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When zoning into a inn, cutscene packet will be sent as well.
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1 changed files with 16 additions and 8 deletions
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@ -124,7 +124,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public Quest[] questScenario = new Quest[16];
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public Quest[] questGuildleve = new Quest[8];
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public Director currentDirector;
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public Director currentDirector = new OpeningDirector(0x46080012);
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public PlayerWork playerWork = new PlayerWork();
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@ -531,14 +531,25 @@ namespace FFXIVClassic_Map_Server.Actors
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playerSession.queuePacket(areaMasterSpawn);
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playerSession.queuePacket(debugSpawn);
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playerSession.queuePacket(worldMasterSpawn);
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if (directorSpawn != null)
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{
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//directorSpawn.debugPrintPacket();
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directorSpawn.debugPrintPacket();
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queuePacket(directorSpawn);
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}
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playerSession.queuePacket(worldMasterSpawn);
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if (zone.isInn)
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{
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SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
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for (int i = 64; i < 1200; i++)
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cutsceneBookPacket.cutsceneFlags[i] = true;
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SubPacket packet = cutsceneBookPacket.buildPacket(actorId, "Test PathCompanion", 11, 1, 1);
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packet.debugPrintSubPacket();
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queuePacket(packet);
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}
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#region hardcode
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
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@ -965,9 +976,6 @@ namespace FFXIVClassic_Map_Server.Actors
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public void setZoneChanging(bool flag)
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{
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isZoneChanging = flag;
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if (!isZoneChanging)
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LuaEngine.onZoneIn(this);
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}
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public bool isInZoneChange()
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