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Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.

This commit is contained in:
Filip Maj 2017-11-11 13:46:12 -05:00
parent 3850860440
commit bbac4b0fce
6 changed files with 227 additions and 77 deletions

View file

@ -1049,40 +1049,6 @@ namespace FFXIVClassic_Map_Server
return Database.CreateItem(itemId, amount, quality); return Database.CreateItem(itemId, amount, quality);
} }
public void AddToBazaarRewardGil(Player player, InventoryItem seek, int seekAmount, int gilAmount, byte bazaarMode)
{
bool succ = Database.CreateBazaarEntry(player, gilReward, seek, gilAmount, seekAmount, bazaarMode);
if (succ)
{
player.GetInventory(Inventory.CURRENCY_CRYSTALS).RemoveItem(1000001, gilAmount);
player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
player.GetInventory(Inventory.BAZAAR).AddItem(gilReward);
player.GetInventory(Inventory.BAZAAR).AddItem(seek);
player.GetInventory(Inventory.BAZAAR).DoneSendUpdate();
}
}
public void AddToBazaarSeekGil(Player player, InventoryItem reward, int rewardAmount, int gilAmount, byte bazaarMode)
{
InventoryItem gilSeek = Database.CreateItem(1000001, gilAmount, 1);
bool succ = false;
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_STACK)
succ = Database.CreateBazaarEntry(player, reward, gilSeek, rewardAmount, 0, bazaarMode, gilAmount);
else
succ = Database.CreateBazaarEntry(player, reward, gilSeek, rewardAmount, gilAmount, bazaarMode);
if (succ)
{
player.GetInventory(Inventory.NORMAL).RemoveItem(reward);
player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
player.GetInventory(Inventory.BAZAAR).AddItem(reward);
player.GetInventory(Inventory.BAZAAR).AddItem(gilSeek);
player.GetInventory(Inventory.BAZAAR).DoneSendUpdate();
}
}
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode) public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
{ {
bool succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode); bool succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
@ -1090,9 +1056,13 @@ namespace FFXIVClassic_Map_Server
if (succ) if (succ)
{ {
if (reward.GetItemData().IsMoney()) if (reward.GetItemData().IsMoney())
player.RemoveItem(1000001, rewardAmount);
else
player.RemoveItem(reward, rewardAmount);
if (!reward.GetItemData().IsMoney())
player.RemoveItem(seek, seekAmount);
player.GetInventory(Inventory.NORMAL).RemoveItem(reward);
player.GetInventory(Inventory.NORMAL).RemoveItem(seek);
player.GetInventory(Inventory.BAZAAR).StartSendUpdate(); player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
player.GetInventory(Inventory.BAZAAR).AddItem(reward); player.GetInventory(Inventory.BAZAAR).AddItem(reward);
player.GetInventory(Inventory.BAZAAR).AddItem(seek); player.GetInventory(Inventory.BAZAAR).AddItem(seek);

View file

@ -1,9 +1,12 @@
 
using FFXIVClassic.Common; using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors.Chara; using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils; using FFXIVClassic_Map_Server.utils;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.Actors namespace FFXIVClassic_Map_Server.Actors
{ {
@ -56,6 +59,10 @@ namespace FFXIVClassic_Map_Server.Actors
public Group currentParty = null; public Group currentParty = null;
public ContentGroup currentContentGroup = null; public ContentGroup currentContentGroup = null;
//Inventory
protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>();
private Equipment equipment;
public Character(uint actorID) : base(actorID) public Character(uint actorID) : base(actorID)
{ {
//Init timer array to "notimer" //Init timer array to "notimer"
@ -115,6 +122,162 @@ namespace FFXIVClassic_Map_Server.Actors
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
} }
#region Inventory
public void AddItem(uint catalogID)
{
AddItem(catalogID, 1);
}
public void AddItem(uint catalogID, int quantity)
{
AddItem(catalogID, quantity, 1);
}
public void AddItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
InventoryItem item = Server.GetWorldManager().CreateItem(catalogID, quantity, quality);
itemPackages[itemPackage].AddItem(item);
}
}
public void AddItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItem(item);
}
}
public void SetItem(InventoryItem item, ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItemSpecial(slot, item);
}
}
public void MoveItem(InventoryItem item, ushort destinationPackage)
{
ushort sourcePackage = item.itemPackage;
if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage))
return;
itemPackages[sourcePackage].RemoveItem(item);
itemPackages[destinationPackage].AddItem(item);
}
public void RemoveItem(uint catalogID)
{
RemoveItem(catalogID, 1);
}
public void RemoveItem(uint catalogID, int quantity)
{
RemoveItem(catalogID, quantity, 1);
}
public void RemoveItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quantity);
}
}
public void RemoveItemAtSlot(ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItemAtSlot(slot);
}
}
public void RemoveItem(InventoryItem item)
{
RemoveItem(item, 1);
}
public void RemoveItem(InventoryItem item, int quantity)
{
if (itemPackages.ContainsKey(item.itemPackage))
{
itemPackages[item.itemPackage].RemoveItem(item, quantity);
}
}
public bool HasItem(uint catalogID)
{
return HasItem(catalogID, 1);
}
public bool HasItem(uint catalogID, int minQuantity)
{
return HasItem(catalogID, minQuantity, 1);
}
public bool HasItem(uint catalogID, int minQuantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality);
}
return false;
}
public bool HasItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
//return itemPackages[itemPackage].HasItem(item);
return false; //TODO FIX
}
return false;
}
public InventoryItem GetItem(LuaUtils.ItemRefParam reference)
{
if (reference.actorId != actorId)
return null;
if (itemPackages.ContainsKey(reference.itemPackage))
{
return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot);
}
return null;
}
public ushort GetPackageForItem(uint catalogID)
{
ItemData data = Server.GetItemGamedata(catalogID);
if (data == null)
return Inventory.NORMAL;
else
{
if (data.IsMoney())
return Inventory.CURRENCY_CRYSTALS;
else if (data.IsImportant())
return Inventory.KEYITEMS;
else
return Inventory.NORMAL;
}
}
#endregion
//public void removeItem(byUniqueId)
//public void removeItem(byUniqueId, quantity)
//public void removeItem(slot)
//public void removeItem(slot, quantity)
} }
} }

View file

@ -126,6 +126,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
return INV_ERROR.SYSTEM_ERROR; return INV_ERROR.SYSTEM_ERROR;
} }
itemRef.RefreshPositioning(inventoryCode, (ushort) endOfListIndex);
isDirty[endOfListIndex] = true; isDirty[endOfListIndex] = true;
list[endOfListIndex++] = itemRef; list[endOfListIndex++] = itemRef;
DoDatabaseAdd(itemRef); DoDatabaseAdd(itemRef);
@ -265,10 +267,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void RemoveItem(InventoryItem item) public void RemoveItem(InventoryItem item)
{ {
RemoveItemByUniqueId(item.uniqueId); RemoveItemByUniqueId(item.uniqueId, 1);
} }
public void RemoveItemByUniqueId(ulong itemDBId) public void RemoveItem(InventoryItem item, int quantity)
{
RemoveItemByUniqueId(item.uniqueId, quantity);
}
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
{ {
ushort slot = 0; ushort slot = 0;
InventoryItem toDelete = null; InventoryItem toDelete = null;
@ -289,9 +296,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (toDelete == null) if (toDelete == null)
return; return;
DoDatabaseRemove(toDelete.uniqueId); if (quantity >= toDelete.quantity)
{
DoDatabaseRemove(toDelete.uniqueId);
list[slot] = null;
}
else
{
list[slot].quantity -= quantity;
//DoDatabaseUpdateQuantity(toDelete.uniqueId);
}
list[slot] = null;
isDirty[slot] = true; isDirty[slot] = true;
DoRealign(); DoRealign();

View file

@ -104,10 +104,6 @@ namespace FFXIVClassic_Map_Server.Actors
public bool isGM = false; public bool isGM = false;
public bool isZoneChanging = true; public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//Trading //Trading
private Player otherTrader = null; private Player otherTrader = null;
private Inventory myOfferings; private Inventory myOfferings;
@ -172,14 +168,14 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); itemPackages[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); itemPackages[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS); itemPackages[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); itemPackages[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); itemPackages[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); itemPackages[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT); equipment = new Equipment(this, itemPackages[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50 //Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++) for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@ -559,12 +555,12 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment #region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this); itemPackages[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this); itemPackages[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this); itemPackages[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this); itemPackages[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this); itemPackages[Inventory.MELDREQUEST].SendFullInventory(this);
inventories[Inventory.LOOT].SendFullInventory(this); itemPackages[Inventory.LOOT].SendFullInventory(this);
equipment.SendFullEquipment(false); equipment.SendFullEquipment(false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion #endregion
@ -1106,8 +1102,8 @@ namespace FFXIVClassic_Map_Server.Actors
public Inventory GetInventory(ushort type) public Inventory GetInventory(ushort type)
{ {
if (inventories.ContainsKey(type)) if (itemPackages.ContainsKey(type))
return inventories[type]; return itemPackages[type];
else else
return null; return null;
} }
@ -1891,7 +1887,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (!IsTrading()) if (!IsTrading())
return; return;
InventoryItem mine = inventories[Inventory.NORMAL].GetItemAtSlot(linkedSlot); InventoryItem mine = itemPackages[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
InventoryItem tradeItem = new InventoryItem(mine, slot); InventoryItem tradeItem = new InventoryItem(mine, slot);
@ -1948,7 +1944,6 @@ namespace FFXIVClassic_Map_Server.Actors
otherTrader = null; otherTrader = null;
} }
public void Test() public void Test()
{ {
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));

View file

@ -21,7 +21,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
public ulong uniqueId; public ulong uniqueId;
public uint itemId; public uint itemId;
public int quantity = 1; public int quantity = 1;
public ushort slot;
public byte dealingVal = 0; public byte dealingVal = 0;
public byte dealingMode = DEALINGMODE_NONE; public byte dealingMode = DEALINGMODE_NONE;
@ -39,6 +38,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
public ItemModifier modifiers; public ItemModifier modifiers;
public readonly ItemData itemData; public readonly ItemData itemData;
public ushort slot;
public ushort itemPackage;
public class ItemModifier public class ItemModifier
{ {
@ -195,6 +196,12 @@ namespace FFXIVClassic_Map_Server.dataobjects
return data; return data;
} }
public void RefreshPositioning(ushort itemPackage, ushort slot)
{
this.itemPackage = itemPackage;
this.slot = slot;
}
public void SetExclusive(bool isExclusive) public void SetExclusive(bool isExclusive)
{ {
tags[1] = isExclusive ? TAG_EXCLUSIVE : (byte)0; tags[1] = isExclusive ? TAG_EXCLUSIVE : (byte)0;

View file

@ -12,19 +12,19 @@ namespace FFXIVClassic_Map_Server
class LuaUtils class LuaUtils
{ {
public class Type7Param public class ItemRefParam
{ {
public uint actorId; public uint actorId;
public byte unknown; public byte unknown;
public byte slot; public byte slot;
public byte inventoryType; public byte itemPackage;
public Type7Param(uint actorId, byte unknown, byte slot, byte inventoryType) public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
{ {
this.actorId = actorId; this.actorId = actorId;
this.unknown = unknown; this.unknown = unknown;
this.slot = slot; this.slot = slot;
this.inventoryType = inventoryType; this.itemPackage = itemPackage;
} }
} }
@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server
byte type7Unknown = reader.ReadByte(); byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte(); byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte(); byte type7InventoryType = reader.ReadByte();
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType); value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
break; break;
case 0x9: //Two Longs (only storing first one) case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
@ -146,11 +146,11 @@ namespace FFXIVClassic_Map_Server
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value)); writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
break; break;
case 0x7: //Weird one used for inventory case 0x7: //Weird one used for inventory
Type7Param type7 = (Type7Param)l.value; ItemRefParam type7 = (ItemRefParam)l.value;
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId)); writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
writer.Write((Byte)type7.unknown); writer.Write((Byte)type7.unknown);
writer.Write((Byte)type7.slot); writer.Write((Byte)type7.slot);
writer.Write((Byte)type7.inventoryType); writer.Write((Byte)type7.itemPackage);
break; break;
case 0x9: //Two Longs (only storing first one) case 0x9: //Two Longs (only storing first one)
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1)); writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
@ -220,7 +220,7 @@ namespace FFXIVClassic_Map_Server
byte type7Unknown = reader.ReadByte(); byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte(); byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte(); byte type7InventoryType = reader.ReadByte();
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType); value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
break; break;
case 0x9: //Two Longs (only storing first one) case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
@ -353,9 +353,9 @@ namespace FFXIVClassic_Map_Server
{ {
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId)); luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
} }
else if (o is Type7Param) else if (o is ItemRefParam)
{ {
luaParams.Add(new LuaParam(0x7, (Type7Param)o)); luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
} }
else if (o is Type9Param) else if (o is Type9Param)
{ {
@ -410,8 +410,8 @@ namespace FFXIVClassic_Map_Server
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value); dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
break; break;
case 0x7: //Weird one used for inventory case 0x7: //Weird one used for inventory
Type7Param type7Param = ((Type7Param)lParams[i].value); ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.inventoryType); dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
break; break;
case 0xC: //Byte case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value); dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);