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-Fixed up the quest flag functions.

-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
This commit is contained in:
Filip Maj 2016-04-07 22:34:10 -04:00
parent 1f5788def8
commit c0cd7555e1
8 changed files with 120 additions and 49 deletions

View file

@ -35,7 +35,14 @@ namespace FFXIVClassic_Map_Server.actors.area
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + className, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
string path = className;
if (className.ToLower().Contains("content"))
path = "Content/" + className;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + path, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams).debugPrintSubPacket();
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}

View file

@ -81,11 +81,9 @@ namespace FFXIVClassic_Map_Server.Actors
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
}
public void setQuestIcon(Player player, bool hasIcon)
public void setQuestGraphic(Player player, int graphicNum)
{
ActorSpecialGraphicPacket.buildPacket(player.actorId, actorId, hasIcon ? ActorSpecialGraphicPacket.QUEST : 0x0).debugPrintSubPacket();
//player.queuePacket(ActorSpecialGraphicPacket.buildPacket(player.actorId, actorId, hasIcon ? ActorSpecialGraphicPacket.QUEST : 0x0));
player.queuePacket(SetActorQuestGraphicPacket.buildPacket(player.actorId, actorId, graphicNum));
}
}

View file

@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server.Actors
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public Director currentDirector;// = new OpeningDirector(0x46080012);
public Director currentDirector = new OpeningDirector(0x46080012);
public PlayerWork playerWork = new PlayerWork();
@ -590,6 +590,12 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.queuePacket(packet, true, false);
}
public void queuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.queuePacket(subpacket, true, false);
}
public void broadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@ -969,7 +975,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.Equals(name))
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
@ -991,7 +997,11 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (directorType.Equals("openingDirector"))
{
currentDirector = new OpeningDirector(0x46080012);
currentDirector = new OpeningDirector(0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0l001"))
{
currentDirector = new QuestDirectorMan0l001(0x46080012);
}
queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
@ -1077,12 +1087,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
//Update Instance
List<BasePacket> instanceUpdatePackets = playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
foreach (BasePacket bp in instanceUpdatePackets)
{
// bp.debugPrintPacket();
queuePacket(bp);
}
playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
}

View file

@ -0,0 +1,39 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class QuestDirectorMan0l001 : Director
{
public QuestDirectorMan0l001(uint id) : base(id)
{
this.displayNameId = 0;
this.customDisplayName = "questDirect_ocn0Btl02_01";
this.actorName = "questDirect_ocn0Btl02_01@0C196";
this.className = "QuestDirectorMan0l001";
this.eventConditions = new EventList();
List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
this.eventConditions.noticeEventConditions = noticeEventList;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Director/Quest/QuestDirectorMan0l001", false, false, false, false, 0x7532);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}

View file

@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.Actors
return false;
}
else
return (questFlags & (1 << bitIndex)) == 1;
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
}
public int GetPhase()

View file

@ -113,7 +113,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
public List<BasePacket> updateInstance(List<Actor> list)
public void updateInstance(List<Actor> list)
{
List<BasePacket> basePackets = new List<BasePacket>();
List<SubPacket> removeActorSubpackets = new List<SubPacket>();
@ -124,14 +124,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
{
if (!list.Contains(actorInstanceList[i]))
{
removeActorSubpackets.Add(RemoveActorPacket.buildPacket(playerActor.actorId, actorInstanceList[i].actorId));
getActor().queuePacket(RemoveActorPacket.buildPacket(playerActor.actorId, actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
if (removeActorSubpackets.Count != 0)
basePackets.Add(BasePacket.createPacket(removeActorSubpackets, true, false));
//Add new actors or move
for (int i = 0; i < list.Count; i++)
{
@ -142,21 +139,22 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (actorInstanceList.Contains(actor))
{
posUpdateSubpackets.Add(actor.createPositionUpdatePacket(playerActor.actorId));
getActor().queuePacket(actor.createPositionUpdatePacket(playerActor.actorId));
}
else
{
basePackets.Add(actor.getSpawnPackets(playerActor.actorId, 1));
basePackets.Add(actor.getInitPackets(playerActor.actorId));
basePackets.Add(actor.getSetEventStatusPackets(playerActor.actorId));
getActor().queuePacket(actor.getSpawnPackets(playerActor.actorId, 1));
getActor().queuePacket(actor.getInitPackets(playerActor.actorId));
getActor().queuePacket(actor.getSetEventStatusPackets(playerActor.actorId));
actorInstanceList.Add(actor);
if (actor is Npc)
{
LuaEngine.doActorOnSpawn(getActor(), (Npc)actor);
}
}
}
if (posUpdateSubpackets.Count > 0)
basePackets.Add(BasePacket.createPacket(posUpdateSubpackets, true, false));
return basePackets;
}

View file

@ -1,4 +1,5 @@
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
@ -42,16 +43,16 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = loadScript(luaPath);
if (script == null)
return null;
DynValue result = script.Call(script.Globals["init"], target);
List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
return lparams;
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
return null;
}
}
@ -78,6 +79,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
@ -93,10 +97,7 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
@ -108,17 +109,17 @@ namespace FFXIVClassic_Map_Server.lua
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onSpawn").IsNil())
script.Call(script.Globals["onSpawn"], player, target);
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
@ -138,11 +139,14 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.step);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
//Run Script
@ -151,10 +155,7 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
@ -165,7 +166,10 @@ namespace FFXIVClassic_Map_Server.lua
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
@ -178,6 +182,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = loadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
@ -192,9 +199,26 @@ namespace FFXIVClassic_Map_Server.lua
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(filename);
try
{
script.DoFile(filename);
}
catch(SyntaxErrorException e)
{
Log.error(String.Format("LUAERROR: {0}.", e.DecoratedMessage));
return null;
}
return script;
}
private static void SendError(Player player, string message)
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
}

View file

@ -8,7 +8,7 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorSpecialGraphicPacket
class SetActorQuestGraphicPacket
{
public const int NONE = 0x0;
public const int QUEST = 0x2;