mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 17:27:45 +00:00
GL completion animation will only play to self now.
This commit is contained in:
parent
00757b4ae7
commit
c09471ed43
2 changed files with 9 additions and 3 deletions
|
@ -104,9 +104,15 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
}
|
||||
|
||||
public void PlayAnimation(uint animId)
|
||||
public void PlayAnimation(uint animId, bool onlySelf = false)
|
||||
{
|
||||
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
|
||||
if (onlySelf)
|
||||
{
|
||||
if (this is Player)
|
||||
((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
|
||||
}
|
||||
else
|
||||
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
|||
{
|
||||
Player player = (Player)a;
|
||||
player.MarkGuildleve(guildleveId, true, true);
|
||||
player.PlayAnimation(0x02000002);
|
||||
player.PlayAnimation(0x02000002, true);
|
||||
player.ChangeMusic(81);
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
|
||||
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
|
||||
|
|
Loading…
Add table
Reference in a new issue