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https://bitbucket.org/Ioncannon/project-meteor-server.git
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fixed auto attack (<3 showmo)
This commit is contained in:
parent
56491266cc
commit
bab81a809c
6 changed files with 19 additions and 18 deletions
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@ -148,15 +148,13 @@ namespace FFXIVClassic_Map_Server
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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break;
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break;
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//Lock Target
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//Lock Target
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case 0x00CC:
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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// todo: this really needs figuring out..
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session.GetActor().isAutoAttackEnabled = lockTarget.otherVal == 0x00000040;
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break;
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break;
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//Start Event
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//Start Event
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case 0x012D:
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case 0x012D:
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@ -546,8 +546,9 @@ namespace FFXIVClassic_Map_Server
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z.SpawnAllActors(true);
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z.SpawnAllActors(true);
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}
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}
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public void SpawnBattleNpcById(uint id, Area area = null)
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public BattleNpc SpawnBattleNpcById(uint id, Area area = null)
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{
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{
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BattleNpc bnpc = null;
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// todo: this is stupid duplicate code and really needs to die, think of a better way later
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// todo: this is stupid duplicate code and really needs to die, think of a better way later
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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{
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@ -581,7 +582,7 @@ namespace FFXIVClassic_Map_Server
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{
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{
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area = area ?? Server.GetWorldManager().GetZone(reader.GetUInt16("zoneId"));
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area = area ?? Server.GetWorldManager().GetZone(reader.GetUInt16("zoneId"));
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int actorId = area.GetActorCount() + 1;
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int actorId = area.GetActorCount() + 1;
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var bnpc = area.GetBattleNpcById(id);
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bnpc = area.GetBattleNpcById(id);
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if (bnpc != null)
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if (bnpc != null)
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{
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{
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@ -643,7 +644,7 @@ namespace FFXIVClassic_Map_Server
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battleNpc.CalculateBaseStats();
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battleNpc.CalculateBaseStats();
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battleNpc.RecalculateStats();
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battleNpc.RecalculateStats();
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//battleNpc.SetMod((uint)Modifier.ResistFire, )
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//battleNpc.SetMod((uint)Modifier.ResistFire, )
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bnpc = battleNpc;
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area.AddActorToZone(battleNpc);
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area.AddActorToZone(battleNpc);
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count++;
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count++;
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}
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}
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@ -659,6 +660,7 @@ namespace FFXIVClassic_Map_Server
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conn.Dispose();
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conn.Dispose();
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}
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}
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}
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}
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return bnpc;
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}
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}
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public void LoadBattleNpcModifiers(string tableName, string primaryKey, Dictionary<uint, ModifierList> list)
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public void LoadBattleNpcModifiers(string tableName, string primaryKey, Dictionary<uint, ModifierList> list)
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@ -33,6 +33,7 @@ namespace FFXIVClassic_Map_Server.Actors
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class Actor
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class Actor
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{
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{
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public static uint INVALID_ACTORID = 0xC0000000;
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public uint actorId;
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public uint actorId;
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public string actorName;
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public string actorName;
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@ -84,8 +84,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public uint animationId = 0;
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public uint animationId = 0;
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public uint currentTarget = 0xC0000000;
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public uint currentTarget = Actor.INVALID_ACTORID;
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public uint currentLockedTarget = 0xC0000000;
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public uint currentLockedTarget = Actor.INVALID_ACTORID;
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public uint currentActorIcon = 0;
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public uint currentActorIcon = 0;
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@ -391,9 +391,9 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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{
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if (targid == 0)
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if (targid == 0)
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{
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{
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if (currentTarget != 0xC0000000)
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if (currentTarget != Actor.INVALID_ACTORID)
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targid = currentTarget;
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targid = currentTarget;
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else if (currentLockedTarget != 0xC0000000)
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else if (currentLockedTarget != Actor.INVALID_ACTORID)
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targid = currentLockedTarget;
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targid = currentLockedTarget;
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}
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}
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//if (targid != 0)
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//if (targid != 0)
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@ -416,7 +416,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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{
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this.newMainState = newMainState;
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this.newMainState = newMainState;
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}
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}
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else
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else if (IsEngaged())
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{
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{
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aiContainer.Disengage();
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aiContainer.Disengage();
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return true;
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return true;
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@ -153,11 +153,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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waitTime = tick.AddSeconds(10);
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waitTime = tick.AddSeconds(10);
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owner.OnRoam(tick);
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owner.OnRoam(tick);
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if (!owner.aiContainer.pathFind.IsFollowingPath() && CanMoveForward(0.0f))
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if (CanMoveForward(0.0f) && !owner.aiContainer.pathFind.IsFollowingPath())
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{
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{
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// will move on next tick
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// will move on next tick
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owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None);
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owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None);
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owner.aiContainer.pathFind.PathInRange(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 20.0f);
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owner.aiContainer.pathFind.PathInRange(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 50.0f);
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}
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}
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}
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}
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@ -173,7 +173,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if (!owner.isMovingToSpawn && owner.aiContainer.pathFind.AtPoint() && owner.detectionType != DetectionType.None)
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if (!owner.isMovingToSpawn && owner.aiContainer.pathFind.AtPoint() && owner.detectionType != DetectionType.None)
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{
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{
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uint levelDifference = (uint)Math.Abs(owner.charaWork.parameterSave.state_mainSkillLevel - chara.charaWork.parameterSave.state_mainSkillLevel);
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uint levelDifference = (uint)Math.Abs(owner.GetLevel() - chara.GetLevel());
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if (levelDifference <= 10 || (owner.detectionType & DetectionType.IgnoreLevelDifference) != 0 && CanAggroTarget(chara))
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if (levelDifference <= 10 || (owner.detectionType & DetectionType.IgnoreLevelDifference) != 0 && CanAggroTarget(chara))
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{
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{
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@ -375,8 +375,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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public override void ChangeTarget(Character target)
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public override void ChangeTarget(Character target)
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{
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{
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owner.target = target;
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owner.target = target;
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owner.currentLockedTarget = target?.actorId ?? 0xC0000000;
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owner.currentLockedTarget = target?.actorId ?? Actor.INVALID_ACTORID;
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owner.currentTarget = target?.actorId ?? 0xC0000000;
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owner.currentTarget = target?.actorId ?? Actor.INVALID_ACTORID;
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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player.QueuePacket(owner.GetHateTypePacket(player));
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player.QueuePacket(owner.GetHateTypePacket(player));
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
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{
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{
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public bool invalidPacket = false;
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public bool invalidPacket = false;
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public uint actorID;
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public uint actorID;
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public uint otherVal; //Usually 0xE0000000
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public uint attackTarget; //Usually 0xE0000000
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public SetTargetPacket(byte[] data)
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public SetTargetPacket(byte[] data)
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{
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{
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@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
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{
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{
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try{
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try{
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actorID = binReader.ReadUInt32();
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actorID = binReader.ReadUInt32();
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otherVal = binReader.ReadUInt32();
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attackTarget = binReader.ReadUInt32();
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}
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}
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catch (Exception){
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catch (Exception){
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invalidPacket = true;
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invalidPacket = true;
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