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Cleaned up Bazaar deal/undeal scripts and disabled the check one due to an lockup. Needs lua rework to fix.

This commit is contained in:
Filip Maj 2019-06-06 01:45:06 -04:00
parent 3dcd9af6c0
commit c286df6a91
4 changed files with 36 additions and 46 deletions

View file

@ -19,7 +19,8 @@ function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, baza
end
if (bazaarActor ~= nil) then
callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar");
player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "Currently disabled due to freezing characters.");
--callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar");
else
--Show error
end

View file

@ -6,66 +6,53 @@ Handles various bazaar transfer options
All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item).
Args:
rewardItem: Item reference to what will be given to the buyer. If it's gil the itemID will be given instead. If offering an item to seek; reward/seek are combined and put here.
seekItem: Item reference to what the buyer will give us. If it's gil the itemID will be given instead,
bazaarMode: The tag value to set in the bazaar item's data.
arg1: Always nil
bazaarActor: The actor who owns this bazaar
rewardAmount: The amount of rewardItem the buyer will get.
seekAmount: The amount of seekItem we want.
--]]
require ("global")
function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarMode, arg1, bazaarActor, rewardAmount, seekAmount, arg2, arg3, type9ItemIds)
local originalReward = nil;
local originalSeek = nil;
local rewarding = nil;
local seeking = nil;
--Handle special case for offers
--Handle special case for offering an item.
if (seekItem == nil) then
originalSeek = player:GetItemPackage(0):GetItemAtSlot(rewardItem.seekSlot);
originalReward = player:GetItemPackage(0):GetItemAtSlot(rewardItem.offerSlot);
rewarding = player:GetItemPackage(rewardItem.offerPackageId):GetItemAtSlot(rewardItem.offerSlot);
seeking = player:GetItemPackage(rewardItem.seekPackageId):GetItemAtSlot(rewardItem.seekSlot);
end
--Handle Reward
if (type(rewardItem) == "number") then
rewardItem = GetWorldManager():CreateItem(rewardItem, rewardAmount);
player:RemoveItem(1000001, rewardAmount);
elseif (seekItem == nil) then
rewardItem = originalReward;
if (bazaarMode ~= 11) then
rewardItem = GetWorldManager():CreateItem(rewardItem.itemId, rewardAmount, rewardItem.quality, rewardItem.modifiers);
end
else
rewardItem = player:GetItem(rewardItem);
originalReward = rewardItem;
if (bazaarMode ~= 11) then
rewardItem = GetWorldManager():CreateItem(rewardItem.itemId, rewardAmount, rewardItem.quality, rewardItem.modifiers);
if (rewarding == nil) then
if (type(rewardItem) == "number") then
rewarding = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(rewardItem);
else
rewarding = player:GetItem(rewardItem);
end
end
--Handle Seek
if (type(seekItem) == "number") then
seekItem = GetWorldManager():CreateItem(seekItem, seekAmount);
elseif (seekItem == nil) then
seekItem = originalSeek;
if (bazaarMode ~= 11) then
seekItem = GetWorldManager():CreateItem(seekItem.itemId, seekAmount, seekItem.quality, seekItem.modifiers);
end
else
seekItem = player:GetItem(seekItem);
originalSeek = seekItem;
if (bazaarMode ~= 11) then
seekItem = GetWorldManager():CreateItem(seekItem.itemId, seekAmount, seekItem.quality, seekItem.modifiers);
if (seeking == nil) then
if (type(seekItem) == "number") then
seeking = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(seekItem);
else
seeking = player:GetItem(seekItem);
end
end
result = GetWorldManager():AddToBazaar(player, rewarding, seeking, rewardAmount, seekAmount, bazaarMode);
--If not selling, remove the seek item
if (bazaarMode ~= 11 and bazaarMode ~= 12 and bazaarMode ~= 13) then
if (originalSeek ~= nil) then
player:RemoveItem(originalSeek, seekAmount);
end
end
--Remove the reward item
if (originalReward ~= nil) then
player:RemoveItem(originalReward, rewardAmount);
end
GetWorldManager():AddToBazaar(player, rewardItem, seekItem, rewardAmount, seekAmount, bazaarMode);
player:EndEvent();
end

View file

@ -8,6 +8,8 @@ All bazaar args have a Reward (The item the person who fufills the request gets)
--]]
--TODO REFACTOR
function onEventStarted(player, actor, triggerName, rewardItem, seekItemOrCost, seekAmount, arg1, bazaarActorId, rewardAmount, rewardItemId, nameIndex, arg2, type9ItemIds)
local originalReward = nil;

View file

@ -13,7 +13,7 @@ Handles canceling bazaar items
--]]
function onEventStarted(player, actor, triggerName, rewardItem, arg1, bazaarType, arg2, bazaarActor, rewardAmount, seekAmount, arg3, arg4, type9ItemIds)
function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarType, narg, bazaarActor, rewardAmount, seekAmount, narg, narg, type9ItemIds)
GetWorldManager():RemoveFromBazaar(player, player:GetItem(rewardItem));