mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 19:57:46 +00:00
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into logging_and_casing
# Conflicts: # data/scripts/base/chara/npc/object/TaskBoard.lua # data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua # data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua # data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua # data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua # data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua # data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua # data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua # data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua # data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua
This commit is contained in:
commit
c413006a91
57 changed files with 99 additions and 52 deletions
11
data/scripts/base/chara/npc/object/BookShelf.lua
Normal file
11
data/scripts/base/chara/npc/object/BookShelf.lua
Normal file
|
@ -0,0 +1,11 @@
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|||
function init(npc)
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||||
return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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player:RunEventFunction("bookTalk");
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||||
end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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player:EndEvent();
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end
|
11
data/scripts/base/chara/npc/object/MateriaBook.lua
Normal file
11
data/scripts/base/chara/npc/object/MateriaBook.lua
Normal file
|
@ -0,0 +1,11 @@
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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player:RunEventFunction("materiabookTalk");
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end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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player:EndEvent();
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end
|
|
@ -12,7 +12,6 @@ function onEventStarted(player, npc, triggerName)
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else
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player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
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end
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end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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|
|
|
@ -48,7 +48,7 @@ function onBeginLogin(player)
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end
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function onLogin(player)
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player:SendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
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player:SendMessage(0x1D,"",">Callback \"onLogin\" for player script:Running.");
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if (player:GetPlayTime(false) == 0) then
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player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
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|
|
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@ -1,5 +1,5 @@
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function init(npc)
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return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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|
|
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@ -1,7 +1,7 @@
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require("/quests/man/man0g0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
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end
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|
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function onSpawn(player, npc)
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|
|
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@ -1,7 +1,7 @@
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require("/quests/man/man0g0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
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end
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|
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function onEventStarted(player, npc, triggerName)
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|
|
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@ -1,3 +1,3 @@
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|||
function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc:GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
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end
|
|
@ -1,3 +1,3 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc:GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
|
@ -1,3 +1,3 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc:GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("/quests/man/man0u0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithBaterich_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithBATERICH_100", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithClaroise_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_002", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithFlamelieutenantsombermeadow_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithSomber_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGagaruna_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGag:Runa_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGunnulf_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithMaginfred_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithHeibert_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithOrisic_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithIpaghlo_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithKlamahni_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithKokobi_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "downTownTalk", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithMammet_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDoll005_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithRoarich_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDariustel_001", nil, nil, nil);
|
||||
player:SendMessage(0x20, "", "This Actorhas no dialog. Actor Class Id: " .. tostring(npc:GetActorClassId()));
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithFruhybolg_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithFhruybolg_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGuencen_001", nil, nil, nil);
|
||||
player:SendMessage(0x20, "", "This Actorhas no dialog. Actor Class Id: " .. tostring(npc:GetActorClassId()));
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithHcidjaa_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithHCidjaa_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDoll004_001", nil, nil, nil);
|
||||
end
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDoll001_001", nil, nil, nil);
|
||||
end
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDoll002_001", nil, nil, nil);
|
||||
end
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithDoll003_001", nil, nil, nil);
|
||||
end
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithUwilsyng_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_003", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultWil = GetStaticActor("DftWil");
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithVavaki_001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, defaultWil, "tribeTalk", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue