }
public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1) public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1, InventoryItem.ItemModifier modifiers = null)
{ {
return Database.CreateItem(itemId, amount, quality); return Database.CreateItem(itemId, amount, quality, modifiers);
} }
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode) public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
{ {
bool succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode); bool succ = false;
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, 0, bazaarMode, seekAmount);
else
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
if (succ) if (succ)
{ {
if (bazaarMode != InventoryItem.TYPE_SINGLE && bazaarMode != InventoryItem.TYPE_MULTI && bazaarMode != InventoryItem.TYPE_STACK) if (bazaarMode != InventoryItem.TYPE_SINGLE && bazaarMode != InventoryItem.TYPE_MULTI && bazaarMode != InventoryItem.TYPE_STACK)
{ {
reward.SetDealingAttached(bazaarMode, seek.uniqueId); reward.SetDealingAttached(bazaarMode, seek.uniqueId);
seek.SetHasAttached(true);
player.GetItemPackage(Inventory.BAZAAR).StartSendUpdate(); player.GetItemPackage(Inventory.BAZAAR).StartSendUpdate();
player.GetItemPackage(Inventory.BAZAAR).AddItem(reward); player.GetItemPackage(Inventory.BAZAAR).AddItem(reward);
player.GetItemPackage(Inventory.BAZAAR).AddItem(seek); player.GetItemPackage(Inventory.BAZAAR).AddItem(seek);
reward.SetAttachedIndex(Inventory.BAZAAR, seek.slot); reward.SetAttachedIndex(Inventory.BAZAAR, seek.slot);
seek.SetHasAttached(true);
player.GetItemPackage(Inventory.BAZAAR).DoneSendUpdate(); player.GetItemPackage(Inventory.BAZAAR).DoneSendUpdate();
} }
else else
@ -1078,36 +1081,33 @@ namespace FFXIVClassic_Map_Server
} }
} }
/*
public void RemoveFromBazaar(Player player, ushort position) public void RemoveFromBazaar(Player player, InventoryItem rewardRef)
{ {
InventoryItem reward = player.GetInventory(Inventory.BAZAAR).GetItemAtSlot(position); ushort attachedItemPackage = (ushort)((rewardRef.dealingAttached1 >> 16) & 0xFF);
InventoryItem seek = null; ushort attachedSlot = (ushort) (rewardRef.dealingAttached1 & 0xFF);
seek = player.GetInventory(Inventory.BAZAAR). InventoryItem seekRef = rewardRef.IsSelling() ? null : player.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot);
Database.ClearBazaarEntry(player, reward); Database.ClearBazaarEntry(player, rewardRef);
player.GetInventory(Inventory.BAZAAR).RemoveItem(reward); player.GetItemPackage(Inventory.BAZAAR).RemoveItem(rewardRef);
player.GetInventory(Inventory.BAZAAR).RemoveItem(seek);
player.GetInventory(Inventory.NORMAL).StartSendUpdate(); bool isSelling = rewardRef.IsSelling();
player.GetInventory(Inventory.CURRENCY_CRYSTALS).StartSendUpdate(); rewardRef.SetNormal();
if (reward.itemId == 1000001) if (seekRef != null)
player.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(reward.itemId, reward.quantity); player.GetItemPackage(Inventory.BAZAAR).RemoveItem(seekRef);
else
player.GetInventory(Inventory.NORMAL).AddItem(reward);
if (reward.itemId == 1000001) player.AddItem(rewardRef);
player.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(seek.itemId, seek.quantity);
else
player.GetInventory(Inventory.NORMAL).AddItem(seek);
player.GetInventory(Inventory.NORMAL).DoneSendUpdate(); if (!isSelling)
player.GetInventory(Inventory.CURRENCY_CRYSTALS).DoneSendUpdate(); {
seekRef.SetNormal();
player.AddItem(seekRef);
} }
}
/*
public void TransactionBazaar(Player owner, Player other, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount) public void TransactionBazaar(Player owner, Player other, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount)
{ {
Database.ClearBazaarEntry(owner, reward, seek); Database.ClearBazaarEntry(owner, reward, seek);

View file

@ -10,7 +10,7 @@ using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.Actors namespace FFXIVClassic_Map_Server.Actors
{ {
class Character:Actor class Character : Actor
{ {
public const int SIZE = 0; public const int SIZE = 0;
public const int COLORINFO = 1; public const int COLORINFO = 1;
@ -63,7 +63,8 @@ namespace FFXIVClassic_Map_Server.Actors
protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>(); protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>();
protected Equipment equipment; protected Equipment equipment;
public Character(uint actorID) : base(actorID) public Character(uint actorID)
: base(actorID)
{ {
//Init timer array to "notimer" //Init timer array to "notimer"
for (int i = 0; i < charaWork.statusShownTime.Length; i++) for (int i = 0; i < charaWork.statusShownTime.Length; i++)
@ -187,7 +188,7 @@ namespace FFXIVClassic_Map_Server.Actors
ushort itemPackage = GetPackageForItem(catalogID); ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage)) if (itemPackages.ContainsKey(itemPackage))
{ {
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quantity); itemPackages[itemPackage].RemoveItem(catalogID, quantity, quality);
} }
} }

View file

@ -56,7 +56,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
int i = 0; int i = 0;
foreach (InventoryItem item in itemsFromDB) foreach (InventoryItem item in itemsFromDB)
{
item.RefreshPositioning(itemPackageCode, (ushort) i);
list[i++] = item; list[i++] = item;
}
endOfListIndex = i; endOfListIndex = i;
} }
@ -108,6 +111,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public INV_ERROR AddItem(InventoryItem itemRef) public INV_ERROR AddItem(InventoryItem itemRef)
{ {
//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality)) if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
return INV_ERROR.INVENTORY_FULL; return INV_ERROR.INVENTORY_FULL;
@ -137,6 +144,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
ItemData gItem = Server.GetItemGamedata(itemId); ItemData gItem = Server.GetItemGamedata(itemId);
//If it's unique, abort
if (HasItem(itemId) && gItem.isExclusive)
return INV_ERROR.ALREADY_HAS_UNIQUE;
if (gItem == null) if (gItem == null)
{ {
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId); Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
@ -165,10 +176,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
} }
} }
//If it's unique, abort
if (quantityCount > 0 && gItem.isExclusive)
return INV_ERROR.ALREADY_HAS_UNIQUE;
//New item that spilled over //New item that spilled over
while (quantityCount > 0) while (quantityCount > 0)
{ {
@ -180,7 +187,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
} }
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers); InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
addedItem.slot = (ushort)endOfListIndex; addedItem.RefreshPositioning(itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true; isDirty[endOfListIndex] = true;
list[endOfListIndex++] = addedItem; list[endOfListIndex++] = addedItem;
quantityCount -= gItem.maxStack; quantityCount -= gItem.maxStack;
@ -197,6 +204,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
list[slot] = item; list[slot] = item;
SendUpdatePackets(); SendUpdatePackets();
item.RefreshPositioning(itemPackageCode, slot);
} }
public void RemoveItem(uint itemId) public void RemoveItem(uint itemId)
@ -260,7 +268,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void RemoveItem(InventoryItem item) public void RemoveItem(InventoryItem item)
{ {
RemoveItemByUniqueId(item.uniqueId, 1); RemoveItemByUniqueId(item.uniqueId, item.quantity);
} }
public void RemoveItem(InventoryItem item, int quantity) public void RemoveItem(InventoryItem item, int quantity)
@ -272,7 +280,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
ushort slot = 0; ushort slot = 0;
InventoryItem toDelete = null; InventoryItem toDelete = null;
for (int i = endOfListIndex - 1; i >= 0; i--) for (int i = 0; i < endOfListIndex; i++)
{ {
InventoryItem item = list[i]; InventoryItem item = list[i];
@ -292,6 +300,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (quantity >= toDelete.quantity) if (quantity >= toDelete.quantity)
{ {
DoDatabaseRemove(toDelete.uniqueId); DoDatabaseRemove(toDelete.uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null; list[slot] = null;
} }
else else
@ -313,6 +322,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseRemove(list[slot].uniqueId); DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null; list[slot] = null;
isDirty[slot] = true; isDirty[slot] = true;
@ -333,6 +343,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
DoDatabaseRemove(list[slot].uniqueId); DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null; list[slot] = null;
DoRealign(); DoRealign();
} }
@ -348,6 +359,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
for (int i = 0; i < endOfListIndex; i++) for (int i = 0; i < endOfListIndex; i++)
{ {
list[i].RefreshPositioning(0xFFFF, 0xFFFF);
list[i] = null; list[i] = null;
isDirty[i] = true; isDirty[i] = true;
} }
@ -504,6 +516,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary) if (isTemporary)
return; return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player) if (owner is Player)
Database.AddItem((Player)owner, addedItem, itemPackageCode); Database.AddItem((Player)owner, addedItem, itemPackageCode);
else if (owner is Retainer) else if (owner is Retainer)
@ -515,6 +530,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary) if (isTemporary)
return; return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player) if (owner is Player)
Database.SetQuantity((Player)owner, itemDBId, itemPackageCode); Database.SetQuantity((Player)owner, itemDBId, itemPackageCode);
else if (owner is Retainer) else if (owner is Retainer)
@ -526,6 +545,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary) if (isTemporary)
return; return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player) if (owner is Player)
Database.RemoveItem((Player)owner, itemDBId); Database.RemoveItem((Player)owner, itemDBId);
else if (owner is Retainer) else if (owner is Retainer)
@ -534,7 +556,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private void SendUpdatePackets() private void SendUpdatePackets()
{ {
if (owner is Player) if (owner is Player && !holdingUpdates)
{ {
SendUpdatePackets((Player)owner); SendUpdatePackets((Player)owner);
} }
@ -560,7 +582,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
} }
if (!holdingUpdates) if (!holdingUpdates)
DoneSendUpdate(); Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode)); player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
@ -580,6 +602,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void DoneSendUpdate() public void DoneSendUpdate()
{ {
holdingUpdates = false; holdingUpdates = false;
SendUpdatePackets();
Array.Clear(isDirty, 0, isDirty.Length); Array.Clear(isDirty, 0, isDirty.Length);
} }

View file

@ -39,8 +39,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
public ItemModifier modifiers; public ItemModifier modifiers;
public readonly ItemData itemData; public readonly ItemData itemData;
public ushort slot; public ushort slot = 0xFFFF;
public ushort itemPackage; public ushort itemPackage = 0xFFFF;
public class ItemModifier public class ItemModifier
{ {
@ -213,6 +213,24 @@ namespace FFXIVClassic_Map_Server.dataobjects
tags[0] = isAttached ? TAG_ATTACHED : (byte)0; tags[0] = isAttached ? TAG_ATTACHED : (byte)0;
} }
public void SetNormal()
{
for (int i = 0; i < 4; i++)
{
if (tags[i] == TAG_DEALING || tags[i] == TAG_ATTACHED)
{
tags[i] = 0;
tagValues[i] = 0;
attachedTo = 0;
dealingVal = 0;
dealingMode = 0;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = 0;
}
}
}
public void SetDealing(byte mode, int price) public void SetDealing(byte mode, int price)
{ {
tags[0] = TAG_DEALING; tags[0] = TAG_DEALING;
@ -264,5 +282,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
return 0; return 0;
} }
public bool IsSelling()
{
return GetBazaarMode() == TYPE_SINGLE || GetBazaarMode() == TYPE_MULTI || GetBazaarMode() == TYPE_STACK;
}
} }
} }

View file

@ -28,6 +28,24 @@ namespace FFXIVClassic_Map_Server
} }
} }
public class ItemOfferParam
{
public uint actorId;
public ushort offerSlot;
public ushort unknown1;
public ushort seekSlot;
public ushort unknown2;
public ItemOfferParam(uint actorId, ushort unknown1, ushort offerSlot, ushort seekSlot, ushort unknown2)
{
this.actorId = actorId;
this.unknown1 = unknown1;
this.offerSlot = offerSlot;
this.seekSlot = seekSlot;
this.unknown2 = unknown2;
}
}
public class Type9Param public class Type9Param
{ {
public ulong item1; public ulong item1;
@ -81,12 +99,24 @@ namespace FFXIVClassic_Map_Server
case 0x6: //Actor (By Id) case 0x6: //Actor (By Id)
value = Utils.SwapEndian(reader.ReadUInt32()); value = Utils.SwapEndian(reader.ReadUInt32());
break; break;
case 0x7: //Weird one used for inventory case 0x7: //Item Reference to Inventory Spot
{
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32()); uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte(); byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte(); byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte(); byte type7InventoryType = reader.ReadByte();
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType); value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
}
break;
case 0x8: //Used for offering
{
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
ushort unk1 = Utils.SwapEndian(reader.ReadUInt16());
ushort offerSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort unk2 = Utils.SwapEndian(reader.ReadUInt16());
value = new ItemOfferParam(actorId, unk1, offerSlot, seekSlot, unk2);
}
break; break;
case 0x9: //Two Longs (only storing first one) case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
@ -105,7 +135,13 @@ namespace FFXIVClassic_Map_Server
if (isDone) if (isDone)
break; break;
if (value != null) //Special case cause fuck Type8
if (value != null && value is ItemOfferParam)
{
luaParams.Add(new LuaParam(code, value));
luaParams.Add(new LuaParam(5, null));
}
else if (value != null)
luaParams.Add(new LuaParam(code, value)); luaParams.Add(new LuaParam(code, value));
else if (wasNil) else if (wasNil)
luaParams.Add(new LuaParam(code, value)); luaParams.Add(new LuaParam(code, value));
@ -357,6 +393,10 @@ namespace FFXIVClassic_Map_Server
{ {
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o)); luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
} }
else if (o is ItemOfferParam)
{
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
}
else if (o is Type9Param) else if (o is Type9Param)
{ {
luaParams.Add(new LuaParam(0x9, (Type9Param)o)); luaParams.Add(new LuaParam(0x9, (Type9Param)o));
@ -413,13 +453,17 @@ namespace FFXIVClassic_Map_Server
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value); ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage); dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
break; break;
case 0xC: //Byte case 0x8: //Weird one used for inventory
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value); ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X})", itemOfferParam.actorId, itemOfferParam.unknown1, itemOfferParam.offerSlot, itemOfferParam.seekSlot, itemOfferParam.unknown2);
break; break;
case 0x9: //Long (+ 8 bytes ignored) case 0x9: //Long (+ 8 bytes ignored)
Type9Param type9Param = ((Type9Param)lParams[i].value); Type9Param type9Param = ((Type9Param)lParams[i].value);
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2); dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
break; break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
break;
case 0x1B: //Short? case 0x1B: //Short?
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value); dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
break; break;